Making DMGT grades harder.

This commit is contained in:
Randy Thiemann 2023-11-10 21:22:04 +01:00
parent 9d27e1d542
commit ca822edfc0
5 changed files with 496 additions and 506 deletions

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@ -232,7 +232,7 @@ ROM0 bank #0:
$2119 = ChangeProfile.lninth $2119 = ChangeProfile.lninth
$2128 = ChangeProfile.ltenth $2128 = ChangeProfile.ltenth
$2137 = ResetProfile $2137 = ResetProfile
SECTION: $2193-$2572 ($03e0 bytes) ["Grading Functions"] SECTION: $2193-$256b ($03d9 bytes) ["Grading Functions"]
$2193 = GradeInit $2193 = GradeInit
$21be = GradeInit.grade9start $21be = GradeInit.grade9start
$21c3 = GradeInit.end $21c3 = GradeInit.end
@ -260,278 +260,277 @@ ROM0 bank #0:
$2343 = UpdateGradeDMGT.addtonce $2343 = UpdateGradeDMGT.addtonce
$2347 = UpdateGradeDMGT.tetris $2347 = UpdateGradeDMGT.tetris
$234b = UpdateGradeDMGT.levelmult $234b = UpdateGradeDMGT.levelmult
$2363 = UpdateGradeDMGT.mult5 $2363 = UpdateGradeDMGT.mult4
$236a = UpdateGradeDMGT.mult4 $2369 = UpdateGradeDMGT.mult3
$2370 = UpdateGradeDMGT.mult3 $236e = UpdateGradeDMGT.mult2
$2375 = UpdateGradeDMGT.mult2 $2372 = UpdateGradeDMGT.mult1
$2379 = UpdateGradeDMGT.mult1 $2373 = UpdateGradeDMGT.processgrade
$237a = UpdateGradeDMGT.processgrade $239c = UpdateGradeDMGT.increasegrademaybe
$23a3 = UpdateGradeDMGT.increasegrademaybe $23c0 = UpdateGradeDMGT.gotgm
$23c7 = UpdateGradeDMGT.gotgm $23ce = DecayGradeDMGT
$23d5 = DecayGradeDMGT $23f2 = DecayGradeDMGT.nodecay
$23f9 = DecayGradeDMGT.nodecay $23f9 = DecayGradeDMGT.decay
$2400 = DecayGradeDMGT.decay $2407 = UpdateGradeTGM1
$240e = UpdateGradeTGM1 $2411 = UpdateGradeTGM1.trygradeup
$2418 = UpdateGradeTGM1.trygradeup $242b = UpdateGradeTGM1.increasegrade
$2432 = UpdateGradeTGM1.increasegrade $2440 = UpdateGradeTGM1.skipjingle
$2447 = UpdateGradeTGM1.skipjingle $244d = UpdateGradeTGM1.maybegm
$2454 = UpdateGradeTGM1.maybegm $2466 = UpdateGradeDEAT
$246d = UpdateGradeDEAT $2472 = UpdateGradeDEAT.notgm
$2479 = UpdateGradeDEAT.notgm $248e = UpdateGradeDEAT.notm
$2495 = UpdateGradeDEAT.notm $24b1 = UpdateGradeDEAT.disqualify
$24b8 = UpdateGradeDEAT.disqualify $24cf = UpdateGradeSHIR
$24d6 = UpdateGradeSHIR $2512 = UpdateGradeSHIR.s5torikan
$2519 = UpdateGradeSHIR.s5torikan $2522 = UpdateGradeSHIR.s10torikan
$2529 = UpdateGradeSHIR.s10torikan $2531 = UpdateGradeSHIR.disqualify
$2538 = UpdateGradeSHIR.disqualify $2540 = UpdateGradeSHIR.l1000
$2547 = UpdateGradeSHIR.l1000 $2556 = UpdateGradeSHIR.l500
$255d = UpdateGradeSHIR.l500 SECTION: $256c-$28e0 ($0375 bytes) ["Level Functions"]
SECTION: $2573-$28e7 ($0375 bytes) ["Level Functions"] $256c = LevelInit
$2573 = LevelInit $25d1 = SpecialLevelInit
$25d8 = SpecialLevelInit $25df = SpecialLevelInit.jumps
$25e6 = SpecialLevelInit.jumps $25f4 = SpecialLevelInit.dmgt
$25fb = SpecialLevelInit.dmgt $25f9 = SpecialLevelInit.tgm1
$2600 = SpecialLevelInit.tgm1 $25fe = SpecialLevelInit.tgm3
$2605 = SpecialLevelInit.tgm3 $2603 = SpecialLevelInit.deat
