dmgtris/bin/DMGTRIS.map

2478 lines
108 KiB
Plaintext

ROM0 bank #0:
SECTION: $0000-$0007 ($0008 bytes) ["Bank ID BANK_MAIN"]
SECTION: $0008-$0024 ($001d bytes) ["Switch Bank"]
$0008 = RSTSwitchBank
EMPTY: $0025-$0027 ($0003 bytes)
SECTION: $0028-$0042 ($001b bytes) ["Restore Bank"]
$0028 = RSTRestoreBank
EMPTY: $0043-$0047 ($0005 bytes)
SECTION: $0048-$006a ($0023 bytes) ["LCDC Interrupt"]
$0048 = LCDCInterrupt
$004d = LCDCInterrupt_WaitUntilNotBusy
$0068 = LCDCInterrupt_End
SECTION: $006b-$00fc ($0092 bytes) ["DMG Intro Effect"]
$006b = DoDMGEffect
$0073 = DoDMGEffect.loop0
$0075 = DoDMGEffect.wvb_u1
$0081 = DoDMGEffect.wvbe_u2
$008b = DoDMGEffect.loop1
$008d = DoDMGEffect.wvb_u3
$009a = DoDMGEffect.wvbe_u4
$00a4 = DoDMGEffect.wvb_u5
$00af = DoDMGEffect.loop2
$00b1 = DoDMGEffect.wvb_u6
$00b8 = DoDMGEffect.wvbe_u7
$00c2 = DoDMGEffect.wvb_u8
$00cd = DoDMGEffect.loop3
$00cf = DoDMGEffect.wvb_u9
$00d6 = DoDMGEffect.wvbe_u10
$00e0 = DoDMGEffect.wvb_u11
$00eb = DoDMGEffect.loop4
$00ed = DoDMGEffect.wvb_u12
$00f4 = DoDMGEffect.wvbe_u13
EMPTY: $00fd-$00ff ($0003 bytes)
SECTION: $0100-$014f ($0050 bytes) ["Cartridge Header"]
SECTION: $0150-$0da6 ($0c57 bytes) ["GBC Functions"]
$0150 = ToATTR
$0173 = GBCTitleInit
$0354 = GBCTitleInit.agb
$0524 = GBCTitleInit.postpalettes
$0564 = GBCGameplayInit
$0745 = GBCGameplayInit.agb
$0915 = GBCGameplayInit.postpalettes
$0940 = GBCTitleProcess
$096e = GBCTitleProcess.nores
$0971 = GBCTitleProcess.noinc
$0988 = !0
$0995 = GBCGameplayProcess
$09d3 = GBCGameplayProcess.goverride
$09df = !1
$09e8 = !2
$09f1 = !3
$09fa = GBCGameplayProcess.colorfield
$0b60 = !4
$0b6e = GBCGameplayProcess.outer1
$0b73 = GBCGameplayProcess.inner1
$0b97 = GBCGameplayProcess.outer2
$0b9c = GBCGameplayProcess.inner2
$0bc1 = GBCGameplayProcess.empty
$0bc5 = GBCGameplayProcess.sub59
$0bc7 = GBCGameplayProcess.sub52
$0bc9 = GBCGameplayProcess.sub45
$0bcb = GBCGameplayProcess.sub38
$0bcd = GBCGameplayProcess.sub31
$0bcf = GBCGameplayProcess.sub24
$0bd1 = GBCGameplayProcess.sub17
$0bd3 = GBCGameplayProcess.sub10
$0bd5 = GBCGameplayProcess.done
$0bf7 = GBCGameplayProcess.darker
$0bfe = GBCGameplayProcess.wvr_u1
$0c0b = GBCGameplayProcess.lighter
$0c12 = GBCGameplayProcess.wvr_u2
$0c1f = GBCGameplayProcess.black
$0c26 = GBCGameplayProcess.wvr_u3
$0c33 = GBCBigGameplayProcess
$0c71 = GBCBigGameplayProcess.goverride
$0c7d = !5
$0c86 = !6
$0c8f = !7
$0c98 = GBCBigGameplayProcess.colorfield
$0ca1 = !8
$0caf = GBCBigGameplayProcess.outer1
$0cb4 = GBCBigGameplayProcess.inner1
$0cd8 = GBCBigGameplayProcess.outer2
$0cdd = GBCBigGameplayProcess.inner2
$0d02 = GBCBigGameplayProcess.empty
$0d06 = GBCBigGameplayProcess.sub59
$0d08 = GBCBigGameplayProcess.sub52
$0d0a = GBCBigGameplayProcess.sub45
$0d0c = GBCBigGameplayProcess.sub38
$0d0e = GBCBigGameplayProcess.sub31
$0d10 = GBCBigGameplayProcess.sub24
$0d12 = GBCBigGameplayProcess.sub17
$0d14 = GBCBigGameplayProcess.sub10
$0d16 = GBCBigGameplayProcess.done
$0d38 = GBCBigGameplayProcess.darker
$0d3f = GBCBigGameplayProcess.wvr_u4
$0d4c = GBCBigGameplayProcess.lighter
$0d53 = GBCBigGameplayProcess.wvr_u5
$0d60 = GBCBigGameplayProcess.black
$0d67 = GBCBigGameplayProcess.wvr_u6
$0d74 = ToVRAM
$0d74 = GBCBlitField
SECTION: $0da7-$1590 ($07ea bytes) ["Field Function Unbanked"]
$0da7 = BlitField
$0f6a = BlitField.waitendvbloop
$0f70 = !0
$0fbf = !1
$100e = !2
$105d = !3
$10ac = !4
$10fb = !5
$114a = !6
$119c = BigBlitField
$135f = BigBlitField.waitendvbloop
$1365 = !7
$13b4 = !8
$1403 = !9
$1452 = !10
$14a1 = !11
$14f0 = !12
$153f = !13
SECTION: $1591-$1b49 ($05b9 bytes) ["Domain Specific Functions"]
$1591 = ApplyTells
$15cf = ApplyTells.myco
$15d4 = ApplyTells.dropmode
$15f9 = ApplyNext
$1607 = ApplyNext.bone
$1626 = ApplyNext.nobone
$1647 = ApplyNext.pos
$1657 = ApplyNext.regular
$165d = ApplyNext.postoffsets
$1661 = ApplyNext.getoffn
$166c = ApplyNext.skipoffn
$170a = ApplyNext.done
$170d = ApplyHold
$171b = ApplyHold.bone
$173a = ApplyHold.nobone
$1757 = ApplyHold.hide
$1769 = ApplyHold.show
$1779 = ApplyHold.x
$1789 = ApplyHold.regular
$178f = ApplyHold.postoffsets
$1793 = ApplyHold.getoffh
$179e = ApplyHold.skipoffh
$17d8 = ApplyTime
$1829 = ApplyTime.loop0
$1858 = ApplyTime.loop1
$18ad = ApplyNumbers8
$18fa = ApplyNumbers8.one
$1900 = ApplyNumbers8.two
$1906 = ApplyNumbers8.three
$190c = ApplyNumbers8.four
$1912 = ApplyNumbers8.five
$1918 = ApplyNumbers8.six
$191e = ApplyNumbers8.seven
$1924 = ApplyNumbers8.eight
$1929 = ApplyNumbers4
$194e = ApplyNumbers4.one
$1954 = ApplyNumbers4.two
$195a = ApplyNumbers4.three
$1960 = ApplyNumbers4.four
$1965 = SetNumberSpritePositions
$1a6c = GradeRendering
$1aa1 = GradeRendering.effect
$1ab1 = GradeRendering.noeffect
$1ab9 = GradeRendering.drawgrade
$1ac0 = GradeRendering.regulargrade
$1ac8 = GradeRendering.sgrade
$1ade = GradeRendering.hisgrade
$1af4 = GradeRendering.mgrade
$1b0a = GradeRendering.lettergrade
$1b27 = GradeRendering.mk
$1b2d = GradeRendering.mv
$1b33 = GradeRendering.mo
$1b39 = GradeRendering.mm
$1b3f = GradeRendering.gmgrade
SECTION: $1b4a-$1e7f ($0336 bytes) ["Grading Functions"]
$1b4a = GradeInit
$1b75 = GradeInit.grade9start
$1b7a = GradeInit.end
$1b7c = UpdateGrade
$1b8a = UpdateGrade.gradejumptable
$1b9f = DecayGradeProcess
$1bad = DecayGradeProcess.gradejumptable
$1bc2 = DecayGradeDelay
$1bd0 = DecayGradeDelay.gradejumptable
$1be5 = PrepareScore
$1bf8 = DrawGradeProgressDMGT
$1c07 = UpdateGradeDMGT
$1c21 = UpdateGradeDMGT.clearrate
$1c32 = UpdateGradeDMGT.combomult
$1c3f = UpdateGradeDMGT.combo10
$1c50 = UpdateGradeDMGT.combo5
$1c61 = UpdateGradeDMGT.combo1
$1c70 = UpdateGradeDMGT.prelevel
$1c7f = UpdateGradeDMGT.single
$1c8f = UpdateGradeDMGT.double
$1ca0 = UpdateGradeDMGT.adddonce
$1ca4 = UpdateGradeDMGT.triple
$1cb5 = UpdateGradeDMGT.addtonce
$1cb9 = UpdateGradeDMGT.tetris
$1cbd = UpdateGradeDMGT.levelmult
$1cd5 = UpdateGradeDMGT.mult5
$1cdc = UpdateGradeDMGT.mult4
$1ce2 = UpdateGradeDMGT.mult3
$1ce7 = UpdateGradeDMGT.mult2
$1ceb = UpdateGradeDMGT.mult1
$1cec = UpdateGradeDMGT.processgrade
$1d12 = UpdateGradeDMGT.increasegrademaybe
