dmgtris/bin/DMGTRIS.map

2368 lines
104 KiB
Plaintext

ROM0 bank #0:
SECTION: $0000-$0007 ($0008 bytes) ["Bank ID BANK_MAIN"]
SECTION: $0008-$0024 ($001d bytes) ["Switch Bank"]
$0008 = RSTSwitchBank
EMPTY: $0025-$0027 ($0003 bytes)
SECTION: $0028-$0042 ($001b bytes) ["Restore Bank"]
$0028 = RSTRestoreBank
EMPTY: $0043-$0047 ($0005 bytes)
SECTION: $0048-$006a ($0023 bytes) ["LCDC Interrupt"]
$0048 = LCDCInterrupt
$004d = LCDCInterrupt_WaitUntilNotBusy
$0068 = LCDCInterrupt_End
SECTION: $006b-$00fc ($0092 bytes) ["DMG Intro Effect"]
$006b = DoDMGEffect
$0073 = DoDMGEffect.loop0
$0075 = DoDMGEffect.wvb_u1
$0081 = DoDMGEffect.wvbe_u2
$008b = DoDMGEffect.loop1
$008d = DoDMGEffect.wvb_u3
$009a = DoDMGEffect.wvbe_u4
$00a4 = DoDMGEffect.wvb_u5
$00af = DoDMGEffect.loop2
$00b1 = DoDMGEffect.wvb_u6
$00b8 = DoDMGEffect.wvbe_u7
$00c2 = DoDMGEffect.wvb_u8
$00cd = DoDMGEffect.loop3
$00cf = DoDMGEffect.wvb_u9
$00d6 = DoDMGEffect.wvbe_u10
$00e0 = DoDMGEffect.wvb_u11
$00eb = DoDMGEffect.loop4
$00ed = DoDMGEffect.wvb_u12
$00f4 = DoDMGEffect.wvbe_u13
EMPTY: $00fd-$00ff ($0003 bytes)
SECTION: $0100-$014f ($0050 bytes) ["Cartridge Header"]
SECTION: $0150-$0e6b ($0d1c bytes) ["GBC Functions"]
$0150 = ToATTR
$0173 = GBCTitleInit
$0354 = GBCTitleInit.agb
$0524 = GBCTitleInit.postpalettes
$0564 = GBCGameplayInit
$0745 = GBCGameplayInit.agb
$0915 = GBCGameplayInit.postpalettes
$0940 = GBCTitleProcess
$096e = GBCTitleProcess.nores
$0971 = GBCTitleProcess.noinc
$0988 = !0
$0995 = GBCGameplayProcess
$09cf = GBCGameplayProcess.goverride
$09db = !1
$09e4 = !2
$09ed = !3
$09f6 = GBCGameplayProcess.colorfield
$0b14 = !4
$0b22 = GBCGameplayProcess.outer1
$0b27 = GBCGameplayProcess.inner1
$0b4b = GBCGameplayProcess.outer2
$0b50 = GBCGameplayProcess.inner2
$0b75 = GBCGameplayProcess.empty
$0b79 = GBCGameplayProcess.sub59
$0b7b = GBCGameplayProcess.sub52
$0b7d = GBCGameplayProcess.sub45
$0b7f = GBCGameplayProcess.sub38
$0b81 = GBCGameplayProcess.sub31
$0b83 = GBCGameplayProcess.sub24
$0b85 = GBCGameplayProcess.sub17
$0b87 = GBCGameplayProcess.sub10
$0b89 = GBCGameplayProcess.done
$0bab = GBCGameplayProcess.darker
$0bb2 = GBCGameplayProcess.wvr_u1
$0bbf = GBCGameplayProcess.lighter
$0bc6 = GBCGameplayProcess.wvr_u2
$0bd3 = GBCGameplayProcess.black
$0bda = GBCGameplayProcess.wvr_u3
$0be7 = GBCBigGameplayProcess
$0c21 = GBCBigGameplayProcess.goverride
$0c2d = !5
$0c36 = !6
$0c3f = !7
$0c48 = GBCBigGameplayProcess.colorfield
$0d66 = !8
$0d74 = GBCBigGameplayProcess.outer1
$0d79 = GBCBigGameplayProcess.inner1
$0d9d = GBCBigGameplayProcess.outer2
$0da2 = GBCBigGameplayProcess.inner2
$0dc7 = GBCBigGameplayProcess.empty
$0dcb = GBCBigGameplayProcess.sub59
$0dcd = GBCBigGameplayProcess.sub52
$0dcf = GBCBigGameplayProcess.sub45
$0dd1 = GBCBigGameplayProcess.sub38
$0dd3 = GBCBigGameplayProcess.sub31
$0dd5 = GBCBigGameplayProcess.sub24
$0dd7 = GBCBigGameplayProcess.sub17
$0dd9 = GBCBigGameplayProcess.sub10
$0ddb = GBCBigGameplayProcess.done
$0dfd = GBCBigGameplayProcess.darker
$0e04 = GBCBigGameplayProcess.wvr_u4
$0e11 = GBCBigGameplayProcess.lighter
$0e18 = GBCBigGameplayProcess.wvr_u5
$0e25 = GBCBigGameplayProcess.black
$0e2c = GBCBigGameplayProcess.wvr_u6
$0e39 = ToVRAM
$0e39 = GBCBlitField
SECTION: $0e6c-$1639 ($07ce bytes) ["Field Function Unbanked"]
$0e6c = BlitField
$102f = BlitField.waitendvbloop
$1035 = !0
$1082 = !1
$10cf = !2
$111c = !3
$1169 = !4
$11b6 = !5
$1203 = !6
$1253 = BigBlitField
$1416 = BigBlitField.waitendvbloop
$141c = !7
$1469 = !8
$14b6 = !9
$1503 = !10
$1550 = !11
$159d = !12
$15ea = !13
SECTION: $163a-$19c3 ($038a bytes) ["Domain Specific Functions"]
$163a = ApplyTells
$1691 = ApplyNext
$16c1 = ApplyNext.regular
$16c7 = ApplyNext.postoffsets
$16cb = ApplyNext.getoffn
$16d6 = ApplyNext.skipoffn
$1751 = ApplyHold
$176d = ApplyHold.hide
$177f = ApplyHold.show
$178f = ApplyHold.x
$179f = ApplyHold.regular
$17a5 = ApplyHold.postoffsets
$17a9 = ApplyHold.getoffh
$17b4 = ApplyHold.skipoffh
$17e7 = ApplyNumbers6
$180f = ApplyNumbers4
$182b = SetNumberSpritePositions
$1906 = GradeRendering
$1931 = GradeRendering.effect
$1941 = GradeRendering.noeffect
$1949 = GradeRendering.drawgrade
$1950 = GradeRendering.regulargrade
$1958 = GradeRendering.sgrade
$196e = GradeRendering.mgrade
$1984 = GradeRendering.lettergrade
$19a1 = GradeRendering.mk
$19a7 = GradeRendering.mv
$19ad = GradeRendering.mo
$19b3 = GradeRendering.mm
$19b9 = GradeRendering.gmgrade
SECTION: $19c4-$1c5a ($0297 bytes) ["SFX Functions"]
$19c4 = SFXInit
$19e6 = SFXPopQueue
$19fb = SFXPushQueue
$1a0c = SFXProcessQueue
$1a19 = !0
$1a3a = SFXTriggerNoise
$1a47 = !1
$1a54 = !2
$1a60 = SFXEnqueue
$1a75 = SFXEnqueue.findsfx
$1a8a = !3
$1a9a = !4
$1aaa = !5
$1aba = !6
$1aca = !7
$1ada = !8
$1aea = !9
$1afa = !10
$1b0a = !11
$1b1a = !12
$1b2a = !13
$1b3a = !14
$1b4a = !15
$1b5a = !16
$1b6a = !17
$1b79 = !18
$1b88 = !19
$1b97 = !20
$1ba5 = !21
$1bb3 = !22
$1bc1 = !23
$1bce = SFXKill
$1bf9 = SFXPlayNoise
$1c04 = SFXPlayNoise.noisereg
$1c11 = !24
$1c1b = SFXPlayNoise.savenoiseplayhead
$1c24 = SFXPlay
$1c2f = !25
$1c32 = SFXPlay.play
$1c3e = SFXPlay.getRegister
$1c48 = !26
$1c52 = SFXPlay.savePlayhead
SECTION: $1c5b-$1e48 ($01ee bytes) ["RNG Functions"]
$1c5b = RNGInit
$1c8b = !0
$1ca6 = RNGInit.complexinit
$1cbd = !1
$1cd7 = ShiftHistory
$1cf4 = GetNextHellPiece
$1cf9 = GetNextTGM1Piece
$1cfc = !2
$1d14 = !3
$1d16 = GetNextTGM2Piece
$1d19 = !4
$1d31 = !5
$1d33 = GetNextNesPiece
$1d41 = GetNextTGM3Piece
$1d44 = !6
$1d67 = !7
$1d6a = !8
$1d7a = !9
$1d84 = !10
$1d92 = !11
$1da1 = !12
$1dad = !13
$1db9 = !14
$1dc5 = !15
$1dd1 = !16
$1ddd = !17
$1de9 = !18
$1df8 = GetNextPiece
$1e06 = GetNextPiece.nextpiecejumps
$1e15 = Next35Piece
$1e15 = !19
$1e1f = Next7Piece
$1e1f = !20
$1e29 = NextByte
SECTION: $1e49-$1feb ($01a3 bytes) ["Level Functions"]
$1e49 = LevelInit
$1e99 = LevelUp
$1ebd = LevelUp.doit
$1f01 = LevelUp.checknlevel
$1f2f = !0
$1f47 = !1
$1f50 = LevelUp.bellmaybe
$1f62 = LevelUp.leveljinglemaybe
$1f6f = LevelUp.checkspeedup
$1f80 = !2
$1f8d = !3
$1f9e = !4
$1fab = DoSpeedUp
SECTION: $1fec-$2160 ($0175 bytes) ["Grading Functions"]
$1fec = GradeInit
$200d = GradeInit.notdeat
$201b = GradeInit.notshir
$2022 = UpdateGrade
$2030 = UpdateGrade.gradejumptable
$2042 = PrepareScore
$2059 = UpdateGradeTGM1
$2063 = UpdateGradeTGM1.trygradeup
$207d = UpdateGradeTGM1.increasegrade
$208f = UpdateGradeTGM1.skipjingle
$209c = UpdateGradeTGM1.maybegm
$20b2 = UpdateGradeDEAT
$20be = UpdateGradeDEAT.notgm
