dmgtris/bin/DMGTRIS.map

2376 lines
105 KiB
Plaintext

ROM0 bank #0:
SECTION: $0000-$0007 ($0008 bytes) ["Bank ID BANK_MAIN"]
SECTION: $0008-$0024 ($001d bytes) ["Switch Bank"]
$0008 = RSTSwitchBank
EMPTY: $0025-$0027 ($0003 bytes)
SECTION: $0028-$0042 ($001b bytes) ["Restore Bank"]
$0028 = RSTRestoreBank
EMPTY: $0043-$0047 ($0005 bytes)
SECTION: $0048-$006a ($0023 bytes) ["LCDC Interrupt"]
$0048 = LCDCInterrupt
$004d = LCDCInterrupt_WaitUntilNotBusy
$0068 = LCDCInterrupt_End
SECTION: $006b-$00fc ($0092 bytes) ["DMG Intro Effect"]
$006b = DoDMGEffect
$0073 = DoDMGEffect.loop0
$0075 = DoDMGEffect.wvb_u1
$0081 = DoDMGEffect.wvbe_u2
$008b = DoDMGEffect.loop1
$008d = DoDMGEffect.wvb_u3
$009a = DoDMGEffect.wvbe_u4
$00a4 = DoDMGEffect.wvb_u5
$00af = DoDMGEffect.loop2
$00b1 = DoDMGEffect.wvb_u6
$00b8 = DoDMGEffect.wvbe_u7
$00c2 = DoDMGEffect.wvb_u8
$00cd = DoDMGEffect.loop3
$00cf = DoDMGEffect.wvb_u9
$00d6 = DoDMGEffect.wvbe_u10
$00e0 = DoDMGEffect.wvb_u11
$00eb = DoDMGEffect.loop4
$00ed = DoDMGEffect.wvb_u12
$00f4 = DoDMGEffect.wvbe_u13
EMPTY: $00fd-$00ff ($0003 bytes)
SECTION: $0100-$014f ($0050 bytes) ["Cartridge Header"]
SECTION: $0150-$0e6b ($0d1c bytes) ["GBC Functions"]
$0150 = ToATTR
$0173 = GBCTitleInit
$0354 = GBCTitleInit.agb
$0524 = GBCTitleInit.postpalettes
$0564 = GBCGameplayInit
$0745 = GBCGameplayInit.agb
$0915 = GBCGameplayInit.postpalettes
$0940 = GBCTitleProcess
$096e = GBCTitleProcess.nores
$0971 = GBCTitleProcess.noinc
$0988 = !0
$0995 = GBCGameplayProcess
$09cf = GBCGameplayProcess.goverride
$09db = !1
$09e4 = !2
$09ed = !3
$09f6 = GBCGameplayProcess.colorfield
$0b14 = !4
$0b22 = GBCGameplayProcess.outer1
$0b27 = GBCGameplayProcess.inner1
$0b4b = GBCGameplayProcess.outer2
$0b50 = GBCGameplayProcess.inner2
$0b75 = GBCGameplayProcess.empty
$0b79 = GBCGameplayProcess.sub59
$0b7b = GBCGameplayProcess.sub52
$0b7d = GBCGameplayProcess.sub45
$0b7f = GBCGameplayProcess.sub38
$0b81 = GBCGameplayProcess.sub31
$0b83 = GBCGameplayProcess.sub24
$0b85 = GBCGameplayProcess.sub17
$0b87 = GBCGameplayProcess.sub10
$0b89 = GBCGameplayProcess.done
$0bab = GBCGameplayProcess.darker
$0bb2 = GBCGameplayProcess.wvr_u1
$0bbf = GBCGameplayProcess.lighter
$0bc6 = GBCGameplayProcess.wvr_u2
$0bd3 = GBCGameplayProcess.black
$0bda = GBCGameplayProcess.wvr_u3
$0be7 = GBCBigGameplayProcess
$0c21 = GBCBigGameplayProcess.goverride
$0c2d = !5
$0c36 = !6
$0c3f = !7
$0c48 = GBCBigGameplayProcess.colorfield
$0d66 = !8
$0d74 = GBCBigGameplayProcess.outer1
$0d79 = GBCBigGameplayProcess.inner1
$0d9d = GBCBigGameplayProcess.outer2
$0da2 = GBCBigGameplayProcess.inner2
$0dc7 = GBCBigGameplayProcess.empty
$0dcb = GBCBigGameplayProcess.sub59
$0dcd = GBCBigGameplayProcess.sub52
$0dcf = GBCBigGameplayProcess.sub45
$0dd1 = GBCBigGameplayProcess.sub38
$0dd3 = GBCBigGameplayProcess.sub31
$0dd5 = GBCBigGameplayProcess.sub24
$0dd7 = GBCBigGameplayProcess.sub17
$0dd9 = GBCBigGameplayProcess.sub10
$0ddb = GBCBigGameplayProcess.done
$0dfd = GBCBigGameplayProcess.darker
$0e04 = GBCBigGameplayProcess.wvr_u4
$0e11 = GBCBigGameplayProcess.lighter
$0e18 = GBCBigGameplayProcess.wvr_u5
$0e25 = GBCBigGameplayProcess.black
$0e2c = GBCBigGameplayProcess.wvr_u6
$0e39 = ToVRAM
$0e39 = GBCBlitField
SECTION: $0e6c-$1655 ($07ea bytes) ["Field Function Unbanked"]
$0e6c = BlitField
$102f = BlitField.waitendvbloop
$1035 = !0
$1084 = !1
$10d3 = !2
$1122 = !3
$1171 = !4
$11c0 = !5
$120f = !6
$1261 = BigBlitField
$1424 = BigBlitField.waitendvbloop
$142a = !7
$1479 = !8
$14c8 = !9
$1517 = !10
$1566 = !11
$15b5 = !12
$1604 = !13
SECTION: $1656-$1a05 ($03b0 bytes) ["Domain Specific Functions"]
$1656 = ApplyTells
$16b1 = ApplyNext
$16e1 = ApplyNext.regular
$16e7 = ApplyNext.postoffsets
$16eb = ApplyNext.getoffn
$16f6 = ApplyNext.skipoffn
$177c = ApplyHold
$1798 = ApplyHold.hide
$17aa = ApplyHold.show
$17ba = ApplyHold.x
$17ca = ApplyHold.regular
$17d0 = ApplyHold.postoffsets
$17d4 = ApplyHold.getoffh
$17df = ApplyHold.skipoffh
$1819 = ApplyNumbers6
$1841 = ApplyNumbers4
$185d = SetNumberSpritePositions
$1944 = GradeRendering
$1973 = GradeRendering.effect
$1983 = GradeRendering.noeffect
$198b = GradeRendering.drawgrade
$1992 = GradeRendering.regulargrade
$199a = GradeRendering.sgrade
$19b0 = GradeRendering.mgrade
$19c6 = GradeRendering.lettergrade
$19e3 = GradeRendering.mk
$19e9 = GradeRendering.mv
$19ef = GradeRendering.mo
$19f5 = GradeRendering.mm
$19fb = GradeRendering.gmgrade
SECTION: $1a06-$1c9c ($0297 bytes) ["SFX Functions"]
$1a06 = SFXInit
$1a28 = SFXPopQueue
$1a3d = SFXPushQueue
$1a4e = SFXProcessQueue
$1a5b = !0
$1a7c = SFXTriggerNoise
$1a89 = !1
$1a96 = !2
$1aa2 = SFXEnqueue
$1ab7 = SFXEnqueue.findsfx
$1acc = !3
$1adc = !4
$1aec = !5
$1afc = !6
$1b0c = !7
$1b1c = !8
$1b2c = !9
$1b3c = !10
$1b4c = !11
$1b5c = !12
$1b6c = !13
$1b7c = !14
$1b8c = !15
$1b9c = !16
$1bac = !17
$1bbb = !18
$1bca = !19
$1bd9 = !20
$1be7 = !21
$1bf5 = !22
$1c03 = !23
$1c10 = SFXKill
$1c3b = SFXPlayNoise
$1c46 = SFXPlayNoise.noisereg
$1c53 = !24
$1c5d = SFXPlayNoise.savenoiseplayhead
$1c66 = SFXPlay
$1c71 = !25
$1c74 = SFXPlay.play
$1c80 = SFXPlay.getRegister
$1c8a = !26
$1c94 = SFXPlay.savePlayhead
SECTION: $1c9d-$1e8a ($01ee bytes) ["RNG Functions"]
$1c9d = RNGInit
$1ccd = !0
$1ce8 = RNGInit.complexinit
$1cff = !1
$1d19 = ShiftHistory
$1d36 = GetNextHellPiece
$1d3b = GetNextTGM1Piece
$1d3e = !2
$1d56 = !3
$1d58 = GetNextTGM2Piece
$1d5b = !4
$1d73 = !5
$1d75 = GetNextNesPiece
$1d83 = GetNextTGM3Piece
$1d86 = !6
$1da9 = !7
$1dac = !8
$1dbc = !9
$1dc6 = !10
$1dd4 = !11
$1de3 = !12
$1def = !13
$1dfb = !14
$1e07 = !15
$1e13 = !16
$1e1f = !17
$1e2b = !18
$1e3a = GetNextPiece
$1e48 = GetNextPiece.nextpiecejumps
$1e57 = Next35Piece
$1e57 = !19
$1e61 = Next7Piece
$1e61 = !20
$1e6b = NextByte
SECTION: $1e8b-$202d ($01a3 bytes) ["Level Functions"]
$1e8b = LevelInit
$1edb = LevelUp
$1eff = LevelUp.doit
$1f43 = LevelUp.checknlevel
$1f71 = !0
$1f89 = !1
$1f92 = LevelUp.bellmaybe
$1fa4 = LevelUp.leveljinglemaybe
$1fb1 = LevelUp.checkspeedup
$1fc2 = !2
$1fcf = !3
$1fe0 = !4
$1fed = DoSpeedUp
SECTION: $202e-$21a3 ($0176 bytes) ["Grading Functions"]
$202e = GradeInit
$204f = GradeInit.notdeat
$205d = GradeInit.notshir
$2064 = UpdateGrade
$2072 = UpdateGrade.gradejumptable
$2084 = PrepareScore
$209b = UpdateGradeTGM1