$1d33 = UpdateGradeDMGT.gotgm
$1d3e = DecayGradeDMGT
$1d62 = DecayGradeDMGT.nodecay
$1d69 = DecayGradeDMGT.decay
$1d77 = UpdateGradeTGM1
$1d81 = UpdateGradeTGM1.trygradeup
$1d9b = UpdateGradeTGM1.increasegrade
$1dad = UpdateGradeTGM1.skipjingle
$1dba = UpdateGradeTGM1.maybegm
$1dd0 = UpdateGradeDEAT
$1ddc = UpdateGradeDEAT.notgm
$1df5 = UpdateGradeDEAT.notm
$1e15 = UpdateGradeDEAT.disqualify
$1e1b = UpdateGradeSHIR
$1e5b = UpdateGradeSHIR.s5torikan
$1e6b = UpdateGradeSHIR.s10torikan
$1e7a = UpdateGradeSHIR.disqualify
SECTION: $1e80-$2135 ($02b6 bytes) ["Grading Data"]
$1e80 = sTGM1GradeScores
$1ea2 = sTGM3InternalGradeSystem
$1f42 = sTGM3GradeBoosts
$1f61 = sTGM3LevelMultiplier
$1f65 = sTGM3BaselineCOOL
$1f6e = sTGM3REGRETConditions
$1f82 = sDMGTGrading
$2036 = sDMGTGaugeLUT
SECTION: $2136-$23cc ($0297 bytes) ["SFX Functions"]
$2136 = SFXInit
$2158 = SFXPopQueue
$216d = SFXPushQueue
$217e = SFXProcessQueue
$218b = !0
$21ac = SFXTriggerNoise
$21b9 = !1
$21c6 = !2
$21d2 = SFXEnqueue
$21e7 = SFXEnqueue.findsfx
$21fc = !3
$220c = !4
$221c = !5
$222c = !6
$223c = !7
$224c = !8
$225c = !9
$226c = !10
$227c = !11
$228c = !12
$229c = !13
$22ac = !14
$22bc = !15
$22cc = !16
$22dc = !17
$22eb = !18
$22fa = !19
$2309 = !20
$2317 = !21
$2325 = !22
$2333 = !23
$2340 = SFXKill
$236b = SFXPlayNoise
$2376 = SFXPlayNoise.noisereg
$2383 = !24
$238d = SFXPlayNoise.savenoiseplayhead
$2396 = SFXPlay
$23a1 = !25
$23a4 = SFXPlay.play
$23b0 = SFXPlay.getRegister
$23ba = !26
$23c4 = SFXPlay.savePlayhead
SECTION: $23cd-$25fd ($0231 bytes) ["RNG Functions"]
$23cd = HarvestEntropy
$23d3 = HarvestEntropy.loop
$23f4 = RNGInit
$242a = !0
$245a = RNGInit.complexinit
$2471 = !1
$248c = ShiftHistory
$24a9 = GetNextHellPiece
$24ae = GetNextTGM1Piece
$24b1 = !2
$24c9 = !3
$24cb = GetNextTGM2Piece
$24ce = !4
$24e6 = !5
$24e8 = GetNextNesPiece
$24f6 = GetNextTGM3Piece
$24f9 = !6
$251c = !7
$251f = !8
$252f = !9
$2539 = !10
$2547 = !11
$2556 = !12
$2562 = !13
$256e = !14
$257a = !15
$2586 = !16
$2592 = !17
$259e = !18
$25ad = GetNextPiece
$25bb = GetNextPiece.nextpiecejumps
$25ca = Next35Piece
$25ca = !19
$25d4 = Next7Piece
$25d4 = !20
$25de = NextByte
SECTION: $25fe-$27a0 ($01a3 bytes) ["Level Functions"]
$25fe = LevelInit
$264e = LevelUp
$2672 = LevelUp.doit
$26b6 = LevelUp.checknlevel
$26e4 = !0
$26fc = !1
$2705 = LevelUp.bellmaybe
$2717 = LevelUp.leveljinglemaybe
$2724 = LevelUp.checkspeedup
$2735 = !2
$2742 = !3
$2753 = !4
$2760 = DoSpeedUp
SECTION: $27a1-$28ea ($014a bytes) ["Progress Data"]
$27a1 = sProgressData
SECTION: $28eb-$29ca ($00e0 bytes) ["Score Functions"]
$28eb = ScoreInit
$2913 = IncreaseScore
$294b = IncreaseScore.doConvert
$294d = !0
$2963 = IncreaseScore.carry
$2965 = IncreaseScore.postConvert
$2972 = !1
$2979 = IncreaseScore.preAddDigit
$29a1 = IncreaseScore.addDigit
$29b7 = IncreaseScore.nextDigit
SECTION: $29cb-$2a97 ($00cd bytes) ["Input Functions"]
$29cb = InputInit
$29dd = GetInput
$29dd = GetInput.btns
$29ea = GetInput.readA
$29ee = GetInput.setA
$29f9 = GetInput.clearA
$29fc = GetInput.readB
$2a00 = GetInput.setB
$2a0b = GetInput.clearB
$2a0e = GetInput.readSelect
$2a12 = GetInput.setSelect
$2a1d = GetInput.clearSelect
$2a20 = GetInput.readStart
$2a24 = GetInput.setStart
$2a2f = GetInput.clearStart
$2a32 = GetInput.dpad
$2a3f = GetInput.readUp
$2a43 = GetInput.setUp
$2a4e = GetInput.clearUp
$2a51 = GetInput.readDown
$2a55 = GetInput.setDown
$2a60 = GetInput.clearDown
$2a63 = GetInput.readLeft
$2a67 = GetInput.setLeft
$2a72 = GetInput.clearLeft
$2a75 = GetInput.readRight
$2a79 = GetInput.setRight
$2a84 = GetInput.clearRight
$2a87 = GetInput.priorities
$2a92 = GetInput.zero
SECTION: $2a98-$2b4e ($00b7 bytes) ["SRAM Functions"]
$2a98 = RestoreSRAM
$2af1 = InitializeSRAM
SECTION: $2b4f-$2c00 ($00b2 bytes) ["Progress Functions"]
$2b4f = SetProgress
$2b5a = SetProgress.loop
$2b5e = SetProgress.correct
$2b85 = SetProgress.wvr_u1
$2b91 = SetProgress.wvr_u2
$2b9f = SetProgress.wvr_u3
$2bab = SetProgress.wvr_u4
$2bb9 = SetProgress.wvr_u5
$2bc5 = SetProgress.wvr_u6
$2bd3 = SetProgress.wvr_u7
$2bdf = SetProgress.wvr_u8
$2bed = SetProgress.wvr_u9
$2bf9 = SetProgress.wvr_u10
SECTION: $2c01-$2c98 ($0098 bytes) ["Code Entry Point"]
$2c01 = Main
$2c2a = Main.notgbc
$2c30 = Main.wvr_u1
$2c5d = EventLoop
$2c73 = EventLoop.eventloopjumps
$2c7c = EventLoopPostHandler
$2c7e = EventLoopPostHandler.wvb_u2
$2c90 = EventLoopPostHandler.vblankjumps
SECTION: $2c99-$2d20 ($0088 bytes) ["Time Functions"]
$2c99 = TimeInit
$2cae = ResetGameTime
$2cb9 = CheckTorikan
$2cd0 = CheckTorikan.failure
$2cd2 = CheckTorikan.success
$2cd5 = HandleTimers
$2cfd = HandleTimers.go
SECTION: $2d21-$2d8e ($006e bytes) ["Title Function Trampolines"]
$2d21 = SwitchToTitle
$2d2b = TitleEventLoopHandler
$2d35 = TitleVBlankHandler
$2d3f = DrawOption6
SECTION: $2d8f-$2de0 ($0052 bytes) ["Tile Functions"]
$2d8f = LoadTitleTiles
$2dad = LoadGameplayTiles
$2dc3 = LoadGameplayTiles.gbc
$2dd2 = LoadGameplayTiles.dmg
SECTION: $2de1-$2e1c ($003c bytes) ["Time Data"]
$2de1 = sFramesToCS
SECTION: $2e1d-$2e4a ($002e bytes) ["Memory Functions"]
$2e1d = UnsafeMemCopy
$2e26 = SafeMemCopy.wvr_u1
$2e26 = SafeMemCopy
$2e35 = UnsafeMemSet
$2e3d = SafeMemSet
$2e3d = SafeMemSet.wvr_u2
SECTION: $2e4b-$2e72 ($0028 bytes) ["Gameplay Function Trampolines"]
$2e4b = SwitchToGameplay
$2e55 = SwitchToGameplayBig
$2e5f = GamePlayEventLoopHandler
$2e69 = GamePlayBigEventLoopHandler
SECTION: $2e73-$2e94 ($0022 bytes) ["OAM Functions"]
$2e73 = CopyOAMHandler
$2e7f = ClearOAM
SECTION: $2e95-$2ead ($0019 bytes) ["Interrupt Initialization Functions"]
$2e95 = IntrInit
$2e99 = InitializeLCDCInterrupt
SECTION: $2eae-$2ebc ($000f bytes) ["Banking Functions"]
$2eae = BankingInit
SECTION: $2ebd-$2ec6 ($000a bytes) ["OAM DMA Code"]
$2ebd = OAMDMA
$2ec7 = OAMDMAEnd
EMPTY: $2ec7-$3fff ($1139 bytes)
TOTAL EMPTY: $1144 bytes
ROMX bank #1:
SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_OTHER"]
SECTION: $4008-$7283 ($327c bytes) ["Static Global data"]
$4008 = sDMGTSpeedCurve
$4210 = sDMGTSpeedCurveEnd
$4212 = sTGM1SpeedCurve
$4398 = sTGM1SpeedCurveEnd
