Tile system.
This commit is contained in:
parent
a1331228f2
commit
2063d0c5d1
BIN
bin/DMGTRIS.GBC
BIN
bin/DMGTRIS.GBC
Binary file not shown.
2690
bin/DMGTRIS.map
2690
bin/DMGTRIS.map
File diff suppressed because it is too large
Load Diff
Binary file not shown.
2425
bin/DMGTRIS.sym
2425
bin/DMGTRIS.sym
File diff suppressed because it is too large
Load Diff
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@ -100,12 +100,12 @@ BlitField::
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; The last 6 rows need some care.
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REPT 7
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; Wait until start of drawing, then insert 35 nops.
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; Wait until start of drawing, then insert nops.
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: ldh a, [rSTAT]
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and a, 3
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cp a, 3
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jr nz, :-
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REPT 38
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REPT 40
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nop
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ENDR
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@ -157,12 +157,12 @@ BigBlitField::
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; The last 6 rows need some care.
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REPT 7
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; Wait until start of drawing, then insert 35 nops.
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; Wait until start of drawing, then insert nops.
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: ldh a, [rSTAT]
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and a, 3
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cp a, 3
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jr nz, :-
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REPT 38
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REPT 40
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nop
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ENDR
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40
src/gbc.asm
40
src/gbc.asm
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@ -435,23 +435,23 @@ GBCGameplayProcess::
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ld [wInnerReps], a
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.inner2
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ld a, [de]
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cp a, 10
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cp a, TILE_PIECE_0
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jr c, .empty
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cp a, 10 + (1*7)
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cp a, TILE_PIECE_0 + (1*7)
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jr c, .sub10
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cp a, 10 + (2*7)
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cp a, TILE_PIECE_0 + (2*7)
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jr c, .sub17
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cp a, 10 + (3*7)
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cp a, TILE_PIECE_0 + (3*7)
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jr c, .sub24
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cp a, 10 + (4*7)
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cp a, TILE_PIECE_0 + (4*7)
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jr c, .sub31
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cp a, 10 + (5*7)
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cp a, TILE_PIECE_0 + (5*7)
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jr c, .sub38
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cp a, 10 + (6*7)
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cp a, TILE_PIECE_0 + (6*7)
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jr c, .sub45
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cp a, 10 + (7*7)
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cp a, TILE_PIECE_0 + (7*7)
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jr c, .sub52
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cp a, 10 + (8*7)
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cp a, TILE_PIECE_0 + (8*7)
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jr c, .sub59
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.empty
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ld a, $07
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@ -471,7 +471,7 @@ GBCGameplayProcess::
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.sub17
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sub a, 7
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.sub10
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sub a, 10
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sub a, TILE_PIECE_0
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.done
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ld [hl+], a
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inc de
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@ -672,23 +672,23 @@ GBCBigGameplayProcess::
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ld [wInnerReps], a
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.inner2
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ld a, [de]
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cp a, 10
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cp a, TILE_PIECE_0
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jr c, .empty
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cp a, 10 + (1*7)
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cp a, TILE_PIECE_0 + (1*7)
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jr c, .sub10
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cp a, 10 + (2*7)
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cp a, TILE_PIECE_0 + (2*7)
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jr c, .sub17
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cp a, 10 + (3*7)
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cp a, TILE_PIECE_0 + (3*7)
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jr c, .sub24
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cp a, 10 + (4*7)
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cp a, TILE_PIECE_0 + (4*7)
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jr c, .sub31
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cp a, 10 + (5*7)
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cp a, TILE_PIECE_0 + (5*7)
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jr c, .sub38
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cp a, 10 + (6*7)
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cp a, TILE_PIECE_0 + (6*7)
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jr c, .sub45
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cp a, 10 + (7*7)
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cp a, TILE_PIECE_0 + (7*7)
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jr c, .sub52
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cp a, 10 + (8*7)
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cp a, TILE_PIECE_0 + (8*7)
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jr c, .sub59
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.empty
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ld a, $07
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@ -708,7 +708,7 @@ GBCBigGameplayProcess::
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.sub17
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sub a, 7
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.sub10
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sub a, 10
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sub a, TILE_PIECE_0
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.done
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ld [hl+], a
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inc de
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@ -26,51 +26,52 @@ INCLUDE "rgb555.asm"
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; Set up charmap.
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CHARMAP " ", 1
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CHARMAP "0", 66
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CHARMAP "1", 67
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CHARMAP "2", 68
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CHARMAP "3", 69
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CHARMAP "4", 70
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CHARMAP "5", 71
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CHARMAP "6", 72
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CHARMAP "7", 73
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CHARMAP "8", 74
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CHARMAP "9", 75
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CHARMAP "A", 76
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CHARMAP "B", 77
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CHARMAP "C", 78
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CHARMAP "D", 79
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CHARMAP "E", 80
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CHARMAP "F", 81
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CHARMAP "G", 82
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CHARMAP "H", 83
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CHARMAP "I", 84
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CHARMAP "J", 85
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CHARMAP "K", 86
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CHARMAP "L", 87
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CHARMAP "M", 88
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CHARMAP "N", 89
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CHARMAP "O", 90
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CHARMAP "P", 91
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CHARMAP "Q", 92
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CHARMAP "R", 93
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CHARMAP "S", 94
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CHARMAP "T", 95
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CHARMAP "U", 96
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CHARMAP "V", 97
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CHARMAP "W", 98
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CHARMAP "X", 99
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CHARMAP "Y", 100
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CHARMAP "Z", 101
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CHARMAP "!", 102
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CHARMAP "?", 103
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CHARMAP "[", 129
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CHARMAP "]", 130
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CHARMAP "/", 128
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CHARMAP "-", 127
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CHARMAP "#", 126
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CHARMAP ".", 216
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CHARMAP ":", 222
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CHARMAP "0", 2
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CHARMAP "1", 3
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CHARMAP "2", 4
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CHARMAP "3", 5
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CHARMAP "4", 6
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CHARMAP "5", 7
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CHARMAP "6", 8
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CHARMAP "7", 9
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CHARMAP "8", 10
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CHARMAP "9", 11
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CHARMAP "A", 12
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CHARMAP "B", 13
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CHARMAP "C", 14
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CHARMAP "D", 15
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CHARMAP "E", 16
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CHARMAP "F", 17
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CHARMAP "G", 18
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CHARMAP "H", 19
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CHARMAP "I", 20
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CHARMAP "J", 21
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CHARMAP "K", 22
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CHARMAP "L", 23
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CHARMAP "M", 24
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CHARMAP "N", 25
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CHARMAP "O", 26
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CHARMAP "P", 27
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CHARMAP "Q", 28
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CHARMAP "R", 29
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CHARMAP "S", 30
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CHARMAP "T", 31
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CHARMAP "U", 32
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CHARMAP "V", 33
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CHARMAP "W", 34
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CHARMAP "X", 35
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CHARMAP "Y", 36
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CHARMAP "Z", 37
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CHARMAP "!", 38
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CHARMAP "?", 39
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CHARMAP "[", 40
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CHARMAP "]", 41
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CHARMAP "-", 42
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CHARMAP "a", 207
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CHARMAP "b", 208
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CHARMAP "c", 209
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CHARMAP "d", 210
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CHARMAP "m", 211
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; Waits for PPU mode to be 0 or 1.