$20a5 = UpdateGradeTGM1.trygradeup
$20bf = UpdateGradeTGM1.increasegrade
$20d1 = UpdateGradeTGM1.skipjingle
$20de = UpdateGradeTGM1.maybegm
$20f4 = UpdateGradeDEAT
$2100 = UpdateGradeDEAT.notgm
$2119 = UpdateGradeDEAT.notm
$2139 = UpdateGradeDEAT.disqualify
$213f = UpdateGradeSHIR
$217f = UpdateGradeSHIR.s5torikan
$218f = UpdateGradeSHIR.s10torikan
$219e = UpdateGradeSHIR.disqualify
SECTION: $21a4-$22a5 ($0102 bytes) ["Grading Data"]
$21a4 = sTGM1GradeScores
$21c6 = sTGM3InternalGradeSystem
$2266 = sTGM3GradeBoosts
$2285 = sTGM3LevelMultiplier
$2289 = sTGM3BaselineCOOL
$2292 = sTGM3REGRETConditions
SECTION: $22a6-$2372 ($00cd bytes) ["Input Functions"]
$22a6 = InputInit
$22b8 = GetInput
$22b8 = GetInput.btns
$22c5 = GetInput.readA
$22c9 = GetInput.setA
$22d4 = GetInput.clearA
$22d7 = GetInput.readB
$22db = GetInput.setB
$22e6 = GetInput.clearB
$22e9 = GetInput.readSelect
$22ed = GetInput.setSelect
$22f8 = GetInput.clearSelect
$22fb = GetInput.readStart
$22ff = GetInput.setStart
$230a = GetInput.clearStart
$230d = GetInput.dpad
$231a = GetInput.readUp
$231e = GetInput.setUp
$2329 = GetInput.clearUp
$232c = GetInput.readDown
$2330 = GetInput.setDown
$233b = GetInput.clearDown
$233e = GetInput.readLeft
$2342 = GetInput.setLeft
$234d = GetInput.clearLeft
$2350 = GetInput.readRight
$2354 = GetInput.setRight
$235f = GetInput.clearRight
$2362 = GetInput.priorities
$236d = GetInput.zero
SECTION: $2373-$243e ($00cc bytes) ["Score Functions"]
$2373 = ScoreInit
$2393 = IncreaseScore
$23c7 = IncreaseScore.doConvert
$23c9 = !0
$23df = IncreaseScore.carry
$23e1 = IncreaseScore.postConvert
$23ee = !1
$23f5 = IncreaseScore.preAddDigit
$2415 = IncreaseScore.addDigit
$242b = IncreaseScore.nextDigit
SECTION: $243f-$24f5 ($00b7 bytes) ["SRAM Functions"]
$243f = RestoreSRAM
$2498 = InitializeSRAM
SECTION: $24f6-$2599 ($00a4 bytes) ["Code Entry Point"]
$24f6 = Main
$250b = Main.wvr_u1
$2514 = !0
$2524 = Main.notgbc
$2553 = Main.wvb_u2
$2558 = !1
$255e = EventLoop
$2574 = EventLoop.eventloopjumps
$257d = EventLoopPostHandler
$257f = EventLoopPostHandler.wvb_u3
$2591 = EventLoopPostHandler.vblankjumps
SECTION: $259a-$2607 ($006e bytes) ["Title Function Trampolines"]
$259a = SwitchToTitle
$25a4 = TitleEventLoopHandler
$25ae = TitleVBlankHandler
$25b8 = DrawOption6
SECTION: $2608-$2670 ($0069 bytes) ["Time Functions"]
$2608 = TimeInit
$261d = ResetGameTime
$2628 = CheckTorikan
$263f = CheckTorikan.failure
$2641 = CheckTorikan.success
$2644 = HandleTimers
SECTION: $2671-$26c2 ($0052 bytes) ["Tile Functions"]
$2671 = LoadTitleTiles
$268f = LoadGameplayTiles
$26a5 = LoadGameplayTiles.gbc
$26b4 = LoadGameplayTiles.dmg
SECTION: $26c3-$26f0 ($002e bytes) ["Memory Functions"]
$26c3 = UnsafeMemCopy
$26cc = SafeMemCopy.wvr_u1
$26cc = SafeMemCopy
$26db = UnsafeMemSet
$26e3 = SafeMemSet
$26e3 = SafeMemSet.wvr_u2
SECTION: $26f1-$2718 ($0028 bytes) ["Gameplay Function Trampolines"]
$26f1 = SwitchToGameplay
$26fb = SwitchToGameplayBig
$2705 = GamePlayEventLoopHandler
$270f = GamePlayBigEventLoopHandler
SECTION: $2719-$273a ($0022 bytes) ["OAM Functions"]
$2719 = CopyOAMHandler
$2725 = ClearOAM
SECTION: $273b-$2753 ($0019 bytes) ["Interrupt Initialization Functions"]
$273b = IntrInit
$273f = InitializeLCDCInterrupt
SECTION: $2754-$275d ($000a bytes) ["OAM DMA Code"]
$2754 = OAMDMA
$275e = OAMDMAEnd
EMPTY: $275e-$3fff ($18a2 bytes)
TOTAL EMPTY: $18ad bytes
ROMX bank #1:
SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_OTHER"]
SECTION: $4008-$7149 ($3142 bytes) ["Static Global data"]
$4008 = sDMGTSpeedCurve
$4210 = sDMGTSpeedCurveEnd
$4212 = sTGM1SpeedCurve
$4398 = sTGM1SpeedCurveEnd
$439a = sCHILSpeedCurve
$44b8 = sCHILSpeedCurveEnd
$44ba = sTGM3SpeedCurve
$469b = sTGM3SpeedCurveEnd
$469d = sDEATSpeedCurve
$46eb = sDEATSpeedCurveEnd
$46ed = sSHIRSpeedCurve
$4748 = sSHIRSpeedCurveEnd
$474a = sSharedTiles
$4a4a = sTitleTiles
$4a4a = sSharedTilesEnd
$574a = sTitleTilesEnd
$574a = sGameplayTilesM
$644a = sGameplayTilesMEnd
$644a = sGameplayTilesC
$714a = sGameplayTilesCEnd
EMPTY: $714a-$7fff ($0eb6 bytes)
TOTAL EMPTY: $0eb6 bytes
ROMX bank #2:
SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_SFX"]
SECTION: $4008-$6b58 ($2b51 bytes) ["SFX Data"]
$4008 = sSFXPieceI
$4325 = sSFXPieceZ
$4325 = sSFXPieceIEnd
$4522 = sSFXPieceS
$4522 = sSFXPieceZEnd
$460b = sSFXPieceJ
$460b = sSFXPieceSEnd
$46b6 = sSFXPieceL
$46b6 = sSFXPieceJEnd
$475b = sSFXPieceO
$475b = sSFXPieceLEnd
$489e = sSFXPieceT
$489e = sSFXPieceOEnd
$49d1 = sSFXIHS
$49d1 = sSFXPieceTEnd
$4b67 = sSFXPieceIRSI
$4b67 = sSFXIHSEnd
$4f19 = sSFXPieceIRSZ
$4f19 = sSFXPieceIRSIEnd
$5143 = sSFXPieceIRSS
$5143 = sSFXPieceIRSZEnd
$52dd = sSFXPieceIRSJ
$52dd = sSFXPieceIRSSEnd
$5427 = sSFXPieceIRSL
$5427 = sSFXPieceIRSJEnd
$557b = sSFXPieceIRSO
$557b = sSFXPieceIRSLEnd
$577d = sSFXPieceIRST
$577d = sSFXPieceIRSOEnd
$5961 = sSFXIHSIRS
$5961 = sSFXPieceIRSTEnd
$5b6e = sSFXLevelLock
$5b6e = sSFXIHSIRSEnd
$5bfd = sSFXLevelUp
$5bfd = sSFXLevelLockEnd
$5e72 = sSFXRankUp
$5e72 = sSFXLevelUpEnd
$5fcd = sSFXReadyGo
$5fcd = sSFXRankUpEnd
$673b = sSFXRankGM
$673b = sSFXReadyGoEnd
$6ac2 = sSFXLineClear
$6ac2 = sSFXRankGMEnd
$6ad8 = sSFXLand
$6ad8 = sSFXLineClearEnd
$6ae3 = sSFXLock
$6ae3 = sSFXLandEnd
$6b59 = sSFXLockEnd
EMPTY: $6b59-$7fff ($14a7 bytes)
TOTAL EMPTY: $14a7 bytes
ROMX bank #3:
SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_MUSIC"]
SECTION: $4008-$6ac0 ($2ab9 bytes) ["Music Data"]
$4008 = sMusicMenu
$6ac1 = sMusicMenuEnd
EMPTY: $6ac1-$7fff ($153f bytes)
TOTAL EMPTY: $153f bytes
ROMX bank #4:
SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_TITLE"]
SECTION: $4008-$44a1 ($049a bytes) ["Title Functions Banked"]
$4008 = SwitchToTitleB
$400e = SwitchToTitleB.wvr_u1
$4017 = !0
$404a = SwitchToTitleB.notsgb
$406b = SwitchToTitleB.notmgb
$4093 = SwitchToTitleB.agb
$40ad = SwitchToTitleB.oam
$40ad = SwitchToTitleB.noegg
$40d4 = SwitchToTitleB.wvb_u2
$40db = SwitchToTitleB.wvbe_u3
$40e1 = TitleEventLoopHandlerB
$40e4 = TitleEventLoopHandlerB.abstart
$40fc = TitleEventLoopHandlerB.up
$410e = !1
$4114 = TitleEventLoopHandlerB.down
$4126 = !2
$412b = TitleEventLoopHandlerB.left
$4142 = TitleEventLoopHandlerB.right
$4158 = TitleEventLoopHandlerB.done
$4159 = DecrementOption
$4159 = DecrementOption.opt0