$439a = sCHILSpeedCurve
$44b8 = sCHILSpeedCurveEnd
$44ba = sTGM3SpeedCurve
$469b = sTGM3SpeedCurveEnd
$469d = sDEATSpeedCurve
$46eb = sDEATSpeedCurveEnd
$46ed = sSHIRSpeedCurve
$4748 = sSHIRSpeedCurveEnd
$474a = sMYCOSpeedCurve
$4882 = sMYCOSpeedCurveEnd
$4884 = sSharedTiles
$4b84 = sTitleTiles
$4b84 = sSharedTilesEnd
$5884 = sTitleTilesEnd
$5884 = sGameplayTilesM
$6584 = sGameplayTilesMEnd
$6584 = sGameplayTilesC
$7284 = sGameplayTilesCEnd
EMPTY: $7284-$7fff ($0d7c bytes)
TOTAL EMPTY: $0d7c bytes
ROMX bank #2:
SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_SFX"]
SECTION: $4008-$6b58 ($2b51 bytes) ["SFX Data"]
$4008 = sSFXPieceI
$4325 = sSFXPieceZ
$4325 = sSFXPieceIEnd
$4522 = sSFXPieceS
$4522 = sSFXPieceZEnd
$460b = sSFXPieceJ
$460b = sSFXPieceSEnd
$46b6 = sSFXPieceL
$46b6 = sSFXPieceJEnd
$475b = sSFXPieceO
$475b = sSFXPieceLEnd
$489e = sSFXPieceT
$489e = sSFXPieceOEnd
$49d1 = sSFXIHS
$49d1 = sSFXPieceTEnd
$4b67 = sSFXPieceIRSI
$4b67 = sSFXIHSEnd
$4f19 = sSFXPieceIRSZ
$4f19 = sSFXPieceIRSIEnd
$5143 = sSFXPieceIRSS
$5143 = sSFXPieceIRSZEnd
$52dd = sSFXPieceIRSJ
$52dd = sSFXPieceIRSSEnd
$5427 = sSFXPieceIRSL
$5427 = sSFXPieceIRSJEnd
$557b = sSFXPieceIRSO
$557b = sSFXPieceIRSLEnd
$577d = sSFXPieceIRST
$577d = sSFXPieceIRSOEnd
$5961 = sSFXIHSIRS
$5961 = sSFXPieceIRSTEnd
$5b6e = sSFXLevelLock
$5b6e = sSFXIHSIRSEnd
$5bfd = sSFXLevelUp
$5bfd = sSFXLevelLockEnd
$5e72 = sSFXRankUp
$5e72 = sSFXLevelUpEnd
$5fcd = sSFXReadyGo
$5fcd = sSFXRankUpEnd
$673b = sSFXRankGM
$673b = sSFXReadyGoEnd
$6ac2 = sSFXLineClear
$6ac2 = sSFXRankGMEnd
$6ad8 = sSFXLand
$6ad8 = sSFXLineClearEnd
$6ae3 = sSFXLock
$6ae3 = sSFXLandEnd
$6b59 = sSFXLockEnd
EMPTY: $6b59-$7fff ($14a7 bytes)
TOTAL EMPTY: $14a7 bytes
ROMX bank #3:
SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_MUSIC"]
SECTION: $4008-$6ac0 ($2ab9 bytes) ["Music Data"]
$4008 = sMusicMenu
$6ac1 = sMusicMenuEnd
EMPTY: $6ac1-$7fff ($153f bytes)
TOTAL EMPTY: $153f bytes
ROMX bank #4:
SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_TITLE"]
SECTION: $4008-$44b1 ($04aa bytes) ["Title Functions Banked"]
$4008 = SwitchToTitleB
$400e = SwitchToTitleB.wvr_u1
$4017 = !0
$404a = SwitchToTitleB.notsgb
$406b = SwitchToTitleB.notmgb
$4093 = SwitchToTitleB.agb
$40ad = SwitchToTitleB.oam
$40ad = SwitchToTitleB.noegg
$40d4 = SwitchToTitleB.wvb_u2
$40db = SwitchToTitleB.wvbe_u3
$40e1 = TitleEventLoopHandlerB
$40e4 = TitleEventLoopHandlerB.abstart
$40fc = TitleEventLoopHandlerB.up
$410e = !1
$4114 = TitleEventLoopHandlerB.down
$4126 = !2
$412b = TitleEventLoopHandlerB.left
$4142 = TitleEventLoopHandlerB.right
$4158 = TitleEventLoopHandlerB.done
$4159 = DecrementOption
$4159 = DecrementOption.opt0
$416f = !3
$4178 = DecrementOption.opt1
$418b = !4
$4194 = DecrementOption.opt2
$41a7 = !5
$41b0 = DecrementOption.opt3
$41c3 = !6
$41cc = DecrementOption.opt4
$41e2 = !7
$41ee = DecrementOption.opt5
$4201 = !8
$420a = DecrementOption.opt6
$420c = DecrementLevel
$4225 = IncrementOption
$4225 = IncrementOption.opt0
$423b = !9
$4243 = IncrementOption.opt1
$4256 = !10
$425e = IncrementOption.opt2
$4271 = !11
$4279 = IncrementOption.opt3
$428c = !12
$4294 = IncrementOption.opt4
$42aa = !13
$42b5 = IncrementOption.opt5
$42c8 = !14
$42d0 = IncrementOption.opt6
$42d2 = IncrementLevel
$42eb = InitSpeedCurve
$42fe = GetEnd
$4309 = !15
$4311 = !16
$4319 = !17
$4321 = !18
$4329 = !19
$4331 = !20
$4335 = GetStart
$4340 = !21
$4348 = !22
$4350 = !23
$4358 = !24
$4360 = !25
$4368 = !26
$436c = CheckLevelRange
$4388 = CheckLevelRange.notatend
$43ab = CheckLevelRange.notatstart
$43ac = TitleVBlankHandlerB
$43fd = !27
$44a3 = TitleVBlankHandlerB.disabled
$44af = TitleVBlankHandlerB.opt6
SECTION: $44b2-$47fd ($034c bytes) ["Title Screen Static Data"]
$44b2 = sEasterM0
$44b7 = sEasterM1
$44bc = sEasterC0
$44c8 = sEasterC1
$44d4 = sEasterA0
$44e0 = sEasterA1
$44ec = sEasterS0
$44f1 = sEasterS1
$44f6 = sOption0
$44fe = sOption1
$4512 = sOption2
$4522 = sOption3
$4536 = sOption4
$4552 = sOption5
$455a = sDisabled
$455e = sTitleScreenTileMap
$47fe = sTitleScreenTileMapEnd
EMPTY: $47fe-$7fff ($3802 bytes)
TOTAL EMPTY: $3802 bytes
ROMX bank #5:
SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_GAMEPLAY"]
SECTION: $4008-$532d ($1326 bytes) ["Field Function Banked Gameplay"]
$4008 = FieldInit
$403e = FieldClear
$4049 = ToBackupField
$4055 = FromBackupField
$4061 = ToShadowField
$4069 = ToShadowField.outer
$406b = ToShadowField.inner
$4079 = FromShadowField
$4081 = FromShadowField.outer
$4083 = FromShadowField.inner
$4091 = SetPieceData
$40b3 = SetPieceDataOffset
$40bc = XYToSFieldPtr
$40c4 = XYToSFieldPtr.a
$40ca = XYToSFieldPtr.b
$40cf = XYToFieldPtr
$40d7 = XYToFieldPtr.a
$40dd = XYToFieldPtr.b
$40e2 = GetPieceData
$40ef = GetPieceDataFast
$40fc = CanPieceFit
$4107 = CanPieceFit.skipr1a
$4112 = CanPieceFit.skipr1b
$411d = CanPieceFit.skipr1c
$4128 = CanPieceFit.r1end
$413e = CanPieceFit.skipr2a
$4149 = CanPieceFit.skipr2b
$4154 = CanPieceFit.skipr2c
$415f = CanPieceFit.r2end
$4175 = CanPieceFit.skipr3a
$4180 = CanPieceFit.skipr3b
$418b = CanPieceFit.skipr3c
$4195 = CanPieceFit.r3end
$41ab = CanPieceFit.skipr4a
$41b6 = CanPieceFit.skipr4b
$41c1 = CanPieceFit.skipr4c
$41cc = CanPieceFit.r4end
$41cf = CanPieceFitFast
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$41e9 = CanPieceFitFast.skip2
$41f6 = CanPieceFitFast.skip3
$4203 = CanPieceFitFast.skip4
$4206 = ForceSpawnPiece
$4222 = TrySpawnPiece
$426a = TrySpawnPiece.try0
$4287 = TrySpawnPiece.try1
$42a7 = TrySpawnPiece.try3
$42c7 = TrySpawnPiece.try2
$42de = DrawPiece
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$42f7 = DrawPiece.r1end
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$4317 = DrawPiece.r2end
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$4337 = DrawPiece.r3end
$4345 = DrawPiece.skipr4a
$434b = DrawPiece.skipr4b
$4351 = DrawPiece.skipr4c
$4357 = FindMaxG
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$437d = FindMaxG.found
$4384 = FieldProcess
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$439e = FieldProcess.rightslam
