dmgtris/bin/PandorasBlocks.map

3311 lines
142 KiB
Plaintext

ROM0 bank #0:
SECTION: $0000-$0007 ($0008 bytes) ["Bank ID BANK_MAIN"]
SECTION: $0008-$0024 ($001d bytes) ["Switch Bank"]
$0008 = RSTSwitchBank
EMPTY: $0025-$0027 ($0003 bytes)
SECTION: $0028-$0042 ($001b bytes) ["Restore Bank"]
$0028 = RSTRestoreBank
EMPTY: $0043-$0047 ($0005 bytes)
SECTION: $0048-$006a ($0023 bytes) ["LCDC Interrupt"]
$0048 = LCDCInterrupt
$004d = LCDCInterrupt_WaitUntilNotBusy
$0068 = LCDCInterrupt_End
SECTION: $006b-$00fc ($0092 bytes) ["DMG Intro Effect"]
$006b = DoDMGEffect
$0073 = DoDMGEffect.loop0
$0075 = DoDMGEffect.wvb_u1
$0081 = DoDMGEffect.wvbe_u2
$008b = DoDMGEffect.loop1
$008d = DoDMGEffect.wvb_u3
$009a = DoDMGEffect.wvbe_u4
$00a4 = DoDMGEffect.wvb_u5
$00af = DoDMGEffect.loop2
$00b1 = DoDMGEffect.wvb_u6
$00b8 = DoDMGEffect.wvbe_u7
$00c2 = DoDMGEffect.wvb_u8
$00cd = DoDMGEffect.loop3
$00cf = DoDMGEffect.wvb_u9
$00d6 = DoDMGEffect.wvbe_u10
$00e0 = DoDMGEffect.wvb_u11
$00eb = DoDMGEffect.loop4
$00ed = DoDMGEffect.wvb_u12
$00f4 = DoDMGEffect.wvbe_u13
EMPTY: $00fd-$00ff ($0003 bytes)
SECTION: $0100-$014f ($0050 bytes) ["Cartridge Header"]
SECTION: $0150-$0fb9 ($0e6a bytes) ["GBC Functions"]
$0150 = ToATTR
$0172 = GBCTitleInit
$0353 = GBCTitleInit.agb
$0523 = GBCTitleInit.postpalettes
$0563 = GBCGameplayInit
$0744 = GBCGameplayInit.agb
$0914 = GBCGameplayInit.postpalettes
$093f = GBCTitleProcess
$095b = GBCTitleProcess.jumps
$096a = GBCTitleProcess.eventLoopMain
$097b = GBCTitleProcess.nores
$097e = GBCTitleProcess.noinc
$0995 = !0
$09a2 = GBCTitleProcess.eventLoopProfile
$09b3 = GBCTitleProcess.nores3
$09b6 = GBCTitleProcess.noinc3
$09cd = !1
$09da = GBCTitleProcess.eventLoopSettings
$09eb = GBCTitleProcess.nores1
$09ee = GBCTitleProcess.noinc1
$0a05 = !2
$0a12 = GBCTitleProcess.eventLoopRecords
$0a23 = GBCTitleProcess.nores4
$0a26 = GBCTitleProcess.noinc4
$0a33 = GBCTitleProcess.eventLoopCredits
$0a44 = GBCTitleProcess.nores2
$0a47 = GBCTitleProcess.noinc2
$0a54 = GBCGameplayProcess
$0a90 = GBCGameplayProcess.goverride
$0a9b = !3
$0aa4 = !4
$0aad = !5
$0ab5 = GBCGameplayProcess.colorfield
$0c1b = !6
$0c29 = GBCGameplayProcess.outer1
$0c2e = GBCGameplayProcess.inner1
$0c52 = GBCGameplayProcess.outer2
$0c57 = GBCGameplayProcess.inner2
$0c7c = GBCGameplayProcess.empty
$0c80 = GBCGameplayProcess.sub59
$0c82 = GBCGameplayProcess.sub52
$0c84 = GBCGameplayProcess.sub45
$0c86 = GBCGameplayProcess.sub38
$0c88 = GBCGameplayProcess.sub31
$0c8a = GBCGameplayProcess.sub24
$0c8c = GBCGameplayProcess.sub17
$0c8e = GBCGameplayProcess.sub10
$0c90 = GBCGameplayProcess.done
$0cb2 = GBCGameplayProcess.darker
$0cb9 = GBCGameplayProcess.wvr_u1
$0cc6 = GBCGameplayProcess.lighter
$0ccd = GBCGameplayProcess.wvr_u2
$0cda = GBCGameplayProcess.black
$0ce1 = GBCGameplayProcess.wvr_u3
$0cee = GBCBigGameplayProcess
$0d2a = GBCBigGameplayProcess.goverride
$0d35 = !7
$0d3e = !8
$0d47 = !9
$0d4f = GBCBigGameplayProcess.colorfield
$0eb5 = !10
$0ec3 = GBCBigGameplayProcess.outer1
$0ec8 = GBCBigGameplayProcess.inner1
$0eec = GBCBigGameplayProcess.outer2
$0ef1 = GBCBigGameplayProcess.inner2
$0f16 = GBCBigGameplayProcess.empty
$0f1a = GBCBigGameplayProcess.sub59
$0f1c = GBCBigGameplayProcess.sub52
$0f1e = GBCBigGameplayProcess.sub45
$0f20 = GBCBigGameplayProcess.sub38
$0f22 = GBCBigGameplayProcess.sub31
$0f24 = GBCBigGameplayProcess.sub24
$0f26 = GBCBigGameplayProcess.sub17
$0f28 = GBCBigGameplayProcess.sub10
$0f2a = GBCBigGameplayProcess.done
$0f4c = GBCBigGameplayProcess.darker
$0f53 = GBCBigGameplayProcess.wvr_u4
$0f60 = GBCBigGameplayProcess.lighter
$0f67 = GBCBigGameplayProcess.wvr_u5
$0f74 = GBCBigGameplayProcess.black
$0f7b = GBCBigGameplayProcess.wvr_u6
$0f88 = ToVRAM
$0f88 = GBCBlitField
SECTION: $0fba-$1793 ($07da bytes) ["Field Function Unbanked"]
$0fba = BlitField
$117d = BlitField.waitendvbloop
$1182 = !0
$11d0 = !1
$121e = !2
$126c = !3
$12ba = !4
$1308 = !5
$1356 = !6
$13a7 = BigBlitField
$156a = BigBlitField.waitendvbloop
$156f = !7
$15bd = !8
$160b = !9
$1659 = !10
$16a7 = !11
$16f5 = !12
$1743 = !13
SECTION: $1794-$1daf ($061c bytes) ["Domain Specific Functions"]
$1794 = SetPal
$17a1 = SetPal.darker
$17a7 = SetPal.lighter
$17ad = ApplyTells
$17ad = SetPal.setpal
$17eb = ApplyTells.myco
$17f0 = ApplyTells.dropmode
$1814 = ApplyNext
$181c = ApplyNext.bone
$183b = ApplyNext.nobone
$185c = ApplyNext.pos
$186c = ApplyNext.regular
$1872 = ApplyNext.postoffsets
$1875 = ApplyNext.getoffn
$1880 = ApplyNext.skipoffn
$191c = ApplyNext.done
$191f = ApplyHold
$1927 = ApplyHold.bone
$1946 = ApplyHold.nobone
$1962 = ApplyHold.hide
$1974 = ApplyHold.show
$1984 = ApplyHold.x
$1994 = ApplyHold.regular
$199a = ApplyHold.postoffsets
$199d = ApplyHold.getoffh
$19a8 = ApplyHold.skipoffh
$19e2 = ApplyTime
$1a33 = ApplyTime.loop0
$1a62 = ApplyTime.loop1
$1ab7 = ApplyNumbers8
$1b19 = ApplyNumbers8.one
$1b23 = ApplyNumbers8.two
$1b2d = ApplyNumbers8.three
$1b37 = ApplyNumbers8.four
$1b41 = ApplyNumbers8.five
$1b4b = ApplyNumbers8.six
$1b55 = ApplyNumbers8.seven
$1b5f = ApplyNumbers8.eight
$1b68 = ApplyNumbers4
$1b96 = ApplyNumbers4.one
$1ba0 = ApplyNumbers4.two
$1baa = ApplyNumbers4.three
$1bb4 = ApplyNumbers4.four
$1bbd = SetNumberSpritePositions
$1cd4 = GradeRendering
$1d07 = GradeRendering.effect
$1d17 = GradeRendering.noeffect
$1d1f = GradeRendering.drawgrade
$1d26 = GradeRendering.regulargrade
$1d2e = GradeRendering.sgrade
$1d44 = GradeRendering.hisgrade
$1d5a = GradeRendering.mgrade
$1d70 = GradeRendering.lettergrade
$1d8d = GradeRendering.mk
$1d93 = GradeRendering.mv
$1d99 = GradeRendering.mo
$1d9f = GradeRendering.mm
$1da5 = GradeRendering.gmgrade
SECTION: $1db0-$2269 ($04ba bytes) ["SRAM Functions"]
$1db0 = RestoreSRAM
$1ddf = TrustedLoad
$1e36 = TrustedLoad.jumps
$1e4e = TrustedLoad.dmgt
$1e54 = TrustedLoad.tgm1
$1e5a = TrustedLoad.tgm3
$1e60 = TrustedLoad.deat
$1e66 = TrustedLoad.shir
$1e6c = TrustedLoad.chil
$1e72 = TrustedLoad.myco
$1e78 = TrustedLoad.search
$1e8a = TrustedLoad.notfound
$1e91 = TrustedLoad.fallback
$1eac = InitializeSRAM
$2005 = ResetScores
$2013 = ResetScores.jumps
$2028 = ResetScores.dmgt
$2034 = ResetScores.tgm1
$2040 = ResetScores.tgm3
$204c = ResetScores.deat
$2058 = ResetScores.shir
$2064 = ResetScores.chil
$2070 = ResetScores.myco
$207c = NextProfile
$2085 = NextProfile.update
$2088 = ChangeProfile
$2088 = ChangeProfile.backup
$20b6 = ChangeProfile.first
$20c4 = ChangeProfile.second
$20d2 = ChangeProfile.third
$20e0 = ChangeProfile.fourth
$20ee = ChangeProfile.fifth
$20fc = ChangeProfile.sixth
$210a = ChangeProfile.seventh
$2118 = ChangeProfile.eighth
$2126 = ChangeProfile.ninth
$2134 = ChangeProfile.tenth
$2142 = ChangeProfile.restore
$2171 = ChangeProfile.lfirst
$2180 = ChangeProfile.lsecond
$218f = ChangeProfile.lthird
$219e = ChangeProfile.lfourth
$21ad = ChangeProfile.lfifth
$21bc = ChangeProfile.lsixth
$21cb = ChangeProfile.lseventh
$21da = ChangeProfile.leighth
$21e9 = ChangeProfile.lninth
$21f8 = ChangeProfile.ltenth
$2207 = ResetProfile
SECTION: $226a-$26e2 ($0479 bytes) ["Grading Functions"]
$226a = GradeInit
$229e = GradeInit.grade9start
$22a3 = GradeInit.end
$22a5 = UpdateGrade
$22b3 = UpdateGrade.gradejumptable
$22c8 = DecayGradeProcess
$22d6 = DecayGradeProcess.gradejumptable
$22eb = DecayGradeDelay
$22f9 = DecayGradeDelay.gradejumptable
$230e = PrepareScore
$2321 = DrawGradeProgressDMGT
$232d = !0
$233c = UpdateGradeDMGT
$2375 = UpdateGradeDMGT.checklineclears
$238e = UpdateGradeDMGT.clearrate
$239f = UpdateGradeDMGT.combomult
$23ac = UpdateGradeDMGT.combo13
$23bd = UpdateGradeDMGT.combo8
$23ce = UpdateGradeDMGT.combo1
$23dd = UpdateGradeDMGT.prelevel
$23ec = UpdateGradeDMGT.single
$23fc = UpdateGradeDMGT.double
$240d = UpdateGradeDMGT.adddonce
$2411 = UpdateGradeDMGT.triple
$2422 = UpdateGradeDMGT.addtonce
$2426 = UpdateGradeDMGT.tetris
$242a = UpdateGradeDMGT.levelmult
$2442 = UpdateGradeDMGT.mult4
$2448 = UpdateGradeDMGT.mult3
$244d = UpdateGradeDMGT.mult2
$2451 = UpdateGradeDMGT.mult1
$2452 = UpdateGradeDMGT.processgrade
$247b = UpdateGradeDMGT.increasegrademaybe
$249f = UpdateGradeDMGT.gotgm
$24ad = DecayGradeDMGT
$24d0 = DecayGradeDMGT.nodecay
$24d7 = DecayGradeDMGT.decay
$24e5 = UpdateGradeTGM1
$24f5 = UpdateGradeTGM1.trygradeup
$2510 = UpdateGradeTGM1.increasegrade
$2525 = UpdateGradeTGM1.skipjingle
$2531 = UpdateGradeTGM1.check300
$254f = UpdateGradeTGM1.success300
$2556 = UpdateGradeTGM1.fail300
$255d = UpdateGradeTGM1.check500
$257b = UpdateGradeTGM1.success500
$2582 = UpdateGradeTGM1.fail500
$2589 = UpdateGradeTGM1.check999
$25c0 = UpdateGradeTGM1.success999
$25d8 = UpdateGradeTGM1.fail999
$25de = UpdateGradeDEAT
$25ea = UpdateGradeDEAT.notgm
$2606 = UpdateGradeDEAT.notm
$2629 = UpdateGradeDEAT.disqualify
$2647 = UpdateGradeSHIR
$2689 = UpdateGradeSHIR.s5torikan
$2699 = UpdateGradeSHIR.s10torikan
$26a8 = UpdateGradeSHIR.disqualify
$26b7 = UpdateGradeSHIR.l1000
$26cd = UpdateGradeSHIR.l500
SECTION: $26e3-$2ad6 ($03f4 bytes) ["Level Functions"]
$26e3 = LevelInit
$2753 = SpecialLevelInit
$2761 = SpecialLevelInit.jumps
$2776 = SpecialLevelInit.dmgt
$277b = SpecialLevelInit.tgm1
$2780 = SpecialLevelInit.tgm3
$2785 = SpecialLevelInit.deat
$278a = SpecialLevelInit.shir
$278f = SpecialLevelInit.chil
$2794 = SpecialLevelInit.myco
$2799 = SpecialLevelInit.loaddata
$27ce = LevelUp
$27f8 = LevelUp.doit
$2837 = LevelUp.checknlevel
$2868 = !0
$2880 = !1
$2889 = LevelUp.bellmaybe
$28a5 = LevelUp.leveljinglemaybe
$28b5 = AdjustSpeedCurve
$28bb = AdjustSpeedCurve.docheck
$28bb = AdjustSpeedCurve.checkthousands
$28ca = AdjustSpeedCurve.checkhundreds
$28d7 = AdjustSpeedCurve.checktens
$28e6 = AdjustSpeedCurve.checkones
$28f1 = AdjustSpeedCurveForced
$292c = AdjustSpeedCurveForced.continue
$2931 = BuildTrueCLevel
$2959 = BuildTrueCLevel.thousands
$296e = CheckSpecialLevelConditions
$299f = CheckSpecialLevelConditions.override