$416f = !3
$4178 = DecrementOption.opt1
$418b = !4
$4194 = DecrementOption.opt2
$41a7 = !5
$41b0 = DecrementOption.opt3
$41c3 = !6
$41cc = DecrementOption.opt4
$41e2 = !7
$41ee = DecrementOption.opt5
$4201 = !8
$420a = DecrementOption.opt6
$420c = DecrementLevel
$4225 = IncrementOption
$4225 = IncrementOption.opt0
$423b = !9
$4243 = IncrementOption.opt1
$4256 = !10
$425e = IncrementOption.opt2
$4271 = !11
$4279 = IncrementOption.opt3
$428c = !12
$4294 = IncrementOption.opt4
$42aa = !13
$42b5 = IncrementOption.opt5
$42c8 = !14
$42d0 = IncrementOption.opt6
$42d2 = IncrementLevel
$42eb = InitSpeedCurve
$42fe = GetEnd
$4309 = !15
$4311 = !16
$4319 = !17
$4321 = !18
$4329 = !19
$432d = GetStart
$4338 = !20
$4340 = !21
$4348 = !22
$4350 = !23
$4358 = !24
$435c = CheckLevelRange
$4378 = CheckLevelRange.notatend
$439b = CheckLevelRange.notatstart
$439c = TitleVBlankHandlerB
$43ed = !25
$4493 = TitleVBlankHandlerB.disabled
$449f = TitleVBlankHandlerB.opt6
SECTION: $44a2-$47e5 ($0344 bytes) ["Title Screen Static Data"]
$44a2 = sEasterM0
$44a7 = sEasterM1
$44ac = sEasterC0
$44b8 = sEasterC1
$44c4 = sEasterA0
$44d0 = sEasterA1
$44dc = sEasterS0
$44e1 = sEasterS1
$44e6 = sOption0
$44ee = sOption1
$4502 = sOption2
$450e = sOption3
$4522 = sOption4
$453a = sOption5
$4542 = sDisabled
$4546 = sTitleScreenTileMap
$47e6 = sTitleScreenTileMapEnd
EMPTY: $47e6-$7fff ($381a bytes)
TOTAL EMPTY: $381a bytes
ROMX bank #5:
SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_GAMEPLAY"]
SECTION: $4008-$52f9 ($12f2 bytes) ["Field Function Banked Gameplay"]
$4008 = FieldInit
$403c = FieldClear
$4047 = ToBackupField
$4053 = FromBackupField
$405f = ToShadowField
$4067 = ToShadowField.outer
$4069 = ToShadowField.inner
$4077 = FromShadowField
$407f = FromShadowField.outer
$4081 = FromShadowField.inner
$408f = SetPieceData
$40b1 = SetPieceDataOffset
$40ba = XYToSFieldPtr
$40c2 = XYToSFieldPtr.a
$40c8 = XYToSFieldPtr.b
$40cd = XYToFieldPtr
$40d5 = XYToFieldPtr.a
$40db = XYToFieldPtr.b
$40e0 = GetPieceData
$40ed = GetPieceDataFast
$40fa = CanPieceFit
$4105 = CanPieceFit.skipr1a
$4110 = CanPieceFit.skipr1b
$411b = CanPieceFit.skipr1c
$4126 = CanPieceFit.r1end
$413c = CanPieceFit.skipr2a
$4147 = CanPieceFit.skipr2b
$4152 = CanPieceFit.skipr2c
$415d = CanPieceFit.r2end
$4173 = CanPieceFit.skipr3a
$417e = CanPieceFit.skipr3b
$4189 = CanPieceFit.skipr3c
$4193 = CanPieceFit.r3end
$41a9 = CanPieceFit.skipr4a
$41b4 = CanPieceFit.skipr4b
$41bf = CanPieceFit.skipr4c
$41ca = CanPieceFit.r4end
$41cd = CanPieceFitFast
$41da = CanPieceFitFast.skip1
$41e7 = CanPieceFitFast.skip2
$41f4 = CanPieceFitFast.skip3
$4201 = CanPieceFitFast.skip4
$4204 = ForceSpawnPiece
$4220 = TrySpawnPiece
$4268 = TrySpawnPiece.try0
$4285 = TrySpawnPiece.try1
$42a5 = TrySpawnPiece.try3
$42c5 = TrySpawnPiece.try2
$42dc = DrawPiece
$42e3 = DrawPiece.skipr1a
$42e9 = DrawPiece.skipr1b
$42ef = DrawPiece.skipr1c
$42f5 = DrawPiece.r1end
$4303 = DrawPiece.skipr2a
$4309 = DrawPiece.skipr2b
$430f = DrawPiece.skipr2c
$4315 = DrawPiece.r2end
$4323 = DrawPiece.skipr3a
$4329 = DrawPiece.skipr3b
$432f = DrawPiece.skipr3c
$4335 = DrawPiece.r3end
$4343 = DrawPiece.skipr4a
$4349 = DrawPiece.skipr4b
$434f = DrawPiece.skipr4c
$4355 = FindMaxG
$4362 = FindMaxG.try
$437b = FindMaxG.found
$4382 = FieldProcess
$4382 = FieldProcess.leftslam
$4399 = FieldProcess.rightslam
$43ae = FieldProcess.wipe
$43b9 = FieldProcess.firstframe
$43c6 = FieldProcess.handleselect
$43d1 = FieldProcess.wantrotccw
$43d8 = FieldProcess.lda1
$43dc = FieldProcess.ldb1
$43de = FieldProcess.cp1
$43eb = FieldProcess.wantrotcw
$43f2 = FieldProcess.ldb2
$43f6 = FieldProcess.lda2
$43f8 = FieldProcess.cp2
$4404 = FieldProcess.tryrot
$443b = FieldProcess.maybekick
$4468 = FieldProcess.tljexceptions
$4477 = FieldProcess.trykickright
$44b4 = FieldProcess.trykickleft
$44f5 = FieldProcess.maybetgm3rot
$44fd = FieldProcess.checkt
$4503 = FieldProcess.tkickup
$4540 = FieldProcess.tkickupalreadysetforce
$454b = FieldProcess.checki
$4552 = FieldProcess.ikicks
$4560 = FieldProcess.tryiup1
$459c = FieldProcess.ikickup1alreadysetforce
$45a7 = FieldProcess.tryiup2
$45e5 = FieldProcess.ikickup2alreadysetforce
$45f0 = FieldProcess.tryiright2
$462c = FieldProcess.norot
$4630 = FieldProcess.wantleft
$4641 = FieldProcess.checkdasleft
$4648 = FieldProcess.doleft
$464f = FieldProcess.wantright
$465a = FieldProcess.checkdasright
$4661 = FieldProcess.doright
$4666 = FieldProcess.trymove
$4685 = FieldProcess.nomove
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$46a8 = FieldProcess.slamright
$46ac = FieldProcess.noeffect
$46b0 = FieldProcess.skipmovement
$46b0 = FieldProcess.donemanipulating
$46d2 = FieldProcess.sonicdrop
$46dd = FieldProcess.sonicneutrallockskip
$46e7 = FieldProcess.harddrop
$46f6 = FieldProcess.donedeterminingharddropdistance
$470a = FieldProcess.postdrop
$4724 = FieldProcess.checkregulargravity
$4732 = FieldProcess.alwaysgravitysentinel
$4736 = FieldProcess.grav
$473e = FieldProcess.bigg
$4748 = FieldProcess.smallg
$4750 = FieldProcess.nograv
$4750 = FieldProcess.postgrav
$475f = FieldProcess.noreset
$4775 = FieldProcess.grounded
$4787 = FieldProcess.playfirmdropsound
$478c = FieldProcess.postcheckforfirmdropsound
$479f = FieldProcess.downlock20gexceptioncheck
$47ad = FieldProcess.neutralcheck
$47d2 = FieldProcess.forcelock
$47d7 = FieldProcess.dontforcelock
$47dc = FieldProcess.checklockdelay
$47e2 = FieldProcess.checkfortgm3lockexception
$47eb = FieldProcess.dolock
$47f2 = FieldProcess.notgrounded
$47f5 = FieldProcess.draw
$480e = FieldProcess.ghost
$4829 = FieldProcess.postghost
$484d = FieldProcess.drawpiece
$4864 = GetTileShade
$4874 = GetTileShade.max30
$4894 = GetTileShade.max20
$48b3 = GetTileShade.max10
$48d2 = GetTileShade.max0
$48d4 = GetTileShade.s0
$48dc = GetTileShade.s1
$48e4 = GetTileShade.s2
$48ec = GetTileShade.s3
$48f4 = GetTileShade.s4
$48fc = GetTileShade.s5
$4904 = GetTileShade.s6
$490c = FieldDelay
$490c = FieldDelay.incl
$4915 = FieldDelay.incr
$491e = FieldDelay.noinc
$4936 = FieldDelay.determine
$4963 = FieldDelay.skip
$496f = FieldDelay.prelineclear
$4982 = FieldDelay.bravodecloop
$4989 = FieldDelay.applylines
$49ad = FieldDelay.premultiplier
$49b0 = FieldDelay.bravo
$49c1 = FieldDelay.lineclears
$49c6 = FieldDelay.lineclearloop
