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a4f41eee1f
...
c6f5cf66b9
BIN
DMGTRIS.GBC
BIN
DMGTRIS.GBC
Binary file not shown.
11
README.md
11
README.md
|
@ -7,7 +7,7 @@ The game is heavily inspired by the TGM series of games and has the following fe
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- IHS (initial hold system) as well as holds.
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- Faithful implementations of concepts such are lock delay, piece spawn delay and DAS.
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- Several RNG options available. You can choose between pure RNG, 4 history with 4 retries, 4 history with 6 retries, 4 history with infinite retries, a 35bag with 4 history and 6 retries with drought prevention, NES style RNG, or pure RNG.
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- A choice between sonic drop (pressing up grounds the piece but does not lock it), hard drop (pressing up locks the piece), or neither (pressing up does nothing at all.)
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- A choice between sonic drop (pressing up grounds the piece but does not lock it), hard drop (pressing up locks the piece), or neither (pressing up does nothing at all.)
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- A choice between traditional ARS for rotation, or TGM3 era ARS with extra kicks.
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- Scoring is a hybrid between TGM1 and TGM2.
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- A speed curve reminiscent of TGM, starting slightly faster and skipping the awkward speed reset. The game continues infinitely... But so does the speed increase.
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@ -35,7 +35,7 @@ Select the rotation rules:
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Select whether up performs a sonic drop, a hard drop, or nothing at all.
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### Speed Curve
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Select between several speed curves including the DMGTRIS default speed curve, TGM1, 2, and 3, as well as DEATH and SHIRASE mode. Note that all modes use the same scoring and they are all infinite.
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Check back later! For now you're stuck with the default.
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### Always 20G
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Whether you want instant-drop gravity to be active at any level.
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@ -51,7 +51,7 @@ After each piece is dropped, a check is made:
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Combo is reset to 1 and no points are awarded.
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### Lines were cleared
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Lines = Lines cleared.
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Lines = Lines cleared. In TGM3 modes, 3 lines are worth 4, and 4 lines are worth 6.
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Level = The level before the lines were cleared.
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@ -102,6 +102,11 @@ The game can be built using gnu make and the RGBDS toolchain.
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- In very rare cases the frame time in TGM3 and TGW3 modes can be exceeded due to the way the RNG for those modes works. When this happens, the screen will appear slightly glitched for 1 frame but no frame drops will occur. This issues is fundamentally impossible to completely avoid though more optimization may cause it to occur less frequently.
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## Future Goals
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- Implement better sound engine.
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- Add more speed curves.
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## License
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Copyright (C) 2023 - Randy Thiemann <randy.thiemann@gmail.com>
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@ -71,6 +71,24 @@ sGo:: db " GO "
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sPause::
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db "P A U S E "
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db " P A U S E"
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db "P A U S E "
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db " P A U S E"
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db "P A U S E "
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db " P A U S E"
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db "P A U S E "
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db " P A U S E"
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db "P A U S E "
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db " P A U S E"
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db "P A U S E "
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db " P A U S E"
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db "P A U S E "
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db " P A U S E"
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db "P A U S E "
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db " P A U S E"
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db "P A U S E "
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db " P A U S E"
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db "P A U S E "
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db " P A U S E"
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sOption0::
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db "NORM"
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db " INV"
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@ -89,11 +107,6 @@ sOption3::
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db "NONE"
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sOption4::
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db "DMGT"
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db "TGM1"
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db "TGM2"
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db "TGM3"
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db "DEAT"
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db "SHIR"
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sOption5::
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db " NO"
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db " YES"
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@ -123,388 +136,6 @@ sPieceYOffsets:: ; How to draw each piece. Y-offsets of the sprites.
