dmgtris/bin/DMGTRIS.map

2735 lines
119 KiB
Plaintext

ROM0 bank #0:
SECTION: $0000-$0007 ($0008 bytes) ["Bank ID BANK_MAIN"]
SECTION: $0008-$0024 ($001d bytes) ["Switch Bank"]
$0008 = RSTSwitchBank
EMPTY: $0025-$0027 ($0003 bytes)
SECTION: $0028-$0042 ($001b bytes) ["Restore Bank"]
$0028 = RSTRestoreBank
EMPTY: $0043-$0047 ($0005 bytes)
SECTION: $0048-$006a ($0023 bytes) ["LCDC Interrupt"]
$0048 = LCDCInterrupt
$004d = LCDCInterrupt_WaitUntilNotBusy
$0068 = LCDCInterrupt_End
SECTION: $006b-$00fc ($0092 bytes) ["DMG Intro Effect"]
$006b = DoDMGEffect
$0073 = DoDMGEffect.loop0
$0075 = DoDMGEffect.wvb_u1
$0081 = DoDMGEffect.wvbe_u2
$008b = DoDMGEffect.loop1
$008d = DoDMGEffect.wvb_u3
$009a = DoDMGEffect.wvbe_u4
$00a4 = DoDMGEffect.wvb_u5
$00af = DoDMGEffect.loop2
$00b1 = DoDMGEffect.wvb_u6
$00b8 = DoDMGEffect.wvbe_u7
$00c2 = DoDMGEffect.wvb_u8
$00cd = DoDMGEffect.loop3
$00cf = DoDMGEffect.wvb_u9
$00d6 = DoDMGEffect.wvbe_u10
$00e0 = DoDMGEffect.wvb_u11
$00eb = DoDMGEffect.loop4
$00ed = DoDMGEffect.wvb_u12
$00f4 = DoDMGEffect.wvbe_u13
EMPTY: $00fd-$00ff ($0003 bytes)
SECTION: $0100-$014f ($0050 bytes) ["Cartridge Header"]
SECTION: $0150-$0f6f ($0e20 bytes) ["GBC Functions"]
$0150 = ToATTR
$0173 = GBCTitleInit
$0354 = GBCTitleInit.agb
$0524 = GBCTitleInit.postpalettes
$0564 = GBCGameplayInit
$0745 = GBCGameplayInit.agb
$0915 = GBCGameplayInit.postpalettes
$0940 = GBCTitleProcess
$095c = GBCTitleProcess.jumps
$096b = GBCTitleProcess.eventLoopMain
$097d = GBCTitleProcess.nores
$0980 = GBCTitleProcess.noinc
$0997 = !0
$09a4 = GBCTitleProcess.eventLoopProfile
$09a5 = GBCTitleProcess.eventLoopSettings
$09b7 = GBCTitleProcess.nores1
$09ba = GBCTitleProcess.noinc1
$09d1 = !1
$09de = GBCTitleProcess.eventLoopRecords
$09df = GBCTitleProcess.eventLoopCredits
$09f1 = GBCTitleProcess.nores2
$09f4 = GBCTitleProcess.noinc2
$0a01 = GBCGameplayProcess
$0a3f = GBCGameplayProcess.goverride
$0a4b = !2
$0a54 = !3
$0a5d = !4
$0a66 = GBCGameplayProcess.colorfield
$0bcc = !5
$0bda = GBCGameplayProcess.outer1
$0bdf = GBCGameplayProcess.inner1
$0c03 = GBCGameplayProcess.outer2
$0c08 = GBCGameplayProcess.inner2
$0c2d = GBCGameplayProcess.empty
$0c31 = GBCGameplayProcess.sub59
$0c33 = GBCGameplayProcess.sub52
$0c35 = GBCGameplayProcess.sub45
$0c37 = GBCGameplayProcess.sub38
$0c39 = GBCGameplayProcess.sub31
$0c3b = GBCGameplayProcess.sub24
$0c3d = GBCGameplayProcess.sub17
$0c3f = GBCGameplayProcess.sub10
$0c41 = GBCGameplayProcess.done
$0c63 = GBCGameplayProcess.darker
$0c6a = GBCGameplayProcess.wvr_u1
$0c77 = GBCGameplayProcess.lighter
$0c7e = GBCGameplayProcess.wvr_u2
$0c8b = GBCGameplayProcess.black
$0c92 = GBCGameplayProcess.wvr_u3
$0c9f = GBCBigGameplayProcess
$0cdd = GBCBigGameplayProcess.goverride
$0ce9 = !6
$0cf2 = !7
$0cfb = !8
$0d04 = GBCBigGameplayProcess.colorfield
$0e6a = !9
$0e78 = GBCBigGameplayProcess.outer1
$0e7d = GBCBigGameplayProcess.inner1
$0ea1 = GBCBigGameplayProcess.outer2
$0ea6 = GBCBigGameplayProcess.inner2
$0ecb = GBCBigGameplayProcess.empty
$0ecf = GBCBigGameplayProcess.sub59
$0ed1 = GBCBigGameplayProcess.sub52
$0ed3 = GBCBigGameplayProcess.sub45
$0ed5 = GBCBigGameplayProcess.sub38
$0ed7 = GBCBigGameplayProcess.sub31
$0ed9 = GBCBigGameplayProcess.sub24
$0edb = GBCBigGameplayProcess.sub17
$0edd = GBCBigGameplayProcess.sub10
$0edf = GBCBigGameplayProcess.done
$0f01 = GBCBigGameplayProcess.darker
$0f08 = GBCBigGameplayProcess.wvr_u4
$0f15 = GBCBigGameplayProcess.lighter
$0f1c = GBCBigGameplayProcess.wvr_u5
$0f29 = GBCBigGameplayProcess.black
$0f30 = GBCBigGameplayProcess.wvr_u6
$0f3d = ToVRAM
$0f3d = GBCBlitField
SECTION: $0f70-$1759 ($07ea bytes) ["Field Function Unbanked"]
$0f70 = BlitField
$1133 = BlitField.waitendvbloop
$1139 = !0
$1188 = !1
$11d7 = !2
$1226 = !3
$1275 = !4
$12c4 = !5
$1313 = !6
$1365 = BigBlitField
$1528 = BigBlitField.waitendvbloop
$152e = !7
$157d = !8
$15cc = !9
$161b = !10
$166a = !11
$16b9 = !12
$1708 = !13
SECTION: $175a-$1d06 ($05ad bytes) ["Domain Specific Functions"]
$175a = ApplyTells
$1798 = ApplyTells.myco
$179d = ApplyTells.dropmode
$17c2 = ApplyNext
$17ca = ApplyNext.bone
$17e9 = ApplyNext.nobone
$180a = ApplyNext.pos
$181a = ApplyNext.regular
$1820 = ApplyNext.postoffsets
$1824 = ApplyNext.getoffn
$182f = ApplyNext.skipoffn
$18cd = ApplyNext.done
$18d0 = ApplyHold
$18d8 = ApplyHold.bone
$18f7 = ApplyHold.nobone
$1914 = ApplyHold.hide
$1926 = ApplyHold.show
$1936 = ApplyHold.x
$1946 = ApplyHold.regular
$194c = ApplyHold.postoffsets
$1950 = ApplyHold.getoffh
$195b = ApplyHold.skipoffh
$1995 = ApplyTime
$19e6 = ApplyTime.loop0
$1a15 = ApplyTime.loop1
$1a6a = ApplyNumbers8
$1ab7 = ApplyNumbers8.one
$1abd = ApplyNumbers8.two
$1ac3 = ApplyNumbers8.three
$1ac9 = ApplyNumbers8.four
$1acf = ApplyNumbers8.five
$1ad5 = ApplyNumbers8.six
$1adb = ApplyNumbers8.seven
$1ae1 = ApplyNumbers8.eight
$1ae6 = ApplyNumbers4
$1b0b = ApplyNumbers4.one
$1b11 = ApplyNumbers4.two
$1b17 = ApplyNumbers4.three
$1b1d = ApplyNumbers4.four
$1b22 = SetNumberSpritePositions
$1c29 = GradeRendering
$1c5e = GradeRendering.effect
$1c6e = GradeRendering.noeffect
$1c76 = GradeRendering.drawgrade
$1c7d = GradeRendering.regulargrade
$1c85 = GradeRendering.sgrade
$1c9b = GradeRendering.hisgrade
$1cb1 = GradeRendering.mgrade
$1cc7 = GradeRendering.lettergrade
$1ce4 = GradeRendering.mk
$1cea = GradeRendering.mv
$1cf0 = GradeRendering.mo
$1cf6 = GradeRendering.mm
$1cfc = GradeRendering.gmgrade
SECTION: $1d07-$20e6 ($03e0 bytes) ["Grading Functions"]
$1d07 = GradeInit
$1d32 = GradeInit.grade9start
$1d37 = GradeInit.end
$1d39 = UpdateGrade
$1d47 = UpdateGrade.gradejumptable
$1d5c = DecayGradeProcess
$1d6a = DecayGradeProcess.gradejumptable
$1d7f = DecayGradeDelay
$1d8d = DecayGradeDelay.gradejumptable
$1da2 = PrepareScore
$1db5 = DrawGradeProgressDMGT
$1dc1 = !0
$1dd0 = UpdateGradeDMGT
$1e09 = UpdateGradeDMGT.checklineclears
$1e23 = UpdateGradeDMGT.clearrate
$1e34 = UpdateGradeDMGT.combomult
$1e41 = UpdateGradeDMGT.combo10
$1e52 = UpdateGradeDMGT.combo5
$1e63 = UpdateGradeDMGT.combo1
$1e72 = UpdateGradeDMGT.prelevel
$1e81 = UpdateGradeDMGT.single
$1e91 = UpdateGradeDMGT.double
$1ea2 = UpdateGradeDMGT.adddonce
$1ea6 = UpdateGradeDMGT.triple
$1eb7 = UpdateGradeDMGT.addtonce
$1ebb = UpdateGradeDMGT.tetris
$1ebf = UpdateGradeDMGT.levelmult
$1ed7 = UpdateGradeDMGT.mult5
$1ede = UpdateGradeDMGT.mult4
$1ee4 = UpdateGradeDMGT.mult3
$1ee9 = UpdateGradeDMGT.mult2
$1eed = UpdateGradeDMGT.mult1
$1eee = UpdateGradeDMGT.processgrade
$1f17 = UpdateGradeDMGT.increasegrademaybe
$1f3b = UpdateGradeDMGT.gotgm
$1f49 = DecayGradeDMGT
$1f6d = DecayGradeDMGT.nodecay
$1f74 = DecayGradeDMGT.decay
$1f82 = UpdateGradeTGM1
$1f8c = UpdateGradeTGM1.trygradeup
$1fa6 = UpdateGradeTGM1.increasegrade
$1fbb = UpdateGradeTGM1.skipjingle
$1fc8 = UpdateGradeTGM1.maybegm
$1fe1 = UpdateGradeDEAT
$1fed = UpdateGradeDEAT.notgm
$2009 = UpdateGradeDEAT.notm
$202c = UpdateGradeDEAT.disqualify
$204a = UpdateGradeSHIR
$208d = UpdateGradeSHIR.s5torikan
$209d = UpdateGradeSHIR.s10torikan
$20ac = UpdateGradeSHIR.disqualify
$20bb = UpdateGradeSHIR.l1000
$20d1 = UpdateGradeSHIR.l500
SECTION: $20e7-$245b ($0375 bytes) ["Level Functions"]
$20e7 = LevelInit
$214c = SpecialLevelInit
$215a = SpecialLevelInit.jumps
$216f = SpecialLevelInit.dmgt
$2174 = SpecialLevelInit.tgm1
$2179 = SpecialLevelInit.tgm3
$217e = SpecialLevelInit.deat
