Making DMGT grades harder.
This commit is contained in:
parent
9d27e1d542
commit
ca822edfc0
BIN
bin/DMGTRIS.GBC
BIN
bin/DMGTRIS.GBC
Binary file not shown.
547
bin/DMGTRIS.map
547
bin/DMGTRIS.map
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@ -232,7 +232,7 @@ ROM0 bank #0:
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$2119 = ChangeProfile.lninth
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$2119 = ChangeProfile.lninth
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$2128 = ChangeProfile.ltenth
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$2128 = ChangeProfile.ltenth
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$2137 = ResetProfile
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$2137 = ResetProfile
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SECTION: $2193-$2572 ($03e0 bytes) ["Grading Functions"]
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SECTION: $2193-$256b ($03d9 bytes) ["Grading Functions"]
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$2193 = GradeInit
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$2193 = GradeInit
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$21be = GradeInit.grade9start
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$21be = GradeInit.grade9start
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$21c3 = GradeInit.end
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$21c3 = GradeInit.end
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@ -260,278 +260,277 @@ ROM0 bank #0:
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$2343 = UpdateGradeDMGT.addtonce
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$2343 = UpdateGradeDMGT.addtonce
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$2347 = UpdateGradeDMGT.tetris
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$2347 = UpdateGradeDMGT.tetris
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$234b = UpdateGradeDMGT.levelmult
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$234b = UpdateGradeDMGT.levelmult
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$2363 = UpdateGradeDMGT.mult5
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$2363 = UpdateGradeDMGT.mult4
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$236a = UpdateGradeDMGT.mult4
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$2369 = UpdateGradeDMGT.mult3
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$2370 = UpdateGradeDMGT.mult3
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$236e = UpdateGradeDMGT.mult2
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$2375 = UpdateGradeDMGT.mult2
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$2372 = UpdateGradeDMGT.mult1
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$2379 = UpdateGradeDMGT.mult1
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$2373 = UpdateGradeDMGT.processgrade
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$237a = UpdateGradeDMGT.processgrade
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$239c = UpdateGradeDMGT.increasegrademaybe
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$23a3 = UpdateGradeDMGT.increasegrademaybe
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$23c0 = UpdateGradeDMGT.gotgm
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$23c7 = UpdateGradeDMGT.gotgm
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$23ce = DecayGradeDMGT
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$23d5 = DecayGradeDMGT
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$23f2 = DecayGradeDMGT.nodecay
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$23f9 = DecayGradeDMGT.nodecay
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$23f9 = DecayGradeDMGT.decay
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$2400 = DecayGradeDMGT.decay
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$2407 = UpdateGradeTGM1
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$240e = UpdateGradeTGM1
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$2411 = UpdateGradeTGM1.trygradeup
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$2418 = UpdateGradeTGM1.trygradeup
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$242b = UpdateGradeTGM1.increasegrade
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$2432 = UpdateGradeTGM1.increasegrade
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$2440 = UpdateGradeTGM1.skipjingle
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$2447 = UpdateGradeTGM1.skipjingle
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$244d = UpdateGradeTGM1.maybegm
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$2454 = UpdateGradeTGM1.maybegm
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$2466 = UpdateGradeDEAT
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$246d = UpdateGradeDEAT
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$2472 = UpdateGradeDEAT.notgm
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$2479 = UpdateGradeDEAT.notgm
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$248e = UpdateGradeDEAT.notm
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$2495 = UpdateGradeDEAT.notm
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$24b1 = UpdateGradeDEAT.disqualify
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$24b8 = UpdateGradeDEAT.disqualify
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$24cf = UpdateGradeSHIR
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$24d6 = UpdateGradeSHIR
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$2512 = UpdateGradeSHIR.s5torikan
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$2519 = UpdateGradeSHIR.s5torikan
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$2522 = UpdateGradeSHIR.s10torikan
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$2529 = UpdateGradeSHIR.s10torikan
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$2531 = UpdateGradeSHIR.disqualify
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$2538 = UpdateGradeSHIR.disqualify
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$2540 = UpdateGradeSHIR.l1000
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$2547 = UpdateGradeSHIR.l1000
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$2556 = UpdateGradeSHIR.l500
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$255d = UpdateGradeSHIR.l500
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SECTION: $256c-$28e0 ($0375 bytes) ["Level Functions"]
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SECTION: $2573-$28e7 ($0375 bytes) ["Level Functions"]
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$256c = LevelInit
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$2573 = LevelInit
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$25d1 = SpecialLevelInit
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$25d8 = SpecialLevelInit
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$25df = SpecialLevelInit.jumps
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$25e6 = SpecialLevelInit.jumps
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$25f4 = SpecialLevelInit.dmgt
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$25fb = SpecialLevelInit.dmgt
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$25f9 = SpecialLevelInit.tgm1
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$2600 = SpecialLevelInit.tgm1
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$25fe = SpecialLevelInit.tgm3
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$2605 = SpecialLevelInit.tgm3
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$2603 = SpecialLevelInit.deat
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$260a = SpecialLevelInit.deat
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$2608 = SpecialLevelInit.shir
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$260f = SpecialLevelInit.shir