$20d7 = UpdateGradeDEAT.notm
$20f7 = UpdateGradeDEAT.disqualify
$20fd = UpdateGradeSHIR
$213c = UpdateGradeSHIR.s5torikan
$214c = UpdateGradeSHIR.s10torikan
$215b = UpdateGradeSHIR.disqualify
SECTION: $2161-$2262 ($0102 bytes) ["Grading Data"]
$2161 = sTGM1GradeScores
$2183 = sTGM3InternalGradeSystem
$2223 = sTGM3GradeBoosts
$2242 = sTGM3LevelMultiplier
$2246 = sTGM3BaselineCOOL
$224f = sTGM3REGRETConditions
SECTION: $2263-$232f ($00cd bytes) ["Input Functions"]
$2263 = InputInit
$2275 = GetInput
$2275 = GetInput.btns
$2282 = GetInput.readA
$2286 = GetInput.setA
$2291 = GetInput.clearA
$2294 = GetInput.readB
$2298 = GetInput.setB
$22a3 = GetInput.clearB
$22a6 = GetInput.readSelect
$22aa = GetInput.setSelect
$22b5 = GetInput.clearSelect
$22b8 = GetInput.readStart
$22bc = GetInput.setStart
$22c7 = GetInput.clearStart
$22ca = GetInput.dpad
$22d7 = GetInput.readUp
$22db = GetInput.setUp
$22e6 = GetInput.clearUp
$22e9 = GetInput.readDown
$22ed = GetInput.setDown
$22f8 = GetInput.clearDown
$22fb = GetInput.readLeft
$22ff = GetInput.setLeft
$230a = GetInput.clearLeft
$230d = GetInput.readRight
$2311 = GetInput.setRight
$231c = GetInput.clearRight
$231f = GetInput.priorities
$232a = GetInput.zero
SECTION: $2330-$23fb ($00cc bytes) ["Score Functions"]
$2330 = ScoreInit
$2350 = IncreaseScore
$2384 = IncreaseScore.doConvert
$2386 = !0
$239c = IncreaseScore.carry
$239e = IncreaseScore.postConvert
$23ab = !1
$23b2 = IncreaseScore.preAddDigit
$23d2 = IncreaseScore.addDigit
$23e8 = IncreaseScore.nextDigit
SECTION: $23fc-$24be ($00c3 bytes) ["Code Entry Point"]
$23fc = Main
$2411 = Main.wvr_u1
$241a = !0
$242a = Main.notgbc
$2457 = Main.nocolortiles
$2478 = Main.wvb_u2
$247d = !1
$2483 = EventLoop
$2499 = EventLoop.eventloopjumps
$24a2 = EventLoopPostHandler
$24a4 = EventLoopPostHandler.wvb_u3
$24b6 = EventLoopPostHandler.vblankjumps
SECTION: $24bf-$2575 ($00b7 bytes) ["SRAM Functions"]
$24bf = RestoreSRAM
$2518 = InitializeSRAM
SECTION: $2576-$25e3 ($006e bytes) ["Title Function Trampolines"]
$2576 = SwitchToTitle
$2580 = TitleEventLoopHandler
$258a = TitleVBlankHandler
$2594 = DrawOption6
SECTION: $25e4-$264c ($0069 bytes) ["Time Functions"]
$25e4 = TimeInit
$25f9 = ResetGameTime
$2604 = CheckTorikan
$261b = CheckTorikan.failure
$261d = CheckTorikan.success
$2620 = HandleTimers
SECTION: $264d-$267a ($002e bytes) ["Memory Functions"]
$264d = UnsafeMemCopy
$2656 = SafeMemCopy.wvr_u1
$2656 = SafeMemCopy
$2665 = UnsafeMemSet
$266d = SafeMemSet
$266d = SafeMemSet.wvr_u2
SECTION: $267b-$26a2 ($0028 bytes) ["Gameplay Function Trampolines"]
$267b = SwitchToGameplay
$2685 = SwitchToGameplayBig
$268f = GamePlayEventLoopHandler
$2699 = GamePlayBigEventLoopHandler
SECTION: $26a3-$26c4 ($0022 bytes) ["OAM Functions"]
$26a3 = CopyOAMHandler
$26af = ClearOAM
SECTION: $26c5-$26dd ($0019 bytes) ["Interrupt Initialization Functions"]
$26c5 = IntrInit
$26c9 = InitializeLCDCInterrupt
SECTION: $26de-$26e7 ($000a bytes) ["OAM DMA Code"]
$26de = OAMDMA
$26e8 = OAMDMAEnd
EMPTY: $26e8-$3fff ($1918 bytes)
TOTAL EMPTY: $1923 bytes
ROMX bank #1:
SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_OTHER"]
SECTION: $4008-$5ac9 ($1ac2 bytes) ["Static Global data"]
$4008 = sDMGTSpeedCurve
$4210 = sDMGTSpeedCurveEnd
$4212 = sTGM1SpeedCurve
$4398 = sTGM1SpeedCurveEnd
$439a = sCHILSpeedCurve
$44b8 = sCHILSpeedCurveEnd
$44ba = sTGM3SpeedCurve
$469b = sTGM3SpeedCurveEnd
$469d = sDEATSpeedCurve
$46eb = sDEATSpeedCurveEnd
$46ed = sSHIRSpeedCurve
$4748 = sSHIRSpeedCurveEnd
$474a = sTiles
$574a = sColorTiles
$574a = sTilesEnd
$5aca = sColorTilesEnd
EMPTY: $5aca-$7fff ($2536 bytes)
TOTAL EMPTY: $2536 bytes
ROMX bank #2:
SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_SFX"]
SECTION: $4008-$6b58 ($2b51 bytes) ["SFX Data"]
$4008 = sSFXPieceI
$4325 = sSFXPieceZ
$4325 = sSFXPieceIEnd
$4522 = sSFXPieceS
$4522 = sSFXPieceZEnd
$460b = sSFXPieceJ
$460b = sSFXPieceSEnd
$46b6 = sSFXPieceL
$46b6 = sSFXPieceJEnd
$475b = sSFXPieceO
$475b = sSFXPieceLEnd
$489e = sSFXPieceT
$489e = sSFXPieceOEnd
$49d1 = sSFXIHS
$49d1 = sSFXPieceTEnd
$4b67 = sSFXPieceIRSI
$4b67 = sSFXIHSEnd
$4f19 = sSFXPieceIRSZ
$4f19 = sSFXPieceIRSIEnd
$5143 = sSFXPieceIRSS
$5143 = sSFXPieceIRSZEnd
$52dd = sSFXPieceIRSJ
$52dd = sSFXPieceIRSSEnd
$5427 = sSFXPieceIRSL
$5427 = sSFXPieceIRSJEnd
$557b = sSFXPieceIRSO
$557b = sSFXPieceIRSLEnd
$577d = sSFXPieceIRST
$577d = sSFXPieceIRSOEnd
$5961 = sSFXIHSIRS
$5961 = sSFXPieceIRSTEnd
$5b6e = sSFXLevelLock
$5b6e = sSFXIHSIRSEnd
$5bfd = sSFXLevelUp
$5bfd = sSFXLevelLockEnd
$5e72 = sSFXRankUp
$5e72 = sSFXLevelUpEnd
$5fcd = sSFXReadyGo
$5fcd = sSFXRankUpEnd
$673b = sSFXRankGM
$673b = sSFXReadyGoEnd
$6ac2 = sSFXLineClear
$6ac2 = sSFXRankGMEnd
$6ad8 = sSFXLand
$6ad8 = sSFXLineClearEnd
$6ae3 = sSFXLock
$6ae3 = sSFXLandEnd
$6b59 = sSFXLockEnd
EMPTY: $6b59-$7fff ($14a7 bytes)
TOTAL EMPTY: $14a7 bytes
ROMX bank #3:
SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_MUSIC"]
SECTION: $4008-$6ac0 ($2ab9 bytes) ["Music Data"]
$4008 = sMusicMenu
$6ac1 = sMusicMenuEnd
EMPTY: $6ac1-$7fff ($153f bytes)
TOTAL EMPTY: $153f bytes
ROMX bank #4:
SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_TITLE"]
SECTION: $4008-$449e ($0497 bytes) ["Title Functions Banked"]
$4008 = SwitchToTitleB
$400e = SwitchToTitleB.wvr_u1
$4017 = !0
$4047 = SwitchToTitleB.notsgb
$4068 = SwitchToTitleB.notmgb
$4090 = SwitchToTitleB.agb
$40aa = SwitchToTitleB.oam
$40aa = SwitchToTitleB.noegg
$40d1 = SwitchToTitleB.wvb_u2
$40d8 = SwitchToTitleB.wvbe_u3
$40de = TitleEventLoopHandlerB
$40e1 = TitleEventLoopHandlerB.abstart
$40f9 = TitleEventLoopHandlerB.up
$410b = !1
$4111 = TitleEventLoopHandlerB.down
$4123 = !2
$4128 = TitleEventLoopHandlerB.left
$413f = TitleEventLoopHandlerB.right
$4155 = TitleEventLoopHandlerB.done
$4156 = DecrementOption
$4156 = DecrementOption.opt0
$416c = !3
$4175 = DecrementOption.opt1
$4188 = !4
$4191 = DecrementOption.opt2
$41a4 = !5
$41ad = DecrementOption.opt3
$41c0 = !6
$41c9 = DecrementOption.opt4
$41df = !7
$41eb = DecrementOption.opt5
$41fe = !8
$4207 = DecrementOption.opt6
$4209 = DecrementLevel
$4222 = IncrementOption
$4222 = IncrementOption.opt0
$4238 = !9
$4240 = IncrementOption.opt1
$4253 = !10
$425b = IncrementOption.opt2
$426e = !11
$4276 = IncrementOption.opt3
$4289 = !12
$4291 = IncrementOption.opt4
$42a7 = !13
$42b2 = IncrementOption.opt5
$42c5 = !14
$42cd = IncrementOption.opt6
$42cf = IncrementLevel
$42e8 = InitSpeedCurve
$42fb = GetEnd
$4306 = !15