$49ce = FieldDelay.combo
$49d3 = FieldDelay.comboloop
$49db = FieldDelay.forcemax
$49df = FieldDelay.applyscore
$49f3 = FieldDelay.lineclear
$4a07 = FieldDelay.preare
$4a1c = FieldDelay.are
$4a2f = FieldDelay.generatenextpiece
$4a39 = AppendClearedLine
$4a4e = FindClearedLines
$4a62 = !14
$4a6c = !15
$4a7a = FindClearedLines.next_u1
$4a7f = !16
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$4a97 = FindClearedLines.next_u2
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$4ab4 = FindClearedLines.next_u3
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$4ad6 = !22
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$4aee = FindClearedLines.next_u5
$4af3 = !24
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$4bc8 = !39
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$4be5 = !41
$4bf3 = FindClearedLines.next_u14
$4bf8 = !42
$4c02 = !43
$4c10 = FindClearedLines.next_u15
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$4cc3 = !56
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$4cea = !59
$4cf8 = FindClearedLines.next_u23
$4cfd = !60
$4d07 = !61
$4d15 = FindClearedLines.next_u24
$4d16 = MarkClear
$4d1e = MarkClear.markclear1loop
$4d37 = MarkClear.markclear2loop
$4d50 = MarkClear.markclear3loop
$4d69 = MarkClear.markclear4loop
$4d7a = ClearLines
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$4db7 = ClearLines.r_u25
$4dcb = ClearLines.clear_u26
$4dd3 = !63
$4df1 = ClearLines.r_u26
$4e05 = ClearLines.clear_u27
$4e0d = !64
$4e2b = ClearLines.r_u27
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$4e47 = !65
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$4e81 = !66
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$4ebb = !67
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$4ef5 = !68
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$4f27 = ClearLines.clear_u32
$4f2f = !69
$4f4d = ClearLines.r_u32
$4f61 = ClearLines.clear_u33
$4f69 = !70
$4f87 = ClearLines.r_u33
$4f9b = ClearLines.clear_u34
$4fa3 = !71
$4fc1 = ClearLines.r_u34
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$4fdd = !72
$4ffb = ClearLines.r_u35
$500f = ClearLines.clear_u36
$5017 = !73
$5035 = ClearLines.r_u36
$5049 = ClearLines.clear_u37
$5051 = !74
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$50c5 = !76
$50e3 = ClearLines.r_u39
$50f7 = ClearLines.clear_u40
$50ff = !77
$511d = ClearLines.r_u40
$5131 = ClearLines.clear_u41
$5139 = !78
$5157 = ClearLines.r_u41
$516b = ClearLines.clear_u42
$5173 = !79
$5191 = ClearLines.r_u42
$51a5 = ClearLines.clear_u43
$51ad = !80
$51cb = ClearLines.r_u43
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$51e7 = !81
$5205 = ClearLines.r_u44
$5219 = ClearLines.clear_u45
$5221 = !82
$523f = ClearLines.r_u45
$5253 = ClearLines.clear_u46
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$5279 = ClearLines.r_u46
$528d = ClearLines.clear_u47
$5295 = !84
$52b3 = ClearLines.r_u47
$52c7 = ClearLines.clear_u48
$52cf = !85
$52ed = ClearLines.r_u48
$52ed = ClearLines.fixgarbo
$52f0 = ClearLines.fixgarboloop
SECTION: $52fa-$611a ($0e21 bytes) ["Gameplay Function Banked"]
$52fa = SwitchToGameplayB
$5300 = SwitchToGameplayB.wvr_u1
$5309 = SwitchToGameplayB.loadtilemap
$5359 = SwitchToGameplayB.wvb_u2
$5360 = SwitchToGameplayB.wvbe_u3
$5366 = GamePlayEventLoopHandlerB
$5370 = GamePlayEventLoopHandlerB.modejumps
$538e = GamePlayEventLoopHandlerB.leadyMode
$539e = GamePlayEventLoopHandlerB.firstleadyiterskip
$53a7 = GamePlayEventLoopHandlerB.notdoneleady
$53b8 = GamePlayEventLoopHandlerB.goMode
$53c2 = GamePlayEventLoopHandlerB.notdonego
$53d3 = GamePlayEventLoopHandlerB.postGoMode
$53ea = GamePlayEventLoopHandlerB.prefetchedPieceMode
$53fb = GamePlayEventLoopHandlerB.checkIHS
$5406 = GamePlayEventLoopHandlerB.loaddefaultjingle
$540a = GamePlayEventLoopHandlerB.checkIRSA
$5411 = GamePlayEventLoopHandlerB.ldb1
$541d = GamePlayEventLoopHandlerB.lda1
$5427 = GamePlayEventLoopHandlerB.cp1
$5435 = GamePlayEventLoopHandlerB.checkIRSB
$543c = GamePlayEventLoopHandlerB.lda2
$5448 = GamePlayEventLoopHandlerB.ldb2
$5452 = GamePlayEventLoopHandlerB.cp2
$5460 = GamePlayEventLoopHandlerB.postjingle
$5464 = GamePlayEventLoopHandlerB.spawnPieceMode
$5472 = GamePlayEventLoopHandlerB.canspawn
$5485 = GamePlayEventLoopHandlerB.pieceInMotionMode
$5499 = GamePlayEventLoopHandlerB.nopauserequested
$54ba = GamePlayEventLoopHandlerB.nohold
$54c8 = GamePlayEventLoopHandlerB.delayMode
$54dc = GamePlayEventLoopHandlerB.nodelaypauserequested
$54ed = GamePlayEventLoopHandlerB.preGameOverMode
$54fd = GamePlayEventLoopHandlerB.notempty1_u4
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$550a = GamePlayEventLoopHandlerB.notempty1_u5
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$5830 = GamePlayEventLoopHandlerB.notempty1_u67
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$583d = GamePlayEventLoopHandlerB.notempty1_u68
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$588b = GamePlayEventLoopHandlerB.notempty2_u74
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$5b9a = GamePlayEventLoopHandlerB.skip7_u134
$5ba4 = GamePlayEventLoopHandlerB.notempty7_u135
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$5bb1 = GamePlayEventLoopHandlerB.notempty7_u136
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$5bce = GamePlayEventLoopHandlerB.skip7_u138
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$5bf2 = GamePlayEventLoopHandlerB.notempty7_u141
$5bf5 = GamePlayEventLoopHandlerB.skip7_u141
$5bff = GamePlayEventLoopHandlerB.notempty7_u142
$5c02 = GamePlayEventLoopHandlerB.skip7_u142
$5c0c = GamePlayEventLoopHandlerB.notempty7_u143
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$5c19 = GamePlayEventLoopHandlerB.notempty7_u144
$5c1c = GamePlayEventLoopHandlerB.skip7_u144
$5c26 = GamePlayEventLoopHandlerB.notempty7_u145
$5c29 = GamePlayEventLoopHandlerB.skip7_u145
$5c33 = GamePlayEventLoopHandlerB.notempty7_u146
$5c36 = GamePlayEventLoopHandlerB.skip7_u146
$5c40 = GamePlayEventLoopHandlerB.notempty7_u147
$5c43 = GamePlayEventLoopHandlerB.skip7_u147
$5c4d = GamePlayEventLoopHandlerB.notempty7_u148
$5c50 = GamePlayEventLoopHandlerB.skip7_u148
$5c5a = GamePlayEventLoopHandlerB.notempty7_u149
$5c5d = GamePlayEventLoopHandlerB.skip7_u149
