dmgtris/bin/DMGTRIS.map

2890 lines
125 KiB
Plaintext

ROM0 bank #0:
SECTION: $0000-$0007 ($0008 bytes) ["Bank ID BANK_MAIN"]
SECTION: $0008-$0024 ($001d bytes) ["Switch Bank"]
$0008 = RSTSwitchBank
SECTION: $0025-$0026 ($0002 bytes) ["Hi Score Functions"]
$0025 = CheckAndAddHiscore
$0026 = GetTargetHSTable
EMPTY: $0027-$0027 ($0001 byte)
SECTION: $0028-$0042 ($001b bytes) ["Restore Bank"]
$0028 = RSTRestoreBank
EMPTY: $0043-$0047 ($0005 bytes)
SECTION: $0048-$006a ($0023 bytes) ["LCDC Interrupt"]
$0048 = LCDCInterrupt
$004d = LCDCInterrupt_WaitUntilNotBusy
$0068 = LCDCInterrupt_End
SECTION: $006b-$00fc ($0092 bytes) ["DMG Intro Effect"]
$006b = DoDMGEffect
$0073 = DoDMGEffect.loop0
$0075 = DoDMGEffect.wvb_u1
$0081 = DoDMGEffect.wvbe_u2
$008b = DoDMGEffect.loop1
$008d = DoDMGEffect.wvb_u3
$009a = DoDMGEffect.wvbe_u4
$00a4 = DoDMGEffect.wvb_u5
$00af = DoDMGEffect.loop2
$00b1 = DoDMGEffect.wvb_u6
$00b8 = DoDMGEffect.wvbe_u7
$00c2 = DoDMGEffect.wvb_u8
$00cd = DoDMGEffect.loop3
$00cf = DoDMGEffect.wvb_u9
$00d6 = DoDMGEffect.wvbe_u10
$00e0 = DoDMGEffect.wvb_u11
$00eb = DoDMGEffect.loop4
$00ed = DoDMGEffect.wvb_u12
$00f4 = DoDMGEffect.wvbe_u13
EMPTY: $00fd-$00ff ($0003 bytes)
SECTION: $0100-$014f ($0050 bytes) ["Cartridge Header"]
SECTION: $0150-$0fa7 ($0e58 bytes) ["GBC Functions"]
$0150 = ToATTR
$0173 = GBCTitleInit
$0354 = GBCTitleInit.agb
$0524 = GBCTitleInit.postpalettes
$0564 = GBCGameplayInit
$0745 = GBCGameplayInit.agb
$0915 = GBCGameplayInit.postpalettes
$0940 = GBCTitleProcess
$095c = GBCTitleProcess.jumps
$096b = GBCTitleProcess.eventLoopMain
$097d = GBCTitleProcess.nores
$0980 = GBCTitleProcess.noinc
$0997 = !0
$09a4 = GBCTitleProcess.eventLoopProfile
$09b6 = GBCTitleProcess.nores3
$09b9 = GBCTitleProcess.noinc3
$09d0 = !1
$09dd = GBCTitleProcess.eventLoopSettings
$09ef = GBCTitleProcess.nores1
$09f2 = GBCTitleProcess.noinc1
$0a09 = !2
$0a16 = GBCTitleProcess.eventLoopRecords
$0a17 = GBCTitleProcess.eventLoopCredits
$0a29 = GBCTitleProcess.nores2
$0a2c = GBCTitleProcess.noinc2
$0a39 = GBCGameplayProcess
$0a77 = GBCGameplayProcess.goverride
$0a83 = !3
$0a8c = !4
$0a95 = !5
$0a9e = GBCGameplayProcess.colorfield
$0c04 = !6
$0c12 = GBCGameplayProcess.outer1
$0c17 = GBCGameplayProcess.inner1
$0c3b = GBCGameplayProcess.outer2
$0c40 = GBCGameplayProcess.inner2
$0c65 = GBCGameplayProcess.empty
$0c69 = GBCGameplayProcess.sub59
$0c6b = GBCGameplayProcess.sub52
$0c6d = GBCGameplayProcess.sub45
$0c6f = GBCGameplayProcess.sub38
$0c71 = GBCGameplayProcess.sub31
$0c73 = GBCGameplayProcess.sub24
$0c75 = GBCGameplayProcess.sub17
$0c77 = GBCGameplayProcess.sub10
$0c79 = GBCGameplayProcess.done
$0c9b = GBCGameplayProcess.darker
$0ca2 = GBCGameplayProcess.wvr_u1
$0caf = GBCGameplayProcess.lighter
$0cb6 = GBCGameplayProcess.wvr_u2
$0cc3 = GBCGameplayProcess.black
$0cca = GBCGameplayProcess.wvr_u3
$0cd7 = GBCBigGameplayProcess
$0d15 = GBCBigGameplayProcess.goverride
$0d21 = !7
$0d2a = !8
$0d33 = !9
$0d3c = GBCBigGameplayProcess.colorfield
$0ea2 = !10
$0eb0 = GBCBigGameplayProcess.outer1
$0eb5 = GBCBigGameplayProcess.inner1
$0ed9 = GBCBigGameplayProcess.outer2
$0ede = GBCBigGameplayProcess.inner2
$0f03 = GBCBigGameplayProcess.empty
$0f07 = GBCBigGameplayProcess.sub59
$0f09 = GBCBigGameplayProcess.sub52
$0f0b = GBCBigGameplayProcess.sub45
$0f0d = GBCBigGameplayProcess.sub38
$0f0f = GBCBigGameplayProcess.sub31
$0f11 = GBCBigGameplayProcess.sub24
$0f13 = GBCBigGameplayProcess.sub17
$0f15 = GBCBigGameplayProcess.sub10
$0f17 = GBCBigGameplayProcess.done
$0f39 = GBCBigGameplayProcess.darker
$0f40 = GBCBigGameplayProcess.wvr_u4
$0f4d = GBCBigGameplayProcess.lighter
$0f54 = GBCBigGameplayProcess.wvr_u5
$0f61 = GBCBigGameplayProcess.black
$0f68 = GBCBigGameplayProcess.wvr_u6
$0f75 = ToVRAM
$0f75 = GBCBlitField
SECTION: $0fa8-$1791 ($07ea bytes) ["Field Function Unbanked"]
$0fa8 = BlitField
$116b = BlitField.waitendvbloop
$1171 = !0
$11c0 = !1
$120f = !2
$125e = !3
$12ad = !4
$12fc = !5
$134b = !6
$139d = BigBlitField
$1560 = BigBlitField.waitendvbloop
$1566 = !7
$15b5 = !8
$1604 = !9
$1653 = !10
$16a2 = !11
$16f1 = !12
$1740 = !13
SECTION: $1792-$1d3e ($05ad bytes) ["Domain Specific Functions"]
$1792 = ApplyTells
$17d0 = ApplyTells.myco
$17d5 = ApplyTells.dropmode
$17fa = ApplyNext
$1802 = ApplyNext.bone
$1821 = ApplyNext.nobone
$1842 = ApplyNext.pos
$1852 = ApplyNext.regular
$1858 = ApplyNext.postoffsets
$185c = ApplyNext.getoffn
$1867 = ApplyNext.skipoffn
$1905 = ApplyNext.done
$1908 = ApplyHold
$1910 = ApplyHold.bone
$192f = ApplyHold.nobone
$194c = ApplyHold.hide
$195e = ApplyHold.show
$196e = ApplyHold.x
$197e = ApplyHold.regular
$1984 = ApplyHold.postoffsets
$1988 = ApplyHold.getoffh
$1993 = ApplyHold.skipoffh
$19cd = ApplyTime
$1a1e = ApplyTime.loop0
$1a4d = ApplyTime.loop1
$1aa2 = ApplyNumbers8
$1aef = ApplyNumbers8.one
$1af5 = ApplyNumbers8.two
$1afb = ApplyNumbers8.three
$1b01 = ApplyNumbers8.four
$1b07 = ApplyNumbers8.five
$1b0d = ApplyNumbers8.six
$1b13 = ApplyNumbers8.seven
$1b19 = ApplyNumbers8.eight
$1b1e = ApplyNumbers4
$1b43 = ApplyNumbers4.one
$1b49 = ApplyNumbers4.two
$1b4f = ApplyNumbers4.three
$1b55 = ApplyNumbers4.four
$1b5a = SetNumberSpritePositions
$1c61 = GradeRendering
$1c96 = GradeRendering.effect
$1ca6 = GradeRendering.noeffect
$1cae = GradeRendering.drawgrade
$1cb5 = GradeRendering.regulargrade
$1cbd = GradeRendering.sgrade
$1cd3 = GradeRendering.hisgrade
$1ce9 = GradeRendering.mgrade
$1cff = GradeRendering.lettergrade
$1d1c = GradeRendering.mk
$1d22 = GradeRendering.mv
$1d28 = GradeRendering.mo
$1d2e = GradeRendering.mm
$1d34 = GradeRendering.gmgrade
SECTION: $1d3f-$2192 ($0454 bytes) ["SRAM Functions"]
$1d3f = RestoreSRAM
$1d6f = TrustedLoad
$1dc1 = TrustedLoad.jumps
$1dd9 = TrustedLoad.dmgt
$1ddf = TrustedLoad.tgm1
$1de5 = TrustedLoad.tgm3
$1deb = TrustedLoad.deat
$1df1 = TrustedLoad.shir
$1df7 = TrustedLoad.chil
$1dfd = TrustedLoad.myco
$1e03 = TrustedLoad.search
$1e15 = TrustedLoad.notfound
$1e1c = TrustedLoad.fallback
$1e37 = InitializeSRAM
$1faa = NextProfile
$1fb3 = NextProfile.update
$1fb6 = ChangeProfile
$1fb6 = ChangeProfile.backup
$1fe5 = ChangeProfile.first
$1ff3 = ChangeProfile.second
$2001 = ChangeProfile.third
$200f = ChangeProfile.fourth
$201d = ChangeProfile.fifth
$202b = ChangeProfile.sixth
$2039 = ChangeProfile.seventh
$2047 = ChangeProfile.eighth
$2055 = ChangeProfile.ninth
$2063 = ChangeProfile.tenth
$2071 = ChangeProfile.restore
$20a1 = ChangeProfile.lfirst
$20b0 = ChangeProfile.lsecond
$20bf = ChangeProfile.lthird
$20ce = ChangeProfile.lfourth
$20dd = ChangeProfile.lfifth
$20ec = ChangeProfile.lsixth
$20fb = ChangeProfile.lseventh
$210a = ChangeProfile.leighth
$2119 = ChangeProfile.lninth
$2128 = ChangeProfile.ltenth
$2137 = ResetProfile
SECTION: $2193-$256b ($03d9 bytes) ["Grading Functions"]
$2193 = GradeInit
$21be = GradeInit.grade9start
$21c3 = GradeInit.end
$21c5 = UpdateGrade
$21d3 = UpdateGrade.gradejumptable
$21e8 = DecayGradeProcess
$21f6 = DecayGradeProcess.gradejumptable
$220b = DecayGradeDelay
$2219 = DecayGradeDelay.gradejumptable
$222e = PrepareScore
$2241 = DrawGradeProgressDMGT
$224d = !0
$225c = UpdateGradeDMGT
$2295 = UpdateGradeDMGT.checklineclears
$22af = UpdateGradeDMGT.clearrate
$22c0 = UpdateGradeDMGT.combomult
$22cd = UpdateGradeDMGT.combo10
$22de = UpdateGradeDMGT.combo5
$22ef = UpdateGradeDMGT.combo1
$22fe = UpdateGradeDMGT.prelevel
$230d = UpdateGradeDMGT.single
$231d = UpdateGradeDMGT.double
$232e = UpdateGradeDMGT.adddonce
$2332 = UpdateGradeDMGT.triple
$2343 = UpdateGradeDMGT.addtonce
$2347 = UpdateGradeDMGT.tetris
$234b = UpdateGradeDMGT.levelmult
$2363 = UpdateGradeDMGT.mult4
$2369 = UpdateGradeDMGT.mult3
$236e = UpdateGradeDMGT.mult2
$2372 = UpdateGradeDMGT.mult1
$2373 = UpdateGradeDMGT.processgrade
$239c = UpdateGradeDMGT.increasegrademaybe
$23c0 = UpdateGradeDMGT.gotgm
$23ce = DecayGradeDMGT
