diff --git a/bin/DMGTRIS.GBC b/bin/DMGTRIS.GBC index 9e366cb..efc8f1b 100644 Binary files a/bin/DMGTRIS.GBC and b/bin/DMGTRIS.GBC differ diff --git a/bin/DMGTRIS.map b/bin/DMGTRIS.map index d2f61c5..6f85c9d 100644 --- a/bin/DMGTRIS.map +++ b/bin/DMGTRIS.map @@ -228,7 +228,7 @@ ROM0 bank #0: $2040 = UpdateGradeSHIR.disqualify $204f = UpdateGradeSHIR.l1000 $2065 = UpdateGradeSHIR.l500 - SECTION: $207b-$23eb ($0371 bytes) ["Level Functions"] + SECTION: $207b-$23ef ($0375 bytes) ["Level Functions"] $207b = LevelInit $20e0 = SpecialLevelInit $20ee = SpecialLevelInit.jumps @@ -240,274 +240,274 @@ ROM0 bank #0: $211c = SpecialLevelInit.chil $2121 = SpecialLevelInit.myco $2126 = SpecialLevelInit.loaddata - $2157 = LevelUp - $2181 = LevelUp.doit - $21cb = LevelUp.checknlevel - $21f9 = !0 - $2211 = !1 - $221a = LevelUp.bellmaybe - $2233 = LevelUp.leveljinglemaybe - $2240 = LevelUp.checkspeedup - $2254 = !2 - $2261 = !3 - $2272 = !4 - $227f = DoSpeedUp - $22c0 = CheckSpecialLevelConditions - $22f1 = CheckSpecialLevelConditions.override - $230c = CheckSpecialLevelConditions.nooverride - $2312 = CheckSpecialLevelConditions.speciallock - $2333 = CheckSpecialLevelConditions.bones - $2348 = CheckSpecialLevelConditions.enterthebonezone - $234d = CheckSpecialLevelConditions.invis - $2362 = CheckSpecialLevelConditions.vanishoxyaction - $2367 = CheckSpecialLevelConditions.killscreen - $2378 = CheckSpecialLevelConditions.rip - $23a8 = CheckSpecialLevelConditions.staffroll - $23b6 = CheckSpecialLevelConditions.justkill - $23ca = TriggerKillScreen - SECTION: $23ec-$26a1 ($02b6 bytes) ["Grading Data"] - $23ec = sTGM1GradeScores - $240e = sTGM3InternalGradeSystem - $24ae = sTGM3GradeBoosts - $24cd = sTGM3LevelMultiplier - $24d1 = sTGM3BaselineCOOL - $24da = sTGM3REGRETConditions - $24ee = sDMGTGrading - $25a2 = sDMGTGaugeLUT - SECTION: $26a2-$293b ($029a bytes) ["SFX Functions"] - $26a2 = SFXInit - $26c4 = SFXPopQueue - $26d9 = SFXPushQueue - $26ea = SFXProcessQueue - $26fb = !0 - $2716 = !1 - $2718 = SFXTriggerNoise - $2725 = !2 - $2732 = !3 - $273e = SFXEnqueue - $2753 = SFXEnqueue.findsfx - $2768 = !4 - $2778 = !5 - $2788 = !6 - $2798 = !7 - $27a8 = !8 - $27b8 = !9 - $27c8 = !10 - $27d8 = !11 - $27e8 = !12 - $27f8 = !13 - $2808 = !14 - $2818 = !15 - $2828 = !16 - $2838 = !17 - $2848 = !18 - $2857 = !19 - $2866 = !20 - $2875 = !21 - $2884 = !22 - $2892 = !23 - $28a0 = !24 - $28ad = SFXKill - $28da = SFXPlayNoise - $28e5 = SFXPlayNoise.noisereg - $28f2 = !25 - $28fc = SFXPlayNoise.savenoiseplayhead - $2905 = SFXPlay - $2910 = !26 - $2913 = SFXPlay.play - $291f = SFXPlay.getRegister - $2929 = !27 - $2933 = SFXPlay.savePlayhead - SECTION: $293c-$2b6c ($0231 bytes) ["RNG Functions"] - $293c = HarvestEntropy - $2942 = HarvestEntropy.loop - $2963 = RNGInit - $2999 = !0 - $29c9 = RNGInit.complexinit - $29e0 = !1 - $29fb = ShiftHistory - $2a18 = GetNextHellPiece - $2a1d = GetNextTGM1Piece - $2a20 = !2 - $2a38 = !3 - $2a3a = GetNextTGM2Piece - $2a3d = !4 - $2a55 = !5 - $2a57 = GetNextNesPiece - $2a65 = GetNextTGM3Piece - $2a68 = !6 - $2a8b = !7 - $2a8e = !8 - $2a9e = !9 - $2aa8 = !10 - $2ab6 = !11 - $2ac5 = !12 - $2ad1 = !13 - $2add = !14 - $2ae9 = !15 - $2af5 = !16 - $2b01 = !17 - $2b0d = !18 - $2b1c = GetNextPiece - $2b2a = GetNextPiece.nextpiecejumps - $2b39 = Next35Piece - $2b39 = !19 - $2b43 = Next7Piece - $2b43 = !20 - $2b4d = NextByte - SECTION: $2b6d-$2cb6 ($014a bytes) ["Progress Data"] - $2b6d = sProgressData - SECTION: $2cb7-$2d96 ($00e0 bytes) ["Score Functions"] - $2cb7 = ScoreInit - $2cdf = IncreaseScore - $2d17 = IncreaseScore.doConvert - $2d19 = !0 - $2d2f = IncreaseScore.carry - $2d31 = IncreaseScore.postConvert - $2d3e = !1 - $2d45 = IncreaseScore.preAddDigit - $2d6d = IncreaseScore.addDigit - $2d83 = IncreaseScore.nextDigit - SECTION: $2d97-$2e63 ($00cd bytes) ["Input Functions"] - $2d97 = InputInit - $2da9 = GetInput - $2da9 = GetInput.btns - $2db6 = GetInput.readA - $2dba = GetInput.setA - $2dc5 = GetInput.clearA - $2dc8 = GetInput.readB - $2dcc = GetInput.setB - $2dd7 = GetInput.clearB - $2dda = GetInput.readSelect - $2dde = GetInput.setSelect - $2de9 = GetInput.clearSelect - $2dec = GetInput.readStart - $2df0 = GetInput.setStart - $2dfb = GetInput.clearStart - $2dfe = GetInput.dpad - $2e0b = GetInput.readUp - $2e0f = GetInput.setUp - $2e1a = GetInput.clearUp - $2e1d = GetInput.readDown - $2e21 = GetInput.setDown - $2e2c = GetInput.clearDown - $2e2f = GetInput.readLeft - $2e33 = GetInput.setLeft - $2e3e = GetInput.clearLeft - $2e41 = GetInput.readRight - $2e45 = GetInput.setRight - $2e50 = GetInput.clearRight - $2e53 = GetInput.priorities - $2e5e = GetInput.zero - SECTION: $2e64-$2f29 ($00c6 bytes) ["Time Functions"] - $2e64 = TimeInit - $2e84 = StartCountdown - $2e92 = ResetGameTime - $2e9d = CheckTorikan - $2eb4 = CheckTorikan.failure - $2eb6 = CheckTorikan.success - $2eb9 = HandleTimers - $2edf = HandleTimers.reduce - $2eec = HandleTimers.clock - $2f06 = HandleTimers.go - SECTION: $2f2a-$2fe0 ($00b7 bytes) ["SRAM Functions"] - $2f2a = RestoreSRAM - $2f83 = InitializeSRAM - SECTION: $2fe1-$3092 ($00b2 bytes) ["Progress Functions"] - $2fe1 = SetProgress - $2fec = SetProgress.loop - $2ff0 = SetProgress.correct - $3017 = SetProgress.wvr_u1 - $3023 = SetProgress.wvr_u2 - $3031 = SetProgress.wvr_u3 - $303d = SetProgress.wvr_u4 - $304b = SetProgress.wvr_u5 - $3057 = SetProgress.wvr_u6 - $3065 = SetProgress.wvr_u7 - $3071 = SetProgress.wvr_u8 - $307f = SetProgress.wvr_u9 - $308b = SetProgress.wvr_u10 - SECTION: $3093-$312a ($0098 bytes) ["Code Entry Point"] - $3093 = Main - $30bc = Main.notgbc - $30c2 = Main.wvr_u1 - $30ef = EventLoop - $3105 = EventLoop.eventloopjumps - $310e = EventLoopPostHandler - $3110 = EventLoopPostHandler.wvb_u2 - $3122 = EventLoopPostHandler.vblankjumps - SECTION: $312b-$3197 ($006d bytes) ["Title Function Trampolines"] - $312b = SwitchToTitle - $3134 = TitleEventLoopHandler - $313e = TitleVBlankHandler - $3148 = DrawOption6 - SECTION: $3198-$31e9 ($0052 bytes) ["Tile Functions"] - $3198 = LoadTitleTiles - $31b6 = LoadGameplayTiles - $31cc = LoadGameplayTiles.gbc - $31db = LoadGameplayTiles.dmg - SECTION: $31ea-$3225 ($003c bytes) ["Time Data"] - $31ea = sFramesToCS - SECTION: $3226-$3253 ($002e bytes) ["Memory Functions"] - $3226 = UnsafeMemCopy - $322f = SafeMemCopy.wvr_u1 - $322f = SafeMemCopy - $323e = UnsafeMemSet - $3246 = SafeMemSet - $3246 = SafeMemSet.wvr_u2 - SECTION: $3254-$3279 ($0026 bytes) ["Gameplay Function Trampolines"] - $3254 = SwitchToGameplay - $325d = SwitchToGameplayBig - $3266 = GamePlayEventLoopHandler - $3270 = GamePlayBigEventLoopHandler - SECTION: $327a-$329b ($0022 bytes) ["OAM Functions"] - $327a = CopyOAMHandler - $3286 = ClearOAM - SECTION: $329c-$32b4 ($0019 bytes) ["Interrupt Initialization Functions"] - $329c = IntrInit - $32a0 = InitializeLCDCInterrupt - SECTION: $32b5-$32c3 ($000f bytes) ["Banking Functions"] - $32b5 = BankingInit - SECTION: $32c4-$32cd ($000a bytes) ["OAM DMA Code"] - $32c4 = OAMDMA - $32ce = OAMDMAEnd - EMPTY: $32ce-$3fff ($0d32 bytes) - TOTAL EMPTY: $0d3d bytes + $215b = LevelUp + $2185 = LevelUp.doit + $21cf = LevelUp.checknlevel + $21fd = !0 + $2215 = !1 + $221e = LevelUp.bellmaybe + $2237 = LevelUp.leveljinglemaybe + $2244 = LevelUp.checkspeedup + $2258 = !2 + $2265 = !3 + $2276 = !4 + $2283 = DoSpeedUp + $22c4 = CheckSpecialLevelConditions + $22f5 = CheckSpecialLevelConditions.override + $2310 = CheckSpecialLevelConditions.nooverride + $2316 = CheckSpecialLevelConditions.speciallock + $2337 = CheckSpecialLevelConditions.bones + $234c = CheckSpecialLevelConditions.enterthebonezone + $2351 = CheckSpecialLevelConditions.invis + $2366 = CheckSpecialLevelConditions.vanishoxyaction + $236b = CheckSpecialLevelConditions.killscreen + $237c = CheckSpecialLevelConditions.rip + $23ac = CheckSpecialLevelConditions.staffroll + $23ba = CheckSpecialLevelConditions.justkill + $23ce = TriggerKillScreen + SECTION: $23f0-$26a5 ($02b6 bytes) ["Grading Data"] + $23f0 = sTGM1GradeScores + $2412 = sTGM3InternalGradeSystem + $24b2 = sTGM3GradeBoosts + $24d1 = sTGM3LevelMultiplier + $24d5 = sTGM3BaselineCOOL + $24de = sTGM3REGRETConditions + $24f2 = sDMGTGrading + $25a6 = sDMGTGaugeLUT + SECTION: $26a6-$293f ($029a bytes) ["SFX Functions"] + $26a6 = SFXInit + $26c8 = SFXPopQueue + $26dd = SFXPushQueue + $26ee = SFXProcessQueue + $26ff = !0 + $271a = !1 + $271c = SFXTriggerNoise + $2729 = !2 + $2736 = !3 + $2742 = SFXEnqueue + $2757 = SFXEnqueue.findsfx + $276c = !4 + $277c = !5 + $278c = !6 + $279c = !7 + $27ac = !8 + $27bc = !9 + $27cc = !10 + $27dc = !11 + $27ec = !12 + $27fc = !13 + $280c = !14 + $281c = !15 + $282c = !16 + $283c = !17 + $284c = !18 + $285b = !19 + $286a = !20 + $2879 = !21 + $2888 = !22 + $2896 = !23 + $28a4 = !24 + $28b1 = SFXKill + $28de = SFXPlayNoise + $28e9 = SFXPlayNoise.noisereg + $28f6 = !25 + $2900 = SFXPlayNoise.savenoiseplayhead + $2909 = SFXPlay + $2914 = !26 + $2917 = SFXPlay.play + $2923 = SFXPlay.getRegister + $292d = !27 + $2937 = SFXPlay.savePlayhead + SECTION: $2940-$2b70 ($0231 bytes) ["RNG Functions"] + $2940 = HarvestEntropy + $2946 = HarvestEntropy.loop + $2967 = RNGInit + $299d = !0 + $29cd = RNGInit.complexinit + $29e4 = !1 + $29ff = ShiftHistory + $2a1c = GetNextHellPiece + $2a21 = GetNextTGM1Piece + $2a24 = !2 + $2a3c = !3 + $2a3e = GetNextTGM2Piece + $2a41 = !4 + $2a59 = !5 + $2a5b = GetNextNesPiece + $2a69 = GetNextTGM3Piece + $2a6c = !6 + $2a8f = !7 + $2a92 = !8 + $2aa2 = !9 + $2aac = !10 + $2aba = !11 + $2ac9 = !12 + $2ad5 = !13 + $2ae1 = !14 + $2aed = !15 + $2af9 = !16 + $2b05 = !17 + $2b11 = !18 + $2b20 = GetNextPiece + $2b2e = GetNextPiece.nextpiecejumps + $2b3d = Next35Piece + $2b3d = !19 + $2b47 = Next7Piece + $2b47 = !20 + $2b51 = NextByte + SECTION: $2b71-$2cba ($014a bytes) ["Progress Data"] + $2b71 = sProgressData + SECTION: $2cbb-$2d9a ($00e0 bytes) ["Score Functions"] + $2cbb = ScoreInit + $2ce3 = IncreaseScore + $2d1b = IncreaseScore.doConvert + $2d1d = !0 + $2d33 = IncreaseScore.carry + $2d35 = IncreaseScore.postConvert + $2d42 = !1 + $2d49 = IncreaseScore.preAddDigit + $2d71 = IncreaseScore.addDigit + $2d87 = IncreaseScore.nextDigit + SECTION: $2d9b-$2e67 ($00cd bytes) ["Input Functions"] + $2d9b = InputInit + $2dad = GetInput + $2dad = GetInput.btns + $2dba = GetInput.readA + $2dbe = GetInput.setA + $2dc9 = GetInput.clearA + $2dcc = GetInput.readB + $2dd0 = GetInput.setB + $2ddb = GetInput.clearB + $2dde = GetInput.readSelect + $2de2 = GetInput.setSelect + $2ded = GetInput.clearSelect + $2df0 = GetInput.readStart + $2df4 = GetInput.setStart + $2dff = GetInput.clearStart + $2e02 = GetInput.dpad + $2e0f = GetInput.readUp + $2e13 = GetInput.setUp + $2e1e = GetInput.clearUp + $2e21 = GetInput.readDown + $2e25 = GetInput.setDown + $2e30 = GetInput.clearDown + $2e33 = GetInput.readLeft + $2e37 = GetInput.setLeft + $2e42 = GetInput.clearLeft + $2e45 = GetInput.readRight + $2e49 = GetInput.setRight + $2e54 = GetInput.clearRight + $2e57 = GetInput.priorities + $2e62 = GetInput.zero + SECTION: $2e68-$2f2d ($00c6 bytes) ["Time Functions"] + $2e68 = TimeInit + $2e88 = StartCountdown + $2e96 = ResetGameTime + $2ea1 = CheckTorikan + $2eb8 = CheckTorikan.failure + $2eba = CheckTorikan.success + $2ebd = HandleTimers + $2ee3 = HandleTimers.reduce + $2ef0 = HandleTimers.clock + $2f0a = HandleTimers.go + SECTION: $2f2e-$2fe4 ($00b7 bytes) ["SRAM Functions"] + $2f2e = RestoreSRAM + $2f87 = InitializeSRAM + SECTION: $2fe5-$3096 ($00b2 bytes) ["Progress Functions"] + $2fe5 = SetProgress + $2ff0 = SetProgress.loop + $2ff4 = SetProgress.correct + $301b = SetProgress.wvr_u1 + $3027 = SetProgress.wvr_u2 + $3035 = SetProgress.wvr_u3 + $3041 = SetProgress.wvr_u4 + $304f = SetProgress.wvr_u5 + $305b = SetProgress.wvr_u6 + $3069 = SetProgress.wvr_u7 + $3075 = SetProgress.wvr_u8 + $3083 = SetProgress.wvr_u9 + $308f = SetProgress.wvr_u10 + SECTION: $3097-$312e ($0098 bytes) ["Code Entry Point"] + $3097 = Main + $30c0 = Main.notgbc + $30c6 = Main.wvr_u1 + $30f3 = EventLoop + $3109 = EventLoop.eventloopjumps + $3112 = EventLoopPostHandler + $3114 = EventLoopPostHandler.wvb_u2 + $3126 = EventLoopPostHandler.vblankjumps + SECTION: $312f-$319b ($006d bytes) ["Title Function Trampolines"] + $312f = SwitchToTitle + $3138 = TitleEventLoopHandler + $3142 = TitleVBlankHandler + $314c = DrawOption6 + SECTION: $319c-$31ed ($0052 bytes) ["Tile Functions"] + $319c = LoadTitleTiles + $31ba = LoadGameplayTiles + $31d0 = LoadGameplayTiles.gbc + $31df = LoadGameplayTiles.dmg + SECTION: $31ee-$3229 ($003c bytes) ["Time Data"] + $31ee = sFramesToCS + SECTION: $322a-$3257 ($002e bytes) ["Memory Functions"] + $322a = UnsafeMemCopy + $3233 = SafeMemCopy.wvr_u1 + $3233 = SafeMemCopy + $3242 = UnsafeMemSet + $324a = SafeMemSet + $324a = SafeMemSet.wvr_u2 + SECTION: $3258-$327d ($0026 bytes) ["Gameplay Function Trampolines"] + $3258 = SwitchToGameplay + $3261 = SwitchToGameplayBig + $326a = GamePlayEventLoopHandler + $3274 = GamePlayBigEventLoopHandler + SECTION: $327e-$329f ($0022 bytes) ["OAM Functions"] + $327e = CopyOAMHandler + $328a = ClearOAM + SECTION: $32a0-$32b8 ($0019 bytes) ["Interrupt Initialization Functions"] + $32a0 = IntrInit + $32a4 = InitializeLCDCInterrupt + SECTION: $32b9-$32c7 ($000f bytes) ["Banking Functions"] + $32b9 = BankingInit + SECTION: $32c8-$32d1 ($000a bytes) ["OAM DMA Code"] + $32c8 = OAMDMA + $32d2 = OAMDMAEnd + EMPTY: $32d2-$3fff ($0d2e bytes) + TOTAL EMPTY: $0d39 bytes ROMX bank #1: SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_OTHER"] - SECTION: $4008-$733f ($3338 bytes) ["Static Global data"] + SECTION: $4008-$7353 ($334c bytes) ["Static Global data"] $4008 = sDMGTSpeedCurve $4203 = sDMGTSpeedCurveEnd $4205 = sDMGTSpeedCurveSpecialData - $4211 = sTGM1SpeedCurve - $43cb = sTGM1SpeedCurveEnd - $43cd = sTGM1SpeedCurveSpecialData - $43d9 = sCHILSpeedCurve - $44f7 = sCHILSpeedCurveEnd - $44f9 = sCHILSpeedCurveSpecialData - $4505 = sTGM3SpeedCurve - $46e6 = sTGM3SpeedCurveEnd - $46e8 = sTGM3SpeedCurveSpecialData - $46f4 = sDEATSpeedCurve - $4776 = sDEATSpeedCurveEnd - $4778 = sDEATSpeedCurveSpecialData - $4784 = sSHIRSpeedCurve - $47df = sSHIRSpeedCurveEnd - $47e1 = sSHIRSpeedCurveSpecialData - $47ed = sMYCOSpeedCurve - $4932 = sMYCOSpeedCurveEnd - $4934 = sMYCOSpeedCurveSpecialData - $4940 = sSharedTiles - $4c40 = sTitleTiles - $4c40 = sSharedTilesEnd - $5940 = sTitleTilesEnd - $5940 = sGameplayTilesM - $6640 = sGameplayTilesMEnd - $6640 = sGameplayTilesC - $7340 = sGameplayTilesCEnd - EMPTY: $7340-$7fff ($0cc0 bytes) - TOTAL EMPTY: $0cc0 bytes + $4212 = sTGM1SpeedCurve + $43d9 = sTGM1SpeedCurveEnd + $43db = sTGM1SpeedCurveSpecialData + $43e8 = sCHILSpeedCurve + $4506 = sCHILSpeedCurveEnd + $4508 = sCHILSpeedCurveSpecialData + $4515 = sTGM3SpeedCurve + $46f6 = sTGM3SpeedCurveEnd + $46f8 = sTGM3SpeedCurveSpecialData + $4705 = sDEATSpeedCurve + $4787 = sDEATSpeedCurveEnd + $4789 = sDEATSpeedCurveSpecialData + $4796 = sSHIRSpeedCurve + $47f1 = sSHIRSpeedCurveEnd + $47f3 = sSHIRSpeedCurveSpecialData + $4800 = sMYCOSpeedCurve + $4945 = sMYCOSpeedCurveEnd + $4947 = sMYCOSpeedCurveSpecialData + $4954 = sSharedTiles + $4c54 = sTitleTiles + $4c54 = sSharedTilesEnd + $5954 = sTitleTilesEnd + $5954 = sGameplayTilesM + $6654 = sGameplayTilesMEnd + $6654 = sGameplayTilesC + $7354 = sGameplayTilesCEnd + EMPTY: $7354-$7fff ($0cac bytes) + TOTAL EMPTY: $0cac bytes ROMX bank #2: SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_SFX"] @@ -668,835 +668,837 @@ ROMX bank #4: ROMX bank #5: SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_GAMEPLAY"] - SECTION: $4008-$5361 ($135a bytes) ["Field Function Banked Gameplay"] + SECTION: $4008-$5416 ($140f bytes) ["Field Function Banked Gameplay"] $4008 = FieldInit $403e = FieldClear $4049 = ToBackupField $4055 = FromBackupField - $4061 = ToShadowField - $4069 = ToShadowField.outer - $406b = ToShadowField.inner - $4079 = FromShadowField - $4081 = FromShadowField.outer - $4083 = FromShadowField.inner - $4091 = SetPieceData - $40b3 = SetPieceDataOffset - $40bc = XYToSFieldPtr - $40c4 = XYToSFieldPtr.a - $40ca = XYToSFieldPtr.b - $40cf = XYToFieldPtr - $40d7 = XYToFieldPtr.a - $40dd = XYToFieldPtr.b - $40e2 = GetPieceData - $40ef = GetPieceDataFast - $40fc = CanPieceFit - $4107 = CanPieceFit.skipr1a - $4112 = CanPieceFit.skipr1b - $411d = CanPieceFit.skipr1c - $4128 = CanPieceFit.r1end - $413e = CanPieceFit.skipr2a - $4149 = CanPieceFit.skipr2b - $4154 = CanPieceFit.skipr2c - $415f = CanPieceFit.r2end - $4175 = CanPieceFit.skipr3a - $4180 = CanPieceFit.skipr3b - $418b = CanPieceFit.skipr3c - $4195 = CanPieceFit.r3end - $41ab = CanPieceFit.skipr4a - $41b6 = CanPieceFit.skipr4b - $41c1 = CanPieceFit.skipr4c - $41cc = CanPieceFit.r4end - $41cf = CanPieceFitFast - $41dc = CanPieceFitFast.skip1 - $41e9 = CanPieceFitFast.skip2 - $41f6 = CanPieceFitFast.skip3 - $4203 = CanPieceFitFast.skip4 - $4206 = ForceSpawnPiece - $4222 = TrySpawnPiece - $426a = TrySpawnPiece.try0 - $4287 = TrySpawnPiece.try1 - $42a7 = TrySpawnPiece.try3 - $42c7 = TrySpawnPiece.try2 - $42de = DrawPiece - $42e5 = DrawPiece.skipr1a - $42eb = DrawPiece.skipr1b - $42f1 = DrawPiece.skipr1c - $42f7 = DrawPiece.r1end - $4305 = DrawPiece.skipr2a - $430b = DrawPiece.skipr2b - $4311 = DrawPiece.skipr2c - $4317 = DrawPiece.r2end - $4325 = DrawPiece.skipr3a - $432b = DrawPiece.skipr3b - $4331 = DrawPiece.skipr3c - $4337 = DrawPiece.r3end - $4345 = DrawPiece.skipr4a - $434b = DrawPiece.skipr4b - $4351 = DrawPiece.skipr4c - $4357 = FindMaxG - $4364 = FindMaxG.try - $437d = FindMaxG.found - $4384 = FieldProcess - $4387 = FieldProcess.leftslam - $439e = FieldProcess.rightslam - $43b3 = FieldProcess.wipe - $43be = FieldProcess.firstframe - $43cb = FieldProcess.handleselect - $43d6 = FieldProcess.wantrotccw - $43dd = FieldProcess.lda1 - $43e1 = FieldProcess.ldb1 - $43e3 = FieldProcess.cp1 - $43f0 = FieldProcess.wantrotcw - $43f7 = FieldProcess.ldb2 - $43fb = FieldProcess.lda2 - $43fd = FieldProcess.cp2 - $4409 = FieldProcess.tryrot - $4440 = FieldProcess.maybekick - $4477 = FieldProcess.tljexceptions - $4486 = FieldProcess.trykickright - $44c3 = FieldProcess.trykickleft - $4504 = FieldProcess.maybetgm3rot - $450c = FieldProcess.checkt - $4512 = FieldProcess.tkickup - $454f = FieldProcess.tkickupalreadysetforce - $455a = FieldProcess.checki - $4561 = FieldProcess.ikicks - $456f = FieldProcess.tryiup1 - $45ab = FieldProcess.ikickup1alreadysetforce - $45b6 = FieldProcess.tryiup2 - $45f4 = FieldProcess.ikickup2alreadysetforce - $45ff = FieldProcess.tryiright2 - $463b = FieldProcess.norot - $463f = FieldProcess.wantleft - $4650 = FieldProcess.checkdasleft - $4657 = FieldProcess.doleft - $465e = FieldProcess.wantright - $4669 = FieldProcess.checkdasright - $4670 = FieldProcess.doright - $4675 = FieldProcess.trymove - $4694 = FieldProcess.nomove - $46b7 = FieldProcess.slamleft - $46bd = FieldProcess.slamright - $46c1 = FieldProcess.noeffect - $46c5 = FieldProcess.skipmovement - $46c5 = FieldProcess.donemanipulating - $46e7 = FieldProcess.sonicdrop - $46f2 = FieldProcess.sonicneutrallockskip - $46fc = FieldProcess.harddrop - $470b = FieldProcess.donedeterminingharddropdistance - $471f = FieldProcess.postdrop - $4739 = FieldProcess.checkregulargravity - $4747 = FieldProcess.alwaysgravitysentinel - $474b = FieldProcess.grav - $4753 = FieldProcess.bigg - $475d = FieldProcess.smallg - $4765 = FieldProcess.nograv - $4765 = FieldProcess.postgrav - $4774 = FieldProcess.noreset - $478a = FieldProcess.grounded - $479c = FieldProcess.playfirmdropsound - $47a1 = FieldProcess.postcheckforfirmdropsound - $47b4 = FieldProcess.downlock20gexceptioncheck - $47c2 = FieldProcess.neutralcheck - $47e7 = FieldProcess.forcelock - $47ec = FieldProcess.dontforcelock - $47f1 = FieldProcess.checklockdelay - $47f7 = FieldProcess.checkfortgm3lockexception - $4800 = FieldProcess.dolock - $4807 = FieldProcess.notgrounded - $480a = FieldProcess.draw - $4823 = FieldProcess.ghost - $483e = FieldProcess.postghost - $485e = FieldProcess.nobone - $488d = FieldProcess.notlocked - $4890 = FieldProcess.drawpiece - $48a7 = GetTileShade - $48b7 = GetTileShade.max30 - $48d7 = GetTileShade.max20 - $48f6 = GetTileShade.max10 - $4915 = GetTileShade.max0 - $4917 = GetTileShade.s0 - $491f = GetTileShade.s1 - $4927 = GetTileShade.s2 - $492f = GetTileShade.s3 - $4937 = GetTileShade.s4 - $493f = GetTileShade.s5 - $4947 = GetTileShade.s6 - $494f = FieldDelay - $4952 = FieldDelay.incl - $495b = FieldDelay.incr - $4964 = FieldDelay.noinc - $497c = FieldDelay.determine - $4990 = FieldDelay.noskip - $49b7 = FieldDelay.skip - $49c3 = FieldDelay.prelineclear - $49d6 = FieldDelay.bravodecloop - $49dd = FieldDelay.applylines - $4a01 = FieldDelay.premultiplier - $4a04 = FieldDelay.bravo - $4a15 = FieldDelay.lineclears - $4a1a = FieldDelay.lineclearloop - $4a22 = FieldDelay.combo - $4a27 = FieldDelay.comboloop - $4a2f = FieldDelay.forcemax - $4a33 = FieldDelay.applyscore - $4a47 = FieldDelay.lineclear - $4a5b = FieldDelay.preare - $4a70 = FieldDelay.are - $4a8a = FieldDelay.generatenextpiece - $4a97 = FieldDelay.doit - $4aa1 = AppendClearedLine - $4ab6 = FindClearedLines - $4aca = !14 - $4ad4 = !15 - $4ae2 = FindClearedLines.next_u1 - $4ae7 = !16 - $4af1 = !17 - $4aff = FindClearedLines.next_u2 - $4b04 = !18 - $4b0e = !19 - $4b1c = FindClearedLines.next_u3 - $4b21 = !20 - $4b2b = !21 - $4b39 = FindClearedLines.next_u4 - $4b3e = !22 - $4b48 = !23 - $4b56 = FindClearedLines.next_u5 - $4b5b = !24 - $4b65 = !25 - $4b73 = FindClearedLines.next_u6 - $4b78 = !26 - $4b82 = !27 - $4b90 = FindClearedLines.next_u7 - $4b95 = !28 - $4b9f = !29 - $4bad = FindClearedLines.next_u8 - $4bb2 = !30 - $4bbc = !31 - $4bca = FindClearedLines.next_u9 - $4bcf = !32 - $4bd9 = !33 - $4be7 = FindClearedLines.next_u10 - $4bec = !34 - $4bf6 = !35 - $4c04 = FindClearedLines.next_u11 - $4c09 = !36 - $4c13 = !37 - $4c21 = FindClearedLines.next_u12 - $4c26 = !38 - $4c30 = !39 - $4c3e = FindClearedLines.next_u13 - $4c43 = !40 - $4c4d = !41 - $4c5b = FindClearedLines.next_u14 - $4c60 = !42 - $4c6a = !43 - $4c78 = FindClearedLines.next_u15 - $4c7d = !44 - $4c87 = !45 - $4c95 = FindClearedLines.next_u16 - $4c9a = !46 - $4ca4 = !47 - $4cb2 = FindClearedLines.next_u17 - $4cb7 = !48 - $4cc1 = !49 - $4ccf = FindClearedLines.next_u18 - $4cd4 = !50 - $4cde = !51 - $4cec = FindClearedLines.next_u19 - $4cf1 = !52 - $4cfb = !53 - $4d09 = FindClearedLines.next_u20 - $4d0e = !54 - $4d18 = !55 - $4d26 = FindClearedLines.next_u21 - $4d2b = !56 - $4d35 = !57 - $4d43 = FindClearedLines.next_u22 - $4d48 = !58 - $4d52 = !59 - $4d60 = FindClearedLines.next_u23 - $4d65 = !60 - $4d6f = !61 - $4d7d = FindClearedLines.next_u24 - $4d7e = MarkClear - $4d86 = MarkClear.markclear1loop - $4d9f = MarkClear.markclear2loop - $4db8 = MarkClear.markclear3loop - $4dd1 = MarkClear.markclear4loop - $4de2 = ClearLines - $4df9 = ClearLines.clear_u25 - $4e01 = !62 - $4e1f = ClearLines.r_u25 - $4e33 = ClearLines.clear_u26 - $4e3b = !63 - $4e59 = ClearLines.r_u26 - $4e6d = ClearLines.clear_u27 - $4e75 = !64 - $4e93 = ClearLines.r_u27 - $4ea7 = ClearLines.clear_u28 - $4eaf = !65 - $4ecd = ClearLines.r_u28 - $4ee1 = ClearLines.clear_u29 - $4ee9 = !66 - $4f07 = ClearLines.r_u29 - $4f1b = ClearLines.clear_u30 - $4f23 = !67 - $4f41 = ClearLines.r_u30 - $4f55 = ClearLines.clear_u31 - $4f5d = !68 - $4f7b = ClearLines.r_u31 - $4f8f = ClearLines.clear_u32 - $4f97 = !69 - $4fb5 = ClearLines.r_u32 - $4fc9 = ClearLines.clear_u33 - $4fd1 = !70 - $4fef = ClearLines.r_u33 - $5003 = ClearLines.clear_u34 - $500b = !71 - $5029 = ClearLines.r_u34 - $503d = ClearLines.clear_u35 - $5045 = !72 - $5063 = ClearLines.r_u35 - $5077 = ClearLines.clear_u36 - $507f = !73 - $509d = ClearLines.r_u36 - $50b1 = ClearLines.clear_u37 - $50b9 = !74 - $50d7 = ClearLines.r_u37 - $50eb = ClearLines.clear_u38 - $50f3 = !75 - $5111 = ClearLines.r_u38 - $5125 = ClearLines.clear_u39 - $512d = !76 - $514b = ClearLines.r_u39 - $515f = ClearLines.clear_u40 - $5167 = !77 - $5185 = ClearLines.r_u40 - $5199 = ClearLines.clear_u41 - $51a1 = !78 - $51bf = ClearLines.r_u41 - $51d3 = ClearLines.clear_u42 - $51db = !79 - $51f9 = ClearLines.r_u42 - $520d = ClearLines.clear_u43 - $5215 = !80 - $5233 = ClearLines.r_u43 - $5247 = ClearLines.clear_u44 - $524f = !81 - $526d = ClearLines.r_u44 - $5281 = ClearLines.clear_u45 - $5289 = !82 - $52a7 = ClearLines.r_u45 - $52bb = ClearLines.clear_u46 - $52c3 = !83 - $52e1 = ClearLines.r_u46 - $52f5 = ClearLines.clear_u47 - $52fd = !84 - $531b = ClearLines.r_u47 - $532f = ClearLines.clear_u48 - $5337 = !85 - $5355 = ClearLines.r_u48 - $5355 = ClearLines.fixgarbo - $5358 = ClearLines.fixgarboloop - SECTION: $5362-$6223 ($0ec2 bytes) ["Gameplay Function Banked"] - $5362 = SwitchToGameplayB - $5368 = SwitchToGameplayB.wvr_u1 - $5371 = SwitchToGameplayB.loadtilemap - $53c4 = SwitchToGameplayB.wvb_u2 - $53cb = SwitchToGameplayB.wvbe_u3 - $53d1 = GamePlayEventLoopHandlerB - $53e6 = GamePlayEventLoopHandlerB.normalevent - $53f0 = GamePlayEventLoopHandlerB.modejumps - $5411 = GamePlayEventLoopHandlerB.leadyMode - $5428 = GamePlayEventLoopHandlerB.firstleadyiterskip - $5431 = GamePlayEventLoopHandlerB.notdoneleady - $5442 = GamePlayEventLoopHandlerB.goMode - $544f = GamePlayEventLoopHandlerB.notdonego - $5460 = GamePlayEventLoopHandlerB.postGoMode - $5477 = GamePlayEventLoopHandlerB.prefetchedPieceMode - $5488 = GamePlayEventLoopHandlerB.checkIHS - $5493 = GamePlayEventLoopHandlerB.loaddefaultjingle - $5497 = GamePlayEventLoopHandlerB.checkIRSA - $549e = GamePlayEventLoopHandlerB.ldb1 - $54aa = GamePlayEventLoopHandlerB.lda1 - $54b4 = GamePlayEventLoopHandlerB.cp1 - $54c2 = GamePlayEventLoopHandlerB.checkIRSB - $54c9 = GamePlayEventLoopHandlerB.lda2 - $54d5 = GamePlayEventLoopHandlerB.ldb2 - $54df = GamePlayEventLoopHandlerB.cp2 - $54ed = GamePlayEventLoopHandlerB.postjingle - $54f1 = GamePlayEventLoopHandlerB.spawnPieceMode - $54ff = GamePlayEventLoopHandlerB.canspawn - $5512 = GamePlayEventLoopHandlerB.pieceInMotionMode - $5526 = GamePlayEventLoopHandlerB.nopauserequested - $5547 = GamePlayEventLoopHandlerB.nohold - $5555 = GamePlayEventLoopHandlerB.delayMode - $5569 = GamePlayEventLoopHandlerB.nodelaypauserequested - $5581 = GamePlayEventLoopHandlerB.next - $5588 = GamePlayEventLoopHandlerB.goroll - $5597 = GamePlayEventLoopHandlerB.preGameOverMode - $55b0 = GamePlayEventLoopHandlerB.gm - $55c6 = GamePlayEventLoopHandlerB.condescend - $55dc = GamePlayEventLoopHandlerB.regular - $55ec = GamePlayEventLoopHandlerB.notempty1_u4 - $55ef = GamePlayEventLoopHandlerB.skip1_u4 - $55f9 = GamePlayEventLoopHandlerB.notempty1_u5 - $55fc = GamePlayEventLoopHandlerB.skip1_u5 - $5606 = GamePlayEventLoopHandlerB.notempty1_u6 - $5609 = GamePlayEventLoopHandlerB.skip1_u6 - $5613 = GamePlayEventLoopHandlerB.notempty1_u7 - $5616 = GamePlayEventLoopHandlerB.skip1_u7 - $5620 = GamePlayEventLoopHandlerB.notempty1_u8 - $5623 = 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GamePlayEventLoopHandlerB.notempty7_u151 - $5d66 = GamePlayEventLoopHandlerB.skip7_u151 - $5d70 = GamePlayEventLoopHandlerB.notempty7_u152 - $5d73 = GamePlayEventLoopHandlerB.skip7_u152 - $5d7d = GamePlayEventLoopHandlerB.notempty7_u153 - $5d80 = GamePlayEventLoopHandlerB.skip7_u153 - $5d8a = GamePlayEventLoopHandlerB.notempty7_u154 - $5d8d = GamePlayEventLoopHandlerB.skip7_u154 - $5d97 = GamePlayEventLoopHandlerB.notempty7_u155 - $5d9a = GamePlayEventLoopHandlerB.skip7_u155 - $5da4 = GamePlayEventLoopHandlerB.notempty7_u156 - $5da7 = GamePlayEventLoopHandlerB.skip7_u156 - $5db1 = GamePlayEventLoopHandlerB.notempty7_u157 - $5db4 = GamePlayEventLoopHandlerB.skip7_u157 - $5dbe = GamePlayEventLoopHandlerB.notempty7_u158 - $5dc1 = GamePlayEventLoopHandlerB.skip7_u158 - $5dcb = GamePlayEventLoopHandlerB.notempty7_u159 - $5dce = GamePlayEventLoopHandlerB.skip7_u159 - $5dd8 = GamePlayEventLoopHandlerB.notempty7_u160 - $5ddb = GamePlayEventLoopHandlerB.skip7_u160 - $5de5 = GamePlayEventLoopHandlerB.notempty7_u161 - $5de8 = GamePlayEventLoopHandlerB.skip7_u161 - $5df2 = GamePlayEventLoopHandlerB.notempty7_u162 - $5df5 = GamePlayEventLoopHandlerB.skip7_u162 - $5dff = GamePlayEventLoopHandlerB.notempty7_u163 - $5e02 = GamePlayEventLoopHandlerB.skip7_u163 - $5e0c = GamePlayEventLoopHandlerB.notempty7_u164 - $5e0f = GamePlayEventLoopHandlerB.skip7_u164 - $5e19 = GamePlayEventLoopHandlerB.notempty7_u165 - $5e1c = GamePlayEventLoopHandlerB.skip7_u165 - $5e26 = GamePlayEventLoopHandlerB.notempty7_u166 - $5e29 = GamePlayEventLoopHandlerB.skip7_u166 - $5e33 = GamePlayEventLoopHandlerB.notempty7_u167 - $5e36 = GamePlayEventLoopHandlerB.skip7_u167 - $5e40 = GamePlayEventLoopHandlerB.notempty7_u168 - $5e43 = GamePlayEventLoopHandlerB.skip7_u168 - $5e4d = GamePlayEventLoopHandlerB.notempty7_u169 - $5e50 = GamePlayEventLoopHandlerB.skip7_u169 - $5e5a = GamePlayEventLoopHandlerB.notempty7_u170 - $5e5d = GamePlayEventLoopHandlerB.skip7_u170 - $5e67 = GamePlayEventLoopHandlerB.notempty7_u171 - $5e6a = GamePlayEventLoopHandlerB.skip7_u171 - $5e74 = GamePlayEventLoopHandlerB.notempty7_u172 - $5e77 = GamePlayEventLoopHandlerB.skip7_u172 - $5e81 = GamePlayEventLoopHandlerB.notempty7_u173 - $5e84 = GamePlayEventLoopHandlerB.skip7_u173 - $5e8e = GamePlayEventLoopHandlerB.notempty7_u174 - $5e91 = GamePlayEventLoopHandlerB.skip7_u174 - $5e9b = GamePlayEventLoopHandlerB.notempty7_u175 - $5e9e = GamePlayEventLoopHandlerB.skip7_u175 - $5ea8 = GamePlayEventLoopHandlerB.notempty7_u176 - $5eab = GamePlayEventLoopHandlerB.skip7_u176 - $5eb5 = GamePlayEventLoopHandlerB.notempty7_u177 - $5eb8 = GamePlayEventLoopHandlerB.skip7_u177 - $5ec2 = GamePlayEventLoopHandlerB.notempty7_u178 - $5ec5 = GamePlayEventLoopHandlerB.skip7_u178 - $5ecf = GamePlayEventLoopHandlerB.notempty7_u179 - $5ed2 = GamePlayEventLoopHandlerB.skip7_u179 - $5edc = GamePlayEventLoopHandlerB.notempty7_u180 - $5edf = GamePlayEventLoopHandlerB.skip7_u180 - $5ee9 = GamePlayEventLoopHandlerB.notempty7_u181 - $5eec = GamePlayEventLoopHandlerB.skip7_u181 - $5ef6 = GamePlayEventLoopHandlerB.notempty7_u182 - $5ef9 = GamePlayEventLoopHandlerB.skip7_u182 - $5f03 = GamePlayEventLoopHandlerB.notempty7_u183 - $5f06 = GamePlayEventLoopHandlerB.skip7_u183 - $5f10 = GamePlayEventLoopHandlerB.notempty7_u184 - $5f13 = GamePlayEventLoopHandlerB.skip7_u184 - $5f1d = GamePlayEventLoopHandlerB.notempty7_u185 - $5f20 = GamePlayEventLoopHandlerB.skip7_u185 - $5f2a = GamePlayEventLoopHandlerB.notempty7_u186 - $5f2d = GamePlayEventLoopHandlerB.skip7_u186 - $5f37 = GamePlayEventLoopHandlerB.notempty7_u187 - $5f3a = GamePlayEventLoopHandlerB.skip7_u187 - $5f44 = GamePlayEventLoopHandlerB.notempty7_u188 - $5f47 = GamePlayEventLoopHandlerB.skip7_u188 - $5f51 = GamePlayEventLoopHandlerB.notempty7_u189 - $5f54 = GamePlayEventLoopHandlerB.skip7_u189 - $5f5e = GamePlayEventLoopHandlerB.notempty7_u190 - $5f61 = GamePlayEventLoopHandlerB.skip7_u190 - $5f6b = GamePlayEventLoopHandlerB.notempty7_u191 - $5f6e = GamePlayEventLoopHandlerB.skip7_u191 - $5f78 = GamePlayEventLoopHandlerB.notempty7_u192 - $5f7b = GamePlayEventLoopHandlerB.skip7_u192 - $5f85 = GamePlayEventLoopHandlerB.notempty7_u193 - $5f88 = GamePlayEventLoopHandlerB.skip7_u193 - $5f92 = GamePlayEventLoopHandlerB.notempty7_u194 - $5f95 = GamePlayEventLoopHandlerB.skip7_u194 - $5f9f = GamePlayEventLoopHandlerB.notempty7_u195 - $5fa2 = GamePlayEventLoopHandlerB.skip7_u195 - $5fac = GamePlayEventLoopHandlerB.notempty7_u196 - $5faf = GamePlayEventLoopHandlerB.skip7_u196 - $5fb9 = GamePlayEventLoopHandlerB.notempty7_u197 - $5fbc = GamePlayEventLoopHandlerB.skip7_u197 - $5fc6 = GamePlayEventLoopHandlerB.notempty7_u198 - $5fc9 = GamePlayEventLoopHandlerB.skip7_u198 - $5fd3 = GamePlayEventLoopHandlerB.notempty7_u199 - $5fd6 = GamePlayEventLoopHandlerB.skip7_u199 - $5fe0 = GamePlayEventLoopHandlerB.notempty7_u200 - $5fe3 = GamePlayEventLoopHandlerB.skip7_u200 - $5fed = GamePlayEventLoopHandlerB.notempty7_u201 - $5ff0 = GamePlayEventLoopHandlerB.skip7_u201 - $5ffa = GamePlayEventLoopHandlerB.notempty7_u202 - $5ffd = GamePlayEventLoopHandlerB.skip7_u202 - $6007 = GamePlayEventLoopHandlerB.notempty7_u203 - $600a = GamePlayEventLoopHandlerB.skip7_u203 - $6014 = GamePlayEventLoopHandlerB.notempty7_u204 - $6017 = GamePlayEventLoopHandlerB.skip7_u204 - $6021 = GamePlayEventLoopHandlerB.notempty7_u205 - $6024 = GamePlayEventLoopHandlerB.skip7_u205 - $602e = GamePlayEventLoopHandlerB.notempty7_u206 - $6031 = GamePlayEventLoopHandlerB.skip7_u206 - $603b = GamePlayEventLoopHandlerB.notempty7_u207 - $603e = GamePlayEventLoopHandlerB.skip7_u207 - $6048 = GamePlayEventLoopHandlerB.notempty7_u208 - $604b = GamePlayEventLoopHandlerB.skip7_u208 - $6055 = GamePlayEventLoopHandlerB.notempty7_u209 - $6058 = GamePlayEventLoopHandlerB.skip7_u209 - $6062 = GamePlayEventLoopHandlerB.notempty7_u210 - $6065 = GamePlayEventLoopHandlerB.skip7_u210 - $606f = GamePlayEventLoopHandlerB.notempty7_u211 - $6072 = GamePlayEventLoopHandlerB.skip7_u211 - $607c = GamePlayEventLoopHandlerB.notempty7_u212 - $607f = GamePlayEventLoopHandlerB.skip7_u212 - $6089 = GamePlayEventLoopHandlerB.notempty7_u213 - $608c = GamePlayEventLoopHandlerB.skip7_u213 - $6090 = GamePlayEventLoopHandlerB.gameOverMode - $60b6 = GamePlayEventLoopHandlerB.noretry - $60c0 = GamePlayEventLoopHandlerB.pauseMode - $60d5 = GamePlayEventLoopHandlerB.noqr - $60ea = GamePlayEventLoopHandlerB.nounpause - $6132 = GamePlayEventLoopHandlerB.preRollMode - $6161 = GamePlayEventLoopHandlerB.predone - $6183 = GamePlayEventLoopHandlerB.drawStaticInfo - $61b4 = DoHold - $61b8 = DoHold.checkIRSA - $61bf = DoHold.ldb3 - $61cb = DoHold.lda3 - $61d5 = DoHold.cp3 - $61e3 = DoHold.checkIRSB - $61ea = DoHold.lda4 - $61f6 = DoHold.ldb4 - $6200 = DoHold.cp4 - $620e = DoHold.noRotation - $6219 = DoHold.doHoldOperation - SECTION: $6224-$6819 ($05f6 bytes) ["Gameplay Static Data"] - $6224 = sLeftDasSlam - $622a = sRightDasSlam - $6230 = sLeady - $623a = sGo - $6244 = sPause - $626c = sKill - $630c = sYouAreGM - $6370 = sFinalChallenge - $6438 = sPieceXOffsets - $6454 = sPieceYOffsets - $6470 = sPieceFastRotationStates - $64e0 = sPieceRotationStates - $6550 = sTGM3Bag - $6573 = sTGM3Droughts - $657a = sGameplayTileMap - $681a = sGameplayTileMapEnd - EMPTY: $681a-$7fff ($17e6 bytes) - TOTAL EMPTY: $17e6 bytes + $4061 = GoBig + $4116 = ToShadowField + $411e = ToShadowField.outer + $4120 = ToShadowField.inner + $412e = FromShadowField + $4136 = FromShadowField.outer + $4138 = FromShadowField.inner + $4146 = SetPieceData + $4168 = SetPieceDataOffset + $4171 = XYToSFieldPtr + $4179 = XYToSFieldPtr.a + $417f = XYToSFieldPtr.b + $4184 = XYToFieldPtr + $418c = XYToFieldPtr.a + $4192 = XYToFieldPtr.b + $4197 = GetPieceData + $41a4 = GetPieceDataFast + $41b1 = CanPieceFit + $41bc = CanPieceFit.skipr1a + $41c7 = CanPieceFit.skipr1b + $41d2 = CanPieceFit.skipr1c + $41dd = CanPieceFit.r1end + $41f3 = CanPieceFit.skipr2a + $41fe = CanPieceFit.skipr2b + $4209 = CanPieceFit.skipr2c + $4214 = CanPieceFit.r2end + $422a = CanPieceFit.skipr3a + $4235 = CanPieceFit.skipr3b + $4240 = CanPieceFit.skipr3c + $424a = CanPieceFit.r3end + $4260 = CanPieceFit.skipr4a + $426b = CanPieceFit.skipr4b + $4276 = CanPieceFit.skipr4c + $4281 = CanPieceFit.r4end + $4284 = CanPieceFitFast + $4291 = CanPieceFitFast.skip1 + $429e = CanPieceFitFast.skip2 + $42ab = CanPieceFitFast.skip3 + $42b8 = CanPieceFitFast.skip4 + $42bb = ForceSpawnPiece + $42d7 = TrySpawnPiece + $431f = TrySpawnPiece.try0 + $433c = TrySpawnPiece.try1 + $435c = TrySpawnPiece.try3 + $437c = TrySpawnPiece.try2 + $4393 = DrawPiece + $439a = DrawPiece.skipr1a + $43a0 = DrawPiece.skipr1b + $43a6 = DrawPiece.skipr1c + $43ac = DrawPiece.r1end + $43ba = DrawPiece.skipr2a + $43c0 = DrawPiece.skipr2b + $43c6 = DrawPiece.skipr2c + $43cc = DrawPiece.r2end + $43da = DrawPiece.skipr3a + $43e0 = DrawPiece.skipr3b + $43e6 = DrawPiece.skipr3c + $43ec = DrawPiece.r3end + $43fa = DrawPiece.skipr4a + $4400 = DrawPiece.skipr4b + $4406 = DrawPiece.skipr4c + $440c = FindMaxG + $4419 = FindMaxG.try + $4432 = FindMaxG.found + $4439 = FieldProcess + $443c = FieldProcess.leftslam + $4453 = FieldProcess.rightslam + $4468 = FieldProcess.wipe + $4473 = FieldProcess.firstframe + $4480 = FieldProcess.handleselect + $448b = FieldProcess.wantrotccw + $4492 = FieldProcess.lda1 + $4496 = FieldProcess.ldb1 + $4498 = FieldProcess.cp1 + $44a5 = FieldProcess.wantrotcw + $44ac = FieldProcess.ldb2 + $44b0 = FieldProcess.lda2 + $44b2 = FieldProcess.cp2 + $44be = FieldProcess.tryrot + $44f5 = FieldProcess.maybekick + $452c = FieldProcess.tljexceptions + $453b = FieldProcess.trykickright + $4578 = FieldProcess.trykickleft + $45b9 = FieldProcess.maybetgm3rot + $45c1 = FieldProcess.checkt + $45c7 = FieldProcess.tkickup + $4604 = FieldProcess.tkickupalreadysetforce + $460f = FieldProcess.checki + $4616 = FieldProcess.ikicks + $4624 = FieldProcess.tryiup1 + $4660 = FieldProcess.ikickup1alreadysetforce + $466b = FieldProcess.tryiup2 + $46a9 = FieldProcess.ikickup2alreadysetforce + $46b4 = FieldProcess.tryiright2 + $46f0 = FieldProcess.norot + $46f4 = FieldProcess.wantleft + $4705 = FieldProcess.checkdasleft + $470c = FieldProcess.doleft + $4713 = FieldProcess.wantright + $471e = FieldProcess.checkdasright + $4725 = FieldProcess.doright + $472a = FieldProcess.trymove + $4749 = FieldProcess.nomove + $476c = FieldProcess.slamleft + $4772 = FieldProcess.slamright + $4776 = FieldProcess.noeffect + $477a = FieldProcess.skipmovement + $477a = FieldProcess.donemanipulating + $479c = FieldProcess.sonicdrop + $47a7 = FieldProcess.sonicneutrallockskip + $47b1 = FieldProcess.harddrop + $47c0 = FieldProcess.donedeterminingharddropdistance + $47d4 = FieldProcess.postdrop + $47ee = FieldProcess.checkregulargravity + $47fc = FieldProcess.alwaysgravitysentinel + $4800 = FieldProcess.grav + $4808 = FieldProcess.bigg + $4812 = FieldProcess.smallg + $481a = FieldProcess.nograv + $481a = FieldProcess.postgrav + $4829 = FieldProcess.noreset + $483f = FieldProcess.grounded + $4851 = FieldProcess.playfirmdropsound + $4856 = FieldProcess.postcheckforfirmdropsound + $4869 = FieldProcess.downlock20gexceptioncheck + $4877 = FieldProcess.neutralcheck + $489c = FieldProcess.forcelock + $48a1 = FieldProcess.dontforcelock + $48a6 = FieldProcess.checklockdelay + $48ac = FieldProcess.checkfortgm3lockexception + $48b5 = FieldProcess.dolock + $48bc = FieldProcess.notgrounded + $48bf = FieldProcess.draw + $48d8 = FieldProcess.ghost + $48f3 = FieldProcess.postghost + $4913 = FieldProcess.nobone + $4942 = FieldProcess.notlocked + $4945 = FieldProcess.drawpiece + $495c = GetTileShade + $496c = GetTileShade.max30 + $498c = GetTileShade.max20 + $49ab = GetTileShade.max10 + $49ca = GetTileShade.max0 + $49cc = GetTileShade.s0 + $49d4 = GetTileShade.s1 + $49dc = GetTileShade.s2 + $49e4 = GetTileShade.s3 + $49ec = GetTileShade.s4 + $49f4 = GetTileShade.s5 + $49fc = GetTileShade.s6 + $4a04 = FieldDelay + $4a07 = FieldDelay.incl + $4a10 = FieldDelay.incr + $4a19 = FieldDelay.noinc + $4a31 = FieldDelay.determine + $4a45 = FieldDelay.noskip + $4a6c = FieldDelay.skip + $4a78 = FieldDelay.prelineclear + $4a8b = FieldDelay.bravodecloop + $4a92 = FieldDelay.applylines + $4ab6 = FieldDelay.premultiplier + $4ab9 = FieldDelay.bravo + $4aca = FieldDelay.lineclears + $4acf = FieldDelay.lineclearloop + $4ad7 = FieldDelay.combo + $4adc = FieldDelay.comboloop + $4ae4 = FieldDelay.forcemax + $4ae8 = FieldDelay.applyscore + $4afc = FieldDelay.lineclear + $4b10 = FieldDelay.preare + $4b25 = FieldDelay.are + $4b3f = FieldDelay.generatenextpiece + $4b4c = FieldDelay.doit + $4b56 = AppendClearedLine + $4b6b = FindClearedLines + $4b7f = !14 + $4b89 = !15 + $4b97 = FindClearedLines.next_u1 + $4b9c = !16 + $4ba6 = !17 + $4bb4 = FindClearedLines.next_u2 + $4bb9 = !18 + $4bc3 = !19 + $4bd1 = FindClearedLines.next_u3 + $4bd6 = !20 + $4be0 = !21 + $4bee = FindClearedLines.next_u4 + $4bf3 = !22 + $4bfd = !23 + $4c0b = FindClearedLines.next_u5 + $4c10 = !24 + $4c1a = !25 + $4c28 = FindClearedLines.next_u6 + $4c2d = !26 + $4c37 = !27 + $4c45 = FindClearedLines.next_u7 + $4c4a = !28 + $4c54 = !29 + $4c62 = FindClearedLines.next_u8 + $4c67 = !30 + $4c71 = !31 + $4c7f = FindClearedLines.next_u9 + $4c84 = !32 + $4c8e = !33 + $4c9c = FindClearedLines.next_u10 + $4ca1 = !34 + $4cab = !35 + $4cb9 = FindClearedLines.next_u11 + $4cbe = !36 + $4cc8 = !37 + $4cd6 = FindClearedLines.next_u12 + $4cdb = !38 + $4ce5 = !39 + $4cf3 = FindClearedLines.next_u13 + $4cf8 = !40 + $4d02 = !41 + $4d10 = FindClearedLines.next_u14 + $4d15 = !42 + $4d1f = !43 + $4d2d = FindClearedLines.next_u15 + $4d32 = !44 + $4d3c = !45 + $4d4a = FindClearedLines.next_u16 + $4d4f = !46 + $4d59 = !47 + $4d67 = FindClearedLines.next_u17 + $4d6c = !48 + $4d76 = !49 + $4d84 = FindClearedLines.next_u18 + $4d89 = !50 + $4d93 = !51 + $4da1 = FindClearedLines.next_u19 + $4da6 = !52 + $4db0 = !53 + $4dbe = FindClearedLines.next_u20 + $4dc3 = !54 + $4dcd = !55 + $4ddb = FindClearedLines.next_u21 + $4de0 = !56 + $4dea = !57 + $4df8 = FindClearedLines.next_u22 + $4dfd = !58 + $4e07 = !59 + $4e15 = FindClearedLines.next_u23 + $4e1a = !60 + $4e24 = !61 + $4e32 = FindClearedLines.next_u24 + $4e33 = MarkClear + $4e3b = MarkClear.markclear1loop + $4e54 = MarkClear.markclear2loop + $4e6d = MarkClear.markclear3loop + $4e86 = MarkClear.markclear4loop + $4e97 = ClearLines + $4eae = ClearLines.clear_u25 + $4eb6 = !62 + $4ed4 = ClearLines.r_u25 + $4ee8 = ClearLines.clear_u26 + $4ef0 = !63 + $4f0e = ClearLines.r_u26 + $4f22 = ClearLines.clear_u27 + $4f2a = !64 + $4f48 = ClearLines.r_u27 + $4f5c = ClearLines.clear_u28 + $4f64 = !65 + $4f82 = ClearLines.r_u28 + $4f96 = ClearLines.clear_u29 + $4f9e = !66 + $4fbc = ClearLines.r_u29 + $4fd0 = ClearLines.clear_u30 + $4fd8 = !67 + $4ff6 = ClearLines.r_u30 + $500a = ClearLines.clear_u31 + $5012 = !68 + $5030 = ClearLines.r_u31 + $5044 = ClearLines.clear_u32 + $504c = !69 + $506a = ClearLines.r_u32 + $507e = ClearLines.clear_u33 + $5086 = !70 + $50a4 = ClearLines.r_u33 + $50b8 = ClearLines.clear_u34 + $50c0 = !71 + $50de = ClearLines.r_u34 + $50f2 = ClearLines.clear_u35 + $50fa = !72 + $5118 = ClearLines.r_u35 + $512c = ClearLines.clear_u36 + $5134 = !73 + $5152 = ClearLines.r_u36 + $5166 = ClearLines.clear_u37 + $516e = !74 + $518c = ClearLines.r_u37 + $51a0 = ClearLines.clear_u38 + $51a8 = !75 + $51c6 = ClearLines.r_u38 + $51da = ClearLines.clear_u39 + $51e2 = !76 + $5200 = ClearLines.r_u39 + $5214 = ClearLines.clear_u40 + $521c = !77 + $523a = ClearLines.r_u40 + $524e = ClearLines.clear_u41 + $5256 = !78 + $5274 = ClearLines.r_u41 + $5288 = ClearLines.clear_u42 + $5290 = !79 + $52ae = ClearLines.r_u42 + $52c2 = ClearLines.clear_u43 + $52ca = !80 + $52e8 = ClearLines.r_u43 + $52fc = ClearLines.clear_u44 + $5304 = !81 + $5322 = ClearLines.r_u44 + $5336 = ClearLines.clear_u45 + $533e = !82 + $535c = ClearLines.r_u45 + 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GamePlayEventLoopHandlerB.skip7_u205 + $60e8 = GamePlayEventLoopHandlerB.notempty7_u206 + $60eb = GamePlayEventLoopHandlerB.skip7_u206 + $60f5 = GamePlayEventLoopHandlerB.notempty7_u207 + $60f8 = GamePlayEventLoopHandlerB.skip7_u207 + $6102 = GamePlayEventLoopHandlerB.notempty7_u208 + $6105 = GamePlayEventLoopHandlerB.skip7_u208 + $610f = GamePlayEventLoopHandlerB.notempty7_u209 + $6112 = GamePlayEventLoopHandlerB.skip7_u209 + $611c = GamePlayEventLoopHandlerB.notempty7_u210 + $611f = GamePlayEventLoopHandlerB.skip7_u210 + $6129 = GamePlayEventLoopHandlerB.notempty7_u211 + $612c = GamePlayEventLoopHandlerB.skip7_u211 + $6136 = GamePlayEventLoopHandlerB.notempty7_u212 + $6139 = GamePlayEventLoopHandlerB.skip7_u212 + $6143 = GamePlayEventLoopHandlerB.notempty7_u213 + $6146 = GamePlayEventLoopHandlerB.skip7_u213 + $614a = GamePlayEventLoopHandlerB.gameOverMode + $6170 = GamePlayEventLoopHandlerB.noretry + $617a = GamePlayEventLoopHandlerB.pauseMode + $618f = GamePlayEventLoopHandlerB.noqr + $61a4 = GamePlayEventLoopHandlerB.nounpause + $61ee = GamePlayEventLoopHandlerB.preRollMode + $621d = GamePlayEventLoopHandlerB.predone + $6233 = GamePlayEventLoopHandlerB.staysmall + $6249 = GamePlayEventLoopHandlerB.drawStaticInfo + $627a = DoHold + $627e = DoHold.checkIRSA + $6285 = DoHold.ldb3 + $6291 = DoHold.lda3 + $629b = DoHold.cp3 + $62a9 = DoHold.checkIRSB + $62b0 = DoHold.lda4 + $62bc = DoHold.ldb4 + $62c6 = DoHold.cp4 + $62d4 = DoHold.noRotation + $62df = DoHold.doHoldOperation + SECTION: $62ea-$68df ($05f6 bytes) ["Gameplay Static Data"] + $62ea = sLeftDasSlam + $62f0 = sRightDasSlam + $62f6 = sLeady + $6300 = sGo + $630a = sPause + $6332 = sKill + $63d2 = sYouAreGM + $6436 = sFinalChallenge + $64fe = sPieceXOffsets + $651a = sPieceYOffsets + $6536 = sPieceFastRotationStates + $65a6 = sPieceRotationStates + $6616 = sTGM3Bag + $6639 = sTGM3Droughts + $6640 = sGameplayTileMap + $68e0 = sGameplayTileMapEnd + EMPTY: $68e0-$7fff ($1720 bytes) + TOTAL EMPTY: $1720 bytes ROMX bank #6: SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_GAMEPLAY_BIG"] @@ -1798,7 +1800,7 @@ ROMX bank #6: $52a6 = BigClearLines.fixgarbo $52a9 = BigClearLines.fixgarboloop $52c7 = BigWidenField - SECTION: $5617-$655a ($0f44 bytes) ["Gameplay Function Big Banked"] + SECTION: $5617-$6562 ($0f4c bytes) ["Gameplay Function Big Banked"] $5617 = SwitchToGameplayBigB $561d = SwitchToGameplayBigB.wvr_u214 $5626 = SwitchToGameplayBigB.loadtilemap @@ -1835,485 +1837,485 @@ ROMX bank #6: $5833 = GamePlayBigEventLoopHandlerB.next $583a = GamePlayBigEventLoopHandlerB.goroll $5849 = GamePlayBigEventLoopHandlerB.preGameOverMode - $5862 = GamePlayBigEventLoopHandlerB.gm - $5878 = GamePlayBigEventLoopHandlerB.condescend - $588e = GamePlayBigEventLoopHandlerB.regular - $58a1 = GamePlayBigEventLoopHandlerB.notempty1_u217 - $58a4 = GamePlayBigEventLoopHandlerB.skip1_u217 - $58ae = GamePlayBigEventLoopHandlerB.notempty1_u218 - $58b1 = GamePlayBigEventLoopHandlerB.skip1_u218 - $58bb = 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GamePlayBigEventLoopHandlerB.notempty4_u300 + $5ce0 = GamePlayBigEventLoopHandlerB.skip4_u300 + $5cea = GamePlayBigEventLoopHandlerB.notempty4_u301 + $5ced = GamePlayBigEventLoopHandlerB.skip4_u301 + $5cf7 = GamePlayBigEventLoopHandlerB.notempty4_u302 + $5cfa = GamePlayBigEventLoopHandlerB.skip4_u302 + $5d04 = GamePlayBigEventLoopHandlerB.notempty4_u303 + $5d07 = GamePlayBigEventLoopHandlerB.skip4_u303 + $5d11 = GamePlayBigEventLoopHandlerB.notempty4_u304 + $5d14 = GamePlayBigEventLoopHandlerB.skip4_u304 + $5d1e = GamePlayBigEventLoopHandlerB.notempty4_u305 + $5d21 = GamePlayBigEventLoopHandlerB.skip4_u305 + $5d2b = GamePlayBigEventLoopHandlerB.notempty4_u306 + $5d2e = GamePlayBigEventLoopHandlerB.skip4_u306 + $5d38 = GamePlayBigEventLoopHandlerB.notempty5_u307 + $5d3b = GamePlayBigEventLoopHandlerB.skip5_u307 + $5d45 = GamePlayBigEventLoopHandlerB.notempty5_u308 + $5d48 = GamePlayBigEventLoopHandlerB.skip5_u308 + $5d52 = GamePlayBigEventLoopHandlerB.notempty5_u309 + $5d55 = GamePlayBigEventLoopHandlerB.skip5_u309 + $5d5f = GamePlayBigEventLoopHandlerB.notempty5_u310 + $5d62 = GamePlayBigEventLoopHandlerB.skip5_u310 + $5d6c = GamePlayBigEventLoopHandlerB.notempty5_u311 + $5d6f = GamePlayBigEventLoopHandlerB.skip5_u311 + $5d79 = GamePlayBigEventLoopHandlerB.notempty5_u312 + $5d7c = GamePlayBigEventLoopHandlerB.skip5_u312 + $5d86 = GamePlayBigEventLoopHandlerB.notempty5_u313 + $5d89 = GamePlayBigEventLoopHandlerB.skip5_u313 + $5d93 = GamePlayBigEventLoopHandlerB.notempty5_u314 + $5d96 = GamePlayBigEventLoopHandlerB.skip5_u314 + $5da0 = GamePlayBigEventLoopHandlerB.notempty5_u315 + $5da3 = GamePlayBigEventLoopHandlerB.skip5_u315 + $5dad = GamePlayBigEventLoopHandlerB.notempty5_u316 + $5db0 = GamePlayBigEventLoopHandlerB.skip5_u316 + $5dba = GamePlayBigEventLoopHandlerB.notempty6_u317 + $5dbd = GamePlayBigEventLoopHandlerB.skip6_u317 + $5dc7 = GamePlayBigEventLoopHandlerB.notempty6_u318 + $5dca = GamePlayBigEventLoopHandlerB.skip6_u318 + $5dd4 = GamePlayBigEventLoopHandlerB.notempty6_u319 + $5dd7 = GamePlayBigEventLoopHandlerB.skip6_u319 + $5de1 = GamePlayBigEventLoopHandlerB.notempty6_u320 + $5de4 = GamePlayBigEventLoopHandlerB.skip6_u320 + $5dee = GamePlayBigEventLoopHandlerB.notempty6_u321 + $5df1 = GamePlayBigEventLoopHandlerB.skip6_u321 + $5dfb = GamePlayBigEventLoopHandlerB.notempty6_u322 + $5dfe = GamePlayBigEventLoopHandlerB.skip6_u322 + $5e08 = GamePlayBigEventLoopHandlerB.notempty6_u323 + $5e0b = GamePlayBigEventLoopHandlerB.skip6_u323 + $5e15 = GamePlayBigEventLoopHandlerB.notempty6_u324 + $5e18 = GamePlayBigEventLoopHandlerB.skip6_u324 + $5e22 = GamePlayBigEventLoopHandlerB.notempty6_u325 + $5e25 = GamePlayBigEventLoopHandlerB.skip6_u325 + $5e2f = GamePlayBigEventLoopHandlerB.notempty6_u326 + $5e32 = GamePlayBigEventLoopHandlerB.skip6_u326 + $5e3c = GamePlayBigEventLoopHandlerB.notempty7_u327 + $5e3f = GamePlayBigEventLoopHandlerB.skip7_u327 + $5e49 = GamePlayBigEventLoopHandlerB.notempty7_u328 + $5e4c = GamePlayBigEventLoopHandlerB.skip7_u328 + $5e56 = GamePlayBigEventLoopHandlerB.notempty7_u329 + $5e59 = GamePlayBigEventLoopHandlerB.skip7_u329 + $5e63 = GamePlayBigEventLoopHandlerB.notempty7_u330 + $5e66 = GamePlayBigEventLoopHandlerB.skip7_u330 + $5e70 = GamePlayBigEventLoopHandlerB.notempty7_u331 + $5e73 = GamePlayBigEventLoopHandlerB.skip7_u331 + $5e7d = GamePlayBigEventLoopHandlerB.notempty7_u332 + $5e80 = GamePlayBigEventLoopHandlerB.skip7_u332 + $5e8a = GamePlayBigEventLoopHandlerB.notempty7_u333 + $5e8d = GamePlayBigEventLoopHandlerB.skip7_u333 + $5e97 = GamePlayBigEventLoopHandlerB.notempty7_u334 + $5e9a = GamePlayBigEventLoopHandlerB.skip7_u334 + $5ea4 = GamePlayBigEventLoopHandlerB.notempty7_u335 + $5ea7 = GamePlayBigEventLoopHandlerB.skip7_u335 + $5eb1 = GamePlayBigEventLoopHandlerB.notempty7_u336 + $5eb4 = GamePlayBigEventLoopHandlerB.skip7_u336 + $5ebe = GamePlayBigEventLoopHandlerB.notempty7_u337 + $5ec1 = GamePlayBigEventLoopHandlerB.skip7_u337 + $5ecb = GamePlayBigEventLoopHandlerB.notempty7_u338 + $5ece = GamePlayBigEventLoopHandlerB.skip7_u338 + $5ed8 = GamePlayBigEventLoopHandlerB.notempty7_u339 + $5edb = GamePlayBigEventLoopHandlerB.skip7_u339 + $5ee5 = GamePlayBigEventLoopHandlerB.notempty7_u340 + $5ee8 = GamePlayBigEventLoopHandlerB.skip7_u340 + $5ef2 = GamePlayBigEventLoopHandlerB.notempty7_u341 + $5ef5 = GamePlayBigEventLoopHandlerB.skip7_u341 + $5eff = GamePlayBigEventLoopHandlerB.notempty7_u342 + $5f02 = GamePlayBigEventLoopHandlerB.skip7_u342 + $5f0c = GamePlayBigEventLoopHandlerB.notempty7_u343 + $5f0f = GamePlayBigEventLoopHandlerB.skip7_u343 + $5f19 = GamePlayBigEventLoopHandlerB.notempty7_u344 + $5f1c = GamePlayBigEventLoopHandlerB.skip7_u344 + $5f26 = GamePlayBigEventLoopHandlerB.notempty7_u345 + $5f29 = GamePlayBigEventLoopHandlerB.skip7_u345 + $5f33 = GamePlayBigEventLoopHandlerB.notempty7_u346 + $5f36 = GamePlayBigEventLoopHandlerB.skip7_u346 + $5f40 = GamePlayBigEventLoopHandlerB.notempty7_u347 + $5f43 = GamePlayBigEventLoopHandlerB.skip7_u347 + $5f4d = GamePlayBigEventLoopHandlerB.notempty7_u348 + $5f50 = GamePlayBigEventLoopHandlerB.skip7_u348 + $5f5a = GamePlayBigEventLoopHandlerB.notempty7_u349 + $5f5d = GamePlayBigEventLoopHandlerB.skip7_u349 + $5f67 = GamePlayBigEventLoopHandlerB.notempty7_u350 + $5f6a = GamePlayBigEventLoopHandlerB.skip7_u350 + $5f74 = GamePlayBigEventLoopHandlerB.notempty7_u351 + $5f77 = GamePlayBigEventLoopHandlerB.skip7_u351 + $5f81 = GamePlayBigEventLoopHandlerB.notempty7_u352 + $5f84 = GamePlayBigEventLoopHandlerB.skip7_u352 + $5f8e = GamePlayBigEventLoopHandlerB.notempty7_u353 + $5f91 = GamePlayBigEventLoopHandlerB.skip7_u353 + $5f9b = GamePlayBigEventLoopHandlerB.notempty7_u354 + $5f9e = GamePlayBigEventLoopHandlerB.skip7_u354 + $5fa8 = GamePlayBigEventLoopHandlerB.notempty7_u355 + $5fab = GamePlayBigEventLoopHandlerB.skip7_u355 + $5fb5 = GamePlayBigEventLoopHandlerB.notempty7_u356 + $5fb8 = GamePlayBigEventLoopHandlerB.skip7_u356 + $5fc2 = GamePlayBigEventLoopHandlerB.notempty7_u357 + $5fc5 = GamePlayBigEventLoopHandlerB.skip7_u357 + $5fcf = GamePlayBigEventLoopHandlerB.notempty7_u358 + $5fd2 = GamePlayBigEventLoopHandlerB.skip7_u358 + $5fdc = GamePlayBigEventLoopHandlerB.notempty7_u359 + $5fdf = GamePlayBigEventLoopHandlerB.skip7_u359 + $5fe9 = GamePlayBigEventLoopHandlerB.notempty7_u360 + $5fec = GamePlayBigEventLoopHandlerB.skip7_u360 + $5ff6 = GamePlayBigEventLoopHandlerB.notempty7_u361 + $5ff9 = GamePlayBigEventLoopHandlerB.skip7_u361 + $6003 = GamePlayBigEventLoopHandlerB.notempty7_u362 + $6006 = GamePlayBigEventLoopHandlerB.skip7_u362 + $6010 = GamePlayBigEventLoopHandlerB.notempty7_u363 + $6013 = GamePlayBigEventLoopHandlerB.skip7_u363 + $601d = GamePlayBigEventLoopHandlerB.notempty7_u364 + $6020 = GamePlayBigEventLoopHandlerB.skip7_u364 + $602a = GamePlayBigEventLoopHandlerB.notempty7_u365 + $602d = GamePlayBigEventLoopHandlerB.skip7_u365 + $6037 = GamePlayBigEventLoopHandlerB.notempty7_u366 + $603a = GamePlayBigEventLoopHandlerB.skip7_u366 + $6044 = GamePlayBigEventLoopHandlerB.notempty7_u367 + $6047 = GamePlayBigEventLoopHandlerB.skip7_u367 + $6051 = GamePlayBigEventLoopHandlerB.notempty7_u368 + $6054 = GamePlayBigEventLoopHandlerB.skip7_u368 + $605e = GamePlayBigEventLoopHandlerB.notempty7_u369 + $6061 = GamePlayBigEventLoopHandlerB.skip7_u369 + $606b = GamePlayBigEventLoopHandlerB.notempty7_u370 + $606e = GamePlayBigEventLoopHandlerB.skip7_u370 + $6078 = GamePlayBigEventLoopHandlerB.notempty7_u371 + $607b = GamePlayBigEventLoopHandlerB.skip7_u371 + $6085 = GamePlayBigEventLoopHandlerB.notempty7_u372 + $6088 = GamePlayBigEventLoopHandlerB.skip7_u372 + $6092 = GamePlayBigEventLoopHandlerB.notempty7_u373 + $6095 = GamePlayBigEventLoopHandlerB.skip7_u373 + $609f = GamePlayBigEventLoopHandlerB.notempty7_u374 + $60a2 = GamePlayBigEventLoopHandlerB.skip7_u374 + $60ac = GamePlayBigEventLoopHandlerB.notempty7_u375 + $60af = GamePlayBigEventLoopHandlerB.skip7_u375 + $60b9 = GamePlayBigEventLoopHandlerB.notempty7_u376 + $60bc = GamePlayBigEventLoopHandlerB.skip7_u376 + $60c6 = GamePlayBigEventLoopHandlerB.notempty7_u377 + $60c9 = GamePlayBigEventLoopHandlerB.skip7_u377 + $60d3 = GamePlayBigEventLoopHandlerB.notempty7_u378 + $60d6 = GamePlayBigEventLoopHandlerB.skip7_u378 + $60e0 = GamePlayBigEventLoopHandlerB.notempty7_u379 + $60e3 = GamePlayBigEventLoopHandlerB.skip7_u379 + $60ed = GamePlayBigEventLoopHandlerB.notempty7_u380 + $60f0 = GamePlayBigEventLoopHandlerB.skip7_u380 + $60fa = GamePlayBigEventLoopHandlerB.notempty7_u381 + $60fd = GamePlayBigEventLoopHandlerB.skip7_u381 + $6107 = GamePlayBigEventLoopHandlerB.notempty7_u382 + $610a = GamePlayBigEventLoopHandlerB.skip7_u382 + $6114 = GamePlayBigEventLoopHandlerB.notempty7_u383 + $6117 = GamePlayBigEventLoopHandlerB.skip7_u383 + $6121 = GamePlayBigEventLoopHandlerB.notempty7_u384 + $6124 = GamePlayBigEventLoopHandlerB.skip7_u384 + $612e = GamePlayBigEventLoopHandlerB.notempty7_u385 + $6131 = GamePlayBigEventLoopHandlerB.skip7_u385 + $613b = GamePlayBigEventLoopHandlerB.notempty7_u386 + $613e = GamePlayBigEventLoopHandlerB.skip7_u386 + $6148 = GamePlayBigEventLoopHandlerB.notempty7_u387 + $614b = GamePlayBigEventLoopHandlerB.skip7_u387 + $6155 = GamePlayBigEventLoopHandlerB.notempty7_u388 + $6158 = GamePlayBigEventLoopHandlerB.skip7_u388 + $6162 = GamePlayBigEventLoopHandlerB.notempty7_u389 + $6165 = GamePlayBigEventLoopHandlerB.skip7_u389 + $616f = GamePlayBigEventLoopHandlerB.notempty7_u390 + $6172 = GamePlayBigEventLoopHandlerB.skip7_u390 + $617c = GamePlayBigEventLoopHandlerB.notempty7_u391 + $617f = GamePlayBigEventLoopHandlerB.skip7_u391 + $6189 = GamePlayBigEventLoopHandlerB.notempty7_u392 + $618c = GamePlayBigEventLoopHandlerB.skip7_u392 + $6196 = GamePlayBigEventLoopHandlerB.notempty7_u393 + $6199 = GamePlayBigEventLoopHandlerB.skip7_u393 + $61a3 = GamePlayBigEventLoopHandlerB.notempty7_u394 + $61a6 = GamePlayBigEventLoopHandlerB.skip7_u394 + $61b0 = GamePlayBigEventLoopHandlerB.notempty7_u395 + $61b3 = GamePlayBigEventLoopHandlerB.skip7_u395 + $61bd = GamePlayBigEventLoopHandlerB.notempty7_u396 + $61c0 = GamePlayBigEventLoopHandlerB.skip7_u396 + $61ca = GamePlayBigEventLoopHandlerB.notempty7_u397 + $61cd = GamePlayBigEventLoopHandlerB.skip7_u397 + $61d7 = GamePlayBigEventLoopHandlerB.notempty7_u398 + $61da = GamePlayBigEventLoopHandlerB.skip7_u398 + $61e4 = GamePlayBigEventLoopHandlerB.notempty7_u399 + $61e7 = GamePlayBigEventLoopHandlerB.skip7_u399 + $61f1 = GamePlayBigEventLoopHandlerB.notempty7_u400 + $61f4 = GamePlayBigEventLoopHandlerB.skip7_u400 + $61fe = GamePlayBigEventLoopHandlerB.notempty7_u401 + $6201 = GamePlayBigEventLoopHandlerB.skip7_u401 + $620b = GamePlayBigEventLoopHandlerB.notempty7_u402 + $620e = GamePlayBigEventLoopHandlerB.skip7_u402 + $6218 = GamePlayBigEventLoopHandlerB.notempty7_u403 + $621b = GamePlayBigEventLoopHandlerB.skip7_u403 + $6225 = GamePlayBigEventLoopHandlerB.notempty7_u404 + $6228 = GamePlayBigEventLoopHandlerB.skip7_u404 + $6232 = GamePlayBigEventLoopHandlerB.notempty7_u405 + $6235 = GamePlayBigEventLoopHandlerB.skip7_u405 + $623f = GamePlayBigEventLoopHandlerB.notempty7_u406 + $6242 = GamePlayBigEventLoopHandlerB.skip7_u406 + $624c = GamePlayBigEventLoopHandlerB.notempty7_u407 + $624f = GamePlayBigEventLoopHandlerB.skip7_u407 + $6259 = GamePlayBigEventLoopHandlerB.notempty7_u408 + $625c = GamePlayBigEventLoopHandlerB.skip7_u408 + $6266 = GamePlayBigEventLoopHandlerB.notempty7_u409 + $6269 = GamePlayBigEventLoopHandlerB.skip7_u409 + $6273 = GamePlayBigEventLoopHandlerB.notempty7_u410 + $6276 = GamePlayBigEventLoopHandlerB.skip7_u410 + $6280 = GamePlayBigEventLoopHandlerB.notempty7_u411 + $6283 = GamePlayBigEventLoopHandlerB.skip7_u411 + $628d = GamePlayBigEventLoopHandlerB.notempty7_u412 + $6290 = GamePlayBigEventLoopHandlerB.skip7_u412 + $629a = GamePlayBigEventLoopHandlerB.notempty7_u413 + $629d = GamePlayBigEventLoopHandlerB.skip7_u413 + $62a7 = GamePlayBigEventLoopHandlerB.notempty7_u414 + $62aa = GamePlayBigEventLoopHandlerB.skip7_u414 + $62b4 = GamePlayBigEventLoopHandlerB.notempty7_u415 + $62b7 = GamePlayBigEventLoopHandlerB.skip7_u415 + $62c1 = GamePlayBigEventLoopHandlerB.notempty7_u416 + $62c4 = GamePlayBigEventLoopHandlerB.skip7_u416 + $62ce = GamePlayBigEventLoopHandlerB.notempty7_u417 + $62d1 = GamePlayBigEventLoopHandlerB.skip7_u417 + $62db = GamePlayBigEventLoopHandlerB.notempty7_u418 + $62de = GamePlayBigEventLoopHandlerB.skip7_u418 + $62e8 = GamePlayBigEventLoopHandlerB.notempty7_u419 + $62eb = GamePlayBigEventLoopHandlerB.skip7_u419 + $62f5 = GamePlayBigEventLoopHandlerB.notempty7_u420 + $62f8 = GamePlayBigEventLoopHandlerB.skip7_u420 + $6302 = GamePlayBigEventLoopHandlerB.notempty7_u421 + $6305 = GamePlayBigEventLoopHandlerB.skip7_u421 + $630f = GamePlayBigEventLoopHandlerB.notempty7_u422 + $6312 = GamePlayBigEventLoopHandlerB.skip7_u422 + $631c = GamePlayBigEventLoopHandlerB.notempty7_u423 + $631f = GamePlayBigEventLoopHandlerB.skip7_u423 + $6329 = GamePlayBigEventLoopHandlerB.notempty7_u424 + $632c = GamePlayBigEventLoopHandlerB.skip7_u424 + $6336 = GamePlayBigEventLoopHandlerB.notempty7_u425 + $6339 = GamePlayBigEventLoopHandlerB.skip7_u425 + $6343 = GamePlayBigEventLoopHandlerB.notempty7_u426 + $6346 = GamePlayBigEventLoopHandlerB.skip7_u426 + $6350 = GamePlayBigEventLoopHandlerB.notempty7_u427 + $6353 = GamePlayBigEventLoopHandlerB.skip7_u427 + $635d = GamePlayBigEventLoopHandlerB.notempty7_u428 + $6360 = GamePlayBigEventLoopHandlerB.skip7_u428 + $636a = GamePlayBigEventLoopHandlerB.notempty7_u429 + $636d = GamePlayBigEventLoopHandlerB.skip7_u429 + $6377 = GamePlayBigEventLoopHandlerB.notempty7_u430 + $637a = GamePlayBigEventLoopHandlerB.skip7_u430 + $6384 = GamePlayBigEventLoopHandlerB.notempty7_u431 + $6387 = GamePlayBigEventLoopHandlerB.skip7_u431 + $6391 = GamePlayBigEventLoopHandlerB.notempty7_u432 + $6394 = GamePlayBigEventLoopHandlerB.skip7_u432 + $639e = GamePlayBigEventLoopHandlerB.notempty7_u433 + $63a1 = GamePlayBigEventLoopHandlerB.skip7_u433 + $63ab = GamePlayBigEventLoopHandlerB.notempty7_u434 + $63ae = GamePlayBigEventLoopHandlerB.skip7_u434 + $63b8 = GamePlayBigEventLoopHandlerB.notempty7_u435 + $63bb = GamePlayBigEventLoopHandlerB.skip7_u435 + $63c5 = GamePlayBigEventLoopHandlerB.notempty7_u436 + $63c8 = GamePlayBigEventLoopHandlerB.skip7_u436 + $63cc = GamePlayBigEventLoopHandlerB.gameOverMode + $63f2 = GamePlayBigEventLoopHandlerB.noretry + $63fc = GamePlayBigEventLoopHandlerB.pauseMode + $6411 = GamePlayBigEventLoopHandlerB.noqr + $6426 = GamePlayBigEventLoopHandlerB.nounpause + $6471 = GamePlayBigEventLoopHandlerB.preRollMode + $64a0 = GamePlayBigEventLoopHandlerB.predone + $64c2 = GamePlayBigEventLoopHandlerB.drawStaticInfo + $64f3 = BigDoHold + $64f7 = BigDoHold.checkIRSA + $64fe = BigDoHold.ldb3 + $650a = BigDoHold.lda3 + $6514 = BigDoHold.cp3 + $6522 = BigDoHold.checkIRSB + $6529 = BigDoHold.lda4 + $6535 = BigDoHold.ldb4 + $653f = BigDoHold.cp4 + $654d = BigDoHold.noRotation + $6558 = BigDoHold.doHoldOperation + SECTION: $6563-$6b2e ($05cc bytes) ["Gameplay Big Static Data"] + $6563 = sBigLeftDasSlam + $6569 = sBigRightDasSlam + $656f = sBigLeady + $6579 = sBigGo + $6583 = sBigPause + $65ab = sBigKill + $664b = sBigYouAreGM + $66af = sBigFinalChallenge + $6777 = sBigPieceXOffsets + $6793 = sBigPieceYOffsets + $67af = sBigPieceFastRotationStates + $681f = sBigPieceRotationStates + $688f = sBigGameplayTileMap + $6b2f = sBigGameplayTileMapEnd + EMPTY: $6b2f-$7fff ($14d1 bytes) + TOTAL EMPTY: $14d1 bytes SRAM bank #0: SECTION: $a000-$a00d ($000e bytes) ["Persistent Globals"] @@ -2395,75 +2397,77 @@ WRAM0 bank #0: $cd85 = wTGM3Droughts $cd8c = wTGM3GeneratedIdx $cd8d = wTGM3WorstDroughtIdx - SECTION: $cd8e-$cd9f ($0012 bytes) ["Level Variables"] + SECTION: $cd8e-$cda0 ($0013 bytes) ["Level Variables"] $cd8e = wBoneActivationLevel $cd90 = wInvisActivationLevel $cd92 = wKillScreenActivationLevel $cd94 = wKillScreenActivationLevelBCD $cd96 = wLastLockLevel $cd98 = wStaffRollDuration - $cd9a = wBonesActive - $cd9b = wInvisActive - $cd9c = wKillScreenActive - $cd9d = wLockLevel - $cd9e = wShouldGoStaffRoll - $cd9f = wNoMoreLocks - SECTION: $cda0-$cdae ($000f bytes) ["Grade Variables"] - $cda0 = wDecayRate - $cda1 = wGradePoints - $cda2 = wInternalGrade - $cda3 = wDisplayedGrade - $cda4 = wEffectTimer - $cda5 = wRankingDisqualified - $cda6 = wDecayCounter - $cda7 = wGradeGauge - $cda8 = wSMult - $cda9 = wDMult - $cdaa = wTMult - $cdab = wSRate - $cdac = wDRate - $cdad = wTRate - $cdae = wQRate - SECTION: $cdaf-$cdb8 ($000a bytes) ["Progress Variables"] - $cdaf = wProgress0B1 - $cdb0 = wProgress0B2 - $cdb1 = wProgress1B1 - $cdb2 = wProgress1B2 - $cdb3 = wProgress2B1 - $cdb4 = wProgress2B2 - $cdb5 = wProgress3B1 - $cdb6 = wProgress3B2 - $cdb7 = wProgress4B1 - $cdb8 = wProgress4B2 - SECTION: $cdb9-$cdc1 ($0009 bytes) ["Globals"] - $cdb9 = wSwapABState - $cdba = wRNGModeState - $cdbb = wRotModeState - $cdbc = wDropModeState - $cdbd = wSpeedCurveState - $cdbe = wAlways20GState - $cdbf = wInitialA - $cdc0 = wInitialB - $cdc1 = wInitialC - SECTION: $cdc2-$cdc7 ($0006 bytes) ["Time Variables"] - $cdc2 = wMinutes - $cdc3 = wSeconds - $cdc4 = wFrames - $cdc5 = wCountDown - $cdc7 = wCountDownZero - SECTION: $cdc8-$cdcb ($0004 bytes) ["Banking Variables"] - $cdc8 = wBankBackup - SECTION: $cdcc-$cdce ($0003 bytes) ["GBC Variables"] - $cdcc = wOuterReps - $cdcd = wInnerReps - $cdce = wTitlePal - SECTION: $cdcf-$cdd0 ($0002 bytes) ["Gameplay Variables"] - $cdcf = wRollLine - $cdd0 = wInStaffRoll - SECTION: $cdd1-$cdd1 ($0001 byte) ["Title Variables"] - $cdd1 = wSelected - EMPTY: $cdd2-$cfff ($022e bytes) - TOTAL EMPTY: $022e bytes + $cd9a = wBigStaffRoll + $cd9b = wBonesActive + $cd9c = wInvisActive + $cd9d = wKillScreenActive + $cd9e = wLockLevel + $cd9f = wShouldGoStaffRoll + $cda0 = wNoMoreLocks + SECTION: $cda1-$cdaf ($000f bytes) ["Grade Variables"] + $cda1 = wDecayRate + $cda2 = wGradePoints + $cda3 = wInternalGrade + $cda4 = wDisplayedGrade + $cda5 = wEffectTimer + $cda6 = wRankingDisqualified + $cda7 = wDecayCounter + $cda8 = wGradeGauge + $cda9 = wSMult + $cdaa = wDMult + $cdab = wTMult + $cdac = wSRate + $cdad = wDRate + $cdae = wTRate + $cdaf = wQRate + SECTION: $cdb0-$cdb9 ($000a bytes) ["Progress Variables"] + $cdb0 = wProgress0B1 + $cdb1 = wProgress0B2 + $cdb2 = wProgress1B1 + $cdb3 = wProgress1B2 + $cdb4 = wProgress2B1 + $cdb5 = wProgress2B2 + $cdb6 = wProgress3B1 + $cdb7 = wProgress3B2 + $cdb8 = wProgress4B1 + $cdb9 = wProgress4B2 + SECTION: $cdba-$cdc2 ($0009 bytes) ["Globals"] + $cdba = wSwapABState + $cdbb = wRNGModeState + $cdbc = wRotModeState + $cdbd = wDropModeState + $cdbe = wSpeedCurveState + $cdbf = wAlways20GState + $cdc0 = wInitialA + $cdc1 = wInitialB + $cdc2 = wInitialC + SECTION: $cdc3-$cdc8 ($0006 bytes) ["Time Variables"] + $cdc3 = wMinutes + $cdc4 = wSeconds + $cdc5 = wFrames + $cdc6 = wCountDown + $cdc8 = wCountDownZero + SECTION: $cdc9-$cdcc ($0004 bytes) ["Banking Variables"] + $cdc9 = wBankBackup + SECTION: $cdcd-$cdcf ($0003 bytes) ["GBC Variables"] + $cdcd = wOuterReps + $cdce = wInnerReps + $cdcf = wTitlePal + SECTION: $cdd0-$cdd2 ($0003 bytes) ["Gameplay Variables"] + $cdd0 = wRollLine + $cdd1 = wInStaffRoll + $cdd2 = wBigModeTransfered + SECTION: $cdd3-$cdd3 ($0001 byte) ["Title Variables"] + $cdd3 = wSelected + EMPTY: $cdd4-$cfff ($022c bytes) + TOTAL EMPTY: $022c bytes HRAM bank #0: SECTION: $ff80-$ff9a ($001b bytes) ["High Field Variables"] @@ -2554,8 +2558,8 @@ HRAM bank #0: TOTAL EMPTY: $0003 bytes SUMMARY: - ROM0: 12995 bytes used / 3389 free - ROMX: 58521 bytes used / 39783 free in 6 banks + ROM0: 12999 bytes used / 3385 free + ROMX: 58747 bytes used / 39557 free in 6 banks SRAM: 14 bytes used / 8178 free in 1 bank - WRAM0: 3538 bytes used / 558 free + WRAM0: 3540 bytes used / 556 free HRAM: 124 bytes used / 3 free diff --git a/bin/DMGTRIS.pocket b/bin/DMGTRIS.pocket index 72126bd..49fcaee 100644 Binary files a/bin/DMGTRIS.pocket and b/bin/DMGTRIS.pocket differ diff --git a/bin/DMGTRIS.sym b/bin/DMGTRIS.sym index a5ece9b..0615896 100644 --- a/bin/DMGTRIS.sym +++ b/bin/DMGTRIS.sym @@ -202,191 +202,191 @@ 00:211c SpecialLevelInit.chil 00:2121 SpecialLevelInit.myco 00:2126 SpecialLevelInit.loaddata -00:2157 LevelUp -00:2181 LevelUp.doit -00:21cb LevelUp.checknlevel -00:221a LevelUp.bellmaybe -00:2233 LevelUp.leveljinglemaybe -00:2240 LevelUp.checkspeedup -00:227f DoSpeedUp -00:22c0 CheckSpecialLevelConditions -00:22f1 CheckSpecialLevelConditions.override -00:230c CheckSpecialLevelConditions.nooverride -00:2312 CheckSpecialLevelConditions.speciallock -00:2333 CheckSpecialLevelConditions.bones -00:2348 CheckSpecialLevelConditions.enterthebonezone -00:234d CheckSpecialLevelConditions.invis -00:2362 CheckSpecialLevelConditions.vanishoxyaction -00:2367 CheckSpecialLevelConditions.killscreen -00:2378 CheckSpecialLevelConditions.rip -00:23a8 CheckSpecialLevelConditions.staffroll -00:23b6 CheckSpecialLevelConditions.justkill -00:23ca TriggerKillScreen -00:23ec sTGM1GradeScores -00:240e sTGM3InternalGradeSystem -00:24ae sTGM3GradeBoosts -00:24cd sTGM3LevelMultiplier -00:24d1 sTGM3BaselineCOOL -00:24da sTGM3REGRETConditions -00:24ee sDMGTGrading -00:25a2 sDMGTGaugeLUT -00:26a2 SFXInit -00:26c4 SFXPopQueue -00:26d9 SFXPushQueue -00:26ea SFXProcessQueue -00:2718 SFXTriggerNoise -00:273e SFXEnqueue -00:2753 SFXEnqueue.findsfx -00:28ad SFXKill -00:28da SFXPlayNoise -00:28e5 SFXPlayNoise.noisereg -00:28fc SFXPlayNoise.savenoiseplayhead -00:2905 SFXPlay -00:2913 SFXPlay.play -00:291f SFXPlay.getRegister -00:2933 SFXPlay.savePlayhead -00:293c HarvestEntropy -00:2942 HarvestEntropy.loop -00:2963 RNGInit -00:29c9 RNGInit.complexinit -00:29fb ShiftHistory -00:2a18 GetNextHellPiece -00:2a1d GetNextTGM1Piece -00:2a3a GetNextTGM2Piece -00:2a57 GetNextNesPiece -00:2a65 GetNextTGM3Piece -00:2b1c GetNextPiece -00:2b2a GetNextPiece.nextpiecejumps -00:2b39 Next35Piece -00:2b43 Next7Piece -00:2b4d NextByte -00:2b6d sProgressData -00:2cb7 ScoreInit -00:2cdf IncreaseScore -00:2d17 IncreaseScore.doConvert -00:2d2f IncreaseScore.carry -00:2d31 IncreaseScore.postConvert -00:2d45 IncreaseScore.preAddDigit -00:2d6d IncreaseScore.addDigit -00:2d83 IncreaseScore.nextDigit -00:2d97 InputInit -00:2da9 GetInput -00:2da9 GetInput.btns -00:2db6 GetInput.readA -00:2dba GetInput.setA -00:2dc5 GetInput.clearA -00:2dc8 GetInput.readB -00:2dcc GetInput.setB -00:2dd7 GetInput.clearB -00:2dda GetInput.readSelect -00:2dde GetInput.setSelect -00:2de9 GetInput.clearSelect -00:2dec GetInput.readStart -00:2df0 GetInput.setStart -00:2dfb GetInput.clearStart -00:2dfe GetInput.dpad -00:2e0b GetInput.readUp -00:2e0f GetInput.setUp -00:2e1a GetInput.clearUp -00:2e1d GetInput.readDown -00:2e21 GetInput.setDown -00:2e2c GetInput.clearDown -00:2e2f GetInput.readLeft -00:2e33 GetInput.setLeft -00:2e3e GetInput.clearLeft -00:2e41 GetInput.readRight -00:2e45 GetInput.setRight -00:2e50 GetInput.clearRight -00:2e53 GetInput.priorities -00:2e5e GetInput.zero -00:2e64 TimeInit -00:2e84 StartCountdown -00:2e92 ResetGameTime -00:2e9d CheckTorikan -00:2eb4 CheckTorikan.failure -00:2eb6 CheckTorikan.success -00:2eb9 HandleTimers -00:2edf HandleTimers.reduce -00:2eec HandleTimers.clock -00:2f06 HandleTimers.go -00:2f2a RestoreSRAM -00:2f83 InitializeSRAM -00:2fe1 SetProgress -00:2fec SetProgress.loop -00:2ff0 SetProgress.correct -00:3017 SetProgress.wvr_u1 -00:3023 SetProgress.wvr_u2 -00:3031 SetProgress.wvr_u3 -00:303d SetProgress.wvr_u4 -00:304b SetProgress.wvr_u5 -00:3057 SetProgress.wvr_u6 -00:3065 SetProgress.wvr_u7 -00:3071 SetProgress.wvr_u8 -00:307f SetProgress.wvr_u9 -00:308b SetProgress.wvr_u10 -00:3093 Main -00:30bc Main.notgbc -00:30c2 Main.wvr_u1 -00:30ef EventLoop -00:3105 EventLoop.eventloopjumps -00:310e EventLoopPostHandler -00:3110 EventLoopPostHandler.wvb_u2 -00:3122 EventLoopPostHandler.vblankjumps -00:312b SwitchToTitle -00:3134 TitleEventLoopHandler -00:313e TitleVBlankHandler -00:3148 DrawOption6 -00:3198 LoadTitleTiles -00:31b6 LoadGameplayTiles -00:31cc LoadGameplayTiles.gbc -00:31db LoadGameplayTiles.dmg -00:31ea sFramesToCS -00:3226 UnsafeMemCopy -00:322f SafeMemCopy.wvr_u1 -00:322f SafeMemCopy -00:323e UnsafeMemSet -00:3246 SafeMemSet -00:3246 SafeMemSet.wvr_u2 -00:3254 SwitchToGameplay -00:325d SwitchToGameplayBig -00:3266 GamePlayEventLoopHandler -00:3270 GamePlayBigEventLoopHandler -00:327a CopyOAMHandler -00:3286 ClearOAM -00:329c IntrInit -00:32a0 InitializeLCDCInterrupt -00:32b5 BankingInit -00:32c4 OAMDMA -00:32ce OAMDMAEnd +00:215b LevelUp +00:2185 LevelUp.doit +00:21cf LevelUp.checknlevel +00:221e LevelUp.bellmaybe +00:2237 LevelUp.leveljinglemaybe +00:2244 LevelUp.checkspeedup +00:2283 DoSpeedUp +00:22c4 CheckSpecialLevelConditions +00:22f5 CheckSpecialLevelConditions.override +00:2310 CheckSpecialLevelConditions.nooverride +00:2316 CheckSpecialLevelConditions.speciallock +00:2337 CheckSpecialLevelConditions.bones +00:234c CheckSpecialLevelConditions.enterthebonezone +00:2351 CheckSpecialLevelConditions.invis +00:2366 CheckSpecialLevelConditions.vanishoxyaction +00:236b CheckSpecialLevelConditions.killscreen +00:237c CheckSpecialLevelConditions.rip +00:23ac CheckSpecialLevelConditions.staffroll +00:23ba CheckSpecialLevelConditions.justkill +00:23ce TriggerKillScreen +00:23f0 sTGM1GradeScores +00:2412 sTGM3InternalGradeSystem +00:24b2 sTGM3GradeBoosts +00:24d1 sTGM3LevelMultiplier +00:24d5 sTGM3BaselineCOOL +00:24de sTGM3REGRETConditions +00:24f2 sDMGTGrading +00:25a6 sDMGTGaugeLUT +00:26a6 SFXInit +00:26c8 SFXPopQueue +00:26dd SFXPushQueue +00:26ee SFXProcessQueue +00:271c SFXTriggerNoise +00:2742 SFXEnqueue +00:2757 SFXEnqueue.findsfx +00:28b1 SFXKill +00:28de SFXPlayNoise +00:28e9 SFXPlayNoise.noisereg +00:2900 SFXPlayNoise.savenoiseplayhead +00:2909 SFXPlay +00:2917 SFXPlay.play +00:2923 SFXPlay.getRegister +00:2937 SFXPlay.savePlayhead +00:2940 HarvestEntropy +00:2946 HarvestEntropy.loop +00:2967 RNGInit +00:29cd RNGInit.complexinit +00:29ff ShiftHistory +00:2a1c GetNextHellPiece +00:2a21 GetNextTGM1Piece +00:2a3e GetNextTGM2Piece +00:2a5b GetNextNesPiece +00:2a69 GetNextTGM3Piece +00:2b20 GetNextPiece +00:2b2e GetNextPiece.nextpiecejumps +00:2b3d Next35Piece +00:2b47 Next7Piece +00:2b51 NextByte +00:2b71 sProgressData +00:2cbb ScoreInit +00:2ce3 IncreaseScore +00:2d1b IncreaseScore.doConvert +00:2d33 IncreaseScore.carry +00:2d35 IncreaseScore.postConvert +00:2d49 IncreaseScore.preAddDigit +00:2d71 IncreaseScore.addDigit +00:2d87 IncreaseScore.nextDigit +00:2d9b InputInit +00:2dad GetInput +00:2dad GetInput.btns +00:2dba GetInput.readA +00:2dbe GetInput.setA +00:2dc9 GetInput.clearA +00:2dcc GetInput.readB +00:2dd0 GetInput.setB +00:2ddb GetInput.clearB +00:2dde GetInput.readSelect +00:2de2 GetInput.setSelect +00:2ded GetInput.clearSelect +00:2df0 GetInput.readStart +00:2df4 GetInput.setStart +00:2dff GetInput.clearStart +00:2e02 GetInput.dpad +00:2e0f GetInput.readUp +00:2e13 GetInput.setUp +00:2e1e GetInput.clearUp +00:2e21 GetInput.readDown +00:2e25 GetInput.setDown +00:2e30 GetInput.clearDown +00:2e33 GetInput.readLeft +00:2e37 GetInput.setLeft +00:2e42 GetInput.clearLeft +00:2e45 GetInput.readRight +00:2e49 GetInput.setRight +00:2e54 GetInput.clearRight +00:2e57 GetInput.priorities +00:2e62 GetInput.zero +00:2e68 TimeInit +00:2e88 StartCountdown +00:2e96 ResetGameTime +00:2ea1 CheckTorikan +00:2eb8 CheckTorikan.failure +00:2eba CheckTorikan.success +00:2ebd HandleTimers +00:2ee3 HandleTimers.reduce +00:2ef0 HandleTimers.clock +00:2f0a HandleTimers.go +00:2f2e RestoreSRAM +00:2f87 InitializeSRAM +00:2fe5 SetProgress +00:2ff0 SetProgress.loop +00:2ff4 SetProgress.correct +00:301b SetProgress.wvr_u1 +00:3027 SetProgress.wvr_u2 +00:3035 SetProgress.wvr_u3 +00:3041 SetProgress.wvr_u4 +00:304f SetProgress.wvr_u5 +00:305b SetProgress.wvr_u6 +00:3069 SetProgress.wvr_u7 +00:3075 SetProgress.wvr_u8 +00:3083 SetProgress.wvr_u9 +00:308f SetProgress.wvr_u10 +00:3097 Main +00:30c0 Main.notgbc +00:30c6 Main.wvr_u1 +00:30f3 EventLoop +00:3109 EventLoop.eventloopjumps +00:3112 EventLoopPostHandler +00:3114 EventLoopPostHandler.wvb_u2 +00:3126 EventLoopPostHandler.vblankjumps +00:312f SwitchToTitle +00:3138 TitleEventLoopHandler +00:3142 TitleVBlankHandler +00:314c DrawOption6 +00:319c LoadTitleTiles +00:31ba LoadGameplayTiles +00:31d0 LoadGameplayTiles.gbc +00:31df LoadGameplayTiles.dmg +00:31ee sFramesToCS +00:322a UnsafeMemCopy +00:3233 SafeMemCopy.wvr_u1 +00:3233 SafeMemCopy +00:3242 UnsafeMemSet +00:324a SafeMemSet +00:324a SafeMemSet.wvr_u2 +00:3258 SwitchToGameplay +00:3261 SwitchToGameplayBig +00:326a GamePlayEventLoopHandler +00:3274 GamePlayBigEventLoopHandler +00:327e CopyOAMHandler +00:328a ClearOAM +00:32a0 IntrInit +00:32a4 InitializeLCDCInterrupt +00:32b9 BankingInit +00:32c8 OAMDMA +00:32d2 OAMDMAEnd 01:4008 sDMGTSpeedCurve 01:4203 sDMGTSpeedCurveEnd 01:4205 sDMGTSpeedCurveSpecialData -01:4211 sTGM1SpeedCurve -01:43cb sTGM1SpeedCurveEnd -01:43cd sTGM1SpeedCurveSpecialData -01:43d9 sCHILSpeedCurve -01:44f7 sCHILSpeedCurveEnd -01:44f9 sCHILSpeedCurveSpecialData -01:4505 sTGM3SpeedCurve -01:46e6 sTGM3SpeedCurveEnd -01:46e8 sTGM3SpeedCurveSpecialData -01:46f4 sDEATSpeedCurve -01:4776 sDEATSpeedCurveEnd -01:4778 sDEATSpeedCurveSpecialData -01:4784 sSHIRSpeedCurve -01:47df sSHIRSpeedCurveEnd -01:47e1 sSHIRSpeedCurveSpecialData -01:47ed sMYCOSpeedCurve -01:4932 sMYCOSpeedCurveEnd -01:4934 sMYCOSpeedCurveSpecialData -01:4940 sSharedTiles -01:4c40 sTitleTiles -01:4c40 sSharedTilesEnd -01:5940 sTitleTilesEnd -01:5940 sGameplayTilesM -01:6640 sGameplayTilesMEnd -01:6640 sGameplayTilesC -01:7340 sGameplayTilesCEnd +01:4212 sTGM1SpeedCurve +01:43d9 sTGM1SpeedCurveEnd +01:43db sTGM1SpeedCurveSpecialData +01:43e8 sCHILSpeedCurve +01:4506 sCHILSpeedCurveEnd +01:4508 sCHILSpeedCurveSpecialData +01:4515 sTGM3SpeedCurve +01:46f6 sTGM3SpeedCurveEnd +01:46f8 sTGM3SpeedCurveSpecialData +01:4705 sDEATSpeedCurve +01:4787 sDEATSpeedCurveEnd +01:4789 sDEATSpeedCurveSpecialData +01:4796 sSHIRSpeedCurve +01:47f1 sSHIRSpeedCurveEnd +01:47f3 sSHIRSpeedCurveSpecialData +01:4800 sMYCOSpeedCurve +01:4945 sMYCOSpeedCurveEnd +01:4947 sMYCOSpeedCurveSpecialData +01:4954 sSharedTiles +01:4c54 sTitleTiles +01:4c54 sSharedTilesEnd +01:5954 sTitleTilesEnd +01:5954 sGameplayTilesM +01:6654 sGameplayTilesMEnd +01:6654 sGameplayTilesC +01:7354 sGameplayTilesCEnd 02:4008 sSFXPieceI 02:4325 sSFXPieceZ 02:4325 sSFXPieceIEnd @@ -501,754 +501,756 @@ 05:403e FieldClear 05:4049 ToBackupField 05:4055 FromBackupField -05:4061 ToShadowField -05:4069 ToShadowField.outer -05:406b ToShadowField.inner -05:4079 FromShadowField -05:4081 FromShadowField.outer -05:4083 FromShadowField.inner -05:4091 SetPieceData -05:40b3 