$29ba = CheckSpecialLevelConditions.nooverride
$29c0 = CheckSpecialLevelConditions.speciallock
$29e4 = CheckSpecialLevelConditions.bones
$29f9 = CheckSpecialLevelConditions.enterthebonezone
$29fe = CheckSpecialLevelConditions.invis
$2a13 = CheckSpecialLevelConditions.vanishoxyaction
$2a18 = CheckSpecialLevelConditions.killscreen
$2a29 = CheckSpecialLevelConditions.rip
$2a59 = CheckSpecialLevelConditions.staffroll
$2a67 = CheckSpecialLevelConditions.justkill
$2a7b = TriggerKillScreen
$2a9d = GetSection
$2aab = GetSectionBCD
$2ab4 = GetAdjustedSection
$2ac2 = GetAdjustedSectionBCD
$2acb = SkipSection
SECTION: $2ad7-$2d8c ($02b6 bytes) ["Grading Data"]
$2ad7 = sTGM1GradeScores
$2af9 = sTGM3InternalGradeSystem
$2b99 = sTGM3GradeBoosts
$2bb8 = sTGM3LevelMultiplier
$2bbc = sTGM3BaselineCOOL
$2bc5 = sTGM3REGRETConditions
$2bd9 = sDMGTGrading
$2c8d = sDMGTGaugeLUT
SECTION: $2d8d-$302c ($02a0 bytes) ["SFX Functions"]
$2d8d = SFXInit
$2daf = SFXPopQueue
$2dc4 = SFXPushQueue
$2dd5 = SFXProcessQueue
$2de6 = !0
$2e01 = !1
$2e03 = SFXTriggerNoise
$2e10 = !2
$2e1d = !3
$2e29 = SFXEnqueue
$2e3e = SFXEnqueue.findsfx
$2e53 = !4
$2e63 = !5
$2e73 = !6
$2e83 = !7
$2e93 = !8
$2ea3 = !9
$2eb3 = !10
$2ec3 = !11
$2ed3 = !12
$2ee3 = !13
$2ef3 = !14
$2f03 = !15
$2f13 = !16
$2f23 = !17
$2f33 = !18
$2f42 = !19
$2f51 = !20
$2f60 = !21
$2f6f = !22
$2f7d = !23
$2f8b = !24
$2f98 = SFXKill
$2fcb = SFXPlayNoise
$2fd6 = SFXPlayNoise.noisereg
$2fe3 = !25
$2fed = SFXPlayNoise.savenoiseplayhead
$2ff6 = SFXPlay
$3001 = !26
$3004 = SFXPlay.play
$3010 = SFXPlay.getRegister
$301a = !27
$3024 = SFXPlay.savePlayhead
SECTION: $302d-$325c ($0230 bytes) ["RNG Functions"]
$302d = HarvestEntropy
$3033 = HarvestEntropy.loop
$3054 = RNGInit
$308a = !0
$30ba = RNGInit.complexinit
$30d1 = !1
$30ec = ShiftHistory
$3109 = GetNextHellPiece
$310e = GetNextTGM1Piece
$3111 = !2
$3129 = !3
$312b = GetNextTGM2Piece
$312e = !4
$3146 = !5
$3148 = GetNextNesPiece
$3156 = GetNextTGM3Piece
$3159 = !6
$317c = !7
$317f = !8
$318f = !9
$3199 = !10
$31a7 = !11
$31b5 = !12
$31c1 = !13
$31cd = !14
$31d9 = !15
$31e5 = !16
$31f1 = !17
$31fd = !18
$320c = GetNextPiece
$321a = GetNextPiece.nextpiecejumps
$3229 = Next35Piece
$3229 = !19
$3233 = Next7Piece
$3233 = !20
$323d = NextByte
SECTION: $325d-$3421 ($01c5 bytes) ["Hi Score Functions"]
$325d = CheckAndAddHiscore
$3267 = CheckAndAddHiscore.checkloop
$326c = CheckAndAddHiscore.checkgrade
$3275 = CheckAndAddHiscore.oldgraded
$3284 = CheckAndAddHiscore.oldungraded
$328b = CheckAndAddHiscore.checklevel
$32b0 = CheckAndAddHiscore.checkscore
$32f3 = CheckAndAddHiscore.notbetter
$3300 = CheckAndAddHiscore.better
$3302 = InsertHiScore
$3302 = InsertHiScore.copylower
$3313 = InsertHiScore.copyupper
$331f = !0
$3333 = InsertHiScore.findrow
$333f = !1
$3343 = InsertHiScore.insert
$339c = InsertHiScore.persist
$33ad = GetHiScoreEntry
$33c1 = !2
$33c5 = GetHiScoreEntry.store
$33ce = InitTargetHSTable
$33d9 = InitTargetHSTable.jumps
$33ee = InitTargetHSTable.dmgt
$33f3 = InitTargetHSTable.tgm1
$33f8 = InitTargetHSTable.tgm3
$33fd = InitTargetHSTable.deat
$3402 = InitTargetHSTable.shir
$3407 = InitTargetHSTable.chil
$340c = InitTargetHSTable.myco
$340f = InitTargetHSTable.store
SECTION: $3422-$356b ($014a bytes) ["Progress Data"]
$3422 = sProgressData
SECTION: $356c-$36ab ($0140 bytes) ["Hi Score Data"]
$356c = sHiscoreDefaultData
SECTION: $36ac-$37d5 ($012a bytes) ["Input Functions"]
$36ac = InputInit
$36be = GetInput
$36be = GetInput.btns
$36cb = GetInput.readA
$36cf = GetInput.setA
$36da = GetInput.clearA
$36dd = GetInput.readB
$36e1 = GetInput.setB
$36ec = GetInput.clearB
$36ef = GetInput.readSelect
$36f3 = GetInput.setSelect
$36fe = GetInput.clearSelect
$3701 = GetInput.readStart
$3705 = GetInput.setStart
$3710 = GetInput.clearStart
$3713 = GetInput.dpad
$3720 = GetInput.readUp
$3724 = GetInput.setUp
$372f = GetInput.clearUp
$3732 = GetInput.readDown
$3736 = GetInput.setDown
$3741 = GetInput.clearDown
$3744 = GetInput.readLeft
$3748 = GetInput.setLeft
$3753 = GetInput.clearLeft
$3756 = GetInput.readRight
$375a = GetInput.setRight
$3765 = GetInput.clearRight
$3768 = GetInput.priorities
$3775 = GetInput.jumps
$3784 = GetInput.dlru
$3794 = GetInput.ulrd
$37a4 = GetInput.lrud
$37af = GetInput.udlr
$37ba = GetInput.zeroud
$37c0 = GetInput.zerolr
$37c6 = GetInput.zerolrd
$37ce = GetInput.zerolru
SECTION: $37d6-$38b5 ($00e0 bytes) ["Score Functions"]
$37d6 = ScoreInit
$37fe = IncreaseScore
$3836 = IncreaseScore.doConvert
$3838 = !0
$384e = IncreaseScore.carry
$3850 = IncreaseScore.postConvert
$385d = !1
$3864 = IncreaseScore.preAddDigit
$388c = IncreaseScore.addDigit
$38a2 = IncreaseScore.nextDigit
SECTION: $38b6-$3980 ($00cb bytes) ["Title Function Trampolines"]
$38b6 = SwitchToTitle
$38bf = TitleEventLoopHandler
$38c9 = TitleVBlankHandler
$38d3 = PersistLevel
$38e1 = DrawSpeedMain
$3931 = DrawSpeedSettings
SECTION: $3981-$3a45 ($00c5 bytes) ["Time Functions"]
$3981 = TimeInit
$39a1 = StartCountdown
$39af = ResetGameTime
$39ba = CheckTorikan
$39d0 = CheckTorikan.failure
$39d2 = CheckTorikan.success
$39d5 = HandleTimers
$39fb = HandleTimers.reduce
$3a08 = HandleTimers.clock
$3a22 = HandleTimers.go
SECTION: $3a46-$3af6 ($00b1 bytes) ["Progress Functions"]
$3a46 = SetProgress
$3a50 = SetProgress.loop
$3a54 = SetProgress.correct
$3a7b = SetProgress.wvr_u1
$3a87 = SetProgress.wvr_u2
$3a95 = SetProgress.wvr_u3
$3aa1 = SetProgress.wvr_u4
$3aaf = SetProgress.wvr_u5
$3abb = SetProgress.wvr_u6
$3ac9 = SetProgress.wvr_u7
$3ad5 = SetProgress.wvr_u8
$3ae3 = SetProgress.wvr_u9
$3aef = SetProgress.wvr_u10
SECTION: $3af7-$3b8e ($0098 bytes) ["Code Entry Point"]
$3af7 = Main
$3b20 = Main.notgbc
$3b26 = Main.wvr_u1
$3b53 = EventLoop
$3b69 = EventLoop.eventloopjumps
$3b72 = EventLoopPostHandler
$3b74 = EventLoopPostHandler.wvb_u2
$3b86 = EventLoopPostHandler.vblankjumps
SECTION: $3b8f-$3be0 ($0052 bytes) ["Tile Functions"]
$3b8f = LoadTitleTiles
$3bad = LoadGameplayTiles
$3bc3 = LoadGameplayTiles.gbc
$3bd2 = LoadGameplayTiles.dmg
SECTION: $3be1-$3c1c ($003c bytes) ["Time Data"]
$3be1 = sFramesToCS
SECTION: $3c1d-$3c4a ($002e bytes) ["Memory Functions"]
$3c1d = UnsafeMemCopy
$3c26 = SafeMemCopy.wvr_u1
$3c26 = SafeMemCopy
$3c35 = UnsafeMemSet
$3c3d = SafeMemSet
$3c3d = SafeMemSet.wvr_u2
SECTION: $3c4b-$3c70 ($0026 bytes) ["Gameplay Function Trampolines"]
$3c4b = SwitchToGameplay
$3c54 = SwitchToGameplayBig
$3c5d = GamePlayEventLoopHandler
$3c67 = GamePlayBigEventLoopHandler
SECTION: $3c71-$3c95 ($0025 bytes) ["Interrupt Initialization Functions"]
$3c71 = EnableScreenSquish
$3c8b = DisableScreenSquish
SECTION: $3c96-$3cb7 ($0022 bytes) ["OAM Functions"]
$3c96 = CopyOAMHandler
$3ca2 = ClearOAM
SECTION: $3cb8-$3cc6 ($000f bytes) ["Banking Functions"]
$3cb8 = BankingInit
SECTION: $3cc7-$3cd0 ($000a bytes) ["OAM DMA Code"]
$3cc7 = OAMDMA
$3cd1 = OAMDMAEnd
EMPTY: $3cd1-$3fff ($032f bytes)
TOTAL EMPTY: $033a bytes
ROMX bank #1:
SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_OTHER"]
SECTION: $4008-$7346 ($333f bytes) ["Static Global data"]
$4008 = sDMGTSpeedCurve
$4203 = sDMGTSpeedCurveEnd
$4205 = sDMGTSpeedCurveSpecialData
$4212 = sTGM1SpeedCurve
$43cc = sTGM1SpeedCurveEnd
$43ce = sTGM1SpeedCurveSpecialData
$43db = sCHILSpeedCurve
$44f9 = sCHILSpeedCurveEnd
$44fb = sCHILSpeedCurveSpecialData
$4508 = sTGM3SpeedCurve
$46e9 = sTGM3SpeedCurveEnd
$46eb = sTGM3SpeedCurveSpecialData
$46f8 = sDEATSpeedCurve
$477a = sDEATSpeedCurveEnd
$477c = sDEATSpeedCurveSpecialData
$4789 = sSHIRSpeedCurve
$47e4 = sSHIRSpeedCurveEnd
$47e6 = sSHIRSpeedCurveSpecialData
$47f3 = sMYCOSpeedCurve
$4938 = sMYCOSpeedCurveEnd
$493a = sMYCOSpeedCurveSpecialData
$4947 = sSharedTiles
$4c47 = sTitleTiles
$4c47 = sSharedTilesEnd
$5947 = sTitleTilesEnd
$5947 = sGameplayTilesM
$6647 = sGameplayTilesMEnd
$6647 = sGameplayTilesC
$7347 = sGameplayTilesCEnd
EMPTY: $7347-$7fff ($0cb9 bytes)
TOTAL EMPTY: $0cb9 bytes
ROMX bank #2:
SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_SFX"]
SECTION: $4008-$6b58 ($2b51 bytes) ["SFX Data"]
$4008 = sSFXPieceI
$4325 = sSFXPieceZ
$4325 = sSFXPieceIEnd
$4522 = sSFXPieceS
$4522 = sSFXPieceZEnd
$460b = sSFXPieceJ
$460b = sSFXPieceSEnd
$46b6 = sSFXPieceL
$46b6 = sSFXPieceJEnd
$475b = sSFXPieceO
$475b = sSFXPieceLEnd
$489e = sSFXPieceT
$489e = sSFXPieceOEnd
$49d1 = sSFXIHS
$49d1 = sSFXPieceTEnd
$4b67 = sSFXPieceIRSI
$4b67 = sSFXIHSEnd
$4f19 = sSFXPieceIRSZ
$4f19 = sSFXPieceIRSIEnd
$5143 = sSFXPieceIRSS
$5143 = sSFXPieceIRSZEnd
$52dd = sSFXPieceIRSJ
$52dd = sSFXPieceIRSSEnd
$5427 = sSFXPieceIRSL
$5427 = sSFXPieceIRSJEnd
$557b = sSFXPieceIRSO
$557b = sSFXPieceIRSLEnd
$577d = sSFXPieceIRST
$577d = sSFXPieceIRSOEnd
$5961 = sSFXIHSIRS
$5961 = sSFXPieceIRSTEnd
$5b6e = sSFXLevelLock
$5b6e = sSFXIHSIRSEnd
$5bfd = sSFXLevelUp
$5bfd = sSFXLevelLockEnd
$5e72 = sSFXRankUp
$5e72 = sSFXLevelUpEnd
$5fcd = sSFXReadyGo
$5fcd = sSFXRankUpEnd
$673b = sSFXRankGM
$673b = sSFXReadyGoEnd
$6ac2 = sSFXLineClear
$6ac2 = sSFXRankGMEnd
$6ad8 = sSFXLand
$6ad8 = sSFXLineClearEnd
$6ae3 = sSFXLock
$6ae3 = sSFXLandEnd
$6b59 = sSFXLockEnd
EMPTY: $6b59-$7fff ($14a7 bytes)
TOTAL EMPTY: $14a7 bytes
ROMX bank #3:
SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_MUSIC"]
SECTION: $4008-$6ac0 ($2ab9 bytes) ["Music Data"]
$4008 = sMusicMenu
$6ac1 = sMusicMenuEnd
EMPTY: $6ac1-$7fff ($153f bytes)
TOTAL EMPTY: $153f bytes
ROMX bank #4:
SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_TITLE"]
SECTION: $4008-$58d5 ($18ce bytes) ["Title Functions Banked"]
$4008 = SwitchToTitleB
$400e = SwitchToTitleB.wvr_u1
$4017 = !0
$403a = SwitchToTitleB.wvb_u2
$4041 = SwitchToTitleB.wvbe_u3
$4047 = SwitchTitleMode
$4058 = SwitchTitleMode.wvr_u4
$4061 = !1
$406c = SwitchTitleMode.jumps
$407b = SwitchTitleMode.switchMain
$408f = SwitchTitleMode.switchProfile
$40a3 = SwitchTitleMode.switchSettings
$40b7 = SwitchTitleMode.switchRecords
