; DMGTRIS ; Copyright (C) 2023 - Randy Thiemann ; This program is free software: you can redistribute it and/or modify ; it under the terms of the GNU General Public License as published by ; the Free Software Foundation, either version 3 of the License, or ; (at your option) any later version. ; This program is distributed in the hope that it will be useful, ; but WITHOUT ANY WARRANTY; without even the implied warranty of ; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ; GNU General Public License for more details. ; You should have received a copy of the GNU General Public License ; along with this program. If not, see . IF !DEF(GAMEPLAY_BIG_MAP_INC) DEF GAMEPLAY_BIG_MAP_INC EQU 1 INCLUDE "globals.asm" SECTION "Gameplay Big Static Data", ROMX, BANK[BANK_GAMEPLAY_BIG] sBigLeftDasSlam:: db -1 db 0 db -1 db 0 db -1 db -2 sBigRightDasSlam:: db -3 db -4 db -3 db -4 db -3 db -2 sBigLeady:: db " READY? " sBigGo:: db " GO " sBigPause:: db "P A U S E " db " " db " P A U S E" db " " sBigKill:: db "EXCELLENT!" db " " db " " db " BUT... " db " " db " " db " LET'S GO " db " " db " BETTER " db " " db "NEXT TIME!" db " " db " " db " RETRY[A] " db " " db " QUIT [B] " sBigYouAreGM:: db " YOU ARE " db " " db " GRAND " db " " db " MASTER! " db " " db " " db " RETRY[A] " db " " db " QUIT [B] " sBigFinalChallenge:: db " " db " " db " " db "EXCELLENT!" db " " db " " db " BUT NOW " db " " db "TRY FINAL" db " " db "CHALLENGE!" db " " db " " db " " db " " db " " db " " db " " db " " db " " sBigPieceXOffsets:: ; How to draw each piece. X-offsets of the sprites. db 0, 8, 16, 24 ; I db 0, 8, 8, 16 ; Z db 0, 8, 8, 16 ; S db 0, 8, 16, 16 ; J db 0, 0, 8, 16 ; L db 8, 8, 16, 16 ; O db 0, 8, 8, 16 ; T sBigPieceYOffsets:: ; How to draw each piece. Y-offsets of the sprites. db 0, 0, 0, 0 ; I db 0, 0, 7, 7 ; Z db 7, 7, 0, 0 ; S db 0, 0, 0, 7 ; J db 7, 0, 0, 0 ; L db 0, 7, 0, 7 ; O db 0, 0, 7, 0 ; T sBigPieceFastRotationStates:: ; I db 14, 1, 1, 1 db 2, 14, 14, 14 db 14, 1, 1, 1 db 2, 14, 14, 14 ; Z db 14, 1, 14, 1 db 2, 13, 1, 13 db 14, 1, 14, 1 db 2, 13, 1, 13 ; S db 15, 1, 12, 1 db 0, 14, 1, 14 db 15, 1, 12, 1 db 0, 14, 1, 14 ; J db 14, 1, 1, 14 db 1, 1, 13, 14 db 14, 14, 1, 1 db 1, 14, 13, 1 ; L db 14, 1, 1, 12 db 1, 14, 14, 1 db 16, 12, 1, 1 db 0, 1, 14, 14 ; O db 15, 1, 13, 1 db 15, 1, 13, 1 db 15, 1, 13, 1 db 15, 1, 13, 1 ; T db 14, 1, 1, 13 db 1, 14, 1, 13 db 15, 13, 1, 1 db 1, 13, 1, 14 sBigPieceRotationStates:: ; How each piece is rotated. ; I db %0000 db %1111 db %0000 db %0000 db %0010 db %0010 db %0010 db %0010 db %0000 db %1111 db %0000 db %0000 db %0010 db %0010 db %0010 db %0010 ; Z db %0000 db %1100 db %0110 db %0000 db %0010 db %0110 db %0100 db %0000 db %0000 db %1100 db %0110 db %0000 db %0010 db %0110 db %0100 db %0000 ; S db %0000 db %0110 db %1100 db %0000 db %1000 db %1100 db %0100 db %0000 db %0000 db %0110 db %1100 db %0000 db %1000 db %1100 db %0100 db %0000 ; J db %0000 db %1110 db %0010 db %0000 db %0110 db %0100 db %0100 db %0000 db %0000 db %1000 db %1110 db %0000 db %0100 db %0100 db %1100 db %0000 ; L db %0000 db %1110 db %1000 db %0000 db %0100 