dmgtris/bin/DMGTRIS.map

2431 lines
107 KiB
Plaintext

ROM0 bank #0:
SECTION: $0000-$0007 ($0008 bytes) ["Bank ID BANK_MAIN"]
SECTION: $0008-$0024 ($001d bytes) ["Switch Bank"]
$0008 = RSTSwitchBank
EMPTY: $0025-$0027 ($0003 bytes)
SECTION: $0028-$0042 ($001b bytes) ["Restore Bank"]
$0028 = RSTRestoreBank
EMPTY: $0043-$0047 ($0005 bytes)
SECTION: $0048-$006a ($0023 bytes) ["LCDC Interrupt"]
$0048 = LCDCInterrupt
$004d = LCDCInterrupt_WaitUntilNotBusy
$0068 = LCDCInterrupt_End
SECTION: $006b-$00fc ($0092 bytes) ["DMG Intro Effect"]
$006b = DoDMGEffect
$0073 = DoDMGEffect.loop0
$0075 = DoDMGEffect.wvb_u1
$0081 = DoDMGEffect.wvbe_u2
$008b = DoDMGEffect.loop1
$008d = DoDMGEffect.wvb_u3
$009a = DoDMGEffect.wvbe_u4
$00a4 = DoDMGEffect.wvb_u5
$00af = DoDMGEffect.loop2
$00b1 = DoDMGEffect.wvb_u6
$00b8 = DoDMGEffect.wvbe_u7
$00c2 = DoDMGEffect.wvb_u8
$00cd = DoDMGEffect.loop3
$00cf = DoDMGEffect.wvb_u9
$00d6 = DoDMGEffect.wvbe_u10
$00e0 = DoDMGEffect.wvb_u11
$00eb = DoDMGEffect.loop4
$00ed = DoDMGEffect.wvb_u12
$00f4 = DoDMGEffect.wvbe_u13
EMPTY: $00fd-$00ff ($0003 bytes)
SECTION: $0100-$014f ($0050 bytes) ["Cartridge Header"]
SECTION: $0150-$0d9e ($0c4f bytes) ["GBC Functions"]
$0150 = ToATTR
$0173 = GBCTitleInit
$0354 = GBCTitleInit.agb
$0524 = GBCTitleInit.postpalettes
$0564 = GBCGameplayInit
$0745 = GBCGameplayInit.agb
$0915 = GBCGameplayInit.postpalettes
$0940 = GBCTitleProcess
$096e = GBCTitleProcess.nores
$0971 = GBCTitleProcess.noinc
$0988 = !0
$0995 = GBCGameplayProcess
$09cf = GBCGameplayProcess.goverride
$09db = !1
$09e4 = !2
$09ed = !3
$09f6 = GBCGameplayProcess.colorfield
$0b5c = !4
$0b6a = GBCGameplayProcess.outer1
$0b6f = GBCGameplayProcess.inner1
$0b93 = GBCGameplayProcess.outer2
$0b98 = GBCGameplayProcess.inner2
$0bbd = GBCGameplayProcess.empty
$0bc1 = GBCGameplayProcess.sub59
$0bc3 = GBCGameplayProcess.sub52
$0bc5 = GBCGameplayProcess.sub45
$0bc7 = GBCGameplayProcess.sub38
$0bc9 = GBCGameplayProcess.sub31
$0bcb = GBCGameplayProcess.sub24
$0bcd = GBCGameplayProcess.sub17
$0bcf = GBCGameplayProcess.sub10
$0bd1 = GBCGameplayProcess.done
$0bf3 = GBCGameplayProcess.darker
$0bfa = GBCGameplayProcess.wvr_u1
$0c07 = GBCGameplayProcess.lighter
$0c0e = GBCGameplayProcess.wvr_u2
$0c1b = GBCGameplayProcess.black
$0c22 = GBCGameplayProcess.wvr_u3
$0c2f = GBCBigGameplayProcess
$0c69 = GBCBigGameplayProcess.goverride
$0c75 = !5
$0c7e = !6
$0c87 = !7
$0c90 = GBCBigGameplayProcess.colorfield
$0c99 = !8
$0ca7 = GBCBigGameplayProcess.outer1
$0cac = GBCBigGameplayProcess.inner1
$0cd0 = GBCBigGameplayProcess.outer2
$0cd5 = GBCBigGameplayProcess.inner2
$0cfa = GBCBigGameplayProcess.empty
$0cfe = GBCBigGameplayProcess.sub59
$0d00 = GBCBigGameplayProcess.sub52
$0d02 = GBCBigGameplayProcess.sub45
$0d04 = GBCBigGameplayProcess.sub38
$0d06 = GBCBigGameplayProcess.sub31
$0d08 = GBCBigGameplayProcess.sub24
$0d0a = GBCBigGameplayProcess.sub17
$0d0c = GBCBigGameplayProcess.sub10
$0d0e = GBCBigGameplayProcess.done
$0d30 = GBCBigGameplayProcess.darker
$0d37 = GBCBigGameplayProcess.wvr_u4
$0d44 = GBCBigGameplayProcess.lighter
$0d4b = GBCBigGameplayProcess.wvr_u5
$0d58 = GBCBigGameplayProcess.black
$0d5f = GBCBigGameplayProcess.wvr_u6
$0d6c = ToVRAM
$0d6c = GBCBlitField
SECTION: $0d9f-$1588 ($07ea bytes) ["Field Function Unbanked"]
$0d9f = BlitField
$0f62 = BlitField.waitendvbloop
$0f68 = !0
$0fb7 = !1
$1006 = !2
$1055 = !3
$10a4 = !4
$10f3 = !5
$1142 = !6
$1194 = BigBlitField
$1357 = BigBlitField.waitendvbloop
$135d = !7
$13ac = !8
$13fb = !9
$144a = !10
$1499 = !11
$14e8 = !12
$1537 = !13
SECTION: $1589-$1af6 ($056e bytes) ["Domain Specific Functions"]
$1589 = ApplyTells
$15e6 = ApplyNext
$15f4 = ApplyNext.bone
$1613 = ApplyNext.nobone
$1634 = ApplyNext.pos
$1644 = ApplyNext.regular
$164a = ApplyNext.postoffsets
$164e = ApplyNext.getoffn
$1659 = ApplyNext.skipoffn
$16f7 = ApplyNext.done
$16fa = ApplyHold
$1708 = ApplyHold.bone
$1727 = ApplyHold.nobone
$1744 = ApplyHold.hide
$1756 = ApplyHold.show
$1766 = ApplyHold.x
$1776 = ApplyHold.regular
$177c = ApplyHold.postoffsets
$1780 = ApplyHold.getoffh
$178b = ApplyHold.skipoffh
$17c5 = ApplyTime
$1816 = ApplyTime.loop0
$1845 = ApplyTime.loop1
$189a = ApplyNumbers8
$18ce = ApplyNumbers6
$18f6 = ApplyNumbers4
$1912 = SetNumberSpritePositions
$1a19 = GradeRendering
$1a4e = GradeRendering.effect
$1a5e = GradeRendering.noeffect
$1a66 = GradeRendering.drawgrade
$1a6d = GradeRendering.regulargrade
$1a75 = GradeRendering.sgrade
$1a8b = GradeRendering.hisgrade
$1aa1 = GradeRendering.mgrade
$1ab7 = GradeRendering.lettergrade
$1ad4 = GradeRendering.mk
$1ada = GradeRendering.mv
$1ae0 = GradeRendering.mo
$1ae6 = GradeRendering.mm
$1aec = GradeRendering.gmgrade
SECTION: $1af7-$1e06 ($0310 bytes) ["Grading Functions"]
$1af7 = GradeInit
$1b22 = GradeInit.grade9start
$1b27 = GradeInit.end
$1b29 = UpdateGrade
$1b37 = UpdateGrade.gradejumptable
$1b49 = DecayGradeProcess
$1b57 = DecayGradeProcess.gradejumptable
$1b69 = DecayGradeDelay
$1b77 = DecayGradeDelay.gradejumptable
$1b89 = PrepareScore
$1b9c = UpdateGradeDMGT
$1bb2 = UpdateGradeDMGT.clearrate
$1bc3 = UpdateGradeDMGT.combomult
$1bd0 = UpdateGradeDMGT.combo10
$1be1 = UpdateGradeDMGT.combo5
$1bf2 = UpdateGradeDMGT.combo1
$1c01 = UpdateGradeDMGT.prelevel
$1c10 = UpdateGradeDMGT.single
$1c20 = UpdateGradeDMGT.double
$1c31 = UpdateGradeDMGT.adddonce
$1c35 = UpdateGradeDMGT.triple
$1c46 = UpdateGradeDMGT.addtonce
$1c4a = UpdateGradeDMGT.tetris
$1c4e = UpdateGradeDMGT.levelmult
$1c66 = UpdateGradeDMGT.mult5
$1c6d = UpdateGradeDMGT.mult4
$1c73 = UpdateGradeDMGT.mult3
$1c78 = UpdateGradeDMGT.mult2
$1c7c = UpdateGradeDMGT.mult1
$1c7d = UpdateGradeDMGT.processgrade
$1ca1 = UpdateGradeDMGT.increasegrademaybe
$1cc2 = UpdateGradeDMGT.gotgm
$1ccd = DecayGradeDMGT
$1ced = DecayGradeDMGT.nodecay
$1cf2 = DecayGradeDMGT.decay
$1cfe = UpdateGradeTGM1
