dmgtris/bin/DMGTRIS.map

2416 lines
106 KiB
Plaintext

ROM0 bank #0:
SECTION: $0000-$0007 ($0008 bytes) ["Bank ID BANK_MAIN"]
SECTION: $0008-$0024 ($001d bytes) ["Switch Bank"]
$0008 = RSTSwitchBank
EMPTY: $0025-$0027 ($0003 bytes)
SECTION: $0028-$0042 ($001b bytes) ["Restore Bank"]
$0028 = RSTRestoreBank
EMPTY: $0043-$0047 ($0005 bytes)
SECTION: $0048-$006a ($0023 bytes) ["LCDC Interrupt"]
$0048 = LCDCInterrupt
$004d = LCDCInterrupt_WaitUntilNotBusy
$0068 = LCDCInterrupt_End
SECTION: $006b-$00fc ($0092 bytes) ["DMG Intro Effect"]
$006b = DoDMGEffect
$0073 = DoDMGEffect.loop0
$0075 = DoDMGEffect.wvb_u1
$0081 = DoDMGEffect.wvbe_u2
$008b = DoDMGEffect.loop1
$008d = DoDMGEffect.wvb_u3
$009a = DoDMGEffect.wvbe_u4
$00a4 = DoDMGEffect.wvb_u5
$00af = DoDMGEffect.loop2
$00b1 = DoDMGEffect.wvb_u6
$00b8 = DoDMGEffect.wvbe_u7
$00c2 = DoDMGEffect.wvb_u8
$00cd = DoDMGEffect.loop3
$00cf = DoDMGEffect.wvb_u9
$00d6 = DoDMGEffect.wvbe_u10
$00e0 = DoDMGEffect.wvb_u11
$00eb = DoDMGEffect.loop4
$00ed = DoDMGEffect.wvb_u12
$00f4 = DoDMGEffect.wvbe_u13
EMPTY: $00fd-$00ff ($0003 bytes)
SECTION: $0100-$014f ($0050 bytes) ["Cartridge Header"]
SECTION: $0150-$0e6b ($0d1c bytes) ["GBC Functions"]
$0150 = ToATTR
$0173 = GBCTitleInit
$0354 = GBCTitleInit.agb
$0524 = GBCTitleInit.postpalettes
$0564 = GBCGameplayInit
$0745 = GBCGameplayInit.agb
$0915 = GBCGameplayInit.postpalettes
$0940 = GBCTitleProcess
$096e = GBCTitleProcess.nores
$0971 = GBCTitleProcess.noinc
$0988 = !0
$0995 = GBCGameplayProcess
$09cf = GBCGameplayProcess.goverride
$09db = !1
$09e4 = !2
$09ed = !3
$09f6 = GBCGameplayProcess.colorfield
$0b14 = !4
$0b22 = GBCGameplayProcess.outer1
$0b27 = GBCGameplayProcess.inner1
$0b4b = GBCGameplayProcess.outer2
$0b50 = GBCGameplayProcess.inner2
$0b75 = GBCGameplayProcess.empty
$0b79 = GBCGameplayProcess.sub59
$0b7b = GBCGameplayProcess.sub52
$0b7d = GBCGameplayProcess.sub45
$0b7f = GBCGameplayProcess.sub38
$0b81 = GBCGameplayProcess.sub31
$0b83 = GBCGameplayProcess.sub24
$0b85 = GBCGameplayProcess.sub17
$0b87 = GBCGameplayProcess.sub10
$0b89 = GBCGameplayProcess.done
$0bab = GBCGameplayProcess.darker
$0bb2 = GBCGameplayProcess.wvr_u1
$0bbf = GBCGameplayProcess.lighter
$0bc6 = GBCGameplayProcess.wvr_u2
$0bd3 = GBCGameplayProcess.black
$0bda = GBCGameplayProcess.wvr_u3
$0be7 = GBCBigGameplayProcess
$0c21 = GBCBigGameplayProcess.goverride
$0c2d = !5
$0c36 = !6
$0c3f = !7
$0c48 = GBCBigGameplayProcess.colorfield
$0d66 = !8
$0d74 = GBCBigGameplayProcess.outer1
$0d79 = GBCBigGameplayProcess.inner1
$0d9d = GBCBigGameplayProcess.outer2
$0da2 = GBCBigGameplayProcess.inner2
$0dc7 = GBCBigGameplayProcess.empty
$0dcb = GBCBigGameplayProcess.sub59
$0dcd = GBCBigGameplayProcess.sub52
$0dcf = GBCBigGameplayProcess.sub45
$0dd1 = GBCBigGameplayProcess.sub38
$0dd3 = GBCBigGameplayProcess.sub31
$0dd5 = GBCBigGameplayProcess.sub24
$0dd7 = GBCBigGameplayProcess.sub17
$0dd9 = GBCBigGameplayProcess.sub10
$0ddb = GBCBigGameplayProcess.done
$0dfd = GBCBigGameplayProcess.darker
$0e04 = GBCBigGameplayProcess.wvr_u4
$0e11 = GBCBigGameplayProcess.lighter
$0e18 = GBCBigGameplayProcess.wvr_u5
$0e25 = GBCBigGameplayProcess.black
$0e2c = GBCBigGameplayProcess.wvr_u6
$0e39 = ToVRAM
$0e39 = GBCBlitField
SECTION: $0e6c-$1655 ($07ea bytes) ["Field Function Unbanked"]
$0e6c = BlitField
$102f = BlitField.waitendvbloop
$1035 = !0
$1084 = !1
$10d3 = !2
$1122 = !3
$1171 = !4
$11c0 = !5
$120f = !6
$1261 = BigBlitField
$1424 = BigBlitField.waitendvbloop
$142a = !7
$1479 = !8
$14c8 = !9
$1517 = !10
$1566 = !11
$15b5 = !12
$1604 = !13
SECTION: $1656-$1a75 ($0420 bytes) ["Domain Specific Functions"]
$1656 = ApplyTells
$16b1 = ApplyNext
$16e1 = ApplyNext.regular
$16e7 = ApplyNext.postoffsets
$16eb = ApplyNext.getoffn
$16f6 = ApplyNext.skipoffn
$177c = ApplyHold
$1798 = ApplyHold.hide
$17aa = ApplyHold.show
$17ba = ApplyHold.x
$17ca = ApplyHold.regular
$17d0 = ApplyHold.postoffsets
$17d4 = ApplyHold.getoffh
$17df = ApplyHold.skipoffh
$1819 = ApplyNumbers8
$184d = ApplyNumbers6
$1875 = ApplyNumbers4
$1891 = SetNumberSpritePositions
$1998 = GradeRendering
$19cd = GradeRendering.effect
$19dd = GradeRendering.noeffect
$19e5 = GradeRendering.drawgrade
$19ec = GradeRendering.regulargrade
$19f4 = GradeRendering.sgrade
$1a0a = GradeRendering.hisgrade
$1a20 = GradeRendering.mgrade
$1a36 = GradeRendering.lettergrade
$1a53 = GradeRendering.mk
$1a59 = GradeRendering.mv
$1a5f = GradeRendering.mo
$1a65 = GradeRendering.mm
$1a6b = GradeRendering.gmgrade
SECTION: $1a76-$1d85 ($0310 bytes) ["Grading Functions"]
$1a76 = GradeInit
$1aa1 = GradeInit.grade9start
$1aa6 = GradeInit.end
$1aa8 = UpdateGrade
$1ab6 = UpdateGrade.gradejumptable
$1ac8 = DecayGradeProcess
$1ad6 = DecayGradeProcess.gradejumptable
$1ae8 = DecayGradeDelay
$1af6 = DecayGradeDelay.gradejumptable
$1b08 = PrepareScore
$1b1b = UpdateGradeDMGT
$1b31 = UpdateGradeDMGT.clearrate
$1b42 = UpdateGradeDMGT.combomult
$1b4f = UpdateGradeDMGT.combo10
$1b60 = UpdateGradeDMGT.combo5
$1b71 = UpdateGradeDMGT.combo1
$1b80 = UpdateGradeDMGT.prelevel
$1b8f = UpdateGradeDMGT.single
$1b9f = UpdateGradeDMGT.double
$1bb0 = UpdateGradeDMGT.adddonce
$1bb4 = UpdateGradeDMGT.triple
$1bc5 = UpdateGradeDMGT.addtonce
$1bc9 = UpdateGradeDMGT.tetris
$1bcd = UpdateGradeDMGT.levelmult
$1be5 = UpdateGradeDMGT.mult5
$1bec = UpdateGradeDMGT.mult4
$1bf2 = UpdateGradeDMGT.mult3
$1bf7 = UpdateGradeDMGT.mult2
$1bfb = UpdateGradeDMGT.mult1
$1bfc = UpdateGradeDMGT.processgrade
$1c20 = UpdateGradeDMGT.increasegrademaybe
$1c41 = UpdateGradeDMGT.gotgm
$1c4c = DecayGradeDMGT
$1c6c = DecayGradeDMGT.nodecay
$1c71 = DecayGradeDMGT.decay
$1c7d = UpdateGradeTGM1
$1c87 = UpdateGradeTGM1.trygradeup
$1ca1 = UpdateGradeTGM1.increasegrade
$1cb3 = UpdateGradeTGM1.skipjingle
$1cc0 = UpdateGradeTGM1.maybegm
$1cd6 = UpdateGradeDEAT
$1ce2 = UpdateGradeDEAT.notgm
$1cfb = UpdateGradeDEAT.notm
$1d1b = UpdateGradeDEAT.disqualify
$1d21 = UpdateGradeSHIR
$1d61 = UpdateGradeSHIR.s5torikan
$1d71 = UpdateGradeSHIR.s10torikan
$1d80 = UpdateGradeSHIR.disqualify
SECTION: $1d86-$201c ($0297 bytes) ["SFX Functions"]
$1d86 = SFXInit
$1da8 = SFXPopQueue
$1dbd = SFXPushQueue
$1dce = SFXProcessQueue
$1ddb = !0
$1dfc = SFXTriggerNoise
$1e09 = !1
$1e16 = !2
$1e22 = SFXEnqueue
$1e37 = SFXEnqueue.findsfx
$1e4c = !3
$1e5c = !4
$1e6c = !5
$1e7c = !6
$1e8c = !7
$1e9c = !8
$1eac = !9
$1ebc = !10
$1ecc = !11
$1edc = !12
$1eec = !13
$1efc = !14
$1f0c = !15
$1f1c = !16
$1f2c = !17
$1f3b = !18
$1f4a = !19
$1f59 = !20
$1f67 = !21
$1f75 = !22