$260a = SpecialLevelInit.deat $2608 = SpecialLevelInit.shir
$260f = SpecialLevelInit.shir $260d = SpecialLevelInit.chil
$2614 = SpecialLevelInit.chil $2612 = SpecialLevelInit.myco
$2619 = SpecialLevelInit.myco $2617 = SpecialLevelInit.loaddata
$261e = SpecialLevelInit.loaddata $264c = LevelUp
$2653 = LevelUp $2676 = LevelUp.doit
$267d = LevelUp.doit $26c0 = LevelUp.checknlevel
$26c7 = LevelUp.checknlevel $26ee = !0
$26f5 = !0 $2706 = !1
$270d = !1 $270f = LevelUp.bellmaybe
$2716 = LevelUp.bellmaybe $2728 = LevelUp.leveljinglemaybe
$272f = LevelUp.leveljinglemaybe $2735 = LevelUp.checkspeedup
$273c = LevelUp.checkspeedup $2749 = !2
$2750 = !2 $2756 = !3
$275d = !3 $2767 = !4
$276e = !4 $2774 = DoSpeedUp
$277b = DoSpeedUp $27b5 = CheckSpecialLevelConditions
$27bc = CheckSpecialLevelConditions $27e6 = CheckSpecialLevelConditions.override
$27ed = CheckSpecialLevelConditions.override $2801 = CheckSpecialLevelConditions.nooverride
$2808 = CheckSpecialLevelConditions.nooverride $2807 = CheckSpecialLevelConditions.speciallock
$280e = CheckSpecialLevelConditions.speciallock $2828 = CheckSpecialLevelConditions.bones
$282f = CheckSpecialLevelConditions.bones $283d = CheckSpecialLevelConditions.enterthebonezone
$2844 = CheckSpecialLevelConditions.enterthebonezone $2842 = CheckSpecialLevelConditions.invis
$2849 = CheckSpecialLevelConditions.invis $2857 = CheckSpecialLevelConditions.vanishoxyaction
$285e = CheckSpecialLevelConditions.vanishoxyaction $285c = CheckSpecialLevelConditions.killscreen
$2863 = CheckSpecialLevelConditions.killscreen $286d = CheckSpecialLevelConditions.rip
$2874 = CheckSpecialLevelConditions.rip $289d = CheckSpecialLevelConditions.staffroll
$28a4 = CheckSpecialLevelConditions.staffroll $28ab = CheckSpecialLevelConditions.justkill
$28b2 = CheckSpecialLevelConditions.justkill $28bf = TriggerKillScreen
$28c6 = TriggerKillScreen SECTION: $28e1-$2b96 ($02b6 bytes) ["Grading Data"]
SECTION: $28e8-$2b9d ($02b6 bytes) ["Grading Data"] $28e1 = sTGM1GradeScores
$28e8 = sTGM1GradeScores $2903 = sTGM3InternalGradeSystem
$290a = sTGM3InternalGradeSystem $29a3 = sTGM3GradeBoosts
$29aa = sTGM3GradeBoosts $29c2 = sTGM3LevelMultiplier
$29c9 = sTGM3LevelMultiplier $29c6 = sTGM3BaselineCOOL
$29cd = sTGM3BaselineCOOL $29cf = sTGM3REGRETConditions
$29d6 = sTGM3REGRETConditions $29e3 = sDMGTGrading
$29ea = sDMGTGrading $2a97 = sDMGTGaugeLUT
$2a9e = sDMGTGaugeLUT SECTION: $2b97-$2e30 ($029a bytes) ["SFX Functions"]
SECTION: $2b9e-$2e37 ($029a bytes) ["SFX Functions"] $2b97 = SFXInit
$2b9e = SFXInit $2bb9 = SFXPopQueue
$2bc0 = SFXPopQueue $2bce = SFXPushQueue
$2bd5 = SFXPushQueue $2bdf = SFXProcessQueue
$2be6 = SFXProcessQueue $2bf0 = !0
$2bf7 = !0 $2c0b = !1
$2c12 = !1 $2c0d = SFXTriggerNoise
$2c14 = SFXTriggerNoise $2c1a = !2
$2c21 = !2 $2c27 = !3
$2c2e = !3 $2c33 = SFXEnqueue
$2c3a = SFXEnqueue $2c48 = SFXEnqueue.findsfx
$2c4f = SFXEnqueue.findsfx $2c5d = !4
$2c64 = !4 $2c6d = !5
$2c74 = !5 $2c7d = !6
