dmgtris/bin/DMGTRIS.map

2904 lines
126 KiB
Plaintext

ROM0 bank #0:
SECTION: $0000-$0007 ($0008 bytes) ["Bank ID BANK_MAIN"]
SECTION: $0008-$0024 ($001d bytes) ["Switch Bank"]
$0008 = RSTSwitchBank
SECTION: $0025-$0026 ($0002 bytes) ["Hi Score Functions"]
$0025 = CheckAndAddHiscore
$0026 = GetTargetHSTable
EMPTY: $0027-$0027 ($0001 byte)
SECTION: $0028-$0042 ($001b bytes) ["Restore Bank"]
$0028 = RSTRestoreBank
EMPTY: $0043-$0047 ($0005 bytes)
SECTION: $0048-$006a ($0023 bytes) ["LCDC Interrupt"]
$0048 = LCDCInterrupt
$004d = LCDCInterrupt_WaitUntilNotBusy
$0068 = LCDCInterrupt_End
SECTION: $006b-$00fc ($0092 bytes) ["DMG Intro Effect"]
$006b = DoDMGEffect
$0073 = DoDMGEffect.loop0
$0075 = DoDMGEffect.wvb_u1
$0081 = DoDMGEffect.wvbe_u2
$008b = DoDMGEffect.loop1
$008d = DoDMGEffect.wvb_u3
$009a = DoDMGEffect.wvbe_u4
$00a4 = DoDMGEffect.wvb_u5
$00af = DoDMGEffect.loop2
$00b1 = DoDMGEffect.wvb_u6
$00b8 = DoDMGEffect.wvbe_u7
$00c2 = DoDMGEffect.wvb_u8
$00cd = DoDMGEffect.loop3
$00cf = DoDMGEffect.wvb_u9
$00d6 = DoDMGEffect.wvbe_u10
$00e0 = DoDMGEffect.wvb_u11
$00eb = DoDMGEffect.loop4
$00ed = DoDMGEffect.wvb_u12
$00f4 = DoDMGEffect.wvbe_u13
EMPTY: $00fd-$00ff ($0003 bytes)
SECTION: $0100-$014f ($0050 bytes) ["Cartridge Header"]
SECTION: $0150-$0fa7 ($0e58 bytes) ["GBC Functions"]
$0150 = ToATTR
$0173 = GBCTitleInit
$0354 = GBCTitleInit.agb
$0524 = GBCTitleInit.postpalettes
$0564 = GBCGameplayInit
$0745 = GBCGameplayInit.agb
$0915 = GBCGameplayInit.postpalettes
$0940 = GBCTitleProcess
$095c = GBCTitleProcess.jumps
$096b = GBCTitleProcess.eventLoopMain
$097d = GBCTitleProcess.nores
$0980 = GBCTitleProcess.noinc
$0997 = !0
$09a4 = GBCTitleProcess.eventLoopProfile
$09b6 = GBCTitleProcess.nores3
$09b9 = GBCTitleProcess.noinc3
$09d0 = !1
$09dd = GBCTitleProcess.eventLoopSettings
$09ef = GBCTitleProcess.nores1
$09f2 = GBCTitleProcess.noinc1
$0a09 = !2
$0a16 = GBCTitleProcess.eventLoopRecords
$0a17 = GBCTitleProcess.eventLoopCredits
$0a29 = GBCTitleProcess.nores2
$0a2c = GBCTitleProcess.noinc2
$0a39 = GBCGameplayProcess
$0a77 = GBCGameplayProcess.goverride
$0a83 = !3
$0a8c = !4
$0a95 = !5
$0a9e = GBCGameplayProcess.colorfield
$0c04 = !6
$0c12 = GBCGameplayProcess.outer1
$0c17 = GBCGameplayProcess.inner1
$0c3b = GBCGameplayProcess.outer2
$0c40 = GBCGameplayProcess.inner2
$0c65 = GBCGameplayProcess.empty
$0c69 = GBCGameplayProcess.sub59
$0c6b = GBCGameplayProcess.sub52
$0c6d = GBCGameplayProcess.sub45
$0c6f = GBCGameplayProcess.sub38
$0c71 = GBCGameplayProcess.sub31
$0c73 = GBCGameplayProcess.sub24
$0c75 = GBCGameplayProcess.sub17
$0c77 = GBCGameplayProcess.sub10
$0c79 = GBCGameplayProcess.done
$0c9b = GBCGameplayProcess.darker
$0ca2 = GBCGameplayProcess.wvr_u1
$0caf = GBCGameplayProcess.lighter
$0cb6 = GBCGameplayProcess.wvr_u2
$0cc3 = GBCGameplayProcess.black
$0cca = GBCGameplayProcess.wvr_u3
$0cd7 = GBCBigGameplayProcess
$0d15 = GBCBigGameplayProcess.goverride
$0d21 = !7
$0d2a = !8
$0d33 = !9
$0d3c = GBCBigGameplayProcess.colorfield
$0ea2 = !10
$0eb0 = GBCBigGameplayProcess.outer1
$0eb5 = GBCBigGameplayProcess.inner1
$0ed9 = GBCBigGameplayProcess.outer2
$0ede = GBCBigGameplayProcess.inner2
$0f03 = GBCBigGameplayProcess.empty
$0f07 = GBCBigGameplayProcess.sub59
$0f09 = GBCBigGameplayProcess.sub52
$0f0b = GBCBigGameplayProcess.sub45
$0f0d = GBCBigGameplayProcess.sub38
$0f0f = GBCBigGameplayProcess.sub31
$0f11 = GBCBigGameplayProcess.sub24
$0f13 = GBCBigGameplayProcess.sub17
$0f15 = GBCBigGameplayProcess.sub10
$0f17 = GBCBigGameplayProcess.done
$0f39 = GBCBigGameplayProcess.darker
$0f40 = GBCBigGameplayProcess.wvr_u4
$0f4d = GBCBigGameplayProcess.lighter
$0f54 = GBCBigGameplayProcess.wvr_u5
$0f61 = GBCBigGameplayProcess.black
$0f68 = GBCBigGameplayProcess.wvr_u6
$0f75 = ToVRAM
$0f75 = GBCBlitField
SECTION: $0fa8-$1791 ($07ea bytes) ["Field Function Unbanked"]
$0fa8 = BlitField
$116b = BlitField.waitendvbloop
$1171 = !0
$11c0 = !1
$120f = !2
$125e = !3
$12ad = !4
$12fc = !5
$134b = !6
$139d = BigBlitField
$1560 = BigBlitField.waitendvbloop
$1566 = !7
$15b5 = !8
$1604 = !9
$1653 = !10
$16a2 = !11
$16f1 = !12
$1740 = !13
SECTION: $1792-$1d3e ($05ad bytes) ["Domain Specific Functions"]
$1792 = ApplyTells
$17d0 = ApplyTells.myco
$17d5 = ApplyTells.dropmode
$17fa = ApplyNext
$1802 = ApplyNext.bone
$1821 = ApplyNext.nobone
$1842 = ApplyNext.pos
$1852 = ApplyNext.regular
$1858 = ApplyNext.postoffsets
$185c = ApplyNext.getoffn
$1867 = ApplyNext.skipoffn
$1905 = ApplyNext.done
$1908 = ApplyHold
$1910 = ApplyHold.bone
$192f = ApplyHold.nobone
$194c = ApplyHold.hide
$195e = ApplyHold.show
$196e = ApplyHold.x
$197e = ApplyHold.regular
$1984 = ApplyHold.postoffsets
$1988 = ApplyHold.getoffh
$1993 = ApplyHold.skipoffh
$19cd = ApplyTime
$1a1e = ApplyTime.loop0
$1a4d = ApplyTime.loop1
$1aa2 = ApplyNumbers8
$1aef = ApplyNumbers8.one
$1af5 = ApplyNumbers8.two
$1afb = ApplyNumbers8.three
$1b01 = ApplyNumbers8.four
$1b07 = ApplyNumbers8.five
$1b0d = ApplyNumbers8.six
$1b13 = ApplyNumbers8.seven
$1b19 = ApplyNumbers8.eight
$1b1e = ApplyNumbers4
$1b43 = ApplyNumbers4.one
$1b49 = ApplyNumbers4.two
$1b4f = ApplyNumbers4.three
$1b55 = ApplyNumbers4.four
$1b5a = SetNumberSpritePositions
$1c61 = GradeRendering
$1c96 = GradeRendering.effect
$1ca6 = GradeRendering.noeffect
$1cae = GradeRendering.drawgrade
$1cb5 = GradeRendering.regulargrade
$1cbd = GradeRendering.sgrade
$1cd3 = GradeRendering.hisgrade
$1ce9 = GradeRendering.mgrade
$1cff = GradeRendering.lettergrade
$1d1c = GradeRendering.mk
$1d22 = GradeRendering.mv
$1d28 = GradeRendering.mo
$1d2e = GradeRendering.mm
$1d34 = GradeRendering.gmgrade
SECTION: $1d3f-$21be ($0480 bytes) ["Grading Functions"]
$1d3f = GradeInit
$1d73 = GradeInit.grade9start
$1d78 = GradeInit.end
$1d7a = UpdateGrade
$1d88 = UpdateGrade.gradejumptable
$1d9d = DecayGradeProcess
$1dab = DecayGradeProcess.gradejumptable
$1dc0 = DecayGradeDelay
$1dce = DecayGradeDelay.gradejumptable
$1de3 = PrepareScore
$1df6 = DrawGradeProgressDMGT
$1e02 = !0
$1e11 = UpdateGradeDMGT
$1e4a = UpdateGradeDMGT.checklineclears
$1e64 = UpdateGradeDMGT.clearrate
$1e75 = UpdateGradeDMGT.combomult
$1e82 = UpdateGradeDMGT.combo10
$1e93 = UpdateGradeDMGT.combo5
$1ea4 = UpdateGradeDMGT.combo1
$1eb3 = UpdateGradeDMGT.prelevel
$1ec2 = UpdateGradeDMGT.single
$1ed2 = UpdateGradeDMGT.double
$1ee3 = UpdateGradeDMGT.adddonce
$1ee7 = UpdateGradeDMGT.triple
$1ef8 = UpdateGradeDMGT.addtonce
$1efc = UpdateGradeDMGT.tetris
$1f00 = UpdateGradeDMGT.levelmult
$1f18 = UpdateGradeDMGT.mult4
$1f1e = UpdateGradeDMGT.mult3
$1f23 = UpdateGradeDMGT.mult2
$1f27 = UpdateGradeDMGT.mult1
$1f28 = UpdateGradeDMGT.processgrade
$1f51 = UpdateGradeDMGT.increasegrademaybe
$1f75 = UpdateGradeDMGT.gotgm
$1f83 = DecayGradeDMGT
$1fa7 = DecayGradeDMGT.nodecay
$1fae = DecayGradeDMGT.decay
$1fbc = UpdateGradeTGM1
$1fcd = UpdateGradeTGM1.trygradeup
$1fe8 = UpdateGradeTGM1.increasegrade
$1ffd = UpdateGradeTGM1.skipjingle
$2009 = UpdateGradeTGM1.check300
$2028 = UpdateGradeTGM1.success300
$202f = UpdateGradeTGM1.fail300
$2036 = UpdateGradeTGM1.check500
$2055 = UpdateGradeTGM1.success500
$205c = UpdateGradeTGM1.fail500
$2063 = UpdateGradeTGM1.check999
$209b = UpdateGradeTGM1.success999
$20b3 = UpdateGradeTGM1.fail999
$20b9 = UpdateGradeDEAT
$20c5 = UpdateGradeDEAT.notgm
$20e1 = UpdateGradeDEAT.notm
$2104 = UpdateGradeDEAT.disqualify
$2122 = UpdateGradeSHIR
$2165 = UpdateGradeSHIR.s5torikan
$2175 = UpdateGradeSHIR.s10torikan
$2184 = UpdateGradeSHIR.disqualify
$2193 = UpdateGradeSHIR.l1000
$21a9 = UpdateGradeSHIR.l500
SECTION: $21bf-$2612 ($0454 bytes) ["SRAM Functions"]
$21bf = RestoreSRAM
$21ef = TrustedLoad
$2241 = TrustedLoad.jumps
$2259 = TrustedLoad.dmgt
$225f = TrustedLoad.tgm1
$2265 = TrustedLoad.tgm3
$226b = TrustedLoad.deat
