Expand score to 8 digits.
This commit is contained in:
parent
df9b65e78f
commit
ae2711689a
BIN
bin/DMGTRIS.GBC
BIN
bin/DMGTRIS.GBC
Binary file not shown.
678
bin/DMGTRIS.map
678
bin/DMGTRIS.map
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@ -119,7 +119,7 @@ ROM0 bank #0:
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$1566 = !11
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$15b5 = !12
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$1604 = !13
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SECTION: $1656-$1a21 ($03cc bytes) ["Domain Specific Functions"]
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SECTION: $1656-$1a75 ($0420 bytes) ["Domain Specific Functions"]
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$1656 = ApplyTells
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$16b1 = ApplyNext
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$16e1 = ApplyNext.regular
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@ -134,269 +134,270 @@ ROM0 bank #0:
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$17d0 = ApplyHold.postoffsets
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$17d4 = ApplyHold.getoffh
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$17df = ApplyHold.skipoffh
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$1819 = ApplyNumbers6
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$1841 = ApplyNumbers4
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$185d = SetNumberSpritePositions
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$1944 = GradeRendering
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$1979 = GradeRendering.effect
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$1989 = GradeRendering.noeffect
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$1991 = GradeRendering.drawgrade
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$1998 = GradeRendering.regulargrade
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$19a0 = GradeRendering.sgrade
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$19b6 = GradeRendering.hisgrade
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$19cc = GradeRendering.mgrade
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$19e2 = GradeRendering.lettergrade
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$19ff = GradeRendering.mk
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$1a05 = GradeRendering.mv
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$1a0b = GradeRendering.mo
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$1a11 = GradeRendering.mm
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$1a17 = GradeRendering.gmgrade
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SECTION: $1a22-$1d35 ($0314 bytes) ["Grading Functions"]
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$1a22 = GradeInit
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$1a4d = GradeInit.grade9start
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$1a52 = GradeInit.end
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$1a54 = UpdateGrade
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$1a62 = UpdateGrade.gradejumptable
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$1a74 = DecayGradeProcess
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$1a82 = DecayGradeProcess.gradejumptable
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$1a94 = DecayGradeDelay
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$1aa2 = DecayGradeDelay.gradejumptable
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$1ab4 = PrepareScore
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$1acb = UpdateGradeDMGT
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$1ae1 = UpdateGradeDMGT.clearrate
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$1af2 = UpdateGradeDMGT.combomult
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$1aff = UpdateGradeDMGT.combo10
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$1b10 = UpdateGradeDMGT.combo5
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$1b21 = UpdateGradeDMGT.combo1
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$1b30 = UpdateGradeDMGT.prelevel
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$1b3f = UpdateGradeDMGT.single
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$1b4f = UpdateGradeDMGT.double
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$1b60 = UpdateGradeDMGT.adddonce
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$1b64 = UpdateGradeDMGT.triple
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$1b75 = UpdateGradeDMGT.addtonce
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$1b79 = UpdateGradeDMGT.tetris
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$1b7d = UpdateGradeDMGT.levelmult
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$1b95 = UpdateGradeDMGT.mult5
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$1b9c = UpdateGradeDMGT.mult4
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$1ba2 = UpdateGradeDMGT.mult3
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$1ba7 = UpdateGradeDMGT.mult2
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$1bab = UpdateGradeDMGT.mult1
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$1bac = UpdateGradeDMGT.processgrade
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$1bd0 = UpdateGradeDMGT.increasegrademaybe
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$1bf1 = UpdateGradeDMGT.gotgm
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$1bfc = DecayGradeDMGT
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$1c1c = DecayGradeDMGT.nodecay
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$1c21 = DecayGradeDMGT.decay
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$1c2d = UpdateGradeTGM1
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$1c37 = UpdateGradeTGM1.trygradeup
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$1c51 = UpdateGradeTGM1.increasegrade
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$1c63 = UpdateGradeTGM1.skipjingle
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$1c70 = UpdateGradeTGM1.maybegm
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$1c86 = UpdateGradeDEAT
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$1c92 = UpdateGradeDEAT.notgm
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$1cab = UpdateGradeDEAT.notm
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$1ccb = UpdateGradeDEAT.disqualify
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$1cd1 = UpdateGradeSHIR
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$1d11 = UpdateGradeSHIR.s5torikan
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$1d21 = UpdateGradeSHIR.s10torikan
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$1d30 = UpdateGradeSHIR.disqualify
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SECTION: $1d36-$1fcc ($0297 bytes) ["SFX Functions"]
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$1d36 = SFXInit
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$1d58 = SFXPopQueue
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$1d6d = SFXPushQueue
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$1d7e = SFXProcessQueue
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$1d8b = !0
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$1dac = SFXTriggerNoise
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$1db9 = !1
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$1dc6 = !2
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$1dd2 = SFXEnqueue
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$1de7 = SFXEnqueue.findsfx
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$1dfc = !3
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$1e0c = !4
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$1e1c = !5
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$1e2c = !6
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$1e3c = !7
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$1e4c = !8
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$1e5c = !9
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$1e6c = !10
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$1e7c = !11
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$1e8c = !12
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$1e9c = !13
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$1eac = !14
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$1ebc = !15
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$1ecc = !16
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$1edc = !17
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$1eeb = !18
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$1efa = !19
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$1f09 = !20
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$1f17 = !21
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$1f25 = !22
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$1f33 = !23
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$1f40 = SFXKill
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$1f6b = SFXPlayNoise
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$1f76 = SFXPlayNoise.noisereg
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$1f83 = !24
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$1f8d = SFXPlayNoise.savenoiseplayhead
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$1f96 = SFXPlay
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$1fa1 = !25
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$1fa4 = SFXPlay.play
