Make the game over screen less easy to skip.
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BIN
bin/DMGTRIS.GBC
BIN
bin/DMGTRIS.GBC
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@ -636,7 +636,7 @@ GamePlayEventLoopHandlerB::
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; Retry?
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; Retry?
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.checkretry
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.checkretry
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ldh a, [hAState]
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ldh a, [hAState]
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cp a, 1
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cp a, 20
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jr nz, .noretry
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jr nz, .noretry
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call CheckAndAddHiscore
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call CheckAndAddHiscore
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call RNGInit
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call RNGInit
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@ -656,7 +656,7 @@ GamePlayEventLoopHandlerB::
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; Quit
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; Quit
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.noretry
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.noretry
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ldh a, [hBState]
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ldh a, [hBState]
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cp a, 1
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cp a, 20
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jp nz, .drawStaticInfo
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jp nz, .drawStaticInfo
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call CheckAndAddHiscore
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call CheckAndAddHiscore
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jp SwitchToTitle
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jp SwitchToTitle
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@ -1432,7 +1432,7 @@ GamePlayBigEventLoopHandlerB:
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; Retry?
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; Retry?
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.checkretry
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.checkretry
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ldh a, [hAState]
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ldh a, [hAState]
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cp a, 1
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cp a, 20
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jr nz, .noretry
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jr nz, .noretry
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ld a, [wReturnToSmall]
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ld a, [wReturnToSmall]
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cp a, $FF
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cp a, $FF
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@ -1472,7 +1472,7 @@ GamePlayBigEventLoopHandlerB:
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; Quit
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; Quit
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.noretry
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.noretry
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ldh a, [hBState]
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ldh a, [hBState]
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cp a, 1
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cp a, 20
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jp nz, .drawStaticInfo
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jp nz, .drawStaticInfo
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call CheckAndAddHiscore
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call CheckAndAddHiscore
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jp SwitchToTitle
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jp SwitchToTitle
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