$2271 = TrustedLoad.shir
$2277 = TrustedLoad.chil
$227d = TrustedLoad.myco
$2283 = TrustedLoad.search
$2295 = TrustedLoad.notfound
$229c = TrustedLoad.fallback
$22b7 = InitializeSRAM
$242a = NextProfile
$2433 = NextProfile.update
$2436 = ChangeProfile
$2436 = ChangeProfile.backup
$2465 = ChangeProfile.first
$2473 = ChangeProfile.second
$2481 = ChangeProfile.third
$248f = ChangeProfile.fourth
$249d = ChangeProfile.fifth
$24ab = ChangeProfile.sixth
$24b9 = ChangeProfile.seventh
$24c7 = ChangeProfile.eighth
$24d5 = ChangeProfile.ninth
$24e3 = ChangeProfile.tenth
$24f1 = ChangeProfile.restore
$2521 = ChangeProfile.lfirst
$2530 = ChangeProfile.lsecond
$253f = ChangeProfile.lthird
$254e = ChangeProfile.lfourth
$255d = ChangeProfile.lfifth
$256c = ChangeProfile.lsixth
$257b = ChangeProfile.lseventh
$258a = ChangeProfile.leighth
$2599 = ChangeProfile.lninth
$25a8 = ChangeProfile.ltenth
$25b7 = ResetProfile
SECTION: $2613-$2987 ($0375 bytes) ["Level Functions"]
$2613 = LevelInit
$2678 = SpecialLevelInit
$2686 = SpecialLevelInit.jumps
$269b = SpecialLevelInit.dmgt
$26a0 = SpecialLevelInit.tgm1
$26a5 = SpecialLevelInit.tgm3
$26aa = SpecialLevelInit.deat
$26af = SpecialLevelInit.shir
$26b4 = SpecialLevelInit.chil
$26b9 = SpecialLevelInit.myco
$26be = SpecialLevelInit.loaddata
$26f3 = LevelUp
$271d = LevelUp.doit
$2767 = LevelUp.checknlevel
$2795 = !0
$27ad = !1
$27b6 = LevelUp.bellmaybe
$27cf = LevelUp.leveljinglemaybe
$27dc = LevelUp.checkspeedup
$27f0 = !2
$27fd = !3
$280e = !4
$281b = DoSpeedUp
$285c = CheckSpecialLevelConditions
$288d = CheckSpecialLevelConditions.override
$28a8 = CheckSpecialLevelConditions.nooverride
$28ae = CheckSpecialLevelConditions.speciallock
$28cf = CheckSpecialLevelConditions.bones
$28e4 = CheckSpecialLevelConditions.enterthebonezone
$28e9 = CheckSpecialLevelConditions.invis
$28fe = CheckSpecialLevelConditions.vanishoxyaction
$2903 = CheckSpecialLevelConditions.killscreen
$2914 = CheckSpecialLevelConditions.rip
$2944 = CheckSpecialLevelConditions.staffroll
$2952 = CheckSpecialLevelConditions.justkill
$2966 = TriggerKillScreen
SECTION: $2988-$2c3d ($02b6 bytes) ["Grading Data"]
$2988 = sTGM1GradeScores
$29aa = sTGM3InternalGradeSystem
$2a4a = sTGM3GradeBoosts
$2a69 = sTGM3LevelMultiplier
$2a6d = sTGM3BaselineCOOL
$2a76 = sTGM3REGRETConditions
$2a8a = sDMGTGrading
$2b3e = sDMGTGaugeLUT
SECTION: $2c3e-$2ed7 ($029a bytes) ["SFX Functions"]
$2c3e = SFXInit
$2c60 = SFXPopQueue
$2c75 = SFXPushQueue
$2c86 = SFXProcessQueue
$2c97 = !0
$2cb2 = !1
$2cb4 = SFXTriggerNoise
$2cc1 = !2
$2cce = !3
$2cda = SFXEnqueue
$2cef = SFXEnqueue.findsfx
$2d04 = !4
$2d14 = !5
$2d24 = !6
$2d34 = !7
$2d44 = !8
$2d54 = !9
$2d64 = !10
$2d74 = !11
$2d84 = !12
$2d94 = !13
$2da4 = !14
$2db4 = !15
$2dc4 = !16
$2dd4 = !17
$2de4 = !18
$2df3 = !19
$2e02 = !20
$2e11 = !21
$2e20 = !22
$2e2e = !23
$2e3c = !24
$2e49 = SFXKill
$2e76 = SFXPlayNoise
$2e81 = SFXPlayNoise.noisereg
$2e8e = !25
$2e98 = SFXPlayNoise.savenoiseplayhead
$2ea1 = SFXPlay
$2eac = !26
$2eaf = SFXPlay.play
$2ebb = SFXPlay.getRegister
$2ec5 = !27
$2ecf = SFXPlay.savePlayhead
SECTION: $2ed8-$3108 ($0231 bytes) ["RNG Functions"]
$2ed8 = HarvestEntropy
$2ede = HarvestEntropy.loop
$2eff = RNGInit
$2f35 = !0
$2f65 = RNGInit.complexinit
$2f7c = !1
$2f97 = ShiftHistory
$2fb4 = GetNextHellPiece
$2fb9 = GetNextTGM1Piece
$2fbc = !2
$2fd4 = !3
$2fd6 = GetNextTGM2Piece
$2fd9 = !4
$2ff1 = !5
$2ff3 = GetNextNesPiece
$3001 = GetNextTGM3Piece
$3004 = !6
$3027 = !7
$302a = !8
$303a = !9
$3044 = !10
$3052 = !11
$3061 = !12
$306d = !13
$3079 = !14
$3085 = !15
$3091 = !16
$309d = !17
$30a9 = !18
$30b8 = GetNextPiece
$30c6 = GetNextPiece.nextpiecejumps
$30d5 = Next35Piece
$30d5 = !19
$30df = Next7Piece
$30df = !20
$30e9 = NextByte
SECTION: $3109-$3252 ($014a bytes) ["Progress Data"]
$3109 = sProgressData
SECTION: $3253-$3332 ($00e0 bytes) ["Score Functions"]
$3253 = ScoreInit
$327b = IncreaseScore
$32b3 = IncreaseScore.doConvert
$32b5 = !0
$32cb = IncreaseScore.carry
$32cd = IncreaseScore.postConvert
$32da = !1
$32e1 = IncreaseScore.preAddDigit
$3309 = IncreaseScore.addDigit
$331f = IncreaseScore.nextDigit
SECTION: $3333-$33ff ($00cd bytes) ["Input Functions"]
$3333 = InputInit
$3345 = GetInput
$3345 = GetInput.btns
$3352 = GetInput.readA
$3356 = GetInput.setA
$3361 = GetInput.clearA
$3364 = GetInput.readB
$3368 = GetInput.setB
$3373 = GetInput.clearB
$3376 = GetInput.readSelect
$337a = GetInput.setSelect
$3385 = GetInput.clearSelect
$3388 = GetInput.readStart
$338c = GetInput.setStart
$3397 = GetInput.clearStart
$339a = GetInput.dpad
$33a7 = GetInput.readUp
$33ab = GetInput.setUp
$33b6 = GetInput.clearUp
$33b9 = GetInput.readDown
$33bd = GetInput.setDown
$33c8 = GetInput.clearDown
$33cb = GetInput.readLeft
$33cf = GetInput.setLeft
$33da = GetInput.clearLeft
$33dd = GetInput.readRight
$33e1 = GetInput.setRight
$33ec = GetInput.clearRight
$33ef = GetInput.priorities
$33fa = GetInput.zero
SECTION: $3400-$34ca ($00cb bytes) ["Title Function Trampolines"]
$3400 = SwitchToTitle
$3409 = TitleEventLoopHandler
$3413 = TitleVBlankHandler
$341d = PersistLevel
$342b = DrawSpeedMain
$347b = DrawSpeedSettings
SECTION: $34cb-$3590 ($00c6 bytes) ["Time Functions"]
$34cb = TimeInit
$34eb = StartCountdown
$34f9 = ResetGameTime
$3504 = CheckTorikan
$351b = CheckTorikan.failure
$351d = CheckTorikan.success
$3520 = HandleTimers
$3546 = HandleTimers.reduce
$3553 = HandleTimers.clock
$356d = HandleTimers.go
SECTION: $3591-$3642 ($00b2 bytes) ["Progress Functions"]
$3591 = SetProgress
$359c = SetProgress.loop
$35a0 = SetProgress.correct
$35c7 = SetProgress.wvr_u1
$35d3 = SetProgress.wvr_u2
$35e1 = SetProgress.wvr_u3
$35ed = SetProgress.wvr_u4
$35fb = SetProgress.wvr_u5
$3607 = SetProgress.wvr_u6
$3615 = SetProgress.wvr_u7
$3621 = SetProgress.wvr_u8
$362f = SetProgress.wvr_u9
$363b = SetProgress.wvr_u10
SECTION: $3643-$36d4 ($0092 bytes) ["Code Entry Point"]
$3643 = Main
$366c = Main.notgbc
$3672 = Main.wvr_u1
$3699 = EventLoop
$36af = EventLoop.eventloopjumps
$36b8 = EventLoopPostHandler
$36ba = EventLoopPostHandler.wvb_u2
$36cc = EventLoopPostHandler.vblankjumps
SECTION: $36d5-$374c ($0078 bytes) ["Hi Score Data"]
$36d5 = sHiscoreDefaultData
SECTION: $374d-$379e ($0052 bytes) ["Tile Functions"]
$374d = LoadTitleTiles
$376b = LoadGameplayTiles
$3781 = LoadGameplayTiles.gbc
$3790 = LoadGameplayTiles.dmg
SECTION: $379f-$37da ($003c bytes) ["Time Data"]
$379f = sFramesToCS
SECTION: $37db-$3808 ($002e bytes) ["Memory Functions"]
$37db = UnsafeMemCopy
$37e4 = SafeMemCopy.wvr_u1
$37e4 = SafeMemCopy
$37f3 = UnsafeMemSet
$37fb = SafeMemSet
$37fb = SafeMemSet.wvr_u2
SECTION: $3809-$382e ($0026 bytes) ["Gameplay Function Trampolines"]
$3809 = SwitchToGameplay
$3812 = SwitchToGameplayBig
$381b = GamePlayEventLoopHandler
$3825 = GamePlayBigEventLoopHandler
SECTION: $382f-$3853 ($0025 bytes) ["Interrupt Initialization Functions"]
$382f = EnableScreenSquish
$3849 = DisableScreenSquish
SECTION: $3854-$3875 ($0022 bytes) ["OAM Functions"]
$3854 = CopyOAMHandler
$3860 = ClearOAM
SECTION: $3876-$3884 ($000f bytes) ["Banking Functions"]
$3876 = BankingInit
SECTION: $3885-$388e ($000a bytes) ["OAM DMA Code"]
$3885 = OAMDMA
$388f = OAMDMAEnd
EMPTY: $388f-$3fff ($0771 bytes)
TOTAL EMPTY: $077a bytes
ROMX bank #1:
SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_OTHER"]
SECTION: $4008-$7346 ($333f bytes) ["Static Global data"]
$4008 = sDMGTSpeedCurve
$4203 = sDMGTSpeedCurveEnd
$4205 = sDMGTSpeedCurveSpecialData
$4212 = sTGM1SpeedCurve
$43cc = sTGM1SpeedCurveEnd
$43ce = sTGM1SpeedCurveSpecialData
$43db = sCHILSpeedCurve
$44f9 = sCHILSpeedCurveEnd
$44fb = sCHILSpeedCurveSpecialData
$4508 = sTGM3SpeedCurve
$46e9 = sTGM3SpeedCurveEnd
$46eb = sTGM3SpeedCurveSpecialData