$1d08 = UpdateGradeTGM1.trygradeup
$1d22 = UpdateGradeTGM1.increasegrade
$1d34 = UpdateGradeTGM1.skipjingle
$1d41 = UpdateGradeTGM1.maybegm
$1d57 = UpdateGradeDEAT
$1d63 = UpdateGradeDEAT.notgm
$1d7c = UpdateGradeDEAT.notm
$1d9c = UpdateGradeDEAT.disqualify
$1da2 = UpdateGradeSHIR
$1de2 = UpdateGradeSHIR.s5torikan
$1df2 = UpdateGradeSHIR.s10torikan
$1e01 = UpdateGradeSHIR.disqualify
SECTION: $1e07-$209d ($0297 bytes) ["SFX Functions"]
$1e07 = SFXInit
$1e29 = SFXPopQueue
$1e3e = SFXPushQueue
$1e4f = SFXProcessQueue
$1e5c = !0
$1e7d = SFXTriggerNoise
$1e8a = !1
$1e97 = !2
$1ea3 = SFXEnqueue
$1eb8 = SFXEnqueue.findsfx
$1ecd = !3
$1edd = !4
$1eed = !5
$1efd = !6
$1f0d = !7
$1f1d = !8
$1f2d = !9
$1f3d = !10
$1f4d = !11
$1f5d = !12
$1f6d = !13
$1f7d = !14
$1f8d = !15
$1f9d = !16
$1fad = !17
$1fbc = !18
$1fcb = !19
$1fda = !20
$1fe8 = !21
$1ff6 = !22
$2004 = !23
$2011 = SFXKill
$203c = SFXPlayNoise
$2047 = SFXPlayNoise.noisereg
$2054 = !24
$205e = SFXPlayNoise.savenoiseplayhead
$2067 = SFXPlay
$2072 = !25
$2075 = SFXPlay.play
$2081 = SFXPlay.getRegister
$208b = !26
$2095 = SFXPlay.savePlayhead
SECTION: $209e-$228b ($01ee bytes) ["RNG Functions"]
$209e = RNGInit
$20ce = !0
$20e9 = RNGInit.complexinit
$2100 = !1
$211a = ShiftHistory
$2137 = GetNextHellPiece
$213c = GetNextTGM1Piece
$213f = !2
$2157 = !3
$2159 = GetNextTGM2Piece
$215c = !4
$2174 = !5
$2176 = GetNextNesPiece
$2184 = GetNextTGM3Piece
$2187 = !6
$21aa = !7
$21ad = !8
$21bd = !9
$21c7 = !10
$21d5 = !11
$21e4 = !12
$21f0 = !13
$21fc = !14
$2208 = !15
$2214 = !16
$2220 = !17
$222c = !18
$223b = GetNextPiece
$2249 = GetNextPiece.nextpiecejumps
$2258 = Next35Piece
$2258 = !19
$2262 = Next7Piece
$2262 = !20
$226c = NextByte
SECTION: $228c-$2441 ($01b6 bytes) ["Grading Data"]
$228c = sTGM1GradeScores
$22ae = sTGM3InternalGradeSystem
$234e = sTGM3GradeBoosts
$236d = sTGM3LevelMultiplier
$2371 = sTGM3BaselineCOOL
$237a = sTGM3REGRETConditions
$238e = sDMGTGrading
SECTION: $2442-$25e4 ($01a3 bytes) ["Level Functions"]
$2442 = LevelInit
$2492 = LevelUp
$24b6 = LevelUp.doit
$24fa = LevelUp.checknlevel
$2528 = !0
$2540 = !1
$2549 = LevelUp.bellmaybe
$255b = LevelUp.leveljinglemaybe
$2568 = LevelUp.checkspeedup
$2579 = !2
$2586 = !3
$2597 = !4
$25a4 = DoSpeedUp
SECTION: $25e5-$26c4 ($00e0 bytes) ["Score Functions"]
$25e5 = ScoreInit
$260d = IncreaseScore
$2645 = IncreaseScore.doConvert
$2647 = !0
$265d = IncreaseScore.carry
$265f = IncreaseScore.postConvert
$266c = !1
$2673 = IncreaseScore.preAddDigit
$269b = IncreaseScore.addDigit
$26b1 = IncreaseScore.nextDigit
SECTION: $26c5-$2791 ($00cd bytes) ["Input Functions"]
$26c5 = InputInit
$26d7 = GetInput
$26d7 = GetInput.btns
$26e4 = GetInput.readA
$26e8 = GetInput.setA
$26f3 = GetInput.clearA
$26f6 = GetInput.readB
$26fa = GetInput.setB
$2705 = GetInput.clearB
$2708 = GetInput.readSelect
$270c = GetInput.setSelect
$2717 = GetInput.clearSelect
$271a = GetInput.readStart
$271e = GetInput.setStart
$2729 = GetInput.clearStart
$272c = GetInput.dpad
$2739 = GetInput.readUp
$273d = GetInput.setUp
$2748 = GetInput.clearUp
$274b = GetInput.readDown
$274f = GetInput.setDown
$275a = GetInput.clearDown
$275d = GetInput.readLeft
$2761 = GetInput.setLeft
$276c = GetInput.clearLeft
$276f = GetInput.readRight
$2773 = GetInput.setRight
$277e = GetInput.clearRight
$2781 = GetInput.priorities
$278c = GetInput.zero
SECTION: $2792-$2848 ($00b7 bytes) ["SRAM Functions"]
$2792 = RestoreSRAM
$27eb = InitializeSRAM
SECTION: $2849-$28ec ($00a4 bytes) ["Code Entry Point"]
$2849 = Main
$285e = Main.wvr_u1
$2867 = !0
$2877 = Main.notgbc
$28a6 = Main.wvb_u2
$28ab = !1
$28b1 = EventLoop
$28c7 = EventLoop.eventloopjumps
$28d0 = EventLoopPostHandler
$28d2 = EventLoopPostHandler.wvb_u3
$28e4 = EventLoopPostHandler.vblankjumps
SECTION: $28ed-$2974 ($0088 bytes) ["Time Functions"]
$28ed = TimeInit
$2902 = ResetGameTime
$290d = CheckTorikan
$2924 = CheckTorikan.failure
$2926 = CheckTorikan.success
$2929 = HandleTimers
$2951 = HandleTimers.go
SECTION: $2975-$29e2 ($006e bytes) ["Title Function Trampolines"]
$2975 = SwitchToTitle
$297f = TitleEventLoopHandler
$2989 = TitleVBlankHandler
$2993 = DrawOption6
SECTION: $29e3-$2a34 ($0052 bytes) ["Tile Functions"]
$29e3 = LoadTitleTiles
$2a01 = LoadGameplayTiles
$2a17 = LoadGameplayTiles.gbc
$2a26 = LoadGameplayTiles.dmg
SECTION: $2a35-$2a70 ($003c bytes) ["Time Data"]
$2a35 = sFramesToCS
SECTION: $2a71-$2a9e ($002e bytes) ["Memory Functions"]
$2a71 = UnsafeMemCopy
$2a7a = SafeMemCopy.wvr_u1
$2a7a = SafeMemCopy
$2a89 = UnsafeMemSet
$2a91 = SafeMemSet
$2a91 = SafeMemSet.wvr_u2
SECTION: $2a9f-$2ac6 ($0028 bytes) ["Gameplay Function Trampolines"]
$2a9f = SwitchToGameplay
$2aa9 = SwitchToGameplayBig
$2ab3 = GamePlayEventLoopHandler
$2abd = GamePlayBigEventLoopHandler
SECTION: $2ac7-$2ae8 ($0022 bytes) ["OAM Functions"]
$2ac7 = CopyOAMHandler
$2ad3 = ClearOAM
SECTION: $2ae9-$2b01 ($0019 bytes) ["Interrupt Initialization Functions"]
$2ae9 = IntrInit
$2aed = InitializeLCDCInterrupt
SECTION: $2b02-$2b0b ($000a bytes) ["OAM DMA Code"]
$2b02 = OAMDMA
$2b0c = OAMDMAEnd
EMPTY: $2b0c-$3fff ($14f4 bytes)
TOTAL EMPTY: $14ff bytes
ROMX bank #1:
SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_OTHER"]
SECTION: $4008-$7149 ($3142 bytes) ["Static Global data"]
$4008 = sDMGTSpeedCurve
$4210 = sDMGTSpeedCurveEnd
$4212 = sTGM1SpeedCurve
$4398 = sTGM1SpeedCurveEnd
$439a = sCHILSpeedCurve
$44b8 = sCHILSpeedCurveEnd
$44ba = sTGM3SpeedCurve
$469b = sTGM3SpeedCurveEnd
$469d = sDEATSpeedCurve
$46eb = sDEATSpeedCurveEnd
$46ed = sSHIRSpeedCurve
$4748 = sSHIRSpeedCurveEnd
$474a = sSharedTiles
$4a4a = sTitleTiles
$4a4a = sSharedTilesEnd
$574a = sTitleTilesEnd
$574a = sGameplayTilesM
$644a = sGameplayTilesMEnd
$644a = sGameplayTilesC
$714a = sGameplayTilesCEnd
EMPTY: $714a-$7fff ($0eb6 bytes)
TOTAL EMPTY: $0eb6 bytes
