Add internal button swap.
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8844b163b9
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33e1bf3520
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@ -757,7 +757,15 @@ FieldProcess::
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; Want rotate CCW?
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.wantrotccw
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ldh a, [hAState]
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ld a, [hSwapAB]
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cp a, 0
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jr z, .ldb1
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.lda1
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ld a, [hAState]
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jr .cp1
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.ldb1
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ld a, [hBState]
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.cp1
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cp a, 1
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jr nz, .wantrotcw
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ldh a, [hWantRotation]
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@ -768,7 +776,15 @@ FieldProcess::
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; Want rotate CW?
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.wantrotcw
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ldh a, [hBState]
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ld a, [hSwapAB]
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cp a, 0
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jr z, .lda2
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.ldb2
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ld a, [hBState]
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jr .cp2
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.lda2
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ld a, [hAState]
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.cp2
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cp a, 1
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jr nz, .moverotrequested
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ldh a, [hWantRotation]
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@ -10,6 +10,7 @@ INCLUDE "res/title_map.inc"
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SECTION "Globals", HRAM
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hGameState:: ds 1
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hSwapAB:: ds 1
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SECTION "Stack", WRAM0
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@ -40,6 +41,8 @@ Main::
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call CopyOAMHandler
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; Zero out the ram where needed.
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xor a, a
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ldh [hSwapAB], a
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call TimeInit
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call IntrInit
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call InputInit
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@ -180,7 +180,15 @@ fetchPieceMode:
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; Check if IRS is requested.
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; Apply the rotation if so.
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.checkIRSA
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ld a, [hSwapAB]
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cp a, 0
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jr z, .lda1
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.ldb1
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ld a, [hBState]
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jr .cp1
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.lda1
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ld a, [hAState]
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.cp1
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cp a, 0
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jr z, .checkIRSB
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ld a, 1
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@ -189,7 +197,15 @@ fetchPieceMode:
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call SFXEnqueue
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.checkIRSB
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ld a, [hSwapAB]
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cp a, 0
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jr z, .ldb2
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.lda2
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ld a, [hAState]
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jr .cp1
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.ldb2
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ld a, [hBState]
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.cp2
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cp a, 0
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jr z, .checkJingle
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ld a, 3
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@ -1,5 +1,5 @@
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#Emulicious settings file
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#Sat Oct 21 13:58:43 CEST 2023
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#Sat Oct 21 14:06:55 CEST 2023
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WindowProfilerWindowOpen=false
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WindowEventViewerWindowHeight=1416
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WindowEventViewerWindowDivider=876
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@ -7,7 +7,7 @@ WindowMemoryTracerWindowY=631
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WindowMemoryTracerWindowX=383
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Update=2
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AudioSync=false
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DebuggerMemoryTabVisibleRect=0,0,0,0
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DebuggerMemoryTabVisibleRect=0,0,687,128
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WindowProfilerWindowWidth=1073
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UninitializedMemoryBreakpointSuspend=true
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GameBoyErrorBreakpointEnabled32=false
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@ -92,7 +92,7 @@ GameBoyErrorBreakpointSuspend2=true
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GameBoyErrorBreakpointSuspend1=true
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GameBoyErrorBreakpointSuspend0=true
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DebuggerConsoleLogBreakpoints=true
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WindowDebuggerOpen=false
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WindowDebuggerOpen=true
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Gamepad1Key37=-1
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Gamepad1Key36=-1
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Gamepad1Key35=-1
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@ -287,8 +287,8 @@ SouthPanelHeight=1064
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SMSbuttonsKeyboard=false
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StackSplitLocation=534
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WindowMemoryEditorHeight=534
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GBGamepadKeyboard=false
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WindowTilemapViewerWidth=404
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GBGamepadKeyboard=false
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UninitializedMemoryBreakpointCondition=
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GameBoyErrorBreakpointSuspend19=true
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GameBoyErrorBreakpointSuspend18=true
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@ -300,5 +300,5 @@ WindowSpriteViewerOpen=false
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WindowProfilerWindowY=639
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WindowProfilerWindowX=461
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Scale=5.0
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WindowProfilerWindowProcedureProfiler=true
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KeyboardRequireWindowFocus=true
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WindowProfilerWindowProcedureProfiler=true
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