$46f8 = sDEATSpeedCurve
$477a = sDEATSpeedCurveEnd
$477c = sDEATSpeedCurveSpecialData
$4789 = sSHIRSpeedCurve
$47e4 = sSHIRSpeedCurveEnd
$47e6 = sSHIRSpeedCurveSpecialData
$47f3 = sMYCOSpeedCurve
$4938 = sMYCOSpeedCurveEnd
$493a = sMYCOSpeedCurveSpecialData
$4947 = sSharedTiles
$4c47 = sTitleTiles
$4c47 = sSharedTilesEnd
$5947 = sTitleTilesEnd
$5947 = sGameplayTilesM
$6647 = sGameplayTilesMEnd
$6647 = sGameplayTilesC
$7347 = sGameplayTilesCEnd
EMPTY: $7347-$7fff ($0cb9 bytes)
TOTAL EMPTY: $0cb9 bytes
ROMX bank #2:
SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_SFX"]
SECTION: $4008-$6b58 ($2b51 bytes) ["SFX Data"]
$4008 = sSFXPieceI
$4325 = sSFXPieceZ
$4325 = sSFXPieceIEnd
$4522 = sSFXPieceS
$4522 = sSFXPieceZEnd
$460b = sSFXPieceJ
$460b = sSFXPieceSEnd
$46b6 = sSFXPieceL
$46b6 = sSFXPieceJEnd
$475b = sSFXPieceO
$475b = sSFXPieceLEnd
$489e = sSFXPieceT
$489e = sSFXPieceOEnd
$49d1 = sSFXIHS
$49d1 = sSFXPieceTEnd
$4b67 = sSFXPieceIRSI
$4b67 = sSFXIHSEnd
$4f19 = sSFXPieceIRSZ
$4f19 = sSFXPieceIRSIEnd
$5143 = sSFXPieceIRSS
$5143 = sSFXPieceIRSZEnd
$52dd = sSFXPieceIRSJ
$52dd = sSFXPieceIRSSEnd
$5427 = sSFXPieceIRSL
$5427 = sSFXPieceIRSJEnd
$557b = sSFXPieceIRSO
$557b = sSFXPieceIRSLEnd
$577d = sSFXPieceIRST
$577d = sSFXPieceIRSOEnd
$5961 = sSFXIHSIRS
$5961 = sSFXPieceIRSTEnd
$5b6e = sSFXLevelLock
$5b6e = sSFXIHSIRSEnd
$5bfd = sSFXLevelUp
$5bfd = sSFXLevelLockEnd
$5e72 = sSFXRankUp
$5e72 = sSFXLevelUpEnd
$5fcd = sSFXReadyGo
$5fcd = sSFXRankUpEnd
$673b = sSFXRankGM
$673b = sSFXReadyGoEnd
$6ac2 = sSFXLineClear
$6ac2 = sSFXRankGMEnd
$6ad8 = sSFXLand
$6ad8 = sSFXLineClearEnd
$6ae3 = sSFXLock
$6ae3 = sSFXLandEnd
$6b59 = sSFXLockEnd
EMPTY: $6b59-$7fff ($14a7 bytes)
TOTAL EMPTY: $14a7 bytes
ROMX bank #3:
SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_MUSIC"]
SECTION: $4008-$6ac0 ($2ab9 bytes) ["Music Data"]
$4008 = sMusicMenu
$6ac1 = sMusicMenuEnd
EMPTY: $6ac1-$7fff ($153f bytes)
TOTAL EMPTY: $153f bytes
ROMX bank #4:
SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_TITLE"]
SECTION: $4008-$4d2f ($0d28 bytes) ["Title Screen Static Data"]
$4008 = sEasterM0
$400d = sEasterM1
$4012 = sEasterC0
$401d = sEasterC1
$4028 = sEasterA0
$4033 = sEasterA1
$403e = sEasterS0
$4043 = sEasterS1
$4048 = sBUTTONSMode
$4050 = sRNGMode
$4064 = sROTMode
$4074 = sDROPMode
$4088 = sCURVEMode
$40a4 = sHIGMode
$40ac = sDisabled
$40b0 = sTetryButtons
$40f0 = sTetryRNG
$4130 = sTetryROT
$4170 = sTetryDROP
$41b0 = sTetryCURVE
$41f0 = sTetryHIG
$4230 = sTetrySTART
$4270 = sTetryEXIT
$42b0 = sTitleScreenMainMap
$4550 = sTitleScreenSettingsMap
$4550 = sTitleScreenMainMapEnd
$47f0 = sTitleScreenCreditsMap
$47f0 = sTitleScreenSettingsMapEnd
$4a90 = sTitleScreenProfileMap
$4a90 = sTitleScreenCreditsMapEnd
$4d30 = sTitleScreenProfileMapEnd
SECTION: $4d30-$56d8 ($09a9 bytes) ["Title Functions Banked"]
$4d30 = SwitchToTitleB
$4d36 = SwitchToTitleB.wvr_u1
$4d3f = !0
$4d62 = SwitchToTitleB.wvb_u2
$4d69 = SwitchToTitleB.wvbe_u3
$4d6f = SwitchTitleMode
$4d80 = SwitchTitleMode.wvr_u4
$4d89 = !1
$4d94 = SwitchTitleMode.jumps
$4da3 = SwitchTitleMode.switchMain
$4dd0 = SwitchTitleMode.notsgb
$4df1 = SwitchTitleMode.notmgb
$4e19 = SwitchTitleMode.agb
$4e33 = SwitchTitleMode.done
$4e3b = SwitchTitleMode.switchProfile
$4e4f = SwitchTitleMode.switchSettings
$4e63 = SwitchTitleMode.switchRecords
$4e6b = SwitchTitleMode.switchCredits
$4e7f = TitleEventLoopHandlerB
$4e8d = TitleEventLoopHandlerB.jumps
$4e9c = TitleEventLoopHandlerB.eventLoopMain
$4ec6 = TitleEventLoopHandlerB.d0
$4eda = TitleEventLoopHandlerB.eventLoopProfile
$4f04 = TitleEventLoopHandlerB.d2
$4f19 = TitleEventLoopHandlerB.l2
$4f2e = TitleEventLoopHandlerB.r2
$4f43 = TitleEventLoopHandlerB.eventLoopSettings
$4f6d = TitleEventLoopHandlerB.d1
$4f82 = TitleEventLoopHandlerB.l1
$4f97 = TitleEventLoopHandlerB.r1
$4fab = TitleEventLoopHandlerB.eventLoopRecords
$4fac = TitleEventLoopHandlerB.eventLoopCredits
$4fc2 = TitleEventLoopHandlerB.quitcredits
$4fc7 = TitleVBlankHandlerB
$4fd5 = TitleVBlankHandlerB.jumps
$4fe4 = TitleVBlankHandlerB.vblankMain
$4fee = TitleVBlankHandlerB.notselected_u5
$4ff3 = TitleVBlankHandlerB.selected_u5
$4ff6 = TitleVBlankHandlerB.done_u5
$5000 = TitleVBlankHandlerB.notselected_u6
$5005 = TitleVBlankHandlerB.selected_u6
$5008 = TitleVBlankHandlerB.done_u6
$5012 = TitleVBlankHandlerB.notselected_u7
$5017 = TitleVBlankHandlerB.selected_u7
$501a = TitleVBlankHandlerB.done_u7
$5024 = TitleVBlankHandlerB.notselected_u8
$5029 = TitleVBlankHandlerB.selected_u8
$502c = TitleVBlankHandlerB.done_u8
$5036 = TitleVBlankHandlerB.notselected_u9
$503b = TitleVBlankHandlerB.selected_u9
$503e = TitleVBlankHandlerB.done_u9
$5048 = TitleVBlankHandlerB.notselected_u10
$504d = TitleVBlankHandlerB.selected_u10
$5050 = TitleVBlankHandlerB.done_u10
$50da = TitleVBlankHandlerB.disabled
$50e6 = TitleVBlankHandlerB.profile
$50f5 = TitleVBlankHandlerB.vblankProfile
$50ff = TitleVBlankHandlerB.notselected_u11
$5104 = TitleVBlankHandlerB.selected_u11
$5107 = TitleVBlankHandlerB.done_u11
$5111 = TitleVBlankHandlerB.notselected_u12
$5116 = TitleVBlankHandlerB.selected_u12
$5119 = TitleVBlankHandlerB.done_u12
$5123 = TitleVBlankHandlerB.notselected_u13
$5128 = TitleVBlankHandlerB.selected_u13
$512b = TitleVBlankHandlerB.done_u13
$5135 = TitleVBlankHandlerB.notselected_u14
$513a = TitleVBlankHandlerB.selected_u14
$513d = TitleVBlankHandlerB.done_u14
$5147 = TitleVBlankHandlerB.notselected_u15
$514c = TitleVBlankHandlerB.selected_u15
$514f = TitleVBlankHandlerB.done_u15
$5159 = TitleVBlankHandlerB.notselected_u16
$515e = TitleVBlankHandlerB.selected_u16
$5161 = TitleVBlankHandlerB.done_u16
$5180 = TitleVBlankHandlerB.vblankSettings
$518a = TitleVBlankHandlerB.notselected_u17
$518f = TitleVBlankHandlerB.selected_u17
$5192 = TitleVBlankHandlerB.done_u17
$519c = TitleVBlankHandlerB.notselected_u18
$51a1 = TitleVBlankHandlerB.selected_u18
$51a4 = TitleVBlankHandlerB.done_u18
$51ae = TitleVBlankHandlerB.notselected_u19
$51b3 = TitleVBlankHandlerB.selected_u19
$51b6 = TitleVBlankHandlerB.done_u19
$51c0 = TitleVBlankHandlerB.notselected_u20
$51c5 = TitleVBlankHandlerB.selected_u20
$51c8 = TitleVBlankHandlerB.done_u20
$51d2 = TitleVBlankHandlerB.notselected_u21
$51d7 = TitleVBlankHandlerB.selected_u21
$51da = TitleVBlankHandlerB.done_u21
$51e4 = TitleVBlankHandlerB.notselected_u22
$51e9 = TitleVBlankHandlerB.selected_u22
$51ec = TitleVBlankHandlerB.done_u22
$51f6 = TitleVBlankHandlerB.notselected_u23
$51fb = TitleVBlankHandlerB.selected_u23
$51fe = TitleVBlankHandlerB.done_u23
$5208 = TitleVBlankHandlerB.notselected_u24
$520d = TitleVBlankHandlerB.selected_u24
$5210 = TitleVBlankHandlerB.done_u24
$529a = TitleVBlankHandlerB.disabled1
$52a6 = TitleVBlankHandlerB.buttons
$52cb = !2
$52d3 = TitleVBlankHandlerB.donetetry
$52f9 = TitleVBlankHandlerB.vblankRecords
$52fa = TitleVBlankHandlerB.vblankCredits
$52fb = MainHandleA
$5309 = MainHandleA.jumps
$531b = MainHandleA.tosettings
$5320 = MainHandleA.tocredits
$5325 = MainHandleA.toprofile
$532a = MainHandleUp
$5336 = !3
$533c = MainHandleDown
$5348 = !4
$534d = SettingsHandleA
$535a = ProfileHandleB
$535a = SettingsHandleB
$535f = SettingsHandleDown
$536b = !5
$5370 = SettingsHandleUp
$537c = !6
$5382 = SettingsHandleLeft
$5393 = SettingsHandleLeft.jumps
$53ab = SettingsHandleLeft.buttons
$53ba = !7
$53c3 = SettingsHandleLeft.rng
$53d2 = !8
$53db = SettingsHandleLeft.rot
$53ea = !9
$53f3 = SettingsHandleLeft.drop
$5402 = !10
$540b = SettingsHandleLeft.curve
$541d = !11
$5429 = SettingsHandleLeft.hig
$5438 = !12
$5441 = SettingsHandleRight
$5452 = SettingsHandleRight.jumps
$546a = SettingsHandleRight.buttons
$5479 = !13
$5481 = SettingsHandleRight.rng
$5490 = !14
$5498 = SettingsHandleRight.rot
