ROM0 bank #0: SECTION: $0000-$0007 ($0008 bytes) ["Bank ID BANK_MAIN"] SECTION: $0008-$0024 ($001d bytes) ["Switch Bank"] $0008 = RSTSwitchBank EMPTY: $0025-$0027 ($0003 bytes) SECTION: $0028-$0042 ($001b bytes) ["Restore Bank"] $0028 = RSTRestoreBank EMPTY: $0043-$0047 ($0005 bytes) SECTION: $0048-$006a ($0023 bytes) ["LCDC Interrupt"] $0048 = LCDCInterrupt $004d = LCDCInterrupt_WaitUntilNotBusy $0068 = LCDCInterrupt_End SECTION: $006b-$00fc ($0092 bytes) ["DMG Intro Effect"] $006b = DoDMGEffect $0073 = DoDMGEffect.loop0 $0075 = DoDMGEffect.wvb_u1 $0081 = DoDMGEffect.wvbe_u2 $008b = DoDMGEffect.loop1 $008d = DoDMGEffect.wvb_u3 $009a = DoDMGEffect.wvbe_u4 $00a4 = DoDMGEffect.wvb_u5 $00af = DoDMGEffect.loop2 $00b1 = DoDMGEffect.wvb_u6 $00b8 = DoDMGEffect.wvbe_u7 $00c2 = DoDMGEffect.wvb_u8 $00cd = DoDMGEffect.loop3 $00cf = DoDMGEffect.wvb_u9 $00d6 = DoDMGEffect.wvbe_u10 $00e0 = DoDMGEffect.wvb_u11 $00eb = DoDMGEffect.loop4 $00ed = DoDMGEffect.wvb_u12 $00f4 = DoDMGEffect.wvbe_u13 EMPTY: $00fd-$00ff ($0003 bytes) SECTION: $0100-$014f ($0050 bytes) ["Cartridge Header"] SECTION: $0150-$0e6b ($0d1c bytes) ["GBC Functions"] $0150 = ToATTR $0173 = GBCTitleInit $0354 = GBCTitleInit.agb $0524 = GBCTitleInit.postpalettes $0564 = GBCGameplayInit $0745 = GBCGameplayInit.agb $0915 = GBCGameplayInit.postpalettes $0940 = GBCTitleProcess $096e = GBCTitleProcess.nores $0971 = GBCTitleProcess.noinc $0988 = !0 $0995 = GBCGameplayProcess $09cf = GBCGameplayProcess.goverride $09db = !1 $09e4 = !2 $09ed = !3 $09f6 = GBCGameplayProcess.colorfield $0b14 = !4 $0b22 = GBCGameplayProcess.outer1 $0b27 = GBCGameplayProcess.inner1 $0b4b = GBCGameplayProcess.outer2 $0b50 = GBCGameplayProcess.inner2 $0b75 = GBCGameplayProcess.empty $0b79 = GBCGameplayProcess.sub59 $0b7b = GBCGameplayProcess.sub52 $0b7d = GBCGameplayProcess.sub45 $0b7f = GBCGameplayProcess.sub38 $0b81 = GBCGameplayProcess.sub31 $0b83 = GBCGameplayProcess.sub24 $0b85 = GBCGameplayProcess.sub17 $0b87 = GBCGameplayProcess.sub10 $0b89 = GBCGameplayProcess.done $0bab = GBCGameplayProcess.darker $0bb2 = GBCGameplayProcess.wvr_u1 $0bbf = GBCGameplayProcess.lighter $0bc6 = GBCGameplayProcess.wvr_u2 $0bd3 = GBCGameplayProcess.black $0bda = GBCGameplayProcess.wvr_u3 $0be7 = GBCBigGameplayProcess $0c21 = GBCBigGameplayProcess.goverride $0c2d = !5 $0c36 = !6 $0c3f = !7 $0c48 = GBCBigGameplayProcess.colorfield $0d66 = !8 $0d74 = GBCBigGameplayProcess.outer1 $0d79 = GBCBigGameplayProcess.inner1 $0d9d = GBCBigGameplayProcess.outer2 $0da2 = GBCBigGameplayProcess.inner2 $0dc7 = GBCBigGameplayProcess.empty $0dcb = GBCBigGameplayProcess.sub59 $0dcd = GBCBigGameplayProcess.sub52 $0dcf = GBCBigGameplayProcess.sub45 $0dd1 = GBCBigGameplayProcess.sub38 $0dd3 = GBCBigGameplayProcess.sub31 $0dd5 = GBCBigGameplayProcess.sub24 $0dd7 = GBCBigGameplayProcess.sub17 $0dd9 = GBCBigGameplayProcess.sub10 $0ddb = GBCBigGameplayProcess.done $0dfd = GBCBigGameplayProcess.darker $0e04 = GBCBigGameplayProcess.wvr_u4 $0e11 = GBCBigGameplayProcess.lighter $0e18 = GBCBigGameplayProcess.wvr_u5 $0e25 = GBCBigGameplayProcess.black $0e2c = GBCBigGameplayProcess.wvr_u6 $0e39 = ToVRAM $0e39 = GBCBlitField SECTION: $0e6c-$1655 ($07ea bytes) ["Field Function Unbanked"] $0e6c = BlitField $102f = BlitField.waitendvbloop $1035 = !0 $1084 = !1 $10d3 = !2 $1122 = !3 $1171 = !4 $11c0 = !5 $120f = !6 $1261 = BigBlitField $1424 = BigBlitField.waitendvbloop $142a = !7 $1479 = !8 $14c8 = !9 $1517 = !10 $1566 = !11 $15b5 = !12 $1604 = !13 SECTION: $1656-$1b4a ($04f5 bytes) ["Domain Specific Functions"] $1656 = ApplyTells $16b1 = ApplyNext $16e1 = ApplyNext.regular $16e7 = ApplyNext.postoffsets $16eb = ApplyNext.getoffn $16f6 = ApplyNext.skipoffn $177c = ApplyHold $1798 = ApplyHold.hide $17aa = ApplyHold.show $17ba = ApplyHold.x $17ca = ApplyHold.regular $17d0 = ApplyHold.postoffsets $17d4 = ApplyHold.getoffh $17df = ApplyHold.skipoffh $1819 = ApplyTime $186a = ApplyTime.loop0 $1899 = ApplyTime.loop1 $18ee = ApplyNumbers8 $1922 = ApplyNumbers6 $194a = ApplyNumbers4 $1966 = SetNumberSpritePositions $1a6d = GradeRendering $1aa2 = GradeRendering.effect $1ab2 = GradeRendering.noeffect $1aba = GradeRendering.drawgrade $1ac1 = GradeRendering.regulargrade $1ac9 = GradeRendering.sgrade $1adf = GradeRendering.hisgrade $1af5 = GradeRendering.mgrade $1b0b = GradeRendering.lettergrade $1b28 = GradeRendering.mk $1b2e = GradeRendering.mv $1b34 = GradeRendering.mo $1b3a = GradeRendering.mm $1b40 = GradeRendering.gmgrade SECTION: $1b4b-$1e5a ($0310 bytes) ["Grading Functions"] $1b4b = GradeInit $1b76 = GradeInit.grade9start $1b7b = GradeInit.end $1b7d = UpdateGrade $1b8b = UpdateGrade.gradejumptable $1b9d = DecayGradeProcess $1bab = DecayGradeProcess.gradejumptable $1bbd = DecayGradeDelay $1bcb = DecayGradeDelay.gradejumptable $1bdd = PrepareScore $1bf0 = UpdateGradeDMGT $1c06 = UpdateGradeDMGT.clearrate $1c17 = UpdateGradeDMGT.combomult $1c24 = UpdateGradeDMGT.combo10 $1c35 = UpdateGradeDMGT.combo5 $1c46 = UpdateGradeDMGT.combo1 $1c55 = UpdateGradeDMGT.prelevel $1c64 = UpdateGradeDMGT.single $1c74 = UpdateGradeDMGT.double $1c85 = UpdateGradeDMGT.adddonce $1c89 = UpdateGradeDMGT.triple $1c9a = UpdateGradeDMGT.addtonce $1c9e = UpdateGradeDMGT.tetris $1ca2 = UpdateGradeDMGT.levelmult $1cba = UpdateGradeDMGT.mult5 $1cc1 = UpdateGradeDMGT.mult4 $1cc7 = UpdateGradeDMGT.mult3 $1ccc = UpdateGradeDMGT.mult2 $1cd0 = UpdateGradeDMGT.mult1 $1cd1 = UpdateGradeDMGT.processgrade $1cf5 = UpdateGradeDMGT.increasegrademaybe $1d16 = UpdateGradeDMGT.gotgm $1d21 = DecayGradeDMGT $1d41 = DecayGradeDMGT.nodecay $1d46 = DecayGradeDMGT.decay $1d52 = UpdateGradeTGM1 $1d5c = UpdateGradeTGM1.trygradeup $1d76 = UpdateGradeTGM1.increasegrade $1d88 = UpdateGradeTGM1.skipjingle $1d95 = UpdateGradeTGM1.maybegm $1dab = UpdateGradeDEAT $1db7 = UpdateGradeDEAT.notgm $1dd0 = UpdateGradeDEAT.notm $1df0 = UpdateGradeDEAT.disqualify $1df6 = UpdateGradeSHIR $1e36 = UpdateGradeSHIR.s5torikan $1e46 = UpdateGradeSHIR.s10torikan $1e55 = UpdateGradeSHIR.disqualify SECTION: $1e5b-$20f1 ($0297 bytes) ["SFX Functions"] $1e5b = SFXInit $1e7d = SFXPopQueue $1e92 = SFXPushQueue $1ea3 = SFXProcessQueue $1eb0 = !0 $1ed1 = SFXTriggerNoise $1ede = !1 $1eeb = !2 $1ef7 = SFXEnqueue $1f0c = SFXEnqueue.findsfx $1f21 = !3 $1f31 = !4 $1f41 = !5 $1f51 = !6 $1f61 = !7 $1f71 = !8 $1f81 = !9 $1f91 = !10 $1fa1 = !11 $1fb1 = !12 $1fc1 = !13 $1fd1 = !14 $1fe1 = !15 $1ff1 = !16 $2001 = !17 $2010 = !18 $201f = !19 $202e = !20 $203c = !21 $204a = !22 $2058 = !23 $2065 = SFXKill $2090 = SFXPlayNoise $209b = SFXPlayNoise.noisereg $20a8 = !24 $20b2 = SFXPlayNoise.savenoiseplayhead $20bb = SFXPlay $20c6 = !25 $20c9 = SFXPlay.play $20d5 = SFXPlay.getRegister $20df = !26 $20e9 = SFXPlay.savePlayhead SECTION: $20f2-$22df ($01ee bytes) ["RNG Functions"] $20f2 = RNGInit $2122 = !0 $213d = RNGInit.complexinit $2154 = !1 $216e = ShiftHistory $218b = GetNextHellPiece $2190 = GetNextTGM1Piece $2193 = !2 $21ab = !3 $21ad = GetNextTGM2Piece $21b0 = !4 $21c8 = !5 $21ca = GetNextNesPiece $21d8 = GetNextTGM3Piece $21db = !6 $21fe = !7 $2201 = !8 $2211 = !9 $221b = !10 $2229 = !11 $2238 = !12 $2244 = !13 $2250 = !14 $225c = !15 $2268 = !16 $2274 = !17 $2280 = !18 $228f = GetNextPiece $229d = GetNextPiece.nextpiecejumps $22ac = Next35Piece $22ac = !19 $22b6 = Next7Piece $22b6 = !20 $22c0 = NextByte SECTION: $22e0-$2495 ($01b6 bytes) ["Grading Data"] $22e0 = sTGM1GradeScores $2302 = sTGM3InternalGradeSystem $23a2 = sTGM3GradeBoosts $23c1 = sTGM3LevelMultiplier $23c5 = sTGM3BaselineCOOL $23ce = sTGM3REGRETConditions $23e2 = sDMGTGrading SECTION: $2496-$2638 ($01a3 bytes) ["Level Functions"] $2496 = LevelInit $24e6 = LevelUp $250a = LevelUp.doit $254e = LevelUp.checknlevel $257c = !0 $2594 = !1 $259d = LevelUp.bellmaybe $25af = LevelUp.leveljinglemaybe $25bc = LevelUp.checkspeedup $25cd = !2 $25da = !3 $25eb = !4 $25f8 = DoSpeedUp SECTION: $2639-$2718 ($00e0 bytes) ["Score Functions"] $2639 = ScoreInit $2661 = IncreaseScore $2699 = IncreaseScore.doConvert $269b = !0 $26b1 = IncreaseScore.carry $26b3 = IncreaseScore.postConvert $26c0 = !1 $26c7 = IncreaseScore.preAddDigit $26ef = IncreaseScore.addDigit $2705 = IncreaseScore.nextDigit SECTION: $2719-$27e5 ($00cd bytes) ["Input