SetPieceDataOffset -05:40bc XYToSFieldPtr -05:40c4 XYToSFieldPtr.a -05:40ca XYToSFieldPtr.b -05:40cf XYToFieldPtr -05:40d7 XYToFieldPtr.a -05:40dd XYToFieldPtr.b -05:40e2 GetPieceData -05:40ef GetPieceDataFast -05:40fc CanPieceFit -05:4107 CanPieceFit.skipr1a -05:4112 CanPieceFit.skipr1b -05:411d CanPieceFit.skipr1c -05:4128 CanPieceFit.r1end -05:413e CanPieceFit.skipr2a -05:4149 CanPieceFit.skipr2b -05:4154 CanPieceFit.skipr2c -05:415f CanPieceFit.r2end -05:4175 CanPieceFit.skipr3a -05:4180 CanPieceFit.skipr3b -05:418b CanPieceFit.skipr3c -05:4195 CanPieceFit.r3end -05:41ab CanPieceFit.skipr4a -05:41b6 CanPieceFit.skipr4b -05:41c1 CanPieceFit.skipr4c -05:41cc CanPieceFit.r4end -05:41cf CanPieceFitFast -05:41dc CanPieceFitFast.skip1 -05:41e9 CanPieceFitFast.skip2 -05:41f6 CanPieceFitFast.skip3 -05:4203 CanPieceFitFast.skip4 -05:4206 ForceSpawnPiece -05:4222 TrySpawnPiece -05:426a TrySpawnPiece.try0 -05:4287 TrySpawnPiece.try1 -05:42a7 TrySpawnPiece.try3 -05:42c7 TrySpawnPiece.try2 -05:42de DrawPiece -05:42e5 DrawPiece.skipr1a -05:42eb DrawPiece.skipr1b -05:42f1 DrawPiece.skipr1c -05:42f7 DrawPiece.r1end -05:4305 DrawPiece.skipr2a -05:430b DrawPiece.skipr2b -05:4311 DrawPiece.skipr2c -05:4317 DrawPiece.r2end -05:4325 DrawPiece.skipr3a -05:432b DrawPiece.skipr3b -05:4331 DrawPiece.skipr3c -05:4337 DrawPiece.r3end -05:4345 DrawPiece.skipr4a -05:434b DrawPiece.skipr4b -05:4351 DrawPiece.skipr4c -05:4357 FindMaxG -05:4364 FindMaxG.try -05:437d FindMaxG.found -05:4384 FieldProcess -05:4387 FieldProcess.leftslam -05:439e FieldProcess.rightslam -05:43b3 FieldProcess.wipe -05:43be FieldProcess.firstframe -05:43cb FieldProcess.handleselect -05:43d6 FieldProcess.wantrotccw -05:43dd FieldProcess.lda1 -05:43e1 FieldProcess.ldb1 -05:43e3 FieldProcess.cp1 -05:43f0 FieldProcess.wantrotcw -05:43f7 FieldProcess.ldb2 -05:43fb FieldProcess.lda2 -05:43fd FieldProcess.cp2 -05:4409 FieldProcess.tryrot -05:4440 FieldProcess.maybekick -05:4477 FieldProcess.tljexceptions -05:4486 FieldProcess.trykickright -05:44c3 FieldProcess.trykickleft -05:4504 FieldProcess.maybetgm3rot -05:450c FieldProcess.checkt -05:4512 FieldProcess.tkickup -05:454f FieldProcess.tkickupalreadysetforce -05:455a FieldProcess.checki -05:4561 FieldProcess.ikicks -05:456f FieldProcess.tryiup1 -05:45ab FieldProcess.ikickup1alreadysetforce -05:45b6 FieldProcess.tryiup2 -05:45f4 FieldProcess.ikickup2alreadysetforce -05:45ff FieldProcess.tryiright2 -05:463b FieldProcess.norot -05:463f FieldProcess.wantleft -05:4650 FieldProcess.checkdasleft -05:4657 FieldProcess.doleft -05:465e FieldProcess.wantright -05:4669 FieldProcess.checkdasright -05:4670 FieldProcess.doright -05:4675 FieldProcess.trymove -05:4694 FieldProcess.nomove -05:46b7 FieldProcess.slamleft -05:46bd FieldProcess.slamright -05:46c1 FieldProcess.noeffect -05:46c5 FieldProcess.skipmovement -05:46c5 FieldProcess.donemanipulating -05:46e7 FieldProcess.sonicdrop -05:46f2 FieldProcess.sonicneutrallockskip -05:46fc FieldProcess.harddrop -05:470b FieldProcess.donedeterminingharddropdistance -05:471f FieldProcess.postdrop -05:4739 FieldProcess.checkregulargravity -05:4747 FieldProcess.alwaysgravitysentinel -05:474b FieldProcess.grav -05:4753 FieldProcess.bigg -05:475d FieldProcess.smallg -05:4765 FieldProcess.nograv -05:4765 FieldProcess.postgrav -05:4774 FieldProcess.noreset -05:478a FieldProcess.grounded -05:479c FieldProcess.playfirmdropsound -05:47a1 FieldProcess.postcheckforfirmdropsound -05:47b4 FieldProcess.downlock20gexceptioncheck -05:47c2 FieldProcess.neutralcheck -05:47e7 FieldProcess.forcelock -05:47ec FieldProcess.dontforcelock -05:47f1 FieldProcess.checklockdelay -05:47f7 FieldProcess.checkfortgm3lockexception -05:4800 FieldProcess.dolock -05:4807 FieldProcess.notgrounded -05:480a FieldProcess.draw -05:4823 FieldProcess.ghost -05:483e FieldProcess.postghost -05:485e FieldProcess.nobone -05:488d FieldProcess.notlocked -05:4890 FieldProcess.drawpiece -05:48a7 GetTileShade -05:48b7 GetTileShade.max30 -05:48d7 GetTileShade.max20 -05:48f6 GetTileShade.max10 -05:4915 GetTileShade.max0 -05:4917 GetTileShade.s0 -05:491f GetTileShade.s1 -05:4927 GetTileShade.s2 -05:492f GetTileShade.s3 -05:4937 GetTileShade.s4 -05:493f GetTileShade.s5 -05:4947 GetTileShade.s6 -05:494f FieldDelay -05:4952 FieldDelay.incl -05:495b FieldDelay.incr -05:4964 FieldDelay.noinc -05:497c FieldDelay.determine -05:4990 FieldDelay.noskip -05:49b7 FieldDelay.skip -05:49c3 FieldDelay.prelineclear -05:49d6 FieldDelay.bravodecloop -05:49dd FieldDelay.applylines -05:4a01 FieldDelay.premultiplier -05:4a04 FieldDelay.bravo -05:4a15 FieldDelay.lineclears -05:4a1a FieldDelay.lineclearloop -05:4a22 FieldDelay.combo -05:4a27 FieldDelay.comboloop -05:4a2f FieldDelay.forcemax -05:4a33 FieldDelay.applyscore -05:4a47 FieldDelay.lineclear -05:4a5b FieldDelay.preare -05:4a70 FieldDelay.are -05:4a8a FieldDelay.generatenextpiece -05:4a97 FieldDelay.doit -05:4aa1 AppendClearedLine -05:4ab6 FindClearedLines -05:4ae2 FindClearedLines.next_u1 -05:4aff FindClearedLines.next_u2 -05:4b1c FindClearedLines.next_u3 -05:4b39 FindClearedLines.next_u4 -05:4b56 FindClearedLines.next_u5 -05:4b73 FindClearedLines.next_u6 -05:4b90 FindClearedLines.next_u7 -05:4bad FindClearedLines.next_u8 -05:4bca FindClearedLines.next_u9 -05:4be7 FindClearedLines.next_u10 -05:4c04 FindClearedLines.next_u11 -05:4c21 FindClearedLines.next_u12 -05:4c3e FindClearedLines.next_u13 -05:4c5b FindClearedLines.next_u14 -05:4c78 FindClearedLines.next_u15 -05:4c95 FindClearedLines.next_u16 -05:4cb2 FindClearedLines.next_u17 -05:4ccf FindClearedLines.next_u18 -05:4cec FindClearedLines.next_u19 -05:4d09 FindClearedLines.next_u20 -05:4d26 FindClearedLines.next_u21 -05:4d43 FindClearedLines.next_u22 -05:4d60 FindClearedLines.next_u23 -05:4d7d FindClearedLines.next_u24 -05:4d7e MarkClear -05:4d86 MarkClear.markclear1loop -05:4d9f MarkClear.markclear2loop -05:4db8 MarkClear.markclear3loop -05:4dd1 MarkClear.markclear4loop -05:4de2 ClearLines -05:4df9 ClearLines.clear_u25 -05:4e1f ClearLines.r_u25 -05:4e33 ClearLines.clear_u26 -05:4e59 ClearLines.r_u26 -05:4e6d ClearLines.clear_u27 -05:4e93 ClearLines.r_u27 -05:4ea7 ClearLines.clear_u28 -05:4ecd ClearLines.r_u28 -05:4ee1 ClearLines.clear_u29 -05:4f07 ClearLines.r_u29 -05:4f1b ClearLines.clear_u30 -05:4f41 ClearLines.r_u30 -05:4f55 ClearLines.clear_u31 -05:4f7b ClearLines.r_u31 -05:4f8f ClearLines.clear_u32 -05:4fb5 ClearLines.r_u32 -05:4fc9 ClearLines.clear_u33 -05:4fef ClearLines.r_u33 -05:5003 ClearLines.clear_u34 -05:5029 ClearLines.r_u34 -05:503d ClearLines.clear_u35 -05:5063 ClearLines.r_u35 -05:5077 ClearLines.clear_u36 -05:509d ClearLines.r_u36 -05:50b1 ClearLines.clear_u37 -05:50d7 ClearLines.r_u37 -05:50eb ClearLines.clear_u38 -05:5111 ClearLines.r_u38 -05:5125 ClearLines.clear_u39 -05:514b ClearLines.r_u39 -05:515f ClearLines.clear_u40 -05:5185 ClearLines.r_u40 -05:5199 ClearLines.clear_u41 -05:51bf ClearLines.r_u41 -05:51d3 ClearLines.clear_u42 -05:51f9 ClearLines.r_u42 -05:520d ClearLines.clear_u43 -05:5233 ClearLines.r_u43 -05:5247 ClearLines.clear_u44 -05:526d ClearLines.r_u44 -05:5281 ClearLines.clear_u45 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GamePlayEventLoopHandlerB.checkIRSA -05:549e GamePlayEventLoopHandlerB.ldb1 -05:54aa GamePlayEventLoopHandlerB.lda1 -05:54b4 GamePlayEventLoopHandlerB.cp1 -05:54c2 GamePlayEventLoopHandlerB.checkIRSB -05:54c9 GamePlayEventLoopHandlerB.lda2 -05:54d5 GamePlayEventLoopHandlerB.ldb2 -05:54df GamePlayEventLoopHandlerB.cp2 -05:54ed GamePlayEventLoopHandlerB.postjingle -05:54f1 GamePlayEventLoopHandlerB.spawnPieceMode -05:54ff GamePlayEventLoopHandlerB.canspawn -05:5512 GamePlayEventLoopHandlerB.pieceInMotionMode -05:5526 GamePlayEventLoopHandlerB.nopauserequested -05:5547 GamePlayEventLoopHandlerB.nohold -05:5555 GamePlayEventLoopHandlerB.delayMode -05:5569 GamePlayEventLoopHandlerB.nodelaypauserequested -05:5581 GamePlayEventLoopHandlerB.next -05:5588 GamePlayEventLoopHandlerB.goroll -05:5597 GamePlayEventLoopHandlerB.preGameOverMode -05:55b0 GamePlayEventLoopHandlerB.gm -05:55c6 GamePlayEventLoopHandlerB.condescend -05:55dc GamePlayEventLoopHandlerB.regular -05:55ec GamePlayEventLoopHandlerB.notempty1_u4 -05:55ef GamePlayEventLoopHandlerB.skip1_u4 -05:55f9 GamePlayEventLoopHandlerB.notempty1_u5 -05:55fc GamePlayEventLoopHandlerB.skip1_u5 -05:5606 GamePlayEventLoopHandlerB.notempty1_u6 -05:5609 GamePlayEventLoopHandlerB.skip1_u6 -05:5613 GamePlayEventLoopHandlerB.notempty1_u7 -05:5616 GamePlayEventLoopHandlerB.skip1_u7 -05:5620 GamePlayEventLoopHandlerB.notempty1_u8 -05:5623 GamePlayEventLoopHandlerB.skip1_u8 -05:562d GamePlayEventLoopHandlerB.notempty1_u9 -05:5630 GamePlayEventLoopHandlerB.skip1_u9 -05:563a GamePlayEventLoopHandlerB.notempty1_u10 -05:563d GamePlayEventLoopHandlerB.skip1_u10 -05:5647 GamePlayEventLoopHandlerB.notempty1_u11 -05:564a GamePlayEventLoopHandlerB.skip1_u11 -05:5654 GamePlayEventLoopHandlerB.notempty1_u12 -05:5657 GamePlayEventLoopHandlerB.skip1_u12 -05:5661 GamePlayEventLoopHandlerB.notempty1_u13 -05:5664 GamePlayEventLoopHandlerB.skip1_u13 -05:566e GamePlayEventLoopHandlerB.notempty1_u14 -05:5671 GamePlayEventLoopHandlerB.skip1_u14 -05:567b GamePlayEventLoopHandlerB.notempty1_u15 -05:567e GamePlayEventLoopHandlerB.skip1_u15 -05:5688 GamePlayEventLoopHandlerB.notempty1_u16 -05:568b GamePlayEventLoopHandlerB.skip1_u16 -05:5695 GamePlayEventLoopHandlerB.notempty1_u17 -05:5698 GamePlayEventLoopHandlerB.skip1_u17 -05:56a2 GamePlayEventLoopHandlerB.notempty1_u18 -05:56a5 GamePlayEventLoopHandlerB.skip1_u18 -05:56af GamePlayEventLoopHandlerB.notempty1_u19 -05:56b2 GamePlayEventLoopHandlerB.skip1_u19 -05:56bc GamePlayEventLoopHandlerB.notempty1_u20 -05:56bf GamePlayEventLoopHandlerB.skip1_u20 -05:56c9 GamePlayEventLoopHandlerB.notempty1_u21 -05:56cc GamePlayEventLoopHandlerB.skip1_u21 -05:56d6 GamePlayEventLoopHandlerB.notempty1_u22 -05:56d9 GamePlayEventLoopHandlerB.skip1_u22 -05:56e3 GamePlayEventLoopHandlerB.notempty1_u23 -05:56e6 GamePlayEventLoopHandlerB.skip1_u23 -05:56f0 GamePlayEventLoopHandlerB.notempty1_u24 -05:56f3 GamePlayEventLoopHandlerB.skip1_u24 -05:56fd GamePlayEventLoopHandlerB.notempty1_u25 -05:5700 GamePlayEventLoopHandlerB.skip1_u25 -05:570a GamePlayEventLoopHandlerB.notempty1_u26 -05:570d GamePlayEventLoopHandlerB.skip1_u26 -05:5717 GamePlayEventLoopHandlerB.notempty1_u27 -05:571a GamePlayEventLoopHandlerB.skip1_u27 -05:5724 GamePlayEventLoopHandlerB.notempty1_u28 -05:5727 GamePlayEventLoopHandlerB.skip1_u28 -05:5731 GamePlayEventLoopHandlerB.notempty1_u29 -05:5734 GamePlayEventLoopHandlerB.skip1_u29 -05:573e GamePlayEventLoopHandlerB.notempty1_u30 -05:5741 GamePlayEventLoopHandlerB.skip1_u30 -05:574b GamePlayEventLoopHandlerB.notempty1_u31 -05:574e GamePlayEventLoopHandlerB.skip1_u31 -05:5758 GamePlayEventLoopHandlerB.notempty1_u32 -05:575b GamePlayEventLoopHandlerB.skip1_u32 -05:5765 GamePlayEventLoopHandlerB.notempty1_u33 -05:5768 GamePlayEventLoopHandlerB.skip1_u33 -05:5772 GamePlayEventLoopHandlerB.notempty1_u34 -05:5775 GamePlayEventLoopHandlerB.skip1_u34 -05:577f GamePlayEventLoopHandlerB.notempty1_u35 -05:5782 GamePlayEventLoopHandlerB.skip1_u35 -05:578c GamePlayEventLoopHandlerB.notempty1_u36 -05:578f GamePlayEventLoopHandlerB.skip1_u36 -05:5799 GamePlayEventLoopHandlerB.notempty1_u37 -05:579c GamePlayEventLoopHandlerB.skip1_u37 -05:57a6 GamePlayEventLoopHandlerB.notempty1_u38 -05:57a9 GamePlayEventLoopHandlerB.skip1_u38 -05:57b3 GamePlayEventLoopHandlerB.notempty1_u39 -05:57b6 GamePlayEventLoopHandlerB.skip1_u39 -05:57c0 GamePlayEventLoopHandlerB.notempty1_u40 -05:57c3 GamePlayEventLoopHandlerB.skip1_u40 -05:57cd GamePlayEventLoopHandlerB.notempty1_u41 -05:57d0 GamePlayEventLoopHandlerB.skip1_u41 -05:57da GamePlayEventLoopHandlerB.notempty1_u42 -05:57dd GamePlayEventLoopHandlerB.skip1_u42 -05:57e7 GamePlayEventLoopHandlerB.notempty1_u43 -05:57ea GamePlayEventLoopHandlerB.skip1_u43 -05:57f4 GamePlayEventLoopHandlerB.notempty1_u44 -05:57f7 GamePlayEventLoopHandlerB.skip1_u44 -05:5801 GamePlayEventLoopHandlerB.notempty1_u45 -05:5804 GamePlayEventLoopHandlerB.skip1_u45 -05:580e GamePlayEventLoopHandlerB.notempty1_u46 -05:5811 GamePlayEventLoopHandlerB.skip1_u46 -05:581b GamePlayEventLoopHandlerB.notempty1_u47 -05:581e GamePlayEventLoopHandlerB.skip1_u47 -05:5828 GamePlayEventLoopHandlerB.notempty1_u48 -05:582b GamePlayEventLoopHandlerB.skip1_u48 -05:5835 GamePlayEventLoopHandlerB.notempty1_u49 -05:5838 GamePlayEventLoopHandlerB.skip1_u49 -05:5842 GamePlayEventLoopHandlerB.notempty1_u50 -05:5845 GamePlayEventLoopHandlerB.skip1_u50 -05:584f GamePlayEventLoopHandlerB.notempty1_u51 -05:5852 GamePlayEventLoopHandlerB.skip1_u51 -05:585c GamePlayEventLoopHandlerB.notempty1_u52 -05:585f GamePlayEventLoopHandlerB.skip1_u52 -05:5869 