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$260d = SpecialLevelInit.chil
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$2614 = SpecialLevelInit.chil
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$2612 = SpecialLevelInit.myco
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$2619 = SpecialLevelInit.myco
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$2617 = SpecialLevelInit.loaddata
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$261e = SpecialLevelInit.loaddata
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$264c = LevelUp
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$2653 = LevelUp
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$2676 = LevelUp.doit
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$267d = LevelUp.doit
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$26c0 = LevelUp.checknlevel
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$26c7 = LevelUp.checknlevel
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$26ee = !0
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$26f5 = !0
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$2706 = !1
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$270d = !1
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$270f = LevelUp.bellmaybe
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$2716 = LevelUp.bellmaybe
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$2728 = LevelUp.leveljinglemaybe
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$272f = LevelUp.leveljinglemaybe
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$2735 = LevelUp.checkspeedup
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$273c = LevelUp.checkspeedup
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$2749 = !2
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$2750 = !2
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$2756 = !3
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$275d = !3
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$2767 = !4
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$276e = !4
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$2774 = DoSpeedUp
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$277b = DoSpeedUp
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$27b5 = CheckSpecialLevelConditions
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$27bc = CheckSpecialLevelConditions
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$27e6 = CheckSpecialLevelConditions.override
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$27ed = CheckSpecialLevelConditions.override
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$2801 = CheckSpecialLevelConditions.nooverride
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$2808 = CheckSpecialLevelConditions.nooverride
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$2807 = CheckSpecialLevelConditions.speciallock
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$280e = CheckSpecialLevelConditions.speciallock
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$2828 = CheckSpecialLevelConditions.bones
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$282f = CheckSpecialLevelConditions.bones
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$283d = CheckSpecialLevelConditions.enterthebonezone
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$2844 = CheckSpecialLevelConditions.enterthebonezone
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$2842 = CheckSpecialLevelConditions.invis
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$2849 = CheckSpecialLevelConditions.invis
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$2857 = CheckSpecialLevelConditions.vanishoxyaction
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$285e = CheckSpecialLevelConditions.vanishoxyaction
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$285c = CheckSpecialLevelConditions.killscreen
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$2863 = CheckSpecialLevelConditions.killscreen
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$286d = CheckSpecialLevelConditions.rip
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$2874 = CheckSpecialLevelConditions.rip
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$289d = CheckSpecialLevelConditions.staffroll
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$28a4 = CheckSpecialLevelConditions.staffroll
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$28ab = CheckSpecialLevelConditions.justkill
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$28b2 = CheckSpecialLevelConditions.justkill
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$28bf = TriggerKillScreen
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$28c6 = TriggerKillScreen
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SECTION: $28e1-$2b96 ($02b6 bytes) ["Grading Data"]
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SECTION: $28e8-$2b9d ($02b6 bytes) ["Grading Data"]
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$28e1 = sTGM1GradeScores
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$28e8 = sTGM1GradeScores
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$2903 = sTGM3InternalGradeSystem
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$290a = sTGM3InternalGradeSystem
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$29a3 = sTGM3GradeBoosts
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$29aa = sTGM3GradeBoosts
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$29c2 = sTGM3LevelMultiplier
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$29c9 = sTGM3LevelMultiplier
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$29c6 = sTGM3BaselineCOOL
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$29cd = sTGM3BaselineCOOL
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$29cf = sTGM3REGRETConditions
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$29d6 = sTGM3REGRETConditions
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$29e3 = sDMGTGrading
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$29ea = sDMGTGrading
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$2a97 = sDMGTGaugeLUT
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$2a9e = sDMGTGaugeLUT
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SECTION: $2b97-$2e30 ($029a bytes) ["SFX Functions"]
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SECTION: $2b9e-$2e37 ($029a bytes) ["SFX Functions"]
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$2b97 = SFXInit
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$2b9e = SFXInit
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$2bb9 = SFXPopQueue
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$2bc0 = SFXPopQueue
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$2bce = SFXPushQueue
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$2bd5 = SFXPushQueue
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$2bdf = SFXProcessQueue
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$2be6 = SFXProcessQueue
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$2bf0 = !0
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$2bf7 = !0
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$2c0b = !1
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$2c12 = !1
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$2c0d = SFXTriggerNoise
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$2c14 = SFXTriggerNoise
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$2c1a = !2
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$2c21 = !2
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$2c27 = !3
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$2c2e = !3
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$2c33 = SFXEnqueue
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$2c3a = SFXEnqueue