$430e = !16
$4316 = !17
$431e = !18
$4326 = !19
$432a = GetStart
$4335 = !20
$433d = !21
$4345 = !22
$434d = !23
$4355 = !24
$4359 = CheckLevelRange
$4375 = CheckLevelRange.notatend
$4398 = CheckLevelRange.notatstart
$4399 = TitleVBlankHandlerB
$43ea = !25
$4490 = TitleVBlankHandlerB.disabled
$449c = TitleVBlankHandlerB.opt6
SECTION: $449f-$47e2 ($0344 bytes) ["Title Screen Static Data"]
$449f = sEasterM0
$44a4 = sEasterM1
$44a9 = sEasterC0
$44b5 = sEasterC1
$44c1 = sEasterA0
$44cd = sEasterA1
$44d9 = sEasterS0
$44de = sEasterS1
$44e3 = sOption0
$44eb = sOption1
$44ff = sOption2
$450b = sOption3
$451f = sOption4
$4537 = sOption5
$453f = sDisabled
$4543 = sTitleScreenTileMap
$47e3 = sTitleScreenTileMapEnd
EMPTY: $47e3-$7fff ($381d bytes)
TOTAL EMPTY: $381d bytes
ROMX bank #5:
SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_GAMEPLAY"]
SECTION: $4008-$52f9 ($12f2 bytes) ["Field Function Banked Gameplay"]
$4008 = FieldInit
$403c = FieldClear
$4047 = ToBackupField
$4053 = FromBackupField
$405f = ToShadowField
$4067 = ToShadowField.outer
$4069 = ToShadowField.inner
$4077 = FromShadowField
$407f = FromShadowField.outer
$4081 = FromShadowField.inner
$408f = SetPieceData
$40b1 = SetPieceDataOffset
$40ba = XYToSFieldPtr
$40c2 = XYToSFieldPtr.a
$40c8 = XYToSFieldPtr.b
$40cd = XYToFieldPtr
$40d5 = XYToFieldPtr.a
$40db = XYToFieldPtr.b
$40e0 = GetPieceData
$40ed = GetPieceDataFast
$40fa = CanPieceFit
$4105 = CanPieceFit.skipr1a
$4110 = CanPieceFit.skipr1b
$411b = CanPieceFit.skipr1c
$4126 = CanPieceFit.r1end
$413c = CanPieceFit.skipr2a
$4147 = CanPieceFit.skipr2b
$4152 = CanPieceFit.skipr2c
$415d = CanPieceFit.r2end
$4173 = CanPieceFit.skipr3a
$417e = CanPieceFit.skipr3b
$4189 = CanPieceFit.skipr3c
$4193 = CanPieceFit.r3end
$41a9 = CanPieceFit.skipr4a
$41b4 = CanPieceFit.skipr4b
$41bf = CanPieceFit.skipr4c
$41ca = CanPieceFit.r4end
$41cd = CanPieceFitFast
$41da = CanPieceFitFast.skip1
$41e7 = CanPieceFitFast.skip2
$41f4 = CanPieceFitFast.skip3
$4201 = CanPieceFitFast.skip4
$4204 = ForceSpawnPiece
$4220 = TrySpawnPiece
$4268 = TrySpawnPiece.try0
$4285 = TrySpawnPiece.try1
$42a5 = TrySpawnPiece.try3
$42c5 = TrySpawnPiece.try2
$42dc = DrawPiece
$42e3 = DrawPiece.skipr1a
$42e9 = DrawPiece.skipr1b
$42ef = DrawPiece.skipr1c
$42f5 = DrawPiece.r1end
$4303 = DrawPiece.skipr2a
$4309 = DrawPiece.skipr2b
$430f = DrawPiece.skipr2c
$4315 = DrawPiece.r2end
$4323 = DrawPiece.skipr3a
$4329 = DrawPiece.skipr3b
$432f = DrawPiece.skipr3c
$4335 = DrawPiece.r3end
$4343 = DrawPiece.skipr4a
$4349 = DrawPiece.skipr4b
$434f = DrawPiece.skipr4c
$4355 = FindMaxG
$4362 = FindMaxG.try
$437b = FindMaxG.found
$4382 = FieldProcess
$4382 = FieldProcess.leftslam
$4399 = FieldProcess.rightslam
$43ae = FieldProcess.wipe
$43b9 = FieldProcess.firstframe
$43c6 = FieldProcess.handleselect
$43d1 = FieldProcess.wantrotccw
$43d8 = FieldProcess.lda1
$43dc = FieldProcess.ldb1
$43de = FieldProcess.cp1
$43eb = FieldProcess.wantrotcw
$43f2 = FieldProcess.ldb2
$43f6 = FieldProcess.lda2
$43f8 = FieldProcess.cp2
$4404 = FieldProcess.tryrot
$443b = FieldProcess.maybekick
$4468 = FieldProcess.tljexceptions
$4477 = FieldProcess.trykickright
$44b4 = FieldProcess.trykickleft
$44f5 = FieldProcess.maybetgm3rot
$44fd = FieldProcess.checkt
$4503 = FieldProcess.tkickup
$4540 = FieldProcess.tkickupalreadysetforce
$454b = FieldProcess.checki
$4552 = FieldProcess.ikicks
$4560 = FieldProcess.tryiup1
$459c = FieldProcess.ikickup1alreadysetforce
$45a7 = FieldProcess.tryiup2
$45e5 = FieldProcess.ikickup2alreadysetforce
$45f0 = FieldProcess.tryiright2
$462c = FieldProcess.norot
$4630 = FieldProcess.wantleft
$4641 = FieldProcess.checkdasleft
$4648 = FieldProcess.doleft
$464f = FieldProcess.wantright
$465a = FieldProcess.checkdasright
$4661 = FieldProcess.doright
$4666 = FieldProcess.trymove
$4685 = FieldProcess.nomove
$46a2 = FieldProcess.slamleft
$46a8 = FieldProcess.slamright
$46ac = FieldProcess.noeffect
$46b0 = FieldProcess.skipmovement
$46b0 = FieldProcess.donemanipulating
$46d2 = FieldProcess.sonicdrop
$46dd = FieldProcess.sonicneutrallockskip
$46e7 = FieldProcess.harddrop
$46f6 = FieldProcess.donedeterminingharddropdistance
$470a = FieldProcess.postdrop
$4724 = FieldProcess.checkregulargravity
$4732 = FieldProcess.alwaysgravitysentinel
$4736 = FieldProcess.grav
$473e = FieldProcess.bigg
$4748 = FieldProcess.smallg
$4750 = FieldProcess.nograv
$4750 = FieldProcess.postgrav
$475f = FieldProcess.noreset
$4775 = FieldProcess.grounded
$4787 = FieldProcess.playfirmdropsound
$478c = FieldProcess.postcheckforfirmdropsound
$479f = FieldProcess.downlock20gexceptioncheck
$47ad = FieldProcess.neutralcheck
$47d2 = FieldProcess.forcelock
$47d7 = FieldProcess.dontforcelock
$47dc = FieldProcess.checklockdelay
$47e2 = FieldProcess.checkfortgm3lockexception
$47eb = FieldProcess.dolock
$47f2 = FieldProcess.notgrounded
$47f5 = FieldProcess.draw
$480e = FieldProcess.ghost
$4829 = FieldProcess.postghost
$484d = FieldProcess.drawpiece
$4864 = GetTileShade
$4874 = GetTileShade.max30
$4894 = GetTileShade.max20
$48b3 = GetTileShade.max10
$48d2 = GetTileShade.max0
$48d4 = GetTileShade.s0
$48dc = GetTileShade.s1
$48e4 = GetTileShade.s2
$48ec = GetTileShade.s3
$48f4 = GetTileShade.s4
$48fc = GetTileShade.s5
$4904 = GetTileShade.s6
$490c = FieldDelay
$490c = FieldDelay.incl
$4915 = FieldDelay.incr
$491e = FieldDelay.noinc
$4936 = FieldDelay.determine
$4963 = FieldDelay.skip
$496f = FieldDelay.prelineclear
$4982 = FieldDelay.bravodecloop
$4989 = FieldDelay.applylines
$49ad = FieldDelay.premultiplier
$49b0 = FieldDelay.bravo
$49c1 = FieldDelay.lineclears
$49c6 = FieldDelay.lineclearloop
$49ce = FieldDelay.combo
$49d3 = FieldDelay.comboloop
$49db = FieldDelay.forcemax
$49df = FieldDelay.applyscore
$49f3 = FieldDelay.lineclear
$4a07 = FieldDelay.preare
$4a1c = FieldDelay.are
$4a2f = FieldDelay.generatenextpiece
$4a39 = AppendClearedLine
$4a4e = FindClearedLines
$4a62 = !14
$4a6c = !15
$4a7a = FindClearedLines.next_u1
$4a7f = !16
$4a89 = !17
$4a97 = FindClearedLines.next_u2
$4a9c = !18
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$4ab4 = FindClearedLines.next_u3
$4ab9 = !20
$4ac3 = !21
$4ad1 = FindClearedLines.next_u4
$4ad6 = !22
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$4aee = FindClearedLines.next_u5
$4af3 = !24
$4afd = !25
$4b0b = FindClearedLines.next_u6
$4b10 = !26
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$4b9c = FindClearedLines.next_u11
