Finesse on the game over screen.
This commit is contained in:
parent
6953347770
commit
f7986f73b2
BIN
bin/DMGTRIS.GBC
BIN
bin/DMGTRIS.GBC
Binary file not shown.
191
bin/DMGTRIS.map
191
bin/DMGTRIS.map
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@ -1204,7 +1204,7 @@ ROMX bank #5:
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|||
$540f = ClearLines.r_u48
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$540f = ClearLines.fixgarbo
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$5412 = ClearLines.fixgarboloop
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||||
SECTION: $541c-$6318 ($0efd bytes) ["Gameplay Function Banked"]
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||||
SECTION: $541c-$6334 ($0f19 bytes) ["Gameplay Function Banked"]
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||||
$541c = SwitchToGameplayB
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$5422 = SwitchToGameplayB.wvr_u1
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$542b = SwitchToGameplayB.loadtilemap
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@ -1668,46 +1668,47 @@ ROMX bank #5:
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|||
$616c = GamePlayEventLoopHandlerB.notempty7_u213
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$616f = GamePlayEventLoopHandlerB.skip7_u213
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||||
$6173 = GamePlayEventLoopHandlerB.gameOverMode
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$619c = GamePlayEventLoopHandlerB.noretry
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||||
$61a9 = GamePlayEventLoopHandlerB.pauseMode
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||||
$61be = GamePlayEventLoopHandlerB.noqr
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||||
$61d3 = GamePlayEventLoopHandlerB.nounpause
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||||
$621d = GamePlayEventLoopHandlerB.preRollMode
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||||
$624c = GamePlayEventLoopHandlerB.predone
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||||
$6262 = GamePlayEventLoopHandlerB.staysmall
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||||
$6278 = GamePlayEventLoopHandlerB.drawStaticInfo
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$62a9 = DoHold
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$62ad = DoHold.checkIRSA
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$62b4 = DoHold.ldb3
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$62c0 = DoHold.lda3
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$62ca = DoHold.cp3
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$62d8 = DoHold.checkIRSB
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$62df = DoHold.lda4
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$62eb = DoHold.ldb4
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$62f5 = DoHold.cp4
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$6303 = DoHold.noRotation
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$630e = DoHold.doHoldOperation
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SECTION: $6319-$6bae ($0896 bytes) ["Gameplay Static Data"]
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$6319 = sLeftDasSlam
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$631f = sRightDasSlam
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$6325 = sLeady
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$632f = sGo
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$6339 = sPause
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$6361 = sKill
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$6401 = sYouAreGM
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$6465 = sFinalChallenge
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$652d = sPieceXOffsets
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$6549 = sPieceYOffsets
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$6565 = sPieceFastRotationStates
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$65d5 = sPieceRotationStates
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$6645 = sTGM3Bag
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$6668 = sTGM3Droughts
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$666f = sGameplayTileMap
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$690f = sGameplayUngradedTileMap
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$690f = sGameplayTileMapEnd
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$6baf = sGameplayUngradedTileMapEnd
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EMPTY: $6baf-$7fff ($1451 bytes)
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TOTAL EMPTY: $1451 bytes
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||||
$618f = GamePlayEventLoopHandlerB.checkretry
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$61b8 = GamePlayEventLoopHandlerB.noretry
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$61c5 = GamePlayEventLoopHandlerB.pauseMode
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$61da = GamePlayEventLoopHandlerB.noqr
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$61ef = GamePlayEventLoopHandlerB.nounpause
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$6239 = GamePlayEventLoopHandlerB.preRollMode
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$6268 = GamePlayEventLoopHandlerB.predone
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$627e = GamePlayEventLoopHandlerB.staysmall
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$6294 = GamePlayEventLoopHandlerB.drawStaticInfo
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$62c5 = DoHold
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$62c9 = DoHold.checkIRSA
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$62d0 = DoHold.ldb3
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$62dc = DoHold.lda3
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$62e6 = DoHold.cp3
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$62f4 = DoHold.checkIRSB
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$62fb = DoHold.lda4
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$6307 = DoHold.ldb4
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$6311 = DoHold.cp4
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$631f = DoHold.noRotation
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$632a = DoHold.doHoldOperation
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SECTION: $6335-$6bca ($0896 bytes) ["Gameplay Static Data"]
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$6335 = sLeftDasSlam
