IF !DEF(LEVEL_ASM) DEF LEVEL_ASM EQU 1 INCLUDE "globals.asm" SECTION "Level Variables", WRAM0 wCLevel:: ds 4 wNLevel:: ds 6 ; The extra 2 bytes will be clobbered by the sprite drawing functions. SECTION "Level Functions", ROM0 LevelInit:: xor a, a ld hl, wCLevel ld [hl+], a ld [hl+], a ld [hl+], a ld [hl], a ld hl, wNLevel ld [hl+], a ld [hl+], a ld [hl+], a ld [hl], a ret ENDC