$2183 = SpecialLevelInit.shir
$2188 = SpecialLevelInit.chil
$218d = SpecialLevelInit.myco
$2192 = SpecialLevelInit.loaddata
$21c7 = LevelUp
$21f1 = LevelUp.doit
$223b = LevelUp.checknlevel
$2269 = !0
$2281 = !1
$228a = LevelUp.bellmaybe
$22a3 = LevelUp.leveljinglemaybe
$22b0 = LevelUp.checkspeedup
$22c4 = !2
$22d1 = !3
$22e2 = !4
$22ef = DoSpeedUp
$2330 = CheckSpecialLevelConditions
$2361 = CheckSpecialLevelConditions.override
$237c = CheckSpecialLevelConditions.nooverride
$2382 = CheckSpecialLevelConditions.speciallock
$23a3 = CheckSpecialLevelConditions.bones
$23b8 = CheckSpecialLevelConditions.enterthebonezone
$23bd = CheckSpecialLevelConditions.invis
$23d2 = CheckSpecialLevelConditions.vanishoxyaction
$23d7 = CheckSpecialLevelConditions.killscreen
$23e8 = CheckSpecialLevelConditions.rip
$2418 = CheckSpecialLevelConditions.staffroll
$2426 = CheckSpecialLevelConditions.justkill
$243a = TriggerKillScreen
SECTION: $245c-$2711 ($02b6 bytes) ["Grading Data"]
$245c = sTGM1GradeScores
$247e = sTGM3InternalGradeSystem
$251e = sTGM3GradeBoosts
$253d = sTGM3LevelMultiplier
$2541 = sTGM3BaselineCOOL
$254a = sTGM3REGRETConditions
$255e = sDMGTGrading
$2612 = sDMGTGaugeLUT
SECTION: $2712-$29ab ($029a bytes) ["SFX Functions"]
$2712 = SFXInit
$2734 = SFXPopQueue
$2749 = SFXPushQueue
$275a = SFXProcessQueue
$276b = !0
$2786 = !1
$2788 = SFXTriggerNoise
$2795 = !2
$27a2 = !3
$27ae = SFXEnqueue
$27c3 = SFXEnqueue.findsfx
$27d8 = !4
$27e8 = !5
$27f8 = !6
$2808 = !7
$2818 = !8
$2828 = !9
$2838 = !10
$2848 = !11
$2858 = !12
$2868 = !13
$2878 = !14
$2888 = !15
$2898 = !16
$28a8 = !17
$28b8 = !18
$28c7 = !19
$28d6 = !20
$28e5 = !21
$28f4 = !22
$2902 = !23
$2910 = !24
$291d = SFXKill
$294a = SFXPlayNoise
$2955 = SFXPlayNoise.noisereg
$2962 = !25
$296c = SFXPlayNoise.savenoiseplayhead
$2975 = SFXPlay
$2980 = !26
$2983 = SFXPlay.play
$298f = SFXPlay.getRegister
$2999 = !27
$29a3 = SFXPlay.savePlayhead
SECTION: $29ac-$2bdc ($0231 bytes) ["RNG Functions"]
$29ac = HarvestEntropy
$29b2 = HarvestEntropy.loop
$29d3 = RNGInit
$2a09 = !0
$2a39 = RNGInit.complexinit
$2a50 = !1
$2a6b = ShiftHistory
$2a88 = GetNextHellPiece
$2a8d = GetNextTGM1Piece
$2a90 = !2
$2aa8 = !3
$2aaa = GetNextTGM2Piece
$2aad = !4
$2ac5 = !5
$2ac7 = GetNextNesPiece
$2ad5 = GetNextTGM3Piece
$2ad8 = !6
$2afb = !7
$2afe = !8
$2b0e = !9
$2b18 = !10
$2b26 = !11
$2b35 = !12
$2b41 = !13
$2b4d = !14
$2b59 = !15
$2b65 = !16
$2b71 = !17
$2b7d = !18
$2b8c = GetNextPiece
$2b9a = GetNextPiece.nextpiecejumps
$2ba9 = Next35Piece
$2ba9 = !19
$2bb3 = Next7Piece
$2bb3 = !20
$2bbd = NextByte
SECTION: $2bdd-$2df1 ($0215 bytes) ["SRAM Functions"]
$2bdd = RestoreSRAM
$2c5f = RestoreSRAM.jumps
$2c77 = RestoreSRAM.dmgt
$2c7d = RestoreSRAM.tgm1
$2c83 = RestoreSRAM.tgm3
$2c89 = RestoreSRAM.deat
$2c8f = RestoreSRAM.shir
$2c95 = RestoreSRAM.chil
$2c9b = RestoreSRAM.myco
$2ca1 = RestoreSRAM.search
$2cb3 = RestoreSRAM.notfound
$2cba = RestoreSRAM.fallback
$2cd5 = InitializeSRAM
$2d7e = ChangeProfile
$2d7e = ChangeProfile.backup
$2d91 = ChangeProfile.first
$2d9f = ChangeProfile.second
$2dad = ChangeProfile.third
$2dbb = ChangeProfile.restore
$2dce = ChangeProfile.lfirst
$2dda = ChangeProfile.lsecond
$2de6 = ChangeProfile.lthird
SECTION: $2df2-$2f3b ($014a bytes) ["Progress Data"]
$2df2 = sProgressData
SECTION: $2f3c-$301b ($00e0 bytes) ["Score Functions"]
$2f3c = ScoreInit
$2f64 = IncreaseScore
$2f9c = IncreaseScore.doConvert
$2f9e = !0
$2fb4 = IncreaseScore.carry
$2fb6 = IncreaseScore.postConvert
$2fc3 = !1
$2fca = IncreaseScore.preAddDigit
$2ff2 = IncreaseScore.addDigit
$3008 = IncreaseScore.nextDigit
SECTION: $301c-$30e8 ($00cd bytes) ["Input Functions"]
$301c = InputInit
$302e = GetInput
$302e = GetInput.btns
$303b = GetInput.readA
$303f = GetInput.setA
$304a = GetInput.clearA
$304d = GetInput.readB
$3051 = GetInput.setB
$305c = GetInput.clearB
$305f = GetInput.readSelect
$3063 = GetInput.setSelect
$306e = GetInput.clearSelect
$3071 = GetInput.readStart
$3075 = GetInput.setStart
$3080 = GetInput.clearStart
$3083 = GetInput.dpad
$3090 = GetInput.readUp
$3094 = GetInput.setUp
$309f = GetInput.clearUp
$30a2 = GetInput.readDown
$30a6 = GetInput.setDown
$30b1 = GetInput.clearDown
$30b4 = GetInput.readLeft
$30b8 = GetInput.setLeft
$30c3 = GetInput.clearLeft
$30c6 = GetInput.readRight
$30ca = GetInput.setRight
$30d5 = GetInput.clearRight
$30d8 = GetInput.priorities
$30e3 = GetInput.zero
SECTION: $30e9-$31b3 ($00cb bytes) ["Title Function Trampolines"]
$30e9 = SwitchToTitle
$30f2 = TitleEventLoopHandler
$30fc = TitleVBlankHandler
$3106 = PersistLevel
$3114 = DrawSpeedMain
$3164 = DrawSpeedSettings
SECTION: $31b4-$3279 ($00c6 bytes) ["Time Functions"]
$31b4 = TimeInit
$31d4 = StartCountdown
$31e2 = ResetGameTime
$31ed = CheckTorikan
$3204 = CheckTorikan.failure
$3206 = CheckTorikan.success
$3209 = HandleTimers
$322f = HandleTimers.reduce
$323c = HandleTimers.clock
$3256 = HandleTimers.go
SECTION: $327a-$332b ($00b2 bytes) ["Progress Functions"]
$327a = SetProgress
$3285 = SetProgress.loop
$3289 = SetProgress.correct
$32b0 = SetProgress.wvr_u1
$32bc = SetProgress.wvr_u2
$32ca = SetProgress.wvr_u3
$32d6 = SetProgress.wvr_u4
$32e4 = SetProgress.wvr_u5
$32f0 = SetProgress.wvr_u6
$32fe = SetProgress.wvr_u7
$330a = SetProgress.wvr_u8
$3318 = SetProgress.wvr_u9
$3324 = SetProgress.wvr_u10
SECTION: $332c-$33bd ($0092 bytes) ["Code Entry Point"]
$332c = Main
$3355 = Main.notgbc
$335b = Main.wvr_u1
$3382 = EventLoop
$3398 = EventLoop.eventloopjumps
$33a1 = EventLoopPostHandler
$33a3 = EventLoopPostHandler.wvb_u2
$33b5 = EventLoopPostHandler.vblankjumps
SECTION: $33be-$340f ($0052 bytes) ["Tile Functions"]
$33be = LoadTitleTiles
$33dc = LoadGameplayTiles
$33f2 = LoadGameplayTiles.gbc
$3401 = LoadGameplayTiles.dmg
SECTION: $3410-$344b ($003c bytes) ["Time Data"]
$3410 = sFramesToCS
SECTION: $344c-$3479 ($002e bytes) ["Memory Functions"]
$344c = UnsafeMemCopy
$3455 = SafeMemCopy.wvr_u1
$3455 = SafeMemCopy
$3464 = UnsafeMemSet
$346c = SafeMemSet
$346c = SafeMemSet.wvr_u2
SECTION: $347a-$349f ($0026 bytes) ["Gameplay Function Trampolines"]
$347a = SwitchToGameplay
$3483 = SwitchToGameplayBig
$348c = GamePlayEventLoopHandler
$3496 = GamePlayBigEventLoopHandler
SECTION: $34a0-$34c4 ($0025 bytes) ["Interrupt Initialization Functions"]
$34a0 = EnableScreenSquish
$34ba = DisableScreenSquish
SECTION: $34c5-$34e6 ($0022 bytes) ["OAM Functions"]
$34c5 = CopyOAMHandler
$34d1 = ClearOAM
SECTION: $34e7-$34f5 ($000f bytes) ["Banking Functions"]
$34e7 = BankingInit
SECTION: $34f6-$34ff ($000a bytes) ["OAM DMA Code"]
$34f6 = OAMDMA
$3500 = OAMDMAEnd
EMPTY: $3500-$3fff ($0b00 bytes)
TOTAL EMPTY: $0b0b bytes
ROMX bank #1:
SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_OTHER"]
SECTION: $4008-$7346 ($333f bytes) ["Static Global data"]
$4008 = sDMGTSpeedCurve
$4203 = sDMGTSpeedCurveEnd
$4205 = sDMGTSpeedCurveSpecialData
$4212 = sTGM1SpeedCurve
$43cc = sTGM1SpeedCurveEnd
$43ce = sTGM1SpeedCurveSpecialData
$43db = sCHILSpeedCurve
$44f9 = sCHILSpeedCurveEnd
$44fb = sCHILSpeedCurveSpecialData
$4508 = sTGM3SpeedCurve
$46e9 = sTGM3SpeedCurveEnd
$46eb = sTGM3SpeedCurveSpecialData
$46f8 = sDEATSpeedCurve
$477a = sDEATSpeedCurveEnd
$477c = sDEATSpeedCurveSpecialData
$4789 = sSHIRSpeedCurve
$47e4 = sSHIRSpeedCurveEnd
$47e6 = sSHIRSpeedCurveSpecialData
$47f3 = sMYCOSpeedCurve
$4938 = sMYCOSpeedCurveEnd