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$2c48 = SFXEnqueue.findsfx
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$2c4f = SFXEnqueue.findsfx
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$2c5d = !4
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$2c64 = !4
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$2c6d = !5
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$2c74 = !5
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$2c7d = !6
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$2c84 = !6
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$2c8d = !7
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$2c94 = !7
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$2c9d = !8
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$2ca4 = !8
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$2cad = !9
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$2cb4 = !9
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$2cbd = !10
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$2cc4 = !10
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$2ccd = !11
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$2cd4 = !11
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$2cdd = !12
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$2ce4 = !12
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$2ced = !13
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$2cf4 = !13
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$2cfd = !14
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$2d04 = !14
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$2d0d = !15
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$2d14 = !15
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$2d1d = !16
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$2d24 = !16
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$2d2d = !17
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$2d34 = !17
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$2d3d = !18
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$2d44 = !18
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$2d4c = !19
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$2d53 = !19
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$2d5b = !20
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$2d62 = !20
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$2d6a = !21
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$2d71 = !21
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$2d79 = !22
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$2d80 = !22
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$2d87 = !23
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$2d8e = !23
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$2d95 = !24
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$2d9c = !24
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$2da2 = SFXKill
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$2da9 = SFXKill
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$2dcf = SFXPlayNoise
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$2dd6 = SFXPlayNoise
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$2dda = SFXPlayNoise.noisereg
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$2de1 = SFXPlayNoise.noisereg
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$2de7 = !25
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$2dee = !25
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$2df1 = SFXPlayNoise.savenoiseplayhead
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$2df8 = SFXPlayNoise.savenoiseplayhead
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$2dfa = SFXPlay
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$2e01 = SFXPlay
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$2e05 = !26
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$2e0c = !26
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$2e08 = SFXPlay.play
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$2e0f = SFXPlay.play
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$2e14 = SFXPlay.getRegister
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$2e1b = SFXPlay.getRegister
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$2e1e = !27
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$2e25 = !27
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$2e28 = SFXPlay.savePlayhead
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$2e2f = SFXPlay.savePlayhead
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SECTION: $2e31-$3061 ($0231 bytes) ["RNG Functions"]
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SECTION: $2e38-$3068 ($0231 bytes) ["RNG Functions"]
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$2e31 = HarvestEntropy
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$2e38 = HarvestEntropy
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$2e37 = HarvestEntropy.loop
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$2e3e = HarvestEntropy.loop
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$2e58 = RNGInit
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$2e5f = RNGInit
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$2e8e = !0
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$2e95 = !0
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$2ebe = RNGInit.complexinit
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$2ec5 = RNGInit.complexinit
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$2ed5 = !1
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$2edc = !1
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$2ef0 = ShiftHistory
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$2ef7 = ShiftHistory
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$2f0d = GetNextHellPiece
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$2f14 = GetNextHellPiece
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$2f12 = GetNextTGM1Piece
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$2f19 = GetNextTGM1Piece
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$2f15 = !2
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$2f1c = !2
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$2f2d = !3
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$2f34 = !3
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$2f2f = GetNextTGM2Piece
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$2f36 = GetNextTGM2Piece
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$2f32 = !4
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$2f39 = !4
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$2f4a = !5
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$2f51 = !5
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$2f4c = GetNextNesPiece
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$2f53 = GetNextNesPiece
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$2f5a = GetNextTGM3Piece
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$2f61 = GetNextTGM3Piece
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$2f5d = !6
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$2f64 = !6
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$2f80 = !7
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$2f87 = !7
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$2f83 = !8
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$2f8a = !8
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$2f93 = !9
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$2f9a = !9
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$2f9d = !10
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$2fa4 = !10
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$2fab = !11
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$2fb2 = !11
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$2fba = !12