$2c84 = !6 $2c8d = !7
$2c94 = !7 $2c9d = !8
$2ca4 = !8 $2cad = !9
$2cb4 = !9 $2cbd = !10
$2cc4 = !10 $2ccd = !11
$2cd4 = !11 $2cdd = !12
$2ce4 = !12 $2ced = !13
$2cf4 = !13 $2cfd = !14
$2d04 = !14 $2d0d = !15
$2d14 = !15 $2d1d = !16
$2d24 = !16 $2d2d = !17
$2d34 = !17 $2d3d = !18
$2d44 = !18 $2d4c = !19
$2d53 = !19 $2d5b = !20
$2d62 = !20 $2d6a = !21
$2d71 = !21 $2d79 = !22
$2d80 = !22 $2d87 = !23
$2d8e = !23 $2d95 = !24
$2d9c = !24 $2da2 = SFXKill
$2da9 = SFXKill $2dcf = SFXPlayNoise
$2dd6 = SFXPlayNoise $2dda = SFXPlayNoise.noisereg
$2de1 = SFXPlayNoise.noisereg $2de7 = !25
$2dee = !25 $2df1 = SFXPlayNoise.savenoiseplayhead
$2df8 = SFXPlayNoise.savenoiseplayhead $2dfa = SFXPlay
$2e01 = SFXPlay $2e05 = !26
$2e0c = !26 $2e08 = SFXPlay.play
$2e0f = SFXPlay.play $2e14 = SFXPlay.getRegister
$2e1b = SFXPlay.getRegister $2e1e = !27
$2e25 = !27 $2e28 = SFXPlay.savePlayhead
$2e2f = SFXPlay.savePlayhead SECTION: $2e31-$3061 ($0231 bytes) ["RNG Functions"]
SECTION: $2e38-$3068 ($0231 bytes) ["RNG Functions"] $2e31 = HarvestEntropy
$2e38 = HarvestEntropy $2e37 = HarvestEntropy.loop
$2e3e = HarvestEntropy.loop $2e58 = RNGInit
$2e5f = RNGInit $2e8e = !0
$2e95 = !0 $2ebe = RNGInit.complexinit
$2ec5 = RNGInit.complexinit $2ed5 = !1
$2edc = !1 $2ef0 = ShiftHistory
$2ef7 = ShiftHistory $2f0d = GetNextHellPiece
$2f14 = GetNextHellPiece $2f12 = GetNextTGM1Piece
$2f19 = GetNextTGM1Piece $2f15 = !2
$2f1c = !2 $2f2d = !3
$2f34 = !3 $2f2f = GetNextTGM2Piece
$2f36 = GetNextTGM2Piece $2f32 = !4
$2f39 = !4 $2f4a = !5
$2f51 = !5 $2f4c = GetNextNesPiece
$2f53 = GetNextNesPiece $2f5a = GetNextTGM3Piece
$2f61 = GetNextTGM3Piece $2f5d = !6
$2f64 = !6 $2f80 = !7
$2f87 = !7 $2f83 = !8
$2f8a = !8 $2f93 = !9
$2f9a = !9 $2f9d = !10
$2fa4 = !10 $2fab = !11
$2fb2 = !11 $2fba = !12
$2fc1 = !12 $2fc6 = !13
$2fcd = !13 $2fd2 = !14
$2fd9 = !14 $2fde = !15
$2fe5 = !15 $2fea = !16
$2ff1 = !16 $2ff6 = !17
$2ffd = !17 $3002 = !18
$3009 = !18 $3011 = GetNextPiece
$3018 = GetNextPiece $301f = GetNextPiece.nextpiecejumps
$3026 = GetNextPiece.nextpiecejumps $302e = Next35Piece
$3035 = Next35Piece $302e = !19
$3035 = !19 $3038 = Next7Piece
$303f = Next7Piece $3038 = !20
$303f = !20 $3042 = NextByte
$3049 = NextByte SECTION: $3062-$31ab ($014a bytes) ["Progress Data"]
SECTION: $3069-$31b2 ($014a bytes) ["Progress Data"] $3062 = sProgressData
$3069 = sProgressData SECTION: $31ac-$328b ($00e0 bytes) ["Score Functions"]
SECTION: $31b3-$3292 ($00e0 bytes) ["Score Functions"] $31ac = ScoreInit
$31b3 = ScoreInit $31d4 = IncreaseScore
$31db = IncreaseScore $320c = IncreaseScore.doConvert
$3213 = IncreaseScore.doConvert $320e = !0
$3215 = !0 $3224 = IncreaseScore.carry
$322b = IncreaseScore.carry $3226 = IncreaseScore.postConvert
$322d = IncreaseScore.postConvert $3233 = !1
$323a = !1 $323a = IncreaseScore.preAddDigit
$3241 = IncreaseScore.preAddDigit $3262 = IncreaseScore.addDigit
$3269 = IncreaseScore.addDigit $3278 = IncreaseScore.nextDigit