$54a7 = !15
$54af = SettingsHandleRight.drop
$54be = !16
$54c6 = SettingsHandleRight.curve
$54d8 = !17
$54e3 = SettingsHandleRight.hig
$54f2 = !18
$54fa = ProfileHandleA
$550e = ProfileHandleRight
$5522 = ProfileHandleRight.jumps
$5531 = ProfileHandleRight.idx
$553a = ProfileHandleRight.doit
$553d = ProfileHandleRight.l0
$5547 = ProfileHandleRight.doit1
$554e = ProfileHandleRight.l1
$5558 = ProfileHandleRight.doit2
$555f = ProfileHandleRight.l2
$5569 = ProfileHandleRight.doit3
$5570 = ProfileHandleLeft
$5584 = ProfileHandleLeft.jumps
$5593 = ProfileHandleLeft.idx
$559d = ProfileHandleLeft.doit
$55a0 = ProfileHandleLeft.l0
$55aa = ProfileHandleLeft.doit1
$55b1 = ProfileHandleLeft.l1
$55bb = ProfileHandleLeft.doit2
$55c2 = ProfileHandleLeft.l2
$55cc = ProfileHandleLeft.doit3
$55d3 = ProfileHandleDown
$55df = !19
$55e4 = ProfileHandleUp
$55f0 = !20
$55f6 = DecrementLevel
$560c = IncrementLevel
$5622 = InitSpeedCurve
$5631 = GetEnd
$563c = !21
$5644 = !22
$564c = !23
$5654 = !24
$565c = !25
$5664 = !26
$5668 = GetStart
$5673 = !27
$567b = !28
$5683 = !29
$568b = !30
$5693 = !31
$569b = !32
$569f = CheckLevelRange
$56b8 = CheckLevelRange.notatend
$56d8 = CheckLevelRange.notatstart
EMPTY: $56d9-$7fff ($2927 bytes)
TOTAL EMPTY: $2927 bytes
ROMX bank #5:
SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_GAMEPLAY"]
SECTION: $4008-$541b ($1414 bytes) ["Field Function Banked Gameplay"]
$4008 = FieldInit
$403e = FieldClear
$4049 = ToBackupField
$4055 = FromBackupField
$4061 = GoBig
$411b = ToShadowField
$4123 = ToShadowField.outer
$4125 = ToShadowField.inner
$4133 = FromShadowField
$413b = FromShadowField.outer
$413d = FromShadowField.inner
$414b = SetPieceData
$416d = SetPieceDataOffset
$4176 = XYToSFieldPtr
$417e = XYToSFieldPtr.a
$4184 = XYToSFieldPtr.b
$4189 = XYToFieldPtr
$4191 = XYToFieldPtr.a
$4197 = XYToFieldPtr.b
$419c = GetPieceData
$41a9 = GetPieceDataFast
$41b6 = CanPieceFit
$41c1 = CanPieceFit.skipr1a
$41cc = CanPieceFit.skipr1b
$41d7 = CanPieceFit.skipr1c
$41e2 = CanPieceFit.r1end
$41f8 = CanPieceFit.skipr2a
$4203 = CanPieceFit.skipr2b
$420e = CanPieceFit.skipr2c
$4219 = CanPieceFit.r2end
$422f = CanPieceFit.skipr3a
$423a = CanPieceFit.skipr3b
$4245 = CanPieceFit.skipr3c
$424f = CanPieceFit.r3end
$4265 = CanPieceFit.skipr4a
$4270 = CanPieceFit.skipr4b
$427b = CanPieceFit.skipr4c
$4286 = CanPieceFit.r4end
$4289 = CanPieceFitFast
$4296 = CanPieceFitFast.skip1
$42a3 = CanPieceFitFast.skip2
$42b0 = CanPieceFitFast.skip3
$42bd = CanPieceFitFast.skip4
$42c0 = ForceSpawnPiece
$42dc = TrySpawnPiece
$4324 = TrySpawnPiece.try0
$4341 = TrySpawnPiece.try1
$4361 = TrySpawnPiece.try3
$4381 = TrySpawnPiece.try2
$4398 = DrawPiece
$439f = DrawPiece.skipr1a
$43a5 = DrawPiece.skipr1b
$43ab = DrawPiece.skipr1c
$43b1 = DrawPiece.r1end
$43bf = DrawPiece.skipr2a
$43c5 = DrawPiece.skipr2b
$43cb = DrawPiece.skipr2c
$43d1 = DrawPiece.r2end
$43df = DrawPiece.skipr3a
$43e5 = DrawPiece.skipr3b
$43eb = DrawPiece.skipr3c
$43f1 = DrawPiece.r3end
$43ff = DrawPiece.skipr4a
$4405 = DrawPiece.skipr4b
$440b = DrawPiece.skipr4c
$4411 = FindMaxG
$441e = FindMaxG.try
$4437 = FindMaxG.found
$443e = FieldProcess
$4441 = FieldProcess.leftslam
$4458 = FieldProcess.rightslam
$446d = FieldProcess.wipe
$4478 = FieldProcess.firstframe
$4485 = FieldProcess.handleselect
$4490 = FieldProcess.wantrotccw
$4497 = FieldProcess.lda1
$449b = FieldProcess.ldb1
$449d = FieldProcess.cp1
$44aa = FieldProcess.wantrotcw
$44b1 = FieldProcess.ldb2
$44b5 = FieldProcess.lda2
$44b7 = FieldProcess.cp2
$44c3 = FieldProcess.tryrot
$44fa = FieldProcess.maybekick
$4531 = FieldProcess.tljexceptions
$4540 = FieldProcess.trykickright
$457d = FieldProcess.trykickleft
$45be = FieldProcess.maybetgm3rot
$45c6 = FieldProcess.checkt
$45cc = FieldProcess.tkickup
$4609 = FieldProcess.tkickupalreadysetforce
$4614 = FieldProcess.checki
$461b = FieldProcess.ikicks
$4629 = FieldProcess.tryiup1
$4665 = FieldProcess.ikickup1alreadysetforce
$4670 = FieldProcess.tryiup2
$46ae = FieldProcess.ikickup2alreadysetforce
$46b9 = FieldProcess.tryiright2
$46f5 = FieldProcess.norot
$46f9 = FieldProcess.wantleft
$470a = FieldProcess.checkdasleft
$4711 = FieldProcess.doleft
$4718 = FieldProcess.wantright
$4723 = FieldProcess.checkdasright
$472a = FieldProcess.doright
$472f = FieldProcess.trymove
$474e = FieldProcess.nomove
$4771 = FieldProcess.slamleft
$4777 = FieldProcess.slamright
$477b = FieldProcess.noeffect
$477f = FieldProcess.skipmovement
$477f = FieldProcess.donemanipulating
$47a1 = FieldProcess.sonicdrop
$47ac = FieldProcess.sonicneutrallockskip
$47b6 = FieldProcess.harddrop
$47c5 = FieldProcess.donedeterminingharddropdistance
$47d9 = FieldProcess.postdrop
$47f3 = FieldProcess.checkregulargravity
$4801 = FieldProcess.alwaysgravitysentinel
$4805 = FieldProcess.grav
$480d = FieldProcess.bigg
$4817 = FieldProcess.smallg
$481f = FieldProcess.nograv
$481f = FieldProcess.postgrav
$482e = FieldProcess.noreset
$4844 = FieldProcess.grounded
$4856 = FieldProcess.playfirmdropsound
$485b = FieldProcess.postcheckforfirmdropsound
$486e = FieldProcess.downlock20gexceptioncheck
$487c = FieldProcess.neutralcheck
$48a1 = FieldProcess.forcelock
$48a6 = FieldProcess.dontforcelock
$48ab = FieldProcess.checklockdelay
$48b1 = FieldProcess.checkfortgm3lockexception
$48ba = FieldProcess.dolock
$48c1 = FieldProcess.notgrounded
$48c4 = FieldProcess.draw
$48dd = FieldProcess.ghost
$48f8 = FieldProcess.postghost
$4918 = FieldProcess.nobone
$4947 = FieldProcess.notlocked
$494a = FieldProcess.drawpiece
$4961 = GetTileShade
$4971 = GetTileShade.max30
$4991 = GetTileShade.max20
$49b0 = GetTileShade.max10
$49cf = GetTileShade.max0
$49d1 = GetTileShade.s0
$49d9 = GetTileShade.s1
$49e1 = GetTileShade.s2
$49e9 = GetTileShade.s3
$49f1 = GetTileShade.s4
$49f9 = GetTileShade.s5
$4a01 = GetTileShade.s6
$4a09 = FieldDelay
$4a0c = FieldDelay.incl
$4a15 = FieldDelay.incr
$4a1e = FieldDelay.noinc
$4a36 = FieldDelay.determine
$4a4a = FieldDelay.noskip
$4a71 = FieldDelay.skip
$4a7d = FieldDelay.prelineclear
$4a90 = FieldDelay.bravodecloop
$4a97 = FieldDelay.applylines
$4abb = FieldDelay.premultiplier
$4abe = FieldDelay.bravo
$4acf = FieldDelay.lineclears
$4ad4 = FieldDelay.lineclearloop
$4adc = FieldDelay.combo
$4ae1 = FieldDelay.comboloop
$4ae9 = FieldDelay.forcemax
$4aed = FieldDelay.applyscore
$4b01 = FieldDelay.lineclear
$4b15 = FieldDelay.preare
$4b2a = FieldDelay.are
$4b44 = FieldDelay.generatenextpiece
$4b51 = FieldDelay.doit
$4b5b = AppendClearedLine
$4b70 = FindClearedLines
$4b84 = !14
$4b8e = !15
$4b9c = FindClearedLines.next_u1
$4ba1 = !16
$4bab = !17
$4bb9 = FindClearedLines.next_u2
$4bbe = !18
$4bc8 = !19
$4bd6 = FindClearedLines.next_u3
$4bdb = !20
$4be5 = !21
$4bf3 = FindClearedLines.next_u4
$4bf8 = !22
$4c02 = !23
$4c10 = FindClearedLines.next_u5
$4c15 = !24
$4c1f = !25
$4c2d = FindClearedLines.next_u6
$4c32 = !26
$4c3c = !27
$4c4a = FindClearedLines.next_u7
$4c4f = !28
$4c59 = !29
$4c67 = FindClearedLines.next_u8
$4c6c = !30
$4c76 = !31
$4c84 = FindClearedLines.next_u9
$4c89 = !32
$4c93 = !33
$4ca1 = FindClearedLines.next_u10
$4ca6 = !34
$4cb0 = !35
$4cbe = FindClearedLines.next_u11
$4cc3 = !36
$4ccd = !37
$4cdb = FindClearedLines.next_u12
$4ce0 = !38
$4cea = !39
$4cf8 = FindClearedLines.next_u13
$4cfd = !40
$4d07 = !41
$4d15 = FindClearedLines.next_u14
$4d1a = !42
$4d24 = !43
$4d32 = FindClearedLines.next_u15
$4d37 = !44
$4d41 = !45
$4d4f = FindClearedLines.next_u16
$4d54 = !46
$4d5e = !47
$4d6c = FindClearedLines.next_u17
$4d71 = !48
$4d7b = !49
$4d89 = FindClearedLines.next_u18
$4d8e = !50
$4d98 = !51
$4da6 = FindClearedLines.next_u19
$4dab = !52
$4db5 = !53
$4dc3 = FindClearedLines.next_u20
$4dc8 = !54
$4dd2 = !55
$4de0 = FindClearedLines.next_u21