$23f2 = DecayGradeDMGT.nodecay
$23f9 = DecayGradeDMGT.decay
$2407 = UpdateGradeTGM1
$2411 = UpdateGradeTGM1.trygradeup
$242b = UpdateGradeTGM1.increasegrade
$2440 = UpdateGradeTGM1.skipjingle
$244d = UpdateGradeTGM1.maybegm
$2466 = UpdateGradeDEAT
$2472 = UpdateGradeDEAT.notgm
$248e = UpdateGradeDEAT.notm
$24b1 = UpdateGradeDEAT.disqualify
$24cf = UpdateGradeSHIR
$2512 = UpdateGradeSHIR.s5torikan
$2522 = UpdateGradeSHIR.s10torikan
$2531 = UpdateGradeSHIR.disqualify
$2540 = UpdateGradeSHIR.l1000
$2556 = UpdateGradeSHIR.l500
SECTION: $256c-$28e0 ($0375 bytes) ["Level Functions"]
$256c = LevelInit
$25d1 = SpecialLevelInit
$25df = SpecialLevelInit.jumps
$25f4 = SpecialLevelInit.dmgt
$25f9 = SpecialLevelInit.tgm1
$25fe = SpecialLevelInit.tgm3
$2603 = SpecialLevelInit.deat
$2608 = SpecialLevelInit.shir
$260d = SpecialLevelInit.chil
$2612 = SpecialLevelInit.myco
$2617 = SpecialLevelInit.loaddata
$264c = LevelUp
$2676 = LevelUp.doit
$26c0 = LevelUp.checknlevel
$26ee = !0
$2706 = !1
$270f = LevelUp.bellmaybe
$2728 = LevelUp.leveljinglemaybe
$2735 = LevelUp.checkspeedup
$2749 = !2
$2756 = !3
$2767 = !4
$2774 = DoSpeedUp
$27b5 = CheckSpecialLevelConditions
$27e6 = CheckSpecialLevelConditions.override
$2801 = CheckSpecialLevelConditions.nooverride
$2807 = CheckSpecialLevelConditions.speciallock
$2828 = CheckSpecialLevelConditions.bones
$283d = CheckSpecialLevelConditions.enterthebonezone
$2842 = CheckSpecialLevelConditions.invis
$2857 = CheckSpecialLevelConditions.vanishoxyaction
$285c = CheckSpecialLevelConditions.killscreen
$286d = CheckSpecialLevelConditions.rip
$289d = CheckSpecialLevelConditions.staffroll
$28ab = CheckSpecialLevelConditions.justkill
$28bf = TriggerKillScreen
SECTION: $28e1-$2b96 ($02b6 bytes) ["Grading Data"]
$28e1 = sTGM1GradeScores
$2903 = sTGM3InternalGradeSystem
$29a3 = sTGM3GradeBoosts
$29c2 = sTGM3LevelMultiplier
$29c6 = sTGM3BaselineCOOL
$29cf = sTGM3REGRETConditions
$29e3 = sDMGTGrading
$2a97 = sDMGTGaugeLUT
SECTION: $2b97-$2e30 ($029a bytes) ["SFX Functions"]
$2b97 = SFXInit
$2bb9 = SFXPopQueue
$2bce = SFXPushQueue
$2bdf = SFXProcessQueue
$2bf0 = !0
$2c0b = !1
$2c0d = SFXTriggerNoise
$2c1a = !2
$2c27 = !3
$2c33 = SFXEnqueue
$2c48 = SFXEnqueue.findsfx
$2c5d = !4
$2c6d = !5
$2c7d = !6
$2c8d = !7
$2c9d = !8
$2cad = !9
$2cbd = !10
$2ccd = !11
$2cdd = !12
$2ced = !13
$2cfd = !14
$2d0d = !15
$2d1d = !16
$2d2d = !17
$2d3d = !18
$2d4c = !19
$2d5b = !20
$2d6a = !21
$2d79 = !22
$2d87 = !23
$2d95 = !24
$2da2 = SFXKill
$2dcf = SFXPlayNoise
$2dda = SFXPlayNoise.noisereg
$2de7 = !25
$2df1 = SFXPlayNoise.savenoiseplayhead
$2dfa = SFXPlay
$2e05 = !26
$2e08 = SFXPlay.play
$2e14 = SFXPlay.getRegister
$2e1e = !27
$2e28 = SFXPlay.savePlayhead
SECTION: $2e31-$3061 ($0231 bytes) ["RNG Functions"]
$2e31 = HarvestEntropy
$2e37 = HarvestEntropy.loop
$2e58 = RNGInit
$2e8e = !0
$2ebe = RNGInit.complexinit
$2ed5 = !1
$2ef0 = ShiftHistory
$2f0d = GetNextHellPiece
$2f12 = GetNextTGM1Piece
$2f15 = !2
$2f2d = !3
$2f2f = GetNextTGM2Piece
$2f32 = !4
$2f4a = !5
$2f4c = GetNextNesPiece
$2f5a = GetNextTGM3Piece
$2f5d = !6
$2f80 = !7
$2f83 = !8
$2f93 = !9
$2f9d = !10
$2fab = !11
$2fba = !12
$2fc6 = !13
$2fd2 = !14
$2fde = !15
$2fea = !16
$2ff6 = !17
$3002 = !18
$3011 = GetNextPiece
$301f = GetNextPiece.nextpiecejumps
$302e = Next35Piece
$302e = !19
$3038 = Next7Piece
$3038 = !20
$3042 = NextByte
SECTION: $3062-$31ab ($014a bytes) ["Progress Data"]
$3062 = sProgressData
SECTION: $31ac-$328b ($00e0 bytes) ["Score Functions"]
$31ac = ScoreInit
$31d4 = IncreaseScore
$320c = IncreaseScore.doConvert
$320e = !0
$3224 = IncreaseScore.carry
$3226 = IncreaseScore.postConvert
$3233 = !1
$323a = IncreaseScore.preAddDigit
$3262 = IncreaseScore.addDigit
$3278 = IncreaseScore.nextDigit
SECTION: $328c-$3358 ($00cd bytes) ["Input Functions"]
$328c = InputInit
$329e = GetInput
$329e = GetInput.btns
$32ab = GetInput.readA
$32af = GetInput.setA
$32ba = GetInput.clearA
$32bd = GetInput.readB
$32c1 = GetInput.setB
$32cc = GetInput.clearB
$32cf = GetInput.readSelect
$32d3 = GetInput.setSelect
$32de = GetInput.clearSelect
$32e1 = GetInput.readStart
$32e5 = GetInput.setStart
$32f0 = GetInput.clearStart
$32f3 = GetInput.dpad
$3300 = GetInput.readUp
$3304 = GetInput.setUp
$330f = GetInput.clearUp
$3312 = GetInput.readDown
$3316 = GetInput.setDown
$3321 = GetInput.clearDown
$3324 = GetInput.readLeft
$3328 = GetInput.setLeft
$3333 = GetInput.clearLeft
$3336 = GetInput.readRight
$333a = GetInput.setRight
$3345 = GetInput.clearRight
$3348 = GetInput.priorities
$3353 = GetInput.zero
SECTION: $3359-$3423 ($00cb bytes) ["Title Function Trampolines"]
$3359 = SwitchToTitle
$3362 = TitleEventLoopHandler
$336c = TitleVBlankHandler
$3376 = PersistLevel
$3384 = DrawSpeedMain
$33d4 = DrawSpeedSettings
SECTION: $3424-$34e9 ($00c6 bytes) ["Time Functions"]
$3424 = TimeInit
$3444 = StartCountdown
$3452 = ResetGameTime
$345d = CheckTorikan
$3474 = CheckTorikan.failure
$3476 = CheckTorikan.success
$3479 = HandleTimers
$349f = HandleTimers.reduce
$34ac = HandleTimers.clock
$34c6 = HandleTimers.go
SECTION: $34ea-$359b ($00b2 bytes) ["Progress Functions"]
$34ea = SetProgress
$34f5 = SetProgress.loop
$34f9 = SetProgress.correct
$3520 = SetProgress.wvr_u1
$352c = SetProgress.wvr_u2
$353a = SetProgress.wvr_u3
$3546 = SetProgress.wvr_u4
$3554 = SetProgress.wvr_u5
$3560 = SetProgress.wvr_u6
$356e = SetProgress.wvr_u7
$357a = SetProgress.wvr_u8
$3588 = SetProgress.wvr_u9
$3594 = SetProgress.wvr_u10
SECTION: $359c-$362d ($0092 bytes) ["Code Entry Point"]
$359c = Main
$35c5 = Main.notgbc
$35cb = Main.wvr_u1
$35f2 = EventLoop
$3608 = EventLoop.eventloopjumps
$3611 = EventLoopPostHandler
$3613 = EventLoopPostHandler.wvb_u2
$3625 = EventLoopPostHandler.vblankjumps
SECTION: $362e-$36a5 ($0078 bytes) ["Hi Score Data"]
$362e = sHiscoreDefaultData
SECTION: $36a6-$36f7 ($0052 bytes) ["Tile Functions"]
$36a6 = LoadTitleTiles
$36c4 = LoadGameplayTiles
$36da = LoadGameplayTiles.gbc
$36e9 = LoadGameplayTiles.dmg
SECTION: $36f8-$3733 ($003c bytes) ["Time Data"]
$36f8 = sFramesToCS
SECTION: $3734-$3761 ($002e bytes) ["Memory Functions"]
$3734 = UnsafeMemCopy
$373d = SafeMemCopy.wvr_u1
$373d = SafeMemCopy
$374c = UnsafeMemSet
$3754 = SafeMemSet
$3754 = SafeMemSet.wvr_u2
SECTION: $3762-$3787 ($0026 bytes) ["Gameplay Function Trampolines"]
$3762 = SwitchToGameplay
$376b = SwitchToGameplayBig
$3774 = GamePlayEventLoopHandler
$377e = GamePlayBigEventLoopHandler
SECTION: $3788-$37ac ($0025 bytes) ["Interrupt Initialization Functions"]
$3788 = EnableScreenSquish
$37a2 = DisableScreenSquish
SECTION: $37ad-$37ce ($0022 bytes) ["OAM Functions"]
$37ad = CopyOAMHandler
$37b9 = ClearOAM
SECTION: $37cf-$37dd ($000f bytes) ["Banking Functions"]
$37cf = BankingInit
SECTION: $37de-$37e7 ($000a bytes) ["OAM DMA Code"]
$37de = OAMDMA
$37e8 = OAMDMAEnd
EMPTY: $37e8-$3fff ($0818 bytes)
TOTAL EMPTY: $0821 bytes
ROMX bank #1:
SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_OTHER"]
SECTION: $4008-$7346 ($333f bytes) ["Static Global data"]
$4008 = sDMGTSpeedCurve
$4203 = sDMGTSpeedCurveEnd
$4205 = sDMGTSpeedCurveSpecialData
$4212 = sTGM1SpeedCurve
$43cc = sTGM1SpeedCurveEnd
$43ce = sTGM1SpeedCurveSpecialData
$43db = sCHILSpeedCurve
$44f9 = sCHILSpeedCurveEnd
$44fb = sCHILSpeedCurveSpecialData
$4508 = sTGM3SpeedCurve
$46e9 = sTGM3SpeedCurveEnd
$46eb = sTGM3SpeedCurveSpecialData
$46f8 = sDEATSpeedCurve
$477a = sDEATSpeedCurveEnd
$477c = sDEATSpeedCurveSpecialData
$4789 = sSHIRSpeedCurve
$47e4 = sSHIRSpeedCurveEnd
$47e6 = sSHIRSpeedCurveSpecialData
$47f3 = sMYCOSpeedCurve
$4938 = sMYCOSpeedCurveEnd
$493a = sMYCOSpeedCurveSpecialData
$4947 = sSharedTiles
$4c47 = sTitleTiles
$4c47 = sSharedTilesEnd
$5947 = sTitleTilesEnd
$5947 = sGameplayTilesM
$6647 = sGameplayTilesMEnd
$6647 = sGameplayTilesC
$7347 = sGameplayTilesCEnd
EMPTY: $7347-$7fff ($0cb9 bytes)
TOTAL EMPTY: $0cb9 bytes