$40d7 = SwitchTitleMode.switchCredits
$40eb = TitleEventLoopHandlerB
$40f9 = TitleEventLoopHandlerB.jumps
$4108 = TitleEventLoopHandlerB.eventLoopMain
$4132 = TitleEventLoopHandlerB.d0
$4146 = TitleEventLoopHandlerB.eventLoopProfile
$4170 = TitleEventLoopHandlerB.d2
$4185 = TitleEventLoopHandlerB.l2
$419a = TitleEventLoopHandlerB.r2
$41af = TitleEventLoopHandlerB.eventLoopSettings
$41d9 = TitleEventLoopHandlerB.d1
$41ee = TitleEventLoopHandlerB.l1
$4203 = TitleEventLoopHandlerB.r1
$4217 = TitleEventLoopHandlerB.eventLoopRecords
$424b = TitleEventLoopHandlerB.eventLoopCredits
$4261 = TitleEventLoopHandlerB.quitrecords
$4261 = TitleEventLoopHandlerB.quitcredits
$4266 = TitleVBlankHandlerB
$4274 = TitleVBlankHandlerB.jumps
$4283 = TitleVBlankHandlerB.vblankMain
$428d = TitleVBlankHandlerB.notselected_u5
$4292 = TitleVBlankHandlerB.selected_u5
$4295 = TitleVBlankHandlerB.done_u5
$429f = TitleVBlankHandlerB.notselected_u6
$42a4 = TitleVBlankHandlerB.selected_u6
$42a7 = TitleVBlankHandlerB.done_u6
$42b1 = TitleVBlankHandlerB.notselected_u7
$42b6 = TitleVBlankHandlerB.selected_u7
$42b9 = TitleVBlankHandlerB.done_u7
$42c3 = TitleVBlankHandlerB.notselected_u8
$42c8 = TitleVBlankHandlerB.selected_u8
$42cb = TitleVBlankHandlerB.done_u8
$42d5 = TitleVBlankHandlerB.notselected_u9
$42da = TitleVBlankHandlerB.selected_u9
$42dd = TitleVBlankHandlerB.done_u9
$42e7 = TitleVBlankHandlerB.notselected_u10
$42ec = TitleVBlankHandlerB.selected_u10
$42ef = TitleVBlankHandlerB.done_u10
$436f = TitleVBlankHandlerB.disabled
$437b = TitleVBlankHandlerB.profile
$438a = TitleVBlankHandlerB.vblankProfile
$4394 = TitleVBlankHandlerB.notselected_u11
$4399 = TitleVBlankHandlerB.selected_u11
$439c = TitleVBlankHandlerB.done_u11
$43a6 = TitleVBlankHandlerB.notselected_u12
$43ab = TitleVBlankHandlerB.selected_u12
$43ae = TitleVBlankHandlerB.done_u12
$43b8 = TitleVBlankHandlerB.notselected_u13
$43bd = TitleVBlankHandlerB.selected_u13
$43c0 = TitleVBlankHandlerB.done_u13
$43ca = TitleVBlankHandlerB.notselected_u14
$43cf = TitleVBlankHandlerB.selected_u14
$43d2 = TitleVBlankHandlerB.done_u14
$43dc = TitleVBlankHandlerB.notselected_u15
$43e1 = TitleVBlankHandlerB.selected_u15
$43e4 = TitleVBlankHandlerB.done_u15
$43ee = TitleVBlankHandlerB.notselected_u16
$43f3 = TitleVBlankHandlerB.selected_u16
$43f6 = TitleVBlankHandlerB.done_u16
$4400 = TitleVBlankHandlerB.notselected_u17
$4405 = TitleVBlankHandlerB.selected_u17
$4408 = TitleVBlankHandlerB.done_u17
$4412 = TitleVBlankHandlerB.notselected_u18
$4417 = TitleVBlankHandlerB.selected_u18
$441a = TitleVBlankHandlerB.done_u18
$4438 = TitleVBlankHandlerB.buttons
$444f = TitleVBlankHandlerB.filter
$446e = !2
$4475 = TitleVBlankHandlerB.donetetry2
$449b = TitleVBlankHandlerB.vblankSettings
$44a5 = TitleVBlankHandlerB.notselected_u19
$44aa = TitleVBlankHandlerB.selected_u19
$44ad = TitleVBlankHandlerB.done_u19
$44b7 = TitleVBlankHandlerB.notselected_u20
$44bc = TitleVBlankHandlerB.selected_u20
$44bf = TitleVBlankHandlerB.done_u20
$44c9 = TitleVBlankHandlerB.notselected_u21
$44ce = TitleVBlankHandlerB.selected_u21
$44d1 = TitleVBlankHandlerB.done_u21
$44db = TitleVBlankHandlerB.notselected_u22
$44e0 = TitleVBlankHandlerB.selected_u22
$44e3 = TitleVBlankHandlerB.done_u22
$44ed = TitleVBlankHandlerB.notselected_u23
$44f2 = TitleVBlankHandlerB.selected_u23
$44f5 = TitleVBlankHandlerB.done_u23
$44ff = TitleVBlankHandlerB.notselected_u24
$4504 = TitleVBlankHandlerB.selected_u24
$4507 = TitleVBlankHandlerB.done_u24
$4511 = TitleVBlankHandlerB.notselected_u25
$4516 = TitleVBlankHandlerB.selected_u25
$4519 = TitleVBlankHandlerB.done_u25
$4599 = TitleVBlankHandlerB.disabled1
$45a5 = TitleVBlankHandlerB.start
$45b1 = !3
$45b8 = TitleVBlankHandlerB.donetetry1
$45de = TitleVBlankHandlerB.vblankRecords
$4613 = TitleVBlankHandlerB.vblankCredits
$4614 = MainHandleA
$4622 = MainHandleA.jumps
$4634 = MainHandleA.tosettings
$4639 = MainHandleA.tocredits
$463e = MainHandleA.toprofile
$4643 = MainHandleA.torecords
$4648 = MainHandleUp
$4653 = !4
$4659 = MainHandleDown
$4665 = !5
$466a = SettingsHandleA
$4677 = ProfileHandleB
$4677 = SettingsHandleB
$467c = SettingsHandleDown
$4688 = !6
$468d = SettingsHandleUp
$4698 = !7
$469e = SettingsHandleLeft
$46af = SettingsHandleLeft.jumps
$46c4 = SettingsHandleLeft.rng
$46d2 = !8
$46db = SettingsHandleLeft.rot
$46e9 = !9
$46f2 = SettingsHandleLeft.drop
$4700 = !10
$4709 = SettingsHandleLeft.curve
$471a = !11
$4726 = SettingsHandleLeft.hig
$4734 = !12
$473d = SettingsHandleRight
$474e = SettingsHandleRight.jumps
$4763 = SettingsHandleRight.rng
$4772 = !13
$477a = SettingsHandleRight.rot
$4789 = !14
$4791 = SettingsHandleRight.drop
$47a0 = !15
$47a8 = SettingsHandleRight.curve
$47ba = !16
$47c5 = SettingsHandleRight.hig
$47d4 = !17
$47dc = ProfileHandleA
$47f0 = ProfileHandleRight
$4804 = ProfileHandleRight.jumps
$481c = ProfileHandleRight.idx
$4825 = ProfileHandleRight.doit
$4828 = ProfileHandleRight.l0
$4832 = ProfileHandleRight.doit1
$4839 = ProfileHandleRight.l1
$4843 = ProfileHandleRight.doit2
$484a = ProfileHandleRight.l2
$4854 = ProfileHandleRight.doit3
$485b = ProfileHandleRight.buttons
$486a = !18
$4872 = ProfileHandleRight.filter
$487f = !19
$4886 = ProfileHandleLeft
$489a = ProfileHandleLeft.jumps
$48b2 = ProfileHandleLeft.idx
$48bc = ProfileHandleLeft.doit
$48bf = ProfileHandleLeft.l0
$48c9 = ProfileHandleLeft.doit1
$48d0 = ProfileHandleLeft.l1
$48da = ProfileHandleLeft.doit2
$48e1 = ProfileHandleLeft.l2
$48eb = ProfileHandleLeft.doit3
$48f2 = ProfileHandleLeft.buttons
$4900 = !20
$4909 = ProfileHandleLeft.filter
$4915 = !21
$491d = ProfileHandleDown
$4929 = !22
$492e = ProfileHandleUp
$4939 = !23
$493f = DecrementLevel
$4955 = IncrementLevel
$496b = InitSpeedCurve
$497a = GetEnd
$4985 = !24
$498d = !25
$4995 = !26
$499d = !27
$49a5 = !28
$49ad = !29
$49b1 = GetStart
$49bc = !30
$49c4 = !31
$49cc = !32
$49d4 = !33
$49dc = !34
$49e4 = !35
$49e8 = CheckLevelRange
$4a01 = CheckLevelRange.notatend
$4a21 = CheckLevelRange.notatstart
$4a22 = RecordsHandleLeft
$4a38 = !36
$4a40 = RecordsHandleRight
$4a57 = !37
$4a5e = RecordsHandleSelect
$4a67 = RenderScores
$4a67 = !38
$4a90 = RenderScores.score_u26
$4a95 = RenderScores.wvr_u27
$4aa2 = RenderScores.wvr_u28
$4aaf = RenderScores.wvr_u29
$4abc = RenderScores.wvr_u30
$4ac9 = RenderScores.wvr_u31
$4ad6 = RenderScores.wvr_u32
$4ae3 = RenderScores.wvr_u33
$4af0 = RenderScores.wvr_u34
$4afa = RenderScores.level_u26
$4b07 = RenderScores.wvr_u35
$4b12 = RenderScores.wvr_u36
$4b1d = RenderScores.wvr_u37
$4b28 = RenderScores.wvr_u38
$4b35 = RenderScores.wvr_u39
$4b42 = RenderScores.wvr_u40
$4b4f = RenderScores.wvr_u41
$4b5c = RenderScores.wvr_u42
$4b6e = RenderScores.name_u26
$4b75 = RenderScores.wvr_u43
$4b80 = RenderScores.wvr_u44
$4b8b = RenderScores.wvr_u45
$4b9d = RenderScores.nograde_u26
$4ba0 = RenderScores.wvr_u46
$4baa = RenderScores.grade_u26
$4bad = RenderScores.wvr_u47
$4bb5 = RenderScores.postgrade_u26
$4bba = RenderScores.wvr_u48
$4bc7 = RenderScores.wvr_u49
$4bd4 = RenderScores.wvr_u50
$4be1 = RenderScores.wvr_u51
$4bfe = RenderScores.score_u52
$4c03 = RenderScores.wvr_u53
$4c10 = RenderScores.wvr_u54
$4c1d = RenderScores.wvr_u55
$4c2a = RenderScores.wvr_u56
$4c37 = RenderScores.wvr_u57
$4c44 = RenderScores.wvr_u58
$4c51 = RenderScores.wvr_u59
$4c5e = RenderScores.wvr_u60
$4c68 = RenderScores.level_u52
$4c75 = RenderScores.wvr_u61
$4c80 = RenderScores.wvr_u62
$4c8b = RenderScores.wvr_u63
$4c96 = RenderScores.wvr_u64
$4ca3 = RenderScores.wvr_u65
$4cb0 = RenderScores.wvr_u66
$4cbd = RenderScores.wvr_u67
$4cca = RenderScores.wvr_u68
$4cdc = RenderScores.name_u52
$4ce3 = RenderScores.wvr_u69
$4cee = RenderScores.wvr_u70
$4cf9 = RenderScores.wvr_u71
$4d0b = RenderScores.nograde_u52
$4d0e = RenderScores.wvr_u72
$4d18 = RenderScores.grade_u52
$4d1b = RenderScores.wvr_u73
$4d23 = RenderScores.postgrade_u52
$4d28 = RenderScores.wvr_u74
$4d35 = RenderScores.wvr_u75
$4d42 = RenderScores.wvr_u76
$4d4f = RenderScores.wvr_u77
$4d6c = RenderScores.score_u78
$4d71 = RenderScores.wvr_u79
$4d7e = RenderScores.wvr_u80
$4d8b = RenderScores.wvr_u81
$4d98 = RenderScores.wvr_u82
$4da5 = RenderScores.wvr_u83
$4db2 = RenderScores.wvr_u84
$4dbf = RenderScores.wvr_u85
$4dcc = RenderScores.wvr_u86
$4dd6 = RenderScores.level_u78
$4de3 = RenderScores.wvr_u87
$4dee = RenderScores.wvr_u88
$4df9 = RenderScores.wvr_u89
$4e04 = RenderScores.wvr_u90
$4e11 = RenderScores.wvr_u91
$4e1e = RenderScores.wvr_u92
$4e2b = RenderScores.wvr_u93
$4e38 = RenderScores.wvr_u94
$4e4a = RenderScores.name_u78
$4e51 = RenderScores.wvr_u95
$4e5c = RenderScores.wvr_u96
$4e67 = RenderScores.wvr_u97
$4e79 = RenderScores.nograde_u78
$4e7c = RenderScores.wvr_u98
$4e86 = RenderScores.grade_u78
$4e89 = RenderScores.wvr_u99
$4e91 = RenderScores.postgrade_u78
$4e96 = RenderScores.wvr_u100
$4ea3 = RenderScores.wvr_u101
$4eb0 = RenderScores.wvr_u102
$4ebd = RenderScores.wvr_u103
$4eda = RenderScores.score_u104
$4edf = RenderScores.wvr_u105
$4eec = RenderScores.wvr_u106
$4ef9 = RenderScores.wvr_u107
$4f06 = RenderScores.wvr_u108
$4f13 = RenderScores.wvr_u109
$4f20 = RenderScores.wvr_u110
$4f2d = RenderScores.wvr_u111
$4f3a = RenderScores.wvr_u112
$4f44 = RenderScores.level_u104
$4f51 = RenderScores.wvr_u113
$4f5c = RenderScores.wvr_u114
$4f67 = RenderScores.wvr_u115
$4f72 = RenderScores.wvr_u116
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$4f8c = RenderScores.wvr_u118
$4f99 = RenderScores.wvr_u119
$4fa6 = RenderScores.wvr_u120
$4fb8 = RenderScores.name_u104
$4fbf = RenderScores.wvr_u121
$4fca = RenderScores.wvr_u122
$4fd5 = RenderScores.wvr_u123
$4fe7 = RenderScores.nograde_u104
$4fea = RenderScores.wvr_u124
$4ff4 = RenderScores.grade_u104
$4ff7 = RenderScores.wvr_u125
$4fff = RenderScores.postgrade_u104
$5004 = RenderScores.wvr_u126
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$50b2 = RenderScores.level_u130
