Make the SFX for sonic drops and landings a bit more subtle.

This commit is contained in:
Randy Thiemann 2023-10-21 19:25:00 +02:00
parent aa948a2214
commit f1a341a751
2 changed files with 4 additions and 2 deletions

View File

@ -973,7 +973,8 @@ FieldProcess::
ldh a, [hDownState]
cp a, 0
jr nz, :+
ld a, SFX_DROP
call SFXKill
ld a, SFX_MOVE
call SFXEnqueue
; If the down button is held, lock.
: ldh a, [hDownState]
@ -987,6 +988,7 @@ FieldProcess::
; If we're out of lock delay, play a sound.
cp a, 0
jr nz, .draw
call SFXKill
ld a, SFX_LOCK
call SFXEnqueue
jr .draw

View File

@ -715,7 +715,7 @@ sSFXBell::
db REG_NR22_CH2_VOLEV, $08, REG_NR23_CH2_FRQLO, $97, REG_NR24_CH2_FRQHI, $87, $FE
sSFXBellEnd::
sSFXMove::
db REG_NR42_CH4_VOLEV, $21, REG_NR41_CH4_LENGT, $3F, REG_NR42_CH4_VOLEV, $21, REG_NR43_CH4_FQRND, $00
db REG_NR42_CH4_VOLEV, $F1, REG_NR41_CH4_LENGT, $3F, REG_NR42_CH4_VOLEV, $F1, REG_NR43_CH4_FQRND, $00
db REG_NR44_CH4_CNTRL, $80, $FE
sSFXMoveEnd::
sSFXRankUp::