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$43be = FieldProcess.firstframe
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$4409 = FieldProcess.tryrot
$4440 = FieldProcess.maybekick
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$4504 = FieldProcess.maybetgm3rot
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$455a = FieldProcess.checki
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$4657 = FieldProcess.doleft
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$4675 = FieldProcess.trymove
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$46e7 = FieldProcess.sonicdrop
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$46fc = FieldProcess.harddrop
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$471f = FieldProcess.postdrop
$4739 = FieldProcess.checkregulargravity
$4747 = FieldProcess.alwaysgravitysentinel
$474b = FieldProcess.grav
$4753 = FieldProcess.bigg
$475d = FieldProcess.smallg
$4765 = FieldProcess.nograv
$4765 = FieldProcess.postgrav
$4774 = FieldProcess.noreset
$478a = FieldProcess.grounded
$479c = FieldProcess.playfirmdropsound
$47a1 = FieldProcess.postcheckforfirmdropsound
$47b4 = FieldProcess.downlock20gexceptioncheck
$47c2 = FieldProcess.neutralcheck
$47e7 = FieldProcess.forcelock
$47ec = FieldProcess.dontforcelock
$47f1 = FieldProcess.checklockdelay
$47f7 = FieldProcess.checkfortgm3lockexception
$4800 = FieldProcess.dolock
$4807 = FieldProcess.notgrounded
$480a = FieldProcess.draw
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$4853 = FieldProcess.nobone
$4877 = FieldProcess.drawpiece
$488e = GetTileShade
$489e = GetTileShade.max30
$48be = GetTileShade.max20
$48dd = GetTileShade.max10
$48fc = GetTileShade.max0
$48fe = GetTileShade.s0
$4906 = GetTileShade.s1
$490e = GetTileShade.s2
$4916 = GetTileShade.s3
$491e = GetTileShade.s4
$4926 = GetTileShade.s5
$492e = GetTileShade.s6
$4936 = FieldDelay
$4939 = FieldDelay.incl
$4942 = FieldDelay.incr
$494b = FieldDelay.noinc
$4963 = FieldDelay.determine
$4990 = FieldDelay.skip
$499c = FieldDelay.prelineclear
$49af = FieldDelay.bravodecloop
$49b6 = FieldDelay.applylines
$49da = FieldDelay.premultiplier
$49dd = FieldDelay.bravo
$49ee = FieldDelay.lineclears
$49f3 = FieldDelay.lineclearloop
$49fb = FieldDelay.combo
$4a00 = FieldDelay.comboloop
$4a08 = FieldDelay.forcemax
$4a0c = FieldDelay.applyscore
$4a20 = FieldDelay.lineclear
$4a34 = FieldDelay.preare
$4a49 = FieldDelay.are
$4a63 = FieldDelay.generatenextpiece
$4a6d = AppendClearedLine
$4a82 = FindClearedLines
$4a96 = !14
$4aa0 = !15
$4aae = FindClearedLines.next_u1
$4ab3 = !16
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$4af7 = !21
$4b05 = FindClearedLines.next_u4
$4b0a = !22
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$4b22 = FindClearedLines.next_u5
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$4b44 = !26
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$4bed = FindClearedLines.next_u12
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$4c0a = FindClearedLines.next_u13
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$4c19 = !41
$4c27 = FindClearedLines.next_u14
$4c2c = !42
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$4c44 = FindClearedLines.next_u15
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$4cd5 = FindClearedLines.next_u20
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$4d2c = FindClearedLines.next_u23
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$4d3b = !61
$4d49 = FindClearedLines.next_u24
$4d4a = MarkClear
$4d52 = MarkClear.markclear1loop
$4d6b = MarkClear.markclear2loop
$4d84 = MarkClear.markclear3loop
$4d9d = MarkClear.markclear4loop
$4dae = ClearLines
$4dc5 = ClearLines.clear_u25
$4dcd = !62
$4deb = ClearLines.r_u25
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$4e07 = !63
$4e25 = ClearLines.r_u26
$4e39 = ClearLines.clear_u27
$4e41 = !64
$4e5f = ClearLines.r_u27
$4e73 = ClearLines.clear_u28
$4e7b = !65
$4e99 = ClearLines.r_u28
$4ead = ClearLines.clear_u29
$4eb5 = !66
$4ed3 = ClearLines.r_u29
$4ee7 = ClearLines.clear_u30
$4eef = !67
$4f0d = ClearLines.r_u30
$4f21 = ClearLines.clear_u31
$4f29 = !68
$4f47 = ClearLines.r_u31
$4f5b = ClearLines.clear_u32
$4f63 = !69
$4f81 = ClearLines.r_u32
$4f95 = ClearLines.clear_u33
$4f9d = !70
$4fbb = ClearLines.r_u33
$4fcf = ClearLines.clear_u34
$4fd7 = !71
$4ff5 = ClearLines.r_u34
$5009 = ClearLines.clear_u35
$5011 = !72
$502f = ClearLines.r_u35
$5043 = ClearLines.clear_u36
$504b = !73
$5069 = ClearLines.r_u36
$507d = ClearLines.clear_u37
$5085 = !74
$50a3 = ClearLines.r_u37
$50b7 = ClearLines.clear_u38
$50bf = !75
$50dd = ClearLines.r_u38
$50f1 = ClearLines.clear_u39
$50f9 = !76
$5117 = ClearLines.r_u39
$512b = ClearLines.clear_u40
$5133 = !77
$5151 = ClearLines.r_u40
$5165 = ClearLines.clear_u41
$516d = !78
$518b = ClearLines.r_u41
$519f = ClearLines.clear_u42
$51a7 = !79
$51c5 = ClearLines.r_u42
$51d9 = ClearLines.clear_u43
$51e1 = !80
$51ff = ClearLines.r_u43
$5213 = ClearLines.clear_u44
$521b = !81
$5239 = ClearLines.r_u44
$524d = ClearLines.clear_u45
$5255 = !82
$5273 = ClearLines.r_u45
$5287 = ClearLines.clear_u46
$528f = !83
$52ad = ClearLines.r_u46
$52c1 = ClearLines.clear_u47
$52c9 = !84
$52e7 = ClearLines.r_u47
$52fb = ClearLines.clear_u48
$5303 = !85
$5321 = ClearLines.r_u48
$5321 = ClearLines.fixgarbo
$5324 = ClearLines.fixgarboloop
SECTION: $532e-$6120 ($0df3 bytes) ["Gameplay Function Banked"]
$532e = SwitchToGameplayB
$5334 = SwitchToGameplayB.wvr_u1
$533d = SwitchToGameplayB.loadtilemap
$538d = SwitchToGameplayB.wvb_u2
$5394 = SwitchToGameplayB.wvbe_u3
$539a = GamePlayEventLoopHandlerB
$53a4 = GamePlayEventLoopHandlerB.modejumps
$53c2 = GamePlayEventLoopHandlerB.leadyMode
$53d5 = GamePlayEventLoopHandlerB.firstleadyiterskip
$53de = GamePlayEventLoopHandlerB.notdoneleady
$53ef = GamePlayEventLoopHandlerB.goMode
$53fc = GamePlayEventLoopHandlerB.notdonego
$540d = GamePlayEventLoopHandlerB.postGoMode
$5424 = GamePlayEventLoopHandlerB.prefetchedPieceMode
$5435 = GamePlayEventLoopHandlerB.checkIHS
$5440 = GamePlayEventLoopHandlerB.loaddefaultjingle