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@ -163,20 +164,20 @@ DEF PALETTE_LIGHTER_2 EQU %01000000
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DEF PALETTE_LIGHTER_3 EQU %00000000
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; Sprite base positions.
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DEF NEXT_BASE_X EQU 102
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DEF NEXT_BASE_X EQU 100
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DEF NEXT_BASE_Y EQU 37
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DEF HOLD_BASE_X EQU 102
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DEF HOLD_BASE_X EQU 100
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DEF HOLD_BASE_Y EQU 77
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DEF QUEUE_BASE_X EQU 135
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DEF QUEUE_BASE_X EQU 133
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DEF QUEUE_BASE_Y EQU 35
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DEF SCORE_BASE_X EQU 114
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DEF SCORE_BASE_X EQU 112
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DEF SCORE_BASE_Y EQU 112
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DEF LEVEL_BASE_X EQU 114
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DEF LEVEL_BASE_X EQU 112
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DEF CLEVEL_BASE_Y EQU 133
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DEF NLEVEL_BASE_Y EQU 145
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DEF GRADE_BASE_X EQU 147
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DEF GRADE_BASE_X EQU 145
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DEF GRADE_BASE_Y EQU 20
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DEF TELLS_BASE_X EQU 156
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DEF TELLS_BASE_X EQU 154
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DEF TELLS_BASE_Y EQU 61
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DEF TELLS_Y_DIST EQU 10
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@ -203,20 +204,25 @@ DEF SFX_RANKGM EQU 18
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DEF MUSIC_MENU EQU $EE
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; Tile data offsets
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DEF GAME_OVER_R10 EQU 133
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DEF GAME_OVER_R12 EQU 153
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DEF GAME_OVER_R14 EQU 173
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DEF GAME_OVER_OTHER EQU 131
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DEF TILE_FIELD_EMPTY EQU 4
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DEF TILE_PIECE_0 EQU 10
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DEF TILE_0 EQU 66
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DEF TILE_CLEARING EQU 124
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DEF TILE_GHOST EQU 125
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DEF TILE_SELECTED EQU 193
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DEF TILE_UNSELECTED EQU 194
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; Shared
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DEF TILE_BLANK EQU 1
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DEF TILE_PIECE_SMALL_0 EQU 233
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DEF TILE_PIECE_BONE EQU 126
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DEF TILE_0 EQU 2
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; Title
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DEF TILE_SELECTED EQU 92
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DEF TILE_UNSELECTED EQU 93
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; Gameplay
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DEF TILE_FIELD_EMPTY EQU 108
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DEF TILE_PIECE_0 EQU 48
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DEF TILE_CLEARING EQU 106
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DEF TILE_GHOST EQU 107
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DEF TILE_PIECE_SMALL_0 EQU 116
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DEF TILE_PIECE_BONE EQU 104
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DEF GAME_OVER_R10 EQU 147
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DEF GAME_OVER_R12 EQU 167
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DEF GAME_OVER_R14 EQU 187
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DEF GAME_OVER_OTHER EQU 145
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; Button mode.
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DEF BUTTON_MODE_NORM EQU 0
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@ -224,7 +230,7 @@ DEF BUTTON_MODE_INVR EQU 1
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DEF BUTTON_MODE_COUNT EQU 2
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; RNG mode.
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DEF TILE_RNG_MODE_BASE EQU 218
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DEF TILE_RNG_MODE_BASE EQU 130
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DEF RNG_MODE_TGM1 EQU 0
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DEF RNG_MODE_TGM2 EQU 1
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DEF RNG_MODE_TGM3 EQU 2
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@ -233,14 +239,14 @@ DEF RNG_MODE_NES EQU 4
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DEF RNG_MODE_COUNT EQU 5
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; Rotation mode.
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DEF TILE_ROT_MODE_BASE EQU 223
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DEF TILE_ROT_MODE_BASE EQU 135
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DEF ROT_MODE_ARS EQU 0
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DEF ROT_MODE_ARSTI EQU 1
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DEF ROT_MODE_NES EQU 2
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DEF ROT_MODE_COUNT EQU 3
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; Drop mode.
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DEF TILE_DROP_MODE_BASE EQU 226
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DEF TILE_DROP_MODE_BASE EQU 138
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DEF DROP_MODE_FIRM EQU 0
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DEF DROP_MODE_SNIC EQU 1
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DEF DROP_MODE_HARD EQU 2
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@ -259,7 +265,7 @@ DEF SCURVE_CHIL EQU 5
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DEF SCURVE_COUNT EQU 6
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; 20G mode.