$5c67 = GamePlayEventLoopHandlerB.notempty7_u150
$5c6a = GamePlayEventLoopHandlerB.skip7_u150
$5c74 = GamePlayEventLoopHandlerB.notempty7_u151
$5c77 = GamePlayEventLoopHandlerB.skip7_u151
$5c81 = GamePlayEventLoopHandlerB.notempty7_u152
$5c84 = GamePlayEventLoopHandlerB.skip7_u152
$5c8e = GamePlayEventLoopHandlerB.notempty7_u153
$5c91 = GamePlayEventLoopHandlerB.skip7_u153
$5c9b = GamePlayEventLoopHandlerB.notempty7_u154
$5c9e = GamePlayEventLoopHandlerB.skip7_u154
$5ca8 = GamePlayEventLoopHandlerB.notempty7_u155
$5cab = GamePlayEventLoopHandlerB.skip7_u155
$5cb5 = GamePlayEventLoopHandlerB.notempty7_u156
$5cb8 = GamePlayEventLoopHandlerB.skip7_u156
$5cc2 = GamePlayEventLoopHandlerB.notempty7_u157
$5cc5 = GamePlayEventLoopHandlerB.skip7_u157
$5ccf = GamePlayEventLoopHandlerB.notempty7_u158
$5cd2 = GamePlayEventLoopHandlerB.skip7_u158
$5cdc = GamePlayEventLoopHandlerB.notempty7_u159
$5cdf = GamePlayEventLoopHandlerB.skip7_u159
$5ce9 = GamePlayEventLoopHandlerB.notempty7_u160
$5cec = GamePlayEventLoopHandlerB.skip7_u160
$5cf6 = GamePlayEventLoopHandlerB.notempty7_u161
$5cf9 = GamePlayEventLoopHandlerB.skip7_u161
$5d03 = GamePlayEventLoopHandlerB.notempty7_u162
$5d06 = GamePlayEventLoopHandlerB.skip7_u162
$5d10 = GamePlayEventLoopHandlerB.notempty7_u163
$5d13 = GamePlayEventLoopHandlerB.skip7_u163
$5d1d = GamePlayEventLoopHandlerB.notempty7_u164
$5d20 = GamePlayEventLoopHandlerB.skip7_u164
$5d2a = GamePlayEventLoopHandlerB.notempty7_u165
$5d2d = GamePlayEventLoopHandlerB.skip7_u165
$5d37 = GamePlayEventLoopHandlerB.notempty7_u166
$5d3a = GamePlayEventLoopHandlerB.skip7_u166
$5d44 = GamePlayEventLoopHandlerB.notempty7_u167
$5d47 = GamePlayEventLoopHandlerB.skip7_u167
$5d51 = GamePlayEventLoopHandlerB.notempty7_u168
$5d54 = GamePlayEventLoopHandlerB.skip7_u168
$5d5e = GamePlayEventLoopHandlerB.notempty7_u169
$5d61 = GamePlayEventLoopHandlerB.skip7_u169
$5d6b = GamePlayEventLoopHandlerB.notempty7_u170
$5d6e = GamePlayEventLoopHandlerB.skip7_u170
$5d78 = GamePlayEventLoopHandlerB.notempty7_u171
$5d7b = GamePlayEventLoopHandlerB.skip7_u171
$5d85 = GamePlayEventLoopHandlerB.notempty7_u172
$5d88 = GamePlayEventLoopHandlerB.skip7_u172
$5d92 = GamePlayEventLoopHandlerB.notempty7_u173
$5d95 = GamePlayEventLoopHandlerB.skip7_u173
$5d9f = GamePlayEventLoopHandlerB.notempty7_u174
$5da2 = GamePlayEventLoopHandlerB.skip7_u174
$5dac = GamePlayEventLoopHandlerB.notempty7_u175
$5daf = GamePlayEventLoopHandlerB.skip7_u175
$5db9 = GamePlayEventLoopHandlerB.notempty7_u176
$5dbc = GamePlayEventLoopHandlerB.skip7_u176
$5dc6 = GamePlayEventLoopHandlerB.notempty7_u177
$5dc9 = GamePlayEventLoopHandlerB.skip7_u177
$5dd3 = GamePlayEventLoopHandlerB.notempty7_u178
$5dd6 = GamePlayEventLoopHandlerB.skip7_u178
$5de0 = GamePlayEventLoopHandlerB.notempty7_u179
$5de3 = GamePlayEventLoopHandlerB.skip7_u179
$5ded = GamePlayEventLoopHandlerB.notempty7_u180
$5df0 = GamePlayEventLoopHandlerB.skip7_u180
$5dfa = GamePlayEventLoopHandlerB.notempty7_u181
$5dfd = GamePlayEventLoopHandlerB.skip7_u181
$5e07 = GamePlayEventLoopHandlerB.notempty7_u182
$5e0a = GamePlayEventLoopHandlerB.skip7_u182
$5e14 = GamePlayEventLoopHandlerB.notempty7_u183
$5e17 = GamePlayEventLoopHandlerB.skip7_u183
$5e21 = GamePlayEventLoopHandlerB.notempty7_u184
$5e24 = GamePlayEventLoopHandlerB.skip7_u184
$5e2e = GamePlayEventLoopHandlerB.notempty7_u185
$5e31 = GamePlayEventLoopHandlerB.skip7_u185
$5e3b = GamePlayEventLoopHandlerB.notempty7_u186
$5e3e = GamePlayEventLoopHandlerB.skip7_u186
$5e48 = GamePlayEventLoopHandlerB.notempty7_u187
$5e4b = GamePlayEventLoopHandlerB.skip7_u187
$5e55 = GamePlayEventLoopHandlerB.notempty7_u188
$5e58 = GamePlayEventLoopHandlerB.skip7_u188
$5e62 = GamePlayEventLoopHandlerB.notempty7_u189
$5e65 = GamePlayEventLoopHandlerB.skip7_u189
$5e6f = GamePlayEventLoopHandlerB.notempty7_u190
$5e72 = GamePlayEventLoopHandlerB.skip7_u190
$5e7c = GamePlayEventLoopHandlerB.notempty7_u191
$5e7f = GamePlayEventLoopHandlerB.skip7_u191
$5e89 = GamePlayEventLoopHandlerB.notempty7_u192
$5e8c = GamePlayEventLoopHandlerB.skip7_u192
$5e96 = GamePlayEventLoopHandlerB.notempty7_u193
$5e99 = GamePlayEventLoopHandlerB.skip7_u193
$5ea3 = GamePlayEventLoopHandlerB.notempty7_u194
$5ea6 = GamePlayEventLoopHandlerB.skip7_u194
$5eb0 = GamePlayEventLoopHandlerB.notempty7_u195
$5eb3 = GamePlayEventLoopHandlerB.skip7_u195
$5ebd = GamePlayEventLoopHandlerB.notempty7_u196
$5ec0 = GamePlayEventLoopHandlerB.skip7_u196
$5eca = GamePlayEventLoopHandlerB.notempty7_u197
$5ecd = GamePlayEventLoopHandlerB.skip7_u197
$5ed7 = GamePlayEventLoopHandlerB.notempty7_u198
$5eda = GamePlayEventLoopHandlerB.skip7_u198
$5ee4 = GamePlayEventLoopHandlerB.notempty7_u199
$5ee7 = GamePlayEventLoopHandlerB.skip7_u199
$5ef1 = GamePlayEventLoopHandlerB.notempty7_u200
$5ef4 = GamePlayEventLoopHandlerB.skip7_u200
$5efe = GamePlayEventLoopHandlerB.notempty7_u201
$5f01 = GamePlayEventLoopHandlerB.skip7_u201
$5f0b = GamePlayEventLoopHandlerB.notempty7_u202
$5f0e = GamePlayEventLoopHandlerB.skip7_u202
$5f18 = GamePlayEventLoopHandlerB.notempty7_u203
$5f1b = GamePlayEventLoopHandlerB.skip7_u203
$5f25 = GamePlayEventLoopHandlerB.notempty7_u204
$5f28 = GamePlayEventLoopHandlerB.skip7_u204
$5f32 = GamePlayEventLoopHandlerB.notempty7_u205
$5f35 = GamePlayEventLoopHandlerB.skip7_u205
$5f3f = GamePlayEventLoopHandlerB.notempty7_u206
$5f42 = GamePlayEventLoopHandlerB.skip7_u206
$5f4c = GamePlayEventLoopHandlerB.notempty7_u207
$5f4f = GamePlayEventLoopHandlerB.skip7_u207
$5f59 = GamePlayEventLoopHandlerB.notempty7_u208
$5f5c = GamePlayEventLoopHandlerB.skip7_u208
$5f66 = GamePlayEventLoopHandlerB.notempty7_u209
$5f69 = GamePlayEventLoopHandlerB.skip7_u209
$5f73 = GamePlayEventLoopHandlerB.notempty7_u210
$5f76 = GamePlayEventLoopHandlerB.skip7_u210
$5f80 = GamePlayEventLoopHandlerB.notempty7_u211
$5f83 = GamePlayEventLoopHandlerB.skip7_u211
$5f8d = GamePlayEventLoopHandlerB.notempty7_u212
$5f90 = GamePlayEventLoopHandlerB.skip7_u212
$5f9a = GamePlayEventLoopHandlerB.notempty7_u213
$5f9d = GamePlayEventLoopHandlerB.skip7_u213
$5fa1 = GamePlayEventLoopHandlerB.gameOverMode
$5fc4 = GamePlayEventLoopHandlerB.noretry
$5fd1 = GamePlayEventLoopHandlerB.pauseMode
$5fe9 = GamePlayEventLoopHandlerB.noqr
$5ff9 = GamePlayEventLoopHandlerB.nounpause