$5444 = GamePlayEventLoopHandlerB.checkIRSA
$544b = GamePlayEventLoopHandlerB.ldb1
$5457 = GamePlayEventLoopHandlerB.lda1
$5461 = GamePlayEventLoopHandlerB.cp1
$546f = GamePlayEventLoopHandlerB.checkIRSB
$5476 = GamePlayEventLoopHandlerB.lda2
$5482 = GamePlayEventLoopHandlerB.ldb2
$548c = GamePlayEventLoopHandlerB.cp2
$549a = GamePlayEventLoopHandlerB.postjingle
$549e = GamePlayEventLoopHandlerB.spawnPieceMode
$54ac = GamePlayEventLoopHandlerB.canspawn
$54bf = GamePlayEventLoopHandlerB.pieceInMotionMode
$54d3 = GamePlayEventLoopHandlerB.nopauserequested
$54f4 = GamePlayEventLoopHandlerB.nohold
$5502 = GamePlayEventLoopHandlerB.delayMode
$5516 = GamePlayEventLoopHandlerB.nodelaypauserequested
$5527 = GamePlayEventLoopHandlerB.preGameOverMode
$5537 = GamePlayEventLoopHandlerB.notempty1_u4
$553a = GamePlayEventLoopHandlerB.skip1_u4
$5544 = GamePlayEventLoopHandlerB.notempty1_u5
$5547 = GamePlayEventLoopHandlerB.skip1_u5
$5551 = GamePlayEventLoopHandlerB.notempty1_u6
$5554 = GamePlayEventLoopHandlerB.skip1_u6
$555e = GamePlayEventLoopHandlerB.notempty1_u7
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$556b = GamePlayEventLoopHandlerB.notempty1_u8
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$55d3 = GamePlayEventLoopHandlerB.notempty1_u16
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$55e0 = GamePlayEventLoopHandlerB.notempty1_u17
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$563b = GamePlayEventLoopHandlerB.notempty1_u24
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$5648 = GamePlayEventLoopHandlerB.notempty1_u25
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$585d = GamePlayEventLoopHandlerB.notempty1_u66
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$586a = GamePlayEventLoopHandlerB.notempty1_u67
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$5877 = GamePlayEventLoopHandlerB.notempty1_u68
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$5884 = GamePlayEventLoopHandlerB.notempty1_u69
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$5891 = GamePlayEventLoopHandlerB.notempty1_u70
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$589e = GamePlayEventLoopHandlerB.notempty1_u71
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$5947 = GamePlayEventLoopHandlerB.notempty3_u84
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$596e = GamePlayEventLoopHandlerB.notempty3_u87
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$597b = GamePlayEventLoopHandlerB.notempty3_u88
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$5988 = GamePlayEventLoopHandlerB.notempty3_u89
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$59c9 = GamePlayEventLoopHandlerB.notempty4_u94
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$5a17 = GamePlayEventLoopHandlerB.notempty4_u100
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$5a4b = GamePlayEventLoopHandlerB.notempty5_u104
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$5a58 = GamePlayEventLoopHandlerB.notempty5_u105
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$5db2 = GamePlayEventLoopHandlerB.notempty7_u171
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$5dd9 = GamePlayEventLoopHandlerB.notempty7_u174
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$5e00 = GamePlayEventLoopHandlerB.notempty7_u177
$5e03 = GamePlayEventLoopHandlerB.skip7_u177
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$5f52 = GamePlayEventLoopHandlerB.notempty7_u203
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$5f5f = GamePlayEventLoopHandlerB.notempty7_u204
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$5f6c = GamePlayEventLoopHandlerB.notempty7_u205
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$5f79 = GamePlayEventLoopHandlerB.notempty7_u206
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$5f86 = GamePlayEventLoopHandlerB.notempty7_u207
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$5f93 = GamePlayEventLoopHandlerB.notempty7_u208
$5f96 = GamePlayEventLoopHandlerB.skip7_u208
$5fa0 = GamePlayEventLoopHandlerB.notempty7_u209
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$5fad = GamePlayEventLoopHandlerB.notempty7_u210
$5fb0 = GamePlayEventLoopHandlerB.skip7_u210
$5fba = GamePlayEventLoopHandlerB.notempty7_u211
$5fbd = GamePlayEventLoopHandlerB.skip7_u211
$5fc7 = GamePlayEventLoopHandlerB.notempty7_u212
$5fca = GamePlayEventLoopHandlerB.skip7_u212
$5fd4 = GamePlayEventLoopHandlerB.notempty7_u213
$5fd7 = GamePlayEventLoopHandlerB.skip7_u213
$5fdb = GamePlayEventLoopHandlerB.gameOverMode
$5ffe = GamePlayEventLoopHandlerB.noretry
$600b = GamePlayEventLoopHandlerB.pauseMode
$6023 = GamePlayEventLoopHandlerB.noqr
$6038 = GamePlayEventLoopHandlerB.nounpause
$6080 = GamePlayEventLoopHandlerB.drawStaticInfo
$60b1 = DoHold
$60b5 = DoHold.checkIRSA
$60bc = DoHold.ldb3
$60c8 = DoHold.lda3
$60d2 = DoHold.cp3
$60e0 = DoHold.checkIRSB
$60e7 = DoHold.lda4
$60f3 = DoHold.ldb4
$60fd = DoHold.cp4
$610b = DoHold.noRotation
$6116 = DoHold.doHoldOperation
SECTION: $6121-$654a ($042a bytes) ["Gameplay Static Data"]
$6121 = sLeftDasSlam
$6127 = sRightDasSlam
$612d = sLeady
$6137 = sGo
$6141 = sPause
$6169 = sPieceXOffsets
$6185 = sPieceYOffsets
$61a1 = sPieceFastRotationStates
$6211 = sPieceRotationStates
$6281 = sTGM3Bag
$62a4 = sTGM3Droughts
$62ab = sGameplayTileMap
$654b = sGameplayTileMapEnd
EMPTY: $654b-$7fff ($1ab5 bytes)
TOTAL EMPTY: $1ab5 bytes
ROMX bank #6:
SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_GAMEPLAY_BIG"]
SECTION: $4008-$55e3 ($15dc bytes) ["Field Function Banked Gameplay Big"]
$4008 = BigFieldInit
$4049 = BigFieldClear
$40ef = BigToBackupField
$40fb = BigFromBackupField
$4107 = BigToShadowField
$410f = BigToShadowField.outer
$4111 = BigToShadowField.inner
$411f = BigFromShadowField
$4127 = BigFromShadowField.outer
$4129 = BigFromShadowField.inner
$4137 = BigSetPieceData
$4159 = BigSetPieceDataOffset
$4162 = BigXYToSFieldPtr
$416a = BigXYToSFieldPtr.a
$4170 = BigXYToSFieldPtr.b
$4175 = BigXYToFieldPtr
$417d = BigXYToFieldPtr.a
$4183 = BigXYToFieldPtr.b
$4188 = BigGetPieceData