$327f = IncreaseScore.nextDigit SECTION: $328c-$3358 ($00cd bytes) ["Input Functions"]
SECTION: $3293-$335f ($00cd bytes) ["Input Functions"] $328c = InputInit
$3293 = InputInit $329e = GetInput
$32a5 = GetInput $329e = GetInput.btns
$32a5 = GetInput.btns $32ab = GetInput.readA
$32b2 = GetInput.readA $32af = GetInput.setA
$32b6 = GetInput.setA $32ba = GetInput.clearA
$32c1 = GetInput.clearA $32bd = GetInput.readB
$32c4 = GetInput.readB $32c1 = GetInput.setB
$32c8 = GetInput.setB $32cc = GetInput.clearB
$32d3 = GetInput.clearB $32cf = GetInput.readSelect
$32d6 = GetInput.readSelect $32d3 = GetInput.setSelect
$32da = GetInput.setSelect $32de = GetInput.clearSelect
$32e5 = GetInput.clearSelect $32e1 = GetInput.readStart
$32e8 = GetInput.readStart $32e5 = GetInput.setStart
$32ec = GetInput.setStart $32f0 = GetInput.clearStart
$32f7 = GetInput.clearStart $32f3 = GetInput.dpad
$32fa = GetInput.dpad $3300 = GetInput.readUp
$3307 = GetInput.readUp $3304 = GetInput.setUp
$330b = GetInput.setUp $330f = GetInput.clearUp
$3316 = GetInput.clearUp $3312 = GetInput.readDown
$3319 = GetInput.readDown $3316 = GetInput.setDown
$331d = GetInput.setDown $3321 = GetInput.clearDown
$3328 = GetInput.clearDown $3324 = GetInput.readLeft
$332b = GetInput.readLeft $3328 = GetInput.setLeft
$332f = GetInput.setLeft $3333 = GetInput.clearLeft
$333a = GetInput.clearLeft $3336 = GetInput.readRight
$333d = GetInput.readRight $333a = GetInput.setRight
$3341 = GetInput.setRight $3345 = GetInput.clearRight
$334c = GetInput.clearRight $3348 = GetInput.priorities
$334f = GetInput.priorities $3353 = GetInput.zero
$335a = GetInput.zero SECTION: $3359-$3423 ($00cb bytes) ["Title Function Trampolines"]
SECTION: $3360-$342a ($00cb bytes) ["Title Function Trampolines"] $3359 = SwitchToTitle
$3360 = SwitchToTitle $3362 = TitleEventLoopHandler
$3369 = TitleEventLoopHandler $336c = TitleVBlankHandler
$3373 = TitleVBlankHandler $3376 = PersistLevel
$337d = PersistLevel $3384 = DrawSpeedMain
$338b = DrawSpeedMain $33d4 = DrawSpeedSettings
$33db = DrawSpeedSettings SECTION: $3424-$34e9 ($00c6 bytes) ["Time Functions"]
SECTION: $342b-$34f0 ($00c6 bytes) ["Time Functions"] $3424 = TimeInit
$342b = TimeInit $3444 = StartCountdown
$344b = StartCountdown $3452 = ResetGameTime
$3459 = ResetGameTime $345d = CheckTorikan
$3464 = CheckTorikan $3474 = CheckTorikan.failure
$347b = CheckTorikan.failure $3476 = CheckTorikan.success
$347d = CheckTorikan.success $3479 = HandleTimers
$3480 = HandleTimers $349f = HandleTimers.reduce
$34a6 = HandleTimers.reduce $34ac = HandleTimers.clock
$34b3 = HandleTimers.clock $34c6 = HandleTimers.go
$34cd = HandleTimers.go SECTION: $34ea-$359b ($00b2 bytes) ["Progress Functions"]
SECTION: $34f1-$35a2 ($00b2 bytes) ["Progress Functions"] $34ea = SetProgress
$34f1 = SetProgress $34f5 = SetProgress.loop
$34fc = SetProgress.loop $34f9 = SetProgress.correct
$3500 = SetProgress.correct $3520 = SetProgress.wvr_u1
$3527 = SetProgress.wvr_u1 $352c = SetProgress.wvr_u2