$1f83 = !23
$1f90 = SFXKill
$1fbb = SFXPlayNoise
$1fc6 = SFXPlayNoise.noisereg
$1fd3 = !24
$1fdd = SFXPlayNoise.savenoiseplayhead
$1fe6 = SFXPlay
$1ff1 = !25
$1ff4 = SFXPlay.play
$2000 = SFXPlay.getRegister
$200a = !26
$2014 = SFXPlay.savePlayhead
SECTION: $201d-$220a ($01ee bytes) ["RNG Functions"]
$201d = RNGInit
$204d = !0
$2068 = RNGInit.complexinit
$207f = !1
$2099 = ShiftHistory
$20b6 = GetNextHellPiece
$20bb = GetNextTGM1Piece
$20be = !2
$20d6 = !3
$20d8 = GetNextTGM2Piece
$20db = !4
$20f3 = !5
$20f5 = GetNextNesPiece
$2103 = GetNextTGM3Piece
$2106 = !6
$2129 = !7
$212c = !8
$213c = !9
$2146 = !10
$2154 = !11
$2163 = !12
$216f = !13
$217b = !14
$2187 = !15
$2193 = !16
$219f = !17
$21ab = !18
$21ba = GetNextPiece
$21c8 = GetNextPiece.nextpiecejumps
$21d7 = Next35Piece
$21d7 = !19
$21e1 = Next7Piece
$21e1 = !20
$21eb = NextByte
SECTION: $220b-$23c0 ($01b6 bytes) ["Grading Data"]
$220b = sTGM1GradeScores
$222d = sTGM3InternalGradeSystem
$22cd = sTGM3GradeBoosts
$22ec = sTGM3LevelMultiplier
$22f0 = sTGM3BaselineCOOL
$22f9 = sTGM3REGRETConditions
$230d = sDMGTGrading
SECTION: $23c1-$2563 ($01a3 bytes) ["Level Functions"]
$23c1 = LevelInit
$2411 = LevelUp
$2435 = LevelUp.doit
$2479 = LevelUp.checknlevel
$24a7 = !0
$24bf = !1
$24c8 = LevelUp.bellmaybe
$24da = LevelUp.leveljinglemaybe
$24e7 = LevelUp.checkspeedup
$24f8 = !2
$2505 = !3
$2516 = !4
$2523 = DoSpeedUp
SECTION: $2564-$2643 ($00e0 bytes) ["Score Functions"]
$2564 = ScoreInit
$258c = IncreaseScore
$25c4 = IncreaseScore.doConvert
$25c6 = !0
$25dc = IncreaseScore.carry
$25de = IncreaseScore.postConvert
$25eb = !1
$25f2 = IncreaseScore.preAddDigit
$261a = IncreaseScore.addDigit
$2630 = IncreaseScore.nextDigit
SECTION: $2644-$2710 ($00cd bytes) ["Input Functions"]
$2644 = InputInit
$2656 = GetInput
$2656 = GetInput.btns
$2663 = GetInput.readA
$2667 = GetInput.setA
$2672 = GetInput.clearA
$2675 = GetInput.readB
$2679 = GetInput.setB
$2684 = GetInput.clearB
$2687 = GetInput.readSelect
$268b = GetInput.setSelect
$2696 = GetInput.clearSelect
$2699 = GetInput.readStart
$269d = GetInput.setStart
$26a8 = GetInput.clearStart
$26ab = GetInput.dpad
$26b8 = GetInput.readUp
$26bc = GetInput.setUp
$26c7 = GetInput.clearUp
$26ca = GetInput.readDown
$26ce = GetInput.setDown
$26d9 = GetInput.clearDown
$26dc = GetInput.readLeft
$26e0 = GetInput.setLeft
$26eb = GetInput.clearLeft
$26ee = GetInput.readRight
$26f2 = GetInput.setRight
$26fd = GetInput.clearRight
$2700 = GetInput.priorities
$270b = GetInput.zero
SECTION: $2711-$27c7 ($00b7 bytes) ["SRAM Functions"]
$2711 = RestoreSRAM
$276a = InitializeSRAM
SECTION: $27c8-$286b ($00a4 bytes) ["Code Entry Point"]
$27c8 = Main
$27dd = Main.wvr_u1
$27e6 = !0
$27f6 = Main.notgbc
$2825 = Main.wvb_u2
$282a = !1
$2830 = EventLoop
$2846 = EventLoop.eventloopjumps
$284f = EventLoopPostHandler
$2851 = EventLoopPostHandler.wvb_u3
$2863 = EventLoopPostHandler.vblankjumps
SECTION: $286c-$28df ($0074 bytes) ["Time Functions"]
$286c = TimeInit
$2881 = ResetGameTime
$288c = CheckTorikan
$28a3 = CheckTorikan.failure
$28a5 = CheckTorikan.success
$28a8 = HandleTimers
SECTION: $28e0-$294d ($006e bytes) ["Title Function Trampolines"]
$28e0 = SwitchToTitle
$28ea = TitleEventLoopHandler
$28f4 = TitleVBlankHandler
$28fe = DrawOption6
SECTION: $294e-$299f ($0052 bytes) ["Tile Functions"]
$294e = LoadTitleTiles
$296c = LoadGameplayTiles
$2982 = LoadGameplayTiles.gbc
$2991 = LoadGameplayTiles.dmg
SECTION: $29a0-$29cd ($002e bytes) ["Memory Functions"]
$29a0 = UnsafeMemCopy
$29a9 = SafeMemCopy.wvr_u1
$29a9 = SafeMemCopy
$29b8 = UnsafeMemSet
$29c0 = SafeMemSet
$29c0 = SafeMemSet.wvr_u2
SECTION: $29ce-$29f5 ($0028 bytes) ["Gameplay Function Trampolines"]
$29ce = SwitchToGameplay
$29d8 = SwitchToGameplayBig
$29e2 = GamePlayEventLoopHandler
$29ec = GamePlayBigEventLoopHandler
SECTION: $29f6-$2a17 ($0022 bytes) ["OAM Functions"]
$29f6 = CopyOAMHandler
$2a02 = ClearOAM
SECTION: $2a18-$2a30 ($0019 bytes) ["Interrupt Initialization Functions"]
$2a18 = IntrInit
$2a1c = InitializeLCDCInterrupt
SECTION: $2a31-$2a3a ($000a bytes) ["OAM DMA Code"]
$2a31 = OAMDMA
$2a3b = OAMDMAEnd
EMPTY: $2a3b-$3fff ($15c5 bytes)
TOTAL EMPTY: $15d0 bytes
ROMX bank #1:
SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_OTHER"]
SECTION: $4008-$7149 ($3142 bytes) ["Static Global data"]
$4008 = sDMGTSpeedCurve
$4210 = sDMGTSpeedCurveEnd
$4212 = sTGM1SpeedCurve
$4398 = sTGM1SpeedCurveEnd
$439a = sCHILSpeedCurve
$44b8 = sCHILSpeedCurveEnd
$44ba = sTGM3SpeedCurve
$469b = sTGM3SpeedCurveEnd
$469d = sDEATSpeedCurve
$46eb = sDEATSpeedCurveEnd
$46ed = sSHIRSpeedCurve
$4748 = sSHIRSpeedCurveEnd
$474a = sSharedTiles
$4a4a = sTitleTiles
$4a4a = sSharedTilesEnd
$574a = sTitleTilesEnd
$574a = sGameplayTilesM
$644a = sGameplayTilesMEnd
$644a = sGameplayTilesC
$714a = sGameplayTilesCEnd
EMPTY: $714a-$7fff ($0eb6 bytes)
TOTAL EMPTY: $0eb6 bytes
ROMX bank #2:
SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_SFX"]
SECTION: $4008-$6b58 ($2b51 bytes) ["SFX Data"]
$4008 = sSFXPieceI
$4325 = sSFXPieceZ
$4325 = sSFXPieceIEnd
$4522 = sSFXPieceS
$4522 = sSFXPieceZEnd
$460b = sSFXPieceJ
$460b = sSFXPieceSEnd
$46b6 = sSFXPieceL
$46b6 = sSFXPieceJEnd
$475b = sSFXPieceO
$475b = sSFXPieceLEnd
$489e = sSFXPieceT
$489e = sSFXPieceOEnd
$49d1 = sSFXIHS
$49d1 = sSFXPieceTEnd
$4b67 = sSFXPieceIRSI
$4b67 = sSFXIHSEnd
$4f19 = sSFXPieceIRSZ
$4f19 = sSFXPieceIRSIEnd
$5143 = sSFXPieceIRSS
$5143 = sSFXPieceIRSZEnd
$52dd = sSFXPieceIRSJ
$52dd = sSFXPieceIRSSEnd
$5427 = sSFXPieceIRSL
$5427 = sSFXPieceIRSJEnd
$557b = sSFXPieceIRSO
$557b = sSFXPieceIRSLEnd
$577d = sSFXPieceIRST
$577d = sSFXPieceIRSOEnd
$5961 = sSFXIHSIRS
$5961 = sSFXPieceIRSTEnd
$5b6e = sSFXLevelLock
$5b6e = sSFXIHSIRSEnd
$5bfd = sSFXLevelUp
$5bfd = sSFXLevelLockEnd
$5e72 = sSFXRankUp
$5e72 = sSFXLevelUpEnd
$5fcd = sSFXReadyGo
$5fcd = sSFXRankUpEnd
$673b = sSFXRankGM
$673b = sSFXReadyGoEnd
$6ac2 = sSFXLineClear
$6ac2 = sSFXRankGMEnd
$6ad8 = sSFXLand
$6ad8 = sSFXLineClearEnd
$6ae3 = sSFXLock
$6ae3 = sSFXLandEnd
$6b59 = sSFXLockEnd
EMPTY: $6b59-$7fff ($14a7 bytes)
TOTAL EMPTY: $14a7 bytes
ROMX bank #3:
SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_MUSIC"]
SECTION: $4008-$6ac0 ($2ab9 bytes) ["Music Data"]
$4008 = sMusicMenu
$6ac1 = sMusicMenuEnd
EMPTY: $6ac1-$7fff ($153f bytes)
TOTAL EMPTY: $153f bytes
ROMX bank #4:
SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_TITLE"]
SECTION: $4008-$44a1 ($049a bytes) ["Title Functions Banked"]
$4008 = SwitchToTitleB