$4195 = BigGetPieceDataFast
$41a2 = BigCanPieceFit
$41ad = BigCanPieceFit.skipr1a
$41b8 = BigCanPieceFit.skipr1b
$41c3 = BigCanPieceFit.skipr1c
$41ce = BigCanPieceFit.r1end
$41e4 = BigCanPieceFit.skipr2a
$41ef = BigCanPieceFit.skipr2b
$41fa = BigCanPieceFit.skipr2c
$4205 = BigCanPieceFit.r2end
$421b = BigCanPieceFit.skipr3a
$4226 = BigCanPieceFit.skipr3b
$4231 = BigCanPieceFit.skipr3c
$423b = BigCanPieceFit.r3end
$4251 = BigCanPieceFit.skipr4a
$425c = BigCanPieceFit.skipr4b
$4267 = BigCanPieceFit.skipr4c
$4272 = BigCanPieceFit.r4end
$4275 = BigCanPieceFitFast
$4282 = BigCanPieceFitFast.skip1
$428f = BigCanPieceFitFast.skip2
$429c = BigCanPieceFitFast.skip3
$42a9 = BigCanPieceFitFast.skip4
$42ac = BigForceSpawnPiece
$42c8 = BigTrySpawnPiece
$4310 = BigTrySpawnPiece.try0
$432d = BigTrySpawnPiece.try1
$434d = BigTrySpawnPiece.try3
$436d = BigTrySpawnPiece.try2
$4384 = BigDrawPiece
$438b = BigDrawPiece.skipr1a
$4391 = BigDrawPiece.skipr1b
$4397 = BigDrawPiece.skipr1c
$439d = BigDrawPiece.r1end
$43ab = BigDrawPiece.skipr2a
$43b1 = BigDrawPiece.skipr2b
$43b7 = BigDrawPiece.skipr2c
$43bd = BigDrawPiece.r2end
$43cb = BigDrawPiece.skipr3a
$43d1 = BigDrawPiece.skipr3b
$43d7 = BigDrawPiece.skipr3c
$43dd = BigDrawPiece.r3end
$43eb = BigDrawPiece.skipr4a
$43f1 = BigDrawPiece.skipr4b
$43f7 = BigDrawPiece.skipr4c
$43fd = BigFindMaxG
$440a = BigFindMaxG.try
$4423 = BigFindMaxG.found
$442a = BigFieldProcess
$442d = BigFieldProcess.leftslam
$4444 = BigFieldProcess.rightslam
$4459 = BigFieldProcess.wipe
$4464 = BigFieldProcess.firstframe
$4471 = BigFieldProcess.handleselect
$447c = BigFieldProcess.wantrotccw
$4483 = BigFieldProcess.lda1
$4487 = BigFieldProcess.ldb1
$4489 = BigFieldProcess.cp1
$4496 = BigFieldProcess.wantrotcw
$449d = BigFieldProcess.ldb2
$44a1 = BigFieldProcess.lda2
$44a3 = BigFieldProcess.cp2
$44af = BigFieldProcess.tryrot
$44e6 = BigFieldProcess.maybekick
$451d = BigFieldProcess.tljexceptions
$452c = BigFieldProcess.trykickright
$4569 = BigFieldProcess.trykickleft
$45aa = BigFieldProcess.maybetgm3rot
$45b2 = BigFieldProcess.checkt
$45b8 = BigFieldProcess.tkickup
$45f5 = BigFieldProcess.tkickupalreadysetforce
$4600 = BigFieldProcess.checki
$4615 = BigFieldProcess.tryiup1
$4651 = BigFieldProcess.ikick1upalreadysetforce
$465c = BigFieldProcess.tryiup2
$469a = BigFieldProcess.ikick2upalreadysetforce
$46a5 = BigFieldProcess.tryiright2
$46e1 = BigFieldProcess.norot
$46e5 = BigFieldProcess.wantleft
$46f6 = BigFieldProcess.checkdasleft
$46fd = BigFieldProcess.doleft
$4704 = BigFieldProcess.wantright
$470f = BigFieldProcess.checkdasright
$4716 = BigFieldProcess.doright
$471b = BigFieldProcess.trymove
$473a = BigFieldProcess.nomove
$475d = BigFieldProcess.slamleft
$4763 = BigFieldProcess.slamright
$4767 = BigFieldProcess.noeffect
$476b = BigFieldProcess.skipmovement
$476b = BigFieldProcess.donemanipulating
$478d = BigFieldProcess.sonicdrop
$4798 = BigFieldProcess.sonicneutrallockskip
$47a2 = BigFieldProcess.harddrop
$47b1 = BigFieldProcess.donedeterminingharddropdistance
$47c5 = BigFieldProcess.postdrop
$47df = BigFieldProcess.checkregulargravity
$47ed = BigFieldProcess.alwaysgravitysentinel
$47f1 = BigFieldProcess.grav
$47f9 = BigFieldProcess.bigg
$4803 = BigFieldProcess.smallg
$480b = BigFieldProcess.nograv
$480b = BigFieldProcess.postgrav
$481a = BigFieldProcess.noreset
$4830 = BigFieldProcess.grounded
$4842 = BigFieldProcess.playfirmdropsound
$4847 = BigFieldProcess.postcheckforfirmdropsound
$485a = BigFieldProcess.downlock20gexceptioncheck
$4868 = BigFieldProcess.neutralcheck
$488d = BigFieldProcess.forcelock
$4892 = BigFieldProcess.dontforcelock
$4897 = BigFieldProcess.checklockdelay
$489d = BigFieldProcess.checkfortgm3lockexception
$48a6 = BigFieldProcess.dolock
$48ad = BigFieldProcess.notgrounded
$48b0 = BigFieldProcess.draw
$48c9 = BigFieldProcess.ghost
$48e4 = BigFieldProcess.postghost
$48fa = BigFieldProcess.nobone
$491e = BigFieldProcess.drawpiece
$4938 = BigGetTileShade
$4948 = BigGetTileShade.max30
$4968 = BigGetTileShade.max20
$4987 = BigGetTileShade.max10
$49a6 = BigGetTileShade.max0
$49a8 = BigGetTileShade.s0
$49b0 = BigGetTileShade.s1
$49b8 = BigGetTileShade.s2
$49c0 = BigGetTileShade.s3
$49c8 = BigGetTileShade.s4
$49d0 = BigGetTileShade.s5
$49d8 = BigGetTileShade.s6
$49e0 = BigFieldDelay
$49e3 = BigFieldDelay.incl
$49ec = BigFieldDelay.incr
$49f5 = BigFieldDelay.noinc
$4a0d = BigFieldDelay.determine
$4a3a = BigFieldDelay.skip
$4a46 = BigFieldDelay.prelineclear
$4a59 = BigFieldDelay.bravodecloop
$4a60 = BigFieldDelay.applylines
$4a84 = BigFieldDelay.premultiplier
$4a87 = BigFieldDelay.bravo
$4a98 = BigFieldDelay.lineclears
$4a9d = BigFieldDelay.linecleardecloop
$4aa5 = BigFieldDelay.combo
$4aaa = BigFieldDelay.combodecloop
$4ab2 = BigFieldDelay.forcemax
$4ab6 = BigFieldDelay.applyscore
$4aca = BigFieldDelay.lineclear
$4ae0 = BigFieldDelay.preare
$4af5 = BigFieldDelay.are
$4b11 = BigFieldDelay.generatenextpiece
$4b1b = BigAppendClearedLine
$4b30 = BigFindClearedLines
$4b44 = !86
$4b4e = !87
$4b5c = BigFindClearedLines.next_u49
$4b61 = !88
$4b6b = !89
$4b79 = BigFindClearedLines.next_u50
$4b7e = !90
$4b88 = !91
$4b96 = BigFindClearedLines.next_u51
$4b9b = !92
$4ba5 = !93
$4bb3 = BigFindClearedLines.next_u52
$4bb8 = !94
$4bc2 = !95
$4bd0 = BigFindClearedLines.next_u53
$4bd5 = !96
$4bdf = !97
$4bed = BigFindClearedLines.next_u54
$4bf2 = !98
$4bfc = !99
$4c0a = BigFindClearedLines.next_u55
$4c0f = !100
$4c19 = !101
$4c27 = BigFindClearedLines.next_u56
$4c2c = !102
$4c36 = !103
$4c44 = BigFindClearedLines.next_u57
$4c49 = !104
$4c53 = !105
$4c61 = BigFindClearedLines.next_u58
$4c66 = !106
$4c70 = !107
$4c7e = BigFindClearedLines.next_u59
$4c83 = !108
$4c8d = !109
$4c9b = BigFindClearedLines.next_u60
$4ca0 = !110
$4caa = !111
$4cb8 = BigFindClearedLines.next_u61
$4cbd = !112
$4cc7 = !113
$4cd5 = BigFindClearedLines.next_u62
$4cd6 = BigMarkClear
$4cde = BigMarkClear.markclear1loop
$4cf7 = BigMarkClear.markclear2loop
$4d10 = BigMarkClear.markclear3loop
$4d29 = BigMarkClear.markclear4loop
$4d3a = BigClearLines
$4d51 = BigClearLines.clear_u63