ROMX bank #2:
SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_SFX"]
SECTION: $4008-$6b58 ($2b51 bytes) ["SFX Data"]
$4008 = sSFXPieceI
$4325 = sSFXPieceZ
$4325 = sSFXPieceIEnd
$4522 = sSFXPieceS
$4522 = sSFXPieceZEnd
$460b = sSFXPieceJ
$460b = sSFXPieceSEnd
$46b6 = sSFXPieceL
$46b6 = sSFXPieceJEnd
$475b = sSFXPieceO
$475b = sSFXPieceLEnd
$489e = sSFXPieceT
$489e = sSFXPieceOEnd
$49d1 = sSFXIHS
$49d1 = sSFXPieceTEnd
$4b67 = sSFXPieceIRSI
$4b67 = sSFXIHSEnd
$4f19 = sSFXPieceIRSZ
$4f19 = sSFXPieceIRSIEnd
$5143 = sSFXPieceIRSS
$5143 = sSFXPieceIRSZEnd
$52dd = sSFXPieceIRSJ
$52dd = sSFXPieceIRSSEnd
$5427 = sSFXPieceIRSL
$5427 = sSFXPieceIRSJEnd
$557b = sSFXPieceIRSO
$557b = sSFXPieceIRSLEnd
$577d = sSFXPieceIRST
$577d = sSFXPieceIRSOEnd
$5961 = sSFXIHSIRS
$5961 = sSFXPieceIRSTEnd
$5b6e = sSFXLevelLock
$5b6e = sSFXIHSIRSEnd
$5bfd = sSFXLevelUp
$5bfd = sSFXLevelLockEnd
$5e72 = sSFXRankUp
$5e72 = sSFXLevelUpEnd
$5fcd = sSFXReadyGo
$5fcd = sSFXRankUpEnd
$673b = sSFXRankGM
$673b = sSFXReadyGoEnd
$6ac2 = sSFXLineClear
$6ac2 = sSFXRankGMEnd
$6ad8 = sSFXLand
$6ad8 = sSFXLineClearEnd
$6ae3 = sSFXLock
$6ae3 = sSFXLandEnd
$6b59 = sSFXLockEnd
EMPTY: $6b59-$7fff ($14a7 bytes)
TOTAL EMPTY: $14a7 bytes
ROMX bank #3:
SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_MUSIC"]
SECTION: $4008-$6ac0 ($2ab9 bytes) ["Music Data"]
$4008 = sMusicMenu
$6ac1 = sMusicMenuEnd
EMPTY: $6ac1-$7fff ($153f bytes)
TOTAL EMPTY: $153f bytes
ROMX bank #4:
SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_TITLE"]
SECTION: $4008-$44a1 ($049a bytes) ["Title Functions Banked"]
$4008 = SwitchToTitleB
$400e = SwitchToTitleB.wvr_u1
$4017 = !0
$404a = SwitchToTitleB.notsgb
$406b = SwitchToTitleB.notmgb
$4093 = SwitchToTitleB.agb
$40ad = SwitchToTitleB.oam
$40ad = SwitchToTitleB.noegg
$40d4 = SwitchToTitleB.wvb_u2
$40db = SwitchToTitleB.wvbe_u3
$40e1 = TitleEventLoopHandlerB
$40e4 = TitleEventLoopHandlerB.abstart
$40fc = TitleEventLoopHandlerB.up
$410e = !1
$4114 = TitleEventLoopHandlerB.down
$4126 = !2
$412b = TitleEventLoopHandlerB.left
$4142 = TitleEventLoopHandlerB.right
$4158 = TitleEventLoopHandlerB.done
$4159 = DecrementOption
$4159 = DecrementOption.opt0
$416f = !3
$4178 = DecrementOption.opt1
$418b = !4
$4194 = DecrementOption.opt2
$41a7 = !5
$41b0 = DecrementOption.opt3
$41c3 = !6
$41cc = DecrementOption.opt4
$41e2 = !7
$41ee = DecrementOption.opt5
$4201 = !8
$420a = DecrementOption.opt6
$420c = DecrementLevel
$4225 = IncrementOption
$4225 = IncrementOption.opt0
$423b = !9
$4243 = IncrementOption.opt1
$4256 = !10
$425e = IncrementOption.opt2
$4271 = !11
$4279 = IncrementOption.opt3
$428c = !12
$4294 = IncrementOption.opt4
$42aa = !13
$42b5 = IncrementOption.opt5
$42c8 = !14
$42d0 = IncrementOption.opt6
$42d2 = IncrementLevel
$42eb = InitSpeedCurve
$42fe = GetEnd
$4309 = !15
$4311 = !16
$4319 = !17
$4321 = !18
$4329 = !19
$432d = GetStart
$4338 = !20
$4340 = !21
$4348 = !22
$4350 = !23
$4358 = !24
$435c = CheckLevelRange
$4378 = CheckLevelRange.notatend
$439b = CheckLevelRange.notatstart
$439c = TitleVBlankHandlerB
$43ed = !25
$4493 = TitleVBlankHandlerB.disabled
$449f = TitleVBlankHandlerB.opt6
SECTION: $44a2-$47e5 ($0344 bytes) ["Title Screen Static Data"]
$44a2 = sEasterM0
$44a7 = sEasterM1
$44ac = sEasterC0
$44b8 = sEasterC1
$44c4 = sEasterA0
$44d0 = sEasterA1
$44dc = sEasterS0
$44e1 = sEasterS1
$44e6 = sOption0
$44ee = sOption1
$4502 = sOption2
$450e = sOption3
$4522 = sOption4
$453a = sOption5
$4542 = sDisabled
$4546 = sTitleScreenTileMap
$47e6 = sTitleScreenTileMapEnd
EMPTY: $47e6-$7fff ($381a bytes)
TOTAL EMPTY: $381a bytes
ROMX bank #5:
SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_GAMEPLAY"]
SECTION: $4008-$531c ($1315 bytes) ["Field Function Banked Gameplay"]
$4008 = FieldInit
$403e = FieldClear
$4049 = ToBackupField
$4055 = FromBackupField
$4061 = ToShadowField
$4069 = ToShadowField.outer
$406b = ToShadowField.inner
$4079 = FromShadowField
$4081 = FromShadowField.outer
$4083 = FromShadowField.inner
$4091 = SetPieceData
$40b3 = SetPieceDataOffset
$40bc = XYToSFieldPtr
$40c4 = XYToSFieldPtr.a
$40ca = XYToSFieldPtr.b
$40cf = XYToFieldPtr
$40d7 = XYToFieldPtr.a
$40dd = XYToFieldPtr.b
$40e2 = GetPieceData
$40ef = GetPieceDataFast
$40fc = CanPieceFit
$4107 = CanPieceFit.skipr1a
$4112 = CanPieceFit.skipr1b
$411d = CanPieceFit.skipr1c
$4128 = CanPieceFit.r1end
$413e = CanPieceFit.skipr2a
$4149 = CanPieceFit.skipr2b
$4154 = CanPieceFit.skipr2c
$415f = CanPieceFit.r2end
$4175 = CanPieceFit.skipr3a
$4180 = CanPieceFit.skipr3b
$418b = CanPieceFit.skipr3c
$4195 = CanPieceFit.r3end
$41ab = CanPieceFit.skipr4a
$41b6 = CanPieceFit.skipr4b
$41c1 = CanPieceFit.skipr4c
$41cc = CanPieceFit.r4end
$41cf = CanPieceFitFast
$41dc = CanPieceFitFast.skip1
$41e9 = CanPieceFitFast.skip2
$41f6 = CanPieceFitFast.skip3
$4203 = CanPieceFitFast.skip4
$4206 = ForceSpawnPiece
$4222 = TrySpawnPiece
$426a = TrySpawnPiece.try0
$4287 = TrySpawnPiece.try1
$42a7 = TrySpawnPiece.try3
$42c7 = TrySpawnPiece.try2
$42de = DrawPiece
$42e5 = DrawPiece.skipr1a
$42eb = DrawPiece.skipr1b
$42f1 = DrawPiece.skipr1c
$42f7 = DrawPiece.r1end
$4305 = DrawPiece.skipr2a
$430b = DrawPiece.skipr2b
$4311 = DrawPiece.skipr2c
$4317 = DrawPiece.r2end
$4325 = DrawPiece.skipr3a
$432b = DrawPiece.skipr3b
$4331 = DrawPiece.skipr3c
$4337 = DrawPiece.r3end
$4345 = DrawPiece.skipr4a
$434b = DrawPiece.skipr4b
$4351 = DrawPiece.skipr4c
$4357 = FindMaxG
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$437d = FindMaxG.found
$4384 = FieldProcess
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$439e = FieldProcess.rightslam
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$43be = FieldProcess.firstframe
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$43fd = FieldProcess.cp2
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$44b9 = FieldProcess.trykickleft