Functions"] $2719 = InputInit $272b = GetInput $272b = GetInput.btns $2738 = GetInput.readA $273c = GetInput.setA $2747 = GetInput.clearA $274a = GetInput.readB $274e = GetInput.setB $2759 = GetInput.clearB $275c = GetInput.readSelect $2760 = GetInput.setSelect $276b = GetInput.clearSelect $276e = GetInput.readStart $2772 = GetInput.setStart $277d = GetInput.clearStart $2780 = GetInput.dpad $278d = GetInput.readUp $2791 = GetInput.setUp $279c = GetInput.clearUp $279f = GetInput.readDown $27a3 = GetInput.setDown $27ae = GetInput.clearDown $27b1 = GetInput.readLeft $27b5 = GetInput.setLeft $27c0 = GetInput.clearLeft $27c3 = GetInput.readRight $27c7 = GetInput.setRight $27d2 = GetInput.clearRight $27d5 = GetInput.priorities $27e0 = GetInput.zero SECTION: $27e6-$289c ($00b7 bytes) ["SRAM Functions"] $27e6 = RestoreSRAM $283f = InitializeSRAM SECTION: $289d-$2940 ($00a4 bytes) ["Code Entry Point"] $289d = Main $28b2 = Main.wvr_u1 $28bb = !0 $28cb = Main.notgbc $28fa = Main.wvb_u2 $28ff = !1 $2905 = EventLoop $291b = EventLoop.eventloopjumps $2924 = EventLoopPostHandler $2926 = EventLoopPostHandler.wvb_u3 $2938 = EventLoopPostHandler.vblankjumps SECTION: $2941-$29c8 ($0088 bytes) ["Time Functions"] $2941 = TimeInit $2956 = ResetGameTime $2961 = CheckTorikan $2978 = CheckTorikan.failure $297a = CheckTorikan.success $297d = HandleTimers $29a5 = HandleTimers.go SECTION: $29c9-$2a36 ($006e bytes) ["Title Function Trampolines"] $29c9 = SwitchToTitle $29d3 = TitleEventLoopHandler $29dd = TitleVBlankHandler $29e7 = DrawOption6 SECTION: $2a37-$2a88 ($0052 bytes) ["Tile Functions"] $2a37 = LoadTitleTiles $2a55 = LoadGameplayTiles $2a6b = LoadGameplayTiles.gbc $2a7a = LoadGameplayTiles.dmg SECTION: $2a89-$2ac4 ($003c bytes) ["Time Data"] $2a89 = sFramesToCS SECTION: $2ac5-$2af2 ($002e bytes) ["Memory Functions"] $2ac5 = UnsafeMemCopy $2ace = SafeMemCopy.wvr_u1 $2ace = SafeMemCopy $2add = UnsafeMemSet $2ae5 = SafeMemSet $2ae5 = SafeMemSet.wvr_u2 SECTION: $2af3-$2b1a ($0028 bytes) ["Gameplay Function Trampolines"] $2af3 = SwitchToGameplay $2afd = SwitchToGameplayBig $2b07 = GamePlayEventLoopHandler $2b11 = GamePlayBigEventLoopHandler SECTION: $2b1b-$2b3c ($0022 bytes) ["OAM Functions"] $2b1b = CopyOAMHandler $2b27 = ClearOAM SECTION: $2b3d-$2b55 ($0019 bytes) ["Interrupt Initialization Functions"] $2b3d = IntrInit $2b41 = InitializeLCDCInterrupt SECTION: $2b56-$2b5f ($000a bytes) ["OAM DMA Code"] $2b56 = OAMDMA $2b60 = OAMDMAEnd EMPTY: $2b60-$3fff ($14a0 bytes) TOTAL EMPTY: $14ab bytes ROMX bank #1: SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_OTHER"] SECTION: $4008-$7149 ($3142 bytes) ["Static Global data"] $4008 = sDMGTSpeedCurve $4210 = sDMGTSpeedCurveEnd $4212 = sTGM1SpeedCurve $4398 = sTGM1SpeedCurveEnd $439a = sCHILSpeedCurve $44b8 = sCHILSpeedCurveEnd $44ba = sTGM3SpeedCurve $469b = sTGM3SpeedCurveEnd $469d = sDEATSpeedCurve $46eb = sDEATSpeedCurveEnd $46ed = sSHIRSpeedCurve $4748 = sSHIRSpeedCurveEnd $474a = sSharedTiles $4a4a = sTitleTiles $4a4a = sSharedTilesEnd $574a = sTitleTilesEnd $574a = sGameplayTilesM $644a = sGameplayTilesMEnd $644a = sGameplayTilesC $714a = sGameplayTilesCEnd EMPTY: $714a-$7fff ($0eb6 bytes) TOTAL EMPTY: $0eb6 bytes ROMX bank #2: SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_SFX"] SECTION: $4008-$6b58 ($2b51 bytes) ["SFX Data"] $4008 = sSFXPieceI $4325 = sSFXPieceZ $4325 = sSFXPieceIEnd $4522 = sSFXPieceS $4522 = sSFXPieceZEnd $460b = sSFXPieceJ $460b = sSFXPieceSEnd $46b6 = sSFXPieceL $46b6 = sSFXPieceJEnd $475b = sSFXPieceO $475b = sSFXPieceLEnd $489e = sSFXPieceT $489e = sSFXPieceOEnd $49d1 = sSFXIHS $49d1 = sSFXPieceTEnd $4b67 = sSFXPieceIRSI $4b67 = sSFXIHSEnd $4f19 = sSFXPieceIRSZ $4f19 = sSFXPieceIRSIEnd $5143 = sSFXPieceIRSS $5143 = sSFXPieceIRSZEnd $52dd = sSFXPieceIRSJ $52dd = sSFXPieceIRSSEnd $5427 = sSFXPieceIRSL $5427 = sSFXPieceIRSJEnd $557b = sSFXPieceIRSO $557b = sSFXPieceIRSLEnd $577d = sSFXPieceIRST $577d = sSFXPieceIRSOEnd $5961 = sSFXIHSIRS $5961 = sSFXPieceIRSTEnd $5b6e = sSFXLevelLock $5b6e = sSFXIHSIRSEnd $5bfd = sSFXLevelUp $5bfd = sSFXLevelLockEnd $5e72 = sSFXRankUp $5e72 = sSFXLevelUpEnd $5fcd = sSFXReadyGo $5fcd = sSFXRankUpEnd $673b = sSFXRankGM $673b = sSFXReadyGoEnd $6ac2 = sSFXLineClear $6ac2 = sSFXRankGMEnd $6ad8 = sSFXLand $6ad8 = sSFXLineClearEnd $6ae3 = sSFXLock $6ae3 = sSFXLandEnd $6b59 = sSFXLockEnd EMPTY: $6b59-$7fff ($14a7 bytes) TOTAL EMPTY: $14a7 bytes ROMX bank #3: SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_MUSIC"] SECTION: $4008-$6ac0 ($2ab9 bytes) ["Music Data"] $4008 = sMusicMenu $6ac1 = sMusicMenuEnd EMPTY: $6ac1-$7fff ($153f bytes) TOTAL EMPTY: $153f bytes ROMX bank #4: SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_TITLE"] SECTION: $4008-$44a1 ($049a bytes) ["Title Functions Banked"] $4008 = SwitchToTitleB $400e = SwitchToTitleB.wvr_u1 $4017 = !0 $404a = SwitchToTitleB.notsgb $406b = SwitchToTitleB.notmgb $4093 = SwitchToTitleB.agb $40ad = SwitchToTitleB.oam $40ad = SwitchToTitleB.noegg $40d4 = SwitchToTitleB.wvb_u2 $40db = SwitchToTitleB.wvbe_u3 $40e1 = TitleEventLoopHandlerB $40e4 = TitleEventLoopHandlerB.abstart $40fc = TitleEventLoopHandlerB.up $410e = !1 $4114 = TitleEventLoopHandlerB.down $4126 = !2 $412b = TitleEventLoopHandlerB.left $4142 = TitleEventLoopHandlerB.right $4158 = TitleEventLoopHandlerB.done $4159 = DecrementOption $4159 = DecrementOption.opt0 $416f = !3 $4178 = DecrementOption.opt1 $418b = !4 $4194 = DecrementOption.opt2 $41a7 = !5 $41b0 = DecrementOption.opt3 $41c3 = !6 $41cc = DecrementOption.opt4 $41e2 = !7 $41ee = DecrementOption.opt5 $4201 = !8 $420a = DecrementOption.opt6 $420c = DecrementLevel $4225 = IncrementOption $4225 = IncrementOption.opt0 $423b = !9 $4243 = IncrementOption.opt1 $4256 = !10 $425e = IncrementOption.opt2 $4271 = !11 $4279 = IncrementOption.opt3 $428c = !12 $4294 = IncrementOption.opt4 $42aa = !13 $42b5 = IncrementOption.opt5 $42c8 = !14 $42d0 = IncrementOption.opt6 $42d2 = IncrementLevel $42eb = InitSpeedCurve $42fe = GetEnd $4309 = !15 $4311 = !16 $4319 = !17 $4321 = !18 $4329 = !19 $432d = GetStart $4338 = !20 $4340 = !21 $4348 = !22 $4350 = !23 $4358 = !24 $435c = CheckLevelRange $4378 = CheckLevelRange.notatend $439b = CheckLevelRange.notatstart $439c = TitleVBlankHandlerB $43ed = !25 $4493 = TitleVBlankHandlerB.disabled $449f = TitleVBlankHandlerB.opt6 SECTION: $44a2-$47e5 ($0344 bytes) ["Title Screen Static Data"] $44a2 = sEasterM0 $44a7 = sEasterM1 $44ac = sEasterC0 $44b8 = sEasterC1 $44c4 = sEasterA0 $44d0 = sEasterA1 $44dc = sEasterS0 $44e1 = sEasterS1 $44e6 = sOption0 $44ee = sOption1 $4502 = sOption2 $450e = sOption3 $4522 = sOption4 $453a = sOption5 $4542 = sDisabled $4546 = sTitleScreenTileMap $47e6 = sTitleScreenTileMapEnd EMPTY: $47e6-$7fff ($381a bytes) TOTAL EMPTY: $381a bytes ROMX bank #5: SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_GAMEPLAY"] SECTION: $4008-$5301 ($12fa bytes) ["Field Function Banked Gameplay"] $4008 = FieldInit $403e = FieldClear $4049 = ToBackupField $4055 = FromBackupField $4061 = ToShadowField $4069 = ToShadowField.outer $406b = ToShadowField.inner $4079 = FromShadowField $4081 = FromShadowField.outer $4083 = FromShadowField.inner $4091 = SetPieceData $40b3 = SetPieceDataOffset $40bc = XYToSFieldPtr $40c4 = XYToSFieldPtr.a $40ca = XYToSFieldPtr.b $40cf = XYToFieldPtr $40d7 = XYToFieldPtr.a $40dd = XYToFieldPtr.b $40e2 = GetPieceData $40ef = GetPieceDataFast $40fc = CanPieceFit $4107 = CanPieceFit.skipr1a $4112 = CanPieceFit.skipr1b $411d = CanPieceFit.skipr1c $4128 = CanPieceFit.r1end $413e = CanPieceFit.skipr2a $4149 = CanPieceFit.skipr2b $4154 = CanPieceFit.skipr2c $415f = CanPieceFit.r2end $4175 = CanPieceFit.skipr3a $4180 = CanPieceFit.skipr3b $418b = CanPieceFit.skipr3c $4195 = CanPieceFit.r3end $41ab = CanPieceFit.skipr4a $41b6 = CanPieceFit.skipr4b $41c1 = CanPieceFit.skipr4c $41cc = CanPieceFit.r4end $41cf = CanPieceFitFast $41dc = CanPieceFitFast.skip1 $41e9 = CanPieceFitFast.skip2 $41f6 = CanPieceFitFast.skip3 $4203 = CanPieceFitFast.skip4 $4206 = ForceSpawnPiece $4222 = TrySpawnPiece $426a = TrySpawnPiece.try0 $4287 = TrySpawnPiece.try1 $42a7 = TrySpawnPiece.try3 $42c7 = TrySpawnPiece.try2 $42de = DrawPiece $42e5 = DrawPiece.skipr1a $42eb = DrawPiece.skipr1b $42f1 = DrawPiece.skipr1c $42f7 = DrawPiece.r1end $4305 = DrawPiece.skipr2a $430b = DrawPiece.skipr2b $4311 = DrawPiece.skipr2c $4317 = DrawPiece.r2end $4325 = DrawPiece.skipr3a $432b = DrawPiece.skipr3b $4331 = DrawPiece.skipr3c $4337 = DrawPiece.r3end $4345 = DrawPiece.skipr4a $434b = DrawPiece.skipr4b $4351 = DrawPiece.skipr4c $4357 = FindMaxG $4364 = FindMaxG.try $437d = FindMaxG.found $4384 = FieldProcess $4387 = FieldProcess.leftslam $439e = FieldProcess.rightslam $43b3 = FieldProcess.wipe $43be = FieldProcess.firstframe $43cb = FieldProcess.handleselect $43d6 = FieldProcess.wantrotccw $43dd = FieldProcess.lda1 $43e1 = FieldProcess.ldb1 $43e3 = FieldProcess.cp1 $43f0 = FieldProcess.wantrotcw $43f7 = FieldProcess.ldb2 $43fb = FieldProcess.lda2 $43fd = FieldProcess.cp2 $4409 = FieldProcess.tryrot $4440 = FieldProcess.maybekick $446d = FieldProcess.tljexceptions $447c = FieldProcess.trykickright $44b9 = FieldProcess.trykickleft $44fa = FieldProcess.maybetgm3rot $4502 = FieldProcess.checkt $4508 = FieldProcess.tkickup $4545 = FieldProcess.tkickupalreadysetforce $4550 = FieldProcess.checki $4557 = FieldProcess.ikicks $4565 = FieldProcess.tryiup1 $45a1 = FieldProcess.ikickup1alreadysetforce $45ac = FieldProcess.tryiup2 $45ea = FieldProcess.ikickup2alreadysetforce $45f5 = FieldProcess.tryiright2 $4631 = FieldProcess.norot $4635 = FieldProcess.wantleft $4646 = FieldProcess.checkdasleft $464d = FieldProcess.doleft $4654 = FieldProcess.wantright $465f = FieldProcess.checkdasright $4666 = FieldProcess.doright $466b = FieldProcess.trymove $468a = FieldProcess.nomove $46a7 = FieldProcess.slamleft $46ad = FieldProcess.slamright $46b1 = FieldProcess.noeffect $46b5 = FieldProcess.skipmovement $46b5 = FieldProcess.donemanipulating $46d7 = FieldProcess.sonicdrop $46e2 = FieldProcess.sonicneutrallockskip $46ec = FieldProcess.harddrop $46fb = FieldProcess.donedeterminingharddropdistance $470f = FieldProcess.postdrop $4729 = FieldProcess.checkregulargravity $4737 = FieldProcess.alwaysgravitysentinel $473b = FieldProcess.grav $4743 = FieldProcess.bigg $474d = FieldProcess.smallg $4755 = FieldProcess.nograv $4755 = FieldProcess.postgrav $4764 = FieldProcess.noreset $477a = FieldProcess.grounded $478c = FieldProcess.playfirmdropsound $4791 = FieldProcess.postcheckforfirmdropsound $47a4 = FieldProcess.downlock20gexceptioncheck $47b2 = FieldProcess.neutralcheck $47d7 = FieldProcess.forcelock $47dc = FieldProcess.dontforcelock $47e1 = FieldProcess.checklockdelay $47e7 = FieldProcess.checkfortgm3lockexception $47f0 = FieldProcess.dolock $47f7 = FieldProcess.notgrounded $47fa = FieldProcess.draw $4813 = FieldProcess.ghost $482e = FieldProcess.postghost $4852 = FieldProcess.drawpiece $4869 = GetTileShade $4879 = GetTileShade.max30 $4899 = GetTileShade.max20 $48b8 = GetTileShade.max10 $48d7 = GetTileShade.max0 $48d9 = GetTileShade.s0 $48e1 = GetTileShade.s1 $48e9 = GetTileShade.s2 $48f1 = GetTileShade.s3 $48f9 = GetTileShade.s4 $4901 = GetTileShade.s5 $4909 = GetTileShade.s6 $4911 = FieldDelay $4914 = FieldDelay.incl $491d = FieldDelay.incr $4926 = FieldDelay.noinc $493e = FieldDelay.determine $496b = FieldDelay.skip $4977 = FieldDelay.prelineclear $498a = FieldDelay.bravodecloop $4991 = FieldDelay.applylines $49b5 = FieldDelay.premultiplier $49b8 = FieldDelay.bravo $49c9 = FieldDelay.lineclears $49ce = FieldDelay.lineclearloop $49d6 = FieldDelay.combo $49db = FieldDelay.comboloop $49e3 = FieldDelay.forcemax $49e7 = FieldDelay.applyscore $49fb = FieldDelay.lineclear $4a0f = FieldDelay.preare $4a24 = FieldDelay.are $4a37 = FieldDelay.generatenextpiece $4a41 = AppendClearedLine $4a56 = FindClearedLines $4a6a = !14 $4a74 = !15 $4a82 = FindClearedLines.next_u1 $4a87 = !16 $4a91 = !17 $4a9f = FindClearedLines.next_u2 $4aa4 = !18 $4aae = !19 $4abc = FindClearedLines.next_u3 $4ac1 = !20 $4acb = !21 $4ad9 = FindClearedLines.next_u4 $4ade = !22 $4ae8 = !23 $4af6 = FindClearedLines.next_u5 $4afb = !24 $4b05 = !25 $4b13 = FindClearedLines.next_u6 $4b18 = !26 $4b22 = !27 $4b30 = FindClearedLines.next_u7 $4b35 = !28 $4b3f = !29 $4b4d = FindClearedLines.next_u8 $4b52 = !30 $4b5c = !31 $4b6a = FindClearedLines.next_u9 $4b6f = !32 $4b79 = !33 $4b87 = FindClearedLines.next_u10 $4b8c = !34 $4b96 = !35 $4ba4 = FindClearedLines.next_u11 $4ba9 = !36 $4bb3 = !37 $4bc1 = FindClearedLines.next_u12 $4bc6 = !38 $4bd0 = !39 $4bde = FindClearedLines.next_u13 $4be3 = !40 $4bed = !41 $4bfb = FindClearedLines.next_u14 $4c00 = !42 $4c0a = !43 $4c18 = FindClearedLines.next_u15 $4c1d = !44 $4c27 = !45 $4c35 = FindClearedLines.next_u16 $4c3a = !46 $4c44 = !47 $4c52 = FindClearedLines.next_u17 $4c57 = !48 $4c61 = !49 $4c6f = FindClearedLines.next_u18 $4c74 = !50 $4c7e = !51 $4c8c = FindClearedLines.next_u19 $4c91 = !52 $4c9b = !53 $4ca9 = FindClearedLines.next_u20 $4cae = !54 $4cb8 = !55 $4cc6 = FindClearedLines.next_u21 $4ccb = !56 $4cd5 = !57 $4ce3 = FindClearedLines.next_u22 $4ce8 = !58 $4cf2 = !59 $4d00 = FindClearedLines.next_u23 $4d05 = !60 $4d0f = !61 $4d1d = FindClearedLines.next_u24 $4d1e = MarkClear $4d26 = MarkClear.markclear1loop $4d3f = MarkClear.markclear2loop $4d58 = MarkClear.markclear3loop $4d71 = MarkClear.markclear4loop $4d82 = ClearLines $4d99 = ClearLines.clear_u25 $4da1 = !62 $4dbf = ClearLines.r_u25 $4dd3 = ClearLines.clear_u26 $4ddb = !63 $4df9 = ClearLines.r_u26 $4e0d = ClearLines.clear_u27 $4e15 = !64 $4e33 = ClearLines.r_u27 $4e47 = ClearLines.clear_u28 $4e4f = !65 $4e6d = ClearLines.r_u28 $4e81 = ClearLines.clear_u29 $4e89 = !66 $4ea7 = ClearLines.r_u29 $4ebb = ClearLines.clear_u30 $4ec3 = !67 $4ee1 = ClearLines.r_u30 $4ef5 = ClearLines.clear_u31 $4efd = !68 $4f1b = ClearLines.r_u31 $4f2f = ClearLines.clear_u32 $4f37 = !69 $4f55 = ClearLines.r_u32 $4f69 = ClearLines.clear_u33 $4f71 = !70 $4f8f = ClearLines.r_u33 $4fa3 = ClearLines.clear_u34 $4fab = !71 $4fc9 = ClearLines.r_u34 $4fdd = ClearLines.clear_u35 $4fe5 = !72 $5003 = ClearLines.r_u35 $5017 = ClearLines.clear_u36 $501f = !73 $503d = ClearLines.r_u36 $5051 = ClearLines.clear_u37 $5059 = !74 $5077 = ClearLines.r_u37 $508b = ClearLines.clear_u38 $5093 = !75 $50b1 = ClearLines.r_u38 $50c5 = ClearLines.clear_u39 $50cd = !76 $50eb = ClearLines.r_u39 $50ff = ClearLines.clear_u40 $5107 = !77 $5125 = ClearLines.r_u40 $5139 = ClearLines.clear_u41 $5141 = !78 $515f = ClearLines.r_u41 $5173 = ClearLines.clear_u42 $517b = !79 $5199 = ClearLines.r_u42 $51ad = ClearLines.clear_u43 $51b5 = !80 $51d3 = ClearLines.r_u43 $51e7 = ClearLines.clear_u44 $51ef = !81 $520d = ClearLines.r_u44 $5221 = ClearLines.clear_u45 $5229 = !82 $5247 = ClearLines.r_u45 $525b = ClearLines.clear_u46 $5263 = !83 $5281 = ClearLines.r_u46 $5295 = ClearLines.clear_u47 $529d = !84 $52bb = ClearLines.r_u47 $52cf = ClearLines.clear_u48 $52d7 = !85 $52f5 = ClearLines.r_u48 $52f5 = ClearLines.fixgarbo $52f8 = ClearLines.fixgarboloop SECTION: $5302-$612b ($0e2a bytes) ["Gameplay Function Banked"] $5302 = SwitchToGameplayB $5308 = SwitchToGameplayB.wvr_u1 $5311 = SwitchToGameplayB.loadtilemap $5361 = SwitchToGameplayB.wvb_u2 $5368 = SwitchToGameplayB.wvbe_u3 $536e = GamePlayEventLoopHandlerB $5378 = GamePlayEventLoopHandlerB.modejumps $5396 = GamePlayEventLoopHandlerB.leadyMode $53a9 = GamePlayEventLoopHandlerB.firstleadyiterskip $53b2 = GamePlayEventLoopHandlerB.notdoneleady $53c3 = GamePlayEventLoopHandlerB.goMode $53d0 = GamePlayEventLoopHandlerB.notdonego $53e1 = GamePlayEventLoopHandlerB.postGoMode $53f8 = GamePlayEventLoopHandlerB.prefetchedPieceMode $5409 = GamePlayEventLoopHandlerB.checkIHS $5414 = GamePlayEventLoopHandlerB.loaddefaultjingle $5418 = GamePlayEventLoopHandlerB.checkIRSA $541f = GamePlayEventLoopHandlerB.ldb1 $542b = GamePlayEventLoopHandlerB.lda1 $5435 = GamePlayEventLoopHandlerB.cp1 $5443 = GamePlayEventLoopHandlerB.checkIRSB $544a = GamePlayEventLoopHandlerB.lda2 $5456 = GamePlayEventLoopHandlerB.ldb2 $5460 = GamePlayEventLoopHandlerB.cp2 $546e = GamePlayEventLoopHandlerB.postjingle $5472 = GamePlayEventLoopHandlerB.spawnPieceMode $5480 = GamePlayEventLoopHandlerB.canspawn $5493 = GamePlayEventLoopHandlerB.pieceInMotionMode $54a7 = GamePlayEventLoopHandlerB.nopauserequested $54c8 = GamePlayEventLoopHandlerB.nohold $54d6 = GamePlayEventLoopHandlerB.delayMode $54ea = GamePlayEventLoopHandlerB.nodelaypauserequested $54fb = GamePlayEventLoopHandlerB.preGameOverMode $550b = GamePlayEventLoopHandlerB.notempty1_u4 $550e = GamePlayEventLoopHandlerB.skip1_u4 $5518 = GamePlayEventLoopHandlerB.notempty1_u5 $551b = GamePlayEventLoopHandlerB.skip1_u5 $5525 = GamePlayEventLoopHandlerB.notempty1_u6 $5528 = GamePlayEventLoopHandlerB.skip1_u6 $5532 = GamePlayEventLoopHandlerB.notempty1_u7 $5535 = GamePlayEventLoopHandlerB.skip1_u7 $553f = GamePlayEventLoopHandlerB.notempty1_u8 $5542 = GamePlayEventLoopHandlerB.skip1_u8 $554c = GamePlayEventLoopHandlerB.notempty1_u9 $554f = GamePlayEventLoopHandlerB.skip1_u9 $5559 = GamePlayEventLoopHandlerB.notempty1_u10 $555c = GamePlayEventLoopHandlerB.skip1_u10 $5566 = GamePlayEventLoopHandlerB.notempty1_u11 $5569 = GamePlayEventLoopHandlerB.skip1_u11 $5573 = GamePlayEventLoopHandlerB.notempty1_u12 $5576 = GamePlayEventLoopHandlerB.skip1_u12 $5580 = GamePlayEventLoopHandlerB.notempty1_u13 $5583 = GamePlayEventLoopHandlerB.skip1_u13 $558d = GamePlayEventLoopHandlerB.notempty1_u14 $5590 = GamePlayEventLoopHandlerB.skip1_u14 $559a = GamePlayEventLoopHandlerB.notempty1_u15 $559d = GamePlayEventLoopHandlerB.skip1_u15 $55a7 = GamePlayEventLoopHandlerB.notempty1_u16 $55aa = GamePlayEventLoopHandlerB.skip1_u16 $55b4 = GamePlayEventLoopHandlerB.notempty1_u17 $55b7 = GamePlayEventLoopHandlerB.skip1_u17 $55c1 = GamePlayEventLoopHandlerB.notempty1_u18 $55c4 = GamePlayEventLoopHandlerB.skip1_u18 $55ce = GamePlayEventLoopHandlerB.notempty1_u19 $55d1 = GamePlayEventLoopHandlerB.skip1_u19 $55db = GamePlayEventLoopHandlerB.notempty1_u20 $55de = GamePlayEventLoopHandlerB.skip1_u20 $55e8 = GamePlayEventLoopHandlerB.notempty1_u21 $55eb = GamePlayEventLoopHandlerB.skip1_u21 $55f5 = GamePlayEventLoopHandlerB.notempty1_u22 $55f8 = GamePlayEventLoopHandlerB.skip1_u22 $5602 = GamePlayEventLoopHandlerB.notempty1_u23 $5605 = GamePlayEventLoopHandlerB.skip1_u23 $560f = GamePlayEventLoopHandlerB.notempty1_u24 $5612 = GamePlayEventLoopHandlerB.skip1_u24 $561c = GamePlayEventLoopHandlerB.notempty1_u25 $561f = GamePlayEventLoopHandlerB.skip1_u25 $5629 = GamePlayEventLoopHandlerB.notempty1_u26 $562c = GamePlayEventLoopHandlerB.skip1_u26 $5636 = GamePlayEventLoopHandlerB.notempty1_u27 $5639 = GamePlayEventLoopHandlerB.skip1_u27 $5643 = GamePlayEventLoopHandlerB.notempty1_u28 $5646 = GamePlayEventLoopHandlerB.skip1_u28 $5650 = GamePlayEventLoopHandlerB.notempty1_u29 $5653 = GamePlayEventLoopHandlerB.skip1_u29 $565d = GamePlayEventLoopHandlerB.notempty1_u30 $5660 = GamePlayEventLoopHandlerB.skip1_u30 $566a = GamePlayEventLoopHandlerB.notempty1_u31 $566d = GamePlayEventLoopHandlerB.skip1_u31 $5677 = GamePlayEventLoopHandlerB.notempty1_u32 $567a = GamePlayEventLoopHandlerB.skip1_u32 $5684 = GamePlayEventLoopHandlerB.notempty1_u33 $5687 = GamePlayEventLoopHandlerB.skip1_u33 $5691 = GamePlayEventLoopHandlerB.notempty1_u34 $5694 = GamePlayEventLoopHandlerB.skip1_u34 $569e = GamePlayEventLoopHandlerB.notempty1_u35 $56a1 = GamePlayEventLoopHandlerB.skip1_u35 $56ab = GamePlayEventLoopHandlerB.notempty1_u36 $56ae = GamePlayEventLoopHandlerB.skip1_u36 $56b8 = GamePlayEventLoopHandlerB.notempty1_u37 $56bb = GamePlayEventLoopHandlerB.skip1_u37 $56c5 = GamePlayEventLoopHandlerB.notempty1_u38 $56c8 = GamePlayEventLoopHandlerB.skip1_u38 $56d2 = GamePlayEventLoopHandlerB.notempty1_u39 $56d5 = GamePlayEventLoopHandlerB.skip1_u39 $56df = GamePlayEventLoopHandlerB.notempty1_u40 $56e2 = GamePlayEventLoopHandlerB.skip1_u40 $56ec = GamePlayEventLoopHandlerB.notempty1_u41 $56ef = GamePlayEventLoopHandlerB.skip1_u41 $56f9 = GamePlayEventLoopHandlerB.notempty1_u42 $56fc = GamePlayEventLoopHandlerB.skip1_u42 $5706 = GamePlayEventLoopHandlerB.notempty1_u43 $5709 = GamePlayEventLoopHandlerB.skip1_u43 $5713 = GamePlayEventLoopHandlerB.notempty1_u44 $5716 = GamePlayEventLoopHandlerB.skip1_u44 $5720 = GamePlayEventLoopHandlerB.notempty1_u45 $5723 = GamePlayEventLoopHandlerB.skip1_u45 $572d = GamePlayEventLoopHandlerB.notempty1_u46 $5730 = GamePlayEventLoopHandlerB.skip1_u46 $573a = GamePlayEventLoopHandlerB.notempty1_u47 $573d = GamePlayEventLoopHandlerB.skip1_u47 $5747 = GamePlayEventLoopHandlerB.notempty1_u48 $574a = GamePlayEventLoopHandlerB.skip1_u48 $5754 = GamePlayEventLoopHandlerB.notempty1_u49 $5757 = GamePlayEventLoopHandlerB.skip1_u49 $5761 = GamePlayEventLoopHandlerB.notempty1_u50 $5764 = GamePlayEventLoopHandlerB.skip1_u50 $576e = GamePlayEventLoopHandlerB.notempty1_u51 $5771 = GamePlayEventLoopHandlerB.skip1_u51 $577b = GamePlayEventLoopHandlerB.notempty1_u52 $577e = GamePlayEventLoopHandlerB.skip1_u52 $5788 = GamePlayEventLoopHandlerB.notempty1_u53 $578b = GamePlayEventLoopHandlerB.skip1_u53 $5795 = GamePlayEventLoopHandlerB.notempty1_u54 $5798 = GamePlayEventLoopHandlerB.skip1_u54 $57a2 = GamePlayEventLoopHandlerB.notempty1_u55 $57a5 = GamePlayEventLoopHandlerB.skip1_u55 $57af = GamePlayEventLoopHandlerB.notempty1_u56 $57b2 = GamePlayEventLoopHandlerB.skip1_u56 $57bc = GamePlayEventLoopHandlerB.notempty1_u57 $57bf = GamePlayEventLoopHandlerB.skip1_u57 $57c9 = GamePlayEventLoopHandlerB.notempty1_u58 $57cc = GamePlayEventLoopHandlerB.skip1_u58 $57d6 = GamePlayEventLoopHandlerB.notempty1_u59 $57d9 = GamePlayEventLoopHandlerB.skip1_u59 $57e3 = GamePlayEventLoopHandlerB.notempty1_u60 $57e6 = GamePlayEventLoopHandlerB.skip1_u60 $57f0 = GamePlayEventLoopHandlerB.notempty1_u61 $57f3 = GamePlayEventLoopHandlerB.skip1_u61 $57fd = GamePlayEventLoopHandlerB.notempty1_u62 $5800 = GamePlayEventLoopHandlerB.skip1_u62 $580a = GamePlayEventLoopHandlerB.notempty1_u63 $580d = GamePlayEventLoopHandlerB.skip1_u63 $5817 = GamePlayEventLoopHandlerB.notempty1_u64 $581a = GamePlayEventLoopHandlerB.skip1_u64 $5824 = GamePlayEventLoopHandlerB.notempty1_u65 $5827 = GamePlayEventLoopHandlerB.skip1_u65 $5831 = GamePlayEventLoopHandlerB.notempty1_u66 $5834 = GamePlayEventLoopHandlerB.skip1_u66 $583e = GamePlayEventLoopHandlerB.notempty1_u67 $5841 = GamePlayEventLoopHandlerB.skip1_u67 $584b = GamePlayEventLoopHandlerB.notempty1_u68 $584e = GamePlayEventLoopHandlerB.skip1_u68 $5858 = GamePlayEventLoopHandlerB.notempty1_u69 $585b = GamePlayEventLoopHandlerB.skip1_u69 $5865 = GamePlayEventLoopHandlerB.notempty1_u70 $5868 = GamePlayEventLoopHandlerB.skip1_u70 $5872 = GamePlayEventLoopHandlerB.notempty1_u71 $5875 = GamePlayEventLoopHandlerB.skip1_u71 $587f = GamePlayEventLoopHandlerB.notempty1_u72 $5882 = GamePlayEventLoopHandlerB.skip1_u72 $588c = GamePlayEventLoopHandlerB.notempty1_u73 $588f = GamePlayEventLoopHandlerB.skip1_u73 $5899 = GamePlayEventLoopHandlerB.notempty2_u74 $589c = GamePlayEventLoopHandlerB.skip2_u74 $58a6 = GamePlayEventLoopHandlerB.notempty2_u75 $58a9 = GamePlayEventLoopHandlerB.skip2_u75 $58b3 = GamePlayEventLoopHandlerB.notempty2_u76 $58b6 = GamePlayEventLoopHandlerB.skip2_u76 $58c0 = GamePlayEventLoopHandlerB.notempty2_u77 $58c3 = GamePlayEventLoopHandlerB.skip2_u77 $58cd = GamePlayEventLoopHandlerB.notempty2_u78 $58d0 = GamePlayEventLoopHandlerB.skip2_u78 $58da = GamePlayEventLoopHandlerB.notempty2_u79 $58dd = GamePlayEventLoopHandlerB.skip2_u79 $58e7 = GamePlayEventLoopHandlerB.notempty2_u80 $58ea = GamePlayEventLoopHandlerB.skip2_u80 $58f4 = GamePlayEventLoopHandlerB.notempty2_u81 $58f7 = GamePlayEventLoopHandlerB.skip2_u81 $5901 = GamePlayEventLoopHandlerB.notempty2_u82 $5904 = GamePlayEventLoopHandlerB.skip2_u82 $590e = GamePlayEventLoopHandlerB.notempty2_u83 $5911 = GamePlayEventLoopHandlerB.skip2_u83 $591b = GamePlayEventLoopHandlerB.notempty3_u84 $591e = GamePlayEventLoopHandlerB.skip3_u84 $5928 = GamePlayEventLoopHandlerB.notempty3_u85 $592b = GamePlayEventLoopHandlerB.skip3_u85 $5935 = GamePlayEventLoopHandlerB.notempty3_u86 $5938 = GamePlayEventLoopHandlerB.skip3_u86 $5942 = GamePlayEventLoopHandlerB.notempty3_u87 $5945 = GamePlayEventLoopHandlerB.skip3_u87 $594f = GamePlayEventLoopHandlerB.notempty3_u88 $5952 = GamePlayEventLoopHandlerB.skip3_u88 $595c = GamePlayEventLoopHandlerB.notempty3_u89 $595f = GamePlayEventLoopHandlerB.skip3_u89 $5969 = GamePlayEventLoopHandlerB.notempty3_u90 $596c = GamePlayEventLoopHandlerB.skip3_u90 $5976 = GamePlayEventLoopHandlerB.notempty3_u91 $5979 = GamePlayEventLoopHandlerB.skip3_u91 $5983 = GamePlayEventLoopHandlerB.notempty3_u92 $5986 = GamePlayEventLoopHandlerB.skip3_u92 $5990 = GamePlayEventLoopHandlerB.notempty3_u93 $5993 = GamePlayEventLoopHandlerB.skip3_u93 $599d = GamePlayEventLoopHandlerB.notempty4_u94 $59a0 = GamePlayEventLoopHandlerB.skip4_u94 $59aa = GamePlayEventLoopHandlerB.notempty4_u95 $59ad = GamePlayEventLoopHandlerB.skip4_u95 $59b7 = GamePlayEventLoopHandlerB.notempty4_u96 $59ba = GamePlayEventLoopHandlerB.skip4_u96 $59c4 = GamePlayEventLoopHandlerB.notempty4_u97 $59c7 = GamePlayEventLoopHandlerB.skip4_u97 $59d1 = GamePlayEventLoopHandlerB.notempty4_u98 $59d4 = GamePlayEventLoopHandlerB.skip4_u98 $59de = GamePlayEventLoopHandlerB.notempty4_u99 $59e1 = GamePlayEventLoopHandlerB.skip4_u99 $59eb = GamePlayEventLoopHandlerB.notempty4_u100 $59ee = GamePlayEventLoopHandlerB.skip4_u100 $59f8 = GamePlayEventLoopHandlerB.notempty4_u101 $59fb = GamePlayEventLoopHandlerB.skip4_u101 $5a05 = GamePlayEventLoopHandlerB.notempty4_u102 $5a08 = GamePlayEventLoopHandlerB.skip4_u102 $5a12 = GamePlayEventLoopHandlerB.notempty4_u103 $5a15 = GamePlayEventLoopHandlerB.skip4_u103 $5a1f = GamePlayEventLoopHandlerB.notempty5_u104 $5a22 = GamePlayEventLoopHandlerB.skip5_u104 $5a2c = GamePlayEventLoopHandlerB.notempty5_u105 $5a2f = GamePlayEventLoopHandlerB.skip5_u105 $5a39 = GamePlayEventLoopHandlerB.notempty5_u106 $5a3c = GamePlayEventLoopHandlerB.skip5_u106 $5a46 = GamePlayEventLoopHandlerB.notempty5_u107 $5a49 = GamePlayEventLoopHandlerB.skip5_u107 $5a53 = GamePlayEventLoopHandlerB.notempty5_u108 $5a56 = GamePlayEventLoopHandlerB.skip5_u108 $5a60 = GamePlayEventLoopHandlerB.notempty5_u109 $5a63 = GamePlayEventLoopHandlerB.skip5_u109 $5a6d = GamePlayEventLoopHandlerB.notempty5_u110 $5a70 = GamePlayEventLoopHandlerB.skip5_u110 $5a7a = GamePlayEventLoopHandlerB.notempty5_u111 $5a7d = GamePlayEventLoopHandlerB.skip5_u111 $5a87 = GamePlayEventLoopHandlerB.notempty5_u112 $5a8a = GamePlayEventLoopHandlerB.skip5_u112 $5a94 = GamePlayEventLoopHandlerB.notempty5_u113 $5a97 = GamePlayEventLoopHandlerB.skip5_u113 $5aa1 = GamePlayEventLoopHandlerB.notempty6_u114 $5aa4 = GamePlayEventLoopHandlerB.skip6_u114 $5aae = GamePlayEventLoopHandlerB.notempty6_u115 $5ab1 = GamePlayEventLoopHandlerB.skip6_u115 $5abb = GamePlayEventLoopHandlerB.notempty6_u116 $5abe = GamePlayEventLoopHandlerB.skip6_u116 $5ac8 = GamePlayEventLoopHandlerB.notempty6_u117 $5acb = GamePlayEventLoopHandlerB.skip6_u117 $5ad5 = GamePlayEventLoopHandlerB.notempty6_u118 $5ad8 = GamePlayEventLoopHandlerB.skip6_u118 $5ae2 = GamePlayEventLoopHandlerB.notempty6_u119 $5ae5 = GamePlayEventLoopHandlerB.skip6_u119 $5aef = GamePlayEventLoopHandlerB.notempty6_u120 $5af2 = GamePlayEventLoopHandlerB.skip6_u120 $5afc = GamePlayEventLoopHandlerB.notempty6_u121 $5aff = GamePlayEventLoopHandlerB.skip6_u121 $5b09 = GamePlayEventLoopHandlerB.notempty6_u122 $5b0c = GamePlayEventLoopHandlerB.skip6_u122 $5b16 = GamePlayEventLoopHandlerB.notempty6_u123 $5b19 = GamePlayEventLoopHandlerB.skip6_u123 $5b23 = GamePlayEventLoopHandlerB.notempty7_u124 $5b26 = GamePlayEventLoopHandlerB.skip7_u124 $5b30 = GamePlayEventLoopHandlerB.notempty7_u125 $5b33 = GamePlayEventLoopHandlerB.skip7_u125 $5b3d = GamePlayEventLoopHandlerB.notempty7_u126 $5b40 = GamePlayEventLoopHandlerB.skip7_u126 $5b4a = GamePlayEventLoopHandlerB.notempty7_u127 $5b4d = GamePlayEventLoopHandlerB.skip7_u127 $5b57 = GamePlayEventLoopHandlerB.notempty7_u128 $5b5a = GamePlayEventLoopHandlerB.skip7_u128 $5b64 = GamePlayEventLoopHandlerB.notempty7_u129 $5b67 = GamePlayEventLoopHandlerB.skip7_u129 $5b71 = GamePlayEventLoopHandlerB.notempty7_u130 $5b74 = GamePlayEventLoopHandlerB.skip7_u130 $5b7e = GamePlayEventLoopHandlerB.notempty7_u131 $5b81 = GamePlayEventLoopHandlerB.skip7_u131 $5b8b = GamePlayEventLoopHandlerB.notempty7_u132 $5b8e = GamePlayEventLoopHandlerB.skip7_u132 $5b98 = GamePlayEventLoopHandlerB.notempty7_u133 $5b9b = GamePlayEventLoopHandlerB.skip7_u133 $5ba5 = GamePlayEventLoopHandlerB.notempty7_u134 $5ba8 = GamePlayEventLoopHandlerB.skip7_u134 $5bb2 = GamePlayEventLoopHandlerB.notempty7_u135 $5bb5 = GamePlayEventLoopHandlerB.skip7_u135 $5bbf = GamePlayEventLoopHandlerB.notempty7_u136 $5bc2 = GamePlayEventLoopHandlerB.skip7_u136 $5bcc = GamePlayEventLoopHandlerB.notempty7_u137 $5bcf = GamePlayEventLoopHandlerB.skip7_u137 $5bd9 = GamePlayEventLoopHandlerB.notempty7_u138 $5bdc = GamePlayEventLoopHandlerB.skip7_u138 $5be6 = GamePlayEventLoopHandlerB.notempty7_u139 $5be9 = GamePlayEventLoopHandlerB.skip7_u139 $5bf3 = GamePlayEventLoopHandlerB.notempty7_u140 $5bf6 = GamePlayEventLoopHandlerB.skip7_u140 $5c00 = GamePlayEventLoopHandlerB.notempty7_u141 $5c03 = GamePlayEventLoopHandlerB.skip7_u141 $5c0d = GamePlayEventLoopHandlerB.notempty7_u142 $5c10 = GamePlayEventLoopHandlerB.skip7_u142 $5c1a = GamePlayEventLoopHandlerB.notempty7_u143 $5c1d = GamePlayEventLoopHandlerB.skip7_u143 $5c27 = GamePlayEventLoopHandlerB.notempty7_u144 $5c2a = GamePlayEventLoopHandlerB.skip7_u144 $5c34 = GamePlayEventLoopHandlerB.notempty7_u145 $5c37 = GamePlayEventLoopHandlerB.skip7_u145 $5c41 = GamePlayEventLoopHandlerB.notempty7_u146 $5c44 = GamePlayEventLoopHandlerB.skip7_u146 $5c4e = GamePlayEventLoopHandlerB.notempty7_u147 $5c51 = GamePlayEventLoopHandlerB.skip7_u147 $5c5b = GamePlayEventLoopHandlerB.notempty7_u148 $5c5e = GamePlayEventLoopHandlerB.skip7_u148 $5c68 = GamePlayEventLoopHandlerB.notempty7_u149 $5c6b = GamePlayEventLoopHandlerB.skip7_u149 $5c75 = GamePlayEventLoopHandlerB.notempty7_u150 $5c78 = GamePlayEventLoopHandlerB.skip7_u150 $5c82 = GamePlayEventLoopHandlerB.notempty7_u151 $5c85 = GamePlayEventLoopHandlerB.skip7_u151 $5c8f = GamePlayEventLoopHandlerB.notempty7_u152 $5c92 = GamePlayEventLoopHandlerB.skip7_u152 $5c9c = GamePlayEventLoopHandlerB.notempty7_u153 $5c9f = GamePlayEventLoopHandlerB.skip7_u153 $5ca9 = GamePlayEventLoopHandlerB.notempty7_u154 $5cac = GamePlayEventLoopHandlerB.skip7_u154 $5cb6 = GamePlayEventLoopHandlerB.notempty7_u155 $5cb9 = GamePlayEventLoopHandlerB.skip7_u155 $5cc3 = GamePlayEventLoopHandlerB.notempty7_u156 $5cc6 = GamePlayEventLoopHandlerB.skip7_u156 $5cd0 = GamePlayEventLoopHandlerB.notempty7_u157 $5cd3 = GamePlayEventLoopHandlerB.skip7_u157 $5cdd = GamePlayEventLoopHandlerB.notempty7_u158 $5ce0 = GamePlayEventLoopHandlerB.skip7_u158 $5cea = GamePlayEventLoopHandlerB.notempty7_u159 $5ced = GamePlayEventLoopHandlerB.skip7_u159 $5cf7 = GamePlayEventLoopHandlerB.notempty7_u160 $5cfa = GamePlayEventLoopHandlerB.skip7_u160 $5d04 = GamePlayEventLoopHandlerB.notempty7_u161 $5d07 = GamePlayEventLoopHandlerB.skip7_u161 $5d11 = GamePlayEventLoopHandlerB.notempty7_u162 $5d14 = GamePlayEventLoopHandlerB.skip7_u162 $5d1e = GamePlayEventLoopHandlerB.notempty7_u163 $5d21 = GamePlayEventLoopHandlerB.skip7_u163 $5d2b = GamePlayEventLoopHandlerB.notempty7_u164 $5d2e = GamePlayEventLoopHandlerB.skip7_u164 $5d38 = GamePlayEventLoopHandlerB.notempty7_u165 $5d3b = GamePlayEventLoopHandlerB.skip7_u165 $5d45 = GamePlayEventLoopHandlerB.notempty7_u166 $5d48 = GamePlayEventLoopHandlerB.skip7_u166 $5d52 = GamePlayEventLoopHandlerB.notempty7_u167 $5d55 = GamePlayEventLoopHandlerB.skip7_u167 $5d5f = GamePlayEventLoopHandlerB.notempty7_u168 $5d62 = GamePlayEventLoopHandlerB.skip7_u168 $5d6c = GamePlayEventLoopHandlerB.notempty7_u169 $5d6f = GamePlayEventLoopHandlerB.skip7_u169 $5d79 = GamePlayEventLoopHandlerB.notempty7_u170 $5d7c = GamePlayEventLoopHandlerB.skip7_u170 $5d86 = GamePlayEventLoopHandlerB.notempty7_u171 $5d89 = GamePlayEventLoopHandlerB.skip7_u171 $5d93 = GamePlayEventLoopHandlerB.notempty7_u172 $5d96 = GamePlayEventLoopHandlerB.skip7_u172 $5da0 = GamePlayEventLoopHandlerB.notempty7_u173 $5da3 = GamePlayEventLoopHandlerB.skip7_u173 $5dad = GamePlayEventLoopHandlerB.notempty7_u174 $5db0 = GamePlayEventLoopHandlerB.skip7_u174 $5dba = GamePlayEventLoopHandlerB.notempty7_u175 $5dbd = GamePlayEventLoopHandlerB.skip7_u175 $5dc7 = GamePlayEventLoopHandlerB.notempty7_u176 $5dca = GamePlayEventLoopHandlerB.skip7_u176 $5dd4 = GamePlayEventLoopHandlerB.notempty7_u177 $5dd7 = GamePlayEventLoopHandlerB.skip7_u177 $5de1 = GamePlayEventLoopHandlerB.notempty7_u178 $5de4 = GamePlayEventLoopHandlerB.skip7_u178 $5dee = GamePlayEventLoopHandlerB.notempty7_u179 $5df1 = GamePlayEventLoopHandlerB.skip7_u179 $5dfb = GamePlayEventLoopHandlerB.notempty7_u180 $5dfe = GamePlayEventLoopHandlerB.skip7_u180 $5e08 = GamePlayEventLoopHandlerB.notempty7_u181 $5e0b = GamePlayEventLoopHandlerB.skip7_u181 $5e15 = GamePlayEventLoopHandlerB.notempty7_u182 $5e18 = GamePlayEventLoopHandlerB.skip7_u182 $5e22 = GamePlayEventLoopHandlerB.notempty7_u183 $5e25 = GamePlayEventLoopHandlerB.skip7_u183 $5e2f = GamePlayEventLoopHandlerB.notempty7_u184 $5e32 = GamePlayEventLoopHandlerB.skip7_u184 $5e3c = GamePlayEventLoopHandlerB.notempty7_u185 $5e3f = GamePlayEventLoopHandlerB.skip7_u185 $5e49 = GamePlayEventLoopHandlerB.notempty7_u186 $5e4c = GamePlayEventLoopHandlerB.skip7_u186 $5e56 = GamePlayEventLoopHandlerB.notempty7_u187 $5e59 = GamePlayEventLoopHandlerB.skip7_u187 $5e63 = GamePlayEventLoopHandlerB.notempty7_u188 $5e66 = GamePlayEventLoopHandlerB.skip7_u188 $5e70 = GamePlayEventLoopHandlerB.notempty7_u189 $5e73 = GamePlayEventLoopHandlerB.skip7_u189 $5e7d = GamePlayEventLoopHandlerB.notempty7_u190 $5e80 = GamePlayEventLoopHandlerB.skip7_u190 $5e8a = GamePlayEventLoopHandlerB.notempty7_u191 $5e8d = GamePlayEventLoopHandlerB.skip7_u191 $5e97 = GamePlayEventLoopHandlerB.notempty7_u192 $5e9a = GamePlayEventLoopHandlerB.skip7_u192 $5ea4 = GamePlayEventLoopHandlerB.notempty7_u193 $5ea7 = GamePlayEventLoopHandlerB.skip7_u193 $5eb1 = GamePlayEventLoopHandlerB.notempty7_u194 $5eb4 = GamePlayEventLoopHandlerB.skip7_u194 $5ebe = GamePlayEventLoopHandlerB.notempty7_u195 $5ec1 = GamePlayEventLoopHandlerB.skip7_u195 $5ecb = GamePlayEventLoopHandlerB.notempty7_u196 $5ece = GamePlayEventLoopHandlerB.skip7_u196 $5ed8 = GamePlayEventLoopHandlerB.notempty7_u197 $5edb = GamePlayEventLoopHandlerB.skip7_u197 $5ee5 = GamePlayEventLoopHandlerB.notempty7_u198 $5ee8 = GamePlayEventLoopHandlerB.skip7_u198 $5ef2 = GamePlayEventLoopHandlerB.notempty7_u199 $5ef5 = GamePlayEventLoopHandlerB.skip7_u199 $5eff = GamePlayEventLoopHandlerB.notempty7_u200 $5f02 = GamePlayEventLoopHandlerB.skip7_u200 $5f0c = GamePlayEventLoopHandlerB.notempty7_u201 $5f0f = GamePlayEventLoopHandlerB.skip7_u201 $5f19 = GamePlayEventLoopHandlerB.notempty7_u202 $5f1c = GamePlayEventLoopHandlerB.skip7_u202 $5f26 = GamePlayEventLoopHandlerB.notempty7_u203 $5f29 = GamePlayEventLoopHandlerB.skip7_u203 $5f33 = GamePlayEventLoopHandlerB.notempty7_u204 $5f36 = GamePlayEventLoopHandlerB.skip7_u204 $5f40 = GamePlayEventLoopHandlerB.notempty7_u205 $5f43 = GamePlayEventLoopHandlerB.skip7_u205 $5f4d = GamePlayEventLoopHandlerB.notempty7_u206 $5f50 = GamePlayEventLoopHandlerB.skip7_u206 $5f5a = GamePlayEventLoopHandlerB.notempty7_u207 $5f5d = GamePlayEventLoopHandlerB.skip7_u207 $5f67 = GamePlayEventLoopHandlerB.notempty7_u208 $5f6a = GamePlayEventLoopHandlerB.skip7_u208 $5f74 = GamePlayEventLoopHandlerB.notempty7_u209 $5f77 = GamePlayEventLoopHandlerB.skip7_u209 $5f81 = GamePlayEventLoopHandlerB.notempty7_u210 $5f84 = GamePlayEventLoopHandlerB.skip7_u210 $5f8e = GamePlayEventLoopHandlerB.notempty7_u211 $5f91 = GamePlayEventLoopHandlerB.skip7_u211 $5f9b = GamePlayEventLoopHandlerB.notempty7_u212 $5f9e = GamePlayEventLoopHandlerB.skip7_u212 $5fa8 = GamePlayEventLoopHandlerB.notempty7_u213 $5fab = GamePlayEventLoopHandlerB.skip7_u213 $5faf = GamePlayEventLoopHandlerB.gameOverMode $5fd2 = GamePlayEventLoopHandlerB.noretry $5fdf = GamePlayEventLoopHandlerB.pauseMode $5ff7 = GamePlayEventLoopHandlerB.noqr $6007 = GamePlayEventLoopHandlerB.nounpause $608b = GamePlayEventLoopHandlerB.drawStaticInfo $60bc = DoHold $60c0 = DoHold.checkIRSA $60c7 = DoHold.ldb3 $60d3 = DoHold.lda3 $60dd = DoHold.cp3 $60eb = DoHold.checkIRSB $60f2 = DoHold.lda4 $60fe = DoHold.ldb4 $6108 = DoHold.cp4 $6116 = DoHold.noRotation $6121 = DoHold.doHoldOperation SECTION: $612c-$6541 ($0416 bytes) ["Gameplay Static Data"] $612c = sLeftDasSlam $6132 = sRightDasSlam $6138 = sLeady $6142 = sGo $614c = sPause $6160 = sPieceXOffsets $617c = sPieceYOffsets $6198 = sPieceFastRotationStates $6208 = sPieceRotationStates $6278 = sTGM3Bag $629b = sTGM3Droughts $62a2 = sGameplayTileMap $6542 = sGameplayTileMapEnd EMPTY: $6542-$7fff ($1abe bytes) TOTAL EMPTY: $1abe bytes ROMX bank #6: SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_GAMEPLAY_BIG"] SECTION: $4008-$55b6 ($15af bytes) ["Field Function Banked Gameplay Big"] $4008 = BigFieldInit $4049 = BigFieldClear $40ef = BigToBackupField $40fb = BigFromBackupField $4107 = BigToShadowField $410f = BigToShadowField.outer $4111 = BigToShadowField.inner $411f = BigFromShadowField $4127 = BigFromShadowField.outer $4129 = BigFromShadowField.inner $4137 = BigSetPieceData $4159 = BigSetPieceDataOffset $4162 = BigXYToSFieldPtr $416a = BigXYToSFieldPtr.a $4170 = BigXYToSFieldPtr.b $4175 = BigXYToFieldPtr $417d = BigXYToFieldPtr.a $4183 = BigXYToFieldPtr.b $4188 = BigGetPieceData $4195 = BigGetPieceDataFast $41a2 = BigCanPieceFit $41ad = BigCanPieceFit.skipr1a $41b8 = BigCanPieceFit.skipr1b $41c3 = BigCanPieceFit.skipr1c $41ce = BigCanPieceFit.r1end $41e4 = BigCanPieceFit.skipr2a $41ef = BigCanPieceFit.skipr2b $41fa = BigCanPieceFit.skipr2c $4205 = BigCanPieceFit.r2end $421b = BigCanPieceFit.skipr3a $4226 = BigCanPieceFit.skipr3b $4231 = BigCanPieceFit.skipr3c $423b = BigCanPieceFit.r3end $4251 = BigCanPieceFit.skipr4a $425c = BigCanPieceFit.skipr4b $4267 = BigCanPieceFit.skipr4c $4272 = BigCanPieceFit.r4end $4275 = BigCanPieceFitFast $4282 = BigCanPieceFitFast.skip1 $428f = BigCanPieceFitFast.skip2 $429c = BigCanPieceFitFast.skip3 $42a9 = BigCanPieceFitFast.skip4 $42ac = BigForceSpawnPiece $42c8 = BigTrySpawnPiece $4310 = BigTrySpawnPiece.try0 $432d = BigTrySpawnPiece.try1 $434d = BigTrySpawnPiece.try3 $436d = BigTrySpawnPiece.try2 $4384 = BigDrawPiece $438b = BigDrawPiece.skipr1a $4391 = BigDrawPiece.skipr1b $4397 = BigDrawPiece.skipr1c $439d = BigDrawPiece.r1end $43ab = BigDrawPiece.skipr2a $43b1 = BigDrawPiece.skipr2b $43b7 = BigDrawPiece.skipr2c $43bd = BigDrawPiece.r2end $43cb = BigDrawPiece.skipr3a $43d1 = BigDrawPiece.skipr3b $43d7 = BigDrawPiece.skipr3c $43dd = BigDrawPiece.r3end $43eb = BigDrawPiece.skipr4a $43f1 = BigDrawPiece.skipr4b $43f7 = BigDrawPiece.skipr4c $43fd = BigFindMaxG $440a = BigFindMaxG.try $4423 = BigFindMaxG.found $442a = BigFieldProcess $442d = BigFieldProcess.leftslam $4444 = BigFieldProcess.rightslam $4459 = BigFieldProcess.wipe $4464 = BigFieldProcess.firstframe $4471 = BigFieldProcess.handleselect $447c = BigFieldProcess.wantrotccw $4483 = BigFieldProcess.lda1 $4487 = BigFieldProcess.ldb1 $4489 = BigFieldProcess.cp1 $4496 = BigFieldProcess.wantrotcw $449d = BigFieldProcess.ldb2 $44a1 = BigFieldProcess.lda2 $44a3 = BigFieldProcess.cp2 $44af = BigFieldProcess.tryrot $44e6 = BigFieldProcess.maybekick $4513 = BigFieldProcess.tljexceptions $4522 = BigFieldProcess.trykickright $455f = BigFieldProcess.trykickleft $45a0 = BigFieldProcess.maybetgm3rot $45a8 = BigFieldProcess.checkt $45ae = BigFieldProcess.tkickup $45eb = BigFieldProcess.tkickupalreadysetforce $45f6 = BigFieldProcess.checki $460b = BigFieldProcess.tryiup1 $4647 = BigFieldProcess.ikick1upalreadysetforce $4652 = BigFieldProcess.tryiup2 $4690 = BigFieldProcess.ikick2upalreadysetforce $469b = BigFieldProcess.tryiright2 $46d7 = BigFieldProcess.norot $46db = BigFieldProcess.wantleft $46ec = BigFieldProcess.checkdasleft $46f3 = BigFieldProcess.doleft $46fa = BigFieldProcess.wantright $4705 = BigFieldProcess.checkdasright $470c = BigFieldProcess.doright $4711 = BigFieldProcess.trymove $4730 = BigFieldProcess.nomove $474d = BigFieldProcess.slamleft $4753 = BigFieldProcess.slamright $4757 = BigFieldProcess.noeffect $475b = BigFieldProcess.skipmovement $475b = BigFieldProcess.donemanipulating $477d = BigFieldProcess.sonicdrop $4788 = BigFieldProcess.sonicneutrallockskip $4792 = BigFieldProcess.harddrop $47a1 = BigFieldProcess.donedeterminingharddropdistance $47b5 = BigFieldProcess.postdrop $47cf = BigFieldProcess.checkregulargravity $47dd = BigFieldProcess.alwaysgravitysentinel $47e1 = BigFieldProcess.grav $47e9 = BigFieldProcess.bigg $47f3 = BigFieldProcess.smallg $47fb = BigFieldProcess.nograv $47fb = BigFieldProcess.postgrav $480a = BigFieldProcess.noreset $4820 = BigFieldProcess.grounded $4832 = BigFieldProcess.playfirmdropsound $4837 = BigFieldProcess.postcheckforfirmdropsound $484a = BigFieldProcess.downlock20gexceptioncheck $4858 = BigFieldProcess.neutralcheck $487d = BigFieldProcess.forcelock $4882 = BigFieldProcess.dontforcelock $4887 = BigFieldProcess.checklockdelay $488d = BigFieldProcess.checkfortgm3lockexception $4896 = BigFieldProcess.dolock $489d = BigFieldProcess.notgrounded $48a0 = BigFieldProcess.draw $48b9 = BigFieldProcess.ghost $48d4 = BigFieldProcess.postghost $48f8 = BigFieldProcess.drawpiece $4912 = BigGetTileShade $4922 = BigGetTileShade.max30 $4942 = BigGetTileShade.max20 $4961 = BigGetTileShade.max10 $4980 = BigGetTileShade.max0 $4982 = BigGetTileShade.s0 $498a = BigGetTileShade.s1 $4992 = BigGetTileShade.s2 $499a = BigGetTileShade.s3 $49a2 = BigGetTileShade.s4 $49aa = BigGetTileShade.s5 $49b2 = BigGetTileShade.s6 $49ba = BigFieldDelay $49bd = BigFieldDelay.incl $49c6 = BigFieldDelay.incr $49cf = BigFieldDelay.noinc $49e7 = BigFieldDelay.determine $4a14 = BigFieldDelay.skip $4a20 = BigFieldDelay.prelineclear $4a33 = BigFieldDelay.bravodecloop $4a3a = BigFieldDelay.applylines $4a5e = BigFieldDelay.premultiplier $4a61 = BigFieldDelay.bravo $4a72 = BigFieldDelay.lineclears $4a77 = BigFieldDelay.linecleardecloop $4a7f = BigFieldDelay.combo $4a84 = BigFieldDelay.combodecloop $4a8c = BigFieldDelay.forcemax $4a90 = BigFieldDelay.applyscore $4aa4 = BigFieldDelay.lineclear $4aba = BigFieldDelay.preare $4acf = BigFieldDelay.are $4ae4 = BigFieldDelay.generatenextpiece $4aee = BigAppendClearedLine $4b03 = BigFindClearedLines $4b17 = !86 $4b21 = !87 $4b2f = BigFindClearedLines.next_u49 $4b34 = !88 $4b3e = !89 $4b4c = BigFindClearedLines.next_u50 $4b51 = !90 $4b5b = !91 $4b69 = BigFindClearedLines.next_u51 $4b6e = !92 $4b78 = !93 $4b86 = BigFindClearedLines.next_u52 $4b8b = !94 $4b95 = !95 $4ba3 = BigFindClearedLines.next_u53 $4ba8 = !96 $4bb2 = !97 $4bc0 = BigFindClearedLines.next_u54 $4bc5 = !98 $4bcf = !99 $4bdd = BigFindClearedLines.next_u55 $4be2 = !100 $4bec = !101 $4bfa = BigFindClearedLines.next_u56 $4bff = !102 $4c09 = !103 $4c17 = BigFindClearedLines.next_u57 $4c1c = !104 $4c26 = !105 $4c34 = BigFindClearedLines.next_u58 $4c39 = !106 $4c43 = !107 $4c51 = BigFindClearedLines.next_u59 $4c56 = !108 $4c60 = !109 $4c6e = BigFindClearedLines.next_u60 $4c73 = !110 $4c7d = !111 $4c8b = BigFindClearedLines.next_u61 $4c90 = !112 $4c9a = !113 $4ca8 = BigFindClearedLines.next_u62 $4ca9 = BigMarkClear $4cb1 = BigMarkClear.markclear1loop $4cca = BigMarkClear.markclear2loop $4ce3 = BigMarkClear.markclear3loop $4cfc = BigMarkClear.markclear4loop $4d0d = BigClearLines $4d24 = BigClearLines.clear_u63 $4d2c = !114 $4d4a = BigClearLines.r_u63 $4d5e = BigClearLines.clear_u64 $4d66 = !115 $4d84 = BigClearLines.r_u64 $4d98 = BigClearLines.clear_u65 $4da0 = !116 $4dbe = BigClearLines.r_u65 $4dd2 = BigClearLines.clear_u66 $4dda = !117 $4df8 = BigClearLines.r_u66 $4e0c = BigClearLines.clear_u67 $4e14 = !118 $4e32 = BigClearLines.r_u67 $4e46 = BigClearLines.clear_u68 $4e4e = !119 $4e6c = BigClearLines.r_u68 $4e80 = BigClearLines.clear_u69 $4e88 = !120 $4ea6 = BigClearLines.r_u69 $4eba = BigClearLines.clear_u70 $4ec2 = !121 $4ee0 = BigClearLines.r_u70 $4ef4 = BigClearLines.clear_u71 $4efc = !122 $4f1a = BigClearLines.r_u71 $4f2e = BigClearLines.clear_u72 $4f36 = !123 $4f54 = BigClearLines.r_u72 $4f68 = BigClearLines.clear_u73 $4f70 = !124 $4f8e = BigClearLines.r_u73 $4fa2 = BigClearLines.clear_u74 $4faa = !125 $4fc8 = BigClearLines.r_u74 $4fdc = BigClearLines.clear_u75 $4fe4 = !126 $5002 = BigClearLines.r_u75 $5016 = BigClearLines.clear_u76 $501e = !127 $503c = BigClearLines.r_u76 $5050 = BigClearLines.clear_u77 $5058 = !128 $5076 = BigClearLines.r_u77 $508a = BigClearLines.clear_u78 $5092 = !129 $50b0 = BigClearLines.r_u78 $50c4 = BigClearLines.clear_u79 $50cc = !130 $50ea = BigClearLines.r_u79 $50fe = BigClearLines.clear_u80 $5106 = !131 $5124 = BigClearLines.r_u80 $5138 = BigClearLines.clear_u81 $5140 = !132 $515e = BigClearLines.r_u81 $5172 = BigClearLines.clear_u82 $517a = !133 $5198 = BigClearLines.r_u82 $51ac = BigClearLines.clear_u83 $51b4 = !134 $51d2 = BigClearLines.r_u83 $51e6 = BigClearLines.clear_u84 $51ee = !135 $520c = BigClearLines.r_u84 $5220 = BigClearLines.clear_u85 $5228 = !136 $5246 = BigClearLines.r_u85 $5246 = BigClearLines.fixgarbo $5249 = BigClearLines.fixgarboloop $5267 = BigWidenField SECTION: $55b7-$6455 ($0e9f bytes) ["Gameplay Function Big Banked"] $55b7 = SwitchToGameplayBigB $55bd = SwitchToGameplayBigB.wvr_u214 $55c6 = SwitchToGameplayBigB.loadtilemap $5616 = SwitchToGameplayBigB.wvb_u215 $561d = SwitchToGameplayBigB.wvbe_u216 $5623 = GamePlayBigEventLoopHandlerB $562d = GamePlayBigEventLoopHandlerB.modejumps $564b = GamePlayBigEventLoopHandlerB.leadyMode $565e = GamePlayBigEventLoopHandlerB.firstleadyiterskip $5667 = GamePlayBigEventLoopHandlerB.notdoneleady $5678 = GamePlayBigEventLoopHandlerB.goMode $5685 = GamePlayBigEventLoopHandlerB.notdonego $5696 = GamePlayBigEventLoopHandlerB.postGoMode $56ad = GamePlayBigEventLoopHandlerB.prefetchedPieceMode $56be = GamePlayBigEventLoopHandlerB.checkIHS $56c9 = GamePlayBigEventLoopHandlerB.loaddefaultjingle $56cd = GamePlayBigEventLoopHandlerB.checkIRSA $56d4 = GamePlayBigEventLoopHandlerB.ldb1 $56e0 = GamePlayBigEventLoopHandlerB.lda1 $56ea = GamePlayBigEventLoopHandlerB.cp1 $56f8 = GamePlayBigEventLoopHandlerB.checkIRSB $56ff = GamePlayBigEventLoopHandlerB.lda2 $570b = GamePlayBigEventLoopHandlerB.ldb2 $5715 = GamePlayBigEventLoopHandlerB.cp2 $5723 = GamePlayBigEventLoopHandlerB.postjingle $5727 = GamePlayBigEventLoopHandlerB.spawnPieceMode $5735 = GamePlayBigEventLoopHandlerB.canspawn $5748 = GamePlayBigEventLoopHandlerB.pieceInMotionMode $575c = GamePlayBigEventLoopHandlerB.nopauserequested $577d = GamePlayBigEventLoopHandlerB.nohold $5788 = GamePlayBigEventLoopHandlerB.delayMode $579c = GamePlayBigEventLoopHandlerB.nodelaypauserequested $57ad = GamePlayBigEventLoopHandlerB.preGameOverMode $57c0 = GamePlayBigEventLoopHandlerB.notempty1_u217 $57c3 = GamePlayBigEventLoopHandlerB.skip1_u217 $57cd = GamePlayBigEventLoopHandlerB.notempty1_u218 $57d0 = GamePlayBigEventLoopHandlerB.skip1_u218 $57da = GamePlayBigEventLoopHandlerB.notempty1_u219 $57dd = GamePlayBigEventLoopHandlerB.skip1_u219 $57e7 = GamePlayBigEventLoopHandlerB.notempty1_u220 $57ea = GamePlayBigEventLoopHandlerB.skip1_u220 $57f4 = GamePlayBigEventLoopHandlerB.notempty1_u221 $57f7 = GamePlayBigEventLoopHandlerB.skip1_u221 $5801 = GamePlayBigEventLoopHandlerB.notempty1_u222 $5804 = GamePlayBigEventLoopHandlerB.skip1_u222 $580e = GamePlayBigEventLoopHandlerB.notempty1_u223 $5811 = GamePlayBigEventLoopHandlerB.skip1_u223 $581b = GamePlayBigEventLoopHandlerB.notempty1_u224 $581e = GamePlayBigEventLoopHandlerB.skip1_u224 $5828 = GamePlayBigEventLoopHandlerB.notempty1_u225 $582b = GamePlayBigEventLoopHandlerB.skip1_u225 $5835 = GamePlayBigEventLoopHandlerB.notempty1_u226 $5838 = GamePlayBigEventLoopHandlerB.skip1_u226 $5842 = GamePlayBigEventLoopHandlerB.notempty1_u227 $5845 = GamePlayBigEventLoopHandlerB.skip1_u227 $584f = GamePlayBigEventLoopHandlerB.notempty1_u228 $5852 = GamePlayBigEventLoopHandlerB.skip1_u228 $585c = GamePlayBigEventLoopHandlerB.notempty1_u229 $585f = GamePlayBigEventLoopHandlerB.skip1_u229 $5869 = GamePlayBigEventLoopHandlerB.notempty1_u230 $586c = GamePlayBigEventLoopHandlerB.skip1_u230 $5876 = GamePlayBigEventLoopHandlerB.notempty1_u231 $5879 = GamePlayBigEventLoopHandlerB.skip1_u231 $5883 = GamePlayBigEventLoopHandlerB.notempty1_u232 $5886 = GamePlayBigEventLoopHandlerB.skip1_u232 $5890 = GamePlayBigEventLoopHandlerB.notempty1_u233 $5893 = GamePlayBigEventLoopHandlerB.skip1_u233 $589d = GamePlayBigEventLoopHandlerB.notempty1_u234 $58a0 = GamePlayBigEventLoopHandlerB.skip1_u234 $58aa = GamePlayBigEventLoopHandlerB.notempty1_u235 $58ad = GamePlayBigEventLoopHandlerB.skip1_u235 $58b7 = GamePlayBigEventLoopHandlerB.notempty1_u236 $58ba = GamePlayBigEventLoopHandlerB.skip1_u236 $58c4 = GamePlayBigEventLoopHandlerB.notempty1_u237 $58c7 = GamePlayBigEventLoopHandlerB.skip1_u237 $58d1 = GamePlayBigEventLoopHandlerB.notempty1_u238 