dmgtris/bin/DMGTRIS.map

2671 lines
117 KiB
Plaintext

ROM0 bank #0:
SECTION: $0000-$0007 ($0008 bytes) ["Bank ID BANK_MAIN"]
SECTION: $0008-$0024 ($001d bytes) ["Switch Bank"]
$0008 = RSTSwitchBank
EMPTY: $0025-$0027 ($0003 bytes)
SECTION: $0028-$0042 ($001b bytes) ["Restore Bank"]
$0028 = RSTRestoreBank
EMPTY: $0043-$0047 ($0005 bytes)
SECTION: $0048-$006a ($0023 bytes) ["LCDC Interrupt"]
$0048 = LCDCInterrupt
$004d = LCDCInterrupt_WaitUntilNotBusy
$0068 = LCDCInterrupt_End
SECTION: $006b-$00fc ($0092 bytes) ["DMG Intro Effect"]
$006b = DoDMGEffect
$0073 = DoDMGEffect.loop0
$0075 = DoDMGEffect.wvb_u1
$0081 = DoDMGEffect.wvbe_u2
$008b = DoDMGEffect.loop1
$008d = DoDMGEffect.wvb_u3
$009a = DoDMGEffect.wvbe_u4
$00a4 = DoDMGEffect.wvb_u5
$00af = DoDMGEffect.loop2
$00b1 = DoDMGEffect.wvb_u6
$00b8 = DoDMGEffect.wvbe_u7
$00c2 = DoDMGEffect.wvb_u8
$00cd = DoDMGEffect.loop3
$00cf = DoDMGEffect.wvb_u9
$00d6 = DoDMGEffect.wvbe_u10
$00e0 = DoDMGEffect.wvb_u11
$00eb = DoDMGEffect.loop4
$00ed = DoDMGEffect.wvb_u12
$00f4 = DoDMGEffect.wvbe_u13
EMPTY: $00fd-$00ff ($0003 bytes)
SECTION: $0100-$014f ($0050 bytes) ["Cartridge Header"]
SECTION: $0150-$0f4e ($0dff bytes) ["GBC Functions"]
$0150 = ToATTR
$0173 = GBCTitleInit
$0354 = GBCTitleInit.agb
$0524 = GBCTitleInit.postpalettes
$0564 = GBCGameplayInit
$0745 = GBCGameplayInit.agb
$0915 = GBCGameplayInit.postpalettes
$0940 = GBCTitleProcess
$095c = GBCTitleProcess.jumps
$096b = GBCTitleProcess.eventLoopMain
$097d = GBCTitleProcess.nores
$0980 = GBCTitleProcess.noinc
$0997 = !0
$09a4 = GBCTitleProcess.eventLoopProfile
$09a5 = GBCTitleProcess.eventLoopSettings
$09b7 = GBCTitleProcess.nores1
$09ba = GBCTitleProcess.noinc1
$09d1 = !1
$09de = GBCTitleProcess.eventLoopRecords
$09df = GBCTitleProcess.eventLoopCredits
$09e0 = GBCGameplayProcess
$0a1e = GBCGameplayProcess.goverride
$0a2a = !2
$0a33 = !3
$0a3c = !4
$0a45 = GBCGameplayProcess.colorfield
$0bab = !5
$0bb9 = GBCGameplayProcess.outer1
$0bbe = GBCGameplayProcess.inner1
$0be2 = GBCGameplayProcess.outer2
$0be7 = GBCGameplayProcess.inner2
$0c0c = GBCGameplayProcess.empty
$0c10 = GBCGameplayProcess.sub59
$0c12 = GBCGameplayProcess.sub52
$0c14 = GBCGameplayProcess.sub45
$0c16 = GBCGameplayProcess.sub38
$0c18 = GBCGameplayProcess.sub31
$0c1a = GBCGameplayProcess.sub24
$0c1c = GBCGameplayProcess.sub17
$0c1e = GBCGameplayProcess.sub10
$0c20 = GBCGameplayProcess.done
$0c42 = GBCGameplayProcess.darker
$0c49 = GBCGameplayProcess.wvr_u1
$0c56 = GBCGameplayProcess.lighter
$0c5d = GBCGameplayProcess.wvr_u2
$0c6a = GBCGameplayProcess.black
$0c71 = GBCGameplayProcess.wvr_u3
$0c7e = GBCBigGameplayProcess
$0cbc = GBCBigGameplayProcess.goverride
$0cc8 = !6
$0cd1 = !7
$0cda = !8
$0ce3 = GBCBigGameplayProcess.colorfield
$0e49 = !9
$0e57 = GBCBigGameplayProcess.outer1
$0e5c = GBCBigGameplayProcess.inner1
$0e80 = GBCBigGameplayProcess.outer2
$0e85 = GBCBigGameplayProcess.inner2
$0eaa = GBCBigGameplayProcess.empty
$0eae = GBCBigGameplayProcess.sub59
$0eb0 = GBCBigGameplayProcess.sub52
$0eb2 = GBCBigGameplayProcess.sub45
$0eb4 = GBCBigGameplayProcess.sub38
$0eb6 = GBCBigGameplayProcess.sub31
$0eb8 = GBCBigGameplayProcess.sub24
$0eba = GBCBigGameplayProcess.sub17
$0ebc = GBCBigGameplayProcess.sub10
$0ebe = GBCBigGameplayProcess.done
$0ee0 = GBCBigGameplayProcess.darker
$0ee7 = GBCBigGameplayProcess.wvr_u4
$0ef4 = GBCBigGameplayProcess.lighter
$0efb = GBCBigGameplayProcess.wvr_u5
$0f08 = GBCBigGameplayProcess.black
$0f0f = GBCBigGameplayProcess.wvr_u6
$0f1c = ToVRAM
$0f1c = GBCBlitField
SECTION: $0f4f-$1738 ($07ea bytes) ["Field Function Unbanked"]
$0f4f = BlitField
$1112 = BlitField.waitendvbloop
$1118 = !0
$1167 = !1
$11b6 = !2
$1205 = !3
$1254 = !4
$12a3 = !5
$12f2 = !6
$1344 = BigBlitField
$1507 = BigBlitField.waitendvbloop
$150d = !7
$155c = !8
$15ab = !9
$15fa = !10
$1649 = !11
$1698 = !12
$16e7 = !13
SECTION: $1739-$1ce5 ($05ad bytes) ["Domain Specific Functions"]
$1739 = ApplyTells
$1777 = ApplyTells.myco
$177c = ApplyTells.dropmode
$17a1 = ApplyNext
$17a9 = ApplyNext.bone
$17c8 = ApplyNext.nobone
$17e9 = ApplyNext.pos
$17f9 = ApplyNext.regular
$17ff = ApplyNext.postoffsets
$1803 = ApplyNext.getoffn
$180e = ApplyNext.skipoffn
$18ac = ApplyNext.done
$18af = ApplyHold
$18b7 = ApplyHold.bone
$18d6 = ApplyHold.nobone
$18f3 = ApplyHold.hide
$1905 = ApplyHold.show
$1915 = ApplyHold.x
$1925 = ApplyHold.regular
$192b = ApplyHold.postoffsets
$192f = ApplyHold.getoffh
$193a = ApplyHold.skipoffh
$1974 = ApplyTime
$19c5 = ApplyTime.loop0
$19f4 = ApplyTime.loop1
$1a49 = ApplyNumbers8
$1a96 = ApplyNumbers8.one
$1a9c = ApplyNumbers8.two
$1aa2 = ApplyNumbers8.three
$1aa8 = ApplyNumbers8.four
$1aae = ApplyNumbers8.five
$1ab4 = ApplyNumbers8.six
$1aba = ApplyNumbers8.seven
$1ac0 = ApplyNumbers8.eight
$1ac5 = ApplyNumbers4
$1aea = ApplyNumbers4.one
$1af0 = ApplyNumbers4.two
$1af6 = ApplyNumbers4.three
$1afc = ApplyNumbers4.four
$1b01 = SetNumberSpritePositions
$1c08 = GradeRendering
$1c3d = GradeRendering.effect
$1c4d = GradeRendering.noeffect
$1c55 = GradeRendering.drawgrade
$1c5c = GradeRendering.regulargrade
$1c64 = GradeRendering.sgrade
$1c7a = GradeRendering.hisgrade
$1c90 = GradeRendering.mgrade
$1ca6 = GradeRendering.lettergrade
$1cc3 = GradeRendering.mk
$1cc9 = GradeRendering.mv
$1ccf = GradeRendering.mo
$1cd5 = GradeRendering.mm
$1cdb = GradeRendering.gmgrade
SECTION: $1ce6-$20c5 ($03e0 bytes) ["Grading Functions"]
$1ce6 = GradeInit
$1d11 = GradeInit.grade9start
$1d16 = GradeInit.end
$1d18 = UpdateGrade
$1d26 = UpdateGrade.gradejumptable
$1d3b = DecayGradeProcess
$1d49 = DecayGradeProcess.gradejumptable
$1d5e = DecayGradeDelay
$1d6c = DecayGradeDelay.gradejumptable
$1d81 = PrepareScore
$1d94 = DrawGradeProgressDMGT
$1da0 = !0
$1daf = UpdateGradeDMGT
$1de8 = UpdateGradeDMGT.checklineclears
$1e02 = UpdateGradeDMGT.clearrate
$1e13 = UpdateGradeDMGT.combomult
$1e20 = UpdateGradeDMGT.combo10
$1e31 = UpdateGradeDMGT.combo5
$1e42 = UpdateGradeDMGT.combo1
$1e51 = UpdateGradeDMGT.prelevel
$1e60 = UpdateGradeDMGT.single
$1e70 = UpdateGradeDMGT.double
$1e81 = UpdateGradeDMGT.adddonce
$1e85 = UpdateGradeDMGT.triple
$1e96 = UpdateGradeDMGT.addtonce
$1e9a = UpdateGradeDMGT.tetris
$1e9e = UpdateGradeDMGT.levelmult
$1eb6 = UpdateGradeDMGT.mult5
$1ebd = UpdateGradeDMGT.mult4
$1ec3 = UpdateGradeDMGT.mult3
$1ec8 = UpdateGradeDMGT.mult2
$1ecc = UpdateGradeDMGT.mult1
$1ecd = UpdateGradeDMGT.processgrade
$1ef6 = UpdateGradeDMGT.increasegrademaybe
$1f1a = UpdateGradeDMGT.gotgm
$1f28 = DecayGradeDMGT
$1f4c = DecayGradeDMGT.nodecay
$1f53 = DecayGradeDMGT.decay
$1f61 = UpdateGradeTGM1
$1f6b = UpdateGradeTGM1.trygradeup
$1f85 = UpdateGradeTGM1.increasegrade
$1f9a = UpdateGradeTGM1.skipjingle
$1fa7 = UpdateGradeTGM1.maybegm
$1fc0 = UpdateGradeDEAT
$1fcc = UpdateGradeDEAT.notgm
$1fe8 = UpdateGradeDEAT.notm
$200b = UpdateGradeDEAT.disqualify
$2029 = UpdateGradeSHIR
$206c = UpdateGradeSHIR.s5torikan
$207c = UpdateGradeSHIR.s10torikan
$208b = UpdateGradeSHIR.disqualify
$209a = UpdateGradeSHIR.l1000
$20b0 = UpdateGradeSHIR.l500
SECTION: $20c6-$243a ($0375 bytes) ["Level Functions"]
$20c6 = LevelInit
$212b = SpecialLevelInit
$2139 = SpecialLevelInit.jumps
$214e = SpecialLevelInit.dmgt
$2153 = SpecialLevelInit.tgm1
$2158 = SpecialLevelInit.tgm3
$215d = SpecialLevelInit.deat
$2162 = SpecialLevelInit.shir
$2167 = SpecialLevelInit.chil