ROMX bank #2:
SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_SFX"]
SECTION: $4008-$6b58 ($2b51 bytes) ["SFX Data"]
$4008 = sSFXPieceI
$4325 = sSFXPieceZ
$4325 = sSFXPieceIEnd
$4522 = sSFXPieceS
$4522 = sSFXPieceZEnd
$460b = sSFXPieceJ
$460b = sSFXPieceSEnd
$46b6 = sSFXPieceL
$46b6 = sSFXPieceJEnd
$475b = sSFXPieceO
$475b = sSFXPieceLEnd
$489e = sSFXPieceT
$489e = sSFXPieceOEnd
$49d1 = sSFXIHS
$49d1 = sSFXPieceTEnd
$4b67 = sSFXPieceIRSI
$4b67 = sSFXIHSEnd
$4f19 = sSFXPieceIRSZ
$4f19 = sSFXPieceIRSIEnd
$5143 = sSFXPieceIRSS
$5143 = sSFXPieceIRSZEnd
$52dd = sSFXPieceIRSJ
$52dd = sSFXPieceIRSSEnd
$5427 = sSFXPieceIRSL
$5427 = sSFXPieceIRSJEnd
$557b = sSFXPieceIRSO
$557b = sSFXPieceIRSLEnd
$577d = sSFXPieceIRST
$577d = sSFXPieceIRSOEnd
$5961 = sSFXIHSIRS
$5961 = sSFXPieceIRSTEnd
$5b6e = sSFXLevelLock
$5b6e = sSFXIHSIRSEnd
$5bfd = sSFXLevelUp
$5bfd = sSFXLevelLockEnd
$5e72 = sSFXRankUp
$5e72 = sSFXLevelUpEnd
$5fcd = sSFXReadyGo
$5fcd = sSFXRankUpEnd
$673b = sSFXRankGM
$673b = sSFXReadyGoEnd
$6ac2 = sSFXLineClear
$6ac2 = sSFXRankGMEnd
$6ad8 = sSFXLand
$6ad8 = sSFXLineClearEnd
$6ae3 = sSFXLock
$6ae3 = sSFXLandEnd
$6b59 = sSFXLockEnd
EMPTY: $6b59-$7fff ($14a7 bytes)
TOTAL EMPTY: $14a7 bytes
ROMX bank #3:
SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_MUSIC"]
SECTION: $4008-$6ac0 ($2ab9 bytes) ["Music Data"]
$4008 = sMusicMenu
$6ac1 = sMusicMenuEnd
EMPTY: $6ac1-$7fff ($153f bytes)
TOTAL EMPTY: $153f bytes
ROMX bank #4:
SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_TITLE"]
SECTION: $4008-$4d2f ($0d28 bytes) ["Title Screen Static Data"]
$4008 = sEasterM0
$400d = sEasterM1
$4012 = sEasterC0
$401d = sEasterC1
$4028 = sEasterA0
$4033 = sEasterA1
$403e = sEasterS0
$4043 = sEasterS1
$4048 = sBUTTONSMode
$4050 = sRNGMode
$4064 = sROTMode
$4074 = sDROPMode
$4088 = sCURVEMode
$40a4 = sHIGMode
$40ac = sDisabled
$40b0 = sTetryButtons
$40f0 = sTetryRNG
$4130 = sTetryROT
$4170 = sTetryDROP
$41b0 = sTetryCURVE
$41f0 = sTetryHIG
$4230 = sTetrySTART
$4270 = sTetryEXIT
$42b0 = sTitleScreenMainMap
$4550 = sTitleScreenSettingsMap
$4550 = sTitleScreenMainMapEnd
$47f0 = sTitleScreenCreditsMap
$47f0 = sTitleScreenSettingsMapEnd
$4a90 = sTitleScreenProfileMap
$4a90 = sTitleScreenCreditsMapEnd
$4d30 = sTitleScreenProfileMapEnd
SECTION: $4d30-$56d8 ($09a9 bytes) ["Title Functions Banked"]
$4d30 = SwitchToTitleB
$4d36 = SwitchToTitleB.wvr_u1
$4d3f = !0
$4d62 = SwitchToTitleB.wvb_u2
$4d69 = SwitchToTitleB.wvbe_u3
$4d6f = SwitchTitleMode
$4d80 = SwitchTitleMode.wvr_u4
$4d89 = !1
$4d94 = SwitchTitleMode.jumps
$4da3 = SwitchTitleMode.switchMain
$4dd0 = SwitchTitleMode.notsgb
$4df1 = SwitchTitleMode.notmgb
$4e19 = SwitchTitleMode.agb
$4e33 = SwitchTitleMode.done
$4e3b = SwitchTitleMode.switchProfile
$4e4f = SwitchTitleMode.switchSettings
$4e63 = SwitchTitleMode.switchRecords
$4e6b = SwitchTitleMode.switchCredits
$4e7f = TitleEventLoopHandlerB
$4e8d = TitleEventLoopHandlerB.jumps
$4e9c = TitleEventLoopHandlerB.eventLoopMain
$4ec6 = TitleEventLoopHandlerB.d0
$4eda = TitleEventLoopHandlerB.eventLoopProfile
$4f04 = TitleEventLoopHandlerB.d2
$4f19 = TitleEventLoopHandlerB.l2
$4f2e = TitleEventLoopHandlerB.r2
$4f43 = TitleEventLoopHandlerB.eventLoopSettings
$4f6d = TitleEventLoopHandlerB.d1
$4f82 = TitleEventLoopHandlerB.l1
$4f97 = TitleEventLoopHandlerB.r1
$4fab = TitleEventLoopHandlerB.eventLoopRecords
$4fac = TitleEventLoopHandlerB.eventLoopCredits
$4fc2 = TitleEventLoopHandlerB.quitcredits
$4fc7 = TitleVBlankHandlerB
$4fd5 = TitleVBlankHandlerB.jumps
$4fe4 = TitleVBlankHandlerB.vblankMain
$4fee = TitleVBlankHandlerB.notselected_u5
$4ff3 = TitleVBlankHandlerB.selected_u5
$4ff6 = TitleVBlankHandlerB.done_u5
$5000 = TitleVBlankHandlerB.notselected_u6
$5005 = TitleVBlankHandlerB.selected_u6
$5008 = TitleVBlankHandlerB.done_u6
$5012 = TitleVBlankHandlerB.notselected_u7
$5017 = TitleVBlankHandlerB.selected_u7
$501a = TitleVBlankHandlerB.done_u7
$5024 = TitleVBlankHandlerB.notselected_u8
$5029 = TitleVBlankHandlerB.selected_u8
$502c = TitleVBlankHandlerB.done_u8
$5036 = TitleVBlankHandlerB.notselected_u9
$503b = TitleVBlankHandlerB.selected_u9
$503e = TitleVBlankHandlerB.done_u9
$5048 = TitleVBlankHandlerB.notselected_u10
$504d = TitleVBlankHandlerB.selected_u10
$5050 = TitleVBlankHandlerB.done_u10
$50da = TitleVBlankHandlerB.disabled
$50e6 = TitleVBlankHandlerB.profile
$50f5 = TitleVBlankHandlerB.vblankProfile
$50ff = TitleVBlankHandlerB.notselected_u11
$5104 = TitleVBlankHandlerB.selected_u11
$5107 = TitleVBlankHandlerB.done_u11
$5111 = TitleVBlankHandlerB.notselected_u12
$5116 = TitleVBlankHandlerB.selected_u12
$5119 = TitleVBlankHandlerB.done_u12
$5123 = TitleVBlankHandlerB.notselected_u13
$5128 = TitleVBlankHandlerB.selected_u13
$512b = TitleVBlankHandlerB.done_u13
$5135 = TitleVBlankHandlerB.notselected_u14
$513a = TitleVBlankHandlerB.selected_u14
$513d = TitleVBlankHandlerB.done_u14
$5147 = TitleVBlankHandlerB.notselected_u15
$514c = TitleVBlankHandlerB.selected_u15
$514f = TitleVBlankHandlerB.done_u15
$5159 = TitleVBlankHandlerB.notselected_u16
$515e = TitleVBlankHandlerB.selected_u16
$5161 = TitleVBlankHandlerB.done_u16
$5180 = TitleVBlankHandlerB.vblankSettings
$518a = TitleVBlankHandlerB.notselected_u17
$518f = TitleVBlankHandlerB.selected_u17
$5192 = TitleVBlankHandlerB.done_u17
$519c = TitleVBlankHandlerB.notselected_u18
$51a1 = TitleVBlankHandlerB.selected_u18
$51a4 = TitleVBlankHandlerB.done_u18
$51ae = TitleVBlankHandlerB.notselected_u19
$51b3 = TitleVBlankHandlerB.selected_u19
$51b6 = TitleVBlankHandlerB.done_u19
$51c0 = TitleVBlankHandlerB.notselected_u20
$51c5 = TitleVBlankHandlerB.selected_u20
$51c8 = TitleVBlankHandlerB.done_u20
$51d2 = TitleVBlankHandlerB.notselected_u21
$51d7 = TitleVBlankHandlerB.selected_u21
$51da = TitleVBlankHandlerB.done_u21
$51e4 = TitleVBlankHandlerB.notselected_u22
$51e9 = TitleVBlankHandlerB.selected_u22
$51ec = TitleVBlankHandlerB.done_u22
$51f6 = TitleVBlankHandlerB.notselected_u23
$51fb = TitleVBlankHandlerB.selected_u23
$51fe = TitleVBlankHandlerB.done_u23
$5208 = TitleVBlankHandlerB.notselected_u24
$520d = TitleVBlankHandlerB.selected_u24
$5210 = TitleVBlankHandlerB.done_u24
$529a = TitleVBlankHandlerB.disabled1
$52a6 = TitleVBlankHandlerB.buttons
$52cb = !2
$52d3 = TitleVBlankHandlerB.donetetry
$52f9 = TitleVBlankHandlerB.vblankRecords
$52fa = TitleVBlankHandlerB.vblankCredits
$52fb = MainHandleA
$5309 = MainHandleA.jumps
$531b = MainHandleA.tosettings
$5320 = MainHandleA.tocredits
$5325 = MainHandleA.toprofile
$532a = MainHandleUp
$5336 = !3
$533c = MainHandleDown
$5348 = !4
$534d = SettingsHandleA
$535a = ProfileHandleB
$535a = SettingsHandleB
$535f = SettingsHandleDown
$536b = !5
$5370 = SettingsHandleUp
$537c = !6
$5382 = SettingsHandleLeft
$5393 = SettingsHandleLeft.jumps
$53ab = SettingsHandleLeft.buttons
$53ba = !7
$53c3 = SettingsHandleLeft.rng
$53d2 = !8
$53db = SettingsHandleLeft.rot
$53ea = !9
$53f3 = SettingsHandleLeft.drop
$5402 = !10
$540b = SettingsHandleLeft.curve
$541d = !11
$5429 = SettingsHandleLeft.hig
$5438 = !12
$5441 = SettingsHandleRight
$5452 = SettingsHandleRight.jumps
$546a = SettingsHandleRight.buttons
$5479 = !13
$5481 = SettingsHandleRight.rng
$5490 = !14
$5498 = SettingsHandleRight.rot
$54a7 = !15
$54af = SettingsHandleRight.drop
$54be = !16
$54c6 = SettingsHandleRight.curve
$54d8 = !17
$54e3 = SettingsHandleRight.hig
$54f2 = !18
$54fa = ProfileHandleA
$550e = ProfileHandleRight
$5522 = ProfileHandleRight.jumps
$5531 = ProfileHandleRight.idx
$553a = ProfileHandleRight.doit
$553d = ProfileHandleRight.l0
$5547 = ProfileHandleRight.doit1
$554e = ProfileHandleRight.l1
$5558 = ProfileHandleRight.doit2
$555f = ProfileHandleRight.l2
$5569 = ProfileHandleRight.doit3
$5570 = ProfileHandleLeft
$5584 = ProfileHandleLeft.jumps
$5593 = ProfileHandleLeft.idx
$559d = ProfileHandleLeft.doit
