ROM0 bank #0: SECTION: $0000-$0007 ($0008 bytes) ["Bank ID BANK_MAIN"] SECTION: $0008-$0024 ($001d bytes) ["Switch Bank"] $0008 = RSTSwitchBank EMPTY: $0025-$0027 ($0003 bytes) SECTION: $0028-$0042 ($001b bytes) ["Restore Bank"] $0028 = RSTRestoreBank EMPTY: $0043-$0047 ($0005 bytes) SECTION: $0048-$006a ($0023 bytes) ["LCDC Interrupt"] $0048 = LCDCInterrupt $004d = LCDCInterrupt_WaitUntilNotBusy $0068 = LCDCInterrupt_End SECTION: $006b-$00fc ($0092 bytes) ["DMG Intro Effect"] $006b = DoDMGEffect $0073 = DoDMGEffect.loop0 $0075 = DoDMGEffect.wvb_u1 $0081 = DoDMGEffect.wvbe_u2 $008b = DoDMGEffect.loop1 $008d = DoDMGEffect.wvb_u3 $009a = DoDMGEffect.wvbe_u4 $00a4 = DoDMGEffect.wvb_u5 $00af = DoDMGEffect.loop2 $00b1 = DoDMGEffect.wvb_u6 $00b8 = DoDMGEffect.wvbe_u7 $00c2 = DoDMGEffect.wvb_u8 $00cd = DoDMGEffect.loop3 $00cf = DoDMGEffect.wvb_u9 $00d6 = DoDMGEffect.wvbe_u10 $00e0 = DoDMGEffect.wvb_u11 $00eb = DoDMGEffect.loop4 $00ed = DoDMGEffect.wvb_u12 $00f4 = DoDMGEffect.wvbe_u13 EMPTY: $00fd-$00ff ($0003 bytes) SECTION: $0100-$014f ($0050 bytes) ["Cartridge Header"] SECTION: $0150-$0e6b ($0d1c bytes) ["GBC Functions"] $0150 = ToATTR $0173 = GBCTitleInit $0354 = GBCTitleInit.agb $0524 = GBCTitleInit.postpalettes $0564 = GBCGameplayInit $0745 = GBCGameplayInit.agb $0915 = GBCGameplayInit.postpalettes $0940 = GBCTitleProcess $096e = GBCTitleProcess.nores $0971 = GBCTitleProcess.noinc $0988 = !0 $0995 = GBCGameplayProcess $09cf = GBCGameplayProcess.goverride $09db = !1 $09e4 = !2 $09ed = !3 $09f6 = GBCGameplayProcess.colorfield $0b14 = !4 $0b22 = GBCGameplayProcess.outer1 $0b27 = GBCGameplayProcess.inner1 $0b4b = GBCGameplayProcess.outer2 $0b50 = GBCGameplayProcess.inner2 $0b75 = GBCGameplayProcess.empty $0b79 = GBCGameplayProcess.sub59 $0b7b = GBCGameplayProcess.sub52 $0b7d = GBCGameplayProcess.sub45 $0b7f = GBCGameplayProcess.sub38 $0b81 = GBCGameplayProcess.sub31 $0b83 = GBCGameplayProcess.sub24 $0b85 = GBCGameplayProcess.sub17 $0b87 = GBCGameplayProcess.sub10 $0b89 = GBCGameplayProcess.done $0bab = GBCGameplayProcess.darker $0bb2 = GBCGameplayProcess.wvr_u1 $0bbf = GBCGameplayProcess.lighter $0bc6 = GBCGameplayProcess.wvr_u2 $0bd3 = GBCGameplayProcess.black $0bda = GBCGameplayProcess.wvr_u3 $0be7 = GBCBigGameplayProcess $0c21 = GBCBigGameplayProcess.goverride $0c2d = !5 $0c36 = !6 $0c3f = !7 $0c48 = GBCBigGameplayProcess.colorfield $0d66 = !8 $0d74 = GBCBigGameplayProcess.outer1 $0d79 = GBCBigGameplayProcess.inner1 $0d9d = GBCBigGameplayProcess.outer2 $0da2 = GBCBigGameplayProcess.inner2 $0dc7 = GBCBigGameplayProcess.empty $0dcb = GBCBigGameplayProcess.sub59 $0dcd = GBCBigGameplayProcess.sub52 $0dcf = GBCBigGameplayProcess.sub45 $0dd1 = GBCBigGameplayProcess.sub38 $0dd3 = GBCBigGameplayProcess.sub31 $0dd5 = GBCBigGameplayProcess.sub24 $0dd7 = GBCBigGameplayProcess.sub17 $0dd9 = GBCBigGameplayProcess.sub10 $0ddb = GBCBigGameplayProcess.done $0dfd = GBCBigGameplayProcess.darker $0e04 = GBCBigGameplayProcess.wvr_u4 $0e11 = GBCBigGameplayProcess.lighter $0e18 = GBCBigGameplayProcess.wvr_u5 $0e25 = GBCBigGameplayProcess.black $0e2c = GBCBigGameplayProcess.wvr_u6 $0e39 = ToVRAM $0e39 = GBCBlitField SECTION: $0e6c-$1655 ($07ea bytes) ["Field Function Unbanked"] $0e6c = BlitField $102f = BlitField.waitendvbloop $1035 = !0 $1084 = !1 $10d3 = !2 $1122 = !3 $1171 = !4 $11c0 = !5 $120f = !6 $1261 = BigBlitField $1424 = BigBlitField.waitendvbloop $142a = !7 $1479 = !8 $14c8 = !9 $1517 = !10 $1566 = !11 $15b5 = !12 $1604 = !13 SECTION: $1656-$1bc1 ($056c bytes) ["Domain Specific Functions"] $1656 = ApplyTells $16b1 = ApplyNext $16bf = ApplyNext.bone $16de = ApplyNext.nobone $16ff = ApplyNext.pos $170f = ApplyNext.regular $1715 = ApplyNext.postoffsets $1719 = ApplyNext.getoffn $1724 = ApplyNext.skipoffn $17c2 = ApplyNext.done $17c5 = ApplyHold $17d3 = ApplyHold.bone $17f2 = ApplyHold.nobone $180f = ApplyHold.hide $1821 = ApplyHold.show $1831 = ApplyHold.x $1841 = ApplyHold.regular $1847 = ApplyHold.postoffsets $184b = ApplyHold.getoffh $1856 = ApplyHold.skipoffh $1890 = ApplyTime $18e1 = ApplyTime.loop0 $1910 = ApplyTime.loop1 $1965 = ApplyNumbers8 $1999 = ApplyNumbers6 $19c1 = ApplyNumbers4 $19dd = SetNumberSpritePositions $1ae4 = GradeRendering $1b19 = GradeRendering.effect $1b29 = GradeRendering.noeffect $1b31 = GradeRendering.drawgrade $1b38 = GradeRendering.regulargrade $1b40 = GradeRendering.sgrade $1b56 = GradeRendering.hisgrade $1b6c = GradeRendering.mgrade $1b82 = GradeRendering.lettergrade $1b9f = GradeRendering.mk $1ba5 = GradeRendering.mv $1bab = GradeRendering.mo $1bb1 = GradeRendering.mm $1bb7 = GradeRendering.gmgrade SECTION: $1bc2-$1ed1 ($0310 bytes) ["Grading Functions"] $1bc2 = GradeInit $1bed = GradeInit.grade9start $1bf2 = GradeInit.end $1bf4 = UpdateGrade $1c02 = UpdateGrade.gradejumptable $1c14 = DecayGradeProcess $1c22 = DecayGradeProcess.gradejumptable $1c34 = DecayGradeDelay $1c42 = DecayGradeDelay.gradejumptable $1c54 = PrepareScore $1c67 = UpdateGradeDMGT $1c7d = UpdateGradeDMGT.clearrate $1c8e = UpdateGradeDMGT.combomult $1c9b = UpdateGradeDMGT.combo10 $1cac = UpdateGradeDMGT.combo5 $1cbd = UpdateGradeDMGT.combo1 $1ccc = UpdateGradeDMGT.prelevel $1cdb = UpdateGradeDMGT.single $1ceb = UpdateGradeDMGT.double $1cfc = UpdateGradeDMGT.adddonce $1d00 = UpdateGradeDMGT.triple $1d11 = UpdateGradeDMGT.addtonce $1d15 = UpdateGradeDMGT.tetris $1d19 = UpdateGradeDMGT.levelmult $1d31 = UpdateGradeDMGT.mult5 $1d38 = UpdateGradeDMGT.mult4 $1d3e = UpdateGradeDMGT.mult3 $1d43 = UpdateGradeDMGT.mult2 $1d47 = UpdateGradeDMGT.mult1 $1d48 = UpdateGradeDMGT.processgrade $1d6c = UpdateGradeDMGT.increasegrademaybe $1d8d = UpdateGradeDMGT.gotgm $1d98 = DecayGradeDMGT $1db8 = DecayGradeDMGT.nodecay $1dbd = DecayGradeDMGT.decay $1dc9 = UpdateGradeTGM1 $1dd3 = UpdateGradeTGM1.trygradeup $1ded = UpdateGradeTGM1.increasegrade $1dff = UpdateGradeTGM1.skipjingle $1e0c = UpdateGradeTGM1.maybegm $1e22 = UpdateGradeDEAT $1e2e = UpdateGradeDEAT.notgm $1e47 = UpdateGradeDEAT.notm $1e67 = UpdateGradeDEAT.disqualify $1e6d = UpdateGradeSHIR $1ead = UpdateGradeSHIR.s5torikan $1ebd = UpdateGradeSHIR.s10torikan $1ecc = UpdateGradeSHIR.disqualify SECTION: $1ed2-$2168 ($0297 bytes) ["SFX Functions"] $1ed2 = SFXInit $1ef4 = SFXPopQueue $1f09 = SFXPushQueue $1f1a = SFXProcessQueue $1f27 = !0 $1f48 = SFXTriggerNoise $1f55 = !1 $1f62 = !2 $1f6e = SFXEnqueue $1f83 = SFXEnqueue.findsfx $1f98 = !3 $1fa8 = !4 $1fb8 = !5 $1fc8 = !6 $1fd8 = !7 $1fe8 = !8 $1ff8 = !9 $2008 = !10 $2018 = !11 $2028 = !12 $2038 = !13 $2048 = !14 $2058 = !15 $2068 = !16 $2078 = !17 $2087 = !18 $2096 = !19 $20a5 = !20 $20b3 = !21 $20c1 = !22 $20cf = !23 $20dc = SFXKill $2107 = SFXPlayNoise $2112 = SFXPlayNoise.noisereg $211f = !24 $2129 = SFXPlayNoise.savenoiseplayhead $2132 = SFXPlay $213d = !25 $2140 = SFXPlay.play $214c = SFXPlay.getRegister $2156 = !26 $2160 = SFXPlay.savePlayhead SECTION: $2169-$2356 ($01ee bytes) ["RNG Functions"] $2169 = RNGInit $2199 = !0 $21b4 = RNGInit.complexinit $21cb = !1 $21e5 = ShiftHistory $2202 = GetNextHellPiece $2207 = GetNextTGM1Piece $220a = !2 $2222 = !3 $2224 = GetNextTGM2Piece $2227 = !4 $223f = !5 $2241 = GetNextNesPiece $224f = GetNextTGM3Piece $2252 = !6 $2275 = !7 $2278 = !8 $2288 = !9 $2292 = !10 $22a0 = !11 $22af = !12 $22bb = !13 $22c7 = !14 $22d3 = !15 $22df = !16 $22eb = !17 $22f7 = !18 $2306 = GetNextPiece $2314 = GetNextPiece.nextpiecejumps $2323 = Next35Piece $2323 = !19 $232d = Next7Piece $232d = !20 $2337 = NextByte SECTION: $2357-$250c ($01b6 bytes) ["Grading Data"] $2357 = sTGM1GradeScores $2379 = sTGM3InternalGradeSystem $2419 = sTGM3GradeBoosts $2438 = sTGM3LevelMultiplier $243c = sTGM3BaselineCOOL $2445 = sTGM3REGRETConditions $2459 = sDMGTGrading SECTION: $250d-$26af ($01a3 bytes) ["Level Functions"] $250d = LevelInit $255d = LevelUp $2581 = LevelUp.doit $25c5 = LevelUp.checknlevel $25f3 = !0 $260b = !1 $2614 = LevelUp.bellmaybe $2626 = LevelUp.leveljinglemaybe $2633 = LevelUp.checkspeedup $2644 = !2 $2651 = !3 $2662 = !4 $266f = DoSpeedUp SECTION: $26b0-$278f ($00e0 bytes) ["Score Functions"] $26b0 = ScoreInit $26d8 = IncreaseScore $2710 = IncreaseScore.doConvert $2712 = !0 $2728 = IncreaseScore.carry $272a = IncreaseScore.postConvert $2737 = !1 $273e = IncreaseScore.preAddDigit $2766 = IncreaseScore.addDigit $277c = IncreaseScore.nextDigit SECTION: $2790-$285c ($00cd bytes) ["Input Functions"] $2790 = InputInit $27a2 = GetInput $27a2 = GetInput.btns $27af = GetInput.readA $27b3 = GetInput.setA $27be = GetInput.clearA $27c1 = GetInput.readB $27c5 = GetInput.setB $27d0 = GetInput.clearB $27d3 = GetInput.readSelect $27d7 = GetInput.setSelect $27e2 = GetInput.clearSelect $27e5 = GetInput.readStart $27e9 = GetInput.setStart $27f4 = GetInput.clearStart $27f7 = GetInput.dpad $2804 = GetInput.readUp $2808 = GetInput.setUp $2813 = GetInput.clearUp $2816 = GetInput.readDown $281a = GetInput.setDown $2825 = GetInput.clearDown $2828 = GetInput.readLeft $282c = GetInput.setLeft $2837 = GetInput.clearLeft $283a = GetInput.readRight $283e = GetInput.setRight $2849 = GetInput.clearRight $284c = GetInput.priorities $2857 = GetInput.zero SECTION: $285d-$2913 ($00b7 bytes) ["SRAM Functions"] $285d = RestoreSRAM $28b6 = InitializeSRAM SECTION: $2914-$29b7 ($00a4 bytes) ["Code Entry Point"] $2914 = Main $2929 = Main.wvr_u1 $2932 = !0 $2942 = Main.notgbc $2971 = Main.wvb_u2 $2976 = !1 $297c = EventLoop $2992 = EventLoop.eventloopjumps $299b = EventLoopPostHandler $299d = EventLoopPostHandler.wvb_u3 $29af = EventLoopPostHandler.vblankjumps SECTION: $29b8-$2a3f ($0088 bytes) ["Time Functions"] $29b8 = TimeInit $29cd = ResetGameTime $29d8 = CheckTorikan $29ef = CheckTorikan.failure $29f1 = CheckTorikan.success $29f4 = HandleTimers $2a1c = HandleTimers.go SECTION: $2a40-$2aad ($006e bytes) ["Title Function Trampolines"] $2a40 = SwitchToTitle $2a4a = TitleEventLoopHandler $2a54 = TitleVBlankHandler $2a5e = DrawOption6 SECTION: $2aae-$2aff ($0052 bytes) ["Tile Functions"] $2aae = LoadTitleTiles $2acc = LoadGameplayTiles $2ae2 = LoadGameplayTiles.gbc $2af1 = LoadGameplayTiles.dmg SECTION: $2b00-$2b3b ($003c bytes) ["Time Data"] $2b00 = sFramesToCS SECTION: $2b3c-$2b69 ($002e bytes) ["Memory Functions"] $2b3c = UnsafeMemCopy $2b45 = SafeMemCopy.wvr_u1 $2b45 = SafeMemCopy $2b54 = UnsafeMemSet $2b5c = SafeMemSet $2b5c = SafeMemSet.wvr_u2 SECTION: $2b6a-$2b91 ($0028 bytes) ["Gameplay Function Trampolines"] $2b6a = SwitchToGameplay $2b74 = SwitchToGameplayBig $2b7e = GamePlayEventLoopHandler $2b88 = GamePlayBigEventLoopHandler SECTION: $2b92-$2bb3 ($0022 bytes) ["OAM Functions"] $2b92 = CopyOAMHandler $2b9e = ClearOAM SECTION: $2bb4-$2bcc ($0019 bytes) ["Interrupt Initialization Functions"] $2bb4 = IntrInit $2bb8 = InitializeLCDCInterrupt SECTION: $2bcd-$2bd6 ($000a bytes) ["OAM DMA Code"] $2bcd = OAMDMA $2bd7 = OAMDMAEnd EMPTY: $2bd7-$3fff ($1429 bytes) TOTAL EMPTY: $1434 bytes ROMX bank #1: SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_OTHER"] SECTION: $4008-$7149 ($3142 bytes) ["Static Global data"] $4008 = sDMGTSpeedCurve $4210 = sDMGTSpeedCurveEnd $4212 = sTGM1SpeedCurve $4398 = sTGM1SpeedCurveEnd $439a = sCHILSpeedCurve $44b8 = sCHILSpeedCurveEnd $44ba = sTGM3SpeedCurve $469b = sTGM3SpeedCurveEnd $469d = sDEATSpeedCurve $46eb = sDEATSpeedCurveEnd $46ed = sSHIRSpeedCurve $4748 = sSHIRSpeedCurveEnd $474a = sSharedTiles $4a4a = sTitleTiles $4a4a = sSharedTilesEnd $574a = sTitleTilesEnd $574a = sGameplayTilesM $644a = sGameplayTilesMEnd $644a = sGameplayTilesC $714a = sGameplayTilesCEnd EMPTY: $714a-$7fff ($0eb6 bytes) TOTAL EMPTY: $0eb6 bytes ROMX bank #2: SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_SFX"] SECTION: $4008-$6b58 ($2b51 bytes) ["SFX Data"] $4008 = sSFXPieceI $4325 = sSFXPieceZ $4325 = sSFXPieceIEnd $4522 = sSFXPieceS $4522 = sSFXPieceZEnd $460b = sSFXPieceJ $460b = sSFXPieceSEnd $46b6 = sSFXPieceL $46b6 = sSFXPieceJEnd $475b = sSFXPieceO $475b = sSFXPieceLEnd $489e = sSFXPieceT $489e = sSFXPieceOEnd $49d1 = sSFXIHS $49d1 = sSFXPieceTEnd $4b67 = sSFXPieceIRSI $4b67 = sSFXIHSEnd $4f19 = sSFXPieceIRSZ $4f19 = sSFXPieceIRSIEnd $5143 = sSFXPieceIRSS $5143 = sSFXPieceIRSZEnd $52dd = sSFXPieceIRSJ $52dd = sSFXPieceIRSSEnd $5427 = sSFXPieceIRSL $5427 = sSFXPieceIRSJEnd $557b = sSFXPieceIRSO $557b = sSFXPieceIRSLEnd $577d = sSFXPieceIRST $577d = sSFXPieceIRSOEnd $5961 = sSFXIHSIRS $5961 = sSFXPieceIRSTEnd $5b6e = sSFXLevelLock $5b6e = sSFXIHSIRSEnd $5bfd = sSFXLevelUp $5bfd = sSFXLevelLockEnd $5e72 = sSFXRankUp $5e72 = sSFXLevelUpEnd $5fcd = sSFXReadyGo $5fcd = sSFXRankUpEnd $673b = sSFXRankGM $673b = sSFXReadyGoEnd $6ac2 = sSFXLineClear $6ac2 = sSFXRankGMEnd $6ad8 = sSFXLand $6ad8 = sSFXLineClearEnd $6ae3 = sSFXLock $6ae3 = sSFXLandEnd $6b59 = sSFXLockEnd EMPTY: $6b59-$7fff ($14a7 bytes) TOTAL EMPTY: $14a7 bytes ROMX bank #3: SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_MUSIC"] SECTION: $4008-$6ac0 ($2ab9 bytes) ["Music Data"] $4008 = sMusicMenu $6ac1 = sMusicMenuEnd EMPTY: $6ac1-$7fff ($153f bytes) TOTAL EMPTY: $153f bytes ROMX bank #4: SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_TITLE"] SECTION: $4008-$44a1 ($049a bytes) ["Title Functions Banked"] $4008 = SwitchToTitleB $400e = SwitchToTitleB.wvr_u1 $4017 = !0 $404a = SwitchToTitleB.notsgb $406b = SwitchToTitleB.notmgb $4093 = SwitchToTitleB.agb $40ad = SwitchToTitleB.oam $40ad = SwitchToTitleB.noegg $40d4 = SwitchToTitleB.wvb_u2 $40db = SwitchToTitleB.wvbe_u3 $40e1 = TitleEventLoopHandlerB $40e4 = TitleEventLoopHandlerB.abstart $40fc = TitleEventLoopHandlerB.up $410e = !1 $4114 = TitleEventLoopHandlerB.down $4126 = !2 $412b = TitleEventLoopHandlerB.left $4142 = TitleEventLoopHandlerB.right $4158 = TitleEventLoopHandlerB.done $4159 = DecrementOption $4159 = DecrementOption.opt0 $416f = !3 $4178 = DecrementOption.opt1 $418b = !4 $4194 = DecrementOption.opt2 $41a7 = !5 $41b0 = DecrementOption.opt3 $41c3 = !6 $41cc = DecrementOption.opt4 $41e2 = !7 $41ee = DecrementOption.opt5 $4201 = !8 $420a = DecrementOption.opt6 $420c = DecrementLevel $4225 = IncrementOption $4225 = IncrementOption.opt0 $423b = !9 $4243 = IncrementOption.opt1 $4256 = !10 $425e = IncrementOption.opt2 $4271 = !11 $4279 = IncrementOption.opt3 $428c = !12 $4294 = IncrementOption.opt4 $42aa = !13 $42b5 = IncrementOption.opt5 $42c8 = !14 $42d0 = IncrementOption.opt6 $42d2 = IncrementLevel $42eb = InitSpeedCurve $42fe = GetEnd $4309 = !15 $4311 = !16 $4319 = !17 $4321 = !18 $4329 = !19 $432d = GetStart $4338 = !20 $4340 = !21 $4348 = !22 $4350 = !23 $4358 = !24 $435c = CheckLevelRange $4378 = CheckLevelRange.notatend $439b = CheckLevelRange.notatstart $439c = TitleVBlankHandlerB $43ed = !25 $4493 = TitleVBlankHandlerB.disabled $449f = TitleVBlankHandlerB.opt6 SECTION: $44a2-$47e5 ($0344 bytes) ["Title Screen Static Data"] $44a2 = sEasterM0 $44a7 = sEasterM1 $44ac = sEasterC0 $44b8 = sEasterC1 $44c4 = sEasterA0 $44d0 = sEasterA1 $44dc = sEasterS0 $44e1 = sEasterS1 $44e6 = sOption0 $44ee = sOption1 $4502 = sOption2 $450e = sOption3 $4522 = sOption4 $453a = sOption5 $4542 = sDisabled $4546 = sTitleScreenTileMap $47e6 = sTitleScreenTileMapEnd EMPTY: $47e6-$7fff ($381a bytes) TOTAL EMPTY: $381a bytes ROMX bank #5: SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_GAMEPLAY"] SECTION: $4008-$5316 ($130f bytes) ["Field Function Banked Gameplay"] $4008 = FieldInit $403e = FieldClear $4049 = ToBackupField $4055 = FromBackupField $4061 = ToShadowField $4069 = ToShadowField.outer $406b = ToShadowField.inner $4079 = FromShadowField $4081 = FromShadowField.outer $4083 = FromShadowField.inner $4091 = SetPieceData $40b3 = SetPieceDataOffset $40bc = XYToSFieldPtr $40c4 = XYToSFieldPtr.a $40ca = XYToSFieldPtr.b $40cf = XYToFieldPtr $40d7 = XYToFieldPtr.a $40dd = XYToFieldPtr.b $40e2 = GetPieceData $40ef = GetPieceDataFast $40fc = CanPieceFit $4107 = CanPieceFit.skipr1a $4112 = CanPieceFit.skipr1b $411d = CanPieceFit.skipr1c $4128 = CanPieceFit.r1end $413e = CanPieceFit.skipr2a $4149 = CanPieceFit.skipr2b $4154 = CanPieceFit.skipr2c $415f = CanPieceFit.r2end $4175 = CanPieceFit.skipr3a $4180 = CanPieceFit.skipr3b $418b = CanPieceFit.skipr3c $4195 = CanPieceFit.r3end $41ab = CanPieceFit.skipr4a $41b6 = CanPieceFit.skipr4b $41c1 = CanPieceFit.skipr4c $41cc = CanPieceFit.r4end $41cf = CanPieceFitFast $41dc = CanPieceFitFast.skip1 $41e9 = CanPieceFitFast.skip2 $41f6 = CanPieceFitFast.skip3 $4203 = CanPieceFitFast.skip4 $4206 = ForceSpawnPiece $4222 = TrySpawnPiece $426a = TrySpawnPiece.try0 $4287 = TrySpawnPiece.try1 $42a7 = TrySpawnPiece.try3 $42c7 = TrySpawnPiece.try2 $42de = DrawPiece $42e5 = DrawPiece.skipr1a $42eb = DrawPiece.skipr1b $42f1 = DrawPiece.skipr1c $42f7 = DrawPiece.r1end $4305 = DrawPiece.skipr2a $430b = DrawPiece.skipr2b $4311 = DrawPiece.skipr2c $4317 = DrawPiece.r2end $4325 = DrawPiece.skipr3a $432b = DrawPiece.skipr3b $4331 = DrawPiece.skipr3c $4337 = DrawPiece.r3end $4345 = DrawPiece.skipr4a $434b = DrawPiece.skipr4b $4351 = DrawPiece.skipr4c $4357 = FindMaxG $4364 = FindMaxG.try $437d = FindMaxG.found $4384 = FieldProcess $4387 = FieldProcess.leftslam $439e = FieldProcess.rightslam $43b3 = FieldProcess.wipe $43be = FieldProcess.firstframe $43cb = FieldProcess.handleselect $43d6 = FieldProcess.wantrotccw $43dd = FieldProcess.lda1 $43e1 = FieldProcess.ldb1 $43e3 = FieldProcess.cp1 $43f0 = FieldProcess.wantrotcw $43f7 = FieldProcess.ldb2 $43fb = FieldProcess.lda2 $43fd = FieldProcess.cp2 $4409 = FieldProcess.tryrot $4440 = FieldProcess.maybekick $446d = FieldProcess.tljexceptions $447c = FieldProcess.trykickright $44b9 = FieldProcess.trykickleft $44fa = FieldProcess.maybetgm3rot $4502 = FieldProcess.checkt $4508 = FieldProcess.tkickup $4545 = FieldProcess.tkickupalreadysetforce $4550 = FieldProcess.checki $4557 = FieldProcess.ikicks $4565 = FieldProcess.tryiup1 $45a1 = FieldProcess.ikickup1alreadysetforce $45ac = FieldProcess.tryiup2 $45ea = FieldProcess.ikickup2alreadysetforce $45f5 = FieldProcess.tryiright2 $4631 = FieldProcess.norot $4635 = FieldProcess.wantleft $4646 = FieldProcess.checkdasleft $464d = FieldProcess.doleft $4654 = FieldProcess.wantright $465f = FieldProcess.checkdasright $4666 = FieldProcess.doright $466b = FieldProcess.trymove $468a = FieldProcess.nomove $46a7 = FieldProcess.slamleft $46ad = FieldProcess.slamright $46b1 = FieldProcess.noeffect $46b5 = FieldProcess.skipmovement $46b5 = FieldProcess.donemanipulating $46d7 = FieldProcess.sonicdrop $46e2 = FieldProcess.sonicneutrallockskip $46ec = FieldProcess.harddrop $46fb = FieldProcess.donedeterminingharddropdistance $470f = FieldProcess.postdrop $4729 = FieldProcess.checkregulargravity $4737 = FieldProcess.alwaysgravitysentinel $473b = FieldProcess.grav $4743 = FieldProcess.bigg $474d = FieldProcess.smallg $4755 = FieldProcess.nograv $4755 = FieldProcess.postgrav $4764 = FieldProcess.noreset $477a = FieldProcess.grounded $478c = FieldProcess.playfirmdropsound $4791 = FieldProcess.postcheckforfirmdropsound $47a4 = FieldProcess.downlock20gexceptioncheck $47b2 = FieldProcess.neutralcheck $47d7 = FieldProcess.forcelock $47dc = FieldProcess.dontforcelock $47e1 = FieldProcess.checklockdelay $47e7 = FieldProcess.checkfortgm3lockexception $47f0 = FieldProcess.dolock $47f7 = FieldProcess.notgrounded $47fa = FieldProcess.draw $4813 = FieldProcess.ghost $482e = FieldProcess.postghost $4843 = FieldProcess.nobone $4867 = FieldProcess.drawpiece $487e = GetTileShade $488e = GetTileShade.max30 $48ae = GetTileShade.max20 $48cd = GetTileShade.max10 $48ec = GetTileShade.max0 $48ee = GetTileShade.s0 $48f6 = GetTileShade.s1 $48fe = GetTileShade.s2 $4906 = GetTileShade.s3 $490e = GetTileShade.s4 $4916 = GetTileShade.s5 $491e = GetTileShade.s6 $4926 = FieldDelay $4929 = FieldDelay.incl $4932 = FieldDelay.incr $493b = FieldDelay.noinc $4953 = FieldDelay.determine $4980 = FieldDelay.skip $498c = FieldDelay.prelineclear $499f = FieldDelay.bravodecloop $49a6 = FieldDelay.applylines $49ca = FieldDelay.premultiplier $49cd = FieldDelay.bravo $49de = FieldDelay.lineclears $49e3 = FieldDelay.lineclearloop $49eb = FieldDelay.combo $49f0 = FieldDelay.comboloop $49f8 = FieldDelay.forcemax $49fc = FieldDelay.applyscore $4a10 = FieldDelay.lineclear $4a24 = FieldDelay.preare $4a39 = FieldDelay.are $4a4c = FieldDelay.generatenextpiece $4a56 = AppendClearedLine $4a6b = FindClearedLines $4a7f = !14 $4a89 = !15 $4a97 = FindClearedLines.next_u1 $4a9c = !16 $4aa6 = !17 $4ab4 = FindClearedLines.next_u2 $4ab9 = !18 $4ac3 = !19 $4ad1 = FindClearedLines.next_u3 $4ad6 = !20 $4ae0 = !21 $4aee = FindClearedLines.next_u4 $4af3 = !22 $4afd = !23 $4b0b = FindClearedLines.next_u5 $4b10 = !24 $4b1a = !25 $4b28 = FindClearedLines.next_u6 $4b2d = !26 $4b37 = !27 $4b45 = FindClearedLines.next_u7 $4b4a = !28 $4b54 = !29 $4b62 = FindClearedLines.next_u8 $4b67 = !30 $4b71 = !31 $4b7f = FindClearedLines.next_u9 $4b84 = !32 $4b8e = !33 $4b9c = FindClearedLines.next_u10 $4ba1 = !34 $4bab = !35 $4bb9 = FindClearedLines.next_u11 $4bbe = !36 $4bc8 = !37 $4bd6 = FindClearedLines.next_u12 $4bdb = !38 $4be5 = !39 $4bf3 = FindClearedLines.next_u13 $4bf8 = !40 $4c02 = !41 $4c10 = FindClearedLines.next_u14 $4c15 = !42 $4c1f = !43 $4c2d = FindClearedLines.next_u15 $4c32 = !44 $4c3c = !45 $4c4a = FindClearedLines.next_u16 $4c4f = !46 $4c59 = !47 $4c67 = FindClearedLines.next_u17 $4c6c = !48 $4c76 = !49 $4c84 = FindClearedLines.next_u18 $4c89 = !50 $4c93 = !51 $4ca1 = FindClearedLines.next_u19 $4ca6 = !52 $4cb0 = !53 $4cbe = FindClearedLines.next_u20 $4cc3 = !54 $4ccd = !55 $4cdb = FindClearedLines.next_u21 $4ce0 = !56 $4cea = !57 $4cf8 = FindClearedLines.next_u22 $4cfd = !58 $4d07 = !59 $4d15 = FindClearedLines.next_u23 $4d1a = !60 $4d24 = !61 $4d32 = FindClearedLines.next_u24 $4d33 = MarkClear $4d3b = MarkClear.markclear1loop $4d54 = MarkClear.markclear2loop $4d6d = MarkClear.markclear3loop $4d86 = MarkClear.markclear4loop $4d97 = ClearLines $4dae = ClearLines.clear_u25 $4db6 = !62 $4dd4 = ClearLines.r_u25 $4de8 = ClearLines.clear_u26 $4df0 = !63 $4e0e = ClearLines.r_u26 $4e22 = ClearLines.clear_u27 $4e2a = !64 $4e48 = ClearLines.r_u27 $4e5c = ClearLines.clear_u28 $4e64 = !65 $4e82 = ClearLines.r_u28 $4e96 = ClearLines.clear_u29 $4e9e = !66 $4ebc = ClearLines.r_u29 $4ed0 = ClearLines.clear_u30 $4ed8 = !67 $4ef6 = ClearLines.r_u30 $4f0a = ClearLines.clear_u31 $4f12 = !68 $4f30 = ClearLines.r_u31 $4f44 = ClearLines.clear_u32 $4f4c = !69 $4f6a = ClearLines.r_u32 $4f7e = ClearLines.clear_u33 $4f86 = !70 $4fa4 = ClearLines.r_u33 $4fb8 = ClearLines.clear_u34 $4fc0 = !71 $4fde = ClearLines.r_u34 $4ff2 = ClearLines.clear_u35 $4ffa = !72 $5018 = ClearLines.r_u35 $502c = ClearLines.clear_u36 $5034 = !73 $5052 = ClearLines.r_u36 $5066 = ClearLines.clear_u37 $506e = !74 $508c = ClearLines.r_u37 $50a0 = ClearLines.clear_u38 $50a8 = !75 $50c6 = ClearLines.r_u38 $50da = ClearLines.clear_u39 $50e2 = !76 $5100 = ClearLines.r_u39 $5114 = ClearLines.clear_u40 $511c = !77 $513a = ClearLines.r_u40 $514e = ClearLines.clear_u41 $5156 = !78 $5174 = ClearLines.r_u41 $5188 = ClearLines.clear_u42 $5190 = !79 $51ae = ClearLines.r_u42 $51c2 = ClearLines.clear_u43 $51ca = !80 $51e8 = ClearLines.r_u43 $51fc = ClearLines.clear_u44 $5204 = !81 $5222 = ClearLines.r_u44 $5236 = ClearLines.clear_u45 $523e = !82 $525c = ClearLines.r_u45 $5270 = ClearLines.clear_u46 $5278 = !83 $5296 = ClearLines.r_u46 $52aa = ClearLines.clear_u47 $52b2 = !84 $52d0 = ClearLines.r_u47 $52e4 = ClearLines.clear_u48 $52ec = !85 $530a = ClearLines.r_u48 $530a = ClearLines.fixgarbo $530d = ClearLines.fixgarboloop SECTION: $5317-$6140 ($0e2a bytes) ["Gameplay Function Banked"] $5317 = SwitchToGameplayB $531d = SwitchToGameplayB.wvr_u1 $5326 = SwitchToGameplayB.loadtilemap $5376 = SwitchToGameplayB.wvb_u2 $537d = SwitchToGameplayB.wvbe_u3 $5383 = GamePlayEventLoopHandlerB $538d = GamePlayEventLoopHandlerB.modejumps $53ab = GamePlayEventLoopHandlerB.leadyMode $53be = GamePlayEventLoopHandlerB.firstleadyiterskip $53c7 = GamePlayEventLoopHandlerB.notdoneleady $53d8 = GamePlayEventLoopHandlerB.goMode $53e5 = GamePlayEventLoopHandlerB.notdonego $53f6 = GamePlayEventLoopHandlerB.postGoMode $540d = GamePlayEventLoopHandlerB.prefetchedPieceMode $541e = GamePlayEventLoopHandlerB.checkIHS $5429 = GamePlayEventLoopHandlerB.loaddefaultjingle $542d = GamePlayEventLoopHandlerB.checkIRSA $5434 = GamePlayEventLoopHandlerB.ldb1 $5440 = GamePlayEventLoopHandlerB.lda1 $544a = GamePlayEventLoopHandlerB.cp1 $5458 = GamePlayEventLoopHandlerB.checkIRSB $545f = GamePlayEventLoopHandlerB.lda2 $546b = GamePlayEventLoopHandlerB.ldb2 $5475 = GamePlayEventLoopHandlerB.cp2 $5483 = GamePlayEventLoopHandlerB.postjingle $5487 = GamePlayEventLoopHandlerB.spawnPieceMode $5495 = GamePlayEventLoopHandlerB.canspawn $54a8 = GamePlayEventLoopHandlerB.pieceInMotionMode $54bc = GamePlayEventLoopHandlerB.nopauserequested $54dd = GamePlayEventLoopHandlerB.nohold $54eb = GamePlayEventLoopHandlerB.delayMode $54ff = GamePlayEventLoopHandlerB.nodelaypauserequested $5510 = GamePlayEventLoopHandlerB.preGameOverMode $5520 = GamePlayEventLoopHandlerB.notempty1_u4 $5523 = GamePlayEventLoopHandlerB.skip1_u4 $552d = GamePlayEventLoopHandlerB.notempty1_u5 $5530 = GamePlayEventLoopHandlerB.skip1_u5 $553a = GamePlayEventLoopHandlerB.notempty1_u6 $553d = GamePlayEventLoopHandlerB.skip1_u6 $5547 = GamePlayEventLoopHandlerB.notempty1_u7 $554a = GamePlayEventLoopHandlerB.skip1_u7 $5554 = GamePlayEventLoopHandlerB.notempty1_u8 $5557 = GamePlayEventLoopHandlerB.skip1_u8 $5561 = GamePlayEventLoopHandlerB.notempty1_u9 $5564 = GamePlayEventLoopHandlerB.skip1_u9 $556e = GamePlayEventLoopHandlerB.notempty1_u10 $5571 = GamePlayEventLoopHandlerB.skip1_u10 $557b = GamePlayEventLoopHandlerB.notempty1_u11 $557e = GamePlayEventLoopHandlerB.skip1_u11 $5588 = GamePlayEventLoopHandlerB.notempty1_u12 $558b = GamePlayEventLoopHandlerB.skip1_u12 $5595 = GamePlayEventLoopHandlerB.notempty1_u13 $5598 = GamePlayEventLoopHandlerB.skip1_u13 $55a2 = GamePlayEventLoopHandlerB.notempty1_u14 $55a5 = GamePlayEventLoopHandlerB.skip1_u14 $55af = GamePlayEventLoopHandlerB.notempty1_u15 $55b2 = GamePlayEventLoopHandlerB.skip1_u15 $55bc = GamePlayEventLoopHandlerB.notempty1_u16 $55bf = GamePlayEventLoopHandlerB.skip1_u16 $55c9 = GamePlayEventLoopHandlerB.notempty1_u17 $55cc = GamePlayEventLoopHandlerB.skip1_u17 $55d6 = GamePlayEventLoopHandlerB.notempty1_u18 $55d9 = GamePlayEventLoopHandlerB.skip1_u18 $55e3 = GamePlayEventLoopHandlerB.notempty1_u19 $55e6 = GamePlayEventLoopHandlerB.skip1_u19 $55f0 = GamePlayEventLoopHandlerB.notempty1_u20 $55f3 = GamePlayEventLoopHandlerB.skip1_u20 $55fd = GamePlayEventLoopHandlerB.notempty1_u21 $5600 = GamePlayEventLoopHandlerB.skip1_u21 $560a = GamePlayEventLoopHandlerB.notempty1_u22 $560d = GamePlayEventLoopHandlerB.skip1_u22 $5617 = GamePlayEventLoopHandlerB.notempty1_u23 $561a = GamePlayEventLoopHandlerB.skip1_u23 $5624 = GamePlayEventLoopHandlerB.notempty1_u24 $5627 = GamePlayEventLoopHandlerB.skip1_u24 $5631 = GamePlayEventLoopHandlerB.notempty1_u25 $5634 = GamePlayEventLoopHandlerB.skip1_u25 $563e = GamePlayEventLoopHandlerB.notempty1_u26 $5641 = GamePlayEventLoopHandlerB.skip1_u26 $564b = GamePlayEventLoopHandlerB.notempty1_u27 $564e = GamePlayEventLoopHandlerB.skip1_u27 $5658 = GamePlayEventLoopHandlerB.notempty1_u28 $565b = GamePlayEventLoopHandlerB.skip1_u28 $5665 = GamePlayEventLoopHandlerB.notempty1_u29 $5668 = GamePlayEventLoopHandlerB.skip1_u29 $5672 = GamePlayEventLoopHandlerB.notempty1_u30 $5675 = GamePlayEventLoopHandlerB.skip1_u30 $567f = GamePlayEventLoopHandlerB.notempty1_u31 $5682 = GamePlayEventLoopHandlerB.skip1_u31 $568c = GamePlayEventLoopHandlerB.notempty1_u32 $568f = GamePlayEventLoopHandlerB.skip1_u32 $5699 = GamePlayEventLoopHandlerB.notempty1_u33 $569c = GamePlayEventLoopHandlerB.skip1_u33 $56a6 = GamePlayEventLoopHandlerB.notempty1_u34 $56a9 = GamePlayEventLoopHandlerB.skip1_u34 $56b3 = GamePlayEventLoopHandlerB.notempty1_u35 $56b6 = GamePlayEventLoopHandlerB.skip1_u35 $56c0 = GamePlayEventLoopHandlerB.notempty1_u36 $56c3 = GamePlayEventLoopHandlerB.skip1_u36 $56cd = GamePlayEventLoopHandlerB.notempty1_u37 $56d0 = GamePlayEventLoopHandlerB.skip1_u37 $56da = GamePlayEventLoopHandlerB.notempty1_u38 $56dd = GamePlayEventLoopHandlerB.skip1_u38 $56e7 = GamePlayEventLoopHandlerB.notempty1_u39 $56ea = GamePlayEventLoopHandlerB.skip1_u39 $56f4 = GamePlayEventLoopHandlerB.notempty1_u40 $56f7 = GamePlayEventLoopHandlerB.skip1_u40 $5701 = GamePlayEventLoopHandlerB.notempty1_u41 $5704 = GamePlayEventLoopHandlerB.skip1_u41 $570e = GamePlayEventLoopHandlerB.notempty1_u42 $5711 = GamePlayEventLoopHandlerB.skip1_u42 $571b = GamePlayEventLoopHandlerB.notempty1_u43 $571e = GamePlayEventLoopHandlerB.skip1_u43 $5728 = GamePlayEventLoopHandlerB.notempty1_u44 $572b = GamePlayEventLoopHandlerB.skip1_u44 $5735 = GamePlayEventLoopHandlerB.notempty1_u45 $5738 = GamePlayEventLoopHandlerB.skip1_u45 $5742 = GamePlayEventLoopHandlerB.notempty1_u46 $5745 = GamePlayEventLoopHandlerB.skip1_u46 $574f = GamePlayEventLoopHandlerB.notempty1_u47 $5752 = GamePlayEventLoopHandlerB.skip1_u47 $575c = GamePlayEventLoopHandlerB.notempty1_u48 $575f = GamePlayEventLoopHandlerB.skip1_u48 $5769 = GamePlayEventLoopHandlerB.notempty1_u49 $576c = GamePlayEventLoopHandlerB.skip1_u49 $5776 = GamePlayEventLoopHandlerB.notempty1_u50 $5779 = GamePlayEventLoopHandlerB.skip1_u50 $5783 = GamePlayEventLoopHandlerB.notempty1_u51 $5786 = GamePlayEventLoopHandlerB.skip1_u51 $5790 = GamePlayEventLoopHandlerB.notempty1_u52 $5793 = GamePlayEventLoopHandlerB.skip1_u52 $579d = GamePlayEventLoopHandlerB.notempty1_u53 $57a0 = GamePlayEventLoopHandlerB.skip1_u53 $57aa = GamePlayEventLoopHandlerB.notempty1_u54 $57ad = GamePlayEventLoopHandlerB.skip1_u54 $57b7 = GamePlayEventLoopHandlerB.notempty1_u55 $57ba = GamePlayEventLoopHandlerB.skip1_u55 $57c4 = GamePlayEventLoopHandlerB.notempty1_u56 $57c7 = GamePlayEventLoopHandlerB.skip1_u56 $57d1 = GamePlayEventLoopHandlerB.notempty1_u57 $57d4 = GamePlayEventLoopHandlerB.skip1_u57 $57de = GamePlayEventLoopHandlerB.notempty1_u58 $57e1 = GamePlayEventLoopHandlerB.skip1_u58 $57eb = GamePlayEventLoopHandlerB.notempty1_u59 $57ee = GamePlayEventLoopHandlerB.skip1_u59 $57f8 = GamePlayEventLoopHandlerB.notempty1_u60 $57fb = GamePlayEventLoopHandlerB.skip1_u60 $5805 = GamePlayEventLoopHandlerB.notempty1_u61 $5808 = GamePlayEventLoopHandlerB.skip1_u61 $5812 = GamePlayEventLoopHandlerB.notempty1_u62 $5815 = GamePlayEventLoopHandlerB.skip1_u62 $581f = GamePlayEventLoopHandlerB.notempty1_u63 $5822 = GamePlayEventLoopHandlerB.skip1_u63 $582c = GamePlayEventLoopHandlerB.notempty1_u64 $582f = GamePlayEventLoopHandlerB.skip1_u64 $5839 = GamePlayEventLoopHandlerB.notempty1_u65 $583c = GamePlayEventLoopHandlerB.skip1_u65 $5846 = GamePlayEventLoopHandlerB.notempty1_u66 $5849 = GamePlayEventLoopHandlerB.skip1_u66 $5853 = GamePlayEventLoopHandlerB.notempty1_u67 $5856 = GamePlayEventLoopHandlerB.skip1_u67 $5860 = GamePlayEventLoopHandlerB.notempty1_u68 $5863 = GamePlayEventLoopHandlerB.skip1_u68 $586d = GamePlayEventLoopHandlerB.notempty1_u69 $5870 = GamePlayEventLoopHandlerB.skip1_u69 $587a = GamePlayEventLoopHandlerB.notempty1_u70 $587d = GamePlayEventLoopHandlerB.skip1_u70 $5887 = GamePlayEventLoopHandlerB.notempty1_u71 $588a = GamePlayEventLoopHandlerB.skip1_u71 $5894 = GamePlayEventLoopHandlerB.notempty1_u72 $5897 = GamePlayEventLoopHandlerB.skip1_u72 $58a1 = GamePlayEventLoopHandlerB.notempty1_u73 $58a4 = GamePlayEventLoopHandlerB.skip1_u73 $58ae = GamePlayEventLoopHandlerB.notempty2_u74 $58b1 = GamePlayEventLoopHandlerB.skip2_u74 $58bb = GamePlayEventLoopHandlerB.notempty2_u75 $58be = GamePlayEventLoopHandlerB.skip2_u75 $58c8 = GamePlayEventLoopHandlerB.notempty2_u76 $58cb = GamePlayEventLoopHandlerB.skip2_u76 $58d5 = GamePlayEventLoopHandlerB.notempty2_u77 $58d8 = GamePlayEventLoopHandlerB.skip2_u77 $58e2 = GamePlayEventLoopHandlerB.notempty2_u78 $58e5 = GamePlayEventLoopHandlerB.skip2_u78 $58ef = GamePlayEventLoopHandlerB.notempty2_u79 $58f2 = GamePlayEventLoopHandlerB.skip2_u79 $58fc = GamePlayEventLoopHandlerB.notempty2_u80 $58ff = GamePlayEventLoopHandlerB.skip2_u80 $5909 = GamePlayEventLoopHandlerB.notempty2_u81 $590c = GamePlayEventLoopHandlerB.skip2_u81 $5916 = GamePlayEventLoopHandlerB.notempty2_u82 $5919 = GamePlayEventLoopHandlerB.skip2_u82 $5923 = GamePlayEventLoopHandlerB.notempty2_u83 $5926 = GamePlayEventLoopHandlerB.skip2_u83 $5930 = GamePlayEventLoopHandlerB.notempty3_u84 $5933 = GamePlayEventLoopHandlerB.skip3_u84 $593d = GamePlayEventLoopHandlerB.notempty3_u85 $5940 = GamePlayEventLoopHandlerB.skip3_u85 $594a = GamePlayEventLoopHandlerB.notempty3_u86 $594d = GamePlayEventLoopHandlerB.skip3_u86 $5957 = GamePlayEventLoopHandlerB.notempty3_u87 $595a = GamePlayEventLoopHandlerB.skip3_u87 $5964 = GamePlayEventLoopHandlerB.notempty3_u88 $5967 = GamePlayEventLoopHandlerB.skip3_u88 $5971 = GamePlayEventLoopHandlerB.notempty3_u89 $5974 = GamePlayEventLoopHandlerB.skip3_u89 $597e = GamePlayEventLoopHandlerB.notempty3_u90 $5981 = GamePlayEventLoopHandlerB.skip3_u90 $598b = GamePlayEventLoopHandlerB.notempty3_u91 $598e = GamePlayEventLoopHandlerB.skip3_u91 $5998 = GamePlayEventLoopHandlerB.notempty3_u92 $599b = GamePlayEventLoopHandlerB.skip3_u92 $59a5 = GamePlayEventLoopHandlerB.notempty3_u93 $59a8 = GamePlayEventLoopHandlerB.skip3_u93 $59b2 = GamePlayEventLoopHandlerB.notempty4_u94 $59b5 = GamePlayEventLoopHandlerB.skip4_u94 $59bf = GamePlayEventLoopHandlerB.notempty4_u95 $59c2 = GamePlayEventLoopHandlerB.skip4_u95 $59cc = GamePlayEventLoopHandlerB.notempty4_u96 $59cf = GamePlayEventLoopHandlerB.skip4_u96 $59d9 = GamePlayEventLoopHandlerB.notempty4_u97 $59dc = GamePlayEventLoopHandlerB.skip4_u97 $59e6 = GamePlayEventLoopHandlerB.notempty4_u98 $59e9 = GamePlayEventLoopHandlerB.skip4_u98 $59f3 = GamePlayEventLoopHandlerB.notempty4_u99 $59f6 = GamePlayEventLoopHandlerB.skip4_u99 $5a00 = GamePlayEventLoopHandlerB.notempty4_u100 $5a03 = GamePlayEventLoopHandlerB.skip4_u100 $5a0d = GamePlayEventLoopHandlerB.notempty4_u101 $5a10 = GamePlayEventLoopHandlerB.skip4_u101 $5a1a = GamePlayEventLoopHandlerB.notempty4_u102 $5a1d = GamePlayEventLoopHandlerB.skip4_u102 $5a27 = GamePlayEventLoopHandlerB.notempty4_u103 $5a2a = GamePlayEventLoopHandlerB.skip4_u103 $5a34 = GamePlayEventLoopHandlerB.notempty5_u104 $5a37 = GamePlayEventLoopHandlerB.skip5_u104 $5a41 = GamePlayEventLoopHandlerB.notempty5_u105 $5a44 = GamePlayEventLoopHandlerB.skip5_u105 $5a4e = GamePlayEventLoopHandlerB.notempty5_u106 $5a51 = GamePlayEventLoopHandlerB.skip5_u106 $5a5b = GamePlayEventLoopHandlerB.notempty5_u107 $5a5e = GamePlayEventLoopHandlerB.skip5_u107 $5a68 = GamePlayEventLoopHandlerB.notempty5_u108 $5a6b = GamePlayEventLoopHandlerB.skip5_u108 $5a75 = GamePlayEventLoopHandlerB.notempty5_u109 $5a78 = GamePlayEventLoopHandlerB.skip5_u109 $5a82 = GamePlayEventLoopHandlerB.notempty5_u110 $5a85 = GamePlayEventLoopHandlerB.skip5_u110 $5a8f = GamePlayEventLoopHandlerB.notempty5_u111 $5a92 = GamePlayEventLoopHandlerB.skip5_u111 $5a9c = GamePlayEventLoopHandlerB.notempty5_u112 $5a9f = GamePlayEventLoopHandlerB.skip5_u112 $5aa9 = GamePlayEventLoopHandlerB.notempty5_u113 $5aac = GamePlayEventLoopHandlerB.skip5_u113 $5ab6 = GamePlayEventLoopHandlerB.notempty6_u114 $5ab9 = GamePlayEventLoopHandlerB.skip6_u114 $5ac3 = GamePlayEventLoopHandlerB.notempty6_u115 $5ac6 = GamePlayEventLoopHandlerB.skip6_u115 $5ad0 = GamePlayEventLoopHandlerB.notempty6_u116 $5ad3 = GamePlayEventLoopHandlerB.skip6_u116 $5add = GamePlayEventLoopHandlerB.notempty6_u117 $5ae0 = GamePlayEventLoopHandlerB.skip6_u117 $5aea = GamePlayEventLoopHandlerB.notempty6_u118 $5aed = GamePlayEventLoopHandlerB.skip6_u118 $5af7 = GamePlayEventLoopHandlerB.notempty6_u119 $5afa = GamePlayEventLoopHandlerB.skip6_u119 $5b04 = GamePlayEventLoopHandlerB.notempty6_u120 $5b07 = GamePlayEventLoopHandlerB.skip6_u120 $5b11 = GamePlayEventLoopHandlerB.notempty6_u121 $5b14 = GamePlayEventLoopHandlerB.skip6_u121 $5b1e = GamePlayEventLoopHandlerB.notempty6_u122 $5b21 = GamePlayEventLoopHandlerB.skip6_u122 $5b2b = GamePlayEventLoopHandlerB.notempty6_u123 $5b2e = GamePlayEventLoopHandlerB.skip6_u123 $5b38 = GamePlayEventLoopHandlerB.notempty7_u124 $5b3b = GamePlayEventLoopHandlerB.skip7_u124 $5b45 = GamePlayEventLoopHandlerB.notempty7_u125 $5b48 = GamePlayEventLoopHandlerB.skip7_u125 $5b52 = GamePlayEventLoopHandlerB.notempty7_u126 $5b55 = GamePlayEventLoopHandlerB.skip7_u126 $5b5f = GamePlayEventLoopHandlerB.notempty7_u127 $5b62 = GamePlayEventLoopHandlerB.skip7_u127 $5b6c = GamePlayEventLoopHandlerB.notempty7_u128 $5b6f = GamePlayEventLoopHandlerB.skip7_u128 $5b79 = GamePlayEventLoopHandlerB.notempty7_u129 $5b7c = GamePlayEventLoopHandlerB.skip7_u129 $5b86 = GamePlayEventLoopHandlerB.notempty7_u130 $5b89 = GamePlayEventLoopHandlerB.skip7_u130 $5b93 = GamePlayEventLoopHandlerB.notempty7_u131 $5b96 = GamePlayEventLoopHandlerB.skip7_u131 $5ba0 = GamePlayEventLoopHandlerB.notempty7_u132 $5ba3 = GamePlayEventLoopHandlerB.skip7_u132 $5bad = GamePlayEventLoopHandlerB.notempty7_u133 $5bb0 = GamePlayEventLoopHandlerB.skip7_u133 $5bba = GamePlayEventLoopHandlerB.notempty7_u134 $5bbd = GamePlayEventLoopHandlerB.skip7_u134 $5bc7 = GamePlayEventLoopHandlerB.notempty7_u135 $5bca = GamePlayEventLoopHandlerB.skip7_u135 $5bd4 = GamePlayEventLoopHandlerB.notempty7_u136 $5bd7 = GamePlayEventLoopHandlerB.skip7_u136 $5be1 = GamePlayEventLoopHandlerB.notempty7_u137 $5be4 = GamePlayEventLoopHandlerB.skip7_u137 $5bee = GamePlayEventLoopHandlerB.notempty7_u138 $5bf1 = GamePlayEventLoopHandlerB.skip7_u138 $5bfb = GamePlayEventLoopHandlerB.notempty7_u139 $5bfe = GamePlayEventLoopHandlerB.skip7_u139 $5c08 = GamePlayEventLoopHandlerB.notempty7_u140 $5c0b = GamePlayEventLoopHandlerB.skip7_u140 $5c15 = GamePlayEventLoopHandlerB.notempty7_u141 $5c18 = GamePlayEventLoopHandlerB.skip7_u141 $5c22 = GamePlayEventLoopHandlerB.notempty7_u142 $5c25 = GamePlayEventLoopHandlerB.skip7_u142 $5c2f = GamePlayEventLoopHandlerB.notempty7_u143 $5c32 = GamePlayEventLoopHandlerB.skip7_u143 $5c3c = GamePlayEventLoopHandlerB.notempty7_u144 $5c3f = GamePlayEventLoopHandlerB.skip7_u144 $5c49 = GamePlayEventLoopHandlerB.notempty7_u145 $5c4c = GamePlayEventLoopHandlerB.skip7_u145 $5c56 = GamePlayEventLoopHandlerB.notempty7_u146 $5c59 = GamePlayEventLoopHandlerB.skip7_u146 $5c63 = GamePlayEventLoopHandlerB.notempty7_u147 $5c66 = GamePlayEventLoopHandlerB.skip7_u147 $5c70 = GamePlayEventLoopHandlerB.notempty7_u148 $5c73 = GamePlayEventLoopHandlerB.skip7_u148 $5c7d = GamePlayEventLoopHandlerB.notempty7_u149 $5c80 = GamePlayEventLoopHandlerB.skip7_u149 $5c8a = GamePlayEventLoopHandlerB.notempty7_u150 $5c8d = GamePlayEventLoopHandlerB.skip7_u150 $5c97 = GamePlayEventLoopHandlerB.notempty7_u151 $5c9a = GamePlayEventLoopHandlerB.skip7_u151 $5ca4 = GamePlayEventLoopHandlerB.notempty7_u152 $5ca7 = GamePlayEventLoopHandlerB.skip7_u152 $5cb1 = GamePlayEventLoopHandlerB.notempty7_u153 $5cb4 = GamePlayEventLoopHandlerB.skip7_u153 $5cbe = GamePlayEventLoopHandlerB.notempty7_u154 $5cc1 = GamePlayEventLoopHandlerB.skip7_u154 $5ccb = GamePlayEventLoopHandlerB.notempty7_u155 $5cce = GamePlayEventLoopHandlerB.skip7_u155 $5cd8 = GamePlayEventLoopHandlerB.notempty7_u156 $5cdb = GamePlayEventLoopHandlerB.skip7_u156 $5ce5 = GamePlayEventLoopHandlerB.notempty7_u157 $5ce8 = GamePlayEventLoopHandlerB.skip7_u157 $5cf2 = GamePlayEventLoopHandlerB.notempty7_u158 $5cf5 = GamePlayEventLoopHandlerB.skip7_u158 $5cff = GamePlayEventLoopHandlerB.notempty7_u159 $5d02 = GamePlayEventLoopHandlerB.skip7_u159 $5d0c = GamePlayEventLoopHandlerB.notempty7_u160 $5d0f = GamePlayEventLoopHandlerB.skip7_u160 $5d19 = GamePlayEventLoopHandlerB.notempty7_u161 $5d1c = GamePlayEventLoopHandlerB.skip7_u161 $5d26 = GamePlayEventLoopHandlerB.notempty7_u162 $5d29 = GamePlayEventLoopHandlerB.skip7_u162 $5d33 = GamePlayEventLoopHandlerB.notempty7_u163 $5d36 = GamePlayEventLoopHandlerB.skip7_u163 $5d40 = GamePlayEventLoopHandlerB.notempty7_u164 $5d43 = GamePlayEventLoopHandlerB.skip7_u164 $5d4d = GamePlayEventLoopHandlerB.notempty7_u165 $5d50 = GamePlayEventLoopHandlerB.skip7_u165 $5d5a = GamePlayEventLoopHandlerB.notempty7_u166 $5d5d = GamePlayEventLoopHandlerB.skip7_u166 $5d67 = GamePlayEventLoopHandlerB.notempty7_u167 $5d6a = GamePlayEventLoopHandlerB.skip7_u167 $5d74 = GamePlayEventLoopHandlerB.notempty7_u168 $5d77 = GamePlayEventLoopHandlerB.skip7_u168 $5d81 = GamePlayEventLoopHandlerB.notempty7_u169 $5d84 = GamePlayEventLoopHandlerB.skip7_u169 $5d8e = GamePlayEventLoopHandlerB.notempty7_u170 $5d91 = GamePlayEventLoopHandlerB.skip7_u170 $5d9b = GamePlayEventLoopHandlerB.notempty7_u171 $5d9e = GamePlayEventLoopHandlerB.skip7_u171 $5da8 = GamePlayEventLoopHandlerB.notempty7_u172 $5dab = GamePlayEventLoopHandlerB.skip7_u172 $5db5 = GamePlayEventLoopHandlerB.notempty7_u173 $5db8 = GamePlayEventLoopHandlerB.skip7_u173 $5dc2 = GamePlayEventLoopHandlerB.notempty7_u174 $5dc5 = GamePlayEventLoopHandlerB.skip7_u174 $5dcf = GamePlayEventLoopHandlerB.notempty7_u175 $5dd2 = GamePlayEventLoopHandlerB.skip7_u175 $5ddc = GamePlayEventLoopHandlerB.notempty7_u176 $5ddf = GamePlayEventLoopHandlerB.skip7_u176 $5de9 = GamePlayEventLoopHandlerB.notempty7_u177 $5dec = GamePlayEventLoopHandlerB.skip7_u177 $5df6 = GamePlayEventLoopHandlerB.notempty7_u178 $5df9 = GamePlayEventLoopHandlerB.skip7_u178 $5e03 = GamePlayEventLoopHandlerB.notempty7_u179 $5e06 = GamePlayEventLoopHandlerB.skip7_u179 $5e10 = GamePlayEventLoopHandlerB.notempty7_u180 $5e13 = GamePlayEventLoopHandlerB.skip7_u180 $5e1d = GamePlayEventLoopHandlerB.notempty7_u181 $5e20 = GamePlayEventLoopHandlerB.skip7_u181 $5e2a = GamePlayEventLoopHandlerB.notempty7_u182 $5e2d = GamePlayEventLoopHandlerB.skip7_u182 $5e37 = GamePlayEventLoopHandlerB.notempty7_u183 $5e3a = GamePlayEventLoopHandlerB.skip7_u183 $5e44 = GamePlayEventLoopHandlerB.notempty7_u184 $5e47 = GamePlayEventLoopHandlerB.skip7_u184 $5e51 = GamePlayEventLoopHandlerB.notempty7_u185 $5e54 = GamePlayEventLoopHandlerB.skip7_u185 $5e5e = GamePlayEventLoopHandlerB.notempty7_u186 $5e61 = GamePlayEventLoopHandlerB.skip7_u186 $5e6b = GamePlayEventLoopHandlerB.notempty7_u187 $5e6e = GamePlayEventLoopHandlerB.skip7_u187 $5e78 = GamePlayEventLoopHandlerB.notempty7_u188 $5e7b = GamePlayEventLoopHandlerB.skip7_u188 $5e85 = GamePlayEventLoopHandlerB.notempty7_u189 $5e88 = GamePlayEventLoopHandlerB.skip7_u189 $5e92 = GamePlayEventLoopHandlerB.notempty7_u190 $5e95 = GamePlayEventLoopHandlerB.skip7_u190 $5e9f = GamePlayEventLoopHandlerB.notempty7_u191 $5ea2 = GamePlayEventLoopHandlerB.skip7_u191 $5eac = GamePlayEventLoopHandlerB.notempty7_u192 $5eaf = GamePlayEventLoopHandlerB.skip7_u192 $5eb9 = GamePlayEventLoopHandlerB.notempty7_u193 $5ebc = GamePlayEventLoopHandlerB.skip7_u193 $5ec6 = GamePlayEventLoopHandlerB.notempty7_u194 $5ec9 = GamePlayEventLoopHandlerB.skip7_u194 $5ed3 = GamePlayEventLoopHandlerB.notempty7_u195 $5ed6 = GamePlayEventLoopHandlerB.skip7_u195 $5ee0 = GamePlayEventLoopHandlerB.notempty7_u196 $5ee3 = GamePlayEventLoopHandlerB.skip7_u196 $5eed = GamePlayEventLoopHandlerB.notempty7_u197 $5ef0 = GamePlayEventLoopHandlerB.skip7_u197 $5efa = GamePlayEventLoopHandlerB.notempty7_u198 $5efd = GamePlayEventLoopHandlerB.skip7_u198 $5f07 = GamePlayEventLoopHandlerB.notempty7_u199 $5f0a = GamePlayEventLoopHandlerB.skip7_u199 $5f14 = GamePlayEventLoopHandlerB.notempty7_u200 $5f17 = GamePlayEventLoopHandlerB.skip7_u200 $5f21 = GamePlayEventLoopHandlerB.notempty7_u201 $5f24 = GamePlayEventLoopHandlerB.skip7_u201 $5f2e = GamePlayEventLoopHandlerB.notempty7_u202 $5f31 = GamePlayEventLoopHandlerB.skip7_u202 $5f3b = GamePlayEventLoopHandlerB.notempty7_u203 $5f3e = GamePlayEventLoopHandlerB.skip7_u203 $5f48 = GamePlayEventLoopHandlerB.notempty7_u204 $5f4b = GamePlayEventLoopHandlerB.skip7_u204 $5f55 = GamePlayEventLoopHandlerB.notempty7_u205 $5f58 = GamePlayEventLoopHandlerB.skip7_u205 $5f62 = GamePlayEventLoopHandlerB.notempty7_u206 $5f65 = GamePlayEventLoopHandlerB.skip7_u206 $5f6f = GamePlayEventLoopHandlerB.notempty7_u207 $5f72 = GamePlayEventLoopHandlerB.skip7_u207 $5f7c = GamePlayEventLoopHandlerB.notempty7_u208 $5f7f = GamePlayEventLoopHandlerB.skip7_u208 $5f89 = GamePlayEventLoopHandlerB.notempty7_u209 $5f8c = GamePlayEventLoopHandlerB.skip7_u209 $5f96 = GamePlayEventLoopHandlerB.notempty7_u210 $5f99 = GamePlayEventLoopHandlerB.skip7_u210 $5fa3 = GamePlayEventLoopHandlerB.notempty7_u211 $5fa6 = GamePlayEventLoopHandlerB.skip7_u211 $5fb0 = GamePlayEventLoopHandlerB.notempty7_u212 $5fb3 = GamePlayEventLoopHandlerB.skip7_u212 $5fbd = GamePlayEventLoopHandlerB.notempty7_u213 $5fc0 = GamePlayEventLoopHandlerB.skip7_u213 $5fc4 = GamePlayEventLoopHandlerB.gameOverMode $5fe7 = GamePlayEventLoopHandlerB.noretry $5ff4 = GamePlayEventLoopHandlerB.pauseMode $600c = GamePlayEventLoopHandlerB.noqr $601c = GamePlayEventLoopHandlerB.nounpause $60a0 = GamePlayEventLoopHandlerB.drawStaticInfo $60d1 = DoHold $60d5 = DoHold.checkIRSA $60dc = DoHold.ldb3 $60e8 = DoHold.lda3 $60f2 = DoHold.cp3 $6100 = DoHold.checkIRSB $6107 = DoHold.lda4 $6113 = DoHold.ldb4 $611d = DoHold.cp4 $612b = DoHold.noRotation $6136 = DoHold.doHoldOperation SECTION: $6141-$6556 ($0416 bytes) ["Gameplay Static Data"] $6141 = sLeftDasSlam $6147 = sRightDasSlam $614d = sLeady $6157 = sGo $6161 = sPause $6175 = sPieceXOffsets $6191 = sPieceYOffsets $61ad = sPieceFastRotationStates $621d = sPieceRotationStates $628d = sTGM3Bag $62b0 = sTGM3Droughts $62b7 = sGameplayTileMap $6557 = sGameplayTileMapEnd EMPTY: $6557-$7fff ($1aa9 bytes) TOTAL EMPTY: $1aa9 bytes ROMX bank #6: SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_GAMEPLAY_BIG"] SECTION: $4008-$55cc ($15c5 bytes) ["Field Function Banked Gameplay Big"] $4008 = BigFieldInit $4049 = BigFieldClear $40ef = BigToBackupField $40fb = BigFromBackupField $4107 = BigToShadowField $410f = BigToShadowField.outer $4111 = BigToShadowField.inner $411f = BigFromShadowField $4127 = BigFromShadowField.outer $4129 = BigFromShadowField.inner $4137 = BigSetPieceData $4159 = BigSetPieceDataOffset $4162 = BigXYToSFieldPtr $416a = BigXYToSFieldPtr.a $4170 = BigXYToSFieldPtr.b $4175 = BigXYToFieldPtr $417d = BigXYToFieldPtr.a $4183 = BigXYToFieldPtr.b $4188 = BigGetPieceData $4195 = BigGetPieceDataFast $41a2 = BigCanPieceFit $41ad = BigCanPieceFit.skipr1a $41b8 = BigCanPieceFit.skipr1b $41c3 = BigCanPieceFit.skipr1c $41ce = BigCanPieceFit.r1end $41e4 = BigCanPieceFit.skipr2a $41ef = BigCanPieceFit.skipr2b $41fa = BigCanPieceFit.skipr2c $4205 = BigCanPieceFit.r2end $421b = BigCanPieceFit.skipr3a $4226 = BigCanPieceFit.skipr3b $4231 = BigCanPieceFit.skipr3c $423b = BigCanPieceFit.r3end $4251 = BigCanPieceFit.skipr4a $425c = BigCanPieceFit.skipr4b $4267 = BigCanPieceFit.skipr4c $4272 = BigCanPieceFit.r4end $4275 = BigCanPieceFitFast $4282 = BigCanPieceFitFast.skip1 $428f = BigCanPieceFitFast.skip2 $429c = BigCanPieceFitFast.skip3 $42a9 = BigCanPieceFitFast.skip4 $42ac = BigForceSpawnPiece $42c8 = BigTrySpawnPiece $4310 = BigTrySpawnPiece.try0 $432d = BigTrySpawnPiece.try1 $434d = BigTrySpawnPiece.try3 $436d = BigTrySpawnPiece.try2 $4384 = BigDrawPiece $438b = BigDrawPiece.skipr1a $4391 = BigDrawPiece.skipr1b $4397 = BigDrawPiece.skipr1c $439d = BigDrawPiece.r1end $43ab = BigDrawPiece.skipr2a $43b1 = BigDrawPiece.skipr2b $43b7 = BigDrawPiece.skipr2c $43bd = BigDrawPiece.r2end $43cb = BigDrawPiece.skipr3a $43d1 = BigDrawPiece.skipr3b $43d7 = BigDrawPiece.skipr3c $43dd = BigDrawPiece.r3end $43eb = BigDrawPiece.skipr4a $43f1 = BigDrawPiece.skipr4b $43f7 = BigDrawPiece.skipr4c $43fd = BigFindMaxG $440a = BigFindMaxG.try $4423 = BigFindMaxG.found $442a = BigFieldProcess $442d = BigFieldProcess.leftslam $4444 = BigFieldProcess.rightslam $4459 = BigFieldProcess.wipe $4464 = BigFieldProcess.firstframe $4471 = BigFieldProcess.handleselect $447c = BigFieldProcess.wantrotccw $4483 = BigFieldProcess.lda1 $4487 = BigFieldProcess.ldb1 $4489 = BigFieldProcess.cp1 $4496 = BigFieldProcess.wantrotcw $449d = BigFieldProcess.ldb2 $44a1 = BigFieldProcess.lda2 $44a3 = BigFieldProcess.cp2 $44af = BigFieldProcess.tryrot $44e6 = BigFieldProcess.maybekick $4513 = BigFieldProcess.tljexceptions $4522 = BigFieldProcess.trykickright $455f = BigFieldProcess.trykickleft $45a0 = BigFieldProcess.maybetgm3rot $45a8 = BigFieldProcess.checkt $45ae = BigFieldProcess.tkickup $45eb = BigFieldProcess.tkickupalreadysetforce $45f6 = BigFieldProcess.checki $460b = BigFieldProcess.tryiup1 $4647 = BigFieldProcess.ikick1upalreadysetforce $4652 = BigFieldProcess.tryiup2 $4690 = BigFieldProcess.ikick2upalreadysetforce $469b = BigFieldProcess.tryiright2 $46d7 = BigFieldProcess.norot $46db = BigFieldProcess.wantleft $46ec = BigFieldProcess.checkdasleft $46f3 = BigFieldProcess.doleft $46fa = BigFieldProcess.wantright $4705 = BigFieldProcess.checkdasright $470c = BigFieldProcess.doright $4711 = BigFieldProcess.trymove $4730 = BigFieldProcess.nomove $474d = BigFieldProcess.slamleft $4753 = BigFieldProcess.slamright $4757 = BigFieldProcess.noeffect $475b = BigFieldProcess.skipmovement $475b = BigFieldProcess.donemanipulating $477d = BigFieldProcess.sonicdrop $4788 = BigFieldProcess.sonicneutrallockskip $4792 = BigFieldProcess.harddrop $47a1 = BigFieldProcess.donedeterminingharddropdistance $47b5 = BigFieldProcess.postdrop $47cf = BigFieldProcess.checkregulargravity $47dd = BigFieldProcess.alwaysgravitysentinel $47e1 = BigFieldProcess.grav $47e9 = BigFieldProcess.bigg $47f3 = BigFieldProcess.smallg $47fb = BigFieldProcess.nograv $47fb = BigFieldProcess.postgrav $480a = BigFieldProcess.noreset $4820 = BigFieldProcess.grounded $4832 = BigFieldProcess.playfirmdropsound $4837 = BigFieldProcess.postcheckforfirmdropsound $484a = BigFieldProcess.downlock20gexceptioncheck $4858 = BigFieldProcess.neutralcheck $487d = BigFieldProcess.forcelock $4882 = BigFieldProcess.dontforcelock $4887 = BigFieldProcess.checklockdelay $488d = BigFieldProcess.checkfortgm3lockexception $4896 = BigFieldProcess.dolock $489d = BigFieldProcess.notgrounded $48a0 = BigFieldProcess.draw $48b9 = BigFieldProcess.ghost $48d4 = BigFieldProcess.postghost $48ea = BigFieldProcess.nobone $490e = BigFieldProcess.drawpiece $4928 = BigGetTileShade $4938 = BigGetTileShade.max30 $4958 = BigGetTileShade.max20 $4977 = BigGetTileShade.max10 $4996 = BigGetTileShade.max0 $4998 = BigGetTileShade.s0 $49a0 = BigGetTileShade.s1 $49a8 = BigGetTileShade.s2 $49b0 = BigGetTileShade.s3 $49b8 = BigGetTileShade.s4 $49c0 = BigGetTileShade.s5 $49c8 = BigGetTileShade.s6 $49d0 = BigFieldDelay $49d3 = BigFieldDelay.incl $49dc = BigFieldDelay.incr $49e5 = BigFieldDelay.noinc $49fd = BigFieldDelay.determine $4a2a = BigFieldDelay.skip $4a36 = BigFieldDelay.prelineclear $4a49 = BigFieldDelay.bravodecloop $4a50 = BigFieldDelay.applylines $4a74 = BigFieldDelay.premultiplier $4a77 = BigFieldDelay.bravo $4a88 = BigFieldDelay.lineclears $4a8d = BigFieldDelay.linecleardecloop $4a95 = BigFieldDelay.combo $4a9a = BigFieldDelay.combodecloop $4aa2 = BigFieldDelay.forcemax $4aa6 = BigFieldDelay.applyscore $4aba = BigFieldDelay.lineclear $4ad0 = BigFieldDelay.preare $4ae5 = BigFieldDelay.are $4afa = BigFieldDelay.generatenextpiece $4b04 = BigAppendClearedLine $4b19 = BigFindClearedLines $4b2d = !86 $4b37 = !87 $4b45 = BigFindClearedLines.next_u49 $4b4a = !88 $4b54 = !89 $4b62 = BigFindClearedLines.next_u50 $4b67 = !90 $4b71 = !91 $4b7f = BigFindClearedLines.next_u51 $4b84 = !92 $4b8e = !93 $4b9c = BigFindClearedLines.next_u52 $4ba1 = !94 $4bab = !95 $4bb9 = BigFindClearedLines.next_u53 $4bbe = !96 $4bc8 = !97 $4bd6 = BigFindClearedLines.next_u54 $4bdb = !98 $4be5 = !99 $4bf3 = BigFindClearedLines.next_u55 $4bf8 = !100 $4c02 = !101 $4c10 = BigFindClearedLines.next_u56 $4c15 = !102 $4c1f = !103 $4c2d = BigFindClearedLines.next_u57 $4c32 = !104 $4c3c = !105 $4c4a = BigFindClearedLines.next_u58 $4c4f = !106 $4c59 = !107 $4c67 = BigFindClearedLines.next_u59 $4c6c = !108 $4c76 = !109 $4c84 = BigFindClearedLines.next_u60 $4c89 = !110 $4c93 = !111 $4ca1 = BigFindClearedLines.next_u61 $4ca6 = !112 $4cb0 = !113 $4cbe = BigFindClearedLines.next_u62 $4cbf = BigMarkClear $4cc7 = BigMarkClear.markclear1loop $4ce0 = BigMarkClear.markclear2loop $4cf9 = BigMarkClear.markclear3loop $4d12 = BigMarkClear.markclear4loop $4d23 = BigClearLines $4d3a = BigClearLines.clear_u63 $4d42 = !114 $4d60 = BigClearLines.r_u63 $4d74 = BigClearLines.clear_u64 $4d7c = !115 $4d9a = BigClearLines.r_u64 $4dae = BigClearLines.clear_u65 $4db6 = !116 $4dd4 = BigClearLines.r_u65 $4de8 = BigClearLines.clear_u66 $4df0 = !117 $4e0e = BigClearLines.r_u66 $4e22 = BigClearLines.clear_u67 $4e2a = !118 $4e48 = BigClearLines.r_u67 $4e5c = BigClearLines.clear_u68 $4e64 = !119 $4e82 = BigClearLines.r_u68 $4e96 = BigClearLines.clear_u69 $4e9e = !120 $4ebc = BigClearLines.r_u69 $4ed0 = BigClearLines.clear_u70 $4ed8 = !121 $4ef6 = BigClearLines.r_u70 $4f0a = BigClearLines.clear_u71 $4f12 = !122 $4f30 = BigClearLines.r_u71 $4f44 = BigClearLines.clear_u72 $4f4c = !123 $4f6a = BigClearLines.r_u72 $4f7e = BigClearLines.clear_u73 $4f86 = !124 $4fa4 = BigClearLines.r_u73 $4fb8 = BigClearLines.clear_u74 $4fc0 = !125 $4fde = BigClearLines.r_u74 $4ff2 = BigClearLines.clear_u75 $4ffa = !126 $5018 = BigClearLines.r_u75 $502c = BigClearLines.clear_u76 $5034 = !127 $5052 = BigClearLines.r_u76 $5066 = BigClearLines.clear_u77 $506e = !128 $508c = BigClearLines.r_u77 $50a0 = BigClearLines.clear_u78 $50a8 = !129 $50c6 = BigClearLines.r_u78 $50da = BigClearLines.clear_u79 $50e2 = !130 $5100 = BigClearLines.r_u79 $5114 = BigClearLines.clear_u80 $511c = !131 $513a = BigClearLines.r_u80 $514e = BigClearLines.clear_u81 $5156 = !132 $5174 = BigClearLines.r_u81 $5188 = BigClearLines.clear_u82 $5190 = !133 $51ae = BigClearLines.r_u82 $51c2 = BigClearLines.clear_u83 $51ca = !134 $51e8 = BigClearLines.r_u83 $51fc = BigClearLines.clear_u84 $5204 = !135 $5222 = BigClearLines.r_u84 $5236 = BigClearLines.clear_u85 $523e = !136 $525c = BigClearLines.r_u85 $525c = BigClearLines.fixgarbo $525f = BigClearLines.fixgarboloop $527d = BigWidenField SECTION: $55cd-$646b ($0e9f bytes) ["Gameplay Function Big Banked"] $55cd = SwitchToGameplayBigB $55d3 = SwitchToGameplayBigB.wvr_u214 $55dc = SwitchToGameplayBigB.loadtilemap $562c = SwitchToGameplayBigB.wvb_u215 $5633 = SwitchToGameplayBigB.wvbe_u216 $5639 = GamePlayBigEventLoopHandlerB $5643 = GamePlayBigEventLoopHandlerB.modejumps $5661 = GamePlayBigEventLoopHandlerB.leadyMode $5674 = GamePlayBigEventLoopHandlerB.firstleadyiterskip $567d = GamePlayBigEventLoopHandlerB.notdoneleady $568e = GamePlayBigEventLoopHandlerB.goMode $569b = GamePlayBigEventLoopHandlerB.notdonego $56ac = GamePlayBigEventLoopHandlerB.postGoMode $56c3 = GamePlayBigEventLoopHandlerB.prefetchedPieceMode $56d4 = GamePlayBigEventLoopHandlerB.checkIHS $56df = GamePlayBigEventLoopHandlerB.loaddefaultjingle $56e3 = GamePlayBigEventLoopHandlerB.checkIRSA $56ea = GamePlayBigEventLoopHandlerB.ldb1 $56f6 = GamePlayBigEventLoopHandlerB.lda1 $5700 = GamePlayBigEventLoopHandlerB.cp1 $570e = GamePlayBigEventLoopHandlerB.checkIRSB $5715 = GamePlayBigEventLoopHandlerB.lda2 $5721 = GamePlayBigEventLoopHandlerB.ldb2 $572b = GamePlayBigEventLoopHandlerB.cp2 $5739 = GamePlayBigEventLoopHandlerB.postjingle $573d = GamePlayBigEventLoopHandlerB.spawnPieceMode $574b = GamePlayBigEventLoopHandlerB.canspawn $575e = GamePlayBigEventLoopHandlerB.pieceInMotionMode $5772 = GamePlayBigEventLoopHandlerB.nopauserequested $5793 = GamePlayBigEventLoopHandlerB.nohold $579e = GamePlayBigEventLoopHandlerB.delayMode $57b2 = GamePlayBigEventLoopHandlerB.nodelaypauserequested $57c3 = GamePlayBigEventLoopHandlerB.preGameOverMode 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$61fe = GamePlayBigEventLoopHandlerB.notempty7_u417 $6201 = GamePlayBigEventLoopHandlerB.skip7_u417 $620b = GamePlayBigEventLoopHandlerB.notempty7_u418 $620e = GamePlayBigEventLoopHandlerB.skip7_u418 $6218 = GamePlayBigEventLoopHandlerB.notempty7_u419 $621b = GamePlayBigEventLoopHandlerB.skip7_u419 $6225 = GamePlayBigEventLoopHandlerB.notempty7_u420 $6228 = GamePlayBigEventLoopHandlerB.skip7_u420 $6232 = GamePlayBigEventLoopHandlerB.notempty7_u421 $6235 = GamePlayBigEventLoopHandlerB.skip7_u421 $623f = GamePlayBigEventLoopHandlerB.notempty7_u422 $6242 = GamePlayBigEventLoopHandlerB.skip7_u422 $624c = GamePlayBigEventLoopHandlerB.notempty7_u423 $624f = GamePlayBigEventLoopHandlerB.skip7_u423 $6259 = GamePlayBigEventLoopHandlerB.notempty7_u424 $625c = GamePlayBigEventLoopHandlerB.skip7_u424 $6266 = GamePlayBigEventLoopHandlerB.notempty7_u425 $6269 = GamePlayBigEventLoopHandlerB.skip7_u425 $6273 = GamePlayBigEventLoopHandlerB.notempty7_u426 $6276 = GamePlayBigEventLoopHandlerB.skip7_u426 $6280 = GamePlayBigEventLoopHandlerB.notempty7_u427 $6283 = GamePlayBigEventLoopHandlerB.skip7_u427 $628d = GamePlayBigEventLoopHandlerB.notempty7_u428 $6290 = GamePlayBigEventLoopHandlerB.skip7_u428 $629a = GamePlayBigEventLoopHandlerB.notempty7_u429 $629d = GamePlayBigEventLoopHandlerB.skip7_u429 $62a7 = GamePlayBigEventLoopHandlerB.notempty7_u430 $62aa = GamePlayBigEventLoopHandlerB.skip7_u430 $62b4 = GamePlayBigEventLoopHandlerB.notempty7_u431 $62b7 = GamePlayBigEventLoopHandlerB.skip7_u431 $62c1 = GamePlayBigEventLoopHandlerB.notempty7_u432 $62c4 = GamePlayBigEventLoopHandlerB.skip7_u432 $62ce = GamePlayBigEventLoopHandlerB.notempty7_u433 $62d1 = GamePlayBigEventLoopHandlerB.skip7_u433 $62db = GamePlayBigEventLoopHandlerB.notempty7_u434 $62de = GamePlayBigEventLoopHandlerB.skip7_u434 $62e8 = GamePlayBigEventLoopHandlerB.notempty7_u435 $62eb = GamePlayBigEventLoopHandlerB.skip7_u435 $62f5 = GamePlayBigEventLoopHandlerB.notempty7_u436 $62f8 = GamePlayBigEventLoopHandlerB.skip7_u436 $62fc = GamePlayBigEventLoopHandlerB.gameOverMode $631f = GamePlayBigEventLoopHandlerB.noretry $632c = GamePlayBigEventLoopHandlerB.pauseMode $6344 = GamePlayBigEventLoopHandlerB.noqr $6353 = GamePlayBigEventLoopHandlerB.nounpause $63cb = GamePlayBigEventLoopHandlerB.drawStaticInfo $63fc = BigDoHold $6400 = BigDoHold.checkIRSA $6407 = BigDoHold.ldb3 $6413 = BigDoHold.lda3 $641d = BigDoHold.cp3 $642b = BigDoHold.checkIRSB $6432 = BigDoHold.lda4 $643e = BigDoHold.ldb4 $6448 = BigDoHold.cp4 $6456 = BigDoHold.noRotation $6461 = BigDoHold.doHoldOperation SECTION: $646c-$6857 ($03ec bytes) ["Gameplay Big Static Data"] $646c = sBigLeftDasSlam $6472 = sBigRightDasSlam $6478 = sBigLeady $6482 = sBigGo $648c = sBigPause $64a0 = sBigPieceXOffsets $64bc = sBigPieceYOffsets $64d8 = sBigPieceFastRotationStates $6548 = sBigPieceRotationStates $65b8 = sBigGameplayTileMap $6858 = sBigGameplayTileMapEnd EMPTY: $6858-$7fff ($17a8 bytes) TOTAL EMPTY: $17a8 bytes SRAM bank #0: SECTION: $a000-$a00d ($000e bytes) ["Persistent Globals"] $a000 = rCheck $a006 = rSwapABState $a007 = rRNGModeState $a008 = rRotModeState $a009 = rDropModeState $a00a = rSpeedCurveState $a00b = rAlways20GState $a00c = rSelectedStartLevel EMPTY: $a00e-$bfff ($1ff2 bytes) TOTAL EMPTY: $1ff2 bytes WRAM0 bank #0: SECTION: $c000-$c3ff ($0400 bytes) ["GBC Shadow Tilemap"] $c000 = wShadowTilemap SECTION: $c400-$c7ff ($0400 bytes) ["GBC Shadow Tile Attributes"] $c400 = wShadowTileAttrs SECTION: $c800-$c8a1 ($00a2 bytes) ["Shadow OAM"] $c800 = wShadowOAM $c800 = wSPRNext1 $c804 = wSPRNext2 $c808 = wSPRNext3 $c80c = wSPRNext4 $c810 = wSPRHold1 $c814 = wSPRHold2 $c818 = wSPRHold3 $c81c = wSPRHold4 $c820 = wSPRScore1 $c824 = wSPRScore2 $c828 = wSPRScore3 $c82c = wSPRScore4 $c830 = wSPRScore5 $c834 = wSPRScore6 $c838 = wSPRScore7 $c83c = wSPRScore8 $c840 = wSPRCLevel1 $c844 = wSPRCLevel2 $c848 = wSPRCLevel3 $c84c = wSPRCLevel4 $c850 = wSPRNLevel1 $c854 = wSPRNLevel2 $c858 = wSPRNLevel3 $c85c = wSPRNLevel4 $c860 = wSPRQueue1A $c864 = wSPRQueue1B $c868 = wSPRQueue2A $c86c = wSPRQueue2B $c870 = wSPRModeRNG $c874 = wSPRModeRot $c878 = wSPRModeDrop $c87c = wSPRModeHiG $c880 = wSPRGrade1 $c884 = wSPRGrade2 $c888 = wSPRTimeM1 $c88c = wSPRTimeM2 $c890 = wSPRTimeS1 $c894 = wSPRTimeS2 $c898 = wSPRTimeCS1 $c89c = wSPRTimeCS2 $c8a0 = wScratch SECTION: $c8a2-$cd20 ($047f bytes) ["Field Variables"] $c8a2 = wField $c992 = wBackupField $ca82 = wPreShadowField $ca9e = wShadowField $cc0a = wWideField $cc41 = wWideBlittedField $cd1d = wDelayState $cd1e = wLeftSlamTimer $cd1f = wRightSlamTimer $cd20 = wMovementLastFrame SECTION: $cd21-$cd61 ($0041 bytes) ["Stack"] $cd21 = wStack $cd62 = wStackEnd SECTION: $cd62-$cd8d ($002c bytes) ["TGM3 RNG Variables"] $cd62 = wTGM3Bag $cd85 = wTGM3Droughts $cd8c = wTGM3GeneratedIdx $cd8d = wTGM3WorstDroughtIdx SECTION: $cd8e-$cd9c ($000f bytes) ["Grade Variables"] $cd8e = wDecayRate $cd8f = wGradePoints $cd90 = wInternalGrade $cd91 = wDisplayedGrade $cd92 = wEffectTimer $cd93 = wRankingDisqualified $cd94 = wDecayCounter $cd95 = wGradeGauge $cd96 = wSMult $cd97 = wDMult $cd98 = wTMult $cd99 = wSRate $cd9a = wDRate $cd9b = wTRate $cd9c = wQRate SECTION: $cd9d-$cda5 ($0009 bytes) ["Globals"] $cd9d = wSwapABState $cd9e = wRNGModeState $cd9f = wRotModeState $cda0 = wDropModeState $cda1 = wSpeedCurveState $cda2 = wAlways20GState $cda3 = wInitialA $cda4 = wInitialB $cda5 = wInitialC SECTION: $cda6-$cda9 ($0004 bytes) ["Banking Variables"] $cda6 = wBankBackup SECTION: $cdaa-$cdac ($0003 bytes) ["GBC Variables"] $cdaa = wOuterReps $cdab = wInnerReps $cdac = wTitlePal SECTION: $cdad-$cdaf ($0003 bytes) ["Time Variables"] $cdad = wMinutes $cdae = wSeconds $cdaf = wFrames SECTION: $cdb0-$cdb0 ($0001 byte) ["Title Variables"] $cdb0 = wSelected EMPTY: $cdb1-$cfff ($024f bytes) TOTAL EMPTY: $024f bytes HRAM bank #0: SECTION: $ff80-$ff9a ($001b bytes) ["High Field Variables"] $ff80 = hPieceDataBase $ff82 = hPieceDataBaseFast $ff84 = hPieceDataOffset $ff85 = hCurrentLockDelayRemaining $ff86 = hGrounded $ff87 = hWantedTile $ff88 = hWantedG $ff89 = hActualG $ff8a = hGravityCtr $ff8b = hWantX $ff8c = hYPosAtStartOfFrame $ff8d = hWantRotation $ff8e = hRemainingDelay $ff8f = hClearedLines $ff93 = hLineClearCt $ff94 = hComboCt $ff95 = hLockDelayForce $ff96 = hDownFrames $ff97 = hAwardDownBonus $ff98 = hStalePiece $ff99 = hBravo $ff9a = hShouldLockIfGrounded SECTION: $ff9b-$ffb5 ($001b bytes) ["High Level Variables"] $ff9b = hCurrentDAS $ff9c = hCurrentARE $ff9d = hCurrentLineARE $ff9e = hCurrentLockDelay $ff9f = hCurrentLineClearDelay $ffa0 = hCurrentIntegerGravity $ffa1 = hCurrentFractionalGravity $ffa2 = hNextSpeedUp $ffa4 = hSpeedCurvePtr $ffa6 = hStartSpeed $ffa8 = hRequiresLineClear $ffa9 = hLevel $ffab = hCLevel $ffaf = hNLevel $ffb5 = hPrevHundreds SECTION: $ffb6-$ffc7 ($0012 bytes) ["Score Variables"] $ffb6 = hScore $ffbe = hScoreIncrement $ffc0 = hScoreIncrementBCD SECTION: $ffc8-$ffd2 ($000b bytes) ["High RNG Variables"] $ffc8 = hRNGSeed $ffcc = hPieceHistory $ffd0 = hNextPiece $ffd1 = hUpcomingPiece1 $ffd2 = hUpcomingPiece2 SECTION: $ffd3-$ffdc ($000a bytes) ["High Gameplay Variables"] $ffd3 = hCurrentPiece $ffd4 = hCurrentPieceX $ffd5 = hCurrentPieceY $ffd6 = hCurrentPieceRotationState $ffd7 = hHeldPiece $ffd8 = hHoldSpent $ffd9 = hMode $ffda = hModeCounter $ffdb = hPrePause $ffdc = hRequestedJingle SECTION: $ffdd-$ffe6 ($000a bytes) ["OAM DMA"] $ffdd = hOAMDMA $ffe3 = !0 SECTION: $ffe7-$ffef ($0009 bytes) ["High SFX Variables"] $ffe7 = hPlayhead $ffe9 = hCurrentlyPlaying $ffea = hPlayQueue $ffee = hNoisePlayhead SECTION: $fff0-$fff7 ($0008 bytes) ["High Input Variables"] $fff0 = hUpState $fff1 = hDownState $fff2 = hLeftState $fff3 = hRightState $fff4 = hAState $fff5 = hBState $fff6 = hStartState $fff7 = hSelectState SECTION: $fff8-$fff9 ($0002 bytes) ["High Time Variables"] $fff8 = hFrameCtr $fff9 = hEvenFrame SECTION: $fffa-$fffa ($0001 byte) ["High Globals"] $fffa = hGameState SECTION: $fffb-$fffb ($0001 byte) ["High Interrupt Variables"] $fffb = hLCDCCtr EMPTY: $fffc-$fffe ($0003 bytes) TOTAL EMPTY: $0003 bytes SUMMARY: ROM0: 11212 bytes used / 5172 free ROMX: 56569 bytes used / 41735 free in 6 banks SRAM: 14 bytes used / 8178 free in 1 bank WRAM0: 3505 bytes used / 591 free HRAM: 124 bytes used / 3 free