dmgtris/src/include/globals.asm

222 lines
5.2 KiB
NASM

; DMGTRIS
; Copyright (C) 2023 - Randy Thiemann <randy.thiemann@gmail.com>
; This program is free software: you can redistribute it and/or modify
; it under the terms of the GNU General Public License as published by
; the Free Software Foundation, either version 3 of the License, or
; (at your option) any later version.
; This program is distributed in the hope that it will be useful,
; but WITHOUT ANY WARRANTY; without even the implied warranty of
; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
; GNU General Public License for more details.
; You should have received a copy of the GNU General Public License
; along with this program. If not, see <https://www.gnu.org/licenses/>.
IF !DEF(GLOBALS_ASM)
DEF GLOBALS_ASM EQU 1
INCLUDE "hardware.inc"
INCLUDE "structs.asm"
; PPU modes:
; - 0: HBlank
; - 1: VBlank
; - 2: OAM Scan
; - 3: Drawing
; Waits for PPU mode to be 0 or 1.
; We don't wait for 2 because it's super short and impractical to do much of anything in.
MACRO wait_vram
ld hl, rSTAT
.wvr\@
bit 1, [hl]
jr nz, .wvr\@
ENDM
; Waits for PPU mode to be at the start of mode 1.
; We do this by checking for scanline 144.
MACRO wait_vblank
ld b, 144
.wvb\@
ldh a, [rLY]
cp a, b
jr nz, .wvb\@
ENDM
; Waits for PPU mode to be at the end of mode 1.
; We do this by checking for scanline 0.
MACRO wait_vblank_end
ld b, 0
.wvbe\@
ldh a, [rLY]
cp a, b
jr nz, .wvbe\@
ENDM
; Sets the background palette to A.
MACRO set_bg_palette
ldh [rBGP], a
ENDM
; Sets the object0 palette to A.
MACRO set_obj0_palette
ldh [rOBP0], a
ENDM
; Sets the object1 palette to A.
MACRO set_obj1_palette
ldh [rOBP1], a
ENDM
; Sets all palettes to A.
MACRO set_all_palettes
set_bg_palette
set_obj0_palette
set_obj1_palette
ENDM
; Writes two bytes to a register pair.
MACRO lb
ld \1, (LOW(\2) << 8) | LOW(\3)
ENDM
DEF SAVE_MAGIC_0 EQU "D"
DEF SAVE_MAGIC_1 EQU "M"
DEF SAVE_MAGIC_2 EQU "G"
DEF SAVE_MAGIC_3 EQU "3"
DEF PALETTE_REGULAR EQU %11100100
DEF PALETTE_INVERTED EQU %00011011
DEF PALETTE_MONO_0 EQU %11111111
DEF PALETTE_MONO_1 EQU %10101010
DEF PALETTE_MONO_2 EQU %01010101
DEF PALETTE_MONO_3 EQU %00000000
DEF PALETTE_DARKER_0 EQU %11100100
DEF PALETTE_DARKER_1 EQU %11111001
DEF PALETTE_DARKER_2 EQU %11111110
DEF PALETTE_DARKER_3 EQU %11111111