$4de5 = !56
$4def = !57
$4dfd = FindClearedLines.next_u22
$4e02 = !58
$4e0c = !59
$4e1a = FindClearedLines.next_u23
$4e1f = !60
$4e29 = !61
$4e37 = FindClearedLines.next_u24
$4e38 = MarkClear
$4e40 = MarkClear.markclear1loop
$4e59 = MarkClear.markclear2loop
$4e72 = MarkClear.markclear3loop
$4e8b = MarkClear.markclear4loop
$4e9c = ClearLines
$4eb3 = ClearLines.clear_u25
$4ebb = !62
$4ed9 = ClearLines.r_u25
$4eed = ClearLines.clear_u26
$4ef5 = !63
$4f13 = ClearLines.r_u26
$4f27 = ClearLines.clear_u27
$4f2f = !64
$4f4d = ClearLines.r_u27
$4f61 = ClearLines.clear_u28
$4f69 = !65
$4f87 = ClearLines.r_u28
$4f9b = ClearLines.clear_u29
$4fa3 = !66
$4fc1 = ClearLines.r_u29
$4fd5 = ClearLines.clear_u30
$4fdd = !67
$4ffb = ClearLines.r_u30
$500f = ClearLines.clear_u31
$5017 = !68
$5035 = ClearLines.r_u31
$5049 = ClearLines.clear_u32
$5051 = !69
$506f = ClearLines.r_u32
$5083 = ClearLines.clear_u33
$508b = !70
$50a9 = ClearLines.r_u33
$50bd = ClearLines.clear_u34
$50c5 = !71
$50e3 = ClearLines.r_u34
$50f7 = ClearLines.clear_u35
$50ff = !72
$511d = ClearLines.r_u35
$5131 = ClearLines.clear_u36
$5139 = !73
$5157 = ClearLines.r_u36
$516b = ClearLines.clear_u37
$5173 = !74
$5191 = ClearLines.r_u37
$51a5 = ClearLines.clear_u38
$51ad = !75
$51cb = ClearLines.r_u38
$51df = ClearLines.clear_u39
$51e7 = !76
$5205 = ClearLines.r_u39
$5219 = ClearLines.clear_u40
$5221 = !77
$523f = ClearLines.r_u40
$5253 = ClearLines.clear_u41
$525b = !78
$5279 = ClearLines.r_u41
$528d = ClearLines.clear_u42
$5295 = !79
$52b3 = ClearLines.r_u42
$52c7 = ClearLines.clear_u43
$52cf = !80
$52ed = ClearLines.r_u43
$5301 = ClearLines.clear_u44
$5309 = !81
$5327 = ClearLines.r_u44
$533b = ClearLines.clear_u45
$5343 = !82
$5361 = ClearLines.r_u45
$5375 = ClearLines.clear_u46
$537d = !83
$539b = ClearLines.r_u46
$53af = ClearLines.clear_u47
$53b7 = !84
$53d5 = ClearLines.r_u47
$53e9 = ClearLines.clear_u48
$53f1 = !85
$540f = ClearLines.r_u48
$540f = ClearLines.fixgarbo
$5412 = ClearLines.fixgarboloop
SECTION: $541c-$6318 ($0efd bytes) ["Gameplay Function Banked"]
$541c = SwitchToGameplayB
$5422 = SwitchToGameplayB.wvr_u1
$542b = SwitchToGameplayB.loadtilemap
$543a = SwitchToGameplayB.graded
$5448 = SwitchToGameplayB.ungraded
$5454 = SwitchToGameplayB.loadtiles
$549e = SwitchToGameplayB.wvb_u2
$54a5 = SwitchToGameplayB.wvbe_u3
$54ab = GamePlayEventLoopHandlerB
$54c0 = GamePlayEventLoopHandlerB.normalevent
$54ca = GamePlayEventLoopHandlerB.modejumps
$54eb = GamePlayEventLoopHandlerB.leadyMode
$5506 = GamePlayEventLoopHandlerB.firstleadyiterskip
$550f = GamePlayEventLoopHandlerB.notdoneleady
$5520 = GamePlayEventLoopHandlerB.goMode
$552d = GamePlayEventLoopHandlerB.notdonego
$553e = GamePlayEventLoopHandlerB.postGoMode
$5555 = GamePlayEventLoopHandlerB.prefetchedPieceMode
$5566 = GamePlayEventLoopHandlerB.checkIHS
$5571 = GamePlayEventLoopHandlerB.loaddefaultjingle
$5575 = GamePlayEventLoopHandlerB.checkIRSA
$557c = GamePlayEventLoopHandlerB.ldb1
$5588 = GamePlayEventLoopHandlerB.lda1
$5592 = GamePlayEventLoopHandlerB.cp1
$55a0 = GamePlayEventLoopHandlerB.checkIRSB
$55a7 = GamePlayEventLoopHandlerB.lda2
$55b3 = GamePlayEventLoopHandlerB.ldb2
$55bd = GamePlayEventLoopHandlerB.cp2
$55cb = GamePlayEventLoopHandlerB.postjingle
$55cf = GamePlayEventLoopHandlerB.spawnPieceMode
$55dd = GamePlayEventLoopHandlerB.canspawn
$55f0 = GamePlayEventLoopHandlerB.pieceInMotionMode
$5604 = GamePlayEventLoopHandlerB.nopauserequested
$5625 = GamePlayEventLoopHandlerB.nohold
$5633 = GamePlayEventLoopHandlerB.delayMode
$5647 = GamePlayEventLoopHandlerB.nodelaypauserequested
$565f = GamePlayEventLoopHandlerB.next
$5666 = GamePlayEventLoopHandlerB.goroll
$5675 = GamePlayEventLoopHandlerB.preGameOverMode
$5693 = GamePlayEventLoopHandlerB.gm
$56a9 = GamePlayEventLoopHandlerB.condescend
$56bf = GamePlayEventLoopHandlerB.regular
$56cf = GamePlayEventLoopHandlerB.notempty1_u4
$56d2 = GamePlayEventLoopHandlerB.skip1_u4
$56dc = GamePlayEventLoopHandlerB.notempty1_u5
$56df = GamePlayEventLoopHandlerB.skip1_u5
$56e9 = GamePlayEventLoopHandlerB.notempty1_u6
$56ec = GamePlayEventLoopHandlerB.skip1_u6
$56f6 = GamePlayEventLoopHandlerB.notempty1_u7
$56f9 = GamePlayEventLoopHandlerB.skip1_u7
$5703 = GamePlayEventLoopHandlerB.notempty1_u8
$5706 = GamePlayEventLoopHandlerB.skip1_u8
$5710 = GamePlayEventLoopHandlerB.notempty1_u9
$5713 = GamePlayEventLoopHandlerB.skip1_u9
$571d = GamePlayEventLoopHandlerB.notempty1_u10
$5720 = GamePlayEventLoopHandlerB.skip1_u10
$572a = GamePlayEventLoopHandlerB.notempty1_u11
$572d = GamePlayEventLoopHandlerB.skip1_u11
$5737 = GamePlayEventLoopHandlerB.notempty1_u12
$573a = GamePlayEventLoopHandlerB.skip1_u12
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$6173 = GamePlayEventLoopHandlerB.gameOverMode
$619c = GamePlayEventLoopHandlerB.noretry
$61a9 = GamePlayEventLoopHandlerB.pauseMode
$61be = GamePlayEventLoopHandlerB.noqr
$61d3 = GamePlayEventLoopHandlerB.nounpause
$621d = GamePlayEventLoopHandlerB.preRollMode
$624c = GamePlayEventLoopHandlerB.predone
$6262 = GamePlayEventLoopHandlerB.staysmall
$6278 = GamePlayEventLoopHandlerB.drawStaticInfo
$62a9 = DoHold
$62ad = DoHold.checkIRSA
$62b4 = DoHold.ldb3
$62c0 = DoHold.lda3
$62ca = DoHold.cp3
$62d8 = DoHold.checkIRSB
$62df = DoHold.lda4
$62eb = DoHold.ldb4
$62f5 = DoHold.cp4
$6303 = DoHold.noRotation
$630e = DoHold.doHoldOperation
SECTION: $6319-$6bae ($0896 bytes) ["Gameplay Static Data"]
$6319 = sLeftDasSlam
$631f = sRightDasSlam
$6325 = sLeady
$632f = sGo
$6339 = sPause
$6361 = sKill
$6401 = sYouAreGM
$6465 = sFinalChallenge
$652d = sPieceXOffsets
$6549 = sPieceYOffsets
$6565 = sPieceFastRotationStates
$65d5 = sPieceRotationStates
$6645 = sTGM3Bag
$6668 = sTGM3Droughts
$666f = sGameplayTileMap
$690f = sGameplayUngradedTileMap
$690f = sGameplayTileMapEnd
$6baf = sGameplayUngradedTileMapEnd
EMPTY: $6baf-$7fff ($1451 bytes)
TOTAL EMPTY: $1451 bytes
ROMX bank #6:
SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_GAMEPLAY_BIG"]
SECTION: $4008-$5650 ($1649 bytes) ["Field Function Banked Gameplay Big"]
$4008 = BigFieldInit
$4049 = BigFieldClear
$40ef = GoSmall
$4129 = BigToBackupField
$4135 = BigFromBackupField
$4141 = BigToShadowField
$4149 = BigToShadowField.outer
$414b = BigToShadowField.inner
$4159 = BigFromShadowField
$4161 = BigFromShadowField.outer
$4163 = BigFromShadowField.inner
$4171 = BigSetPieceData
$4193 = BigSetPieceDataOffset
$419c = BigXYToSFieldPtr
$41a4 = BigXYToSFieldPtr.a
$41aa = BigXYToSFieldPtr.b
$41af = BigXYToFieldPtr
$41b7 = BigXYToFieldPtr.a
$41bd = BigXYToFieldPtr.b
$41c2 = BigGetPieceData
$41cf = BigGetPieceDataFast
$41dc = BigCanPieceFit
$41e7 = BigCanPieceFit.skipr1a
$41f2 = BigCanPieceFit.skipr1b
$41fd = BigCanPieceFit.skipr1c
$4208 = BigCanPieceFit.r1end
$421e = BigCanPieceFit.skipr2a
$4229 = BigCanPieceFit.skipr2b
$4234 = BigCanPieceFit.skipr2c
$423f = BigCanPieceFit.r2end
$4255 = BigCanPieceFit.skipr3a
$4260 = BigCanPieceFit.skipr3b
$426b = BigCanPieceFit.skipr3c
$4275 = BigCanPieceFit.r3end
$428b = BigCanPieceFit.skipr4a
$4296 = BigCanPieceFit.skipr4b
$42a1 = BigCanPieceFit.skipr4c
$42ac = BigCanPieceFit.r4end
$42af = BigCanPieceFitFast
$42bc = BigCanPieceFitFast.skip1
$42c9 = BigCanPieceFitFast.skip2
$42d6 = BigCanPieceFitFast.skip3
$42e3 = BigCanPieceFitFast.skip4
$42e6 = BigForceSpawnPiece
$4302 = BigTrySpawnPiece
$434a = BigTrySpawnPiece.try0
$4367 = BigTrySpawnPiece.try1
$4387 = BigTrySpawnPiece.try3
$43a7 = BigTrySpawnPiece.try2
$43be = BigDrawPiece
$43c5 = BigDrawPiece.skipr1a
$43cb = BigDrawPiece.skipr1b
$43d1 = BigDrawPiece.skipr1c
$43d7 = BigDrawPiece.r1end
$43e5 = BigDrawPiece.skipr2a
$43eb = BigDrawPiece.skipr2b
$43f1 = BigDrawPiece.skipr2c
$43f7 = BigDrawPiece.r2end
$4405 = BigDrawPiece.skipr3a
