IF !DEF(FIELD_ASM) DEF FIELD_ASM EQU 1 INCLUDE "globals.asm" SECTION "Field Variables", WRAM0 wField:: ds (10*24) wShadowField:: ds (14*26) SECTION "Field High Variables", HRAM hToppedOut:: ds 1 hPieceDataBase:: ds 2 hPieceDataOffset:: ds 1 hCurrentLockDelayRemaining:: ds 1 hTicksUntilG:: ds 1 hWantX:: ds 1 hWantRotation:: ds 1 SECTION "Field Functions", ROM0 FieldInit:: ld hl, wField ld bc, 10*24 ld d, 1 call UnsafeMemSet ld hl, wShadowField ld bc, 14*26 ld d, $FF call UnsafeMemSet ret FieldClear:: ld hl, wField ld bc, 10*24 ld d, TILE_FIELD_EMPTY call UnsafeMemSet ret ToShadowField: ld hl, wField ld de, wShadowField+2 ld c, 24 .outer ld b, 10 .inner ld a, [hl+] ld [de], a inc de dec b jr nz, .inner inc de inc de inc de inc de dec c jr nz, .outer ret FromShadowField: ld hl, wField ld de, wShadowField+2 ld c, 24 .outer ld b, 10 .inner ld a, [de] ld [hl+], a inc de dec b jr nz, .inner inc de inc de inc de inc de dec c jr nz, .outer ret ; This routine will copy wField onto the screen. BlitField:: ; What to copy ld de, wField + 40 ; Where to put it ld hl, FIELD_TOP_LEFT ; How much to increment hl after each row ld bc, 32-10 ; The first 14 rows can be blitted without checking for vram access. REPT 14 REPT 10 ld a, [de] ld [hl+], a inc de ENDR add hl, bc ENDR : ldh a, [rLY] cp a, 0 jr nz, :- ; The last 6 rows need some care. REPT 6 ; Wait until start of drawing, then insert 35 nops. : ldh a, [rSTAT] and a, 3 cp a, 3 jr nz, :- REPT 35 nop ENDR ; Blit a line. REPT 10 ld a, [de] ld [hl+], a inc de ENDR ; Increment HL so that the next line can be blitted. add hl, bc ENDR ; This has to finish just before the first LCDC interrupt of the frame or stuff will break in weird ways. jp EventLoop SetPieceData: ldh a, [hCurrentPiece] ld hl, sPieceRotationStates ld de, 16 : cp a, 0 jr z, :+ add hl, de dec a jr :- : ld a, l ldh [hPieceDataBase], a ld a, h ldh [hPieceDataBase+1], a ret SetPieceDataOffset: ldh a, [hCurrentPieceRotationState] rlc a rlc a ldh [hPieceDataOffset], a ret ; Converts piece Y in B and a piece X in A to a pointer to the shadow field in HL. XYToSFieldPtr: ld hl, wShadowField ld de, 14 inc a inc b : dec b jr z, :+ add hl, de jr :- : dec a ret z inc hl jr :- ret ; Converts piece Y in B and a piece X in A to a pointer to the field in HL. XYToFieldPtr: ld hl, wField-2 ld de, 10 inc a inc b : dec b jr z, :+ add hl, de jr :- : dec a ret z inc hl jr :- ret GetPieceData: ldh a, [hPieceDataBase] ld l, a ldh a, [hPieceDataBase+1] ld h, a ldh a, [hPieceDataOffset] ld c, a xor a, a ld b, a add hl, bc ret ; Checks if the piece can fit at the current position. ; HL should point to the piece's rotation state data. ; DE should be pointing to the right place in the SHADOW field. CanPieceFit: xor a, a ld b, a ; Row 1 bit 3, [hl] jr z, :+ ld a, [de] cp a, TILE_FIELD_EMPTY ld a, b ret nz : inc de inc b bit 2, [hl] jr z, :+ ld a, [de] cp a, TILE_FIELD_EMPTY ld a, b ret nz : inc de inc b bit 1, [hl] jr z, :+ ld a, [de] cp a, TILE_FIELD_EMPTY ld a, b ret nz : inc de inc b bit 0, [hl] jr z, .r1end ld a, [de] cp a, TILE_FIELD_EMPTY ld a, b ret nz .r1end REPT 11 inc de ENDR ; Row 2 inc hl bit 3, [hl] jr z, :+ ld a, [de] cp a, TILE_FIELD_EMPTY ld a, b ret nz : inc de inc b bit 2, [hl] jr z, :+ ld a, [de] cp a, TILE_FIELD_EMPTY ld a, b ret nz : inc de inc b bit 