.SUFFIXES: ################################################ # # # CONSTANT DEFINITIONS # # # ################################################ # Directory constants BINDIR := bin OBJDIR := obj DEPDIR := dep # Program constants ifneq ($(strip $(shell which rm)),) # POSIX OSes RM_RF := rm -rf MKDIR_P := mkdir -p PY := filesize = printf 'NB_PB$2_BLOCKS equ ((%u) + $2 - 1) / $2\n' "`wc -c <$1`" else # Windows outside of a POSIX env (Cygwin, MSYS2, etc.) # We need Powershell to get any sort of decent functionality $(warning Powershell is required to get basic functionality) RM_RF := -del /q MKDIR_P := -mkdir PY := python filesize = powershell Write-Output $$('NB_PB$2_BLOCKS equ ' + [string] [int] (([IO.File]::ReadAllBytes('$1').Length + $2 - 1) / $2)) endif # Shortcut if you want to use a local copy of RGBDS RGBDS := RGBASM := $(RGBDS)rgbasm RGBLINK := $(RGBDS)rgblink RGBFIX := $(RGBDS)rgbfix RGBGFX := $(RGBDS)rgbgfx ROM = $(BINDIR)/$(ROMNAME).$(ROMEXT) # Argument constants INCDIRS = src/ src/include/ WARNINGS = all extra ASFLAGS = -p 0xFF $(addprefix -i,$(INCDIRS)) $(addprefix -W,$(WARNINGS)) LDFLAGS = -p 0xFF FIXFLAGS = -p 0xFF -l 0x33 -r 0x04 -v -i $(GAMEID) -k $(LICENSEE) -t $(TITLE) -n $(VERSION) -m $(MAPPER) # The list of "root" ASM files that RGBASM will be invoked on SRCS = $(wildcard src/*.asm) ## Project-specific configuration # Use this to override the above include project.mk # `all` (Default target): build the ROM all: $(ROM) .PHONY: all # `clean`: Clean temp and bin files clean: $(RM_RF) $(BINDIR) $(RM_RF) $(OBJDIR) $(RM_RF) $(DEPDIR) $(RM_RF) res .PHONY: clean # `rebuild`: Build everything from scratch # It's important to do these two in order if we're using more than one job rebuild: $(MAKE) clean $(MAKE) all .PHONY: rebuild # How to build a ROM $(BINDIR)/%.$(ROMEXT) $(BINDIR)/%.sym $(BINDIR)/%.map: $(patsubst src/%.asm,$(OBJDIR)/%.o,$(SRCS)) @$(MKDIR_P) $(@D) $(RGBLINK) $(LDFLAGS) -m $(BINDIR)/$*.map -n $(BINDIR)/$*.sym -o $(BINDIR)/$*.$(ROMEXT) $^ \ && $(RGBFIX) -v $(FIXFLAGS) $(BINDIR)/$*.$(ROMEXT) # `.mk` files are auto-generated dependency lists of the "root" ASM files, to save a lot of hassle. # Also add all obj dependencies to the dep file too, so Make knows to remake it # Caution: some of these flags were added in RGBDS 0.4.0, using an earlier version WILL NOT WORK # (and produce weird errors) $(OBJDIR)/%.o $(DEPDIR)/%.mk: src/%.asm @$(MKDIR_P) $(patsubst %/,%,$(dir $(OBJDIR)/$* $(DEPDIR)/$*)) $(RGBASM) $(ASFLAGS) -M $(DEPDIR)/$*.mk -MG -MP -MQ $(OBJDIR)/$*.o -MQ $(DEPDIR)/$*.mk -o $(OBJDIR)/$*.o $< ifneq ($(MAKECMDGOALS),clean) -include $(patsubst src/%.asm,$(DEPDIR)/%.mk,$(SRCS)) endif # Catch non-existent files # KEEP THIS LAST!! %: @false