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$61f8 = GamePlayBigEventLoopHandlerB.skip7_u418 $6202 = GamePlayBigEventLoopHandlerB.notempty7_u419 $6205 = GamePlayBigEventLoopHandlerB.skip7_u419 $620f = GamePlayBigEventLoopHandlerB.notempty7_u420 $6212 = GamePlayBigEventLoopHandlerB.skip7_u420 $621c = GamePlayBigEventLoopHandlerB.notempty7_u421 $621f = GamePlayBigEventLoopHandlerB.skip7_u421 $6229 = GamePlayBigEventLoopHandlerB.notempty7_u422 $622c = GamePlayBigEventLoopHandlerB.skip7_u422 $6236 = GamePlayBigEventLoopHandlerB.notempty7_u423 $6239 = GamePlayBigEventLoopHandlerB.skip7_u423 $6243 = GamePlayBigEventLoopHandlerB.notempty7_u424 $6246 = GamePlayBigEventLoopHandlerB.skip7_u424 $6250 = GamePlayBigEventLoopHandlerB.notempty7_u425 $6253 = GamePlayBigEventLoopHandlerB.skip7_u425 $625d = GamePlayBigEventLoopHandlerB.notempty7_u426 $6260 = GamePlayBigEventLoopHandlerB.skip7_u426 $626a = GamePlayBigEventLoopHandlerB.notempty7_u427 $626d = GamePlayBigEventLoopHandlerB.skip7_u427 $6277 = GamePlayBigEventLoopHandlerB.notempty7_u428 $627a = GamePlayBigEventLoopHandlerB.skip7_u428 $6284 = GamePlayBigEventLoopHandlerB.notempty7_u429 $6287 = GamePlayBigEventLoopHandlerB.skip7_u429 $6291 = GamePlayBigEventLoopHandlerB.notempty7_u430 $6294 = GamePlayBigEventLoopHandlerB.skip7_u430 $629e = GamePlayBigEventLoopHandlerB.notempty7_u431 $62a1 = GamePlayBigEventLoopHandlerB.skip7_u431 $62ab = GamePlayBigEventLoopHandlerB.notempty7_u432 $62ae = GamePlayBigEventLoopHandlerB.skip7_u432 $62b8 = GamePlayBigEventLoopHandlerB.notempty7_u433 $62bb = GamePlayBigEventLoopHandlerB.skip7_u433 $62c5 = GamePlayBigEventLoopHandlerB.notempty7_u434 $62c8 = GamePlayBigEventLoopHandlerB.skip7_u434 $62d2 = GamePlayBigEventLoopHandlerB.notempty7_u435 $62d5 = GamePlayBigEventLoopHandlerB.skip7_u435 $62df = GamePlayBigEventLoopHandlerB.notempty7_u436 $62e2 = GamePlayBigEventLoopHandlerB.skip7_u436 $62e6 = GamePlayBigEventLoopHandlerB.gameOverMode $6309 = GamePlayBigEventLoopHandlerB.noretry $6316 = GamePlayBigEventLoopHandlerB.pauseMode $632e = GamePlayBigEventLoopHandlerB.noqr $633d = GamePlayBigEventLoopHandlerB.nounpause $63b5 = GamePlayBigEventLoopHandlerB.drawStaticInfo $63e6 = BigDoHold $63ea = BigDoHold.checkIRSA $63f1 = BigDoHold.ldb3 $63fd = BigDoHold.lda3 $6407 = BigDoHold.cp3 $6415 = BigDoHold.checkIRSB $641c = BigDoHold.lda4 $6428 = BigDoHold.ldb4 $6432 = BigDoHold.cp4 $6440 = BigDoHold.noRotation $644b = BigDoHold.doHoldOperation SECTION: $6456-$6841 ($03ec bytes) ["Gameplay Big Static Data"] $6456 = sBigLeftDasSlam $645c = sBigRightDasSlam $6462 = sBigLeady $646c = sBigGo $6476 = sBigPause $648a = sBigPieceXOffsets $64a6 = sBigPieceYOffsets $64c2 = sBigPieceFastRotationStates $6532 = sBigPieceRotationStates $65a2 = sBigGameplayTileMap $6842 = sBigGameplayTileMapEnd EMPTY: $6842-$7fff ($17be bytes) TOTAL EMPTY: $17be bytes SRAM bank #0: SECTION: $a000-$a00d ($000e bytes) ["Persistent Globals"] $a000 = rCheck $a006 = rSwapABState $a007 = rRNGModeState $a008 = rRotModeState $a009 = rDropModeState $a00a = rSpeedCurveState $a00b = rAlways20GState $a00c = rSelectedStartLevel EMPTY: $a00e-$bfff ($1ff2 bytes) TOTAL EMPTY: $1ff2 bytes WRAM0 bank #0: SECTION: $c000-$c3ff ($0400 bytes) ["GBC Shadow Tilemap"] $c000 = wShadowTilemap SECTION: $c400-$c7ff ($0400 bytes) ["GBC Shadow Tile Attributes"] $c400 = wShadowTileAttrs SECTION: $c800-$c8a1 ($00a2 bytes) ["Shadow OAM"] $c800 = wShadowOAM $c800 = wSPRNext1 $c804 = wSPRNext2 $c808 = wSPRNext3 $c80c = wSPRNext4 $c810 = wSPRHold1 $c814 = wSPRHold2 $c818 = wSPRHold3 $c81c = wSPRHold4 $c820 = wSPRScore1 $c824 = wSPRScore2 $c828 = wSPRScore3 $c82c = wSPRScore4 $c830 = wSPRScore5 $c834 = wSPRScore6 $c838 = wSPRScore7 $c83c = wSPRScore8 $c840 = wSPRCLevel1 $c844 = wSPRCLevel2 $c848 = wSPRCLevel3 $c84c = wSPRCLevel4 $c850 = wSPRNLevel1 $c854 = wSPRNLevel2 $c858 = wSPRNLevel3 $c85c = wSPRNLevel4 $c860 = wSPRQueue1A $c864 = wSPRQueue1B $c868 = wSPRQueue2A $c86c = wSPRQueue2B $c870 = wSPRModeRNG $c874 = wSPRModeRot $c878 = wSPRModeDrop $c87c = wSPRModeHiG $c880 = wSPRGrade1 $c884 = wSPRGrade2 $c888 = wSPRTimeM1 $c88c = wSPRTimeM2 $c890 = wSPRTimeS1 $c894 = wSPRTimeS2 $c898 = wSPRTimeCS1 $c89c = wSPRTimeCS2 $c8a0 = wScratch SECTION: $c8a2-$cd20 ($047f bytes) ["Field Variables"] $c8a2 = wField $c992 = wBackupField $ca82 = wPreShadowField $ca9e = wShadowField $cc0a = wWideField $cc41 = wWideBlittedField $cd1d = wDelayState $cd1e = wLeftSlamTimer $cd1f = wRightSlamTimer $cd20 = wMovementLastFrame SECTION: $cd21-$cd61 ($0041 bytes) ["Stack"] $cd21 = wStack $cd62 = wStackEnd SECTION: $cd62-$cd8d ($002c bytes) ["TGM3 RNG Variables"] $cd62 = wTGM3Bag $cd85 = wTGM3Droughts $cd8c = wTGM3GeneratedIdx $cd8d = wTGM3WorstDroughtIdx SECTION: $cd8e-$cd9c ($000f bytes) ["Grade Variables"] $cd8e = wDecayRate $cd8f = wGradePoints $cd90 = wInternalGrade $cd91 = wDisplayedGrade $cd92 = wEffectTimer $cd93 = wRankingDisqualified $cd94 = wDecayCounter $cd95 = wGradeGauge $cd96 = wSMult $cd97 = wDMult $cd98 = wTMult $cd99 = wSRate $cd9a = wDRate $cd9b = wTRate $cd9c = wQRate SECTION: $cd9d-$cda5 ($0009 bytes) ["Globals"] $cd9d = wSwapABState $cd9e = wRNGModeState $cd9f = wRotModeState $cda0 = wDropModeState $cda1 = wSpeedCurveState $cda2 = wAlways20GState $cda3 = wInitialA $cda4 = wInitialB $cda5 = wInitialC SECTION: $cda6-$cda9 ($0004 bytes) ["Banking Variables"] $cda6 = wBankBackup SECTION: $cdaa-$cdac ($0003 bytes) ["GBC Variables"] $cdaa = wOuterReps $cdab = wInnerReps $cdac = wTitlePal SECTION: $cdad-$cdaf ($0003 bytes) ["Time Variables"] $cdad = wMinutes $cdae = wSeconds $cdaf = wFrames SECTION: $cdb0-$cdb0 ($0001 byte) ["Title Variables"] $cdb0 = wSelected EMPTY: $cdb1-$cfff ($024f bytes) TOTAL EMPTY: $024f bytes HRAM bank #0: SECTION: $ff80-$ff9a ($001b bytes) ["High Field Variables"] $ff80 = hPieceDataBase $ff82 = hPieceDataBaseFast $ff84 = hPieceDataOffset $ff85 = hCurrentLockDelayRemaining $ff86 = hGrounded $ff87 = hWantedTile $ff88 = hWantedG $ff89 = hActualG $ff8a = hGravityCtr $ff8b = hWantX $ff8c = hYPosAtStartOfFrame $ff8d = hWantRotation $ff8e = hRemainingDelay $ff8f = hClearedLines $ff93 = hLineClearCt $ff94 = hComboCt $ff95 = hLockDelayForce $ff96 = hDownFrames $ff97 = hAwardDownBonus $ff98 = hStalePiece $ff99 = hBravo $ff9a = hShouldLockIfGrounded SECTION: $ff9b-$ffb5 ($001b bytes) ["High Level Variables"] $ff9b = hCurrentDAS $ff9c = hCurrentARE $ff9d = hCurrentLineARE $ff9e = hCurrentLockDelay $ff9f = hCurrentLineClearDelay $ffa0 = hCurrentIntegerGravity $ffa1 = hCurrentFractionalGravity $ffa2 = hNextSpeedUp $ffa4 = hSpeedCurvePtr $ffa6 = hStartSpeed $ffa8 = hRequiresLineClear $ffa9 = hLevel $ffab = hCLevel $ffaf = hNLevel $ffb5 = hPrevHundreds SECTION: $ffb6-$ffc7 ($0012 bytes) ["Score Variables"] $ffb6 = hScore $ffbe = hScoreIncrement $ffc0 = hScoreIncrementBCD SECTION: $ffc8-$ffd2 ($000b bytes) ["High RNG Variables"] $ffc8 = hRNGSeed $ffcc = hPieceHistory $ffd0 = hNextPiece $ffd1 = hUpcomingPiece1 $ffd2 = hUpcomingPiece2 SECTION: $ffd3-$ffdc ($000a bytes) ["High Gameplay Variables"] $ffd3 = hCurrentPiece $ffd4 = hCurrentPieceX $ffd5 = hCurrentPieceY $ffd6 = hCurrentPieceRotationState $ffd7 = hHeldPiece $ffd8 = hHoldSpent $ffd9 = hMode $ffda = hModeCounter $ffdb = hPrePause $ffdc = hRequestedJingle SECTION: $ffdd-$ffe6 ($000a bytes) ["OAM DMA"] $ffdd = hOAMDMA $ffe3 = !0 SECTION: $ffe7-$ffef ($0009 bytes) ["High SFX Variables"] $ffe7 = hPlayhead $ffe9 = hCurrentlyPlaying $ffea = hPlayQueue $ffee = hNoisePlayhead SECTION: $fff0-$fff7 ($0008 bytes) ["High Input Variables"] $fff0 = hUpState $fff1 = hDownState $fff2 = hLeftState $fff3 = hRightState $fff4 = hAState $fff5 = hBState $fff6 = hStartState $fff7 = hSelectState SECTION: $fff8-$fff9 ($0002 bytes) ["High Time Variables"] $fff8 = hFrameCtr $fff9 = hEvenFrame SECTION: $fffa-$fffa ($0001 byte) ["High Globals"] $fffa = hGameState SECTION: $fffb-$fffb ($0001 byte) ["High Interrupt Variables"] $fffb = hLCDCCtr EMPTY: $fffc-$fffe ($0003 bytes) TOTAL EMPTY: $0003 bytes SUMMARY: ROM0: 11093 bytes used / 5291 free ROMX: 56526 bytes used / 41778 free in 6 banks SRAM: 14 bytes used / 8178 free in 1 bank WRAM0: 3505 bytes used / 591 free HRAM: 124 bytes used / 3 free