$55a0 = ProfileHandleLeft.l0
$55aa = ProfileHandleLeft.doit1
$55b1 = ProfileHandleLeft.l1
$55bb = ProfileHandleLeft.doit2
$55c2 = ProfileHandleLeft.l2
$55cc = ProfileHandleLeft.doit3
$55d3 = ProfileHandleDown
$55df = !19
$55e4 = ProfileHandleUp
$55f0 = !20
$55f6 = DecrementLevel
$560c = IncrementLevel
$5622 = InitSpeedCurve
$5631 = GetEnd
$563c = !21
$5644 = !22
$564c = !23
$5654 = !24
$565c = !25
$5664 = !26
$5668 = GetStart
$5673 = !27
$567b = !28
$5683 = !29
$568b = !30
$5693 = !31
$569b = !32
$569f = CheckLevelRange
$56b8 = CheckLevelRange.notatend
$56d8 = CheckLevelRange.notatstart
EMPTY: $56d9-$7fff ($2927 bytes)
TOTAL EMPTY: $2927 bytes
ROMX bank #5:
SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_GAMEPLAY"]
SECTION: $4008-$5416 ($140f bytes) ["Field Function Banked Gameplay"]
$4008 = FieldInit
$403e = FieldClear
$4049 = ToBackupField
$4055 = FromBackupField
$4061 = GoBig
$4116 = ToShadowField
$411e = ToShadowField.outer
$4120 = ToShadowField.inner
$412e = FromShadowField
$4136 = FromShadowField.outer
$4138 = FromShadowField.inner
$4146 = SetPieceData
$4168 = SetPieceDataOffset
$4171 = XYToSFieldPtr
$4179 = XYToSFieldPtr.a
$417f = XYToSFieldPtr.b
$4184 = XYToFieldPtr
$418c = XYToFieldPtr.a
$4192 = XYToFieldPtr.b
$4197 = GetPieceData
$41a4 = GetPieceDataFast
$41b1 = CanPieceFit
$41bc = CanPieceFit.skipr1a
$41c7 = CanPieceFit.skipr1b
$41d2 = CanPieceFit.skipr1c
$41dd = CanPieceFit.r1end
$41f3 = CanPieceFit.skipr2a
$41fe = CanPieceFit.skipr2b
$4209 = CanPieceFit.skipr2c
$4214 = CanPieceFit.r2end
$422a = CanPieceFit.skipr3a
$4235 = CanPieceFit.skipr3b
$4240 = CanPieceFit.skipr3c
$424a = CanPieceFit.r3end
$4260 = CanPieceFit.skipr4a
$426b = CanPieceFit.skipr4b
$4276 = CanPieceFit.skipr4c
$4281 = CanPieceFit.r4end
$4284 = CanPieceFitFast
$4291 = CanPieceFitFast.skip1
$429e = CanPieceFitFast.skip2
$42ab = CanPieceFitFast.skip3
$42b8 = CanPieceFitFast.skip4
$42bb = ForceSpawnPiece
$42d7 = TrySpawnPiece
$431f = TrySpawnPiece.try0
$433c = TrySpawnPiece.try1
$435c = TrySpawnPiece.try3
$437c = TrySpawnPiece.try2
$4393 = DrawPiece
$439a = DrawPiece.skipr1a
$43a0 = DrawPiece.skipr1b
$43a6 = DrawPiece.skipr1c
$43ac = DrawPiece.r1end
$43ba = DrawPiece.skipr2a
$43c0 = DrawPiece.skipr2b
$43c6 = DrawPiece.skipr2c
$43cc = DrawPiece.r2end
$43da = DrawPiece.skipr3a
$43e0 = DrawPiece.skipr3b
$43e6 = DrawPiece.skipr3c
$43ec = DrawPiece.r3end
$43fa = DrawPiece.skipr4a
$4400 = DrawPiece.skipr4b
$4406 = DrawPiece.skipr4c
$440c = FindMaxG
$4419 = FindMaxG.try
$4432 = FindMaxG.found
$4439 = FieldProcess
$443c = FieldProcess.leftslam
$4453 = FieldProcess.rightslam
$4468 = FieldProcess.wipe
$4473 = FieldProcess.firstframe
$4480 = FieldProcess.handleselect
$448b = FieldProcess.wantrotccw
$4492 = FieldProcess.lda1
$4496 = FieldProcess.ldb1
$4498 = FieldProcess.cp1
$44a5 = FieldProcess.wantrotcw
$44ac = FieldProcess.ldb2
$44b0 = FieldProcess.lda2
$44b2 = FieldProcess.cp2
$44be = FieldProcess.tryrot
$44f5 = FieldProcess.maybekick
$452c = FieldProcess.tljexceptions
$453b = FieldProcess.trykickright
$4578 = FieldProcess.trykickleft
$45b9 = FieldProcess.maybetgm3rot
$45c1 = FieldProcess.checkt
$45c7 = FieldProcess.tkickup
$4604 = FieldProcess.tkickupalreadysetforce
$460f = FieldProcess.checki
$4616 = FieldProcess.ikicks
$4624 = FieldProcess.tryiup1
$4660 = FieldProcess.ikickup1alreadysetforce
$466b = FieldProcess.tryiup2
$46a9 = FieldProcess.ikickup2alreadysetforce
$46b4 = FieldProcess.tryiright2
$46f0 = FieldProcess.norot
$46f4 = FieldProcess.wantleft
$4705 = FieldProcess.checkdasleft
$470c = FieldProcess.doleft
$4713 = FieldProcess.wantright
$471e = FieldProcess.checkdasright
$4725 = FieldProcess.doright
$472a = FieldProcess.trymove
$4749 = FieldProcess.nomove
$476c = FieldProcess.slamleft
$4772 = FieldProcess.slamright
$4776 = FieldProcess.noeffect
$477a = FieldProcess.skipmovement
$477a = FieldProcess.donemanipulating
$479c = FieldProcess.sonicdrop
$47a7 = FieldProcess.sonicneutrallockskip
$47b1 = FieldProcess.harddrop
$47c0 = FieldProcess.donedeterminingharddropdistance
$47d4 = FieldProcess.postdrop
$47ee = FieldProcess.checkregulargravity
$47fc = FieldProcess.alwaysgravitysentinel
$4800 = FieldProcess.grav
$4808 = FieldProcess.bigg
$4812 = FieldProcess.smallg
$481a = FieldProcess.nograv
$481a = FieldProcess.postgrav
$4829 = FieldProcess.noreset
$483f = FieldProcess.grounded
$4851 = FieldProcess.playfirmdropsound
$4856 = FieldProcess.postcheckforfirmdropsound
$4869 = FieldProcess.downlock20gexceptioncheck
$4877 = FieldProcess.neutralcheck
$489c = FieldProcess.forcelock
$48a1 = FieldProcess.dontforcelock
$48a6 = FieldProcess.checklockdelay
$48ac = FieldProcess.checkfortgm3lockexception
$48b5 = FieldProcess.dolock
$48bc = FieldProcess.notgrounded
$48bf = FieldProcess.draw
$48d8 = FieldProcess.ghost
$48f3 = FieldProcess.postghost
$4913 = FieldProcess.nobone
$4942 = FieldProcess.notlocked
$4945 = FieldProcess.drawpiece
$495c = GetTileShade
$496c = GetTileShade.max30
$498c = GetTileShade.max20
$49ab = GetTileShade.max10
$49ca = GetTileShade.max0
$49cc = GetTileShade.s0
$49d4 = GetTileShade.s1
$49dc = GetTileShade.s2
$49e4 = GetTileShade.s3
$49ec = GetTileShade.s4
$49f4 = GetTileShade.s5
$49fc = GetTileShade.s6
$4a04 = FieldDelay
$4a07 = FieldDelay.incl
$4a10 = FieldDelay.incr
$4a19 = FieldDelay.noinc
$4a31 = FieldDelay.determine
$4a45 = FieldDelay.noskip
$4a6c = FieldDelay.skip
$4a78 = FieldDelay.prelineclear
$4a8b = FieldDelay.bravodecloop
$4a92 = FieldDelay.applylines
$4ab6 = FieldDelay.premultiplier
$4ab9 = FieldDelay.bravo
$4aca = FieldDelay.lineclears
$4acf = FieldDelay.lineclearloop
$4ad7 = FieldDelay.combo
$4adc = FieldDelay.comboloop
$4ae4 = FieldDelay.forcemax
$4ae8 = FieldDelay.applyscore
$4afc = FieldDelay.lineclear
$4b10 = FieldDelay.preare
$4b25 = FieldDelay.are
$4b3f = FieldDelay.generatenextpiece
$4b4c = FieldDelay.doit
$4b56 = AppendClearedLine
$4b6b = FindClearedLines
$4b7f = !14
$4b89 = !15
$4b97 = FindClearedLines.next_u1
$4b9c = !16
$4ba6 = !17
$4bb4 = FindClearedLines.next_u2
$4bb9 = !18
$4bc3 = !19
$4bd1 = FindClearedLines.next_u3
$4bd6 = !20
$4be0 = !21
$4bee = FindClearedLines.next_u4
$4bf3 = !22
$4bfd = !23
$4c0b = FindClearedLines.next_u5
$4c10 = !24
$4c1a = !25
$4c28 = FindClearedLines.next_u6
$4c2d = !26
$4c37 = !27
$4c45 = FindClearedLines.next_u7
$4c4a = !28
$4c54 = !29
$4c62 = FindClearedLines.next_u8
$4c67 = !30
$4c71 = !31
$4c7f = FindClearedLines.next_u9
$4c84 = !32
$4c8e = !33
$4c9c = FindClearedLines.next_u10
$4ca1 = !34
$4cab = !35
$4cb9 = FindClearedLines.next_u11
$4cbe = !36
$4cc8 = !37
$4cd6 = FindClearedLines.next_u12
$4cdb = !38
$4ce5 = !39
$4cf3 = FindClearedLines.next_u13
$4cf8 = !40
$4d02 = !41
$4d10 = FindClearedLines.next_u14
$4d15 = !42
$4d1f = !43
$4d2d = FindClearedLines.next_u15
$4d32 = !44
$4d3c = !45
$4d4a = FindClearedLines.next_u16
$4d4f = !46
$4d59 = !47
$4d67 = FindClearedLines.next_u17
$4d6c = !48
$4d76 = !49
$4d84 = FindClearedLines.next_u18
$4d89 = !50
$4d93 = !51
$4da1 = FindClearedLines.next_u19
$4da6 = !52
$4db0 = !53
$4dbe = FindClearedLines.next_u20
$4dc3 = !54
$4dcd = !55
$4ddb = FindClearedLines.next_u21
$4de0 = !56
$4dea = !57
$4df8 = FindClearedLines.next_u22
$4dfd = !58
$4e07 = !59
$4e15 = FindClearedLines.next_u23
$4e1a = !60
$4e24 = !61
$4e32 = FindClearedLines.next_u24
$4e33 = MarkClear
$4e3b = MarkClear.markclear1loop
$4e54 = MarkClear.markclear2loop
$4e6d = MarkClear.markclear3loop
$4e86 = MarkClear.markclear4loop
$4e97 = ClearLines
$4eae = ClearLines.clear_u25
$4eb6 = !62
$4ed4 = ClearLines.r_u25
$4ee8 = ClearLines.clear_u26
$4ef0 = !63
$4f0e = ClearLines.r_u26
$4f22 = ClearLines.clear_u27
$4f2a = !64
$4f48 = ClearLines.r_u27
$4f5c = ClearLines.clear_u28
$4f64 = !65
$4f82 = ClearLines.r_u28
$4f96 = ClearLines.clear_u29
$4f9e = !66
$4fbc = ClearLines.r_u29
$4fd0 = ClearLines.clear_u30
$4fd8 = !67
$4ff6 = ClearLines.r_u30