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DEF TILE_HIG_MODE_BASE EQU 231
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DEF TILE_HIG_MODE_BASE EQU 143
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DEF HIG_MODE_OFF EQU 0
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DEF HIG_MODE_ON EQU 1
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DEF HIG_MODE_COUNT EQU 2
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@ -303,7 +309,7 @@ DEF STATE_GAMEPLAY_BIG EQU 6
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DEF STACK_SIZE EQU 64
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DEF EASTER_0 EQU $9865
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DEF EASTER_1 EQU $9885
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DEF SLAM_ANIMATION_LEN EQU 11
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DEF SLAM_ANIMATION_LEN EQU 8
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; Magic location for bank id.
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DEF rBANKID EQU $4007
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16
src/main.asm
16
src/main.asm
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@ -86,22 +86,6 @@ Main::
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ld a, BANK_OTHER
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ld [rROMB0], a
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; We use a single set of tiles for the entire game, so we copy it at the start.
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ld de, sTiles
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ld hl, _VRAM
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ld bc, sTilesEnd - sTiles
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call SafeMemCopy
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; GBC uses a few different tiles.
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ld a, [wInitialA]
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cp a, $11
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jr nz, .nocolortiles
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ld de, sColorTiles
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ld hl, _VRAM + (TILE_PIECE_0 * 16)
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ld bc, sColorTilesEnd - sColorTiles
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call SafeMemCopy
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.nocolortiles
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; Clear OAM.
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call ClearOAM
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call SetNumberSpritePositions
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@ -26,9 +26,9 @@ SECTION "Gameplay Big Static Data", ROMX, BANK[BANK_GAMEPLAY_BIG]
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sBigLeftDasSlam::
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db -1
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db 0
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db 1, 1
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db 0, 0
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db 1, 1
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db 1
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db 0
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db 1
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db 0
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db -1
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db -2
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@ -36,9 +36,9 @@ sBigLeftDasSlam::
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sBigRightDasSlam::
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db -3
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db -4
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db -5, -5
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db -4, -4
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db -5, -5
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db -5
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db -4
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db -5
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db -4
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db -3
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db -2
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@ -262,71 +262,71 @@ sBigPieceRotationStates:: ; How each piece is rotated.
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sBigGameplayTileMap::
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DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
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DB $03,$01,$01,$01,$01,$01,$01,$01,$01,$09
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DB $6D,$01,$01,$01,$01,$01,$01,$01,$01,$6F
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DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