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$633b = sRightDasSlam
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$6341 = sLeady
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$634b = sGo
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$6355 = sPause
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$637d = sKill
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$641d = sYouAreGM
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$6481 = sFinalChallenge
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$6549 = sPieceXOffsets
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$6565 = sPieceYOffsets
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$6581 = sPieceFastRotationStates
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$65f1 = sPieceRotationStates
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$6661 = sTGM3Bag
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$6684 = sTGM3Droughts
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$668b = sGameplayTileMap
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$692b = sGameplayUngradedTileMap
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$692b = sGameplayTileMapEnd
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$6bcb = sGameplayUngradedTileMapEnd
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EMPTY: $6bcb-$7fff ($1435 bytes)
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TOTAL EMPTY: $1435 bytes
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ROMX bank #6:
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SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_GAMEPLAY_BIG"]
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@ -2010,7 +2011,7 @@ ROMX bank #6:
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$52e0 = BigClearLines.fixgarbo
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$52e3 = BigClearLines.fixgarboloop
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$5301 = BigWidenField
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SECTION: $5651-$65f0 ($0fa0 bytes) ["Gameplay Function Big Banked"]
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SECTION: $5651-$660c ($0fbc bytes) ["Gameplay Function Big Banked"]
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$5651 = SwitchToGameplayBigB
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$5657 = SwitchToGameplayBigB.wvr_u214
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$5660 = SwitchToGameplayBigB.loadtilemap
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@ -2494,44 +2495,45 @@ ROMX bank #6:
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$6423 = GamePlayBigEventLoopHandlerB.notempty7_u436
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$6426 = GamePlayBigEventLoopHandlerB.skip7_u436
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$642a = GamePlayBigEventLoopHandlerB.gameOverMode
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$645a = GamePlayBigEventLoopHandlerB.gosmall
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$647d = GamePlayBigEventLoopHandlerB.noretry
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$648a = GamePlayBigEventLoopHandlerB.pauseMode
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$649f = GamePlayBigEventLoopHandlerB.noqr
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$64b4 = GamePlayBigEventLoopHandlerB.nounpause
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$64ff = GamePlayBigEventLoopHandlerB.preRollMode
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$652e = GamePlayBigEventLoopHandlerB.predone
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$6550 = GamePlayBigEventLoopHandlerB.drawStaticInfo
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$6581 = BigDoHold
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$6585 = BigDoHold.checkIRSA
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$658c = BigDoHold.ldb3
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$6598 = BigDoHold.lda3
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$65a2 = BigDoHold.cp3
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$65b0 = BigDoHold.checkIRSB
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$65b7 = BigDoHold.lda4
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$65c3 = BigDoHold.ldb4
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$65cd = BigDoHold.cp4
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$65db = BigDoHold.noRotation
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$65e6 = BigDoHold.doHoldOperation
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SECTION: $65f1-$6e5c ($086c bytes) ["Gameplay Big Static Data"]
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$65f1 = sBigLeftDasSlam
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$65f7 = sBigRightDasSlam
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$65fd = sBigLeady
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$6607 = sBigGo
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$6611 = sBigPause
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$6639 = sBigKill
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$66d9 = sBigYouAreGM
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$673d = sBigFinalChallenge
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$6805 = sBigPieceXOffsets
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$6821 = sBigPieceYOffsets
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$683d = sBigPieceFastRotationStates
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$68ad = sBigPieceRotationStates
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$691d = sBigGameplayTileMap
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$6bbd = sBigGameplayUngradedTileMap
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$6bbd = sBigGameplayTileMapEnd
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$6e5d = sBigGameplayUngradedTileMapEnd
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EMPTY: $6e5d-$7fff ($11a3 bytes)
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TOTAL EMPTY: $11a3 bytes
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$6446 = GamePlayBigEventLoopHandlerB.checkretry
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$6476 = GamePlayBigEventLoopHandlerB.gosmall
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$6499 = GamePlayBigEventLoopHandlerB.noretry
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$64a6 = GamePlayBigEventLoopHandlerB.pauseMode
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$64bb = GamePlayBigEventLoopHandlerB.noqr
