Make the game over screen less easy to skip.
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							|  | @ -636,7 +636,7 @@ GamePlayEventLoopHandlerB:: | |||
|     ; Retry? | ||||
| .checkretry | ||||
|     ldh a, [hAState] | ||||
|     cp a, 1 | ||||
|     cp a, 20 | ||||
|     jr nz, .noretry | ||||
|     call CheckAndAddHiscore | ||||
|     call RNGInit | ||||
|  | @ -656,7 +656,7 @@ GamePlayEventLoopHandlerB:: | |||
|     ; Quit | ||||
| .noretry | ||||
|     ldh a, [hBState] | ||||
|     cp a, 1 | ||||
|     cp a, 20 | ||||
|     jp nz, .drawStaticInfo | ||||
|     call CheckAndAddHiscore | ||||
|     jp SwitchToTitle | ||||
|  | @ -1432,7 +1432,7 @@ GamePlayBigEventLoopHandlerB: | |||
|     ; Retry? | ||||
| .checkretry | ||||
|     ldh a, [hAState] | ||||
|     cp a, 1 | ||||
|     cp a, 20 | ||||
|     jr nz, .noretry | ||||
|     ld a, [wReturnToSmall] | ||||
|     cp a, $FF | ||||
|  | @ -1472,7 +1472,7 @@ GamePlayBigEventLoopHandlerB: | |||
|     ; Quit | ||||
| .noretry | ||||
|     ldh a, [hBState] | ||||
|     cp a, 1 | ||||
|     cp a, 20 | ||||
|     jp nz, .drawStaticInfo | ||||
|     call CheckAndAddHiscore | ||||
|     jp SwitchToTitle | ||||
|  |  | |||
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