$440b = BigDrawPiece.skipr3b
$4411 = BigDrawPiece.skipr3c
$4417 = BigDrawPiece.r3end
$4425 = BigDrawPiece.skipr4a
$442b = BigDrawPiece.skipr4b
$4431 = BigDrawPiece.skipr4c
$4437 = BigFindMaxG
$4444 = BigFindMaxG.try
$445d = BigFindMaxG.found
$4464 = BigFieldProcess
$4467 = BigFieldProcess.leftslam
$447e = BigFieldProcess.rightslam
$4493 = BigFieldProcess.wipe
$449e = BigFieldProcess.firstframe
$44ab = BigFieldProcess.handleselect
$44b6 = BigFieldProcess.wantrotccw
$44bd = BigFieldProcess.lda1
$44c1 = BigFieldProcess.ldb1
$44c3 = BigFieldProcess.cp1
$44d0 = BigFieldProcess.wantrotcw
$44d7 = BigFieldProcess.ldb2
$44db = BigFieldProcess.lda2
$44dd = BigFieldProcess.cp2
$44e9 = BigFieldProcess.tryrot
$4520 = BigFieldProcess.maybekick
$4557 = BigFieldProcess.tljexceptions
$4566 = BigFieldProcess.trykickright
$45a3 = BigFieldProcess.trykickleft
$45e4 = BigFieldProcess.maybetgm3rot
$45ec = BigFieldProcess.checkt
$45f2 = BigFieldProcess.tkickup
$462f = BigFieldProcess.tkickupalreadysetforce
$463a = BigFieldProcess.checki
$464f = BigFieldProcess.tryiup1
$468b = BigFieldProcess.ikick1upalreadysetforce
$4696 = BigFieldProcess.tryiup2
$46d4 = BigFieldProcess.ikick2upalreadysetforce
$46df = BigFieldProcess.tryiright2
$471b = BigFieldProcess.norot
$471f = BigFieldProcess.wantleft
$4730 = BigFieldProcess.checkdasleft
$4737 = BigFieldProcess.doleft
$473e = BigFieldProcess.wantright
$4749 = BigFieldProcess.checkdasright
$4750 = BigFieldProcess.doright
$4755 = BigFieldProcess.trymove
$4774 = BigFieldProcess.nomove
$4797 = BigFieldProcess.slamleft
$479d = BigFieldProcess.slamright
$47a1 = BigFieldProcess.noeffect
$47a5 = BigFieldProcess.skipmovement
$47a5 = BigFieldProcess.donemanipulating
$47c7 = BigFieldProcess.sonicdrop
$47d2 = BigFieldProcess.sonicneutrallockskip
$47dc = BigFieldProcess.harddrop
$47eb = BigFieldProcess.donedeterminingharddropdistance
$47ff = BigFieldProcess.postdrop
$4819 = BigFieldProcess.checkregulargravity
$4827 = BigFieldProcess.alwaysgravitysentinel
$482b = BigFieldProcess.grav
$4833 = BigFieldProcess.bigg
$483d = BigFieldProcess.smallg
$4845 = BigFieldProcess.nograv
$4845 = BigFieldProcess.postgrav
$4854 = BigFieldProcess.noreset
$486a = BigFieldProcess.grounded
$487c = BigFieldProcess.playfirmdropsound
$4881 = BigFieldProcess.postcheckforfirmdropsound
$4894 = BigFieldProcess.downlock20gexceptioncheck
$48a2 = BigFieldProcess.neutralcheck
$48c7 = BigFieldProcess.forcelock
$48cc = BigFieldProcess.dontforcelock
$48d1 = BigFieldProcess.checklockdelay
$48d7 = BigFieldProcess.checkfortgm3lockexception
$48e0 = BigFieldProcess.dolock
$48e7 = BigFieldProcess.notgrounded
$48ea = BigFieldProcess.draw
$4903 = BigFieldProcess.ghost
$491e = BigFieldProcess.postghost
$493e = BigFieldProcess.nobone
$496d = BigFieldProcess.notlocked
$4970 = BigFieldProcess.drawpiece
$498a = BigGetTileShade
$499a = BigGetTileShade.max30
$49ba = BigGetTileShade.max20
$49d9 = BigGetTileShade.max10
$49f8 = BigGetTileShade.max0
$49fa = BigGetTileShade.s0
$4a02 = BigGetTileShade.s1
$4a0a = BigGetTileShade.s2
$4a12 = BigGetTileShade.s3
$4a1a = BigGetTileShade.s4
$4a22 = BigGetTileShade.s5
$4a2a = BigGetTileShade.s6
$4a32 = BigFieldDelay
$4a35 = BigFieldDelay.incl
$4a3e = BigFieldDelay.incr
$4a47 = BigFieldDelay.noinc
$4a5f = BigFieldDelay.determine
$4a73 = BigFieldDelay.noskip
$4a9a = BigFieldDelay.skip
$4aa6 = BigFieldDelay.prelineclear
$4ab9 = BigFieldDelay.bravodecloop
$4ac0 = BigFieldDelay.applylines
$4ae4 = BigFieldDelay.premultiplier
$4ae7 = BigFieldDelay.bravo
$4af8 = BigFieldDelay.lineclears
$4afd = BigFieldDelay.linecleardecloop
$4b05 = BigFieldDelay.combo
$4b0a = BigFieldDelay.combodecloop
$4b12 = BigFieldDelay.forcemax
$4b16 = BigFieldDelay.applyscore
$4b2a = BigFieldDelay.lineclear
$4b40 = BigFieldDelay.preare
$4b55 = BigFieldDelay.are
$4b71 = BigFieldDelay.generatenextpiece
$4b7e = BigFieldDelay.doit
$4b88 = BigAppendClearedLine
$4b9d = BigFindClearedLines
$4bb1 = !86
$4bbb = !87
$4bc9 = BigFindClearedLines.next_u49
$4bce = !88
$4bd8 = !89
$4be6 = BigFindClearedLines.next_u50
$4beb = !90
$4bf5 = !91
$4c03 = BigFindClearedLines.next_u51
$4c08 = !92
$4c12 = !93
$4c20 = BigFindClearedLines.next_u52
$4c25 = !94
$4c2f = !95
$4c3d = BigFindClearedLines.next_u53
$4c42 = !96
$4c4c = !97
$4c5a = BigFindClearedLines.next_u54
$4c5f = !98
$4c69 = !99
$4c77 = BigFindClearedLines.next_u55
$4c7c = !100
$4c86 = !101
$4c94 = BigFindClearedLines.next_u56
$4c99 = !102
$4ca3 = !103
$4cb1 = BigFindClearedLines.next_u57
$4cb6 = !104
$4cc0 = !105
$4cce = BigFindClearedLines.next_u58
$4cd3 = !106
$4cdd = !107
$4ceb = BigFindClearedLines.next_u59
$4cf0 = !108
$4cfa = !109
$4d08 = BigFindClearedLines.next_u60
$4d0d = !110
$4d17 = !111
$4d25 = BigFindClearedLines.next_u61
$4d2a = !112
$4d34 = !113
$4d42 = BigFindClearedLines.next_u62
$4d43 = BigMarkClear
$4d4b = BigMarkClear.markclear1loop
$4d64 = BigMarkClear.markclear2loop
$4d7d = BigMarkClear.markclear3loop
$4d96 = BigMarkClear.markclear4loop
$4da7 = BigClearLines
$4dbe = BigClearLines.clear_u63
$4dc6 = !114
$4de4 = BigClearLines.r_u63
$4df8 = BigClearLines.clear_u64
$4e00 = !115
$4e1e = BigClearLines.r_u64
$4e32 = BigClearLines.clear_u65
$4e3a = !116
$4e58 = BigClearLines.r_u65
$4e6c = BigClearLines.clear_u66
$4e74 = !117
$4e92 = BigClearLines.r_u66
$4ea6 = BigClearLines.clear_u67
$4eae = !118
$4ecc = BigClearLines.r_u67
$4ee0 = BigClearLines.clear_u68
$4ee8 = !119
$4f06 = BigClearLines.r_u68
$4f1a = BigClearLines.clear_u69
$4f22 = !120
$4f40 = BigClearLines.r_u69
$4f54 = BigClearLines.clear_u70
$4f5c = !121
$4f7a = BigClearLines.r_u70
$4f8e = BigClearLines.clear_u71
$4f96 = !122
$4fb4 = BigClearLines.r_u71
$4fc8 = BigClearLines.clear_u72
$4fd0 = !123
$4fee = BigClearLines.r_u72
$5002 = BigClearLines.clear_u73
$500a = !124
$5028 = BigClearLines.r_u73
$503c = BigClearLines.clear_u74
$5044 = !125
$5062 = BigClearLines.r_u74
$5076 = BigClearLines.clear_u75
$507e = !126
$509c = BigClearLines.r_u75
$50b0 = BigClearLines.clear_u76
$50b8 = !127
$50d6 = BigClearLines.r_u76
$50ea = BigClearLines.clear_u77
$50f2 = !128
$5110 = BigClearLines.r_u77
$5124 = BigClearLines.clear_u78
$512c = !129
$514a = BigClearLines.r_u78
$515e = BigClearLines.clear_u79
$5166 = !130
$5184 = BigClearLines.r_u79
$5198 = BigClearLines.clear_u80
$51a0 = !131
$51be = BigClearLines.r_u80
$51d2 = BigClearLines.clear_u81
$51da = !132
$51f8 = BigClearLines.r_u81
$520c = BigClearLines.clear_u82
$5214 = !133
$5232 = BigClearLines.r_u82
$5246 = BigClearLines.clear_u83
$524e = !134
$526c = BigClearLines.r_u83
$5280 = BigClearLines.clear_u84
$5288 = !135
$52a6 = BigClearLines.r_u84
$52ba = BigClearLines.clear_u85
$52c2 = !136
$52e0 = BigClearLines.r_u85
$52e0 = BigClearLines.fixgarbo
$52e3 = BigClearLines.fixgarboloop
$5301 = BigWidenField
SECTION: $5651-$65f0 ($0fa0 bytes) ["Gameplay Function Big Banked"]
$5651 = SwitchToGameplayBigB
$5657 = SwitchToGameplayBigB.wvr_u214
$5660 = SwitchToGameplayBigB.loadtilemap
$566f = SwitchToGameplayBigB.graded
$567d = SwitchToGameplayBigB.ungraded
$5689 = SwitchToGameplayBigB.loadtiles
$56d3 = SwitchToGameplayBigB.wvb_u215
$56da = SwitchToGameplayBigB.wvbe_u216
$56e0 = GamePlayBigEventLoopHandlerB
$56f5 = GamePlayBigEventLoopHandlerB.normalevent
$56ff = GamePlayBigEventLoopHandlerB.modejumps
$5720 = GamePlayBigEventLoopHandlerB.leadyMode
$573b = GamePlayBigEventLoopHandlerB.firstleadyiterskip
$5744 = GamePlayBigEventLoopHandlerB.notdoneleady
$5755 = GamePlayBigEventLoopHandlerB.goMode
$5762 = GamePlayBigEventLoopHandlerB.notdonego
$5773 = GamePlayBigEventLoopHandlerB.postGoMode
$578a = GamePlayBigEventLoopHandlerB.prefetchedPieceMode
$579b = GamePlayBigEventLoopHandlerB.checkIHS
$57a6 = GamePlayBigEventLoopHandlerB.loaddefaultjingle