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$64d0 = GamePlayBigEventLoopHandlerB.nounpause
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$651b = GamePlayBigEventLoopHandlerB.preRollMode
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$654a = GamePlayBigEventLoopHandlerB.predone
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$656c = GamePlayBigEventLoopHandlerB.drawStaticInfo
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$659d = BigDoHold
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$65a1 = BigDoHold.checkIRSA
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$65a8 = BigDoHold.ldb3
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$65b4 = BigDoHold.lda3
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$65be = BigDoHold.cp3
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$65cc = BigDoHold.checkIRSB
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$65d3 = BigDoHold.lda4
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$65df = BigDoHold.ldb4
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$65e9 = BigDoHold.cp4
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$65f7 = BigDoHold.noRotation
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$6602 = BigDoHold.doHoldOperation
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SECTION: $660d-$6e78 ($086c bytes) ["Gameplay Big Static Data"]
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$660d = sBigLeftDasSlam
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$6613 = sBigRightDasSlam
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$6619 = sBigLeady
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$6623 = sBigGo
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$662d = sBigPause
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$6655 = sBigKill
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$66f5 = sBigYouAreGM
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$6759 = sBigFinalChallenge
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$6821 = sBigPieceXOffsets
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$683d = sBigPieceYOffsets
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$6859 = sBigPieceFastRotationStates
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$68c9 = sBigPieceRotationStates
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$6939 = sBigGameplayTileMap
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$6bd9 = sBigGameplayUngradedTileMap
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$6bd9 = sBigGameplayTileMapEnd
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$6e79 = sBigGameplayUngradedTileMapEnd
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EMPTY: $6e79-$7fff ($1187 bytes)
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TOTAL EMPTY: $1187 bytes
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SRAM bank #0:
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SECTION: $a000-$a60e ($060f bytes) ["Persistent Globals"]
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@ -2794,18 +2796,19 @@ WRAM0 bank #0:
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$ce55 = wProfileName
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SECTION: $ce58-$ce5b ($0004 bytes) ["Banking Variables"]
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$ce58 = wBankBackup
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SECTION: $ce5c-$ce5e ($0003 bytes) ["GBC Variables"]
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$ce5c = wOuterReps
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$ce5d = wInnerReps
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$ce5e = wTitlePal
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SECTION: $ce5f-$ce61 ($0003 bytes) ["Gameplay Variables"]
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$ce5f = wRollLine
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$ce60 = wInStaffRoll
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$ce61 = wBigModeTransfered
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SECTION: $ce62-$ce62 ($0001 byte) ["SRAM Variables"]
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$ce62 = wTarget
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EMPTY: $ce63-$cfff ($019d bytes)
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TOTAL EMPTY: $019d bytes
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SECTION: $ce5c-$ce5f ($0004 bytes) ["Gameplay Variables"]
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$ce5c = wRollLine
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$ce5d = wInStaffRoll
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$ce5e = wBigModeTransfered
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$ce5f = wGameOverIgnoreInput
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SECTION: $ce60-$ce62 ($0003 bytes) ["GBC Variables"]
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$ce60 = wOuterReps
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$ce61 = wInnerReps
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$ce62 = wTitlePal
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SECTION: $ce63-$ce63 ($0001 byte) ["SRAM Variables"]
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$ce63 = wTarget
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EMPTY: $ce64-$cfff ($019c bytes)
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TOTAL EMPTY: $019c bytes
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HRAM bank #0:
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SECTION: $ff80-$ff9a ($001b bytes) ["High Field Variables"]
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@ -2897,7 +2900,7 @@ HRAM bank #0:
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|||
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||||
SUMMARY:
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ROM0: 14470 bytes used / 1914 free
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ROMX: 64070 bytes used / 34234 free in 6 banks
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ROMX: 64126 bytes used / 34178 free in 6 banks
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SRAM: 1551 bytes used / 6641 free in 1 bank
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||||
WRAM0: 3683 bytes used / 413 free
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||||
WRAM0: 3684 bytes used / 412 free
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||||
HRAM: 124 bytes used / 3 free
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||||
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Binary file not shown.