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$2fc1 = !12
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$2fc6 = !13
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$2fcd = !13
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$2fd2 = !14
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$2fd9 = !14
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$2fde = !15
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$2fe5 = !15
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$2fea = !16
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$2ff1 = !16
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$2ff6 = !17
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$2ffd = !17
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$3002 = !18
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$3009 = !18
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$3011 = GetNextPiece
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$3018 = GetNextPiece
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$301f = GetNextPiece.nextpiecejumps
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$3026 = GetNextPiece.nextpiecejumps
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$302e = Next35Piece
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$3035 = Next35Piece
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$302e = !19
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$3035 = !19
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$3038 = Next7Piece
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$303f = Next7Piece
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$3038 = !20
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$303f = !20
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$3042 = NextByte
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$3049 = NextByte
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SECTION: $3062-$31ab ($014a bytes) ["Progress Data"]
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SECTION: $3069-$31b2 ($014a bytes) ["Progress Data"]
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$3062 = sProgressData
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$3069 = sProgressData
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SECTION: $31ac-$328b ($00e0 bytes) ["Score Functions"]
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SECTION: $31b3-$3292 ($00e0 bytes) ["Score Functions"]
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$31ac = ScoreInit
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$31b3 = ScoreInit
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$31d4 = IncreaseScore
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$31db = IncreaseScore
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$320c = IncreaseScore.doConvert
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$3213 = IncreaseScore.doConvert
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$320e = !0
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$3215 = !0
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$3224 = IncreaseScore.carry
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$322b = IncreaseScore.carry
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$3226 = IncreaseScore.postConvert
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$322d = IncreaseScore.postConvert
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$3233 = !1
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$323a = !1
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$323a = IncreaseScore.preAddDigit
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$3241 = IncreaseScore.preAddDigit
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$3262 = IncreaseScore.addDigit
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$3269 = IncreaseScore.addDigit
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$3278 = IncreaseScore.nextDigit
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$327f = IncreaseScore.nextDigit
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SECTION: $328c-$3358 ($00cd bytes) ["Input Functions"]
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SECTION: $3293-$335f ($00cd bytes) ["Input Functions"]
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$328c = InputInit
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$3293 = InputInit
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$329e = GetInput
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$32a5 = GetInput
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$329e = GetInput.btns
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$32a5 = GetInput.btns
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$32ab = GetInput.readA
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$32b2 = GetInput.readA
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$32af = GetInput.setA
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$32b6 = GetInput.setA
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$32ba = GetInput.clearA
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$32c1 = GetInput.clearA
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$32bd = GetInput.readB
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$32c4 = GetInput.readB
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$32c1 = GetInput.setB
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$32c8 = GetInput.setB
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$32cc = GetInput.clearB
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$32d3 = GetInput.clearB
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$32cf = GetInput.readSelect
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$32d6 = GetInput.readSelect
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$32d3 = GetInput.setSelect
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$32da = GetInput.setSelect
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$32de = GetInput.clearSelect
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$32e5 = GetInput.clearSelect
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$32e1 = GetInput.readStart
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$32e8 = GetInput.readStart
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$32e5 = GetInput.setStart
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$32ec = GetInput.setStart
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$32f0 = GetInput.clearStart
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$32f7 = GetInput.clearStart
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$32f3 = GetInput.dpad
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$32fa = GetInput.dpad
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$3300 = GetInput.readUp
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$3307 = GetInput.readUp
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$3304 = GetInput.setUp
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$330b = GetInput.setUp
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$330f = GetInput.clearUp
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$3316 = GetInput.clearUp
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$3312 = GetInput.readDown
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$3319 = GetInput.readDown
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$3316 = GetInput.setDown
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$331d = GetInput.setDown
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$3321 = GetInput.clearDown
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$3328 = GetInput.clearDown
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$3324 = GetInput.readLeft
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$332b = GetInput.readLeft
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$3328 = GetInput.setLeft