$400e = SwitchToTitleB.wvr_u1
$4017 = !0
$404a = SwitchToTitleB.notsgb
$406b = SwitchToTitleB.notmgb
$4093 = SwitchToTitleB.agb
$40ad = SwitchToTitleB.oam
$40ad = SwitchToTitleB.noegg
$40d4 = SwitchToTitleB.wvb_u2
$40db = SwitchToTitleB.wvbe_u3
$40e1 = TitleEventLoopHandlerB
$40e4 = TitleEventLoopHandlerB.abstart
$40fc = TitleEventLoopHandlerB.up
$410e = !1
$4114 = TitleEventLoopHandlerB.down
$4126 = !2
$412b = TitleEventLoopHandlerB.left
$4142 = TitleEventLoopHandlerB.right
$4158 = TitleEventLoopHandlerB.done
$4159 = DecrementOption
$4159 = DecrementOption.opt0
$416f = !3
$4178 = DecrementOption.opt1
$418b = !4
$4194 = DecrementOption.opt2
$41a7 = !5
$41b0 = DecrementOption.opt3
$41c3 = !6
$41cc = DecrementOption.opt4
$41e2 = !7
$41ee = DecrementOption.opt5
$4201 = !8
$420a = DecrementOption.opt6
$420c = DecrementLevel
$4225 = IncrementOption
$4225 = IncrementOption.opt0
$423b = !9
$4243 = IncrementOption.opt1
$4256 = !10
$425e = IncrementOption.opt2
$4271 = !11
$4279 = IncrementOption.opt3
$428c = !12
$4294 = IncrementOption.opt4
$42aa = !13
$42b5 = IncrementOption.opt5
$42c8 = !14
$42d0 = IncrementOption.opt6
$42d2 = IncrementLevel
$42eb = InitSpeedCurve
$42fe = GetEnd
$4309 = !15
$4311 = !16
$4319 = !17
$4321 = !18
$4329 = !19
$432d = GetStart
$4338 = !20
$4340 = !21
$4348 = !22
$4350 = !23
$4358 = !24
$435c = CheckLevelRange
$4378 = CheckLevelRange.notatend
$439b = CheckLevelRange.notatstart
$439c = TitleVBlankHandlerB
$43ed = !25
$4493 = TitleVBlankHandlerB.disabled
$449f = TitleVBlankHandlerB.opt6
SECTION: $44a2-$47e5 ($0344 bytes) ["Title Screen Static Data"]
$44a2 = sEasterM0
$44a7 = sEasterM1
$44ac = sEasterC0
$44b8 = sEasterC1
$44c4 = sEasterA0
$44d0 = sEasterA1
$44dc = sEasterS0
$44e1 = sEasterS1
$44e6 = sOption0
$44ee = sOption1
$4502 = sOption2
$450e = sOption3
$4522 = sOption4
$453a = sOption5
$4542 = sDisabled
$4546 = sTitleScreenTileMap
$47e6 = sTitleScreenTileMapEnd
EMPTY: $47e6-$7fff ($381a bytes)
TOTAL EMPTY: $381a bytes
ROMX bank #5:
SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_GAMEPLAY"]
SECTION: $4008-$5301 ($12fa bytes) ["Field Function Banked Gameplay"]
$4008 = FieldInit
$403e = FieldClear
$4049 = ToBackupField
$4055 = FromBackupField
$4061 = ToShadowField
$4069 = ToShadowField.outer
$406b = ToShadowField.inner
$4079 = FromShadowField
$4081 = FromShadowField.outer
$4083 = FromShadowField.inner
$4091 = SetPieceData
$40b3 = SetPieceDataOffset
$40bc = XYToSFieldPtr
$40c4 = XYToSFieldPtr.a
$40ca = XYToSFieldPtr.b
$40cf = XYToFieldPtr
$40d7 = XYToFieldPtr.a
$40dd = XYToFieldPtr.b
$40e2 = GetPieceData
$40ef = GetPieceDataFast
$40fc = CanPieceFit
$4107 = CanPieceFit.skipr1a
$4112 = CanPieceFit.skipr1b
$411d = CanPieceFit.skipr1c
$4128 = CanPieceFit.r1end
$413e = CanPieceFit.skipr2a
$4149 = CanPieceFit.skipr2b
$4154 = CanPieceFit.skipr2c
$415f = CanPieceFit.r2end
$4175 = CanPieceFit.skipr3a
$4180 = CanPieceFit.skipr3b
$418b = CanPieceFit.skipr3c
$4195 = CanPieceFit.r3end
$41ab = CanPieceFit.skipr4a
$41b6 = CanPieceFit.skipr4b
$41c1 = CanPieceFit.skipr4c
$41cc = CanPieceFit.r4end
$41cf = CanPieceFitFast
$41dc = CanPieceFitFast.skip1
$41e9 = CanPieceFitFast.skip2
$41f6 = CanPieceFitFast.skip3
$4203 = CanPieceFitFast.skip4
$4206 = ForceSpawnPiece
$4222 = TrySpawnPiece
$426a = TrySpawnPiece.try0
$4287 = TrySpawnPiece.try1
$42a7 = TrySpawnPiece.try3
$42c7 = TrySpawnPiece.try2
$42de = DrawPiece
$42e5 = DrawPiece.skipr1a
$42eb = DrawPiece.skipr1b
$42f1 = DrawPiece.skipr1c
$42f7 = DrawPiece.r1end
$4305 = DrawPiece.skipr2a
$430b = DrawPiece.skipr2b
$4311 = DrawPiece.skipr2c
$4317 = DrawPiece.r2end
$4325 = DrawPiece.skipr3a
$432b = DrawPiece.skipr3b
$4331 = DrawPiece.skipr3c
$4337 = DrawPiece.r3end
$4345 = DrawPiece.skipr4a
$434b = DrawPiece.skipr4b
$4351 = DrawPiece.skipr4c
$4357 = FindMaxG
$4364 = FindMaxG.try
$437d = FindMaxG.found
$4384 = FieldProcess
$4387 = FieldProcess.leftslam
$439e = FieldProcess.rightslam
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$43fd = FieldProcess.cp2
$4409 = FieldProcess.tryrot
$4440 = FieldProcess.maybekick
$446d = FieldProcess.tljexceptions
$447c = FieldProcess.trykickright
$44b9 = FieldProcess.trykickleft
$44fa = FieldProcess.maybetgm3rot
$4502 = FieldProcess.checkt
$4508 = FieldProcess.tkickup
$4545 = FieldProcess.tkickupalreadysetforce
$4550 = FieldProcess.checki
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$45ac = FieldProcess.tryiup2
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$4631 = FieldProcess.norot
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$465f = FieldProcess.checkdasright
$4666 = FieldProcess.doright
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$46b5 = FieldProcess.donemanipulating
$46d7 = FieldProcess.sonicdrop
$46e2 = FieldProcess.sonicneutrallockskip
$46ec = FieldProcess.harddrop
$46fb = FieldProcess.donedeterminingharddropdistance
$470f = FieldProcess.postdrop
$4729 = FieldProcess.checkregulargravity
$4737 = FieldProcess.alwaysgravitysentinel
$473b = FieldProcess.grav
$4743 = FieldProcess.bigg
$474d = FieldProcess.smallg
$4755 = FieldProcess.nograv
$4755 = FieldProcess.postgrav
$4764 = FieldProcess.noreset
$477a = FieldProcess.grounded
$478c = FieldProcess.playfirmdropsound
$4791 = FieldProcess.postcheckforfirmdropsound
$47a4 = FieldProcess.downlock20gexceptioncheck
$47b2 = FieldProcess.neutralcheck
$47d7 = FieldProcess.forcelock
$47dc = FieldProcess.dontforcelock
$47e1 = FieldProcess.checklockdelay
$47e7 = FieldProcess.checkfortgm3lockexception
$47f0 = FieldProcess.dolock
$47f7 = FieldProcess.notgrounded
$47fa = FieldProcess.draw
$4813 = FieldProcess.ghost
$482e = FieldProcess.postghost
$4852 = FieldProcess.drawpiece
$4869 = GetTileShade
$4879 = GetTileShade.max30
$4899 = GetTileShade.max20
$48b8 = GetTileShade.max10
$48d7 = GetTileShade.max0
$48d9 = GetTileShade.s0
$48e1 = GetTileShade.s1
$48e9 = GetTileShade.s2
$48f1 = GetTileShade.s3
$48f9 = GetTileShade.s4
$4901 = GetTileShade.s5
$4909 = GetTileShade.s6
$4911 = FieldDelay
$4914 = FieldDelay.incl
$491d = FieldDelay.incr
$4926 = FieldDelay.noinc
$493e = FieldDelay.determine
$496b = FieldDelay.skip
$4977 = FieldDelay.prelineclear
$498a = FieldDelay.bravodecloop
$4991 = FieldDelay.applylines
$49b5 = FieldDelay.premultiplier
$49b8 = FieldDelay.bravo
$49c9 = FieldDelay.lineclears
$49ce = FieldDelay.lineclearloop
$49d6 = FieldDelay.combo
$49db = FieldDelay.comboloop
$49e3 = FieldDelay.forcemax
$49e7 = FieldDelay.applyscore
$49fb = FieldDelay.lineclear
$4a0f = FieldDelay.preare
