dmgtris/src/res/gameplay_big_data.inc

332 lines
6.9 KiB
PHP

; DMGTRIS
; Copyright (C) 2023 - Randy Thiemann <randy.thiemann@gmail.com>
; This program is free software: you can redistribute it and/or modify
; it under the terms of the GNU General Public License as published by
; the Free Software Foundation, either version 3 of the License, or
; (at your option) any later version.
; This program is distributed in the hope that it will be useful,
; but WITHOUT ANY WARRANTY; without even the implied warranty of
; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
; GNU General Public License for more details.
; You should have received a copy of the GNU General Public License
; along with this program. If not, see <https://www.gnu.org/licenses/>.
IF !DEF(GAMEPLAY_BIG_MAP_INC)
DEF GAMEPLAY_BIG_MAP_INC EQU 1
INCLUDE "globals.asm"
SECTION "Gameplay Big Static Data", ROMX, BANK[BANK_GAMEPLAY_BIG]
sBigLeftDasSlam::
db -1
db 0
db -1
db 0
db -1
db -2
sBigRightDasSlam::
db -3
db -4
db -3
db -4
db -3
db -2
sBigLeady:: db " READY? "
sBigGo:: db " GO "
sBigPause::
db "P A U S E "
db " P A U S E"
sBigPieceXOffsets:: ; How to draw each piece. X-offsets of the sprites.
db 0, 8, 16, 24 ; I
db 0, 8, 8, 16 ; Z
db 0, 8, 8, 16 ; S
db 0, 8, 16, 16 ; J
db 0, 0, 8, 16 ; L
db 8, 8, 16, 16 ; O
db 0, 8, 8, 16 ; T
sBigPieceYOffsets:: ; How to draw each piece. Y-offsets of the sprites.
db 0, 0, 0, 0 ; I
db 0, 0, 7, 7 ; Z
db 7, 7, 0, 0 ; S
db 0, 0, 0, 7 ; J
db 7, 0, 0, 0 ; L
db 0, 7, 0, 7 ; O
db 0, 0, 7, 0 ; T
sBigPieceFastRotationStates::
; I
db 14, 1, 1, 1
db 2, 14, 14, 14
db 14, 1, 1, 1
db 2, 14, 14, 14
; Z
db 14, 1, 14, 1
db 2, 13, 1, 13
db 14, 1, 14, 1
db 2, 13, 1, 13
; S
db 15, 1, 12, 1
db 0, 14, 1, 14
db 15, 1, 12, 1
db 0, 14, 1, 14
; J
db 14, 1, 1, 14
db 1, 1, 13, 14
db 14, 14, 1, 1
db 1, 14, 13, 1
; L
db 14, 1, 1, 12
db 1, 14, 14, 1
db 16, 12, 1, 1
db 0, 1, 14, 14
; O
db 15, 1, 13, 1
db 15, 1, 13, 1
db 15, 1, 13, 1
db 15, 1, 13, 1
; T
db 14, 1, 1, 13
db 1, 14, 1, 13
db 15, 13, 1, 1
db 1, 13, 1, 14
sBigPieceRotationStates:: ; How each piece is rotated.
; I
db %0000
db %1111
db %0000
db %0000
db %0010
db %0010
db %0010
db %0010
db %0000
db %1111
db %0000
db %0000
db %0010
db %0010
db %0010
db %0010
; Z
db %0000
db %1100
db %0110
db %0000
db %0010
db %0110
db %0100
db %0000
db %0000
db %1100
db %0110
db %0000
db %0010
db %0110
db %0100
db %0000
; S
db %0000
db %0110
db %1100
db %0000
db %1000
db %1100
db %0100
db %0000
db %0000
db %0110
db %1100
db %0000
db %1000
db %1100
db %0100
db %0000
; J
db %0000
db %1110
db %0010
db %0000
db %0110
db %0100
db %0100
db %0000
db %0000
db %1000
db %1110
db %0000
db %0100
db %0100
db %1100
db %0000
; L
db %0000
db %1110
db %1000
db %0000
db %0100
db %0100
db %0110
db %0000
db %0000
db %0010
db %1110
db %0000
db %1100
db %0100
db %0100
db %0000
; O
db %0000
db %0110
db %0110
db %0000
db %0000
db %0110
db %0110
db %0000
db %0000
db %0110
db %0110
db %0000
db %0000
db %0110
db %0110
db %0000
; T
db %0000
db %1110
db %0100
db %0000