$493a = sMYCOSpeedCurveSpecialData
$4947 = sSharedTiles
$4c47 = sTitleTiles
$4c47 = sSharedTilesEnd
$5947 = sTitleTilesEnd
$5947 = sGameplayTilesM
$6647 = sGameplayTilesMEnd
$6647 = sGameplayTilesC
$7347 = sGameplayTilesCEnd
EMPTY: $7347-$7fff ($0cb9 bytes)
TOTAL EMPTY: $0cb9 bytes
ROMX bank #2:
SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_SFX"]
SECTION: $4008-$6b58 ($2b51 bytes) ["SFX Data"]
$4008 = sSFXPieceI
$4325 = sSFXPieceZ
$4325 = sSFXPieceIEnd
$4522 = sSFXPieceS
$4522 = sSFXPieceZEnd
$460b = sSFXPieceJ
$460b = sSFXPieceSEnd
$46b6 = sSFXPieceL
$46b6 = sSFXPieceJEnd
$475b = sSFXPieceO
$475b = sSFXPieceLEnd
$489e = sSFXPieceT
$489e = sSFXPieceOEnd
$49d1 = sSFXIHS
$49d1 = sSFXPieceTEnd
$4b67 = sSFXPieceIRSI
$4b67 = sSFXIHSEnd
$4f19 = sSFXPieceIRSZ
$4f19 = sSFXPieceIRSIEnd
$5143 = sSFXPieceIRSS
$5143 = sSFXPieceIRSZEnd
$52dd = sSFXPieceIRSJ
$52dd = sSFXPieceIRSSEnd
$5427 = sSFXPieceIRSL
$5427 = sSFXPieceIRSJEnd
$557b = sSFXPieceIRSO
$557b = sSFXPieceIRSLEnd
$577d = sSFXPieceIRST
$577d = sSFXPieceIRSOEnd
$5961 = sSFXIHSIRS
$5961 = sSFXPieceIRSTEnd
$5b6e = sSFXLevelLock
$5b6e = sSFXIHSIRSEnd
$5bfd = sSFXLevelUp
$5bfd = sSFXLevelLockEnd
$5e72 = sSFXRankUp
$5e72 = sSFXLevelUpEnd
$5fcd = sSFXReadyGo
$5fcd = sSFXRankUpEnd
$673b = sSFXRankGM
$673b = sSFXReadyGoEnd
$6ac2 = sSFXLineClear
$6ac2 = sSFXRankGMEnd
$6ad8 = sSFXLand
$6ad8 = sSFXLineClearEnd
$6ae3 = sSFXLock
$6ae3 = sSFXLandEnd
$6b59 = sSFXLockEnd
EMPTY: $6b59-$7fff ($14a7 bytes)
TOTAL EMPTY: $14a7 bytes
ROMX bank #3:
SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_MUSIC"]
SECTION: $4008-$6ac0 ($2ab9 bytes) ["Music Data"]
$4008 = sMusicMenu
$6ac1 = sMusicMenuEnd
EMPTY: $6ac1-$7fff ($153f bytes)
TOTAL EMPTY: $153f bytes
ROMX bank #4:
SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_TITLE"]
SECTION: $4008-$4a8f ($0a88 bytes) ["Title Screen Static Data"]
$4008 = sEasterM0
$400d = sEasterM1
$4012 = sEasterC0
$401d = sEasterC1
$4028 = sEasterA0
$4033 = sEasterA1
$403e = sEasterS0
$4043 = sEasterS1
$4048 = sBUTTONSMode
$4050 = sRNGMode
$4064 = sROTMode
$4074 = sDROPMode
$4088 = sCURVEMode
$40a4 = sHIGMode
$40ac = sDisabled
$40b0 = sTetryButtons
$40f0 = sTetryRNG
$4130 = sTetryROT
$4170 = sTetryDROP
$41b0 = sTetryCURVE
$41f0 = sTetryHIG
$4230 = sTetrySTART
$4270 = sTetryEXIT
$42b0 = sTitleScreenMainMap
$4550 = sTitleScreenSettingsMap
$4550 = sTitleScreenMainMapEnd
$47f0 = sTitleScreenCreditsMap
$47f0 = sTitleScreenSettingsMapEnd
$4a90 = sTitleScreenCreditsMapEnd
SECTION: $4a90-$5232 ($07a3 bytes) ["Title Functions Banked"]
$4a90 = SwitchToTitleB
$4a96 = SwitchToTitleB.wvr_u1
$4a9f = !0
$4ac2 = SwitchToTitleB.wvb_u2
$4ac9 = SwitchToTitleB.wvbe_u3
$4acf = SwitchTitleMode
$4ae0 = SwitchTitleMode.wvr_u4
$4ae9 = !1
$4af4 = SwitchTitleMode.jumps
$4b03 = SwitchTitleMode.switchMain
$4b30 = SwitchTitleMode.notsgb
$4b51 = SwitchTitleMode.notmgb
$4b79 = SwitchTitleMode.agb
$4b93 = SwitchTitleMode.done
$4b9b = SwitchTitleMode.switchProfile
$4ba3 = SwitchTitleMode.switchSettings
$4bb7 = SwitchTitleMode.switchRecords
$4bbf = SwitchTitleMode.switchCredits
$4bd3 = TitleEventLoopHandlerB
$4be1 = TitleEventLoopHandlerB.jumps
$4bf0 = TitleEventLoopHandlerB.eventLoopMain
$4c13 = TitleEventLoopHandlerB.d0
$4c27 = TitleEventLoopHandlerB.eventLoopProfile
$4c28 = TitleEventLoopHandlerB.eventLoopSettings
$4c52 = TitleEventLoopHandlerB.d1
$4c67 = TitleEventLoopHandlerB.l1
$4c7c = TitleEventLoopHandlerB.r1
$4c90 = TitleEventLoopHandlerB.eventLoopRecords
$4c91 = TitleEventLoopHandlerB.eventLoopCredits
$4ca7 = TitleEventLoopHandlerB.quitcredits
$4cac = TitleVBlankHandlerB
$4cba = TitleVBlankHandlerB.jumps
$4cc9 = TitleVBlankHandlerB.vblankMain
$4cd3 = TitleVBlankHandlerB.notselected_u5
$4cd8 = TitleVBlankHandlerB.selected_u5
$4cdb = TitleVBlankHandlerB.done_u5
$4ce5 = TitleVBlankHandlerB.notselected_u6
$4cea = TitleVBlankHandlerB.selected_u6
$4ced = TitleVBlankHandlerB.done_u6
$4cf7 = TitleVBlankHandlerB.notselected_u7
$4cfc = TitleVBlankHandlerB.selected_u7
$4cff = TitleVBlankHandlerB.done_u7
$4d09 = TitleVBlankHandlerB.notselected_u8
$4d0e = TitleVBlankHandlerB.selected_u8
$4d11 = TitleVBlankHandlerB.done_u8
$4d1b = TitleVBlankHandlerB.notselected_u9
$4d20 = TitleVBlankHandlerB.selected_u9
$4d23 = TitleVBlankHandlerB.done_u9
$4d2d = TitleVBlankHandlerB.notselected_u10
$4d32 = TitleVBlankHandlerB.selected_u10
$4d35 = TitleVBlankHandlerB.done_u10
$4dbf = TitleVBlankHandlerB.disabled
$4dcb = TitleVBlankHandlerB.profile
$4dda = TitleVBlankHandlerB.vblankProfile
$4ddb = TitleVBlankHandlerB.vblankSettings
$4de5 = TitleVBlankHandlerB.notselected_u11
$4dea = TitleVBlankHandlerB.selected_u11
$4ded = TitleVBlankHandlerB.done_u11
$4df7 = TitleVBlankHandlerB.notselected_u12
$4dfc = TitleVBlankHandlerB.selected_u12
$4dff = TitleVBlankHandlerB.done_u12
$4e09 = TitleVBlankHandlerB.notselected_u13
$4e0e = TitleVBlankHandlerB.selected_u13
$4e11 = TitleVBlankHandlerB.done_u13
$4e1b = TitleVBlankHandlerB.notselected_u14
$4e20 = TitleVBlankHandlerB.selected_u14
$4e23 = TitleVBlankHandlerB.done_u14
$4e2d = TitleVBlankHandlerB.notselected_u15
$4e32 = TitleVBlankHandlerB.selected_u15
$4e35 = TitleVBlankHandlerB.done_u15
$4e3f = TitleVBlankHandlerB.notselected_u16
$4e44 = TitleVBlankHandlerB.selected_u16
$4e47 = TitleVBlankHandlerB.done_u16
$4e51 = TitleVBlankHandlerB.notselected_u17
$4e56 = TitleVBlankHandlerB.selected_u17
$4e59 = TitleVBlankHandlerB.done_u17
$4e63 = TitleVBlankHandlerB.notselected_u18
$4e68 = TitleVBlankHandlerB.selected_u18
$4e6b = TitleVBlankHandlerB.done_u18
$4ef5 = TitleVBlankHandlerB.disabled1
$4f01 = TitleVBlankHandlerB.buttons
$4f26 = !2
$4f2e = TitleVBlankHandlerB.donetetry
$4f54 = TitleVBlankHandlerB.vblankRecords
$4f55 = TitleVBlankHandlerB.vblankCredits
$4f56 = MainHandleA
$4f64 = MainHandleA.jumps
$4f76 = MainHandleA.tosettings
$4f7b = MainHandleA.tocredits
$4f80 = MainHandleUp
$4f8c = !3
$4f92 = MainHandleDown
$4f9e = !4
$4fa3 = SettingsHandleA
$4fb0 = SettingsHandleB
$4fb5 = SettingsHandleDown
$4fc1 = !5
$4fc6 = SettingsHandleUp
$4fd2 = !6
$4fd8 = SettingsHandleLeft
$4fe9 = SettingsHandleLeft.jumps
$5001 = SettingsHandleLeft.buttons
$5010 = !7
$5019 = SettingsHandleLeft.rng
$5028 = !8
$5031 = SettingsHandleLeft.rot
$5040 = !9
$5049 = SettingsHandleLeft.drop
$5058 = !10
$5061 = SettingsHandleLeft.curve
$5073 = !11
$507f = SettingsHandleLeft.hig
$508e = !12
$5097 = SettingsHandleRight
$50a8 = SettingsHandleRight.jumps
$50c0 = SettingsHandleRight.buttons
$50cf = !13
$50d7 = SettingsHandleRight.rng
$50e6 = !14
$50ee = SettingsHandleRight.rot
$50fd = !15
$5105 = SettingsHandleRight.drop
$5114 = !16
$511c = SettingsHandleRight.curve
$512e = !17
$5139 = SettingsHandleRight.hig
$5148 = !18
$5150 = DecrementLevel
$5166 = IncrementLevel
$517c = InitSpeedCurve
$518b = GetEnd
$5196 = !19
$519e = !20
$51a6 = !21
$51ae = !22
$51b6 = !23
$51be = !24
$51c2 = GetStart
$51cd = !25
$51d5 = !26
$51dd = !27
$51e5 = !28
$51ed = !29
$51f5 = !30
$51f9 = CheckLevelRange
$5212 = CheckLevelRange.notatend
$5232 = CheckLevelRange.notatstart
EMPTY: $5233-$7fff ($2dcd bytes)
TOTAL EMPTY: $2dcd bytes
ROMX bank #5:
SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_GAMEPLAY"]
SECTION: $4008-$5416 ($140f bytes) ["Field Function Banked Gameplay"]
$4008 = FieldInit
$403e = FieldClear
$4049 = ToBackupField
$4055 = FromBackupField
$4061 = GoBig