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db 0, 7, 0, 7 ; O
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db 0, 0, 7, 0 ; T
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sTGM1SpeedCurve::
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dw $0000, 0, $0100
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db 1, 64
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db 30, 16, 30, 41
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dw $0030, 30, $0100
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db 1, 42
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db 30, 16, 30, 41
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dw $0035, 35, $0100
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db 1, 32
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db 30, 16, 30, 41
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dw $0040, 40, $0100
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db 1, 25
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db 30, 16, 30, 41
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dw $0060, 60, $0100
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db 1, 16
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db 30, 16, 30, 41
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dw $0070, 70, $0100
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db 1, 8
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db 30, 16, 30, 41
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dw $0080, 80, $0100
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db 1, 5
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db 30, 16, 30, 41
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dw $0100, 100, $0200
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db 1, 3
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db 30, 16, 30, 41
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dw $0160, 160, $0200
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db 1, 2
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db 30, 16, 30, 41
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dw $0200, 200, $0300
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db 1, 64
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db 30, 16, 30, 41
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dw $0220, 220, $0300
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db 1, 8
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db 30, 16, 30, 41
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dw $0230, 230, $0300
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db 1, 4
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db 30, 16, 30, 41
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dw $0233, 233, $0300
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db 1, 3
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db 30, 16, 30, 41
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dw $0236, 236, $0300
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db 1, 2
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db 30, 16, 30, 41
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dw $0251, 251, $0300
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db 1, 1
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db 30, 16, 30, 41
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dw $0300, 300, $0400
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db 2, 1
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db 30, 16, 30, 41
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dw $0330, 330, $0400
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db 3, 1
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db 30, 16, 30, 41
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dw $0360, 360, $0400
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db 4, 1
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db 30, 16, 30, 41
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dw $0400, 400, $0500
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db 5, 1
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db 30, 16, 30, 41
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dw $0420, 420, $0500
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db 4, 1
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db 30, 16, 30, 41
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dw $0450, 450, $0500
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db 3, 1
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db 30, 16, 30, 41
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dw $0500, 500, $0600
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db 20, 1
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db 30, 16, 30, 41
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sTGM1SpeedCurveEnd::
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dw $FFFF
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sTGM2SpeedCurve::
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dw $0000, 0, $0100
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db 1, 64
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db 27, 16, 30, 40
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dw $0030, 30, $0100
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db 1, 42
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db 27, 16, 30, 40
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dw $0035, 35, $0100
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db 1, 32
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db 27, 16, 30, 40
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dw $0040, 40, $0100
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db 1, 25
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db 27, 16, 30, 40
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dw $0060, 60, $0100
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db 1, 16
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db 27, 16, 30, 40
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dw $0070, 70, $0100
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db 1, 8
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db 27, 16, 30, 40
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dw $0080, 80, $0100
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db 1, 5
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db 27, 16, 30, 40
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dw $0100, 100, $0200
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db 1, 3
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db 27, 16, 30, 40
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dw $0160, 160, $0200
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db 1, 2
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db 27, 16, 30, 40
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dw $0200, 200, $0300
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db 1, 64
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db 27, 16, 30, 40
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dw $0220, 220, $0300
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db 1, 8
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db 27, 16, 30, 40
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dw $0230, 230, $0300
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db 1, 4
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db 27, 16, 30, 40
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dw $0233, 233, $0300
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db 1, 3
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db 27, 16, 30, 40
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dw $0236, 236, $0300
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db 1, 2
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db 27, 16, 30, 40
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dw $0251, 251, $0300
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db 1, 1
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db 27, 16, 30, 40
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dw $0300, 300, $0400
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db 2, 1
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db 27, 16, 30, 40
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dw $0330, 330, $0400
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db 3, 1
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db 27, 16, 30, 40
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dw $0360, 360, $0400
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db 4, 1
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db 27, 16, 30, 40
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dw $0400, 400, $0500
