dmgtris/bin/DMGTRIS.map

2529 lines
111 KiB
Plaintext

ROM0 bank #0:
SECTION: $0000-$0007 ($0008 bytes) ["Bank ID BANK_MAIN"]
SECTION: $0008-$0024 ($001d bytes) ["Switch Bank"]
$0008 = RSTSwitchBank
EMPTY: $0025-$0027 ($0003 bytes)
SECTION: $0028-$0042 ($001b bytes) ["Restore Bank"]
$0028 = RSTRestoreBank
EMPTY: $0043-$0047 ($0005 bytes)
SECTION: $0048-$006a ($0023 bytes) ["LCDC Interrupt"]
$0048 = LCDCInterrupt
$004d = LCDCInterrupt_WaitUntilNotBusy
$0068 = LCDCInterrupt_End
SECTION: $006b-$00fc ($0092 bytes) ["DMG Intro Effect"]
$006b = DoDMGEffect
$0073 = DoDMGEffect.loop0
$0075 = DoDMGEffect.wvb_u1
$0081 = DoDMGEffect.wvbe_u2
$008b = DoDMGEffect.loop1
$008d = DoDMGEffect.wvb_u3
$009a = DoDMGEffect.wvbe_u4
$00a4 = DoDMGEffect.wvb_u5
$00af = DoDMGEffect.loop2
$00b1 = DoDMGEffect.wvb_u6
$00b8 = DoDMGEffect.wvbe_u7
$00c2 = DoDMGEffect.wvb_u8
$00cd = DoDMGEffect.loop3
$00cf = DoDMGEffect.wvb_u9
$00d6 = DoDMGEffect.wvbe_u10
$00e0 = DoDMGEffect.wvb_u11
$00eb = DoDMGEffect.loop4
$00ed = DoDMGEffect.wvb_u12
$00f4 = DoDMGEffect.wvbe_u13
EMPTY: $00fd-$00ff ($0003 bytes)
SECTION: $0100-$014f ($0050 bytes) ["Cartridge Header"]
SECTION: $0150-$0f03 ($0db4 bytes) ["GBC Functions"]
$0150 = ToATTR
$0173 = GBCTitleInit
$0354 = GBCTitleInit.agb
$0524 = GBCTitleInit.postpalettes
$0564 = GBCGameplayInit
$0745 = GBCGameplayInit.agb
$0915 = GBCGameplayInit.postpalettes
$0940 = GBCTitleProcess
$096e = GBCTitleProcess.nores
$0971 = GBCTitleProcess.noinc
$0988 = !0
$0995 = GBCGameplayProcess
$09d3 = GBCGameplayProcess.goverride
$09df = !1
$09e8 = !2
$09f1 = !3
$09fa = GBCGameplayProcess.colorfield
$0b60 = !4
$0b6e = GBCGameplayProcess.outer1
$0b73 = GBCGameplayProcess.inner1
$0b97 = GBCGameplayProcess.outer2
$0b9c = GBCGameplayProcess.inner2
$0bc1 = GBCGameplayProcess.empty
$0bc5 = GBCGameplayProcess.sub59
$0bc7 = GBCGameplayProcess.sub52
$0bc9 = GBCGameplayProcess.sub45
$0bcb = GBCGameplayProcess.sub38
$0bcd = GBCGameplayProcess.sub31
$0bcf = GBCGameplayProcess.sub24
$0bd1 = GBCGameplayProcess.sub17
$0bd3 = GBCGameplayProcess.sub10
$0bd5 = GBCGameplayProcess.done
$0bf7 = GBCGameplayProcess.darker
$0bfe = GBCGameplayProcess.wvr_u1
$0c0b = GBCGameplayProcess.lighter
$0c12 = GBCGameplayProcess.wvr_u2
$0c1f = GBCGameplayProcess.black
$0c26 = GBCGameplayProcess.wvr_u3
$0c33 = GBCBigGameplayProcess
$0c71 = GBCBigGameplayProcess.goverride
$0c7d = !5
$0c86 = !6
$0c8f = !7
$0c98 = GBCBigGameplayProcess.colorfield
$0dfe = !8
$0e0c = GBCBigGameplayProcess.outer1
$0e11 = GBCBigGameplayProcess.inner1
$0e35 = GBCBigGameplayProcess.outer2
$0e3a = GBCBigGameplayProcess.inner2
$0e5f = GBCBigGameplayProcess.empty
$0e63 = GBCBigGameplayProcess.sub59
$0e65 = GBCBigGameplayProcess.sub52
$0e67 = GBCBigGameplayProcess.sub45
$0e69 = GBCBigGameplayProcess.sub38
$0e6b = GBCBigGameplayProcess.sub31
$0e6d = GBCBigGameplayProcess.sub24
$0e6f = GBCBigGameplayProcess.sub17
$0e71 = GBCBigGameplayProcess.sub10
$0e73 = GBCBigGameplayProcess.done
$0e95 = GBCBigGameplayProcess.darker
$0e9c = GBCBigGameplayProcess.wvr_u4
$0ea9 = GBCBigGameplayProcess.lighter
$0eb0 = GBCBigGameplayProcess.wvr_u5
$0ebd = GBCBigGameplayProcess.black
$0ec4 = GBCBigGameplayProcess.wvr_u6
$0ed1 = ToVRAM
$0ed1 = GBCBlitField
SECTION: $0f04-$16ed ($07ea bytes) ["Field Function Unbanked"]
$0f04 = BlitField
$10c7 = BlitField.waitendvbloop
$10cd = !0
$111c = !1
$116b = !2
$11ba = !3
$1209 = !4
$1258 = !5
$12a7 = !6
$12f9 = BigBlitField
$14bc = BigBlitField.waitendvbloop
$14c2 = !7
$1511 = !8
$1560 = !9
$15af = !10
$15fe = !11
$164d = !12
$169c = !13
SECTION: $16ee-$1c9a ($05ad bytes) ["Domain Specific Functions"]
$16ee = ApplyTells
$172c = ApplyTells.myco
$1731 = ApplyTells.dropmode
$1756 = ApplyNext
$175e = ApplyNext.bone
$177d = ApplyNext.nobone
$179e = ApplyNext.pos
$17ae = ApplyNext.regular
$17b4 = ApplyNext.postoffsets
$17b8 = ApplyNext.getoffn
$17c3 = ApplyNext.skipoffn
$1861 = ApplyNext.done
$1864 = ApplyHold
$186c = ApplyHold.bone
$188b = ApplyHold.nobone
$18a8 = ApplyHold.hide
$18ba = ApplyHold.show
$18ca = ApplyHold.x
$18da = ApplyHold.regular
$18e0 = ApplyHold.postoffsets
$18e4 = ApplyHold.getoffh
$18ef = ApplyHold.skipoffh
$1929 = ApplyTime
$197a = ApplyTime.loop0
$19a9 = ApplyTime.loop1
$19fe = ApplyNumbers8
$1a4b = ApplyNumbers8.one
$1a51 = ApplyNumbers8.two
$1a57 = ApplyNumbers8.three
$1a5d = ApplyNumbers8.four
$1a63 = ApplyNumbers8.five
$1a69 = ApplyNumbers8.six
$1a6f = ApplyNumbers8.seven
$1a75 = ApplyNumbers8.eight
$1a7a = ApplyNumbers4
$1a9f = ApplyNumbers4.one
$1aa5 = ApplyNumbers4.two
$1aab = ApplyNumbers4.three
$1ab1 = ApplyNumbers4.four
$1ab6 = SetNumberSpritePositions
$1bbd = GradeRendering
$1bf2 = GradeRendering.effect
$1c02 = GradeRendering.noeffect
$1c0a = GradeRendering.drawgrade
$1c11 = GradeRendering.regulargrade
$1c19 = GradeRendering.sgrade
$1c2f = GradeRendering.hisgrade
$1c45 = GradeRendering.mgrade
$1c5b = GradeRendering.lettergrade
$1c78 = GradeRendering.mk
$1c7e = GradeRendering.mv
$1c84 = GradeRendering.mo
$1c8a = GradeRendering.mm
$1c90 = GradeRendering.gmgrade
SECTION: $1c9b-$207a ($03e0 bytes) ["Grading Functions"]
$1c9b = GradeInit
$1cc6 = GradeInit.grade9start
$1ccb = GradeInit.end
$1ccd = UpdateGrade
$1cdb = UpdateGrade.gradejumptable
$1cf0 = DecayGradeProcess
$1cfe = DecayGradeProcess.gradejumptable
$1d13 = DecayGradeDelay
$1d21 = DecayGradeDelay.gradejumptable
$1d36 = PrepareScore
$1d49 = DrawGradeProgressDMGT
$1d55 = !0
$1d64 = UpdateGradeDMGT
$1d9d = UpdateGradeDMGT.checklineclears
$1db7 = UpdateGradeDMGT.clearrate
$1dc8 = UpdateGradeDMGT.combomult
$1dd5 = UpdateGradeDMGT.combo10
$1de6 = UpdateGradeDMGT.combo5
$1df7 = UpdateGradeDMGT.combo1
$1e06 = UpdateGradeDMGT.prelevel
$1e15 = UpdateGradeDMGT.single
$1e25 = UpdateGradeDMGT.double
$1e36 = UpdateGradeDMGT.adddonce
$1e3a = UpdateGradeDMGT.triple
$1e4b = UpdateGradeDMGT.addtonce
$1e4f = UpdateGradeDMGT.tetris
$1e53 = UpdateGradeDMGT.levelmult
$1e6b = UpdateGradeDMGT.mult5
$1e72 = UpdateGradeDMGT.mult4
$1e78 = UpdateGradeDMGT.mult3
$1e7d = UpdateGradeDMGT.mult2
$1e81 = UpdateGradeDMGT.mult1
$1e82 = UpdateGradeDMGT.processgrade
$1eab = UpdateGradeDMGT.increasegrademaybe
$1ecf = UpdateGradeDMGT.gotgm
$1edd = DecayGradeDMGT
$1f01 = DecayGradeDMGT.nodecay
$1f08 = DecayGradeDMGT.decay
$1f16 = UpdateGradeTGM1
$1f20 = UpdateGradeTGM1.trygradeup
$1f3a = UpdateGradeTGM1.increasegrade
$1f4f = UpdateGradeTGM1.skipjingle
$1f5c = UpdateGradeTGM1.maybegm
$1f75 = UpdateGradeDEAT
$1f81 = UpdateGradeDEAT.notgm
$1f9d = UpdateGradeDEAT.notm
$1fc0 = UpdateGradeDEAT.disqualify
$1fde = UpdateGradeSHIR
$2021 = UpdateGradeSHIR.s5torikan
$2031 = UpdateGradeSHIR.s10torikan
$2040 = UpdateGradeSHIR.disqualify
$204f = UpdateGradeSHIR.l1000
$2065 = UpdateGradeSHIR.l500
SECTION: $207b-$234d ($02d3 bytes) ["Level Functions"]
$207b = LevelInit
$20da = SpecialLevelInit
$20e8 = SpecialLevelInit.jumps
$20fd = SpecialLevelInit.dmgt
$2102 = SpecialLevelInit.tgm1
$2107 = SpecialLevelInit.tgm3
$210c = SpecialLevelInit.deat
$2111 = SpecialLevelInit.shir
$2116 = SpecialLevelInit.chil
$211b = SpecialLevelInit.myco
$2120 = SpecialLevelInit.loaddata
$2141 = LevelUp
$216b = LevelUp.doit
$21b5 = LevelUp.checknlevel
$21e3 = !0
$21fb = !1