$607d = GamePlayEventLoopHandlerB.drawStaticInfo
$60ab = DoHold
$60af = DoHold.checkIRSA
$60b6 = DoHold.ldb3
$60c2 = DoHold.lda3
$60cc = DoHold.cp3
$60da = DoHold.checkIRSB
$60e1 = DoHold.lda4
$60ed = DoHold.ldb4
$60f7 = DoHold.cp4
$6105 = DoHold.noRotation
$6110 = DoHold.doHoldOperation
SECTION: $611b-$6534 ($041a bytes) ["Gameplay Static Data"]
$611b = sLeftDasSlam
$6123 = sRightDasSlam
$612b = sLeady
$6135 = sGo
$613f = sPause
$6153 = sPieceXOffsets
$616f = sPieceYOffsets
$618b = sPieceFastRotationStates
$61fb = sPieceRotationStates
$626b = sTGM3Bag
$628e = sTGM3Droughts
$6295 = sGameplayTileMap
$6535 = sGameplayTileMapEnd
EMPTY: $6535-$7fff ($1acb bytes)
TOTAL EMPTY: $1acb bytes
ROMX bank #6:
SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_GAMEPLAY_BIG"]
SECTION: $4008-$55ae ($15a7 bytes) ["Field Function Banked Gameplay Big"]
$4008 = BigFieldInit
$4047 = BigFieldClear
$40ed = BigToBackupField
$40f9 = BigFromBackupField
$4105 = BigToShadowField
$410d = BigToShadowField.outer
$410f = BigToShadowField.inner
$411d = BigFromShadowField
$4125 = BigFromShadowField.outer
$4127 = BigFromShadowField.inner
$4135 = BigSetPieceData
$4157 = BigSetPieceDataOffset
$4160 = BigXYToSFieldPtr
$4168 = BigXYToSFieldPtr.a
$416e = BigXYToSFieldPtr.b
$4173 = BigXYToFieldPtr
$417b = BigXYToFieldPtr.a
$4181 = BigXYToFieldPtr.b
$4186 = BigGetPieceData
$4193 = BigGetPieceDataFast
$41a0 = BigCanPieceFit
$41ab = BigCanPieceFit.skipr1a
$41b6 = BigCanPieceFit.skipr1b
$41c1 = BigCanPieceFit.skipr1c
$41cc = BigCanPieceFit.r1end
$41e2 = BigCanPieceFit.skipr2a
$41ed = BigCanPieceFit.skipr2b
$41f8 = BigCanPieceFit.skipr2c
$4203 = BigCanPieceFit.r2end
$4219 = BigCanPieceFit.skipr3a
$4224 = BigCanPieceFit.skipr3b
$422f = BigCanPieceFit.skipr3c
$4239 = BigCanPieceFit.r3end
$424f = BigCanPieceFit.skipr4a
$425a = BigCanPieceFit.skipr4b
$4265 = BigCanPieceFit.skipr4c
$4270 = BigCanPieceFit.r4end
$4273 = BigCanPieceFitFast
$4280 = BigCanPieceFitFast.skip1
$428d = BigCanPieceFitFast.skip2
$429a = BigCanPieceFitFast.skip3
$42a7 = BigCanPieceFitFast.skip4
$42aa = BigForceSpawnPiece
$42c6 = BigTrySpawnPiece
$430e = BigTrySpawnPiece.try0
$432b = BigTrySpawnPiece.try1
$434b = BigTrySpawnPiece.try3
$436b = BigTrySpawnPiece.try2
$4382 = BigDrawPiece
$4389 = BigDrawPiece.skipr1a
$438f = BigDrawPiece.skipr1b
$4395 = BigDrawPiece.skipr1c
$439b = BigDrawPiece.r1end
$43a9 = BigDrawPiece.skipr2a
$43af = BigDrawPiece.skipr2b
$43b5 = BigDrawPiece.skipr2c
$43bb = BigDrawPiece.r2end
$43c9 = BigDrawPiece.skipr3a
$43cf = BigDrawPiece.skipr3b
$43d5 = BigDrawPiece.skipr3c
$43db = BigDrawPiece.r3end
$43e9 = BigDrawPiece.skipr4a
$43ef = BigDrawPiece.skipr4b
$43f5 = BigDrawPiece.skipr4c
$43fb = BigFindMaxG
$4408 = BigFindMaxG.try
$4421 = BigFindMaxG.found
$4428 = BigFieldProcess.leftslam
$4428 = BigFieldProcess
$443f = BigFieldProcess.rightslam
$4454 = BigFieldProcess.wipe
$445f = BigFieldProcess.firstframe
$446c = BigFieldProcess.handleselect
$4477 = BigFieldProcess.wantrotccw
$447e = BigFieldProcess.lda1
$4482 = BigFieldProcess.ldb1
$4484 = BigFieldProcess.cp1
$4491 = BigFieldProcess.wantrotcw
$4498 = BigFieldProcess.ldb2
$449c = BigFieldProcess.lda2
$449e = BigFieldProcess.cp2
$44aa = BigFieldProcess.tryrot
$44e1 = BigFieldProcess.maybekick
$450e = BigFieldProcess.tljexceptions
$451d = BigFieldProcess.trykickright
$455a = BigFieldProcess.trykickleft
$459b = BigFieldProcess.maybetgm3rot
$45a3 = BigFieldProcess.checkt
$45a9 = BigFieldProcess.tkickup
$45e6 = BigFieldProcess.tkickupalreadysetforce
$45f1 = BigFieldProcess.checki
$4606 = BigFieldProcess.tryiup1
$4642 = BigFieldProcess.ikick1upalreadysetforce
$464d = BigFieldProcess.tryiup2
$468b = BigFieldProcess.ikick2upalreadysetforce
$4696 = BigFieldProcess.tryiright2
$46d2 = BigFieldProcess.norot
$46d6 = BigFieldProcess.wantleft
$46e7 = BigFieldProcess.checkdasleft
$46ee = BigFieldProcess.doleft
$46f5 = BigFieldProcess.wantright
$4700 = BigFieldProcess.checkdasright
$4707 = BigFieldProcess.doright
$470c = BigFieldProcess.trymove
$472b = BigFieldProcess.nomove
$4748 = BigFieldProcess.slamleft
$474e = BigFieldProcess.slamright
$4752 = BigFieldProcess.noeffect
$4756 = BigFieldProcess.skipmovement
$4756 = BigFieldProcess.donemanipulating
$4778 = BigFieldProcess.sonicdrop
$4783 = BigFieldProcess.sonicneutrallockskip
$478d = BigFieldProcess.harddrop
$479c = BigFieldProcess.donedeterminingharddropdistance
$47b0 = BigFieldProcess.postdrop
$47ca = BigFieldProcess.checkregulargravity
$47d8 = BigFieldProcess.alwaysgravitysentinel
$47dc = BigFieldProcess.grav
$47e4 = BigFieldProcess.bigg
$47ee = BigFieldProcess.smallg
$47f6 = BigFieldProcess.nograv
$47f6 = BigFieldProcess.postgrav
$4805 = BigFieldProcess.noreset
$481b = BigFieldProcess.grounded
$482d = BigFieldProcess.playfirmdropsound
$4832 = BigFieldProcess.postcheckforfirmdropsound
$4845 = BigFieldProcess.downlock20gexceptioncheck
$4853 = BigFieldProcess.neutralcheck
$4878 = BigFieldProcess.forcelock
$487d = BigFieldProcess.dontforcelock
$4882 = BigFieldProcess.checklockdelay
$4888 = BigFieldProcess.checkfortgm3lockexception
$4891 = BigFieldProcess.dolock
$4898 = BigFieldProcess.notgrounded
$489b = BigFieldProcess.draw
$48b4 = BigFieldProcess.ghost
$48cf = BigFieldProcess.postghost
$48f3 = BigFieldProcess.drawpiece
$490d = BigGetTileShade
$491d = BigGetTileShade.max30
$493d = BigGetTileShade.max20
$495c = BigGetTileShade.max10
$497b = BigGetTileShade.max0
$497d = BigGetTileShade.s0
$4985 = BigGetTileShade.s1
$498d = BigGetTileShade.s2
$4995 = BigGetTileShade.s3
$499d = BigGetTileShade.s4
$49a5 = BigGetTileShade.s5
$49ad = BigGetTileShade.s6
$49b5 = BigFieldDelay.incl
$49b5 = BigFieldDelay
$49be = BigFieldDelay.incr
$49c7 = BigFieldDelay.noinc
$49df = BigFieldDelay.determine
$4a0c = BigFieldDelay.skip
$4a18 = BigFieldDelay.prelineclear
$4a2b = BigFieldDelay.bravodecloop
$4a32 = BigFieldDelay.applylines
$4a56 = BigFieldDelay.premultiplier
$4a59 = BigFieldDelay.bravo
$4a6a = BigFieldDelay.lineclears
$4a6f = BigFieldDelay.linecleardecloop
$4a77 = BigFieldDelay.combo
$4a7c = BigFieldDelay.combodecloop
$4a84 = BigFieldDelay.forcemax
$4a88 = BigFieldDelay.applyscore
$4a9c = BigFieldDelay.lineclear
$4ab2 = BigFieldDelay.preare
$4ac7 = BigFieldDelay.are
$4adc = BigFieldDelay.generatenextpiece