$4d59 = !114
$4d77 = BigClearLines.r_u63
$4d8b = BigClearLines.clear_u64
$4d93 = !115
$4db1 = BigClearLines.r_u64
$4dc5 = BigClearLines.clear_u65
$4dcd = !116
$4deb = BigClearLines.r_u65
$4dff = BigClearLines.clear_u66
$4e07 = !117
$4e25 = BigClearLines.r_u66
$4e39 = BigClearLines.clear_u67
$4e41 = !118
$4e5f = BigClearLines.r_u67
$4e73 = BigClearLines.clear_u68
$4e7b = !119
$4e99 = BigClearLines.r_u68
$4ead = BigClearLines.clear_u69
$4eb5 = !120
$4ed3 = BigClearLines.r_u69
$4ee7 = BigClearLines.clear_u70
$4eef = !121
$4f0d = BigClearLines.r_u70
$4f21 = BigClearLines.clear_u71
$4f29 = !122
$4f47 = BigClearLines.r_u71
$4f5b = BigClearLines.clear_u72
$4f63 = !123
$4f81 = BigClearLines.r_u72
$4f95 = BigClearLines.clear_u73
$4f9d = !124
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SECTION: $55e4-$6457 ($0e74 bytes) ["Gameplay Function Big Banked"]
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$60b9 = GamePlayBigEventLoopHandlerB.skip7_u390
$60c3 = GamePlayBigEventLoopHandlerB.notempty7_u391
$60c6 = GamePlayBigEventLoopHandlerB.skip7_u391
$60d0 = GamePlayBigEventLoopHandlerB.notempty7_u392
$60d3 = GamePlayBigEventLoopHandlerB.skip7_u392
$60dd = GamePlayBigEventLoopHandlerB.notempty7_u393
$60e0 = GamePlayBigEventLoopHandlerB.skip7_u393
$60ea = GamePlayBigEventLoopHandlerB.notempty7_u394
$60ed = GamePlayBigEventLoopHandlerB.skip7_u394
$60f7 = GamePlayBigEventLoopHandlerB.notempty7_u395
$60fa = GamePlayBigEventLoopHandlerB.skip7_u395
$6104 = GamePlayBigEventLoopHandlerB.notempty7_u396
$6107 = GamePlayBigEventLoopHandlerB.skip7_u396
$6111 = GamePlayBigEventLoopHandlerB.notempty7_u397
$6114 = GamePlayBigEventLoopHandlerB.skip7_u397
$611e = GamePlayBigEventLoopHandlerB.notempty7_u398
$6121 = GamePlayBigEventLoopHandlerB.skip7_u398
$612b = GamePlayBigEventLoopHandlerB.notempty7_u399
$612e = GamePlayBigEventLoopHandlerB.skip7_u399
$6138 = GamePlayBigEventLoopHandlerB.notempty7_u400
$613b = GamePlayBigEventLoopHandlerB.skip7_u400
$6145 = GamePlayBigEventLoopHandlerB.notempty7_u401
$6148 = GamePlayBigEventLoopHandlerB.skip7_u401
$6152 = GamePlayBigEventLoopHandlerB.notempty7_u402
$6155 = GamePlayBigEventLoopHandlerB.skip7_u402
$615f = GamePlayBigEventLoopHandlerB.notempty7_u403
$6162 = GamePlayBigEventLoopHandlerB.skip7_u403
$616c = GamePlayBigEventLoopHandlerB.notempty7_u404
$616f = GamePlayBigEventLoopHandlerB.skip7_u404
$6179 = GamePlayBigEventLoopHandlerB.notempty7_u405
$617c = GamePlayBigEventLoopHandlerB.skip7_u405
$6186 = GamePlayBigEventLoopHandlerB.notempty7_u406
$6189 = GamePlayBigEventLoopHandlerB.skip7_u406
$6193 = GamePlayBigEventLoopHandlerB.notempty7_u407
$6196 = GamePlayBigEventLoopHandlerB.skip7_u407
$61a0 = GamePlayBigEventLoopHandlerB.notempty7_u408
$61a3 = GamePlayBigEventLoopHandlerB.skip7_u408
$61ad = GamePlayBigEventLoopHandlerB.notempty7_u409
$61b0 = GamePlayBigEventLoopHandlerB.skip7_u409
$61ba = GamePlayBigEventLoopHandlerB.notempty7_u410
$61bd = GamePlayBigEventLoopHandlerB.skip7_u410
$61c7 = GamePlayBigEventLoopHandlerB.notempty7_u411
$61ca = GamePlayBigEventLoopHandlerB.skip7_u411
$61d4 = GamePlayBigEventLoopHandlerB.notempty7_u412
$61d7 = GamePlayBigEventLoopHandlerB.skip7_u412
$61e1 = GamePlayBigEventLoopHandlerB.notempty7_u413
$61e4 = GamePlayBigEventLoopHandlerB.skip7_u413
$61ee = GamePlayBigEventLoopHandlerB.notempty7_u414
$61f1 = GamePlayBigEventLoopHandlerB.skip7_u414
$61fb = GamePlayBigEventLoopHandlerB.notempty7_u415
$61fe = GamePlayBigEventLoopHandlerB.skip7_u415
$6208 = GamePlayBigEventLoopHandlerB.notempty7_u416
$620b = GamePlayBigEventLoopHandlerB.skip7_u416
$6215 = GamePlayBigEventLoopHandlerB.notempty7_u417
$6218 = GamePlayBigEventLoopHandlerB.skip7_u417
$6222 = GamePlayBigEventLoopHandlerB.notempty7_u418
$6225 = GamePlayBigEventLoopHandlerB.skip7_u418
$622f = GamePlayBigEventLoopHandlerB.notempty7_u419
$6232 = GamePlayBigEventLoopHandlerB.skip7_u419
$623c = GamePlayBigEventLoopHandlerB.notempty7_u420
$623f = GamePlayBigEventLoopHandlerB.skip7_u420
$6249 = GamePlayBigEventLoopHandlerB.notempty7_u421
$624c = GamePlayBigEventLoopHandlerB.skip7_u421
$6256 = GamePlayBigEventLoopHandlerB.notempty7_u422
$6259 = GamePlayBigEventLoopHandlerB.skip7_u422
$6263 = GamePlayBigEventLoopHandlerB.notempty7_u423
$6266 = GamePlayBigEventLoopHandlerB.skip7_u423
$6270 = GamePlayBigEventLoopHandlerB.notempty7_u424
$6273 = GamePlayBigEventLoopHandlerB.skip7_u424
$627d = GamePlayBigEventLoopHandlerB.notempty7_u425
$6280 = GamePlayBigEventLoopHandlerB.skip7_u425
$628a = GamePlayBigEventLoopHandlerB.notempty7_u426
$628d = GamePlayBigEventLoopHandlerB.skip7_u426
$6297 = GamePlayBigEventLoopHandlerB.notempty7_u427
$629a = GamePlayBigEventLoopHandlerB.skip7_u427
$62a4 = GamePlayBigEventLoopHandlerB.notempty7_u428
$62a7 = GamePlayBigEventLoopHandlerB.skip7_u428
$62b1 = GamePlayBigEventLoopHandlerB.notempty7_u429
$62b4 = GamePlayBigEventLoopHandlerB.skip7_u429
$62be = GamePlayBigEventLoopHandlerB.notempty7_u430
$62c1 = GamePlayBigEventLoopHandlerB.skip7_u430
$62cb = GamePlayBigEventLoopHandlerB.notempty7_u431
$62ce = GamePlayBigEventLoopHandlerB.skip7_u431
$62d8 = GamePlayBigEventLoopHandlerB.notempty7_u432
$62db = GamePlayBigEventLoopHandlerB.skip7_u432
$62e5 = GamePlayBigEventLoopHandlerB.notempty7_u433
$62e8 = GamePlayBigEventLoopHandlerB.skip7_u433
$62f2 = GamePlayBigEventLoopHandlerB.notempty7_u434
$62f5 = GamePlayBigEventLoopHandlerB.skip7_u434
$62ff = GamePlayBigEventLoopHandlerB.notempty7_u435
$6302 = GamePlayBigEventLoopHandlerB.skip7_u435
$630c = GamePlayBigEventLoopHandlerB.notempty7_u436
$630f = GamePlayBigEventLoopHandlerB.skip7_u436
$6313 = GamePlayBigEventLoopHandlerB.gameOverMode
$6336 = GamePlayBigEventLoopHandlerB.noretry
$6343 = GamePlayBigEventLoopHandlerB.pauseMode
$635b = GamePlayBigEventLoopHandlerB.noqr
$636f = GamePlayBigEventLoopHandlerB.nounpause
$63b7 = GamePlayBigEventLoopHandlerB.drawStaticInfo
$63e8 = BigDoHold
$63ec = BigDoHold.checkIRSA
$63f3 = BigDoHold.ldb3
$63ff = BigDoHold.lda3
$6409 = BigDoHold.cp3
$6417 = BigDoHold.checkIRSB
$641e = BigDoHold.lda4
$642a = BigDoHold.ldb4
$6434 = BigDoHold.cp4