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$1fb0 = SFXPlay.getRegister
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$1fba = !26
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$1fc4 = SFXPlay.savePlayhead
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SECTION: $1fcd-$21ba ($01ee bytes) ["RNG Functions"]
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$1fcd = RNGInit
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$1ffd = !0
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$2018 = RNGInit.complexinit
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$202f = !1
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$2049 = ShiftHistory
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$2066 = GetNextHellPiece
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$206b = GetNextTGM1Piece
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$206e = !2
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$2086 = !3
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$2088 = GetNextTGM2Piece
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$208b = !4
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$20a3 = !5
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$20a5 = GetNextNesPiece
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$20b3 = GetNextTGM3Piece
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$20b6 = !6
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$20d9 = !7
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$20dc = !8
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$20ec = !9
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$20f6 = !10
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$2104 = !11
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$2113 = !12
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$211f = !13
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$212b = !14
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$2137 = !15
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$2143 = !16
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$214f = !17
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$215b = !18
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$216a = GetNextPiece
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$2178 = GetNextPiece.nextpiecejumps
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$2187 = Next35Piece
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$2187 = !19
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$2191 = Next7Piece
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$2191 = !20
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$219b = NextByte
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SECTION: $21bb-$2370 ($01b6 bytes) ["Grading Data"]
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$21bb = sTGM1GradeScores
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$21dd = sTGM3InternalGradeSystem
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$227d = sTGM3GradeBoosts
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$229c = sTGM3LevelMultiplier
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$22a0 = sTGM3BaselineCOOL
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$22a9 = sTGM3REGRETConditions
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$22bd = sDMGTGrading
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SECTION: $2371-$2513 ($01a3 bytes) ["Level Functions"]
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$2371 = LevelInit
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$23c1 = LevelUp
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$23e5 = LevelUp.doit
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$2429 = LevelUp.checknlevel
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$2457 = !0
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$246f = !1
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$2478 = LevelUp.bellmaybe
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$248a = LevelUp.leveljinglemaybe
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$2497 = LevelUp.checkspeedup
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$24a8 = !2
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$24b5 = !3
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$24c6 = !4
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$24d3 = DoSpeedUp
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SECTION: $2514-$25e0 ($00cd bytes) ["Input Functions"]
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$2514 = InputInit
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$2526 = GetInput
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$2526 = GetInput.btns
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$2533 = GetInput.readA
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$2537 = GetInput.setA
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$2542 = GetInput.clearA
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$2545 = GetInput.readB
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$2549 = GetInput.setB
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$2554 = GetInput.clearB
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$2557 = GetInput.readSelect
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$255b = GetInput.setSelect
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$2566 = GetInput.clearSelect
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$2569 = GetInput.readStart
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$256d = GetInput.setStart
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$2578 = GetInput.clearStart
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$257b = GetInput.dpad
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$2588 = GetInput.readUp
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$258c = GetInput.setUp
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$2597 = GetInput.clearUp
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$259a = GetInput.readDown
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$259e = GetInput.setDown
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$25a9 = GetInput.clearDown
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$25ac = GetInput.readLeft
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$25b0 = GetInput.setLeft
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$25bb = GetInput.clearLeft
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$25be = GetInput.readRight
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$25c2 = GetInput.setRight
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$25cd = GetInput.clearRight
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$25d0 = GetInput.priorities
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$25db = GetInput.zero
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SECTION: $25e1-$26ac ($00cc bytes) ["Score Functions"]
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$25e1 = ScoreInit
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$2601 = IncreaseScore
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$2635 = IncreaseScore.doConvert
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$2637 = !0
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$264d = IncreaseScore.carry
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$264f = IncreaseScore.postConvert
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$265c = !1
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$2663 = IncreaseScore.preAddDigit
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$2683 = IncreaseScore.addDigit
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$2699 = IncreaseScore.nextDigit
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SECTION: $26ad-$2763 ($00b7 bytes) ["SRAM Functions"]
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$26ad = RestoreSRAM
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$2706 = InitializeSRAM
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SECTION: $2764-$2807 ($00a4 bytes) ["Code Entry Point"]
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$2764 = Main
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$2779 = Main.wvr_u1
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$2782 = !0
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$2792 = Main.notgbc
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$27c1 = Main.wvb_u2
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$27c6 = !1
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$27cc = EventLoop
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$27e2 = EventLoop.eventloopjumps
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$27eb = EventLoopPostHandler
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$27ed = EventLoopPostHandler.wvb_u3
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$27ff = EventLoopPostHandler.vblankjumps
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SECTION: $2808-$287b ($0074 bytes) ["Time Functions"]
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$2808 = TimeInit
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$281d = ResetGameTime
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$2828 = CheckTorikan
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$283f = CheckTorikan.failure
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$2841 = CheckTorikan.success
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$2844 = HandleTimers
