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2 Commits
7c781c92b0
...
92b05fc649
Author | SHA1 | Date |
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Randy Thiemann | 92b05fc649 | |
Randy Thiemann | e172eb16a1 |
BIN
bin/DMGTRIS.GBC
BIN
bin/DMGTRIS.GBC
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@ -110,8 +110,8 @@ sEasterC0:: db $CE, $D0, $C8, $CA, $CC, $72, $74, $76, $78, $7A, $D6, $D7
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sEasterC1:: db $CF, $D1, $C9, $CB, $CD, $73, $75, $77, $79, $7B, $01, $01
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sEasterA0:: db $D2, $D4, $C8, $CA, $CC, $72, $74, $76, $78, $7A, $D6, $D7
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sEasterA1:: db $D3, $D5, $C9, $CB, $CD, $73, $75, $77, $79, $7B, $01, $01
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sEasterS0:: db $F6, $F8, $C8, $CA, $CC
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sEasterS1:: db $F7, $F9, $C9, $CB, $CD
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sEasterS0:: db $F7, $F9, $C8, $CA, $CC
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sEasterS1:: db $F8, $FA, $C9, $CB, $CD
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sPieceXOffsets:: ; How to draw each piece. X-offsets of the sprites.
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db 0, 8, 16, 24 ; I
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@ -114,7 +114,7 @@ DEF NEXT_BASE_X EQU 113
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DEF NEXT_BASE_Y EQU 40
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DEF HOLD_BASE_X EQU 113
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DEF HOLD_BASE_Y EQU 80
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DEF QUEUE_BASE_X EQU 150
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DEF QUEUE_BASE_X EQU 145
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DEF QUEUE_BASE_Y EQU 38
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DEF SCORE_BASE_X EQU 112
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DEF SCORE_BASE_Y EQU 115
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@ -159,7 +159,8 @@ DEF TILE_GHOST EQU 125
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DEF TILE_SELECTED EQU 193
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DEF TILE_UNSELECTED EQU 194
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DEF TILE_BLANK EQU 1
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DEF TILE_PIECE_SMALL_0 EQU 239
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DEF TILE_PIECE_SMALL_0 EQU 233
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DEF TILE_PIECE_BONE EQU 126
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; Button mode.
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DEF BUTTON_MODE_NORM EQU 0
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@ -61,7 +61,7 @@ DEF HARDWARE_INC EQU 1
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; Uncomment this line to build a rom with the registers scrambled for the analogue pocket.
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;DEF BUILD_POCKET EQU 1
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; DEF BUILD_POCKET EQU 1
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; Usage: rev_Check_hardware_inc <min_ver>
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; Examples: rev_Check_hardware_inc 4.1.2
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@ -272,8 +272,8 @@ Tiles::
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DB $00,$FF,$55,$FF,$FF,$FF,$00,$00
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DB $DB,$E7,$A5,$C3,$42,$81,$91,$00
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DB $42,$81,$A5,$C3,$DB,$E7,$00,$00
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DB $44,$44,$FE,$FE,$44,$44,$44,$44
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DB $44,$44,$FE,$FE,$44,$44,$00,$00
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DB $FF,$FF,$FF,$99,$FF,$BD,$FF,$BD
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DB $FF,$BD,$FF,$99,$FF,$FF,$00,$00
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DB $00,$00,$00,$00,$00,$00,$3C,$3C
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DB $00,$00,$00,$00,$00,$00,$00,$00
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DB $00,$00,$18,$18,$18,$18,$30,$30
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@ -486,32 +486,34 @@ Tiles::
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DB $00,$45,$30,$43,$00,$3E,$00,$00
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DB $00,$00,$00,$62,$00,$15,$00,$25
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DB $00,$45,$00,$72,$00,$00,$00,$00
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DB $00,$00,$00,$00,$FF,$FF,$D5,$FF
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DB $AA,$FF,$FF,$FF,$00,$00,$00,$00
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DB $00,$00,$00,$00,$FF,$FF,$55,$FF
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DB $AB,$FF,$FF,$FF,$00,$00,$00,$00
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DB $3F,$3F,$2A,$3F,$35,$3F,$3E,$3F
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DB $03,$03,$02,$03,$03,$03,$03,$03
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DB $C0,$C0,$C0,$C0,$40,$C0,$C0,$C0
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DB $7C,$FC,$AC,$FC,$54,$FC,$FC,$FC
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DB $03,$03,$03,$03,$02,$03,$03,$03
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DB $3E,$3F,$35,$3F,$2A,$3F,$3F,$3F
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DB $FC,$FC,$54,$FC,$AC,$FC,$7C,$FC
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DB $C0,$C0,$40,$C0,$C0,$C0,$C0,$C0
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DB $3F,$3F,$2A,$3F,$35,$3F,$3F,$3F
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DB $00,$00,$00,$00,$00,$00,$00,$00
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DB $FC,$FC,$AC,$FC,$54,$FC,$EC,$FC
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DB $34,$3C,$2C,$3C,$34,$3C,$3C,$3C
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DB $3F,$3F,$35,$3F,$2A,$3F,$37,$3F
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DB $2C,$3C,$34,$3C,$2C,$3C,$3C,$3C
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DB $FC,$FC,$54,$FC,$AC,$FC,$FC,$FC
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DB $00,$00,$00,$00,$00,$00,$00,$00
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DB $00,$00,$00,$00,$00,$00,$00,$00
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DB $00,$00,$00,$00,$00,$00,$00,$00
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DB $00,$00,$00,$00,$00,$00,$00,$00
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DB $00,$00,$00,$00,$00,$00,$00,$00
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DB $00,$00,$00,$00,$00,$00,$00,$00
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DB $00,$00,$00,$00,$00,$00,$00,$00
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DB $00,$00,$00,$00,$00,$00,$00,$00
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DB $00,$00,$00,$00,$00,$00,$00,$00
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DB $00,$00,$00,$00,$00,$00,$00,$00
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DB $00,$00,$00,$00,$00,$00,$00,$00
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DB $00,$00,$00,$00,$00,$00,$00,$FF
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DB $00,$FF,$00,$00,$00,$00,$00,$00
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DB $00,$00,$00,$00,$00,$78,$00,$78