161
bin/DMGTRIS.sym
161
bin/DMGTRIS.sym
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@ -1414,43 +1414,44 @@
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05:616c GamePlayEventLoopHandlerB.notempty7_u213
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05:616f GamePlayEventLoopHandlerB.skip7_u213
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05:6173 GamePlayEventLoopHandlerB.gameOverMode
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05:619c GamePlayEventLoopHandlerB.noretry
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05:61a9 GamePlayEventLoopHandlerB.pauseMode
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05:61be GamePlayEventLoopHandlerB.noqr
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05:61d3 GamePlayEventLoopHandlerB.nounpause
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05:621d GamePlayEventLoopHandlerB.preRollMode
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05:624c GamePlayEventLoopHandlerB.predone
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05:6262 GamePlayEventLoopHandlerB.staysmall
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05:6278 GamePlayEventLoopHandlerB.drawStaticInfo
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05:62a9 DoHold
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05:62ad DoHold.checkIRSA
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05:62b4 DoHold.ldb3
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05:62c0 DoHold.lda3
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05:62ca DoHold.cp3
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05:62d8 DoHold.checkIRSB
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05:62df DoHold.lda4
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05:62eb DoHold.ldb4
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05:62f5 DoHold.cp4
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05:6303 DoHold.noRotation
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05:630e DoHold.doHoldOperation
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05:6319 sLeftDasSlam
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05:631f sRightDasSlam
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05:6325 sLeady
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05:632f sGo
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05:6339 sPause
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05:6361 sKill
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05:6401 sYouAreGM
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05:6465 sFinalChallenge
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05:652d sPieceXOffsets
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05:6549 sPieceYOffsets
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05:6565 sPieceFastRotationStates
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05:65d5 sPieceRotationStates
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||||
05:6645 sTGM3Bag
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||||
05:6668 sTGM3Droughts
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||||
05:666f sGameplayTileMap
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||||
05:690f sGameplayUngradedTileMap
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05:690f sGameplayTileMapEnd
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||||
05:6baf sGameplayUngradedTileMapEnd
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05:618f GamePlayEventLoopHandlerB.checkretry
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||||
05:61b8 GamePlayEventLoopHandlerB.noretry
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05:61c5 GamePlayEventLoopHandlerB.pauseMode
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05:61da GamePlayEventLoopHandlerB.noqr
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05:61ef GamePlayEventLoopHandlerB.nounpause
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05:6239 GamePlayEventLoopHandlerB.preRollMode
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05:6268 GamePlayEventLoopHandlerB.predone
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05:627e GamePlayEventLoopHandlerB.staysmall
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05:6294 GamePlayEventLoopHandlerB.drawStaticInfo
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05:62c5 DoHold
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05:62c9 DoHold.checkIRSA
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05:62d0 DoHold.ldb3
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05:62dc DoHold.lda3
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05:62e6 DoHold.cp3
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05:62f4 DoHold.checkIRSB
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05:62fb DoHold.lda4
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05:6307 DoHold.ldb4
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05:6311 DoHold.cp4
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05:631f DoHold.noRotation
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05:632a DoHold.doHoldOperation
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05:6335 sLeftDasSlam
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05:633b sRightDasSlam
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05:6341 sLeady
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05:634b sGo
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05:6355 sPause
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05:637d sKill
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05:641d sYouAreGM
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05:6481 sFinalChallenge
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05:6549 sPieceXOffsets
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05:6565 sPieceYOffsets
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05:6581 sPieceFastRotationStates
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05:65f1 sPieceRotationStates
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05:6661 sTGM3Bag
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05:6684 sTGM3Droughts
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05:668b sGameplayTileMap
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05:692b sGameplayUngradedTileMap
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05:692b sGameplayTileMapEnd
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05:6bcb sGameplayUngradedTileMapEnd
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06:4008 BigFieldInit
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06:4049 BigFieldClear