GamePlayEventLoopHandlerB.notempty1_u53 -05:586c GamePlayEventLoopHandlerB.skip1_u53 -05:5876 GamePlayEventLoopHandlerB.notempty1_u54 -05:5879 GamePlayEventLoopHandlerB.skip1_u54 -05:5883 GamePlayEventLoopHandlerB.notempty1_u55 -05:5886 GamePlayEventLoopHandlerB.skip1_u55 -05:5890 GamePlayEventLoopHandlerB.notempty1_u56 -05:5893 GamePlayEventLoopHandlerB.skip1_u56 -05:589d GamePlayEventLoopHandlerB.notempty1_u57 -05:58a0 GamePlayEventLoopHandlerB.skip1_u57 -05:58aa GamePlayEventLoopHandlerB.notempty1_u58 -05:58ad GamePlayEventLoopHandlerB.skip1_u58 -05:58b7 GamePlayEventLoopHandlerB.notempty1_u59 -05:58ba GamePlayEventLoopHandlerB.skip1_u59 -05:58c4 GamePlayEventLoopHandlerB.notempty1_u60 -05:58c7 GamePlayEventLoopHandlerB.skip1_u60 -05:58d1 GamePlayEventLoopHandlerB.notempty1_u61 -05:58d4 GamePlayEventLoopHandlerB.skip1_u61 -05:58de GamePlayEventLoopHandlerB.notempty1_u62 -05:58e1 GamePlayEventLoopHandlerB.skip1_u62 -05:58eb GamePlayEventLoopHandlerB.notempty1_u63 -05:58ee GamePlayEventLoopHandlerB.skip1_u63 -05:58f8 GamePlayEventLoopHandlerB.notempty1_u64 -05:58fb GamePlayEventLoopHandlerB.skip1_u64 -05:5905 GamePlayEventLoopHandlerB.notempty1_u65 -05:5908 GamePlayEventLoopHandlerB.skip1_u65 -05:5912 GamePlayEventLoopHandlerB.notempty1_u66 -05:5915 GamePlayEventLoopHandlerB.skip1_u66 -05:591f GamePlayEventLoopHandlerB.notempty1_u67 -05:5922 GamePlayEventLoopHandlerB.skip1_u67 -05:592c GamePlayEventLoopHandlerB.notempty1_u68 -05:592f GamePlayEventLoopHandlerB.skip1_u68 -05:5939 GamePlayEventLoopHandlerB.notempty1_u69 -05:593c GamePlayEventLoopHandlerB.skip1_u69 -05:5946 GamePlayEventLoopHandlerB.notempty1_u70 -05:5949 GamePlayEventLoopHandlerB.skip1_u70 -05:5953 GamePlayEventLoopHandlerB.notempty1_u71 -05:5956 GamePlayEventLoopHandlerB.skip1_u71 -05:5960 GamePlayEventLoopHandlerB.notempty1_u72 -05:5963 GamePlayEventLoopHandlerB.skip1_u72 -05:596d GamePlayEventLoopHandlerB.notempty1_u73 -05:5970 GamePlayEventLoopHandlerB.skip1_u73 -05:597a GamePlayEventLoopHandlerB.notempty2_u74 -05:597d GamePlayEventLoopHandlerB.skip2_u74 -05:5987 GamePlayEventLoopHandlerB.notempty2_u75 -05:598a GamePlayEventLoopHandlerB.skip2_u75 -05:5994 GamePlayEventLoopHandlerB.notempty2_u76 -05:5997 GamePlayEventLoopHandlerB.skip2_u76 -05:59a1 GamePlayEventLoopHandlerB.notempty2_u77 -05:59a4 GamePlayEventLoopHandlerB.skip2_u77 -05:59ae GamePlayEventLoopHandlerB.notempty2_u78 -05:59b1 GamePlayEventLoopHandlerB.skip2_u78 -05:59bb GamePlayEventLoopHandlerB.notempty2_u79 -05:59be GamePlayEventLoopHandlerB.skip2_u79 -05:59c8 GamePlayEventLoopHandlerB.notempty2_u80 -05:59cb GamePlayEventLoopHandlerB.skip2_u80 -05:59d5 GamePlayEventLoopHandlerB.notempty2_u81 -05:59d8 GamePlayEventLoopHandlerB.skip2_u81 -05:59e2 GamePlayEventLoopHandlerB.notempty2_u82 -05:59e5 GamePlayEventLoopHandlerB.skip2_u82 -05:59ef GamePlayEventLoopHandlerB.notempty2_u83 -05:59f2 GamePlayEventLoopHandlerB.skip2_u83 -05:59fc GamePlayEventLoopHandlerB.notempty3_u84 -05:59ff GamePlayEventLoopHandlerB.skip3_u84 -05:5a09 GamePlayEventLoopHandlerB.notempty3_u85 -05:5a0c GamePlayEventLoopHandlerB.skip3_u85 -05:5a16 GamePlayEventLoopHandlerB.notempty3_u86 -05:5a19 GamePlayEventLoopHandlerB.skip3_u86 -05:5a23 GamePlayEventLoopHandlerB.notempty3_u87 -05:5a26 GamePlayEventLoopHandlerB.skip3_u87 -05:5a30 GamePlayEventLoopHandlerB.notempty3_u88 -05:5a33 GamePlayEventLoopHandlerB.skip3_u88 -05:5a3d GamePlayEventLoopHandlerB.notempty3_u89 -05:5a40 GamePlayEventLoopHandlerB.skip3_u89 -05:5a4a GamePlayEventLoopHandlerB.notempty3_u90 -05:5a4d GamePlayEventLoopHandlerB.skip3_u90 -05:5a57 GamePlayEventLoopHandlerB.notempty3_u91 -05:5a5a GamePlayEventLoopHandlerB.skip3_u91 -05:5a64 GamePlayEventLoopHandlerB.notempty3_u92 -05:5a67 GamePlayEventLoopHandlerB.skip3_u92 -05:5a71 GamePlayEventLoopHandlerB.notempty3_u93 -05:5a74 GamePlayEventLoopHandlerB.skip3_u93 -05:5a7e GamePlayEventLoopHandlerB.notempty4_u94 -05:5a81 GamePlayEventLoopHandlerB.skip4_u94 -05:5a8b GamePlayEventLoopHandlerB.notempty4_u95 -05:5a8e GamePlayEventLoopHandlerB.skip4_u95 -05:5a98 GamePlayEventLoopHandlerB.notempty4_u96 -05:5a9b GamePlayEventLoopHandlerB.skip4_u96 -05:5aa5 GamePlayEventLoopHandlerB.notempty4_u97 -05:5aa8 GamePlayEventLoopHandlerB.skip4_u97 -05:5ab2 GamePlayEventLoopHandlerB.notempty4_u98 -05:5ab5 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GamePlayBigEventLoopHandlerB.drawStaticInfo +06:64f3 BigDoHold +06:64f7 BigDoHold.checkIRSA +06:64fe BigDoHold.ldb3 +06:650a BigDoHold.lda3 +06:6514 BigDoHold.cp3 +06:6522 BigDoHold.checkIRSB +06:6529 BigDoHold.lda4 +06:6535 BigDoHold.ldb4 +06:653f BigDoHold.cp4 +06:654d BigDoHold.noRotation +06:6558 BigDoHold.doHoldOperation +06:6563 sBigLeftDasSlam +06:6569 sBigRightDasSlam +06:656f sBigLeady +06:6579 sBigGo +06:6583 sBigPause +06:65ab sBigKill +06:664b sBigYouAreGM +06:66af sBigFinalChallenge +06:6777 sBigPieceXOffsets +06:6793 sBigPieceYOffsets +06:67af sBigPieceFastRotationStates +06:681f sBigPieceRotationStates +06:688f sBigGameplayTileMap +06:6b2f sBigGameplayTileMapEnd 00:a000 rCheck 00:a006 rSwapABState 00:a007 rRNGModeState @@ -2081,58 +2083,60 @@ 00:cd94 wKillScreenActivationLevelBCD 00:cd96 wLastLockLevel 00:cd98 wStaffRollDuration -00:cd9a wBonesActive -00:cd9b wInvisActive -00:cd9c wKillScreenActive -00:cd9d wLockLevel -00:cd9e wShouldGoStaffRoll -00:cd9f wNoMoreLocks -00:cda0 wDecayRate -00:cda1 wGradePoints -00:cda2 wInternalGrade -00:cda3 wDisplayedGrade -00:cda4 wEffectTimer -00:cda5 wRankingDisqualified -00:cda6 wDecayCounter -00:cda7 wGradeGauge -00:cda8 wSMult -00:cda9 wDMult -00:cdaa wTMult -00:cdab wSRate -00:cdac wDRate -00:cdad wTRate -00:cdae wQRate -00:cdaf wProgress0B1 -00:cdb0 wProgress0B2 -00:cdb1 wProgress1B1 -00:cdb2 wProgress1B2 -00:cdb3 wProgress2B1 -00:cdb4 wProgress2B2 -00:cdb5 wProgress3B1 -00:cdb6 wProgress3B2 -00:cdb7 wProgress4B1 -00:cdb8 wProgress4B2 -00:cdb9 wSwapABState -00:cdba wRNGModeState -00:cdbb wRotModeState -00:cdbc wDropModeState -00:cdbd wSpeedCurveState -00:cdbe wAlways20GState -00:cdbf wInitialA -00:cdc0 wInitialB -00:cdc1 wInitialC -00:cdc2 wMinutes -00:cdc3 wSeconds -00:cdc4 wFrames -00:cdc5 wCountDown -00:cdc7 wCountDownZero -00:cdc8 wBankBackup -00:cdcc wOuterReps -00:cdcd wInnerReps -00:cdce wTitlePal -00:cdcf wRollLine -00:cdd0 wInStaffRoll -00:cdd1 wSelected +00:cd9a wBigStaffRoll +00:cd9b wBonesActive +00:cd9c wInvisActive +00:cd9d wKillScreenActive +00:cd9e wLockLevel +00:cd9f wShouldGoStaffRoll +00:cda0 wNoMoreLocks +00:cda1 wDecayRate +00:cda2 wGradePoints +00:cda3 wInternalGrade +00:cda4 wDisplayedGrade +00:cda5 wEffectTimer +00:cda6 wRankingDisqualified +00:cda7 wDecayCounter +00:cda8 wGradeGauge +00:cda9 wSMult +00:cdaa wDMult +00:cdab wTMult +00:cdac wSRate +00:cdad wDRate +00:cdae wTRate +00:cdaf wQRate +00:cdb0 wProgress0B1 +00:cdb1 wProgress0B2 +00:cdb2 wProgress1B1 +00:cdb3 wProgress1B2 +00:cdb4 wProgress2B1 +00:cdb5 wProgress2B2 +00:cdb6 wProgress3B1 +00:cdb7 wProgress3B2 +00:cdb8 wProgress4B1 +00:cdb9 wProgress4B2 +00:cdba wSwapABState +00:cdbb wRNGModeState +00:cdbc wRotModeState +00:cdbd wDropModeState +00:cdbe wSpeedCurveState +00:cdbf wAlways20GState +00:cdc0 wInitialA +00:cdc1 wInitialB +00:cdc2 wInitialC +00:cdc3 wMinutes +00:cdc4 wSeconds +00:cdc5 wFrames +00:cdc6 wCountDown +00:cdc8 wCountDownZero +00:cdc9 wBankBackup +00:cdcd wOuterReps +00:cdce wInnerReps +00:cdcf wTitlePal +00:cdd0 wRollLine +00:cdd1 wInStaffRoll +00:cdd2 wBigModeTransfered +00:cdd3 wSelected 00:ff80 hPieceDataBase 00:ff82 hPieceDataBaseFast 00:ff84 hPieceDataOffset diff --git a/src/field.asm b/src/field.asm index 44bbf1c..59aedef 100644 --- a/src/field.asm +++ b/src/field.asm @@ -237,6 +237,26 @@ FromBackupField:: ld bc, 10*24 jp UnsafeMemCopy +GoBig:: + ld hl, wWideBlittedField + ld bc, 10*22 + ld d, TILE_BLANK + call UnsafeMemSet + ld hl, wField + ld bc, 10*24 + ld d, 0 + call UnsafeMemSet + DEF row = 0 + REPT 14 + ld hl, wField + (row*10) + ld bc, 5 + ld d, TILE_FIELD_EMPTY + call UnsafeMemSet + DEF row += 1 + ENDR + ld a, STATE_GAMEPLAY_BIG + ldh [hGameState], a + ret ; Copies the field to the shadow field. ; This shadow field is used to calculate whether or not the piece can fit. diff --git a/src/level.asm b/src/level.asm index d8dc007..cbacbbb 100644 --- a/src/level.asm +++ b/src/level.asm @@ -46,6 +46,7 @@ wKillScreenActivationLevel: ds 2 wKillScreenActivationLevelBCD: ds 2 wLastLockLevel: ds 2 wStaffRollDuration:: ds 2 +wBigStaffRoll:: ds 1 wBonesActive:: ds 1 wInvisActive:: ds 1 wKillScreenActive:: ds 1 @@ -202,8 +203,10 @@ SpecialLevelInit: ld [wLastLockLevel+1], a ld a, [hl+] ld [wStaffRollDuration], a - ld a, [hl] + ld a, [hl+] ld [wStaffRollDuration+1], a + ld a, [hl] + ld [wBigStaffRoll], a ret diff --git a/src/res/other_data.inc b/src/res/other_data.inc index 1b53f8a..9a1c8d0 100644 --- a/src/res/other_data.inc +++ b/src/res/other_data.inc @@ -198,6 +198,7 @@ sDMGTSpeedCurveSpecialData:: dw $9999 ; Same but in BCD. dw 9998 ; If the last level lock isn't at x99, where is it? dw 3600 ; How long does the staff roll last after the kill screen, in frames. + db $FF ; Big mode in staff roll? sTGM1SpeedCurve:: @@ -337,6 +338,10 @@ sTGM1SpeedCurve:: db 20, $00 db 30, 30, 16, 30, 41 + dw $0995, 995, $0999 + db 20, $00 + db 30, 30, 16, 30, 41 + sTGM1SpeedCurveEnd:: dw $FFFF @@ -347,6 +352,7 @@ sTGM1SpeedCurveSpecialData:: dw $0999 ; Same but in BCD. dw 998 ; If the last level lock isn't at x99, where is it? dw 3600 ; How long does the staff roll last after the kill screen, in frames. + db $FF ; Big mode in staff roll? sCHILSpeedCurve:: @@ -448,6 +454,7 @@ sCHILSpeedCurveSpecialData:: dw $9999 ; Same but in BCD. dw 9998 ; If the last level lock isn't at x99, where is it? dw $FFFF ; How long does the staff roll last after the kill screen, in frames. + db $00 ; Big mode in staff roll? sTGM3SpeedCurve:: @@ -607,8 +614,9 @@ sTGM3SpeedCurveSpecialData:: dw 1299 ; When do blocks turn invisible? dw 1299 ; When is the hard kill screen? dw $1299 ; Same but in BCD. - dw 1298 ; If the last level lock isn't at x99, where is it? + dw 1298 ; If the last level lock isn't at x99, where is it? dw 3600 ; How long does the staff roll last after the kill screen, in frames. + db $00 ; Big mode in staff roll? sDEATSpeedCurve:: dw $0000, 0, $0100 @@ -661,6 +669,7 @@ sDEATSpeedCurveSpecialData:: dw $0999 ; Same but in BCD. dw 998 ; If the last level lock isn't at x99, where is it? dw 3600 ; How long does the staff roll last after the kill screen, in frames. + db $00 ; Big mode in staff roll? sSHIRSpeedCurve:: @@ -697,11 +706,12 @@ sSHIRSpeedCurveEnd:: sSHIRSpeedCurveSpecialData:: dw 900 ; When do we get bones? - dw 1300 ; When do blocks turn invisible? + dw $FFFF ; When do blocks turn invisible? dw 1300 ; When is the hard kill screen? dw $1300 ; Same but in BCD. dw $FFFF ; If the last level lock isn't at x99, where is it? dw 3600 ; How long does the staff roll last after the kill screen, in frames. + db $FF ; Big mode in staff roll? sMYCOSpeedCurve:: @@ -815,6 +825,7 @@ sMYCOSpeedCurveSpecialData:: dw $0300 ; Same but in BCD. dw $FFFF ; If the last level lock isn't at x99, where is it? dw $FFFF ; How long does the staff roll last after the kill screen, in frames. + db $00 ; Big mode in staff roll? sSharedTiles:: diff --git a/src/state_gameplay.asm b/src/state_gameplay.asm index d061ef7..a417175 100644 --- a/src/state_gameplay.asm +++ b/src/state_gameplay.asm @@ -40,6 +40,7 @@ hRequestedJingle: ds 1 SECTION "Gameplay Variables", WRAM0 wRollLine: ds 1 wInStaffRoll:: ds 1 +wBigModeTransfered: ds 1 SECTION "Gameplay Function Trampolines", ROM0 @@ -444,6 +445,10 @@ GamePlayEventLoopHandlerB:: .preGameOverMode + xor a, a + ldh [hAState], a + ldh [hBState], a + ; Is it just a regular game over? ld a, [wKillScreenActive] cp a, $FF @@ -668,6 +673,7 @@ GamePlayEventLoopHandlerB:: ld hl, wField+(20*10) ld bc, 40 call UnsafeMemCopy + jr .drawStaticInfo ; Prepare for staff roll. @@ -702,11 +708,16 @@ GamePlayEventLoopHandlerB:: .predone call FieldClear - call ToShadowField ld a, MODE_PREFETCHED_PIECE ldh [hMode], a ld a, $FF ld [wInStaffRoll], a + ld a, [wBigStaffRoll] + cp a, $FF + jr nz, .staysmall + call GoBig +.staysmall + call ToShadowField ldh a, [hNextPiece] ldh [hCurrentPiece], a call GetNextPiece @@ -715,7 +726,7 @@ GamePlayEventLoopHandlerB:: ld a, [hl+] ld c, a ld b, [hl] - call StartCountdown + jp StartCountdown ; Always draw the score, level, next piece, and held piece. @@ -1189,6 +1200,10 @@ GamePlayBigEventLoopHandlerB: .preGameOverMode + xor a, a + ldh [hAState], a + ldh [hBState], a + ; Is it just a regular game over? ld a, [wKillScreenActive] cp a, $FF @@ -1414,6 +1429,7 @@ GamePlayBigEventLoopHandlerB: ld hl, wWideBlittedField+(20*10) ld bc, 20 call UnsafeMemCopy + jp .drawStaticInfo ; Prepare for staff roll.