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DB $00,$00,$01,$01,$01,$01,$01,$01,$01,$01
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DB $01,$01,$03,$59,$50,$63,$5F,$01,$01,$01
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DB $01,$09,$00,$00,$00,$00,$00,$00,$00,$00
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DB $01,$01,$6D,$19,$10,$23,$1F,$01,$01,$01
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DB $01,$6F,$00,$00,$00,$00,$00,$00,$00,$00
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DB $00,$00,$00,$00,$01,$01,$01,$01,$01,$01
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DB $01,$01,$01,$01,$03,$01,$01,$01,$01,$01
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DB $01,$01,$01,$09,$00,$00,$00,$00,$00,$00
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DB $01,$01,$01,$01,$6D,$01,$01,$01,$01,$01
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DB $01,$01,$01,$6F,$00,$00,$00,$00,$00,$00
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DB $00,$00,$00,$00,$00,$00,$01,$01,$01,$01
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DB $01,$01,$01,$01,$01,$01,$03,$01,$01,$01
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DB $01,$01,$01,$01,$01,$09,$00,$00,$00,$00
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DB $01,$01,$01,$01,$01,$01,$6D,$01,$01,$01
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DB $01,$01,$01,$01,$01,$6F,$00,$00,$00,$00
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DB $00,$00,$00,$00,$00,$00,$00,$00,$01,$01
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DB $01,$01,$01,$01,$01,$01,$01,$01,$03,$01
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DB $01,$01,$01,$01,$01,$01,$01,$09,$00,$00
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DB $01,$01,$01,$01,$01,$01,$01,$01,$6D,$01
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DB $01,$01,$01,$01,$01,$01,$01,$6F,$00,$00
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DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
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DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
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DB $03,$01,$01,$01,$01,$01,$01,$01,$01,$09
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DB $6D,$01,$01,$01,$01,$01,$01,$01,$01,$6F
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DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
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DB $00,$00,$01,$01,$01,$01,$01,$01,$01,$01
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DB $01,$01,$08,$06,$06,$06,$06,$06,$06,$06
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DB $06,$07,$00,$00,$00,$00,$00,$00,$00,$00
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DB $01,$01,$6E,$70,$70,$70,$70,$70,$70,$70
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DB $70,$71,$00,$00,$00,$00,$00,$00,$00,$00
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DB $00,$00,$00,$00,$01,$01,$01,$01,$01,$01
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DB $01,$01,$01,$01,$03,$53,$5A,$57,$4F,$01
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DB $01,$01,$01,$09,$00,$00,$00,$00,$00,$00
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DB $01,$01,$01,$01,$6D,$13,$1A,$17,$0F,$01
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DB $01,$01,$01,$6F,$00,$00,$00,$00,$00,$00
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DB $00,$00,$00,$00,$00,$00,$01,$01,$01,$01
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DB $01,$01,$01,$01,$01,$01,$03,$01,$01,$01
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DB $01,$01,$01,$01,$01,$09,$00,$00,$00,$00
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DB $01,$01,$01,$01,$01,$01,$6D,$01,$01,$01
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DB $01,$01,$01,$01,$01,$6F,$00,$00,$00,$00
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DB $00,$00,$00,$00,$00,$00,$00,$00,$01,$01
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DB $01,$01,$01,$01,$01,$01,$01,$01,$03,$01
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DB $01,$01,$01,$01,$01,$01,$01,$09,$00,$00
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DB $01,$01,$01,$01,$01,$01,$01,$01,$6D,$01
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DB $01,$01,$01,$01,$01,$01,$01,$6F,$00,$00
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DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
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DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
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DB $03,$01,$01,$01,$01,$01,$01,$01,$01,$09
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DB $6D,$01,$01,$01,$01,$01,$01,$01,$01,$6F
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DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
|
||||
DB $00,$00,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
DB $01,$01,$03,$01,$01,$01,$01,$01,$01,$01
|
||||