$500a = ClearLines.clear_u31
$5012 = !68
$5030 = ClearLines.r_u31
$5044 = ClearLines.clear_u32
$504c = !69
$506a = ClearLines.r_u32
$507e = ClearLines.clear_u33
$5086 = !70
$50a4 = ClearLines.r_u33
$50b8 = ClearLines.clear_u34
$50c0 = !71
$50de = ClearLines.r_u34
$50f2 = ClearLines.clear_u35
$50fa = !72
$5118 = ClearLines.r_u35
$512c = ClearLines.clear_u36
$5134 = !73
$5152 = ClearLines.r_u36
$5166 = ClearLines.clear_u37
$516e = !74
$518c = ClearLines.r_u37
$51a0 = ClearLines.clear_u38
$51a8 = !75
$51c6 = ClearLines.r_u38
$51da = ClearLines.clear_u39
$51e2 = !76
$5200 = ClearLines.r_u39
$5214 = ClearLines.clear_u40
$521c = !77
$523a = ClearLines.r_u40
$524e = ClearLines.clear_u41
$5256 = !78
$5274 = ClearLines.r_u41
$5288 = ClearLines.clear_u42
$5290 = !79
$52ae = ClearLines.r_u42
$52c2 = ClearLines.clear_u43
$52ca = !80
$52e8 = ClearLines.r_u43
$52fc = ClearLines.clear_u44
$5304 = !81
$5322 = ClearLines.r_u44
$5336 = ClearLines.clear_u45
$533e = !82
$535c = ClearLines.r_u45
$5370 = ClearLines.clear_u46
$5378 = !83
$5396 = ClearLines.r_u46
$53aa = ClearLines.clear_u47
$53b2 = !84
$53d0 = ClearLines.r_u47
$53e4 = ClearLines.clear_u48
$53ec = !85
$540a = ClearLines.r_u48
$540a = ClearLines.fixgarbo
$540d = ClearLines.fixgarboloop
SECTION: $5417-$630f ($0ef9 bytes) ["Gameplay Function Banked"]
$5417 = SwitchToGameplayB
$541d = SwitchToGameplayB.wvr_u1
$5426 = SwitchToGameplayB.loadtilemap
$5435 = SwitchToGameplayB.graded
$5443 = SwitchToGameplayB.ungraded
$544f = SwitchToGameplayB.loadtiles
$5499 = SwitchToGameplayB.wvb_u2
$54a0 = SwitchToGameplayB.wvbe_u3
$54a6 = GamePlayEventLoopHandlerB
$54bb = GamePlayEventLoopHandlerB.normalevent
$54c5 = GamePlayEventLoopHandlerB.modejumps
$54e6 = GamePlayEventLoopHandlerB.leadyMode
$54fd = GamePlayEventLoopHandlerB.firstleadyiterskip
$5506 = GamePlayEventLoopHandlerB.notdoneleady
$5517 = GamePlayEventLoopHandlerB.goMode
$5524 = GamePlayEventLoopHandlerB.notdonego
$5535 = GamePlayEventLoopHandlerB.postGoMode
$554c = GamePlayEventLoopHandlerB.prefetchedPieceMode
$555d = GamePlayEventLoopHandlerB.checkIHS
$5568 = GamePlayEventLoopHandlerB.loaddefaultjingle
$556c = GamePlayEventLoopHandlerB.checkIRSA
$5573 = GamePlayEventLoopHandlerB.ldb1
$557f = GamePlayEventLoopHandlerB.lda1
$5589 = GamePlayEventLoopHandlerB.cp1
$5597 = GamePlayEventLoopHandlerB.checkIRSB
$559e = GamePlayEventLoopHandlerB.lda2
$55aa = GamePlayEventLoopHandlerB.ldb2
$55b4 = GamePlayEventLoopHandlerB.cp2
$55c2 = GamePlayEventLoopHandlerB.postjingle
$55c6 = GamePlayEventLoopHandlerB.spawnPieceMode
$55d4 = GamePlayEventLoopHandlerB.canspawn
$55e7 = GamePlayEventLoopHandlerB.pieceInMotionMode
$55fb = GamePlayEventLoopHandlerB.nopauserequested
$561c = GamePlayEventLoopHandlerB.nohold
$562a = GamePlayEventLoopHandlerB.delayMode
$563e = GamePlayEventLoopHandlerB.nodelaypauserequested
$5656 = GamePlayEventLoopHandlerB.next
$565d = GamePlayEventLoopHandlerB.goroll
$566c = GamePlayEventLoopHandlerB.preGameOverMode
$568a = GamePlayEventLoopHandlerB.gm
$56a0 = GamePlayEventLoopHandlerB.condescend
$56b6 = GamePlayEventLoopHandlerB.regular
$56c6 = GamePlayEventLoopHandlerB.notempty1_u4
$56c9 = GamePlayEventLoopHandlerB.skip1_u4
$56d3 = GamePlayEventLoopHandlerB.notempty1_u5
$56d6 = GamePlayEventLoopHandlerB.skip1_u5
$56e0 = GamePlayEventLoopHandlerB.notempty1_u6
$56e3 = GamePlayEventLoopHandlerB.skip1_u6
$56ed = GamePlayEventLoopHandlerB.notempty1_u7
$56f0 = GamePlayEventLoopHandlerB.skip1_u7
$56fa = GamePlayEventLoopHandlerB.notempty1_u8
$56fd = GamePlayEventLoopHandlerB.skip1_u8
$5707 = GamePlayEventLoopHandlerB.notempty1_u9
$570a = GamePlayEventLoopHandlerB.skip1_u9
$5714 = GamePlayEventLoopHandlerB.notempty1_u10
$5717 = GamePlayEventLoopHandlerB.skip1_u10
$5721 = GamePlayEventLoopHandlerB.notempty1_u11
$5724 = GamePlayEventLoopHandlerB.skip1_u11
$572e = GamePlayEventLoopHandlerB.notempty1_u12
$5731 = GamePlayEventLoopHandlerB.skip1_u12
$573b = GamePlayEventLoopHandlerB.notempty1_u13
$573e = GamePlayEventLoopHandlerB.skip1_u13
$5748 = GamePlayEventLoopHandlerB.notempty1_u14
$574b = GamePlayEventLoopHandlerB.skip1_u14
$5755 = GamePlayEventLoopHandlerB.notempty1_u15
$5758 = GamePlayEventLoopHandlerB.skip1_u15
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$616a = GamePlayEventLoopHandlerB.gameOverMode
$6193 = GamePlayEventLoopHandlerB.noretry
$61a0 = GamePlayEventLoopHandlerB.pauseMode
$61b5 = GamePlayEventLoopHandlerB.noqr
$61ca = GamePlayEventLoopHandlerB.nounpause
$6214 = GamePlayEventLoopHandlerB.preRollMode
$6243 = GamePlayEventLoopHandlerB.predone
$6259 = GamePlayEventLoopHandlerB.staysmall
$626f = GamePlayEventLoopHandlerB.drawStaticInfo
$62a0 = DoHold
$62a4 = DoHold.checkIRSA
$62ab = DoHold.ldb3
$62b7 = DoHold.lda3
$62c1 = DoHold.cp3
$62cf = DoHold.checkIRSB
$62d6 = DoHold.lda4
$62e2 = DoHold.ldb4
$62ec = DoHold.cp4
$62fa = DoHold.noRotation
$6305 = DoHold.doHoldOperation
SECTION: $6310-$6ba5 ($0896 bytes) ["Gameplay Static Data"]
$6310 = sLeftDasSlam
$6316 = sRightDasSlam
$631c = sLeady
$6326 = sGo
$6330 = sPause
$6358 = sKill
$63f8 = sYouAreGM
$645c = sFinalChallenge
$6524 = sPieceXOffsets
$6540 = sPieceYOffsets
$655c = sPieceFastRotationStates
$65cc = sPieceRotationStates
$663c = sTGM3Bag
$665f = sTGM3Droughts
$6666 = sGameplayTileMap
$6906 = sGameplayUngradedTileMap
$6906 = sGameplayTileMapEnd
$6ba6 = sGameplayUngradedTileMapEnd
EMPTY: $6ba6-$7fff ($145a bytes)
TOTAL EMPTY: $145a bytes
ROMX bank #6:
SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_GAMEPLAY_BIG"]
SECTION: $4008-$5616 ($160f bytes) ["Field Function Banked Gameplay Big"]
$4008 = BigFieldInit
$4049 = BigFieldClear
$40ef = BigToBackupField
$40fb = BigFromBackupField
$4107 = BigToShadowField
$410f = BigToShadowField.outer
$4111 = BigToShadowField.inner
$411f = BigFromShadowField
$4127 = BigFromShadowField.outer
$4129 = BigFromShadowField.inner
$4137 = BigSetPieceData
$4159 = BigSetPieceDataOffset
$4162 = BigXYToSFieldPtr
$416a = BigXYToSFieldPtr.a
$4170 = BigXYToSFieldPtr.b
$4175 = BigXYToFieldPtr
$417d = BigXYToFieldPtr.a
$4183 = BigXYToFieldPtr.b
$4188 = BigGetPieceData
$4195 = BigGetPieceDataFast
$41a2 = BigCanPieceFit
$41ad = BigCanPieceFit.skipr1a
$41b8 = BigCanPieceFit.skipr1b
$41c3 = BigCanPieceFit.skipr1c
$41ce = BigCanPieceFit.r1end
$41e4 = BigCanPieceFit.skipr2a
$41ef = BigCanPieceFit.skipr2b
$41fa = BigCanPieceFit.skipr2c
$4205 = BigCanPieceFit.r2end
$421b = BigCanPieceFit.skipr3a
$4226 = BigCanPieceFit.skipr3b
$4231 = BigCanPieceFit.skipr3c
$423b = BigCanPieceFit.r3end
$4251 = BigCanPieceFit.skipr4a
$425c = BigCanPieceFit.skipr4b
$4267 = BigCanPieceFit.skipr4c
$4272 = BigCanPieceFit.r4end
$4275 = BigCanPieceFitFast
$4282 = BigCanPieceFitFast.skip1
$428f = BigCanPieceFitFast.skip2
$429c = BigCanPieceFitFast.skip3
$42a9 = BigCanPieceFitFast.skip4
$42ac = BigForceSpawnPiece
$42c8 = BigTrySpawnPiece
$4310 = BigTrySpawnPiece.try0
$432d = BigTrySpawnPiece.try1
$434d = BigTrySpawnPiece.try3
$436d = BigTrySpawnPiece.try2
$4384 = BigDrawPiece
$438b = BigDrawPiece.skipr1a
$4391 = BigDrawPiece.skipr1b
$4397 = BigDrawPiece.skipr1c
$439d = BigDrawPiece.r1end
$43ab = BigDrawPiece.skipr2a
$43b1 = BigDrawPiece.skipr2b
$43b7 = BigDrawPiece.skipr2c
$43bd = BigDrawPiece.r2end
$43cb = BigDrawPiece.skipr3a
$43d1 = BigDrawPiece.skipr3b
$43d7 = BigDrawPiece.skipr3c
$43dd = BigDrawPiece.r3end
$43eb = BigDrawPiece.skipr4a
$43f1 = BigDrawPiece.skipr4b
$43f7 = BigDrawPiece.skipr4c
$43fd = BigFindMaxG
$440a = BigFindMaxG.try
$4423 = BigFindMaxG.found
$442a = BigFieldProcess
$442d = BigFieldProcess.leftslam
$4444 = BigFieldProcess.rightslam
$4459 = BigFieldProcess.wipe
$4464 = BigFieldProcess.firstframe
$4471 = BigFieldProcess.handleselect
$447c = BigFieldProcess.wantrotccw
$4483 = BigFieldProcess.lda1
$4487 = BigFieldProcess.ldb1
$4489 = BigFieldProcess.cp1
$4496 = BigFieldProcess.wantrotcw