$216c = SpecialLevelInit.myco
$2171 = SpecialLevelInit.loaddata
$21a6 = LevelUp
$21d0 = LevelUp.doit
$221a = LevelUp.checknlevel
$2248 = !0
$2260 = !1
$2269 = LevelUp.bellmaybe
$2282 = LevelUp.leveljinglemaybe
$228f = LevelUp.checkspeedup
$22a3 = !2
$22b0 = !3
$22c1 = !4
$22ce = DoSpeedUp
$230f = CheckSpecialLevelConditions
$2340 = CheckSpecialLevelConditions.override
$235b = CheckSpecialLevelConditions.nooverride
$2361 = CheckSpecialLevelConditions.speciallock
$2382 = CheckSpecialLevelConditions.bones
$2397 = CheckSpecialLevelConditions.enterthebonezone
$239c = CheckSpecialLevelConditions.invis
$23b1 = CheckSpecialLevelConditions.vanishoxyaction
$23b6 = CheckSpecialLevelConditions.killscreen
$23c7 = CheckSpecialLevelConditions.rip
$23f7 = CheckSpecialLevelConditions.staffroll
$2405 = CheckSpecialLevelConditions.justkill
$2419 = TriggerKillScreen
SECTION: $243b-$26f0 ($02b6 bytes) ["Grading Data"]
$243b = sTGM1GradeScores
$245d = sTGM3InternalGradeSystem
$24fd = sTGM3GradeBoosts
$251c = sTGM3LevelMultiplier
$2520 = sTGM3BaselineCOOL
$2529 = sTGM3REGRETConditions
$253d = sDMGTGrading
$25f1 = sDMGTGaugeLUT
SECTION: $26f1-$298a ($029a bytes) ["SFX Functions"]
$26f1 = SFXInit
$2713 = SFXPopQueue
$2728 = SFXPushQueue
$2739 = SFXProcessQueue
$274a = !0
$2765 = !1
$2767 = SFXTriggerNoise
$2774 = !2
$2781 = !3
$278d = SFXEnqueue
$27a2 = SFXEnqueue.findsfx
$27b7 = !4
$27c7 = !5
$27d7 = !6
$27e7 = !7
$27f7 = !8
$2807 = !9
$2817 = !10
$2827 = !11
$2837 = !12
$2847 = !13
$2857 = !14
$2867 = !15
$2877 = !16
$2887 = !17
$2897 = !18
$28a6 = !19
$28b5 = !20
$28c4 = !21
$28d3 = !22
$28e1 = !23
$28ef = !24
$28fc = SFXKill
$2929 = SFXPlayNoise
$2934 = SFXPlayNoise.noisereg
$2941 = !25
$294b = SFXPlayNoise.savenoiseplayhead
$2954 = SFXPlay
$295f = !26
$2962 = SFXPlay.play
$296e = SFXPlay.getRegister
$2978 = !27
$2982 = SFXPlay.savePlayhead
SECTION: $298b-$2bbb ($0231 bytes) ["RNG Functions"]
$298b = HarvestEntropy
$2991 = HarvestEntropy.loop
$29b2 = RNGInit
$29e8 = !0
$2a18 = RNGInit.complexinit
$2a2f = !1
$2a4a = ShiftHistory
$2a67 = GetNextHellPiece
$2a6c = GetNextTGM1Piece
$2a6f = !2
$2a87 = !3
$2a89 = GetNextTGM2Piece
$2a8c = !4
$2aa4 = !5
$2aa6 = GetNextNesPiece
$2ab4 = GetNextTGM3Piece
$2ab7 = !6
$2ada = !7
$2add = !8
$2aed = !9
$2af7 = !10
$2b05 = !11
$2b14 = !12
$2b20 = !13
$2b2c = !14
$2b38 = !15
$2b44 = !16
$2b50 = !17
$2b5c = !18
$2b6b = GetNextPiece
$2b79 = GetNextPiece.nextpiecejumps
$2b88 = Next35Piece
$2b88 = !19
$2b92 = Next7Piece
$2b92 = !20
$2b9c = NextByte
SECTION: $2bbc-$2d05 ($014a bytes) ["Progress Data"]
$2bbc = sProgressData
SECTION: $2d06-$2de5 ($00e0 bytes) ["Score Functions"]
$2d06 = ScoreInit
$2d2e = IncreaseScore
$2d66 = IncreaseScore.doConvert
$2d68 = !0
$2d7e = IncreaseScore.carry
$2d80 = IncreaseScore.postConvert
$2d8d = !1
$2d94 = IncreaseScore.preAddDigit
$2dbc = IncreaseScore.addDigit
$2dd2 = IncreaseScore.nextDigit
SECTION: $2de6-$2eb2 ($00cd bytes) ["Input Functions"]
$2de6 = InputInit
$2df8 = GetInput
$2df8 = GetInput.btns
$2e05 = GetInput.readA
$2e09 = GetInput.setA
$2e14 = GetInput.clearA
$2e17 = GetInput.readB
$2e1b = GetInput.setB
$2e26 = GetInput.clearB
$2e29 = GetInput.readSelect
$2e2d = GetInput.setSelect
$2e38 = GetInput.clearSelect
$2e3b = GetInput.readStart
$2e3f = GetInput.setStart
$2e4a = GetInput.clearStart
$2e4d = GetInput.dpad
$2e5a = GetInput.readUp
$2e5e = GetInput.setUp
$2e69 = GetInput.clearUp
$2e6c = GetInput.readDown
$2e70 = GetInput.setDown
$2e7b = GetInput.clearDown
$2e7e = GetInput.readLeft
$2e82 = GetInput.setLeft
$2e8d = GetInput.clearLeft
$2e90 = GetInput.readRight
$2e94 = GetInput.setRight
$2e9f = GetInput.clearRight
$2ea2 = GetInput.priorities
$2ead = GetInput.zero
SECTION: $2eb3-$2f78 ($00c6 bytes) ["Time Functions"]
$2eb3 = TimeInit
$2ed3 = StartCountdown
$2ee1 = ResetGameTime
$2eec = CheckTorikan
$2f03 = CheckTorikan.failure
$2f05 = CheckTorikan.success
$2f08 = HandleTimers
$2f2e = HandleTimers.reduce
$2f3b = HandleTimers.clock
$2f55 = HandleTimers.go
SECTION: $2f79-$3035 ($00bd bytes) ["Title Function Trampolines"]
$2f79 = SwitchToTitle
$2f82 = TitleEventLoopHandler
$2f8c = TitleVBlankHandler
$2f96 = DrawSpeedMain
$2fe6 = DrawSpeedSettings
SECTION: $3036-$30ec ($00b7 bytes) ["SRAM Functions"]
$3036 = RestoreSRAM
$308f = InitializeSRAM
SECTION: $30ed-$319e ($00b2 bytes) ["Progress Functions"]
$30ed = SetProgress
$30f8 = SetProgress.loop
$30fc = SetProgress.correct
$3123 = SetProgress.wvr_u1
$312f = SetProgress.wvr_u2
$313d = SetProgress.wvr_u3
$3149 = SetProgress.wvr_u4
$3157 = SetProgress.wvr_u5
$3163 = SetProgress.wvr_u6
$3171 = SetProgress.wvr_u7
$317d = SetProgress.wvr_u8
$318b = SetProgress.wvr_u9
$3197 = SetProgress.wvr_u10
SECTION: $319f-$3230 ($0092 bytes) ["Code Entry Point"]
$319f = Main
$31c8 = Main.notgbc
$31ce = Main.wvr_u1
$31f5 = EventLoop
$320b = EventLoop.eventloopjumps
$3214 = EventLoopPostHandler
$3216 = EventLoopPostHandler.wvb_u2
$3228 = EventLoopPostHandler.vblankjumps
SECTION: $3231-$3282 ($0052 bytes) ["Tile Functions"]
$3231 = LoadTitleTiles
$324f = LoadGameplayTiles
$3265 = LoadGameplayTiles.gbc
$3274 = LoadGameplayTiles.dmg
SECTION: $3283-$32be ($003c bytes) ["Time Data"]
$3283 = sFramesToCS
SECTION: $32bf-$32ec ($002e bytes) ["Memory Functions"]
$32bf = UnsafeMemCopy
$32c8 = SafeMemCopy.wvr_u1
$32c8 = SafeMemCopy
$32d7 = UnsafeMemSet
$32df = SafeMemSet
$32df = SafeMemSet.wvr_u2
SECTION: $32ed-$3312 ($0026 bytes) ["Gameplay Function Trampolines"]
$32ed = SwitchToGameplay
$32f6 = SwitchToGameplayBig
$32ff = GamePlayEventLoopHandler
$3309 = GamePlayBigEventLoopHandler
SECTION: $3313-$3337 ($0025 bytes) ["Interrupt Initialization Functions"]
$3313 = EnableScreenSquish
$332d = DisableScreenSquish
SECTION: $3338-$3359 ($0022 bytes) ["OAM Functions"]
$3338 = CopyOAMHandler
$3344 = ClearOAM
SECTION: $335a-$3368 ($000f bytes) ["Banking Functions"]
$335a = BankingInit
SECTION: $3369-$3372 ($000a bytes) ["OAM DMA Code"]
$3369 = OAMDMA
$3373 = OAMDMAEnd
EMPTY: $3373-$3fff ($0c8d bytes)
TOTAL EMPTY: $0c98 bytes
ROMX bank #1:
SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_OTHER"]
SECTION: $4008-$7346 ($333f bytes) ["Static Global data"]
$4008 = sDMGTSpeedCurve
$4203 = sDMGTSpeedCurveEnd
$4205 = sDMGTSpeedCurveSpecialData
$4212 = sTGM1SpeedCurve
$43cc = sTGM1SpeedCurveEnd
$43ce = sTGM1SpeedCurveSpecialData
$43db = sCHILSpeedCurve
$44f9 = sCHILSpeedCurveEnd
$44fb = sCHILSpeedCurveSpecialData
$4508 = sTGM3SpeedCurve
$46e9 = sTGM3SpeedCurveEnd
$46eb = sTGM3SpeedCurveSpecialData
$46f8 = sDEATSpeedCurve
$477a = sDEATSpeedCurveEnd
$477c = sDEATSpeedCurveSpecialData
$4789 = sSHIRSpeedCurve
$47e4 = sSHIRSpeedCurveEnd
$47e6 = sSHIRSpeedCurveSpecialData
$47f3 = sMYCOSpeedCurve
$4938 = sMYCOSpeedCurveEnd
$493a = sMYCOSpeedCurveSpecialData
$4947 = sSharedTiles
$4c47 = sTitleTiles
$4c47 = sSharedTilesEnd
$5947 = sTitleTilesEnd
$5947 = sGameplayTilesM
$6647 = sGameplayTilesMEnd
$6647 = sGameplayTilesC
$7347 = sGameplayTilesCEnd
EMPTY: $7347-$7fff ($0cb9 bytes)
TOTAL EMPTY: $0cb9 bytes
ROMX bank #2:
SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_SFX"]
SECTION: $4008-$6b58 ($2b51 bytes) ["SFX Data"]
$4008 = sSFXPieceI
$4325 = sSFXPieceZ
$4325 = sSFXPieceIEnd
$4522 = sSFXPieceS
$4522 = sSFXPieceZEnd
$460b = sSFXPieceJ
$460b = sSFXPieceSEnd
$46b6 = sSFXPieceL
$46b6 = sSFXPieceJEnd
$475b = sSFXPieceO
$475b = sSFXPieceLEnd