$57aa = GamePlayBigEventLoopHandlerB.checkIRSA
$57b1 = GamePlayBigEventLoopHandlerB.ldb1
$57bd = GamePlayBigEventLoopHandlerB.lda1
$57c7 = GamePlayBigEventLoopHandlerB.cp1
$57d5 = GamePlayBigEventLoopHandlerB.checkIRSB
$57dc = GamePlayBigEventLoopHandlerB.lda2
$57e8 = GamePlayBigEventLoopHandlerB.ldb2
$57f2 = GamePlayBigEventLoopHandlerB.cp2
$5800 = GamePlayBigEventLoopHandlerB.postjingle
$5804 = GamePlayBigEventLoopHandlerB.spawnPieceMode
$5812 = GamePlayBigEventLoopHandlerB.canspawn
$5825 = GamePlayBigEventLoopHandlerB.pieceInMotionMode
$5839 = GamePlayBigEventLoopHandlerB.nopauserequested
$585a = GamePlayBigEventLoopHandlerB.nohold
$5865 = GamePlayBigEventLoopHandlerB.delayMode
$5879 = GamePlayBigEventLoopHandlerB.nodelaypauserequested
$5891 = GamePlayBigEventLoopHandlerB.next
$5898 = GamePlayBigEventLoopHandlerB.goroll
$58a7 = GamePlayBigEventLoopHandlerB.preGameOverMode
$58c5 = GamePlayBigEventLoopHandlerB.gm
$58db = GamePlayBigEventLoopHandlerB.condescend
$58f1 = GamePlayBigEventLoopHandlerB.regular
$5904 = GamePlayBigEventLoopHandlerB.notempty1_u217
$5907 = GamePlayBigEventLoopHandlerB.skip1_u217
$5911 = GamePlayBigEventLoopHandlerB.notempty1_u218
$5914 = GamePlayBigEventLoopHandlerB.skip1_u218
$591e = GamePlayBigEventLoopHandlerB.notempty1_u219
$5921 = GamePlayBigEventLoopHandlerB.skip1_u219
$592b = GamePlayBigEventLoopHandlerB.notempty1_u220
$592e = GamePlayBigEventLoopHandlerB.skip1_u220
$5938 = GamePlayBigEventLoopHandlerB.notempty1_u221
$593b = GamePlayBigEventLoopHandlerB.skip1_u221
$5945 = GamePlayBigEventLoopHandlerB.notempty1_u222
$5948 = GamePlayBigEventLoopHandlerB.skip1_u222
$5952 = GamePlayBigEventLoopHandlerB.notempty1_u223
$5955 = GamePlayBigEventLoopHandlerB.skip1_u223
$595f = GamePlayBigEventLoopHandlerB.notempty1_u224
$5962 = GamePlayBigEventLoopHandlerB.skip1_u224
$596c = GamePlayBigEventLoopHandlerB.notempty1_u225
$596f = GamePlayBigEventLoopHandlerB.skip1_u225
$5979 = GamePlayBigEventLoopHandlerB.notempty1_u226
$597c = GamePlayBigEventLoopHandlerB.skip1_u226
$5986 = GamePlayBigEventLoopHandlerB.notempty1_u227
$5989 = GamePlayBigEventLoopHandlerB.skip1_u227
$5993 = GamePlayBigEventLoopHandlerB.notempty1_u228
$5996 = GamePlayBigEventLoopHandlerB.skip1_u228
$59a0 = GamePlayBigEventLoopHandlerB.notempty1_u229
$59a3 = GamePlayBigEventLoopHandlerB.skip1_u229
$59ad = GamePlayBigEventLoopHandlerB.notempty1_u230
$59b0 = GamePlayBigEventLoopHandlerB.skip1_u230
$59ba = GamePlayBigEventLoopHandlerB.notempty1_u231
$59bd = GamePlayBigEventLoopHandlerB.skip1_u231
$59c7 = GamePlayBigEventLoopHandlerB.notempty1_u232
$59ca = GamePlayBigEventLoopHandlerB.skip1_u232
$59d4 = GamePlayBigEventLoopHandlerB.notempty1_u233
$59d7 = GamePlayBigEventLoopHandlerB.skip1_u233
$59e1 = GamePlayBigEventLoopHandlerB.notempty1_u234
$59e4 = GamePlayBigEventLoopHandlerB.skip1_u234
$59ee = GamePlayBigEventLoopHandlerB.notempty1_u235
$59f1 = GamePlayBigEventLoopHandlerB.skip1_u235
$59fb = GamePlayBigEventLoopHandlerB.notempty1_u236
$59fe = GamePlayBigEventLoopHandlerB.skip1_u236
$5a08 = GamePlayBigEventLoopHandlerB.notempty1_u237
$5a0b = GamePlayBigEventLoopHandlerB.skip1_u237
$5a15 = GamePlayBigEventLoopHandlerB.notempty1_u238
$5a18 = GamePlayBigEventLoopHandlerB.skip1_u238
$5a22 = GamePlayBigEventLoopHandlerB.notempty1_u239
$5a25 = GamePlayBigEventLoopHandlerB.skip1_u239
$5a2f = GamePlayBigEventLoopHandlerB.notempty1_u240
$5a32 = GamePlayBigEventLoopHandlerB.skip1_u240
$5a3c = GamePlayBigEventLoopHandlerB.notempty1_u241
$5a3f = GamePlayBigEventLoopHandlerB.skip1_u241
$5a49 = GamePlayBigEventLoopHandlerB.notempty1_u242
$5a4c = GamePlayBigEventLoopHandlerB.skip1_u242
$5a56 = GamePlayBigEventLoopHandlerB.notempty1_u243
$5a59 = GamePlayBigEventLoopHandlerB.skip1_u243
$5a63 = GamePlayBigEventLoopHandlerB.notempty1_u244
$5a66 = GamePlayBigEventLoopHandlerB.skip1_u244
$5a70 = GamePlayBigEventLoopHandlerB.notempty1_u245
$5a73 = GamePlayBigEventLoopHandlerB.skip1_u245
$5a7d = GamePlayBigEventLoopHandlerB.notempty1_u246
$5a80 = GamePlayBigEventLoopHandlerB.skip1_u246
$5a8a = GamePlayBigEventLoopHandlerB.notempty1_u247
$5a8d = GamePlayBigEventLoopHandlerB.skip1_u247
$5a97 = GamePlayBigEventLoopHandlerB.notempty1_u248
$5a9a = GamePlayBigEventLoopHandlerB.skip1_u248
$5aa4 = GamePlayBigEventLoopHandlerB.notempty1_u249
$5aa7 = GamePlayBigEventLoopHandlerB.skip1_u249
$5ab1 = GamePlayBigEventLoopHandlerB.notempty1_u250
$5ab4 = GamePlayBigEventLoopHandlerB.skip1_u250
$5abe = GamePlayBigEventLoopHandlerB.notempty1_u251
$5ac1 = GamePlayBigEventLoopHandlerB.skip1_u251
$5acb = GamePlayBigEventLoopHandlerB.notempty1_u252
$5ace = GamePlayBigEventLoopHandlerB.skip1_u252
$5ad8 = GamePlayBigEventLoopHandlerB.notempty1_u253
$5adb = GamePlayBigEventLoopHandlerB.skip1_u253
$5ae5 = GamePlayBigEventLoopHandlerB.notempty1_u254
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$5af2 = GamePlayBigEventLoopHandlerB.notempty1_u255
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$5aff = GamePlayBigEventLoopHandlerB.notempty1_u256
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$5b0c = GamePlayBigEventLoopHandlerB.notempty1_u257
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$5b19 = GamePlayBigEventLoopHandlerB.notempty1_u258
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$5b26 = GamePlayBigEventLoopHandlerB.notempty1_u259
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$5b33 = GamePlayBigEventLoopHandlerB.notempty1_u260
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$5b40 = GamePlayBigEventLoopHandlerB.notempty1_u261
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$5b4d = GamePlayBigEventLoopHandlerB.notempty1_u262
$5b50 = GamePlayBigEventLoopHandlerB.skip1_u262
$5b5a = GamePlayBigEventLoopHandlerB.notempty1_u263
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$5b67 = GamePlayBigEventLoopHandlerB.notempty1_u264
$5b6a = GamePlayBigEventLoopHandlerB.skip1_u264
$5b74 = GamePlayBigEventLoopHandlerB.notempty1_u265
$5b77 = GamePlayBigEventLoopHandlerB.skip1_u265
$5b81 = GamePlayBigEventLoopHandlerB.notempty1_u266
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$5b8e = GamePlayBigEventLoopHandlerB.notempty1_u267
$5b91 = GamePlayBigEventLoopHandlerB.skip1_u267
$5b9b = GamePlayBigEventLoopHandlerB.notempty1_u268
$5b9e = GamePlayBigEventLoopHandlerB.skip1_u268
$5ba8 = GamePlayBigEventLoopHandlerB.notempty1_u269
$5bab = GamePlayBigEventLoopHandlerB.skip1_u269
$5bb5 = GamePlayBigEventLoopHandlerB.notempty1_u270
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$5bc2 = GamePlayBigEventLoopHandlerB.notempty1_u271
$5bc5 = GamePlayBigEventLoopHandlerB.skip1_u271
$5bcf = GamePlayBigEventLoopHandlerB.notempty1_u272
$5bd2 = GamePlayBigEventLoopHandlerB.skip1_u272
$5bdc = GamePlayBigEventLoopHandlerB.notempty1_u273
$5bdf = GamePlayBigEventLoopHandlerB.skip1_u273
$5be9 = GamePlayBigEventLoopHandlerB.notempty1_u274
$5bec = GamePlayBigEventLoopHandlerB.skip1_u274
$5bf6 = GamePlayBigEventLoopHandlerB.notempty1_u275
$5bf9 = GamePlayBigEventLoopHandlerB.skip1_u275
$5c03 = GamePlayBigEventLoopHandlerB.notempty1_u276
$5c06 = GamePlayBigEventLoopHandlerB.skip1_u276
$5c10 = GamePlayBigEventLoopHandlerB.notempty2_u277
$5c13 = GamePlayBigEventLoopHandlerB.skip2_u277
$5c1d = GamePlayBigEventLoopHandlerB.notempty2_u278
$5c20 = GamePlayBigEventLoopHandlerB.skip2_u278
$5c2a = GamePlayBigEventLoopHandlerB.notempty2_u279
$5c2d = GamePlayBigEventLoopHandlerB.skip2_u279
$5c37 = GamePlayBigEventLoopHandlerB.notempty2_u280
$5c3a = GamePlayBigEventLoopHandlerB.skip2_u280
$5c44 = GamePlayBigEventLoopHandlerB.notempty2_u281
$5c47 = GamePlayBigEventLoopHandlerB.skip2_u281
$5c51 = GamePlayBigEventLoopHandlerB.notempty2_u282
$5c54 = GamePlayBigEventLoopHandlerB.skip2_u282