$449d = BigFieldProcess.ldb2
$44a1 = BigFieldProcess.lda2
$44a3 = BigFieldProcess.cp2
$44af = BigFieldProcess.tryrot
$44e6 = BigFieldProcess.maybekick
$451d = BigFieldProcess.tljexceptions
$452c = BigFieldProcess.trykickright
$4569 = BigFieldProcess.trykickleft
$45aa = BigFieldProcess.maybetgm3rot
$45b2 = BigFieldProcess.checkt
$45b8 = BigFieldProcess.tkickup
$45f5 = BigFieldProcess.tkickupalreadysetforce
$4600 = BigFieldProcess.checki
$4615 = BigFieldProcess.tryiup1
$4651 = BigFieldProcess.ikick1upalreadysetforce
$465c = BigFieldProcess.tryiup2
$469a = BigFieldProcess.ikick2upalreadysetforce
$46a5 = BigFieldProcess.tryiright2
$46e1 = BigFieldProcess.norot
$46e5 = BigFieldProcess.wantleft
$46f6 = BigFieldProcess.checkdasleft
$46fd = BigFieldProcess.doleft
$4704 = BigFieldProcess.wantright
$470f = BigFieldProcess.checkdasright
$4716 = BigFieldProcess.doright
$471b = BigFieldProcess.trymove
$473a = BigFieldProcess.nomove
$475d = BigFieldProcess.slamleft
$4763 = BigFieldProcess.slamright
$4767 = BigFieldProcess.noeffect
$476b = BigFieldProcess.skipmovement
$476b = BigFieldProcess.donemanipulating
$478d = BigFieldProcess.sonicdrop
$4798 = BigFieldProcess.sonicneutrallockskip
$47a2 = BigFieldProcess.harddrop
$47b1 = BigFieldProcess.donedeterminingharddropdistance
$47c5 = BigFieldProcess.postdrop
$47df = BigFieldProcess.checkregulargravity
$47ed = BigFieldProcess.alwaysgravitysentinel
$47f1 = BigFieldProcess.grav
$47f9 = BigFieldProcess.bigg
$4803 = BigFieldProcess.smallg
$480b = BigFieldProcess.nograv
$480b = BigFieldProcess.postgrav
$481a = BigFieldProcess.noreset
$4830 = BigFieldProcess.grounded
$4842 = BigFieldProcess.playfirmdropsound
$4847 = BigFieldProcess.postcheckforfirmdropsound
$485a = BigFieldProcess.downlock20gexceptioncheck
$4868 = BigFieldProcess.neutralcheck
$488d = BigFieldProcess.forcelock
$4892 = BigFieldProcess.dontforcelock
$4897 = BigFieldProcess.checklockdelay
$489d = BigFieldProcess.checkfortgm3lockexception
$48a6 = BigFieldProcess.dolock
$48ad = BigFieldProcess.notgrounded
$48b0 = BigFieldProcess.draw
$48c9 = BigFieldProcess.ghost
$48e4 = BigFieldProcess.postghost
$4904 = BigFieldProcess.nobone
$4933 = BigFieldProcess.notlocked
$4936 = BigFieldProcess.drawpiece
$4950 = BigGetTileShade
$4960 = BigGetTileShade.max30
$4980 = BigGetTileShade.max20
$499f = BigGetTileShade.max10
$49be = BigGetTileShade.max0
$49c0 = BigGetTileShade.s0
$49c8 = BigGetTileShade.s1
$49d0 = BigGetTileShade.s2
$49d8 = BigGetTileShade.s3
$49e0 = BigGetTileShade.s4
$49e8 = BigGetTileShade.s5
$49f0 = BigGetTileShade.s6
$49f8 = BigFieldDelay
$49fb = BigFieldDelay.incl
$4a04 = BigFieldDelay.incr
$4a0d = BigFieldDelay.noinc
$4a25 = BigFieldDelay.determine
$4a39 = BigFieldDelay.noskip
$4a60 = BigFieldDelay.skip
$4a6c = BigFieldDelay.prelineclear
$4a7f = BigFieldDelay.bravodecloop
$4a86 = BigFieldDelay.applylines
$4aaa = BigFieldDelay.premultiplier
$4aad = BigFieldDelay.bravo
$4abe = BigFieldDelay.lineclears
$4ac3 = BigFieldDelay.linecleardecloop
$4acb = BigFieldDelay.combo
$4ad0 = BigFieldDelay.combodecloop
$4ad8 = BigFieldDelay.forcemax
$4adc = BigFieldDelay.applyscore
$4af0 = BigFieldDelay.lineclear
$4b06 = BigFieldDelay.preare
$4b1b = BigFieldDelay.are
$4b37 = BigFieldDelay.generatenextpiece
$4b44 = BigFieldDelay.doit
$4b4e = BigAppendClearedLine
$4b63 = BigFindClearedLines
$4b77 = !86
$4b81 = !87
$4b8f = BigFindClearedLines.next_u49
$4b94 = !88
$4b9e = !89
$4bac = BigFindClearedLines.next_u50
$4bb1 = !90
$4bbb = !91
$4bc9 = BigFindClearedLines.next_u51
$4bce = !92
$4bd8 = !93
$4be6 = BigFindClearedLines.next_u52
$4beb = !94
$4bf5 = !95
$4c03 = BigFindClearedLines.next_u53
$4c08 = !96
$4c12 = !97
$4c20 = BigFindClearedLines.next_u54
$4c25 = !98
$4c2f = !99
$4c3d = BigFindClearedLines.next_u55
$4c42 = !100
$4c4c = !101
$4c5a = BigFindClearedLines.next_u56
$4c5f = !102
$4c69 = !103
$4c77 = BigFindClearedLines.next_u57
$4c7c = !104
$4c86 = !105
$4c94 = BigFindClearedLines.next_u58
$4c99 = !106
$4ca3 = !107
$4cb1 = BigFindClearedLines.next_u59
$4cb6 = !108
$4cc0 = !109
$4cce = BigFindClearedLines.next_u60
$4cd3 = !110
$4cdd = !111
$4ceb = BigFindClearedLines.next_u61
$4cf0 = !112
$4cfa = !113
$4d08 = BigFindClearedLines.next_u62
$4d09 = BigMarkClear
$4d11 = BigMarkClear.markclear1loop
$4d2a = BigMarkClear.markclear2loop
$4d43 = BigMarkClear.markclear3loop
$4d5c = BigMarkClear.markclear4loop
$4d6d = BigClearLines
$4d84 = BigClearLines.clear_u63
$4d8c = !114
$4daa = BigClearLines.r_u63
$4dbe = BigClearLines.clear_u64
$4dc6 = !115
$4de4 = BigClearLines.r_u64
$4df8 = BigClearLines.clear_u65
$4e00 = !116
$4e1e = BigClearLines.r_u65
$4e32 = BigClearLines.clear_u66
$4e3a = !117
$4e58 = BigClearLines.r_u66
$4e6c = BigClearLines.clear_u67
$4e74 = !118
$4e92 = BigClearLines.r_u67
$4ea6 = BigClearLines.clear_u68
$4eae = !119
$4ecc = BigClearLines.r_u68
$4ee0 = BigClearLines.clear_u69
$4ee8 = !120
$4f06 = BigClearLines.r_u69
$4f1a = BigClearLines.clear_u70
$4f22 = !121
$4f40 = BigClearLines.r_u70
$4f54 = BigClearLines.clear_u71
$4f5c = !122
$4f7a = BigClearLines.r_u71
$4f8e = BigClearLines.clear_u72
$4f96 = !123
$4fb4 = BigClearLines.r_u72
$4fc8 = BigClearLines.clear_u73
$4fd0 = !124
$4fee = BigClearLines.r_u73
$5002 = BigClearLines.clear_u74
$500a = !125
$5028 = BigClearLines.r_u74
$503c = BigClearLines.clear_u75
$5044 = !126
$5062 = BigClearLines.r_u75
$5076 = BigClearLines.clear_u76
$507e = !127
$509c = BigClearLines.r_u76
$50b0 = BigClearLines.clear_u77
$50b8 = !128
$50d6 = BigClearLines.r_u77
$50ea = BigClearLines.clear_u78
$50f2 = !129
$5110 = BigClearLines.r_u78
$5124 = BigClearLines.clear_u79
$512c = !130
$514a = BigClearLines.r_u79
$515e = BigClearLines.clear_u80
$5166 = !131
$5184 = BigClearLines.r_u80
$5198 = BigClearLines.clear_u81
$51a0 = !132
$51be = BigClearLines.r_u81
$51d2 = BigClearLines.clear_u82
$51da = !133
$51f8 = BigClearLines.r_u82
$520c = BigClearLines.clear_u83
$5214 = !134
$5232 = BigClearLines.r_u83
$5246 = BigClearLines.clear_u84
$524e = !135
$526c = BigClearLines.r_u84
$5280 = BigClearLines.clear_u85
$5288 = !136
$52a6 = BigClearLines.r_u85
$52a6 = BigClearLines.fixgarbo
$52a9 = BigClearLines.fixgarboloop
$52c7 = BigWidenField
SECTION: $5617-$6588 ($0f72 bytes) ["Gameplay Function Big Banked"]
$5617 = SwitchToGameplayBigB
$561d = SwitchToGameplayBigB.wvr_u214
$5626 = SwitchToGameplayBigB.loadtilemap
$5635 = SwitchToGameplayBigB.graded
$5643 = SwitchToGameplayBigB.ungraded
$564f = SwitchToGameplayBigB.loadtiles
$5699 = SwitchToGameplayBigB.wvb_u215
$56a0 = SwitchToGameplayBigB.wvbe_u216
$56a6 = GamePlayBigEventLoopHandlerB
$56bb = GamePlayBigEventLoopHandlerB.normalevent
$56c5 = GamePlayBigEventLoopHandlerB.modejumps
$56e6 = GamePlayBigEventLoopHandlerB.leadyMode
$56fd = GamePlayBigEventLoopHandlerB.firstleadyiterskip
$5706 = GamePlayBigEventLoopHandlerB.notdoneleady
$5717 = GamePlayBigEventLoopHandlerB.goMode
$5724 = GamePlayBigEventLoopHandlerB.notdonego
$5735 = GamePlayBigEventLoopHandlerB.postGoMode
$574c = GamePlayBigEventLoopHandlerB.prefetchedPieceMode
$575d = GamePlayBigEventLoopHandlerB.checkIHS
$5768 = GamePlayBigEventLoopHandlerB.loaddefaultjingle
$576c = GamePlayBigEventLoopHandlerB.checkIRSA
$5773 = GamePlayBigEventLoopHandlerB.ldb1
$577f = GamePlayBigEventLoopHandlerB.lda1
$5789 = GamePlayBigEventLoopHandlerB.cp1
$5797 = GamePlayBigEventLoopHandlerB.checkIRSB
$579e = GamePlayBigEventLoopHandlerB.lda2
$57aa = GamePlayBigEventLoopHandlerB.ldb2
$57b4 = GamePlayBigEventLoopHandlerB.cp2
$57c2 = GamePlayBigEventLoopHandlerB.postjingle
$57c6 = GamePlayBigEventLoopHandlerB.spawnPieceMode
$57d4 = GamePlayBigEventLoopHandlerB.canspawn
$57e7 = GamePlayBigEventLoopHandlerB.pieceInMotionMode
$57fb = GamePlayBigEventLoopHandlerB.nopauserequested
$581c = GamePlayBigEventLoopHandlerB.nohold
$5827 = GamePlayBigEventLoopHandlerB.delayMode
$583b = GamePlayBigEventLoopHandlerB.nodelaypauserequested