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SECTION: $287c-$28e9 ($006e bytes) ["Title Function Trampolines"]
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$287c = SwitchToTitle
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$2886 = TitleEventLoopHandler
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$2890 = TitleVBlankHandler
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$289a = DrawOption6
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SECTION: $28ea-$293b ($0052 bytes) ["Tile Functions"]
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$28ea = LoadTitleTiles
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$2908 = LoadGameplayTiles
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$291e = LoadGameplayTiles.gbc
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$292d = LoadGameplayTiles.dmg
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SECTION: $293c-$2969 ($002e bytes) ["Memory Functions"]
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$293c = UnsafeMemCopy
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$2945 = SafeMemCopy.wvr_u1
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$2945 = SafeMemCopy
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$2954 = UnsafeMemSet
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$295c = SafeMemSet
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$295c = SafeMemSet.wvr_u2
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SECTION: $296a-$2991 ($0028 bytes) ["Gameplay Function Trampolines"]
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$296a = SwitchToGameplay
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$2974 = SwitchToGameplayBig
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$297e = GamePlayEventLoopHandler
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$2988 = GamePlayBigEventLoopHandler
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SECTION: $2992-$29b3 ($0022 bytes) ["OAM Functions"]
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$2992 = CopyOAMHandler
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$299e = ClearOAM
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SECTION: $29b4-$29cc ($0019 bytes) ["Interrupt Initialization Functions"]
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$29b4 = IntrInit
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$29b8 = InitializeLCDCInterrupt
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SECTION: $29cd-$29d6 ($000a bytes) ["OAM DMA Code"]
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$29cd = OAMDMA
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$29d7 = OAMDMAEnd
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EMPTY: $29d7-$3fff ($1629 bytes)
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TOTAL EMPTY: $1634 bytes
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$1819 = ApplyNumbers8
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$184d = ApplyNumbers6
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$1875 = ApplyNumbers4
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$1891 = SetNumberSpritePositions
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$1998 = GradeRendering
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$19cd = GradeRendering.effect
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$19dd = GradeRendering.noeffect
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$19e5 = GradeRendering.drawgrade
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$19ec = GradeRendering.regulargrade
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$19f4 = GradeRendering.sgrade
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$1a0a = GradeRendering.hisgrade
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$1a20 = GradeRendering.mgrade
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$1a36 = GradeRendering.lettergrade
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$1a53 = GradeRendering.mk
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$1a59 = GradeRendering.mv
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$1a5f = GradeRendering.mo
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$1a65 = GradeRendering.mm
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$1a6b = GradeRendering.gmgrade
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SECTION: $1a76-$1d85 ($0310 bytes) ["Grading Functions"]
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$1a76 = GradeInit
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$1aa1 = GradeInit.grade9start
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$1aa6 = GradeInit.end
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$1aa8 = UpdateGrade
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$1ab6 = UpdateGrade.gradejumptable
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$1ac8 = DecayGradeProcess
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$1ad6 = DecayGradeProcess.gradejumptable
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$1ae8 = DecayGradeDelay
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$1af6 = DecayGradeDelay.gradejumptable
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$1b08 = PrepareScore
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$1b1b = UpdateGradeDMGT
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$1b31 = UpdateGradeDMGT.clearrate
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$1b42 = UpdateGradeDMGT.combomult
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$1b4f = UpdateGradeDMGT.combo10
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$1b60 = UpdateGradeDMGT.combo5
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$1b71 = UpdateGradeDMGT.combo1
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$1b80 = UpdateGradeDMGT.prelevel
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$1b8f = UpdateGradeDMGT.single
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$1b9f = UpdateGradeDMGT.double
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$1bb0 = UpdateGradeDMGT.adddonce
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$1bb4 = UpdateGradeDMGT.triple
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$1bc5 = UpdateGradeDMGT.addtonce
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$1bc9 = UpdateGradeDMGT.tetris
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$1bcd = UpdateGradeDMGT.levelmult
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$1be5 = UpdateGradeDMGT.mult5
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$1bec = UpdateGradeDMGT.mult4
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$1bf2 = UpdateGradeDMGT.mult3
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$1bf7 = UpdateGradeDMGT.mult2
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$1bfb = UpdateGradeDMGT.mult1
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$1bfc = UpdateGradeDMGT.processgrade
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$1c20 = UpdateGradeDMGT.increasegrademaybe
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$1c41 = UpdateGradeDMGT.gotgm
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$1c4c = DecayGradeDMGT
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$1c6c = DecayGradeDMGT.nodecay
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$1c71 = DecayGradeDMGT.decay
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$1c7d = UpdateGradeTGM1
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$1c87 = UpdateGradeTGM1.trygradeup
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$1ca1 = UpdateGradeTGM1.increasegrade
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$1cb3 = UpdateGradeTGM1.skipjingle
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$1cc0 = UpdateGradeTGM1.maybegm
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||||
$1cd6 = UpdateGradeDEAT
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$1ce2 = UpdateGradeDEAT.notgm
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||||
$1cfb = UpdateGradeDEAT.notm
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||||
$1d1b = UpdateGradeDEAT.disqualify
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||||
$1d21 = UpdateGradeSHIR
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$1d61 = UpdateGradeSHIR.s5torikan
|
||||
$1d71 = UpdateGradeSHIR.s10torikan
|
||||
$1d80 = UpdateGradeSHIR.disqualify
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||||
SECTION: $1d86-$201c ($0297 bytes) ["SFX Functions"]
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||||
$1d86 = SFXInit
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||||
$1da8 = SFXPopQueue
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||||
$1dbd = SFXPushQueue
|
||||
$1dce = SFXProcessQueue
|
||||
$1ddb = !0
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||||
$1dfc = SFXTriggerNoise
|
||||
$1e09 = !1
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||||
$1e16 = !2
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||||
$1e22 = SFXEnqueue
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||||
$1e37 = SFXEnqueue.findsfx
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||||
$1e4c = !3
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||||
$1e5c = !4
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||||
$1e6c = !5
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||||
$1e7c = !6
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||||
$1e8c = !7
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||||
$1e9c = !8
|
||||
$1eac = !9