$50bf = RenderScores.wvr_u139
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$50d5 = RenderScores.wvr_u141
$50e0 = RenderScores.wvr_u142
$50ed = RenderScores.wvr_u143
$50fa = RenderScores.wvr_u144
$5107 = RenderScores.wvr_u145
$5114 = RenderScores.wvr_u146
$5126 = RenderScores.name_u130
$512d = RenderScores.wvr_u147
$5138 = RenderScores.wvr_u148
$5143 = RenderScores.wvr_u149
$5155 = RenderScores.nograde_u130
$5158 = RenderScores.wvr_u150
$5162 = RenderScores.grade_u130
$5165 = RenderScores.wvr_u151
$516d = RenderScores.postgrade_u130
$5172 = RenderScores.wvr_u152
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$518c = RenderScores.wvr_u154
$5199 = RenderScores.wvr_u155
$51b6 = RenderScores.score_u156
$51bb = RenderScores.wvr_u157
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$51e2 = RenderScores.wvr_u160
$51ef = RenderScores.wvr_u161
$51fc = RenderScores.wvr_u162
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$5216 = RenderScores.wvr_u164
$5220 = RenderScores.level_u156
$522d = RenderScores.wvr_u165
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$52d0 = RenderScores.grade_u156
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$52e0 = RenderScores.wvr_u178
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$5307 = RenderScores.wvr_u181
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$543e = RenderScores.grade_u182
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$55ac = RenderScores.grade_u208
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$571a = RenderScores.grade_u234
$571d = RenderScores.wvr_u255
$5725 = RenderScores.postgrade_u234
$572a = RenderScores.wvr_u256
$5737 = RenderScores.wvr_u257
$5744 = RenderScores.wvr_u258
$5751 = RenderScores.wvr_u259
$576e = RenderScores.score_u260
$5773 = RenderScores.wvr_u261
$5780 = RenderScores.wvr_u262
$578d = RenderScores.wvr_u263
$579a = RenderScores.wvr_u264
$57a7 = RenderScores.wvr_u265
$57b4 = RenderScores.wvr_u266
$57c1 = RenderScores.wvr_u267
$57ce = RenderScores.wvr_u268
$57d8 = RenderScores.level_u260
$57e5 = RenderScores.wvr_u269
$57f0 = RenderScores.wvr_u270
$57fb = RenderScores.wvr_u271
$5806 = RenderScores.wvr_u272
$5813 = RenderScores.wvr_u273
$5820 = RenderScores.wvr_u274
$582d = RenderScores.wvr_u275
$583a = RenderScores.wvr_u276
$584c = RenderScores.name_u260
$5853 = RenderScores.wvr_u277
$585e = RenderScores.wvr_u278
$5869 = RenderScores.wvr_u279
$587b = RenderScores.nograde_u260
$587e = RenderScores.wvr_u280
$5888 = RenderScores.grade_u260
$588b = RenderScores.wvr_u281
$5893 = RenderScores.postgrade_u260
$5898 = RenderScores.wvr_u282
$58a5 = RenderScores.wvr_u283
$58b2 = RenderScores.wvr_u284
$58bf = RenderScores.wvr_u285
SECTION: $58d6-$6a31 ($115c bytes) ["Title Screen Static Data"]
$58d6 = sBUTTONSMode
$58de = sRNGMode
$58f2 = sROTMode
$5902 = sDROPMode
$5916 = sCURVEMode
$5932 = sHIGMode
$593a = sDisabled
$593e = sFilterMode
$5952 = sTetryRNG
$5992 = sTetryROT
$59d2 = sTetryDROP
$5a12 = sTetryCURVE
$5a52 = sTetryHIG
$5a92 = sTetrySTART
$5ad2 = sTetryEXITSettings
$5b12 = sTetryProfileNumber
$5b52 = sTetryProfileInitial1
$5b92 = sTetryProfileInitial2
$5bd2 = sTetryProfileInitial3
$5c12 = sTetryButtons
$5c52 = sTetryFILTER
$5c92 = sTetryReset
$5cd2 = sTetryEXITProfile
$5d12 = sTitleScreenMainMap
$5fb2 = sTitleScreenSettingsMap
$5fb2 = sTitleScreenMainMapEnd
$6252 = sTitleScreenCreditsMap
$6252 = sTitleScreenSettingsMapEnd
$64f2 = sTitleScreenProfileMap
$64f2 = sTitleScreenCreditsMapEnd
$6792 = sTitleScreenRecordsMap
$6792 = sTitleScreenProfileMapEnd
$6a32 = sTitleScreenRecordsMapEnd
EMPTY: $6a32-$7fff ($15ce bytes)
TOTAL EMPTY: $15ce bytes
ROMX bank #5:
SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_GAMEPLAY"]
SECTION: $4008-$5390 ($1389 bytes) ["Field Function Banked Gameplay"]
$4008 = FieldInit
$403e = FieldClear
$4049 = ToBackupField
$4055 = FromBackupField
$4061 = GoBig
$411b = ToShadowField
$4123 = ToShadowField.outer
$4125 = ToShadowField.inner
$4133 = FromShadowField
$413b = FromShadowField.outer
$413d = FromShadowField.inner
$414b = SetPieceData
$4169 = SetPieceDataOffset
$4170 = XYToSFieldPtr
$4178 = XYToSFieldPtr.a
$417e = XYToSFieldPtr.b
$4183 = XYToFieldPtr
$418b = XYToFieldPtr.a
$4191 = XYToFieldPtr.b
$4196 = GetPieceData
$41a3 = GetPieceDataFast
$41b0 = CanPieceFit
$41bb = CanPieceFit.skipr1a
$41c6 = CanPieceFit.skipr1b
$41d1 = CanPieceFit.skipr1c
$41dc = CanPieceFit.r1end
$41f2 = CanPieceFit.skipr2a
$41fd = CanPieceFit.skipr2b
$4208 = CanPieceFit.skipr2c
$4213 = CanPieceFit.r2end
$4229 = CanPieceFit.skipr3a
$4234 = CanPieceFit.skipr3b
$423f = CanPieceFit.skipr3c
$4249 = CanPieceFit.r3end
$425f = CanPieceFit.skipr4a
$426a = CanPieceFit.skipr4b
$4275 = CanPieceFit.skipr4c
$4280 = CanPieceFit.r4end
$4283 = CanPieceFitFast
$4290 = CanPieceFitFast.skip1
$429d = CanPieceFitFast.skip2
$42aa = CanPieceFitFast.skip3
$42b7 = CanPieceFitFast.skip4
$42ba = ForceSpawnPiece
$42d6 = TrySpawnPiece
$431e = TrySpawnPiece.try0
$4334 = DrawPiece
$433b = DrawPiece.skipr1a
$4341 = DrawPiece.skipr1b
$4347 = DrawPiece.skipr1c
$434d = DrawPiece.r1end
$435b = DrawPiece.skipr2a
$4361 = DrawPiece.skipr2b
$4367 = DrawPiece.skipr2c
$436d = DrawPiece.r2end
$437b = DrawPiece.skipr3a
$4381 = DrawPiece.skipr3b
$4387 = DrawPiece.skipr3c
$438d = DrawPiece.r3end
$439b = DrawPiece.skipr4a
$43a1 = DrawPiece.skipr4b
$43a7 = DrawPiece.skipr4c
$43ad = FindMaxG
$43ba = FindMaxG.try
$43d3 = FindMaxG.found
$43da = FieldProcess
$43dd = FieldProcess.leftslam
$43f4 = FieldProcess.rightslam
$4409 = FieldProcess.wipe
$4414 = FieldProcess.firstframe
$4420 = FieldProcess.handleselect
$442b = FieldProcess.wantrotccw
$4431 = FieldProcess.lda1
$4435 = FieldProcess.ldb1
$4437 = FieldProcess.cp1
$4444 = FieldProcess.wantrotcw
$444a = FieldProcess.ldb2
$444e = FieldProcess.lda2
$4450 = FieldProcess.cp2
$445c = FieldProcess.tryrot
$4491 = FieldProcess.maybekick
$44c8 = FieldProcess.tljexceptions
$44d7 = FieldProcess.trykickright
$4512 = FieldProcess.trykickleft
$4550 = FieldProcess.maybetgm3rot
$4558 = FieldProcess.checkt
$455e = FieldProcess.tkickup
$4598 = FieldProcess.tkickupalreadysetforce
$45a3 = FieldProcess.checki
$45aa = FieldProcess.ikicks
$45b7 = FieldProcess.tryiup1
$45f0 = FieldProcess.ikickup1alreadysetforce
$45fb = FieldProcess.tryiup2
$4636 = FieldProcess.ikickup2alreadysetforce
$4641 = FieldProcess.tryiright2
$467b = FieldProcess.norot
$467f = FieldProcess.wantleft
$468e = FieldProcess.checkdasleft
$4695 = FieldProcess.doleft
$469c = FieldProcess.precheckright
$46a1 = FieldProcess.wantright
$46ab = FieldProcess.checkdasright
$46b2 = FieldProcess.doright
$46b7 = FieldProcess.trymove
$46d6 = FieldProcess.nomove
$46f8 = FieldProcess.slamleft
$46fe = FieldProcess.slamright
$4702 = FieldProcess.noeffect
$4706 = FieldProcess.skipmovement
$4706 = FieldProcess.donemanipulating
$4728 = FieldProcess.sonicdrop
$4733 = FieldProcess.sonicneutrallockskip
$473d = FieldProcess.harddrop
$474c = FieldProcess.donedeterminingharddropdistance
$4760 = FieldProcess.postdrop
$4779 = FieldProcess.checkregulargravity
$4787 = FieldProcess.alwaysgravitysentinel
$478b = FieldProcess.grav
$4793 = FieldProcess.bigg
$479d = FieldProcess.smallg
$47a5 = FieldProcess.nograv
$47a5 = FieldProcess.postgrav
$47b4 = FieldProcess.noreset
$47ca = FieldProcess.grounded
$47db = FieldProcess.playfirmdropsound
$47e0 = FieldProcess.postcheckforfirmdropsound
$47f2 = FieldProcess.downlock20gexceptioncheck
$4800 = FieldProcess.neutralcheck
$4821 = FieldProcess.forcelock
$4826 = FieldProcess.dontforcelock
$482b = FieldProcess.checklockdelay
$4830 = FieldProcess.checkfortgm3lockexception
$4839 = FieldProcess.dolock
$4840 = FieldProcess.notgrounded
$4843 = FieldProcess.draw
$485b = FieldProcess.ghost
$4876 = FieldProcess.postghost
$4895 = FieldProcess.nobone
$48c3 = FieldProcess.notlocked
$48c6 = FieldProcess.drawpiece
$48dd = GetTileShade
$48ed = GetTileShade.max30
$490d = GetTileShade.max20
$492c = GetTileShade.max10
$494b = GetTileShade.max0
$494d = GetTileShade.s0
$4955 = GetTileShade.s1
$495d = GetTileShade.s2
$4965 = GetTileShade.s3
$496d = GetTileShade.s4
$4975 = GetTileShade.s5
$497d = GetTileShade.s6
$4985 = FieldDelay
$4988 = FieldDelay.incl
$4990 = FieldDelay.incr
$4998 = FieldDelay.noinc
$49b0 = FieldDelay.determine
$49c4 = FieldDelay.noskip
$49eb = FieldDelay.skip
$49f7 = FieldDelay.prelineclear
$4a09 = FieldDelay.bravodecloop
$4a10 = FieldDelay.applylines
$4a34 = FieldDelay.premultiplier
$4a37 = FieldDelay.bravo
$4a47 = FieldDelay.lineclears
$4a4c = FieldDelay.lineclearloop
$4a54 = FieldDelay.combo
$4a59 = FieldDelay.comboloop
$4a61 = FieldDelay.forcemax
$4a65 = FieldDelay.applyscore
$4a79 = FieldDelay.lineclear
$4a8c = FieldDelay.preare
$4aa0 = FieldDelay.are
$4ab9 = FieldDelay.generatenextpiece
$4ac6 = FieldDelay.doit
$4ad0 = AppendClearedLine
$4ae5 = FindClearedLines
$4af9 = !14
$4b03 = !15
$4b11 = FindClearedLines.next_u1
$4b16 = !16
$4b20 = !17
$4b2e = FindClearedLines.next_u2
$4b33 = !18
$4b3d = !19
$4b4b = FindClearedLines.next_u3
$4b50 = !20
$4b5a = !21
$4b68 = FindClearedLines.next_u4
$4b6d = !22
$4b77 = !23
$4b85 = FindClearedLines.next_u5
$4b8a = !24
$4b94 = !25
$4ba2 = FindClearedLines.next_u6
$4ba7 = !26
$4bb1 = !27
$4bbf = FindClearedLines.next_u7
$4bc4 = !28
$4bce = !29
$4bdc = FindClearedLines.next_u8
$4be1 = !30
$4beb = !31
$4bf9 = FindClearedLines.next_u9
$4bfe = !32
$4c08 = !33
$4c16 = FindClearedLines.next_u10
$4c1b = !34
$4c25 = !35
$4c33 = FindClearedLines.next_u11
$4c38 = !36
$4c42 = !37
$4c50 = FindClearedLines.next_u12
$4c55 = !38
$4c5f = !39
$4c6d = FindClearedLines.next_u13
$4c72 = !40
$4c7c = !41
$4c8a = FindClearedLines.next_u14
$4c8f = !42
$4c99 = !43
$4ca7 = FindClearedLines.next_u15
$4cac = !44
$4cb6 = !45
$4cc4 = FindClearedLines.next_u16
$4cc9 = !46
$4cd3 = !47
$4ce1 = FindClearedLines.next_u17