$2204 = LevelUp.bellmaybe
$2216 = LevelUp.leveljinglemaybe
$2223 = LevelUp.checkspeedup
$2237 = !2
$2244 = !3
$2255 = !4
$2262 = DoSpeedUp
$22a3 = CheckSpecialLevelConditions
$22a9 = CheckSpecialLevelConditions.bones
$22be = CheckSpecialLevelConditions.enterthebonezone
$22c3 = CheckSpecialLevelConditions.invis
$22d8 = CheckSpecialLevelConditions.vanishoxyaction
$22dd = CheckSpecialLevelConditions.killscreen
$22ee = CheckSpecialLevelConditions.rip
$232f = TriggerKillScreen
SECTION: $234e-$2603 ($02b6 bytes) ["Grading Data"]
$234e = sTGM1GradeScores
$2370 = sTGM3InternalGradeSystem
$2410 = sTGM3GradeBoosts
$242f = sTGM3LevelMultiplier
$2433 = sTGM3BaselineCOOL
$243c = sTGM3REGRETConditions
$2450 = sDMGTGrading
$2504 = sDMGTGaugeLUT
SECTION: $2604-$289d ($029a bytes) ["SFX Functions"]
$2604 = SFXInit
$2626 = SFXPopQueue
$263b = SFXPushQueue
$264c = SFXProcessQueue
$265d = !0
$2678 = !1
$267a = SFXTriggerNoise
$2687 = !2
$2694 = !3
$26a0 = SFXEnqueue
$26b5 = SFXEnqueue.findsfx
$26ca = !4
$26da = !5
$26ea = !6
$26fa = !7
$270a = !8
$271a = !9
$272a = !10
$273a = !11
$274a = !12
$275a = !13
$276a = !14
$277a = !15
$278a = !16
$279a = !17
$27aa = !18
$27b9 = !19
$27c8 = !20
$27d7 = !21
$27e6 = !22
$27f4 = !23
$2802 = !24
$280f = SFXKill
$283c = SFXPlayNoise
$2847 = SFXPlayNoise.noisereg
$2854 = !25
$285e = SFXPlayNoise.savenoiseplayhead
$2867 = SFXPlay
$2872 = !26
$2875 = SFXPlay.play
$2881 = SFXPlay.getRegister
$288b = !27
$2895 = SFXPlay.savePlayhead
SECTION: $289e-$2ace ($0231 bytes) ["RNG Functions"]
$289e = HarvestEntropy
$28a4 = HarvestEntropy.loop
$28c5 = RNGInit
$28fb = !0
$292b = RNGInit.complexinit
$2942 = !1
$295d = ShiftHistory
$297a = GetNextHellPiece
$297f = GetNextTGM1Piece
$2982 = !2
$299a = !3
$299c = GetNextTGM2Piece
$299f = !4
$29b7 = !5
$29b9 = GetNextNesPiece
$29c7 = GetNextTGM3Piece
$29ca = !6
$29ed = !7
$29f0 = !8
$2a00 = !9
$2a0a = !10
$2a18 = !11
$2a27 = !12
$2a33 = !13
$2a3f = !14
$2a4b = !15
$2a57 = !16
$2a63 = !17
$2a6f = !18
$2a7e = GetNextPiece
$2a8c = GetNextPiece.nextpiecejumps
$2a9b = Next35Piece
$2a9b = !19
$2aa5 = Next7Piece
$2aa5 = !20
$2aaf = NextByte
SECTION: $2acf-$2c18 ($014a bytes) ["Progress Data"]
$2acf = sProgressData
SECTION: $2c19-$2cf8 ($00e0 bytes) ["Score Functions"]
$2c19 = ScoreInit
$2c41 = IncreaseScore
$2c79 = IncreaseScore.doConvert
$2c7b = !0
$2c91 = IncreaseScore.carry
$2c93 = IncreaseScore.postConvert
$2ca0 = !1
$2ca7 = IncreaseScore.preAddDigit
$2ccf = IncreaseScore.addDigit
$2ce5 = IncreaseScore.nextDigit
SECTION: $2cf9-$2dc5 ($00cd bytes) ["Input Functions"]
$2cf9 = InputInit
$2d0b = GetInput
$2d0b = GetInput.btns
$2d18 = GetInput.readA
$2d1c = GetInput.setA
$2d27 = GetInput.clearA
$2d2a = GetInput.readB
$2d2e = GetInput.setB
$2d39 = GetInput.clearB
$2d3c = GetInput.readSelect
$2d40 = GetInput.setSelect
$2d4b = GetInput.clearSelect
$2d4e = GetInput.readStart
$2d52 = GetInput.setStart
$2d5d = GetInput.clearStart
$2d60 = GetInput.dpad
$2d6d = GetInput.readUp
$2d71 = GetInput.setUp
$2d7c = GetInput.clearUp
$2d7f = GetInput.readDown
$2d83 = GetInput.setDown
$2d8e = GetInput.clearDown
$2d91 = GetInput.readLeft
$2d95 = GetInput.setLeft
$2da0 = GetInput.clearLeft
$2da3 = GetInput.readRight
$2da7 = GetInput.setRight
$2db2 = GetInput.clearRight
$2db5 = GetInput.priorities
$2dc0 = GetInput.zero
SECTION: $2dc6-$2e7c ($00b7 bytes) ["SRAM Functions"]
$2dc6 = RestoreSRAM
$2e1f = InitializeSRAM
SECTION: $2e7d-$2f2e ($00b2 bytes) ["Progress Functions"]
$2e7d = SetProgress
$2e88 = SetProgress.loop
$2e8c = SetProgress.correct
$2eb3 = SetProgress.wvr_u1
$2ebf = SetProgress.wvr_u2
$2ecd = SetProgress.wvr_u3
$2ed9 = SetProgress.wvr_u4
$2ee7 = SetProgress.wvr_u5
$2ef3 = SetProgress.wvr_u6
$2f01 = SetProgress.wvr_u7
$2f0d = SetProgress.wvr_u8
$2f1b = SetProgress.wvr_u9
$2f27 = SetProgress.wvr_u10
SECTION: $2f2f-$2fc6 ($0098 bytes) ["Code Entry Point"]
$2f2f = Main
$2f58 = Main.notgbc
$2f5e = Main.wvr_u1
$2f8b = EventLoop
$2fa1 = EventLoop.eventloopjumps
$2faa = EventLoopPostHandler
$2fac = EventLoopPostHandler.wvb_u2
$2fbe = EventLoopPostHandler.vblankjumps
SECTION: $2fc7-$3054 ($008e bytes) ["Time Functions"]
$2fc7 = TimeInit
$2fdc = ResetGameTime
$2fe7 = CheckTorikan
$2ffe = CheckTorikan.failure
$3000 = CheckTorikan.success
$3003 = HandleTimers
$3031 = HandleTimers.go
SECTION: $3055-$30c1 ($006d bytes) ["Title Function Trampolines"]
$3055 = SwitchToTitle
$305e = TitleEventLoopHandler
$3068 = TitleVBlankHandler
$3072 = DrawOption6
SECTION: $30c2-$3113 ($0052 bytes) ["Tile Functions"]
$30c2 = LoadTitleTiles
$30e0 = LoadGameplayTiles
$30f6 = LoadGameplayTiles.gbc
$3105 = LoadGameplayTiles.dmg
SECTION: $3114-$314f ($003c bytes) ["Time Data"]
$3114 = sFramesToCS
SECTION: $3150-$317d ($002e bytes) ["Memory Functions"]
$3150 = UnsafeMemCopy
$3159 = SafeMemCopy.wvr_u1
$3159 = SafeMemCopy
$3168 = UnsafeMemSet
$3170 = SafeMemSet
$3170 = SafeMemSet.wvr_u2
SECTION: $317e-$31a3 ($0026 bytes) ["Gameplay Function Trampolines"]
$317e = SwitchToGameplay
$3187 = SwitchToGameplayBig
$3190 = GamePlayEventLoopHandler
$319a = GamePlayBigEventLoopHandler
SECTION: $31a4-$31c5 ($0022 bytes) ["OAM Functions"]
$31a4 = CopyOAMHandler
$31b0 = ClearOAM
SECTION: $31c6-$31de ($0019 bytes) ["Interrupt Initialization Functions"]
$31c6 = IntrInit
$31ca = InitializeLCDCInterrupt
SECTION: $31df-$31ed ($000f bytes) ["Banking Functions"]
$31df = BankingInit
SECTION: $31ee-$31f7 ($000a bytes) ["OAM DMA Code"]
$31ee = OAMDMA
$31f8 = OAMDMAEnd
EMPTY: $31f8-$3fff ($0e08 bytes)
TOTAL EMPTY: $0e13 bytes
ROMX bank #1:
SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_OTHER"]
SECTION: $4008-$7323 ($331c bytes) ["Static Global data"]
$4008 = sDMGTSpeedCurve
$4203 = sDMGTSpeedCurveEnd
$4205 = sDMGTSpeedCurveSpecialData
$420d = sTGM1SpeedCurve
$43c7 = sTGM1SpeedCurveEnd
$43c9 = sTGM1SpeedCurveSpecialData
$43d1 = sCHILSpeedCurve
$44ef = sCHILSpeedCurveEnd
$44f1 = sCHILSpeedCurveSpecialData
$44f9 = sTGM3SpeedCurve
$46da = sTGM3SpeedCurveEnd
$46dc = sTGM3SpeedCurveSpecialData
$46e4 = sDEATSpeedCurve
$4766 = sDEATSpeedCurveEnd
$4768 = sDEATSpeedCurveSpecialData
$4770 = sSHIRSpeedCurve
$47cb = sSHIRSpeedCurveEnd
$47cd = sSHIRSpeedCurveSpecialData
$47d5 = sMYCOSpeedCurve
$491a = sMYCOSpeedCurveEnd
$491c = sMYCOSpeedCurveSpecialData
$4924 = sSharedTiles
$4c24 = sTitleTiles
$4c24 = sSharedTilesEnd
$5924 = sTitleTilesEnd
$5924 = sGameplayTilesM
$6624 = sGameplayTilesMEnd
$6624 = sGameplayTilesC
$7324 = sGameplayTilesCEnd
EMPTY: $7324-$7fff ($0cdc bytes)
TOTAL EMPTY: $0cdc bytes
ROMX bank #2:
SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_SFX"]
SECTION: $4008-$6b58 ($2b51 bytes) ["SFX Data"]
$4008 = sSFXPieceI
$4325 = sSFXPieceZ
$4325 = sSFXPieceIEnd
$4522 = sSFXPieceS
$4522 = sSFXPieceZEnd
$460b = sSFXPieceJ
$460b = sSFXPieceSEnd
$46b6 = sSFXPieceL
$46b6 = sSFXPieceJEnd
$475b = sSFXPieceO
$475b = sSFXPieceLEnd
$489e = sSFXPieceT
$489e = sSFXPieceOEnd
$49d1 = sSFXIHS
$49d1 = sSFXPieceTEnd
$4b67 = sSFXPieceIRSI
$4b67 = sSFXIHSEnd
$4f19 = sSFXPieceIRSZ
$4f19 = sSFXPieceIRSIEnd
$5143 = sSFXPieceIRSS
$5143 = sSFXPieceIRSZEnd
$52dd = sSFXPieceIRSJ
$52dd = sSFXPieceIRSSEnd
$5427 = sSFXPieceIRSL
$5427 = sSFXPieceIRSJEnd