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$4bab = !37
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$4bc8 = !39
$4bd6 = FindClearedLines.next_u13
$4bdb = !40
$4be5 = !41
$4bf3 = FindClearedLines.next_u14
$4bf8 = !42
$4c02 = !43
$4c10 = FindClearedLines.next_u15
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$4c2d = FindClearedLines.next_u16
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$4c93 = !53
$4ca1 = FindClearedLines.next_u20
$4ca6 = !54
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$4cbe = FindClearedLines.next_u21
$4cc3 = !56
$4ccd = !57
$4cdb = FindClearedLines.next_u22
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$4cea = !59
$4cf8 = FindClearedLines.next_u23
$4cfd = !60
$4d07 = !61
$4d15 = FindClearedLines.next_u24
$4d16 = MarkClear
$4d1e = MarkClear.markclear1loop
$4d37 = MarkClear.markclear2loop
$4d50 = MarkClear.markclear3loop
$4d69 = MarkClear.markclear4loop
$4d7a = ClearLines
$4d91 = ClearLines.clear_u25
$4d99 = !62
$4db7 = ClearLines.r_u25
$4dcb = ClearLines.clear_u26
$4dd3 = !63
$4df1 = ClearLines.r_u26
$4e05 = ClearLines.clear_u27
$4e0d = !64
$4e2b = ClearLines.r_u27
$4e3f = ClearLines.clear_u28
$4e47 = !65
$4e65 = ClearLines.r_u28
$4e79 = ClearLines.clear_u29
$4e81 = !66
$4e9f = ClearLines.r_u29
$4eb3 = ClearLines.clear_u30
$4ebb = !67
$4ed9 = ClearLines.r_u30
$4eed = ClearLines.clear_u31
$4ef5 = !68
$4f13 = ClearLines.r_u31
$4f27 = ClearLines.clear_u32
$4f2f = !69
$4f4d = ClearLines.r_u32
$4f61 = ClearLines.clear_u33
$4f69 = !70
$4f87 = ClearLines.r_u33
$4f9b = ClearLines.clear_u34
$4fa3 = !71
$4fc1 = ClearLines.r_u34
$4fd5 = ClearLines.clear_u35
$4fdd = !72
$4ffb = ClearLines.r_u35
$500f = ClearLines.clear_u36
$5017 = !73
$5035 = ClearLines.r_u36
$5049 = ClearLines.clear_u37
$5051 = !74
$506f = ClearLines.r_u37
$5083 = ClearLines.clear_u38
$508b = !75
$50a9 = ClearLines.r_u38
$50bd = ClearLines.clear_u39
$50c5 = !76
$50e3 = ClearLines.r_u39
$50f7 = ClearLines.clear_u40
$50ff = !77
$511d = ClearLines.r_u40
$5131 = ClearLines.clear_u41
$5139 = !78
$5157 = ClearLines.r_u41
$516b = ClearLines.clear_u42
$5173 = !79
$5191 = ClearLines.r_u42
$51a5 = ClearLines.clear_u43
$51ad = !80
$51cb = ClearLines.r_u43
$51df = ClearLines.clear_u44
$51e7 = !81
$5205 = ClearLines.r_u44
$5219 = ClearLines.clear_u45
$5221 = !82
$523f = ClearLines.r_u45
$5253 = ClearLines.clear_u46
$525b = !83
$5279 = ClearLines.r_u46
$528d = ClearLines.clear_u47
$5295 = !84
$52b3 = ClearLines.r_u47
$52c7 = ClearLines.clear_u48
$52cf = !85
$52ed = ClearLines.r_u48
$52ed = ClearLines.fixgarbo
$52f0 = ClearLines.fixgarboloop
SECTION: $52fa-$6111 ($0e18 bytes) ["Gameplay Function Banked"]
$52fa = SwitchToGameplayB
$5300 = SwitchToGameplayB.wvr_u1
$5309 = SwitchToGameplayB.loadtilemap
$5356 = SwitchToGameplayB.wvb_u2
$535d = SwitchToGameplayB.wvbe_u3
$5363 = GamePlayEventLoopHandlerB
$536d = GamePlayEventLoopHandlerB.modejumps
$538b = GamePlayEventLoopHandlerB.leadyMode
$539b = GamePlayEventLoopHandlerB.firstleadyiterskip
$53a4 = GamePlayEventLoopHandlerB.notdoneleady
$53b5 = GamePlayEventLoopHandlerB.goMode
$53bf = GamePlayEventLoopHandlerB.notdonego
$53d0 = GamePlayEventLoopHandlerB.postGoMode
$53e7 = GamePlayEventLoopHandlerB.prefetchedPieceMode
$53f8 = GamePlayEventLoopHandlerB.checkIHS
$5403 = GamePlayEventLoopHandlerB.loaddefaultjingle
$5407 = GamePlayEventLoopHandlerB.checkIRSA
$540e = GamePlayEventLoopHandlerB.ldb1
$541a = GamePlayEventLoopHandlerB.lda1
$5424 = GamePlayEventLoopHandlerB.cp1
$5432 = GamePlayEventLoopHandlerB.checkIRSB
$5439 = GamePlayEventLoopHandlerB.lda2
$5445 = GamePlayEventLoopHandlerB.ldb2
$544f = GamePlayEventLoopHandlerB.cp2
$545d = GamePlayEventLoopHandlerB.postjingle
$5461 = GamePlayEventLoopHandlerB.spawnPieceMode
$546f = GamePlayEventLoopHandlerB.canspawn
$5482 = GamePlayEventLoopHandlerB.pieceInMotionMode
$5496 = GamePlayEventLoopHandlerB.nopauserequested
$54b7 = GamePlayEventLoopHandlerB.nohold
$54c5 = GamePlayEventLoopHandlerB.delayMode
$54d9 = GamePlayEventLoopHandlerB.nodelaypauserequested
$54ea = GamePlayEventLoopHandlerB.preGameOverMode
$54fa = GamePlayEventLoopHandlerB.notempty1_u4
$54fd = GamePlayEventLoopHandlerB.skip1_u4
$5507 = GamePlayEventLoopHandlerB.notempty1_u5
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$5514 = GamePlayEventLoopHandlerB.notempty1_u6
$5517 = GamePlayEventLoopHandlerB.skip1_u6
$5521 = GamePlayEventLoopHandlerB.notempty1_u7
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$552e = GamePlayEventLoopHandlerB.notempty1_u8
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$5596 = GamePlayEventLoopHandlerB.notempty1_u16
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$55a3 = GamePlayEventLoopHandlerB.notempty1_u17
$55a6 = GamePlayEventLoopHandlerB.skip1_u17
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$5806 = GamePlayEventLoopHandlerB.notempty1_u64
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$5813 = GamePlayEventLoopHandlerB.notempty1_u65
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$5820 = GamePlayEventLoopHandlerB.notempty1_u66
$5823 = GamePlayEventLoopHandlerB.skip1_u66
$582d = GamePlayEventLoopHandlerB.notempty1_u67
$5830 = GamePlayEventLoopHandlerB.skip1_u67
$583a = GamePlayEventLoopHandlerB.notempty1_u68
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$5861 = GamePlayEventLoopHandlerB.notempty1_u71
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$587b = GamePlayEventLoopHandlerB.notempty1_u73
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$5888 = GamePlayEventLoopHandlerB.notempty2_u74
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$590a = GamePlayEventLoopHandlerB.notempty3_u84
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$5931 = GamePlayEventLoopHandlerB.notempty3_u87
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$593e = GamePlayEventLoopHandlerB.notempty3_u88
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$598c = GamePlayEventLoopHandlerB.notempty4_u94
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$5a0e = GamePlayEventLoopHandlerB.notempty5_u104
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$5bb1 = GamePlayEventLoopHandlerB.skip7_u136
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$5bbe = GamePlayEventLoopHandlerB.skip7_u137
$5bc8 = GamePlayEventLoopHandlerB.notempty7_u138
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$5bef = GamePlayEventLoopHandlerB.notempty7_u141
$5bf2 = GamePlayEventLoopHandlerB.skip7_u141
