332 lines
6.9 KiB
PHP
332 lines
6.9 KiB
PHP
; DMGTRIS
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; Copyright (C) 2023 - Randy Thiemann <randy.thiemann@gmail.com>
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; This program is free software: you can redistribute it and/or modify
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; it under the terms of the GNU General Public License as published by
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; the Free Software Foundation, either version 3 of the License, or
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; (at your option) any later version.
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; This program is distributed in the hope that it will be useful,
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; but WITHOUT ANY WARRANTY; without even the implied warranty of
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; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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; GNU General Public License for more details.
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; You should have received a copy of the GNU General Public License
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; along with this program. If not, see <https://www.gnu.org/licenses/>.
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IF !DEF(GAMEPLAY_BIG_MAP_INC)
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DEF GAMEPLAY_BIG_MAP_INC EQU 1
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INCLUDE "globals.asm"
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SECTION "Gameplay Big Static Data", ROMX, BANK[BANK_GAMEPLAY_BIG]
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sBigLeftDasSlam::
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db -1
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db 0
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db -1
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db 0
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db -1
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db -2
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sBigRightDasSlam::
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db -3
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db -4
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db -3
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db -4
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db -3
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db -2
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sBigLeady:: db " READY? "
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sBigGo:: db " GO "
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sBigPause::
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db "P A U S E "
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db " P A U S E"
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sBigPieceXOffsets:: ; How to draw each piece. X-offsets of the sprites.
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db 0, 8, 16, 24 ; I
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db 0, 8, 8, 16 ; Z
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db 0, 8, 8, 16 ; S
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db 0, 8, 16, 16 ; J
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db 0, 0, 8, 16 ; L
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db 8, 8, 16, 16 ; O
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db 0, 8, 8, 16 ; T
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sBigPieceYOffsets:: ; How to draw each piece. Y-offsets of the sprites.
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db 0, 0, 0, 0 ; I
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db 0, 0, 7, 7 ; Z
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db 7, 7, 0, 0 ; S
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db 0, 0, 0, 7 ; J
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db 7, 0, 0, 0 ; L
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db 0, 7, 0, 7 ; O
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db 0, 0, 7, 0 ; T
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sBigPieceFastRotationStates::
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; I
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db 14, 1, 1, 1
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db 2, 14, 14, 14
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db 14, 1, 1, 1
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db 2, 14, 14, 14
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; Z
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db 14, 1, 14, 1
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db 2, 13, 1, 13
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db 14, 1, 14, 1
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db 2, 13, 1, 13
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; S
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db 15, 1, 12, 1
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db 0, 14, 1, 14
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db 15, 1, 12, 1
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db 0, 14, 1, 14
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; J
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db 14, 1, 1, 14
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db 1, 1, 13, 14
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db 14, 14, 1, 1
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db 1, 14, 13, 1
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; L
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db 14, 1, 1, 12
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db 1, 14, 14, 1
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db 16, 12, 1, 1
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db 0, 1, 14, 14
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; O
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db 15, 1, 13, 1
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db 15, 1, 13, 1
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db 15, 1, 13, 1
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db 15, 1, 13, 1
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; T
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db 14, 1, 1, 13
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db 1, 14, 1, 13
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db 15, 13, 1, 1
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db 1, 13, 1, 14
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sBigPieceRotationStates:: ; How each piece is rotated.
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; I
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db %0000
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db %1111
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db %0000
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db %0000
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db %0010
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db %0010
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db %0010
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db %0010
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db %0000
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db %1111
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db %0000
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db %0000
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db %0010
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db %0010
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db %0010
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db %0010
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; Z
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db %0000
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db %1100
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db %0110
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db %0000
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db %0010
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db %0110
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db %0100
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db %0000
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db %0000
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db %1100
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db %0110
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db %0000
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db %0010
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db %0110
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db %0100
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db %0000
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; S
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db %0000
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db %0110
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db %1100
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db %0000
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db %1000
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db %1100
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db %0100
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db %0000
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db %0000
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db %0110
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db %1100
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db %0000
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db %1000
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db %1100
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db %0100
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db %0000
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; J
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db %0000
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db %1110
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db %0010
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db %0000
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db %0110
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db %0100
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db %0100
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db %0000
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db %0000
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db %1000