$4ce6 = !48
$4cf0 = !49
$4cfe = FindClearedLines.next_u18
$4d03 = !50
$4d0d = !51
$4d1b = FindClearedLines.next_u19
$4d20 = !52
$4d2a = !53
$4d38 = FindClearedLines.next_u20
$4d3d = !54
$4d47 = !55
$4d55 = FindClearedLines.next_u21
$4d5a = !56
$4d64 = !57
$4d72 = FindClearedLines.next_u22
$4d77 = !58
$4d81 = !59
$4d8f = FindClearedLines.next_u23
$4d94 = !60
$4d9e = !61
$4dac = FindClearedLines.next_u24
$4dad = MarkClear
$4db5 = MarkClear.markclear1loop
$4dce = MarkClear.markclear2loop
$4de7 = MarkClear.markclear3loop
$4e00 = MarkClear.markclear4loop
$4e11 = ClearLines
$4e28 = ClearLines.clear_u25
$4e30 = !62
$4e4e = ClearLines.r_u25
$4e62 = ClearLines.clear_u26
$4e6a = !63
$4e88 = ClearLines.r_u26
$4e9c = ClearLines.clear_u27
$4ea4 = !64
$4ec2 = ClearLines.r_u27
$4ed6 = ClearLines.clear_u28
$4ede = !65
$4efc = ClearLines.r_u28
$4f10 = ClearLines.clear_u29
$4f18 = !66
$4f36 = ClearLines.r_u29
$4f4a = ClearLines.clear_u30
$4f52 = !67
$4f70 = ClearLines.r_u30
$4f84 = ClearLines.clear_u31
$4f8c = !68
$4faa = ClearLines.r_u31
$4fbe = ClearLines.clear_u32
$4fc6 = !69
$4fe4 = ClearLines.r_u32
$4ff8 = ClearLines.clear_u33
$5000 = !70
$501e = ClearLines.r_u33
$5032 = ClearLines.clear_u34
$503a = !71
$5058 = ClearLines.r_u34
$506c = ClearLines.clear_u35
$5074 = !72
$5092 = ClearLines.r_u35
$50a6 = ClearLines.clear_u36
$50ae = !73
$50cc = ClearLines.r_u36
$50e0 = ClearLines.clear_u37
$50e8 = !74
$5106 = ClearLines.r_u37
$511a = ClearLines.clear_u38
$5122 = !75
$5140 = ClearLines.r_u38
$5154 = ClearLines.clear_u39
$515c = !76
$517a = ClearLines.r_u39
$518e = ClearLines.clear_u40
$5196 = !77
$51b4 = ClearLines.r_u40
$51c8 = ClearLines.clear_u41
$51d0 = !78
$51ee = ClearLines.r_u41
$5202 = ClearLines.clear_u42
$520a = !79
$5228 = ClearLines.r_u42
$523c = ClearLines.clear_u43
$5244 = !80
$5262 = ClearLines.r_u43
$5276 = ClearLines.clear_u44
$527e = !81
$529c = ClearLines.r_u44
$52b0 = ClearLines.clear_u45
$52b8 = !82
$52d6 = ClearLines.r_u45
$52ea = ClearLines.clear_u46
$52f2 = !83
$5310 = ClearLines.r_u46
$5324 = ClearLines.clear_u47
$532c = !84
$534a = ClearLines.r_u47
$535e = ClearLines.clear_u48
$5366 = !85
$5384 = ClearLines.r_u48
$5384 = ClearLines.fixgarbo
$5387 = ClearLines.fixgarboloop
SECTION: $5391-$6297 ($0f07 bytes) ["Gameplay Function Banked"]
$5391 = SwitchToGameplayB
$5397 = SwitchToGameplayB.wvr_u1
$53a0 = SwitchToGameplayB.loadtilemap
$53af = SwitchToGameplayB.graded
$53bd = SwitchToGameplayB.ungraded
$53c9 = SwitchToGameplayB.loadtiles
$5413 = SwitchToGameplayB.wvb_u2
$541a = SwitchToGameplayB.wvbe_u3
$5420 = GamePlayEventLoopHandlerB
$5435 = GamePlayEventLoopHandlerB.normalevent
$543f = GamePlayEventLoopHandlerB.modejumps
$5460 = GamePlayEventLoopHandlerB.leadyMode
$547b = GamePlayEventLoopHandlerB.firstleadyiterskip
$5484 = GamePlayEventLoopHandlerB.notdoneleady
$5495 = GamePlayEventLoopHandlerB.goMode
$54a2 = GamePlayEventLoopHandlerB.notdonego
$54b3 = GamePlayEventLoopHandlerB.postGoMode
$54ca = GamePlayEventLoopHandlerB.prefetchedPieceMode
$54db = GamePlayEventLoopHandlerB.checkIHS
$54e5 = GamePlayEventLoopHandlerB.loaddefaultjingle
$54e9 = GamePlayEventLoopHandlerB.checkIRSA
$54ef = GamePlayEventLoopHandlerB.ldb1
$54fa = GamePlayEventLoopHandlerB.lda1
$5503 = GamePlayEventLoopHandlerB.cp1
$5511 = GamePlayEventLoopHandlerB.checkIRSB
$5517 = GamePlayEventLoopHandlerB.lda2
$5522 = GamePlayEventLoopHandlerB.ldb2
$552b = GamePlayEventLoopHandlerB.cp2
$5539 = GamePlayEventLoopHandlerB.postjingle
$553d = GamePlayEventLoopHandlerB.spawnPieceMode
$554b = GamePlayEventLoopHandlerB.canspawn
$555e = GamePlayEventLoopHandlerB.pieceInMotionMode
$5572 = GamePlayEventLoopHandlerB.nopauserequested
$5593 = GamePlayEventLoopHandlerB.nohold
$55a0 = GamePlayEventLoopHandlerB.delayMode
$55b4 = GamePlayEventLoopHandlerB.nodelaypauserequested
$55cb = GamePlayEventLoopHandlerB.next
$55d2 = GamePlayEventLoopHandlerB.goroll
$55e1 = GamePlayEventLoopHandlerB.preGameOverMode
$55ff = GamePlayEventLoopHandlerB.gm
$5615 = GamePlayEventLoopHandlerB.condescend
$562b = GamePlayEventLoopHandlerB.regular
$563b = GamePlayEventLoopHandlerB.notempty1_u4
$563e = GamePlayEventLoopHandlerB.skip1_u4
$5648 = GamePlayEventLoopHandlerB.notempty1_u5
$564b = GamePlayEventLoopHandlerB.skip1_u5
$5655 = GamePlayEventLoopHandlerB.notempty1_u6
$5658 = GamePlayEventLoopHandlerB.skip1_u6
$5662 = GamePlayEventLoopHandlerB.notempty1_u7
$5665 = GamePlayEventLoopHandlerB.skip1_u7
$566f = GamePlayEventLoopHandlerB.notempty1_u8
$5672 = GamePlayEventLoopHandlerB.skip1_u8
$567c = GamePlayEventLoopHandlerB.notempty1_u9
$567f = GamePlayEventLoopHandlerB.skip1_u9
$5689 = GamePlayEventLoopHandlerB.notempty1_u10
$568c = GamePlayEventLoopHandlerB.skip1_u10
$5696 = GamePlayEventLoopHandlerB.notempty1_u11
$5699 = GamePlayEventLoopHandlerB.skip1_u11
$56a3 = GamePlayEventLoopHandlerB.notempty1_u12
$56a6 = GamePlayEventLoopHandlerB.skip1_u12
$56b0 = GamePlayEventLoopHandlerB.notempty1_u13
$56b3 = GamePlayEventLoopHandlerB.skip1_u13
$56bd = GamePlayEventLoopHandlerB.notempty1_u14
$56c0 = GamePlayEventLoopHandlerB.skip1_u14
$56ca = GamePlayEventLoopHandlerB.notempty1_u15
$56cd = GamePlayEventLoopHandlerB.skip1_u15
$56d7 = GamePlayEventLoopHandlerB.notempty1_u16
$56da = GamePlayEventLoopHandlerB.skip1_u16
$56e4 = GamePlayEventLoopHandlerB.notempty1_u17
$56e7 = GamePlayEventLoopHandlerB.skip1_u17
$56f1 = GamePlayEventLoopHandlerB.notempty1_u18
$56f4 = GamePlayEventLoopHandlerB.skip1_u18
$56fe = GamePlayEventLoopHandlerB.notempty1_u19
$5701 = GamePlayEventLoopHandlerB.skip1_u19
$570b = GamePlayEventLoopHandlerB.notempty1_u20
$570e = GamePlayEventLoopHandlerB.skip1_u20
$5718 = GamePlayEventLoopHandlerB.notempty1_u21
$571b = GamePlayEventLoopHandlerB.skip1_u21
$5725 = GamePlayEventLoopHandlerB.notempty1_u22
$5728 = GamePlayEventLoopHandlerB.skip1_u22
$5732 = GamePlayEventLoopHandlerB.notempty1_u23
$5735 = GamePlayEventLoopHandlerB.skip1_u23
$573f = GamePlayEventLoopHandlerB.notempty1_u24
$5742 = GamePlayEventLoopHandlerB.skip1_u24
$574c = GamePlayEventLoopHandlerB.notempty1_u25
$574f = GamePlayEventLoopHandlerB.skip1_u25
$5759 = GamePlayEventLoopHandlerB.notempty1_u26
$575c = GamePlayEventLoopHandlerB.skip1_u26
$5766 = GamePlayEventLoopHandlerB.notempty1_u27
$5769 = GamePlayEventLoopHandlerB.skip1_u27
$5773 = GamePlayEventLoopHandlerB.notempty1_u28
$5776 = GamePlayEventLoopHandlerB.skip1_u28
$5780 = GamePlayEventLoopHandlerB.notempty1_u29
$5783 = GamePlayEventLoopHandlerB.skip1_u29
$578d = GamePlayEventLoopHandlerB.notempty1_u30
$5790 = GamePlayEventLoopHandlerB.skip1_u30
$579a = GamePlayEventLoopHandlerB.notempty1_u31
$579d = GamePlayEventLoopHandlerB.skip1_u31
$57a7 = GamePlayEventLoopHandlerB.notempty1_u32
$57aa = GamePlayEventLoopHandlerB.skip1_u32
$57b4 = GamePlayEventLoopHandlerB.notempty1_u33
$57b7 = GamePlayEventLoopHandlerB.skip1_u33
$57c1 = GamePlayEventLoopHandlerB.notempty1_u34
$57c4 = GamePlayEventLoopHandlerB.skip1_u34
$57ce = GamePlayEventLoopHandlerB.notempty1_u35
$57d1 = GamePlayEventLoopHandlerB.skip1_u35
$57db = GamePlayEventLoopHandlerB.notempty1_u36
$57de = GamePlayEventLoopHandlerB.skip1_u36
$57e8 = GamePlayEventLoopHandlerB.notempty1_u37
$57eb = GamePlayEventLoopHandlerB.skip1_u37
$57f5 = GamePlayEventLoopHandlerB.notempty1_u38
$57f8 = GamePlayEventLoopHandlerB.skip1_u38
$5802 = GamePlayEventLoopHandlerB.notempty1_u39
$5805 = GamePlayEventLoopHandlerB.skip1_u39
$580f = GamePlayEventLoopHandlerB.notempty1_u40
$5812 = GamePlayEventLoopHandlerB.skip1_u40
$581c = GamePlayEventLoopHandlerB.notempty1_u41
$581f = GamePlayEventLoopHandlerB.skip1_u41
$5829 = GamePlayEventLoopHandlerB.notempty1_u42
$582c = GamePlayEventLoopHandlerB.skip1_u42
$5836 = GamePlayEventLoopHandlerB.notempty1_u43
$5839 = GamePlayEventLoopHandlerB.skip1_u43
$5843 = GamePlayEventLoopHandlerB.notempty1_u44
$5846 = GamePlayEventLoopHandlerB.skip1_u44
$5850 = GamePlayEventLoopHandlerB.notempty1_u45
$5853 = GamePlayEventLoopHandlerB.skip1_u45
$585d = GamePlayEventLoopHandlerB.notempty1_u46
$5860 = GamePlayEventLoopHandlerB.skip1_u46
$586a = GamePlayEventLoopHandlerB.notempty1_u47
$586d = GamePlayEventLoopHandlerB.skip1_u47
$5877 = GamePlayEventLoopHandlerB.notempty1_u48
$587a = GamePlayEventLoopHandlerB.skip1_u48
$5884 = GamePlayEventLoopHandlerB.notempty1_u49
$5887 = GamePlayEventLoopHandlerB.skip1_u49
$5891 = GamePlayEventLoopHandlerB.notempty1_u50
$5894 = GamePlayEventLoopHandlerB.skip1_u50
$589e = GamePlayEventLoopHandlerB.notempty1_u51
$58a1 = GamePlayEventLoopHandlerB.skip1_u51
$58ab = GamePlayEventLoopHandlerB.notempty1_u52
$58ae = GamePlayEventLoopHandlerB.skip1_u52
$58b8 = GamePlayEventLoopHandlerB.notempty1_u53
$58bb = GamePlayEventLoopHandlerB.skip1_u53
$58c5 = GamePlayEventLoopHandlerB.notempty1_u54
$58c8 = GamePlayEventLoopHandlerB.skip1_u54
$58d2 = GamePlayEventLoopHandlerB.notempty1_u55
$58d5 = GamePlayEventLoopHandlerB.skip1_u55
$58df = GamePlayEventLoopHandlerB.notempty1_u56
$58e2 = GamePlayEventLoopHandlerB.skip1_u56
$58ec = GamePlayEventLoopHandlerB.notempty1_u57
$58ef = GamePlayEventLoopHandlerB.skip1_u57
$58f9 = GamePlayEventLoopHandlerB.notempty1_u58
$58fc = GamePlayEventLoopHandlerB.skip1_u58
$5906 = GamePlayEventLoopHandlerB.notempty1_u59
$5909 = GamePlayEventLoopHandlerB.skip1_u59
$5913 = GamePlayEventLoopHandlerB.notempty1_u60
$5916 = GamePlayEventLoopHandlerB.skip1_u60
$5920 = GamePlayEventLoopHandlerB.notempty1_u61
$5923 = GamePlayEventLoopHandlerB.skip1_u61
$592d = GamePlayEventLoopHandlerB.notempty1_u62
$5930 = GamePlayEventLoopHandlerB.skip1_u62
$593a = GamePlayEventLoopHandlerB.notempty1_u63
$593d = GamePlayEventLoopHandlerB.skip1_u63
$5947 = GamePlayEventLoopHandlerB.notempty1_u64
$594a = GamePlayEventLoopHandlerB.skip1_u64
$5954 = GamePlayEventLoopHandlerB.notempty1_u65
$5957 = GamePlayEventLoopHandlerB.skip1_u65
$5961 = GamePlayEventLoopHandlerB.notempty1_u66
