Next level = 100
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c33caf39e4
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@ -47,6 +47,10 @@ SwitchToGameplay::
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call LevelInit
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call FieldInit
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; Next level is 0100.
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ld a, 1
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ld [wNLevel+1], a
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; We don't start with a held piece.
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ld a, PIECE_NONE
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ld [wHeldPiece], a
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@ -54,7 +58,7 @@ SwitchToGameplay::
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; Leady mode.
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ld a, MODE_LEADY
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ld [wMode], a
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ld a, 150
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ld a, 90
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ld [wModeCounter], a
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; Install the event loop handlers.
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@ -101,7 +105,7 @@ leadyMode:
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jr nz, :+
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ld a, MODE_GO
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ld [wMode], a
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ld a, 150
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ld a, 90
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: ld [wModeCounter], a
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ld de, sLeady
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ld hl, wField+(10*10)
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@ -1,5 +1,5 @@
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#Emulicious settings file
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#Mon Oct 16 07:46:46 CEST 2023
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#Mon Oct 16 07:51:58 CEST 2023
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WindowEventViewerWindowHeight=861
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WindowEventViewerWindowDivider=309
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WindowMemoryTracerWindowY=631
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@ -198,8 +198,8 @@ GameBoyErrorBreakpointMessage32=
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InterruptBreakpointCondition=
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Recent0=C\:\\workspace\\dmgtris\\bin\\out.gb
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GameBoyErrorBreakpointMessage20=
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WindowEmuliciousY=192
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WindowEmuliciousX=661
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WindowEmuliciousY=340
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WindowEmuliciousX=947
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GameBoyErrorBreakpointEnabled9=false
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GameBoyErrorBreakpointEnabled8=false
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GameBoyErrorBreakpointEnabled7=false
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