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$4508 = FieldProcess.tkickup
$4545 = FieldProcess.tkickupalreadysetforce
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$45ac = FieldProcess.tryiup2
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$4646 = FieldProcess.checkdasleft
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$4666 = FieldProcess.doright
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$46e8 = FieldProcess.sonicneutrallockskip
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$4715 = FieldProcess.postdrop
$472f = FieldProcess.checkregulargravity
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$4741 = FieldProcess.grav
$4749 = FieldProcess.bigg
$4753 = FieldProcess.smallg
$475b = FieldProcess.nograv
$475b = FieldProcess.postgrav
$476a = FieldProcess.noreset
$4780 = FieldProcess.grounded
$4792 = FieldProcess.playfirmdropsound
$4797 = FieldProcess.postcheckforfirmdropsound
$47aa = FieldProcess.downlock20gexceptioncheck
$47b8 = FieldProcess.neutralcheck
$47dd = FieldProcess.forcelock
$47e2 = FieldProcess.dontforcelock
$47e7 = FieldProcess.checklockdelay
$47ed = FieldProcess.checkfortgm3lockexception
$47f6 = FieldProcess.dolock
$47fd = FieldProcess.notgrounded
$4800 = FieldProcess.draw
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$4834 = FieldProcess.postghost
$4849 = FieldProcess.nobone
$486d = FieldProcess.drawpiece
$4884 = GetTileShade
$4894 = GetTileShade.max30
$48b4 = GetTileShade.max20
$48d3 = GetTileShade.max10
$48f2 = GetTileShade.max0
$48f4 = GetTileShade.s0
$48fc = GetTileShade.s1
$4904 = GetTileShade.s2
$490c = GetTileShade.s3
$4914 = GetTileShade.s4
$491c = GetTileShade.s5
$4924 = GetTileShade.s6
$492c = FieldDelay
$492f = FieldDelay.incl
$4938 = FieldDelay.incr
$4941 = FieldDelay.noinc
$4959 = FieldDelay.determine
$4986 = FieldDelay.skip
$4992 = FieldDelay.prelineclear
$49a5 = FieldDelay.bravodecloop
$49ac = FieldDelay.applylines
$49d0 = FieldDelay.premultiplier
$49d3 = FieldDelay.bravo
$49e4 = FieldDelay.lineclears
$49e9 = FieldDelay.lineclearloop
$49f1 = FieldDelay.combo
$49f6 = FieldDelay.comboloop
$49fe = FieldDelay.forcemax
$4a02 = FieldDelay.applyscore
$4a16 = FieldDelay.lineclear
$4a2a = FieldDelay.preare
$4a3f = FieldDelay.are
$4a52 = FieldDelay.generatenextpiece
$4a5c = AppendClearedLine
$4a71 = FindClearedLines
$4a85 = !14
$4a8f = !15
$4a9d = FindClearedLines.next_u1
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$4bf9 = FindClearedLines.next_u13
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$4c08 = !41
$4c16 = FindClearedLines.next_u14
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$4d38 = FindClearedLines.next_u24
$4d39 = MarkClear
$4d41 = MarkClear.markclear1loop
$4d5a = MarkClear.markclear2loop
$4d73 = MarkClear.markclear3loop
$4d8c = MarkClear.markclear4loop
$4d9d = ClearLines
$4db4 = ClearLines.clear_u25
$4dbc = !62
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$4e14 = ClearLines.r_u26
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$4f18 = !68
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$4f8c = !70
$4faa = ClearLines.r_u33
$4fbe = ClearLines.clear_u34
$4fc6 = !71
$4fe4 = ClearLines.r_u34
$4ff8 = ClearLines.clear_u35
$5000 = !72
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$5058 = ClearLines.r_u36
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$5074 = !74
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$5106 = ClearLines.r_u39
$511a = ClearLines.clear_u40
$5122 = !77
$5140 = ClearLines.r_u40
$5154 = ClearLines.clear_u41
$515c = !78
$517a = ClearLines.r_u41
$518e = ClearLines.clear_u42
$5196 = !79
$51b4 = ClearLines.r_u42
$51c8 = ClearLines.clear_u43
$51d0 = !80
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$5202 = ClearLines.clear_u44
$520a = !81
$5228 = ClearLines.r_u44
$523c = ClearLines.clear_u45
$5244 = !82
$5262 = ClearLines.r_u45
$5276 = ClearLines.clear_u46
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$529c = ClearLines.r_u46
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$52b8 = !84
$52d6 = ClearLines.r_u47
$52ea = ClearLines.clear_u48
$52f2 = !85
$5310 = ClearLines.r_u48
$5310 = ClearLines.fixgarbo
$5313 = ClearLines.fixgarboloop
SECTION: $531d-$6146 ($0e2a bytes) ["Gameplay Function Banked"]
$531d = SwitchToGameplayB
$5323 = SwitchToGameplayB.wvr_u1
$532c = SwitchToGameplayB.loadtilemap
$537c = SwitchToGameplayB.wvb_u2
$5383 = SwitchToGameplayB.wvbe_u3
$5389 = GamePlayEventLoopHandlerB
$5393 = GamePlayEventLoopHandlerB.modejumps
$53b1 = GamePlayEventLoopHandlerB.leadyMode
$53c4 = GamePlayEventLoopHandlerB.firstleadyiterskip
$53cd = GamePlayEventLoopHandlerB.notdoneleady
$53de = GamePlayEventLoopHandlerB.goMode
$53eb = GamePlayEventLoopHandlerB.notdonego
$53fc = GamePlayEventLoopHandlerB.postGoMode
$5413 = GamePlayEventLoopHandlerB.prefetchedPieceMode
$5424 = GamePlayEventLoopHandlerB.checkIHS
$542f = GamePlayEventLoopHandlerB.loaddefaultjingle
$5433 = GamePlayEventLoopHandlerB.checkIRSA
$543a = GamePlayEventLoopHandlerB.ldb1
$5446 = GamePlayEventLoopHandlerB.lda1
$5450 = GamePlayEventLoopHandlerB.cp1
$545e = GamePlayEventLoopHandlerB.checkIRSB
$5465 = GamePlayEventLoopHandlerB.lda2
$5471 = GamePlayEventLoopHandlerB.ldb2
$547b = GamePlayEventLoopHandlerB.cp2
$5489 = GamePlayEventLoopHandlerB.postjingle
$548d = GamePlayEventLoopHandlerB.spawnPieceMode
$549b = GamePlayEventLoopHandlerB.canspawn
$54ae = GamePlayEventLoopHandlerB.pieceInMotionMode
$54c2 = GamePlayEventLoopHandlerB.nopauserequested
$54e3 = GamePlayEventLoopHandlerB.nohold
$54f1 = GamePlayEventLoopHandlerB.delayMode
$5505 = GamePlayEventLoopHandlerB.nodelaypauserequested
$5516 = GamePlayEventLoopHandlerB.preGameOverMode
$5526 = GamePlayEventLoopHandlerB.notempty1_u4
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$5533 = GamePlayEventLoopHandlerB.notempty1_u5