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||||
$1ebc = !10
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||||
$1ecc = !11
|
||||
$1edc = !12
|
||||
$1eec = !13
|
||||
$1efc = !14
|
||||
$1f0c = !15
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||||
$1f1c = !16
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||||
$1f2c = !17
|
||||
$1f3b = !18
|
||||
$1f4a = !19
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||||
$1f59 = !20
|
||||
$1f67 = !21
|
||||
$1f75 = !22
|
||||
$1f83 = !23
|
||||
$1f90 = SFXKill
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||||
$1fbb = SFXPlayNoise
|
||||
$1fc6 = SFXPlayNoise.noisereg
|
||||
$1fd3 = !24
|
||||
$1fdd = SFXPlayNoise.savenoiseplayhead
|
||||
$1fe6 = SFXPlay
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||||
$1ff1 = !25
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||||
$1ff4 = SFXPlay.play
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||||
$2000 = SFXPlay.getRegister
|
||||
$200a = !26
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||||
$2014 = SFXPlay.savePlayhead
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||||
SECTION: $201d-$220a ($01ee bytes) ["RNG Functions"]
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||||
$201d = RNGInit
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||||
$204d = !0
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||||
$2068 = RNGInit.complexinit
|
||||
$207f = !1
|
||||
$2099 = ShiftHistory
|
||||
$20b6 = GetNextHellPiece
|
||||
$20bb = GetNextTGM1Piece
|
||||
$20be = !2
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||||
$20d6 = !3
|
||||
$20d8 = GetNextTGM2Piece
|
||||
$20db = !4
|
||||
$20f3 = !5
|
||||
$20f5 = GetNextNesPiece
|
||||
$2103 = GetNextTGM3Piece
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||||
$2106 = !6
|
||||
$2129 = !7
|
||||
$212c = !8
|
||||
$213c = !9
|
||||
$2146 = !10
|
||||
$2154 = !11
|
||||
$2163 = !12
|
||||
$216f = !13
|
||||
$217b = !14
|
||||
$2187 = !15
|
||||
$2193 = !16
|
||||
$219f = !17
|
||||
$21ab = !18
|
||||
$21ba = GetNextPiece
|
||||
$21c8 = GetNextPiece.nextpiecejumps
|
||||
$21d7 = Next35Piece
|
||||
$21d7 = !19
|
||||
$21e1 = Next7Piece
|
||||
$21e1 = !20
|
||||
$21eb = NextByte
|
||||
SECTION: $220b-$23c0 ($01b6 bytes) ["Grading Data"]
|
||||
$220b = sTGM1GradeScores
|
||||
$222d = sTGM3InternalGradeSystem
|
||||
$22cd = sTGM3GradeBoosts
|
||||
$22ec = sTGM3LevelMultiplier
|
||||
$22f0 = sTGM3BaselineCOOL
|
||||
$22f9 = sTGM3REGRETConditions
|
||||
$230d = sDMGTGrading
|
||||
SECTION: $23c1-$2563 ($01a3 bytes) ["Level Functions"]
|
||||
$23c1 = LevelInit
|
||||
$2411 = LevelUp
|
||||
$2435 = LevelUp.doit
|
||||
$2479 = LevelUp.checknlevel
|
||||
$24a7 = !0
|
||||
$24bf = !1
|
||||
$24c8 = LevelUp.bellmaybe
|
||||
$24da = LevelUp.leveljinglemaybe
|
||||
$24e7 = LevelUp.checkspeedup
|
||||
$24f8 = !2
|
||||
$2505 = !3
|
||||
$2516 = !4
|
||||
$2523 = DoSpeedUp
|
||||
SECTION: $2564-$2643 ($00e0 bytes) ["Score Functions"]
|
||||
$2564 = ScoreInit
|
||||
$258c = IncreaseScore
|
||||
$25c4 = IncreaseScore.doConvert
|
||||
$25c6 = !0
|
||||
$25dc = IncreaseScore.carry
|
||||
$25de = IncreaseScore.postConvert
|
||||
$25eb = !1
|
||||
$25f2 = IncreaseScore.preAddDigit
|
||||
$261a = IncreaseScore.addDigit
|
||||
$2630 = IncreaseScore.nextDigit
|
||||
SECTION: $2644-$2710 ($00cd bytes) ["Input Functions"]
|
||||
$2644 = InputInit
|
||||
$2656 = GetInput
|
||||
$2656 = GetInput.btns
|
||||
$2663 = GetInput.readA
|
||||
$2667 = GetInput.setA
|
||||
$2672 = GetInput.clearA
|
||||
$2675 = GetInput.readB
|
||||
$2679 = GetInput.setB
|
||||
$2684 = GetInput.clearB
|
||||
$2687 = GetInput.readSelect
|
||||
$268b = GetInput.setSelect
|
||||
$2696 = GetInput.clearSelect
|
||||
$2699 = GetInput.readStart
|
||||
$269d = GetInput.setStart
|
||||
$26a8 = GetInput.clearStart
|
||||
$26ab = GetInput.dpad
|
||||
$26b8 = GetInput.readUp
|
||||
$26bc = GetInput.setUp
|
||||
$26c7 = GetInput.clearUp
|
||||
$26ca = GetInput.readDown
|
||||
$26ce = GetInput.setDown
|
||||
$26d9 = GetInput.clearDown
|
||||
$26dc = GetInput.readLeft
|
||||
$26e0 = GetInput.setLeft
|
||||
$26eb = GetInput.clearLeft
|
||||
$26ee = GetInput.readRight
|
||||
$26f2 = GetInput.setRight
|
||||
$26fd = GetInput.clearRight
|
||||
$2700 = GetInput.priorities
|
||||
$270b = GetInput.zero
|
||||
SECTION: $2711-$27c7 ($00b7 bytes) ["SRAM Functions"]
|
||||
$2711 = RestoreSRAM
|
||||
$276a = InitializeSRAM
|
||||
SECTION: $27c8-$286b ($00a4 bytes) ["Code Entry Point"]
|
||||
$27c8 = Main
|
||||
$27dd = Main.wvr_u1
|
||||
$27e6 = !0
|
||||
$27f6 = Main.notgbc
|
||||
$2825 = Main.wvb_u2
|
||||
$282a = !1
|
||||
$2830 = EventLoop
|
||||
$2846 = EventLoop.eventloopjumps
|
||||
$284f = EventLoopPostHandler
|
||||
$2851 = EventLoopPostHandler.wvb_u3
|
||||
$2863 = EventLoopPostHandler.vblankjumps
|
||||
SECTION: $286c-$28df ($0074 bytes) ["Time Functions"]
|
||||
$286c = TimeInit
|
||||
$2881 = ResetGameTime
|
||||
$288c = CheckTorikan
|
||||
$28a3 = CheckTorikan.failure
|
||||
$28a5 = CheckTorikan.success
|
||||
$28a8 = HandleTimers
|
||||
SECTION: $28e0-$294d ($006e bytes) ["Title Function Trampolines"]
|
||||
$28e0 = SwitchToTitle
|
||||
$28ea = TitleEventLoopHandler
|
||||
$28f4 = TitleVBlankHandler
|
||||
$28fe = DrawOption6
|
||||
SECTION: $294e-$299f ($0052 bytes) ["Tile Functions"]
|
||||
$294e = LoadTitleTiles
|
||||
$296c = LoadGameplayTiles
|
||||
$2982 = LoadGameplayTiles.gbc
|
||||
$2991 = LoadGameplayTiles.dmg
|
||||
SECTION: $29a0-$29cd ($002e bytes) ["Memory Functions"]
|
||||
$29a0 = UnsafeMemCopy
|
||||
$29a9 = SafeMemCopy.wvr_u1
|
||||
$29a9 = SafeMemCopy
|
||||
$29b8 = UnsafeMemSet
|
||||
$29c0 = SafeMemSet
|
||||
$29c0 = SafeMemSet.wvr_u2
|
||||
SECTION: $29ce-$29f5 ($0028 bytes) ["Gameplay Function Trampolines"]
|
||||
$29ce = SwitchToGameplay
|
||||
$29d8 = SwitchToGameplayBig
|
||||
$29e2 = GamePlayEventLoopHandler
|
||||
$29ec = GamePlayBigEventLoopHandler
|
||||
SECTION: $29f6-$2a17 ($0022 bytes) ["OAM Functions"]
|
||||
$29f6 = CopyOAMHandler
|
||||
$2a02 = ClearOAM
|
||||
SECTION: $2a18-$2a30 ($0019 bytes) ["Interrupt Initialization Functions"]
|
||||
$2a18 = IntrInit
|
||||
$2a1c = InitializeLCDCInterrupt
|
||||
SECTION: $2a31-$2a3a ($000a bytes) ["OAM DMA Code"]
|
||||
$2a31 = OAMDMA
|
||||
$2a3b = OAMDMAEnd
|
||||
EMPTY: $2a3b-$3fff ($15c5 bytes)
|
||||
TOTAL EMPTY: $15d0 bytes
|
||||
|
||||
ROMX bank #1:
|
||||
SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_OTHER"]
|
||||
|
@ -2232,32 +2233,32 @@ WRAM0 bank #0:
|
|||
$c82c = wSPRScore4
|
||||
$c830 = wSPRScore5
|
||||
$c834 = wSPRScore6
|
||||
$c838 = wSPRCLevel1
|
||||
$c83c = wSPRCLevel2
|
||||
$c840 = wSPRCLevel3
|
||||
$c844 = wSPRCLevel4
|
||||
$c848 = wSPRNLevel1
|
||||
$c84c = wSPRNLevel2
|
||||
$c850 = wSPRNLevel3
|
||||
$c854 = wSPRNLevel4
|
||||
$c858 = wSPRQueue1A
|
||||
$c85c = wSPRQueue1B
|
||||
$c860 = wSPRQueue2A
|
||||
$c864 = wSPRQueue2B
|
||||
$c868 = wSPRModeRNG
|
||||
$c86c = wSPRModeRot
|
||||
$c870 = wSPRModeDrop
|
||||
$c874 = wSPRModeHiG
|
||||
$c878 = wGrade0
|
||||
$c87c = wGrade1
|
||||
$c880 = wUnused0
|
||||
$c884 = wUnused1
|
||||
$c888 = wUnused2
|
||||
$c88c = wUnused3
|
||||
$c890 = wUnused4
|
||||
$c894 = wUnused5
|
||||
$c898 = wUnused6
|
||||
$c89c = wUnused7
|
||||
$c838 = wSPRScore7
|
||||
$c83c = wSPRScore8
|
||||
$c840 = wSPRCLevel1
|
||||
$c844 = wSPRCLevel2
|
||||
$c848 = wSPRCLevel3
|
||||
$c84c = wSPRCLevel4
|
||||
$c850 = wSPRNLevel1
|
||||
$c854 = wSPRNLevel2
|
||||
$c858 = wSPRNLevel3
|
||||
$c85c = wSPRNLevel4
|
||||
$c860 = wSPRQueue1A
|
||||
$c864 = wSPRQueue1B
|
||||
$c868 = wSPRQueue2A
|
||||
$c86c = wSPRQueue2B
|
||||
$c870 = wSPRModeRNG
|
||||
$c874 = wSPRModeRot
|
||||
$c878 = wSPRModeDrop
|
||||
$c87c = wSPRModeHiG
|
||||
$c880 = wSPRGrade1
|
||||
$c884 = wSPRGrade2
|
||||
$c888 = wUnused0
|
||||
$c88c = wUnused1
|
||||
$c890 = wUnused2
|
||||
$c894 = wUnused3
|
||||
$c898 = wUnused4
|
||||
$c89c = wUnused5
|
||||
SECTION: $c8a0-$cd1e ($047f bytes) ["Field Variables"]
|
||||
$c8a0 = wField
|
||||
$c990 = wBackupField
|
||||
|
@ -2358,58 +2359,57 @@ HRAM bank #0:
|
|||
$ffab = hCLevel
|
||||
$ffaf = hNLevel
|
||||
$ffb5 = hPrevHundreds
|
||||
SECTION: $ffb6-$ffc4 ($000f bytes) ["Score Variables"]
|
||||
SECTION: $ffb6-$ffc7 ($0012 bytes) ["Score Variables"]
|
||||
$ffb6 = hScore
|
||||
$ffbc = hScoreIncrement
|
||||
$ffbe = hScoreIncrementBCD
|
||||
$ffc4 = hScoreIncrementHead
|
||||
SECTION: $ffc5-$ffcf ($000b bytes) ["High RNG Variables"]
|
||||
$ffc5 = hRNGSeed
|
||||
$ffc9 = hPieceHistory
|
||||
$ffcd = hNextPiece
|
||||
$ffce = hUpcomingPiece1
|
||||
$ffcf = hUpcomingPiece2
|
||||
SECTION: $ffd0-$ffd9 ($000a bytes) ["High Gameplay Variables"]
|
||||
$ffd0 = hCurrentPiece
|
||||
$ffd1 = hCurrentPieceX
|
||||
$ffd2 = hCurrentPieceY
|
||||
$ffd3 = hCurrentPieceRotationState
|
||||
$ffd4 = hHeldPiece
|
||||
$ffd5 = hHoldSpent
|
||||
$ffd6 = hMode
|
||||
$ffd7 = hModeCounter
|
||||
$ffd8 = hPrePause
|
||||
$ffd9 = hRequestedJingle
|
||||
SECTION: $ffda-$ffe3 ($000a bytes) ["OAM DMA"]
|
||||
$ffda = hOAMDMA
|
||||
$ffe0 = !0
|
||||
SECTION: $ffe4-$ffec ($0009 bytes) ["High SFX Variables"]
|
||||
$ffe4 = hPlayhead
|
||||
$ffe6 = hCurrentlyPlaying
|
||||
$ffe7 = hPlayQueue
|
||||
$ffeb = hNoisePlayhead
|
||||
SECTION: $ffed-$fff4 ($0008 bytes) ["High Input Variables"]
|
||||
$ffed = hUpState
|
||||
$ffee = hDownState
|
||||
$ffef = hLeftState
|
||||
$fff0 = hRightState
|
||||
$fff1 = hAState
|
||||
$fff2 = hBState
|
||||
$fff3 = hStartState
|
||||
$fff4 = hSelectState
|
||||