$5853 = GamePlayBigEventLoopHandlerB.next
$585a = GamePlayBigEventLoopHandlerB.goroll
$5869 = GamePlayBigEventLoopHandlerB.preGameOverMode
$5887 = GamePlayBigEventLoopHandlerB.gm
$589d = GamePlayBigEventLoopHandlerB.condescend
$58b3 = GamePlayBigEventLoopHandlerB.regular
$58c6 = GamePlayBigEventLoopHandlerB.notempty1_u217
$58c9 = GamePlayBigEventLoopHandlerB.skip1_u217
$58d3 = GamePlayBigEventLoopHandlerB.notempty1_u218
$58d6 = GamePlayBigEventLoopHandlerB.skip1_u218
$58e0 = GamePlayBigEventLoopHandlerB.notempty1_u219
$58e3 = GamePlayBigEventLoopHandlerB.skip1_u219
$58ed = GamePlayBigEventLoopHandlerB.notempty1_u220
$58f0 = GamePlayBigEventLoopHandlerB.skip1_u220
$58fa = GamePlayBigEventLoopHandlerB.notempty1_u221
$58fd = GamePlayBigEventLoopHandlerB.skip1_u221
$5907 = GamePlayBigEventLoopHandlerB.notempty1_u222
$590a = GamePlayBigEventLoopHandlerB.skip1_u222
$5914 = GamePlayBigEventLoopHandlerB.notempty1_u223
$5917 = GamePlayBigEventLoopHandlerB.skip1_u223
$5921 = GamePlayBigEventLoopHandlerB.notempty1_u224
$5924 = GamePlayBigEventLoopHandlerB.skip1_u224
$592e = GamePlayBigEventLoopHandlerB.notempty1_u225
$5931 = GamePlayBigEventLoopHandlerB.skip1_u225
$593b = GamePlayBigEventLoopHandlerB.notempty1_u226
$593e = GamePlayBigEventLoopHandlerB.skip1_u226
$5948 = GamePlayBigEventLoopHandlerB.notempty1_u227
$594b = GamePlayBigEventLoopHandlerB.skip1_u227
$5955 = GamePlayBigEventLoopHandlerB.notempty1_u228
$5958 = GamePlayBigEventLoopHandlerB.skip1_u228
$5962 = GamePlayBigEventLoopHandlerB.notempty1_u229
$5965 = GamePlayBigEventLoopHandlerB.skip1_u229
$596f = GamePlayBigEventLoopHandlerB.notempty1_u230
$5972 = GamePlayBigEventLoopHandlerB.skip1_u230
$597c = GamePlayBigEventLoopHandlerB.notempty1_u231
$597f = GamePlayBigEventLoopHandlerB.skip1_u231
$5989 = GamePlayBigEventLoopHandlerB.notempty1_u232
$598c = GamePlayBigEventLoopHandlerB.skip1_u232
$5996 = GamePlayBigEventLoopHandlerB.notempty1_u233
$5999 = GamePlayBigEventLoopHandlerB.skip1_u233
$59a3 = GamePlayBigEventLoopHandlerB.notempty1_u234
$59a6 = GamePlayBigEventLoopHandlerB.skip1_u234
$59b0 = GamePlayBigEventLoopHandlerB.notempty1_u235
$59b3 = GamePlayBigEventLoopHandlerB.skip1_u235
$59bd = GamePlayBigEventLoopHandlerB.notempty1_u236
$59c0 = GamePlayBigEventLoopHandlerB.skip1_u236
$59ca = GamePlayBigEventLoopHandlerB.notempty1_u237
$59cd = GamePlayBigEventLoopHandlerB.skip1_u237
$59d7 = GamePlayBigEventLoopHandlerB.notempty1_u238
$59da = GamePlayBigEventLoopHandlerB.skip1_u238
$59e4 = GamePlayBigEventLoopHandlerB.notempty1_u239
$59e7 = GamePlayBigEventLoopHandlerB.skip1_u239
$59f1 = GamePlayBigEventLoopHandlerB.notempty1_u240
$59f4 = GamePlayBigEventLoopHandlerB.skip1_u240
$59fe = GamePlayBigEventLoopHandlerB.notempty1_u241
$5a01 = GamePlayBigEventLoopHandlerB.skip1_u241
$5a0b = GamePlayBigEventLoopHandlerB.notempty1_u242
$5a0e = GamePlayBigEventLoopHandlerB.skip1_u242
$5a18 = GamePlayBigEventLoopHandlerB.notempty1_u243
$5a1b = GamePlayBigEventLoopHandlerB.skip1_u243
$5a25 = GamePlayBigEventLoopHandlerB.notempty1_u244
$5a28 = GamePlayBigEventLoopHandlerB.skip1_u244
$5a32 = GamePlayBigEventLoopHandlerB.notempty1_u245
$5a35 = GamePlayBigEventLoopHandlerB.skip1_u245
$5a3f = GamePlayBigEventLoopHandlerB.notempty1_u246
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$5a4c = GamePlayBigEventLoopHandlerB.notempty1_u247
$5a4f = GamePlayBigEventLoopHandlerB.skip1_u247
$5a59 = GamePlayBigEventLoopHandlerB.notempty1_u248
$5a5c = GamePlayBigEventLoopHandlerB.skip1_u248
$5a66 = GamePlayBigEventLoopHandlerB.notempty1_u249
$5a69 = GamePlayBigEventLoopHandlerB.skip1_u249
$5a73 = GamePlayBigEventLoopHandlerB.notempty1_u250
$5a76 = GamePlayBigEventLoopHandlerB.skip1_u250
$5a80 = GamePlayBigEventLoopHandlerB.notempty1_u251
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$5a8d = GamePlayBigEventLoopHandlerB.notempty1_u252
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$5a9a = GamePlayBigEventLoopHandlerB.notempty1_u253
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$5aa7 = GamePlayBigEventLoopHandlerB.notempty1_u254
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$5ab4 = GamePlayBigEventLoopHandlerB.notempty1_u255
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$5ac1 = GamePlayBigEventLoopHandlerB.notempty1_u256
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$5ace = GamePlayBigEventLoopHandlerB.notempty1_u257
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$5af5 = GamePlayBigEventLoopHandlerB.notempty1_u260
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$5b02 = GamePlayBigEventLoopHandlerB.notempty1_u261
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$5b0f = GamePlayBigEventLoopHandlerB.notempty1_u262
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$5b1c = GamePlayBigEventLoopHandlerB.notempty1_u263
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$5b29 = GamePlayBigEventLoopHandlerB.notempty1_u264
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$5b43 = GamePlayBigEventLoopHandlerB.notempty1_u266
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$5b77 = GamePlayBigEventLoopHandlerB.notempty1_u270
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$5b84 = GamePlayBigEventLoopHandlerB.notempty1_u271
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$5b91 = GamePlayBigEventLoopHandlerB.notempty1_u272
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$5b9e = GamePlayBigEventLoopHandlerB.notempty1_u273
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$5bab = GamePlayBigEventLoopHandlerB.notempty1_u274
$5bae = GamePlayBigEventLoopHandlerB.skip1_u274
$5bb8 = GamePlayBigEventLoopHandlerB.notempty1_u275
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$5bc5 = GamePlayBigEventLoopHandlerB.notempty1_u276
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$5bd2 = GamePlayBigEventLoopHandlerB.notempty2_u277
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$5bdf = GamePlayBigEventLoopHandlerB.notempty2_u278
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$5bec = GamePlayBigEventLoopHandlerB.notempty2_u279
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$5bf9 = GamePlayBigEventLoopHandlerB.notempty2_u280
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$5c47 = GamePlayBigEventLoopHandlerB.notempty2_u286
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$5c54 = GamePlayBigEventLoopHandlerB.notempty3_u287
$5c57 = GamePlayBigEventLoopHandlerB.skip3_u287
$5c61 = GamePlayBigEventLoopHandlerB.notempty3_u288
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$5c6e = GamePlayBigEventLoopHandlerB.notempty3_u289
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$5c7b = GamePlayBigEventLoopHandlerB.notempty3_u290
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$5c88 = GamePlayBigEventLoopHandlerB.notempty3_u291
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$5c95 = GamePlayBigEventLoopHandlerB.notempty3_u292
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$5ca2 = GamePlayBigEventLoopHandlerB.notempty3_u293
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$5caf = GamePlayBigEventLoopHandlerB.notempty3_u294
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$5cbc = GamePlayBigEventLoopHandlerB.notempty3_u295
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$5cc9 = GamePlayBigEventLoopHandlerB.notempty3_u296
$5ccc = GamePlayBigEventLoopHandlerB.skip3_u296
$5cd6 = GamePlayBigEventLoopHandlerB.notempty4_u297
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$5ce3 = GamePlayBigEventLoopHandlerB.notempty4_u298
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$5cf0 = GamePlayBigEventLoopHandlerB.notempty4_u299
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$5cfd = GamePlayBigEventLoopHandlerB.notempty4_u300
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$63ec = GamePlayBigEventLoopHandlerB.gameOverMode