DB $01,$09,$00,$00,$00,$00,$00,$00,$00,$00
|
||||
DB $01,$01,$6D,$01,$01,$01,$01,$01,$01,$01
|
||||
DB $01,$6F,$00,$00,$00,$00,$00,$00,$00,$00
|
||||
DB $00,$00,$00,$00,$01,$01,$01,$01,$01,$01
|
||||
DB $01,$01,$01,$01,$08,$06,$06,$06,$06,$06
|
||||
DB $06,$06,$06,$07,$00,$00,$00,$00,$00,$00
|
||||
DB $01,$01,$01,$01,$6E,$70,$70,$70,$70,$70
|
||||
DB $70,$70,$70,$71,$00,$00,$00,$00,$00,$00
|
||||
DB $00,$00,$00,$00,$00,$00,$01,$01,$01,$01
|
||||
DB $01,$01,$01,$01,$01,$01,$03,$5E,$4E,$5A
|
||||
DB $5D,$50,$01,$01,$01,$09,$00,$00,$00,$00
|
||||
DB $01,$01,$01,$01,$01,$01,$6D,$1E,$0E,$1A
|
||||
DB $1D,$10,$01,$01,$01,$6F,$00,$00,$00,$00
|
||||
DB $00,$00,$00,$00,$00,$00,$00,$00,$01,$01
|
||||
DB $01,$01,$01,$01,$01,$01,$01,$01,$03,$01
|
||||
DB $01,$01,$01,$01,$01,$01,$01,$09,$00,$00
|
||||
DB $01,$01,$01,$01,$01,$01,$01,$01,$6D,$01
|
||||
DB $01,$01,$01,$01,$01,$01,$01,$6F,$00,$00
|
||||
DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
|
||||
DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
DB $08,$06,$06,$06,$06,$06,$06,$06,$06,$07
|
||||
DB $6E,$70,$70,$70,$70,$70,$70,$70,$70,$71
|
||||
DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
|
||||
DB $00,$00,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
DB $01,$01,$03,$57,$50,$61,$50,$57,$01,$01
|
||||
DB $01,$09,$00,$00,$00,$00,$00,$00,$00,$00
|
||||
DB $01,$01,$6D,$17,$10,$21,$10,$17,$01,$01
|
||||
DB $01,$6F,$00,$00,$00,$00,$00,$00,$00,$00
|
||||
DB $00,$00,$00,$00,$01,$01,$01,$01,$01,$01
|
||||
DB $01,$01,$01,$01,$03,$01,$01,$01,$01,$01
|
||||
DB $01,$01,$01,$09,$00,$00,$00,$00,$00,$00
|
||||
DB $01,$01,$01,$01,$6D,$01,$01,$01,$01,$01
|
||||
DB $01,$01,$01,$6F,$00,$00,$00,$00,$00,$00
|
||||
DB $00,$00,$00,$00,$00,$00,$01,$01,$01,$01
|
||||
DB $01,$01,$01,$01,$01,$01,$03,$01,$01,$05
|
||||
DB $05,$05,$05,$01,$01,$09,$00,$00,$00,$00
|
||||
DB $01,$01,$01,$01,$01,$01,$6D,$01,$01,$72
|
||||
DB $72,$72,$72,$01,$01,$6F,$00,$00,$00,$00
|
||||
DB $00,$00,$00,$00,$00,$00,$00,$00,$01,$01
|
||||
DB $01,$01,$01,$01,$01,$01,$01,$01,$03,$01
|
||||
DB $01,$01,$01,$01,$01,$01,$01,$09,$00,$00
|
||||
DB $01,$01,$01,$01,$01,$01,$01,$01,$6D,$01
|
||||
DB $01,$01,$01,$01,$01,$01,$01,$6F,$00,$00
|
||||
DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
|
||||
DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
DB $03,$01,$01,$01,$01,$01,$01,$01,$01,$09
|
||||
DB $6D,$01,$01,$01,$01,$01,$01,$01,$01,$6F
|
||||
DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
|
||||
DB $00,$00
|
||||
sBigGameplayTileMapEnd::
|
||||
|
|
|
@ -26,9 +26,9 @@ SECTION "Gameplay Static Data", ROMX, BANK[BANK_GAMEPLAY]
|
|||
sLeftDasSlam::
|
||||
db -1
|
||||
db 0
|
||||
db 1, 1
|
||||
db 0, 0
|
||||
db 1, 1
|
||||
db 1
|
||||
db 0
|
||||
db 1
|
||||
db 0
|
||||
db -1
|
||||
db -2
|
||||
|
@ -36,9 +36,9 @@ sLeftDasSlam::
|
|||
sRightDasSlam::
|
||||
db -3
|
||||
db -4
|
||||
db -5, -5
|
||||
db -4, -4
|
||||
db -5, -5
|
||||
db -5
|
||||
db -4
|
||||
db -5
|
||||
db -4
|
||||
db -3
|
||||
db -2
|
||||
|
@ -274,71 +274,71 @@ sTGM3Droughts::
|
|||
|
||||
sGameplayTileMap::
|
||||
DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
DB $03,$01,$01,$01,$01,$01,$01,$01,$01,$09
|
||||
DB $6D,$01,$01,$01,$01,$01,$01,$01,$01,$6F
|
||||
DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
|
||||
DB $00,$00,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
DB $01,$01,$03,$59,$50,$63,$5F,$01,$01,$01
|
||||
DB $01,$09,$00,$00,$00,$00,$00,$00,$00,$00
|
||||
DB $01,$01,$6D,$19,$10,$23,$1F,$01,$01,$01
|
||||
DB $01,$6F,$00,$00,$00,$00,$00,$00,$00,$00
|
||||
DB $00,$00,$00,$00,$01,$01,$01,$01,$01,$01
|
||||
DB $01,$01,$01,$01,$03,$01,$01,$01,$01,$01
|
||||
DB $01,$01,$01,$09,$00,$00,$00,$00,$00,$00
|
||||
DB $01,$01,$01,$01,$6D,$01,$01,$01,$01,$01
|
||||
DB $01,$01,$01,$6F,$00,$00,$00,$00,$00,$00
|
||||
DB $00,$00,$00,$00,$00,$00,$01,$01,$01,$01
|
||||
DB $01,$01,$01,$01,$01,$01,$03,$01,$01,$01
|
||||
DB $01,$01,$01,$01,$01,$09,$00,$00,$00,$00
|
||||
DB $01,$01,$01,$01,$01,$01,$6D,$01,$01,$01
|
||||
DB $01,$01,$01,$01,$01,$6F,$00,$00,$00,$00
|
||||
DB $00,$00,$00,$00,$00,$00,$00,$00,$01,$01
|
||||
DB $01,$01,$01,$01,$01,$01,$01,$01,$03,$01
|
||||
DB $01,$01,$01,$01,$01,$01,$01,$09,$00,$00
|
||||
DB $01,$01,$01,$01,$01,$01,$01,$01,$6D,$01
|
||||
DB $01,$01,$01,$01,$01,$01,$01,$6F,$00,$00
|
||||
DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
|
||||
DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
DB $03,$01,$01,$01,$01,$01,$01,$01,$01,$09
|
||||
DB $6D,$01,$01,$01,$01,$01,$01,$01,$01,$6F
|
||||
DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
|
||||
DB $00,$00,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
DB $01,$01,$08,$06,$06,$06,$06,$06,$06,$06
|
||||
DB $06,$07,$00,$00,$00,$00,$00,$00,$00,$00
|
||||
DB $01,$01,$6E,$70,$70,$70,$70,$70,$70,$70
|
||||
DB $70,$71,$00,$00,$00,$00,$00,$00,$00,$00
|
||||
DB $00,$00,$00,$00,$01,$01,$01,$01,$01,$01
|
||||
DB $01,$01,$01,$01,$03,$53,$5A,$57,$4F,$01
|
||||
DB $01,$01,$01,$09,$00,$00,$00,$00,$00,$00
|