$557b = sSFXPieceIRSO
$557b = sSFXPieceIRSLEnd
$577d = sSFXPieceIRST
$577d = sSFXPieceIRSOEnd
$5961 = sSFXIHSIRS
$5961 = sSFXPieceIRSTEnd
$5b6e = sSFXLevelLock
$5b6e = sSFXIHSIRSEnd
$5bfd = sSFXLevelUp
$5bfd = sSFXLevelLockEnd
$5e72 = sSFXRankUp
$5e72 = sSFXLevelUpEnd
$5fcd = sSFXReadyGo
$5fcd = sSFXRankUpEnd
$673b = sSFXRankGM
$673b = sSFXReadyGoEnd
$6ac2 = sSFXLineClear
$6ac2 = sSFXRankGMEnd
$6ad8 = sSFXLand
$6ad8 = sSFXLineClearEnd
$6ae3 = sSFXLock
$6ae3 = sSFXLandEnd
$6b59 = sSFXLockEnd
EMPTY: $6b59-$7fff ($14a7 bytes)
TOTAL EMPTY: $14a7 bytes
ROMX bank #3:
SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_MUSIC"]
SECTION: $4008-$6ac0 ($2ab9 bytes) ["Music Data"]
$4008 = sMusicMenu
$6ac1 = sMusicMenuEnd
EMPTY: $6ac1-$7fff ($153f bytes)
TOTAL EMPTY: $153f bytes
ROMX bank #4:
SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_TITLE"]
SECTION: $4008-$44b1 ($04aa bytes) ["Title Functions Banked"]
$4008 = SwitchToTitleB
$400e = SwitchToTitleB.wvr_u1
$4017 = !0
$404a = SwitchToTitleB.notsgb
$406b = SwitchToTitleB.notmgb
$4093 = SwitchToTitleB.agb
$40ad = SwitchToTitleB.oam
$40ad = SwitchToTitleB.noegg
$40d4 = SwitchToTitleB.wvb_u2
$40db = SwitchToTitleB.wvbe_u3
$40e1 = TitleEventLoopHandlerB
$40e4 = TitleEventLoopHandlerB.abstart
$40fc = TitleEventLoopHandlerB.up
$410e = !1
$4114 = TitleEventLoopHandlerB.down
$4126 = !2
$412b = TitleEventLoopHandlerB.left
$4142 = TitleEventLoopHandlerB.right
$4158 = TitleEventLoopHandlerB.done
$4159 = DecrementOption
$4159 = DecrementOption.opt0
$416f = !3
$4178 = DecrementOption.opt1
$418b = !4
$4194 = DecrementOption.opt2
$41a7 = !5
$41b0 = DecrementOption.opt3
$41c3 = !6
$41cc = DecrementOption.opt4
$41e2 = !7
$41ee = DecrementOption.opt5
$4201 = !8
$420a = DecrementOption.opt6
$420c = DecrementLevel
$4225 = IncrementOption
$4225 = IncrementOption.opt0
$423b = !9
$4243 = IncrementOption.opt1
$4256 = !10
$425e = IncrementOption.opt2
$4271 = !11
$4279 = IncrementOption.opt3
$428c = !12
$4294 = IncrementOption.opt4
$42aa = !13
$42b5 = IncrementOption.opt5
$42c8 = !14
$42d0 = IncrementOption.opt6
$42d2 = IncrementLevel
$42eb = InitSpeedCurve
$42fe = GetEnd
$4309 = !15
$4311 = !16
$4319 = !17
$4321 = !18
$4329 = !19
$4331 = !20
$4335 = GetStart
$4340 = !21
$4348 = !22
$4350 = !23
$4358 = !24
$4360 = !25
$4368 = !26
$436c = CheckLevelRange
$4388 = CheckLevelRange.notatend
$43ab = CheckLevelRange.notatstart
$43ac = TitleVBlankHandlerB
$43fd = !27
$44a3 = TitleVBlankHandlerB.disabled
$44af = TitleVBlankHandlerB.opt6
SECTION: $44b2-$47fd ($034c bytes) ["Title Screen Static Data"]
$44b2 = sEasterM0
$44b7 = sEasterM1
$44bc = sEasterC0
$44c8 = sEasterC1
$44d4 = sEasterA0
$44e0 = sEasterA1
$44ec = sEasterS0
$44f1 = sEasterS1
$44f6 = sOption0
$44fe = sOption1
$4512 = sOption2
$4522 = sOption3
$4536 = sOption4
$4552 = sOption5
$455a = sDisabled
$455e = sTitleScreenTileMap
$47fe = sTitleScreenTileMapEnd
EMPTY: $47fe-$7fff ($3802 bytes)
TOTAL EMPTY: $3802 bytes
ROMX bank #5:
SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_GAMEPLAY"]
SECTION: $4008-$534d ($1346 bytes) ["Field Function Banked Gameplay"]
$4008 = FieldInit
$403e = FieldClear
$4049 = ToBackupField
$4055 = FromBackupField
$4061 = ToShadowField
$4069 = ToShadowField.outer
$406b = ToShadowField.inner
$4079 = FromShadowField
$4081 = FromShadowField.outer
$4083 = FromShadowField.inner
$4091 = SetPieceData
$40b3 = SetPieceDataOffset
$40bc = XYToSFieldPtr
$40c4 = XYToSFieldPtr.a
$40ca = XYToSFieldPtr.b
$40cf = XYToFieldPtr
$40d7 = XYToFieldPtr.a
$40dd = XYToFieldPtr.b
$40e2 = GetPieceData
$40ef = GetPieceDataFast
$40fc = CanPieceFit
$4107 = CanPieceFit.skipr1a
$4112 = CanPieceFit.skipr1b
$411d = CanPieceFit.skipr1c
$4128 = CanPieceFit.r1end
$413e = CanPieceFit.skipr2a
$4149 = CanPieceFit.skipr2b
$4154 = CanPieceFit.skipr2c
$415f = CanPieceFit.r2end
$4175 = CanPieceFit.skipr3a
$4180 = CanPieceFit.skipr3b
$418b = CanPieceFit.skipr3c
$4195 = CanPieceFit.r3end
$41ab = CanPieceFit.skipr4a
$41b6 = CanPieceFit.skipr4b
$41c1 = CanPieceFit.skipr4c
$41cc = CanPieceFit.r4end
$41cf = CanPieceFitFast
$41dc = CanPieceFitFast.skip1
$41e9 = CanPieceFitFast.skip2
$41f6 = CanPieceFitFast.skip3
$4203 = CanPieceFitFast.skip4
$4206 = ForceSpawnPiece
$4222 = TrySpawnPiece
$426a = TrySpawnPiece.try0
$4287 = TrySpawnPiece.try1
$42a7 = TrySpawnPiece.try3
$42c7 = TrySpawnPiece.try2
$42de = DrawPiece
$42e5 = DrawPiece.skipr1a
$42eb = DrawPiece.skipr1b
$42f1 = DrawPiece.skipr1c
$42f7 = DrawPiece.r1end
$4305 = DrawPiece.skipr2a
$430b = DrawPiece.skipr2b
$4311 = DrawPiece.skipr2c
$4317 = DrawPiece.r2end
$4325 = DrawPiece.skipr3a
$432b = DrawPiece.skipr3b
$4331 = DrawPiece.skipr3c
$4337 = DrawPiece.r3end
$4345 = DrawPiece.skipr4a
$434b = DrawPiece.skipr4b
$4351 = DrawPiece.skipr4c
$4357 = FindMaxG
$4364 = FindMaxG.try
$437d = FindMaxG.found
$4384 = FieldProcess
$4387 = FieldProcess.leftslam
$439e = FieldProcess.rightslam
$43b3 = FieldProcess.wipe
$43be = FieldProcess.firstframe
$43cb = FieldProcess.handleselect
$43d6 = FieldProcess.wantrotccw
$43dd = FieldProcess.lda1
$43e1 = FieldProcess.ldb1
$43e3 = FieldProcess.cp1
$43f0 = FieldProcess.wantrotcw
$43f7 = FieldProcess.ldb2
$43fb = FieldProcess.lda2
$43fd = FieldProcess.cp2
$4409 = FieldProcess.tryrot
$4440 = FieldProcess.maybekick
$4477 = FieldProcess.tljexceptions
$4486 = FieldProcess.trykickright
$44c3 = FieldProcess.trykickleft
$4504 = FieldProcess.maybetgm3rot
$450c = FieldProcess.checkt
$4512 = FieldProcess.tkickup
$454f = FieldProcess.tkickupalreadysetforce
$455a = FieldProcess.checki
$4561 = FieldProcess.ikicks
$456f = FieldProcess.tryiup1
$45ab = FieldProcess.ikickup1alreadysetforce
$45b6 = FieldProcess.tryiup2
$45f4 = FieldProcess.ikickup2alreadysetforce
$45ff = FieldProcess.tryiright2
$463b = FieldProcess.norot
$463f = FieldProcess.wantleft
$4650 = FieldProcess.checkdasleft
$4657 = FieldProcess.doleft
$465e = FieldProcess.wantright
$4669 = FieldProcess.checkdasright
$4670 = FieldProcess.doright
$4675 = FieldProcess.trymove
$4694 = FieldProcess.nomove
$46b7 = FieldProcess.slamleft
$46bd = FieldProcess.slamright
$46c1 = FieldProcess.noeffect
$46c5 = FieldProcess.skipmovement
$46c5 = FieldProcess.donemanipulating
$46e7 = FieldProcess.sonicdrop
$46f2 = FieldProcess.sonicneutrallockskip
$46fc = FieldProcess.harddrop
$470b = FieldProcess.donedeterminingharddropdistance
$471f = FieldProcess.postdrop
$4739 = FieldProcess.checkregulargravity
$4747 = FieldProcess.alwaysgravitysentinel
$474b = FieldProcess.grav
$4753 = FieldProcess.bigg
$475d = FieldProcess.smallg
$4765 = FieldProcess.nograv
$4765 = FieldProcess.postgrav
$4774 = FieldProcess.noreset
$478a = FieldProcess.grounded
$479c = FieldProcess.playfirmdropsound
$47a1 = FieldProcess.postcheckforfirmdropsound
$47b4 = FieldProcess.downlock20gexceptioncheck
$47c2 = FieldProcess.neutralcheck
$47e7 = FieldProcess.forcelock
$47ec = FieldProcess.dontforcelock
$47f1 = FieldProcess.checklockdelay
$47f7 = FieldProcess.checkfortgm3lockexception
$4800 = FieldProcess.dolock
$4807 = FieldProcess.notgrounded
$480a = FieldProcess.draw
$4823 = FieldProcess.ghost
$483e = FieldProcess.postghost
$485e = FieldProcess.nobone
$488d = FieldProcess.notlocked