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$5bff = GamePlayEventLoopHandlerB.skip7_u142
$5c09 = GamePlayEventLoopHandlerB.notempty7_u143
$5c0c = GamePlayEventLoopHandlerB.skip7_u143
$5c16 = GamePlayEventLoopHandlerB.notempty7_u144
$5c19 = GamePlayEventLoopHandlerB.skip7_u144
$5c23 = GamePlayEventLoopHandlerB.notempty7_u145
$5c26 = GamePlayEventLoopHandlerB.skip7_u145
$5c30 = GamePlayEventLoopHandlerB.notempty7_u146
$5c33 = GamePlayEventLoopHandlerB.skip7_u146
$5c3d = GamePlayEventLoopHandlerB.notempty7_u147
$5c40 = GamePlayEventLoopHandlerB.skip7_u147
$5c4a = GamePlayEventLoopHandlerB.notempty7_u148
$5c4d = GamePlayEventLoopHandlerB.skip7_u148
$5c57 = GamePlayEventLoopHandlerB.notempty7_u149
$5c5a = GamePlayEventLoopHandlerB.skip7_u149
$5c64 = GamePlayEventLoopHandlerB.notempty7_u150
$5c67 = GamePlayEventLoopHandlerB.skip7_u150
$5c71 = GamePlayEventLoopHandlerB.notempty7_u151
$5c74 = GamePlayEventLoopHandlerB.skip7_u151
$5c7e = GamePlayEventLoopHandlerB.notempty7_u152
$5c81 = GamePlayEventLoopHandlerB.skip7_u152
$5c8b = GamePlayEventLoopHandlerB.notempty7_u153
$5c8e = GamePlayEventLoopHandlerB.skip7_u153
$5c98 = GamePlayEventLoopHandlerB.notempty7_u154
$5c9b = GamePlayEventLoopHandlerB.skip7_u154
$5ca5 = GamePlayEventLoopHandlerB.notempty7_u155
$5ca8 = GamePlayEventLoopHandlerB.skip7_u155
$5cb2 = GamePlayEventLoopHandlerB.notempty7_u156
$5cb5 = GamePlayEventLoopHandlerB.skip7_u156
$5cbf = GamePlayEventLoopHandlerB.notempty7_u157
$5cc2 = GamePlayEventLoopHandlerB.skip7_u157
$5ccc = GamePlayEventLoopHandlerB.notempty7_u158
$5ccf = GamePlayEventLoopHandlerB.skip7_u158
$5cd9 = GamePlayEventLoopHandlerB.notempty7_u159
$5cdc = GamePlayEventLoopHandlerB.skip7_u159
$5ce6 = GamePlayEventLoopHandlerB.notempty7_u160
$5ce9 = GamePlayEventLoopHandlerB.skip7_u160
$5cf3 = GamePlayEventLoopHandlerB.notempty7_u161
$5cf6 = GamePlayEventLoopHandlerB.skip7_u161
$5d00 = GamePlayEventLoopHandlerB.notempty7_u162
$5d03 = GamePlayEventLoopHandlerB.skip7_u162
$5d0d = GamePlayEventLoopHandlerB.notempty7_u163
$5d10 = GamePlayEventLoopHandlerB.skip7_u163
$5d1a = GamePlayEventLoopHandlerB.notempty7_u164
$5d1d = GamePlayEventLoopHandlerB.skip7_u164
$5d27 = GamePlayEventLoopHandlerB.notempty7_u165
$5d2a = GamePlayEventLoopHandlerB.skip7_u165
$5d34 = GamePlayEventLoopHandlerB.notempty7_u166
$5d37 = GamePlayEventLoopHandlerB.skip7_u166
$5d41 = GamePlayEventLoopHandlerB.notempty7_u167
$5d44 = GamePlayEventLoopHandlerB.skip7_u167
$5d4e = GamePlayEventLoopHandlerB.notempty7_u168
$5d51 = GamePlayEventLoopHandlerB.skip7_u168
$5d5b = GamePlayEventLoopHandlerB.notempty7_u169
$5d5e = GamePlayEventLoopHandlerB.skip7_u169
$5d68 = GamePlayEventLoopHandlerB.notempty7_u170
$5d6b = GamePlayEventLoopHandlerB.skip7_u170
$5d75 = GamePlayEventLoopHandlerB.notempty7_u171
$5d78 = GamePlayEventLoopHandlerB.skip7_u171
$5d82 = GamePlayEventLoopHandlerB.notempty7_u172
$5d85 = GamePlayEventLoopHandlerB.skip7_u172
$5d8f = GamePlayEventLoopHandlerB.notempty7_u173
$5d92 = GamePlayEventLoopHandlerB.skip7_u173
$5d9c = GamePlayEventLoopHandlerB.notempty7_u174
$5d9f = GamePlayEventLoopHandlerB.skip7_u174
$5da9 = GamePlayEventLoopHandlerB.notempty7_u175
$5dac = GamePlayEventLoopHandlerB.skip7_u175
$5db6 = GamePlayEventLoopHandlerB.notempty7_u176
$5db9 = GamePlayEventLoopHandlerB.skip7_u176
$5dc3 = GamePlayEventLoopHandlerB.notempty7_u177
$5dc6 = GamePlayEventLoopHandlerB.skip7_u177
$5dd0 = GamePlayEventLoopHandlerB.notempty7_u178
$5dd3 = GamePlayEventLoopHandlerB.skip7_u178
$5ddd = GamePlayEventLoopHandlerB.notempty7_u179
$5de0 = GamePlayEventLoopHandlerB.skip7_u179
$5dea = GamePlayEventLoopHandlerB.notempty7_u180
$5ded = GamePlayEventLoopHandlerB.skip7_u180
$5df7 = GamePlayEventLoopHandlerB.notempty7_u181
$5dfa = GamePlayEventLoopHandlerB.skip7_u181
$5e04 = GamePlayEventLoopHandlerB.notempty7_u182
$5e07 = GamePlayEventLoopHandlerB.skip7_u182
$5e11 = GamePlayEventLoopHandlerB.notempty7_u183
$5e14 = GamePlayEventLoopHandlerB.skip7_u183
$5e1e = GamePlayEventLoopHandlerB.notempty7_u184
$5e21 = GamePlayEventLoopHandlerB.skip7_u184
$5e2b = GamePlayEventLoopHandlerB.notempty7_u185
$5e2e = GamePlayEventLoopHandlerB.skip7_u185
$5e38 = GamePlayEventLoopHandlerB.notempty7_u186
$5e3b = GamePlayEventLoopHandlerB.skip7_u186
$5e45 = GamePlayEventLoopHandlerB.notempty7_u187
$5e48 = GamePlayEventLoopHandlerB.skip7_u187
$5e52 = GamePlayEventLoopHandlerB.notempty7_u188
$5e55 = GamePlayEventLoopHandlerB.skip7_u188
$5e5f = GamePlayEventLoopHandlerB.notempty7_u189
$5e62 = GamePlayEventLoopHandlerB.skip7_u189
$5e6c = GamePlayEventLoopHandlerB.notempty7_u190
$5e6f = GamePlayEventLoopHandlerB.skip7_u190
$5e79 = GamePlayEventLoopHandlerB.notempty7_u191
$5e7c = GamePlayEventLoopHandlerB.skip7_u191
$5e86 = GamePlayEventLoopHandlerB.notempty7_u192
$5e89 = GamePlayEventLoopHandlerB.skip7_u192
$5e93 = GamePlayEventLoopHandlerB.notempty7_u193
$5e96 = GamePlayEventLoopHandlerB.skip7_u193
$5ea0 = GamePlayEventLoopHandlerB.notempty7_u194
$5ea3 = GamePlayEventLoopHandlerB.skip7_u194
$5ead = GamePlayEventLoopHandlerB.notempty7_u195
$5eb0 = GamePlayEventLoopHandlerB.skip7_u195
$5eba = GamePlayEventLoopHandlerB.notempty7_u196
$5ebd = GamePlayEventLoopHandlerB.skip7_u196
$5ec7 = GamePlayEventLoopHandlerB.notempty7_u197
$5eca = GamePlayEventLoopHandlerB.skip7_u197
$5ed4 = GamePlayEventLoopHandlerB.notempty7_u198
$5ed7 = GamePlayEventLoopHandlerB.skip7_u198
$5ee1 = GamePlayEventLoopHandlerB.notempty7_u199
$5ee4 = GamePlayEventLoopHandlerB.skip7_u199
$5eee = GamePlayEventLoopHandlerB.notempty7_u200
$5ef1 = GamePlayEventLoopHandlerB.skip7_u200
$5efb = GamePlayEventLoopHandlerB.notempty7_u201
$5efe = GamePlayEventLoopHandlerB.skip7_u201
$5f08 = GamePlayEventLoopHandlerB.notempty7_u202
$5f0b = GamePlayEventLoopHandlerB.skip7_u202
$5f15 = GamePlayEventLoopHandlerB.notempty7_u203
$5f18 = GamePlayEventLoopHandlerB.skip7_u203
$5f22 = GamePlayEventLoopHandlerB.notempty7_u204
$5f25 = GamePlayEventLoopHandlerB.skip7_u204
$5f2f = GamePlayEventLoopHandlerB.notempty7_u205
$5f32 = GamePlayEventLoopHandlerB.skip7_u205
$5f3c = GamePlayEventLoopHandlerB.notempty7_u206
$5f3f = GamePlayEventLoopHandlerB.skip7_u206
$5f49 = GamePlayEventLoopHandlerB.notempty7_u207
$5f4c = GamePlayEventLoopHandlerB.skip7_u207
$5f56 = GamePlayEventLoopHandlerB.notempty7_u208
$5f59 = GamePlayEventLoopHandlerB.skip7_u208
$5f63 = GamePlayEventLoopHandlerB.notempty7_u209
$5f66 = GamePlayEventLoopHandlerB.skip7_u209
$5f70 = GamePlayEventLoopHandlerB.notempty7_u210