||||
DB $01,$01,$01,$01,$6D,$13,$1A,$17,$0F,$01
|
||||
DB $01,$01,$01,$6F,$00,$00,$00,$00,$00,$00
|
||||
DB $00,$00,$00,$00,$00,$00,$01,$01,$01,$01
|
||||
DB $01,$01,$01,$01,$01,$01,$03,$01,$01,$01
|
||||
DB $01,$01,$01,$01,$01,$09,$00,$00,$00,$00
|
||||
DB $01,$01,$01,$01,$01,$01,$6D,$01,$01,$01
|
||||
DB $01,$01,$01,$01,$01,$6F,$00,$00,$00,$00
|
||||
DB $00,$00,$00,$00,$00,$00,$00,$00,$01,$01
|
||||
DB $01,$01,$01,$01,$01,$01,$01,$01,$03,$01
|
||||
DB $01,$01,$01,$01,$01,$01,$01,$09,$00,$00
|
||||
DB $01,$01,$01,$01,$01,$01,$01,$01,$6D,$01
|
||||
DB $01,$01,$01,$01,$01,$01,$01,$6F,$00,$00
|
||||
DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
|
||||
DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
DB $03,$01,$01,$01,$01,$01,$01,$01,$01,$09
|
||||
DB $6D,$01,$01,$01,$01,$01,$01,$01,$01,$6F
|
||||
DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
|
||||
DB $00,$00,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
DB $01,$01,$03,$01,$01,$01,$01,$01,$01,$01
|
||||
DB $01,$09,$00,$00,$00,$00,$00,$00,$00,$00
|
||||
DB $01,$01,$6D,$01,$01,$01,$01,$01,$01,$01
|
||||
DB $01,$6F,$00,$00,$00,$00,$00,$00,$00,$00
|
||||
DB $00,$00,$00,$00,$01,$01,$01,$01,$01,$01
|
||||
DB $01,$01,$01,$01,$08,$06,$06,$06,$06,$06
|
||||
DB $06,$06,$06,$07,$00,$00,$00,$00,$00,$00
|
||||
DB $01,$01,$01,$01,$6E,$70,$70,$70,$70,$70
|
||||
DB $70,$70,$70,$71,$00,$00,$00,$00,$00,$00
|
||||
DB $00,$00,$00,$00,$00,$00,$01,$01,$01,$01
|
||||
DB $01,$01,$01,$01,$01,$01,$03,$5E,$4E,$5A
|
||||
DB $5D,$50,$01,$01,$01,$09,$00,$00,$00,$00
|
||||
DB $01,$01,$01,$01,$01,$01,$6D,$1E,$0E,$1A
|
||||
DB $1D,$10,$01,$01,$01,$6F,$00,$00,$00,$00
|
||||
DB $00,$00,$00,$00,$00,$00,$00,$00,$01,$01
|
||||
DB $01,$01,$01,$01,$01,$01,$01,$01,$03,$01
|
||||
DB $01,$01,$01,$01,$01,$01,$01,$09,$00,$00
|
||||
DB $01,$01,$01,$01,$01,$01,$01,$01,$6D,$01
|
||||
DB $01,$01,$01,$01,$01,$01,$01,$6F,$00,$00
|
||||
DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
|
||||
DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
DB $08,$06,$06,$06,$06,$06,$06,$06,$06,$07
|
||||
DB $6E,$70,$70,$70,$70,$70,$70,$70,$70,$71
|
||||
DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
|
||||
DB $00,$00,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
DB $01,$01,$03,$57,$50,$61,$50,$57,$01,$01
|
||||
DB $01,$09,$00,$00,$00,$00,$00,$00,$00,$00
|
||||
DB $01,$01,$6D,$17,$10,$21,$10,$17,$01,$01
|
||||
DB $01,$6F,$00,$00,$00,$00,$00,$00,$00,$00
|
||||
DB $00,$00,$00,$00,$01,$01,$01,$01,$01,$01
|
||||
DB $01,$01,$01,$01,$03,$01,$01,$01,$01,$01
|
||||
DB $01,$01,$01,$09,$00,$00,$00,$00,$00,$00
|
||||
DB $01,$01,$01,$01,$6D,$01,$01,$01,$01,$01
|
||||
DB $01,$01,$01,$6F,$00,$00,$00,$00,$00,$00
|
||||
DB $00,$00,$00,$00,$00,$00,$01,$01,$01,$01
|
||||
DB $01,$01,$01,$01,$01,$01,$03,$01,$01,$05
|
||||
DB $05,$05,$05,$01,$01,$09,$00,$00,$00,$00
|
||||
DB $01,$01,$01,$01,$01,$01,$6D,$01,$01,$72
|
||||
DB $72,$72,$72,$01,$01,$6F,$00,$00,$00,$00
|
||||
DB $00,$00,$00,$00,$00,$00,$00,$00,$01,$01
|
||||
DB $01,$01,$01,$01,$01,$01,$01,$01,$03,$01
|
||||
DB $01,$01,$01,$01,$01,$01,$01,$09,$00,$00
|
||||
DB $01,$01,$01,$01,$01,$01,$01,$01,$6D,$01
|
||||
DB $01,$01,$01,$01,$01,$01,$01,$6F,$00,$00
|
||||
DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
|
||||
DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
DB $03,$01,$01,$01,$01,$01,$01,$01,$01,$09
|
||||
DB $6D,$01,$01,$01,$01,$01,$01,$01,$01,$6F
|
||||
DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00
|
||||
DB $00,$00
|
||||
sGameplayTileMapEnd::
|
||||
|
|
File diff suppressed because it is too large
Load Diff
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
|
@ -23,17 +23,17 @@ INCLUDE "globals.asm"
|
|||
|
||||
|
||||
SECTION "Title Screen Static Data", ROMX, BANK[BANK_TITLE]
|
||||
sEasterM0:: db $C4, $C6, $C8, $CA, $CC
|
||||
sEasterM1:: db $C5, $C7, $C9, $CB, $CD
|
||||
sEasterM0:: db $44, $46, $48, $4A, $4C
|
||||
sEasterM1:: db $45, $47, $49, $4B, $4D
|
||||
|
||||
sEasterC0:: db $CE, $D0, $C8, $CA, $CC, $72, $74, $76, $78, $7A, $D6, $D7
|
||||
sEasterC1:: db $CF, $D1, $C9, $CB, $CD, $73, $75, $77, $79, $7B, $01, $01
|
||||
sEasterC0:: db $4E, $50, $48, $4A, $4C, $3A, $3C, $3E, $40, $42, $5A, $5B
|
||||
sEasterC1:: db $4F, $51, $49, $4B, $4D, $3B, $3D, $3F, $41, $43, $01, $01
|
||||
|
||||
sEasterA0:: db $D2, $D4, $C8, $CA, $CC, $72, $74, $76, $78, $7A, $D6, $D7
|
||||
sEasterA1:: db $D3, $D5, $C9, $CB, $CD, $73, $75, $77, $79, $7B, $01, $01
|
||||
sEasterA0:: db $52, $54, $48, $4A, $4C, $3A, $3C, $3E, $40, $42, $5A, $5B
|
||||
sEasterA1:: db $53, $55, $49, $4B, $4D, $3B, $3D, $3F, $41, $43, $01, $01
|
||||
|
||||
sEasterS0:: db $F7, $F9, $C8, $CA, $CC
|
||||
sEasterS1:: db $F8, $FA, $C9, $CB, $CD
|
||||
sEasterS0:: db $56, $58, $C8, $CA, $CC
|
||||
sEasterS1:: db $57, $59, $49, $4B, $4D
|
||||
|
||||
sOption0::
|
||||
db "NORM"
|
||||
|
@ -77,69 +77,69 @@ sTitleScreenTileMap::
|
|||
DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
DB $01,$01,$C3,$5B,$4C,$59,$4F,$5A,$5D,$4C