$4116 = ToShadowField
$411e = ToShadowField.outer
$4120 = ToShadowField.inner
$412e = FromShadowField
$4136 = FromShadowField.outer
$4138 = FromShadowField.inner
$4146 = SetPieceData
$4168 = SetPieceDataOffset
$4171 = XYToSFieldPtr
$4179 = XYToSFieldPtr.a
$417f = XYToSFieldPtr.b
$4184 = XYToFieldPtr
$418c = XYToFieldPtr.a
$4192 = XYToFieldPtr.b
$4197 = GetPieceData
$41a4 = GetPieceDataFast
$41b1 = CanPieceFit
$41bc = CanPieceFit.skipr1a
$41c7 = CanPieceFit.skipr1b
$41d2 = CanPieceFit.skipr1c
$41dd = CanPieceFit.r1end
$41f3 = CanPieceFit.skipr2a
$41fe = CanPieceFit.skipr2b
$4209 = CanPieceFit.skipr2c
$4214 = CanPieceFit.r2end
$422a = CanPieceFit.skipr3a
$4235 = CanPieceFit.skipr3b
$4240 = CanPieceFit.skipr3c
$424a = CanPieceFit.r3end
$4260 = CanPieceFit.skipr4a
$426b = CanPieceFit.skipr4b
$4276 = CanPieceFit.skipr4c
$4281 = CanPieceFit.r4end
$4284 = CanPieceFitFast
$4291 = CanPieceFitFast.skip1
$429e = CanPieceFitFast.skip2
$42ab = CanPieceFitFast.skip3
$42b8 = CanPieceFitFast.skip4
$42bb = ForceSpawnPiece
$42d7 = TrySpawnPiece
$431f = TrySpawnPiece.try0
$433c = TrySpawnPiece.try1
$435c = TrySpawnPiece.try3
$437c = TrySpawnPiece.try2
$4393 = DrawPiece
$439a = DrawPiece.skipr1a
$43a0 = DrawPiece.skipr1b
$43a6 = DrawPiece.skipr1c
$43ac = DrawPiece.r1end
$43ba = DrawPiece.skipr2a
$43c0 = DrawPiece.skipr2b
$43c6 = DrawPiece.skipr2c
$43cc = DrawPiece.r2end
$43da = DrawPiece.skipr3a
$43e0 = DrawPiece.skipr3b
$43e6 = DrawPiece.skipr3c
$43ec = DrawPiece.r3end
$43fa = DrawPiece.skipr4a
$4400 = DrawPiece.skipr4b
$4406 = DrawPiece.skipr4c
$440c = FindMaxG
$4419 = FindMaxG.try
$4432 = FindMaxG.found
$4439 = FieldProcess
$443c = FieldProcess.leftslam
$4453 = FieldProcess.rightslam
$4468 = FieldProcess.wipe
$4473 = FieldProcess.firstframe
$4480 = FieldProcess.handleselect
$448b = FieldProcess.wantrotccw
$4492 = FieldProcess.lda1
$4496 = FieldProcess.ldb1
$4498 = FieldProcess.cp1
$44a5 = FieldProcess.wantrotcw
$44ac = FieldProcess.ldb2
$44b0 = FieldProcess.lda2
$44b2 = FieldProcess.cp2
$44be = FieldProcess.tryrot
$44f5 = FieldProcess.maybekick
$452c = FieldProcess.tljexceptions
$453b = FieldProcess.trykickright
$4578 = FieldProcess.trykickleft
$45b9 = FieldProcess.maybetgm3rot
$45c1 = FieldProcess.checkt
$45c7 = FieldProcess.tkickup
$4604 = FieldProcess.tkickupalreadysetforce
$460f = FieldProcess.checki
$4616 = FieldProcess.ikicks
$4624 = FieldProcess.tryiup1
$4660 = FieldProcess.ikickup1alreadysetforce
$466b = FieldProcess.tryiup2
$46a9 = FieldProcess.ikickup2alreadysetforce
$46b4 = FieldProcess.tryiright2
$46f0 = FieldProcess.norot
$46f4 = FieldProcess.wantleft
$4705 = FieldProcess.checkdasleft
$470c = FieldProcess.doleft
$4713 = FieldProcess.wantright
$471e = FieldProcess.checkdasright
$4725 = FieldProcess.doright
$472a = FieldProcess.trymove
$4749 = FieldProcess.nomove
$476c = FieldProcess.slamleft
$4772 = FieldProcess.slamright
$4776 = FieldProcess.noeffect
$477a = FieldProcess.skipmovement
$477a = FieldProcess.donemanipulating
$479c = FieldProcess.sonicdrop
$47a7 = FieldProcess.sonicneutrallockskip
$47b1 = FieldProcess.harddrop
$47c0 = FieldProcess.donedeterminingharddropdistance
$47d4 = FieldProcess.postdrop
$47ee = FieldProcess.checkregulargravity
$47fc = FieldProcess.alwaysgravitysentinel
$4800 = FieldProcess.grav
$4808 = FieldProcess.bigg
$4812 = FieldProcess.smallg
$481a = FieldProcess.nograv
$481a = FieldProcess.postgrav
$4829 = FieldProcess.noreset
$483f = FieldProcess.grounded
$4851 = FieldProcess.playfirmdropsound
$4856 = FieldProcess.postcheckforfirmdropsound
$4869 = FieldProcess.downlock20gexceptioncheck
$4877 = FieldProcess.neutralcheck
$489c = FieldProcess.forcelock
$48a1 = FieldProcess.dontforcelock
$48a6 = FieldProcess.checklockdelay
$48ac = FieldProcess.checkfortgm3lockexception
$48b5 = FieldProcess.dolock
$48bc = FieldProcess.notgrounded
$48bf = FieldProcess.draw
$48d8 = FieldProcess.ghost
$48f3 = FieldProcess.postghost
$4913 = FieldProcess.nobone
$4942 = FieldProcess.notlocked
$4945 = FieldProcess.drawpiece
$495c = GetTileShade
$496c = GetTileShade.max30
$498c = GetTileShade.max20
$49ab = GetTileShade.max10
$49ca = GetTileShade.max0
$49cc = GetTileShade.s0
$49d4 = GetTileShade.s1
$49dc = GetTileShade.s2
$49e4 = GetTileShade.s3
$49ec = GetTileShade.s4
$49f4 = GetTileShade.s5
$49fc = GetTileShade.s6
$4a04 = FieldDelay
$4a07 = FieldDelay.incl
$4a10 = FieldDelay.incr
$4a19 = FieldDelay.noinc
$4a31 = FieldDelay.determine
$4a45 = FieldDelay.noskip
$4a6c = FieldDelay.skip
$4a78 = FieldDelay.prelineclear
$4a8b = FieldDelay.bravodecloop
$4a92 = FieldDelay.applylines
$4ab6 = FieldDelay.premultiplier
$4ab9 = FieldDelay.bravo
$4aca = FieldDelay.lineclears
$4acf = FieldDelay.lineclearloop
$4ad7 = FieldDelay.combo
$4adc = FieldDelay.comboloop
$4ae4 = FieldDelay.forcemax
$4ae8 = FieldDelay.applyscore
$4afc = FieldDelay.lineclear
$4b10 = FieldDelay.preare
$4b25 = FieldDelay.are
$4b3f = FieldDelay.generatenextpiece
$4b4c = FieldDelay.doit
$4b56 = AppendClearedLine
$4b6b = FindClearedLines
$4b7f = !14
$4b89 = !15
$4b97 = FindClearedLines.next_u1
$4b9c = !16
$4ba6 = !17
$4bb4 = FindClearedLines.next_u2
$4bb9 = !18
$4bc3 = !19
$4bd1 = FindClearedLines.next_u3
$4bd6 = !20
$4be0 = !21
$4bee = FindClearedLines.next_u4
$4bf3 = !22
$4bfd = !23
$4c0b = FindClearedLines.next_u5
$4c10 = !24
$4c1a = !25
$4c28 = FindClearedLines.next_u6
$4c2d = !26
$4c37 = !27
$4c45 = FindClearedLines.next_u7
$4c4a = !28
$4c54 = !29
$4c62 = FindClearedLines.next_u8
$4c67 = !30
$4c71 = !31
$4c7f = FindClearedLines.next_u9
$4c84 = !32
$4c8e = !33
$4c9c = FindClearedLines.next_u10
$4ca1 = !34
$4cab = !35
$4cb9 = FindClearedLines.next_u11
$4cbe = !36
$4cc8 = !37
$4cd6 = FindClearedLines.next_u12
$4cdb = !38
$4ce5 = !39
$4cf3 = FindClearedLines.next_u13
$4cf8 = !40
$4d02 = !41
$4d10 = FindClearedLines.next_u14
$4d15 = !42
$4d1f = !43
$4d2d = FindClearedLines.next_u15
$4d32 = !44
$4d3c = !45
$4d4a = FindClearedLines.next_u16
$4d4f = !46
$4d59 = !47
$4d67 = FindClearedLines.next_u17
$4d6c = !48
$4d76 = !49
$4d84 = FindClearedLines.next_u18
$4d89 = !50
$4d93 = !51
$4da1 = FindClearedLines.next_u19
$4da6 = !52
$4db0 = !53
$4dbe = FindClearedLines.next_u20
$4dc3 = !54
$4dcd = !55
$4ddb = FindClearedLines.next_u21
$4de0 = !56
$4dea = !57
$4df8 = FindClearedLines.next_u22
$4dfd = !58
$4e07 = !59
$4e15 = FindClearedLines.next_u23
$4e1a = !60
$4e24 = !61
$4e32 = FindClearedLines.next_u24
$4e33 = MarkClear
$4e3b = MarkClear.markclear1loop
$4e54 = MarkClear.markclear2loop
$4e6d = MarkClear.markclear3loop
$4e86 = MarkClear.markclear4loop
$4e97 = ClearLines
$4eae = ClearLines.clear_u25
$4eb6 = !62
$4ed4 = ClearLines.r_u25
$4ee8 = ClearLines.clear_u26
$4ef0 = !63
$4f0e = ClearLines.r_u26
$4f22 = ClearLines.clear_u27
$4f2a = !64
$4f48 = ClearLines.r_u27
$4f5c = ClearLines.clear_u28
$4f64 = !65
$4f82 = ClearLines.r_u28
$4f96 = ClearLines.clear_u29
$4f9e = !66
$4fbc = ClearLines.r_u29
$4fd0 = ClearLines.clear_u30
$4fd8 = !67
$4ff6 = ClearLines.r_u30
$500a = ClearLines.clear_u31
$5012 = !68
$5030 = ClearLines.r_u31
$5044 = ClearLines.clear_u32
$504c = !69
$506a = ClearLines.r_u32
$507e = ClearLines.clear_u33
$5086 = !70
$50a4 = ClearLines.r_u33
$50b8 = ClearLines.clear_u34
$50c0 = !71
$50de = ClearLines.r_u34
$50f2 = ClearLines.clear_u35
$50fa = !72
$5118 = ClearLines.r_u35
$512c = ClearLines.clear_u36
$5134 = !73