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$332f = GetInput.setLeft
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$3333 = GetInput.clearLeft
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$333a = GetInput.clearLeft
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$3336 = GetInput.readRight
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$333d = GetInput.readRight
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$333a = GetInput.setRight
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$3341 = GetInput.setRight
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$3345 = GetInput.clearRight
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$334c = GetInput.clearRight
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$3348 = GetInput.priorities
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$334f = GetInput.priorities
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$3353 = GetInput.zero
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$335a = GetInput.zero
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SECTION: $3359-$3423 ($00cb bytes) ["Title Function Trampolines"]
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SECTION: $3360-$342a ($00cb bytes) ["Title Function Trampolines"]
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$3359 = SwitchToTitle
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$3360 = SwitchToTitle
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$3362 = TitleEventLoopHandler
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$3369 = TitleEventLoopHandler
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$336c = TitleVBlankHandler
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$3373 = TitleVBlankHandler
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$3376 = PersistLevel
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$337d = PersistLevel
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$3384 = DrawSpeedMain
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$338b = DrawSpeedMain
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$33d4 = DrawSpeedSettings
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$33db = DrawSpeedSettings
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SECTION: $3424-$34e9 ($00c6 bytes) ["Time Functions"]
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SECTION: $342b-$34f0 ($00c6 bytes) ["Time Functions"]
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$3424 = TimeInit
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$342b = TimeInit
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$3444 = StartCountdown
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$344b = StartCountdown
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$3452 = ResetGameTime
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$3459 = ResetGameTime
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$345d = CheckTorikan
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$3464 = CheckTorikan
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$3474 = CheckTorikan.failure
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$347b = CheckTorikan.failure
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$3476 = CheckTorikan.success
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$347d = CheckTorikan.success
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$3479 = HandleTimers
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$3480 = HandleTimers
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$349f = HandleTimers.reduce
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$34a6 = HandleTimers.reduce
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$34ac = HandleTimers.clock
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$34b3 = HandleTimers.clock
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$34c6 = HandleTimers.go
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$34cd = HandleTimers.go
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SECTION: $34ea-$359b ($00b2 bytes) ["Progress Functions"]
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SECTION: $34f1-$35a2 ($00b2 bytes) ["Progress Functions"]
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$34ea = SetProgress
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$34f1 = SetProgress
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$34f5 = SetProgress.loop
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$34fc = SetProgress.loop
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$34f9 = SetProgress.correct
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$3500 = SetProgress.correct
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$3520 = SetProgress.wvr_u1
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$3527 = SetProgress.wvr_u1
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$352c = SetProgress.wvr_u2
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$3533 = SetProgress.wvr_u2
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$353a = SetProgress.wvr_u3
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$3541 = SetProgress.wvr_u3
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$3546 = SetProgress.wvr_u4
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$354d = SetProgress.wvr_u4
|
$3554 = SetProgress.wvr_u5
|
||||||
$355b = SetProgress.wvr_u5
|
$3560 = SetProgress.wvr_u6
|
||||||
$3567 = SetProgress.wvr_u6
|
$356e = SetProgress.wvr_u7
|
||||||
$3575 = SetProgress.wvr_u7
|
$357a = SetProgress.wvr_u8
|
||||||
$3581 = SetProgress.wvr_u8
|
$3588 = SetProgress.wvr_u9
|
||||||
$358f = SetProgress.wvr_u9
|
$3594 = SetProgress.wvr_u10
|
||||||
$359b = SetProgress.wvr_u10
|
SECTION: $359c-$362d ($0092 bytes) ["Code Entry Point"]
|
||||||
SECTION: $35a3-$3634 ($0092 bytes) ["Code Entry Point"]
|
$359c = Main
|
||||||
$35a3 = Main
|
$35c5 = Main.notgbc
|
||||||
$35cc = Main.notgbc
|
$35cb = Main.wvr_u1
|
||||||
$35d2 = Main.wvr_u1
|
$35f2 = EventLoop
|
||||||
$35f9 = EventLoop
|
$3608 = EventLoop.eventloopjumps
|
||||||
$360f = EventLoop.eventloopjumps
|
$3611 = EventLoopPostHandler
|
||||||
$3618 = EventLoopPostHandler
|
$3613 = EventLoopPostHandler.wvb_u2
|
||||||
$361a = EventLoopPostHandler.wvb_u2
|
$3625 = EventLoopPostHandler.vblankjumps
|
||||||
$362c = EventLoopPostHandler.vblankjumps
|
SECTION: $362e-$36a5 ($0078 bytes) ["Hi Score Data"]
|
||||||
SECTION: $3635-$36ac ($0078 bytes) ["Hi Score Data"]
|
$362e = sHiscoreDefaultData
|
||||||
$3635 = sHiscoreDefaultData
|
SECTION: $36a6-$36f7 ($0052 bytes) ["Tile Functions"]
|
||||||
SECTION: $36ad-$36fe ($0052 bytes) ["Tile Functions"]
|
$36a6 = LoadTitleTiles
|
||||||
$36ad = LoadTitleTiles
|
$36c4 = LoadGameplayTiles
|
||||||
$36cb = LoadGameplayTiles
|
$36da = LoadGameplayTiles.gbc
|
||||||
$36e1 = LoadGameplayTiles.gbc
|
$36e9 = LoadGameplayTiles.dmg
|
||||||
$36f0 = LoadGameplayTiles.dmg
|
SECTION: $36f8-$3733 ($003c bytes) ["Time Data"]
|
||||||
SECTION: $36ff-$373a ($003c bytes) ["Time Data"]
|
$36f8 = sFramesToCS
|
||||||
$36ff = sFramesToCS
|
SECTION: $3734-$3761 ($002e bytes) ["Memory Functions"]
|
||||||
SECTION: $373b-$3768 ($002e bytes) ["Memory Functions"]
|
$3734 = UnsafeMemCopy
|
||||||
$373b = UnsafeMemCopy
|
$373d = SafeMemCopy.wvr_u1
|
||||||
$3744 = SafeMemCopy.wvr_u1
|
$373d = SafeMemCopy
|
||||||
$3744 = SafeMemCopy
|
$374c = UnsafeMemSet
|
||||||
$3753 = UnsafeMemSet
|
$3754 = SafeMemSet
|
||||||
$375b = SafeMemSet
|
$3754 = SafeMemSet.wvr_u2
|
||||||
$375b = SafeMemSet.wvr_u2
|
SECTION: $3762-$3787 ($0026 bytes) ["Gameplay Function Trampolines"]
|
||||||
SECTION: $3769-$378e ($0026 bytes) ["Gameplay Function Trampolines"]
|
$3762 = SwitchToGameplay
|
||||||
$3769 = SwitchToGameplay
|
$376b = SwitchToGameplayBig
|
||||||
$3772 = SwitchToGameplayBig
|
$3774 = GamePlayEventLoopHandler
|
||||||
$377b = GamePlayEventLoopHandler
|
$377e = GamePlayBigEventLoopHandler