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db 5, 1
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db 27, 16, 30, 40
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dw $0420, 420, $0500
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db 4, 1
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db 27, 16, 30, 40
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dw $0450, 450, $0500
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db 3, 1
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db 27, 16, 30, 40
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dw $0500, 500, $0600
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db 20, 1
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db 27, 10, 30, 25
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dw $0601, 601, $0700
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db 20, 1
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db 27, 10, 30, 7
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dw $0701, 701, $0800
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db 20, 1
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db 18, 10, 30, 7
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dw $0801, 801, $0900
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db 20, 1
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db 14, 10, 30, 1
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dw $0901, 901, $1000
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db 20, 1
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db 14, 6, 18, 1
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sTGM2SpeedCurveEnd::
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dw $FFFF
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sTGM3SpeedCurve::
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dw $0000, 0, $0100
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db 1, 64
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db 27, 16, 30, 40
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dw $0030, 30, $0100
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db 1, 42
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db 27, 16, 30, 40
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dw $0035, 35, $0100
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db 1, 32
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db 27, 16, 30, 40
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||||
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dw $0040, 40, $0100
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db 1, 25
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db 27, 16, 30, 40
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dw $0060, 60, $0100
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db 1, 16
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db 27, 16, 30, 40
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dw $0070, 70, $0100
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db 1, 8
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db 27, 16, 30, 40
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dw $0080, 80, $0100
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db 1, 5
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db 27, 16, 30, 40
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dw $0100, 100, $0200
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db 1, 3
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db 27, 16, 30, 40
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dw $0160, 160, $0200
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db 1, 2
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db 27, 16, 30, 40
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dw $0200, 200, $0300
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db 1, 64
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db 27, 16, 30, 40
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dw $0220, 220, $0300
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db 1, 8
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db 27, 16, 30, 40
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dw $0230, 230, $0300
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db 1, 4
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db 27, 16, 30, 40
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||||
|
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dw $0233, 233, $0300
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db 1, 3
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db 27, 16, 30, 40
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||||
|
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dw $0236, 236, $0300
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db 1, 2
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||||
db 27, 16, 30, 40
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||||
|
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dw $0251, 251, $0300
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db 1, 1
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db 27, 16, 30, 40
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||||
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dw $0300, 300, $0400
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db 2, 1
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||||
db 27, 16, 30, 40
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dw $0330, 330, $0400
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db 3, 1
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db 27, 16, 30, 40
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dw $0360, 360, $0400
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db 4, 1
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db 27, 16, 30, 40
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dw $0400, 400, $0500
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db 5, 1
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db 27, 16, 30, 40
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dw $0420, 420, $0500
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db 4, 1
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db 27, 16, 30, 40
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||||
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dw $0450, 450, $0500
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db 3, 1
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||||
db 27, 16, 30, 40
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dw $0500, 500, $0600
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db 20, 1
|
||||
db 27, 10, 30, 25
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||||
|
||||
dw $0600, 600, $0700
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db 20, 1
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||||
db 27, 10, 30, 7
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||||
|
||||
dw $0700, 700, $0800
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db 20, 1
|
||||
db 18, 10, 30, 7
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||||
|
||||
dw $0800, 800, $0900
|
||||
db 20, 1
|
||||
db 14, 10, 30, 1
|
||||
|
||||
dw $0900, 900, $1000
|
||||
db 20, 1
|
||||
db 14, 8, 18, 1
|
||||
|
||||
dw $1000, 1000, $1100
|
||||
db 20, 1
|
||||
db 8, 8, 18, 6
|
||||
|
||||
dw $1100, 1000, $1200
|
||||
db 20, 1
|
||||
db 7, 8, 14, 6
|
||||
|
||||
dw $1200, 1000, $1300
|
||||
db 20, 1
|
||||
db 6, 8, 14, 6
|
||||
|
||||
sTGM3SpeedCurveEnd::
|
||||
dw $FFFF
|
||||
|
||||
sDEATSpeedCurve::
|
||||
dw $0000, 0, $0100
|
||||
db 20, 1
|
||||
db 18, 12, 30, 12
|
||||
|
||||
dw $0100, 0, $0200
|
||||
db 20, 1
|
||||
db 14, 12, 25, 1
|
||||
|
||||
dw $0200, 0, $0300
|
||||
db 20, 1
|
||||
db 14, 11, 20, 1
|
||||
|
||||
dw $0300, 0, $0400
|
||||
db 20, 1
|
||||
db 8, 10, 18, 6
|
||||
|
||||
dw $0400, 0, $0500
|
||||
db 20, 1
|
||||
db 7, 8, 14, 5
|
||||
|
||||
dw $0500, 0, $0600
|
||||
db 20, 1
|
||||
db 6, 8, 14, 4
|
||||
|
||||
sDEATSpeedCurveEnd::
|
||||
dw $FFFF
|
||||
|
||||
sSHIRSpeedCurve::
|
||||
dw $0000, 0, $0100
|
||||
db 20, 1
|
||||
db 12, 10, 18, 6
|
||||
|
||||
dw $0100, 100, $0200
|
||||
db 20, 1
|
||||
db 12, 8, 18, 5
|
||||
|
||||
dw $0200, 200, $0300
|
||||
db 20, 1
|
||||
db 12, 8, 16, 4
|
||||
|
||||
dw $0300, 300, $0400
|
||||
db 20, 1
|
||||
db 6, 8, 14, 4
|
||||
|
||||
dw $0500, 500, $0600
|
||||
db 20, 1
|
||||
db 6, 6, 12, 2
|
||||
|
||||
dw $1100, 1100, $1200
|
||||
db 20, 1
|
||||
db 6, 6, 10, 2
|
||||
|
||||
dw $1200, 1200, $1300
|
||||
db 20, 1
|
||||
db 6, 6, 8, 2
|
||||
|
||||
sSHIRSpeedCurveEnd::
|
||||
dw $FFFF
|
||||
|
||||
sSpeedCurve:: ; Speed curve of the game.