$4890 = FieldProcess.drawpiece
$48a7 = GetTileShade
$48b7 = GetTileShade.max30
$48d7 = GetTileShade.max20
$48f6 = GetTileShade.max10
$4915 = GetTileShade.max0
$4917 = GetTileShade.s0
$491f = GetTileShade.s1
$4927 = GetTileShade.s2
$492f = GetTileShade.s3
$4937 = GetTileShade.s4
$493f = GetTileShade.s5
$4947 = GetTileShade.s6
$494f = FieldDelay
$4952 = FieldDelay.incl
$495b = FieldDelay.incr
$4964 = FieldDelay.noinc
$497c = FieldDelay.determine
$49b0 = FieldDelay.skip
$49bc = FieldDelay.prelineclear
$49cf = FieldDelay.bravodecloop
$49d6 = FieldDelay.applylines
$49fa = FieldDelay.premultiplier
$49fd = FieldDelay.bravo
$4a0e = FieldDelay.lineclears
$4a13 = FieldDelay.lineclearloop
$4a1b = FieldDelay.combo
$4a20 = FieldDelay.comboloop
$4a28 = FieldDelay.forcemax
$4a2c = FieldDelay.applyscore
$4a40 = FieldDelay.lineclear
$4a54 = FieldDelay.preare
$4a69 = FieldDelay.are
$4a83 = FieldDelay.generatenextpiece
$4a8d = AppendClearedLine
$4aa2 = FindClearedLines
$4ab6 = !14
$4ac0 = !15
$4ace = FindClearedLines.next_u1
$4ad3 = !16
$4add = !17
$4aeb = FindClearedLines.next_u2
$4af0 = !18
$4afa = !19
$4b08 = FindClearedLines.next_u3
$4b0d = !20
$4b17 = !21
$4b25 = FindClearedLines.next_u4
$4b2a = !22
$4b34 = !23
$4b42 = FindClearedLines.next_u5
$4b47 = !24
$4b51 = !25
$4b5f = FindClearedLines.next_u6
$4b64 = !26
$4b6e = !27
$4b7c = FindClearedLines.next_u7
$4b81 = !28
$4b8b = !29
$4b99 = FindClearedLines.next_u8
$4b9e = !30
$4ba8 = !31
$4bb6 = FindClearedLines.next_u9
$4bbb = !32
$4bc5 = !33
$4bd3 = FindClearedLines.next_u10
$4bd8 = !34
$4be2 = !35
$4bf0 = FindClearedLines.next_u11
$4bf5 = !36
$4bff = !37
$4c0d = FindClearedLines.next_u12
$4c12 = !38
$4c1c = !39
$4c2a = FindClearedLines.next_u13
$4c2f = !40
$4c39 = !41
$4c47 = FindClearedLines.next_u14
$4c4c = !42
$4c56 = !43
$4c64 = FindClearedLines.next_u15
$4c69 = !44
$4c73 = !45
$4c81 = FindClearedLines.next_u16
$4c86 = !46
$4c90 = !47
$4c9e = FindClearedLines.next_u17
$4ca3 = !48
$4cad = !49
$4cbb = FindClearedLines.next_u18
$4cc0 = !50
$4cca = !51
$4cd8 = FindClearedLines.next_u19
$4cdd = !52
$4ce7 = !53
$4cf5 = FindClearedLines.next_u20
$4cfa = !54
$4d04 = !55
$4d12 = FindClearedLines.next_u21
$4d17 = !56
$4d21 = !57
$4d2f = FindClearedLines.next_u22
$4d34 = !58
$4d3e = !59
$4d4c = FindClearedLines.next_u23
$4d51 = !60
$4d5b = !61
$4d69 = FindClearedLines.next_u24
$4d6a = MarkClear
$4d72 = MarkClear.markclear1loop
$4d8b = MarkClear.markclear2loop
$4da4 = MarkClear.markclear3loop
$4dbd = MarkClear.markclear4loop
$4dce = ClearLines
$4de5 = ClearLines.clear_u25
$4ded = !62
$4e0b = ClearLines.r_u25
$4e1f = ClearLines.clear_u26
$4e27 = !63
$4e45 = ClearLines.r_u26
$4e59 = ClearLines.clear_u27
$4e61 = !64
$4e7f = ClearLines.r_u27
$4e93 = ClearLines.clear_u28
$4e9b = !65
$4eb9 = ClearLines.r_u28
$4ecd = ClearLines.clear_u29
$4ed5 = !66
$4ef3 = ClearLines.r_u29
$4f07 = ClearLines.clear_u30
$4f0f = !67
$4f2d = ClearLines.r_u30
$4f41 = ClearLines.clear_u31
$4f49 = !68
$4f67 = ClearLines.r_u31
$4f7b = ClearLines.clear_u32
$4f83 = !69
$4fa1 = ClearLines.r_u32
$4fb5 = ClearLines.clear_u33
$4fbd = !70
$4fdb = ClearLines.r_u33
$4fef = ClearLines.clear_u34
$4ff7 = !71
$5015 = ClearLines.r_u34
$5029 = ClearLines.clear_u35
$5031 = !72
$504f = ClearLines.r_u35
$5063 = ClearLines.clear_u36
$506b = !73
$5089 = ClearLines.r_u36
$509d = ClearLines.clear_u37
$50a5 = !74
$50c3 = ClearLines.r_u37
$50d7 = ClearLines.clear_u38
$50df = !75
$50fd = ClearLines.r_u38
$5111 = ClearLines.clear_u39
$5119 = !76
$5137 = ClearLines.r_u39
$514b = ClearLines.clear_u40
$5153 = !77
$5171 = ClearLines.r_u40
$5185 = ClearLines.clear_u41
$518d = !78
$51ab = ClearLines.r_u41
$51bf = ClearLines.clear_u42
$51c7 = !79
$51e5 = ClearLines.r_u42
$51f9 = ClearLines.clear_u43
$5201 = !80
$521f = ClearLines.r_u43
$5233 = ClearLines.clear_u44
$523b = !81
$5259 = ClearLines.r_u44
$526d = ClearLines.clear_u45
$5275 = !82
$5293 = ClearLines.r_u45
$52a7 = ClearLines.clear_u46
$52af = !83
$52cd = ClearLines.r_u46
$52e1 = ClearLines.clear_u47
$52e9 = !84
$5307 = ClearLines.r_u47
$531b = ClearLines.clear_u48
$5323 = !85
$5341 = ClearLines.r_u48
$5341 = ClearLines.fixgarbo
$5344 = ClearLines.fixgarboloop
SECTION: $534e-$617f ($0e32 bytes) ["Gameplay Function Banked"]
$534e = SwitchToGameplayB
$5354 = SwitchToGameplayB.wvr_u1
$535d = SwitchToGameplayB.loadtilemap
$53ad = SwitchToGameplayB.wvb_u2
$53b4 = SwitchToGameplayB.wvbe_u3
$53ba = GamePlayEventLoopHandlerB
$53c4 = GamePlayEventLoopHandlerB.modejumps
$53e2 = GamePlayEventLoopHandlerB.leadyMode
$53f5 = GamePlayEventLoopHandlerB.firstleadyiterskip
$53fe = GamePlayEventLoopHandlerB.notdoneleady
$540f = GamePlayEventLoopHandlerB.goMode
$541c = GamePlayEventLoopHandlerB.notdonego
$542d = GamePlayEventLoopHandlerB.postGoMode
$5444 = GamePlayEventLoopHandlerB.prefetchedPieceMode
$5455 = GamePlayEventLoopHandlerB.checkIHS
$5460 = GamePlayEventLoopHandlerB.loaddefaultjingle
$5464 = GamePlayEventLoopHandlerB.checkIRSA
$546b = GamePlayEventLoopHandlerB.ldb1
$5477 = GamePlayEventLoopHandlerB.lda1
$5481 = GamePlayEventLoopHandlerB.cp1
$548f = GamePlayEventLoopHandlerB.checkIRSB
$5496 = GamePlayEventLoopHandlerB.lda2
$54a2 = GamePlayEventLoopHandlerB.ldb2
$54ac = GamePlayEventLoopHandlerB.cp2
$54ba = GamePlayEventLoopHandlerB.postjingle
$54be = GamePlayEventLoopHandlerB.spawnPieceMode
$54cc = GamePlayEventLoopHandlerB.canspawn
$54df = GamePlayEventLoopHandlerB.pieceInMotionMode
$54f3 = GamePlayEventLoopHandlerB.nopauserequested
$5514 = GamePlayEventLoopHandlerB.nohold
$5522 = GamePlayEventLoopHandlerB.delayMode
$5536 = GamePlayEventLoopHandlerB.nodelaypauserequested
$5547 = GamePlayEventLoopHandlerB.preGameOverMode
$5560 = GamePlayEventLoopHandlerB.gm
$5576 = GamePlayEventLoopHandlerB.condescend
$558c = GamePlayEventLoopHandlerB.regular
$559c = GamePlayEventLoopHandlerB.notempty1_u4
$559f = GamePlayEventLoopHandlerB.skip1_u4
$55a9 = GamePlayEventLoopHandlerB.notempty1_u5
$55ac = GamePlayEventLoopHandlerB.skip1_u5
$55b6 = GamePlayEventLoopHandlerB.notempty1_u6
$55b9 = GamePlayEventLoopHandlerB.skip1_u6
$55c3 = GamePlayEventLoopHandlerB.notempty1_u7
$55c6 = GamePlayEventLoopHandlerB.skip1_u7
$55d0 = GamePlayEventLoopHandlerB.notempty1_u8
$55d3 = GamePlayEventLoopHandlerB.skip1_u8
$55dd = GamePlayEventLoopHandlerB.notempty1_u9
$55e0 = GamePlayEventLoopHandlerB.skip1_u9
$55ea = GamePlayEventLoopHandlerB.notempty1_u10
$55ed = GamePlayEventLoopHandlerB.skip1_u10
$55f7 = GamePlayEventLoopHandlerB.notempty1_u11
$55fa = GamePlayEventLoopHandlerB.skip1_u11
$5604 = GamePlayEventLoopHandlerB.notempty1_u12
$5607 = GamePlayEventLoopHandlerB.skip1_u12
$5611 = GamePlayEventLoopHandlerB.notempty1_u13
$5614 = GamePlayEventLoopHandlerB.skip1_u13
$561e = GamePlayEventLoopHandlerB.notempty1_u14
$5621 = GamePlayEventLoopHandlerB.skip1_u14
$562b = GamePlayEventLoopHandlerB.notempty1_u15
$562e = GamePlayEventLoopHandlerB.skip1_u15
$5638 = GamePlayEventLoopHandlerB.notempty1_u16
$563b = GamePlayEventLoopHandlerB.skip1_u16
$5645 = GamePlayEventLoopHandlerB.notempty1_u17
$5648 = GamePlayEventLoopHandlerB.skip1_u17
$5652 = GamePlayEventLoopHandlerB.notempty1_u18
$5655 = GamePlayEventLoopHandlerB.skip1_u18