$4a24 = FieldDelay.are
$4a37 = FieldDelay.generatenextpiece
$4a41 = AppendClearedLine
$4a56 = FindClearedLines
$4a6a = !14
$4a74 = !15
$4a82 = FindClearedLines.next_u1
$4a87 = !16
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$4a9f = FindClearedLines.next_u2
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$4abc = FindClearedLines.next_u3
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$4af6 = FindClearedLines.next_u5
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$4bed = !41
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$4c18 = FindClearedLines.next_u15
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$4d00 = FindClearedLines.next_u23
$4d05 = !60
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$4d1d = FindClearedLines.next_u24
$4d1e = MarkClear
$4d26 = MarkClear.markclear1loop
$4d3f = MarkClear.markclear2loop
$4d58 = MarkClear.markclear3loop
$4d71 = MarkClear.markclear4loop
$4d82 = ClearLines
$4d99 = ClearLines.clear_u25
$4da1 = !62
$4dbf = ClearLines.r_u25
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$4ddb = !63
$4df9 = ClearLines.r_u26
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$4e15 = !64
$4e33 = ClearLines.r_u27
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$4e4f = !65
$4e6d = ClearLines.r_u28
$4e81 = ClearLines.clear_u29
$4e89 = !66
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$4ec3 = !67
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$4efd = !68
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$4f2f = ClearLines.clear_u32
$4f37 = !69
$4f55 = ClearLines.r_u32
$4f69 = ClearLines.clear_u33
$4f71 = !70
$4f8f = ClearLines.r_u33
$4fa3 = ClearLines.clear_u34
$4fab = !71
$4fc9 = ClearLines.r_u34
$4fdd = ClearLines.clear_u35
$4fe5 = !72
$5003 = ClearLines.r_u35
$5017 = ClearLines.clear_u36
$501f = !73
$503d = ClearLines.r_u36
$5051 = ClearLines.clear_u37
$5059 = !74
$5077 = ClearLines.r_u37
$508b = ClearLines.clear_u38
$5093 = !75
$50b1 = ClearLines.r_u38
$50c5 = ClearLines.clear_u39
$50cd = !76
$50eb = ClearLines.r_u39
$50ff = ClearLines.clear_u40
$5107 = !77
$5125 = ClearLines.r_u40
$5139 = ClearLines.clear_u41
$5141 = !78
$515f = ClearLines.r_u41
$5173 = ClearLines.clear_u42
$517b = !79
$5199 = ClearLines.r_u42
$51ad = ClearLines.clear_u43
$51b5 = !80
$51d3 = ClearLines.r_u43
$51e7 = ClearLines.clear_u44
$51ef = !81
$520d = ClearLines.r_u44
$5221 = ClearLines.clear_u45
$5229 = !82
$5247 = ClearLines.r_u45
$525b = ClearLines.clear_u46
$5263 = !83
$5281 = ClearLines.r_u46
$5295 = ClearLines.clear_u47
$529d = !84
$52bb = ClearLines.r_u47
$52cf = ClearLines.clear_u48
$52d7 = !85
$52f5 = ClearLines.r_u48
$52f5 = ClearLines.fixgarbo
$52f8 = ClearLines.fixgarboloop
SECTION: $5302-$6122 ($0e21 bytes) ["Gameplay Function Banked"]
$5302 = SwitchToGameplayB
$5308 = SwitchToGameplayB.wvr_u1
$5311 = SwitchToGameplayB.loadtilemap
$5361 = SwitchToGameplayB.wvb_u2
$5368 = SwitchToGameplayB.wvbe_u3
$536e = GamePlayEventLoopHandlerB
$5378 = GamePlayEventLoopHandlerB.modejumps
$5396 = GamePlayEventLoopHandlerB.leadyMode
$53a6 = GamePlayEventLoopHandlerB.firstleadyiterskip
$53af = GamePlayEventLoopHandlerB.notdoneleady
$53c0 = GamePlayEventLoopHandlerB.goMode
$53ca = GamePlayEventLoopHandlerB.notdonego
$53db = GamePlayEventLoopHandlerB.postGoMode
$53f2 = GamePlayEventLoopHandlerB.prefetchedPieceMode
$5403 = GamePlayEventLoopHandlerB.checkIHS
$540e = GamePlayEventLoopHandlerB.loaddefaultjingle
$5412 = GamePlayEventLoopHandlerB.checkIRSA
$5419 = GamePlayEventLoopHandlerB.ldb1
$5425 = GamePlayEventLoopHandlerB.lda1
$542f = GamePlayEventLoopHandlerB.cp1
$543d = GamePlayEventLoopHandlerB.checkIRSB
$5444 = GamePlayEventLoopHandlerB.lda2
$5450 = GamePlayEventLoopHandlerB.ldb2
$545a = GamePlayEventLoopHandlerB.cp2
$5468 = GamePlayEventLoopHandlerB.postjingle
$546c = GamePlayEventLoopHandlerB.spawnPieceMode
$547a = GamePlayEventLoopHandlerB.canspawn
$548d = GamePlayEventLoopHandlerB.pieceInMotionMode
$54a1 = GamePlayEventLoopHandlerB.nopauserequested
$54c2 = GamePlayEventLoopHandlerB.nohold
$54d0 = GamePlayEventLoopHandlerB.delayMode
$54e4 = GamePlayEventLoopHandlerB.nodelaypauserequested
$54f5 = GamePlayEventLoopHandlerB.preGameOverMode
$5505 = GamePlayEventLoopHandlerB.notempty1_u4
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$5512 = GamePlayEventLoopHandlerB.notempty1_u5
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$5539 = GamePlayEventLoopHandlerB.notempty1_u8
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$581e = GamePlayEventLoopHandlerB.notempty1_u65
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$582b = GamePlayEventLoopHandlerB.notempty1_u66
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$5838 = GamePlayEventLoopHandlerB.notempty1_u67
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$5845 = GamePlayEventLoopHandlerB.notempty1_u68
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$5893 = GamePlayEventLoopHandlerB.notempty2_u74
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$5997 = GamePlayEventLoopHandlerB.notempty4_u94
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$5b03 = GamePlayEventLoopHandlerB.notempty6_u122
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$5b10 = GamePlayEventLoopHandlerB.notempty6_u123
$5b13 = GamePlayEventLoopHandlerB.skip6_u123
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$5b37 = GamePlayEventLoopHandlerB.notempty7_u126
$5b3a = GamePlayEventLoopHandlerB.skip7_u126
$5b44 = GamePlayEventLoopHandlerB.notempty7_u127
$5b47 = GamePlayEventLoopHandlerB.skip7_u127
$5b51 = GamePlayEventLoopHandlerB.notempty7_u128
$5b54 = GamePlayEventLoopHandlerB.skip7_u128
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$5b61 = GamePlayEventLoopHandlerB.skip7_u129
$5b6b = GamePlayEventLoopHandlerB.notempty7_u130
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$5b92 = GamePlayEventLoopHandlerB.notempty7_u133
$5b95 = GamePlayEventLoopHandlerB.skip7_u133
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$5baf = GamePlayEventLoopHandlerB.skip7_u135
$5bb9 = GamePlayEventLoopHandlerB.notempty7_u136
$5bbc = GamePlayEventLoopHandlerB.skip7_u136
$5bc6 = GamePlayEventLoopHandlerB.notempty7_u137
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$5bd6 = GamePlayEventLoopHandlerB.skip7_u138
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$5bf0 = GamePlayEventLoopHandlerB.skip7_u140
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$5bfd = GamePlayEventLoopHandlerB.skip7_u141