$489e = sSFXPieceT
$489e = sSFXPieceOEnd
$49d1 = sSFXIHS
$49d1 = sSFXPieceTEnd
$4b67 = sSFXPieceIRSI
$4b67 = sSFXIHSEnd
$4f19 = sSFXPieceIRSZ
$4f19 = sSFXPieceIRSIEnd
$5143 = sSFXPieceIRSS
$5143 = sSFXPieceIRSZEnd
$52dd = sSFXPieceIRSJ
$52dd = sSFXPieceIRSSEnd
$5427 = sSFXPieceIRSL
$5427 = sSFXPieceIRSJEnd
$557b = sSFXPieceIRSO
$557b = sSFXPieceIRSLEnd
$577d = sSFXPieceIRST
$577d = sSFXPieceIRSOEnd
$5961 = sSFXIHSIRS
$5961 = sSFXPieceIRSTEnd
$5b6e = sSFXLevelLock
$5b6e = sSFXIHSIRSEnd
$5bfd = sSFXLevelUp
$5bfd = sSFXLevelLockEnd
$5e72 = sSFXRankUp
$5e72 = sSFXLevelUpEnd
$5fcd = sSFXReadyGo
$5fcd = sSFXRankUpEnd
$673b = sSFXRankGM
$673b = sSFXReadyGoEnd
$6ac2 = sSFXLineClear
$6ac2 = sSFXRankGMEnd
$6ad8 = sSFXLand
$6ad8 = sSFXLineClearEnd
$6ae3 = sSFXLock
$6ae3 = sSFXLandEnd
$6b59 = sSFXLockEnd
EMPTY: $6b59-$7fff ($14a7 bytes)
TOTAL EMPTY: $14a7 bytes
ROMX bank #3:
SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_MUSIC"]
SECTION: $4008-$6ac0 ($2ab9 bytes) ["Music Data"]
$4008 = sMusicMenu
$6ac1 = sMusicMenuEnd
EMPTY: $6ac1-$7fff ($153f bytes)
TOTAL EMPTY: $153f bytes
ROMX bank #4:
SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_TITLE"]
SECTION: $4008-$47ef ($07e8 bytes) ["Title Screen Static Data"]
$4008 = sEasterM0
$400d = sEasterM1
$4012 = sEasterC0
$401d = sEasterC1
$4028 = sEasterA0
$4033 = sEasterA1
$403e = sEasterS0
$4043 = sEasterS1
$4048 = sBUTTONSMode
$4050 = sRNGMode
$4064 = sROTMode
$4074 = sDROPMode
$4088 = sCURVEMode
$40a4 = sHIGMode
$40ac = sDisabled
$40b0 = sTetryButtons
$40f0 = sTetryRNG
$4130 = sTetryROT
$4170 = sTetryDROP
$41b0 = sTetryCURVE
$41f0 = sTetryHIG
$4230 = sTetrySTART
$4270 = sTetryEXIT
$42b0 = sTitleScreenMainMap
$4550 = sTitleScreenSettingsMap
$4550 = sTitleScreenMainMapEnd
$47f0 = sTitleScreenSettingsMapEnd
SECTION: $47f0-$4f77 ($0788 bytes) ["Title Functions Banked"]
$47f0 = SwitchToTitleB
$47f6 = SwitchToTitleB.wvr_u1
$47ff = !0
$4822 = SwitchToTitleB.wvb_u2
$4829 = SwitchToTitleB.wvbe_u3
$482f = SwitchTitleMode
$4840 = SwitchTitleMode.wvr_u4
$4849 = !1
$4854 = SwitchTitleMode.jumps
$4863 = SwitchTitleMode.switchMain
$4890 = SwitchTitleMode.notsgb
$48b1 = SwitchTitleMode.notmgb
$48d9 = SwitchTitleMode.agb
$48f3 = SwitchTitleMode.done
$48fb = SwitchTitleMode.switchProfile
$4903 = SwitchTitleMode.switchSettings
$4917 = SwitchTitleMode.switchRecords
$491f = SwitchTitleMode.switchCredits
$4927 = TitleEventLoopHandlerB
$4935 = TitleEventLoopHandlerB.jumps
$4944 = TitleEventLoopHandlerB.eventLoopMain
$4967 = TitleEventLoopHandlerB.d0
$497b = TitleEventLoopHandlerB.eventLoopProfile
$497c = TitleEventLoopHandlerB.eventLoopSettings
$49a6 = TitleEventLoopHandlerB.d1
$49bb = TitleEventLoopHandlerB.l1
$49d0 = TitleEventLoopHandlerB.r1
$49e4 = TitleEventLoopHandlerB.eventLoopRecords
$49e5 = TitleEventLoopHandlerB.eventLoopCredits
$49e6 = TitleVBlankHandlerB
$49f4 = TitleVBlankHandlerB.jumps
$4a03 = TitleVBlankHandlerB.vblankMain
$4a0d = TitleVBlankHandlerB.notselected_u5
$4a12 = TitleVBlankHandlerB.selected_u5
$4a15 = TitleVBlankHandlerB.done_u5
$4a1f = TitleVBlankHandlerB.notselected_u6
$4a24 = TitleVBlankHandlerB.selected_u6
$4a27 = TitleVBlankHandlerB.done_u6
$4a31 = TitleVBlankHandlerB.notselected_u7
$4a36 = TitleVBlankHandlerB.selected_u7
$4a39 = TitleVBlankHandlerB.done_u7
$4a43 = TitleVBlankHandlerB.notselected_u8
$4a48 = TitleVBlankHandlerB.selected_u8
$4a4b = TitleVBlankHandlerB.done_u8
$4a55 = TitleVBlankHandlerB.notselected_u9
$4a5a = TitleVBlankHandlerB.selected_u9
$4a5d = TitleVBlankHandlerB.done_u9
$4a67 = TitleVBlankHandlerB.notselected_u10
$4a6c = TitleVBlankHandlerB.selected_u10
$4a6f = TitleVBlankHandlerB.done_u10
$4af9 = TitleVBlankHandlerB.disabled
$4b05 = TitleVBlankHandlerB.profile
$4b14 = TitleVBlankHandlerB.vblankProfile
$4b15 = TitleVBlankHandlerB.vblankSettings
$4b1f = TitleVBlankHandlerB.notselected_u11
$4b24 = TitleVBlankHandlerB.selected_u11
$4b27 = TitleVBlankHandlerB.done_u11
$4b31 = TitleVBlankHandlerB.notselected_u12
$4b36 = TitleVBlankHandlerB.selected_u12
$4b39 = TitleVBlankHandlerB.done_u12
$4b43 = TitleVBlankHandlerB.notselected_u13
$4b48 = TitleVBlankHandlerB.selected_u13
$4b4b = TitleVBlankHandlerB.done_u13
$4b55 = TitleVBlankHandlerB.notselected_u14
$4b5a = TitleVBlankHandlerB.selected_u14
$4b5d = TitleVBlankHandlerB.done_u14
$4b67 = TitleVBlankHandlerB.notselected_u15
$4b6c = TitleVBlankHandlerB.selected_u15
$4b6f = TitleVBlankHandlerB.done_u15
$4b79 = TitleVBlankHandlerB.notselected_u16
$4b7e = TitleVBlankHandlerB.selected_u16
$4b81 = TitleVBlankHandlerB.done_u16
$4b8b = TitleVBlankHandlerB.notselected_u17
$4b90 = TitleVBlankHandlerB.selected_u17
$4b93 = TitleVBlankHandlerB.done_u17
$4b9d = TitleVBlankHandlerB.notselected_u18
$4ba2 = TitleVBlankHandlerB.selected_u18
$4ba5 = TitleVBlankHandlerB.done_u18
$4c2f = TitleVBlankHandlerB.disabled1
$4c3b = TitleVBlankHandlerB.buttons
$4c60 = !2
$4c68 = TitleVBlankHandlerB.donetetry
$4c8e = TitleVBlankHandlerB.vblankRecords
$4c8f = TitleVBlankHandlerB.vblankCredits
$4c90 = MainHandleA
$4c9e = MainHandleA.jumps
$4cb0 = MainHandleA.tosettings
$4cb5 = MainHandleUp
$4cc1 = !3
$4cc7 = MainHandleDown
$4cd3 = !4
$4cd8 = SettingsHandleA
$4ce5 = SettingsHandleB
$4cea = SettingsHandleDown
$4cf6 = !5
$4cfb = SettingsHandleUp
$4d07 = !6
$4d0d = SettingsHandleLeft
$4d1e = SettingsHandleLeft.jumps
$4d36 = SettingsHandleLeft.buttons
$4d45 = !7
$4d4e = SettingsHandleLeft.rng
$4d5d = !8
$4d66 = SettingsHandleLeft.rot
$4d75 = !9
$4d7e = SettingsHandleLeft.drop
$4d8d = !10
$4d96 = SettingsHandleLeft.curve
$4da8 = !11
$4db4 = SettingsHandleLeft.hig
$4dc3 = !12
$4dcc = SettingsHandleRight
$4ddd = SettingsHandleRight.jumps
$4df5 = SettingsHandleRight.buttons
$4e04 = !13
$4e0c = SettingsHandleRight.rng
$4e1b = !14
$4e23 = SettingsHandleRight.rot
$4e32 = !15
$4e3a = SettingsHandleRight.drop
$4e49 = !16
$4e51 = SettingsHandleRight.curve
$4e63 = !17
$4e6e = SettingsHandleRight.hig
$4e7d = !18
$4e85 = DecrementLevel
$4e9e = IncrementLevel
$4eb7 = InitSpeedCurve
$4eca = GetEnd
$4ed5 = !19
$4edd = !20
$4ee5 = !21
$4eed = !22
$4ef5 = !23
$4efd = !24
$4f01 = GetStart
$4f0c = !25
$4f14 = !26
$4f1c = !27
$4f24 = !28
$4f2c = !29
$4f34 = !30
$4f38 = CheckLevelRange
$4f54 = CheckLevelRange.notatend
$4f77 = CheckLevelRange.notatstart
EMPTY: $4f78-$7fff ($3088 bytes)
TOTAL EMPTY: $3088 bytes
ROMX bank #5:
SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_GAMEPLAY"]
SECTION: $4008-$5416 ($140f bytes) ["Field Function Banked Gameplay"]
$4008 = FieldInit
$403e = FieldClear
$4049 = ToBackupField
$4055 = FromBackupField
$4061 = GoBig
$4116 = ToShadowField
$411e = ToShadowField.outer
$4120 = ToShadowField.inner
$412e = FromShadowField
$4136 = FromShadowField.outer
$4138 = FromShadowField.inner
$4146 = SetPieceData
$4168 = SetPieceDataOffset
$4171 = XYToSFieldPtr
$4179 = XYToSFieldPtr.a
$417f = XYToSFieldPtr.b
$4184 = XYToFieldPtr
$418c = XYToFieldPtr.a
$4192 = XYToFieldPtr.b
$4197 = GetPieceData
$41a4 = GetPieceDataFast
$41b1 = CanPieceFit
$41bc = CanPieceFit.skipr1a
$41c7 = CanPieceFit.skipr1b
$41d2 = CanPieceFit.skipr1c
$41dd = CanPieceFit.r1end
$41f3 = CanPieceFit.skipr2a
$41fe = CanPieceFit.skipr2b
$4209 = CanPieceFit.skipr2c
$4214 = CanPieceFit.r2end
$422a = CanPieceFit.skipr3a
$4235 = CanPieceFit.skipr3b
$4240 = CanPieceFit.skipr3c
$424a = CanPieceFit.r3end
$4260 = CanPieceFit.skipr4a