$565f = GamePlayEventLoopHandlerB.notempty1_u19
$5662 = GamePlayEventLoopHandlerB.skip1_u19
$566c = GamePlayEventLoopHandlerB.notempty1_u20
$566f = GamePlayEventLoopHandlerB.skip1_u20
$5679 = GamePlayEventLoopHandlerB.notempty1_u21
$567c = GamePlayEventLoopHandlerB.skip1_u21
$5686 = GamePlayEventLoopHandlerB.notempty1_u22
$5689 = GamePlayEventLoopHandlerB.skip1_u22
$5693 = GamePlayEventLoopHandlerB.notempty1_u23
$5696 = GamePlayEventLoopHandlerB.skip1_u23
$56a0 = GamePlayEventLoopHandlerB.notempty1_u24
$56a3 = GamePlayEventLoopHandlerB.skip1_u24
$56ad = GamePlayEventLoopHandlerB.notempty1_u25
$56b0 = GamePlayEventLoopHandlerB.skip1_u25
$56ba = GamePlayEventLoopHandlerB.notempty1_u26
$56bd = GamePlayEventLoopHandlerB.skip1_u26
$56c7 = GamePlayEventLoopHandlerB.notempty1_u27
$56ca = GamePlayEventLoopHandlerB.skip1_u27
$56d4 = GamePlayEventLoopHandlerB.notempty1_u28
$56d7 = GamePlayEventLoopHandlerB.skip1_u28
$56e1 = GamePlayEventLoopHandlerB.notempty1_u29
$56e4 = GamePlayEventLoopHandlerB.skip1_u29
$56ee = GamePlayEventLoopHandlerB.notempty1_u30
$56f1 = GamePlayEventLoopHandlerB.skip1_u30
$56fb = GamePlayEventLoopHandlerB.notempty1_u31
$56fe = GamePlayEventLoopHandlerB.skip1_u31
$5708 = GamePlayEventLoopHandlerB.notempty1_u32
$570b = GamePlayEventLoopHandlerB.skip1_u32
$5715 = GamePlayEventLoopHandlerB.notempty1_u33
$5718 = GamePlayEventLoopHandlerB.skip1_u33
$5722 = GamePlayEventLoopHandlerB.notempty1_u34
$5725 = GamePlayEventLoopHandlerB.skip1_u34
$572f = GamePlayEventLoopHandlerB.notempty1_u35
$5732 = GamePlayEventLoopHandlerB.skip1_u35
$573c = GamePlayEventLoopHandlerB.notempty1_u36
$573f = GamePlayEventLoopHandlerB.skip1_u36
$5749 = GamePlayEventLoopHandlerB.notempty1_u37
$574c = GamePlayEventLoopHandlerB.skip1_u37
$5756 = GamePlayEventLoopHandlerB.notempty1_u38
$5759 = GamePlayEventLoopHandlerB.skip1_u38
$5763 = GamePlayEventLoopHandlerB.notempty1_u39
$5766 = GamePlayEventLoopHandlerB.skip1_u39
$5770 = GamePlayEventLoopHandlerB.notempty1_u40
$5773 = GamePlayEventLoopHandlerB.skip1_u40
$577d = GamePlayEventLoopHandlerB.notempty1_u41
$5780 = GamePlayEventLoopHandlerB.skip1_u41
$578a = GamePlayEventLoopHandlerB.notempty1_u42
$578d = GamePlayEventLoopHandlerB.skip1_u42
$5797 = GamePlayEventLoopHandlerB.notempty1_u43
$579a = GamePlayEventLoopHandlerB.skip1_u43
$57a4 = GamePlayEventLoopHandlerB.notempty1_u44
$57a7 = GamePlayEventLoopHandlerB.skip1_u44
$57b1 = GamePlayEventLoopHandlerB.notempty1_u45
$57b4 = GamePlayEventLoopHandlerB.skip1_u45
$57be = GamePlayEventLoopHandlerB.notempty1_u46
$57c1 = GamePlayEventLoopHandlerB.skip1_u46
$57cb = GamePlayEventLoopHandlerB.notempty1_u47
$57ce = GamePlayEventLoopHandlerB.skip1_u47
$57d8 = GamePlayEventLoopHandlerB.notempty1_u48
$57db = GamePlayEventLoopHandlerB.skip1_u48
$57e5 = GamePlayEventLoopHandlerB.notempty1_u49
$57e8 = GamePlayEventLoopHandlerB.skip1_u49
$57f2 = GamePlayEventLoopHandlerB.notempty1_u50
$57f5 = GamePlayEventLoopHandlerB.skip1_u50
$57ff = GamePlayEventLoopHandlerB.notempty1_u51
$5802 = GamePlayEventLoopHandlerB.skip1_u51
$580c = GamePlayEventLoopHandlerB.notempty1_u52
$580f = GamePlayEventLoopHandlerB.skip1_u52
$5819 = GamePlayEventLoopHandlerB.notempty1_u53
$581c = GamePlayEventLoopHandlerB.skip1_u53
$5826 = GamePlayEventLoopHandlerB.notempty1_u54
$5829 = GamePlayEventLoopHandlerB.skip1_u54
$5833 = GamePlayEventLoopHandlerB.notempty1_u55
$5836 = GamePlayEventLoopHandlerB.skip1_u55
$5840 = GamePlayEventLoopHandlerB.notempty1_u56
$5843 = GamePlayEventLoopHandlerB.skip1_u56
$584d = GamePlayEventLoopHandlerB.notempty1_u57
$5850 = GamePlayEventLoopHandlerB.skip1_u57
$585a = GamePlayEventLoopHandlerB.notempty1_u58
$585d = GamePlayEventLoopHandlerB.skip1_u58
$5867 = GamePlayEventLoopHandlerB.notempty1_u59
$586a = GamePlayEventLoopHandlerB.skip1_u59
$5874 = GamePlayEventLoopHandlerB.notempty1_u60
$5877 = GamePlayEventLoopHandlerB.skip1_u60
$5881 = GamePlayEventLoopHandlerB.notempty1_u61
$5884 = GamePlayEventLoopHandlerB.skip1_u61
$588e = GamePlayEventLoopHandlerB.notempty1_u62
$5891 = GamePlayEventLoopHandlerB.skip1_u62
$589b = GamePlayEventLoopHandlerB.notempty1_u63
$589e = GamePlayEventLoopHandlerB.skip1_u63
$58a8 = GamePlayEventLoopHandlerB.notempty1_u64
$58ab = GamePlayEventLoopHandlerB.skip1_u64
$58b5 = GamePlayEventLoopHandlerB.notempty1_u65
$58b8 = GamePlayEventLoopHandlerB.skip1_u65
$58c2 = GamePlayEventLoopHandlerB.notempty1_u66
$58c5 = GamePlayEventLoopHandlerB.skip1_u66
$58cf = GamePlayEventLoopHandlerB.notempty1_u67
$58d2 = GamePlayEventLoopHandlerB.skip1_u67
$58dc = GamePlayEventLoopHandlerB.notempty1_u68
$58df = GamePlayEventLoopHandlerB.skip1_u68
$58e9 = GamePlayEventLoopHandlerB.notempty1_u69
$58ec = GamePlayEventLoopHandlerB.skip1_u69
$58f6 = GamePlayEventLoopHandlerB.notempty1_u70
$58f9 = GamePlayEventLoopHandlerB.skip1_u70
$5903 = GamePlayEventLoopHandlerB.notempty1_u71
$5906 = GamePlayEventLoopHandlerB.skip1_u71
$5910 = GamePlayEventLoopHandlerB.notempty1_u72
$5913 = GamePlayEventLoopHandlerB.skip1_u72
$591d = GamePlayEventLoopHandlerB.notempty1_u73
$5920 = GamePlayEventLoopHandlerB.skip1_u73
$592a = GamePlayEventLoopHandlerB.notempty2_u74
$592d = GamePlayEventLoopHandlerB.skip2_u74
$5937 = GamePlayEventLoopHandlerB.notempty2_u75
$593a = GamePlayEventLoopHandlerB.skip2_u75
$5944 = GamePlayEventLoopHandlerB.notempty2_u76
$5947 = GamePlayEventLoopHandlerB.skip2_u76
$5951 = GamePlayEventLoopHandlerB.notempty2_u77
$5954 = GamePlayEventLoopHandlerB.skip2_u77
$595e = GamePlayEventLoopHandlerB.notempty2_u78
$5961 = GamePlayEventLoopHandlerB.skip2_u78
$596b = GamePlayEventLoopHandlerB.notempty2_u79
$596e = GamePlayEventLoopHandlerB.skip2_u79
$5978 = GamePlayEventLoopHandlerB.notempty2_u80
$597b = GamePlayEventLoopHandlerB.skip2_u80
$5985 = GamePlayEventLoopHandlerB.notempty2_u81
$5988 = GamePlayEventLoopHandlerB.skip2_u81
$5992 = GamePlayEventLoopHandlerB.notempty2_u82
$5995 = GamePlayEventLoopHandlerB.skip2_u82
$599f = GamePlayEventLoopHandlerB.notempty2_u83
$59a2 = GamePlayEventLoopHandlerB.skip2_u83
$59ac = GamePlayEventLoopHandlerB.notempty3_u84
$59af = GamePlayEventLoopHandlerB.skip3_u84
$59b9 = GamePlayEventLoopHandlerB.notempty3_u85
$59bc = GamePlayEventLoopHandlerB.skip3_u85
$59c6 = GamePlayEventLoopHandlerB.notempty3_u86
$59c9 = GamePlayEventLoopHandlerB.skip3_u86
$59d3 = GamePlayEventLoopHandlerB.notempty3_u87
$59d6 = GamePlayEventLoopHandlerB.skip3_u87
$59e0 = GamePlayEventLoopHandlerB.notempty3_u88
$59e3 = GamePlayEventLoopHandlerB.skip3_u88
$59ed = GamePlayEventLoopHandlerB.notempty3_u89
$59f0 = GamePlayEventLoopHandlerB.skip3_u89
$59fa = GamePlayEventLoopHandlerB.notempty3_u90
$59fd = GamePlayEventLoopHandlerB.skip3_u90
$5a07 = GamePlayEventLoopHandlerB.notempty3_u91
$5a0a = GamePlayEventLoopHandlerB.skip3_u91
$5a14 = GamePlayEventLoopHandlerB.notempty3_u92
$5a17 = GamePlayEventLoopHandlerB.skip3_u92
$5a21 = GamePlayEventLoopHandlerB.notempty3_u93
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$5cef = GamePlayEventLoopHandlerB.skip7_u148
$5cf9 = GamePlayEventLoopHandlerB.notempty7_u149
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$5d23 = GamePlayEventLoopHandlerB.skip7_u152
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$5fd1 = GamePlayEventLoopHandlerB.notempty7_u205