|
||||
dw $0000, 0, $0100 ; Level 0000
|
||||
db 1, 16 ; 1G every 16 frames
|
||||
|
|
|
@ -1255,9 +1255,6 @@ FieldProcess::
|
|||
ldh [hCurrentPieceY], a
|
||||
xor a, a
|
||||
ldh [hCurrentLockDelayRemaining], a
|
||||
ldh a, [hCurrentGravityPerTick]
|
||||
cp a, 1
|
||||
jp nz, .draw
|
||||
call SFXKill
|
||||
ld a, SFX_LOCK
|
||||
call SFXEnqueue
|
||||
|
@ -1342,11 +1339,8 @@ FieldProcess::
|
|||
.playfirmdropsound
|
||||
ldh a, [hCurrentLockDelay]
|
||||
ldh [hCurrentLockDelayRemaining], a
|
||||
ldh a, [hCurrentGravityPerTick]
|
||||
cp a, 1
|
||||
jr nz, .postcheckforfirmdropsound
|
||||
call SFXKill
|
||||
ld a, SFX_LAND
|
||||
ld a, SFX_MOVE
|
||||
call SFXEnqueue
|
||||
|
||||
; If the down button is held, lock.
|
||||
|
@ -1391,9 +1385,6 @@ FieldProcess::
|
|||
|
||||
; Play the locking sound and draw the piece.
|
||||
.dolock
|
||||
ldh a, [hCurrentGravityPerTick]
|
||||
cp a, 1
|
||||
jr nz, .draw
|
||||
call SFXKill
|
||||
ld a, SFX_LOCK
|
||||
call SFXEnqueue
|
||||
|
@ -1821,6 +1812,27 @@ FieldDelay::
|
|||
jr nz, :-
|
||||
ldh [hBravo], a
|
||||
|
||||
; Check if we are in a TGM3 mode and thus need to handle line counts of 3 and 4 differently.
|
||||
ldh a, [hLineClearCt]
|
||||
ld e, a
|
||||
ld a, [wRotModeState]
|
||||
cp a, ROT_MODE_ARSTI
|
||||
jr z, .modifylines
|
||||
jr .applylines
|
||||
.modifylines
|
||||
ldh a, [hLineClearCt]
|
||||
cp a, 1
|
||||
jr z, .applylines
|
||||
cp a, 2
|
||||
jr z, .applylines
|
||||
cp a, 3
|
||||
jr z, .addone
|
||||
inc a
|
||||
.addone
|
||||
inc a
|
||||
ld e, a
|
||||
ldh [hLineClearCt], a
|
||||
|
||||
; Increment the level counter by the amount of lines.
|
||||
.applylines
|
||||
call LevelUp
|
||||
|
@ -1903,14 +1915,11 @@ FieldDelay::
|
|||
ret nz
|
||||
|
||||
call ClearLines
|
||||
ldh a, [hCurrentGravityPerTick]
|
||||
cp a, 1
|
||||
jr nz, :+
|
||||
call SFXKill
|
||||
ld a, SFX_LINE_CLEAR
|
||||
ld a, SFX_DROP
|
||||
call SFXEnqueue
|
||||
|
||||
: ldh a, [hCurrentARE]
|
||||
ldh a, [hCurrentARE]
|
||||
ldh [hRemainingDelay], a
|
||||
|
||||
|
||||
|
|
|
@ -130,15 +130,15 @@ DEF PIECE_O EQU 5
|
|||
DEF PIECE_T EQU 6
|
||||
DEF PIECE_NONE EQU 255
|
||||
|
||||
DEF SFX_IRS EQU $80
|
||||
DEF SFX_IHS EQU 10
|
||||
DEF SFX_LINE_CLEAR EQU 11
|
||||
DEF SFX_LAND EQU 12
|
||||
DEF SFX_LOCK EQU 13
|
||||
DEF SFX_LEVELLOCK EQU 14
|
||||
DEF SFX_LEVELUP EQU 15
|
||||
DEF SFX_RANKUP EQU 16
|
||||
DEF SFX_READYGO EQU 17
|
||||
DEF SFX_IRS EQU 7
|
||||
DEF SFX_DROP EQU 8
|
||||
DEF SFX_LOCK EQU 9
|
||||
DEF SFX_BELL EQU 10
|
||||
DEF SFX_MOVE EQU 11
|
||||
DEF SFX_RANK_UP EQU 12
|
||||
DEF SFX_LEVEL_UP EQU 13