$3533 = SetProgress.wvr_u2 $353a = SetProgress.wvr_u3
$3541 = SetProgress.wvr_u3 $3546 = SetProgress.wvr_u4
$354d = SetProgress.wvr_u4 $3554 = SetProgress.wvr_u5
$355b = SetProgress.wvr_u5 $3560 = SetProgress.wvr_u6
$3567 = SetProgress.wvr_u6 $356e = SetProgress.wvr_u7
$3575 = SetProgress.wvr_u7 $357a = SetProgress.wvr_u8
$3581 = SetProgress.wvr_u8 $3588 = SetProgress.wvr_u9
$358f = SetProgress.wvr_u9 $3594 = SetProgress.wvr_u10
$359b = SetProgress.wvr_u10 SECTION: $359c-$362d ($0092 bytes) ["Code Entry Point"]
SECTION: $35a3-$3634 ($0092 bytes) ["Code Entry Point"] $359c = Main
$35a3 = Main $35c5 = Main.notgbc
$35cc = Main.notgbc $35cb = Main.wvr_u1
$35d2 = Main.wvr_u1 $35f2 = EventLoop
$35f9 = EventLoop $3608 = EventLoop.eventloopjumps
$360f = EventLoop.eventloopjumps $3611 = EventLoopPostHandler
$3618 = EventLoopPostHandler $3613 = EventLoopPostHandler.wvb_u2
$361a = EventLoopPostHandler.wvb_u2 $3625 = EventLoopPostHandler.vblankjumps
$362c = EventLoopPostHandler.vblankjumps SECTION: $362e-$36a5 ($0078 bytes) ["Hi Score Data"]
SECTION: $3635-$36ac ($0078 bytes) ["Hi Score Data"] $362e = sHiscoreDefaultData
$3635 = sHiscoreDefaultData SECTION: $36a6-$36f7 ($0052 bytes) ["Tile Functions"]
SECTION: $36ad-$36fe ($0052 bytes) ["Tile Functions"] $36a6 = LoadTitleTiles
$36ad = LoadTitleTiles $36c4 = LoadGameplayTiles
$36cb = LoadGameplayTiles $36da = LoadGameplayTiles.gbc
$36e1 = LoadGameplayTiles.gbc $36e9 = LoadGameplayTiles.dmg
$36f0 = LoadGameplayTiles.dmg SECTION: $36f8-$3733 ($003c bytes) ["Time Data"]
SECTION: $36ff-$373a ($003c bytes) ["Time Data"] $36f8 = sFramesToCS
$36ff = sFramesToCS SECTION: $3734-$3761 ($002e bytes) ["Memory Functions"]
SECTION: $373b-$3768 ($002e bytes) ["Memory Functions"] $3734 = UnsafeMemCopy
$373b = UnsafeMemCopy $373d = SafeMemCopy.wvr_u1
$3744 = SafeMemCopy.wvr_u1 $373d = SafeMemCopy
$3744 = SafeMemCopy $374c = UnsafeMemSet
$3753 = UnsafeMemSet $3754 = SafeMemSet
$375b = SafeMemSet $3754 = SafeMemSet.wvr_u2
$375b = SafeMemSet.wvr_u2 SECTION: $3762-$3787 ($0026 bytes) ["Gameplay Function Trampolines"]
SECTION: $3769-$378e ($0026 bytes) ["Gameplay Function Trampolines"] $3762 = SwitchToGameplay
$3769 = SwitchToGameplay $376b = SwitchToGameplayBig
$3772 = SwitchToGameplayBig $3774 = GamePlayEventLoopHandler
$377b = GamePlayEventLoopHandler $377e = GamePlayBigEventLoopHandler
$3785 = GamePlayBigEventLoopHandler SECTION: $3788-$37ac ($0025 bytes) ["Interrupt Initialization Functions"]
SECTION: $378f-$37b3 ($0025 bytes) ["Interrupt Initialization Functions"] $3788 = EnableScreenSquish
$378f = EnableScreenSquish $37a2 = DisableScreenSquish
$37a9 = DisableScreenSquish SECTION: $37ad-$37ce ($0022 bytes) ["OAM Functions"]
SECTION: $37b4-$37d5 ($0022 bytes) ["OAM Functions"] $37ad = CopyOAMHandler
$37b4 = CopyOAMHandler $37b9 = ClearOAM
$37c0 = ClearOAM SECTION: $37cf-$37dd ($000f bytes) ["Banking Functions"]
SECTION: $37d6-$37e4 ($000f bytes) ["Banking Functions"] $37cf = BankingInit