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$5fde = GamePlayEventLoopHandlerB.notempty7_u206
$5fe1 = GamePlayEventLoopHandlerB.skip7_u206
$5feb = GamePlayEventLoopHandlerB.notempty7_u207
$5fee = GamePlayEventLoopHandlerB.skip7_u207
$5ff8 = GamePlayEventLoopHandlerB.notempty7_u208
$5ffb = GamePlayEventLoopHandlerB.skip7_u208
$6005 = GamePlayEventLoopHandlerB.notempty7_u209
$6008 = GamePlayEventLoopHandlerB.skip7_u209
$6012 = GamePlayEventLoopHandlerB.notempty7_u210
$6015 = GamePlayEventLoopHandlerB.skip7_u210
$601f = GamePlayEventLoopHandlerB.notempty7_u211
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$602c = GamePlayEventLoopHandlerB.notempty7_u212
$602f = GamePlayEventLoopHandlerB.skip7_u212
$6039 = GamePlayEventLoopHandlerB.notempty7_u213
$603c = GamePlayEventLoopHandlerB.skip7_u213
$6040 = GamePlayEventLoopHandlerB.gameOverMode
$6063 = GamePlayEventLoopHandlerB.noretry
$606d = GamePlayEventLoopHandlerB.pauseMode
$6082 = GamePlayEventLoopHandlerB.noqr
$6097 = GamePlayEventLoopHandlerB.nounpause
$60df = GamePlayEventLoopHandlerB.drawStaticInfo
$6110 = DoHold
$6114 = DoHold.checkIRSA
$611b = DoHold.ldb3
$6127 = DoHold.lda3
$6131 = DoHold.cp3
$613f = DoHold.checkIRSB
$6146 = DoHold.lda4
$6152 = DoHold.ldb4
$615c = DoHold.cp4
$616a = DoHold.noRotation
$6175 = DoHold.doHoldOperation
SECTION: $6180-$66ad ($052e bytes) ["Gameplay Static Data"]
$6180 = sLeftDasSlam
$6186 = sRightDasSlam
$618c = sLeady
$6196 = sGo
$61a0 = sPause
$61c8 = sKill
$6268 = sYouAreGM
$62cc = sPieceXOffsets
$62e8 = sPieceYOffsets
$6304 = sPieceFastRotationStates
$6374 = sPieceRotationStates
$63e4 = sTGM3Bag
$6407 = sTGM3Droughts
$640e = sGameplayTileMap
$66ae = sGameplayTileMapEnd
EMPTY: $66ae-$7fff ($1952 bytes)
TOTAL EMPTY: $1952 bytes
ROMX bank #6:
SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_GAMEPLAY_BIG"]
SECTION: $4008-$5602 ($15fb bytes) ["Field Function Banked Gameplay Big"]
$4008 = BigFieldInit
$4049 = BigFieldClear
$40ef = BigToBackupField
$40fb = BigFromBackupField
$4107 = BigToShadowField
$410f = BigToShadowField.outer
$4111 = BigToShadowField.inner
$411f = BigFromShadowField
$4127 = BigFromShadowField.outer
$4129 = BigFromShadowField.inner
$4137 = BigSetPieceData
$4159 = BigSetPieceDataOffset
$4162 = BigXYToSFieldPtr
$416a = BigXYToSFieldPtr.a
$4170 = BigXYToSFieldPtr.b
$4175 = BigXYToFieldPtr
$417d = BigXYToFieldPtr.a
$4183 = BigXYToFieldPtr.b
$4188 = BigGetPieceData
$4195 = BigGetPieceDataFast
$41a2 = BigCanPieceFit
$41ad = BigCanPieceFit.skipr1a
$41b8 = BigCanPieceFit.skipr1b
$41c3 = BigCanPieceFit.skipr1c
$41ce = BigCanPieceFit.r1end
$41e4 = BigCanPieceFit.skipr2a
$41ef = BigCanPieceFit.skipr2b
$41fa = BigCanPieceFit.skipr2c
$4205 = BigCanPieceFit.r2end
$421b = BigCanPieceFit.skipr3a
$4226 = BigCanPieceFit.skipr3b
$4231 = BigCanPieceFit.skipr3c
$423b = BigCanPieceFit.r3end
$4251 = BigCanPieceFit.skipr4a
$425c = BigCanPieceFit.skipr4b
$4267 = BigCanPieceFit.skipr4c
$4272 = BigCanPieceFit.r4end
$4275 = BigCanPieceFitFast
$4282 = BigCanPieceFitFast.skip1
$428f = BigCanPieceFitFast.skip2
$429c = BigCanPieceFitFast.skip3
$42a9 = BigCanPieceFitFast.skip4
$42ac = BigForceSpawnPiece
$42c8 = BigTrySpawnPiece
$4310 = BigTrySpawnPiece.try0
$432d = BigTrySpawnPiece.try1
$434d = BigTrySpawnPiece.try3
$436d = BigTrySpawnPiece.try2
$4384 = BigDrawPiece
$438b = BigDrawPiece.skipr1a
$4391 = BigDrawPiece.skipr1b
$4397 = BigDrawPiece.skipr1c
$439d = BigDrawPiece.r1end
$43ab = BigDrawPiece.skipr2a
$43b1 = BigDrawPiece.skipr2b
$43b7 = BigDrawPiece.skipr2c
$43bd = BigDrawPiece.r2end
$43cb = BigDrawPiece.skipr3a
$43d1 = BigDrawPiece.skipr3b
$43d7 = BigDrawPiece.skipr3c
$43dd = BigDrawPiece.r3end
$43eb = BigDrawPiece.skipr4a
$43f1 = BigDrawPiece.skipr4b
$43f7 = BigDrawPiece.skipr4c
$43fd = BigFindMaxG
$440a = BigFindMaxG.try
$4423 = BigFindMaxG.found
$442a = BigFieldProcess
$442d = BigFieldProcess.leftslam
$4444 = BigFieldProcess.rightslam
$4459 = BigFieldProcess.wipe
$4464 = BigFieldProcess.firstframe
$4471 = BigFieldProcess.handleselect
$447c = BigFieldProcess.wantrotccw
$4483 = BigFieldProcess.lda1
$4487 = BigFieldProcess.ldb1
$4489 = BigFieldProcess.cp1
$4496 = BigFieldProcess.wantrotcw
$449d = BigFieldProcess.ldb2
$44a1 = BigFieldProcess.lda2
$44a3 = BigFieldProcess.cp2
$44af = BigFieldProcess.tryrot
$44e6 = BigFieldProcess.maybekick
$451d = BigFieldProcess.tljexceptions
$452c = BigFieldProcess.trykickright
$4569 = BigFieldProcess.trykickleft
$45aa = BigFieldProcess.maybetgm3rot
$45b2 = BigFieldProcess.checkt
$45b8 = BigFieldProcess.tkickup
$45f5 = BigFieldProcess.tkickupalreadysetforce
$4600 = BigFieldProcess.checki
$4615 = BigFieldProcess.tryiup1
$4651 = BigFieldProcess.ikick1upalreadysetforce
$465c = BigFieldProcess.tryiup2
$469a = BigFieldProcess.ikick2upalreadysetforce
$46a5 = BigFieldProcess.tryiright2
$46e1 = BigFieldProcess.norot
$46e5 = BigFieldProcess.wantleft
$46f6 = BigFieldProcess.checkdasleft
$46fd = BigFieldProcess.doleft
$4704 = BigFieldProcess.wantright
$470f = BigFieldProcess.checkdasright
$4716 = BigFieldProcess.doright
$471b = BigFieldProcess.trymove
$473a = BigFieldProcess.nomove
$475d = BigFieldProcess.slamleft
$4763 = BigFieldProcess.slamright
$4767 = BigFieldProcess.noeffect
$476b = BigFieldProcess.skipmovement
$476b = BigFieldProcess.donemanipulating
$478d = BigFieldProcess.sonicdrop
$4798 = BigFieldProcess.sonicneutrallockskip
$47a2 = BigFieldProcess.harddrop
$47b1 = BigFieldProcess.donedeterminingharddropdistance
$47c5 = BigFieldProcess.postdrop
$47df = BigFieldProcess.checkregulargravity
$47ed = BigFieldProcess.alwaysgravitysentinel
$47f1 = BigFieldProcess.grav
$47f9 = BigFieldProcess.bigg
$4803 = BigFieldProcess.smallg
$480b = BigFieldProcess.nograv
$480b = BigFieldProcess.postgrav
$481a = BigFieldProcess.noreset
$4830 = BigFieldProcess.grounded
$4842 = BigFieldProcess.playfirmdropsound
$4847 = BigFieldProcess.postcheckforfirmdropsound
$485a = BigFieldProcess.downlock20gexceptioncheck
$4868 = BigFieldProcess.neutralcheck
$488d = BigFieldProcess.forcelock
$4892 = BigFieldProcess.dontforcelock
$4897 = BigFieldProcess.checklockdelay
$489d = BigFieldProcess.checkfortgm3lockexception
$48a6 = BigFieldProcess.dolock
$48ad = BigFieldProcess.notgrounded
$48b0 = BigFieldProcess.draw
$48c9 = BigFieldProcess.ghost
$48e4 = BigFieldProcess.postghost
$4904 = BigFieldProcess.nobone
$4933 = BigFieldProcess.notlocked
$4936 = BigFieldProcess.drawpiece
$4950 = BigGetTileShade
$4960 = BigGetTileShade.max30
$4980 = BigGetTileShade.max20
$499f = BigGetTileShade.max10
$49be = BigGetTileShade.max0
$49c0 = BigGetTileShade.s0
$49c8 = BigGetTileShade.s1
$49d0 = BigGetTileShade.s2
$49d8 = BigGetTileShade.s3
$49e0 = BigGetTileShade.s4
$49e8 = BigGetTileShade.s5
$49f0 = BigGetTileShade.s6
$49f8 = BigFieldDelay
$49fb = BigFieldDelay.incl
$4a04 = BigFieldDelay.incr
$4a0d = BigFieldDelay.noinc
$4a25 = BigFieldDelay.determine
$4a59 = BigFieldDelay.skip
$4a65 = BigFieldDelay.prelineclear
$4a78 = BigFieldDelay.bravodecloop
$4a7f = BigFieldDelay.applylines
$4aa3 = BigFieldDelay.premultiplier
$4aa6 = BigFieldDelay.bravo
$4ab7 = BigFieldDelay.lineclears
$4abc = BigFieldDelay.linecleardecloop