|
||||
DEF SFX_IHS EQU 14
|
||||
DEF SFX_READY_GO EQU 15
|
||||
|
||||
DEF STACK_SIZE EQU 64
|
||||
DEF GAME_OVER_R10 EQU 133
|
||||
|
@ -172,12 +172,7 @@ DEF DROP_MODE_NONE EQU 2
|
|||
DEF DROP_MODE_COUNT EQU 3
|
||||
|
||||
DEF SCURVE_DMGT EQU 0
|
||||
DEF SCURVE_TGM1 EQU 1
|
||||
DEF SCURVE_TGM2 EQU 2
|
||||
DEF SCURVE_TGM3 EQU 3
|
||||
DEF SCURVE_DEAT EQU 4
|
||||
DEF SCURVE_SHIR EQU 5
|
||||
DEF SCURVE_COUNT EQU 6
|
||||
DEF SCURVE_COUNT EQU 1
|
||||
|
||||
DEF TILE_HIG_MODE_BASE EQU 232
|
||||
DEF HIG_MODE_OFF EQU 0
|
||||
|
|
|
@ -192,7 +192,7 @@ LevelUp::
|
|||
ldh [hCLevel+2], a
|
||||
ldh [hCLevel+3], a
|
||||
call DoSpeedUp
|
||||
ld a, SFX_RANKUP
|
||||
ld a, SFX_RANK_UP
|
||||
call SFXEnqueue
|
||||
ret
|
||||
|
||||
|
@ -221,7 +221,7 @@ LevelUp::
|
|||
jr nz, .checkspeedup
|
||||
ld a, $FF
|
||||
ldh [hRequiresLineClear], a
|
||||
ld a, SFX_LEVELLOCK
|
||||
ld a, SFX_BELL
|
||||
call SFXEnqueue
|
||||
jr .leveljinglemaybe
|
||||
|
||||
|
@ -257,7 +257,7 @@ LevelUp::
|
|||
jr nz, .leveljinglemaybe
|
||||
ld a, $FF
|
||||
ldh [hRequiresLineClear], a
|
||||
ld a, SFX_LEVELLOCK
|
||||
ld a, SFX_BELL
|
||||
call SFXEnqueue
|
||||
|
||||
.leveljinglemaybe
|
||||
|
@ -266,7 +266,7 @@ LevelUp::
|
|||
ldh a, [hCLevel+1]
|
||||
cp a, b
|
||||
jr z, .checkspeedup
|
||||
ld a, SFX_LEVELUP
|
||||
ld a, SFX_LEVEL_UP
|
||||
call SFXEnqueue
|
||||
|
||||
.checkspeedup
|
||||
|
|
|
@ -187,6 +187,7 @@ sfx_names = [
|
|||
"sSFXLevelLock",
|
||||
"sSFXLevelUp",
|
||||
"sSFXRankUp",
|
||||
"sSFXIHS",
|
||||
"sSFXReadyGo",
|
||||
]
|
||||
|
||||
|
|
|
@ -185,7 +185,7 @@ IncreaseScore::
|
|||
; If it has, reset the score.
|
||||
xor a, a
|
||||
ldh [hScore], a
|
||||
ld a, SFX_RANKUP
|
||||
ld a, SFX_RANK_UP
|
||||
call SFXEnqueue
|
||||
ret
|
||||
|
||||
|
|
1590
src/sfx.asm
1590
src/sfx.asm
File diff suppressed because it is too large
Load Diff
|
@ -41,10 +41,10 @@ hCurrentPieceY:: ds 1
|
|||
hCurrentPieceRotationState:: ds 1
|
||||
hHeldPiece:: ds 1
|
||||
hHoldSpent:: ds 1
|
||||
hSkipJingle: ds 1
|
||||
hMode: ds 1
|
||||
hModeCounter: ds 1
|
||||
hPrePause: ds 1
|
||||
hRequestedJingle: ds 1
|
||||
|
||||
|
||||
SECTION "Gameplay Functions", ROM0
|
||||
|
@ -158,7 +158,7 @@ leadyMode:
|
|||
cp a, LEADY_TIME
|
||||
jr nz, :+
|
||||
call SFXKill
|
||||
ld a, SFX_READYGO
|
||||
ld a, SFX_READY_GO
|
||||
call SFXEnqueue
|
||||
ldh a, [hModeCounter]
|
||||
: dec a
|
||||
|
@ -205,13 +205,12 @@ postGoMode:
|
|||
; Fetch the next piece.
|
||||
prefetchedPieceMode:
|
||||
; A piece will spawn in the middle, at the top of the screen, not rotated by default.