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$5c0a = GamePlayEventLoopHandlerB.skip7_u142
$5c14 = GamePlayEventLoopHandlerB.notempty7_u143
$5c17 = GamePlayEventLoopHandlerB.skip7_u143
$5c21 = GamePlayEventLoopHandlerB.notempty7_u144
$5c24 = GamePlayEventLoopHandlerB.skip7_u144
$5c2e = GamePlayEventLoopHandlerB.notempty7_u145
$5c31 = GamePlayEventLoopHandlerB.skip7_u145
$5c3b = GamePlayEventLoopHandlerB.notempty7_u146
$5c3e = GamePlayEventLoopHandlerB.skip7_u146
$5c48 = GamePlayEventLoopHandlerB.notempty7_u147
$5c4b = GamePlayEventLoopHandlerB.skip7_u147
$5c55 = GamePlayEventLoopHandlerB.notempty7_u148
$5c58 = GamePlayEventLoopHandlerB.skip7_u148
$5c62 = GamePlayEventLoopHandlerB.notempty7_u149
$5c65 = GamePlayEventLoopHandlerB.skip7_u149
$5c6f = GamePlayEventLoopHandlerB.notempty7_u150
$5c72 = GamePlayEventLoopHandlerB.skip7_u150
$5c7c = GamePlayEventLoopHandlerB.notempty7_u151
$5c7f = GamePlayEventLoopHandlerB.skip7_u151
$5c89 = GamePlayEventLoopHandlerB.notempty7_u152
$5c8c = GamePlayEventLoopHandlerB.skip7_u152
$5c96 = GamePlayEventLoopHandlerB.notempty7_u153
$5c99 = GamePlayEventLoopHandlerB.skip7_u153
$5ca3 = GamePlayEventLoopHandlerB.notempty7_u154
$5ca6 = GamePlayEventLoopHandlerB.skip7_u154
$5cb0 = GamePlayEventLoopHandlerB.notempty7_u155
$5cb3 = GamePlayEventLoopHandlerB.skip7_u155
$5cbd = GamePlayEventLoopHandlerB.notempty7_u156
$5cc0 = GamePlayEventLoopHandlerB.skip7_u156
$5cca = GamePlayEventLoopHandlerB.notempty7_u157
$5ccd = GamePlayEventLoopHandlerB.skip7_u157
$5cd7 = GamePlayEventLoopHandlerB.notempty7_u158
$5cda = GamePlayEventLoopHandlerB.skip7_u158
$5ce4 = GamePlayEventLoopHandlerB.notempty7_u159
$5ce7 = GamePlayEventLoopHandlerB.skip7_u159
$5cf1 = GamePlayEventLoopHandlerB.notempty7_u160
$5cf4 = GamePlayEventLoopHandlerB.skip7_u160
$5cfe = GamePlayEventLoopHandlerB.notempty7_u161
$5d01 = GamePlayEventLoopHandlerB.skip7_u161
$5d0b = GamePlayEventLoopHandlerB.notempty7_u162
$5d0e = GamePlayEventLoopHandlerB.skip7_u162
$5d18 = GamePlayEventLoopHandlerB.notempty7_u163
$5d1b = GamePlayEventLoopHandlerB.skip7_u163
$5d25 = GamePlayEventLoopHandlerB.notempty7_u164
$5d28 = GamePlayEventLoopHandlerB.skip7_u164
$5d32 = GamePlayEventLoopHandlerB.notempty7_u165
$5d35 = GamePlayEventLoopHandlerB.skip7_u165
$5d3f = GamePlayEventLoopHandlerB.notempty7_u166
$5d42 = GamePlayEventLoopHandlerB.skip7_u166
$5d4c = GamePlayEventLoopHandlerB.notempty7_u167
$5d4f = GamePlayEventLoopHandlerB.skip7_u167
$5d59 = GamePlayEventLoopHandlerB.notempty7_u168
$5d5c = GamePlayEventLoopHandlerB.skip7_u168
$5d66 = GamePlayEventLoopHandlerB.notempty7_u169
$5d69 = GamePlayEventLoopHandlerB.skip7_u169
$5d73 = GamePlayEventLoopHandlerB.notempty7_u170
$5d76 = GamePlayEventLoopHandlerB.skip7_u170
$5d80 = GamePlayEventLoopHandlerB.notempty7_u171
$5d83 = GamePlayEventLoopHandlerB.skip7_u171
$5d8d = GamePlayEventLoopHandlerB.notempty7_u172
$5d90 = GamePlayEventLoopHandlerB.skip7_u172
$5d9a = GamePlayEventLoopHandlerB.notempty7_u173
$5d9d = GamePlayEventLoopHandlerB.skip7_u173
$5da7 = GamePlayEventLoopHandlerB.notempty7_u174
$5daa = GamePlayEventLoopHandlerB.skip7_u174
$5db4 = GamePlayEventLoopHandlerB.notempty7_u175
$5db7 = GamePlayEventLoopHandlerB.skip7_u175
$5dc1 = GamePlayEventLoopHandlerB.notempty7_u176
$5dc4 = GamePlayEventLoopHandlerB.skip7_u176
$5dce = GamePlayEventLoopHandlerB.notempty7_u177
$5dd1 = GamePlayEventLoopHandlerB.skip7_u177
$5ddb = GamePlayEventLoopHandlerB.notempty7_u178
$5dde = GamePlayEventLoopHandlerB.skip7_u178
$5de8 = GamePlayEventLoopHandlerB.notempty7_u179
$5deb = GamePlayEventLoopHandlerB.skip7_u179
$5df5 = GamePlayEventLoopHandlerB.notempty7_u180
$5df8 = GamePlayEventLoopHandlerB.skip7_u180
$5e02 = GamePlayEventLoopHandlerB.notempty7_u181
$5e05 = GamePlayEventLoopHandlerB.skip7_u181
$5e0f = GamePlayEventLoopHandlerB.notempty7_u182
$5e12 = GamePlayEventLoopHandlerB.skip7_u182
$5e1c = GamePlayEventLoopHandlerB.notempty7_u183
$5e1f = GamePlayEventLoopHandlerB.skip7_u183
$5e29 = GamePlayEventLoopHandlerB.notempty7_u184
$5e2c = GamePlayEventLoopHandlerB.skip7_u184
$5e36 = GamePlayEventLoopHandlerB.notempty7_u185
$5e39 = GamePlayEventLoopHandlerB.skip7_u185
$5e43 = GamePlayEventLoopHandlerB.notempty7_u186
$5e46 = GamePlayEventLoopHandlerB.skip7_u186
$5e50 = GamePlayEventLoopHandlerB.notempty7_u187
$5e53 = GamePlayEventLoopHandlerB.skip7_u187
$5e5d = GamePlayEventLoopHandlerB.notempty7_u188
$5e60 = GamePlayEventLoopHandlerB.skip7_u188
$5e6a = GamePlayEventLoopHandlerB.notempty7_u189
$5e6d = GamePlayEventLoopHandlerB.skip7_u189
$5e77 = GamePlayEventLoopHandlerB.notempty7_u190
$5e7a = GamePlayEventLoopHandlerB.skip7_u190
$5e84 = GamePlayEventLoopHandlerB.notempty7_u191
$5e87 = GamePlayEventLoopHandlerB.skip7_u191
$5e91 = GamePlayEventLoopHandlerB.notempty7_u192
$5e94 = GamePlayEventLoopHandlerB.skip7_u192
$5e9e = GamePlayEventLoopHandlerB.notempty7_u193
$5ea1 = GamePlayEventLoopHandlerB.skip7_u193
$5eab = GamePlayEventLoopHandlerB.notempty7_u194
$5eae = GamePlayEventLoopHandlerB.skip7_u194
$5eb8 = GamePlayEventLoopHandlerB.notempty7_u195
$5ebb = GamePlayEventLoopHandlerB.skip7_u195
$5ec5 = GamePlayEventLoopHandlerB.notempty7_u196
$5ec8 = GamePlayEventLoopHandlerB.skip7_u196
$5ed2 = GamePlayEventLoopHandlerB.notempty7_u197
$5ed5 = GamePlayEventLoopHandlerB.skip7_u197
$5edf = GamePlayEventLoopHandlerB.notempty7_u198
$5ee2 = GamePlayEventLoopHandlerB.skip7_u198
$5eec = GamePlayEventLoopHandlerB.notempty7_u199
$5eef = GamePlayEventLoopHandlerB.skip7_u199
$5ef9 = GamePlayEventLoopHandlerB.notempty7_u200
$5efc = GamePlayEventLoopHandlerB.skip7_u200
$5f06 = GamePlayEventLoopHandlerB.notempty7_u201
$5f09 = GamePlayEventLoopHandlerB.skip7_u201
$5f13 = GamePlayEventLoopHandlerB.notempty7_u202
$5f16 = GamePlayEventLoopHandlerB.skip7_u202
$5f20 = GamePlayEventLoopHandlerB.notempty7_u203
$5f23 = GamePlayEventLoopHandlerB.skip7_u203
$5f2d = GamePlayEventLoopHandlerB.notempty7_u204
$5f30 = GamePlayEventLoopHandlerB.skip7_u204
$5f3a = GamePlayEventLoopHandlerB.notempty7_u205
$5f3d = GamePlayEventLoopHandlerB.skip7_u205
$5f47 = GamePlayEventLoopHandlerB.notempty7_u206
$5f4a = GamePlayEventLoopHandlerB.skip7_u206
$5f54 = GamePlayEventLoopHandlerB.notempty7_u207
$5f57 = GamePlayEventLoopHandlerB.skip7_u207
$5f61 = GamePlayEventLoopHandlerB.notempty7_u208
$5f64 = GamePlayEventLoopHandlerB.skip7_u208
$5f6e = GamePlayEventLoopHandlerB.notempty7_u209
$5f71 = GamePlayEventLoopHandlerB.skip7_u209
$5f7b = GamePlayEventLoopHandlerB.notempty7_u210
