dmgtris/src/time.asm

202 lines
3.9 KiB
NASM

; DMGTRIS
; Copyright (C) 2023 - Randy Thiemann <randy.thiemann@gmail.com>
; This program is free software: you can redistribute it and/or modify
; it under the terms of the GNU General Public License as published by
; the Free Software Foundation, either version 3 of the License, or
; (at your option) any later version.
; This program is distributed in the hope that it will be useful,
; but WITHOUT ANY WARRANTY; without even the implied warranty of
; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
; GNU General Public License for more details.
; You should have received a copy of the GNU General Public License
; along with this program. If not, see <https://www.gnu.org/licenses/>.
IF !DEF(TIME_ASM)
DEF TIME_ASM EQU 1
INCLUDE "globals.asm"
SECTION "High Time Variables", HRAM
hFrameCtr:: ds 1
hEvenFrame:: ds 1
SECTION "Time Variables", WRAM0
wMinutes:: ds 1
wSeconds:: ds 1
wFrames:: ds 1
wCountDown:: ds 2
wCountDownZero:: ds 1
SECTION "Time Data", ROM0
sFramesToCS::
db $00, $02, $03, $05, $07, $10
db $12, $13, $15, $17, $18, $20
db $22, $23, $25, $27, $28, $30
db $32, $33, $35, $37, $38, $40
db $42, $43, $45, $47, $48, $50
db $52, $53, $55, $57, $58, $60
db $62, $63, $65, $67, $68, $70
db $72, $73, $75, $77, $78, $80
db $82, $83, $85, $87, $88, $90
db $92, $93, $95, $97, $98, $00
SECTION "Time Functions", ROM0
; Zeroes all timers and gets the free-running timer ticking.
TimeInit::
xor a, a
ldh [rTMA], a
ldh [hEvenFrame], a
ldh [hFrameCtr], a
ld [wMinutes], a
ld [wSeconds], a
ld [wFrames], a
ld [wCountDown], a
ld [wCountDown+1], a
ld a , $FF
ld [wCountDownZero], a
ld a, TACF_262KHZ | TACF_START
ldh [rTAC], a
ret
; Set the countdown timer (in frames) to start at the number in BC.
StartCountdown::
xor a, a
ld [wCountDownZero], a
dec bc
ld a, c
ld [wCountDown], a
ld a, b
ld [wCountDown+1], a
ret
; Resets the minute-second timer.
ResetGameTime::
xor a, a
ld [wMinutes], a
ld [wSeconds], a
ld [wFrames], a
ret
; Checks if the minute-second timer has reached a certain value.
; Call with max minutes in B and max seconds in C.
; A will be $FF if the torikan has succeeded, and $00 otherwise.
CheckTorikan::
; Okay if minutes are less than max minutes.
ld a, [wMinutes]
cp a, b
jr c, .success
; Check seconds if minutes are equal.
jr nz, .failure
; Okay if seconds are less than max seconds.
ld a, [wSeconds]
cp a, c
jr c, .success
; Check frames if seconds are equal.
jr nz, .failure
; Okay if frames are exactly 0.
ld a, [wFrames]
cp a, 0
jr z, .success
.failure
xor a, a
ret
.success
ld a, $FF
ret
; Increments the global timer. Also saves whether we're on an even frame.
HandleTimers::
ldh a, [hFrameCtr]
inc a
ldh [hFrameCtr], a
and 1
ldh [hEvenFrame], a
ldh a, [hMode]
cp a, MODE_PAUSED
ret z
cp a, MODE_GAME_OVER
ret z
cp a, MODE_PRE_GAME_OVER
ret z
; Get countdown in BC
ld a, [wCountDown]
ld c, a
ld a, [wCountDown+1]
ld b, a
; Is it zero?
or a, c
jr nz, .reduce
ld a , $FF
ld [wCountDownZero], a
jr .clock
.reduce
xor a, a
ld [wCountDownZero], a
dec bc
ld a, c
ld [wCountDown], a
ld a, b
ld [wCountDown+1], a
.clock
ld a, [wKillScreenActive]
cp a, $FF
ret z
ld a, [wMinutes]
cp a, 99
jr nz, .go
ld a, [wSeconds]
cp a, 59
jr nz, .go
ld a, [wFrames]
cp a, 59
ret z
.go
ld a, [wFrames]
inc a
ld [wFrames], a
cp a, 60
ret nz
xor a, a
ld [wFrames], a
ld a, [wSeconds]
inc a
ld [wSeconds], a
cp a, 60
ret nz
xor a, a
ld [wSeconds], a
ld a, [wMinutes]
inc a
ld [wMinutes], a
ret
ENDC