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$5d6d = GamePlayEventLoopHandlerB.notempty7_u167
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$5d7a = GamePlayEventLoopHandlerB.notempty7_u168
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$5d87 = GamePlayEventLoopHandlerB.notempty7_u169
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$5d94 = GamePlayEventLoopHandlerB.notempty7_u170
$5d97 = GamePlayEventLoopHandlerB.skip7_u170
$5da1 = GamePlayEventLoopHandlerB.notempty7_u171
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$5dae = GamePlayEventLoopHandlerB.notempty7_u172
$5db1 = GamePlayEventLoopHandlerB.skip7_u172
$5dbb = GamePlayEventLoopHandlerB.notempty7_u173
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$5dc8 = GamePlayEventLoopHandlerB.notempty7_u174
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$5dd5 = GamePlayEventLoopHandlerB.notempty7_u175
$5dd8 = GamePlayEventLoopHandlerB.skip7_u175
$5de2 = GamePlayEventLoopHandlerB.notempty7_u176
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$5def = GamePlayEventLoopHandlerB.notempty7_u177
$5df2 = GamePlayEventLoopHandlerB.skip7_u177
$5dfc = GamePlayEventLoopHandlerB.notempty7_u178
$5dff = GamePlayEventLoopHandlerB.skip7_u178
$5e09 = GamePlayEventLoopHandlerB.notempty7_u179
$5e0c = GamePlayEventLoopHandlerB.skip7_u179
$5e16 = GamePlayEventLoopHandlerB.notempty7_u180
$5e19 = GamePlayEventLoopHandlerB.skip7_u180
$5e23 = GamePlayEventLoopHandlerB.notempty7_u181
$5e26 = GamePlayEventLoopHandlerB.skip7_u181
$5e30 = GamePlayEventLoopHandlerB.notempty7_u182
$5e33 = GamePlayEventLoopHandlerB.skip7_u182
$5e3d = GamePlayEventLoopHandlerB.notempty7_u183
$5e40 = GamePlayEventLoopHandlerB.skip7_u183
$5e4a = GamePlayEventLoopHandlerB.notempty7_u184
$5e4d = GamePlayEventLoopHandlerB.skip7_u184
$5e57 = GamePlayEventLoopHandlerB.notempty7_u185
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$5e64 = GamePlayEventLoopHandlerB.notempty7_u186
$5e67 = GamePlayEventLoopHandlerB.skip7_u186
$5e71 = GamePlayEventLoopHandlerB.notempty7_u187
$5e74 = GamePlayEventLoopHandlerB.skip7_u187
$5e7e = GamePlayEventLoopHandlerB.notempty7_u188
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$5e8b = GamePlayEventLoopHandlerB.notempty7_u189
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$5e98 = GamePlayEventLoopHandlerB.notempty7_u190
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$5ea5 = GamePlayEventLoopHandlerB.notempty7_u191
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$5ecc = GamePlayEventLoopHandlerB.notempty7_u194
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$5ed9 = GamePlayEventLoopHandlerB.notempty7_u195
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$5f1a = GamePlayEventLoopHandlerB.notempty7_u200
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$5f34 = GamePlayEventLoopHandlerB.notempty7_u202
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$5f41 = GamePlayEventLoopHandlerB.notempty7_u203
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$5f4e = GamePlayEventLoopHandlerB.notempty7_u204
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$5f5b = GamePlayEventLoopHandlerB.notempty7_u205
$5f5e = GamePlayEventLoopHandlerB.skip7_u205
$5f68 = GamePlayEventLoopHandlerB.notempty7_u206
$5f6b = GamePlayEventLoopHandlerB.skip7_u206
$5f75 = GamePlayEventLoopHandlerB.notempty7_u207
$5f78 = GamePlayEventLoopHandlerB.skip7_u207
$5f82 = GamePlayEventLoopHandlerB.notempty7_u208
$5f85 = GamePlayEventLoopHandlerB.skip7_u208
$5f8f = GamePlayEventLoopHandlerB.notempty7_u209
$5f92 = GamePlayEventLoopHandlerB.skip7_u209
$5f9c = GamePlayEventLoopHandlerB.notempty7_u210
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$5fa9 = GamePlayEventLoopHandlerB.notempty7_u211
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$5fb6 = GamePlayEventLoopHandlerB.notempty7_u212
$5fb9 = GamePlayEventLoopHandlerB.skip7_u212
$5fc3 = GamePlayEventLoopHandlerB.notempty7_u213
$5fc6 = GamePlayEventLoopHandlerB.skip7_u213
$5fca = GamePlayEventLoopHandlerB.gameOverMode
$5fed = GamePlayEventLoopHandlerB.noretry
$5ffa = GamePlayEventLoopHandlerB.pauseMode
$6012 = GamePlayEventLoopHandlerB.noqr
$6022 = GamePlayEventLoopHandlerB.nounpause
$60a6 = GamePlayEventLoopHandlerB.drawStaticInfo
$60d7 = DoHold
$60db = DoHold.checkIRSA
$60e2 = DoHold.ldb3
$60ee = DoHold.lda3
$60f8 = DoHold.cp3
$6106 = DoHold.checkIRSB
$610d = DoHold.lda4
$6119 = DoHold.ldb4
$6123 = DoHold.cp4
$6131 = DoHold.noRotation
$613c = DoHold.doHoldOperation
SECTION: $6147-$655c ($0416 bytes) ["Gameplay Static Data"]
$6147 = sLeftDasSlam
$614d = sRightDasSlam
$6153 = sLeady
$615d = sGo
$6167 = sPause
$617b = sPieceXOffsets
$6197 = sPieceYOffsets
$61b3 = sPieceFastRotationStates
$6223 = sPieceRotationStates
$6293 = sTGM3Bag
$62b6 = sTGM3Droughts
$62bd = sGameplayTileMap
$655d = sGameplayTileMapEnd
EMPTY: $655d-$7fff ($1aa3 bytes)
TOTAL EMPTY: $1aa3 bytes
ROMX bank #6:
SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_GAMEPLAY_BIG"]
SECTION: $4008-$55d2 ($15cb bytes) ["Field Function Banked Gameplay Big"]
$4008 = BigFieldInit
$4049 = BigFieldClear
$40ef = BigToBackupField
$40fb = BigFromBackupField
$4107 = BigToShadowField
$410f = BigToShadowField.outer
$4111 = BigToShadowField.inner
$411f = BigFromShadowField
$4127 = BigFromShadowField.outer
$4129 = BigFromShadowField.inner
$4137 = BigSetPieceData
$4159 = BigSetPieceDataOffset
$4162 = BigXYToSFieldPtr
$416a = BigXYToSFieldPtr.a
$4170 = BigXYToSFieldPtr.b
$4175 = BigXYToFieldPtr
$417d = BigXYToFieldPtr.a
$4183 = BigXYToFieldPtr.b
$4188 = BigGetPieceData
$4195 = BigGetPieceDataFast
$41a2 = BigCanPieceFit
$41ad = BigCanPieceFit.skipr1a
$41b8 = BigCanPieceFit.skipr1b
$41c3 = BigCanPieceFit.skipr1c
$41ce = BigCanPieceFit.r1end
$41e4 = BigCanPieceFit.skipr2a
$41ef = BigCanPieceFit.skipr2b