$4ac4 = BigFieldDelay.combo
$4ac9 = BigFieldDelay.combodecloop
$4ad1 = BigFieldDelay.forcemax
$4ad5 = BigFieldDelay.applyscore
$4ae9 = BigFieldDelay.lineclear
$4aff = BigFieldDelay.preare
$4b14 = BigFieldDelay.are
$4b30 = BigFieldDelay.generatenextpiece
$4b3a = BigAppendClearedLine
$4b4f = BigFindClearedLines
$4b63 = !86
$4b6d = !87
$4b7b = BigFindClearedLines.next_u49
$4b80 = !88
$4b8a = !89
$4b98 = BigFindClearedLines.next_u50
$4b9d = !90
$4ba7 = !91
$4bb5 = BigFindClearedLines.next_u51
$4bba = !92
$4bc4 = !93
$4bd2 = BigFindClearedLines.next_u52
$4bd7 = !94
$4be1 = !95
$4bef = BigFindClearedLines.next_u53
$4bf4 = !96
$4bfe = !97
$4c0c = BigFindClearedLines.next_u54
$4c11 = !98
$4c1b = !99
$4c29 = BigFindClearedLines.next_u55
$4c2e = !100
$4c38 = !101
$4c46 = BigFindClearedLines.next_u56
$4c4b = !102
$4c55 = !103
$4c63 = BigFindClearedLines.next_u57
$4c68 = !104
$4c72 = !105
$4c80 = BigFindClearedLines.next_u58
$4c85 = !106
$4c8f = !107
$4c9d = BigFindClearedLines.next_u59
$4ca2 = !108
$4cac = !109
$4cba = BigFindClearedLines.next_u60
$4cbf = !110
$4cc9 = !111
$4cd7 = BigFindClearedLines.next_u61
$4cdc = !112
$4ce6 = !113
$4cf4 = BigFindClearedLines.next_u62
$4cf5 = BigMarkClear
$4cfd = BigMarkClear.markclear1loop
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SECTION: $5603-$64b5 ($0eb3 bytes) ["Gameplay Function Big Banked"]
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$6071 = GamePlayBigEventLoopHandlerB.notempty7_u377
$6074 = GamePlayBigEventLoopHandlerB.skip7_u377
$607e = GamePlayBigEventLoopHandlerB.notempty7_u378
$6081 = GamePlayBigEventLoopHandlerB.skip7_u378
$608b = GamePlayBigEventLoopHandlerB.notempty7_u379
$608e = GamePlayBigEventLoopHandlerB.skip7_u379
$6098 = GamePlayBigEventLoopHandlerB.notempty7_u380
$609b = GamePlayBigEventLoopHandlerB.skip7_u380
$60a5 = GamePlayBigEventLoopHandlerB.notempty7_u381
$60a8 = GamePlayBigEventLoopHandlerB.skip7_u381
$60b2 = GamePlayBigEventLoopHandlerB.notempty7_u382
$60b5 = GamePlayBigEventLoopHandlerB.skip7_u382
$60bf = GamePlayBigEventLoopHandlerB.notempty7_u383
$60c2 = GamePlayBigEventLoopHandlerB.skip7_u383
$60cc = GamePlayBigEventLoopHandlerB.notempty7_u384
$60cf = GamePlayBigEventLoopHandlerB.skip7_u384
$60d9 = GamePlayBigEventLoopHandlerB.notempty7_u385
$60dc = GamePlayBigEventLoopHandlerB.skip7_u385
$60e6 = GamePlayBigEventLoopHandlerB.notempty7_u386
$60e9 = GamePlayBigEventLoopHandlerB.skip7_u386
$60f3 = GamePlayBigEventLoopHandlerB.notempty7_u387
$60f6 = GamePlayBigEventLoopHandlerB.skip7_u387
$6100 = GamePlayBigEventLoopHandlerB.notempty7_u388
$6103 = GamePlayBigEventLoopHandlerB.skip7_u388
$610d = GamePlayBigEventLoopHandlerB.notempty7_u389
$6110 = GamePlayBigEventLoopHandlerB.skip7_u389
$611a = GamePlayBigEventLoopHandlerB.notempty7_u390
$611d = GamePlayBigEventLoopHandlerB.skip7_u390
$6127 = GamePlayBigEventLoopHandlerB.notempty7_u391
$612a = GamePlayBigEventLoopHandlerB.skip7_u391
$6134 = GamePlayBigEventLoopHandlerB.notempty7_u392
$6137 = GamePlayBigEventLoopHandlerB.skip7_u392
$6141 = GamePlayBigEventLoopHandlerB.notempty7_u393
$6144 = GamePlayBigEventLoopHandlerB.skip7_u393
$614e = GamePlayBigEventLoopHandlerB.notempty7_u394
$6151 = GamePlayBigEventLoopHandlerB.skip7_u394
$615b = GamePlayBigEventLoopHandlerB.notempty7_u395
$615e = GamePlayBigEventLoopHandlerB.skip7_u395
$6168 = GamePlayBigEventLoopHandlerB.notempty7_u396
$616b = GamePlayBigEventLoopHandlerB.skip7_u396
$6175 = GamePlayBigEventLoopHandlerB.notempty7_u397
$6178 = GamePlayBigEventLoopHandlerB.skip7_u397
$6182 = GamePlayBigEventLoopHandlerB.notempty7_u398
$6185 = GamePlayBigEventLoopHandlerB.skip7_u398
$618f = GamePlayBigEventLoopHandlerB.notempty7_u399
$6192 = GamePlayBigEventLoopHandlerB.skip7_u399
$619c = GamePlayBigEventLoopHandlerB.notempty7_u400
$619f = GamePlayBigEventLoopHandlerB.skip7_u400
$61a9 = GamePlayBigEventLoopHandlerB.notempty7_u401
$61ac = GamePlayBigEventLoopHandlerB.skip7_u401
$61b6 = GamePlayBigEventLoopHandlerB.notempty7_u402
$61b9 = GamePlayBigEventLoopHandlerB.skip7_u402
$61c3 = GamePlayBigEventLoopHandlerB.notempty7_u403
$61c6 = GamePlayBigEventLoopHandlerB.skip7_u403
$61d0 = GamePlayBigEventLoopHandlerB.notempty7_u404
$61d3 = GamePlayBigEventLoopHandlerB.skip7_u404
$61dd = GamePlayBigEventLoopHandlerB.notempty7_u405
$61e0 = GamePlayBigEventLoopHandlerB.skip7_u405
$61ea = GamePlayBigEventLoopHandlerB.notempty7_u406
$61ed = GamePlayBigEventLoopHandlerB.skip7_u406
$61f7 = GamePlayBigEventLoopHandlerB.notempty7_u407
$61fa = GamePlayBigEventLoopHandlerB.skip7_u407
$6204 = GamePlayBigEventLoopHandlerB.notempty7_u408
$6207 = GamePlayBigEventLoopHandlerB.skip7_u408
$6211 = GamePlayBigEventLoopHandlerB.notempty7_u409
$6214 = GamePlayBigEventLoopHandlerB.skip7_u409
$621e = GamePlayBigEventLoopHandlerB.notempty7_u410
$6221 = GamePlayBigEventLoopHandlerB.skip7_u410
$622b = GamePlayBigEventLoopHandlerB.notempty7_u411
$622e = GamePlayBigEventLoopHandlerB.skip7_u411
$6238 = GamePlayBigEventLoopHandlerB.notempty7_u412
$623b = GamePlayBigEventLoopHandlerB.skip7_u412
$6245 = GamePlayBigEventLoopHandlerB.notempty7_u413
$6248 = GamePlayBigEventLoopHandlerB.skip7_u413
$6252 = GamePlayBigEventLoopHandlerB.notempty7_u414
$6255 = GamePlayBigEventLoopHandlerB.skip7_u414
$625f = GamePlayBigEventLoopHandlerB.notempty7_u415
$6262 = GamePlayBigEventLoopHandlerB.skip7_u415
$626c = GamePlayBigEventLoopHandlerB.notempty7_u416
$626f = GamePlayBigEventLoopHandlerB.skip7_u416
$6279 = GamePlayBigEventLoopHandlerB.notempty7_u417
$627c = GamePlayBigEventLoopHandlerB.skip7_u417
$6286 = GamePlayBigEventLoopHandlerB.notempty7_u418
$6289 = GamePlayBigEventLoopHandlerB.skip7_u418
$6293 = GamePlayBigEventLoopHandlerB.notempty7_u419
$6296 = GamePlayBigEventLoopHandlerB.skip7_u419
$62a0 = GamePlayBigEventLoopHandlerB.notempty7_u420
$62a3 = GamePlayBigEventLoopHandlerB.skip7_u420
$62ad = GamePlayBigEventLoopHandlerB.notempty7_u421
$62b0 = GamePlayBigEventLoopHandlerB.skip7_u421
$62ba = GamePlayBigEventLoopHandlerB.notempty7_u422
$62bd = GamePlayBigEventLoopHandlerB.skip7_u422
$62c7 = GamePlayBigEventLoopHandlerB.notempty7_u423
$62ca = GamePlayBigEventLoopHandlerB.skip7_u423
$62d4 = GamePlayBigEventLoopHandlerB.notempty7_u424
$62d7 = GamePlayBigEventLoopHandlerB.skip7_u424
$62e1 = GamePlayBigEventLoopHandlerB.notempty7_u425
$62e4 = GamePlayBigEventLoopHandlerB.skip7_u425
$62ee = GamePlayBigEventLoopHandlerB.notempty7_u426
$62f1 = GamePlayBigEventLoopHandlerB.skip7_u426
$62fb = GamePlayBigEventLoopHandlerB.notempty7_u427
$62fe = GamePlayBigEventLoopHandlerB.skip7_u427
$6308 = GamePlayBigEventLoopHandlerB.notempty7_u428
$630b = GamePlayBigEventLoopHandlerB.skip7_u428
$6315 = GamePlayBigEventLoopHandlerB.notempty7_u429
$6318 = GamePlayBigEventLoopHandlerB.skip7_u429
$6322 = GamePlayBigEventLoopHandlerB.notempty7_u430
$6325 = GamePlayBigEventLoopHandlerB.skip7_u430
$632f = GamePlayBigEventLoopHandlerB.notempty7_u431
$6332 = GamePlayBigEventLoopHandlerB.skip7_u431
$633c = GamePlayBigEventLoopHandlerB.notempty7_u432
$633f = GamePlayBigEventLoopHandlerB.skip7_u432
$6349 = GamePlayBigEventLoopHandlerB.notempty7_u433
$634c = GamePlayBigEventLoopHandlerB.skip7_u433
