Make the SFX for sonic drops and landings a bit more subtle.
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aa948a2214
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@ -973,7 +973,8 @@ FieldProcess::
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ldh a, [hDownState]
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cp a, 0
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jr nz, :+
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ld a, SFX_DROP
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call SFXKill
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ld a, SFX_MOVE
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call SFXEnqueue
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; If the down button is held, lock.
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: ldh a, [hDownState]
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@ -987,6 +988,7 @@ FieldProcess::
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; If we're out of lock delay, play a sound.
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cp a, 0
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jr nz, .draw
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call SFXKill
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ld a, SFX_LOCK
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call SFXEnqueue
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jr .draw
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@ -715,7 +715,7 @@ sSFXBell::
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db REG_NR22_CH2_VOLEV, $08, REG_NR23_CH2_FRQLO, $97, REG_NR24_CH2_FRQHI, $87, $FE
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sSFXBellEnd::
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sSFXMove::
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db REG_NR42_CH4_VOLEV, $21, REG_NR41_CH4_LENGT, $3F, REG_NR42_CH4_VOLEV, $21, REG_NR43_CH4_FQRND, $00
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db REG_NR42_CH4_VOLEV, $F1, REG_NR41_CH4_LENGT, $3F, REG_NR42_CH4_VOLEV, $F1, REG_NR43_CH4_FQRND, $00
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db REG_NR44_CH4_CNTRL, $80, $FE
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sSFXMoveEnd::
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sSFXRankUp::
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