|
||||||
$3785 = GamePlayBigEventLoopHandler
|
SECTION: $3788-$37ac ($0025 bytes) ["Interrupt Initialization Functions"]
|
||||||
SECTION: $378f-$37b3 ($0025 bytes) ["Interrupt Initialization Functions"]
|
$3788 = EnableScreenSquish
|
||||||
$378f = EnableScreenSquish
|
$37a2 = DisableScreenSquish
|
||||||
$37a9 = DisableScreenSquish
|
SECTION: $37ad-$37ce ($0022 bytes) ["OAM Functions"]
|
||||||
SECTION: $37b4-$37d5 ($0022 bytes) ["OAM Functions"]
|
$37ad = CopyOAMHandler
|
||||||
$37b4 = CopyOAMHandler
|
$37b9 = ClearOAM
|
||||||
$37c0 = ClearOAM
|
SECTION: $37cf-$37dd ($000f bytes) ["Banking Functions"]
|
||||||
SECTION: $37d6-$37e4 ($000f bytes) ["Banking Functions"]
|
$37cf = BankingInit
|
||||||
$37d6 = BankingInit
|
SECTION: $37de-$37e7 ($000a bytes) ["OAM DMA Code"]
|
||||||
SECTION: $37e5-$37ee ($000a bytes) ["OAM DMA Code"]
|
$37de = OAMDMA
|
||||||
$37e5 = OAMDMA
|
$37e8 = OAMDMAEnd
|
||||||
$37ef = OAMDMAEnd
|
EMPTY: $37e8-$3fff ($0818 bytes)
|
||||||
EMPTY: $37ef-$3fff ($0811 bytes)
|
TOTAL EMPTY: $0821 bytes
|
||||||
TOTAL EMPTY: $081a bytes
|
|
||||||
|
|
||||||
ROMX bank #1:
|
ROMX bank #1:
|
||||||
SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_OTHER"]
|
SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_OTHER"]
|
||||||
|
@ -2883,7 +2882,7 @@ HRAM bank #0:
|
||||||
TOTAL EMPTY: $0003 bytes
|
TOTAL EMPTY: $0003 bytes
|
||||||
|
|
||||||
SUMMARY:
|
SUMMARY:
|
||||||
ROM0: 14310 bytes used / 2074 free
|
ROM0: 14303 bytes used / 2081 free
|
||||||
ROMX: 63957 bytes used / 34347 free in 6 banks
|
ROMX: 63957 bytes used / 34347 free in 6 banks
|
||||||
SRAM: 1551 bytes used / 6641 free in 1 bank
|
SRAM: 1551 bytes used / 6641 free in 1 bank
|
||||||
WRAM0: 3679 bytes used / 417 free
|
WRAM0: 3679 bytes used / 417 free
|
||||||
|
|
Binary file not shown.
387
bin/DMGTRIS.sym
387
bin/DMGTRIS.sym
|
@ -219,200 +219,199 @@
|
||||||
00:2343 UpdateGradeDMGT.addtonce
|
00:2343 UpdateGradeDMGT.addtonce
|
||||||
00:2347 UpdateGradeDMGT.tetris
|
00:2347 UpdateGradeDMGT.tetris
|
||||||
00:234b UpdateGradeDMGT.levelmult
|
00:234b UpdateGradeDMGT.levelmult
|
||||||
00:2363 UpdateGradeDMGT.mult5
|
00:2363 UpdateGradeDMGT.mult4
|
||||||
00:236a UpdateGradeDMGT.mult4
|
00:2369 UpdateGradeDMGT.mult3
|
||||||
00:2370 UpdateGradeDMGT.mult3
|
00:236e UpdateGradeDMGT.mult2
|
||||||
00:2375 UpdateGradeDMGT.mult2
|
00:2372 UpdateGradeDMGT.mult1
|
||||||
00:2379 UpdateGradeDMGT.mult1
|
00:2373 UpdateGradeDMGT.processgrade
|
||||||
00:237a UpdateGradeDMGT.processgrade
|
00:239c UpdateGradeDMGT.increasegrademaybe
|
||||||
00:23a3 UpdateGradeDMGT.increasegrademaybe
|
00:23c0 UpdateGradeDMGT.gotgm
|
||||||
00:23c7 UpdateGradeDMGT.gotgm
|
00:23ce DecayGradeDMGT
|
||||||
00:23d5 DecayGradeDMGT
|
00:23f2 DecayGradeDMGT.nodecay
|
||||||
00:23f9 DecayGradeDMGT.nodecay
|
00:23f9 DecayGradeDMGT.decay
|
||||||
00:2400 DecayGradeDMGT.decay
|
00:2407 UpdateGradeTGM1
|
||||||
00:240e UpdateGradeTGM1
|
00:2411 UpdateGradeTGM1.trygradeup
|
||||||
00:2418 UpdateGradeTGM1.trygradeup
|
00:242b UpdateGradeTGM1.increasegrade
|
||||||
00:2432 UpdateGradeTGM1.increasegrade
|
00:2440 UpdateGradeTGM1.skipjingle
|
||||||
00:2447 UpdateGradeTGM1.skipjingle
|
00:244d UpdateGradeTGM1.maybegm
|
||||||
00:2454 UpdateGradeTGM1.maybegm
|
00:2466 UpdateGradeDEAT
|
||||||
00:246d UpdateGradeDEAT
|
00:2472 UpdateGradeDEAT.notgm
|
||||||
00:2479 UpdateGradeDEAT.notgm
|
00:248e UpdateGradeDEAT.notm
|
||||||
00:2495 UpdateGradeDEAT.notm
|
00:24b1 UpdateGradeDEAT.disqualify
|
||||||
00:24b8 UpdateGradeDEAT.disqualify
|
00:24cf UpdateGradeSHIR
|
||||||
00:24d6 UpdateGradeSHIR
|
00:2512 UpdateGradeSHIR.s5torikan
|
||||||
00:2519 UpdateGradeSHIR.s5torikan
|
00:2522 UpdateGradeSHIR.s10torikan
|
||||||
00:2529 UpdateGradeSHIR.s10torikan
|
00:2531 UpdateGradeSHIR.disqualify
|
||||||
00:2538 UpdateGradeSHIR.disqualify
|
00:2540 UpdateGradeSHIR.l1000
|
||||||
00:2547 UpdateGradeSHIR.l1000
|
00:2556 UpdateGradeSHIR.l500
|
||||||
00:255d UpdateGradeSHIR.l500
|
00:256c LevelInit
|
||||||
00:2573 LevelInit
|
00:25d1 SpecialLevelInit
|
||||||
00:25d8 SpecialLevelInit
|
00:25df SpecialLevelInit.jumps
|
||||||
00:25e6 SpecialLevelInit.jumps
|
00:25f4 SpecialLevelInit.dmgt
|
||||||
00:25fb SpecialLevelInit.dmgt
|
00:25f9 SpecialLevelInit.tgm1
|
||||||
00:2600 SpecialLevelInit.tgm1
|
00:25fe SpecialLevelInit.tgm3
|
||||||
00:2605 SpecialLevelInit.tgm3
|
00:2603 SpecialLevelInit.deat
|
||||||
00:260a SpecialLevelInit.deat
|
00:2608 SpecialLevelInit.shir
|
||||||
00:260f SpecialLevelInit.shir
|
00:260d SpecialLevelInit.chil
|
||||||
00:2614 SpecialLevelInit.chil
|
00:2612 SpecialLevelInit.myco
|
||||||
00:2619 SpecialLevelInit.myco
|
00:2617 SpecialLevelInit.loaddata
|
||||||
00:261e SpecialLevelInit.loaddata
|
00:264c LevelUp
|
||||||
00:2653 LevelUp
|
00:2676 LevelUp.doit
|
||||||
00:267d LevelUp.doit
|
00:26c0 LevelUp.checknlevel
|
||||||
00:26c7 LevelUp.checknlevel
|
00:270f LevelUp.bellmaybe
|
||||||
00:2716 LevelUp.bellmaybe
|
00:2728 LevelUp.leveljinglemaybe
|
||||||
00:272f LevelUp.leveljinglemaybe
|
00:2735 LevelUp.checkspeedup
|
||||||
00:273c LevelUp.checkspeedup
|
00:2774 DoSpeedUp
|
||||||
00:277b DoSpeedUp
|
00:27b5 CheckSpecialLevelConditions
|
||||||
00:27bc CheckSpecialLevelConditions
|
00:27e6 CheckSpecialLevelConditions.override
|
||||||
00:27ed CheckSpecialLevelConditions.override
|
00:2801 CheckSpecialLevelConditions.nooverride
|
||||||
00:2808 CheckSpecialLevelConditions.nooverride
|
00:2807 CheckSpecialLevelConditions.speciallock
|
||||||
00:280e CheckSpecialLevelConditions.speciallock
|
00:2828 CheckSpecialLevelConditions.bones
|
||||||
00:282f CheckSpecialLevelConditions.bones
|
00:283d CheckSpecialLevelConditions.enterthebonezone
|
||||||
00:2844 CheckSpecialLevelConditions.enterthebonezone
|
00:2842 CheckSpecialLevelConditions.invis
|
||||||
00:2849 CheckSpecialLevelConditions.invis
|
00:2857 CheckSpecialLevelConditions.vanishoxyaction
|
||||||
00:285e CheckSpecialLevelConditions.vanishoxyaction
|
00:285c CheckSpecialLevelConditions.killscreen
|
||||||
00:2863 CheckSpecialLevelConditions.killscreen
|
00:286d CheckSpecialLevelConditions.rip
|
||||||
00:2874 CheckSpecialLevelConditions.rip
|
00:289d CheckSpecialLevelConditions.staffroll
|
||||||
00:28a4 CheckSpecialLevelConditions.staffroll
|
00:28ab CheckSpecialLevelConditions.justkill
|
||||||
00:28b2 CheckSpecialLevelConditions.justkill
|
00:28bf TriggerKillScreen
|
||||||
00:28c6 TriggerKillScreen
|
00:28e1 sTGM1GradeScores
|
||||||
00:28e8 sTGM1GradeScores
|
00:2903 sTGM3InternalGradeSystem
|
||||||
00:290a sTGM3InternalGradeSystem
|
00:29a3 sTGM3GradeBoosts
|
||||||
00:29aa sTGM3GradeBoosts
|
00:29c2 sTGM3LevelMultiplier
|
||||||
00:29c9 sTGM3LevelMultiplier
|
00:29c6 sTGM3BaselineCOOL
|
||||||
00:29cd sTGM3BaselineCOOL
|
00:29cf sTGM3REGRETConditions
|
||||||
00:29d6 sTGM3REGRETConditions
|
00:29e3 sDMGTGrading
|
||||||
00:29ea sDMGTGrading
|
00:2a97 sDMGTGaugeLUT
|
||||||
00:2a9e sDMGTGaugeLUT
|
00:2b97 SFXInit
|
||||||
00:2b9e SFXInit
|
00:2bb9 SFXPopQueue
|
||||||
00:2bc0 SFXPopQueue
|
00:2bce SFXPushQueue
|
||||||
00:2bd5 SFXPushQueue
|
00:2bdf SFXProcessQueue
|
||||||
00:2be6 SFXProcessQueue
|
00:2c0d SFXTriggerNoise
|
||||||
00:2c14 SFXTriggerNoise
|
00:2c33 SFXEnqueue
|
||||||
00:2c3a SFXEnqueue
|
00:2c48 SFXEnqueue.findsfx
|
||||||
00:2c4f SFXEnqueue.findsfx
|
00:2da2 SFXKill
|
||||||
00:2da9 SFXKill
|
00:2dcf SFXPlayNoise
|
||||||
00:2dd6 SFXPlayNoise
|
00:2dda SFXPlayNoise.noisereg
|
||||||
00:2de1 SFXPlayNoise.noisereg
|
00:2df1 SFXPlayNoise.savenoiseplayhead
|
||||||
00:2df8 SFXPlayNoise.savenoiseplayhead
|
00:2dfa SFXPlay
|
||||||
00:2e01 SFXPlay
|
00:2e08 SFXPlay.play
|
||||||
00:2e0f SFXPlay.play
|
00:2e14 SFXPlay.getRegister
|
||||||
00:2e1b SFXPlay.getRegister
|
00:2e28 SFXPlay.savePlayhead
|
||||||
00:2e2f SFXPlay.savePlayhead
|
00:2e31 HarvestEntropy
|
||||||