$426b = CanPieceFit.skipr4b
$4276 = CanPieceFit.skipr4c
$4281 = CanPieceFit.r4end
$4284 = CanPieceFitFast
$4291 = CanPieceFitFast.skip1
$429e = CanPieceFitFast.skip2
$42ab = CanPieceFitFast.skip3
$42b8 = CanPieceFitFast.skip4
$42bb = ForceSpawnPiece
$42d7 = TrySpawnPiece
$431f = TrySpawnPiece.try0
$433c = TrySpawnPiece.try1
$435c = TrySpawnPiece.try3
$437c = TrySpawnPiece.try2
$4393 = DrawPiece
$439a = DrawPiece.skipr1a
$43a0 = DrawPiece.skipr1b
$43a6 = DrawPiece.skipr1c
$43ac = DrawPiece.r1end
$43ba = DrawPiece.skipr2a
$43c0 = DrawPiece.skipr2b
$43c6 = DrawPiece.skipr2c
$43cc = DrawPiece.r2end
$43da = DrawPiece.skipr3a
$43e0 = DrawPiece.skipr3b
$43e6 = DrawPiece.skipr3c
$43ec = DrawPiece.r3end
$43fa = DrawPiece.skipr4a
$4400 = DrawPiece.skipr4b
$4406 = DrawPiece.skipr4c
$440c = FindMaxG
$4419 = FindMaxG.try
$4432 = FindMaxG.found
$4439 = FieldProcess
$443c = FieldProcess.leftslam
$4453 = FieldProcess.rightslam
$4468 = FieldProcess.wipe
$4473 = FieldProcess.firstframe
$4480 = FieldProcess.handleselect
$448b = FieldProcess.wantrotccw
$4492 = FieldProcess.lda1
$4496 = FieldProcess.ldb1
$4498 = FieldProcess.cp1
$44a5 = FieldProcess.wantrotcw
$44ac = FieldProcess.ldb2
$44b0 = FieldProcess.lda2
$44b2 = FieldProcess.cp2
$44be = FieldProcess.tryrot
$44f5 = FieldProcess.maybekick
$452c = FieldProcess.tljexceptions
$453b = FieldProcess.trykickright
$4578 = FieldProcess.trykickleft
$45b9 = FieldProcess.maybetgm3rot
$45c1 = FieldProcess.checkt
$45c7 = FieldProcess.tkickup
$4604 = FieldProcess.tkickupalreadysetforce
$460f = FieldProcess.checki
$4616 = FieldProcess.ikicks
$4624 = FieldProcess.tryiup1
$4660 = FieldProcess.ikickup1alreadysetforce
$466b = FieldProcess.tryiup2
$46a9 = FieldProcess.ikickup2alreadysetforce
$46b4 = FieldProcess.tryiright2
$46f0 = FieldProcess.norot
$46f4 = FieldProcess.wantleft
$4705 = FieldProcess.checkdasleft
$470c = FieldProcess.doleft
$4713 = FieldProcess.wantright
$471e = FieldProcess.checkdasright
$4725 = FieldProcess.doright
$472a = FieldProcess.trymove
$4749 = FieldProcess.nomove
$476c = FieldProcess.slamleft
$4772 = FieldProcess.slamright
$4776 = FieldProcess.noeffect
$477a = FieldProcess.skipmovement
$477a = FieldProcess.donemanipulating
$479c = FieldProcess.sonicdrop
$47a7 = FieldProcess.sonicneutrallockskip
$47b1 = FieldProcess.harddrop
$47c0 = FieldProcess.donedeterminingharddropdistance
$47d4 = FieldProcess.postdrop
$47ee = FieldProcess.checkregulargravity
$47fc = FieldProcess.alwaysgravitysentinel
$4800 = FieldProcess.grav
$4808 = FieldProcess.bigg
$4812 = FieldProcess.smallg
$481a = FieldProcess.nograv
$481a = FieldProcess.postgrav
$4829 = FieldProcess.noreset
$483f = FieldProcess.grounded
$4851 = FieldProcess.playfirmdropsound
$4856 = FieldProcess.postcheckforfirmdropsound
$4869 = FieldProcess.downlock20gexceptioncheck
$4877 = FieldProcess.neutralcheck
$489c = FieldProcess.forcelock
$48a1 = FieldProcess.dontforcelock
$48a6 = FieldProcess.checklockdelay
$48ac = FieldProcess.checkfortgm3lockexception
$48b5 = FieldProcess.dolock
$48bc = FieldProcess.notgrounded
$48bf = FieldProcess.draw
$48d8 = FieldProcess.ghost
$48f3 = FieldProcess.postghost
$4913 = FieldProcess.nobone
$4942 = FieldProcess.notlocked
$4945 = FieldProcess.drawpiece
$495c = GetTileShade
$496c = GetTileShade.max30
$498c = GetTileShade.max20
$49ab = GetTileShade.max10
$49ca = GetTileShade.max0
$49cc = GetTileShade.s0
$49d4 = GetTileShade.s1
$49dc = GetTileShade.s2
$49e4 = GetTileShade.s3
$49ec = GetTileShade.s4
$49f4 = GetTileShade.s5
$49fc = GetTileShade.s6
$4a04 = FieldDelay
$4a07 = FieldDelay.incl
$4a10 = FieldDelay.incr
$4a19 = FieldDelay.noinc
$4a31 = FieldDelay.determine
$4a45 = FieldDelay.noskip
$4a6c = FieldDelay.skip
$4a78 = FieldDelay.prelineclear
$4a8b = FieldDelay.bravodecloop
$4a92 = FieldDelay.applylines
$4ab6 = FieldDelay.premultiplier
$4ab9 = FieldDelay.bravo
$4aca = FieldDelay.lineclears
$4acf = FieldDelay.lineclearloop
$4ad7 = FieldDelay.combo
$4adc = FieldDelay.comboloop
$4ae4 = FieldDelay.forcemax
$4ae8 = FieldDelay.applyscore
$4afc = FieldDelay.lineclear
$4b10 = FieldDelay.preare
$4b25 = FieldDelay.are
$4b3f = FieldDelay.generatenextpiece
$4b4c = FieldDelay.doit
$4b56 = AppendClearedLine
$4b6b = FindClearedLines
$4b7f = !14
$4b89 = !15
$4b97 = FindClearedLines.next_u1
$4b9c = !16
$4ba6 = !17
$4bb4 = FindClearedLines.next_u2
$4bb9 = !18
$4bc3 = !19
$4bd1 = FindClearedLines.next_u3
$4bd6 = !20
$4be0 = !21
$4bee = FindClearedLines.next_u4
$4bf3 = !22
$4bfd = !23
$4c0b = FindClearedLines.next_u5
$4c10 = !24
$4c1a = !25
$4c28 = FindClearedLines.next_u6
$4c2d = !26
$4c37 = !27
$4c45 = FindClearedLines.next_u7
$4c4a = !28
$4c54 = !29
$4c62 = FindClearedLines.next_u8
$4c67 = !30
$4c71 = !31
$4c7f = FindClearedLines.next_u9
$4c84 = !32
$4c8e = !33
$4c9c = FindClearedLines.next_u10
$4ca1 = !34
$4cab = !35
$4cb9 = FindClearedLines.next_u11
$4cbe = !36
$4cc8 = !37
$4cd6 = FindClearedLines.next_u12
$4cdb = !38
$4ce5 = !39
$4cf3 = FindClearedLines.next_u13
$4cf8 = !40
$4d02 = !41
$4d10 = FindClearedLines.next_u14
$4d15 = !42
$4d1f = !43
$4d2d = FindClearedLines.next_u15
$4d32 = !44
$4d3c = !45
$4d4a = FindClearedLines.next_u16
$4d4f = !46
$4d59 = !47
$4d67 = FindClearedLines.next_u17
$4d6c = !48
$4d76 = !49
$4d84 = FindClearedLines.next_u18
$4d89 = !50
$4d93 = !51
$4da1 = FindClearedLines.next_u19
$4da6 = !52
$4db0 = !53
$4dbe = FindClearedLines.next_u20
$4dc3 = !54
$4dcd = !55
$4ddb = FindClearedLines.next_u21
$4de0 = !56
$4dea = !57
$4df8 = FindClearedLines.next_u22
$4dfd = !58
$4e07 = !59
$4e15 = FindClearedLines.next_u23
$4e1a = !60
$4e24 = !61
$4e32 = FindClearedLines.next_u24
$4e33 = MarkClear
$4e3b = MarkClear.markclear1loop
$4e54 = MarkClear.markclear2loop
$4e6d = MarkClear.markclear3loop
$4e86 = MarkClear.markclear4loop
$4e97 = ClearLines
$4eae = ClearLines.clear_u25
$4eb6 = !62
$4ed4 = ClearLines.r_u25
$4ee8 = ClearLines.clear_u26
$4ef0 = !63
$4f0e = ClearLines.r_u26
$4f22 = ClearLines.clear_u27
$4f2a = !64
$4f48 = ClearLines.r_u27
$4f5c = ClearLines.clear_u28
$4f64 = !65
$4f82 = ClearLines.r_u28
$4f96 = ClearLines.clear_u29
$4f9e = !66
$4fbc = ClearLines.r_u29
$4fd0 = ClearLines.clear_u30
$4fd8 = !67
$4ff6 = ClearLines.r_u30
$500a = ClearLines.clear_u31
$5012 = !68
$5030 = ClearLines.r_u31
$5044 = ClearLines.clear_u32
$504c = !69
$506a = ClearLines.r_u32
$507e = ClearLines.clear_u33
$5086 = !70
$50a4 = ClearLines.r_u33
$50b8 = ClearLines.clear_u34
$50c0 = !71
$50de = ClearLines.r_u34
$50f2 = ClearLines.clear_u35
$50fa = !72
$5118 = ClearLines.r_u35
$512c = ClearLines.clear_u36
$5134 = !73
$5152 = ClearLines.r_u36
$5166 = ClearLines.clear_u37
$516e = !74
$518c = ClearLines.r_u37
$51a0 = ClearLines.clear_u38
$51a8 = !75
$51c6 = ClearLines.r_u38
$51da = ClearLines.clear_u39
$51e2 = !76
$5200 = ClearLines.r_u39
$5214 = ClearLines.clear_u40
$521c = !77
$523a = ClearLines.r_u40
$524e = ClearLines.clear_u41
$5256 = !78
$5274 = ClearLines.r_u41
$5288 = ClearLines.clear_u42
$5290 = !79
$52ae = ClearLines.r_u42
$52c2 = ClearLines.clear_u43
$52ca = !80
$52e8 = ClearLines.r_u43
$52fc = ClearLines.clear_u44
$5304 = !81
$5322 = ClearLines.r_u44
$5336 = ClearLines.clear_u45
$533e = !82
$535c = ClearLines.r_u45
$5370 = ClearLines.clear_u46
$5378 = !83
$5396 = ClearLines.r_u46
$53aa = ClearLines.clear_u47
$53b2 = !84
$53d0 = ClearLines.r_u47
$53e4 = ClearLines.clear_u48