$4ae6 = BigAppendClearedLine
$4afb = BigFindClearedLines
$4b0f = !86
$4b19 = !87
$4b27 = BigFindClearedLines.next_u49
$4b2c = !88
$4b36 = !89
$4b44 = BigFindClearedLines.next_u50
$4b49 = !90
$4b53 = !91
$4b61 = BigFindClearedLines.next_u51
$4b66 = !92
$4b70 = !93
$4b7e = BigFindClearedLines.next_u52
$4b83 = !94
$4b8d = !95
$4b9b = BigFindClearedLines.next_u53
$4ba0 = !96
$4baa = !97
$4bb8 = BigFindClearedLines.next_u54
$4bbd = !98
$4bc7 = !99
$4bd5 = BigFindClearedLines.next_u55
$4bda = !100
$4be4 = !101
$4bf2 = BigFindClearedLines.next_u56
$4bf7 = !102
$4c01 = !103
$4c0f = BigFindClearedLines.next_u57
$4c14 = !104
$4c1e = !105
$4c2c = BigFindClearedLines.next_u58
$4c31 = !106
$4c3b = !107
$4c49 = BigFindClearedLines.next_u59
$4c4e = !108
$4c58 = !109
$4c66 = BigFindClearedLines.next_u60
$4c6b = !110
$4c75 = !111
$4c83 = BigFindClearedLines.next_u61
$4c88 = !112
$4c92 = !113
$4ca0 = BigFindClearedLines.next_u62
$4ca1 = BigMarkClear
$4ca9 = BigMarkClear.markclear1loop
$4cc2 = BigMarkClear.markclear2loop
$4cdb = BigMarkClear.markclear3loop
$4cf4 = BigMarkClear.markclear4loop
$4d05 = BigClearLines
$4d1c = BigClearLines.clear_u63
$4d24 = !114
$4d42 = BigClearLines.r_u63
$4d56 = BigClearLines.clear_u64
$4d5e = !115
$4d7c = BigClearLines.r_u64
$4d90 = BigClearLines.clear_u65
$4d98 = !116
$4db6 = BigClearLines.r_u65
$4dca = BigClearLines.clear_u66
$4dd2 = !117
$4df0 = BigClearLines.r_u66
$4e04 = BigClearLines.clear_u67
$4e0c = !118
$4e2a = BigClearLines.r_u67
$4e3e = BigClearLines.clear_u68
$4e46 = !119
$4e64 = BigClearLines.r_u68
$4e78 = BigClearLines.clear_u69
$4e80 = !120
$4e9e = BigClearLines.r_u69
$4eb2 = BigClearLines.clear_u70
$4eba = !121
$4ed8 = BigClearLines.r_u70
$4eec = BigClearLines.clear_u71
$4ef4 = !122
$4f12 = BigClearLines.r_u71
$4f26 = BigClearLines.clear_u72
$4f2e = !123
$4f4c = BigClearLines.r_u72
$4f60 = BigClearLines.clear_u73
$4f68 = !124
$4f86 = BigClearLines.r_u73
$4f9a = BigClearLines.clear_u74
$4fa2 = !125
$4fc0 = BigClearLines.r_u74
$4fd4 = BigClearLines.clear_u75
$4fdc = !126
$4ffa = BigClearLines.r_u75
$500e = BigClearLines.clear_u76
$5016 = !127
$5034 = BigClearLines.r_u76
$5048 = BigClearLines.clear_u77
$5050 = !128
$506e = BigClearLines.r_u77
$5082 = BigClearLines.clear_u78
$508a = !129
$50a8 = BigClearLines.r_u78
$50bc = BigClearLines.clear_u79
$50c4 = !130
$50e2 = BigClearLines.r_u79
$50f6 = BigClearLines.clear_u80
$50fe = !131
$511c = BigClearLines.r_u80
$5130 = BigClearLines.clear_u81
$5138 = !132
$5156 = BigClearLines.r_u81
$516a = BigClearLines.clear_u82
$5172 = !133
$5190 = BigClearLines.r_u82
$51a4 = BigClearLines.clear_u83
$51ac = !134
$51ca = BigClearLines.r_u83
$51de = BigClearLines.clear_u84
$51e6 = !135
$5204 = BigClearLines.r_u84
$5218 = BigClearLines.clear_u85
$5220 = !136
$523e = BigClearLines.r_u85
$523e = BigClearLines.fixgarbo
$5241 = BigClearLines.fixgarboloop
$525f = BigWidenField
SECTION: $55af-$6444 ($0e96 bytes) ["Gameplay Function Big Banked"]
$55af = SwitchToGameplayBigB
$55b5 = SwitchToGameplayBigB.wvr_u214
$55be = SwitchToGameplayBigB.loadtilemap
$560e = SwitchToGameplayBigB.wvb_u215
$5615 = SwitchToGameplayBigB.wvbe_u216
$561b = GamePlayBigEventLoopHandlerB
$5625 = GamePlayBigEventLoopHandlerB.modejumps
$5643 = GamePlayBigEventLoopHandlerB.leadyMode
$5653 = GamePlayBigEventLoopHandlerB.firstleadyiterskip
$565c = GamePlayBigEventLoopHandlerB.notdoneleady
$566d = GamePlayBigEventLoopHandlerB.goMode
$5677 = GamePlayBigEventLoopHandlerB.notdonego
$5688 = GamePlayBigEventLoopHandlerB.postGoMode
$569f = GamePlayBigEventLoopHandlerB.prefetchedPieceMode
$56b0 = GamePlayBigEventLoopHandlerB.checkIHS
$56bb = GamePlayBigEventLoopHandlerB.loaddefaultjingle
$56bf = GamePlayBigEventLoopHandlerB.checkIRSA
$56c6 = GamePlayBigEventLoopHandlerB.ldb1
$56d2 = GamePlayBigEventLoopHandlerB.lda1
$56dc = GamePlayBigEventLoopHandlerB.cp1
$56ea = GamePlayBigEventLoopHandlerB.checkIRSB
$56f1 = GamePlayBigEventLoopHandlerB.lda2
$56fd = GamePlayBigEventLoopHandlerB.ldb2
$5707 = GamePlayBigEventLoopHandlerB.cp2
$5715 = GamePlayBigEventLoopHandlerB.postjingle
$5719 = GamePlayBigEventLoopHandlerB.spawnPieceMode
$5727 = GamePlayBigEventLoopHandlerB.canspawn
$573a = GamePlayBigEventLoopHandlerB.pieceInMotionMode
$574e = GamePlayBigEventLoopHandlerB.nopauserequested
$576f = GamePlayBigEventLoopHandlerB.nohold
$577a = GamePlayBigEventLoopHandlerB.delayMode
$578e = GamePlayBigEventLoopHandlerB.nodelaypauserequested
$579f = GamePlayBigEventLoopHandlerB.preGameOverMode
$57b2 = GamePlayBigEventLoopHandlerB.notempty1_u217
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$61f4 = GamePlayBigEventLoopHandlerB.notempty7_u419
$61f7 = GamePlayBigEventLoopHandlerB.skip7_u419
$6201 = GamePlayBigEventLoopHandlerB.notempty7_u420
$6204 = GamePlayBigEventLoopHandlerB.skip7_u420
$620e = GamePlayBigEventLoopHandlerB.notempty7_u421
$6211 = GamePlayBigEventLoopHandlerB.skip7_u421
$621b = GamePlayBigEventLoopHandlerB.notempty7_u422
$621e = GamePlayBigEventLoopHandlerB.skip7_u422
$6228 = GamePlayBigEventLoopHandlerB.notempty7_u423
$622b = GamePlayBigEventLoopHandlerB.skip7_u423
$6235 = GamePlayBigEventLoopHandlerB.notempty7_u424
$6238 = GamePlayBigEventLoopHandlerB.skip7_u424
$6242 = GamePlayBigEventLoopHandlerB.notempty7_u425
$6245 = GamePlayBigEventLoopHandlerB.skip7_u425
$624f = GamePlayBigEventLoopHandlerB.notempty7_u426
$6252 = GamePlayBigEventLoopHandlerB.skip7_u426
$625c = GamePlayBigEventLoopHandlerB.notempty7_u427
$625f = GamePlayBigEventLoopHandlerB.skip7_u427
$6269 = GamePlayBigEventLoopHandlerB.notempty7_u428
$626c = GamePlayBigEventLoopHandlerB.skip7_u428
$6276 = GamePlayBigEventLoopHandlerB.notempty7_u429
$6279 = GamePlayBigEventLoopHandlerB.skip7_u429
$6283 = GamePlayBigEventLoopHandlerB.notempty7_u430
$6286 = GamePlayBigEventLoopHandlerB.skip7_u430
$6290 = GamePlayBigEventLoopHandlerB.notempty7_u431
$6293 = GamePlayBigEventLoopHandlerB.skip7_u431
$629d = GamePlayBigEventLoopHandlerB.notempty7_u432
$62a0 = GamePlayBigEventLoopHandlerB.skip7_u432
$62aa = GamePlayBigEventLoopHandlerB.notempty7_u433
$62ad = GamePlayBigEventLoopHandlerB.skip7_u433
$62b7 = GamePlayBigEventLoopHandlerB.notempty7_u434
$62ba = GamePlayBigEventLoopHandlerB.skip7_u434
$62c4 = GamePlayBigEventLoopHandlerB.notempty7_u435
