ROM0 bank #0: SECTION: $0000-$0007 ($0008 bytes) ["Bank ID BANK_MAIN"] SECTION: $0008-$0024 ($001d bytes) ["Switch Bank"] $0008 = RSTSwitchBank EMPTY: $0025-$0027 ($0003 bytes) SECTION: $0028-$0042 ($001b bytes) ["Restore Bank"] $0028 = RSTRestoreBank EMPTY: $0043-$0047 ($0005 bytes) SECTION: $0048-$006a ($0023 bytes) ["LCDC Interrupt"] $0048 = LCDCInterrupt $004d = LCDCInterrupt_WaitUntilNotBusy $0068 = LCDCInterrupt_End SECTION: $006b-$00fc ($0092 bytes) ["DMG Intro Effect"] $006b = DoDMGEffect $0073 = DoDMGEffect.loop0 $0075 = DoDMGEffect.wvb_u1 $0081 = DoDMGEffect.wvbe_u2 $008b = DoDMGEffect.loop1 $008d = DoDMGEffect.wvb_u3 $009a = DoDMGEffect.wvbe_u4 $00a4 = DoDMGEffect.wvb_u5 $00af = DoDMGEffect.loop2 $00b1 = DoDMGEffect.wvb_u6 $00b8 = DoDMGEffect.wvbe_u7 $00c2 = DoDMGEffect.wvb_u8 $00cd = DoDMGEffect.loop3 $00cf = DoDMGEffect.wvb_u9 $00d6 = DoDMGEffect.wvbe_u10 $00e0 = DoDMGEffect.wvb_u11 $00eb = DoDMGEffect.loop4 $00ed = DoDMGEffect.wvb_u12 $00f4 = DoDMGEffect.wvbe_u13 EMPTY: $00fd-$00ff ($0003 bytes) SECTION: $0100-$014f ($0050 bytes) ["Cartridge Header"] SECTION: $0150-$0f03 ($0db4 bytes) ["GBC Functions"] $0150 = ToATTR $0173 = GBCTitleInit $0354 = GBCTitleInit.agb $0524 = GBCTitleInit.postpalettes $0564 = GBCGameplayInit $0745 = GBCGameplayInit.agb $0915 = GBCGameplayInit.postpalettes $0940 = GBCTitleProcess $096e = GBCTitleProcess.nores $0971 = GBCTitleProcess.noinc $0988 = !0 $0995 = GBCGameplayProcess $09d3 = GBCGameplayProcess.goverride $09df = !1 $09e8 = !2 $09f1 = !3 $09fa = GBCGameplayProcess.colorfield $0b60 = !4 $0b6e = GBCGameplayProcess.outer1 $0b73 = GBCGameplayProcess.inner1 $0b97 = GBCGameplayProcess.outer2 $0b9c = GBCGameplayProcess.inner2 $0bc1 = GBCGameplayProcess.empty $0bc5 = GBCGameplayProcess.sub59 $0bc7 = GBCGameplayProcess.sub52 $0bc9 = GBCGameplayProcess.sub45 $0bcb = GBCGameplayProcess.sub38 $0bcd = GBCGameplayProcess.sub31 $0bcf = GBCGameplayProcess.sub24 $0bd1 = GBCGameplayProcess.sub17 $0bd3 = GBCGameplayProcess.sub10 $0bd5 = GBCGameplayProcess.done $0bf7 = GBCGameplayProcess.darker $0bfe = GBCGameplayProcess.wvr_u1 $0c0b = GBCGameplayProcess.lighter $0c12 = GBCGameplayProcess.wvr_u2 $0c1f = GBCGameplayProcess.black $0c26 = GBCGameplayProcess.wvr_u3 $0c33 = GBCBigGameplayProcess $0c71 = GBCBigGameplayProcess.goverride $0c7d = !5 $0c86 = !6 $0c8f = !7 $0c98 = GBCBigGameplayProcess.colorfield $0dfe = !8 $0e0c = GBCBigGameplayProcess.outer1 $0e11 = GBCBigGameplayProcess.inner1 $0e35 = GBCBigGameplayProcess.outer2 $0e3a = GBCBigGameplayProcess.inner2 $0e5f = GBCBigGameplayProcess.empty $0e63 = GBCBigGameplayProcess.sub59 $0e65 = GBCBigGameplayProcess.sub52 $0e67 = GBCBigGameplayProcess.sub45 $0e69 = GBCBigGameplayProcess.sub38 $0e6b = GBCBigGameplayProcess.sub31 $0e6d = GBCBigGameplayProcess.sub24 $0e6f = GBCBigGameplayProcess.sub17 $0e71 = GBCBigGameplayProcess.sub10 $0e73 = GBCBigGameplayProcess.done $0e95 = GBCBigGameplayProcess.darker $0e9c = GBCBigGameplayProcess.wvr_u4 $0ea9 = GBCBigGameplayProcess.lighter $0eb0 = GBCBigGameplayProcess.wvr_u5 $0ebd = GBCBigGameplayProcess.black $0ec4 = GBCBigGameplayProcess.wvr_u6 $0ed1 = ToVRAM $0ed1 = GBCBlitField SECTION: $0f04-$16ed ($07ea bytes) ["Field Function Unbanked"] $0f04 = BlitField $10c7 = BlitField.waitendvbloop $10cd = !0 $111c = !1 $116b = !2 $11ba = !3 $1209 = !4 $1258 = !5 $12a7 = !6 $12f9 = BigBlitField $14bc = BigBlitField.waitendvbloop $14c2 = !7 $1511 = !8 $1560 = !9 $15af = !10 $15fe = !11 $164d = !12 $169c = !13 SECTION: $16ee-$1c9a ($05ad bytes) ["Domain Specific Functions"] $16ee = ApplyTells $172c = ApplyTells.myco $1731 = ApplyTells.dropmode $1756 = ApplyNext $175e = ApplyNext.bone $177d = ApplyNext.nobone $179e = ApplyNext.pos $17ae = ApplyNext.regular $17b4 = ApplyNext.postoffsets $17b8 = ApplyNext.getoffn $17c3 = ApplyNext.skipoffn $1861 = ApplyNext.done $1864 = ApplyHold $186c = ApplyHold.bone $188b = ApplyHold.nobone $18a8 = ApplyHold.hide $18ba = ApplyHold.show $18ca = ApplyHold.x $18da = ApplyHold.regular $18e0 = ApplyHold.postoffsets $18e4 = ApplyHold.getoffh $18ef = ApplyHold.skipoffh $1929 = ApplyTime $197a = ApplyTime.loop0 $19a9 = ApplyTime.loop1 $19fe = ApplyNumbers8 $1a4b = ApplyNumbers8.one $1a51 = ApplyNumbers8.two $1a57 = ApplyNumbers8.three $1a5d = ApplyNumbers8.four $1a63 = ApplyNumbers8.five $1a69 = ApplyNumbers8.six $1a6f = ApplyNumbers8.seven $1a75 = ApplyNumbers8.eight $1a7a = ApplyNumbers4 $1a9f = ApplyNumbers4.one $1aa5 = ApplyNumbers4.two $1aab = ApplyNumbers4.three $1ab1 = ApplyNumbers4.four $1ab6 = SetNumberSpritePositions $1bbd = GradeRendering $1bf2 = GradeRendering.effect $1c02 = GradeRendering.noeffect $1c0a = GradeRendering.drawgrade $1c11 = GradeRendering.regulargrade $1c19 = GradeRendering.sgrade $1c2f = GradeRendering.hisgrade $1c45 = GradeRendering.mgrade $1c5b = GradeRendering.lettergrade $1c78 = GradeRendering.mk $1c7e = GradeRendering.mv $1c84 = GradeRendering.mo $1c8a = GradeRendering.mm $1c90 = GradeRendering.gmgrade SECTION: $1c9b-$1ff4 ($035a bytes) ["Grading Functions"] $1c9b = GradeInit $1cc6 = GradeInit.grade9start $1ccb = GradeInit.end $1ccd = UpdateGrade $1cdb = UpdateGrade.gradejumptable $1cf0 = DecayGradeProcess $1cfe = DecayGradeProcess.gradejumptable $1d13 = DecayGradeDelay $1d21 = DecayGradeDelay.gradejumptable $1d36 = PrepareScore $1d49 = DrawGradeProgressDMGT $1d55 = !0 $1d64 = UpdateGradeDMGT $1d7e = UpdateGradeDMGT.clearrate $1d8f = UpdateGradeDMGT.combomult $1d9c = UpdateGradeDMGT.combo10 $1dad = UpdateGradeDMGT.combo5 $1dbe = UpdateGradeDMGT.combo1 $1dcd = UpdateGradeDMGT.prelevel $1ddc = UpdateGradeDMGT.single $1dec = UpdateGradeDMGT.double $1dfd = UpdateGradeDMGT.adddonce $1e01 = UpdateGradeDMGT.triple $1e12 = UpdateGradeDMGT.addtonce $1e16 = UpdateGradeDMGT.tetris $1e1a = UpdateGradeDMGT.levelmult $1e32 = UpdateGradeDMGT.mult5 $1e39 = UpdateGradeDMGT.mult4 $1e3f = UpdateGradeDMGT.mult3 $1e44 = UpdateGradeDMGT.mult2 $1e48 = UpdateGradeDMGT.mult1 $1e49 = UpdateGradeDMGT.processgrade $1e72 = UpdateGradeDMGT.increasegrademaybe $1e96 = UpdateGradeDMGT.gotgm $1ea4 = DecayGradeDMGT $1ec8 = DecayGradeDMGT.nodecay $1ecf = DecayGradeDMGT.decay $1edd = UpdateGradeTGM1 $1ee7 = UpdateGradeTGM1.trygradeup $1f01 = UpdateGradeTGM1.increasegrade $1f16 = UpdateGradeTGM1.skipjingle $1f23 = UpdateGradeTGM1.maybegm $1f3c = UpdateGradeDEAT $1f48 = UpdateGradeDEAT.notgm $1f64 = UpdateGradeDEAT.notm $1f87 = UpdateGradeDEAT.disqualify $1f8d = UpdateGradeSHIR $1fd0 = UpdateGradeSHIR.s5torikan $1fe0 = UpdateGradeSHIR.s10torikan $1fef = UpdateGradeSHIR.disqualify SECTION: $1ff5-$22aa ($02b6 bytes) ["Grading Data"] $1ff5 = sTGM1GradeScores $2017 = sTGM3InternalGradeSystem $20b7 = sTGM3GradeBoosts $20d6 = sTGM3LevelMultiplier $20da = sTGM3BaselineCOOL $20e3 = sTGM3REGRETConditions $20f7 = sDMGTGrading $21ab = sDMGTGaugeLUT SECTION: $22ab-$2544 ($029a bytes) ["SFX Functions"] $22ab = SFXInit $22cd = SFXPopQueue $22e2 = SFXPushQueue $22f3 = SFXProcessQueue $2304 = !0 $231f = !1 $2321 = SFXTriggerNoise $232e = !2 $233b = !3 $2347 = SFXEnqueue $235c = SFXEnqueue.findsfx $2371 = !4 $2381 = !5 $2391 = !6 $23a1 = !7 $23b1 = !8 $23c1 = !9 $23d1 = !10 $23e1 = !11 $23f1 = !12 $2401 = !13 $2411 = !14 $2421 = !15 $2431 = !16 $2441 = !17 $2451 = !18 $2460 = !19 $246f = !20 $247e = !21 $248d = !22 $249b = !23 $24a9 = !24 $24b6 = SFXKill $24e3 = SFXPlayNoise $24ee = SFXPlayNoise.noisereg $24fb = !25 $2505 = SFXPlayNoise.savenoiseplayhead $250e = SFXPlay $2519 = !26 $251c = SFXPlay.play $2528 = SFXPlay.getRegister $2532 = !27 $253c = SFXPlay.savePlayhead SECTION: $2545-$27b7 ($0273 bytes) ["Level Functions"] $2545 = LevelInit $259e = SpecialLevelInit $25ac = SpecialLevelInit.jumps $25c1 = SpecialLevelInit.dmgt $25c6 = SpecialLevelInit.tgm1 $25cb = SpecialLevelInit.tgm3 $25d0 = SpecialLevelInit.deat $25d5 = SpecialLevelInit.shir $25da = SpecialLevelInit.chil $25df = SpecialLevelInit.myco $25e4 = SpecialLevelInit.loaddata $25fd = LevelUp $2621 = LevelUp.doit $266b = LevelUp.checknlevel $2699 = !0 $26b1 = !1 $26ba = LevelUp.bellmaybe $26cc = LevelUp.leveljinglemaybe $26d9 = LevelUp.checkspeedup $26ed = !2 $26fa = !3 $270b = !4 $2718 = DoSpeedUp $2759 = CheckSpecialLevelConditions $275f = CheckSpecialLevelConditions.bones $2774 = CheckSpecialLevelConditions.enterthebonezone $2779 = CheckSpecialLevelConditions.invis $278e = CheckSpecialLevelConditions.vanishoxyaction $2793 = CheckSpecialLevelConditions.killscreen $27a4 = CheckSpecialLevelConditions.rip SECTION: $27b8-$29e8 ($0231 bytes) ["RNG Functions"] $27b8 = HarvestEntropy $27be = HarvestEntropy.loop $27df = RNGInit $2815 = !0 $2845 = RNGInit.complexinit $285c = !1 $2877 = ShiftHistory $2894 = GetNextHellPiece $2899 = GetNextTGM1Piece $289c = !2 $28b4 = !3 $28b6 = GetNextTGM2Piece $28b9 = !4 $28d1 = !5 $28d3 = GetNextNesPiece $28e1 = GetNextTGM3Piece $28e4 = !6 $2907 = !7 $290a = !8 $291a = !9 $2924 = !10 $2932 = !11 $2941 = !12 $294d = !13 $2959 = !14 $2965 = !15 $2971 = !16 $297d = !17 $2989 = !18 $2998 = GetNextPiece $29a6 = GetNextPiece.nextpiecejumps $29b5 = Next35Piece $29b5 = !19 $29bf = Next7Piece $29bf = !20 $29c9 = NextByte SECTION: $29e9-$2b32 ($014a bytes) ["Progress Data"] $29e9 = sProgressData SECTION: $2b33-$2c12 ($00e0 bytes) ["Score Functions"] $2b33 = ScoreInit $2b5b = IncreaseScore $2b93 = IncreaseScore.doConvert $2b95 = !0 $2bab = IncreaseScore.carry $2bad = IncreaseScore.postConvert $2bba = !1 $2bc1 = IncreaseScore.preAddDigit $2be9 = IncreaseScore.addDigit $2bff = IncreaseScore.nextDigit SECTION: $2c13-$2cdf ($00cd bytes) ["Input Functions"] $2c13 = InputInit $2c25 = GetInput $2c25 = GetInput.btns $2c32 = GetInput.readA $2c36 = GetInput.setA $2c41 = GetInput.clearA $2c44 = GetInput.readB $2c48 = GetInput.setB $2c53 = GetInput.clearB $2c56 = GetInput.readSelect $2c5a = GetInput.setSelect $2c65 = GetInput.clearSelect $2c68 = GetInput.readStart $2c6c = GetInput.setStart $2c77 = GetInput.clearStart $2c7a = GetInput.dpad $2c87 = GetInput.readUp $2c8b = GetInput.setUp $2c96 = GetInput.clearUp $2c99 = GetInput.readDown $2c9d = GetInput.setDown $2ca8 = GetInput.clearDown $2cab = GetInput.readLeft $2caf = GetInput.setLeft $2cba = GetInput.clearLeft $2cbd = GetInput.readRight $2cc1 = GetInput.setRight $2ccc = GetInput.clearRight $2ccf = GetInput.priorities $2cda = GetInput.zero SECTION: $2ce0-$2d96 ($00b7 bytes) ["SRAM Functions"] $2ce0 = RestoreSRAM $2d39 = InitializeSRAM SECTION: $2d97-$2e48 ($00b2 bytes) ["Progress Functions"] $2d97 = SetProgress $2da2 = SetProgress.loop $2da6 = SetProgress.correct $2dcd = SetProgress.wvr_u1 $2dd9 = SetProgress.wvr_u2 $2de7 = SetProgress.wvr_u3 $2df3 = SetProgress.wvr_u4 $2e01 = SetProgress.wvr_u5 $2e0d = SetProgress.wvr_u6 $2e1b = SetProgress.wvr_u7 $2e27 = SetProgress.wvr_u8 $2e35 = SetProgress.wvr_u9 $2e41 = SetProgress.wvr_u10 SECTION: $2e49-$2ee0 ($0098 bytes) ["Code Entry Point"] $2e49 = Main $2e72 = Main.notgbc $2e78 = Main.wvr_u1 $2ea5 = EventLoop $2ebb = EventLoop.eventloopjumps $2ec4 = EventLoopPostHandler $2ec6 = EventLoopPostHandler.wvb_u2 $2ed8 = EventLoopPostHandler.vblankjumps SECTION: $2ee1-$2f68 ($0088 bytes) ["Time Functions"] $2ee1 = TimeInit $2ef6 = ResetGameTime $2f01 = CheckTorikan $2f18 = CheckTorikan.failure $2f1a = CheckTorikan.success $2f1d = HandleTimers $2f45 = HandleTimers.go SECTION: $2f69-$2fd5 ($006d bytes) ["Title Function Trampolines"] $2f69 = SwitchToTitle $2f72 = TitleEventLoopHandler $2f7c = TitleVBlankHandler $2f86 = DrawOption6 SECTION: $2fd6-$3027 ($0052 bytes) ["Tile Functions"] $2fd6 = LoadTitleTiles $2ff4 = LoadGameplayTiles $300a = LoadGameplayTiles.gbc $3019 = LoadGameplayTiles.dmg SECTION: $3028-$3063 ($003c bytes) ["Time Data"] $3028 = sFramesToCS SECTION: $3064-$3091 ($002e bytes) ["Memory Functions"] $3064 = UnsafeMemCopy $306d = SafeMemCopy.wvr_u1 $306d = SafeMemCopy $307c = UnsafeMemSet $3084 = SafeMemSet $3084 = SafeMemSet.wvr_u2 SECTION: $3092-$30b7 ($0026 bytes) ["Gameplay Function Trampolines"] $3092 = SwitchToGameplay $309b = SwitchToGameplayBig $30a4 = GamePlayEventLoopHandler $30ae = GamePlayBigEventLoopHandler SECTION: $30b8-$30d9 ($0022 bytes) ["OAM Functions"] $30b8 = CopyOAMHandler $30c4 = ClearOAM SECTION: $30da-$30f2 ($0019 bytes) ["Interrupt Initialization Functions"] $30da = IntrInit $30de = InitializeLCDCInterrupt SECTION: $30f3-$3101 ($000f bytes) ["Banking Functions"] $30f3 = BankingInit SECTION: $3102-$310b ($000a bytes) ["OAM DMA Code"] $3102 = OAMDMA $310c = OAMDMAEnd EMPTY: $310c-$3fff ($0ef4 bytes) TOTAL EMPTY: $0eff bytes ROMX bank #1: SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_OTHER"] SECTION: $4008-$7293 ($328c bytes) ["Static Global data"] $4008 = sDMGTSpeedCurve $4203 = sDMGTSpeedCurveEnd $4205 = sDMGTSpeedCurveSpecialData $420b = sTGM1SpeedCurve $4391 = sTGM1SpeedCurveEnd $4393 = sTGM1SpeedCurveSpecialData $4399 = sCHILSpeedCurve $44b7 = sCHILSpeedCurveEnd $44b9 = sCHILSpeedCurveSpecialData $44bf = sTGM3SpeedCurve $46a0 = sTGM3SpeedCurveEnd $46a2 = sTGM3SpeedCurveSpecialData $46a8 = sDEATSpeedCurve $46f6 = sDEATSpeedCurveEnd $46f8 = sDEATSpeedCurveSpecialData $46fe = sSHIRSpeedCurve $4759 = sSHIRSpeedCurveEnd $475b = sSHIRSpeedCurveSpecialData $4761 = sMYCOSpeedCurve $488c = sMYCOSpeedCurveEnd $488e = sMYCOSpeedCurveSpecialData $4894 = sSharedTiles $4b94 = sTitleTiles $4b94 = sSharedTilesEnd $5894 = sTitleTilesEnd $5894 = sGameplayTilesM $6594 = sGameplayTilesMEnd $6594 = sGameplayTilesC $7294 = sGameplayTilesCEnd EMPTY: $7294-$7fff ($0d6c bytes) TOTAL EMPTY: $0d6c bytes ROMX bank #2: SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_SFX"] SECTION: $4008-$6b58 ($2b51 bytes) ["SFX Data"] $4008 = sSFXPieceI $4325 = sSFXPieceZ $4325 = sSFXPieceIEnd $4522 = sSFXPieceS $4522 = sSFXPieceZEnd $460b = sSFXPieceJ $460b = sSFXPieceSEnd $46b6 = sSFXPieceL $46b6 = sSFXPieceJEnd $475b = sSFXPieceO $475b = sSFXPieceLEnd $489e = sSFXPieceT $489e = sSFXPieceOEnd $49d1 = sSFXIHS $49d1 = sSFXPieceTEnd $4b67 = sSFXPieceIRSI $4b67 = sSFXIHSEnd $4f19 = sSFXPieceIRSZ $4f19 = sSFXPieceIRSIEnd $5143 = sSFXPieceIRSS $5143 = sSFXPieceIRSZEnd $52dd = sSFXPieceIRSJ $52dd = sSFXPieceIRSSEnd $5427 = sSFXPieceIRSL $5427 = sSFXPieceIRSJEnd $557b = sSFXPieceIRSO $557b = sSFXPieceIRSLEnd $577d = sSFXPieceIRST $577d = sSFXPieceIRSOEnd $5961 = sSFXIHSIRS $5961 = sSFXPieceIRSTEnd $5b6e = sSFXLevelLock $5b6e = sSFXIHSIRSEnd $5bfd = sSFXLevelUp $5bfd = sSFXLevelLockEnd $5e72 = sSFXRankUp $5e72 = sSFXLevelUpEnd $5fcd = sSFXReadyGo $5fcd = sSFXRankUpEnd $673b = sSFXRankGM $673b = sSFXReadyGoEnd $6ac2 = sSFXLineClear $6ac2 = sSFXRankGMEnd $6ad8 = sSFXLand $6ad8 = sSFXLineClearEnd $6ae3 = sSFXLock $6ae3 = sSFXLandEnd $6b59 = sSFXLockEnd EMPTY: $6b59-$7fff ($14a7 bytes) TOTAL EMPTY: $14a7 bytes ROMX bank #3: SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_MUSIC"] SECTION: $4008-$6ac0 ($2ab9 bytes) ["Music Data"] $4008 = sMusicMenu $6ac1 = sMusicMenuEnd EMPTY: $6ac1-$7fff ($153f bytes) TOTAL EMPTY: $153f bytes ROMX bank #4: SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_TITLE"] SECTION: $4008-$44b1 ($04aa bytes) ["Title Functions Banked"] $4008 = SwitchToTitleB $400e = SwitchToTitleB.wvr_u1 $4017 = !0 $404a = SwitchToTitleB.notsgb $406b = SwitchToTitleB.notmgb $4093 = SwitchToTitleB.agb $40ad = SwitchToTitleB.oam $40ad = SwitchToTitleB.noegg $40d4 = SwitchToTitleB.wvb_u2 $40db = SwitchToTitleB.wvbe_u3 $40e1 = TitleEventLoopHandlerB $40e4 = TitleEventLoopHandlerB.abstart $40fc = TitleEventLoopHandlerB.up $410e = !1 $4114 = TitleEventLoopHandlerB.down $4126 = !2 $412b = TitleEventLoopHandlerB.left $4142 = TitleEventLoopHandlerB.right $4158 = TitleEventLoopHandlerB.done $4159 = DecrementOption $4159 = DecrementOption.opt0 $416f = !3 $4178 = DecrementOption.opt1 $418b = !4 $4194 = DecrementOption.opt2 $41a7 = !5 $41b0 = DecrementOption.opt3 $41c3 = !6 $41cc = DecrementOption.opt4 $41e2 = !7 $41ee = DecrementOption.opt5 $4201 = !8 $420a = DecrementOption.opt6 $420c = DecrementLevel $4225 = IncrementOption $4225 = IncrementOption.opt0 $423b = !9 $4243 = IncrementOption.opt1 $4256 = !10 $425e = IncrementOption.opt2 $4271 = !11 $4279 = IncrementOption.opt3 $428c = !12 $4294 = IncrementOption.opt4 $42aa = !13 $42b5 = IncrementOption.opt5 $42c8 = !14 $42d0 = IncrementOption.opt6 $42d2 = IncrementLevel $42eb = InitSpeedCurve $42fe = GetEnd $4309 = !15 $4311 = !16 $4319 = !17 $4321 = !18 $4329 = !19 $4331 = !20 $4335 = GetStart $4340 = !21 $4348 = !22 $4350 = !23 $4358 = !24 $4360 = !25 $4368 = !26 $436c = CheckLevelRange $4388 = CheckLevelRange.notatend $43ab = CheckLevelRange.notatstart $43ac = TitleVBlankHandlerB $43fd = !27 $44a3 = TitleVBlankHandlerB.disabled $44af = TitleVBlankHandlerB.opt6 SECTION: $44b2-$47fd ($034c bytes) ["Title Screen Static Data"] $44b2 = sEasterM0 $44b7 = sEasterM1 $44bc = sEasterC0 $44c8 = sEasterC1 $44d4 = sEasterA0 $44e0 = sEasterA1 $44ec = sEasterS0 $44f1 = sEasterS1 $44f6 = sOption0 $44fe = sOption1 $4512 = sOption2 $4522 = sOption3 $4536 = sOption4 $4552 = sOption5 $455a = sDisabled $455e = sTitleScreenTileMap $47fe = sTitleScreenTileMapEnd EMPTY: $47fe-$7fff ($3802 bytes) TOTAL EMPTY: $3802 bytes ROMX bank #5: SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_GAMEPLAY"] SECTION: $4008-$5346 ($133f bytes) ["Field Function Banked Gameplay"] $4008 = FieldInit $403e = FieldClear $4049 = ToBackupField $4055 = FromBackupField $4061 = ToShadowField $4069 = ToShadowField.outer $406b = ToShadowField.inner $4079 = FromShadowField $4081 = FromShadowField.outer $4083 = FromShadowField.inner $4091 = SetPieceData $40b3 = SetPieceDataOffset $40bc = XYToSFieldPtr $40c4 = XYToSFieldPtr.a $40ca = XYToSFieldPtr.b $40cf = XYToFieldPtr $40d7 = XYToFieldPtr.a $40dd = XYToFieldPtr.b $40e2 = GetPieceData $40ef = GetPieceDataFast $40fc = CanPieceFit $4107 = CanPieceFit.skipr1a $4112 = CanPieceFit.skipr1b $411d = CanPieceFit.skipr1c $4128 = CanPieceFit.r1end $413e = CanPieceFit.skipr2a $4149 = CanPieceFit.skipr2b $4154 = CanPieceFit.skipr2c $415f = CanPieceFit.r2end $4175 = CanPieceFit.skipr3a $4180 = CanPieceFit.skipr3b $418b = CanPieceFit.skipr3c $4195 = CanPieceFit.r3end $41ab = CanPieceFit.skipr4a $41b6 = CanPieceFit.skipr4b $41c1 = CanPieceFit.skipr4c $41cc = CanPieceFit.r4end $41cf = CanPieceFitFast $41dc = CanPieceFitFast.skip1 $41e9 = CanPieceFitFast.skip2 $41f6 = CanPieceFitFast.skip3 $4203 = CanPieceFitFast.skip4 $4206 = ForceSpawnPiece $4222 = TrySpawnPiece $426a = TrySpawnPiece.try0 $4287 = TrySpawnPiece.try1 $42a7 = TrySpawnPiece.try3 $42c7 = TrySpawnPiece.try2 $42de = DrawPiece $42e5 = DrawPiece.skipr1a $42eb = DrawPiece.skipr1b $42f1 = DrawPiece.skipr1c $42f7 = DrawPiece.r1end $4305 = DrawPiece.skipr2a $430b = DrawPiece.skipr2b $4311 = DrawPiece.skipr2c $4317 = DrawPiece.r2end $4325 = DrawPiece.skipr3a $432b = DrawPiece.skipr3b $4331 = DrawPiece.skipr3c $4337 = DrawPiece.r3end $4345 = DrawPiece.skipr4a $434b = DrawPiece.skipr4b $4351 = DrawPiece.skipr4c $4357 = FindMaxG $4364 = FindMaxG.try $437d = FindMaxG.found $4384 = FieldProcess $4387 = FieldProcess.leftslam $439e = FieldProcess.rightslam $43b3 = FieldProcess.wipe $43be = FieldProcess.firstframe $43cb = FieldProcess.handleselect $43d6 = FieldProcess.wantrotccw $43dd = FieldProcess.lda1 $43e1 = FieldProcess.ldb1 $43e3 = FieldProcess.cp1 $43f0 = FieldProcess.wantrotcw $43f7 = FieldProcess.ldb2 $43fb = FieldProcess.lda2 $43fd = FieldProcess.cp2 $4409 = FieldProcess.tryrot $4440 = FieldProcess.maybekick $4477 = FieldProcess.tljexceptions $4486 = FieldProcess.trykickright $44c3 = FieldProcess.trykickleft $4504 = FieldProcess.maybetgm3rot $450c = FieldProcess.checkt $4512 = FieldProcess.tkickup $454f = FieldProcess.tkickupalreadysetforce $455a = FieldProcess.checki $4561 = FieldProcess.ikicks $456f = FieldProcess.tryiup1 $45ab = FieldProcess.ikickup1alreadysetforce $45b6 = FieldProcess.tryiup2 $45f4 = FieldProcess.ikickup2alreadysetforce $45ff = FieldProcess.tryiright2 $463b = FieldProcess.norot $463f = FieldProcess.wantleft $4650 = FieldProcess.checkdasleft $4657 = FieldProcess.doleft $465e = FieldProcess.wantright $4669 = FieldProcess.checkdasright $4670 = FieldProcess.doright $4675 = FieldProcess.trymove $4694 = FieldProcess.nomove $46b7 = FieldProcess.slamleft $46bd = FieldProcess.slamright $46c1 = FieldProcess.noeffect $46c5 = FieldProcess.skipmovement $46c5 = FieldProcess.donemanipulating $46e7 = FieldProcess.sonicdrop $46f2 = FieldProcess.sonicneutrallockskip $46fc = FieldProcess.harddrop $470b = FieldProcess.donedeterminingharddropdistance $471f = FieldProcess.postdrop $4739 = FieldProcess.checkregulargravity $4747 = FieldProcess.alwaysgravitysentinel $474b = FieldProcess.grav $4753 = FieldProcess.bigg $475d = FieldProcess.smallg $4765 = FieldProcess.nograv $4765 = FieldProcess.postgrav $4774 = FieldProcess.noreset $478a = FieldProcess.grounded $479c = FieldProcess.playfirmdropsound $47a1 = FieldProcess.postcheckforfirmdropsound $47b4 = FieldProcess.downlock20gexceptioncheck $47c2 = FieldProcess.neutralcheck $47e7 = FieldProcess.forcelock $47ec = FieldProcess.dontforcelock $47f1 = FieldProcess.checklockdelay $47f7 = FieldProcess.checkfortgm3lockexception $4800 = FieldProcess.dolock $4807 = FieldProcess.notgrounded $480a = FieldProcess.draw $4823 = FieldProcess.ghost $483e = FieldProcess.postghost $485e = FieldProcess.nobone $488d = FieldProcess.notlocked $4890 = FieldProcess.drawpiece $48a7 = GetTileShade $48b7 = GetTileShade.max30 $48d7 = GetTileShade.max20 $48f6 = GetTileShade.max10 $4915 = GetTileShade.max0 $4917 = GetTileShade.s0 $491f = GetTileShade.s1 $4927 = GetTileShade.s2 $492f = GetTileShade.s3 $4937 = GetTileShade.s4 $493f = GetTileShade.s5 $4947 = GetTileShade.s6 $494f = FieldDelay $4952 = FieldDelay.incl $495b = FieldDelay.incr $4964 = FieldDelay.noinc $497c = FieldDelay.determine $49a9 = FieldDelay.skip $49b5 = FieldDelay.prelineclear $49c8 = FieldDelay.bravodecloop $49cf = FieldDelay.applylines $49f3 = FieldDelay.premultiplier $49f6 = FieldDelay.bravo $4a07 = FieldDelay.lineclears $4a0c = FieldDelay.lineclearloop $4a14 = FieldDelay.combo $4a19 = FieldDelay.comboloop $4a21 = FieldDelay.forcemax $4a25 = FieldDelay.applyscore $4a39 = FieldDelay.lineclear $4a4d = FieldDelay.preare $4a62 = FieldDelay.are $4a7c = FieldDelay.generatenextpiece $4a86 = AppendClearedLine $4a9b = FindClearedLines $4aaf = !14 $4ab9 = !15 $4ac7 = FindClearedLines.next_u1 $4acc = !16 $4ad6 = !17 $4ae4 = FindClearedLines.next_u2 $4ae9 = !18 $4af3 = !19 $4b01 = FindClearedLines.next_u3 $4b06 = !20 $4b10 = !21 $4b1e = FindClearedLines.next_u4 $4b23 = !22 $4b2d = !23 $4b3b = FindClearedLines.next_u5 $4b40 = !24 $4b4a = !25 $4b58 = FindClearedLines.next_u6 $4b5d = !26 $4b67 = !27 $4b75 = FindClearedLines.next_u7 $4b7a = !28 $4b84 = !29 $4b92 = FindClearedLines.next_u8 $4b97 = !30 $4ba1 = !31 $4baf = FindClearedLines.next_u9 $4bb4 = !32 $4bbe = !33 $4bcc = FindClearedLines.next_u10 $4bd1 = !34 $4bdb = !35 $4be9 = FindClearedLines.next_u11 $4bee = !36 $4bf8 = !37 $4c06 = FindClearedLines.next_u12 $4c0b = !38 $4c15 = !39 $4c23 = FindClearedLines.next_u13 $4c28 = !40 $4c32 = !41 $4c40 = FindClearedLines.next_u14 $4c45 = !42 $4c4f = !43 $4c5d = FindClearedLines.next_u15 $4c62 = !44 $4c6c = !45 $4c7a = FindClearedLines.next_u16 $4c7f = !46 $4c89 = !47 $4c97 = FindClearedLines.next_u17 $4c9c = !48 $4ca6 = !49 $4cb4 = FindClearedLines.next_u18 $4cb9 = !50 $4cc3 = !51 $4cd1 = FindClearedLines.next_u19 $4cd6 = !52 $4ce0 = !53 $4cee = FindClearedLines.next_u20 $4cf3 = !54 $4cfd = !55 $4d0b = FindClearedLines.next_u21 $4d10 = !56 $4d1a = !57 $4d28 = FindClearedLines.next_u22 $4d2d = !58 $4d37 = !59 $4d45 = FindClearedLines.next_u23 $4d4a = !60 $4d54 = !61 $4d62 = FindClearedLines.next_u24 $4d63 = MarkClear $4d6b = MarkClear.markclear1loop $4d84 = MarkClear.markclear2loop $4d9d = MarkClear.markclear3loop $4db6 = MarkClear.markclear4loop $4dc7 = ClearLines $4dde = ClearLines.clear_u25 $4de6 = !62 $4e04 = ClearLines.r_u25 $4e18 = ClearLines.clear_u26 $4e20 = !63 $4e3e = ClearLines.r_u26 $4e52 = ClearLines.clear_u27 $4e5a = !64 $4e78 = ClearLines.r_u27 $4e8c = ClearLines.clear_u28 $4e94 = !65 $4eb2 = ClearLines.r_u28 $4ec6 = ClearLines.clear_u29 $4ece = !66 $4eec = ClearLines.r_u29 $4f00 = ClearLines.clear_u30 $4f08 = !67 $4f26 = ClearLines.r_u30 $4f3a = ClearLines.clear_u31 $4f42 = !68 $4f60 = ClearLines.r_u31 $4f74 = ClearLines.clear_u32 $4f7c = !69 $4f9a = ClearLines.r_u32 $4fae = ClearLines.clear_u33 $4fb6 = !70 $4fd4 = ClearLines.r_u33 $4fe8 = ClearLines.clear_u34 $4ff0 = !71 $500e = ClearLines.r_u34 $5022 = ClearLines.clear_u35 $502a = !72 $5048 = ClearLines.r_u35 $505c = ClearLines.clear_u36 $5064 = !73 $5082 = ClearLines.r_u36 $5096 = ClearLines.clear_u37 $509e = !74 $50bc = ClearLines.r_u37 $50d0 = ClearLines.clear_u38 $50d8 = !75 $50f6 = ClearLines.r_u38 $510a = ClearLines.clear_u39 $5112 = !76 $5130 = ClearLines.r_u39 $5144 = ClearLines.clear_u40 $514c = !77 $516a = ClearLines.r_u40 $517e = ClearLines.clear_u41 $5186 = !78 $51a4 = ClearLines.r_u41 $51b8 = ClearLines.clear_u42 $51c0 = !79 $51de = ClearLines.r_u42 $51f2 = ClearLines.clear_u43 $51fa = !80 $5218 = ClearLines.r_u43 $522c = ClearLines.clear_u44 $5234 = !81 $5252 = ClearLines.r_u44 $5266 = ClearLines.clear_u45 $526e = !82 $528c = ClearLines.r_u45 $52a0 = ClearLines.clear_u46 $52a8 = !83 $52c6 = ClearLines.r_u46 $52da = ClearLines.clear_u47 $52e2 = !84 $5300 = ClearLines.r_u47 $5314 = ClearLines.clear_u48 $531c = !85 $533a = ClearLines.r_u48 $533a = ClearLines.fixgarbo $533d = ClearLines.fixgarboloop SECTION: $5347-$6133 ($0ded bytes) ["Gameplay Function Banked"] $5347 = SwitchToGameplayB $534d = SwitchToGameplayB.wvr_u1 $5356 = SwitchToGameplayB.loadtilemap $53a6 = SwitchToGameplayB.wvb_u2 $53ad = SwitchToGameplayB.wvbe_u3 $53b3 = GamePlayEventLoopHandlerB $53bd = GamePlayEventLoopHandlerB.modejumps $53db = GamePlayEventLoopHandlerB.leadyMode $53ee = GamePlayEventLoopHandlerB.firstleadyiterskip $53f7 = GamePlayEventLoopHandlerB.notdoneleady $5408 = GamePlayEventLoopHandlerB.goMode $5415 = GamePlayEventLoopHandlerB.notdonego $5426 = GamePlayEventLoopHandlerB.postGoMode $543d = GamePlayEventLoopHandlerB.prefetchedPieceMode $544e = GamePlayEventLoopHandlerB.checkIHS $5459 = GamePlayEventLoopHandlerB.loaddefaultjingle $545d = GamePlayEventLoopHandlerB.checkIRSA $5464 = GamePlayEventLoopHandlerB.ldb1 $5470 = GamePlayEventLoopHandlerB.lda1 $547a = GamePlayEventLoopHandlerB.cp1 $5488 = GamePlayEventLoopHandlerB.checkIRSB $548f = GamePlayEventLoopHandlerB.lda2 $549b = GamePlayEventLoopHandlerB.ldb2 $54a5 = GamePlayEventLoopHandlerB.cp2 $54b3 = GamePlayEventLoopHandlerB.postjingle $54b7 = GamePlayEventLoopHandlerB.spawnPieceMode $54c5 = GamePlayEventLoopHandlerB.canspawn $54d8 = GamePlayEventLoopHandlerB.pieceInMotionMode $54ec = GamePlayEventLoopHandlerB.nopauserequested $550d = GamePlayEventLoopHandlerB.nohold $551b = GamePlayEventLoopHandlerB.delayMode $552f = GamePlayEventLoopHandlerB.nodelaypauserequested $5540 = GamePlayEventLoopHandlerB.preGameOverMode $5550 = GamePlayEventLoopHandlerB.notempty1_u4 $5553 = GamePlayEventLoopHandlerB.skip1_u4 $555d = GamePlayEventLoopHandlerB.notempty1_u5 $5560 = GamePlayEventLoopHandlerB.skip1_u5 $556a = GamePlayEventLoopHandlerB.notempty1_u6 $556d = GamePlayEventLoopHandlerB.skip1_u6 $5577 = GamePlayEventLoopHandlerB.notempty1_u7 $557a = GamePlayEventLoopHandlerB.skip1_u7 $5584 = GamePlayEventLoopHandlerB.notempty1_u8 $5587 = GamePlayEventLoopHandlerB.skip1_u8 $5591 = GamePlayEventLoopHandlerB.notempty1_u9 $5594 = GamePlayEventLoopHandlerB.skip1_u9 $559e = GamePlayEventLoopHandlerB.notempty1_u10 $55a1 = GamePlayEventLoopHandlerB.skip1_u10 $55ab = GamePlayEventLoopHandlerB.notempty1_u11 $55ae = GamePlayEventLoopHandlerB.skip1_u11 $55b8 = GamePlayEventLoopHandlerB.notempty1_u12 $55bb = GamePlayEventLoopHandlerB.skip1_u12 $55c5 = GamePlayEventLoopHandlerB.notempty1_u13 $55c8 = GamePlayEventLoopHandlerB.skip1_u13 $55d2 = GamePlayEventLoopHandlerB.notempty1_u14 $55d5 = GamePlayEventLoopHandlerB.skip1_u14 $55df = GamePlayEventLoopHandlerB.notempty1_u15 $55e2 = GamePlayEventLoopHandlerB.skip1_u15 $55ec = GamePlayEventLoopHandlerB.notempty1_u16 $55ef = GamePlayEventLoopHandlerB.skip1_u16 $55f9 = GamePlayEventLoopHandlerB.notempty1_u17 $55fc = GamePlayEventLoopHandlerB.skip1_u17 $5606 = GamePlayEventLoopHandlerB.notempty1_u18 $5609 = GamePlayEventLoopHandlerB.skip1_u18 $5613 = GamePlayEventLoopHandlerB.notempty1_u19 $5616 = GamePlayEventLoopHandlerB.skip1_u19 $5620 = GamePlayEventLoopHandlerB.notempty1_u20 $5623 = GamePlayEventLoopHandlerB.skip1_u20 $562d = GamePlayEventLoopHandlerB.notempty1_u21 $5630 = GamePlayEventLoopHandlerB.skip1_u21 $563a = GamePlayEventLoopHandlerB.notempty1_u22 $563d = GamePlayEventLoopHandlerB.skip1_u22 $5647 = GamePlayEventLoopHandlerB.notempty1_u23 $564a = GamePlayEventLoopHandlerB.skip1_u23 $5654 = GamePlayEventLoopHandlerB.notempty1_u24 $5657 = GamePlayEventLoopHandlerB.skip1_u24 $5661 = GamePlayEventLoopHandlerB.notempty1_u25 $5664 = GamePlayEventLoopHandlerB.skip1_u25 $566e = GamePlayEventLoopHandlerB.notempty1_u26 $5671 = GamePlayEventLoopHandlerB.skip1_u26 $567b = GamePlayEventLoopHandlerB.notempty1_u27 $567e = GamePlayEventLoopHandlerB.skip1_u27 $5688 = GamePlayEventLoopHandlerB.notempty1_u28 $568b = GamePlayEventLoopHandlerB.skip1_u28 $5695 = GamePlayEventLoopHandlerB.notempty1_u29 $5698 = GamePlayEventLoopHandlerB.skip1_u29 $56a2 = GamePlayEventLoopHandlerB.notempty1_u30 $56a5 = GamePlayEventLoopHandlerB.skip1_u30 $56af = GamePlayEventLoopHandlerB.notempty1_u31 $56b2 = GamePlayEventLoopHandlerB.skip1_u31 $56bc = GamePlayEventLoopHandlerB.notempty1_u32 $56bf = GamePlayEventLoopHandlerB.skip1_u32 $56c9 = GamePlayEventLoopHandlerB.notempty1_u33 $56cc = GamePlayEventLoopHandlerB.skip1_u33 $56d6 = GamePlayEventLoopHandlerB.notempty1_u34 $56d9 = GamePlayEventLoopHandlerB.skip1_u34 $56e3 = GamePlayEventLoopHandlerB.notempty1_u35 $56e6 = GamePlayEventLoopHandlerB.skip1_u35 $56f0 = GamePlayEventLoopHandlerB.notempty1_u36 $56f3 = GamePlayEventLoopHandlerB.skip1_u36 $56fd = GamePlayEventLoopHandlerB.notempty1_u37 $5700 = GamePlayEventLoopHandlerB.skip1_u37 $570a = GamePlayEventLoopHandlerB.notempty1_u38 $570d = GamePlayEventLoopHandlerB.skip1_u38 $5717 = GamePlayEventLoopHandlerB.notempty1_u39 $571a = GamePlayEventLoopHandlerB.skip1_u39 $5724 = GamePlayEventLoopHandlerB.notempty1_u40 $5727 = GamePlayEventLoopHandlerB.skip1_u40 $5731 = GamePlayEventLoopHandlerB.notempty1_u41 $5734 = GamePlayEventLoopHandlerB.skip1_u41 $573e = GamePlayEventLoopHandlerB.notempty1_u42 $5741 = GamePlayEventLoopHandlerB.skip1_u42 $574b = GamePlayEventLoopHandlerB.notempty1_u43 $574e = GamePlayEventLoopHandlerB.skip1_u43 $5758 = GamePlayEventLoopHandlerB.notempty1_u44 $575b = GamePlayEventLoopHandlerB.skip1_u44 $5765 = GamePlayEventLoopHandlerB.notempty1_u45 $5768 = GamePlayEventLoopHandlerB.skip1_u45 $5772 = GamePlayEventLoopHandlerB.notempty1_u46 $5775 = GamePlayEventLoopHandlerB.skip1_u46 $577f = GamePlayEventLoopHandlerB.notempty1_u47 $5782 = GamePlayEventLoopHandlerB.skip1_u47 $578c = GamePlayEventLoopHandlerB.notempty1_u48 $578f = GamePlayEventLoopHandlerB.skip1_u48 $5799 = GamePlayEventLoopHandlerB.notempty1_u49 $579c = GamePlayEventLoopHandlerB.skip1_u49 $57a6 = GamePlayEventLoopHandlerB.notempty1_u50 $57a9 = GamePlayEventLoopHandlerB.skip1_u50 $57b3 = GamePlayEventLoopHandlerB.notempty1_u51 $57b6 = GamePlayEventLoopHandlerB.skip1_u51 $57c0 = GamePlayEventLoopHandlerB.notempty1_u52 $57c3 = GamePlayEventLoopHandlerB.skip1_u52 $57cd = GamePlayEventLoopHandlerB.notempty1_u53 $57d0 = GamePlayEventLoopHandlerB.skip1_u53 $57da = GamePlayEventLoopHandlerB.notempty1_u54 $57dd = GamePlayEventLoopHandlerB.skip1_u54 $57e7 = GamePlayEventLoopHandlerB.notempty1_u55 $57ea = GamePlayEventLoopHandlerB.skip1_u55 $57f4 = GamePlayEventLoopHandlerB.notempty1_u56 $57f7 = GamePlayEventLoopHandlerB.skip1_u56 $5801 = GamePlayEventLoopHandlerB.notempty1_u57 $5804 = GamePlayEventLoopHandlerB.skip1_u57 $580e = GamePlayEventLoopHandlerB.notempty1_u58 $5811 = GamePlayEventLoopHandlerB.skip1_u58 $581b = GamePlayEventLoopHandlerB.notempty1_u59 $581e = GamePlayEventLoopHandlerB.skip1_u59 $5828 = GamePlayEventLoopHandlerB.notempty1_u60 $582b = GamePlayEventLoopHandlerB.skip1_u60 $5835 = GamePlayEventLoopHandlerB.notempty1_u61 $5838 = GamePlayEventLoopHandlerB.skip1_u61 $5842 = GamePlayEventLoopHandlerB.notempty1_u62 $5845 = GamePlayEventLoopHandlerB.skip1_u62 $584f = GamePlayEventLoopHandlerB.notempty1_u63 $5852 = GamePlayEventLoopHandlerB.skip1_u63 $585c = GamePlayEventLoopHandlerB.notempty1_u64 $585f = GamePlayEventLoopHandlerB.skip1_u64 $5869 = GamePlayEventLoopHandlerB.notempty1_u65 $586c = GamePlayEventLoopHandlerB.skip1_u65 $5876 = GamePlayEventLoopHandlerB.notempty1_u66 $5879 = GamePlayEventLoopHandlerB.skip1_u66 $5883 = GamePlayEventLoopHandlerB.notempty1_u67 $5886 = GamePlayEventLoopHandlerB.skip1_u67 $5890 = GamePlayEventLoopHandlerB.notempty1_u68 $5893 = GamePlayEventLoopHandlerB.skip1_u68 $589d = GamePlayEventLoopHandlerB.notempty1_u69 $58a0 = GamePlayEventLoopHandlerB.skip1_u69 $58aa = GamePlayEventLoopHandlerB.notempty1_u70 $58ad = GamePlayEventLoopHandlerB.skip1_u70 $58b7 = GamePlayEventLoopHandlerB.notempty1_u71 $58ba = GamePlayEventLoopHandlerB.skip1_u71 $58c4 = GamePlayEventLoopHandlerB.notempty1_u72 $58c7 = GamePlayEventLoopHandlerB.skip1_u72 $58d1 = GamePlayEventLoopHandlerB.notempty1_u73 $58d4 = GamePlayEventLoopHandlerB.skip1_u73 $58de = GamePlayEventLoopHandlerB.notempty2_u74 $58e1 = GamePlayEventLoopHandlerB.skip2_u74 $58eb = GamePlayEventLoopHandlerB.notempty2_u75 $58ee = GamePlayEventLoopHandlerB.skip2_u75 $58f8 = GamePlayEventLoopHandlerB.notempty2_u76 $58fb = GamePlayEventLoopHandlerB.skip2_u76 $5905 = GamePlayEventLoopHandlerB.notempty2_u77 $5908 = GamePlayEventLoopHandlerB.skip2_u77 $5912 = GamePlayEventLoopHandlerB.notempty2_u78 $5915 = GamePlayEventLoopHandlerB.skip2_u78 $591f = GamePlayEventLoopHandlerB.notempty2_u79 $5922 = GamePlayEventLoopHandlerB.skip2_u79 $592c = GamePlayEventLoopHandlerB.notempty2_u80 $592f = GamePlayEventLoopHandlerB.skip2_u80 $5939 = GamePlayEventLoopHandlerB.notempty2_u81 $593c = GamePlayEventLoopHandlerB.skip2_u81 $5946 = GamePlayEventLoopHandlerB.notempty2_u82 $5949 = GamePlayEventLoopHandlerB.skip2_u82 $5953 = GamePlayEventLoopHandlerB.notempty2_u83 $5956 = GamePlayEventLoopHandlerB.skip2_u83 $5960 = GamePlayEventLoopHandlerB.notempty3_u84 $5963 = GamePlayEventLoopHandlerB.skip3_u84 $596d = GamePlayEventLoopHandlerB.notempty3_u85 $5970 = GamePlayEventLoopHandlerB.skip3_u85 $597a = GamePlayEventLoopHandlerB.notempty3_u86 $597d = GamePlayEventLoopHandlerB.skip3_u86 $5987 = GamePlayEventLoopHandlerB.notempty3_u87 $598a = GamePlayEventLoopHandlerB.skip3_u87 $5994 = GamePlayEventLoopHandlerB.notempty3_u88 $5997 = GamePlayEventLoopHandlerB.skip3_u88 $59a1 = GamePlayEventLoopHandlerB.notempty3_u89 $59a4 = GamePlayEventLoopHandlerB.skip3_u89 $59ae = GamePlayEventLoopHandlerB.notempty3_u90 $59b1 = GamePlayEventLoopHandlerB.skip3_u90 $59bb = GamePlayEventLoopHandlerB.notempty3_u91 $59be = GamePlayEventLoopHandlerB.skip3_u91 $59c8 = GamePlayEventLoopHandlerB.notempty3_u92 $59cb = GamePlayEventLoopHandlerB.skip3_u92 $59d5 = GamePlayEventLoopHandlerB.notempty3_u93 $59d8 = GamePlayEventLoopHandlerB.skip3_u93 $59e2 = GamePlayEventLoopHandlerB.notempty4_u94 $59e5 = GamePlayEventLoopHandlerB.skip4_u94 $59ef = GamePlayEventLoopHandlerB.notempty4_u95 $59f2 = GamePlayEventLoopHandlerB.skip4_u95 $59fc = GamePlayEventLoopHandlerB.notempty4_u96 $59ff = GamePlayEventLoopHandlerB.skip4_u96 $5a09 = GamePlayEventLoopHandlerB.notempty4_u97 $5a0c = GamePlayEventLoopHandlerB.skip4_u97 $5a16 = GamePlayEventLoopHandlerB.notempty4_u98 $5a19 = GamePlayEventLoopHandlerB.skip4_u98 $5a23 = GamePlayEventLoopHandlerB.notempty4_u99 $5a26 = GamePlayEventLoopHandlerB.skip4_u99 $5a30 = GamePlayEventLoopHandlerB.notempty4_u100 $5a33 = GamePlayEventLoopHandlerB.skip4_u100 $5a3d = GamePlayEventLoopHandlerB.notempty4_u101 $5a40 = GamePlayEventLoopHandlerB.skip4_u101 $5a4a = GamePlayEventLoopHandlerB.notempty4_u102 $5a4d = GamePlayEventLoopHandlerB.skip4_u102 $5a57 = GamePlayEventLoopHandlerB.notempty4_u103 $5a5a = GamePlayEventLoopHandlerB.skip4_u103 $5a64 = GamePlayEventLoopHandlerB.notempty5_u104 $5a67 = GamePlayEventLoopHandlerB.skip5_u104 $5a71 = GamePlayEventLoopHandlerB.notempty5_u105 $5a74 = GamePlayEventLoopHandlerB.skip5_u105 $5a7e = GamePlayEventLoopHandlerB.notempty5_u106 $5a81 = GamePlayEventLoopHandlerB.skip5_u106 $5a8b = GamePlayEventLoopHandlerB.notempty5_u107 $5a8e = GamePlayEventLoopHandlerB.skip5_u107 $5a98 = GamePlayEventLoopHandlerB.notempty5_u108 $5a9b = GamePlayEventLoopHandlerB.skip5_u108 $5aa5 = GamePlayEventLoopHandlerB.notempty5_u109 $5aa8 = GamePlayEventLoopHandlerB.skip5_u109 $5ab2 = GamePlayEventLoopHandlerB.notempty5_u110 $5ab5 = GamePlayEventLoopHandlerB.skip5_u110 $5abf = GamePlayEventLoopHandlerB.notempty5_u111 $5ac2 = GamePlayEventLoopHandlerB.skip5_u111 $5acc = GamePlayEventLoopHandlerB.notempty5_u112 $5acf = GamePlayEventLoopHandlerB.skip5_u112 $5ad9 = GamePlayEventLoopHandlerB.notempty5_u113 $5adc = GamePlayEventLoopHandlerB.skip5_u113 $5ae6 = GamePlayEventLoopHandlerB.notempty6_u114 $5ae9 = GamePlayEventLoopHandlerB.skip6_u114 $5af3 = GamePlayEventLoopHandlerB.notempty6_u115 $5af6 = GamePlayEventLoopHandlerB.skip6_u115 $5b00 = GamePlayEventLoopHandlerB.notempty6_u116 $5b03 = GamePlayEventLoopHandlerB.skip6_u116 $5b0d = GamePlayEventLoopHandlerB.notempty6_u117 $5b10 = GamePlayEventLoopHandlerB.skip6_u117 $5b1a = GamePlayEventLoopHandlerB.notempty6_u118 $5b1d = GamePlayEventLoopHandlerB.skip6_u118 $5b27 = GamePlayEventLoopHandlerB.notempty6_u119 $5b2a = GamePlayEventLoopHandlerB.skip6_u119 $5b34 = GamePlayEventLoopHandlerB.notempty6_u120 $5b37 = GamePlayEventLoopHandlerB.skip6_u120 $5b41 = GamePlayEventLoopHandlerB.notempty6_u121 $5b44 = GamePlayEventLoopHandlerB.skip6_u121 $5b4e = GamePlayEventLoopHandlerB.notempty6_u122 $5b51 = GamePlayEventLoopHandlerB.skip6_u122 $5b5b = GamePlayEventLoopHandlerB.notempty6_u123 $5b5e = GamePlayEventLoopHandlerB.skip6_u123 $5b68 = GamePlayEventLoopHandlerB.notempty7_u124 $5b6b = GamePlayEventLoopHandlerB.skip7_u124 $5b75 = GamePlayEventLoopHandlerB.notempty7_u125 $5b78 = GamePlayEventLoopHandlerB.skip7_u125 $5b82 = GamePlayEventLoopHandlerB.notempty7_u126 $5b85 = GamePlayEventLoopHandlerB.skip7_u126 $5b8f = GamePlayEventLoopHandlerB.notempty7_u127 $5b92 = GamePlayEventLoopHandlerB.skip7_u127 $5b9c = GamePlayEventLoopHandlerB.notempty7_u128 $5b9f = GamePlayEventLoopHandlerB.skip7_u128 $5ba9 = GamePlayEventLoopHandlerB.notempty7_u129 $5bac = GamePlayEventLoopHandlerB.skip7_u129 $5bb6 = GamePlayEventLoopHandlerB.notempty7_u130 $5bb9 = GamePlayEventLoopHandlerB.skip7_u130 $5bc3 = GamePlayEventLoopHandlerB.notempty7_u131 $5bc6 = GamePlayEventLoopHandlerB.skip7_u131 $5bd0 = GamePlayEventLoopHandlerB.notempty7_u132 $5bd3 = GamePlayEventLoopHandlerB.skip7_u132 $5bdd = GamePlayEventLoopHandlerB.notempty7_u133 $5be0 = GamePlayEventLoopHandlerB.skip7_u133 $5bea = GamePlayEventLoopHandlerB.notempty7_u134 $5bed = GamePlayEventLoopHandlerB.skip7_u134 $5bf7 = GamePlayEventLoopHandlerB.notempty7_u135 $5bfa = GamePlayEventLoopHandlerB.skip7_u135 $5c04 = GamePlayEventLoopHandlerB.notempty7_u136 $5c07 = GamePlayEventLoopHandlerB.skip7_u136 $5c11 = GamePlayEventLoopHandlerB.notempty7_u137 $5c14 = GamePlayEventLoopHandlerB.skip7_u137 $5c1e = GamePlayEventLoopHandlerB.notempty7_u138 $5c21 = GamePlayEventLoopHandlerB.skip7_u138 $5c2b = GamePlayEventLoopHandlerB.notempty7_u139 $5c2e = GamePlayEventLoopHandlerB.skip7_u139 $5c38 = GamePlayEventLoopHandlerB.notempty7_u140 $5c3b = GamePlayEventLoopHandlerB.skip7_u140 $5c45 = GamePlayEventLoopHandlerB.notempty7_u141 $5c48 = GamePlayEventLoopHandlerB.skip7_u141 $5c52 = GamePlayEventLoopHandlerB.notempty7_u142 $5c55 = GamePlayEventLoopHandlerB.skip7_u142 $5c5f = GamePlayEventLoopHandlerB.notempty7_u143 $5c62 = GamePlayEventLoopHandlerB.skip7_u143 $5c6c = GamePlayEventLoopHandlerB.notempty7_u144 $5c6f = GamePlayEventLoopHandlerB.skip7_u144 $5c79 = GamePlayEventLoopHandlerB.notempty7_u145 $5c7c = GamePlayEventLoopHandlerB.skip7_u145 $5c86 = GamePlayEventLoopHandlerB.notempty7_u146 $5c89 = GamePlayEventLoopHandlerB.skip7_u146 $5c93 = GamePlayEventLoopHandlerB.notempty7_u147 $5c96 = GamePlayEventLoopHandlerB.skip7_u147 $5ca0 = GamePlayEventLoopHandlerB.notempty7_u148 $5ca3 = GamePlayEventLoopHandlerB.skip7_u148 $5cad = GamePlayEventLoopHandlerB.notempty7_u149 $5cb0 = GamePlayEventLoopHandlerB.skip7_u149 $5cba = GamePlayEventLoopHandlerB.notempty7_u150 $5cbd = GamePlayEventLoopHandlerB.skip7_u150 $5cc7 = GamePlayEventLoopHandlerB.notempty7_u151 $5cca = GamePlayEventLoopHandlerB.skip7_u151 $5cd4 = GamePlayEventLoopHandlerB.notempty7_u152 $5cd7 = GamePlayEventLoopHandlerB.skip7_u152 $5ce1 = GamePlayEventLoopHandlerB.notempty7_u153 $5ce4 = GamePlayEventLoopHandlerB.skip7_u153 $5cee = GamePlayEventLoopHandlerB.notempty7_u154 $5cf1 = GamePlayEventLoopHandlerB.skip7_u154 $5cfb = GamePlayEventLoopHandlerB.notempty7_u155 $5cfe = GamePlayEventLoopHandlerB.skip7_u155 $5d08 = GamePlayEventLoopHandlerB.notempty7_u156 $5d0b = GamePlayEventLoopHandlerB.skip7_u156 $5d15 = GamePlayEventLoopHandlerB.notempty7_u157 $5d18 = GamePlayEventLoopHandlerB.skip7_u157 $5d22 = GamePlayEventLoopHandlerB.notempty7_u158 $5d25 = GamePlayEventLoopHandlerB.skip7_u158 $5d2f = GamePlayEventLoopHandlerB.notempty7_u159 $5d32 = GamePlayEventLoopHandlerB.skip7_u159 $5d3c = GamePlayEventLoopHandlerB.notempty7_u160 $5d3f = GamePlayEventLoopHandlerB.skip7_u160 $5d49 = GamePlayEventLoopHandlerB.notempty7_u161 $5d4c = GamePlayEventLoopHandlerB.skip7_u161 $5d56 = GamePlayEventLoopHandlerB.notempty7_u162 $5d59 = GamePlayEventLoopHandlerB.skip7_u162 $5d63 = GamePlayEventLoopHandlerB.notempty7_u163 $5d66 = GamePlayEventLoopHandlerB.skip7_u163 $5d70 = GamePlayEventLoopHandlerB.notempty7_u164 $5d73 = GamePlayEventLoopHandlerB.skip7_u164 $5d7d = GamePlayEventLoopHandlerB.notempty7_u165 $5d80 = GamePlayEventLoopHandlerB.skip7_u165 $5d8a = GamePlayEventLoopHandlerB.notempty7_u166 $5d8d = GamePlayEventLoopHandlerB.skip7_u166 $5d97 = GamePlayEventLoopHandlerB.notempty7_u167 $5d9a = GamePlayEventLoopHandlerB.skip7_u167 $5da4 = GamePlayEventLoopHandlerB.notempty7_u168 $5da7 = GamePlayEventLoopHandlerB.skip7_u168 $5db1 = GamePlayEventLoopHandlerB.notempty7_u169 $5db4 = GamePlayEventLoopHandlerB.skip7_u169 $5dbe = GamePlayEventLoopHandlerB.notempty7_u170 $5dc1 = GamePlayEventLoopHandlerB.skip7_u170 $5dcb = GamePlayEventLoopHandlerB.notempty7_u171 $5dce = GamePlayEventLoopHandlerB.skip7_u171 $5dd8 = GamePlayEventLoopHandlerB.notempty7_u172 $5ddb = GamePlayEventLoopHandlerB.skip7_u172 $5de5 = GamePlayEventLoopHandlerB.notempty7_u173 $5de8 = GamePlayEventLoopHandlerB.skip7_u173 $5df2 = GamePlayEventLoopHandlerB.notempty7_u174 $5df5 = GamePlayEventLoopHandlerB.skip7_u174 $5dff = GamePlayEventLoopHandlerB.notempty7_u175 $5e02 = GamePlayEventLoopHandlerB.skip7_u175 $5e0c = GamePlayEventLoopHandlerB.notempty7_u176 $5e0f = GamePlayEventLoopHandlerB.skip7_u176 $5e19 = GamePlayEventLoopHandlerB.notempty7_u177 $5e1c = GamePlayEventLoopHandlerB.skip7_u177 $5e26 = GamePlayEventLoopHandlerB.notempty7_u178 $5e29 = GamePlayEventLoopHandlerB.skip7_u178 $5e33 = GamePlayEventLoopHandlerB.notempty7_u179 $5e36 = GamePlayEventLoopHandlerB.skip7_u179 $5e40 = GamePlayEventLoopHandlerB.notempty7_u180 $5e43 = GamePlayEventLoopHandlerB.skip7_u180 $5e4d = GamePlayEventLoopHandlerB.notempty7_u181 $5e50 = GamePlayEventLoopHandlerB.skip7_u181 $5e5a = GamePlayEventLoopHandlerB.notempty7_u182 $5e5d = GamePlayEventLoopHandlerB.skip7_u182 $5e67 = GamePlayEventLoopHandlerB.notempty7_u183 $5e6a = GamePlayEventLoopHandlerB.skip7_u183 $5e74 = GamePlayEventLoopHandlerB.notempty7_u184 $5e77 = GamePlayEventLoopHandlerB.skip7_u184 $5e81 = GamePlayEventLoopHandlerB.notempty7_u185 $5e84 = GamePlayEventLoopHandlerB.skip7_u185 $5e8e = GamePlayEventLoopHandlerB.notempty7_u186 $5e91 = GamePlayEventLoopHandlerB.skip7_u186 $5e9b = GamePlayEventLoopHandlerB.notempty7_u187 $5e9e = GamePlayEventLoopHandlerB.skip7_u187 $5ea8 = GamePlayEventLoopHandlerB.notempty7_u188 $5eab = GamePlayEventLoopHandlerB.skip7_u188 $5eb5 = GamePlayEventLoopHandlerB.notempty7_u189 $5eb8 = GamePlayEventLoopHandlerB.skip7_u189 $5ec2 = GamePlayEventLoopHandlerB.notempty7_u190 $5ec5 = GamePlayEventLoopHandlerB.skip7_u190 $5ecf = GamePlayEventLoopHandlerB.notempty7_u191 $5ed2 = GamePlayEventLoopHandlerB.skip7_u191 $5edc = GamePlayEventLoopHandlerB.notempty7_u192 $5edf = GamePlayEventLoopHandlerB.skip7_u192 $5ee9 = GamePlayEventLoopHandlerB.notempty7_u193 $5eec = GamePlayEventLoopHandlerB.skip7_u193 $5ef6 = GamePlayEventLoopHandlerB.notempty7_u194 $5ef9 = GamePlayEventLoopHandlerB.skip7_u194 $5f03 = GamePlayEventLoopHandlerB.notempty7_u195 $5f06 = GamePlayEventLoopHandlerB.skip7_u195 $5f10 = GamePlayEventLoopHandlerB.notempty7_u196 $5f13 = GamePlayEventLoopHandlerB.skip7_u196 $5f1d = GamePlayEventLoopHandlerB.notempty7_u197 $5f20 = GamePlayEventLoopHandlerB.skip7_u197 $5f2a = GamePlayEventLoopHandlerB.notempty7_u198 $5f2d = GamePlayEventLoopHandlerB.skip7_u198 $5f37 = GamePlayEventLoopHandlerB.notempty7_u199 $5f3a = GamePlayEventLoopHandlerB.skip7_u199 $5f44 = GamePlayEventLoopHandlerB.notempty7_u200 $5f47 = GamePlayEventLoopHandlerB.skip7_u200 $5f51 = GamePlayEventLoopHandlerB.notempty7_u201 $5f54 = GamePlayEventLoopHandlerB.skip7_u201 $5f5e = GamePlayEventLoopHandlerB.notempty7_u202 $5f61 = GamePlayEventLoopHandlerB.skip7_u202 $5f6b = GamePlayEventLoopHandlerB.notempty7_u203 $5f6e = GamePlayEventLoopHandlerB.skip7_u203 $5f78 = GamePlayEventLoopHandlerB.notempty7_u204 $5f7b = GamePlayEventLoopHandlerB.skip7_u204 $5f85 = GamePlayEventLoopHandlerB.notempty7_u205 $5f88 = GamePlayEventLoopHandlerB.skip7_u205 $5f92 = GamePlayEventLoopHandlerB.notempty7_u206 $5f95 = GamePlayEventLoopHandlerB.skip7_u206 $5f9f = GamePlayEventLoopHandlerB.notempty7_u207 $5fa2 = GamePlayEventLoopHandlerB.skip7_u207 $5fac = GamePlayEventLoopHandlerB.notempty7_u208 $5faf = GamePlayEventLoopHandlerB.skip7_u208 $5fb9 = GamePlayEventLoopHandlerB.notempty7_u209 $5fbc = GamePlayEventLoopHandlerB.skip7_u209 $5fc6 = GamePlayEventLoopHandlerB.notempty7_u210 $5fc9 = GamePlayEventLoopHandlerB.skip7_u210 $5fd3 = GamePlayEventLoopHandlerB.notempty7_u211 $5fd6 = GamePlayEventLoopHandlerB.skip7_u211 $5fe0 = GamePlayEventLoopHandlerB.notempty7_u212 $5fe3 = GamePlayEventLoopHandlerB.skip7_u212 $5fed = GamePlayEventLoopHandlerB.notempty7_u213 $5ff0 = GamePlayEventLoopHandlerB.skip7_u213 $5ff4 = GamePlayEventLoopHandlerB.gameOverMode $6017 = GamePlayEventLoopHandlerB.noretry $6021 = GamePlayEventLoopHandlerB.pauseMode $6036 = GamePlayEventLoopHandlerB.noqr $604b = GamePlayEventLoopHandlerB.nounpause $6093 = GamePlayEventLoopHandlerB.drawStaticInfo $60c4 = DoHold $60c8 = DoHold.checkIRSA $60cf = DoHold.ldb3 $60db = DoHold.lda3 $60e5 = DoHold.cp3 $60f3 = DoHold.checkIRSB $60fa = DoHold.lda4 $6106 = DoHold.ldb4 $6110 = DoHold.cp4 $611e = DoHold.noRotation $6129 = DoHold.doHoldOperation SECTION: $6134-$655d ($042a bytes) ["Gameplay Static Data"] $6134 = sLeftDasSlam $613a = sRightDasSlam $6140 = sLeady $614a = sGo $6154 = sPause $617c = sPieceXOffsets $6198 = sPieceYOffsets $61b4 = sPieceFastRotationStates $6224 = sPieceRotationStates $6294 = sTGM3Bag $62b7 = sTGM3Droughts $62be = sGameplayTileMap $655e = sGameplayTileMapEnd EMPTY: $655e-$7fff ($1aa2 bytes) TOTAL EMPTY: $1aa2 bytes ROMX bank #6: SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_GAMEPLAY_BIG"] SECTION: $4008-$55fb ($15f4 bytes) ["Field Function Banked Gameplay Big"] $4008 = BigFieldInit $4049 = BigFieldClear $40ef = BigToBackupField $40fb = BigFromBackupField $4107 = BigToShadowField $410f = BigToShadowField.outer $4111 = BigToShadowField.inner $411f = BigFromShadowField $4127 = BigFromShadowField.outer $4129 = BigFromShadowField.inner $4137 = BigSetPieceData $4159 = BigSetPieceDataOffset $4162 = BigXYToSFieldPtr $416a = BigXYToSFieldPtr.a $4170 = BigXYToSFieldPtr.b $4175 = BigXYToFieldPtr $417d = BigXYToFieldPtr.a $4183 = BigXYToFieldPtr.b $4188 = BigGetPieceData $4195 = BigGetPieceDataFast $41a2 = BigCanPieceFit $41ad = BigCanPieceFit.skipr1a $41b8 = BigCanPieceFit.skipr1b $41c3 = BigCanPieceFit.skipr1c $41ce = BigCanPieceFit.r1end $41e4 = BigCanPieceFit.skipr2a $41ef = BigCanPieceFit.skipr2b $41fa = BigCanPieceFit.skipr2c $4205 = BigCanPieceFit.r2end $421b = BigCanPieceFit.skipr3a $4226 = BigCanPieceFit.skipr3b $4231 = BigCanPieceFit.skipr3c $423b = BigCanPieceFit.r3end $4251 = BigCanPieceFit.skipr4a $425c = BigCanPieceFit.skipr4b $4267 = BigCanPieceFit.skipr4c $4272 = BigCanPieceFit.r4end $4275 = BigCanPieceFitFast $4282 = BigCanPieceFitFast.skip1 $428f = BigCanPieceFitFast.skip2 $429c = BigCanPieceFitFast.skip3 $42a9 = BigCanPieceFitFast.skip4 $42ac = BigForceSpawnPiece $42c8 = BigTrySpawnPiece $4310 = BigTrySpawnPiece.try0 $432d = BigTrySpawnPiece.try1 $434d = BigTrySpawnPiece.try3 $436d = BigTrySpawnPiece.try2 $4384 = BigDrawPiece $438b = BigDrawPiece.skipr1a $4391 = BigDrawPiece.skipr1b $4397 = BigDrawPiece.skipr1c $439d = BigDrawPiece.r1end $43ab = BigDrawPiece.skipr2a $43b1 = BigDrawPiece.skipr2b $43b7 = BigDrawPiece.skipr2c $43bd = BigDrawPiece.r2end $43cb = BigDrawPiece.skipr3a $43d1 = BigDrawPiece.skipr3b $43d7 = BigDrawPiece.skipr3c $43dd = BigDrawPiece.r3end $43eb = BigDrawPiece.skipr4a $43f1 = BigDrawPiece.skipr4b $43f7 = BigDrawPiece.skipr4c $43fd = BigFindMaxG $440a = BigFindMaxG.try $4423 = BigFindMaxG.found $442a = BigFieldProcess $442d = BigFieldProcess.leftslam $4444 = BigFieldProcess.rightslam $4459 = BigFieldProcess.wipe $4464 = BigFieldProcess.firstframe $4471 = BigFieldProcess.handleselect $447c = BigFieldProcess.wantrotccw $4483 = BigFieldProcess.lda1 $4487 = BigFieldProcess.ldb1 $4489 = BigFieldProcess.cp1 $4496 = BigFieldProcess.wantrotcw $449d = BigFieldProcess.ldb2 $44a1 = BigFieldProcess.lda2 $44a3 = BigFieldProcess.cp2 $44af = BigFieldProcess.tryrot $44e6 = BigFieldProcess.maybekick $451d = BigFieldProcess.tljexceptions $452c = BigFieldProcess.trykickright $4569 = BigFieldProcess.trykickleft $45aa = BigFieldProcess.maybetgm3rot $45b2 = BigFieldProcess.checkt $45b8 = BigFieldProcess.tkickup $45f5 = BigFieldProcess.tkickupalreadysetforce $4600 = BigFieldProcess.checki $4615 = BigFieldProcess.tryiup1 $4651 = BigFieldProcess.ikick1upalreadysetforce $465c = BigFieldProcess.tryiup2 $469a = BigFieldProcess.ikick2upalreadysetforce $46a5 = BigFieldProcess.tryiright2 $46e1 = BigFieldProcess.norot $46e5 = BigFieldProcess.wantleft $46f6 = BigFieldProcess.checkdasleft $46fd = BigFieldProcess.doleft $4704 = BigFieldProcess.wantright $470f = BigFieldProcess.checkdasright $4716 = BigFieldProcess.doright $471b = BigFieldProcess.trymove $473a = BigFieldProcess.nomove $475d = BigFieldProcess.slamleft $4763 = BigFieldProcess.slamright $4767 = BigFieldProcess.noeffect $476b = BigFieldProcess.skipmovement $476b = BigFieldProcess.donemanipulating $478d = BigFieldProcess.sonicdrop $4798 = BigFieldProcess.sonicneutrallockskip $47a2 = BigFieldProcess.harddrop $47b1 = BigFieldProcess.donedeterminingharddropdistance $47c5 = BigFieldProcess.postdrop $47df = BigFieldProcess.checkregulargravity $47ed = BigFieldProcess.alwaysgravitysentinel $47f1 = BigFieldProcess.grav $47f9 = BigFieldProcess.bigg $4803 = BigFieldProcess.smallg $480b = BigFieldProcess.nograv $480b = BigFieldProcess.postgrav $481a = BigFieldProcess.noreset $4830 = BigFieldProcess.grounded $4842 = BigFieldProcess.playfirmdropsound $4847 = BigFieldProcess.postcheckforfirmdropsound $485a = BigFieldProcess.downlock20gexceptioncheck $4868 = BigFieldProcess.neutralcheck $488d = BigFieldProcess.forcelock $4892 = BigFieldProcess.dontforcelock $4897 = BigFieldProcess.checklockdelay $489d = BigFieldProcess.checkfortgm3lockexception $48a6 = BigFieldProcess.dolock $48ad = BigFieldProcess.notgrounded $48b0 = BigFieldProcess.draw $48c9 = BigFieldProcess.ghost $48e4 = BigFieldProcess.postghost $4904 = BigFieldProcess.nobone $4933 = BigFieldProcess.notlocked $4936 = BigFieldProcess.drawpiece $4950 = BigGetTileShade $4960 = BigGetTileShade.max30 $4980 = BigGetTileShade.max20 $499f = BigGetTileShade.max10 $49be = BigGetTileShade.max0 $49c0 = BigGetTileShade.s0 $49c8 = BigGetTileShade.s1 $49d0 = BigGetTileShade.s2 $49d8 = BigGetTileShade.s3 $49e0 = BigGetTileShade.s4 $49e8 = BigGetTileShade.s5 $49f0 = BigGetTileShade.s6 $49f8 = BigFieldDelay $49fb = BigFieldDelay.incl $4a04 = BigFieldDelay.incr $4a0d = BigFieldDelay.noinc $4a25 = BigFieldDelay.determine $4a52 = BigFieldDelay.skip $4a5e = BigFieldDelay.prelineclear $4a71 = BigFieldDelay.bravodecloop $4a78 = BigFieldDelay.applylines $4a9c = BigFieldDelay.premultiplier $4a9f = BigFieldDelay.bravo $4ab0 = BigFieldDelay.lineclears $4ab5 = BigFieldDelay.linecleardecloop $4abd = BigFieldDelay.combo $4ac2 = BigFieldDelay.combodecloop $4aca = BigFieldDelay.forcemax $4ace = BigFieldDelay.applyscore $4ae2 = BigFieldDelay.lineclear $4af8 = BigFieldDelay.preare $4b0d = BigFieldDelay.are $4b29 = BigFieldDelay.generatenextpiece $4b33 = BigAppendClearedLine $4b48 = BigFindClearedLines $4b5c = !86 $4b66 = !87 $4b74 = BigFindClearedLines.next_u49 $4b79 = !88 $4b83 = !89 $4b91 = BigFindClearedLines.next_u50 $4b96 = !90 $4ba0 = !91 $4bae = BigFindClearedLines.next_u51 $4bb3 = !92 $4bbd = !93 $4bcb = BigFindClearedLines.next_u52 $4bd0 = !94 $4bda = !95 $4be8 = BigFindClearedLines.next_u53 $4bed = !96 $4bf7 = !97 $4c05 = BigFindClearedLines.next_u54 $4c0a = !98 $4c14 = !99 $4c22 = BigFindClearedLines.next_u55 $4c27 = !100 $4c31 = !101 $4c3f = BigFindClearedLines.next_u56 $4c44 = !102 $4c4e = !103 $4c5c = BigFindClearedLines.next_u57 $4c61 = !104 $4c6b = !105 $4c79 = BigFindClearedLines.next_u58 $4c7e = !106 $4c88 = !107 $4c96 = BigFindClearedLines.next_u59 $4c9b = !108 $4ca5 = !109 $4cb3 = BigFindClearedLines.next_u60 $4cb8 = !110 $4cc2 = !111 $4cd0 = BigFindClearedLines.next_u61 $4cd5 = !112 $4cdf = !113 $4ced = BigFindClearedLines.next_u62 $4cee = BigMarkClear $4cf6 = BigMarkClear.markclear1loop $4d0f = BigMarkClear.markclear2loop $4d28 = BigMarkClear.markclear3loop $4d41 = BigMarkClear.markclear4loop $4d52 = BigClearLines $4d69 = BigClearLines.clear_u63 $4d71 = !114 $4d8f = BigClearLines.r_u63 $4da3 = BigClearLines.clear_u64 $4dab = !115 $4dc9 = BigClearLines.r_u64 $4ddd = BigClearLines.clear_u65 $4de5 = !116 $4e03 = BigClearLines.r_u65 $4e17 = BigClearLines.clear_u66 $4e1f = !117 $4e3d = BigClearLines.r_u66 $4e51 = BigClearLines.clear_u67 $4e59 = !118 $4e77 = BigClearLines.r_u67 $4e8b = BigClearLines.clear_u68 $4e93 = !119 $4eb1 = BigClearLines.r_u68 $4ec5 = BigClearLines.clear_u69 $4ecd = !120 $4eeb = BigClearLines.r_u69 $4eff = BigClearLines.clear_u70 $4f07 = !121 $4f25 = BigClearLines.r_u70 $4f39 = BigClearLines.clear_u71 $4f41 = !122 $4f5f = BigClearLines.r_u71 $4f73 = BigClearLines.clear_u72 $4f7b = !123 $4f99 = BigClearLines.r_u72 $4fad = BigClearLines.clear_u73 $4fb5 = !124 $4fd3 = BigClearLines.r_u73 $4fe7 = BigClearLines.clear_u74 $4fef = !125 $500d = BigClearLines.r_u74 $5021 = BigClearLines.clear_u75 $5029 = !126 $5047 = BigClearLines.r_u75 $505b = BigClearLines.clear_u76 $5063 = !127 $5081 = BigClearLines.r_u76 $5095 = BigClearLines.clear_u77 $509d = !128 $50bb = BigClearLines.r_u77 $50cf = BigClearLines.clear_u78 $50d7 = !129 $50f5 = BigClearLines.r_u78 $5109 = BigClearLines.clear_u79 $5111 = !130 $512f = BigClearLines.r_u79 $5143 = BigClearLines.clear_u80 $514b = !131 $5169 = BigClearLines.r_u80 $517d = BigClearLines.clear_u81 $5185 = !132 $51a3 = BigClearLines.r_u81 $51b7 = BigClearLines.clear_u82 $51bf = !133 $51dd = BigClearLines.r_u82 $51f1 = BigClearLines.clear_u83 $51f9 = !134 $5217 = BigClearLines.r_u83 $522b = BigClearLines.clear_u84 $5233 = !135 $5251 = BigClearLines.r_u84 $5265 = BigClearLines.clear_u85 $526d = !136 $528b = BigClearLines.r_u85 $528b = BigClearLines.fixgarbo $528e = BigClearLines.fixgarboloop $52ac = BigWidenField SECTION: $55fc-$6469 ($0e6e bytes) ["Gameplay Function Big Banked"] $55fc = SwitchToGameplayBigB $5602 = SwitchToGameplayBigB.wvr_u214 $560b = SwitchToGameplayBigB.loadtilemap $565b = SwitchToGameplayBigB.wvb_u215 $5662 = SwitchToGameplayBigB.wvbe_u216 $5668 = GamePlayBigEventLoopHandlerB $5672 = GamePlayBigEventLoopHandlerB.modejumps $5690 = GamePlayBigEventLoopHandlerB.leadyMode $56a3 = GamePlayBigEventLoopHandlerB.firstleadyiterskip $56ac = GamePlayBigEventLoopHandlerB.notdoneleady $56bd = GamePlayBigEventLoopHandlerB.goMode $56ca = GamePlayBigEventLoopHandlerB.notdonego $56db = GamePlayBigEventLoopHandlerB.postGoMode $56f2 = GamePlayBigEventLoopHandlerB.prefetchedPieceMode $5703 = GamePlayBigEventLoopHandlerB.checkIHS $570e = GamePlayBigEventLoopHandlerB.loaddefaultjingle $5712 = GamePlayBigEventLoopHandlerB.checkIRSA $5719 = GamePlayBigEventLoopHandlerB.ldb1 $5725 = GamePlayBigEventLoopHandlerB.lda1 $572f = GamePlayBigEventLoopHandlerB.cp1 $573d = GamePlayBigEventLoopHandlerB.checkIRSB $5744 = GamePlayBigEventLoopHandlerB.lda2 $5750 = GamePlayBigEventLoopHandlerB.ldb2 $575a = GamePlayBigEventLoopHandlerB.cp2 $5768 = GamePlayBigEventLoopHandlerB.postjingle $576c = GamePlayBigEventLoopHandlerB.spawnPieceMode $577a = GamePlayBigEventLoopHandlerB.canspawn $578d = GamePlayBigEventLoopHandlerB.pieceInMotionMode $57a1 = GamePlayBigEventLoopHandlerB.nopauserequested $57c2 = GamePlayBigEventLoopHandlerB.nohold $57cd = GamePlayBigEventLoopHandlerB.delayMode $57e1 = GamePlayBigEventLoopHandlerB.nodelaypauserequested $57f2 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$611f = GamePlayBigEventLoopHandlerB.skip7_u396 $6129 = GamePlayBigEventLoopHandlerB.notempty7_u397 $612c = GamePlayBigEventLoopHandlerB.skip7_u397 $6136 = GamePlayBigEventLoopHandlerB.notempty7_u398 $6139 = GamePlayBigEventLoopHandlerB.skip7_u398 $6143 = GamePlayBigEventLoopHandlerB.notempty7_u399 $6146 = GamePlayBigEventLoopHandlerB.skip7_u399 $6150 = GamePlayBigEventLoopHandlerB.notempty7_u400 $6153 = GamePlayBigEventLoopHandlerB.skip7_u400 $615d = GamePlayBigEventLoopHandlerB.notempty7_u401 $6160 = GamePlayBigEventLoopHandlerB.skip7_u401 $616a = GamePlayBigEventLoopHandlerB.notempty7_u402 $616d = GamePlayBigEventLoopHandlerB.skip7_u402 $6177 = GamePlayBigEventLoopHandlerB.notempty7_u403 $617a = GamePlayBigEventLoopHandlerB.skip7_u403 $6184 = GamePlayBigEventLoopHandlerB.notempty7_u404 $6187 = GamePlayBigEventLoopHandlerB.skip7_u404 $6191 = GamePlayBigEventLoopHandlerB.notempty7_u405 $6194 = GamePlayBigEventLoopHandlerB.skip7_u405 $619e = GamePlayBigEventLoopHandlerB.notempty7_u406 $61a1 = GamePlayBigEventLoopHandlerB.skip7_u406 $61ab = GamePlayBigEventLoopHandlerB.notempty7_u407 $61ae = GamePlayBigEventLoopHandlerB.skip7_u407 $61b8 = GamePlayBigEventLoopHandlerB.notempty7_u408 $61bb = GamePlayBigEventLoopHandlerB.skip7_u408 $61c5 = GamePlayBigEventLoopHandlerB.notempty7_u409 $61c8 = GamePlayBigEventLoopHandlerB.skip7_u409 $61d2 = GamePlayBigEventLoopHandlerB.notempty7_u410 $61d5 = GamePlayBigEventLoopHandlerB.skip7_u410 $61df = GamePlayBigEventLoopHandlerB.notempty7_u411 $61e2 = GamePlayBigEventLoopHandlerB.skip7_u411 $61ec = GamePlayBigEventLoopHandlerB.notempty7_u412 $61ef = GamePlayBigEventLoopHandlerB.skip7_u412 $61f9 = GamePlayBigEventLoopHandlerB.notempty7_u413 $61fc = GamePlayBigEventLoopHandlerB.skip7_u413 $6206 = GamePlayBigEventLoopHandlerB.notempty7_u414 $6209 = GamePlayBigEventLoopHandlerB.skip7_u414 $6213 = GamePlayBigEventLoopHandlerB.notempty7_u415 $6216 = GamePlayBigEventLoopHandlerB.skip7_u415 $6220 = GamePlayBigEventLoopHandlerB.notempty7_u416 $6223 = GamePlayBigEventLoopHandlerB.skip7_u416 $622d = GamePlayBigEventLoopHandlerB.notempty7_u417 $6230 = GamePlayBigEventLoopHandlerB.skip7_u417 $623a = GamePlayBigEventLoopHandlerB.notempty7_u418 $623d = GamePlayBigEventLoopHandlerB.skip7_u418 $6247 = GamePlayBigEventLoopHandlerB.notempty7_u419 $624a = GamePlayBigEventLoopHandlerB.skip7_u419 $6254 = GamePlayBigEventLoopHandlerB.notempty7_u420 $6257 = GamePlayBigEventLoopHandlerB.skip7_u420 $6261 = GamePlayBigEventLoopHandlerB.notempty7_u421 $6264 = GamePlayBigEventLoopHandlerB.skip7_u421 $626e = GamePlayBigEventLoopHandlerB.notempty7_u422 $6271 = GamePlayBigEventLoopHandlerB.skip7_u422 $627b = GamePlayBigEventLoopHandlerB.notempty7_u423 $627e = GamePlayBigEventLoopHandlerB.skip7_u423 $6288 = GamePlayBigEventLoopHandlerB.notempty7_u424 $628b = GamePlayBigEventLoopHandlerB.skip7_u424 $6295 = GamePlayBigEventLoopHandlerB.notempty7_u425 $6298 = GamePlayBigEventLoopHandlerB.skip7_u425 $62a2 = GamePlayBigEventLoopHandlerB.notempty7_u426 $62a5 = GamePlayBigEventLoopHandlerB.skip7_u426 $62af = GamePlayBigEventLoopHandlerB.notempty7_u427 $62b2 = GamePlayBigEventLoopHandlerB.skip7_u427 $62bc = GamePlayBigEventLoopHandlerB.notempty7_u428 $62bf = GamePlayBigEventLoopHandlerB.skip7_u428 $62c9 = GamePlayBigEventLoopHandlerB.notempty7_u429 $62cc = GamePlayBigEventLoopHandlerB.skip7_u429 $62d6 = GamePlayBigEventLoopHandlerB.notempty7_u430 $62d9 = GamePlayBigEventLoopHandlerB.skip7_u430 $62e3 = GamePlayBigEventLoopHandlerB.notempty7_u431 $62e6 = GamePlayBigEventLoopHandlerB.skip7_u431 $62f0 = GamePlayBigEventLoopHandlerB.notempty7_u432 $62f3 = GamePlayBigEventLoopHandlerB.skip7_u432 $62fd = GamePlayBigEventLoopHandlerB.notempty7_u433 $6300 = GamePlayBigEventLoopHandlerB.skip7_u433 $630a = GamePlayBigEventLoopHandlerB.notempty7_u434 $630d = GamePlayBigEventLoopHandlerB.skip7_u434 $6317 = GamePlayBigEventLoopHandlerB.notempty7_u435 $631a = GamePlayBigEventLoopHandlerB.skip7_u435 $6324 = GamePlayBigEventLoopHandlerB.notempty7_u436 $6327 = GamePlayBigEventLoopHandlerB.skip7_u436 $632b = GamePlayBigEventLoopHandlerB.gameOverMode $634e = GamePlayBigEventLoopHandlerB.noretry $6358 = GamePlayBigEventLoopHandlerB.pauseMode $636d = GamePlayBigEventLoopHandlerB.noqr $6381 = GamePlayBigEventLoopHandlerB.nounpause $63c9 = GamePlayBigEventLoopHandlerB.drawStaticInfo $63fa = BigDoHold $63fe = BigDoHold.checkIRSA $6405 = BigDoHold.ldb3 $6411 = BigDoHold.lda3 $641b = BigDoHold.cp3 $6429 = BigDoHold.checkIRSB $6430 = BigDoHold.lda4 $643c = BigDoHold.ldb4 $6446 = BigDoHold.cp4 $6454 = BigDoHold.noRotation $645f = BigDoHold.doHoldOperation SECTION: $646a-$6869 ($0400 bytes) ["Gameplay Big Static Data"] $646a = sBigLeftDasSlam $6470 = sBigRightDasSlam $6476 = sBigLeady $6480 = sBigGo $648a = sBigPause $64b2 = sBigPieceXOffsets $64ce = sBigPieceYOffsets $64ea = sBigPieceFastRotationStates $655a = sBigPieceRotationStates $65ca = sBigGameplayTileMap $686a = sBigGameplayTileMapEnd EMPTY: $686a-$7fff ($1796 bytes) TOTAL EMPTY: $1796 bytes SRAM bank #0: SECTION: $a000-$a00d ($000e bytes) ["Persistent Globals"] $a000 = rCheck $a006 = rSwapABState $a007 = rRNGModeState $a008 = rRotModeState $a009 = rDropModeState $a00a = rSpeedCurveState $a00b = rAlways20GState $a00c = rSelectedStartLevel EMPTY: $a00e-$bfff ($1ff2 bytes) TOTAL EMPTY: $1ff2 bytes WRAM0 bank #0: SECTION: $c000-$c3ff ($0400 bytes) ["GBC Shadow Tilemap"] $c000 = wShadowTilemap SECTION: $c400-$c7ff ($0400 bytes) ["GBC Shadow Tile Attributes"] $c400 = wShadowTileAttrs SECTION: $c800-$c8a1 ($00a2 bytes) ["Shadow OAM"] $c800 = wShadowOAM $c800 = wSPRNext1 $c804 = wSPRNext2 $c808 = wSPRNext3 $c80c = wSPRNext4 $c810 = wSPRHold1 $c814 = wSPRHold2 $c818 = wSPRHold3 $c81c = wSPRHold4 $c820 = wSPRScore1 $c824 = wSPRScore2 $c828 = wSPRScore3 $c82c = wSPRScore4 $c830 = wSPRScore5 $c834 = wSPRScore6 $c838 = wSPRScore7 $c83c = wSPRScore8 $c840 = wSPRCLevel1 $c844 = wSPRCLevel2 $c848 = wSPRCLevel3 $c84c = wSPRCLevel4 $c850 = wSPRNLevel1 $c854 = wSPRNLevel2 $c858 = wSPRNLevel3 $c85c = wSPRNLevel4 $c860 = wSPRQueue1A $c864 = wSPRQueue1B $c868 = wSPRQueue2A $c86c = wSPRQueue2B $c870 = wSPRModeRNG $c874 = wSPRModeRot $c878 = wSPRModeDrop $c87c = wSPRModeHiG $c880 = wSPRGrade1 $c884 = wSPRGrade2 $c888 = wSPRTimeM1 $c88c = wSPRTimeM2 $c890 = wSPRTimeS1 $c894 = wSPRTimeS2 $c898 = wSPRTimeCS1 $c89c = wSPRTimeCS2 $c8a0 = wScratch SECTION: $c8a2-$cd20 ($047f bytes) ["Field Variables"] $c8a2 = wField $c992 = wBackupField $ca82 = wPreShadowField $ca9e = wShadowField $cc0a = wWideField $cc41 = wWideBlittedField $cd1d = wDelayState $cd1e = wLeftSlamTimer $cd1f = wRightSlamTimer $cd20 = wMovementLastFrame SECTION: $cd21-$cd61 ($0041 bytes) ["Stack"] $cd21 = wStack $cd62 = wStackEnd SECTION: $cd62-$cd8d ($002c bytes) ["TGM3 RNG Variables"] $cd62 = wTGM3Bag $cd85 = wTGM3Droughts $cd8c = wTGM3GeneratedIdx $cd8d = wTGM3WorstDroughtIdx SECTION: $cd8e-$cd9c ($000f bytes) ["Grade Variables"] $cd8e = wDecayRate $cd8f = wGradePoints $cd90 = wInternalGrade $cd91 = wDisplayedGrade $cd92 = wEffectTimer $cd93 = wRankingDisqualified $cd94 = wDecayCounter $cd95 = wGradeGauge $cd96 = wSMult $cd97 = wDMult $cd98 = wTMult $cd99 = wSRate $cd9a = wDRate $cd9b = wTRate $cd9c = wQRate SECTION: $cd9d-$cda6 ($000a bytes) ["Progress Variables"] $cd9d = wProgress0B1 $cd9e = wProgress0B2 $cd9f = wProgress1B1 $cda0 = wProgress1B2 $cda1 = wProgress2B1 $cda2 = wProgress2B2 $cda3 = wProgress3B1 $cda4 = wProgress3B2 $cda5 = wProgress4B1 $cda6 = wProgress4B2 SECTION: $cda7-$cdaf ($0009 bytes) ["Globals"] $cda7 = wSwapABState $cda8 = wRNGModeState $cda9 = wRotModeState $cdaa = wDropModeState $cdab = wSpeedCurveState $cdac = wAlways20GState $cdad = wInitialA $cdae = wInitialB $cdaf = wInitialC SECTION: $cdb0-$cdb7 ($0008 bytes) ["Level Variables"] $cdb0 = wBoneActivationLevel $cdb2 = wInvisActivationLevel $cdb4 = wKillScreenActivationLevel $cdb6 = wBonesActive $cdb7 = wInvisActive SECTION: $cdb8-$cdbb ($0004 bytes) ["Banking Variables"] $cdb8 = wBankBackup SECTION: $cdbc-$cdbe ($0003 bytes) ["GBC Variables"] $cdbc = wOuterReps $cdbd = wInnerReps $cdbe = wTitlePal SECTION: $cdbf-$cdc1 ($0003 bytes) ["Time Variables"] $cdbf = wMinutes $cdc0 = wSeconds $cdc1 = wFrames SECTION: $cdc2-$cdc2 ($0001 byte) ["Title Variables"] $cdc2 = wSelected EMPTY: $cdc3-$cfff ($023d bytes) TOTAL EMPTY: $023d bytes HRAM bank #0: SECTION: $ff80-$ff9a ($001b bytes) ["High Field Variables"] $ff80 = hPieceDataBase $ff82 = hPieceDataBaseFast $ff84 = hPieceDataOffset $ff85 = hCurrentLockDelayRemaining $ff86 = hGrounded $ff87 = hWantedTile $ff88 = hWantedG $ff89 = hActualG $ff8a = hGravityCtr $ff8b = hWantX $ff8c = hYPosAtStartOfFrame $ff8d = hWantRotation $ff8e = hRemainingDelay $ff8f = hClearedLines $ff93 = hLineClearCt $ff94 = hComboCt $ff95 = hLockDelayForce $ff96 = hDownFrames $ff97 = hAwardDownBonus $ff98 = hStalePiece $ff99 = hBravo $ff9a = hShouldLockIfGrounded SECTION: $ff9b-$ffb5 ($001b bytes) ["High Level Variables"] $ff9b = hCurrentDAS $ff9c = hCurrentARE $ff9d = hCurrentLineARE $ff9e = hCurrentLockDelay $ff9f = hCurrentLineClearDelay $ffa0 = hCurrentIntegerGravity $ffa1 = hCurrentFractionalGravity $ffa2 = hNextSpeedUp $ffa4 = hSpeedCurvePtr $ffa6 = hStartSpeed $ffa8 = hRequiresLineClear $ffa9 = hLevel $ffab = hCLevel $ffaf = hNLevel $ffb5 = hPrevHundreds SECTION: $ffb6-$ffc7 ($0012 bytes) ["Score Variables"] $ffb6 = hScore $ffbe = hScoreIncrement $ffc0 = hScoreIncrementBCD SECTION: $ffc8-$ffd2 ($000b bytes) ["High RNG Variables"] $ffc8 = hRNGSeed $ffcc = hPieceHistory $ffd0 = hNextPiece $ffd1 = hUpcomingPiece1 $ffd2 = hUpcomingPiece2 SECTION: $ffd3-$ffdc ($000a bytes) ["High Gameplay Variables"] $ffd3 = hCurrentPiece $ffd4 = hCurrentPieceX $ffd5 = hCurrentPieceY $ffd6 = hCurrentPieceRotationState $ffd7 = hHeldPiece $ffd8 = hHoldSpent $ffd9 = hMode $ffda = hModeCounter $ffdb = hPrePause $ffdc = hRequestedJingle SECTION: $ffdd-$ffe6 ($000a bytes) ["OAM DMA"] $ffdd = hOAMDMA $ffe3 = !0 SECTION: $ffe7-$ffef ($0009 bytes) ["High SFX Variables"] $ffe7 = hPlayhead $ffe9 = hCurrentlyPlaying $ffea = hPlayQueue $ffee = hNoisePlayhead SECTION: $fff0-$fff7 ($0008 bytes) ["High Input Variables"] $fff0 = hUpState $fff1 = hDownState $fff2 = hLeftState $fff3 = hRightState $fff4 = hAState $fff5 = hBState $fff6 = hStartState $fff7 = hSelectState SECTION: $fff8-$fff9 ($0002 bytes) ["High Time Variables"] $fff8 = hFrameCtr $fff9 = hEvenFrame SECTION: $fffa-$fffa ($0001 byte) ["High Globals"] $fffa = hGameState SECTION: $fffb-$fffb ($0001 byte) ["High Interrupt Variables"] $fffb = hLCDCCtr EMPTY: $fffc-$fffe ($0003 bytes) TOTAL EMPTY: $0003 bytes SUMMARY: ROM0: 12545 bytes used / 3839 free ROMX: 56948 bytes used / 41356 free in 6 banks SRAM: 14 bytes used / 8178 free in 1 bank WRAM0: 3523 bytes used / 573 free HRAM: 124 bytes used / 3 free