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$6422 = GamePlayBigEventLoopHandlerB.pauseMode
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$6497 = GamePlayBigEventLoopHandlerB.preRollMode
$64c6 = GamePlayBigEventLoopHandlerB.predone
$64e8 = GamePlayBigEventLoopHandlerB.drawStaticInfo
$6519 = BigDoHold
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$6524 = BigDoHold.ldb3
$6530 = BigDoHold.lda3
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$654f = BigDoHold.lda4
$655b = BigDoHold.ldb4
$6565 = BigDoHold.cp4
$6573 = BigDoHold.noRotation
$657e = BigDoHold.doHoldOperation
SECTION: $6589-$6df4 ($086c bytes) ["Gameplay Big Static Data"]
$6589 = sBigLeftDasSlam
$658f = sBigRightDasSlam
$6595 = sBigLeady
$659f = sBigGo
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$65d1 = sBigKill
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$68b5 = sBigGameplayTileMap
$6b55 = sBigGameplayUngradedTileMap
$6b55 = sBigGameplayTileMapEnd
$6df5 = sBigGameplayUngradedTileMapEnd
EMPTY: $6df5-$7fff ($120b bytes)
TOTAL EMPTY: $120b bytes
SRAM bank #0:
SECTION: $a000-$a60e ($060f bytes) ["Persistent Globals"]
$a000 = rCheck
$a006 = rLastProfile
$a007 = rProfileName
$a007 = rProfileData
$a00a = rSwapABState
$a00b = rRNGModeState
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$a00d = rDropModeState
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$a010 = rSelectedStartLevel
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$a04d = rDropModeState0
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$a050 = rSelectedStartLevel0
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$a110 = rSelectedStartLevel3
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$a1c7 = rProfileData6
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$a42f = rScoreTableDEAT
$a4a7 = rScoreTableSHIR
$a51f = rScoreTableCHIL
$a597 = rScoreTableMYCO
EMPTY: $a60f-$bfff ($19f1 bytes)
TOTAL EMPTY: $19f1 bytes
WRAM0 bank #0:
SECTION: $c000-$c3ff ($0400 bytes) ["GBC Shadow Tilemap"]
$c000 = wShadowTilemap
SECTION: $c400-$c7ff ($0400 bytes) ["GBC Shadow Tile Attributes"]
$c400 = wShadowTileAttrs
SECTION: $c800-$c8a1 ($00a2 bytes) ["Shadow OAM"]
$c800 = wShadowOAM
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$c804 = wSPRNext2
$c808 = wSPRNext3
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$c844 = wSPRCLevel2
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$c85c = wSPRNLevel4
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$c86c = wSPRQueue2B
$c870 = wSPRModeRNG
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$c878 = wSPRModeDrop
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$c890 = wSPRTimeS1
$c894 = wSPRTimeS2
$c898 = wSPRTimeCS1
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$c8a0 = wScratch
SECTION: $c8a2-$cd20 ($047f bytes) ["Field Variables"]
$c8a2 = wField
$c992 = wBackupField
$ca82 = wPreShadowField
$ca9e = wShadowField
$cc0a = wWideField
$cc41 = wWideBlittedField
$cd1d = wDelayState
$cd1e = wLeftSlamTimer
$cd1f = wRightSlamTimer
$cd20 = wMovementLastFrame
SECTION: $cd21-$cda6 ($0086 bytes) ["Hi Score Variables"]
$cd21 = wTargetHSTable
$cd23 = wWorkingCopy
SECTION: $cda7-$cde7 ($0041 bytes) ["Stack"]
$cda7 = wStack
$cde8 = wStackEnd
SECTION: $cde8-$ce13 ($002c bytes) ["TGM3 RNG Variables"]
$cde8 = wTGM3Bag
$ce0b = wTGM3Droughts
$ce12 = wTGM3GeneratedIdx
$ce13 = wTGM3WorstDroughtIdx
SECTION: $ce14-$ce26 ($0013 bytes) ["Level Variables"]
$ce14 = wBoneActivationLevel
$ce16 = wInvisActivationLevel
$ce18 = wKillScreenActivationLevel
$ce1a = wKillScreenActivationLevelBCD
$ce1c = wLastLockLevel
$ce1e = wStaffRollDuration
$ce20 = wBigStaffRoll
$ce21 = wBonesActive
$ce22 = wInvisActive
$ce23 = wKillScreenActive
$ce24 = wLockLevel
$ce25 = wShouldGoStaffRoll
$ce26 = wNoMoreLocks
SECTION: $ce27-$ce35 ($000f bytes) ["Grade Variables"]
$ce27 = wDecayRate
$ce28 = wGradePoints
$ce29 = wInternalGrade
$ce2a = wDisplayedGrade
$ce2b = wEffectTimer
$ce2c = wRankingDisqualified
$ce2d = wDecayCounter
$ce2e = wGradeGauge
$ce2f = wSMult
$ce30 = wDMult
$ce31 = wTMult
$ce32 = wSRate
$ce33 = wDRate
$ce34 = wTRate
$ce35 = wQRate
SECTION: $ce36-$ce3f ($000a bytes) ["Progress Variables"]
$ce36 = wProgress0B1
$ce37 = wProgress0B2
$ce38 = wProgress1B1
$ce39 = wProgress1B2
$ce3a = wProgress2B1
$ce3b = wProgress2B2
$ce3c = wProgress3B1
$ce3d = wProgress3B2
$ce3e = wProgress4B1
$ce3f = wProgress4B2
SECTION: $ce40-$ce48 ($0009 bytes) ["Globals"]
$ce40 = wSwapABState
$ce41 = wRNGModeState
$ce42 = wRotModeState
$ce43 = wDropModeState
$ce44 = wSpeedCurveState
$ce45 = wAlways20GState
$ce46 = wInitialA
$ce47 = wInitialB
$ce48 = wInitialC
SECTION: $ce49-$ce4e ($0006 bytes) ["Time Variables"]
$ce49 = wMinutes
$ce4a = wSeconds
$ce4b = wFrames
$ce4c = wCountDown
$ce4e = wCountDownZero
SECTION: $ce4f-$ce53 ($0005 bytes) ["Title Variables"]
$ce4f = wSelected
$ce50 = wTitleMode
$ce51 = wProfileName
SECTION: $ce54-$ce57 ($0004 bytes) ["Banking Variables"]
$ce54 = wBankBackup
SECTION: $ce58-$ce5a ($0003 bytes) ["GBC Variables"]
$ce58 = wOuterReps
$ce59 = wInnerReps
$ce5a = wTitlePal
SECTION: $ce5b-$ce5d ($0003 bytes) ["Gameplay Variables"]
$ce5b = wRollLine
$ce5c = wInStaffRoll
$ce5d = wBigModeTransfered
SECTION: $ce5e-$ce5e ($0001 byte) ["SRAM Variables"]
$ce5e = wTarget
EMPTY: $ce5f-$cfff ($01a1 bytes)
TOTAL EMPTY: $01a1 bytes
HRAM bank #0:
SECTION: $ff80-$ff9a ($001b bytes) ["High Field Variables"]
$ff80 = hPieceDataBase
$ff82 = hPieceDataBaseFast
$ff84 = hPieceDataOffset
$ff85 = hCurrentLockDelayRemaining
$ff86 = hGrounded
$ff87 = hWantedTile
$ff88 = hWantedG
$ff89 = hActualG
$ff8a = hGravityCtr
$ff8b = hWantX
$ff8c = hYPosAtStartOfFrame
$ff8d = hWantRotation
$ff8e = hRemainingDelay
$ff8f = hClearedLines
$ff93 = hLineClearCt
$ff94 = hComboCt
$ff95 = hLockDelayForce
$ff96 = hDownFrames
$ff97 = hAwardDownBonus
$ff98 = hStalePiece
$ff99 = hBravo
$ff9a = hShouldLockIfGrounded
SECTION: $ff9b-$ffb5 ($001b bytes) ["High Level Variables"]
$ff9b = hCurrentDAS
$ff9c = hCurrentARE
$ff9d = hCurrentLineARE
$ff9e = hCurrentLockDelay
$ff9f = hCurrentLineClearDelay
$ffa0 = hCurrentIntegerGravity
$ffa1 = hCurrentFractionalGravity
$ffa2 = hNextSpeedUp
$ffa4 = hSpeedCurvePtr
$ffa6 = hStartSpeed
$ffa8 = hRequiresLineClear
$ffa9 = hLevel
$ffab = hCLevel
$ffaf = hNLevel
$ffb5 = hPrevHundreds
SECTION: $ffb6-$ffc7 ($0012 bytes) ["Score Variables"]
$ffb6 = hScore
$ffbe = hScoreIncrement
$ffc0 = hScoreIncrementBCD
SECTION: $ffc8-$ffd2 ($000b bytes) ["High RNG Variables"]
$ffc8 = hRNGSeed
$ffcc = hPieceHistory
$ffd0 = hNextPiece
$ffd1 = hUpcomingPiece1
$ffd2 = hUpcomingPiece2
SECTION: $ffd3-$ffdc ($000a bytes) ["High Gameplay Variables"]
$ffd3 = hCurrentPiece
$ffd4 = hCurrentPieceX
$ffd5 = hCurrentPieceY
$ffd6 = hCurrentPieceRotationState
$ffd7 = hHeldPiece
$ffd8 = hHoldSpent
$ffd9 = hMode
$ffda = hModeCounter
$ffdb = hPrePause
$ffdc = hRequestedJingle
SECTION: $ffdd-$ffe6 ($000a bytes) ["OAM DMA"]
$ffdd = hOAMDMA
$ffe3 = !0
SECTION: $ffe7-$ffef ($0009 bytes) ["High SFX Variables"]
$ffe7 = hPlayhead
$ffe9 = hCurrentlyPlaying
$ffea = hPlayQueue
$ffee = hNoisePlayhead
SECTION: $fff0-$fff7 ($0008 bytes) ["High Input Variables"]
$fff0 = hUpState
$fff1 = hDownState
$fff2 = hLeftState
$fff3 = hRightState
$fff4 = hAState
$fff5 = hBState
$fff6 = hStartState
$fff7 = hSelectState
SECTION: $fff8-$fff9 ($0002 bytes) ["High Time Variables"]
$fff8 = hFrameCtr
$fff9 = hEvenFrame
SECTION: $fffa-$fffa ($0001 byte) ["High Globals"]
$fffa = hGameState
SECTION: $fffb-$fffb ($0001 byte) ["High Interrupt Variables"]
$fffb = hLCDCCtr
EMPTY: $fffc-$fffe ($0003 bytes)
TOTAL EMPTY: $0003 bytes
SUMMARY:
ROM0: 14303 bytes used / 2081 free
ROMX: 63957 bytes used / 34347 free in 6 banks
SRAM: 1551 bytes used / 6641 free in 1 bank
WRAM0: 3679 bytes used / 417 free
HRAM: 124 bytes used / 3 free