$41fa = BigCanPieceFit.skipr2c
$4205 = BigCanPieceFit.r2end
$421b = BigCanPieceFit.skipr3a
$4226 = BigCanPieceFit.skipr3b
$4231 = BigCanPieceFit.skipr3c
$423b = BigCanPieceFit.r3end
$4251 = BigCanPieceFit.skipr4a
$425c = BigCanPieceFit.skipr4b
$4267 = BigCanPieceFit.skipr4c
$4272 = BigCanPieceFit.r4end
$4275 = BigCanPieceFitFast
$4282 = BigCanPieceFitFast.skip1
$428f = BigCanPieceFitFast.skip2
$429c = BigCanPieceFitFast.skip3
$42a9 = BigCanPieceFitFast.skip4
$42ac = BigForceSpawnPiece
$42c8 = BigTrySpawnPiece
$4310 = BigTrySpawnPiece.try0
$432d = BigTrySpawnPiece.try1
$434d = BigTrySpawnPiece.try3
$436d = BigTrySpawnPiece.try2
$4384 = BigDrawPiece
$438b = BigDrawPiece.skipr1a
$4391 = BigDrawPiece.skipr1b
$4397 = BigDrawPiece.skipr1c
$439d = BigDrawPiece.r1end
$43ab = BigDrawPiece.skipr2a
$43b1 = BigDrawPiece.skipr2b
$43b7 = BigDrawPiece.skipr2c
$43bd = BigDrawPiece.r2end
$43cb = BigDrawPiece.skipr3a
$43d1 = BigDrawPiece.skipr3b
$43d7 = BigDrawPiece.skipr3c
$43dd = BigDrawPiece.r3end
$43eb = BigDrawPiece.skipr4a
$43f1 = BigDrawPiece.skipr4b
$43f7 = BigDrawPiece.skipr4c
$43fd = BigFindMaxG
$440a = BigFindMaxG.try
$4423 = BigFindMaxG.found
$442a = BigFieldProcess
$442d = BigFieldProcess.leftslam
$4444 = BigFieldProcess.rightslam
$4459 = BigFieldProcess.wipe
$4464 = BigFieldProcess.firstframe
$4471 = BigFieldProcess.handleselect
$447c = BigFieldProcess.wantrotccw
$4483 = BigFieldProcess.lda1
$4487 = BigFieldProcess.ldb1
$4489 = BigFieldProcess.cp1
$4496 = BigFieldProcess.wantrotcw
$449d = BigFieldProcess.ldb2
$44a1 = BigFieldProcess.lda2
$44a3 = BigFieldProcess.cp2
$44af = BigFieldProcess.tryrot
$44e6 = BigFieldProcess.maybekick
$4513 = BigFieldProcess.tljexceptions
$4522 = BigFieldProcess.trykickright
$455f = BigFieldProcess.trykickleft
$45a0 = BigFieldProcess.maybetgm3rot
$45a8 = BigFieldProcess.checkt
$45ae = BigFieldProcess.tkickup
$45eb = BigFieldProcess.tkickupalreadysetforce
$45f6 = BigFieldProcess.checki
$460b = BigFieldProcess.tryiup1
$4647 = BigFieldProcess.ikick1upalreadysetforce
$4652 = BigFieldProcess.tryiup2
$4690 = BigFieldProcess.ikick2upalreadysetforce
$469b = BigFieldProcess.tryiright2
$46d7 = BigFieldProcess.norot
$46db = BigFieldProcess.wantleft
$46ec = BigFieldProcess.checkdasleft
$46f3 = BigFieldProcess.doleft
$46fa = BigFieldProcess.wantright
$4705 = BigFieldProcess.checkdasright
$470c = BigFieldProcess.doright
$4711 = BigFieldProcess.trymove
$4730 = BigFieldProcess.nomove
$4753 = BigFieldProcess.slamleft
$4759 = BigFieldProcess.slamright
$475d = BigFieldProcess.noeffect
$4761 = BigFieldProcess.skipmovement
$4761 = BigFieldProcess.donemanipulating
$4783 = BigFieldProcess.sonicdrop
$478e = BigFieldProcess.sonicneutrallockskip
$4798 = BigFieldProcess.harddrop
$47a7 = BigFieldProcess.donedeterminingharddropdistance
$47bb = BigFieldProcess.postdrop
$47d5 = BigFieldProcess.checkregulargravity
$47e3 = BigFieldProcess.alwaysgravitysentinel
$47e7 = BigFieldProcess.grav
$47ef = BigFieldProcess.bigg
$47f9 = BigFieldProcess.smallg
$4801 = BigFieldProcess.nograv
$4801 = BigFieldProcess.postgrav
$4810 = BigFieldProcess.noreset
$4826 = BigFieldProcess.grounded
$4838 = BigFieldProcess.playfirmdropsound
$483d = BigFieldProcess.postcheckforfirmdropsound
$4850 = BigFieldProcess.downlock20gexceptioncheck
$485e = BigFieldProcess.neutralcheck
$4883 = BigFieldProcess.forcelock
$4888 = BigFieldProcess.dontforcelock
$488d = BigFieldProcess.checklockdelay
$4893 = BigFieldProcess.checkfortgm3lockexception
$489c = BigFieldProcess.dolock
$48a3 = BigFieldProcess.notgrounded
$48a6 = BigFieldProcess.draw
$48bf = BigFieldProcess.ghost
$48da = BigFieldProcess.postghost
$48f0 = BigFieldProcess.nobone
$4914 = BigFieldProcess.drawpiece
$492e = BigGetTileShade
$493e = BigGetTileShade.max30
$495e = BigGetTileShade.max20
$497d = BigGetTileShade.max10
$499c = BigGetTileShade.max0
$499e = BigGetTileShade.s0
$49a6 = BigGetTileShade.s1
$49ae = BigGetTileShade.s2
$49b6 = BigGetTileShade.s3
$49be = BigGetTileShade.s4
$49c6 = BigGetTileShade.s5
$49ce = BigGetTileShade.s6
$49d6 = BigFieldDelay
$49d9 = BigFieldDelay.incl
$49e2 = BigFieldDelay.incr
$49eb = BigFieldDelay.noinc
$4a03 = BigFieldDelay.determine
$4a30 = BigFieldDelay.skip
$4a3c = BigFieldDelay.prelineclear
$4a4f = BigFieldDelay.bravodecloop
$4a56 = BigFieldDelay.applylines
$4a7a = BigFieldDelay.premultiplier
$4a7d = BigFieldDelay.bravo
$4a8e = BigFieldDelay.lineclears
$4a93 = BigFieldDelay.linecleardecloop
$4a9b = BigFieldDelay.combo
$4aa0 = BigFieldDelay.combodecloop
$4aa8 = BigFieldDelay.forcemax
$4aac = BigFieldDelay.applyscore
$4ac0 = BigFieldDelay.lineclear
$4ad6 = BigFieldDelay.preare
$4aeb = BigFieldDelay.are
$4b00 = BigFieldDelay.generatenextpiece
$4b0a = BigAppendClearedLine
$4b1f = BigFindClearedLines
$4b33 = !86
$4b3d = !87
$4b4b = BigFindClearedLines.next_u49
$4b50 = !88
$4b5a = !89
$4b68 = BigFindClearedLines.next_u50
$4b6d = !90
$4b77 = !91
$4b85 = BigFindClearedLines.next_u51
$4b8a = !92
$4b94 = !93
$4ba2 = BigFindClearedLines.next_u52
$4ba7 = !94
$4bb1 = !95
$4bbf = BigFindClearedLines.next_u53
$4bc4 = !96
$4bce = !97
$4bdc = BigFindClearedLines.next_u54
$4be1 = !98
$4beb = !99
$4bf9 = BigFindClearedLines.next_u55
$4bfe = !100
$4c08 = !101
$4c16 = BigFindClearedLines.next_u56
$4c1b = !102
$4c25 = !103
$4c33 = BigFindClearedLines.next_u57
$4c38 = !104
$4c42 = !105
$4c50 = BigFindClearedLines.next_u58
$4c55 = !106
$4c5f = !107
$4c6d = BigFindClearedLines.next_u59
$4c72 = !108
$4c7c = !109
$4c8a = BigFindClearedLines.next_u60
$4c8f = !110
$4c99 = !111
$4ca7 = BigFindClearedLines.next_u61
$4cac = !112
$4cb6 = !113
$4cc4 = BigFindClearedLines.next_u62
$4cc5 = BigMarkClear
$4ccd = BigMarkClear.markclear1loop
$4ce6 = BigMarkClear.markclear2loop
$4cff = BigMarkClear.markclear3loop
$4d18 = BigMarkClear.markclear4loop
$4d29 = BigClearLines