$5964 = GamePlayEventLoopHandlerB.skip1_u66
$596e = GamePlayEventLoopHandlerB.notempty1_u67
$5971 = GamePlayEventLoopHandlerB.skip1_u67
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$60d8 = GamePlayEventLoopHandlerB.notempty7_u213
$60db = GamePlayEventLoopHandlerB.skip7_u213
$60df = GamePlayEventLoopHandlerB.gameOverMode
$60f8 = GamePlayEventLoopHandlerB.checkretry
$6121 = GamePlayEventLoopHandlerB.noretry
$612e = GamePlayEventLoopHandlerB.pauseMode
$6140 = GamePlayEventLoopHandlerB.noqr
$6155 = GamePlayEventLoopHandlerB.nounpause
$619f = GamePlayEventLoopHandlerB.preRollMode
$61ce = GamePlayEventLoopHandlerB.predone
$61e4 = GamePlayEventLoopHandlerB.staysmall
$61fa = GamePlayEventLoopHandlerB.drawStaticInfo
$622e = DoHold
$6232 = DoHold.checkIRSA
$6238 = DoHold.ldb3
$6243 = DoHold.lda3
$624c = DoHold.cp3
$625a = DoHold.checkIRSB
$6260 = DoHold.lda4
$626b = DoHold.ldb4
$6274 = DoHold.cp4
$6282 = DoHold.noRotation
$628d = DoHold.doHoldOperation
SECTION: $6298-$6b2d ($0896 bytes) ["Gameplay Static Data"]
$6298 = sLeftDasSlam
$629e = sRightDasSlam
$62a4 = sLeady
$62ae = sGo
$62b8 = sPause
$62e0 = sKill
$6380 = sYouAreGM
$63e4 = sFinalChallenge
$64ac = sPieceXOffsets
$64c8 = sPieceYOffsets
$64e4 = sPieceFastRotationStates
$6554 = sPieceRotationStates
$65c4 = sTGM3Bag
$65e7 = sTGM3Droughts
$65ee = sGameplayTileMap
$688e = sGameplayUngradedTileMap
$688e = sGameplayTileMapEnd
$6b2e = sGameplayUngradedTileMapEnd
EMPTY: $6b2e-$7fff ($14d2 bytes)
TOTAL EMPTY: $14d2 bytes
ROMX bank #6:
SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_GAMEPLAY_BIG"]
SECTION: $4008-$55c4 ($15bd bytes) ["Field Function Banked Gameplay Big"]
$4008 = BigFieldInit
$4049 = BigFieldClear
$40ef = GoSmall
$4129 = BigToBackupField
$4135 = BigFromBackupField
$4141 = BigToShadowField
$4149 = BigToShadowField.outer
$414b = BigToShadowField.inner
$4159 = BigFromShadowField
$4161 = BigFromShadowField.outer
$4163 = BigFromShadowField.inner
$4171 = BigSetPieceData
$418f = BigSetPieceDataOffset
$4196 = BigXYToSFieldPtr
$419e = BigXYToSFieldPtr.a
$41a4 = BigXYToSFieldPtr.b
$41a9 = BigXYToFieldPtr
$41b1 = BigXYToFieldPtr.a
$41b7 = BigXYToFieldPtr.b
$41bc = BigGetPieceData
$41c9 = BigGetPieceDataFast
$41d6 = BigCanPieceFit
$41e1 = BigCanPieceFit.skipr1a
$41ec = BigCanPieceFit.skipr1b
$41f7 = BigCanPieceFit.skipr1c
$4202 = BigCanPieceFit.r1end
$4218 = BigCanPieceFit.skipr2a
$4223 = BigCanPieceFit.skipr2b
$422e = BigCanPieceFit.skipr2c
$4239 = BigCanPieceFit.r2end
$424f = BigCanPieceFit.skipr3a
$425a = BigCanPieceFit.skipr3b
$4265 = BigCanPieceFit.skipr3c
$426f = BigCanPieceFit.r3end
$4285 = BigCanPieceFit.skipr4a
$4290 = BigCanPieceFit.skipr4b
$429b = BigCanPieceFit.skipr4c
$42a6 = BigCanPieceFit.r4end
$42a9 = BigCanPieceFitFast
$42b6 = BigCanPieceFitFast.skip1
$42c3 = BigCanPieceFitFast.skip2
$42d0 = BigCanPieceFitFast.skip3
$42dd = BigCanPieceFitFast.skip4
$42e0 = BigForceSpawnPiece
$42fc = BigTrySpawnPiece
$4344 = BigTrySpawnPiece.try0
$435a = BigDrawPiece
$4361 = BigDrawPiece.skipr1a
$4367 = BigDrawPiece.skipr1b
$436d = BigDrawPiece.skipr1c
$4373 = BigDrawPiece.r1end
$4381 = BigDrawPiece.skipr2a
$4387 = BigDrawPiece.skipr2b
$438d = BigDrawPiece.skipr2c
$4393 = BigDrawPiece.r2end
$43a1 = BigDrawPiece.skipr3a
$43a7 = BigDrawPiece.skipr3b
$43ad = BigDrawPiece.skipr3c
$43b3 = BigDrawPiece.r3end
$43c1 = BigDrawPiece.skipr4a
$43c7 = BigDrawPiece.skipr4b
$43cd = BigDrawPiece.skipr4c
$43d3 = BigFindMaxG
$43e0 = BigFindMaxG.try
$43f9 = BigFindMaxG.found
$4400 = BigFieldProcess
$4403 = BigFieldProcess.leftslam
$441a = BigFieldProcess.rightslam
$442f = BigFieldProcess.wipe
$443a = BigFieldProcess.firstframe
$4446 = BigFieldProcess.handleselect
$4451 = BigFieldProcess.wantrotccw
$4457 = BigFieldProcess.lda1
$445b = BigFieldProcess.ldb1
$445d = BigFieldProcess.cp1
$446a = BigFieldProcess.wantrotcw
$4470 = BigFieldProcess.ldb2
$4474 = BigFieldProcess.lda2
$4476 = BigFieldProcess.cp2
$4482 = BigFieldProcess.tryrot
$44b7 = BigFieldProcess.maybekick
$44ee = BigFieldProcess.tljexceptions
$44fd = BigFieldProcess.trykickright
$4538 = BigFieldProcess.trykickleft
$4576 = BigFieldProcess.maybetgm3rot
$457e = BigFieldProcess.checkt
$4584 = BigFieldProcess.tkickup
$45be = BigFieldProcess.tkickupalreadysetforce
$45c9 = BigFieldProcess.checki
$45dd = BigFieldProcess.tryiup1
$4616 = BigFieldProcess.ikick1upalreadysetforce
$4621 = BigFieldProcess.tryiup2
$465c = BigFieldProcess.ikick2upalreadysetforce
$4667 = BigFieldProcess.tryiright2
$46a1 = BigFieldProcess.norot
$46a5 = BigFieldProcess.wantleft
$46b4 = BigFieldProcess.checkdasleft
$46bb = BigFieldProcess.doleft
$46c2 = BigFieldProcess.precheckright
$46c7 = BigFieldProcess.wantright
$46d1 = BigFieldProcess.checkdasright
$46d8 = BigFieldProcess.doright
$46dd = BigFieldProcess.trymove
$46fc = BigFieldProcess.nomove
$471e = BigFieldProcess.slamleft
$4724 = BigFieldProcess.slamright
$4728 = BigFieldProcess.noeffect
$472c = BigFieldProcess.skipmovement
$472c = BigFieldProcess.donemanipulating
$474e = BigFieldProcess.sonicdrop
$4759 = BigFieldProcess.sonicneutrallockskip
$4763 = BigFieldProcess.harddrop
$4772 = BigFieldProcess.donedeterminingharddropdistance
$4786 = BigFieldProcess.postdrop
$479f = BigFieldProcess.checkregulargravity
$47ad = BigFieldProcess.alwaysgravitysentinel
$47b1 = BigFieldProcess.grav
$47b9 = BigFieldProcess.bigg
$47c3 = BigFieldProcess.smallg
$47cb = BigFieldProcess.nograv
$47cb = BigFieldProcess.postgrav
$47da = BigFieldProcess.noreset
$47f0 = BigFieldProcess.grounded
$4801 = BigFieldProcess.playfirmdropsound
$4806 = BigFieldProcess.postcheckforfirmdropsound
$4818 = BigFieldProcess.downlock20gexceptioncheck
$4826 = BigFieldProcess.neutralcheck
$4847 = BigFieldProcess.forcelock
$484c = BigFieldProcess.dontforcelock
$4851 = BigFieldProcess.checklockdelay
$4856 = BigFieldProcess.checkfortgm3lockexception
$485f = BigFieldProcess.dolock
$4866 = BigFieldProcess.notgrounded
$4869 = BigFieldProcess.draw
$4881 = BigFieldProcess.ghost
$489c = BigFieldProcess.postghost
$48bb = BigFieldProcess.nobone
$48e9 = BigFieldProcess.notlocked
$48ec = BigFieldProcess.drawpiece
$4906 = BigGetTileShade
$4916 = BigGetTileShade.max30
$4936 = BigGetTileShade.max20
$4955 = BigGetTileShade.max10
$4974 = BigGetTileShade.max0
$4976 = BigGetTileShade.s0
$497e = BigGetTileShade.s1
$4986 = BigGetTileShade.s2
$498e = BigGetTileShade.s3
$4996 = BigGetTileShade.s4
$499e = BigGetTileShade.s5
$49a6 = BigGetTileShade.s6
$49ae = BigFieldDelay
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$49b9 = BigFieldDelay.incr
$49c1 = BigFieldDelay.noinc
$49d9 = BigFieldDelay.determine
$49ed = BigFieldDelay.noskip
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$4a20 = BigFieldDelay.prelineclear
$4a32 = BigFieldDelay.bravodecloop
$4a39 = BigFieldDelay.applylines
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$4a60 = BigFieldDelay.bravo
$4a70 = BigFieldDelay.lineclears
$4a75 = BigFieldDelay.linecleardecloop
$4a7d = BigFieldDelay.combo
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$4a8a = BigFieldDelay.forcemax
$4a8e = BigFieldDelay.applyscore
$4aa2 = BigFieldDelay.lineclear
$4ab7 = BigFieldDelay.preare
$4acb = BigFieldDelay.are
$4ae6 = BigFieldDelay.generatenextpiece
$4af3 = BigFieldDelay.doit
$4afd = BigAppendClearedLine
$4b12 = BigFindClearedLines
$4b26 = !86
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$4cb8 = BigMarkClear
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$4cf2 = BigMarkClear.markclear3loop
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$4d1c = BigClearLines
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$5237 = !136
$5255 = BigClearLines.r_u85
$5255 = BigClearLines.fixgarbo
$5258 = BigClearLines.fixgarboloop
$5275 = BigWidenField
SECTION: $55c5-$656e ($0faa bytes) ["Gameplay Function Big Banked"]
$55c5 = SwitchToGameplayBigB
$55cb = SwitchToGameplayBigB.wvr_u214
$55d4 = SwitchToGameplayBigB.loadtilemap
$55e3 = SwitchToGameplayBigB.graded
$55f1 = SwitchToGameplayBigB.ungraded
$55fd = SwitchToGameplayBigB.loadtiles
$5647 = SwitchToGameplayBigB.wvb_u215
$564e = SwitchToGameplayBigB.wvbe_u216
$5654 = GamePlayBigEventLoopHandlerB
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$5673 = GamePlayBigEventLoopHandlerB.modejumps
$5694 = GamePlayBigEventLoopHandlerB.leadyMode
$56af = GamePlayBigEventLoopHandlerB.firstleadyiterskip
$56b8 = GamePlayBigEventLoopHandlerB.notdoneleady
$56c9 = GamePlayBigEventLoopHandlerB.goMode
$56d6 = GamePlayBigEventLoopHandlerB.notdonego
$56e7 = GamePlayBigEventLoopHandlerB.postGoMode
$56fe = GamePlayBigEventLoopHandlerB.prefetchedPieceMode
$570f = GamePlayBigEventLoopHandlerB.checkIHS
$5719 = GamePlayBigEventLoopHandlerB.loaddefaultjingle
$571d = GamePlayBigEventLoopHandlerB.checkIRSA
$5723 = GamePlayBigEventLoopHandlerB.ldb1
$572e = GamePlayBigEventLoopHandlerB.lda1
$5737 = GamePlayBigEventLoopHandlerB.cp1
$5745 = GamePlayBigEventLoopHandlerB.checkIRSB
$574b = GamePlayBigEventLoopHandlerB.lda2
$5756 = GamePlayBigEventLoopHandlerB.ldb2
$575f = GamePlayBigEventLoopHandlerB.cp2
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$5771 = GamePlayBigEventLoopHandlerB.spawnPieceMode
$577f = GamePlayBigEventLoopHandlerB.canspawn
$5792 = GamePlayBigEventLoopHandlerB.pieceInMotionMode
$57a6 = GamePlayBigEventLoopHandlerB.nopauserequested
$57c7 = GamePlayBigEventLoopHandlerB.nohold
$57d1 = GamePlayBigEventLoopHandlerB.delayMode
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$57fc = GamePlayBigEventLoopHandlerB.next
$5803 = GamePlayBigEventLoopHandlerB.goroll
$5812 = GamePlayBigEventLoopHandlerB.preGameOverMode
$5830 = GamePlayBigEventLoopHandlerB.gm
$5846 = GamePlayBigEventLoopHandlerB.condescend
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$5f0c = GamePlayBigEventLoopHandlerB.skip7_u347
$5f16 = GamePlayBigEventLoopHandlerB.notempty7_u348