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06:40ef GoSmall
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@ -2181,41 +2182,42 @@
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06:6423 GamePlayBigEventLoopHandlerB.notempty7_u436
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06:6426 GamePlayBigEventLoopHandlerB.skip7_u436
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06:642a GamePlayBigEventLoopHandlerB.gameOverMode
|
||||
06:645a GamePlayBigEventLoopHandlerB.gosmall
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06:647d GamePlayBigEventLoopHandlerB.noretry
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06:648a GamePlayBigEventLoopHandlerB.pauseMode
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||||
06:649f GamePlayBigEventLoopHandlerB.noqr
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||||
06:64b4 GamePlayBigEventLoopHandlerB.nounpause
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||||
06:64ff GamePlayBigEventLoopHandlerB.preRollMode
|
||||
06:652e GamePlayBigEventLoopHandlerB.predone
|
||||
06:6550 GamePlayBigEventLoopHandlerB.drawStaticInfo
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||||
06:6581 BigDoHold
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06:6585 BigDoHold.checkIRSA
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||||
06:658c BigDoHold.ldb3
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||||
06:6598 BigDoHold.lda3
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||||
06:65a2 BigDoHold.cp3
|
||||
06:65b0 BigDoHold.checkIRSB
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||||
06:65b7 BigDoHold.lda4
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||||
06:65c3 BigDoHold.ldb4
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||||
06:65cd BigDoHold.cp4
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||||
06:65db BigDoHold.noRotation
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||||
06:65e6 BigDoHold.doHoldOperation
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||||
06:65f1 sBigLeftDasSlam
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||||
06:65f7 sBigRightDasSlam
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||||
06:65fd sBigLeady
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||||
06:6607 sBigGo
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||||
06:6611 sBigPause
|
||||
06:6639 sBigKill
|
||||
06:66d9 sBigYouAreGM
|
||||
06:673d sBigFinalChallenge
|
||||
06:6805 sBigPieceXOffsets
|
||||
06:6821 sBigPieceYOffsets
|
||||
06:683d sBigPieceFastRotationStates
|
||||
06:68ad sBigPieceRotationStates
|
||||
06:691d sBigGameplayTileMap
|
||||
06:6bbd sBigGameplayUngradedTileMap
|
||||
06:6bbd sBigGameplayTileMapEnd
|
||||
06:6e5d sBigGameplayUngradedTileMapEnd
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||||
06:6446 GamePlayBigEventLoopHandlerB.checkretry
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||||
06:6476 GamePlayBigEventLoopHandlerB.gosmall
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||||
06:6499 GamePlayBigEventLoopHandlerB.noretry
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||||
06:64a6 GamePlayBigEventLoopHandlerB.pauseMode
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||||
06:64bb GamePlayBigEventLoopHandlerB.noqr
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06:64d0 GamePlayBigEventLoopHandlerB.nounpause
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||||
06:651b GamePlayBigEventLoopHandlerB.preRollMode
|
||||
06:654a GamePlayBigEventLoopHandlerB.predone
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||||
06:656c GamePlayBigEventLoopHandlerB.drawStaticInfo
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06:659d BigDoHold
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06:65a1 BigDoHold.checkIRSA
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||||
06:65a8 BigDoHold.ldb3
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||||
06:65b4 BigDoHold.lda3
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||||
06:65be BigDoHold.cp3
|
||||
06:65cc BigDoHold.checkIRSB
|
||||
06:65d3 BigDoHold.lda4
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||||
06:65df BigDoHold.ldb4
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||||
06:65e9 BigDoHold.cp4
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||||
06:65f7 BigDoHold.noRotation
|
||||
06:6602 BigDoHold.doHoldOperation
|
||||
06:660d sBigLeftDasSlam
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||||
06:6613 sBigRightDasSlam
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||||
06:6619 sBigLeady
|
||||
06:6623 sBigGo
|
||||
06:662d sBigPause
|
||||
06:6655 sBigKill
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||||
06:66f5 sBigYouAreGM
|
||||
06:6759 sBigFinalChallenge
|
||||
06:6821 sBigPieceXOffsets
|
||||
06:683d sBigPieceYOffsets
|
||||
06:6859 sBigPieceFastRotationStates
|
||||
06:68c9 sBigPieceRotationStates
|
||||
06:6939 sBigGameplayTileMap
|
||||
06:6bd9 sBigGameplayUngradedTileMap
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||||
06:6bd9 sBigGameplayTileMapEnd
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06:6e79 sBigGameplayUngradedTileMapEnd
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00:a000 rCheck
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00:a006 rLastProfile
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00:a007 rProfileName
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|
@ -2457,13 +2459,14 @@
|
|||
00:ce54 wTitleMode
|
||||
00:ce55 wProfileName
|
||||
00:ce58 wBankBackup
|
||||
00:ce5c wOuterReps
|
||||
00:ce5d wInnerReps
|
||||
00:ce5e wTitlePal
|
||||
00:ce5f wRollLine
|
||||
00:ce60 wInStaffRoll
|
||||
00:ce61 wBigModeTransfered
|
||||
00:ce62 wTarget
|
||||
00:ce5c wRollLine
|
||||
00:ce5d wInStaffRoll
|
||||
00:ce5e wBigModeTransfered
|
||||
00:ce5f wGameOverIgnoreInput
|
||||
00:ce60 wOuterReps
|
||||
00:ce61 wInnerReps
|
||||
00:ce62 wTitlePal
|
||||
00:ce63 wTarget
|
||||
00:ff80 hPieceDataBase
|
||||
00:ff82 hPieceDataBaseFast
|
||||
00:ff84 hPieceDataOffset
|
||||
|
|
|
@ -41,6 +41,7 @@ SECTION "Gameplay Variables", WRAM0
|
|||
wRollLine: ds 1
|
||||
wInStaffRoll:: ds 1
|
||||
wBigModeTransfered: ds 1
|
||||
wGameOverIgnoreInput: ds 1
|
||||
|
||||
|
||||
SECTION "Gameplay Function Trampolines", ROM0
|
||||
|
@ -467,9 +468,8 @@ GamePlayEventLoopHandlerB::
|
|||
|
||||
|
||||
.preGameOverMode
|
||||
xor a, a
|
||||
ldh [hAState], a
|
||||
ldh [hBState], a
|
||||
ld a, $FF
|
||||
ld [wGameOverIgnoreInput], a
|
||||
|
||||
; Is it just a regular game over?