$53ec = !85
$540a = ClearLines.r_u48
$540a = ClearLines.fixgarbo
$540d = ClearLines.fixgarboloop
SECTION: $5417-$6309 ($0ef3 bytes) ["Gameplay Function Banked"]
$5417 = SwitchToGameplayB
$541d = SwitchToGameplayB.wvr_u1
$5426 = SwitchToGameplayB.loadtilemap
$5435 = SwitchToGameplayB.graded
$5443 = SwitchToGameplayB.ungraded
$544f = SwitchToGameplayB.loadtiles
$5499 = SwitchToGameplayB.wvb_u2
$54a0 = SwitchToGameplayB.wvbe_u3
$54a6 = GamePlayEventLoopHandlerB
$54bb = GamePlayEventLoopHandlerB.normalevent
$54c5 = GamePlayEventLoopHandlerB.modejumps
$54e6 = GamePlayEventLoopHandlerB.leadyMode
$54fd = GamePlayEventLoopHandlerB.firstleadyiterskip
$5506 = GamePlayEventLoopHandlerB.notdoneleady
$5517 = GamePlayEventLoopHandlerB.goMode
$5524 = GamePlayEventLoopHandlerB.notdonego
$5535 = GamePlayEventLoopHandlerB.postGoMode
$554c = GamePlayEventLoopHandlerB.prefetchedPieceMode
$555d = GamePlayEventLoopHandlerB.checkIHS
$5568 = GamePlayEventLoopHandlerB.loaddefaultjingle
$556c = GamePlayEventLoopHandlerB.checkIRSA
$5573 = GamePlayEventLoopHandlerB.ldb1
$557f = GamePlayEventLoopHandlerB.lda1
$5589 = GamePlayEventLoopHandlerB.cp1
$5597 = GamePlayEventLoopHandlerB.checkIRSB
$559e = GamePlayEventLoopHandlerB.lda2
$55aa = GamePlayEventLoopHandlerB.ldb2
$55b4 = GamePlayEventLoopHandlerB.cp2
$55c2 = GamePlayEventLoopHandlerB.postjingle
$55c6 = GamePlayEventLoopHandlerB.spawnPieceMode
$55d4 = GamePlayEventLoopHandlerB.canspawn
$55e7 = GamePlayEventLoopHandlerB.pieceInMotionMode
$55fb = GamePlayEventLoopHandlerB.nopauserequested
$561c = GamePlayEventLoopHandlerB.nohold
$562a = GamePlayEventLoopHandlerB.delayMode
$563e = GamePlayEventLoopHandlerB.nodelaypauserequested
$5656 = GamePlayEventLoopHandlerB.next
$565d = GamePlayEventLoopHandlerB.goroll
$566c = GamePlayEventLoopHandlerB.preGameOverMode
$568a = GamePlayEventLoopHandlerB.gm
$56a0 = GamePlayEventLoopHandlerB.condescend
$56b6 = GamePlayEventLoopHandlerB.regular
$56c6 = GamePlayEventLoopHandlerB.notempty1_u4
$56c9 = GamePlayEventLoopHandlerB.skip1_u4
$56d3 = GamePlayEventLoopHandlerB.notempty1_u5
$56d6 = GamePlayEventLoopHandlerB.skip1_u5
$56e0 = GamePlayEventLoopHandlerB.notempty1_u6
$56e3 = GamePlayEventLoopHandlerB.skip1_u6
$56ed = GamePlayEventLoopHandlerB.notempty1_u7
$56f0 = GamePlayEventLoopHandlerB.skip1_u7
$56fa = GamePlayEventLoopHandlerB.notempty1_u8
$56fd = GamePlayEventLoopHandlerB.skip1_u8
$5707 = GamePlayEventLoopHandlerB.notempty1_u9
$570a = GamePlayEventLoopHandlerB.skip1_u9
$5714 = GamePlayEventLoopHandlerB.notempty1_u10
$5717 = GamePlayEventLoopHandlerB.skip1_u10
$5721 = GamePlayEventLoopHandlerB.notempty1_u11
$5724 = GamePlayEventLoopHandlerB.skip1_u11
$572e = GamePlayEventLoopHandlerB.notempty1_u12
$5731 = GamePlayEventLoopHandlerB.skip1_u12
$573b = GamePlayEventLoopHandlerB.notempty1_u13
$573e = GamePlayEventLoopHandlerB.skip1_u13
$5748 = GamePlayEventLoopHandlerB.notempty1_u14
$574b = GamePlayEventLoopHandlerB.skip1_u14
$5755 = GamePlayEventLoopHandlerB.notempty1_u15
$5758 = GamePlayEventLoopHandlerB.skip1_u15
$5762 = GamePlayEventLoopHandlerB.notempty1_u16
$5765 = GamePlayEventLoopHandlerB.skip1_u16
$576f = GamePlayEventLoopHandlerB.notempty1_u17
$5772 = GamePlayEventLoopHandlerB.skip1_u17
$577c = GamePlayEventLoopHandlerB.notempty1_u18
$577f = GamePlayEventLoopHandlerB.skip1_u18
$5789 = GamePlayEventLoopHandlerB.notempty1_u19
$578c = GamePlayEventLoopHandlerB.skip1_u19
$5796 = GamePlayEventLoopHandlerB.notempty1_u20
$5799 = GamePlayEventLoopHandlerB.skip1_u20
$57a3 = GamePlayEventLoopHandlerB.notempty1_u21
$57a6 = GamePlayEventLoopHandlerB.skip1_u21
$57b0 = GamePlayEventLoopHandlerB.notempty1_u22
$57b3 = GamePlayEventLoopHandlerB.skip1_u22
$57bd = GamePlayEventLoopHandlerB.notempty1_u23
$57c0 = GamePlayEventLoopHandlerB.skip1_u23
$57ca = GamePlayEventLoopHandlerB.notempty1_u24
$57cd = GamePlayEventLoopHandlerB.skip1_u24
$57d7 = GamePlayEventLoopHandlerB.notempty1_u25
$57da = GamePlayEventLoopHandlerB.skip1_u25
$57e4 = GamePlayEventLoopHandlerB.notempty1_u26
$57e7 = GamePlayEventLoopHandlerB.skip1_u26
$57f1 = GamePlayEventLoopHandlerB.notempty1_u27
$57f4 = GamePlayEventLoopHandlerB.skip1_u27
$57fe = GamePlayEventLoopHandlerB.notempty1_u28
$5801 = GamePlayEventLoopHandlerB.skip1_u28
$580b = GamePlayEventLoopHandlerB.notempty1_u29
$580e = GamePlayEventLoopHandlerB.skip1_u29
$5818 = GamePlayEventLoopHandlerB.notempty1_u30
$581b = GamePlayEventLoopHandlerB.skip1_u30
$5825 = GamePlayEventLoopHandlerB.notempty1_u31
$5828 = GamePlayEventLoopHandlerB.skip1_u31
$5832 = GamePlayEventLoopHandlerB.notempty1_u32
$5835 = GamePlayEventLoopHandlerB.skip1_u32
$583f = GamePlayEventLoopHandlerB.notempty1_u33
$5842 = GamePlayEventLoopHandlerB.skip1_u33
$584c = GamePlayEventLoopHandlerB.notempty1_u34
$584f = GamePlayEventLoopHandlerB.skip1_u34
$5859 = GamePlayEventLoopHandlerB.notempty1_u35
$585c = GamePlayEventLoopHandlerB.skip1_u35
$5866 = GamePlayEventLoopHandlerB.notempty1_u36
$5869 = GamePlayEventLoopHandlerB.skip1_u36
$5873 = GamePlayEventLoopHandlerB.notempty1_u37
$5876 = GamePlayEventLoopHandlerB.skip1_u37
$5880 = GamePlayEventLoopHandlerB.notempty1_u38
$5883 = GamePlayEventLoopHandlerB.skip1_u38
$588d = GamePlayEventLoopHandlerB.notempty1_u39
$5890 = GamePlayEventLoopHandlerB.skip1_u39
$589a = GamePlayEventLoopHandlerB.notempty1_u40
$589d = GamePlayEventLoopHandlerB.skip1_u40
$58a7 = GamePlayEventLoopHandlerB.notempty1_u41
$58aa = GamePlayEventLoopHandlerB.skip1_u41
$58b4 = GamePlayEventLoopHandlerB.notempty1_u42
$58b7 = GamePlayEventLoopHandlerB.skip1_u42
$58c1 = GamePlayEventLoopHandlerB.notempty1_u43
$58c4 = GamePlayEventLoopHandlerB.skip1_u43
$58ce = GamePlayEventLoopHandlerB.notempty1_u44
$58d1 = GamePlayEventLoopHandlerB.skip1_u44
$58db = GamePlayEventLoopHandlerB.notempty1_u45
$58de = GamePlayEventLoopHandlerB.skip1_u45
$58e8 = GamePlayEventLoopHandlerB.notempty1_u46
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$6166 = GamePlayEventLoopHandlerB.skip7_u213
$616a = GamePlayEventLoopHandlerB.gameOverMode
$6190 = GamePlayEventLoopHandlerB.noretry
$619a = GamePlayEventLoopHandlerB.pauseMode
$61af = GamePlayEventLoopHandlerB.noqr
$61c4 = GamePlayEventLoopHandlerB.nounpause
$620e = GamePlayEventLoopHandlerB.preRollMode
$623d = GamePlayEventLoopHandlerB.predone
$6253 = GamePlayEventLoopHandlerB.staysmall
$6269 = GamePlayEventLoopHandlerB.drawStaticInfo
$629a = DoHold
$629e = DoHold.checkIRSA
$62a5 = DoHold.ldb3
$62b1 = DoHold.lda3
$62bb = DoHold.cp3
$62c9 = DoHold.checkIRSB
$62d0 = DoHold.lda4
$62dc = DoHold.ldb4
$62e6 = DoHold.cp4
$62f4 = DoHold.noRotation
$62ff = DoHold.doHoldOperation
SECTION: $630a-$6b9f ($0896 bytes) ["Gameplay Static Data"]
$630a = sLeftDasSlam
$6310 = sRightDasSlam
$6316 = sLeady
$6320 = sGo
$632a = sPause
$6352 = sKill
$63f2 = sYouAreGM
$6456 = sFinalChallenge
$651e = sPieceXOffsets
$653a = sPieceYOffsets
$6556 = sPieceFastRotationStates
$65c6 = sPieceRotationStates
$6636 = sTGM3Bag
$6659 = sTGM3Droughts
$6660 = sGameplayTileMap
$6900 = sGameplayUngradedTileMap
$6900 = sGameplayTileMapEnd
$6ba0 = sGameplayUngradedTileMapEnd
EMPTY: $6ba0-$7fff ($1460 bytes)
TOTAL EMPTY: $1460 bytes
ROMX bank #6:
SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_GAMEPLAY_BIG"]
SECTION: $4008-$5616 ($160f bytes) ["Field Function Banked Gameplay Big"]
$4008 = BigFieldInit
$4049 = BigFieldClear
