Make the game over screen less easy to skip.
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					@ -636,7 +636,7 @@ GamePlayEventLoopHandlerB::
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    ; Retry?
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					    ; Retry?
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.checkretry
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					.checkretry
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    ldh a, [hAState]
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					    ldh a, [hAState]
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    cp a, 1
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					    cp a, 20
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    jr nz, .noretry
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					    jr nz, .noretry
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    call CheckAndAddHiscore
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					    call CheckAndAddHiscore
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    call RNGInit
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					    call RNGInit
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					@ -656,7 +656,7 @@ GamePlayEventLoopHandlerB::
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    ; Quit
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					    ; Quit
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.noretry
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					.noretry
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    ldh a, [hBState]
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					    ldh a, [hBState]
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    cp a, 1
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					    cp a, 20
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    jp nz, .drawStaticInfo
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					    jp nz, .drawStaticInfo
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    call CheckAndAddHiscore
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					    call CheckAndAddHiscore
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    jp SwitchToTitle
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					    jp SwitchToTitle
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					@ -1432,7 +1432,7 @@ GamePlayBigEventLoopHandlerB:
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    ; Retry?
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					    ; Retry?
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.checkretry
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					.checkretry
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    ldh a, [hAState]
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					    ldh a, [hAState]
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    cp a, 1
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					    cp a, 20
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    jr nz, .noretry
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					    jr nz, .noretry
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    ld a, [wReturnToSmall]
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					    ld a, [wReturnToSmall]
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    cp a, $FF
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					    cp a, $FF
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					@ -1472,7 +1472,7 @@ GamePlayBigEventLoopHandlerB:
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    ; Quit
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					    ; Quit
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.noretry
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					.noretry
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    ldh a, [hBState]
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					    ldh a, [hBState]
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    cp a, 1
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					    cp a, 20
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    jp nz, .drawStaticInfo
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					    jp nz, .drawStaticInfo
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    call CheckAndAddHiscore
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					    call CheckAndAddHiscore
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    jp SwitchToTitle
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					    jp SwitchToTitle
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