$37d6 = BankingInit SECTION: $37de-$37e7 ($000a bytes) ["OAM DMA Code"]
SECTION: $37e5-$37ee ($000a bytes) ["OAM DMA Code"] $37de = OAMDMA
$37e5 = OAMDMA $37e8 = OAMDMAEnd
$37ef = OAMDMAEnd EMPTY: $37e8-$3fff ($0818 bytes)
EMPTY: $37ef-$3fff ($0811 bytes) TOTAL EMPTY: $0821 bytes
TOTAL EMPTY: $081a bytes
ROMX bank #1: ROMX bank #1:
SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_OTHER"] SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_OTHER"]
@ -2883,7 +2882,7 @@ HRAM bank #0:
TOTAL EMPTY: $0003 bytes TOTAL EMPTY: $0003 bytes
SUMMARY: SUMMARY:
ROM0: 14310 bytes used / 2074 free ROM0: 14303 bytes used / 2081 free
ROMX: 63957 bytes used / 34347 free in 6 banks ROMX: 63957 bytes used / 34347 free in 6 banks
SRAM: 1551 bytes used / 6641 free in 1 bank SRAM: 1551 bytes used / 6641 free in 1 bank
WRAM0: 3679 bytes used / 417 free WRAM0: 3679 bytes used / 417 free

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@ -219,200 +219,199 @@
00:2343 UpdateGradeDMGT.addtonce 00:2343 UpdateGradeDMGT.addtonce
00:2347 UpdateGradeDMGT.tetris 00:2347 UpdateGradeDMGT.tetris
00:234b UpdateGradeDMGT.levelmult 00:234b UpdateGradeDMGT.levelmult
00:2363 UpdateGradeDMGT.mult5 00:2363 UpdateGradeDMGT.mult4
00:236a UpdateGradeDMGT.mult4 00:2369 UpdateGradeDMGT.mult3
00:2370 UpdateGradeDMGT.mult3 00:236e UpdateGradeDMGT.mult2
00:2375 UpdateGradeDMGT.mult2 00:2372 UpdateGradeDMGT.mult1
00:2379 UpdateGradeDMGT.mult1 00:2373 UpdateGradeDMGT.processgrade
00:237a UpdateGradeDMGT.processgrade 00:239c UpdateGradeDMGT.increasegrademaybe
00:23a3 UpdateGradeDMGT.increasegrademaybe 00:23c0 UpdateGradeDMGT.gotgm
00:23c7 UpdateGradeDMGT.gotgm 00:23ce DecayGradeDMGT
00:23d5 DecayGradeDMGT 00:23f2 DecayGradeDMGT.nodecay
00:23f9 DecayGradeDMGT.nodecay 00:23f9 DecayGradeDMGT.decay
00:2400 DecayGradeDMGT.decay 00:2407 UpdateGradeTGM1
00:240e UpdateGradeTGM1 00:2411 UpdateGradeTGM1.trygradeup
00:2418 UpdateGradeTGM1.trygradeup 00:242b UpdateGradeTGM1.increasegrade
00:2432 UpdateGradeTGM1.increasegrade 00:2440 UpdateGradeTGM1.skipjingle
00:2447 UpdateGradeTGM1.skipjingle 00:244d UpdateGradeTGM1.maybegm
00:2454 UpdateGradeTGM1.maybegm 00:2466 UpdateGradeDEAT
00:246d UpdateGradeDEAT 00:2472 UpdateGradeDEAT.notgm
00:2479 UpdateGradeDEAT.notgm 00:248e UpdateGradeDEAT.notm
00:2495 UpdateGradeDEAT.notm 00:24b1 UpdateGradeDEAT.disqualify
00:24b8 UpdateGradeDEAT.disqualify 00:24cf UpdateGradeSHIR
00:24d6 UpdateGradeSHIR 00:2512 UpdateGradeSHIR.s5torikan
00:2519 UpdateGradeSHIR.s5torikan 00:2522 UpdateGradeSHIR.s10torikan
00:2529 UpdateGradeSHIR.s10torikan 00:2531 UpdateGradeSHIR.disqualify
00:2538 UpdateGradeSHIR.disqualify 00:2540 UpdateGradeSHIR.l1000
00:2547 UpdateGradeSHIR.l1000 00:2556 UpdateGradeSHIR.l500
00:255d UpdateGradeSHIR.l500 00:256c LevelInit
00:2573 LevelInit 00:25d1 SpecialLevelInit
00:25d8 SpecialLevelInit 00:25df SpecialLevelInit.jumps
00:25e6 SpecialLevelInit.jumps 00:25f4 SpecialLevelInit.dmgt
00:25fb SpecialLevelInit.dmgt 00:25f9 SpecialLevelInit.tgm1