$4d40 = BigClearLines.clear_u63
$4d48 = !114
$4d66 = BigClearLines.r_u63
$4d7a = BigClearLines.clear_u64
$4d82 = !115
$4da0 = BigClearLines.r_u64
$4db4 = BigClearLines.clear_u65
$4dbc = !116
$4dda = BigClearLines.r_u65
$4dee = BigClearLines.clear_u66
$4df6 = !117
$4e14 = BigClearLines.r_u66
$4e28 = BigClearLines.clear_u67
$4e30 = !118
$4e4e = BigClearLines.r_u67
$4e62 = BigClearLines.clear_u68
$4e6a = !119
$4e88 = BigClearLines.r_u68
$4e9c = BigClearLines.clear_u69
$4ea4 = !120
$4ec2 = BigClearLines.r_u69
$4ed6 = BigClearLines.clear_u70
$4ede = !121
$4efc = BigClearLines.r_u70
$4f10 = BigClearLines.clear_u71
$4f18 = !122
$4f36 = BigClearLines.r_u71
$4f4a = BigClearLines.clear_u72
$4f52 = !123
$4f70 = BigClearLines.r_u72
$4f84 = BigClearLines.clear_u73
$4f8c = !124
$4faa = BigClearLines.r_u73
$4fbe = BigClearLines.clear_u74
$4fc6 = !125
$4fe4 = BigClearLines.r_u74
$4ff8 = BigClearLines.clear_u75
$5000 = !126
$501e = BigClearLines.r_u75
$5032 = BigClearLines.clear_u76
$503a = !127
$5058 = BigClearLines.r_u76
$506c = BigClearLines.clear_u77
$5074 = !128
$5092 = BigClearLines.r_u77
$50a6 = BigClearLines.clear_u78
$50ae = !129
$50cc = BigClearLines.r_u78
$50e0 = BigClearLines.clear_u79
$50e8 = !130
$5106 = BigClearLines.r_u79
$511a = BigClearLines.clear_u80
$5122 = !131
$5140 = BigClearLines.r_u80
$5154 = BigClearLines.clear_u81
$515c = !132
$517a = BigClearLines.r_u81
$518e = BigClearLines.clear_u82
$5196 = !133
$51b4 = BigClearLines.r_u82
$51c8 = BigClearLines.clear_u83
$51d0 = !134
$51ee = BigClearLines.r_u83
$5202 = BigClearLines.clear_u84
$520a = !135
$5228 = BigClearLines.r_u84
$523c = BigClearLines.clear_u85
$5244 = !136
$5262 = BigClearLines.r_u85
$5262 = BigClearLines.fixgarbo
$5265 = BigClearLines.fixgarboloop
$5283 = BigWidenField
SECTION: $55d3-$6471 ($0e9f bytes) ["Gameplay Function Big Banked"]
$55d3 = SwitchToGameplayBigB
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$614e = GamePlayBigEventLoopHandlerB.notempty7_u403
$6151 = GamePlayBigEventLoopHandlerB.skip7_u403
$615b = GamePlayBigEventLoopHandlerB.notempty7_u404
$615e = GamePlayBigEventLoopHandlerB.skip7_u404
$6168 = GamePlayBigEventLoopHandlerB.notempty7_u405
$616b = GamePlayBigEventLoopHandlerB.skip7_u405
$6175 = GamePlayBigEventLoopHandlerB.notempty7_u406
$6178 = GamePlayBigEventLoopHandlerB.skip7_u406
$6182 = GamePlayBigEventLoopHandlerB.notempty7_u407
$6185 = GamePlayBigEventLoopHandlerB.skip7_u407
$618f = GamePlayBigEventLoopHandlerB.notempty7_u408
$6192 = GamePlayBigEventLoopHandlerB.skip7_u408
$619c = GamePlayBigEventLoopHandlerB.notempty7_u409
$619f = GamePlayBigEventLoopHandlerB.skip7_u409
$61a9 = GamePlayBigEventLoopHandlerB.notempty7_u410
$61ac = GamePlayBigEventLoopHandlerB.skip7_u410
$61b6 = GamePlayBigEventLoopHandlerB.notempty7_u411
$61b9 = GamePlayBigEventLoopHandlerB.skip7_u411
$61c3 = GamePlayBigEventLoopHandlerB.notempty7_u412
$61c6 = GamePlayBigEventLoopHandlerB.skip7_u412
$61d0 = GamePlayBigEventLoopHandlerB.notempty7_u413
$61d3 = GamePlayBigEventLoopHandlerB.skip7_u413
$61dd = GamePlayBigEventLoopHandlerB.notempty7_u414
$61e0 = GamePlayBigEventLoopHandlerB.skip7_u414
$61ea = GamePlayBigEventLoopHandlerB.notempty7_u415
$61ed = GamePlayBigEventLoopHandlerB.skip7_u415
$61f7 = GamePlayBigEventLoopHandlerB.notempty7_u416
$61fa = GamePlayBigEventLoopHandlerB.skip7_u416
$6204 = GamePlayBigEventLoopHandlerB.notempty7_u417
$6207 = GamePlayBigEventLoopHandlerB.skip7_u417
$6211 = GamePlayBigEventLoopHandlerB.notempty7_u418
$6214 = GamePlayBigEventLoopHandlerB.skip7_u418
$621e = GamePlayBigEventLoopHandlerB.notempty7_u419
$6221 = GamePlayBigEventLoopHandlerB.skip7_u419
$622b = GamePlayBigEventLoopHandlerB.notempty7_u420
$622e = GamePlayBigEventLoopHandlerB.skip7_u420
$6238 = GamePlayBigEventLoopHandlerB.notempty7_u421
$623b = GamePlayBigEventLoopHandlerB.skip7_u421
$6245 = GamePlayBigEventLoopHandlerB.notempty7_u422
$6248 = GamePlayBigEventLoopHandlerB.skip7_u422
$6252 = GamePlayBigEventLoopHandlerB.notempty7_u423
$6255 = GamePlayBigEventLoopHandlerB.skip7_u423
$625f = GamePlayBigEventLoopHandlerB.notempty7_u424
$6262 = GamePlayBigEventLoopHandlerB.skip7_u424
$626c = GamePlayBigEventLoopHandlerB.notempty7_u425
$626f = GamePlayBigEventLoopHandlerB.skip7_u425
$6279 = GamePlayBigEventLoopHandlerB.notempty7_u426
$627c = GamePlayBigEventLoopHandlerB.skip7_u426
$6286 = GamePlayBigEventLoopHandlerB.notempty7_u427
$6289 = GamePlayBigEventLoopHandlerB.skip7_u427
$6293 = GamePlayBigEventLoopHandlerB.notempty7_u428
$6296 = GamePlayBigEventLoopHandlerB.skip7_u428
$62a0 = GamePlayBigEventLoopHandlerB.notempty7_u429
$62a3 = GamePlayBigEventLoopHandlerB.skip7_u429
$62ad = GamePlayBigEventLoopHandlerB.notempty7_u430
$62b0 = GamePlayBigEventLoopHandlerB.skip7_u430
$62ba = GamePlayBigEventLoopHandlerB.notempty7_u431
$62bd = GamePlayBigEventLoopHandlerB.skip7_u431
$62c7 = GamePlayBigEventLoopHandlerB.notempty7_u432
$62ca = GamePlayBigEventLoopHandlerB.skip7_u432
$62d4 = GamePlayBigEventLoopHandlerB.notempty7_u433
$62d7 = GamePlayBigEventLoopHandlerB.skip7_u433
$62e1 = GamePlayBigEventLoopHandlerB.notempty7_u434
$62e4 = GamePlayBigEventLoopHandlerB.skip7_u434
$62ee = GamePlayBigEventLoopHandlerB.notempty7_u435
$62f1 = GamePlayBigEventLoopHandlerB.skip7_u435
$62fb = GamePlayBigEventLoopHandlerB.notempty7_u436
$62fe = GamePlayBigEventLoopHandlerB.skip7_u436
$6302 = GamePlayBigEventLoopHandlerB.gameOverMode
$6325 = GamePlayBigEventLoopHandlerB.noretry
$6332 = GamePlayBigEventLoopHandlerB.pauseMode
$634a = GamePlayBigEventLoopHandlerB.noqr
$6359 = GamePlayBigEventLoopHandlerB.nounpause
$63d1 = GamePlayBigEventLoopHandlerB.drawStaticInfo
$6402 = BigDoHold
$6406 = BigDoHold.checkIRSA
$640d = BigDoHold.ldb3
$6419 = BigDoHold.lda3
$6423 = BigDoHold.cp3
$6431 = BigDoHold.checkIRSB
$6438 = BigDoHold.lda4
$6444 = BigDoHold.ldb4