$5152 = ClearLines.r_u36
$5166 = ClearLines.clear_u37
$516e = !74
$518c = ClearLines.r_u37
$51a0 = ClearLines.clear_u38
$51a8 = !75
$51c6 = ClearLines.r_u38
$51da = ClearLines.clear_u39
$51e2 = !76
$5200 = ClearLines.r_u39
$5214 = ClearLines.clear_u40
$521c = !77
$523a = ClearLines.r_u40
$524e = ClearLines.clear_u41
$5256 = !78
$5274 = ClearLines.r_u41
$5288 = ClearLines.clear_u42
$5290 = !79
$52ae = ClearLines.r_u42
$52c2 = ClearLines.clear_u43
$52ca = !80
$52e8 = ClearLines.r_u43
$52fc = ClearLines.clear_u44
$5304 = !81
$5322 = ClearLines.r_u44
$5336 = ClearLines.clear_u45
$533e = !82
$535c = ClearLines.r_u45
$5370 = ClearLines.clear_u46
$5378 = !83
$5396 = ClearLines.r_u46
$53aa = ClearLines.clear_u47
$53b2 = !84
$53d0 = ClearLines.r_u47
$53e4 = ClearLines.clear_u48
$53ec = !85
$540a = ClearLines.r_u48
$540a = ClearLines.fixgarbo
$540d = ClearLines.fixgarboloop
SECTION: $5417-$6309 ($0ef3 bytes) ["Gameplay Function Banked"]
$5417 = SwitchToGameplayB
$541d = SwitchToGameplayB.wvr_u1
$5426 = SwitchToGameplayB.loadtilemap
$5435 = SwitchToGameplayB.graded
$5443 = SwitchToGameplayB.ungraded
$544f = SwitchToGameplayB.loadtiles
$5499 = SwitchToGameplayB.wvb_u2
$54a0 = SwitchToGameplayB.wvbe_u3
$54a6 = GamePlayEventLoopHandlerB
$54bb = GamePlayEventLoopHandlerB.normalevent
$54c5 = GamePlayEventLoopHandlerB.modejumps
$54e6 = GamePlayEventLoopHandlerB.leadyMode
$54fd = GamePlayEventLoopHandlerB.firstleadyiterskip
$5506 = GamePlayEventLoopHandlerB.notdoneleady
$5517 = GamePlayEventLoopHandlerB.goMode
$5524 = GamePlayEventLoopHandlerB.notdonego
$5535 = GamePlayEventLoopHandlerB.postGoMode
$554c = GamePlayEventLoopHandlerB.prefetchedPieceMode
$555d = GamePlayEventLoopHandlerB.checkIHS
$5568 = GamePlayEventLoopHandlerB.loaddefaultjingle
$556c = GamePlayEventLoopHandlerB.checkIRSA
$5573 = GamePlayEventLoopHandlerB.ldb1
$557f = GamePlayEventLoopHandlerB.lda1
$5589 = GamePlayEventLoopHandlerB.cp1
$5597 = GamePlayEventLoopHandlerB.checkIRSB
$559e = GamePlayEventLoopHandlerB.lda2
$55aa = GamePlayEventLoopHandlerB.ldb2
$55b4 = GamePlayEventLoopHandlerB.cp2
$55c2 = GamePlayEventLoopHandlerB.postjingle
$55c6 = GamePlayEventLoopHandlerB.spawnPieceMode
$55d4 = GamePlayEventLoopHandlerB.canspawn
$55e7 = GamePlayEventLoopHandlerB.pieceInMotionMode
$55fb = GamePlayEventLoopHandlerB.nopauserequested
$561c = GamePlayEventLoopHandlerB.nohold
$562a = GamePlayEventLoopHandlerB.delayMode
$563e = GamePlayEventLoopHandlerB.nodelaypauserequested
$5656 = GamePlayEventLoopHandlerB.next
$565d = GamePlayEventLoopHandlerB.goroll
$566c = GamePlayEventLoopHandlerB.preGameOverMode
$568a = GamePlayEventLoopHandlerB.gm
$56a0 = GamePlayEventLoopHandlerB.condescend
$56b6 = GamePlayEventLoopHandlerB.regular
$56c6 = GamePlayEventLoopHandlerB.notempty1_u4
$56c9 = GamePlayEventLoopHandlerB.skip1_u4
$56d3 = GamePlayEventLoopHandlerB.notempty1_u5
$56d6 = GamePlayEventLoopHandlerB.skip1_u5
$56e0 = GamePlayEventLoopHandlerB.notempty1_u6
$56e3 = GamePlayEventLoopHandlerB.skip1_u6
$56ed = GamePlayEventLoopHandlerB.notempty1_u7
$56f0 = GamePlayEventLoopHandlerB.skip1_u7
$56fa = GamePlayEventLoopHandlerB.notempty1_u8
$56fd = GamePlayEventLoopHandlerB.skip1_u8
$5707 = GamePlayEventLoopHandlerB.notempty1_u9
$570a = GamePlayEventLoopHandlerB.skip1_u9
$5714 = GamePlayEventLoopHandlerB.notempty1_u10
$5717 = GamePlayEventLoopHandlerB.skip1_u10
$5721 = GamePlayEventLoopHandlerB.notempty1_u11
$5724 = GamePlayEventLoopHandlerB.skip1_u11
$572e = GamePlayEventLoopHandlerB.notempty1_u12
$5731 = GamePlayEventLoopHandlerB.skip1_u12
$573b = GamePlayEventLoopHandlerB.notempty1_u13
$573e = GamePlayEventLoopHandlerB.skip1_u13
$5748 = GamePlayEventLoopHandlerB.notempty1_u14
$574b = GamePlayEventLoopHandlerB.skip1_u14
$5755 = GamePlayEventLoopHandlerB.notempty1_u15
$5758 = GamePlayEventLoopHandlerB.skip1_u15
$5762 = GamePlayEventLoopHandlerB.notempty1_u16
$5765 = GamePlayEventLoopHandlerB.skip1_u16
$576f = GamePlayEventLoopHandlerB.notempty1_u17
$5772 = GamePlayEventLoopHandlerB.skip1_u17
$577c = GamePlayEventLoopHandlerB.notempty1_u18
$577f = GamePlayEventLoopHandlerB.skip1_u18
$5789 = GamePlayEventLoopHandlerB.notempty1_u19
$578c = GamePlayEventLoopHandlerB.skip1_u19
$5796 = GamePlayEventLoopHandlerB.notempty1_u20
$5799 = GamePlayEventLoopHandlerB.skip1_u20
$57a3 = GamePlayEventLoopHandlerB.notempty1_u21
$57a6 = GamePlayEventLoopHandlerB.skip1_u21
$57b0 = GamePlayEventLoopHandlerB.notempty1_u22
$57b3 = GamePlayEventLoopHandlerB.skip1_u22
$57bd = GamePlayEventLoopHandlerB.notempty1_u23
$57c0 = GamePlayEventLoopHandlerB.skip1_u23
$57ca = GamePlayEventLoopHandlerB.notempty1_u24
$57cd = GamePlayEventLoopHandlerB.skip1_u24
$57d7 = GamePlayEventLoopHandlerB.notempty1_u25
$57da = GamePlayEventLoopHandlerB.skip1_u25
$57e4 = GamePlayEventLoopHandlerB.notempty1_u26
$57e7 = GamePlayEventLoopHandlerB.skip1_u26
$57f1 = GamePlayEventLoopHandlerB.notempty1_u27
$57f4 = GamePlayEventLoopHandlerB.skip1_u27
$57fe = GamePlayEventLoopHandlerB.notempty1_u28
$5801 = GamePlayEventLoopHandlerB.skip1_u28
$580b = GamePlayEventLoopHandlerB.notempty1_u29
$580e = GamePlayEventLoopHandlerB.skip1_u29
$5818 = GamePlayEventLoopHandlerB.notempty1_u30
$581b = GamePlayEventLoopHandlerB.skip1_u30
$5825 = GamePlayEventLoopHandlerB.notempty1_u31
$5828 = GamePlayEventLoopHandlerB.skip1_u31
$5832 = GamePlayEventLoopHandlerB.notempty1_u32
$5835 = GamePlayEventLoopHandlerB.skip1_u32
$583f = GamePlayEventLoopHandlerB.notempty1_u33
$5842 = GamePlayEventLoopHandlerB.skip1_u33
$584c = GamePlayEventLoopHandlerB.notempty1_u34
$584f = GamePlayEventLoopHandlerB.skip1_u34
$5859 = GamePlayEventLoopHandlerB.notempty1_u35
$585c = GamePlayEventLoopHandlerB.skip1_u35
$5866 = GamePlayEventLoopHandlerB.notempty1_u36
$5869 = GamePlayEventLoopHandlerB.skip1_u36
$5873 = GamePlayEventLoopHandlerB.notempty1_u37
$5876 = GamePlayEventLoopHandlerB.skip1_u37
$5880 = GamePlayEventLoopHandlerB.notempty1_u38
$5883 = GamePlayEventLoopHandlerB.skip1_u38
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$616a = GamePlayEventLoopHandlerB.gameOverMode
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$619a = GamePlayEventLoopHandlerB.pauseMode
$61af = GamePlayEventLoopHandlerB.noqr
$61c4 = GamePlayEventLoopHandlerB.nounpause
$620e = GamePlayEventLoopHandlerB.preRollMode
$623d = GamePlayEventLoopHandlerB.predone
$6253 = GamePlayEventLoopHandlerB.staysmall
$6269 = GamePlayEventLoopHandlerB.drawStaticInfo
$629a = DoHold
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$62a5 = DoHold.ldb3
$62b1 = DoHold.lda3
$62bb = DoHold.cp3
$62c9 = DoHold.checkIRSB
$62d0 = DoHold.lda4
$62dc = DoHold.ldb4
$62e6 = DoHold.cp4
$62f4 = DoHold.noRotation
$62ff = DoHold.doHoldOperation
SECTION: $630a-$6b9f ($0896 bytes) ["Gameplay Static Data"]
$630a = sLeftDasSlam
$6310 = sRightDasSlam
$6316 = sLeady
$6320 = sGo
$632a = sPause
$6352 = sKill
$63f2 = sYouAreGM
$6456 = sFinalChallenge
$651e = sPieceXOffsets
$653a = sPieceYOffsets
$6556 = sPieceFastRotationStates
$65c6 = sPieceRotationStates
$6636 = sTGM3Bag
$6659 = sTGM3Droughts
$6660 = sGameplayTileMap
$6900 = sGameplayUngradedTileMap
$6900 = sGameplayTileMapEnd
$6ba0 = sGameplayUngradedTileMapEnd
EMPTY: $6ba0-$7fff ($1460 bytes)
TOTAL EMPTY: $1460 bytes
ROMX bank #6:
SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_GAMEPLAY_BIG"]
SECTION: $4008-$5616 ($160f bytes) ["Field Function Banked Gameplay Big"]