SECTION: $fff5-$fff6 ($0002 bytes) ["High Time Variables"]
|
||||
$fff5 = hFrameCtr
|
||||
$fff6 = hEvenFrame
|
||||
SECTION: $fff7-$fff7 ($0001 byte) ["High Globals"]
|
||||
$fff7 = hGameState
|
||||
SECTION: $fff8-$fff8 ($0001 byte) ["High Interrupt Variables"]
|
||||
$fff8 = hLCDCCtr
|
||||
EMPTY: $fff9-$fffe ($0006 bytes)
|
||||
TOTAL EMPTY: $0006 bytes
|
||||
$ffbe = hScoreIncrement
|
||||
$ffc0 = hScoreIncrementBCD
|
||||
SECTION: $ffc8-$ffd2 ($000b bytes) ["High RNG Variables"]
|
||||
$ffc8 = hRNGSeed
|
||||
$ffcc = hPieceHistory
|
||||
$ffd0 = hNextPiece
|
||||
$ffd1 = hUpcomingPiece1
|
||||
$ffd2 = hUpcomingPiece2
|
||||
SECTION: $ffd3-$ffdc ($000a bytes) ["High Gameplay Variables"]
|
||||
$ffd3 = hCurrentPiece
|
||||
$ffd4 = hCurrentPieceX
|
||||
$ffd5 = hCurrentPieceY
|
||||
$ffd6 = hCurrentPieceRotationState
|
||||
$ffd7 = hHeldPiece
|
||||
$ffd8 = hHoldSpent
|
||||
$ffd9 = hMode
|
||||
$ffda = hModeCounter
|
||||
$ffdb = hPrePause
|
||||
$ffdc = hRequestedJingle
|
||||
SECTION: $ffdd-$ffe6 ($000a bytes) ["OAM DMA"]
|
||||
$ffdd = hOAMDMA
|
||||
$ffe3 = !0
|
||||
SECTION: $ffe7-$ffef ($0009 bytes) ["High SFX Variables"]
|
||||
$ffe7 = hPlayhead
|
||||
$ffe9 = hCurrentlyPlaying
|
||||
$ffea = hPlayQueue
|
||||
$ffee = hNoisePlayhead
|
||||
SECTION: $fff0-$fff7 ($0008 bytes) ["High Input Variables"]
|
||||
$fff0 = hUpState
|
||||
$fff1 = hDownState
|
||||
$fff2 = hLeftState
|
||||
$fff3 = hRightState
|
||||
$fff4 = hAState
|
||||
$fff5 = hBState
|
||||
$fff6 = hStartState
|
||||
$fff7 = hSelectState
|
||||
SECTION: $fff8-$fff9 ($0002 bytes) ["High Time Variables"]
|
||||
$fff8 = hFrameCtr
|
||||
$fff9 = hEvenFrame
|
||||
SECTION: $fffa-$fffa ($0001 byte) ["High Globals"]
|
||||
$fffa = hGameState
|
||||
SECTION: $fffb-$fffb ($0001 byte) ["High Interrupt Variables"]
|
||||
$fffb = hLCDCCtr
|
||||
EMPTY: $fffc-$fffe ($0003 bytes)
|
||||
TOTAL EMPTY: $0003 bytes
|
||||
|
||||
SUMMARY:
|
||||
ROM0: 10700 bytes used / 5684 free
|
||||
ROM0: 10800 bytes used / 5584 free
|
||||
ROMX: 56508 bytes used / 41796 free in 6 banks
|
||||
SRAM: 14 bytes used / 8178 free in 1 bank
|
||||
WRAM0: 3503 bytes used / 593 free
|
||||
HRAM: 121 bytes used / 6 free
|
||||
HRAM: 124 bytes used / 3 free
|
||||
|
|
Binary file not shown.
496
bin/DMGTRIS.sym
496
bin/DMGTRIS.sym
|
@ -99,193 +99,194 @@
|
|||
00:17d0 ApplyHold.postoffsets
|
||||
00:17d4 ApplyHold.getoffh
|
||||
00:17df ApplyHold.skipoffh
|
||||
00:1819 ApplyNumbers6
|
||||
00:1841 ApplyNumbers4
|
||||
00:185d SetNumberSpritePositions
|
||||
00:1944 GradeRendering
|
||||
00:1979 GradeRendering.effect
|
||||
00:1989 GradeRendering.noeffect
|
||||
00:1991 GradeRendering.drawgrade
|
||||
00:1998 GradeRendering.regulargrade
|
||||
00:19a0 GradeRendering.sgrade
|
||||
00:19b6 GradeRendering.hisgrade
|
||||
00:19cc GradeRendering.mgrade
|
||||
00:19e2 GradeRendering.lettergrade
|
||||
00:19ff GradeRendering.mk
|
||||
00:1a05 GradeRendering.mv
|
||||
00:1a0b GradeRendering.mo
|
||||
00:1a11 GradeRendering.mm
|
||||
00:1a17 GradeRendering.gmgrade
|
||||
00:1a22 GradeInit
|
||||
00:1a4d GradeInit.grade9start
|
||||
00:1a52 GradeInit.end
|
||||
00:1a54 UpdateGrade
|
||||
00:1a62 UpdateGrade.gradejumptable
|
||||
00:1a74 DecayGradeProcess
|
||||
00:1a82 DecayGradeProcess.gradejumptable
|
||||
00:1a94 DecayGradeDelay
|
||||
00:1aa2 DecayGradeDelay.gradejumptable
|
||||
00:1ab4 PrepareScore
|
||||
00:1acb UpdateGradeDMGT
|
||||
00:1ae1 UpdateGradeDMGT.clearrate
|
||||
00:1af2 UpdateGradeDMGT.combomult
|
||||
00:1aff UpdateGradeDMGT.combo10
|
||||
00:1b10 UpdateGradeDMGT.combo5
|
||||
00:1b21 UpdateGradeDMGT.combo1
|
||||
00:1b30 UpdateGradeDMGT.prelevel
|
||||
00:1b3f UpdateGradeDMGT.single
|
||||
00:1b4f UpdateGradeDMGT.double
|
||||
00:1b60 UpdateGradeDMGT.adddonce
|
||||
00:1b64 UpdateGradeDMGT.triple
|
||||
00:1b75 UpdateGradeDMGT.addtonce
|
||||
00:1b79 UpdateGradeDMGT.tetris
|
||||
00:1b7d UpdateGradeDMGT.levelmult
|
||||
00:1b95 UpdateGradeDMGT.mult5
|
||||
00:1b9c UpdateGradeDMGT.mult4
|
||||
00:1ba2 UpdateGradeDMGT.mult3
|
||||
00:1ba7 UpdateGradeDMGT.mult2
|
||||
00:1bab UpdateGradeDMGT.mult1
|
||||
00:1bac UpdateGradeDMGT.processgrade
|
||||
00:1bd0 UpdateGradeDMGT.increasegrademaybe
|
||||
00:1bf1 UpdateGradeDMGT.gotgm
|
||||
00:1bfc DecayGradeDMGT
|
||||
00:1c1c DecayGradeDMGT.nodecay
|
||||
00:1c21 DecayGradeDMGT.decay
|
||||
00:1c2d UpdateGradeTGM1
|
||||
00:1c37 UpdateGradeTGM1.trygradeup
|
||||
00:1c51 UpdateGradeTGM1.increasegrade
|
||||
00:1c63 UpdateGradeTGM1.skipjingle
|
||||
00:1c70 UpdateGradeTGM1.maybegm
|
||||
00:1c86 UpdateGradeDEAT
|
||||
00:1c92 UpdateGradeDEAT.notgm
|
||||
00:1cab UpdateGradeDEAT.notm
|
||||
00:1ccb UpdateGradeDEAT.disqualify
|
||||
00:1cd1 UpdateGradeSHIR
|
||||
00:1d11 UpdateGradeSHIR.s5torikan
|
||||
00:1d21 UpdateGradeSHIR.s10torikan
|
||||
00:1d30 UpdateGradeSHIR.disqualify
|
||||
00:1d36 SFXInit
|
||||
00:1d58 SFXPopQueue
|
||||
00:1d6d SFXPushQueue
|
||||
00:1d7e SFXProcessQueue
|
||||
00:1dac SFXTriggerNoise
|
||||
00:1dd2 SFXEnqueue
|
||||
00:1de7 SFXEnqueue.findsfx
|
||||
00:1f40 SFXKill
|
||||
00:1f6b SFXPlayNoise
|
||||
00:1f76 SFXPlayNoise.noisereg
|
||||
00:1f8d SFXPlayNoise.savenoiseplayhead
|
||||
00:1f96 SFXPlay
|
||||
00:1fa4 SFXPlay.play
|
||||
00:1fb0 SFXPlay.getRegister
|
||||
00:1fc4 SFXPlay.savePlayhead
|
||||
00:1fcd RNGInit
|
||||
00:2018 RNGInit.complexinit
|
||||
00:2049 ShiftHistory
|
||||
00:2066 GetNextHellPiece
|
||||
00:206b GetNextTGM1Piece
|
||||
00:2088 GetNextTGM2Piece
|
||||
00:20a5 GetNextNesPiece
|
||||
00:20b3 GetNextTGM3Piece
|
||||
00:216a GetNextPiece
|
||||
00:2178 GetNextPiece.nextpiecejumps
|
||||
00:2187 Next35Piece
|
||||
00:2191 Next7Piece
|
||||
00:219b NextByte
|
||||
00:21bb sTGM1GradeScores
|
||||
00:21dd sTGM3InternalGradeSystem
|
||||
00:227d sTGM3GradeBoosts
|
||||
00:229c sTGM3LevelMultiplier
|
||||
00:22a0 sTGM3BaselineCOOL
|
||||
00:22a9 sTGM3REGRETConditions
|
||||
00:22bd sDMGTGrading
|
||||
00:2371 LevelInit
|
||||
00:23c1 LevelUp
|
||||
00:23e5 LevelUp.doit
|
||||
00:2429 LevelUp.checknlevel
|
||||
00:2478 LevelUp.bellmaybe
|
||||
00:248a LevelUp.leveljinglemaybe
|
||||
00:2497 LevelUp.checkspeedup
|
||||
00:24d3 DoSpeedUp
|
||||
00:2514 InputInit
|
||||
00:2526 GetInput
|
||||
00:2526 GetInput.btns
|
||||
00:2533 GetInput.readA
|
||||
00:2537 GetInput.setA
|
||||
00:2542 GetInput.clearA
|
||||
00:2545 GetInput.readB
|
||||
00:2549 GetInput.setB
|
||||
00:2554 GetInput.clearB
|
||||
00:2557 GetInput.readSelect
|
||||
00:255b GetInput.setSelect
|
||||
00:2566 GetInput.clearSelect
|
||||
00:2569 GetInput.readStart
|
||||
00:256d GetInput.setStart
|
||||
00:2578 GetInput.clearStart
|
||||
00:257b GetInput.dpad
|
||||
00:2588 GetInput.readUp
|
||||
00:258c GetInput.setUp
|
||||
00:2597 GetInput.clearUp
|
||||
00:259a GetInput.readDown
|
||||
00:259e GetInput.setDown
|
||||
00:25a9 GetInput.clearDown
|
||||
00:25ac GetInput.readLeft
|
||||
00:25b0 GetInput.setLeft
|
||||
00:25bb GetInput.clearLeft
|
||||
00:25be GetInput.readRight
|
||||
00:25c2 GetInput.setRight
|
||||
00:25cd GetInput.clearRight
|
||||
00:25d0 GetInput.priorities
|
||||
00:25db GetInput.zero
|
||||
00:25e1 ScoreInit
|
||||
00:2601 IncreaseScore
|
||||
00:2635 IncreaseScore.doConvert
|
||||
00:264d IncreaseScore.carry
|
||||
00:264f IncreaseScore.postConvert
|
||||
00:2663 IncreaseScore.preAddDigit
|
||||
00:2683 IncreaseScore.addDigit
|
||||
00:2699 IncreaseScore.nextDigit
|
||||
00:26ad RestoreSRAM
|
||||
00:2706 InitializeSRAM
|
||||
00:2764 Main
|
||||
00:2779 Main.wvr_u1
|
||||
00:2792 Main.notgbc
|
||||
00:27c1 Main.wvb_u2
|
||||
00:27cc EventLoop
|
||||
00:27e2 EventLoop.eventloopjumps
|
||||
00:27eb EventLoopPostHandler
|
||||
00:27ed EventLoopPostHandler.wvb_u3
|
||||
00:27ff EventLoopPostHandler.vblankjumps
|
||||
00:2808 TimeInit
|
||||
00:281d ResetGameTime
|
||||
00:2828 CheckTorikan
|
||||
00:283f CheckTorikan.failure
|
||||
00:2841 CheckTorikan.success
|
||||
00:2844 HandleTimers
|
||||
00:287c SwitchToTitle
|
||||
00:2886 TitleEventLoopHandler
|
||||
00:2890 TitleVBlankHandler
|
||||
00:289a DrawOption6
|
||||
00:28ea LoadTitleTiles
|
||||
00:2908 LoadGameplayTiles
|
||||
00:291e LoadGameplayTiles.gbc
|
||||
00:292d LoadGameplayTiles.dmg
|
||||
00:293c UnsafeMemCopy
|
||||
00:2945 SafeMemCopy.wvr_u1
|
||||
00:2945 SafeMemCopy
|
||||
00:2954 UnsafeMemSet
|
||||
00:295c SafeMemSet
|
||||
00:295c SafeMemSet.wvr_u2
|
||||
00:296a SwitchToGameplay
|
||||
00:2974 SwitchToGameplayBig
|
||||
00:297e GamePlayEventLoopHandler
|
||||
00:2988 GamePlayBigEventLoopHandler
|
||||
00:2992 CopyOAMHandler
|
||||
00:299e ClearOAM
|
||||
00:29b4 IntrInit
|
||||
00:29b8 InitializeLCDCInterrupt
|
||||
00:29cd OAMDMA
|
||||
00:29d7 OAMDMAEnd
|
||||
00:1819 ApplyNumbers8
|
||||
00:184d ApplyNumbers6
|
||||
00:1875 ApplyNumbers4
|
||||
00:1891 SetNumberSpritePositions
|
||||
00:1998 GradeRendering
|
||||
00:19cd GradeRendering.effect
|
||||
00:19dd GradeRendering.noeffect
|
||||
00:19e5 GradeRendering.drawgrade
|
||||
00:19ec GradeRendering.regulargrade
|
||||
00:19f4 GradeRendering.sgrade
|
||||
00:1a0a GradeRendering.hisgrade
|
||||
00:1a20 GradeRendering.mgrade
|
||||
00:1a36 GradeRendering.lettergrade
|
||||
00:1a53 GradeRendering.mk
|
||||
00:1a59 GradeRendering.mv
|
||||
00:1a5f GradeRendering.mo
|
||||
00:1a65 GradeRendering.mm
|
||||
00:1a6b GradeRendering.gmgrade
|
||||
00:1a76 GradeInit
|
||||
00:1aa1 GradeInit.grade9start
|
||||
00:1aa6 GradeInit.end
|
||||
00:1aa8 UpdateGrade
|
||||
00:1ab6 UpdateGrade.gradejumptable
|
||||