00:2e38 HarvestEntropy
|
00:2e37 HarvestEntropy.loop
|
||||||
00:2e3e HarvestEntropy.loop
|
00:2e58 RNGInit
|
||||||
00:2e5f RNGInit
|
00:2ebe RNGInit.complexinit
|
||||||
00:2ec5 RNGInit.complexinit
|
00:2ef0 ShiftHistory
|
||||||
00:2ef7 ShiftHistory
|
00:2f0d GetNextHellPiece
|
||||||
00:2f14 GetNextHellPiece
|
00:2f12 GetNextTGM1Piece
|
||||||
00:2f19 GetNextTGM1Piece
|
00:2f2f GetNextTGM2Piece
|
||||||
00:2f36 GetNextTGM2Piece
|
00:2f4c GetNextNesPiece
|
||||||
00:2f53 GetNextNesPiece
|
00:2f5a GetNextTGM3Piece
|
||||||
00:2f61 GetNextTGM3Piece
|
00:3011 GetNextPiece
|
||||||
00:3018 GetNextPiece
|
00:301f GetNextPiece.nextpiecejumps
|
||||||
00:3026 GetNextPiece.nextpiecejumps
|
00:302e Next35Piece
|
||||||
00:3035 Next35Piece
|
00:3038 Next7Piece
|
||||||
00:303f Next7Piece
|
00:3042 NextByte
|
||||||
00:3049 NextByte
|
00:3062 sProgressData
|
||||||
00:3069 sProgressData
|
00:31ac ScoreInit
|
||||||
00:31b3 ScoreInit
|
00:31d4 IncreaseScore
|
||||||
00:31db IncreaseScore
|
00:320c IncreaseScore.doConvert
|
||||||
00:3213 IncreaseScore.doConvert
|
00:3224 IncreaseScore.carry
|
||||||
00:322b IncreaseScore.carry
|
00:3226 IncreaseScore.postConvert
|
||||||
00:322d IncreaseScore.postConvert
|
00:323a IncreaseScore.preAddDigit
|
||||||
00:3241 IncreaseScore.preAddDigit
|
00:3262 IncreaseScore.addDigit
|
||||||
00:3269 IncreaseScore.addDigit
|
00:3278 IncreaseScore.nextDigit
|
||||||
00:327f IncreaseScore.nextDigit
|
00:328c InputInit
|
||||||
00:3293 InputInit
|
00:329e GetInput
|
||||||
00:32a5 GetInput
|
00:329e GetInput.btns
|
||||||
00:32a5 GetInput.btns
|
00:32ab GetInput.readA
|
||||||
00:32b2 GetInput.readA
|
00:32af GetInput.setA
|
||||||
00:32b6 GetInput.setA
|
00:32ba GetInput.clearA
|
||||||
00:32c1 GetInput.clearA
|
00:32bd GetInput.readB
|
||||||
00:32c4 GetInput.readB
|
00:32c1 GetInput.setB
|
||||||
00:32c8 GetInput.setB
|
00:32cc GetInput.clearB
|
||||||
00:32d3 GetInput.clearB
|
00:32cf GetInput.readSelect
|
||||||
00:32d6 GetInput.readSelect
|
00:32d3 GetInput.setSelect
|
||||||
00:32da GetInput.setSelect
|
00:32de GetInput.clearSelect
|
||||||
00:32e5 GetInput.clearSelect
|
00:32e1 GetInput.readStart
|
||||||
00:32e8 GetInput.readStart
|
00:32e5 GetInput.setStart
|
||||||
00:32ec GetInput.setStart
|
00:32f0 GetInput.clearStart
|
||||||
00:32f7 GetInput.clearStart
|
00:32f3 GetInput.dpad
|
||||||
00:32fa GetInput.dpad
|
00:3300 GetInput.readUp
|
||||||
00:3307 GetInput.readUp
|
00:3304 GetInput.setUp
|
||||||
00:330b GetInput.setUp
|
00:330f GetInput.clearUp
|
||||||
00:3316 GetInput.clearUp
|
00:3312 GetInput.readDown
|
||||||
00:3319 GetInput.readDown
|
00:3316 GetInput.setDown
|
||||||
00:331d GetInput.setDown
|
00:3321 GetInput.clearDown
|
||||||
00:3328 GetInput.clearDown
|
00:3324 GetInput.readLeft
|
||||||
00:332b GetInput.readLeft
|
00:3328 GetInput.setLeft
|
||||||
00:332f GetInput.setLeft
|
00:3333 GetInput.clearLeft
|
||||||
00:333a GetInput.clearLeft
|
00:3336 GetInput.readRight
|
||||||
00:333d GetInput.readRight
|
00:333a GetInput.setRight
|
||||||
00:3341 GetInput.setRight
|
00:3345 GetInput.clearRight
|
||||||
00:334c GetInput.clearRight
|
00:3348 GetInput.priorities
|
||||||
00:334f GetInput.priorities
|
00:3353 GetInput.zero
|
||||||
00:335a GetInput.zero
|
00:3359 SwitchToTitle
|
||||||
00:3360 SwitchToTitle
|
00:3362 TitleEventLoopHandler
|
||||||
00:3369 TitleEventLoopHandler
|
00:336c TitleVBlankHandler
|
||||||
00:3373 TitleVBlankHandler
|
00:3376 PersistLevel
|
||||||
00:337d PersistLevel
|
00:3384 DrawSpeedMain
|
||||||
00:338b DrawSpeedMain
|
00:33d4 DrawSpeedSettings
|
||||||
00:33db DrawSpeedSettings
|
00:3424 TimeInit
|
||||||
00:342b TimeInit
|
00:3444 StartCountdown
|
||||||
00:344b StartCountdown
|
00:3452 ResetGameTime
|
||||||
00:3459 ResetGameTime
|
00:345d CheckTorikan
|
||||||
00:3464 CheckTorikan
|
00:3474 CheckTorikan.failure
|
||||||
00:347b CheckTorikan.failure
|
00:3476 CheckTorikan.success
|
||||||
00:347d CheckTorikan.success
|
00:3479 HandleTimers
|
||||||
00:3480 HandleTimers
|
00:349f HandleTimers.reduce
|
||||||
00:34a6 HandleTimers.reduce
|
00:34ac HandleTimers.clock
|
||||||
00:34b3 HandleTimers.clock
|
00:34c6 HandleTimers.go
|
||||||
00:34cd HandleTimers.go
|
00:34ea SetProgress
|
||||||
00:34f1 SetProgress
|
00:34f5 SetProgress.loop
|
||||||
00:34fc SetProgress.loop
|
00:34f9 SetProgress.correct
|
||||||
00:3500 SetProgress.correct
|
00:3520 SetProgress.wvr_u1
|
||||||
00:3527 SetProgress.wvr_u1
|
00:352c SetProgress.wvr_u2
|
||||||
00:3533 SetProgress.wvr_u2
|
00:353a SetProgress.wvr_u3
|
||||||
00:3541 SetProgress.wvr_u3
|
00:3546 SetProgress.wvr_u4
|
||||||
00:354d SetProgress.wvr_u4
|
00:3554 SetProgress.wvr_u5
|
||||||
00:355b SetProgress.wvr_u5
|
00:3560 SetProgress.wvr_u6
|
||||||
00:3567 SetProgress.wvr_u6
|
00:356e SetProgress.wvr_u7
|
||||||
00:3575 SetProgress.wvr_u7
|
00:357a SetProgress.wvr_u8
|
||||||
00:3581 SetProgress.wvr_u8
|
00:3588 SetProgress.wvr_u9
|
||||||
00:358f SetProgress.wvr_u9
|
00:3594 SetProgress.wvr_u10
|
||||||
00:359b SetProgress.wvr_u10
|
00:359c Main
|
||||||
00:35a3 Main
|
00:35c5 Main.notgbc
|
||||||
00:35cc Main.notgbc
|
00:35cb Main.wvr_u1
|
||||||
00:35d2 Main.wvr_u1
|
00:35f2 EventLoop
|
||||||
00:35f9 EventLoop
|
00:3608 EventLoop.eventloopjumps
|
||||||
00:360f EventLoop.eventloopjumps
|
00:3611 EventLoopPostHandler
|
||||||
00:3618 EventLoopPostHandler
|
00:3613 EventLoopPostHandler.wvb_u2
|
||||||
00:361a EventLoopPostHandler.wvb_u2
|
00:3625 EventLoopPostHandler.vblankjumps
|
||||||
00:362c EventLoopPostHandler.vblankjumps
|
00:362e sHiscoreDefaultData
|
||||||
00:3635 sHiscoreDefaultData
|
00:36a6 LoadTitleTiles
|
||||||
00:36ad LoadTitleTiles
|
00:36c4 LoadGameplayTiles
|
||||||
00:36cb LoadGameplayTiles
|
00:36da LoadGameplayTiles.gbc
|
||||||
00:36e1 LoadGameplayTiles.gbc
|
00:36e9 LoadGameplayTiles.dmg
|
||||||
00:36f0 LoadGameplayTiles.dmg
|
00:36f8 sFramesToCS
|
||||||
00:36ff sFramesToCS
|
00:3734 UnsafeMemCopy
|
||||||
00:373b UnsafeMemCopy
|
00:373d SafeMemCopy.wvr_u1
|
||||||
00:3744 SafeMemCopy.wvr_u1
|
00:373d SafeMemCopy
|
||||||
00:3744 SafeMemCopy
|
00:374c UnsafeMemSet
|
||||||
00:3753 UnsafeMemSet
|
00:3754 SafeMemSet
|
||||||
00:375b SafeMemSet
|
00:3754 SafeMemSet.wvr_u2
|
||||||
00:375b SafeMemSet.wvr_u2
|
00:3762 SwitchToGameplay
|
||||||
00:3769 SwitchToGameplay
|
00:376b SwitchToGameplayBig
|
||||||
00:3772 SwitchToGameplayBig
|
00:3774 GamePlayEventLoopHandler
|
||||||
00:377b GamePlayEventLoopHandler
|
00:377e GamePlayBigEventLoopHandler
|
||||||
00:3785 GamePlayBigEventLoopHandler
|
00:3788 EnableScreenSquish
|
||||||
00:378f EnableScreenSquish
|
00:37a2 DisableScreenSquish
|
||||||
00:37a9 DisableScreenSquish
|
00:37ad CopyOAMHandler
|
||||||
00:37b4 CopyOAMHandler
|
00:37b9 ClearOAM
|
||||||
00:37c0 ClearOAM
|
00:37cf BankingInit
|
||||||
00:37d6 BankingInit
|
00:37de OAMDMA
|
||||||
00:37e5 OAMDMA
|
00:37e8 OAMDMAEnd
|
||||||
00:37ef OAMDMAEnd
|
|
||||||
01:4008 sDMGTSpeedCurve
|
01:4008 sDMGTSpeedCurve
|
||||||
01:4203 sDMGTSpeedCurveEnd
|
01:4203 sDMGTSpeedCurveEnd
|
||||||
01:4205 sDMGTSpeedCurveSpecialData
|
01:4205 sDMGTSpeedCurveSpecialData
|
||||||
|
|
|
@ -173,39 +173,39 @@ sDMGTGrading:
|
||||||
db 125, 10, 20, 40, 50 ; Grade 9 — frames/decay, single base, double base, triple base, tetris base
|
db 125, 10, 20, 40, 50 ; Grade 9 — frames/decay, single base, double base, triple base, tetris base
|
||||||
db 80, 10, 20, 30, 40 ; Grade 8 — frames/decay, single base, double base, triple base, tetris base
|
db 80, 10, 20, 30, 40 ; Grade 8 — frames/decay, single base, double base, triple base, tetris base
|
||||||
db 80, 10, 20, 30, 40 ; Grade 7 — frames/decay, single base, double base, triple base, tetris base
|
db 80, 10, 20, 30, 40 ; Grade 7 — frames/decay, single base, double base, triple base, tetris base
|
||||||