$644e = BigDoHold.cp4
$645c = BigDoHold.noRotation
$6467 = BigDoHold.doHoldOperation
SECTION: $6472-$685d ($03ec bytes) ["Gameplay Big Static Data"]
$6472 = sBigLeftDasSlam
$6478 = sBigRightDasSlam
$647e = sBigLeady
$6488 = sBigGo
$6492 = sBigPause
$64a6 = sBigPieceXOffsets
$64c2 = sBigPieceYOffsets
$64de = sBigPieceFastRotationStates
$654e = sBigPieceRotationStates
$65be = sBigGameplayTileMap
$685e = sBigGameplayTileMapEnd
EMPTY: $685e-$7fff ($17a2 bytes)
TOTAL EMPTY: $17a2 bytes
SRAM bank #0:
SECTION: $a000-$a00d ($000e bytes) ["Persistent Globals"]
$a000 = rCheck
$a006 = rSwapABState
$a007 = rRNGModeState
$a008 = rRotModeState
$a009 = rDropModeState
$a00a = rSpeedCurveState
$a00b = rAlways20GState
$a00c = rSelectedStartLevel
EMPTY: $a00e-$bfff ($1ff2 bytes)
TOTAL EMPTY: $1ff2 bytes
WRAM0 bank #0:
SECTION: $c000-$c3ff ($0400 bytes) ["GBC Shadow Tilemap"]
$c000 = wShadowTilemap
SECTION: $c400-$c7ff ($0400 bytes) ["GBC Shadow Tile Attributes"]
$c400 = wShadowTileAttrs
SECTION: $c800-$c8a1 ($00a2 bytes) ["Shadow OAM"]
$c800 = wShadowOAM
$c800 = wSPRNext1
$c804 = wSPRNext2
$c808 = wSPRNext3
$c80c = wSPRNext4
$c810 = wSPRHold1
$c814 = wSPRHold2
$c818 = wSPRHold3
$c81c = wSPRHold4
$c820 = wSPRScore1
$c824 = wSPRScore2
$c828 = wSPRScore3
$c82c = wSPRScore4
$c830 = wSPRScore5
$c834 = wSPRScore6
$c838 = wSPRScore7
$c83c = wSPRScore8
$c840 = wSPRCLevel1
$c844 = wSPRCLevel2
$c848 = wSPRCLevel3
$c84c = wSPRCLevel4
$c850 = wSPRNLevel1
$c854 = wSPRNLevel2
$c858 = wSPRNLevel3
$c85c = wSPRNLevel4
$c860 = wSPRQueue1A
$c864 = wSPRQueue1B
$c868 = wSPRQueue2A
$c86c = wSPRQueue2B
$c870 = wSPRModeRNG
$c874 = wSPRModeRot
$c878 = wSPRModeDrop
$c87c = wSPRModeHiG
$c880 = wSPRGrade1
$c884 = wSPRGrade2
$c888 = wSPRTimeM1
$c88c = wSPRTimeM2
$c890 = wSPRTimeS1
$c894 = wSPRTimeS2
$c898 = wSPRTimeCS1
$c89c = wSPRTimeCS2
$c8a0 = wScratch
SECTION: $c8a2-$cd20 ($047f bytes) ["Field Variables"]
$c8a2 = wField
$c992 = wBackupField
$ca82 = wPreShadowField
$ca9e = wShadowField
$cc0a = wWideField
$cc41 = wWideBlittedField
$cd1d = wDelayState
$cd1e = wLeftSlamTimer
$cd1f = wRightSlamTimer
$cd20 = wMovementLastFrame
SECTION: $cd21-$cd61 ($0041 bytes) ["Stack"]
$cd21 = wStack
$cd62 = wStackEnd
SECTION: $cd62-$cd8d ($002c bytes) ["TGM3 RNG Variables"]
$cd62 = wTGM3Bag
$cd85 = wTGM3Droughts
$cd8c = wTGM3GeneratedIdx
$cd8d = wTGM3WorstDroughtIdx
SECTION: $cd8e-$cd9c ($000f bytes) ["Grade Variables"]
$cd8e = wDecayRate
$cd8f = wGradePoints
$cd90 = wInternalGrade
$cd91 = wDisplayedGrade
$cd92 = wEffectTimer
$cd93 = wRankingDisqualified
$cd94 = wDecayCounter
$cd95 = wGradeGauge
$cd96 = wSMult
$cd97 = wDMult
$cd98 = wTMult
$cd99 = wSRate
$cd9a = wDRate
$cd9b = wTRate
$cd9c = wQRate
SECTION: $cd9d-$cda5 ($0009 bytes) ["Globals"]
$cd9d = wSwapABState
$cd9e = wRNGModeState
$cd9f = wRotModeState
$cda0 = wDropModeState
$cda1 = wSpeedCurveState
$cda2 = wAlways20GState
$cda3 = wInitialA
$cda4 = wInitialB
$cda5 = wInitialC
SECTION: $cda6-$cda9 ($0004 bytes) ["Banking Variables"]
$cda6 = wBankBackup
SECTION: $cdaa-$cdac ($0003 bytes) ["GBC Variables"]
$cdaa = wOuterReps
$cdab = wInnerReps
$cdac = wTitlePal
SECTION: $cdad-$cdaf ($0003 bytes) ["Time Variables"]
$cdad = wMinutes
$cdae = wSeconds
$cdaf = wFrames
SECTION: $cdb0-$cdb0 ($0001 byte) ["Title Variables"]
$cdb0 = wSelected
EMPTY: $cdb1-$cfff ($024f bytes)
TOTAL EMPTY: $024f bytes
HRAM bank #0:
SECTION: $ff80-$ff9a ($001b bytes) ["High Field Variables"]
$ff80 = hPieceDataBase
$ff82 = hPieceDataBaseFast
$ff84 = hPieceDataOffset
$ff85 = hCurrentLockDelayRemaining
$ff86 = hGrounded
$ff87 = hWantedTile
$ff88 = hWantedG
$ff89 = hActualG
$ff8a = hGravityCtr
$ff8b = hWantX
$ff8c = hYPosAtStartOfFrame
$ff8d = hWantRotation
$ff8e = hRemainingDelay
$ff8f = hClearedLines
$ff93 = hLineClearCt
$ff94 = hComboCt
$ff95 = hLockDelayForce
$ff96 = hDownFrames
$ff97 = hAwardDownBonus
$ff98 = hStalePiece
$ff99 = hBravo
$ff9a = hShouldLockIfGrounded
SECTION: $ff9b-$ffb5 ($001b bytes) ["High Level Variables"]
$ff9b = hCurrentDAS
$ff9c = hCurrentARE
$ff9d = hCurrentLineARE
$ff9e = hCurrentLockDelay
$ff9f = hCurrentLineClearDelay
$ffa0 = hCurrentIntegerGravity
$ffa1 = hCurrentFractionalGravity
$ffa2 = hNextSpeedUp
$ffa4 = hSpeedCurvePtr
$ffa6 = hStartSpeed
$ffa8 = hRequiresLineClear
$ffa9 = hLevel
$ffab = hCLevel
$ffaf = hNLevel
$ffb5 = hPrevHundreds
SECTION: $ffb6-$ffc7 ($0012 bytes) ["Score Variables"]
$ffb6 = hScore
$ffbe = hScoreIncrement
$ffc0 = hScoreIncrementBCD
SECTION: $ffc8-$ffd2 ($000b bytes) ["High RNG Variables"]
$ffc8 = hRNGSeed
$ffcc = hPieceHistory
$ffd0 = hNextPiece
$ffd1 = hUpcomingPiece1
$ffd2 = hUpcomingPiece2
SECTION: $ffd3-$ffdc ($000a bytes) ["High Gameplay Variables"]
$ffd3 = hCurrentPiece
$ffd4 = hCurrentPieceX
$ffd5 = hCurrentPieceY
$ffd6 = hCurrentPieceRotationState
$ffd7 = hHeldPiece
$ffd8 = hHoldSpent
$ffd9 = hMode
$ffda = hModeCounter
$ffdb = hPrePause
$ffdc = hRequestedJingle
SECTION: $ffdd-$ffe6 ($000a bytes) ["OAM DMA"]
$ffdd = hOAMDMA
$ffe3 = !0
SECTION: $ffe7-$ffef ($0009 bytes) ["High SFX Variables"]
$ffe7 = hPlayhead
$ffe9 = hCurrentlyPlaying
$ffea = hPlayQueue
$ffee = hNoisePlayhead
SECTION: $fff0-$fff7 ($0008 bytes) ["High Input Variables"]
$fff0 = hUpState
$fff1 = hDownState
$fff2 = hLeftState
$fff3 = hRightState
$fff4 = hAState
$fff5 = hBState
$fff6 = hStartState
$fff7 = hSelectState
SECTION: $fff8-$fff9 ($0002 bytes) ["High Time Variables"]
$fff8 = hFrameCtr
$fff9 = hEvenFrame
SECTION: $fffa-$fffa ($0001 byte) ["High Globals"]
$fffa = hGameState
SECTION: $fffb-$fffb ($0001 byte) ["High Interrupt Variables"]
$fffb = hLCDCCtr
EMPTY: $fffc-$fffe ($0003 bytes)
TOTAL EMPTY: $0003 bytes
SUMMARY:
ROM0: 11009 bytes used / 5375 free
ROMX: 56581 bytes used / 41723 free in 6 banks
SRAM: 14 bytes used / 8178 free in 1 bank
WRAM0: 3505 bytes used / 591 free
HRAM: 124 bytes used / 3 free