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DB $00,$1E,$00,$1E,$00,$00,$00,$00
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DB $00,$00,$00,$00,$00,$1E,$00,$1E
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DB $00,$78,$00,$78,$00,$00,$00,$00
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DB $00,$00,$00,$00,$00,$7E,$00,$7E
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DB $00,$06,$00,$06,$00,$00,$00,$00
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DB $00,$00,$00,$00,$00,$7E,$00,$7E
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DB $00,$60,$00,$60,$00,$00,$00,$00
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DB $00,$00,$00,$00,$00,$3C,$00,$3C
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DB $00,$3C,$00,$3C,$00,$00,$00,$00
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DB $00,$00,$00,$00,$00,$7E,$00,$7E
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DB $00,$18,$00,$18,$00,$00,$00,$00
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DB $0F,$0F,$0A,$0F,$0D,$0F,$0A,$0F
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DB $0D,$0F,$0A,$0F,$0D,$0F,$0F,$0F
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DB $F0,$F0,$B0,$F0,$50,$F0,$B0,$F0
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DB $50,$F0,$B0,$F0,$50,$F0,$F0,$F0
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DB $3F,$3F,$2A,$3F,$35,$3F,$3E,$3F
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DB $03,$03,$02,$03,$03,$03,$03,$03
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DB $FC,$FC,$AC,$FC,$54,$FC,$FC,$FC
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DB $40,$C0,$C0,$C0,$40,$C0,$C0,$C0
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DB $03,$03,$04,$04,$08,$08,$0D,$08
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DB $0B,$09,$0D,$08,$0F,$08,$00,$00
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DB $06,$05,$03,$03,$00,$00,$0F,$0F
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@ -520,8 +522,6 @@ Tiles::
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DB $01,$01,$F1,$F1,$F9,$09,$00,$00
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DB $AD,$55,$D5,$ED,$2D,$35,$C5,$FD
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DB $04,$FC,$08,$F8,$F0,$F0,$00,$00
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DB $44,$44,$44,$44,$28,$28,$28,$28
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DB $28,$28,$10,$10,$12,$12,$00,$00
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DB $C4,$C4,$2A,$2A,$2A,$2A,$4A,$4A
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DB $8A,$8A,$8A,$8A,$E4,$E4,$00,$00
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DB $CC,$CC,$22,$22,$22,$22,$44,$44
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@ -22,7 +22,7 @@ DEF TITLE_MAP_INC EQU 1
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SECTION "Title Screen Tilemap", ROMX, BANK[1]
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TitleScreenTilemap::
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DB $C3,$5B,$4C,$59,$4F,$5A,$5D,$4C,$01,$59
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DB $5A,$61,$4C,$01,$FA,$FB,$FC,$FD,$FE,$FF
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DB $5A,$61,$4C,$01,$01,$FB,$FC,$FD,$FE,$FF
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DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
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DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
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DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
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@ -58,10 +58,10 @@ wSPRNLevel3:: ds 4
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wSPRNLevel4:: ds 4
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wUnused8:: ds 4
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wUnused9:: ds 4
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wSPRQueue1:: ds 4
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wSPRQueue2:: ds 4
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wUnusedA:: ds 4
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wUnusedB:: ds 4
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wSPRQueue1A:: ds 4
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wSPRQueue1B:: ds 4
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wSPRQueue2A:: ds 4
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wSPRQueue2B:: ds 4
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wSPRModeRNG:: ds 4
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wSPRModeRot:: ds 4
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wSPRModeDrop:: ds 4
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@ -222,22 +222,36 @@ ApplyNext::
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; Queue
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ld a, QUEUE_BASE_Y
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ld [wSPRQueue1], a
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ld [wSPRQueue1A], a
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ld [wSPRQueue1B], a
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add a, 9
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ld [wSPRQueue2], a
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ld [wSPRQueue2A], a
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ld [wSPRQueue2B], a
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ld a, QUEUE_BASE_X
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ld [wSPRQueue1+1], a
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ld [wSPRQueue2+1], a
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ld [wSPRQueue1A+1], a
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ld [wSPRQueue2A+1], a
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add a, 8
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ld [wSPRQueue1B+1], a
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ld [wSPRQueue2B+1], a
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ldh a, [hUpcomingPiece1]
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ld [wSPRQueue1+3], a
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ld [wSPRQueue1A+3], a
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ld [wSPRQueue1B+3], a
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sla a
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add a, TILE_PIECE_SMALL_0
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ld [wSPRQueue1+2], a
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ld [wSPRQueue1A+2], a
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inc a
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ld [wSPRQueue1B+2], a
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ldh a, [hUpcomingPiece2]
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ld [wSPRQueue2+3], a
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ld [wSPRQueue2A+3], a
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ld [wSPRQueue2B+3], a
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sla a
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add a, TILE_PIECE_SMALL_0
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ld [wSPRQueue2+2], a
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ld [wSPRQueue2A+2], a
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inc a
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ld [wSPRQueue2B+2], a
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ret
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; Index of hold piece in A.
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