|
||||
ld a, [wKillScreenActive]
|
||||
|
@ -617,9 +617,26 @@ GamePlayEventLoopHandlerB::
|
|||
|
||||
|
||||
.gameOverMode
|
||||
; Retry?
|
||||
; Wait for A and B to not be held down.
|
||||
ld a, [wGameOverIgnoreInput]
|
||||
cp a, 0
|
||||
jr z, .checkretry
|
||||
|
||||
ldh a, [hAState]
|
||||
cp a, 10 ; 10 frame hold
|
||||
cp a, 0
|
||||
jp nz, .drawStaticInfo
|
||||
ldh a, [hBState]
|
||||
cp a, 0
|
||||
jp nz, .drawStaticInfo
|
||||
|
||||
xor a, a
|
||||
ld [wGameOverIgnoreInput], a
|
||||
jp .drawStaticInfo
|
||||
|
||||
; Retry?
|
||||
.checkretry
|
||||
ldh a, [hAState]
|
||||
cp a, 1
|
||||
jr nz, .noretry
|
||||
call CheckAndAddHiscore
|
||||
call RNGInit
|
||||
|
@ -639,7 +656,7 @@ GamePlayEventLoopHandlerB::
|
|||
; Quit
|
||||
.noretry
|
||||
ldh a, [hBState]
|
||||
cp a, 10 ; 10 frame hold
|
||||
cp a, 1
|
||||
jp nz, .drawStaticInfo
|
||||
call CheckAndAddHiscore
|
||||
jp SwitchToTitle
|
||||
|
@ -1246,9 +1263,8 @@ GamePlayBigEventLoopHandlerB:
|
|||
|
||||
|
||||
.preGameOverMode
|
||||
xor a, a
|
||||
ldh [hAState], a
|
||||
ldh [hBState], a
|
||||
ld a, $FF
|
||||
ld [wGameOverIgnoreInput], a
|
||||
|
||||
; Is it just a regular game over?
|
||||
ld a, [wKillScreenActive]
|
||||
|
@ -1397,9 +1413,26 @@ GamePlayBigEventLoopHandlerB:
|
|||
|
||||
|
||||
.gameOverMode
|
||||
; Retry?
|
||||
; Wait for A and B to not be held down.
|
||||
ld a, [wGameOverIgnoreInput]
|
||||
cp a, 0
|
||||
jr z, .checkretry
|
||||
|
||||
ldh a, [hAState]
|
||||
cp a, 10 ; 10 frame hold
|
||||
cp a, 0
|
||||
jp nz, .drawStaticInfo
|
||||
ldh a, [hBState]
|
||||
cp a, 0
|
||||
jp nz, .drawStaticInfo
|
||||
|
||||
xor a, a
|
||||
ld [wGameOverIgnoreInput], a
|
||||
jp .drawStaticInfo
|
||||
|
||||
; Retry?
|
||||
.checkretry
|
||||
ldh a, [hAState]
|
||||
cp a, 1
|
||||
jr nz, .noretry
|
||||
ld a, [wReturnToSmall]
|
||||
cp a, $FF
|
||||
|
@ -1439,7 +1472,7 @@ GamePlayBigEventLoopHandlerB:
|
|||
; Quit
|
||||
.noretry
|
||||
ldh a, [hBState]
|
||||
cp a, 10 ; 10 frame hold
|
||||
cp a, 1
|
||||
jp nz, .drawStaticInfo
|
||||
call CheckAndAddHiscore
|
||||
jp SwitchToTitle
|
||||
|
|
Loading…
Reference in New Issue