$5c5e = GamePlayBigEventLoopHandlerB.notempty2_u283
$5c61 = GamePlayBigEventLoopHandlerB.skip2_u283
$5c6b = GamePlayBigEventLoopHandlerB.notempty2_u284
$5c6e = GamePlayBigEventLoopHandlerB.skip2_u284
$5c78 = GamePlayBigEventLoopHandlerB.notempty2_u285
$5c7b = GamePlayBigEventLoopHandlerB.skip2_u285
$5c85 = GamePlayBigEventLoopHandlerB.notempty2_u286
$5c88 = GamePlayBigEventLoopHandlerB.skip2_u286
$5c92 = GamePlayBigEventLoopHandlerB.notempty3_u287
$5c95 = GamePlayBigEventLoopHandlerB.skip3_u287
$5c9f = GamePlayBigEventLoopHandlerB.notempty3_u288
$5ca2 = GamePlayBigEventLoopHandlerB.skip3_u288
$5cac = GamePlayBigEventLoopHandlerB.notempty3_u289
$5caf = GamePlayBigEventLoopHandlerB.skip3_u289
$5cb9 = GamePlayBigEventLoopHandlerB.notempty3_u290
$5cbc = GamePlayBigEventLoopHandlerB.skip3_u290
$5cc6 = GamePlayBigEventLoopHandlerB.notempty3_u291
$5cc9 = GamePlayBigEventLoopHandlerB.skip3_u291
$5cd3 = GamePlayBigEventLoopHandlerB.notempty3_u292
$5cd6 = GamePlayBigEventLoopHandlerB.skip3_u292
$5ce0 = GamePlayBigEventLoopHandlerB.notempty3_u293
$5ce3 = GamePlayBigEventLoopHandlerB.skip3_u293
$5ced = GamePlayBigEventLoopHandlerB.notempty3_u294
$5cf0 = GamePlayBigEventLoopHandlerB.skip3_u294
$5cfa = GamePlayBigEventLoopHandlerB.notempty3_u295
$5cfd = GamePlayBigEventLoopHandlerB.skip3_u295
$5d07 = GamePlayBigEventLoopHandlerB.notempty3_u296
$5d0a = GamePlayBigEventLoopHandlerB.skip3_u296
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$6581 = BigDoHold
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SECTION: $65f1-$6e5c ($086c bytes) ["Gameplay Big Static Data"]
$65f1 = sBigLeftDasSlam
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$65fd = sBigLeady
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$691d = sBigGameplayTileMap
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$6e5d = sBigGameplayUngradedTileMapEnd
EMPTY: $6e5d-$7fff ($11a3 bytes)
TOTAL EMPTY: $11a3 bytes
SRAM bank #0:
SECTION: $a000-$a60e ($060f bytes) ["Persistent Globals"]
$a000 = rCheck
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EMPTY: $a60f-$bfff ($19f1 bytes)
TOTAL EMPTY: $19f1 bytes
WRAM0 bank #0:
SECTION: $c000-$c3ff ($0400 bytes) ["GBC Shadow Tilemap"]
$c000 = wShadowTilemap
SECTION: $c400-$c7ff ($0400 bytes) ["GBC Shadow Tile Attributes"]
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SECTION: $c800-$c8a1 ($00a2 bytes) ["Shadow OAM"]
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$c884 = wSPRGrade2
$c888 = wSPRTimeM1
$c88c = wSPRTimeM2
$c890 = wSPRTimeS1
$c894 = wSPRTimeS2
$c898 = wSPRTimeCS1
$c89c = wSPRTimeCS2
$c8a0 = wScratch
SECTION: $c8a2-$cd21 ($0480 bytes) ["Field Variables"]
$c8a2 = wField
$c992 = wBackupField
$ca82 = wPreShadowField
$ca9e = wShadowField
$cc0a = wWideField
$cc41 = wWideBlittedField
$cd1d = wDelayState
$cd1e = wLeftSlamTimer
$cd1f = wRightSlamTimer
$cd20 = wMovementLastFrame
$cd21 = wReturnToSmall
SECTION: $cd22-$cda7 ($0086 bytes) ["Hi Score Variables"]
$cd22 = wTargetHSTable
$cd24 = wWorkingCopy
SECTION: $cda8-$cde8 ($0041 bytes) ["Stack"]
$cda8 = wStack
$cde9 = wStackEnd
SECTION: $cde9-$ce14 ($002c bytes) ["TGM3 RNG Variables"]
$cde9 = wTGM3Bag
$ce0c = wTGM3Droughts
$ce13 = wTGM3GeneratedIdx
$ce14 = wTGM3WorstDroughtIdx
SECTION: $ce15-$ce27 ($0013 bytes) ["Level Variables"]
$ce15 = wBoneActivationLevel
$ce17 = wInvisActivationLevel
$ce19 = wKillScreenActivationLevel
$ce1b = wKillScreenActivationLevelBCD
$ce1d = wLastLockLevel
$ce1f = wStaffRollDuration
$ce21 = wBigStaffRoll
$ce22 = wBonesActive
$ce23 = wInvisActive
$ce24 = wKillScreenActive
$ce25 = wLockLevel
$ce26 = wShouldGoStaffRoll
$ce27 = wNoMoreLocks
SECTION: $ce28-$ce39 ($0012 bytes) ["Grade Variables"]
$ce28 = wDecayRate
$ce29 = wGradePoints
$ce2a = wInternalGrade
$ce2b = wDisplayedGrade
$ce2c = wEffectTimer
$ce2d = wRankingDisqualified
$ce2e = wDecayCounter
$ce2f = wGradeGauge
$ce30 = wSMult
$ce31 = wDMult
$ce32 = wTMult
$ce33 = wSRate
$ce34 = wDRate
$ce35 = wTRate
$ce36 = wQRate
$ce37 = wTGM1level300RequirementMet
$ce38 = wTGM1level500RequirementMet
$ce39 = wTGM1level999RequirementMet
SECTION: $ce3a-$ce43 ($000a bytes) ["Progress Variables"]
$ce3a = wProgress0B1
$ce3b = wProgress0B2
$ce3c = wProgress1B1
$ce3d = wProgress1B2
$ce3e = wProgress2B1
$ce3f = wProgress2B2
$ce40 = wProgress3B1
$ce41 = wProgress3B2
$ce42 = wProgress4B1
$ce43 = wProgress4B2
SECTION: $ce44-$ce4c ($0009 bytes) ["Globals"]
$ce44 = wSwapABState
$ce45 = wRNGModeState
$ce46 = wRotModeState
$ce47 = wDropModeState
$ce48 = wSpeedCurveState
$ce49 = wAlways20GState
$ce4a = wInitialA
$ce4b = wInitialB
$ce4c = wInitialC
SECTION: $ce4d-$ce52 ($0006 bytes) ["Time Variables"]
$ce4d = wMinutes
$ce4e = wSeconds
$ce4f = wFrames
$ce50 = wCountDown
$ce52 = wCountDownZero
SECTION: $ce53-$ce57 ($0005 bytes) ["Title Variables"]
$ce53 = wSelected
$ce54 = wTitleMode
$ce55 = wProfileName
SECTION: $ce58-$ce5b ($0004 bytes) ["Banking Variables"]
$ce58 = wBankBackup
SECTION: $ce5c-$ce5e ($0003 bytes) ["GBC Variables"]
$ce5c = wOuterReps
$ce5d = wInnerReps
$ce5e = wTitlePal
SECTION: $ce5f-$ce61 ($0003 bytes) ["Gameplay Variables"]
$ce5f = wRollLine
$ce60 = wInStaffRoll
$ce61 = wBigModeTransfered
SECTION: $ce62-$ce62 ($0001 byte) ["SRAM Variables"]
$ce62 = wTarget
EMPTY: $ce63-$cfff ($019d bytes)
TOTAL EMPTY: $019d bytes
HRAM bank #0:
SECTION: $ff80-$ff9a ($001b bytes) ["High Field Variables"]
$ff80 = hPieceDataBase
$ff82 = hPieceDataBaseFast
$ff84 = hPieceDataOffset
$ff85 = hCurrentLockDelayRemaining
$ff86 = hGrounded
$ff87 = hWantedTile
$ff88 = hWantedG
$ff89 = hActualG
$ff8a = hGravityCtr
$ff8b = hWantX
$ff8c = hYPosAtStartOfFrame
$ff8d = hWantRotation
$ff8e = hRemainingDelay
$ff8f = hClearedLines
$ff93 = hLineClearCt
$ff94 = hComboCt
$ff95 = hLockDelayForce
$ff96 = hDownFrames
$ff97 = hAwardDownBonus
$ff98 = hStalePiece
$ff99 = hBravo
$ff9a = hShouldLockIfGrounded
SECTION: $ff9b-$ffb5 ($001b bytes) ["High Level Variables"]
$ff9b = hCurrentDAS
$ff9c = hCurrentARE
$ff9d = hCurrentLineARE
$ff9e = hCurrentLockDelay
$ff9f = hCurrentLineClearDelay
$ffa0 = hCurrentIntegerGravity
$ffa1 = hCurrentFractionalGravity
$ffa2 = hNextSpeedUp
$ffa4 = hSpeedCurvePtr
$ffa6 = hStartSpeed
$ffa8 = hRequiresLineClear
$ffa9 = hLevel
$ffab = hCLevel
$ffaf = hNLevel
$ffb5 = hPrevHundreds
SECTION: $ffb6-$ffc7 ($0012 bytes) ["Score Variables"]
$ffb6 = hScore
$ffbe = hScoreIncrement
$ffc0 = hScoreIncrementBCD
SECTION: $ffc8-$ffd2 ($000b bytes) ["High RNG Variables"]
$ffc8 = hRNGSeed
$ffcc = hPieceHistory
$ffd0 = hNextPiece
$ffd1 = hUpcomingPiece1
$ffd2 = hUpcomingPiece2
SECTION: $ffd3-$ffdc ($000a bytes) ["High Gameplay Variables"]
$ffd3 = hCurrentPiece
$ffd4 = hCurrentPieceX
$ffd5 = hCurrentPieceY
$ffd6 = hCurrentPieceRotationState
$ffd7 = hHeldPiece
$ffd8 = hHoldSpent
$ffd9 = hMode
$ffda = hModeCounter
$ffdb = hPrePause
$ffdc = hRequestedJingle
SECTION: $ffdd-$ffe6 ($000a bytes) ["OAM DMA"]
$ffdd = hOAMDMA
$ffe3 = !0
SECTION: $ffe7-$ffef ($0009 bytes) ["High SFX Variables"]
$ffe7 = hPlayhead
$ffe9 = hCurrentlyPlaying
$ffea = hPlayQueue
$ffee = hNoisePlayhead
SECTION: $fff0-$fff7 ($0008 bytes) ["High Input Variables"]
$fff0 = hUpState
$fff1 = hDownState
$fff2 = hLeftState
$fff3 = hRightState
$fff4 = hAState
$fff5 = hBState
$fff6 = hStartState
$fff7 = hSelectState
SECTION: $fff8-$fff9 ($0002 bytes) ["High Time Variables"]
$fff8 = hFrameCtr
$fff9 = hEvenFrame
SECTION: $fffa-$fffa ($0001 byte) ["High Globals"]
$fffa = hGameState
SECTION: $fffb-$fffb ($0001 byte) ["High Interrupt Variables"]
$fffb = hLCDCCtr
EMPTY: $fffc-$fffe ($0003 bytes)
TOTAL EMPTY: $0003 bytes
SUMMARY:
ROM0: 14470 bytes used / 1914 free
ROMX: 64070 bytes used / 34234 free in 6 banks
SRAM: 1551 bytes used / 6641 free in 1 bank
WRAM0: 3683 bytes used / 413 free
HRAM: 124 bytes used / 3 free