$6442 = BigDoHold.noRotation
$644d = BigDoHold.doHoldOperation
SECTION: $6458-$6857 ($0400 bytes) ["Gameplay Big Static Data"]
$6458 = sBigLeftDasSlam
$645e = sBigRightDasSlam
$6464 = sBigLeady
$646e = sBigGo
$6478 = sBigPause
$64a0 = sBigPieceXOffsets
$64bc = sBigPieceYOffsets
$64d8 = sBigPieceFastRotationStates
$6548 = sBigPieceRotationStates
$65b8 = sBigGameplayTileMap
$6858 = sBigGameplayTileMapEnd
EMPTY: $6858-$7fff ($17a8 bytes)
TOTAL EMPTY: $17a8 bytes
SRAM bank #0:
SECTION: $a000-$a00d ($000e bytes) ["Persistent Globals"]
$a000 = rCheck
$a006 = rSwapABState
$a007 = rRNGModeState
$a008 = rRotModeState
$a009 = rDropModeState
$a00a = rSpeedCurveState
$a00b = rAlways20GState
$a00c = rSelectedStartLevel
EMPTY: $a00e-$bfff ($1ff2 bytes)
TOTAL EMPTY: $1ff2 bytes
WRAM0 bank #0:
SECTION: $c000-$c3ff ($0400 bytes) ["GBC Shadow Tilemap"]
$c000 = wShadowTilemap
SECTION: $c400-$c7ff ($0400 bytes) ["GBC Shadow Tile Attributes"]
$c400 = wShadowTileAttrs
SECTION: $c800-$c8a1 ($00a2 bytes) ["Shadow OAM"]
$c800 = wShadowOAM
$c800 = wSPRNext1
$c804 = wSPRNext2
$c808 = wSPRNext3
$c80c = wSPRNext4
$c810 = wSPRHold1
$c814 = wSPRHold2
$c818 = wSPRHold3
$c81c = wSPRHold4
$c820 = wSPRScore1
$c824 = wSPRScore2
$c828 = wSPRScore3
$c82c = wSPRScore4
$c830 = wSPRScore5
$c834 = wSPRScore6
$c838 = wSPRScore7
$c83c = wSPRScore8
$c840 = wSPRCLevel1
$c844 = wSPRCLevel2
$c848 = wSPRCLevel3
$c84c = wSPRCLevel4
$c850 = wSPRNLevel1
$c854 = wSPRNLevel2
$c858 = wSPRNLevel3
$c85c = wSPRNLevel4
$c860 = wSPRQueue1A
$c864 = wSPRQueue1B
$c868 = wSPRQueue2A
$c86c = wSPRQueue2B
$c870 = wSPRModeRNG
$c874 = wSPRModeRot
$c878 = wSPRModeDrop
$c87c = wSPRModeHiG
$c880 = wSPRGrade1
$c884 = wSPRGrade2
$c888 = wSPRTimeM1
$c88c = wSPRTimeM2
$c890 = wSPRTimeS1
$c894 = wSPRTimeS2
$c898 = wSPRTimeCS1
$c89c = wSPRTimeCS2
$c8a0 = wScratch
SECTION: $c8a2-$cd20 ($047f bytes) ["Field Variables"]
$c8a2 = wField
$c992 = wBackupField
$ca82 = wPreShadowField
$ca9e = wShadowField
$cc0a = wWideField
$cc41 = wWideBlittedField
$cd1d = wDelayState
$cd1e = wLeftSlamTimer
$cd1f = wRightSlamTimer
$cd20 = wMovementLastFrame
SECTION: $cd21-$cd61 ($0041 bytes) ["Stack"]
$cd21 = wStack
$cd62 = wStackEnd
SECTION: $cd62-$cd8d ($002c bytes) ["TGM3 RNG Variables"]
$cd62 = wTGM3Bag
$cd85 = wTGM3Droughts
$cd8c = wTGM3GeneratedIdx
$cd8d = wTGM3WorstDroughtIdx
SECTION: $cd8e-$cd9c ($000f bytes) ["Grade Variables"]
$cd8e = wDecayRate
$cd8f = wGradePoints
$cd90 = wInternalGrade
$cd91 = wDisplayedGrade
$cd92 = wEffectTimer
$cd93 = wRankingDisqualified
$cd94 = wDecayCounter
$cd95 = wGradeGauge
$cd96 = wSMult
$cd97 = wDMult
$cd98 = wTMult
$cd99 = wSRate
$cd9a = wDRate
$cd9b = wTRate
$cd9c = wQRate
SECTION: $cd9d-$cda6 ($000a bytes) ["Progress Variables"]
$cd9d = wProgress0B1
$cd9e = wProgress0B2
$cd9f = wProgress1B1
$cda0 = wProgress1B2
$cda1 = wProgress2B1
$cda2 = wProgress2B2
$cda3 = wProgress3B1
$cda4 = wProgress3B2
$cda5 = wProgress4B1
$cda6 = wProgress4B2
SECTION: $cda7-$cdaf ($0009 bytes) ["Globals"]
$cda7 = wSwapABState
$cda8 = wRNGModeState
$cda9 = wRotModeState
$cdaa = wDropModeState
$cdab = wSpeedCurveState
$cdac = wAlways20GState
$cdad = wInitialA
$cdae = wInitialB
$cdaf = wInitialC
SECTION: $cdb0-$cdb3 ($0004 bytes) ["Banking Variables"]
$cdb0 = wBankBackup
SECTION: $cdb4-$cdb6 ($0003 bytes) ["GBC Variables"]
$cdb4 = wOuterReps
$cdb5 = wInnerReps
$cdb6 = wTitlePal
SECTION: $cdb7-$cdb9 ($0003 bytes) ["Time Variables"]
$cdb7 = wMinutes
$cdb8 = wSeconds
$cdb9 = wFrames
SECTION: $cdba-$cdba ($0001 byte) ["Title Variables"]
$cdba = wSelected
EMPTY: $cdbb-$cfff ($0245 bytes)
TOTAL EMPTY: $0245 bytes
HRAM bank #0:
SECTION: $ff80-$ff9a ($001b bytes) ["High Field Variables"]
$ff80 = hPieceDataBase
$ff82 = hPieceDataBaseFast
$ff84 = hPieceDataOffset
$ff85 = hCurrentLockDelayRemaining
$ff86 = hGrounded
$ff87 = hWantedTile
$ff88 = hWantedG
$ff89 = hActualG
$ff8a = hGravityCtr
$ff8b = hWantX
$ff8c = hYPosAtStartOfFrame
$ff8d = hWantRotation
$ff8e = hRemainingDelay
$ff8f = hClearedLines
$ff93 = hLineClearCt
$ff94 = hComboCt
$ff95 = hLockDelayForce
$ff96 = hDownFrames
$ff97 = hAwardDownBonus
$ff98 = hStalePiece
$ff99 = hBravo
$ff9a = hShouldLockIfGrounded
SECTION: $ff9b-$ffb5 ($001b bytes) ["High Level Variables"]
$ff9b = hCurrentDAS
$ff9c = hCurrentARE
$ff9d = hCurrentLineARE
$ff9e = hCurrentLockDelay
$ff9f = hCurrentLineClearDelay
$ffa0 = hCurrentIntegerGravity
$ffa1 = hCurrentFractionalGravity
$ffa2 = hNextSpeedUp
$ffa4 = hSpeedCurvePtr
$ffa6 = hStartSpeed
$ffa8 = hRequiresLineClear
$ffa9 = hLevel
$ffab = hCLevel
$ffaf = hNLevel
$ffb5 = hPrevHundreds
SECTION: $ffb6-$ffc7 ($0012 bytes) ["Score Variables"]
$ffb6 = hScore
$ffbe = hScoreIncrement
$ffc0 = hScoreIncrementBCD
SECTION: $ffc8-$ffd2 ($000b bytes) ["High RNG Variables"]
$ffc8 = hRNGSeed
$ffcc = hPieceHistory
$ffd0 = hNextPiece
$ffd1 = hUpcomingPiece1
$ffd2 = hUpcomingPiece2
SECTION: $ffd3-$ffdc ($000a bytes) ["High Gameplay Variables"]
$ffd3 = hCurrentPiece
$ffd4 = hCurrentPieceX
$ffd5 = hCurrentPieceY
$ffd6 = hCurrentPieceRotationState
$ffd7 = hHeldPiece
$ffd8 = hHoldSpent
$ffd9 = hMode
$ffda = hModeCounter
$ffdb = hPrePause
$ffdc = hRequestedJingle
SECTION: $ffdd-$ffe6 ($000a bytes) ["OAM DMA"]
$ffdd = hOAMDMA
$ffe3 = !0
SECTION: $ffe7-$ffef ($0009 bytes) ["High SFX Variables"]
$ffe7 = hPlayhead
$ffe9 = hCurrentlyPlaying
$ffea = hPlayQueue
$ffee = hNoisePlayhead
SECTION: $fff0-$fff7 ($0008 bytes) ["High Input Variables"]
$fff0 = hUpState
$fff1 = hDownState
$fff2 = hLeftState
$fff3 = hRightState
$fff4 = hAState
$fff5 = hBState
$fff6 = hStartState
$fff7 = hSelectState
SECTION: $fff8-$fff9 ($0002 bytes) ["High Time Variables"]
$fff8 = hFrameCtr
$fff9 = hEvenFrame
SECTION: $fffa-$fffa ($0001 byte) ["High Globals"]
$fffa = hGameState
SECTION: $fffb-$fffb ($0001 byte) ["High Interrupt Variables"]
$fffb = hLCDCCtr
EMPTY: $fffc-$fffe ($0003 bytes)
TOTAL EMPTY: $0003 bytes
SUMMARY:
ROM0: 11964 bytes used / 4420 free
ROMX: 56895 bytes used / 41409 free in 6 banks
SRAM: 14 bytes used / 8178 free in 1 bank
WRAM0: 3515 bytes used / 581 free
HRAM: 124 bytes used / 3 free