$5f7e = GamePlayEventLoopHandlerB.skip7_u210
$5f88 = GamePlayEventLoopHandlerB.notempty7_u211
$5f8b = GamePlayEventLoopHandlerB.skip7_u211
$5f95 = GamePlayEventLoopHandlerB.notempty7_u212
$5f98 = GamePlayEventLoopHandlerB.skip7_u212
$5fa2 = GamePlayEventLoopHandlerB.notempty7_u213
$5fa5 = GamePlayEventLoopHandlerB.skip7_u213
$5fa9 = GamePlayEventLoopHandlerB.gameOverMode
$5fcc = GamePlayEventLoopHandlerB.noretry
$5fd9 = GamePlayEventLoopHandlerB.pauseMode
$5ff1 = GamePlayEventLoopHandlerB.noqr
$6001 = GamePlayEventLoopHandlerB.nounpause
$6085 = GamePlayEventLoopHandlerB.drawStaticInfo
$60b3 = DoHold
$60b7 = DoHold.checkIRSA
$60be = DoHold.ldb3
$60ca = DoHold.lda3
$60d4 = DoHold.cp3
$60e2 = DoHold.checkIRSB
$60e9 = DoHold.lda4
$60f5 = DoHold.ldb4
$60ff = DoHold.cp4
$610d = DoHold.noRotation
$6118 = DoHold.doHoldOperation
SECTION: $6123-$6538 ($0416 bytes) ["Gameplay Static Data"]
$6123 = sLeftDasSlam
$6129 = sRightDasSlam
$612f = sLeady
$6139 = sGo
$6143 = sPause
$6157 = sPieceXOffsets
$6173 = sPieceYOffsets
$618f = sPieceFastRotationStates
$61ff = sPieceRotationStates
$626f = sTGM3Bag
$6292 = sTGM3Droughts
$6299 = sGameplayTileMap
$6539 = sGameplayTileMapEnd
EMPTY: $6539-$7fff ($1ac7 bytes)
TOTAL EMPTY: $1ac7 bytes
ROMX bank #6:
SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_GAMEPLAY_BIG"]
SECTION: $4008-$55b6 ($15af bytes) ["Field Function Banked Gameplay Big"]
$4008 = BigFieldInit
$4049 = BigFieldClear
$40ef = BigToBackupField
$40fb = BigFromBackupField
$4107 = BigToShadowField
$410f = BigToShadowField.outer
$4111 = BigToShadowField.inner
$411f = BigFromShadowField
$4127 = BigFromShadowField.outer
$4129 = BigFromShadowField.inner
$4137 = BigSetPieceData
$4159 = BigSetPieceDataOffset
$4162 = BigXYToSFieldPtr
$416a = BigXYToSFieldPtr.a
$4170 = BigXYToSFieldPtr.b
$4175 = BigXYToFieldPtr
$417d = BigXYToFieldPtr.a
$4183 = BigXYToFieldPtr.b
$4188 = BigGetPieceData
$4195 = BigGetPieceDataFast
$41a2 = BigCanPieceFit
$41ad = BigCanPieceFit.skipr1a
$41b8 = BigCanPieceFit.skipr1b
$41c3 = BigCanPieceFit.skipr1c
$41ce = BigCanPieceFit.r1end
$41e4 = BigCanPieceFit.skipr2a
$41ef = BigCanPieceFit.skipr2b
$41fa = BigCanPieceFit.skipr2c
$4205 = BigCanPieceFit.r2end
$421b = BigCanPieceFit.skipr3a
$4226 = BigCanPieceFit.skipr3b
$4231 = BigCanPieceFit.skipr3c
$423b = BigCanPieceFit.r3end
$4251 = BigCanPieceFit.skipr4a
$425c = BigCanPieceFit.skipr4b
$4267 = BigCanPieceFit.skipr4c
$4272 = BigCanPieceFit.r4end
$4275 = BigCanPieceFitFast
$4282 = BigCanPieceFitFast.skip1
$428f = BigCanPieceFitFast.skip2
$429c = BigCanPieceFitFast.skip3
$42a9 = BigCanPieceFitFast.skip4
$42ac = BigForceSpawnPiece
$42c8 = BigTrySpawnPiece
$4310 = BigTrySpawnPiece.try0
$432d = BigTrySpawnPiece.try1
$434d = BigTrySpawnPiece.try3
$436d = BigTrySpawnPiece.try2
$4384 = BigDrawPiece
$438b = BigDrawPiece.skipr1a
$4391 = BigDrawPiece.skipr1b
$4397 = BigDrawPiece.skipr1c
$439d = BigDrawPiece.r1end
$43ab = BigDrawPiece.skipr2a
$43b1 = BigDrawPiece.skipr2b
$43b7 = BigDrawPiece.skipr2c
$43bd = BigDrawPiece.r2end
$43cb = BigDrawPiece.skipr3a
$43d1 = BigDrawPiece.skipr3b
$43d7 = BigDrawPiece.skipr3c
$43dd = BigDrawPiece.r3end
$43eb = BigDrawPiece.skipr4a
$43f1 = BigDrawPiece.skipr4b
$43f7 = BigDrawPiece.skipr4c
$43fd = BigFindMaxG
$440a = BigFindMaxG.try
$4423 = BigFindMaxG.found
$442a = BigFieldProcess
$442d = BigFieldProcess.leftslam
$4444 = BigFieldProcess.rightslam
$4459 = BigFieldProcess.wipe
$4464 = BigFieldProcess.firstframe
$4471 = BigFieldProcess.handleselect
$447c = BigFieldProcess.wantrotccw
$4483 = BigFieldProcess.lda1
$4487 = BigFieldProcess.ldb1
$4489 = BigFieldProcess.cp1
$4496 = BigFieldProcess.wantrotcw
$449d = BigFieldProcess.ldb2
$44a1 = BigFieldProcess.lda2
$44a3 = BigFieldProcess.cp2
$44af = BigFieldProcess.tryrot
$44e6 = BigFieldProcess.maybekick
$4513 = BigFieldProcess.tljexceptions
$4522 = BigFieldProcess.trykickright
$455f = BigFieldProcess.trykickleft
$45a0 = BigFieldProcess.maybetgm3rot
$45a8 = BigFieldProcess.checkt
$45ae = BigFieldProcess.tkickup
$45eb = BigFieldProcess.tkickupalreadysetforce
$45f6 = BigFieldProcess.checki
$460b = BigFieldProcess.tryiup1
$4647 = BigFieldProcess.ikick1upalreadysetforce
$4652 = BigFieldProcess.tryiup2
$4690 = BigFieldProcess.ikick2upalreadysetforce
$469b = BigFieldProcess.tryiright2
$46d7 = BigFieldProcess.norot
$46db = BigFieldProcess.wantleft
$46ec = BigFieldProcess.checkdasleft
$46f3 = BigFieldProcess.doleft
$46fa = BigFieldProcess.wantright
$4705 = BigFieldProcess.checkdasright
$470c = BigFieldProcess.doright
$4711 = BigFieldProcess.trymove
$4730 = BigFieldProcess.nomove
$474d = BigFieldProcess.slamleft
$4753 = BigFieldProcess.slamright
$4757 = BigFieldProcess.noeffect
$475b = BigFieldProcess.skipmovement
$475b = BigFieldProcess.donemanipulating
$477d = BigFieldProcess.sonicdrop
$4788 = BigFieldProcess.sonicneutrallockskip
$4792 = BigFieldProcess.harddrop
$47a1 = BigFieldProcess.donedeterminingharddropdistance
$47b5 = BigFieldProcess.postdrop
$47cf = BigFieldProcess.checkregulargravity
$47dd = BigFieldProcess.alwaysgravitysentinel
$47e1 = BigFieldProcess.grav
$47e9 = BigFieldProcess.bigg
$47f3 = BigFieldProcess.smallg
$47fb = BigFieldProcess.nograv
$47fb = BigFieldProcess.postgrav
$480a = BigFieldProcess.noreset
$4820 = BigFieldProcess.grounded
$4832 = BigFieldProcess.playfirmdropsound
$4837 = BigFieldProcess.postcheckforfirmdropsound
$484a = BigFieldProcess.downlock20gexceptioncheck
$4858 = BigFieldProcess.neutralcheck
$487d = BigFieldProcess.forcelock
$4882 = BigFieldProcess.dontforcelock
$4887 = BigFieldProcess.checklockdelay
$488d = BigFieldProcess.checkfortgm3lockexception
$4896 = BigFieldProcess.dolock
$489d = BigFieldProcess.notgrounded
$48a0 = BigFieldProcess.draw
$48b9 = BigFieldProcess.ghost
$48d4 = BigFieldProcess.postghost
$48f8 = BigFieldProcess.drawpiece
$4912 = BigGetTileShade
$4922 = BigGetTileShade.max30
$4942 = BigGetTileShade.max20
$4961 = BigGetTileShade.max10
$4980 = BigGetTileShade.max0
$4982 = BigGetTileShade.s0
$498a = BigGetTileShade.s1
$4992 = BigGetTileShade.s2
$499a = BigGetTileShade.s3
$49a2 = BigGetTileShade.s4
$49aa = BigGetTileShade.s5
$49b2 = BigGetTileShade.s6
$49ba = BigFieldDelay
$49bd = BigFieldDelay.incl
$49c6 = BigFieldDelay.incr
$49cf = BigFieldDelay.noinc
$49e7 = BigFieldDelay.determine
$4a14 = BigFieldDelay.skip
$4a20 = BigFieldDelay.prelineclear
$4a33 = BigFieldDelay.bravodecloop
$4a3a = BigFieldDelay.applylines
$4a5e = BigFieldDelay.premultiplier
$4a61 = BigFieldDelay.bravo