$5f73 = GamePlayEventLoopHandlerB.skip7_u210
$5f7d = GamePlayEventLoopHandlerB.notempty7_u211
$5f80 = GamePlayEventLoopHandlerB.skip7_u211
$5f8a = GamePlayEventLoopHandlerB.notempty7_u212
$5f8d = GamePlayEventLoopHandlerB.skip7_u212
$5f97 = GamePlayEventLoopHandlerB.notempty7_u213
$5f9a = GamePlayEventLoopHandlerB.skip7_u213
$5f9e = GamePlayEventLoopHandlerB.gameOverMode
$5fc1 = GamePlayEventLoopHandlerB.noretry
$5fce = GamePlayEventLoopHandlerB.pauseMode
$5fe6 = GamePlayEventLoopHandlerB.noqr
$5ff6 = GamePlayEventLoopHandlerB.nounpause
$607a = GamePlayEventLoopHandlerB.drawStaticInfo
$60a2 = DoHold
$60a6 = DoHold.checkIRSA
$60ad = DoHold.ldb3
$60b9 = DoHold.lda3
$60c3 = DoHold.cp3
$60d1 = DoHold.checkIRSB
$60d8 = DoHold.lda4
$60e4 = DoHold.ldb4
$60ee = DoHold.cp4
$60fc = DoHold.noRotation
$6107 = DoHold.doHoldOperation
SECTION: $6112-$6531 ($0420 bytes) ["Gameplay Static Data"]
$6112 = sLeftDasSlam
$611d = sRightDasSlam
$6128 = sLeady
$6132 = sGo
$613c = sPause
$6150 = sPieceXOffsets
$616c = sPieceYOffsets
$6188 = sPieceFastRotationStates
$61f8 = sPieceRotationStates
$6268 = sTGM3Bag
$628b = sTGM3Droughts
$6292 = sGameplayTileMap
$6532 = sGameplayTileMapEnd
EMPTY: $6532-$7fff ($1ace bytes)
TOTAL EMPTY: $1ace bytes
ROMX bank #6:
SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_GAMEPLAY_BIG"]
SECTION: $4008-$55ae ($15a7 bytes) ["Field Function Banked Gameplay Big"]
$4008 = BigFieldInit
$4047 = BigFieldClear
$40ed = BigToBackupField
$40f9 = BigFromBackupField
$4105 = BigToShadowField
$410d = BigToShadowField.outer
$410f = BigToShadowField.inner
$411d = BigFromShadowField
$4125 = BigFromShadowField.outer
$4127 = BigFromShadowField.inner
$4135 = BigSetPieceData
$4157 = BigSetPieceDataOffset
$4160 = BigXYToSFieldPtr
$4168 = BigXYToSFieldPtr.a
$416e = BigXYToSFieldPtr.b
$4173 = BigXYToFieldPtr
$417b = BigXYToFieldPtr.a
$4181 = BigXYToFieldPtr.b
$4186 = BigGetPieceData
$4193 = BigGetPieceDataFast
$41a0 = BigCanPieceFit
$41ab = BigCanPieceFit.skipr1a
$41b6 = BigCanPieceFit.skipr1b
$41c1 = BigCanPieceFit.skipr1c
$41cc = BigCanPieceFit.r1end
$41e2 = BigCanPieceFit.skipr2a
$41ed = BigCanPieceFit.skipr2b
$41f8 = BigCanPieceFit.skipr2c
$4203 = BigCanPieceFit.r2end
$4219 = BigCanPieceFit.skipr3a
$4224 = BigCanPieceFit.skipr3b
$422f = BigCanPieceFit.skipr3c
$4239 = BigCanPieceFit.r3end
$424f = BigCanPieceFit.skipr4a
$425a = BigCanPieceFit.skipr4b
$4265 = BigCanPieceFit.skipr4c
$4270 = BigCanPieceFit.r4end
$4273 = BigCanPieceFitFast
$4280 = BigCanPieceFitFast.skip1
$428d = BigCanPieceFitFast.skip2
$429a = BigCanPieceFitFast.skip3
$42a7 = BigCanPieceFitFast.skip4
$42aa = BigForceSpawnPiece
$42c6 = BigTrySpawnPiece
$430e = BigTrySpawnPiece.try0
$432b = BigTrySpawnPiece.try1
$434b = BigTrySpawnPiece.try3
$436b = BigTrySpawnPiece.try2
$4382 = BigDrawPiece
$4389 = BigDrawPiece.skipr1a
$438f = BigDrawPiece.skipr1b
$4395 = BigDrawPiece.skipr1c
$439b = BigDrawPiece.r1end
$43a9 = BigDrawPiece.skipr2a
$43af = BigDrawPiece.skipr2b
$43b5 = BigDrawPiece.skipr2c
$43bb = BigDrawPiece.r2end
$43c9 = BigDrawPiece.skipr3a
$43cf = BigDrawPiece.skipr3b
$43d5 = BigDrawPiece.skipr3c
$43db = BigDrawPiece.r3end
$43e9 = BigDrawPiece.skipr4a
$43ef = BigDrawPiece.skipr4b
$43f5 = BigDrawPiece.skipr4c
$43fb = BigFindMaxG
$4408 = BigFindMaxG.try
$4421 = BigFindMaxG.found
$4428 = BigFieldProcess.leftslam
$4428 = BigFieldProcess
$443f = BigFieldProcess.rightslam
$4454 = BigFieldProcess.wipe
$445f = BigFieldProcess.firstframe
$446c = BigFieldProcess.handleselect
$4477 = BigFieldProcess.wantrotccw
$447e = BigFieldProcess.lda1
$4482 = BigFieldProcess.ldb1
$4484 = BigFieldProcess.cp1
$4491 = BigFieldProcess.wantrotcw
$4498 = BigFieldProcess.ldb2
$449c = BigFieldProcess.lda2
$449e = BigFieldProcess.cp2
$44aa = BigFieldProcess.tryrot
$44e1 = BigFieldProcess.maybekick
$450e = BigFieldProcess.tljexceptions
$451d = BigFieldProcess.trykickright
$455a = BigFieldProcess.trykickleft
$459b = BigFieldProcess.maybetgm3rot
$45a3 = BigFieldProcess.checkt
$45a9 = BigFieldProcess.tkickup
$45e6 = BigFieldProcess.tkickupalreadysetforce
$45f1 = BigFieldProcess.checki
$4606 = BigFieldProcess.tryiup1
$4642 = BigFieldProcess.ikick1upalreadysetforce
$464d = BigFieldProcess.tryiup2
$468b = BigFieldProcess.ikick2upalreadysetforce
$4696 = BigFieldProcess.tryiright2
$46d2 = BigFieldProcess.norot
$46d6 = BigFieldProcess.wantleft
$46e7 = BigFieldProcess.checkdasleft
$46ee = BigFieldProcess.doleft
$46f5 = BigFieldProcess.wantright
$4700 = BigFieldProcess.checkdasright
$4707 = BigFieldProcess.doright
$470c = BigFieldProcess.trymove
$472b = BigFieldProcess.nomove
$4748 = BigFieldProcess.slamleft
$474e = BigFieldProcess.slamright
$4752 = BigFieldProcess.noeffect
$4756 = BigFieldProcess.skipmovement
$4756 = BigFieldProcess.donemanipulating
$4778 = BigFieldProcess.sonicdrop
$4783 = BigFieldProcess.sonicneutrallockskip
$478d = BigFieldProcess.harddrop
$479c = BigFieldProcess.donedeterminingharddropdistance
$47b0 = BigFieldProcess.postdrop
$47ca = BigFieldProcess.checkregulargravity
$47d8 = BigFieldProcess.alwaysgravitysentinel
$47dc = BigFieldProcess.grav
$47e4 = BigFieldProcess.bigg
$47ee = BigFieldProcess.smallg
$47f6 = BigFieldProcess.nograv
$47f6 = BigFieldProcess.postgrav
$4805 = BigFieldProcess.noreset
$481b = BigFieldProcess.grounded
$482d = BigFieldProcess.playfirmdropsound
$4832 = BigFieldProcess.postcheckforfirmdropsound
$4845 = BigFieldProcess.downlock20gexceptioncheck
$4853 = BigFieldProcess.neutralcheck
$4878 = BigFieldProcess.forcelock
$487d = BigFieldProcess.dontforcelock
$4882 = BigFieldProcess.checklockdelay
$4888 = BigFieldProcess.checkfortgm3lockexception
$4891 = BigFieldProcess.dolock
$4898 = BigFieldProcess.notgrounded
$489b = BigFieldProcess.draw
$48b4 = BigFieldProcess.ghost
$48cf = BigFieldProcess.postghost
$48f3 = BigFieldProcess.drawpiece
$490d = BigGetTileShade
$491d = BigGetTileShade.max30
$493d = BigGetTileShade.max20
$495c = BigGetTileShade.max10
$497b = BigGetTileShade.max0
$497d = BigGetTileShade.s0
$4985 = BigGetTileShade.s1
$498d = BigGetTileShade.s2
$4995 = BigGetTileShade.s3
$499d = BigGetTileShade.s4
$49a5 = BigGetTileShade.s5
$49ad = BigGetTileShade.s6
$49b5 = BigFieldDelay.incl
$49b5 = BigFieldDelay
$49be = BigFieldDelay.incr
$49c7 = BigFieldDelay.noinc
$49df = BigFieldDelay.determine
$4a0c = BigFieldDelay.skip
$4a18 = BigFieldDelay.prelineclear
$4a2b = BigFieldDelay.bravodecloop
$4a32 = BigFieldDelay.applylines
$4a56 = BigFieldDelay.premultiplier