$5f19 = GamePlayBigEventLoopHandlerB.skip7_u348
$5f23 = GamePlayBigEventLoopHandlerB.notempty7_u349
$5f26 = GamePlayBigEventLoopHandlerB.skip7_u349
$5f30 = GamePlayBigEventLoopHandlerB.notempty7_u350
$5f33 = GamePlayBigEventLoopHandlerB.skip7_u350
$5f3d = GamePlayBigEventLoopHandlerB.notempty7_u351
$5f40 = GamePlayBigEventLoopHandlerB.skip7_u351
$5f4a = GamePlayBigEventLoopHandlerB.notempty7_u352
$5f4d = GamePlayBigEventLoopHandlerB.skip7_u352
$5f57 = GamePlayBigEventLoopHandlerB.notempty7_u353
$5f5a = GamePlayBigEventLoopHandlerB.skip7_u353
$5f64 = GamePlayBigEventLoopHandlerB.notempty7_u354
$5f67 = GamePlayBigEventLoopHandlerB.skip7_u354
$5f71 = GamePlayBigEventLoopHandlerB.notempty7_u355
$5f74 = GamePlayBigEventLoopHandlerB.skip7_u355
$5f7e = GamePlayBigEventLoopHandlerB.notempty7_u356
$5f81 = GamePlayBigEventLoopHandlerB.skip7_u356
$5f8b = GamePlayBigEventLoopHandlerB.notempty7_u357
$5f8e = GamePlayBigEventLoopHandlerB.skip7_u357
$5f98 = GamePlayBigEventLoopHandlerB.notempty7_u358
$5f9b = GamePlayBigEventLoopHandlerB.skip7_u358
$5fa5 = GamePlayBigEventLoopHandlerB.notempty7_u359
$5fa8 = GamePlayBigEventLoopHandlerB.skip7_u359
$5fb2 = GamePlayBigEventLoopHandlerB.notempty7_u360
$5fb5 = GamePlayBigEventLoopHandlerB.skip7_u360
$5fbf = GamePlayBigEventLoopHandlerB.notempty7_u361
$5fc2 = GamePlayBigEventLoopHandlerB.skip7_u361
$5fcc = GamePlayBigEventLoopHandlerB.notempty7_u362
$5fcf = GamePlayBigEventLoopHandlerB.skip7_u362
$5fd9 = GamePlayBigEventLoopHandlerB.notempty7_u363
$5fdc = GamePlayBigEventLoopHandlerB.skip7_u363
$5fe6 = GamePlayBigEventLoopHandlerB.notempty7_u364
$5fe9 = GamePlayBigEventLoopHandlerB.skip7_u364
$5ff3 = GamePlayBigEventLoopHandlerB.notempty7_u365
$5ff6 = GamePlayBigEventLoopHandlerB.skip7_u365
$6000 = GamePlayBigEventLoopHandlerB.notempty7_u366
$6003 = GamePlayBigEventLoopHandlerB.skip7_u366
$600d = GamePlayBigEventLoopHandlerB.notempty7_u367
$6010 = GamePlayBigEventLoopHandlerB.skip7_u367
$601a = GamePlayBigEventLoopHandlerB.notempty7_u368
$601d = GamePlayBigEventLoopHandlerB.skip7_u368
$6027 = GamePlayBigEventLoopHandlerB.notempty7_u369
$602a = GamePlayBigEventLoopHandlerB.skip7_u369
$6034 = GamePlayBigEventLoopHandlerB.notempty7_u370
$6037 = GamePlayBigEventLoopHandlerB.skip7_u370
$6041 = GamePlayBigEventLoopHandlerB.notempty7_u371
$6044 = GamePlayBigEventLoopHandlerB.skip7_u371
$604e = GamePlayBigEventLoopHandlerB.notempty7_u372
$6051 = GamePlayBigEventLoopHandlerB.skip7_u372
$605b = GamePlayBigEventLoopHandlerB.notempty7_u373
$605e = GamePlayBigEventLoopHandlerB.skip7_u373
$6068 = GamePlayBigEventLoopHandlerB.notempty7_u374
$606b = GamePlayBigEventLoopHandlerB.skip7_u374
$6075 = GamePlayBigEventLoopHandlerB.notempty7_u375
$6078 = GamePlayBigEventLoopHandlerB.skip7_u375
$6082 = GamePlayBigEventLoopHandlerB.notempty7_u376
$6085 = GamePlayBigEventLoopHandlerB.skip7_u376
$608f = GamePlayBigEventLoopHandlerB.notempty7_u377
$6092 = GamePlayBigEventLoopHandlerB.skip7_u377
$609c = GamePlayBigEventLoopHandlerB.notempty7_u378
$609f = GamePlayBigEventLoopHandlerB.skip7_u378
$60a9 = GamePlayBigEventLoopHandlerB.notempty7_u379
$60ac = GamePlayBigEventLoopHandlerB.skip7_u379
$60b6 = GamePlayBigEventLoopHandlerB.notempty7_u380
$60b9 = GamePlayBigEventLoopHandlerB.skip7_u380
$60c3 = GamePlayBigEventLoopHandlerB.notempty7_u381
$60c6 = GamePlayBigEventLoopHandlerB.skip7_u381
$60d0 = GamePlayBigEventLoopHandlerB.notempty7_u382
$60d3 = GamePlayBigEventLoopHandlerB.skip7_u382
$60dd = GamePlayBigEventLoopHandlerB.notempty7_u383
$60e0 = GamePlayBigEventLoopHandlerB.skip7_u383
$60ea = GamePlayBigEventLoopHandlerB.notempty7_u384
$60ed = GamePlayBigEventLoopHandlerB.skip7_u384
$60f7 = GamePlayBigEventLoopHandlerB.notempty7_u385
$60fa = GamePlayBigEventLoopHandlerB.skip7_u385
$6104 = GamePlayBigEventLoopHandlerB.notempty7_u386
$6107 = GamePlayBigEventLoopHandlerB.skip7_u386
$6111 = GamePlayBigEventLoopHandlerB.notempty7_u387
$6114 = GamePlayBigEventLoopHandlerB.skip7_u387
$611e = GamePlayBigEventLoopHandlerB.notempty7_u388
$6121 = GamePlayBigEventLoopHandlerB.skip7_u388
$612b = GamePlayBigEventLoopHandlerB.notempty7_u389
$612e = GamePlayBigEventLoopHandlerB.skip7_u389
$6138 = GamePlayBigEventLoopHandlerB.notempty7_u390
$613b = GamePlayBigEventLoopHandlerB.skip7_u390
$6145 = GamePlayBigEventLoopHandlerB.notempty7_u391
$6148 = GamePlayBigEventLoopHandlerB.skip7_u391
$6152 = GamePlayBigEventLoopHandlerB.notempty7_u392
$6155 = GamePlayBigEventLoopHandlerB.skip7_u392
$615f = GamePlayBigEventLoopHandlerB.notempty7_u393
$6162 = GamePlayBigEventLoopHandlerB.skip7_u393
$616c = GamePlayBigEventLoopHandlerB.notempty7_u394
$616f = GamePlayBigEventLoopHandlerB.skip7_u394
$6179 = GamePlayBigEventLoopHandlerB.notempty7_u395
$617c = GamePlayBigEventLoopHandlerB.skip7_u395
$6186 = GamePlayBigEventLoopHandlerB.notempty7_u396
$6189 = GamePlayBigEventLoopHandlerB.skip7_u396
$6193 = GamePlayBigEventLoopHandlerB.notempty7_u397
$6196 = GamePlayBigEventLoopHandlerB.skip7_u397
$61a0 = GamePlayBigEventLoopHandlerB.notempty7_u398
$61a3 = GamePlayBigEventLoopHandlerB.skip7_u398
$61ad = GamePlayBigEventLoopHandlerB.notempty7_u399
$61b0 = GamePlayBigEventLoopHandlerB.skip7_u399
$61ba = GamePlayBigEventLoopHandlerB.notempty7_u400
$61bd = GamePlayBigEventLoopHandlerB.skip7_u400
$61c7 = GamePlayBigEventLoopHandlerB.notempty7_u401
$61ca = GamePlayBigEventLoopHandlerB.skip7_u401
$61d4 = GamePlayBigEventLoopHandlerB.notempty7_u402
$61d7 = GamePlayBigEventLoopHandlerB.skip7_u402
$61e1 = GamePlayBigEventLoopHandlerB.notempty7_u403
$61e4 = GamePlayBigEventLoopHandlerB.skip7_u403
$61ee = GamePlayBigEventLoopHandlerB.notempty7_u404
$61f1 = GamePlayBigEventLoopHandlerB.skip7_u404
$61fb = GamePlayBigEventLoopHandlerB.notempty7_u405
$61fe = GamePlayBigEventLoopHandlerB.skip7_u405
$6208 = GamePlayBigEventLoopHandlerB.notempty7_u406
$620b = GamePlayBigEventLoopHandlerB.skip7_u406
$6215 = GamePlayBigEventLoopHandlerB.notempty7_u407
$6218 = GamePlayBigEventLoopHandlerB.skip7_u407
$6222 = GamePlayBigEventLoopHandlerB.notempty7_u408
$6225 = GamePlayBigEventLoopHandlerB.skip7_u408
$622f = GamePlayBigEventLoopHandlerB.notempty7_u409
$6232 = GamePlayBigEventLoopHandlerB.skip7_u409
$623c = GamePlayBigEventLoopHandlerB.notempty7_u410
$623f = GamePlayBigEventLoopHandlerB.skip7_u410
$6249 = GamePlayBigEventLoopHandlerB.notempty7_u411
$624c = GamePlayBigEventLoopHandlerB.skip7_u411
$6256 = GamePlayBigEventLoopHandlerB.notempty7_u412
$6259 = GamePlayBigEventLoopHandlerB.skip7_u412
$6263 = GamePlayBigEventLoopHandlerB.notempty7_u413
$6266 = GamePlayBigEventLoopHandlerB.skip7_u413
$6270 = GamePlayBigEventLoopHandlerB.notempty7_u414
$6273 = GamePlayBigEventLoopHandlerB.skip7_u414
$627d = GamePlayBigEventLoopHandlerB.notempty7_u415
$6280 = GamePlayBigEventLoopHandlerB.skip7_u415
$628a = GamePlayBigEventLoopHandlerB.notempty7_u416
$628d = GamePlayBigEventLoopHandlerB.skip7_u416
$6297 = GamePlayBigEventLoopHandlerB.notempty7_u417
$629a = GamePlayBigEventLoopHandlerB.skip7_u417
$62a4 = GamePlayBigEventLoopHandlerB.notempty7_u418
$62a7 = GamePlayBigEventLoopHandlerB.skip7_u418
$62b1 = GamePlayBigEventLoopHandlerB.notempty7_u419
$62b4 = GamePlayBigEventLoopHandlerB.skip7_u419
$62be = GamePlayBigEventLoopHandlerB.notempty7_u420
$62c1 = GamePlayBigEventLoopHandlerB.skip7_u420
$62cb = GamePlayBigEventLoopHandlerB.notempty7_u421
$62ce = GamePlayBigEventLoopHandlerB.skip7_u421
$62d8 = GamePlayBigEventLoopHandlerB.notempty7_u422
$62db = GamePlayBigEventLoopHandlerB.skip7_u422
$62e5 = GamePlayBigEventLoopHandlerB.notempty7_u423
$62e8 = GamePlayBigEventLoopHandlerB.skip7_u423
$62f2 = GamePlayBigEventLoopHandlerB.notempty7_u424
$62f5 = GamePlayBigEventLoopHandlerB.skip7_u424
$62ff = GamePlayBigEventLoopHandlerB.notempty7_u425
$6302 = GamePlayBigEventLoopHandlerB.skip7_u425
$630c = GamePlayBigEventLoopHandlerB.notempty7_u426
$630f = GamePlayBigEventLoopHandlerB.skip7_u426
$6319 = GamePlayBigEventLoopHandlerB.notempty7_u427
$631c = GamePlayBigEventLoopHandlerB.skip7_u427
$6326 = GamePlayBigEventLoopHandlerB.notempty7_u428
$6329 = GamePlayBigEventLoopHandlerB.skip7_u428
$6333 = GamePlayBigEventLoopHandlerB.notempty7_u429
$6336 = GamePlayBigEventLoopHandlerB.skip7_u429
$6340 = GamePlayBigEventLoopHandlerB.notempty7_u430
$6343 = GamePlayBigEventLoopHandlerB.skip7_u430
$634d = GamePlayBigEventLoopHandlerB.notempty7_u431
$6350 = GamePlayBigEventLoopHandlerB.skip7_u431
$635a = GamePlayBigEventLoopHandlerB.notempty7_u432
$635d = GamePlayBigEventLoopHandlerB.skip7_u432
$6367 = GamePlayBigEventLoopHandlerB.notempty7_u433
$636a = GamePlayBigEventLoopHandlerB.skip7_u433
$6374 = GamePlayBigEventLoopHandlerB.notempty7_u434
$6377 = GamePlayBigEventLoopHandlerB.skip7_u434
$6381 = GamePlayBigEventLoopHandlerB.notempty7_u435
$6384 = GamePlayBigEventLoopHandlerB.skip7_u435
$638e = GamePlayBigEventLoopHandlerB.notempty7_u436
$6391 = GamePlayBigEventLoopHandlerB.skip7_u436
$6395 = GamePlayBigEventLoopHandlerB.gameOverMode
$63ae = GamePlayBigEventLoopHandlerB.checkretry
$63de = GamePlayBigEventLoopHandlerB.gosmall
$6401 = GamePlayBigEventLoopHandlerB.noretry
$640e = GamePlayBigEventLoopHandlerB.pauseMode
$6420 = GamePlayBigEventLoopHandlerB.noqr
$6435 = GamePlayBigEventLoopHandlerB.nounpause
$6480 = GamePlayBigEventLoopHandlerB.preRollMode
$64af = GamePlayBigEventLoopHandlerB.predone
$64d1 = GamePlayBigEventLoopHandlerB.drawStaticInfo
$6505 = BigDoHold
$6509 = BigDoHold.checkIRSA
$650f = BigDoHold.ldb3
$651a = BigDoHold.lda3
$6523 = BigDoHold.cp3
$6531 = BigDoHold.checkIRSB
$6537 = BigDoHold.lda4
$6542 = BigDoHold.ldb4
$654b = BigDoHold.cp4
$6559 = BigDoHold.noRotation
$6564 = BigDoHold.doHoldOperation
SECTION: $656f-$6dda ($086c bytes) ["Gameplay Big Static Data"]
$656f = sBigLeftDasSlam
$6575 = sBigRightDasSlam
$657b = sBigLeady
$6585 = sBigGo
$658f = sBigPause
$65b7 = sBigKill
$6657 = sBigYouAreGM
$66bb = sBigFinalChallenge