$40ef = BigToBackupField
$40fb = BigFromBackupField
$4107 = BigToShadowField
$410f = BigToShadowField.outer
$4111 = BigToShadowField.inner
$411f = BigFromShadowField
$4127 = BigFromShadowField.outer
$4129 = BigFromShadowField.inner
$4137 = BigSetPieceData
$4159 = BigSetPieceDataOffset
$4162 = BigXYToSFieldPtr
$416a = BigXYToSFieldPtr.a
$4170 = BigXYToSFieldPtr.b
$4175 = BigXYToFieldPtr
$417d = BigXYToFieldPtr.a
$4183 = BigXYToFieldPtr.b
$4188 = BigGetPieceData
$4195 = BigGetPieceDataFast
$41a2 = BigCanPieceFit
$41ad = BigCanPieceFit.skipr1a
$41b8 = BigCanPieceFit.skipr1b
$41c3 = BigCanPieceFit.skipr1c
$41ce = BigCanPieceFit.r1end
$41e4 = BigCanPieceFit.skipr2a
$41ef = BigCanPieceFit.skipr2b
$41fa = BigCanPieceFit.skipr2c
$4205 = BigCanPieceFit.r2end
$421b = BigCanPieceFit.skipr3a
$4226 = BigCanPieceFit.skipr3b
$4231 = BigCanPieceFit.skipr3c
$423b = BigCanPieceFit.r3end
$4251 = BigCanPieceFit.skipr4a
$425c = BigCanPieceFit.skipr4b
$4267 = BigCanPieceFit.skipr4c
$4272 = BigCanPieceFit.r4end
$4275 = BigCanPieceFitFast
$4282 = BigCanPieceFitFast.skip1
$428f = BigCanPieceFitFast.skip2
$429c = BigCanPieceFitFast.skip3
$42a9 = BigCanPieceFitFast.skip4
$42ac = BigForceSpawnPiece
$42c8 = BigTrySpawnPiece
$4310 = BigTrySpawnPiece.try0
$432d = BigTrySpawnPiece.try1
$434d = BigTrySpawnPiece.try3
$436d = BigTrySpawnPiece.try2
$4384 = BigDrawPiece
$438b = BigDrawPiece.skipr1a
$4391 = BigDrawPiece.skipr1b
$4397 = BigDrawPiece.skipr1c
$439d = BigDrawPiece.r1end
$43ab = BigDrawPiece.skipr2a
$43b1 = BigDrawPiece.skipr2b
$43b7 = BigDrawPiece.skipr2c
$43bd = BigDrawPiece.r2end
$43cb = BigDrawPiece.skipr3a
$43d1 = BigDrawPiece.skipr3b
$43d7 = BigDrawPiece.skipr3c
$43dd = BigDrawPiece.r3end
$43eb = BigDrawPiece.skipr4a
$43f1 = BigDrawPiece.skipr4b
$43f7 = BigDrawPiece.skipr4c
$43fd = BigFindMaxG
$440a = BigFindMaxG.try
$4423 = BigFindMaxG.found
$442a = BigFieldProcess
$442d = BigFieldProcess.leftslam
$4444 = BigFieldProcess.rightslam
$4459 = BigFieldProcess.wipe
$4464 = BigFieldProcess.firstframe
$4471 = BigFieldProcess.handleselect
$447c = BigFieldProcess.wantrotccw
$4483 = BigFieldProcess.lda1
$4487 = BigFieldProcess.ldb1
$4489 = BigFieldProcess.cp1
$4496 = BigFieldProcess.wantrotcw
$449d = BigFieldProcess.ldb2
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$4936 = BigFieldProcess.drawpiece
$4950 = BigGetTileShade
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$49f8 = BigFieldDelay
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$4adc = BigFieldDelay.applyscore
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$4b4e = BigAppendClearedLine
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$4d09 = BigMarkClear
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$52c7 = BigWidenField
SECTION: $5617-$6582 ($0f6c bytes) ["Gameplay Function Big Banked"]
$5617 = SwitchToGameplayBigB
$561d = SwitchToGameplayBigB.wvr_u214
$5626 = SwitchToGameplayBigB.loadtilemap
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$56a6 = GamePlayBigEventLoopHandlerB
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$56e6 = GamePlayBigEventLoopHandlerB.leadyMode
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$5717 = GamePlayBigEventLoopHandlerB.goMode
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$5735 = GamePlayBigEventLoopHandlerB.postGoMode
$574c = GamePlayBigEventLoopHandlerB.prefetchedPieceMode
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$5768 = GamePlayBigEventLoopHandlerB.loaddefaultjingle
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$57e7 = GamePlayBigEventLoopHandlerB.pieceInMotionMode
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$5e5f = GamePlayBigEventLoopHandlerB.skip7_u327
$5e69 = GamePlayBigEventLoopHandlerB.notempty7_u328
$5e6c = GamePlayBigEventLoopHandlerB.skip7_u328
$5e76 = GamePlayBigEventLoopHandlerB.notempty7_u329
$5e79 = GamePlayBigEventLoopHandlerB.skip7_u329
$5e83 = GamePlayBigEventLoopHandlerB.notempty7_u330
$5e86 = GamePlayBigEventLoopHandlerB.skip7_u330
$5e90 = GamePlayBigEventLoopHandlerB.notempty7_u331
$5e93 = GamePlayBigEventLoopHandlerB.skip7_u331
$5e9d = GamePlayBigEventLoopHandlerB.notempty7_u332
$5ea0 = GamePlayBigEventLoopHandlerB.skip7_u332
$5eaa = GamePlayBigEventLoopHandlerB.notempty7_u333
$5ead = GamePlayBigEventLoopHandlerB.skip7_u333
$5eb7 = GamePlayBigEventLoopHandlerB.notempty7_u334
$5eba = GamePlayBigEventLoopHandlerB.skip7_u334
$5ec4 = GamePlayBigEventLoopHandlerB.notempty7_u335
$5ec7 = GamePlayBigEventLoopHandlerB.skip7_u335
$5ed1 = GamePlayBigEventLoopHandlerB.notempty7_u336
$5ed4 = GamePlayBigEventLoopHandlerB.skip7_u336
$5ede = GamePlayBigEventLoopHandlerB.notempty7_u337
$5ee1 = GamePlayBigEventLoopHandlerB.skip7_u337
$5eeb = GamePlayBigEventLoopHandlerB.notempty7_u338
$5eee = GamePlayBigEventLoopHandlerB.skip7_u338
$5ef8 = GamePlayBigEventLoopHandlerB.notempty7_u339
$5efb = GamePlayBigEventLoopHandlerB.skip7_u339
$5f05 = GamePlayBigEventLoopHandlerB.notempty7_u340
$5f08 = GamePlayBigEventLoopHandlerB.skip7_u340
$5f12 = GamePlayBigEventLoopHandlerB.notempty7_u341
$5f15 = GamePlayBigEventLoopHandlerB.skip7_u341
$5f1f = GamePlayBigEventLoopHandlerB.notempty7_u342
$5f22 = GamePlayBigEventLoopHandlerB.skip7_u342
$5f2c = GamePlayBigEventLoopHandlerB.notempty7_u343
$5f2f = GamePlayBigEventLoopHandlerB.skip7_u343
$5f39 = GamePlayBigEventLoopHandlerB.notempty7_u344
$5f3c = GamePlayBigEventLoopHandlerB.skip7_u344
$5f46 = GamePlayBigEventLoopHandlerB.notempty7_u345
$5f49 = GamePlayBigEventLoopHandlerB.skip7_u345
$5f53 = GamePlayBigEventLoopHandlerB.notempty7_u346
$5f56 = GamePlayBigEventLoopHandlerB.skip7_u346
$5f60 = GamePlayBigEventLoopHandlerB.notempty7_u347
$5f63 = GamePlayBigEventLoopHandlerB.skip7_u347
$5f6d = GamePlayBigEventLoopHandlerB.notempty7_u348
$5f70 = GamePlayBigEventLoopHandlerB.skip7_u348
$5f7a = GamePlayBigEventLoopHandlerB.notempty7_u349
$5f7d = GamePlayBigEventLoopHandlerB.skip7_u349
$5f87 = GamePlayBigEventLoopHandlerB.notempty7_u350
$5f8a = GamePlayBigEventLoopHandlerB.skip7_u350
$5f94 = GamePlayBigEventLoopHandlerB.notempty7_u351
$5f97 = GamePlayBigEventLoopHandlerB.skip7_u351
$5fa1 = GamePlayBigEventLoopHandlerB.notempty7_u352
$5fa4 = GamePlayBigEventLoopHandlerB.skip7_u352
$5fae = GamePlayBigEventLoopHandlerB.notempty7_u353
$5fb1 = GamePlayBigEventLoopHandlerB.skip7_u353
$5fbb = GamePlayBigEventLoopHandlerB.notempty7_u354
$5fbe = GamePlayBigEventLoopHandlerB.skip7_u354
$5fc8 = GamePlayBigEventLoopHandlerB.notempty7_u355
$5fcb = GamePlayBigEventLoopHandlerB.skip7_u355
$5fd5 = GamePlayBigEventLoopHandlerB.notempty7_u356
$5fd8 = GamePlayBigEventLoopHandlerB.skip7_u356
$5fe2 = GamePlayBigEventLoopHandlerB.notempty7_u357
$5fe5 = GamePlayBigEventLoopHandlerB.skip7_u357
$5fef = GamePlayBigEventLoopHandlerB.notempty7_u358
$5ff2 = GamePlayBigEventLoopHandlerB.skip7_u358
$5ffc = GamePlayBigEventLoopHandlerB.notempty7_u359
$5fff = GamePlayBigEventLoopHandlerB.skip7_u359
$6009 = GamePlayBigEventLoopHandlerB.notempty7_u360
$600c = GamePlayBigEventLoopHandlerB.skip7_u360
$6016 = GamePlayBigEventLoopHandlerB.notempty7_u361
$6019 = GamePlayBigEventLoopHandlerB.skip7_u361
$6023 = GamePlayBigEventLoopHandlerB.notempty7_u362
$6026 = GamePlayBigEventLoopHandlerB.skip7_u362
$6030 = GamePlayBigEventLoopHandlerB.notempty7_u363
$6033 = GamePlayBigEventLoopHandlerB.skip7_u363
$603d = GamePlayBigEventLoopHandlerB.notempty7_u364