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db %1110
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db %0000
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db %0100
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db %0100
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db %1100
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db %0000
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; L
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db %0000
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db %1110
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db %1000
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db %0000
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db %0100
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db %0100
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db %0110
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db %0000
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db %0000
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db %0010
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db %1110
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db %0000
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db %1100
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db %0100
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db %0100
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db %0000
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; O
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db %0000
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db %0110
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db %0110
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db %0000
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db %0000
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db %0110
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db %0110
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db %0000
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db %0000
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db %0110
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db %0110
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db %0000
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db %0000
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db %0110
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db %0110
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db %0000
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; T
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db %0000
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db %1110
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db %0100
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db %0000
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db %0100
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db %0110
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db %0100
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db %0000
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db %0000
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db %0100
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db %1110
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db %0000
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db %0100
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db %1100
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db %0100
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db %0000
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sBigGameplayTileMap::
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DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
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DB $6D,$01,$01,$01,$01,$01,$EA,$EC,$EE,$F0
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DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
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DB $00,$00,$01,$01,$01,$01,$01,$01,$01,$01
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DB $01,$01,$6D,$19,$10,$23,$1F,$01,$EB,$ED
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DB $EF,$F1,$00,$00,$00,$00,$00,$00,$00,$00
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DB $00,$00,$00,$00,$01,$01,$01,$01,$01,$01
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DB $01,$01,$01,$01,$6D,$01,$01,$01,$01,$01
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DB $E0,$F7,$F7,$F6,$00,$00,$00,$00,$00,$00
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DB $00,$00,$00,$00,$00,$00,$01,$01,$01,$01
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DB $01,$01,$01,$01,$01,$01,$6D,$01,$01,$01
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DB $01,$01,$E2,$01,$01,$6F,$00,$00,$00,$00
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DB $00,$00,$00,$00,$00,$00,$00,$00,$01,$01
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DB $01,$01,$01,$01,$01,$01,$01,$01,$6D,$01
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DB $01,$01,$01,$01,$01,$01,$01,$6F,$00,$00
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DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
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DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
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DB $6D,$E1,$01,$01,$01,$01,$E3,$01,$01,$6F
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DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
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DB $00,$00,$01,$01,$01,$01,$01,$01,$01,$01
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DB $01,$01,$6E,$70,$70,$70,$70,$70,$70,$70
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DB $70,$71,$00,$00,$00,$00,$00,$00,$00,$00
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DB $00,$00,$00,$00,$01,$01,$01,$01,$01,$01
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DB $01,$01,$01,$01,$6D,$13,$1A,$17,$0F,$01
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DB $01,$01,$01,$6F,$00,$00,$00,$00,$00,$00
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DB $00,$00,$00,$00,$00,$00,$01,$01,$01,$01
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DB $01,$01,$01,$01,$01,$01,$6D,$01,$01,$01
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DB $01,$01,$01,$01,$01,$6F,$00,$00,$00,$00
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DB $00,$00,$00,$00,$00,$00,$00,$00,$01,$01
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DB $01,$01,$01,$01,$01,$01,$01,$01,$6D,$01
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DB $01,$01,$01,$01,$01,$01,$01,$6F,$00,$00
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DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
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DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
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DB $6D,$01,$01,$01,$01,$01,$01,$01,$01,$6F
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DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
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DB $00,$00,$01,$01,$01,$01,$01,$01,$01,$01
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DB $01,$01,$6E,$70,$70,$70,$70,$70,$70,$70
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DB $70,$71,$00,$00,$00,$00,$00,$00,$00,$00
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DB $00,$00,$00,$00,$01,$01,$01,$01,$01,$01
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DB $01,$01,$01,$01,$6D,$1E,$0E,$1A,$1D,$10
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DB $01,$01,$01,$6F,$00,$00,$00,$00,$00,$00
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DB $00,$00,$00,$00,$00,$00,$01,$01,$01,$01
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DB $01,$01,$01,$01,$01,$01,$6D,$01,$01,$01
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DB $01,$01,$01,$01,$01,$6F,$00,$00,$00,$00
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DB $00,$00,$00,$00,$00,$00,$00,$00,$01,$01
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DB $01,$01,$01,$01,$01,$01,$01,$01,$6E,$70
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DB $70,$70,$70,$70,$F4,$70,$70,$71,$00,$00
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DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
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DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
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DB $6D,$17,$10,$21,$10,$17,$6F,$01,$01,$6F
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DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
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DB $00,$00,$01,$01,$01,$01,$01,$01,$01,$01
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DB $01,$01,$6D,$01,$01,$01,$01,$01,$6F,$01
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DB $01,$6F,$00,$00,$00,$00,$00,$00,$00,$00
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DB $00,$00,$00,$00,$01,$01,$01,$01,$01,$01
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DB $01,$01,$01,$01,$6D,$F2,$72,$72,$72,$F3
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DB $6F,$01,$01,$6F,$00,$00,$00,$00,$00,$00
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DB $00,$00,$00,$00,$00,$00,$01,$01,$01,$01
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DB $01,$01,$01,$01,$01,$01,$6D,$01,$01,$01
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DB $01,$01,$6F,$01,$01,$6F,$00,$00,$00,$00
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DB $00,$00,$00,$00,$00,$00,$00,$00,$01,$01
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DB $01,$01,$01,$01,$01,$01,$01,$01,$E6,$E7
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DB $E7,$E7,$E7,$E7,$F5,$E7,$E7,$E8,$00,$00
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DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
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DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
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DB $E5,$E4,$E4,$D4,$E4,$E4,$DF,$E4,$E4,$E9
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DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
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DB $00,$00
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sBigGameplayTileMapEnd::
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ENDC
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