00:1ac8 DecayGradeProcess
|
||||
00:1ad6 DecayGradeProcess.gradejumptable
|
||||
00:1ae8 DecayGradeDelay
|
||||
00:1af6 DecayGradeDelay.gradejumptable
|
||||
00:1b08 PrepareScore
|
||||
00:1b1b UpdateGradeDMGT
|
||||
00:1b31 UpdateGradeDMGT.clearrate
|
||||
00:1b42 UpdateGradeDMGT.combomult
|
||||
00:1b4f UpdateGradeDMGT.combo10
|
||||
00:1b60 UpdateGradeDMGT.combo5
|
||||
00:1b71 UpdateGradeDMGT.combo1
|
||||
00:1b80 UpdateGradeDMGT.prelevel
|
||||
00:1b8f UpdateGradeDMGT.single
|
||||
00:1b9f UpdateGradeDMGT.double
|
||||
00:1bb0 UpdateGradeDMGT.adddonce
|
||||
00:1bb4 UpdateGradeDMGT.triple
|
||||
00:1bc5 UpdateGradeDMGT.addtonce
|
||||
00:1bc9 UpdateGradeDMGT.tetris
|
||||
00:1bcd UpdateGradeDMGT.levelmult
|
||||
00:1be5 UpdateGradeDMGT.mult5
|
||||
00:1bec UpdateGradeDMGT.mult4
|
||||
00:1bf2 UpdateGradeDMGT.mult3
|
||||
00:1bf7 UpdateGradeDMGT.mult2
|
||||
00:1bfb UpdateGradeDMGT.mult1
|
||||
00:1bfc UpdateGradeDMGT.processgrade
|
||||
00:1c20 UpdateGradeDMGT.increasegrademaybe
|
||||
00:1c41 UpdateGradeDMGT.gotgm
|
||||
00:1c4c DecayGradeDMGT
|
||||
00:1c6c DecayGradeDMGT.nodecay
|
||||
00:1c71 DecayGradeDMGT.decay
|
||||
00:1c7d UpdateGradeTGM1
|
||||
00:1c87 UpdateGradeTGM1.trygradeup
|
||||
00:1ca1 UpdateGradeTGM1.increasegrade
|
||||
00:1cb3 UpdateGradeTGM1.skipjingle
|
||||
00:1cc0 UpdateGradeTGM1.maybegm
|
||||
00:1cd6 UpdateGradeDEAT
|
||||
00:1ce2 UpdateGradeDEAT.notgm
|
||||
00:1cfb UpdateGradeDEAT.notm
|
||||
00:1d1b UpdateGradeDEAT.disqualify
|
||||
00:1d21 UpdateGradeSHIR
|
||||
00:1d61 UpdateGradeSHIR.s5torikan
|
||||
00:1d71 UpdateGradeSHIR.s10torikan
|
||||
00:1d80 UpdateGradeSHIR.disqualify
|
||||
00:1d86 SFXInit
|
||||
00:1da8 SFXPopQueue
|
||||
00:1dbd SFXPushQueue
|
||||
00:1dce SFXProcessQueue
|
||||
00:1dfc SFXTriggerNoise
|
||||
00:1e22 SFXEnqueue
|
||||
00:1e37 SFXEnqueue.findsfx
|
||||
00:1f90 SFXKill
|
||||
00:1fbb SFXPlayNoise
|
||||
00:1fc6 SFXPlayNoise.noisereg
|
||||
00:1fdd SFXPlayNoise.savenoiseplayhead
|
||||
00:1fe6 SFXPlay
|
||||
00:1ff4 SFXPlay.play
|
||||
00:2000 SFXPlay.getRegister
|
||||
00:2014 SFXPlay.savePlayhead
|
||||
00:201d RNGInit
|
||||
00:2068 RNGInit.complexinit
|
||||
00:2099 ShiftHistory
|
||||
00:20b6 GetNextHellPiece
|
||||
00:20bb GetNextTGM1Piece
|
||||
00:20d8 GetNextTGM2Piece
|
||||
00:20f5 GetNextNesPiece
|
||||
00:2103 GetNextTGM3Piece
|
||||
00:21ba GetNextPiece
|
||||
00:21c8 GetNextPiece.nextpiecejumps
|
||||
00:21d7 Next35Piece
|
||||
00:21e1 Next7Piece
|
||||
00:21eb NextByte
|
||||
00:220b sTGM1GradeScores
|
||||
00:222d sTGM3InternalGradeSystem
|
||||
00:22cd sTGM3GradeBoosts
|
||||
00:22ec sTGM3LevelMultiplier
|
||||
00:22f0 sTGM3BaselineCOOL
|
||||
00:22f9 sTGM3REGRETConditions
|
||||
00:230d sDMGTGrading
|
||||
00:23c1 LevelInit
|
||||
00:2411 LevelUp
|
||||
00:2435 LevelUp.doit
|
||||
00:2479 LevelUp.checknlevel
|
||||
00:24c8 LevelUp.bellmaybe
|
||||
00:24da LevelUp.leveljinglemaybe
|
||||
00:24e7 LevelUp.checkspeedup
|
||||
00:2523 DoSpeedUp
|
||||
00:2564 ScoreInit
|
||||
00:258c IncreaseScore
|
||||
00:25c4 IncreaseScore.doConvert
|
||||
00:25dc IncreaseScore.carry
|
||||
00:25de IncreaseScore.postConvert
|
||||
00:25f2 IncreaseScore.preAddDigit
|
||||
00:261a IncreaseScore.addDigit
|
||||
00:2630 IncreaseScore.nextDigit
|
||||
00:2644 InputInit
|
||||
00:2656 GetInput
|
||||
00:2656 GetInput.btns
|
||||
00:2663 GetInput.readA
|
||||
00:2667 GetInput.setA
|
||||
00:2672 GetInput.clearA
|
||||
00:2675 GetInput.readB
|
||||
00:2679 GetInput.setB
|
||||
00:2684 GetInput.clearB
|
||||
00:2687 GetInput.readSelect
|
||||
00:268b GetInput.setSelect
|
||||
00:2696 GetInput.clearSelect
|
||||
00:2699 GetInput.readStart
|
||||
00:269d GetInput.setStart
|
||||
00:26a8 GetInput.clearStart
|
||||
00:26ab GetInput.dpad
|
||||
00:26b8 GetInput.readUp
|
||||
00:26bc GetInput.setUp
|
||||
00:26c7 GetInput.clearUp
|
||||
00:26ca GetInput.readDown
|
||||
00:26ce GetInput.setDown
|
||||
00:26d9 GetInput.clearDown
|
||||
00:26dc GetInput.readLeft
|
||||
00:26e0 GetInput.setLeft
|
||||
00:26eb GetInput.clearLeft
|
||||
00:26ee GetInput.readRight
|
||||
00:26f2 GetInput.setRight
|
||||
00:26fd GetInput.clearRight
|
||||
00:2700 GetInput.priorities
|
||||
00:270b GetInput.zero
|
||||
00:2711 RestoreSRAM
|
||||
00:276a InitializeSRAM
|
||||
00:27c8 Main
|
||||
00:27dd Main.wvr_u1
|
||||
00:27f6 Main.notgbc
|
||||
00:2825 Main.wvb_u2
|
||||
00:2830 EventLoop
|
||||
00:2846 EventLoop.eventloopjumps
|
||||
00:284f EventLoopPostHandler
|
||||
00:2851 EventLoopPostHandler.wvb_u3
|
||||
00:2863 EventLoopPostHandler.vblankjumps
|
||||
00:286c TimeInit
|
||||
00:2881 ResetGameTime
|
||||
00:288c CheckTorikan
|
||||
00:28a3 CheckTorikan.failure
|
||||
00:28a5 CheckTorikan.success
|
||||
00:28a8 HandleTimers
|
||||
00:28e0 SwitchToTitle
|
||||
00:28ea TitleEventLoopHandler
|
||||
00:28f4 TitleVBlankHandler
|
||||
00:28fe DrawOption6
|
||||
00:294e LoadTitleTiles
|
||||
00:296c LoadGameplayTiles
|
||||
00:2982 LoadGameplayTiles.gbc
|
||||
00:2991 LoadGameplayTiles.dmg
|
||||
00:29a0 UnsafeMemCopy
|
||||
00:29a9 SafeMemCopy.wvr_u1
|
||||
00:29a9 SafeMemCopy
|
||||
00:29b8 UnsafeMemSet
|
||||
00:29c0 SafeMemSet
|
||||
00:29c0 SafeMemSet.wvr_u2
|
||||
00:29ce SwitchToGameplay
|
||||
00:29d8 SwitchToGameplayBig
|
||||
00:29e2 GamePlayEventLoopHandler
|
||||
00:29ec GamePlayBigEventLoopHandler
|
||||
00:29f6 CopyOAMHandler
|
||||
00:2a02 ClearOAM
|
||||
00:2a18 IntrInit
|
||||
00:2a1c InitializeLCDCInterrupt
|
||||
00:2a31 OAMDMA
|
||||
00:2a3b OAMDMAEnd
|
||||
01:4008 sDMGTSpeedCurve
|
||||
01:4210 sDMGTSpeedCurveEnd
|
||||
01:4212 sTGM1SpeedCurve
|
||||
|
@ -1921,32 +1922,32 @@
|
|||
00:c82c wSPRScore4
|
||||
00:c830 wSPRScore5
|
||||
00:c834 wSPRScore6
|
||||
00:c838 wSPRCLevel1
|
||||
00:c83c wSPRCLevel2
|
||||
00:c840 wSPRCLevel3
|
||||
00:c844 wSPRCLevel4
|
||||
00:c848 wSPRNLevel1
|
||||
00:c84c wSPRNLevel2
|
||||
00:c850 wSPRNLevel3
|
||||
00:c854 wSPRNLevel4
|
||||
00:c858 wSPRQueue1A
|
||||
00:c85c wSPRQueue1B
|
||||
00:c860 wSPRQueue2A
|
||||
00:c864 wSPRQueue2B
|
||||
00:c868 wSPRModeRNG
|
||||
00:c86c wSPRModeRot
|
||||
00:c870 wSPRModeDrop
|
||||
00:c874 wSPRModeHiG
|
||||
00:c878 wGrade0
|
||||
00:c87c wGrade1
|
||||
00:c880 wUnused0
|
||||
00:c884 wUnused1
|
||||
00:c888 wUnused2
|
||||
00:c88c wUnused3
|
||||
00:c890 wUnused4
|
||||
00:c894 wUnused5
|
||||
00:c898 wUnused6
|
||||
00:c89c wUnused7
|
||||
00:c838 wSPRScore7
|
||||
00:c83c wSPRScore8
|
||||
00:c840 wSPRCLevel1
|
||||
00:c844 wSPRCLevel2
|
||||
00:c848 wSPRCLevel3
|
||||
00:c84c wSPRCLevel4
|
||||
00:c850 wSPRNLevel1
|
||||
00:c854 wSPRNLevel2
|
||||
00:c858 wSPRNLevel3
|
||||
00:c85c wSPRNLevel4
|
||||
00:c860 wSPRQueue1A
|
||||
00:c864 wSPRQueue1B
|
||||
00:c868 wSPRQueue2A
|
||||
00:c86c wSPRQueue2B
|
||||
00:c870 wSPRModeRNG
|
||||
00:c874 wSPRModeRot
|
||||
00:c878 wSPRModeDrop
|
||||
00:c87c wSPRModeHiG
|
||||
00:c880 wSPRGrade1
|
||||
00:c884 wSPRGrade2
|
||||
00:c888 wUnused0
|
||||
00:c88c wUnused1
|
||||
00:c890 wUnused2
|
||||
00:c894 wUnused3
|
||||
00:c898 wUnused4
|
||||
00:c89c wUnused5
|
||||
00:c8a0 wField
|
||||
00:c990 wBackupField
|
||||
00:ca80 wPreShadowField
|
||||
|
@ -2033,38 +2034,37 @@
|
|||
00:ffaf hNLevel
|
||||
00:ffb5 hPrevHundreds
|
||||
00:ffb6 hScore
|
||||
00:ffbc hScoreIncrement
|
||||
00:ffbe hScoreIncrementBCD
|
||||
00:ffc4 hScoreIncrementHead
|
||||
00:ffc5 hRNGSeed
|
||||
00:ffc9 hPieceHistory
|
||||
00:ffcd hNextPiece
|
||||
00:ffce hUpcomingPiece1
|
||||
00:ffcf hUpcomingPiece2
|
||||
00:ffd0 hCurrentPiece
|
||||
00:ffd1 hCurrentPieceX
|
||||
00:ffd2 hCurrentPieceY
|
||||
00:ffd3 hCurrentPieceRotationState
|
||||
00:ffd4 hHeldPiece
|
||||
00:ffd5 hHoldSpent
|
||||
00:ffd6 hMode
|
||||
00:ffd7 hModeCounter
|
||||
00:ffd8 hPrePause
|
||||
00:ffd9 hRequestedJingle
|
||||
00:ffda hOAMDMA
|
||||
00:ffe4 hPlayhead
|
||||
00:ffe6 hCurrentlyPlaying
|
||||
00:ffe7 hPlayQueue
|
||||
00:ffeb hNoisePlayhead
|
||||
00:ffed hUpState
|
||||
00:ffee hDownState
|
||||
00:ffef hLeftState
|
||||
00:fff0 hRightState
|
||||
00:fff1 hAState
|
||||
00:fff2 hBState
|
||||
00:fff3 hStartState
|
||||
00:fff4 hSelectState
|
||||
00:fff5 hFrameCtr
|
||||
00:fff6 hEvenFrame
|
||||
00:fff7 hGameState
|
||||
00:fff8 hLCDCCtr
|
||||
00:ffbe hScoreIncrement
|
||||
00:ffc0 hScoreIncrementBCD
|
||||
00:ffc8 hRNGSeed
|
||||
00:ffcc hPieceHistory
|
||||
00:ffd0 hNextPiece
|
||||
00:ffd1 hUpcomingPiece1
|
||||
00:ffd2 hUpcomingPiece2
|
||||
00:ffd3 hCurrentPiece
|
||||
00:ffd4 hCurrentPieceX
|
||||
00:ffd5 hCurrentPieceY
|
||||
00:ffd6 hCurrentPieceRotationState
|
||||
00:ffd7 hHeldPiece
|
||||
00:ffd8 hHoldSpent
|
||||
00:ffd9 hMode
|
||||
00:ffda hModeCounter
|
||||
00:ffdb hPrePause
|
||||
00:ffdc hRequestedJingle
|
||||
00:ffdd hOAMDMA
|
||||
00:ffe7 hPlayhead
|
||||
00:ffe9 hCurrentlyPlaying
|
||||
00:ffea hPlayQueue
|
||||
00:ffee hNoisePlayhead
|
||||
00:fff0 hUpState
|
||||
00:fff1 hDownState
|
||||
00:fff2 hLeftState
|
||||
00:fff3 hRightState
|
||||
00:fff4 hAState
|
||||
00:fff5 hBState
|
||||
00:fff6 hStartState
|
||||
00:fff7 hSelectState
|
||||
00:fff8 hFrameCtr
|
||||
00:fff9 hEvenFrame
|
||||
00:fffa hGameState
|
||||
00:fffb hLCDCCtr
|
||||
|
|
|
@ -4341,7 +4341,6 @@ BigFieldDelay::
|
|||
sub a, 2 ; - 2
|
||||
ldh [hComboCt], a
|
||||
|
||||
|
||||
; Line clear delay.
|
||||
; Count down the delay. If we're out of delay, clear the lines and go to LINE_ARE.
|
||||
.lineclear
|
||||
|
|
|
@ -310,15 +310,15 @@ DecayGradeDelay::
|
|||
|
||||
; Get the four most significant figures of the score in BC as BCD.