|
||||
ld a, $FF
|
||||
ldh [hRequestedJingle], a
|
||||
ld a, 5
|
||||
ldh [hCurrentPieceX], a
|
||||
ld a, 3
|
||||
ldh [hCurrentPieceY], a
|
||||
xor a, a
|
||||
ldh [hSkipJingle], a
|
||||
ldh [hCurrentPieceRotationState], a
|
||||
ldh [hHoldSpent], a
|
||||
|
||||
|
@ -220,14 +219,10 @@ prefetchedPieceMode:
|
|||
.checkIHS
|
||||
ldh a, [hSelectState]
|
||||
cp a, 0
|
||||
jr z, .loaddefaultjingle
|
||||
jr z, .checkIRSA
|
||||
call DoHold
|
||||
jr .postjingle
|
||||
|
||||
; Enqueue the jingle.
|
||||
.loaddefaultjingle
|
||||
ldh a, [hNextPiece]
|
||||
ldh [hRequestedJingle], a
|
||||
; Holding does its own IRS check.
|
||||
jr .checkJingle
|
||||
|
||||
; Check if IRS is requested.
|
||||
; Apply the rotation if so.
|
||||
|
@ -251,12 +246,8 @@ prefetchedPieceMode:
|
|||
.cp1
|
||||
ld a, 3
|
||||
ldh [hCurrentPieceRotationState], a
|
||||
ldh a, [hNextPiece]
|
||||
ld b, a
|
||||
ld a, SFX_IRS
|
||||
or a, b
|
||||
ldh [hRequestedJingle], a
|
||||
jr .postjingle
|
||||
call SFXEnqueue
|
||||
|
||||
.checkIRSB
|
||||
ld a, [wSwapABState]
|
||||
|
@ -265,27 +256,33 @@ prefetchedPieceMode:
|
|||
.lda2
|
||||
ldh a, [hAState]
|
||||
cp a, 0
|
||||
jr z, .postjingle
|
||||
jr z, .checkJingle
|
||||
ld a, $FF
|
||||
ldh [hAState], a
|
||||
jr .cp2
|
||||
.ldb2
|
||||
ldh a, [hBState]
|
||||
cp a, 0
|
||||
jr z, .postjingle
|
||||
jr z, .checkJingle
|
||||
ld a, $FF
|
||||
ldh [hBState], a
|
||||
.cp2
|
||||
ld a, 1
|
||||
ldh [hCurrentPieceRotationState], a
|
||||
ldh a, [hNextPiece]
|
||||
ld b, a
|
||||
ld a, SFX_IRS
|
||||
or a, b
|
||||
ldh [hRequestedJingle], a
|
||||
jr .postjingle
|
||||
call SFXEnqueue
|
||||
|
||||
.postjingle
|
||||
.checkJingle
|
||||
ldh a, [hSkipJingle]
|
||||
cp a, 0
|
||||
jr nz, .skipJingle
|
||||
.playNextJingle
|
||||
ldh a, [hCurrentGravityPerTick]
|
||||
cp a, 1
|
||||
jr nz, .skipJingle
|
||||
ldh a, [hNextPiece]
|
||||
call SFXEnqueue
|
||||
.skipJingle
|
||||
ld a, MODE_SPAWN_PIECE
|
||||
ldh [hMode], a
|
||||
; State falls through to the next.
|
||||
|
@ -302,15 +299,6 @@ spawnPieceMode:
|
|||
: ld a, MODE_PIECE_IN_MOTION
|
||||
ldh [hMode], a
|
||||
|
||||
; Play the next jingle... maybe!
|
||||
ldh a, [hHoldSpent]
|
||||
cp a, $FF
|
||||
jr z, pieceInMotionMode
|
||||
ldh a, [hRequestedJingle]
|
||||
cp a, $FF
|
||||
jr z, pieceInMotionMode
|
||||
call SFXEnqueue
|
||||
|
||||
|
||||
; This mode lasts for as long as the piece is in motion.
|
||||
; Field will let us know when it has locked in place.
|
||||
|
@ -339,6 +327,8 @@ pieceInMotionMode:
|
|||
ldh [hCurrentPieceX], a
|
||||
ld a, 3
|
||||
ldh [hCurrentPieceY], a
|
||||
xor a, a
|
||||
ldh [hSkipJingle], a
|
||||
ldh [hCurrentPieceRotationState], a
|
||||
call DoHold
|
||||
ld a, MODE_SPAWN_PIECE
|
||||
|
@ -492,12 +482,12 @@ gameOverMode:
|
|||
ldh [hMode], a
|
||||
ld a, LEADY_TIME
|
||||
ldh [hModeCounter], a
|
||||
jp drawStaticInfo
|
||||
jr drawStaticInfo
|
||||
|
||||
; Quit
|
||||
: ldh a, [hBState]
|
||||
cp a, 1
|
||||
jp nz, drawStaticInfo
|
||||
jr nz, drawStaticInfo
|
||||
call SwitchToTitle
|
||||
jp EventLoopPostHandler
|
||||
|
||||
|
@ -514,43 +504,7 @@ pauseMode:
|
|||
; Draw PAUSE all over the field.