db %0100
db %0110
db %0100
db %0000
db %0000
db %0100
db %1110
db %0000
db %0100
db %1100
db %0100
db %0000
sBigGameplayTileMap::
DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
DB $6D,$01,$01,$01,$01,$01,$EA,$EC,$EE,$F0
DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
DB $00,$00,$01,$01,$01,$01,$01,$01,$01,$01
DB $01,$01,$6D,$19,$10,$23,$1F,$01,$EB,$ED
DB $EF,$F1,$00,$00,$00,$00,$00,$00,$00,$00
DB $00,$00,$00,$00,$01,$01,$01,$01,$01,$01
DB $01,$01,$01,$01,$6D,$01,$01,$01,$01,$01
DB $E0,$F7,$F7,$F6,$00,$00,$00,$00,$00,$00
DB $00,$00,$00,$00,$00,$00,$01,$01,$01,$01
DB $01,$01,$01,$01,$01,$01,$6D,$01,$01,$01
DB $01,$01,$E2,$01,$01,$6F,$00,$00,$00,$00
DB $00,$00,$00,$00,$00,$00,$00,$00,$01,$01
DB $01,$01,$01,$01,$01,$01,$01,$01,$6D,$01
DB $01,$01,$01,$01,$01,$01,$01,$6F,$00,$00
DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
DB $6D,$E1,$01,$01,$01,$01,$E3,$01,$01,$6F
DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
DB $00,$00,$01,$01,$01,$01,$01,$01,$01,$01
DB $01,$01,$6E,$70,$70,$70,$70,$70,$70,$70
DB $70,$71,$00,$00,$00,$00,$00,$00,$00,$00
DB $00,$00,$00,$00,$01,$01,$01,$01,$01,$01
DB $01,$01,$01,$01,$6D,$13,$1A,$17,$0F,$01
DB $01,$01,$01,$6F,$00,$00,$00,$00,$00,$00
DB $00,$00,$00,$00,$00,$00,$01,$01,$01,$01
DB $01,$01,$01,$01,$01,$01,$6D,$01,$01,$01
DB $01,$01,$01,$01,$01,$6F,$00,$00,$00,$00
DB $00,$00,$00,$00,$00,$00,$00,$00,$01,$01
DB $01,$01,$01,$01,$01,$01,$01,$01,$6D,$01
DB $01,$01,$01,$01,$01,$01,$01,$6F,$00,$00
DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
DB $6D,$01,$01,$01,$01,$01,$01,$01,$01,$6F
DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
DB $00,$00,$01,$01,$01,$01,$01,$01,$01,$01
DB $01,$01,$6E,$70,$70,$70,$70,$70,$70,$70
DB $70,$71,$00,$00,$00,$00,$00,$00,$00,$00
DB $00,$00,$00,$00,$01,$01,$01,$01,$01,$01
DB $01,$01,$01,$01,$6D,$1E,$0E,$1A,$1D,$10
DB $01,$01,$01,$6F,$00,$00,$00,$00,$00,$00
DB $00,$00,$00,$00,$00,$00,$01,$01,$01,$01
DB $01,$01,$01,$01,$01,$01,$6D,$01,$01,$01
DB $01,$01,$01,$01,$01,$6F,$00,$00,$00,$00
DB $00,$00,$00,$00,$00,$00,$00,$00,$01,$01
DB $01,$01,$01,$01,$01,$01,$01,$01,$6E,$70
DB $70,$70,$70,$70,$F4,$70,$70,$71,$00,$00
DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
DB $6D,$17,$10,$21,$10,$17,$6F,$01,$01,$6F
DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
DB $00,$00,$01,$01,$01,$01,$01,$01,$01,$01
DB $01,$01,$6D,$01,$01,$01,$01,$01,$6F,$01
DB $01,$6F,$00,$00,$00,$00,$00,$00,$00,$00
DB $00,$00,$00,$00,$01,$01,$01,$01,$01,$01
DB $01,$01,$01,$01,$6D,$F2,$72,$72,$72,$F3
DB $6F,$01,$01,$6F,$00,$00,$00,$00,$00,$00
DB $00,$00,$00,$00,$00,$00,$01,$01,$01,$01
DB $01,$01,$01,$01,$01,$01,$6D,$01,$01,$01
DB $01,$01,$6F,$01,$01,$6F,$00,$00,$00,$00
DB $00,$00,$00,$00,$00,$00,$00,$00,$01,$01
DB $01,$01,$01,$01,$01,$01,$01,$01,$E6,$E7
DB $E7,$E7,$E7,$E7,$F5,$E7,$E7,$E8,$00,$00
DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
DB $E5,$E4,$E4,$D4,$E4,$E4,$DF,$E4,$E4,$E9
DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
DB $00,$00
sBigGameplayTileMapEnd::
ENDC