$4a72 = BigFieldDelay.lineclears
$4a77 = BigFieldDelay.linecleardecloop
$4a7f = BigFieldDelay.combo
$4a84 = BigFieldDelay.combodecloop
$4a8c = BigFieldDelay.forcemax
$4a90 = BigFieldDelay.applyscore
$4aa4 = BigFieldDelay.lineclear
$4aba = BigFieldDelay.preare
$4acf = BigFieldDelay.are
$4ae4 = BigFieldDelay.generatenextpiece
$4aee = BigAppendClearedLine
$4b03 = BigFindClearedLines
$4b17 = !86
$4b21 = !87
$4b2f = BigFindClearedLines.next_u49
$4b34 = !88
$4b3e = !89
$4b4c = BigFindClearedLines.next_u50
$4b51 = !90
$4b5b = !91
$4b69 = BigFindClearedLines.next_u51
$4b6e = !92
$4b78 = !93
$4b86 = BigFindClearedLines.next_u52
$4b8b = !94
$4b95 = !95
$4ba3 = BigFindClearedLines.next_u53
$4ba8 = !96
$4bb2 = !97
$4bc0 = BigFindClearedLines.next_u54
$4bc5 = !98
$4bcf = !99
$4bdd = BigFindClearedLines.next_u55
$4be2 = !100
$4bec = !101
$4bfa = BigFindClearedLines.next_u56
$4bff = !102
$4c09 = !103
$4c17 = BigFindClearedLines.next_u57
$4c1c = !104
$4c26 = !105
$4c34 = BigFindClearedLines.next_u58
$4c39 = !106
$4c43 = !107
$4c51 = BigFindClearedLines.next_u59
$4c56 = !108
$4c60 = !109
$4c6e = BigFindClearedLines.next_u60
$4c73 = !110
$4c7d = !111
$4c8b = BigFindClearedLines.next_u61
$4c90 = !112
$4c9a = !113
$4ca8 = BigFindClearedLines.next_u62
$4ca9 = BigMarkClear
$4cb1 = BigMarkClear.markclear1loop
$4cca = BigMarkClear.markclear2loop
$4ce3 = BigMarkClear.markclear3loop
$4cfc = BigMarkClear.markclear4loop
$4d0d = BigClearLines
$4d24 = BigClearLines.clear_u63
$4d2c = !114
$4d4a = BigClearLines.r_u63
$4d5e = BigClearLines.clear_u64
$4d66 = !115
$4d84 = BigClearLines.r_u64
$4d98 = BigClearLines.clear_u65
$4da0 = !116
$4dbe = BigClearLines.r_u65
$4dd2 = BigClearLines.clear_u66
$4dda = !117
$4df8 = BigClearLines.r_u66
$4e0c = BigClearLines.clear_u67
$4e14 = !118
$4e32 = BigClearLines.r_u67
$4e46 = BigClearLines.clear_u68
$4e4e = !119
$4e6c = BigClearLines.r_u68
$4e80 = BigClearLines.clear_u69
$4e88 = !120
$4ea6 = BigClearLines.r_u69
$4eba = BigClearLines.clear_u70
$4ec2 = !121
$4ee0 = BigClearLines.r_u70
$4ef4 = BigClearLines.clear_u71
$4efc = !122
$4f1a = BigClearLines.r_u71
$4f2e = BigClearLines.clear_u72
$4f36 = !123
$4f54 = BigClearLines.r_u72
$4f68 = BigClearLines.clear_u73
$4f70 = !124
$4f8e = BigClearLines.r_u73
$4fa2 = BigClearLines.clear_u74
$4faa = !125
$4fc8 = BigClearLines.r_u74
$4fdc = BigClearLines.clear_u75
$4fe4 = !126
$5002 = BigClearLines.r_u75
$5016 = BigClearLines.clear_u76
$501e = !127
$503c = BigClearLines.r_u76
$5050 = BigClearLines.clear_u77
$5058 = !128
$5076 = BigClearLines.r_u77
$508a = BigClearLines.clear_u78
$5092 = !129
$50b0 = BigClearLines.r_u78
$50c4 = BigClearLines.clear_u79
$50cc = !130
$50ea = BigClearLines.r_u79
$50fe = BigClearLines.clear_u80
$5106 = !131
$5124 = BigClearLines.r_u80
$5138 = BigClearLines.clear_u81
$5140 = !132
$515e = BigClearLines.r_u81
$5172 = BigClearLines.clear_u82
$517a = !133
$5198 = BigClearLines.r_u82
$51ac = BigClearLines.clear_u83
$51b4 = !134
$51d2 = BigClearLines.r_u83
$51e6 = BigClearLines.clear_u84
$51ee = !135
$520c = BigClearLines.r_u84
$5220 = BigClearLines.clear_u85
$5228 = !136
$5246 = BigClearLines.r_u85
$5246 = BigClearLines.fixgarbo
$5249 = BigClearLines.fixgarboloop
$5267 = BigWidenField
SECTION: $55b7-$644c ($0e96 bytes) ["Gameplay Function Big Banked"]
$55b7 = SwitchToGameplayBigB
$55bd = SwitchToGameplayBigB.wvr_u214
$55c6 = SwitchToGameplayBigB.loadtilemap
$5616 = SwitchToGameplayBigB.wvb_u215
$561d = SwitchToGameplayBigB.wvbe_u216
$5623 = GamePlayBigEventLoopHandlerB
$562d = GamePlayBigEventLoopHandlerB.modejumps
$564b = GamePlayBigEventLoopHandlerB.leadyMode
$565b = GamePlayBigEventLoopHandlerB.firstleadyiterskip
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$6163 = GamePlayBigEventLoopHandlerB.skip7_u407
$616d = GamePlayBigEventLoopHandlerB.notempty7_u408
$6170 = GamePlayBigEventLoopHandlerB.skip7_u408
$617a = GamePlayBigEventLoopHandlerB.notempty7_u409
$617d = GamePlayBigEventLoopHandlerB.skip7_u409
$6187 = GamePlayBigEventLoopHandlerB.notempty7_u410
$618a = GamePlayBigEventLoopHandlerB.skip7_u410
$6194 = GamePlayBigEventLoopHandlerB.notempty7_u411
$6197 = GamePlayBigEventLoopHandlerB.skip7_u411
$61a1 = GamePlayBigEventLoopHandlerB.notempty7_u412
$61a4 = GamePlayBigEventLoopHandlerB.skip7_u412
$61ae = GamePlayBigEventLoopHandlerB.notempty7_u413
$61b1 = GamePlayBigEventLoopHandlerB.skip7_u413
$61bb = GamePlayBigEventLoopHandlerB.notempty7_u414
$61be = GamePlayBigEventLoopHandlerB.skip7_u414
$61c8 = GamePlayBigEventLoopHandlerB.notempty7_u415
$61cb = GamePlayBigEventLoopHandlerB.skip7_u415
$61d5 = GamePlayBigEventLoopHandlerB.notempty7_u416
$61d8 = GamePlayBigEventLoopHandlerB.skip7_u416
$61e2 = GamePlayBigEventLoopHandlerB.notempty7_u417
$61e5 = GamePlayBigEventLoopHandlerB.skip7_u417
$61ef = GamePlayBigEventLoopHandlerB.notempty7_u418
$61f2 = GamePlayBigEventLoopHandlerB.skip7_u418
$61fc = GamePlayBigEventLoopHandlerB.notempty7_u419
$61ff = GamePlayBigEventLoopHandlerB.skip7_u419
$6209 = GamePlayBigEventLoopHandlerB.notempty7_u420
$620c = GamePlayBigEventLoopHandlerB.skip7_u420
$6216 = GamePlayBigEventLoopHandlerB.notempty7_u421
$6219 = GamePlayBigEventLoopHandlerB.skip7_u421
$6223 = GamePlayBigEventLoopHandlerB.notempty7_u422
$6226 = GamePlayBigEventLoopHandlerB.skip7_u422
$6230 = GamePlayBigEventLoopHandlerB.notempty7_u423
$6233 = GamePlayBigEventLoopHandlerB.skip7_u423
$623d = GamePlayBigEventLoopHandlerB.notempty7_u424
$6240 = GamePlayBigEventLoopHandlerB.skip7_u424
$624a = GamePlayBigEventLoopHandlerB.notempty7_u425
$624d = GamePlayBigEventLoopHandlerB.skip7_u425
$6257 = GamePlayBigEventLoopHandlerB.notempty7_u426
$625a = GamePlayBigEventLoopHandlerB.skip7_u426
$6264 = GamePlayBigEventLoopHandlerB.notempty7_u427
$6267 = GamePlayBigEventLoopHandlerB.skip7_u427
$6271 = GamePlayBigEventLoopHandlerB.notempty7_u428
$6274 = GamePlayBigEventLoopHandlerB.skip7_u428
$627e = GamePlayBigEventLoopHandlerB.notempty7_u429
$6281 = GamePlayBigEventLoopHandlerB.skip7_u429
$628b = GamePlayBigEventLoopHandlerB.notempty7_u430
$628e = GamePlayBigEventLoopHandlerB.skip7_u430
$6298 = GamePlayBigEventLoopHandlerB.notempty7_u431
$629b = GamePlayBigEventLoopHandlerB.skip7_u431
$62a5 = GamePlayBigEventLoopHandlerB.notempty7_u432
$62a8 = GamePlayBigEventLoopHandlerB.skip7_u432
$62b2 = GamePlayBigEventLoopHandlerB.notempty7_u433
$62b5 = GamePlayBigEventLoopHandlerB.skip7_u433
$62bf = GamePlayBigEventLoopHandlerB.notempty7_u434
$62c2 = GamePlayBigEventLoopHandlerB.skip7_u434