1, [hl] jr z, :+ ld a, [de] cp a, TILE_FIELD_EMPTY ld a, b ret nz : inc de inc b bit 0, [hl] jr z, .r2end ld a, [de] cp a, TILE_FIELD_EMPTY ld a, b ret nz .r2end REPT 11 inc de ENDR ; Row 3 inc hl bit 3, [hl] jr z, :+ ld a, [de] cp a, TILE_FIELD_EMPTY ld a, b ret nz : inc de inc b bit 2, [hl] jr z, :+ ld a, [de] cp a, TILE_FIELD_EMPTY ld a, b ret nz : inc de inc b bit 1, [hl] jr z, :+ ld a, [de] cp a, TILE_FIELD_EMPTY ld a, b ret nz : inc de inc b bit 0, [hl] jr z, .r3end ld a, [de] cp a, TILE_FIELD_EMPTY ret nz .r3end REPT 11 inc de ENDR ; Row 4 inc hl bit 3, [hl] jr z, :+ ld a, [de] cp a, TILE_FIELD_EMPTY ld a, b ret nz : inc de inc b bit 2, [hl] jr z, :+ ld a, [de] cp a, TILE_FIELD_EMPTY ld a, b ret nz : inc de inc b bit 1, [hl] jr z, :+ ld a, [de] cp a, TILE_FIELD_EMPTY ld a, b ret nz : inc de inc b bit 0, [hl] jr z, :+ ld a, [de] cp a, TILE_FIELD_EMPTY ld a, b ret nz ; If we got here, the piece can fit. : ld a, $FF ret TrySpawnPiece:: ldh a, [hCurrentFramesPerGravityTick] ldh [hTicksUntilG], a ; Copy the field to the shadow field. call ToShadowField ; Assume we're not topped out. xor a, a ldh [hToppedOut], a ; Point the piece data to the correct piece. call SetPieceData call SetPieceDataOffset ; Get the piece's spawn position. ldh a, [hCurrentPieceY] ld b, a ldh a, [hCurrentPieceX] call XYToSFieldPtr ; Check if the piece can spawn. ld d, h ld e, l call GetPieceData jp CanPieceFit ; A will be $FF if the piece can fit. ; We jump instead of return to save a few cycles. ; Draws the piece onto the field. ; B is the tile. ; DE should point to the piece's rotation state data. ; HL should be pointing to the right place in the NORMAL field. DrawPiece: ld a, [de] inc de bit 3, a jr z, :+ ld [hl], b : inc hl bit 2, a jr z, :+ ld [hl], b : inc hl bit 1, a jr z, :+ ld [hl], b : inc hl bit 0, a jr z, .r1end2 ld [hl], b .r1end2 REPT 7 inc hl ENDR ld a, [de] inc de bit 3, a jr z, :+ ld [hl], b : inc hl bit 2, a jr z, :+ ld [hl], b : inc hl bit 1, a jr z, :+ ld [hl], b : inc hl bit 0, a jr z, .r2end2 ld [hl], b .r2end2 REPT 7 inc hl ENDR ld a, [de] inc de bit 3, a jr z, :+ ld [hl], b : inc hl bit 2, a jr z, :+ ld [hl], b : inc hl bit 1, a jr z, :+ ld [hl], b : inc hl bit 0, a jr z, .r3end2 ld [hl], b .r3end2 REPT 7 inc hl ENDR ld a, [de] inc de bit 3, a jr z, :+ ld [hl], b : inc hl bit 2, a jr z, :+ ld [hl], b : inc hl bit 1, a jr z, :+ ld [hl], b : inc hl bit 0, a ret z ld [hl], b ret FieldProcess:: ; Wipe out the piece. ldh a, [hCurrentPieceY] ld b, a ldh a, [hCurrentPieceX] call XYToFieldPtr ld d, h ld e, l call GetPieceData ld b, TILE_FIELD_EMPTY push hl push de pop hl pop de call DrawPiece ; Check if we're about to hold. ld a, [hSelectState] cp a, 1 jr nz, :+ ld a, [hHoldSpent] cp a, $FF ret nz ; If we press up, we want to do a sonic drop. ldh a, [hUpState] cp a, 1 jr nz, :+ ld b, 20 jr .grav ; Gravity? : ldh a, [hTicksUntilG] dec a ldh [hTicksUntilG], a jr nz, .nograv ldh a, [hCurrentFramesPerGravityTick] ldh [hTicksUntilG], a ; Move the piece down, but first check if there's still sufficient "down" to go. ldh a, [hCurrentGravityPerTick] ld b, a .grav : ldh a, [hCurrentPieceY] add a, b cp a, 23 jr c, :+ dec b jr z, .nograv jr :- : push bc ldh a, [hCurrentPieceY] add a, b ld b, a ldh a, [hCurrentPieceX] call XYToSFieldPtr ld d, h ld e, l call