$4008 = BigFieldInit
$4049 = BigFieldClear
$40ef = BigToBackupField
$40fb = BigFromBackupField
$4107 = BigToShadowField
$410f = BigToShadowField.outer
$4111 = BigToShadowField.inner
$411f = BigFromShadowField
$4127 = BigFromShadowField.outer
$4129 = BigFromShadowField.inner
$4137 = BigSetPieceData
$4159 = BigSetPieceDataOffset
$4162 = BigXYToSFieldPtr
$416a = BigXYToSFieldPtr.a
$4170 = BigXYToSFieldPtr.b
$4175 = BigXYToFieldPtr
$417d = BigXYToFieldPtr.a
$4183 = BigXYToFieldPtr.b
$4188 = BigGetPieceData
$4195 = BigGetPieceDataFast
$41a2 = BigCanPieceFit
$41ad = BigCanPieceFit.skipr1a
$41b8 = BigCanPieceFit.skipr1b
$41c3 = BigCanPieceFit.skipr1c
$41ce = BigCanPieceFit.r1end
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$41fa = BigCanPieceFit.skipr2c
$4205 = BigCanPieceFit.r2end
$421b = BigCanPieceFit.skipr3a
$4226 = BigCanPieceFit.skipr3b
$4231 = BigCanPieceFit.skipr3c
$423b = BigCanPieceFit.r3end
$4251 = BigCanPieceFit.skipr4a
$425c = BigCanPieceFit.skipr4b
$4267 = BigCanPieceFit.skipr4c
$4272 = BigCanPieceFit.r4end
$4275 = BigCanPieceFitFast
$4282 = BigCanPieceFitFast.skip1
$428f = BigCanPieceFitFast.skip2
$429c = BigCanPieceFitFast.skip3
$42a9 = BigCanPieceFitFast.skip4
$42ac = BigForceSpawnPiece
$42c8 = BigTrySpawnPiece
$4310 = BigTrySpawnPiece.try0
$432d = BigTrySpawnPiece.try1
$434d = BigTrySpawnPiece.try3
$436d = BigTrySpawnPiece.try2
$4384 = BigDrawPiece
$438b = BigDrawPiece.skipr1a
$4391 = BigDrawPiece.skipr1b
$4397 = BigDrawPiece.skipr1c
$439d = BigDrawPiece.r1end
$43ab = BigDrawPiece.skipr2a
$43b1 = BigDrawPiece.skipr2b
$43b7 = BigDrawPiece.skipr2c
$43bd = BigDrawPiece.r2end
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$4950 = BigGetTileShade
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$52c7 = BigWidenField
SECTION: $5617-$6582 ($0f6c bytes) ["Gameplay Function Big Banked"]
$5617 = SwitchToGameplayBigB
$561d = SwitchToGameplayBigB.wvr_u214
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$56a6 = GamePlayBigEventLoopHandlerB
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$5768 = GamePlayBigEventLoopHandlerB.loaddefaultjingle
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$5e1b = GamePlayBigEventLoopHandlerB.notempty6_u322
$5e1e = GamePlayBigEventLoopHandlerB.skip6_u322
$5e28 = GamePlayBigEventLoopHandlerB.notempty6_u323
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$5e35 = GamePlayBigEventLoopHandlerB.notempty6_u324
$5e38 = GamePlayBigEventLoopHandlerB.skip6_u324
$5e42 = GamePlayBigEventLoopHandlerB.notempty6_u325
$5e45 = GamePlayBigEventLoopHandlerB.skip6_u325
$5e4f = GamePlayBigEventLoopHandlerB.notempty6_u326
$5e52 = GamePlayBigEventLoopHandlerB.skip6_u326
$5e5c = GamePlayBigEventLoopHandlerB.notempty7_u327
$5e5f = GamePlayBigEventLoopHandlerB.skip7_u327
$5e69 = GamePlayBigEventLoopHandlerB.notempty7_u328
$5e6c = GamePlayBigEventLoopHandlerB.skip7_u328
$5e76 = GamePlayBigEventLoopHandlerB.notempty7_u329
$5e79 = GamePlayBigEventLoopHandlerB.skip7_u329
$5e83 = GamePlayBigEventLoopHandlerB.notempty7_u330
$5e86 = GamePlayBigEventLoopHandlerB.skip7_u330
$5e90 = GamePlayBigEventLoopHandlerB.notempty7_u331
$5e93 = GamePlayBigEventLoopHandlerB.skip7_u331
$5e9d = GamePlayBigEventLoopHandlerB.notempty7_u332
$5ea0 = GamePlayBigEventLoopHandlerB.skip7_u332
$5eaa = GamePlayBigEventLoopHandlerB.notempty7_u333
$5ead = GamePlayBigEventLoopHandlerB.skip7_u333
$5eb7 = GamePlayBigEventLoopHandlerB.notempty7_u334
$5eba = GamePlayBigEventLoopHandlerB.skip7_u334
$5ec4 = GamePlayBigEventLoopHandlerB.notempty7_u335
$5ec7 = GamePlayBigEventLoopHandlerB.skip7_u335
$5ed1 = GamePlayBigEventLoopHandlerB.notempty7_u336
$5ed4 = GamePlayBigEventLoopHandlerB.skip7_u336
$5ede = GamePlayBigEventLoopHandlerB.notempty7_u337
$5ee1 = GamePlayBigEventLoopHandlerB.skip7_u337
$5eeb = GamePlayBigEventLoopHandlerB.notempty7_u338
$5eee = GamePlayBigEventLoopHandlerB.skip7_u338
$5ef8 = GamePlayBigEventLoopHandlerB.notempty7_u339
$5efb = GamePlayBigEventLoopHandlerB.skip7_u339
$5f05 = GamePlayBigEventLoopHandlerB.notempty7_u340
$5f08 = GamePlayBigEventLoopHandlerB.skip7_u340
$5f12 = GamePlayBigEventLoopHandlerB.notempty7_u341
$5f15 = GamePlayBigEventLoopHandlerB.skip7_u341
$5f1f = GamePlayBigEventLoopHandlerB.notempty7_u342
$5f22 = GamePlayBigEventLoopHandlerB.skip7_u342
$5f2c = GamePlayBigEventLoopHandlerB.notempty7_u343
$5f2f = GamePlayBigEventLoopHandlerB.skip7_u343
$5f39 = GamePlayBigEventLoopHandlerB.notempty7_u344
$5f3c = GamePlayBigEventLoopHandlerB.skip7_u344
$5f46 = GamePlayBigEventLoopHandlerB.notempty7_u345
$5f49 = GamePlayBigEventLoopHandlerB.skip7_u345
$5f53 = GamePlayBigEventLoopHandlerB.notempty7_u346
$5f56 = GamePlayBigEventLoopHandlerB.skip7_u346
$5f60 = GamePlayBigEventLoopHandlerB.notempty7_u347
$5f63 = GamePlayBigEventLoopHandlerB.skip7_u347
$5f6d = GamePlayBigEventLoopHandlerB.notempty7_u348
$5f70 = GamePlayBigEventLoopHandlerB.skip7_u348
$5f7a = GamePlayBigEventLoopHandlerB.notempty7_u349
$5f7d = GamePlayBigEventLoopHandlerB.skip7_u349
$5f87 = GamePlayBigEventLoopHandlerB.notempty7_u350
$5f8a = GamePlayBigEventLoopHandlerB.skip7_u350
$5f94 = GamePlayBigEventLoopHandlerB.notempty7_u351
$5f97 = GamePlayBigEventLoopHandlerB.skip7_u351
$5fa1 = GamePlayBigEventLoopHandlerB.notempty7_u352
$5fa4 = GamePlayBigEventLoopHandlerB.skip7_u352
$5fae = GamePlayBigEventLoopHandlerB.notempty7_u353
$5fb1 = GamePlayBigEventLoopHandlerB.skip7_u353
$5fbb = GamePlayBigEventLoopHandlerB.notempty7_u354
$5fbe = GamePlayBigEventLoopHandlerB.skip7_u354
$5fc8 = GamePlayBigEventLoopHandlerB.notempty7_u355
$5fcb = GamePlayBigEventLoopHandlerB.skip7_u355
$5fd5 = GamePlayBigEventLoopHandlerB.notempty7_u356
$5fd8 = GamePlayBigEventLoopHandlerB.skip7_u356
$5fe2 = GamePlayBigEventLoopHandlerB.notempty7_u357
$5fe5 = GamePlayBigEventLoopHandlerB.skip7_u357
$5fef = GamePlayBigEventLoopHandlerB.notempty7_u358
$5ff2 = GamePlayBigEventLoopHandlerB.skip7_u358
$5ffc = GamePlayBigEventLoopHandlerB.notempty7_u359
$5fff = GamePlayBigEventLoopHandlerB.skip7_u359
$6009 = GamePlayBigEventLoopHandlerB.notempty7_u360
$600c = GamePlayBigEventLoopHandlerB.skip7_u360
$6016 = GamePlayBigEventLoopHandlerB.notempty7_u361
$6019 = GamePlayBigEventLoopHandlerB.skip7_u361
$6023 = GamePlayBigEventLoopHandlerB.notempty7_u362
$6026 = GamePlayBigEventLoopHandlerB.skip7_u362
$6030 = GamePlayBigEventLoopHandlerB.notempty7_u363
$6033 = GamePlayBigEventLoopHandlerB.skip7_u363
$603d = GamePlayBigEventLoopHandlerB.notempty7_u364
$6040 = GamePlayBigEventLoopHandlerB.skip7_u364
$604a = GamePlayBigEventLoopHandlerB.notempty7_u365
$604d = GamePlayBigEventLoopHandlerB.skip7_u365
$6057 = GamePlayBigEventLoopHandlerB.notempty7_u366
$605a = GamePlayBigEventLoopHandlerB.skip7_u366
$6064 = GamePlayBigEventLoopHandlerB.notempty7_u367
$6067 = GamePlayBigEventLoopHandlerB.skip7_u367
$6071 = GamePlayBigEventLoopHandlerB.notempty7_u368
$6074 = GamePlayBigEventLoopHandlerB.skip7_u368
$607e = GamePlayBigEventLoopHandlerB.notempty7_u369
$6081 = GamePlayBigEventLoopHandlerB.skip7_u369
$608b = GamePlayBigEventLoopHandlerB.notempty7_u370
$608e = GamePlayBigEventLoopHandlerB.skip7_u370
$6098 = GamePlayBigEventLoopHandlerB.notempty7_u371
$609b = GamePlayBigEventLoopHandlerB.skip7_u371
$60a5 = GamePlayBigEventLoopHandlerB.notempty7_u372
$60a8 = GamePlayBigEventLoopHandlerB.skip7_u372