$6040 = GamePlayBigEventLoopHandlerB.skip7_u364
$604a = GamePlayBigEventLoopHandlerB.notempty7_u365
$604d = GamePlayBigEventLoopHandlerB.skip7_u365
$6057 = GamePlayBigEventLoopHandlerB.notempty7_u366
$605a = GamePlayBigEventLoopHandlerB.skip7_u366
$6064 = GamePlayBigEventLoopHandlerB.notempty7_u367
$6067 = GamePlayBigEventLoopHandlerB.skip7_u367
$6071 = GamePlayBigEventLoopHandlerB.notempty7_u368
$6074 = GamePlayBigEventLoopHandlerB.skip7_u368
$607e = GamePlayBigEventLoopHandlerB.notempty7_u369
$6081 = GamePlayBigEventLoopHandlerB.skip7_u369
$608b = GamePlayBigEventLoopHandlerB.notempty7_u370
$608e = GamePlayBigEventLoopHandlerB.skip7_u370
$6098 = GamePlayBigEventLoopHandlerB.notempty7_u371
$609b = GamePlayBigEventLoopHandlerB.skip7_u371
$60a5 = GamePlayBigEventLoopHandlerB.notempty7_u372
$60a8 = GamePlayBigEventLoopHandlerB.skip7_u372
$60b2 = GamePlayBigEventLoopHandlerB.notempty7_u373
$60b5 = GamePlayBigEventLoopHandlerB.skip7_u373
$60bf = GamePlayBigEventLoopHandlerB.notempty7_u374
$60c2 = GamePlayBigEventLoopHandlerB.skip7_u374
$60cc = GamePlayBigEventLoopHandlerB.notempty7_u375
$60cf = GamePlayBigEventLoopHandlerB.skip7_u375
$60d9 = GamePlayBigEventLoopHandlerB.notempty7_u376
$60dc = GamePlayBigEventLoopHandlerB.skip7_u376
$60e6 = GamePlayBigEventLoopHandlerB.notempty7_u377
$60e9 = GamePlayBigEventLoopHandlerB.skip7_u377
$60f3 = GamePlayBigEventLoopHandlerB.notempty7_u378
$60f6 = GamePlayBigEventLoopHandlerB.skip7_u378
$6100 = GamePlayBigEventLoopHandlerB.notempty7_u379
$6103 = GamePlayBigEventLoopHandlerB.skip7_u379
$610d = GamePlayBigEventLoopHandlerB.notempty7_u380
$6110 = GamePlayBigEventLoopHandlerB.skip7_u380
$611a = GamePlayBigEventLoopHandlerB.notempty7_u381
$611d = GamePlayBigEventLoopHandlerB.skip7_u381
$6127 = GamePlayBigEventLoopHandlerB.notempty7_u382
$612a = GamePlayBigEventLoopHandlerB.skip7_u382
$6134 = GamePlayBigEventLoopHandlerB.notempty7_u383
$6137 = GamePlayBigEventLoopHandlerB.skip7_u383
$6141 = GamePlayBigEventLoopHandlerB.notempty7_u384
$6144 = GamePlayBigEventLoopHandlerB.skip7_u384
$614e = GamePlayBigEventLoopHandlerB.notempty7_u385
$6151 = GamePlayBigEventLoopHandlerB.skip7_u385
$615b = GamePlayBigEventLoopHandlerB.notempty7_u386
$615e = GamePlayBigEventLoopHandlerB.skip7_u386
$6168 = GamePlayBigEventLoopHandlerB.notempty7_u387
$616b = GamePlayBigEventLoopHandlerB.skip7_u387
$6175 = GamePlayBigEventLoopHandlerB.notempty7_u388
$6178 = GamePlayBigEventLoopHandlerB.skip7_u388
$6182 = GamePlayBigEventLoopHandlerB.notempty7_u389
$6185 = GamePlayBigEventLoopHandlerB.skip7_u389
$618f = GamePlayBigEventLoopHandlerB.notempty7_u390
$6192 = GamePlayBigEventLoopHandlerB.skip7_u390
$619c = GamePlayBigEventLoopHandlerB.notempty7_u391
$619f = GamePlayBigEventLoopHandlerB.skip7_u391
$61a9 = GamePlayBigEventLoopHandlerB.notempty7_u392
$61ac = GamePlayBigEventLoopHandlerB.skip7_u392
$61b6 = GamePlayBigEventLoopHandlerB.notempty7_u393
$61b9 = GamePlayBigEventLoopHandlerB.skip7_u393
$61c3 = GamePlayBigEventLoopHandlerB.notempty7_u394
$61c6 = GamePlayBigEventLoopHandlerB.skip7_u394
$61d0 = GamePlayBigEventLoopHandlerB.notempty7_u395
$61d3 = GamePlayBigEventLoopHandlerB.skip7_u395
$61dd = GamePlayBigEventLoopHandlerB.notempty7_u396
$61e0 = GamePlayBigEventLoopHandlerB.skip7_u396
$61ea = GamePlayBigEventLoopHandlerB.notempty7_u397
$61ed = GamePlayBigEventLoopHandlerB.skip7_u397
$61f7 = GamePlayBigEventLoopHandlerB.notempty7_u398
$61fa = GamePlayBigEventLoopHandlerB.skip7_u398
$6204 = GamePlayBigEventLoopHandlerB.notempty7_u399
$6207 = GamePlayBigEventLoopHandlerB.skip7_u399
$6211 = GamePlayBigEventLoopHandlerB.notempty7_u400
$6214 = GamePlayBigEventLoopHandlerB.skip7_u400
$621e = GamePlayBigEventLoopHandlerB.notempty7_u401
$6221 = GamePlayBigEventLoopHandlerB.skip7_u401
$622b = GamePlayBigEventLoopHandlerB.notempty7_u402
$622e = GamePlayBigEventLoopHandlerB.skip7_u402
$6238 = GamePlayBigEventLoopHandlerB.notempty7_u403
$623b = GamePlayBigEventLoopHandlerB.skip7_u403
$6245 = GamePlayBigEventLoopHandlerB.notempty7_u404
$6248 = GamePlayBigEventLoopHandlerB.skip7_u404
$6252 = GamePlayBigEventLoopHandlerB.notempty7_u405
$6255 = GamePlayBigEventLoopHandlerB.skip7_u405
$625f = GamePlayBigEventLoopHandlerB.notempty7_u406
$6262 = GamePlayBigEventLoopHandlerB.skip7_u406
$626c = GamePlayBigEventLoopHandlerB.notempty7_u407
$626f = GamePlayBigEventLoopHandlerB.skip7_u407
$6279 = GamePlayBigEventLoopHandlerB.notempty7_u408
$627c = GamePlayBigEventLoopHandlerB.skip7_u408
$6286 = GamePlayBigEventLoopHandlerB.notempty7_u409
$6289 = GamePlayBigEventLoopHandlerB.skip7_u409
$6293 = GamePlayBigEventLoopHandlerB.notempty7_u410
$6296 = GamePlayBigEventLoopHandlerB.skip7_u410
$62a0 = GamePlayBigEventLoopHandlerB.notempty7_u411
$62a3 = GamePlayBigEventLoopHandlerB.skip7_u411
$62ad = GamePlayBigEventLoopHandlerB.notempty7_u412
$62b0 = GamePlayBigEventLoopHandlerB.skip7_u412
$62ba = GamePlayBigEventLoopHandlerB.notempty7_u413
$62bd = GamePlayBigEventLoopHandlerB.skip7_u413
$62c7 = GamePlayBigEventLoopHandlerB.notempty7_u414
$62ca = GamePlayBigEventLoopHandlerB.skip7_u414
$62d4 = GamePlayBigEventLoopHandlerB.notempty7_u415
$62d7 = GamePlayBigEventLoopHandlerB.skip7_u415
$62e1 = GamePlayBigEventLoopHandlerB.notempty7_u416
$62e4 = GamePlayBigEventLoopHandlerB.skip7_u416
$62ee = GamePlayBigEventLoopHandlerB.notempty7_u417
$62f1 = GamePlayBigEventLoopHandlerB.skip7_u417
$62fb = GamePlayBigEventLoopHandlerB.notempty7_u418
$62fe = GamePlayBigEventLoopHandlerB.skip7_u418
$6308 = GamePlayBigEventLoopHandlerB.notempty7_u419
$630b = GamePlayBigEventLoopHandlerB.skip7_u419
$6315 = GamePlayBigEventLoopHandlerB.notempty7_u420
$6318 = GamePlayBigEventLoopHandlerB.skip7_u420
$6322 = GamePlayBigEventLoopHandlerB.notempty7_u421
$6325 = GamePlayBigEventLoopHandlerB.skip7_u421
$632f = GamePlayBigEventLoopHandlerB.notempty7_u422
$6332 = GamePlayBigEventLoopHandlerB.skip7_u422
$633c = GamePlayBigEventLoopHandlerB.notempty7_u423
$633f = GamePlayBigEventLoopHandlerB.skip7_u423
$6349 = GamePlayBigEventLoopHandlerB.notempty7_u424
$634c = GamePlayBigEventLoopHandlerB.skip7_u424
$6356 = GamePlayBigEventLoopHandlerB.notempty7_u425
$6359 = GamePlayBigEventLoopHandlerB.skip7_u425
$6363 = GamePlayBigEventLoopHandlerB.notempty7_u426
$6366 = GamePlayBigEventLoopHandlerB.skip7_u426
$6370 = GamePlayBigEventLoopHandlerB.notempty7_u427
$6373 = GamePlayBigEventLoopHandlerB.skip7_u427
$637d = GamePlayBigEventLoopHandlerB.notempty7_u428
$6380 = GamePlayBigEventLoopHandlerB.skip7_u428
$638a = GamePlayBigEventLoopHandlerB.notempty7_u429
$638d = GamePlayBigEventLoopHandlerB.skip7_u429
$6397 = GamePlayBigEventLoopHandlerB.notempty7_u430
$639a = GamePlayBigEventLoopHandlerB.skip7_u430
$63a4 = GamePlayBigEventLoopHandlerB.notempty7_u431
$63a7 = GamePlayBigEventLoopHandlerB.skip7_u431
$63b1 = GamePlayBigEventLoopHandlerB.notempty7_u432
$63b4 = GamePlayBigEventLoopHandlerB.skip7_u432
$63be = GamePlayBigEventLoopHandlerB.notempty7_u433
$63c1 = GamePlayBigEventLoopHandlerB.skip7_u433
$63cb = GamePlayBigEventLoopHandlerB.notempty7_u434
$63ce = GamePlayBigEventLoopHandlerB.skip7_u434
$63d8 = GamePlayBigEventLoopHandlerB.notempty7_u435
$63db = GamePlayBigEventLoopHandlerB.skip7_u435
$63e5 = GamePlayBigEventLoopHandlerB.notempty7_u436
$63e8 = GamePlayBigEventLoopHandlerB.skip7_u436
$63ec = GamePlayBigEventLoopHandlerB.gameOverMode