00:2600 SpecialLevelInit.tgm1 00:25fe SpecialLevelInit.tgm3
00:2605 SpecialLevelInit.tgm3 00:2603 SpecialLevelInit.deat
00:260a SpecialLevelInit.deat 00:2608 SpecialLevelInit.shir
00:260f SpecialLevelInit.shir 00:260d SpecialLevelInit.chil
00:2614 SpecialLevelInit.chil 00:2612 SpecialLevelInit.myco
00:2619 SpecialLevelInit.myco 00:2617 SpecialLevelInit.loaddata
00:261e SpecialLevelInit.loaddata 00:264c LevelUp
00:2653 LevelUp 00:2676 LevelUp.doit
00:267d LevelUp.doit 00:26c0 LevelUp.checknlevel
00:26c7 LevelUp.checknlevel 00:270f LevelUp.bellmaybe
00:2716 LevelUp.bellmaybe 00:2728 LevelUp.leveljinglemaybe
00:272f LevelUp.leveljinglemaybe 00:2735 LevelUp.checkspeedup
00:273c LevelUp.checkspeedup 00:2774 DoSpeedUp
00:277b DoSpeedUp 00:27b5 CheckSpecialLevelConditions
00:27bc CheckSpecialLevelConditions 00:27e6 CheckSpecialLevelConditions.override
00:27ed CheckSpecialLevelConditions.override 00:2801 CheckSpecialLevelConditions.nooverride
00:2808 CheckSpecialLevelConditions.nooverride 00:2807 CheckSpecialLevelConditions.speciallock
00:280e CheckSpecialLevelConditions.speciallock 00:2828 CheckSpecialLevelConditions.bones
00:282f CheckSpecialLevelConditions.bones 00:283d CheckSpecialLevelConditions.enterthebonezone
00:2844 CheckSpecialLevelConditions.enterthebonezone 00:2842 CheckSpecialLevelConditions.invis
00:2849 CheckSpecialLevelConditions.invis 00:2857 CheckSpecialLevelConditions.vanishoxyaction
00:285e CheckSpecialLevelConditions.vanishoxyaction 00:285c CheckSpecialLevelConditions.killscreen
00:2863 CheckSpecialLevelConditions.killscreen 00:286d CheckSpecialLevelConditions.rip
00:2874 CheckSpecialLevelConditions.rip 00:289d CheckSpecialLevelConditions.staffroll
00:28a4 CheckSpecialLevelConditions.staffroll 00:28ab CheckSpecialLevelConditions.justkill
00:28b2 CheckSpecialLevelConditions.justkill 00:28bf TriggerKillScreen
00:28c6 TriggerKillScreen 00:28e1 sTGM1GradeScores
00:28e8 sTGM1GradeScores 00:2903 sTGM3InternalGradeSystem
00:290a sTGM3InternalGradeSystem 00:29a3 sTGM3GradeBoosts
00:29aa sTGM3GradeBoosts 00:29c2 sTGM3LevelMultiplier
00:29c9 sTGM3LevelMultiplier 00:29c6 sTGM3BaselineCOOL
00:29cd sTGM3BaselineCOOL 00:29cf sTGM3REGRETConditions
00:29d6 sTGM3REGRETConditions 00:29e3 sDMGTGrading
00:29ea sDMGTGrading 00:2a97 sDMGTGaugeLUT
00:2a9e sDMGTGaugeLUT 00:2b97 SFXInit
00:2b9e SFXInit 00:2bb9 SFXPopQueue
00:2bc0 SFXPopQueue 00:2bce SFXPushQueue
00:2bd5 SFXPushQueue 00:2bdf SFXProcessQueue
00:2be6 SFXProcessQueue 00:2c0d SFXTriggerNoise
00:2c14 SFXTriggerNoise 00:2c33 SFXEnqueue
00:2c3a SFXEnqueue 00:2c48 SFXEnqueue.findsfx
00:2c4f SFXEnqueue.findsfx 00:2da2 SFXKill
00:2da9 SFXKill 00:2dcf SFXPlayNoise
00:2dd6 SFXPlayNoise 00:2dda SFXPlayNoise.noisereg
00:2de1 SFXPlayNoise.noisereg 00:2df1 SFXPlayNoise.savenoiseplayhead
00:2df8 SFXPlayNoise.savenoiseplayhead 00:2dfa SFXPlay
00:2e01 SFXPlay 00:2e08 SFXPlay.play
00:2e0f SFXPlay.play 00:2e14 SFXPlay.getRegister
00:2e1b SFXPlay.getRegister 00:2e28 SFXPlay.savePlayhead