GetPieceData call CanPieceFit cp a, $FF jr z, .dolower pop bc dec b jr z, .nograv jr :- .dolower pop bc ldh a, [hCurrentPieceY] add a, b ldh [hCurrentPieceY], a .nograv ldh a, [hCurrentPieceX] ldh [hWantX], a ldh a, [hCurrentPieceRotationState] ldh [hWantRotation], a ; Want left? .wantleft ldh a, [hLeftState] cp a, 1 jr z, :+ ld b, a ldh a, [hCurrentDAS] ld c, a ld a, b cp a, c jr c, .wantright : ldh a, [hWantX] dec a ldh [hWantX], a ; Want right? .wantright ldh a, [hRightState] cp a, 1 jr z, :+ ld b, a ldh a, [hCurrentDAS] ld c, a ld a, b cp a, c jr c, .wantrotccw : ldh a, [hWantX] inc a ldh [hWantX], a ; Want rotate CCW? .wantrotccw ldh a, [hAState] cp a, 1 jr nz, .wantrotcw ldh a, [hWantRotation] inc a and a, $03 ldh [hWantRotation], a ; Want rotate CW? .wantrotcw ldh a, [hBState] cp a, 1 jr nz, .moverotrequested ldh a, [hWantRotation] dec a and a, $03 ldh [hWantRotation], a ; Do we need to try to move/rotate the piece? .moverotrequested ldh a, [hWantRotation] ld b, a ldh a, [hCurrentPieceRotationState] cp a, b jr nz, .trymoverot ; Move and rotate. ldh a, [hWantX] ld b, a ldh a, [hCurrentPieceX] cp a, b jp z, .postmove ; Neither move nor rotate. ; Move only. ldh a, [hCurrentPieceY] ld b, a ldh a, [hWantX] call XYToSFieldPtr ld d, h ld e, l call GetPieceData call CanPieceFit cp a, $FF jp nz, .postmove ldh a, [hWantX] ldh [hCurrentPieceX], a jp .postmove .trymoverot ldh a, [hCurrentPieceY] ld b, a ldh a, [hWantX] call XYToSFieldPtr ld d, h ld e, l ldh a, [hPieceDataBase] ld l, a ldh a, [hPieceDataBase+1] ld h, a ldh a, [hWantRotation] rlc a rlc a push bc ld c, a xor a, a ld b, a add hl, bc pop bc call CanPieceFit cp a, $FF jr nz, .maybekick ldh a, [hWantX] ldh [hCurrentPieceX], a ldh a, [hWantRotation] ldh [hCurrentPieceRotationState], a call SetPieceDataOffset jp .postmove ; Try kicks if the piece isn't I or O. And in the case of J L and T, only if the blocked side is the left or right. .maybekick ld c, a ldh a, [hCurrentPiece] cp a, PIECE_I jr z, .postmove cp a, PIECE_O jr z, .postmove cp a, PIECE_S jr z, .trykickright cp a, PIECE_Z jr z, .trykickright ld a, c cp a, 1 jr z, .postmove cp a, 5 jr z, .postmove cp a, 9 jr z, .postmove .trykickright ldh a, [hCurrentPieceY] ld b, a ldh a, [hWantX] inc a call XYToSFieldPtr ld d, h ld e, l ldh a, [hPieceDataBase] ld l, a ldh a, [hPieceDataBase+1] ld h, a ldh a, [hWantRotation] rlc a rlc a push bc ld c, a xor a, a ld b, a add hl, bc pop bc call CanPieceFit cp a, $FF jr nz, .trykickleft ldh a, [hWantX] inc a ldh [hCurrentPieceX], a ldh a, [hWantRotation] ldh [hCurrentPieceRotationState], a call SetPieceDataOffset jr .postmove .trykickleft ldh a, [hCurrentPieceY] ld b, a ldh a, [hWantX] dec a call XYToSFieldPtr ld d, h ld e, l ldh a, [hPieceDataBase] ld l, a ldh a, [hPieceDataBase+1] ld h, a ldh a, [hWantRotation] rlc a rlc a push bc ld c, a xor a, a ld b, a add hl, bc pop bc call CanPieceFit cp a, $FF jr nz, .postmove ldh a, [hWantX] dec a ldh [hCurrentPieceX], a ldh a, [hWantRotation] ldh [hCurrentPieceRotationState], a call SetPieceDataOffset .postmove ; Draw the piece. .draw ldh a, [hCurrentPieceY] ld b, a ldh a, [hCurrentPieceX] call XYToFieldPtr ld d, h ld e, l call GetPieceData ldh a, [hCurrentPiece] ld b, TILE_PIECE_0 add a, b ld b, a push hl push de pop hl pop de call DrawPiece ret ENDC