$62cc = GamePlayBigEventLoopHandlerB.notempty7_u435
$62cf = GamePlayBigEventLoopHandlerB.skip7_u435
$62d9 = GamePlayBigEventLoopHandlerB.notempty7_u436
$62dc = GamePlayBigEventLoopHandlerB.skip7_u436
$62e0 = GamePlayBigEventLoopHandlerB.gameOverMode
$6303 = GamePlayBigEventLoopHandlerB.noretry
$6310 = GamePlayBigEventLoopHandlerB.pauseMode
$6328 = GamePlayBigEventLoopHandlerB.noqr
$6337 = GamePlayBigEventLoopHandlerB.nounpause
$63af = GamePlayBigEventLoopHandlerB.drawStaticInfo
$63dd = BigDoHold
$63e1 = BigDoHold.checkIRSA
$63e8 = BigDoHold.ldb3
$63f4 = BigDoHold.lda3
$63fe = BigDoHold.cp3
$640c = BigDoHold.checkIRSB
$6413 = BigDoHold.lda4
$641f = BigDoHold.ldb4
$6429 = BigDoHold.cp4
$6437 = BigDoHold.noRotation
$6442 = BigDoHold.doHoldOperation
SECTION: $644d-$6838 ($03ec bytes) ["Gameplay Big Static Data"]
$644d = sBigLeftDasSlam
$6453 = sBigRightDasSlam
$6459 = sBigLeady
$6463 = sBigGo
$646d = sBigPause
$6481 = sBigPieceXOffsets
$649d = sBigPieceYOffsets
$64b9 = sBigPieceFastRotationStates
$6529 = sBigPieceRotationStates
$6599 = sBigGameplayTileMap
$6839 = sBigGameplayTileMapEnd
EMPTY: $6839-$7fff ($17c7 bytes)
TOTAL EMPTY: $17c7 bytes
SRAM bank #0:
SECTION: $a000-$a00d ($000e bytes) ["Persistent Globals"]
$a000 = rCheck
$a006 = rSwapABState
$a007 = rRNGModeState
$a008 = rRotModeState
$a009 = rDropModeState
$a00a = rSpeedCurveState
$a00b = rAlways20GState
$a00c = rSelectedStartLevel
EMPTY: $a00e-$bfff ($1ff2 bytes)
TOTAL EMPTY: $1ff2 bytes
WRAM0 bank #0:
SECTION: $c000-$c3ff ($0400 bytes) ["GBC Shadow Tilemap"]
$c000 = wShadowTilemap
SECTION: $c400-$c7ff ($0400 bytes) ["GBC Shadow Tile Attributes"]
$c400 = wShadowTileAttrs
SECTION: $c800-$c89f ($00a0 bytes) ["Shadow OAM"]
$c800 = wShadowOAM
$c800 = wSPRNext1
$c804 = wSPRNext2
$c808 = wSPRNext3
$c80c = wSPRNext4
$c810 = wSPRHold1
$c814 = wSPRHold2
$c818 = wSPRHold3
$c81c = wSPRHold4
$c820 = wSPRScore1
$c824 = wSPRScore2
$c828 = wSPRScore3
$c82c = wSPRScore4
$c830 = wSPRScore5
$c834 = wSPRScore6
$c838 = wSPRScore7
$c83c = wSPRScore8
$c840 = wSPRCLevel1
$c844 = wSPRCLevel2
$c848 = wSPRCLevel3
$c84c = wSPRCLevel4
$c850 = wSPRNLevel1
$c854 = wSPRNLevel2
$c858 = wSPRNLevel3
$c85c = wSPRNLevel4
$c860 = wSPRQueue1A
$c864 = wSPRQueue1B
$c868 = wSPRQueue2A
$c86c = wSPRQueue2B
$c870 = wSPRModeRNG
$c874 = wSPRModeRot
$c878 = wSPRModeDrop
$c87c = wSPRModeHiG
$c880 = wSPRGrade1
$c884 = wSPRGrade2
$c888 = wUnused0
$c88c = wUnused1
$c890 = wUnused2
$c894 = wUnused3
$c898 = wUnused4
$c89c = wUnused5
SECTION: $c8a0-$cd1e ($047f bytes) ["Field Variables"]
$c8a0 = wField
$c990 = wBackupField
$ca80 = wPreShadowField
$ca9c = wShadowField
$cc08 = wWideField
$cc3f = wWideBlittedField
$cd1b = wDelayState
$cd1c = wLeftSlamTimer
$cd1d = wRightSlamTimer
$cd1e = wMovementLastFrame
SECTION: $cd1f-$cd5f ($0041 bytes) ["Stack"]
$cd1f = wStack
$cd60 = wStackEnd
SECTION: $cd60-$cd8b ($002c bytes) ["TGM3 RNG Variables"]
$cd60 = wTGM3Bag
$cd83 = wTGM3Droughts
$cd8a = wTGM3GeneratedIdx
$cd8b = wTGM3WorstDroughtIdx
SECTION: $cd8c-$cd9a ($000f bytes) ["Grade Variables"]
$cd8c = wDecayRate
$cd8d = wGradePoints
$cd8e = wInternalGrade
$cd8f = wDisplayedGrade
$cd90 = wEffectTimer
$cd91 = wRankingDisqualified
$cd92 = wDecayCounter
$cd93 = wGradeGauge
$cd94 = wSMult
$cd95 = wDMult
$cd96 = wTMult
$cd97 = wSRate
$cd98 = wDRate
$cd99 = wTRate
$cd9a = wQRate
SECTION: $cd9b-$cda3 ($0009 bytes) ["Globals"]
$cd9b = wSwapABState
$cd9c = wRNGModeState
$cd9d = wRotModeState
$cd9e = wDropModeState
$cd9f = wSpeedCurveState
$cda0 = wAlways20GState
$cda1 = wInitialA
$cda2 = wInitialB
$cda3 = wInitialC
SECTION: $cda4-$cda7 ($0004 bytes) ["Banking Variables"]
$cda4 = wBankBackup
SECTION: $cda8-$cdaa ($0003 bytes) ["GBC Variables"]
$cda8 = wOuterReps
$cda9 = wInnerReps
$cdaa = wTitlePal
SECTION: $cdab-$cdad ($0003 bytes) ["Time Variables"]
$cdab = wMinutes
$cdac = wSeconds
$cdad = wFrames
SECTION: $cdae-$cdae ($0001 byte) ["Title Variables"]
$cdae = wSelected
EMPTY: $cdaf-$cfff ($0251 bytes)
TOTAL EMPTY: $0251 bytes
HRAM bank #0:
SECTION: $ff80-$ff9a ($001b bytes) ["High Field Variables"]
$ff80 = hPieceDataBase
$ff82 = hPieceDataBaseFast
$ff84 = hPieceDataOffset
$ff85 = hCurrentLockDelayRemaining
$ff86 = hGrounded
$ff87 = hWantedTile
$ff88 = hWantedG
$ff89 = hActualG
$ff8a = hGravityCtr
$ff8b = hWantX
$ff8c = hYPosAtStartOfFrame
$ff8d = hWantRotation
$ff8e = hRemainingDelay
$ff8f = hClearedLines
$ff93 = hLineClearCt
$ff94 = hComboCt
$ff95 = hLockDelayForce
$ff96 = hDownFrames
$ff97 = hAwardDownBonus
$ff98 = hStalePiece
$ff99 = hBravo
$ff9a = hShouldLockIfGrounded
SECTION: $ff9b-$ffb5 ($001b bytes) ["High Level Variables"]
$ff9b = hCurrentDAS
$ff9c = hCurrentARE
$ff9d = hCurrentLineARE
$ff9e = hCurrentLockDelay
$ff9f = hCurrentLineClearDelay
$ffa0 = hCurrentIntegerGravity
$ffa1 = hCurrentFractionalGravity
$ffa2 = hNextSpeedUp
$ffa4 = hSpeedCurvePtr
$ffa6 = hStartSpeed
$ffa8 = hRequiresLineClear
$ffa9 = hLevel
$ffab = hCLevel
$ffaf = hNLevel
$ffb5 = hPrevHundreds
SECTION: $ffb6-$ffc7 ($0012 bytes) ["Score Variables"]
$ffb6 = hScore
$ffbe = hScoreIncrement
$ffc0 = hScoreIncrementBCD
SECTION: $ffc8-$ffd2 ($000b bytes) ["High RNG Variables"]
$ffc8 = hRNGSeed
$ffcc = hPieceHistory
$ffd0 = hNextPiece
$ffd1 = hUpcomingPiece1
$ffd2 = hUpcomingPiece2
SECTION: $ffd3-$ffdc ($000a bytes) ["High Gameplay Variables"]
$ffd3 = hCurrentPiece
$ffd4 = hCurrentPieceX
$ffd5 = hCurrentPieceY
$ffd6 = hCurrentPieceRotationState
$ffd7 = hHeldPiece
$ffd8 = hHoldSpent
$ffd9 = hMode
$ffda = hModeCounter
$ffdb = hPrePause
$ffdc = hRequestedJingle
SECTION: $ffdd-$ffe6 ($000a bytes) ["OAM DMA"]
$ffdd = hOAMDMA
$ffe3 = !0
SECTION: $ffe7-$ffef ($0009 bytes) ["High SFX Variables"]
$ffe7 = hPlayhead
$ffe9 = hCurrentlyPlaying
$ffea = hPlayQueue
$ffee = hNoisePlayhead
SECTION: $fff0-$fff7 ($0008 bytes) ["High Input Variables"]
$fff0 = hUpState
$fff1 = hDownState
$fff2 = hLeftState
$fff3 = hRightState
$fff4 = hAState
$fff5 = hBState
$fff6 = hStartState
$fff7 = hSelectState
SECTION: $fff8-$fff9 ($0002 bytes) ["High Time Variables"]
$fff8 = hFrameCtr
$fff9 = hEvenFrame
SECTION: $fffa-$fffa ($0001 byte) ["High Globals"]
$fffa = hGameState
SECTION: $fffb-$fffb ($0001 byte) ["High Interrupt Variables"]
$fffb = hLCDCCtr
EMPTY: $fffc-$fffe ($0003 bytes)
TOTAL EMPTY: $0003 bytes
SUMMARY:
ROM0: 10800 bytes used / 5584 free
ROMX: 56508 bytes used / 41796 free in 6 banks
SRAM: 14 bytes used / 8178 free in 1 bank
WRAM0: 3503 bytes used / 593 free
HRAM: 124 bytes used / 3 free