|
||||
DB $01,$59,$5A,$61,$4C,$01,$01,$FB,$FC,$FD
|
||||
DB $FE,$FF,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
DB $01,$01,$5E,$1B,$0C,$19,$0F,$1A,$1D,$0C
|
||||
DB $01,$19,$1A,$21,$0C,$01,$01,$5F,$60,$61
|
||||
DB $62,$63,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
DB $01,$68,$6A,$6C,$6E,$70,$72,$74,$76,$78
|
||||
DB $7A,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
DB $01,$30,$32,$34,$36,$38,$3A,$3C,$3E,$40
|
||||
DB $42,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
DB $01,$01,$01,$69,$6B,$6D,$6F,$71,$73,$75
|
||||
DB $77,$79,$7B,$01,$01,$01,$01,$01,$01,$01
|
||||
DB $01,$01,$01,$31,$33,$35,$37,$39,$3B,$3D
|
||||
DB $3F,$41,$43,$01,$01,$01,$01,$01,$01,$01
|
||||
DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
DB $01,$01,$01,$01,$01,$01,$5B,$5D,$50,$5E
|
||||
DB $5E,$01,$5E,$5F,$4C,$5D,$5F,$66,$01,$01
|
||||
DB $01,$01,$01,$01,$01,$01,$1B,$1D,$10,$1E
|
||||
DB $1E,$01,$1E,$1F,$0C,$1D,$1F,$26,$01,$01
|
||||
DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
DB $01,$01,$01,$01,$01,$01,$C1,$01,$4D,$60
|
||||
DB $5F,$5F,$5A,$59,$5E,$01,$01,$01,$01,$01
|
||||
DB $81,$01,$01,$01,$01,$82,$01,$01,$01,$01
|
||||
DB $01,$01,$01,$01,$01,$01,$5D,$01,$0D,$20
|
||||
DB $1F,$1F,$1A,$19,$1E,$01,$01,$01,$01,$01
|
||||
DB $28,$01,$01,$01,$01,$29,$01,$01,$01,$01
|
||||
DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
DB $C2,$01,$5D,$59,$52,$01,$58,$5A,$4F,$50
|
||||
DB $01,$01,$01,$01,$81,$01,$01,$01,$01,$82
|
||||
DB $5D,$01,$1D,$19,$12,$01,$18,$1A,$0F,$10
|
||||
DB $01,$01,$01,$01,$28,$01,$01,$01,$01,$29
|
||||
DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
DB $01,$01,$01,$01,$C2,$01,$5D,$5A,$5F,$01
|
||||
DB $58,$5A,$4F,$50,$01,$01,$01,$01,$81,$01
|
||||
DB $01,$01,$01,$82,$01,$01,$01,$01,$01,$01
|
||||
DB $01,$01,$01,$01,$5D,$01,$1D,$1A,$1F,$01
|
||||
DB $18,$1A,$0F,$10,$01,$01,$01,$01,$28,$01
|
||||
DB $01,$01,$01,$29,$01,$01,$01,$01,$01,$01
|
||||
DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
DB $01,$01,$01,$01,$01,$01,$01,$01,$C2,$01
|
||||
DB $4F,$5D,$5A,$5B,$01,$58,$5A,$4F,$50,$01
|
||||
DB $01,$01,$81,$01,$01,$01,$01,$82,$01,$01
|
||||
DB $01,$01,$01,$01,$01,$01,$01,$01,$5D,$01
|
||||
DB $0F,$1D,$1A,$1B,$01,$18,$1A,$0F,$10,$01
|
||||
DB $01,$01,$28,$01,$01,$01,$01,$29,$01,$01
|
||||
DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
DB $01,$01,$C2,$01,$5E,$5B,$50,$50,$4F,$01
|
||||
DB $4E,$60,$5D,$61,$50,$01,$81,$01,$01,$01
|
||||
DB $01,$82,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
DB $01,$01,$5D,$01,$1E,$1B,$10,$10,$0F,$01
|
||||
DB $0E,$20,$1D,$21,$10,$01,$28,$01,$01,$01
|
||||
DB $01,$29,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
DB $01,$01,$01,$01,$01,$01,$C2,$01,$4C,$57
|
||||
DB $62,$4C,$64,$5E,$01,$44,$42,$52,$01,$01
|
||||
DB $81,$01,$01,$01,$01,$82,$01,$01,$01,$01
|
||||
DB $01,$01,$01,$01,$01,$01,$5D,$01,$0C,$17
|
||||
DB $22,$0C,$24,$1E,$01,$04,$02,$12,$01,$01
|
||||
DB $28,$01,$01,$01,$01,$29,$01,$01,$01,$01
|
||||
DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
DB $C2,$01,$5E,$5F,$4C,$5D,$5F,$01,$57,$50
|
||||
DB $61,$50,$57,$01,$81,$01,$01,$01,$01,$82
|
||||
DB $5D,$01,$1E,$1F,$0C,$1D,$1F,$01,$17,$10
|
||||
DB $21,$10,$17,$01,$28,$01,$01,$01,$01,$29
|
||||
DB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
DB $01,$01
|
||||
sTitleScreenTileMapEnd::
|
||||
|
|
|
@ -123,7 +123,10 @@ ApplyTells::
|
|||
add a, TELLS_Y_DIST
|
||||
ld [wSPRModeHiG], a
|
||||
|
||||
ldh a, [rSCX]
|
||||
ld b, a
|
||||
ld a, TELLS_BASE_X
|
||||
sub a, b
|
||||
ld [wSPRModeRNG+1], a
|
||||
ld [wSPRModeRot+1], a
|
||||
ld [wSPRModeDrop+1], a
|
||||
|
@ -202,17 +205,23 @@ ApplyNext::
|
|||
dec a
|
||||
jr nz, .getoffn
|
||||
.skipoffn
|
||||
ldh a, [rSCX]
|
||||
ld b, a
|
||||
ld a, [hl+]
|
||||
add a, NEXT_BASE_X
|
||||
sub a, b
|
||||
ld [wSPRNext1+1], a
|
||||
ld a, [hl+]
|
||||
add a, NEXT_BASE_X
|
||||
sub a, b
|
||||
ld [wSPRNext2+1], a
|
||||
ld a, [hl+]
|
||||
add a, NEXT_BASE_X
|
||||
sub a, b
|
||||
ld [wSPRNext3+1], a
|
||||
ld a, [hl]
|
||||
add a, NEXT_BASE_X
|
||||
sub a, b
|
||||
ld [wSPRNext4+1], a
|
||||
|
||||
; Y positions
|
||||
|
@ -239,7 +248,10 @@ ApplyNext::
|
|||
ld [wSPRQueue2A], a
|
||||
ld [wSPRQueue2B], a
|
||||
|
||||
ldh a, [rSCX]
|
||||
ld b, a
|
||||
ld a, QUEUE_BASE_X
|
||||
sub a, b
|
||||
ld [wSPRQueue1A+1], a
|
||||
ld [wSPRQueue2A+1], a
|
||||
add a, 8
|
||||
|
@ -332,17 +344,23 @@ ApplyHold::
|
|||
dec a
|
||||
jr nz, .getoffh
|
||||
.skipoffh
|
||||
ldh a, [rSCX]
|
||||
ld b, a
|
||||
ld a, [hl+]
|
||||
add a, HOLD_BASE_X
|
||||
sub a, b
|
||||
ld [wSPRHold1+1], a
|
||||
ld a, [hl+]
|
||||
add a, HOLD_BASE_X
|
||||
sub a, b
|
||||
ld [wSPRHold2+1], a
|
||||
ld a, [hl+]
|
||||
add a, HOLD_BASE_X
|
||||
sub a, b
|
||||
ld [wSPRHold3+1], a
|
||||
ld a, [hl]
|
||||
add a, HOLD_BASE_X
|
||||
sub a, b
|
||||
ld [wSPRHold4+1], a
|
||||
|
||||
; Y positions
|
||||
|
@ -440,7 +458,10 @@ ApplyNumbers4::
|
|||
|
||||
; Positions all number sprites for gameplay.