$4a59 = BigFieldDelay.bravo
$4a6a = BigFieldDelay.lineclears
$4a6f = BigFieldDelay.linecleardecloop
$4a77 = BigFieldDelay.combo
$4a7c = BigFieldDelay.combodecloop
$4a84 = BigFieldDelay.forcemax
$4a88 = BigFieldDelay.applyscore
$4a9c = BigFieldDelay.lineclear
$4ab2 = BigFieldDelay.preare
$4ac7 = BigFieldDelay.are
$4adc = BigFieldDelay.generatenextpiece
$4ae6 = BigAppendClearedLine
$4afb = BigFindClearedLines
$4b0f = !86
$4b19 = !87
$4b27 = BigFindClearedLines.next_u49
$4b2c = !88
$4b36 = !89
$4b44 = BigFindClearedLines.next_u50
$4b49 = !90
$4b53 = !91
$4b61 = BigFindClearedLines.next_u51
$4b66 = !92
$4b70 = !93
$4b7e = BigFindClearedLines.next_u52
$4b83 = !94
$4b8d = !95
$4b9b = BigFindClearedLines.next_u53
$4ba0 = !96
$4baa = !97
$4bb8 = BigFindClearedLines.next_u54
$4bbd = !98
$4bc7 = !99
$4bd5 = BigFindClearedLines.next_u55
$4bda = !100
$4be4 = !101
$4bf2 = BigFindClearedLines.next_u56
$4bf7 = !102
$4c01 = !103
$4c0f = BigFindClearedLines.next_u57
$4c14 = !104
$4c1e = !105
$4c2c = BigFindClearedLines.next_u58
$4c31 = !106
$4c3b = !107
$4c49 = BigFindClearedLines.next_u59
$4c4e = !108
$4c58 = !109
$4c66 = BigFindClearedLines.next_u60
$4c6b = !110
$4c75 = !111
$4c83 = BigFindClearedLines.next_u61
$4c88 = !112
$4c92 = !113
$4ca0 = BigFindClearedLines.next_u62
$4ca1 = BigMarkClear
$4ca9 = BigMarkClear.markclear1loop
$4cc2 = BigMarkClear.markclear2loop
$4cdb = BigMarkClear.markclear3loop
$4cf4 = BigMarkClear.markclear4loop
$4d05 = BigClearLines
$4d1c = BigClearLines.clear_u63
$4d24 = !114
$4d42 = BigClearLines.r_u63
$4d56 = BigClearLines.clear_u64
$4d5e = !115
$4d7c = BigClearLines.r_u64
$4d90 = BigClearLines.clear_u65
$4d98 = !116
$4db6 = BigClearLines.r_u65
$4dca = BigClearLines.clear_u66
$4dd2 = !117
$4df0 = BigClearLines.r_u66
$4e04 = BigClearLines.clear_u67
$4e0c = !118
$4e2a = BigClearLines.r_u67
$4e3e = BigClearLines.clear_u68
$4e46 = !119
$4e64 = BigClearLines.r_u68
$4e78 = BigClearLines.clear_u69
$4e80 = !120
$4e9e = BigClearLines.r_u69
$4eb2 = BigClearLines.clear_u70
$4eba = !121
$4ed8 = BigClearLines.r_u70
$4eec = BigClearLines.clear_u71
$4ef4 = !122
$4f12 = BigClearLines.r_u71
$4f26 = BigClearLines.clear_u72
$4f2e = !123
$4f4c = BigClearLines.r_u72
$4f60 = BigClearLines.clear_u73
$4f68 = !124
$4f86 = BigClearLines.r_u73
$4f9a = BigClearLines.clear_u74
$4fa2 = !125
$4fc0 = BigClearLines.r_u74
$4fd4 = BigClearLines.clear_u75
$4fdc = !126
$4ffa = BigClearLines.r_u75
$500e = BigClearLines.clear_u76
$5016 = !127
$5034 = BigClearLines.r_u76
$5048 = BigClearLines.clear_u77
$5050 = !128
$506e = BigClearLines.r_u77
$5082 = BigClearLines.clear_u78
$508a = !129
$50a8 = BigClearLines.r_u78
$50bc = BigClearLines.clear_u79
$50c4 = !130
$50e2 = BigClearLines.r_u79
$50f6 = BigClearLines.clear_u80
$50fe = !131
$511c = BigClearLines.r_u80
$5130 = BigClearLines.clear_u81
$5138 = !132
$5156 = BigClearLines.r_u81
$516a = BigClearLines.clear_u82
$5172 = !133
$5190 = BigClearLines.r_u82
$51a4 = BigClearLines.clear_u83
$51ac = !134
$51ca = BigClearLines.r_u83
$51de = BigClearLines.clear_u84
$51e6 = !135
$5204 = BigClearLines.r_u84
$5218 = BigClearLines.clear_u85
$5220 = !136
$523e = BigClearLines.r_u85
$523e = BigClearLines.fixgarbo
$5241 = BigClearLines.fixgarboloop
$525f = BigWidenField
SECTION: $55af-$643b ($0e8d bytes) ["Gameplay Function Big Banked"]
$55af = SwitchToGameplayBigB
$55b5 = SwitchToGameplayBigB.wvr_u214
$55be = SwitchToGameplayBigB.loadtilemap
$560b = SwitchToGameplayBigB.wvb_u215
$5612 = SwitchToGameplayBigB.wvbe_u216
$5618 = GamePlayBigEventLoopHandlerB
$5622 = GamePlayBigEventLoopHandlerB.modejumps
$5640 = GamePlayBigEventLoopHandlerB.leadyMode
$5650 = GamePlayBigEventLoopHandlerB.firstleadyiterskip
$5659 = GamePlayBigEventLoopHandlerB.notdoneleady
$566a = GamePlayBigEventLoopHandlerB.goMode
$5674 = GamePlayBigEventLoopHandlerB.notdonego
$5685 = GamePlayBigEventLoopHandlerB.postGoMode
$569c = GamePlayBigEventLoopHandlerB.prefetchedPieceMode
$56ad = GamePlayBigEventLoopHandlerB.checkIHS
$56b8 = GamePlayBigEventLoopHandlerB.loaddefaultjingle
$56bc = GamePlayBigEventLoopHandlerB.checkIRSA
$56c3 = GamePlayBigEventLoopHandlerB.ldb1
$56cf = GamePlayBigEventLoopHandlerB.lda1
$56d9 = GamePlayBigEventLoopHandlerB.cp1
$56e7 = GamePlayBigEventLoopHandlerB.checkIRSB
$56ee = GamePlayBigEventLoopHandlerB.lda2
$56fa = GamePlayBigEventLoopHandlerB.ldb2
$5704 = GamePlayBigEventLoopHandlerB.cp2
$5712 = GamePlayBigEventLoopHandlerB.postjingle
$5716 = GamePlayBigEventLoopHandlerB.spawnPieceMode
$5724 = GamePlayBigEventLoopHandlerB.canspawn
$5737 = GamePlayBigEventLoopHandlerB.pieceInMotionMode
$574b = GamePlayBigEventLoopHandlerB.nopauserequested
$576c = GamePlayBigEventLoopHandlerB.nohold
$5777 = GamePlayBigEventLoopHandlerB.delayMode
$578b = GamePlayBigEventLoopHandlerB.nodelaypauserequested
$579c = GamePlayBigEventLoopHandlerB.preGameOverMode
$57af = GamePlayBigEventLoopHandlerB.notempty1_u217
$57b2 = GamePlayBigEventLoopHandlerB.skip1_u217
$57bc = GamePlayBigEventLoopHandlerB.notempty1_u218
$57bf = GamePlayBigEventLoopHandlerB.skip1_u218
$57c9 = GamePlayBigEventLoopHandlerB.notempty1_u219
$57cc = GamePlayBigEventLoopHandlerB.skip1_u219
$57d6 = GamePlayBigEventLoopHandlerB.notempty1_u220
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$6218 = GamePlayBigEventLoopHandlerB.notempty7_u422
$621b = GamePlayBigEventLoopHandlerB.skip7_u422
$6225 = GamePlayBigEventLoopHandlerB.notempty7_u423
$6228 = GamePlayBigEventLoopHandlerB.skip7_u423
$6232 = GamePlayBigEventLoopHandlerB.notempty7_u424
$6235 = GamePlayBigEventLoopHandlerB.skip7_u424
$623f = GamePlayBigEventLoopHandlerB.notempty7_u425
$6242 = GamePlayBigEventLoopHandlerB.skip7_u425
$624c = GamePlayBigEventLoopHandlerB.notempty7_u426
$624f = GamePlayBigEventLoopHandlerB.skip7_u426
$6259 = GamePlayBigEventLoopHandlerB.notempty7_u427
$625c = GamePlayBigEventLoopHandlerB.skip7_u427
$6266 = GamePlayBigEventLoopHandlerB.notempty7_u428
$6269 = GamePlayBigEventLoopHandlerB.skip7_u428
$6273 = GamePlayBigEventLoopHandlerB.notempty7_u429
$6276 = GamePlayBigEventLoopHandlerB.skip7_u429
$6280 = GamePlayBigEventLoopHandlerB.notempty7_u430
$6283 = GamePlayBigEventLoopHandlerB.skip7_u430
$628d = GamePlayBigEventLoopHandlerB.notempty7_u431
$6290 = GamePlayBigEventLoopHandlerB.skip7_u431
$629a = GamePlayBigEventLoopHandlerB.notempty7_u432
$629d = GamePlayBigEventLoopHandlerB.skip7_u432
$62a7 = GamePlayBigEventLoopHandlerB.notempty7_u433
$62aa = GamePlayBigEventLoopHandlerB.skip7_u433