$60b2 = GamePlayBigEventLoopHandlerB.notempty7_u373
$60b5 = GamePlayBigEventLoopHandlerB.skip7_u373
$60bf = GamePlayBigEventLoopHandlerB.notempty7_u374
$60c2 = GamePlayBigEventLoopHandlerB.skip7_u374
$60cc = GamePlayBigEventLoopHandlerB.notempty7_u375
$60cf = GamePlayBigEventLoopHandlerB.skip7_u375
$60d9 = GamePlayBigEventLoopHandlerB.notempty7_u376
$60dc = GamePlayBigEventLoopHandlerB.skip7_u376
$60e6 = GamePlayBigEventLoopHandlerB.notempty7_u377
$60e9 = GamePlayBigEventLoopHandlerB.skip7_u377
$60f3 = GamePlayBigEventLoopHandlerB.notempty7_u378
$60f6 = GamePlayBigEventLoopHandlerB.skip7_u378
$6100 = GamePlayBigEventLoopHandlerB.notempty7_u379
$6103 = GamePlayBigEventLoopHandlerB.skip7_u379
$610d = GamePlayBigEventLoopHandlerB.notempty7_u380
$6110 = GamePlayBigEventLoopHandlerB.skip7_u380
$611a = GamePlayBigEventLoopHandlerB.notempty7_u381
$611d = GamePlayBigEventLoopHandlerB.skip7_u381
$6127 = GamePlayBigEventLoopHandlerB.notempty7_u382
$612a = GamePlayBigEventLoopHandlerB.skip7_u382
$6134 = GamePlayBigEventLoopHandlerB.notempty7_u383
$6137 = GamePlayBigEventLoopHandlerB.skip7_u383
$6141 = GamePlayBigEventLoopHandlerB.notempty7_u384
$6144 = GamePlayBigEventLoopHandlerB.skip7_u384
$614e = GamePlayBigEventLoopHandlerB.notempty7_u385
$6151 = GamePlayBigEventLoopHandlerB.skip7_u385
$615b = GamePlayBigEventLoopHandlerB.notempty7_u386
$615e = GamePlayBigEventLoopHandlerB.skip7_u386
$6168 = GamePlayBigEventLoopHandlerB.notempty7_u387
$616b = GamePlayBigEventLoopHandlerB.skip7_u387
$6175 = GamePlayBigEventLoopHandlerB.notempty7_u388
$6178 = GamePlayBigEventLoopHandlerB.skip7_u388
$6182 = GamePlayBigEventLoopHandlerB.notempty7_u389
$6185 = GamePlayBigEventLoopHandlerB.skip7_u389
$618f = GamePlayBigEventLoopHandlerB.notempty7_u390
$6192 = GamePlayBigEventLoopHandlerB.skip7_u390
$619c = GamePlayBigEventLoopHandlerB.notempty7_u391
$619f = GamePlayBigEventLoopHandlerB.skip7_u391
$61a9 = GamePlayBigEventLoopHandlerB.notempty7_u392
$61ac = GamePlayBigEventLoopHandlerB.skip7_u392
$61b6 = GamePlayBigEventLoopHandlerB.notempty7_u393
$61b9 = GamePlayBigEventLoopHandlerB.skip7_u393
$61c3 = GamePlayBigEventLoopHandlerB.notempty7_u394
$61c6 = GamePlayBigEventLoopHandlerB.skip7_u394
$61d0 = GamePlayBigEventLoopHandlerB.notempty7_u395
$61d3 = GamePlayBigEventLoopHandlerB.skip7_u395
$61dd = GamePlayBigEventLoopHandlerB.notempty7_u396
$61e0 = GamePlayBigEventLoopHandlerB.skip7_u396
$61ea = GamePlayBigEventLoopHandlerB.notempty7_u397
$61ed = GamePlayBigEventLoopHandlerB.skip7_u397
$61f7 = GamePlayBigEventLoopHandlerB.notempty7_u398
$61fa = GamePlayBigEventLoopHandlerB.skip7_u398
$6204 = GamePlayBigEventLoopHandlerB.notempty7_u399
$6207 = GamePlayBigEventLoopHandlerB.skip7_u399
$6211 = GamePlayBigEventLoopHandlerB.notempty7_u400
$6214 = GamePlayBigEventLoopHandlerB.skip7_u400
$621e = GamePlayBigEventLoopHandlerB.notempty7_u401
$6221 = GamePlayBigEventLoopHandlerB.skip7_u401
$622b = GamePlayBigEventLoopHandlerB.notempty7_u402
$622e = GamePlayBigEventLoopHandlerB.skip7_u402
$6238 = GamePlayBigEventLoopHandlerB.notempty7_u403
$623b = GamePlayBigEventLoopHandlerB.skip7_u403
$6245 = GamePlayBigEventLoopHandlerB.notempty7_u404
$6248 = GamePlayBigEventLoopHandlerB.skip7_u404
$6252 = GamePlayBigEventLoopHandlerB.notempty7_u405
$6255 = GamePlayBigEventLoopHandlerB.skip7_u405
$625f = GamePlayBigEventLoopHandlerB.notempty7_u406
$6262 = GamePlayBigEventLoopHandlerB.skip7_u406
$626c = GamePlayBigEventLoopHandlerB.notempty7_u407
$626f = GamePlayBigEventLoopHandlerB.skip7_u407
$6279 = GamePlayBigEventLoopHandlerB.notempty7_u408
$627c = GamePlayBigEventLoopHandlerB.skip7_u408
$6286 = GamePlayBigEventLoopHandlerB.notempty7_u409
$6289 = GamePlayBigEventLoopHandlerB.skip7_u409
$6293 = GamePlayBigEventLoopHandlerB.notempty7_u410
$6296 = GamePlayBigEventLoopHandlerB.skip7_u410
$62a0 = GamePlayBigEventLoopHandlerB.notempty7_u411
$62a3 = GamePlayBigEventLoopHandlerB.skip7_u411
$62ad = GamePlayBigEventLoopHandlerB.notempty7_u412
$62b0 = GamePlayBigEventLoopHandlerB.skip7_u412
$62ba = GamePlayBigEventLoopHandlerB.notempty7_u413
$62bd = GamePlayBigEventLoopHandlerB.skip7_u413
$62c7 = GamePlayBigEventLoopHandlerB.notempty7_u414
$62ca = GamePlayBigEventLoopHandlerB.skip7_u414
$62d4 = GamePlayBigEventLoopHandlerB.notempty7_u415
$62d7 = GamePlayBigEventLoopHandlerB.skip7_u415
$62e1 = GamePlayBigEventLoopHandlerB.notempty7_u416
$62e4 = GamePlayBigEventLoopHandlerB.skip7_u416
$62ee = GamePlayBigEventLoopHandlerB.notempty7_u417
$62f1 = GamePlayBigEventLoopHandlerB.skip7_u417
$62fb = GamePlayBigEventLoopHandlerB.notempty7_u418
$62fe = GamePlayBigEventLoopHandlerB.skip7_u418
$6308 = GamePlayBigEventLoopHandlerB.notempty7_u419
$630b = GamePlayBigEventLoopHandlerB.skip7_u419
$6315 = GamePlayBigEventLoopHandlerB.notempty7_u420
$6318 = GamePlayBigEventLoopHandlerB.skip7_u420
$6322 = GamePlayBigEventLoopHandlerB.notempty7_u421
$6325 = GamePlayBigEventLoopHandlerB.skip7_u421
$632f = GamePlayBigEventLoopHandlerB.notempty7_u422
$6332 = GamePlayBigEventLoopHandlerB.skip7_u422
$633c = GamePlayBigEventLoopHandlerB.notempty7_u423
$633f = GamePlayBigEventLoopHandlerB.skip7_u423
$6349 = GamePlayBigEventLoopHandlerB.notempty7_u424
$634c = GamePlayBigEventLoopHandlerB.skip7_u424
$6356 = GamePlayBigEventLoopHandlerB.notempty7_u425
$6359 = GamePlayBigEventLoopHandlerB.skip7_u425
$6363 = GamePlayBigEventLoopHandlerB.notempty7_u426
$6366 = GamePlayBigEventLoopHandlerB.skip7_u426
$6370 = GamePlayBigEventLoopHandlerB.notempty7_u427
$6373 = GamePlayBigEventLoopHandlerB.skip7_u427
$637d = GamePlayBigEventLoopHandlerB.notempty7_u428
$6380 = GamePlayBigEventLoopHandlerB.skip7_u428
$638a = GamePlayBigEventLoopHandlerB.notempty7_u429
$638d = GamePlayBigEventLoopHandlerB.skip7_u429
$6397 = GamePlayBigEventLoopHandlerB.notempty7_u430
$639a = GamePlayBigEventLoopHandlerB.skip7_u430
$63a4 = GamePlayBigEventLoopHandlerB.notempty7_u431
$63a7 = GamePlayBigEventLoopHandlerB.skip7_u431
$63b1 = GamePlayBigEventLoopHandlerB.notempty7_u432
$63b4 = GamePlayBigEventLoopHandlerB.skip7_u432
$63be = GamePlayBigEventLoopHandlerB.notempty7_u433
$63c1 = GamePlayBigEventLoopHandlerB.skip7_u433
$63cb = GamePlayBigEventLoopHandlerB.notempty7_u434
$63ce = GamePlayBigEventLoopHandlerB.skip7_u434
$63d8 = GamePlayBigEventLoopHandlerB.notempty7_u435
$63db = GamePlayBigEventLoopHandlerB.skip7_u435
$63e5 = GamePlayBigEventLoopHandlerB.notempty7_u436
$63e8 = GamePlayBigEventLoopHandlerB.skip7_u436
$63ec = GamePlayBigEventLoopHandlerB.gameOverMode
$6412 = GamePlayBigEventLoopHandlerB.noretry
$641c = GamePlayBigEventLoopHandlerB.pauseMode
$6431 = GamePlayBigEventLoopHandlerB.noqr
$6446 = GamePlayBigEventLoopHandlerB.nounpause
$6491 = GamePlayBigEventLoopHandlerB.preRollMode
$64c0 = GamePlayBigEventLoopHandlerB.predone
$64e2 = GamePlayBigEventLoopHandlerB.drawStaticInfo
$6513 = BigDoHold
$6517 = BigDoHold.checkIRSA
$651e = BigDoHold.ldb3
$652a = BigDoHold.lda3
$6534 = BigDoHold.cp3
$6542 = BigDoHold.checkIRSB
$6549 = BigDoHold.lda4
$6555 = BigDoHold.ldb4
$655f = BigDoHold.cp4
$656d = BigDoHold.noRotation
$6578 = BigDoHold.doHoldOperation
SECTION: $6583-$6dee ($086c bytes) ["Gameplay Big Static Data"]
$6583 = sBigLeftDasSlam
$6589 = sBigRightDasSlam
$658f = sBigLeady
$6599 = sBigGo
$65a3 = sBigPause
$65cb = sBigKill
$666b = sBigYouAreGM
$66cf = sBigFinalChallenge
$6797 = sBigPieceXOffsets
$67b3 = sBigPieceYOffsets