|
||||
: ld de, sPause
|
||||
ld hl, wField+(4*10)
|
||||
ld bc, 20
|
||||
call UnsafeMemCopy
|
||||
ld de, sPause
|
||||
ld hl, wField+(6*10)
|
||||
ld bc, 20
|
||||
call UnsafeMemCopy
|
||||
ld de, sPause
|
||||
ld hl, wField+(8*10)
|
||||
ld bc, 20
|
||||
call UnsafeMemCopy
|
||||
ld de, sPause
|
||||
ld hl, wField+(10*10)
|
||||
ld bc, 20
|
||||
call UnsafeMemCopy
|
||||
ld de, sPause
|
||||
ld hl, wField+(12*10)
|
||||
ld bc, 20
|
||||
call UnsafeMemCopy
|
||||
ld de, sPause
|
||||
ld hl, wField+(14*10)
|
||||
ld bc, 20
|
||||
call UnsafeMemCopy
|
||||
ld de, sPause
|
||||
ld hl, wField+(16*10)
|
||||
ld bc, 20
|
||||
call UnsafeMemCopy
|
||||
ld de, sPause
|
||||
ld hl, wField+(18*10)
|
||||
ld bc, 20
|
||||
call UnsafeMemCopy
|
||||
ld de, sPause
|
||||
ld hl, wField+(20*10)
|
||||
ld bc, 20
|
||||
call UnsafeMemCopy
|
||||
ld de, sPause
|
||||
ld hl, wField+(22*10)
|
||||
ld bc, 20
|
||||
ld bc, 200
|
||||
call UnsafeMemCopy
|
||||
jr drawStaticInfo
|
||||
|
||||
|
@ -584,6 +538,8 @@ DoHold:
|
|||
; Mark hold as spent.
|
||||
ld a, $FF
|
||||
ldh [hHoldSpent], a
|
||||
ld a, SFX_IHS
|
||||
call SFXEnqueue
|
||||
|
||||
; Check if IRS is requested.
|
||||
; Apply the rotation if so.
|
||||
|
@ -607,8 +563,7 @@ DoHold:
|
|||
.cp3
|
||||
ld a, 3
|
||||
ldh [hCurrentPieceRotationState], a
|
||||
call SFXKill
|
||||
ld a, SFX_IRS | SFX_IHS
|
||||
ld a, SFX_IRS
|
||||
call SFXEnqueue
|
||||
jr .doHoldOperation
|
||||
|
||||
|
@ -632,15 +587,11 @@ DoHold:
|
|||
.cp4
|
||||
ld a, 1
|
||||
ldh [hCurrentPieceRotationState], a
|
||||
call SFXKill
|
||||
ld a, SFX_IRS | SFX_IHS
|
||||
ld a, SFX_IRS
|
||||
call SFXEnqueue
|
||||
jr .doHoldOperation
|
||||
|
||||
.noRotation
|
||||
call SFXKill
|
||||
ld a, SFX_IHS
|
||||
call SFXEnqueue
|
||||
ld a, 0
|
||||
ldh [hCurrentPieceRotationState], a
|
||||
|
||||
|
@ -651,6 +602,8 @@ DoHold:
|
|||
ldh [hHeldPiece], a
|
||||
ld a, b
|
||||
ldh [hCurrentPiece], a
|
||||
ld a, $FF
|
||||
ldh [hSkipJingle], a
|
||||
ret
|
||||
|
||||
|
||||
|
|
|
@ -114,9 +114,6 @@ SwitchToTitle::
|
|||
; GBC init
|
||||
call GBCTitleInit
|
||||
|
||||
; Make sure the speed curve is aimed at the right place.
|
||||
call InitSpeedCurve
|
||||
|
||||
; Install the event loop handlers.