|
||||
SetNumberSpritePositions::
|
||||
ldh a, [rSCX]
|
||||
ld b, a
|
||||
ld a, SCORE_BASE_X
|
||||
sub a, b
|
||||
ld hl, wSPRScore1
|
||||
ld [hl], SCORE_BASE_Y
|
||||
inc hl
|
||||
|
@ -510,7 +531,10 @@ SetNumberSpritePositions::
|
|||
ld a, OAMF_PAL1 | $07
|
||||
ld [hl], a
|
||||
|
||||
ldh a, [rSCX]
|
||||
ld b, a
|
||||
ld a, LEVEL_BASE_X
|
||||
sub a, b
|
||||
ld hl, wSPRCLevel1
|
||||
ld [hl], CLEVEL_BASE_Y
|
||||
inc hl
|
||||
|
@ -556,7 +580,10 @@ SetNumberSpritePositions::
|
|||
ld a, OAMF_PAL1 | $07
|
||||
ld [hl], a
|
||||
|
||||
ldh a, [rSCX]
|
||||
ld b, a
|
||||
ld a, LEVEL_BASE_X
|
||||
sub a, b
|
||||
ld hl, wSPRNLevel1
|
||||
ld [hl], NLEVEL_BASE_Y
|
||||
inc hl
|
||||
|
@ -610,7 +637,10 @@ GradeRendering::
|
|||
ld [wGrade1], a
|
||||
|
||||
; Set the X position of the grade objects.
|
||||
ldh a, [rSCX]
|
||||
ld b, a
|
||||
ld a, GRADE_BASE_X
|
||||
sub a, b
|
||||
ld [wGrade0+1], a
|
||||
add a, $8
|
||||
ld [wGrade1+1], a
|
||||
|
|
|
@ -101,6 +101,9 @@ SwitchToGameplayB:
|
|||
ld bc, sGameplayTileMapEnd - sGameplayTileMap
|
||||
call UnsafeMemCopy
|
||||
|
||||
; And the tiles.
|
||||
call LoadGameplayTiles
|
||||
|
||||
; Zero out SCX.
|
||||
ld a, -2
|
||||
ldh [rSCX], a
|
||||
|
@ -633,6 +636,9 @@ GamePlayEventLoopHandlerB::
|
|||
ld de, hNLevel
|
||||
call ApplyNumbers4
|
||||
|
||||
call SetNumberSpritePositions
|
||||
call ApplyTells
|
||||
|
||||
jp GBCGameplayProcess
|
||||
|
||||
|
||||
|
@ -730,6 +736,9 @@ SwitchToGameplayBigB:
|
|||
ld bc, sBigGameplayTileMapEnd - sBigGameplayTileMap
|
||||
call UnsafeMemCopy
|
||||
|
||||
; And the tiles.
|
||||
call LoadGameplayTiles
|
||||
|
||||
; Zero out SCX.
|
||||
ld a, -2
|
||||
ldh [rSCX], a
|
||||
|
@ -1256,6 +1265,9 @@ GamePlayBigEventLoopHandlerB:
|
|||
ld de, hNLevel
|
||||
call ApplyNumbers4
|
||||
|
||||
call SetNumberSpritePositions
|
||||
call ApplyTells
|
||||
|
||||
jp GBCBigGameplayProcess
|
||||
|
||||
|
||||
|
|
|
@ -127,6 +127,9 @@ SwitchToTitleB:
|
|||
ld bc, sTitleScreenTileMapEnd - sTitleScreenTileMap
|
||||
call UnsafeMemCopy
|
||||
|
||||
; And the tiles.
|
||||
call LoadTitleTiles
|
||||
|
||||
; Zero out SCX.
|
||||
xor a, a
|
||||
ldh [rSCX], a
|
||||
|
|
|
@ -0,0 +1,70 @@
|
|||
; DMGTRIS
|
||||
; Copyright (C) 2023 - Randy Thiemann <randy.thiemann@gmail.com>
|
||||
|
||||
; This program is free software: you can redistribute it and/or modify
|
||||
; it under the terms of the GNU General Public License as published by
|
||||
; the Free Software Foundation, either version 3 of the License, or
|
||||
; (at your option) any later version.
|
||||
|
||||
; This program is distributed in the hope that it will be useful,
|
||||
; but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
; GNU General Public License for more details.
|
||||
|
||||
; You should have received a copy of the GNU General Public License
|
||||
; along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
|
||||
IF !DEF(TILES_ASM)
|
||||
DEF TILES_ASM EQU 1
|
||||
|
||||
|
||||
INCLUDE "globals.asm"
|
||||
|
||||
|
||||
SECTION "Tile Functions", ROM0
|
||||
LoadTitleTiles::
|
||||
ld b, BANK_OTHER
|
||||
rst RSTSwitchBank
|
||||
|
||||
ld de, sSharedTiles
|
||||
ld hl, _VRAM
|
||||
ld bc, sSharedTilesEnd - sSharedTiles
|
||||
call SafeMemCopy
|
||||
|
||||
ld de, sTitleTiles
|
||||
ld hl, _VRAM + (48*16)
|
||||
ld bc, sTitleTilesEnd - sTitleTiles
|
||||
call SafeMemCopy
|
||||
|
||||
jp RSTRestoreBank
|
||||
|
||||
LoadGameplayTiles::
|
||||
ld b, BANK_OTHER
|
||||
rst RSTSwitchBank
|
||||
|
||||
ld de, sSharedTiles
|
||||
ld hl, _VRAM
|
||||
ld bc, sSharedTilesEnd - sSharedTiles
|
||||
call SafeMemCopy
|
||||
|
||||
ld a, [wInitialA]
|
||||
cp a, $11
|
||||
jr nz, .dmg
|
||||
|
||||
.gbc
|
||||
ld de, sGameplayTilesC
|
||||
ld hl, _VRAM + (48*16)
|
||||
ld bc, sGameplayTilesCEnd - sGameplayTilesC
|
||||
call SafeMemCopy
|
||||
jp RSTRestoreBank
|
||||
|
||||
.dmg
|
||||
ld de, sGameplayTilesM
|
||||
ld hl, _VRAM + (48*16)
|
||||
ld bc, sGameplayTilesMEnd - sGameplayTilesM
|
||||
call SafeMemCopy
|
||||
jp RSTRestoreBank
|
||||
|
||||
|
||||
ENDC
|
Loading…
Reference in New Issue