$6356 = GamePlayBigEventLoopHandlerB.notempty7_u434
$6359 = GamePlayBigEventLoopHandlerB.skip7_u434
$6363 = GamePlayBigEventLoopHandlerB.notempty7_u435
$6366 = GamePlayBigEventLoopHandlerB.skip7_u435
$6370 = GamePlayBigEventLoopHandlerB.notempty7_u436
$6373 = GamePlayBigEventLoopHandlerB.skip7_u436
$6377 = GamePlayBigEventLoopHandlerB.gameOverMode
$639a = GamePlayBigEventLoopHandlerB.noretry
$63a4 = GamePlayBigEventLoopHandlerB.pauseMode
$63b9 = GamePlayBigEventLoopHandlerB.noqr
$63cd = GamePlayBigEventLoopHandlerB.nounpause
$6415 = GamePlayBigEventLoopHandlerB.drawStaticInfo
$6446 = BigDoHold
$644a = BigDoHold.checkIRSA
$6451 = BigDoHold.ldb3
$645d = BigDoHold.lda3
$6467 = BigDoHold.cp3
$6475 = BigDoHold.checkIRSB
$647c = BigDoHold.lda4
$6488 = BigDoHold.ldb4
$6492 = BigDoHold.cp4
$64a0 = BigDoHold.noRotation
$64ab = BigDoHold.doHoldOperation
SECTION: $64b6-$69b9 ($0504 bytes) ["Gameplay Big Static Data"]
$64b6 = sBigLeftDasSlam
$64bc = sBigRightDasSlam
$64c2 = sBigLeady
$64cc = sBigGo
$64d6 = sBigPause
$64fe = sBigKill
$659e = sBigYouAreGM
$6602 = sBigPieceXOffsets
$661e = sBigPieceYOffsets
$663a = sBigPieceFastRotationStates
$66aa = sBigPieceRotationStates
$671a = sBigGameplayTileMap
$69ba = sBigGameplayTileMapEnd
EMPTY: $69ba-$7fff ($1646 bytes)
TOTAL EMPTY: $1646 bytes
SRAM bank #0:
SECTION: $a000-$a00d ($000e bytes) ["Persistent Globals"]
$a000 = rCheck
$a006 = rSwapABState
$a007 = rRNGModeState
$a008 = rRotModeState
$a009 = rDropModeState
$a00a = rSpeedCurveState
$a00b = rAlways20GState
$a00c = rSelectedStartLevel
EMPTY: $a00e-$bfff ($1ff2 bytes)
TOTAL EMPTY: $1ff2 bytes
WRAM0 bank #0:
SECTION: $c000-$c3ff ($0400 bytes) ["GBC Shadow Tilemap"]
$c000 = wShadowTilemap
SECTION: $c400-$c7ff ($0400 bytes) ["GBC Shadow Tile Attributes"]
$c400 = wShadowTileAttrs
SECTION: $c800-$c8a1 ($00a2 bytes) ["Shadow OAM"]
$c800 = wShadowOAM
$c800 = wSPRNext1
$c804 = wSPRNext2
$c808 = wSPRNext3
$c80c = wSPRNext4
$c810 = wSPRHold1
$c814 = wSPRHold2
$c818 = wSPRHold3
$c81c = wSPRHold4
$c820 = wSPRScore1
$c824 = wSPRScore2
$c828 = wSPRScore3
$c82c = wSPRScore4
$c830 = wSPRScore5
$c834 = wSPRScore6
$c838 = wSPRScore7
$c83c = wSPRScore8
$c840 = wSPRCLevel1
$c844 = wSPRCLevel2
$c848 = wSPRCLevel3
$c84c = wSPRCLevel4
$c850 = wSPRNLevel1
$c854 = wSPRNLevel2
$c858 = wSPRNLevel3
$c85c = wSPRNLevel4
$c860 = wSPRQueue1A
$c864 = wSPRQueue1B
$c868 = wSPRQueue2A
$c86c = wSPRQueue2B
$c870 = wSPRModeRNG
$c874 = wSPRModeRot
$c878 = wSPRModeDrop
$c87c = wSPRModeHiG
$c880 = wSPRGrade1
$c884 = wSPRGrade2
$c888 = wSPRTimeM1
$c88c = wSPRTimeM2
$c890 = wSPRTimeS1
$c894 = wSPRTimeS2
$c898 = wSPRTimeCS1
$c89c = wSPRTimeCS2
$c8a0 = wScratch
SECTION: $c8a2-$cd20 ($047f bytes) ["Field Variables"]
$c8a2 = wField
$c992 = wBackupField
$ca82 = wPreShadowField
$ca9e = wShadowField
$cc0a = wWideField
$cc41 = wWideBlittedField
$cd1d = wDelayState
$cd1e = wLeftSlamTimer
$cd1f = wRightSlamTimer
$cd20 = wMovementLastFrame
SECTION: $cd21-$cd61 ($0041 bytes) ["Stack"]
$cd21 = wStack
$cd62 = wStackEnd
SECTION: $cd62-$cd8d ($002c bytes) ["TGM3 RNG Variables"]
$cd62 = wTGM3Bag
$cd85 = wTGM3Droughts
$cd8c = wTGM3GeneratedIdx
$cd8d = wTGM3WorstDroughtIdx
SECTION: $cd8e-$cd9c ($000f bytes) ["Grade Variables"]
$cd8e = wDecayRate
$cd8f = wGradePoints
$cd90 = wInternalGrade
$cd91 = wDisplayedGrade
$cd92 = wEffectTimer
$cd93 = wRankingDisqualified
$cd94 = wDecayCounter
$cd95 = wGradeGauge
$cd96 = wSMult
$cd97 = wDMult
$cd98 = wTMult
$cd99 = wSRate
$cd9a = wDRate
$cd9b = wTRate
$cd9c = wQRate
SECTION: $cd9d-$cda8 ($000c bytes) ["Level Variables"]
$cd9d = wBoneActivationLevel
$cd9f = wInvisActivationLevel
$cda1 = wKillScreenActivationLevel
$cda3 = wKillScreenActivationLevelBCD
$cda5 = wBonesActive
$cda6 = wInvisActive
$cda7 = wKillScreenActive
$cda8 = wLockLevel
SECTION: $cda9-$cdb2 ($000a bytes) ["Progress Variables"]
$cda9 = wProgress0B1
$cdaa = wProgress0B2
$cdab = wProgress1B1
$cdac = wProgress1B2
$cdad = wProgress2B1
$cdae = wProgress2B2
$cdaf = wProgress3B1
$cdb0 = wProgress3B2
$cdb1 = wProgress4B1
$cdb2 = wProgress4B2
SECTION: $cdb3-$cdbb ($0009 bytes) ["Globals"]
$cdb3 = wSwapABState
$cdb4 = wRNGModeState
$cdb5 = wRotModeState
$cdb6 = wDropModeState
$cdb7 = wSpeedCurveState
$cdb8 = wAlways20GState
$cdb9 = wInitialA
$cdba = wInitialB
$cdbb = wInitialC
SECTION: $cdbc-$cdbf ($0004 bytes) ["Banking Variables"]
$cdbc = wBankBackup
SECTION: $cdc0-$cdc2 ($0003 bytes) ["GBC Variables"]
$cdc0 = wOuterReps
$cdc1 = wInnerReps
$cdc2 = wTitlePal
SECTION: $cdc3-$cdc5 ($0003 bytes) ["Time Variables"]
$cdc3 = wMinutes
$cdc4 = wSeconds
$cdc5 = wFrames
SECTION: $cdc6-$cdc6 ($0001 byte) ["Title Variables"]
$cdc6 = wSelected
EMPTY: $cdc7-$cfff ($0239 bytes)
TOTAL EMPTY: $0239 bytes
HRAM bank #0:
SECTION: $ff80-$ff9a ($001b bytes) ["High Field Variables"]
$ff80 = hPieceDataBase
$ff82 = hPieceDataBaseFast
$ff84 = hPieceDataOffset
$ff85 = hCurrentLockDelayRemaining
$ff86 = hGrounded
$ff87 = hWantedTile
$ff88 = hWantedG
$ff89 = hActualG
$ff8a = hGravityCtr
$ff8b = hWantX
$ff8c = hYPosAtStartOfFrame
$ff8d = hWantRotation
$ff8e = hRemainingDelay
$ff8f = hClearedLines
$ff93 = hLineClearCt
$ff94 = hComboCt
$ff95 = hLockDelayForce
$ff96 = hDownFrames
$ff97 = hAwardDownBonus
$ff98 = hStalePiece
$ff99 = hBravo
$ff9a = hShouldLockIfGrounded
SECTION: $ff9b-$ffb5 ($001b bytes) ["High Level Variables"]
$ff9b = hCurrentDAS
$ff9c = hCurrentARE
$ff9d = hCurrentLineARE
$ff9e = hCurrentLockDelay
$ff9f = hCurrentLineClearDelay
$ffa0 = hCurrentIntegerGravity
$ffa1 = hCurrentFractionalGravity
$ffa2 = hNextSpeedUp
$ffa4 = hSpeedCurvePtr
$ffa6 = hStartSpeed
$ffa8 = hRequiresLineClear
$ffa9 = hLevel
$ffab = hCLevel
$ffaf = hNLevel
$ffb5 = hPrevHundreds
SECTION: $ffb6-$ffc7 ($0012 bytes) ["Score Variables"]
$ffb6 = hScore
$ffbe = hScoreIncrement
$ffc0 = hScoreIncrementBCD
SECTION: $ffc8-$ffd2 ($000b bytes) ["High RNG Variables"]
$ffc8 = hRNGSeed
$ffcc = hPieceHistory
$ffd0 = hNextPiece
$ffd1 = hUpcomingPiece1
$ffd2 = hUpcomingPiece2
SECTION: $ffd3-$ffdc ($000a bytes) ["High Gameplay Variables"]
$ffd3 = hCurrentPiece
$ffd4 = hCurrentPieceX
$ffd5 = hCurrentPieceY
$ffd6 = hCurrentPieceRotationState
$ffd7 = hHeldPiece
$ffd8 = hHoldSpent
$ffd9 = hMode
$ffda = hModeCounter
$ffdb = hPrePause
$ffdc = hRequestedJingle
SECTION: $ffdd-$ffe6 ($000a bytes) ["OAM DMA"]
$ffdd = hOAMDMA
$ffe3 = !0
SECTION: $ffe7-$ffef ($0009 bytes) ["High SFX Variables"]
$ffe7 = hPlayhead
$ffe9 = hCurrentlyPlaying
$ffea = hPlayQueue
$ffee = hNoisePlayhead
SECTION: $fff0-$fff7 ($0008 bytes) ["High Input Variables"]
$fff0 = hUpState
$fff1 = hDownState
$fff2 = hLeftState
$fff3 = hRightState
$fff4 = hAState
$fff5 = hBState
$fff6 = hStartState
$fff7 = hSelectState
SECTION: $fff8-$fff9 ($0002 bytes) ["High Time Variables"]
$fff8 = hFrameCtr
$fff9 = hEvenFrame
SECTION: $fffa-$fffa ($0001 byte) ["High Globals"]
$fffa = hGameState
SECTION: $fffb-$fffb ($0001 byte) ["High Interrupt Variables"]
$fffb = hLCDCCtr
EMPTY: $fffc-$fffe ($0003 bytes)
TOTAL EMPTY: $0003 bytes
SUMMARY:
ROM0: 12781 bytes used / 3603 free
ROMX: 57764 bytes used / 40540 free in 6 banks
SRAM: 14 bytes used / 8178 free in 1 bank
WRAM0: 3527 bytes used / 569 free
HRAM: 124 bytes used / 3 free