|
||||
ld a, 0
|
||||
ldh [hGameState], a
|
||||
|
@ -264,12 +261,10 @@ DecrementOption:
|
|||
dec a
|
||||
ld [wSpeedCurveState], a
|
||||
ld [rSpeedCurveState], a
|
||||
call InitSpeedCurve
|
||||
jp EventLoopPostHandler
|
||||
: ld a, SCURVE_COUNT-1
|
||||
ld [wSpeedCurveState], a
|
||||
ld [rSpeedCurveState], a
|
||||
call InitSpeedCurve
|
||||
jp EventLoopPostHandler
|
||||
|
||||
.opt5
|
||||
|
@ -377,12 +372,10 @@ IncrementOption:
|
|||
inc a
|
||||
ld [wSpeedCurveState], a
|
||||
ld [rSpeedCurveState], a
|
||||
call InitSpeedCurve
|
||||
jp EventLoopPostHandler
|
||||
: xor a, a
|
||||
ld [wSpeedCurveState], a
|
||||
ld [rSpeedCurveState], a
|
||||
call InitSpeedCurve
|
||||
jp EventLoopPostHandler
|
||||
|
||||
.opt5
|
||||
|
@ -416,102 +409,32 @@ IncrementLevel:
|
|||
ldh [hStartSpeed], a
|
||||
ld a, h
|
||||
ldh [hStartSpeed+1], a
|
||||
jp CheckLevelRange
|
||||
|
||||
InitSpeedCurve:
|
||||
ld a, [wSpeedCurveState]
|
||||
call GetStart
|
||||
|
||||
.set
|
||||
ld a, l
|
||||
ldh [hStartSpeed], a
|
||||
ld a, h
|
||||
ldh [hStartSpeed+1], a
|
||||
ret
|
||||
|
||||
|
||||
|
||||
GetEnd:
|
||||
ld a, [wSpeedCurveState]
|
||||
cp a, SCURVE_DMGT
|
||||
jr nz, :+
|
||||
ld bc, sSpeedCurveEnd
|
||||
ret
|
||||
: cp a, SCURVE_TGM1
|
||||
jr nz, :+
|
||||
ld bc, sTGM1SpeedCurveEnd
|
||||
ret
|
||||
: cp a, SCURVE_TGM2
|
||||
jr nz, :+
|
||||
ld bc, sTGM2SpeedCurveEnd
|
||||
ret
|
||||
: cp a, SCURVE_TGM3
|
||||
jr nz, :+
|
||||
ld bc, sTGM3SpeedCurveEnd
|
||||
ret
|
||||
: cp a, SCURVE_DEAT
|
||||
jr nz, :+
|
||||
ld bc, sDEATSpeedCurveEnd
|
||||
ret
|
||||
: ld bc, sSHIRSpeedCurveEnd
|
||||
ret
|
||||
|
||||
GetStart:
|
||||
ld a, [wSpeedCurveState]
|
||||
cp a, SCURVE_DMGT
|
||||
jr nz, :+
|
||||
ld hl, sSpeedCurve
|
||||
ret
|
||||
: cp a, SCURVE_TGM1
|
||||
jr nz, :+
|
||||
ld hl, sTGM1SpeedCurve
|
||||
ret
|
||||
: cp a, SCURVE_TGM2
|
||||
jr nz, :+
|
||||
ld hl, sTGM2SpeedCurve
|
||||
ret
|
||||
: cp a, SCURVE_TGM3
|
||||
jr nz, :+
|
||||
ld hl, sTGM2SpeedCurve
|
||||
ret
|
||||
: cp a, SCURVE_DEAT
|
||||
jr nz, :+
|
||||
ld hl, sDEATSpeedCurve
|
||||
ret
|
||||
: ld hl, sSHIRSpeedCurve
|
||||
ret
|
||||
jr CheckLevelRange
|
||||
|
||||
CheckLevelRange:
|
||||
; At end?
|
||||
call GetEnd
|
||||
ld bc, sSpeedCurveEnd
|
||||
ldh a, [hStartSpeed]
|
||||
cp a, c
|
||||
jr nz, .notatend
|
||||
ldh a, [hStartSpeed+1]
|
||||
cp a, b
|
||||
jr nz, .notatend
|
||||
call GetStart
|
||||
ld hl, sSpeedCurve
|
||||
ld a, l
|
||||
ldh [hStartSpeed], a
|
||||
ld a, h
|
||||
ldh [hStartSpeed+1], a
|
||||
|
||||
.notatend
|
||||
ld de, -12
|
||||
|
||||
call GetStart
|
||||
add hl, de
|
||||
ld bc, sSpeedCurve-12
|
||||
ldh a, [hStartSpeed]
|
||||
cp a, l
|
||||
cp a, c
|
||||
jr nz, .notatstart
|
||||
ldh a, [hStartSpeed+1]
|
||||
cp a, h
|
||||
cp a, b
|
||||
jr nz, .notatstart
|
||||
|
||||
call GetEnd
|
||||
ld h, b
|
||||
ld l, c
|
||||
add hl, de
|
||||
ld hl, sSpeedCurveEnd-12
|
||||
ld a, l
|
||||
ldh [hStartSpeed], a
|
||||
ld a, h
|
||||
|
|
Loading…
Reference in New Issue