DEF PALETTE_LIGHTER_0 EQU %11100100
DEF PALETTE_LIGHTER_1 EQU %10010000
DEF PALETTE_LIGHTER_2 EQU %01000000
DEF PALETTE_LIGHTER_3 EQU %00000000
DEF NEXT_BASE_X EQU 115
DEF NEXT_BASE_Y EQU 40
DEF HOLD_BASE_X EQU 115
DEF HOLD_BASE_Y EQU 80
DEF SCORE_BASE_X EQU 112
DEF SCORE_BASE_Y EQU 115
DEF LEVEL_BASE_X EQU 120
DEF CLEVEL_BASE_Y EQU 136
DEF NLEVEL_BASE_Y EQU 148
DEF SCURVE_ENTRY_SIZE EQU 8
DEF PIECE_I EQU 0
DEF PIECE_Z EQU 1
DEF PIECE_S EQU 2
DEF PIECE_J EQU 3
DEF PIECE_L EQU 4
DEF PIECE_O EQU 5
DEF PIECE_T EQU 6
DEF PIECE_NONE EQU 255
DEF SFX_IRS EQU $80
DEF SFX_IHS EQU 10
DEF SFX_LINE_CLEAR EQU 11
DEF SFX_LAND EQU 12
DEF SFX_LOCK EQU 13
DEF SFX_LEVELLOCK EQU 14
DEF SFX_LEVELUP EQU 15
DEF SFX_RANKUP EQU 16
DEF SFX_READYGO EQU 17
DEF STACK_SIZE EQU 64
DEF GAME_OVER_R10 EQU 133
DEF GAME_OVER_R12 EQU 153
DEF GAME_OVER_R14 EQU 173
DEF GAME_OVER_OTHER EQU 131
DEF LEADY_TIME EQU 80
DEF GO_TIME EQU 40
DEF BUTTON_MODE_NORM EQU 0
DEF BUTTON_MODE_INVR EQU 1
DEF BUTTON_MODE_COUNT EQU 2
DEF TILE_RNG_MODE_BASE EQU 217
DEF RNG_MODE_TGM1 EQU 0
DEF RNG_MODE_TGM2 EQU 1
DEF RNG_MODE_TGM3 EQU 2
DEF RNG_MODE_HELL EQU 3
DEF RNG_MODE_NES EQU 4
DEF RNG_MODE_COUNT EQU 5
DEF TILE_ROT_MODE_BASE EQU 225
DEF ROT_MODE_ARS EQU 0
DEF ROT_MODE_ARSTI EQU 1
DEF ROT_MODE_COUNT EQU 2
DEF TILE_DROP_MODE_BASE EQU 229
DEF DROP_MODE_SONIC EQU 0
DEF DROP_MODE_HARD EQU 1
DEF DROP_MODE_NONE EQU 2
DEF DROP_MODE_COUNT EQU 3
DEF SCURVE_DMGT EQU 0
DEF SCURVE_TGM1 EQU 1
DEF SCURVE_TGM3 EQU 2
DEF SCURVE_DEAT EQU 3
DEF SCURVE_SHIR EQU 4
DEF SCURVE_CHIL EQU 5
DEF SCURVE_COUNT EQU 6
DEF TILE_HIG_MODE_BASE EQU 232
DEF HIG_MODE_OFF EQU 0
DEF HIG_MODE_ON EQU 1
DEF HIG_MODE_COUNT EQU 2
DEF TILE_FIELD_EMPTY EQU 4
DEF TILE_PIECE_0 EQU 10
DEF TILE_0 EQU 66
DEF TILE_CLEARING EQU 124
DEF TILE_GHOST EQU 125
DEF TILE_SELECTED EQU 193
DEF TILE_UNSELECTED EQU 194
DEF TITLE_OPTIONS EQU 7
DEF TITLE_OPTION_0 EQU $98E0
DEF TITLE_OPTION_1 EQU $9920
DEF TITLE_OPTION_2 EQU $9960
DEF TITLE_OPTION_3 EQU $99A0
DEF TITLE_OPTION_4 EQU $99E0
DEF TITLE_OPTION_5 EQU $9A20
DEF TITLE_OPTION_6 EQU $9A60
DEF TITLE_OPTION_OFFSET EQU 15
DEF FIELD_RNG EQU $9852
DEF FIELD_ROT EQU $9892
DEF FIELD_DROP EQU $9912
DEF FIELD_HIG EQU $9952
DEF FIELD_TOP_LEFT EQU $9800+1
DEF EASTER_0 EQU $9845
DEF EASTER_1 EQU $9865
DEF rBANKID EQU $4000
ENDC