|
||||
PrepareScore:
|
||||
ld a, [hScore+3]
|
||||
ldh a, [hScore+SCORE_HUNDREDS]
|
||||
ld b, a
|
||||
ld a, [hScore+2]
|
||||
ldh a, [hScore+SCORE_THOUSANDS]
|
||||
swap a
|
||||
or b
|
||||
ld c, a
|
||||
ld a, [hScore+1]
|
||||
ldh a, [hScore+SCORE_TENTHOUSANDS]
|
||||
ld b, a
|
||||
ld a, [hScore]
|
||||
ldh a, [hScore+SCORE_HUNDREDTHOUSANDS]
|
||||
swap a
|
||||
or b
|
||||
ld b, a
|
||||
|
@ -457,10 +457,10 @@ UpdateGradeDMGT::
|
|||
; What is our level multiplier?
|
||||
; Running counter is in in D now.
|
||||
.levelmult
|
||||
ld a, [hCLevel] ; thousands
|
||||
ld a, [hCLevel+CLEVEL_THOUSANDS] ; thousands
|
||||
cp a, 1
|
||||
jr nc, .mult5
|
||||
ld a, [hCLevel+1] ; hundreds
|
||||
ld a, [hCLevel+CLEVEL_HUNDREDS] ; hundreds
|
||||
cp a, 7
|
||||
jr nc, .mult4
|
||||
cp a, 5
|
||||
|
@ -685,7 +685,7 @@ UpdateGradeTGM1:
|
|||
|
||||
.maybegm
|
||||
; Level needs to be 1000 or greater.
|
||||
ld a, [hCLevel] ; Level, thousands digit.
|
||||
ld a, [hCLevel+CLEVEL_THOUSANDS] ; Level, thousands digit.
|
||||
cp a, 1
|
||||
ret c
|
||||
|
||||
|
@ -722,7 +722,7 @@ UpdateGradeDEAT:
|
|||
jr nz, .notm
|
||||
|
||||
; We should be GM if we're at or past level 1000.
|
||||
ldh a, [hCLevel] ; Level, thousands digit.
|
||||
ldh a, [hCLevel+CLEVEL_THOUSANDS] ; Level, thousands digit.
|
||||
cp a, 1
|
||||
ret c ; If less than 1000, return.
|
||||
|
||||
|
@ -741,7 +741,7 @@ UpdateGradeDEAT:
|
|||
|
||||
.notm
|
||||
; If we're not M, check if we should be M.
|
||||
ldh a, [hCLevel+1] ; Level, hundreds digit.
|
||||
ldh a, [hCLevel+CLEVEL_HUNDREDS] ; Level, hundreds digit.
|
||||
cp a, 5
|
||||
ret c ; If less than 500, return.
|
||||
|
||||
|
@ -786,13 +786,13 @@ UpdateGradeSHIR:
|
|||
ret z
|
||||
|
||||
; We don't give out a grade until level 100.
|
||||
ldh a, [hCLevel+1] ; Level, hundreds digit.
|
||||
ldh a, [hCLevel+CLEVEL_HUNDREDS] ; Level, hundreds digit.
|
||||
cp a, 0
|
||||
ret z
|
||||
|
||||
; Get the hundreds and thousands of the level as a hex number.
|
||||
ld b, a ; Hundreds
|
||||
ldh a, [hCLevel] ; Thousands
|
||||
ldh a, [hCLevel+CLEVEL_THOUSANDS] ; Thousands
|
||||
swap a
|
||||
or b
|
||||
|
||||
|
|
|
@ -176,7 +176,7 @@ DEF HOLD_BASE_X EQU 100
|
|||
DEF HOLD_BASE_Y EQU 77
|
||||
DEF QUEUE_BASE_X EQU 133
|
||||
DEF QUEUE_BASE_Y EQU 35
|
||||
DEF SCORE_BASE_X EQU 112
|
||||
DEF SCORE_BASE_X EQU 99
|
||||
DEF SCORE_BASE_Y EQU 112
|
||||
DEF LEVEL_BASE_X EQU 112
|
||||
DEF CLEVEL_BASE_Y EQU 133
|
||||
|
@ -372,5 +372,23 @@ DEF MODE_GAME_OVER EQU 21
|
|||
DEF MODE_PRE_GAME_OVER EQU 24
|
||||
DEF MODE_PAUSED EQU 27
|
||||
|
||||
; Helpers to avoid magic numbers
|
||||
DEF SCORE_ONES EQU 7
|
||||
DEF SCORE_TENS EQU 6
|
||||
DEF SCORE_HUNDREDS EQU 5
|
||||
DEF SCORE_THOUSANDS EQU 4
|
||||
DEF SCORE_TENTHOUSANDS EQU 3
|
||||
DEF SCORE_HUNDREDTHOUSANDS EQU 2
|
||||
DEF SCORE_MILLIONS EQU 1
|
||||
DEF SCORE_TENMILLIONSS EQU 0
|
||||
DEF CLEVEL_THOUSANDS EQU 0
|
||||
DEF CLEVEL_HUNDREDS EQU 1
|
||||
DEF CLEVEL_TENS EQU 2
|
||||
DEF CLEVEL_ONES EQU 3
|
||||
DEF NLEVEL_THOUSANDS EQU 0
|
||||
DEF NLEVEL_HUNDREDS EQU 1
|
||||
DEF NLEVEL_TENS EQU 2
|
||||
DEF NLEVEL_ONES EQU 3
|
||||
|
||||
|
||||
ENDC
|
||||
|
|
|
@ -23,10 +23,9 @@ INCLUDE "globals.asm"
|
|||
|
||||
|
||||
SECTION "Score Variables", HRAM
|
||||
hScore:: ds 6
|
||||
hScore:: ds 8
|
||||
hScoreIncrement:: ds 2
|
||||
hScoreIncrementBCD:: ds 6
|
||||
hScoreIncrementHead:: ds 1
|
||||
hScoreIncrementBCD:: ds 8
|
||||
|
||||
|
||||
SECTION "Score Functions", ROM0
|
||||
|
@ -39,6 +38,8 @@ ScoreInit::
|
|||
ldh [hScore+3], a
|
||||
ldh [hScore+4], a
|
||||
ldh [hScore+5], a
|
||||
ldh [hScore+6], a
|
||||
ldh [hScore+7], a
|
||||
ldh [hScoreIncrement], a
|
||||
ldh [hScoreIncrement+1], a
|
||||
ld a, $FF
|
||||
|
@ -48,6 +49,8 @@ ScoreInit::
|
|||
ldh [hScoreIncrementBCD+3], a
|
||||
ldh [hScoreIncrementBCD+4], a
|
||||
ldh [hScoreIncrementBCD+5], a
|
||||
ldh [hScoreIncrementBCD+6], a
|
||||
ldh [hScoreIncrementBCD+7], a
|
||||
ret
|
||||
|
||||
|
||||
|
@ -61,6 +64,8 @@ IncreaseScore::
|
|||
ldh [hScoreIncrementBCD+3], a
|
||||
ldh [hScoreIncrementBCD+4], a
|
||||
ldh [hScoreIncrementBCD+5], a
|
||||
ldh [hScoreIncrementBCD+6], a
|
||||
ldh [hScoreIncrementBCD+7], a
|
||||
|
||||
; First convert to BCD.
|
||||
ldh a, [hScoreIncrement]
|
||||
|
@ -112,17 +117,21 @@ IncreaseScore::
|
|||
ld [hl+], a
|
||||
ld [hl], a
|
||||
|
||||
ld de, hScoreIncrementBCD+5
|
||||
ld hl, hScoreIncrementBCD+7
|
||||
ld b, 0
|
||||
ld a, $FF
|
||||
: cp a, b
|
||||
: cp a, [hl]
|
||||
jr nz, .preAddDigit
|
||||
inc b
|
||||
dec de
|
||||
dec hl
|
||||
jr :-
|
||||
|
||||
.preAddDigit
|
||||
; B contains the amount of times we need to shift the BCD score to the right.
|
||||
ldh a, [hScoreIncrementBCD+6]
|
||||
ldh [hScoreIncrementBCD+7], a
|
||||
ldh a, [hScoreIncrementBCD+5]
|
||||
ldh [hScoreIncrementBCD+6], a
|
||||
ldh a, [hScoreIncrementBCD+4]
|
||||
ldh [hScoreIncrementBCD+5], a
|
||||
ldh a, [hScoreIncrementBCD+3]
|
||||
|
@ -136,9 +145,9 @@ IncreaseScore::
|
|||
xor a, a
|
||||
ldh [hScoreIncrementBCD], a
|
||||
dec b
|
||||
jr z, :-
|
||||
ld hl, hScore+5
|
||||
ld de, hScoreIncrementBCD+5
|
||||
jr nz, .preAddDigit
|
||||
ld hl, hScore+7
|
||||
ld de, hScoreIncrementBCD+7
|
||||
|
||||
; DE is now pointing to the last digit of the BCD score.
|
||||
; HL points at the last digit of the displayed score.
|
||||
|
@ -156,8 +165,8 @@ IncreaseScore::
|
|||
cp a, $0A
|
||||
jr c, .nextDigit
|
||||
|
||||
; Except if this is the 6th digit.
|
||||
ld a, 5
|
||||
; Except if this is the 8th digit.
|
||||
ld a, 7
|
||||
cp a, b
|
||||
jr z, .nextDigit
|
||||
|
||||
|
@ -175,7 +184,7 @@ IncreaseScore::
|
|||
dec hl
|
||||
|
||||
; Check if we're out of numbers.