$6412 = GamePlayBigEventLoopHandlerB.noretry
$641c = GamePlayBigEventLoopHandlerB.pauseMode
$6431 = GamePlayBigEventLoopHandlerB.noqr
$6446 = GamePlayBigEventLoopHandlerB.nounpause
$6491 = GamePlayBigEventLoopHandlerB.preRollMode
$64c0 = GamePlayBigEventLoopHandlerB.predone
$64e2 = GamePlayBigEventLoopHandlerB.drawStaticInfo
$6513 = BigDoHold
$6517 = BigDoHold.checkIRSA
$651e = BigDoHold.ldb3
$652a = BigDoHold.lda3
$6534 = BigDoHold.cp3
$6542 = BigDoHold.checkIRSB
$6549 = BigDoHold.lda4
$6555 = BigDoHold.ldb4
$655f = BigDoHold.cp4
$656d = BigDoHold.noRotation
$6578 = BigDoHold.doHoldOperation
SECTION: $6583-$6dee ($086c bytes) ["Gameplay Big Static Data"]
$6583 = sBigLeftDasSlam
$6589 = sBigRightDasSlam
$658f = sBigLeady
$6599 = sBigGo
$65a3 = sBigPause
$65cb = sBigKill
$666b = sBigYouAreGM
$66cf = sBigFinalChallenge
$6797 = sBigPieceXOffsets
$67b3 = sBigPieceYOffsets
$67cf = sBigPieceFastRotationStates
$683f = sBigPieceRotationStates
$68af = sBigGameplayTileMap
$6b4f = sBigGameplayUngradedTileMap
$6b4f = sBigGameplayTileMapEnd
$6def = sBigGameplayUngradedTileMapEnd
EMPTY: $6def-$7fff ($1211 bytes)
TOTAL EMPTY: $1211 bytes
SRAM bank #0:
SECTION: $a000-$a00d ($000e bytes) ["Persistent Globals"]
$a000 = rCheck
$a006 = rSwapABState
$a007 = rRNGModeState
$a008 = rRotModeState
$a009 = rDropModeState
$a00a = rSpeedCurveState
$a00b = rAlways20GState
$a00c = rSelectedStartLevel
EMPTY: $a00e-$bfff ($1ff2 bytes)
TOTAL EMPTY: $1ff2 bytes
WRAM0 bank #0:
SECTION: $c000-$c3ff ($0400 bytes) ["GBC Shadow Tilemap"]
$c000 = wShadowTilemap
SECTION: $c400-$c7ff ($0400 bytes) ["GBC Shadow Tile Attributes"]
$c400 = wShadowTileAttrs
SECTION: $c800-$c8a1 ($00a2 bytes) ["Shadow OAM"]
$c800 = wShadowOAM
$c800 = wSPRNext1
$c804 = wSPRNext2
$c808 = wSPRNext3
$c80c = wSPRNext4
$c810 = wSPRHold1
$c814 = wSPRHold2
$c818 = wSPRHold3
$c81c = wSPRHold4
$c820 = wSPRScore1
$c824 = wSPRScore2
$c828 = wSPRScore3
$c82c = wSPRScore4
$c830 = wSPRScore5
$c834 = wSPRScore6
$c838 = wSPRScore7
$c83c = wSPRScore8
$c840 = wSPRCLevel1
$c844 = wSPRCLevel2
$c848 = wSPRCLevel3
$c84c = wSPRCLevel4
$c850 = wSPRNLevel1
$c854 = wSPRNLevel2
$c858 = wSPRNLevel3
$c85c = wSPRNLevel4
$c860 = wSPRQueue1A
$c864 = wSPRQueue1B
$c868 = wSPRQueue2A
$c86c = wSPRQueue2B
$c870 = wSPRModeRNG
$c874 = wSPRModeRot
$c878 = wSPRModeDrop
$c87c = wSPRModeHiG
$c880 = wSPRGrade1
$c884 = wSPRGrade2
$c888 = wSPRTimeM1
$c88c = wSPRTimeM2
$c890 = wSPRTimeS1
$c894 = wSPRTimeS2
$c898 = wSPRTimeCS1
$c89c = wSPRTimeCS2
$c8a0 = wScratch
SECTION: $c8a2-$cd20 ($047f bytes) ["Field Variables"]
$c8a2 = wField
$c992 = wBackupField
$ca82 = wPreShadowField
$ca9e = wShadowField
$cc0a = wWideField
$cc41 = wWideBlittedField
$cd1d = wDelayState
$cd1e = wLeftSlamTimer
$cd1f = wRightSlamTimer
$cd20 = wMovementLastFrame
SECTION: $cd21-$cd61 ($0041 bytes) ["Stack"]
$cd21 = wStack
$cd62 = wStackEnd
SECTION: $cd62-$cd8d ($002c bytes) ["TGM3 RNG Variables"]
$cd62 = wTGM3Bag
$cd85 = wTGM3Droughts
$cd8c = wTGM3GeneratedIdx
$cd8d = wTGM3WorstDroughtIdx
SECTION: $cd8e-$cda0 ($0013 bytes) ["Level Variables"]
$cd8e = wBoneActivationLevel
$cd90 = wInvisActivationLevel
$cd92 = wKillScreenActivationLevel
$cd94 = wKillScreenActivationLevelBCD
$cd96 = wLastLockLevel
$cd98 = wStaffRollDuration
$cd9a = wBigStaffRoll
$cd9b = wBonesActive
$cd9c = wInvisActive
$cd9d = wKillScreenActive
$cd9e = wLockLevel
$cd9f = wShouldGoStaffRoll
$cda0 = wNoMoreLocks
SECTION: $cda1-$cdaf ($000f bytes) ["Grade Variables"]
$cda1 = wDecayRate
$cda2 = wGradePoints
$cda3 = wInternalGrade
$cda4 = wDisplayedGrade
$cda5 = wEffectTimer
$cda6 = wRankingDisqualified
$cda7 = wDecayCounter
$cda8 = wGradeGauge
$cda9 = wSMult
$cdaa = wDMult
$cdab = wTMult
$cdac = wSRate
$cdad = wDRate
$cdae = wTRate
$cdaf = wQRate
SECTION: $cdb0-$cdb9 ($000a bytes) ["Progress Variables"]
$cdb0 = wProgress0B1
$cdb1 = wProgress0B2
$cdb2 = wProgress1B1
$cdb3 = wProgress1B2
$cdb4 = wProgress2B1
$cdb5 = wProgress2B2
$cdb6 = wProgress3B1
$cdb7 = wProgress3B2
$cdb8 = wProgress4B1
$cdb9 = wProgress4B2
SECTION: $cdba-$cdc2 ($0009 bytes) ["Globals"]
$cdba = wSwapABState
$cdbb = wRNGModeState
$cdbc = wRotModeState
$cdbd = wDropModeState
$cdbe = wSpeedCurveState
$cdbf = wAlways20GState
$cdc0 = wInitialA
$cdc1 = wInitialB
$cdc2 = wInitialC
SECTION: $cdc3-$cdc8 ($0006 bytes) ["Time Variables"]
$cdc3 = wMinutes
$cdc4 = wSeconds
$cdc5 = wFrames
$cdc6 = wCountDown
$cdc8 = wCountDownZero
SECTION: $cdc9-$cdcc ($0004 bytes) ["Banking Variables"]
$cdc9 = wBankBackup
SECTION: $cdcd-$cdcf ($0003 bytes) ["GBC Variables"]
$cdcd = wOuterReps
$cdce = wInnerReps
$cdcf = wTitlePal
SECTION: $cdd0-$cdd2 ($0003 bytes) ["Gameplay Variables"]
$cdd0 = wRollLine
$cdd1 = wInStaffRoll
$cdd2 = wBigModeTransfered
SECTION: $cdd3-$cdd4 ($0002 bytes) ["Title Variables"]
$cdd3 = wSelected
$cdd4 = wTitleMode
EMPTY: $cdd5-$cfff ($022b bytes)
TOTAL EMPTY: $022b bytes
HRAM bank #0:
SECTION: $ff80-$ff9a ($001b bytes) ["High Field Variables"]
$ff80 = hPieceDataBase
$ff82 = hPieceDataBaseFast
$ff84 = hPieceDataOffset
$ff85 = hCurrentLockDelayRemaining
$ff86 = hGrounded
$ff87 = hWantedTile
$ff88 = hWantedG
$ff89 = hActualG
$ff8a = hGravityCtr
$ff8b = hWantX
$ff8c = hYPosAtStartOfFrame
$ff8d = hWantRotation
$ff8e = hRemainingDelay
$ff8f = hClearedLines
$ff93 = hLineClearCt
$ff94 = hComboCt
$ff95 = hLockDelayForce
$ff96 = hDownFrames
$ff97 = hAwardDownBonus
$ff98 = hStalePiece
$ff99 = hBravo
$ff9a = hShouldLockIfGrounded
SECTION: $ff9b-$ffb5 ($001b bytes) ["High Level Variables"]
$ff9b = hCurrentDAS
$ff9c = hCurrentARE
$ff9d = hCurrentLineARE
$ff9e = hCurrentLockDelay
$ff9f = hCurrentLineClearDelay
$ffa0 = hCurrentIntegerGravity
$ffa1 = hCurrentFractionalGravity
$ffa2 = hNextSpeedUp
$ffa4 = hSpeedCurvePtr
$ffa6 = hStartSpeed
$ffa8 = hRequiresLineClear
$ffa9 = hLevel
$ffab = hCLevel
$ffaf = hNLevel
$ffb5 = hPrevHundreds
SECTION: $ffb6-$ffc7 ($0012 bytes) ["Score Variables"]
$ffb6 = hScore
$ffbe = hScoreIncrement
$ffc0 = hScoreIncrementBCD
SECTION: $ffc8-$ffd2 ($000b bytes) ["High RNG Variables"]
$ffc8 = hRNGSeed
$ffcc = hPieceHistory
$ffd0 = hNextPiece
$ffd1 = hUpcomingPiece1
$ffd2 = hUpcomingPiece2
SECTION: $ffd3-$ffdc ($000a bytes) ["High Gameplay Variables"]
$ffd3 = hCurrentPiece
$ffd4 = hCurrentPieceX
$ffd5 = hCurrentPieceY
$ffd6 = hCurrentPieceRotationState
$ffd7 = hHeldPiece
$ffd8 = hHoldSpent
$ffd9 = hMode
$ffda = hModeCounter
$ffdb = hPrePause
$ffdc = hRequestedJingle
SECTION: $ffdd-$ffe6 ($000a bytes) ["OAM DMA"]
$ffdd = hOAMDMA
$ffe3 = !0
SECTION: $ffe7-$ffef ($0009 bytes) ["High SFX Variables"]
$ffe7 = hPlayhead
$ffe9 = hCurrentlyPlaying
$ffea = hPlayQueue
$ffee = hNoisePlayhead
SECTION: $fff0-$fff7 ($0008 bytes) ["High Input Variables"]
$fff0 = hUpState
$fff1 = hDownState
$fff2 = hLeftState
$fff3 = hRightState
$fff4 = hAState
$fff5 = hBState
$fff6 = hStartState
$fff7 = hSelectState
SECTION: $fff8-$fff9 ($0002 bytes) ["High Time Variables"]
$fff8 = hFrameCtr
$fff9 = hEvenFrame
SECTION: $fffa-$fffa ($0001 byte) ["High Globals"]
$fffa = hGameState
SECTION: $fffb-$fffb ($0001 byte) ["High Interrupt Variables"]
$fffb = hLCDCCtr
EMPTY: $fffc-$fffe ($0003 bytes)
TOTAL EMPTY: $0003 bytes
SUMMARY:
ROM0: 13160 bytes used / 3224 free
ROMX: 62056 bytes used / 36248 free in 6 banks
SRAM: 14 bytes used / 8178 free in 1 bank
WRAM0: 3541 bytes used / 555 free
HRAM: 124 bytes used / 3 free