$62b4 = GamePlayBigEventLoopHandlerB.notempty7_u434
$62b7 = GamePlayBigEventLoopHandlerB.skip7_u434
$62c1 = GamePlayBigEventLoopHandlerB.notempty7_u435
$62c4 = GamePlayBigEventLoopHandlerB.skip7_u435
$62ce = GamePlayBigEventLoopHandlerB.notempty7_u436
$62d1 = GamePlayBigEventLoopHandlerB.skip7_u436
$62d5 = GamePlayBigEventLoopHandlerB.gameOverMode
$62f8 = GamePlayBigEventLoopHandlerB.noretry
$6305 = GamePlayBigEventLoopHandlerB.pauseMode
$631d = GamePlayBigEventLoopHandlerB.noqr
$632c = GamePlayBigEventLoopHandlerB.nounpause
$63a4 = GamePlayBigEventLoopHandlerB.drawStaticInfo
$63cc = BigDoHold
$63d0 = BigDoHold.checkIRSA
$63d7 = BigDoHold.ldb3
$63e3 = BigDoHold.lda3
$63ed = BigDoHold.cp3
$63fb = BigDoHold.checkIRSB
$6402 = BigDoHold.lda4
$640e = BigDoHold.ldb4
$6418 = BigDoHold.cp4
$6426 = BigDoHold.noRotation
$6431 = BigDoHold.doHoldOperation
SECTION: $643c-$6831 ($03f6 bytes) ["Gameplay Big Static Data"]
$643c = sBigLeftDasSlam
$6447 = sBigRightDasSlam
$6452 = sBigLeady
$645c = sBigGo
$6466 = sBigPause
$647a = sBigPieceXOffsets
$6496 = sBigPieceYOffsets
$64b2 = sBigPieceFastRotationStates
$6522 = sBigPieceRotationStates
$6592 = sBigGameplayTileMap
$6832 = sBigGameplayTileMapEnd
EMPTY: $6832-$7fff ($17ce bytes)
TOTAL EMPTY: $17ce bytes
SRAM bank #0:
SECTION: $a000-$a00d ($000e bytes) ["Persistent Globals"]
$a000 = rCheck
$a006 = rSwapABState
$a007 = rRNGModeState
$a008 = rRotModeState
$a009 = rDropModeState
$a00a = rSpeedCurveState
$a00b = rAlways20GState
$a00c = rSelectedStartLevel
EMPTY: $a00e-$bfff ($1ff2 bytes)
TOTAL EMPTY: $1ff2 bytes
WRAM0 bank #0:
SECTION: $c000-$c3ff ($0400 bytes) ["GBC Shadow Tilemap"]
$c000 = wShadowTilemap
SECTION: $c400-$c7ff ($0400 bytes) ["GBC Shadow Tile Attributes"]
$c400 = wShadowTileAttrs
SECTION: $c800-$c89f ($00a0 bytes) ["Shadow OAM"]
$c800 = wShadowOAM
$c800 = wSPRNext1
$c804 = wSPRNext2
$c808 = wSPRNext3
$c80c = wSPRNext4
$c810 = wSPRHold1
$c814 = wSPRHold2
$c818 = wSPRHold3
$c81c = wSPRHold4
$c820 = wSPRScore1
$c824 = wSPRScore2
$c828 = wSPRScore3
$c82c = wSPRScore4
$c830 = wSPRScore5
$c834 = wSPRScore6
$c838 = wSPRCLevel1
$c83c = wSPRCLevel2
$c840 = wSPRCLevel3
$c844 = wSPRCLevel4
$c848 = wSPRNLevel1
$c84c = wSPRNLevel2
$c850 = wSPRNLevel3
$c854 = wSPRNLevel4
$c858 = wSPRQueue1A
$c85c = wSPRQueue1B
$c860 = wSPRQueue2A
$c864 = wSPRQueue2B
$c868 = wSPRModeRNG
$c86c = wSPRModeRot
$c870 = wSPRModeDrop
$c874 = wSPRModeHiG
$c878 = wGrade0
$c87c = wGrade1
$c880 = wUnused0
$c884 = wUnused1
$c888 = wUnused2
$c88c = wUnused3
$c890 = wUnused4
$c894 = wUnused5
$c898 = wUnused6
$c89c = wUnused7
SECTION: $c8a0-$cd1e ($047f bytes) ["Field Variables"]
$c8a0 = wField
$c990 = wBackupField
$ca80 = wPreShadowField
$ca9c = wShadowField
$cc08 = wWideField
$cc3f = wWideBlittedField
$cd1b = wDelayState
$cd1c = wLeftSlamTimer
$cd1d = wRightSlamTimer
$cd1e = wMovementLastFrame
SECTION: $cd1f-$cd5f ($0041 bytes) ["Stack"]
$cd1f = wStack
$cd60 = wStackEnd
SECTION: $cd60-$cd8b ($002c bytes) ["TGM3 RNG Variables"]
$cd60 = wTGM3Bag
$cd83 = wTGM3Droughts
$cd8a = wTGM3GeneratedIdx
$cd8b = wTGM3WorstDroughtIdx
SECTION: $cd8c-$cd94 ($0009 bytes) ["Globals"]
$cd8c = wSwapABState
$cd8d = wRNGModeState
$cd8e = wRotModeState
$cd8f = wDropModeState
$cd90 = wSpeedCurveState
$cd91 = wAlways20GState
$cd92 = wInitialA
$cd93 = wInitialB
$cd94 = wInitialC
SECTION: $cd95-$cd9a ($0006 bytes) ["Grade Variables"]
$cd95 = wDecayRate
$cd96 = wGradePoints
$cd97 = wInternalGrade
$cd98 = wDisplayedGrade
$cd99 = wEffectTimer
$cd9a = wRankingDisqualified
SECTION: $cd9b-$cd9e ($0004 bytes) ["Banking Variables"]
$cd9b = wBankBackup
SECTION: $cd9f-$cda1 ($0003 bytes) ["GBC Variables"]
$cd9f = wOuterReps
$cda0 = wInnerReps
$cda1 = wTitlePal
SECTION: $cda2-$cda4 ($0003 bytes) ["Time Variables"]
$cda2 = wMinutes
$cda3 = wSeconds
$cda4 = wFrames
SECTION: $cda5-$cda5 ($0001 byte) ["Title Variables"]
$cda5 = wSelected
EMPTY: $cda6-$cfff ($025a bytes)
TOTAL EMPTY: $025a bytes
HRAM bank #0:
SECTION: $ff80-$ff9a ($001b bytes) ["High Field Variables"]
$ff80 = hPieceDataBase
$ff82 = hPieceDataBaseFast
$ff84 = hPieceDataOffset
$ff85 = hCurrentLockDelayRemaining
$ff86 = hGrounded
$ff87 = hWantedTile
$ff88 = hWantedG
$ff89 = hActualG
$ff8a = hGravityCtr
$ff8b = hWantX
$ff8c = hYPosAtStartOfFrame
$ff8d = hWantRotation
$ff8e = hRemainingDelay
$ff8f = hClearedLines
$ff93 = hLineClearCt
$ff94 = hComboCt
$ff95 = hLockDelayForce
$ff96 = hDownFrames
$ff97 = hAwardDownBonus
$ff98 = hStalePiece
$ff99 = hBravo
$ff9a = hShouldLockIfGrounded
SECTION: $ff9b-$ffb5 ($001b bytes) ["High Level Variables"]
$ff9b = hCurrentDAS
$ff9c = hCurrentARE
$ff9d = hCurrentLineARE
$ff9e = hCurrentLockDelay
$ff9f = hCurrentLineClearDelay
$ffa0 = hCurrentIntegerGravity
$ffa1 = hCurrentFractionalGravity
$ffa2 = hNextSpeedUp
$ffa4 = hSpeedCurvePtr
$ffa6 = hStartSpeed
$ffa8 = hRequiresLineClear
$ffa9 = hLevel
$ffab = hCLevel
$ffaf = hNLevel
$ffb5 = hPrevHundreds
SECTION: $ffb6-$ffc4 ($000f bytes) ["Score Variables"]
$ffb6 = hScore
$ffbc = hScoreIncrement
$ffbe = hScoreIncrementBCD
$ffc4 = hScoreIncrementHead
SECTION: $ffc5-$ffcf ($000b bytes) ["High RNG Variables"]
$ffc5 = hRNGSeed
$ffc9 = hPieceHistory
$ffcd = hNextPiece
$ffce = hUpcomingPiece1
$ffcf = hUpcomingPiece2
SECTION: $ffd0-$ffd9 ($000a bytes) ["High Gameplay Variables"]
$ffd0 = hCurrentPiece
$ffd1 = hCurrentPieceX
$ffd2 = hCurrentPieceY
$ffd3 = hCurrentPieceRotationState
$ffd4 = hHeldPiece
$ffd5 = hHoldSpent
$ffd6 = hMode
$ffd7 = hModeCounter
$ffd8 = hPrePause
$ffd9 = hRequestedJingle
SECTION: $ffda-$ffe3 ($000a bytes) ["OAM DMA"]
$ffda = hOAMDMA
$ffe0 = !0
SECTION: $ffe4-$ffec ($0009 bytes) ["High SFX Variables"]
$ffe4 = hPlayhead
$ffe6 = hCurrentlyPlaying
$ffe7 = hPlayQueue
$ffeb = hNoisePlayhead
SECTION: $ffed-$fff4 ($0008 bytes) ["High Input Variables"]
$ffed = hUpState
$ffee = hDownState
$ffef = hLeftState
$fff0 = hRightState
$fff1 = hAState
$fff2 = hBState
$fff3 = hStartState
$fff4 = hSelectState
SECTION: $fff5-$fff6 ($0002 bytes) ["High Time Variables"]
$fff5 = hFrameCtr
$fff6 = hEvenFrame
SECTION: $fff7-$fff7 ($0001 byte) ["High Globals"]
$fff7 = hGameState
SECTION: $fff8-$fff8 ($0001 byte) ["High Interrupt Variables"]
$fff8 = hLCDCCtr
EMPTY: $fff9-$fffe ($0006 bytes)
TOTAL EMPTY: $0006 bytes
SUMMARY:
ROM0: 9949 bytes used / 6435 free
ROMX: 50731 bytes used / 47573 free in 6 banks
SRAM: 14 bytes used / 8178 free in 1 bank
WRAM0: 3494 bytes used / 602 free
HRAM: 121 bytes used / 6 free