$6783 = sBigPieceXOffsets
$679f = sBigPieceYOffsets
$67bb = sBigPieceFastRotationStates
$682b = sBigPieceRotationStates
$689b = sBigGameplayTileMap
$6b3b = sBigGameplayUngradedTileMap
$6b3b = sBigGameplayTileMapEnd
$6ddb = sBigGameplayUngradedTileMapEnd
EMPTY: $6ddb-$7fff ($1225 bytes)
TOTAL EMPTY: $1225 bytes
SRAM bank #0:
SECTION: $a000-$ab86 ($0b87 bytes) ["Persistent Globals"]
$a000 = rCheck
$a006 = rLastProfile
$a007 = rProfileName
$a007 = rProfileData
$a00a = rSwapABState
$a00b = rRNGModeState
$a00c = rRotModeState
$a00d = rDropModeState
$a00e = rSpeedCurveState
$a00f = rAlways20GState
$a010 = rSelectedStartLevel
$a012 = rFilterMode
$a013 = rUnused
$a047 = rProfileData0
$a047 = rProfileName0
$a04a = rSwapABState0
$a04b = rRNGModeState0
$a04c = rRotModeState0
$a04d = rDropModeState0
$a04e = rSpeedCurveState0
$a04f = rAlways20GState0
$a050 = rSelectedStartLevel0
$a052 = rFilterMode0
$a053 = rUnused0
$a087 = rProfileData1
$a087 = rProfileName1
$a08a = rSwapABState1
$a08b = rRNGModeState1
$a08c = rRotModeState1
$a08d = rDropModeState1
$a08e = rSpeedCurveState1
$a08f = rAlways20GState1
$a090 = rSelectedStartLevel1
$a092 = rFilterMode1
$a093 = rUnused1
$a0c7 = rProfileData2
$a0c7 = rProfileName2
$a0ca = rSwapABState2
$a0cb = rRNGModeState2
$a0cc = rRotModeState2
$a0cd = rDropModeState2
$a0ce = rSpeedCurveState2
$a0cf = rAlways20GState2
$a0d0 = rSelectedStartLevel2
$a0d2 = rFilterMode2
$a0d3 = rUnused2
$a107 = rProfileData3
$a107 = rProfileName3
$a10a = rSwapABState3
$a10b = rRNGModeState3
$a10c = rRotModeState3
$a10d = rDropModeState3
$a10e = rSpeedCurveState3
$a10f = rAlways20GState3
$a110 = rSelectedStartLevel3
$a112 = rFilterMode3
$a113 = rUnused3
$a147 = rProfileData4
$a147 = rProfileName4
$a14a = rSwapABState4
$a14b = rRNGModeState4
$a14c = rRotModeState4
$a14d = rDropModeState4
$a14e = rSpeedCurveState4
$a14f = rAlways20GState4
$a150 = rSelectedStartLevel4
$a152 = rFilterMode4
$a153 = rUnused4
$a187 = rProfileData5
$a187 = rProfileName5
$a18a = rSwapABState5
$a18b = rRNGModeState5
$a18c = rRotModeState5
$a18d = rDropModeState5
$a18e = rSpeedCurveState5
$a18f = rAlways20GState5
$a190 = rSelectedStartLevel5
$a192 = rFilterMode5
$a193 = rUnused5
$a1c7 = rProfileData6
$a1c7 = rProfileName6
$a1ca = rSwapABState6
$a1cb = rRNGModeState6
$a1cc = rRotModeState6
$a1cd = rDropModeState6
$a1ce = rSpeedCurveState6
$a1cf = rAlways20GState6
$a1d0 = rSelectedStartLevel6
$a1d2 = rFilterMode6
$a1d3 = rUnused6
$a207 = rProfileData7
$a207 = rProfileName7
$a20a = rSwapABState7
$a20b = rRNGModeState7
$a20c = rRotModeState7
$a20d = rDropModeState7
$a20e = rSpeedCurveState7
$a20f = rAlways20GState7
$a210 = rSelectedStartLevel7
$a212 = rFilterMode7
$a213 = rUnused7
$a247 = rProfileData8
$a247 = rProfileName8
$a24a = rSwapABState8
$a24b = rRNGModeState8
$a24c = rRotModeState8
$a24d = rDropModeState8
$a24e = rSpeedCurveState8
$a24f = rAlways20GState8
$a250 = rSelectedStartLevel8
$a252 = rFilterMode8
$a253 = rUnused8
$a287 = rProfileData9
$a287 = rProfileName9
$a28a = rSwapABState9
$a28b = rRNGModeState9
$a28c = rRotModeState9
$a28d = rDropModeState9
$a28e = rSpeedCurveState9
$a28f = rAlways20GState9
$a290 = rSelectedStartLevel9
$a292 = rFilterMode9
$a293 = rUnused9
$a2c7 = rScoreTableDMGT
$a407 = rScoreTableTGM1
$a547 = rScoreTableTGM3
$a687 = rScoreTableDEAT
$a7c7 = rScoreTableSHIR
$a907 = rScoreTableCHIL
$aa47 = rScoreTableMYCO
EMPTY: $ab87-$bfff ($1479 bytes)
TOTAL EMPTY: $1479 bytes
WRAM0 bank #0:
SECTION: $c000-$c3ff ($0400 bytes) ["GBC Shadow Tilemap"]
$c000 = wShadowTilemap
SECTION: $c400-$c7ff ($0400 bytes) ["GBC Shadow Tile Attributes"]
$c400 = wShadowTileAttrs
SECTION: $c800-$c8a2 ($00a3 bytes) ["Shadow OAM"]
$c800 = wShadowOAM
$c800 = wSPRNext1
$c804 = wSPRNext2
$c808 = wSPRNext3
$c80c = wSPRNext4
$c810 = wSPRHold1
$c814 = wSPRHold2
$c818 = wSPRHold3
$c81c = wSPRHold4
$c820 = wSPRScore1
$c824 = wSPRScore2
$c828 = wSPRScore3
$c82c = wSPRScore4
$c830 = wSPRScore5
$c834 = wSPRScore6
$c838 = wSPRScore7
$c83c = wSPRScore8
$c840 = wSPRCLevel1
$c844 = wSPRCLevel2
$c848 = wSPRCLevel3
$c84c = wSPRCLevel4
$c850 = wSPRNLevel1
$c854 = wSPRNLevel2
$c858 = wSPRNLevel3
$c85c = wSPRNLevel4
$c860 = wSPRQueue1A
$c864 = wSPRQueue1B
$c868 = wSPRQueue2A
$c86c = wSPRQueue2B
$c870 = wSPRModeRNG
$c874 = wSPRModeRot
$c878 = wSPRModeDrop
$c87c = wSPRModeHiG
$c880 = wSPRGrade1
$c884 = wSPRGrade2
$c888 = wSPRTimeM1
$c88c = wSPRTimeM2
$c890 = wSPRTimeS1
$c894 = wSPRTimeS2
$c898 = wSPRTimeCS1
$c89c = wSPRTimeCS2
$c8a0 = wScratch
$c8a2 = wSpritePal
SECTION: $c8a3-$cd22 ($0480 bytes) ["Field Variables"]
$c8a3 = wField
$c993 = wBackupField
$ca83 = wPreShadowField
$ca9f = wShadowField
$cc0b = wWideField
$cc42 = wWideBlittedField
$cd1e = wDelayState
$cd1f = wLeftSlamTimer
$cd20 = wRightSlamTimer
$cd21 = wMovementLastFrame
$cd22 = wReturnToSmall
SECTION: $cd23-$ce87 ($0165 bytes) ["Hi Score Variables"]
$cd23 = wTargetHSTable
$cd25 = wWorkingIdx
$cd26 = wWorkingPtr
$cd27 = wWorkingCopy
$ce87 = wInsertTarget
SECTION: $ce88-$cec8 ($0041 bytes) ["Stack"]
$ce88 = wStack
$cec9 = wStackEnd
SECTION: $cec9-$cef4 ($002c bytes) ["TGM3 RNG Variables"]
$cec9 = wTGM3Bag
$ceec = wTGM3Droughts
$cef3 = wTGM3GeneratedIdx
$cef4 = wTGM3WorstDroughtIdx
SECTION: $cef5-$cf08 ($0014 bytes) ["Level Variables"]
$cef5 = wBoneActivationLevel
$cef7 = wInvisActivationLevel
$cef9 = wKillScreenActivationLevel
$cefb = wKillScreenActivationLevelBCD
$cefd = wLastLockLevel
$ceff = wStaffRollDuration
$cf01 = wBigStaffRoll
$cf02 = wBonesActive
$cf03 = wInvisActive
$cf04 = wKillScreenActive
$cf05 = wLockLevel
$cf06 = wShouldGoStaffRoll
$cf07 = wNoMoreLocks
$cf08 = wSkippedSectionsBCD
SECTION: $cf09-$cf1a ($0012 bytes) ["Grade Variables"]
$cf09 = wDecayRate
$cf0a = wGradePoints
$cf0b = wInternalGrade
$cf0c = wDisplayedGrade
$cf0d = wEffectTimer
$cf0e = wRankingDisqualified
$cf0f = wDecayCounter
$cf10 = wGradeGauge
$cf11 = wSMult
$cf12 = wDMult
$cf13 = wTMult
$cf14 = wSRate
$cf15 = wDRate
$cf16 = wTRate
$cf17 = wQRate
$cf18 = wTGM1level300RequirementMet
$cf19 = wTGM1level500RequirementMet
$cf1a = wTGM1level999RequirementMet
SECTION: $cf1b-$cf24 ($000a bytes) ["Progress Variables"]
$cf1b = wProgress0B1
$cf1c = wProgress0B2
$cf1d = wProgress1B1
$cf1e = wProgress1B2
$cf1f = wProgress2B1
$cf20 = wProgress2B2
$cf21 = wProgress3B1
$cf22 = wProgress3B2
$cf23 = wProgress4B1
$cf24 = wProgress4B2
SECTION: $cf25-$cf2d ($0009 bytes) ["Globals"]
$cf25 = wSwapABState
$cf26 = wRNGModeState
$cf27 = wRotModeState
$cf28 = wDropModeState
$cf29 = wSpeedCurveState
$cf2a = wAlways20GState
$cf2b = wInitialA
$cf2c = wInitialB
$cf2d = wInitialC
SECTION: $cf2e-$cf34 ($0007 bytes) ["Title Variables"]
$cf2e = wSelected
$cf2f = wTitleMode
$cf30 = wProfileName
$cf33 = wDisplayingScoreMode
$cf34 = wScoreFlipTimer
SECTION: $cf35-$cf3a ($0006 bytes) ["Time Variables"]
$cf35 = wMinutes
$cf36 = wSeconds
$cf37 = wFrames
$cf38 = wCountDown
$cf3a = wCountDownZero
SECTION: $cf3b-$cf3e ($0004 bytes) ["Banking Variables"]
$cf3b = wBankBackup
SECTION: $cf3f-$cf42 ($0004 bytes) ["Gameplay Variables"]
$cf3f = wRollLine
$cf40 = wInStaffRoll
$cf41 = wBigModeTransfered
$cf42 = wGameOverIgnoreInput
SECTION: $cf43-$cf45 ($0003 bytes) ["GBC Variables"]
$cf43 = wOuterReps
$cf44 = wInnerReps
$cf45 = wTitlePal
SECTION: $cf46-$cf46 ($0001 byte) ["SRAM Variables"]
$cf46 = wTarget
EMPTY: $cf47-$cfff ($00b9 bytes)
TOTAL EMPTY: $00b9 bytes
HRAM bank #0:
SECTION: $ff80-$ff9c ($001d bytes) ["High Level Variables"]
$ff80 = hCurrentDAS
$ff81 = hCurrentARE
$ff82 = hCurrentLineARE
$ff83 = hCurrentLockDelay
$ff84 = hCurrentLineClearDelay
$ff85 = hCurrentIntegerGravity
$ff86 = hCurrentFractionalGravity
$ff87 = hNextSpeedUp
$ff89 = hSpeedCurvePtr
$ff8b = hStartSpeed
$ff8d = hRequiresLineClear
$ff8e = hLevel
$ff90 = hCLevel
$ff94 = hNLevel
$ff98 = hTrueCLevel
$ff9c = hPrevHundreds
SECTION: $ff9d-$ffb7 ($001b bytes) ["High Field Variables"]
$ff9d = hPieceDataBase
$ff9f = hPieceDataBaseFast
$ffa1 = hPieceDataOffset
$ffa2 = hCurrentLockDelayRemaining
$ffa3 = hGrounded
$ffa4 = hWantedTile
$ffa5 = hWantedG
$ffa6 = hActualG
$ffa7 = hGravityCtr
$ffa8 = hWantX
$ffa9 = hYPosAtStartOfFrame
$ffaa = hWantRotation
$ffab = hRemainingDelay
$ffac = hClearedLines
$ffb0 = hLineClearCt
$ffb1 = hComboCt
$ffb2 = hLockDelayForce
$ffb3 = hDownFrames
$ffb4 = hAwardDownBonus
$ffb5 = hStalePiece
$ffb6 = hBravo
$ffb7 = hShouldLockIfGrounded
SECTION: $ffb8-$ffc9 ($0012 bytes) ["Score Variables"]
$ffb8 = hScore
$ffc0 = hScoreIncrement
$ffc2 = hScoreIncrementBCD
SECTION: $ffca-$ffd4 ($000b bytes) ["High RNG Variables"]
$ffca = hRNGSeed
$ffce = hPieceHistory
$ffd2 = hNextPiece
$ffd3 = hUpcomingPiece1
$ffd4 = hUpcomingPiece2
SECTION: $ffd5-$ffde ($000a bytes) ["High Gameplay Variables"]
$ffd5 = hCurrentPiece
$ffd6 = hCurrentPieceX
$ffd7 = hCurrentPieceY
$ffd8 = hCurrentPieceRotationState
$ffd9 = hHeldPiece
$ffda = hHoldSpent
$ffdb = hMode
$ffdc = hModeCounter
$ffdd = hPrePause
$ffde = hRequestedJingle
SECTION: $ffdf-$ffe8 ($000a bytes) ["OAM DMA"]
$ffdf = hOAMDMA
$ffe5 = !0
SECTION: $ffe9-$fff1 ($0009 bytes) ["High Input Variables"]
$ffe9 = hUpState
$ffea = hDownState
$ffeb = hLeftState
$ffec = hRightState
$ffed = hAState
$ffee = hBState
$ffef = hStartState
$fff0 = hSelectState
$fff1 = hFilterMode
SECTION: $fff2-$fffa ($0009 bytes) ["High SFX Variables"]
$fff2 = hPlayhead
$fff4 = hCurrentlyPlaying
$fff5 = hPlayQueue
$fff9 = hNoisePlayhead
SECTION: $fffb-$fffc ($0002 bytes) ["High Time Variables"]
$fffb = hFrameCtr
$fffc = hEvenFrame
SECTION: $fffd-$fffd ($0001 byte) ["High Globals"]
$fffd = hGameState
SECTION: $fffe-$fffe ($0001 byte) ["High Interrupt Variables"]
$fffe = hLCDCCtr
TOTAL EMPTY: $0000 bytes
SUMMARY:
ROM0: 15558 bytes used / 826 free
ROMX: 68764 bytes used / 29540 free in 6 banks
SRAM: 2951 bytes used / 5241 free in 1 bank
WRAM0: 3911 bytes used / 185 free
HRAM: 127 bytes used / 0 free