$62c7 = GamePlayBigEventLoopHandlerB.skip7_u435
$62d1 = GamePlayBigEventLoopHandlerB.notempty7_u436
$62d4 = GamePlayBigEventLoopHandlerB.skip7_u436
$62d8 = GamePlayBigEventLoopHandlerB.gameOverMode
$62fb = GamePlayBigEventLoopHandlerB.noretry
$6308 = GamePlayBigEventLoopHandlerB.pauseMode
$6320 = GamePlayBigEventLoopHandlerB.noqr
$632f = GamePlayBigEventLoopHandlerB.nounpause
$63a7 = GamePlayBigEventLoopHandlerB.drawStaticInfo
$63d5 = BigDoHold
$63d9 = BigDoHold.checkIRSA
$63e0 = BigDoHold.ldb3
$63ec = BigDoHold.lda3
$63f6 = BigDoHold.cp3
$6404 = BigDoHold.checkIRSB
$640b = BigDoHold.lda4
$6417 = BigDoHold.ldb4
$6421 = BigDoHold.cp4
$642f = BigDoHold.noRotation
$643a = BigDoHold.doHoldOperation
SECTION: $6445-$6834 ($03f0 bytes) ["Gameplay Big Static Data"]
$6445 = sBigLeftDasSlam
$644d = sBigRightDasSlam
$6455 = sBigLeady
$645f = sBigGo
$6469 = sBigPause
$647d = sBigPieceXOffsets
$6499 = sBigPieceYOffsets
$64b5 = sBigPieceFastRotationStates
$6525 = sBigPieceRotationStates
$6595 = sBigGameplayTileMap
$6835 = sBigGameplayTileMapEnd
EMPTY: $6835-$7fff ($17cb bytes)
TOTAL EMPTY: $17cb bytes
SRAM bank #0:
SECTION: $a000-$a00d ($000e bytes) ["Persistent Globals"]
$a000 = rCheck
$a006 = rSwapABState
$a007 = rRNGModeState
$a008 = rRotModeState
$a009 = rDropModeState
$a00a = rSpeedCurveState
$a00b = rAlways20GState
$a00c = rSelectedStartLevel
EMPTY: $a00e-$bfff ($1ff2 bytes)
TOTAL EMPTY: $1ff2 bytes
WRAM0 bank #0:
SECTION: $c000-$c3ff ($0400 bytes) ["GBC Shadow Tilemap"]
$c000 = wShadowTilemap
SECTION: $c400-$c7ff ($0400 bytes) ["GBC Shadow Tile Attributes"]
$c400 = wShadowTileAttrs
SECTION: $c800-$c89f ($00a0 bytes) ["Shadow OAM"]
$c800 = wShadowOAM
$c800 = wSPRNext1
$c804 = wSPRNext2
$c808 = wSPRNext3
$c80c = wSPRNext4
$c810 = wSPRHold1
$c814 = wSPRHold2
$c818 = wSPRHold3
$c81c = wSPRHold4
$c820 = wSPRScore1
$c824 = wSPRScore2
$c828 = wSPRScore3
$c82c = wSPRScore4
$c830 = wSPRScore5
$c834 = wSPRScore6
$c838 = wSPRCLevel1
$c83c = wSPRCLevel2
$c840 = wSPRCLevel3
$c844 = wSPRCLevel4
$c848 = wSPRNLevel1
$c84c = wSPRNLevel2
$c850 = wSPRNLevel3
$c854 = wSPRNLevel4
$c858 = wSPRQueue1A
$c85c = wSPRQueue1B
$c860 = wSPRQueue2A
$c864 = wSPRQueue2B
$c868 = wSPRModeRNG
$c86c = wSPRModeRot
$c870 = wSPRModeDrop
$c874 = wSPRModeHiG
$c878 = wGrade0
$c87c = wGrade1
$c880 = wUnused0
$c884 = wUnused1
$c888 = wUnused2
$c88c = wUnused3
$c890 = wUnused4
$c894 = wUnused5
$c898 = wUnused6
$c89c = wUnused7
SECTION: $c8a0-$cd1e ($047f bytes) ["Field Variables"]
$c8a0 = wField
$c990 = wBackupField
$ca80 = wPreShadowField
$ca9c = wShadowField
$cc08 = wWideField
$cc3f = wWideBlittedField
$cd1b = wDelayState
$cd1c = wLeftSlamTimer
$cd1d = wRightSlamTimer
$cd1e = wMovementLastFrame
SECTION: $cd1f-$cd5f ($0041 bytes) ["Stack"]
$cd1f = wStack
$cd60 = wStackEnd
SECTION: $cd60-$cd8b ($002c bytes) ["TGM3 RNG Variables"]
$cd60 = wTGM3Bag
$cd83 = wTGM3Droughts
$cd8a = wTGM3GeneratedIdx
$cd8b = wTGM3WorstDroughtIdx
SECTION: $cd8c-$cd94 ($0009 bytes) ["Globals"]
$cd8c = wSwapABState
$cd8d = wRNGModeState
$cd8e = wRotModeState
$cd8f = wDropModeState
$cd90 = wSpeedCurveState
$cd91 = wAlways20GState
$cd92 = wInitialA
$cd93 = wInitialB
$cd94 = wInitialC
SECTION: $cd95-$cd9a ($0006 bytes) ["Grade Variables"]
$cd95 = wDecayRate
$cd96 = wGradePoints
$cd97 = wInternalGrade
$cd98 = wDisplayedGrade
$cd99 = wEffectTimer
$cd9a = wRankingDisqualified
SECTION: $cd9b-$cd9e ($0004 bytes) ["Banking Variables"]
$cd9b = wBankBackup
SECTION: $cd9f-$cda1 ($0003 bytes) ["GBC Variables"]
$cd9f = wOuterReps
$cda0 = wInnerReps
$cda1 = wTitlePal
SECTION: $cda2-$cda4 ($0003 bytes) ["Time Variables"]
$cda2 = wMinutes
$cda3 = wSeconds
$cda4 = wFrames
SECTION: $cda5-$cda5 ($0001 byte) ["Title Variables"]
$cda5 = wSelected
EMPTY: $cda6-$cfff ($025a bytes)
TOTAL EMPTY: $025a bytes
HRAM bank #0:
SECTION: $ff80-$ff9a ($001b bytes) ["High Field Variables"]
$ff80 = hPieceDataBase
$ff82 = hPieceDataBaseFast
$ff84 = hPieceDataOffset
$ff85 = hCurrentLockDelayRemaining
$ff86 = hGrounded
$ff87 = hWantedTile
$ff88 = hWantedG
$ff89 = hActualG
$ff8a = hGravityCtr
$ff8b = hWantX
$ff8c = hYPosAtStartOfFrame
$ff8d = hWantRotation
$ff8e = hRemainingDelay
$ff8f = hClearedLines
$ff93 = hLineClearCt
$ff94 = hComboCt
$ff95 = hLockDelayForce
$ff96 = hDownFrames
$ff97 = hAwardDownBonus
$ff98 = hStalePiece
$ff99 = hBravo
$ff9a = hShouldLockIfGrounded
SECTION: $ff9b-$ffb5 ($001b bytes) ["High Level Variables"]
$ff9b = hCurrentDAS
$ff9c = hCurrentARE
$ff9d = hCurrentLineARE
$ff9e = hCurrentLockDelay
$ff9f = hCurrentLineClearDelay
$ffa0 = hCurrentIntegerGravity
$ffa1 = hCurrentFractionalGravity
$ffa2 = hNextSpeedUp
$ffa4 = hSpeedCurvePtr
$ffa6 = hStartSpeed
$ffa8 = hRequiresLineClear
$ffa9 = hLevel
$ffab = hCLevel
$ffaf = hNLevel
$ffb5 = hPrevHundreds
SECTION: $ffb6-$ffc4 ($000f bytes) ["Score Variables"]
$ffb6 = hScore
$ffbc = hScoreIncrement
$ffbe = hScoreIncrementBCD
$ffc4 = hScoreIncrementHead
SECTION: $ffc5-$ffcf ($000b bytes) ["High RNG Variables"]
$ffc5 = hRNGSeed
$ffc9 = hPieceHistory
$ffcd = hNextPiece
$ffce = hUpcomingPiece1
$ffcf = hUpcomingPiece2
SECTION: $ffd0-$ffd9 ($000a bytes) ["High Gameplay Variables"]
$ffd0 = hCurrentPiece
$ffd1 = hCurrentPieceX
$ffd2 = hCurrentPieceY
$ffd3 = hCurrentPieceRotationState
$ffd4 = hHeldPiece
$ffd5 = hHoldSpent
$ffd6 = hMode
$ffd7 = hModeCounter
$ffd8 = hPrePause
$ffd9 = hRequestedJingle
SECTION: $ffda-$ffe3 ($000a bytes) ["OAM DMA"]
$ffda = hOAMDMA
$ffe0 = !0
SECTION: $ffe4-$ffec ($0009 bytes) ["High SFX Variables"]
$ffe4 = hPlayhead
$ffe6 = hCurrentlyPlaying
$ffe7 = hPlayQueue
$ffeb = hNoisePlayhead
SECTION: $ffed-$fff4 ($0008 bytes) ["High Input Variables"]
$ffed = hUpState
$ffee = hDownState
$ffef = hLeftState
$fff0 = hRightState
$fff1 = hAState
$fff2 = hBState
$fff3 = hStartState
$fff4 = hSelectState
SECTION: $fff5-$fff6 ($0002 bytes) ["High Time Variables"]
$fff5 = hFrameCtr
$fff6 = hEvenFrame
SECTION: $fff7-$fff7 ($0001 byte) ["High Globals"]
$fff7 = hGameState
SECTION: $fff8-$fff8 ($0001 byte) ["High Interrupt Variables"]
$fff8 = hLCDCCtr
EMPTY: $fff9-$fffe ($0006 bytes)
TOTAL EMPTY: $0006 bytes
SUMMARY:
ROM0: 10067 bytes used / 6317 free
ROMX: 56500 bytes used / 41804 free in 6 banks
SRAM: 14 bytes used / 8178 free in 1 bank
WRAM0: 3494 bytes used / 602 free
HRAM: 121 bytes used / 6 free