db %0100 db %0110 db %0000 db %0000 db %0010 db %1110 db %0000 db %1100 db %0100 db %0100 db %0000 ; O db %0000 db %0110 db %0110 db %0000 db %0000 db %0110 db %0110 db %0000 db %0000 db %0110 db %0110 db %0000 db %0000 db %0110 db %0110 db %0000 ; T db %0000 db %1110 db %0100 db %0000 db %0100 db %0110 db %0100 db %0000 db %0000 db %0100 db %1110 db %0000 db %0100 db %1100 db %0100 db %0000 sBigGameplayTileMap:: DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01 DB $6D,$01,$01,$01,$01,$01,$EA,$EC,$EE,$F0 DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 DB $00,$00,$01,$01,$01,$01,$01,$01,$01,$01 DB $01,$01,$6D,$19,$10,$23,$1F,$01,$EB,$ED DB $EF,$F1,$00,$00,$00,$00,$00,$00,$00,$00 DB $00,$00,$00,$00,$01,$01,$01,$01,$01,$01 DB $01,$01,$01,$01,$6D,$01,$01,$01,$01,$01 DB $E0,$F7,$F7,$F6,$00,$00,$00,$00,$00,$00 DB $00,$00,$00,$00,$00,$00,$01,$01,$01,$01 DB $01,$01,$01,$01,$01,$01,$6D,$01,$01,$01 DB $01,$01,$E2,$01,$01,$6F,$00,$00,$00,$00 DB $00,$00,$00,$00,$00,$00,$00,$00,$01,$01 DB $01,$01,$01,$01,$01,$01,$01,$01,$6D,$01 DB $01,$01,$01,$01,$01,$01,$01,$6F,$00,$00 DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01 DB $6D,$E1,$01,$01,$01,$01,$E3,$01,$01,$6F DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 DB $00,$00,$01,$01,$01,$01,$01,$01,$01,$01 DB $01,$01,$6E,$70,$70,$70,$70,$70,$70,$70 DB $70,$71,$00,$00,$00,$00,$00,$00,$00,$00 DB $00,$00,$00,$00,$01,$01,$01,$01,$01,$01 DB $01,$01,$01,$01,$6D,$13,$1A,$17,$0F,$01 DB $01,$01,$01,$6F,$00,$00,$00,$00,$00,$00 DB $00,$00,$00,$00,$00,$00,$01,$01,$01,$01 DB $01,$01,$01,$01,$01,$01,$6D,$01,$01,$01 DB $01,$01,$01,$01,$01,$6F,$00,$00,$00,$00 DB $00,$00,$00,$00,$00,$00,$00,$00,$01,$01 DB $01,$01,$01,$01,$01,$01,$01,$01,$6D,$01 DB $01,$01,$01,$01,$01,$01,$01,$6F,$00,$00 DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01 DB $6D,$01,$01,$01,$01,$01,$01,$01,$01,$6F DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 DB $00,$00,$01,$01,$01,$01,$01,$01,$01,$01 DB $01,$01,$6E,$70,$70,$70,$70,$70,$70,$70 DB $70,$71,$00,$00,$00,$00,$00,$00,$00,$00 DB $00,$00,$00,$00,$01,$01,$01,$01,$01,$01 DB $01,$01,$01,$01,$6D,$1E,$0E,$1A,$1D,$10 DB $01,$01,$01,$6F,$00,$00,$00,$00,$00,$00 DB $00,$00,$00,$00,$00,$00,$01,$01,$01,$01 DB $01,$01,$01,$01,$01,$01,$6D,$01,$01,$01 DB $01,$01,$01,$01,$01,$6F,$00,$00,$00,$00 DB $00,$00,$00,$00,$00,$00,$00,$00,$01,$01 DB $01,$01,$01,$01,$01,$01,$01,$01,$6E,$70 DB $70,$70,$70,$70,$F4,$70,$70,$71,$00,$00 DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01 DB $6D,$17,$10,$21,$10,$17,$6F,$01,$01,$6F DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 DB $00,$00,$01,$01,$01,$01,$01,$01,$01,$01 DB $01,$01,$6D,$01,$01,$01,$01,$01,$6F,$01 DB $01,$6F,$00,$00,$00,$00,$00,$00,$00,$00 DB $00,$00,$00,$00,$01,$01,$01,$01,$01,$01 DB $01,$01,$01,$01,$6D,$F8,$F9,$FA,$FB,$FC DB $6F,$01,$01,$6F,$00,$00,$00,$00,$00,$00 DB $00,$00,$00,$00,$00,$00,$01,$01,$01,$01 DB $01,$01,$01,$01,$01,$01,$6D,$01,$01,$01 DB $01,$01,$6F,$01,$01,$6F,$00,$00,$00,$00 DB $00,$00,$00,$00,$00,$00,$00,$00,$01,$01 DB $01,$01,$01,$01,$01,$01,$01,$01,$E6,$E7 DB $E7,$E7,$E7,$E7,$F5,$E7,$E7,$E8,$00,$00 DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01 DB $E5,$E4,$E4,$D4,$E4,$E4,$DF,$E4,$E4,$E9 DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 DB $00,$00 sBigGameplayTileMapEnd:: sBigGameplayUngradedTileMap:: DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01 DB $6D,$01,$01,$01,$01,$01,$01,$01,$01,$6F DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 DB $00,$00,$01,$01,$01,$01,$01,$01,$01,$01 DB $01,$01,$6D,$19,$10,$23,$1F,$01,$01,$01 DB $01,$6F,$00,$00,$00,$00,$00,$00,$00,$00 DB $00,$00,$00,$00,$01,$01,$01,$01,$01,$01 DB $01,$01,$01,$01,$6D,$01,$01,$01,$01,$01 DB $01,$01,$01,$6F,$00,$00,$00,$00,$00,$00 DB $00,$00,$00,$00,$00,$00,$01,$01,$01,$01 DB $01,$01,$01,$01,$01,$01,$6D,$01,$01,$01 DB $01,$01,$E2,$01,$01,$6F,$00,$00,$00,$00 DB $00,$00,$00,$00,$00,$00,$00,$00,$01,$01 DB $01,$01,$01,$01,$01,$01,$01,$01,$6D,$01 DB $01,$01,$01,$01,$01,$01,$01,$6F,$00,$00 DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01 DB $6D,$E1,$01,$01,$01,$01,$E3,$01,$01,$6F DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 DB $00,$00,$01,$01,$01,$01,$01,$01,$01,$01 DB $01,$01,$6E,$70,$70,$70,$70,$70,$70,$70 DB $70,$71,$00,$00,$00,$00,$00,$00,$00,$00 DB $00,$00,$00,$00,$01,$01,$01,$01,$01,$01 DB $01,$01,$01,$01,$6D,$13,$1A,$17,$0F,$01 DB $01,$01,$01,$6F,$00,$00,$00,$00,$00,$00 DB $00,$00,$00,$00,$00,$00,$01,$01,$01,$01 DB $01,$01,$01,$01,$01,$01,$6D,$01,$01,$01 DB $01,$01,$01,$01,$01,$6F,$00,$00,$00,$00 DB $00,$00,$00,$00,$00,$00,$00,$00,$01,$01 DB $01,$01,$01,$01,$01,$01,$01,$01,$6D,$01 DB $01,$01,$01,$01,$01,$01,$01,$6F,$00,$00 DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01 DB $6D,$01,$01,$01,$01,$01,$01,$01,$01,$6F DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 DB $00,$00,$01,$01,$01,$01,$01,$01,$01,$01 DB $01,$01,$6E,$70,$70,$70,$70,$70,$70,$70 DB $70,$71,$00,$00,$00,$00,$00,$00,$00,$00 DB $00,$00,$00,$00,$01,$01,$01,$01,$01,$01 DB $01,$01,$01,$01,$6D,$1E,$0E,$1A,$1D,$10 DB $01,$01,$01,$6F,$00,$00,$00,$00,$00,$00 DB $00,$00,$00,$00,$00,$00,$01,$01,$01,$01 DB $01,$01,$01,$01,$01,$01,$6D,$01,$01,$01 DB $01,$01,$01,$01,$01,$6F,$00,$00,$00,$00 DB $00,$00,$00,$00,$00,$00,$00,$00,$01,$01 DB $01,$01,$01,$01,$01,$01,$01,$01,$6E,$70 DB $70,$70,$70,$70,$F4,$70,$70,$71,$00,$00 DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01 DB $6D,$17,$14,$19,$10,$1E,$6F,$01,$01,$6F DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 DB $00,$00,$01,$01,$01,$01,$01,$01,$01,$01 DB $01,$01,$6D,$01,$01,$01,$01,$01,$6F,$01 DB $01,$6F,$00,$00,$00,$00,$00,$00,$00,$00 DB $00,$00,$00,$00,$01,$01,$01,$01,$01,$01 DB $01,$01,$01,$01,$6D,$F8,$F9,$FA,$FB,$FC DB $6F,$01,$01,$6F,$00,$00,$00,$00,$00,$00 DB $00,$00,$00,$00,$00,$00,$01,$01,$01,$01 DB $01,$01,$01,$01,$01,$01,$6D,$01,$01,$01 DB $01,$01,$6F,$01,$01,$6F,$00,$00,$00,$00 DB $00,$00,$00,$00,$00,$00,$00,$00,$01,$01 DB $01,$01,$01,$01,$01,$01,$01,$01,$E6,$E7 DB $E7,$E7,$E7,$E7,$F5,$E7,$E7,$E8,$00,$00 DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01 DB $E5,$E4,$E4,$D4,$E4,$E4,$DF,$E4,$E4,$E9 DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00 DB $00,$00 sBigGameplayUngradedTileMapEnd:: ENDC