|
||||
ld a, 5
|
||||
ld a, 7
|
||||
cp a, b
|
||||
jr nz, .addDigit
|
||||
|
||||
|
|
140
src/sprites.asm
140
src/sprites.asm
|
@ -40,6 +40,8 @@ wSPRScore3:: ds 4
|
|||
wSPRScore4:: ds 4
|
||||
wSPRScore5:: ds 4
|
||||
wSPRScore6:: ds 4
|
||||
wSPRScore7:: ds 4
|
||||
wSPRScore8:: ds 4
|
||||
wSPRCLevel1:: ds 4
|
||||
wSPRCLevel2:: ds 4
|
||||
wSPRCLevel3:: ds 4
|
||||
|
@ -56,16 +58,14 @@ wSPRModeRNG:: ds 4
|
|||
wSPRModeRot:: ds 4
|
||||
wSPRModeDrop:: ds 4
|
||||
wSPRModeHiG:: ds 4
|
||||
wGrade0:: ds 4
|
||||
wGrade1:: ds 4
|
||||
wSPRGrade1:: ds 4
|
||||
wSPRGrade2:: ds 4
|
||||
wUnused0:: ds 4
|
||||
wUnused1:: ds 4
|
||||
wUnused2:: ds 4
|
||||
wUnused3:: ds 4
|
||||
wUnused4:: ds 4
|
||||
wUnused5:: ds 4
|
||||
wUnused6:: ds 4
|
||||
wUnused7:: ds 4
|
||||
ENDU
|
||||
|
||||
|
||||
|
@ -381,6 +381,64 @@ ApplyHold::
|
|||
ret
|
||||
|
||||
|
||||
|
||||
|
||||
; Generic function to draw a BCD number (8 digits) as 8 sprites.
|
||||
; Address of first sprite in hl.
|
||||
; Address of first digit in de.
|
||||
ApplyNumbers8::
|
||||
inc hl
|
||||
inc hl
|
||||
ld bc, 4
|
||||
|
||||
ld a, [de]
|
||||
add a, TILE_0
|
||||
ld [hl], a
|
||||
add hl, bc
|
||||
inc de
|
||||
|
||||
ld a, [de]
|
||||
add a, TILE_0
|
||||
ld [hl], a
|
||||
add hl, bc
|
||||
inc de
|
||||
|
||||
ld a, [de]
|
||||
add a, TILE_0
|
||||
ld [hl], a
|
||||
add hl, bc
|
||||
inc de
|
||||
|
||||
ld a, [de]
|
||||
add a, TILE_0
|
||||
ld [hl], a
|
||||
add hl, bc
|
||||
inc de
|
||||
|
||||
ld a, [de]
|
||||
add a, TILE_0
|
||||
ld [hl], a
|
||||
add hl, bc
|
||||
inc de
|
||||
|
||||
ld a, [de]
|
||||
add a, TILE_0
|
||||
ld [hl], a
|
||||
add hl, bc
|
||||
inc de
|
||||
|
||||
ld a, [de]
|
||||
add a, TILE_0
|
||||
ld [hl], a
|
||||
add hl, bc
|
||||
inc de
|
||||
|
||||
ld a, [de]
|
||||
add a, TILE_0
|
||||
ld [hl], a
|
||||
ret
|
||||
|
||||
|
||||
; Generic function to draw a BCD number (6 digits) as 6 sprites.
|
||||
; Address of first sprite in hl.
|
||||
; Address of first digit in de.
|
||||
|
@ -528,6 +586,30 @@ SetNumberSpritePositions::
|
|||
ld [hl], a
|
||||
inc hl
|
||||
inc hl
|
||||
ld b, a
|
||||
ld a, OAMF_PAL1 | $07
|
||||
ld [hl], a
|
||||
ld a, b
|
||||
add a, 8
|
||||
|
||||
ld hl, wSPRScore7
|
||||
ld [hl], SCORE_BASE_Y
|
||||
inc hl
|
||||
ld [hl], a
|
||||
inc hl
|
||||
inc hl
|
||||
ld b, a
|
||||
ld a, OAMF_PAL1 | $07
|
||||
ld [hl], a
|
||||
ld a, b
|
||||
add a, 8
|
||||
|
||||
ld hl, wSPRScore8
|
||||
ld [hl], SCORE_BASE_Y
|
||||
inc hl
|
||||
ld [hl], a
|
||||
inc hl
|
||||
inc hl
|
||||
ld a, OAMF_PAL1 | $07
|
||||
ld [hl], a
|
||||
|
||||
|
@ -633,22 +715,22 @@ SetNumberSpritePositions::
|
|||
GradeRendering::
|
||||
; Set the Y position of the grade objects.
|
||||
ld a, GRADE_BASE_Y
|
||||
ld [wGrade0], a
|
||||
ld [wGrade1], a
|
||||
ld [wSPRGrade1], a
|
||||
ld [wSPRGrade2], a
|
||||
|
||||
; Set the X position of the grade objects.
|
||||
ldh a, [rSCX]
|
||||
ld b, a
|
||||
ld a, GRADE_BASE_X
|
||||
sub a, b
|
||||
ld [wGrade0+1], a
|
||||
ld [wSPRGrade1+1], a
|
||||
add a, 9
|
||||
ld [wGrade1+1], a
|
||||
ld [wSPRGrade2+1], a
|
||||
|
||||
; Set the grades to blank
|
||||
ld a, TILE_BLANK
|
||||
ld [wGrade0+2], a
|
||||
ld [wGrade1+2], a
|
||||
ld [wSPRGrade1+2], a
|
||||
ld [wSPRGrade2+2], a
|
||||
|
||||
; If our grade is GRADE_NONE, we don't need to do anything else.
|
||||
ld a, [wDisplayedGrade]
|
||||
|
@ -667,19 +749,19 @@ GradeRendering::
|
|||
|
||||
; Cycle the palette of the grade objects.
|
||||
.effect
|
||||
ld a, [wGrade0+3]
|
||||
ld a, [wSPRGrade1+3]
|
||||
inc a
|
||||
and a, OAMF_PALMASK
|
||||
or a, OAMF_PAL1
|
||||
ld [wGrade0+3], a
|
||||
ld [wGrade1+3], a
|
||||
ld [wSPRGrade1+3], a
|
||||
ld [wSPRGrade2+3], a
|
||||
jr .drawgrade
|
||||
|
||||
; Set the palette of the grade objects to the normal palette.
|
||||
.noeffect
|
||||
ld a, 7 | OAMF_PAL1
|
||||
ld [wGrade0+3], a
|
||||
ld [wGrade1+3], a
|
||||
ld [wSPRGrade1+3], a
|
||||
ld [wSPRGrade2+3], a
|
||||
|
||||
; Do we draw this as a regular grade?
|
||||
.drawgrade
|
||||
|
@ -692,7 +774,7 @@ GradeRendering::
|
|||
ld b, a
|
||||
ld a, "9"
|
||||
sub a, b
|
||||
ld [wGrade1+2], a
|
||||
ld [wSPRGrade2+2], a
|
||||
ret
|
||||
|
||||
.sgrade
|
||||
|
@ -702,13 +784,13 @@ GradeRendering::
|
|||
|
||||
; Draw as S grade.
|
||||
ld a, "S"
|
||||
ld [wGrade0+2], a
|
||||
ld [wSPRGrade1+2], a
|
||||
ld a, [wDisplayedGrade]
|
||||
sub a, GRADE_S1
|
||||
ld b, a
|
||||
ld a, "1"
|
||||
add a, b
|
||||
ld [wGrade1+2], a
|
||||
ld [wSPRGrade2+2], a
|
||||
ret
|
||||
|
||||
.hisgrade
|
||||
|
@ -718,13 +800,13 @@ GradeRendering::
|
|||
|
||||
; Draw as high S grade.
|
||||
ld a, "S"
|
||||
ld [wGrade0+2], a
|
||||
ld [wSPRGrade1+2], a
|
||||
ld a, [wDisplayedGrade]
|
||||
sub a, GRADE_S10
|
||||
ld b, a
|
||||
ld a, "a"
|
||||
add a, b
|
||||
ld [wGrade1+2], a
|
||||
ld [wSPRGrade2+2], a
|
||||
ret
|
||||
|
||||
.mgrade
|
||||
|
@ -734,13 +816,13 @@ GradeRendering::
|
|||
|
||||
; Draw as m grade.
|
||||
ld a, "m"
|
||||
ld [wGrade0+2], a
|
||||
ld [wSPRGrade1+2], a
|
||||
ld a, [wDisplayedGrade]
|
||||
sub a, GRADE_M1
|
||||
ld b, a
|
||||
ld a, "1"
|
||||
add a, b
|
||||
ld [wGrade1+2], a
|
||||
ld [wSPRGrade2+2], a
|
||||
ret
|
||||
|
||||
.lettergrade
|
||||
|
@ -750,7 +832,7 @@ GradeRendering::
|
|||
|
||||
; Draw as MX grade.
|
||||
ld a, "M"
|
||||
ld [wGrade0+2], a
|
||||
ld [wSPRGrade1+2], a
|
||||
ld a, [wDisplayedGrade]
|
||||
cp a, GRADE_M
|
||||
ret z ; No second letter for M.
|
||||
|
@ -766,30 +848,30 @@ GradeRendering::
|
|||
|
||||
.mk
|
||||
ld a, "K"
|
||||
ld [wGrade1+2], a
|
||||
ld [wSPRGrade2+2], a
|
||||
ret
|
||||
|
||||
.mv
|
||||
ld a, "V"
|
||||
ld [wGrade1+2], a
|
||||
ld [wSPRGrade2+2], a
|
||||
ret
|
||||
|
||||
.mo
|
||||
ld a, "O"
|
||||
ld [wGrade1+2], a
|
||||
ld [wSPRGrade2+2], a
|
||||
ret
|
||||
|
||||
.mm
|
||||
ld a, "M"
|
||||
ld [wGrade1+2], a
|
||||
ld [wSPRGrade2+2], a
|
||||
ret
|
||||
|
||||
.gmgrade
|
||||
; Draw as GM grade.
|
||||
ld a, "G"
|
||||
ld [wGrade0+2], a
|
||||
ld [wSPRGrade1+2], a
|
||||
ld a, "M"
|
||||
ld [wGrade1+2], a
|
||||
ld [wSPRGrade2+2], a
|
||||
ret
|
||||
|
||||
|
||||
|
|
|
@ -614,7 +614,7 @@ GamePlayEventLoopHandlerB::
|
|||
|
||||
ld hl, wSPRScore1
|
||||
ld de, hScore
|
||||
call ApplyNumbers6
|
||||
call ApplyNumbers8
|
||||
|
||||
ld hl, wSPRCLevel1
|
||||
ld de, hCLevel
|
||||
|
@ -1243,7 +1243,7 @@ GamePlayBigEventLoopHandlerB:
|
|||
|
||||
ld hl, wSPRScore1
|
||||
ld de, hScore
|
||||
call ApplyNumbers6
|
||||
call ApplyNumbers8
|
||||
|
||||
ld hl, wSPRCLevel1
|
||||
ld de, hCLevel
|
||||
|
|
Loading…
Reference in New Issue