$67cf = sBigPieceFastRotationStates
$683f = sBigPieceRotationStates
$68af = sBigGameplayTileMap
$6b4f = sBigGameplayUngradedTileMap
$6b4f = sBigGameplayTileMapEnd
$6def = sBigGameplayUngradedTileMapEnd
EMPTY: $6def-$7fff ($1211 bytes)
TOTAL EMPTY: $1211 bytes
SRAM bank #0:
SECTION: $a000-$a106 ($0107 bytes) ["Persistent Globals"]
$a000 = rCheck
$a006 = rLastProfile
$a007 = rProfileName
$a007 = rProfileData
$a00a = rSwapABState
$a00b = rRNGModeState
$a00c = rRotModeState
$a00d = rDropModeState
$a00e = rSpeedCurveState
$a00f = rAlways20GState
$a010 = rSelectedStartLevel
$a012 = rUnused
$a047 = rProfileData0
$a047 = rProfileName0
$a04a = rSwapABState0
$a04b = rRNGModeState0
$a04c = rRotModeState0
$a04d = rDropModeState0
$a04e = rSpeedCurveState0
$a04f = rAlways20GState0
$a050 = rSelectedStartLevel0
$a052 = rUnused0
$a087 = rProfileData1
$a087 = rProfileName1
$a08a = rSwapABState1
$a08b = rRNGModeState1
$a08c = rRotModeState1
$a08d = rDropModeState1
$a08e = rSpeedCurveState1
$a08f = rAlways20GState1
$a090 = rSelectedStartLevel1
$a092 = rUnused1
$a0c7 = rProfileData2
$a0c7 = rProfileName2
$a0ca = rSwapABState2
$a0cb = rRNGModeState2
$a0cc = rRotModeState2
$a0cd = rDropModeState2
$a0ce = rSpeedCurveState2
$a0cf = rAlways20GState2
$a0d0 = rSelectedStartLevel2
$a0d2 = rUnused2
EMPTY: $a107-$bfff ($1ef9 bytes)
TOTAL EMPTY: $1ef9 bytes
WRAM0 bank #0:
SECTION: $c000-$c3ff ($0400 bytes) ["GBC Shadow Tilemap"]
$c000 = wShadowTilemap
SECTION: $c400-$c7ff ($0400 bytes) ["GBC Shadow Tile Attributes"]
$c400 = wShadowTileAttrs
SECTION: $c800-$c8a1 ($00a2 bytes) ["Shadow OAM"]
$c800 = wShadowOAM
$c800 = wSPRNext1
$c804 = wSPRNext2
$c808 = wSPRNext3
$c80c = wSPRNext4
$c810 = wSPRHold1
$c814 = wSPRHold2
$c818 = wSPRHold3
$c81c = wSPRHold4
$c820 = wSPRScore1
$c824 = wSPRScore2
$c828 = wSPRScore3
$c82c = wSPRScore4
$c830 = wSPRScore5
$c834 = wSPRScore6
$c838 = wSPRScore7
$c83c = wSPRScore8
$c840 = wSPRCLevel1
$c844 = wSPRCLevel2
$c848 = wSPRCLevel3
$c84c = wSPRCLevel4
$c850 = wSPRNLevel1
$c854 = wSPRNLevel2
$c858 = wSPRNLevel3
$c85c = wSPRNLevel4
$c860 = wSPRQueue1A
$c864 = wSPRQueue1B
$c868 = wSPRQueue2A
$c86c = wSPRQueue2B
$c870 = wSPRModeRNG
$c874 = wSPRModeRot
$c878 = wSPRModeDrop
$c87c = wSPRModeHiG
$c880 = wSPRGrade1
$c884 = wSPRGrade2
$c888 = wSPRTimeM1
$c88c = wSPRTimeM2
$c890 = wSPRTimeS1
$c894 = wSPRTimeS2
$c898 = wSPRTimeCS1
$c89c = wSPRTimeCS2
$c8a0 = wScratch
SECTION: $c8a2-$cd20 ($047f bytes) ["Field Variables"]
$c8a2 = wField
$c992 = wBackupField
$ca82 = wPreShadowField
$ca9e = wShadowField
$cc0a = wWideField
$cc41 = wWideBlittedField
$cd1d = wDelayState
$cd1e = wLeftSlamTimer
$cd1f = wRightSlamTimer
$cd20 = wMovementLastFrame
SECTION: $cd21-$cd61 ($0041 bytes) ["Stack"]
$cd21 = wStack
$cd62 = wStackEnd
SECTION: $cd62-$cd8d ($002c bytes) ["TGM3 RNG Variables"]
$cd62 = wTGM3Bag
$cd85 = wTGM3Droughts
$cd8c = wTGM3GeneratedIdx
$cd8d = wTGM3WorstDroughtIdx
SECTION: $cd8e-$cda0 ($0013 bytes) ["Level Variables"]
$cd8e = wBoneActivationLevel
$cd90 = wInvisActivationLevel
$cd92 = wKillScreenActivationLevel
$cd94 = wKillScreenActivationLevelBCD
$cd96 = wLastLockLevel
$cd98 = wStaffRollDuration
$cd9a = wBigStaffRoll
$cd9b = wBonesActive
$cd9c = wInvisActive
$cd9d = wKillScreenActive
$cd9e = wLockLevel
$cd9f = wShouldGoStaffRoll
$cda0 = wNoMoreLocks
SECTION: $cda1-$cdaf ($000f bytes) ["Grade Variables"]
$cda1 = wDecayRate
$cda2 = wGradePoints
$cda3 = wInternalGrade
$cda4 = wDisplayedGrade
$cda5 = wEffectTimer
$cda6 = wRankingDisqualified
$cda7 = wDecayCounter
$cda8 = wGradeGauge
$cda9 = wSMult
$cdaa = wDMult
$cdab = wTMult
$cdac = wSRate
$cdad = wDRate
$cdae = wTRate
$cdaf = wQRate
SECTION: $cdb0-$cdb9 ($000a bytes) ["Progress Variables"]
$cdb0 = wProgress0B1
$cdb1 = wProgress0B2
$cdb2 = wProgress1B1
$cdb3 = wProgress1B2
$cdb4 = wProgress2B1
$cdb5 = wProgress2B2
$cdb6 = wProgress3B1
$cdb7 = wProgress3B2
$cdb8 = wProgress4B1
$cdb9 = wProgress4B2
SECTION: $cdba-$cdc2 ($0009 bytes) ["Globals"]
$cdba = wSwapABState
$cdbb = wRNGModeState
$cdbc = wRotModeState
$cdbd = wDropModeState
$cdbe = wSpeedCurveState
$cdbf = wAlways20GState
$cdc0 = wInitialA
$cdc1 = wInitialB
$cdc2 = wInitialC
SECTION: $cdc3-$cdc8 ($0006 bytes) ["Time Variables"]
$cdc3 = wMinutes
$cdc4 = wSeconds
$cdc5 = wFrames
$cdc6 = wCountDown
$cdc8 = wCountDownZero
SECTION: $cdc9-$cdcd ($0005 bytes) ["Title Variables"]
$cdc9 = wSelected
$cdca = wTitleMode
$cdcb = wProfileName
SECTION: $cdce-$cdd1 ($0004 bytes) ["Banking Variables"]
$cdce = wBankBackup
SECTION: $cdd2-$cdd4 ($0003 bytes) ["GBC Variables"]
$cdd2 = wOuterReps
$cdd3 = wInnerReps
$cdd4 = wTitlePal
SECTION: $cdd5-$cdd7 ($0003 bytes) ["Gameplay Variables"]
$cdd5 = wRollLine
$cdd6 = wInStaffRoll
$cdd7 = wBigModeTransfered
SECTION: $cdd8-$cdd8 ($0001 byte) ["SRAM Variables"]
$cdd8 = wTarget
EMPTY: $cdd9-$cfff ($0227 bytes)
TOTAL EMPTY: $0227 bytes
HRAM bank #0:
SECTION: $ff80-$ff9a ($001b bytes) ["High Field Variables"]
$ff80 = hPieceDataBase
$ff82 = hPieceDataBaseFast
$ff84 = hPieceDataOffset
$ff85 = hCurrentLockDelayRemaining
$ff86 = hGrounded
$ff87 = hWantedTile
$ff88 = hWantedG
$ff89 = hActualG
$ff8a = hGravityCtr
$ff8b = hWantX
$ff8c = hYPosAtStartOfFrame
$ff8d = hWantRotation
$ff8e = hRemainingDelay
$ff8f = hClearedLines
$ff93 = hLineClearCt
$ff94 = hComboCt
$ff95 = hLockDelayForce
$ff96 = hDownFrames
$ff97 = hAwardDownBonus
$ff98 = hStalePiece
$ff99 = hBravo
$ff9a = hShouldLockIfGrounded
SECTION: $ff9b-$ffb5 ($001b bytes) ["High Level Variables"]
$ff9b = hCurrentDAS
$ff9c = hCurrentARE
$ff9d = hCurrentLineARE
$ff9e = hCurrentLockDelay
$ff9f = hCurrentLineClearDelay
$ffa0 = hCurrentIntegerGravity
$ffa1 = hCurrentFractionalGravity
$ffa2 = hNextSpeedUp
$ffa4 = hSpeedCurvePtr
$ffa6 = hStartSpeed
$ffa8 = hRequiresLineClear
$ffa9 = hLevel
$ffab = hCLevel
$ffaf = hNLevel
$ffb5 = hPrevHundreds
SECTION: $ffb6-$ffc7 ($0012 bytes) ["Score Variables"]
$ffb6 = hScore
$ffbe = hScoreIncrement
$ffc0 = hScoreIncrementBCD
SECTION: $ffc8-$ffd2 ($000b bytes) ["High RNG Variables"]
$ffc8 = hRNGSeed
$ffcc = hPieceHistory
$ffd0 = hNextPiece
$ffd1 = hUpcomingPiece1
$ffd2 = hUpcomingPiece2
SECTION: $ffd3-$ffdc ($000a bytes) ["High Gameplay Variables"]
$ffd3 = hCurrentPiece
$ffd4 = hCurrentPieceX
$ffd5 = hCurrentPieceY
$ffd6 = hCurrentPieceRotationState
$ffd7 = hHeldPiece
$ffd8 = hHoldSpent
$ffd9 = hMode
$ffda = hModeCounter
$ffdb = hPrePause
$ffdc = hRequestedJingle
SECTION: $ffdd-$ffe6 ($000a bytes) ["OAM DMA"]
$ffdd = hOAMDMA
$ffe3 = !0
SECTION: $ffe7-$ffef ($0009 bytes) ["High SFX Variables"]
$ffe7 = hPlayhead
$ffe9 = hCurrentlyPlaying
$ffea = hPlayQueue
$ffee = hNoisePlayhead
SECTION: $fff0-$fff7 ($0008 bytes) ["High Input Variables"]
$fff0 = hUpState
$fff1 = hDownState
$fff2 = hLeftState
$fff3 = hRightState
$fff4 = hAState
$fff5 = hBState
$fff6 = hStartState
$fff7 = hSelectState
SECTION: $fff8-$fff9 ($0002 bytes) ["High Time Variables"]
$fff8 = hFrameCtr
$fff9 = hEvenFrame
SECTION: $fffa-$fffa ($0001 byte) ["High Globals"]
$fffa = hGameState
SECTION: $fffb-$fffb ($0001 byte) ["High Interrupt Variables"]
$fffb = hLCDCCtr
EMPTY: $fffc-$fffe ($0003 bytes)
TOTAL EMPTY: $0003 bytes
SUMMARY:
ROM0: 13557 bytes used / 2827 free
ROMX: 62755 bytes used / 35549 free in 6 banks
SRAM: 263 bytes used / 7929 free in 1 bank
WRAM0: 3545 bytes used / 551 free
HRAM: 124 bytes used / 3 free