db 50, 10, 20, 30, 40 ; Grade 6 — frames/decay, single base, double base, triple base, tetris base
|
db 40, 10, 20, 30, 40 ; Grade 6 — frames/decay, single base, double base, triple base, tetris base
|
||||||
db 45, 5, 20, 30, 40 ; Grade 5 — frames/decay, single base, double base, triple base, tetris base
|
db 40, 5, 20, 30, 40 ; Grade 5 — frames/decay, single base, double base, triple base, tetris base
|
||||||
db 45, 5, 20, 30, 40 ; Grade 4 — frames/decay, single base, double base, triple base, tetris base
|
db 40, 5, 20, 30, 40 ; Grade 4 — frames/decay, single base, double base, triple base, tetris base
|
||||||
db 45, 5, 20, 30, 40 ; Grade 3 — frames/decay, single base, double base, triple base, tetris base
|
db 40, 5, 20, 30, 40 ; Grade 3 — frames/decay, single base, double base, triple base, tetris base
|
||||||
db 40, 5, 20, 20, 30 ; Grade 2 — frames/decay, single base, double base, triple base, tetris base
|
db 40, 2, 20, 20, 30 ; Grade 2 — frames/decay, single base, double base, triple base, tetris base
|
||||||
db 40, 5, 20, 20, 30 ; Grade 1 — frames/decay, single base, double base, triple base, tetris base
|
db 40, 2, 15, 20, 30 ; Grade 1 — frames/decay, single base, double base, triple base, tetris base
|
||||||
db 40, 2, 20, 20, 30 ; Grade S1 — frames/decay, single base, double base, triple base, tetris base
|
db 20, 2, 15, 20, 30 ; Grade S1 — frames/decay, single base, double base, triple base, tetris base
|
||||||
db 40, 2, 20, 20, 30 ; Grade S2 — frames/decay, single base, double base, triple base, tetris base
|
db 20, 2, 15, 20, 30 ; Grade S2 — frames/decay, single base, double base, triple base, tetris base
|
||||||
db 40, 2, 20, 20, 30 ; Grade S3 — frames/decay, single base, double base, triple base, tetris base
|
db 20, 2, 15, 20, 30 ; Grade S3 — frames/decay, single base, double base, triple base, tetris base
|
||||||
db 30, 2, 20, 20, 30 ; Grade S4 — frames/decay, single base, double base, triple base, tetris base
|
db 20, 2, 15, 20, 30 ; Grade S4 — frames/decay, single base, double base, triple base, tetris base
|
||||||
db 30, 2, 15, 20, 30 ; Grade S5 — frames/decay, single base, double base, triple base, tetris base
|
db 20, 2, 15, 20, 30 ; Grade S5 — frames/decay, single base, double base, triple base, tetris base
|
||||||
db 30, 2, 15, 20, 30 ; Grade S6 — frames/decay, single base, double base, triple base, tetris base
|
db 20, 2, 15, 20, 30 ; Grade S6 — frames/decay, single base, double base, triple base, tetris base
|
||||||
db 20, 2, 15, 20, 30 ; Grade S7 — frames/decay, single base, double base, triple base, tetris base
|
db 20, 2, 15, 20, 30 ; Grade S7 — frames/decay, single base, double base, triple base, tetris base
|
||||||
db 20, 2, 15, 20, 30 ; Grade S8 — frames/decay, single base, double base, triple base, tetris base
|
db 20, 2, 15, 20, 30 ; Grade S8 — frames/decay, single base, double base, triple base, tetris base
|
||||||
db 20, 2, 15, 20, 30 ; Grade S9 — frames/decay, single base, double base, triple base, tetris base
|
db 15, 2, 15, 20, 30 ; Grade S9 — frames/decay, single base, double base, triple base, tetris base
|
||||||
db 20, 2, 15, 20, 30 ; Grade S10 — frames/decay, single base, double base, triple base, tetris base
|
db 15, 2, 15, 20, 30 ; Grade S10 — frames/decay, single base, double base, triple base, tetris base
|
||||||
db 20, 2, 15, 20, 30 ; Grade S11 — frames/decay, single base, double base, triple base, tetris base
|
db 15, 2, 15, 20, 30 ; Grade S11 — frames/decay, single base, double base, triple base, tetris base
|
||||||
db 15, 2, 15, 20, 30 ; Grade S12 — frames/decay, single base, double base, triple base, tetris base
|
db 15, 2, 15, 20, 30 ; Grade S12 — frames/decay, single base, double base, triple base, tetris base
|
||||||
db 15, 2, 15, 20, 30 ; Grade S13 — frames/decay, single base, double base, triple base, tetris base
|
db 15, 2, 12, 15, 30 ; Grade S13 — frames/decay, single base, double base, triple base, tetris base
|
||||||
db 15, 2, 15, 15, 30 ; Grade m1 — frames/decay, single base, double base, triple base, tetris base
|
db 15, 2, 12, 15, 30 ; Grade m1 — frames/decay, single base, double base, triple base, tetris base
|
||||||
db 15, 2, 15, 15, 30 ; Grade m2 — frames/decay, single base, double base, triple base, tetris base
|
db 15, 2, 12, 15, 30 ; Grade m2 — frames/decay, single base, double base, triple base, tetris base
|
||||||
db 15, 2, 15, 15, 30 ; Grade m3 — frames/decay, single base, double base, triple base, tetris base
|
db 15, 2, 12, 15, 30 ; Grade m3 — frames/decay, single base, double base, triple base, tetris base
|
||||||
db 15, 2, 15, 15, 30 ; Grade m4 — frames/decay, single base, double base, triple base, tetris base
|
db 15, 2, 12, 15, 30 ; Grade m4 — frames/decay, single base, double base, triple base, tetris base
|
||||||
db 15, 2, 12, 15, 30 ; Grade m5 — frames/decay, single base, double base, triple base, tetris base
|
db 15, 2, 12, 15, 30 ; Grade m5 — frames/decay, single base, double base, triple base, tetris base
|
||||||
db 15, 2, 12, 15, 30 ; Grade m6 — frames/decay, single base, double base, triple base, tetris base
|
db 10, 2, 12, 15, 30 ; Grade m6 — frames/decay, single base, double base, triple base, tetris base
|
||||||
db 15, 2, 12, 15, 30 ; Grade m7 — frames/decay, single base, double base, triple base, tetris base
|
db 10, 2, 12, 15, 30 ; Grade m7 — frames/decay, single base, double base, triple base, tetris base
|
||||||
db 10, 2, 12, 15, 30 ; Grade m8 — frames/decay, single base, double base, triple base, tetris base
|
db 10, 2, 12, 15, 30 ; Grade m8 — frames/decay, single base, double base, triple base, tetris base
|
||||||
db 5, 2, 12, 15, 30 ; Grade m9 — frames/decay, single base, double base, triple base, tetris base
|
db 5, 2, 8, 13, 30 ; Grade m9 — frames/decay, single base, double base, triple base, tetris base
|
||||||
db 5, 2, 12, 13, 30 ; Grade M — frames/decay, single base, double base, triple base, tetris base
|
db 5, 2, 8, 13, 30 ; Grade M — frames/decay, single base, double base, triple base, tetris base
|
||||||
db 5, 2, 12, 13, 30 ; Grade MK — frames/decay, single base, double base, triple base, tetris base
|
db 5, 2, 8, 13, 30 ; Grade MK — frames/decay, single base, double base, triple base, tetris base
|
||||||
db 5, 2, 12, 13, 30 ; Grade MV — frames/decay, single base, double base, triple base, tetris base
|
db 5, 1, 8, 13, 30 ; Grade MV — frames/decay, single base, double base, triple base, tetris base
|
||||||
db 5, 2, 12, 13, 30 ; Grade MO — frames/decay, single base, double base, triple base, tetris base
|
db 5, 1, 8, 13, 20 ; Grade MO — frames/decay, single base, double base, triple base, tetris base
|
||||||
db 5, 2, 8, 10, 20 ; Grade MM — frames/decay, single base, double base, triple base, tetris base
|
db 4, 1, 4, 10, 20 ; Grade MM — frames/decay, single base, double base, triple base, tetris base
|
||||||
; No entry for GM. We're done there.
|
; No entry for GM. We're done there.
|
||||||
|
|
||||||
sDMGTGaugeLUT:
|
sDMGTGaugeLUT:
|
||||||
|
@ -531,9 +531,9 @@ UpdateGradeDMGT::
|
||||||
.levelmult
|
.levelmult
|
||||||
ld a, [hCLevel+CLEVEL_THOUSANDS] ; thousands
|
ld a, [hCLevel+CLEVEL_THOUSANDS] ; thousands
|
||||||
cp a, 1
|
cp a, 1
|
||||||
jr nc, .mult5
|
jr nc, .mult4
|
||||||
ld a, [hCLevel+CLEVEL_HUNDREDS] ; hundreds
|
ld a, [hCLevel+CLEVEL_HUNDREDS] ; hundreds
|
||||||
cp a, 7
|
cp a, 9
|
||||||
jr nc, .mult4
|
jr nc, .mult4
|
||||||
cp a, 5
|
cp a, 5
|
||||||
jr nc, .mult3
|
jr nc, .mult3
|
||||||
|
@ -541,14 +541,6 @@ UpdateGradeDMGT::
|
||||||
jr nc, .mult2
|
jr nc, .mult2
|
||||||
jr .mult1
|
jr .mult1
|
||||||
|
|
||||||
.mult5
|
|
||||||
ld a, d
|
|
||||||
add a, d
|
|
||||||
add a, d
|
|
||||||
add a, d
|
|
||||||
add a, d
|
|
||||||
jr .processgrade
|
|
||||||
|
|
||||||
.mult4
|
.mult4
|
||||||
ld a, d
|
ld a, d
|
||||||
add a, d
|
add a, d
|
||||||
|
|
Loading…
Reference in New Issue