00:2e2f SFXPlay.savePlayhead 00:2e31 HarvestEntropy
00:2e38 HarvestEntropy 00:2e37 HarvestEntropy.loop
00:2e3e HarvestEntropy.loop 00:2e58 RNGInit
00:2e5f RNGInit 00:2ebe RNGInit.complexinit
00:2ec5 RNGInit.complexinit 00:2ef0 ShiftHistory
00:2ef7 ShiftHistory 00:2f0d GetNextHellPiece
00:2f14 GetNextHellPiece 00:2f12 GetNextTGM1Piece
00:2f19 GetNextTGM1Piece 00:2f2f GetNextTGM2Piece
00:2f36 GetNextTGM2Piece 00:2f4c GetNextNesPiece
00:2f53 GetNextNesPiece 00:2f5a GetNextTGM3Piece
00:2f61 GetNextTGM3Piece 00:3011 GetNextPiece
00:3018 GetNextPiece 00:301f GetNextPiece.nextpiecejumps
00:3026 GetNextPiece.nextpiecejumps 00:302e Next35Piece
00:3035 Next35Piece 00:3038 Next7Piece
00:303f Next7Piece 00:3042 NextByte
00:3049 NextByte 00:3062 sProgressData
00:3069 sProgressData 00:31ac ScoreInit
00:31b3 ScoreInit 00:31d4 IncreaseScore
00:31db IncreaseScore 00:320c IncreaseScore.doConvert
00:3213 IncreaseScore.doConvert 00:3224 IncreaseScore.carry
00:322b IncreaseScore.carry 00:3226 IncreaseScore.postConvert
00:322d IncreaseScore.postConvert 00:323a IncreaseScore.preAddDigit
00:3241 IncreaseScore.preAddDigit 00:3262 IncreaseScore.addDigit
00:3269 IncreaseScore.addDigit 00:3278 IncreaseScore.nextDigit
00:327f IncreaseScore.nextDigit 00:328c InputInit
00:3293 InputInit 00:329e GetInput
00:32a5 GetInput 00:329e GetInput.btns
00:32a5 GetInput.btns 00:32ab GetInput.readA
00:32b2 GetInput.readA 00:32af GetInput.setA
00:32b6 GetInput.setA 00:32ba GetInput.clearA
00:32c1 GetInput.clearA 00:32bd GetInput.readB
00:32c4 GetInput.readB 00:32c1 GetInput.setB
00:32c8 GetInput.setB 00:32cc GetInput.clearB
00:32d3 GetInput.clearB 00:32cf GetInput.readSelect
00:32d6 GetInput.readSelect 00:32d3 GetInput.setSelect
00:32da GetInput.setSelect 00:32de GetInput.clearSelect
00:32e5 GetInput.clearSelect 00:32e1 GetInput.readStart
00:32e8 GetInput.readStart 00:32e5 GetInput.setStart
00:32ec GetInput.setStart 00:32f0 GetInput.clearStart
00:32f7 GetInput.clearStart 00:32f3 GetInput.dpad
00:32fa GetInput.dpad 00:3300 GetInput.readUp
00:3307 GetInput.readUp 00:3304 GetInput.setUp
00:330b GetInput.setUp 00:330f GetInput.clearUp
00:3316 GetInput.clearUp 00:3312 GetInput.readDown
00:3319 GetInput.readDown 00:3316 GetInput.setDown
00:331d GetInput.setDown 00:3321 GetInput.clearDown
00:3328 GetInput.clearDown 00:3324 GetInput.readLeft
00:332b GetInput.readLeft 00:3328 GetInput.setLeft
00:332f GetInput.setLeft 00:3333 GetInput.clearLeft
00:333a GetInput.clearLeft 00:3336 GetInput.readRight
00:333d GetInput.readRight 00:333a GetInput.setRight
00:3341 GetInput.setRight 00:3345 GetInput.clearRight
00:334c GetInput.clearRight 00:3348 GetInput.priorities
00:334f GetInput.priorities 00:3353 GetInput.zero
00:335a GetInput.zero 00:3359 SwitchToTitle
00:3360 SwitchToTitle 00:3362 TitleEventLoopHandler
00:3369 TitleEventLoopHandler 00:336c TitleVBlankHandler
00:3373 TitleVBlankHandler 00:3376 PersistLevel
00:337d PersistLevel 00:3384 DrawSpeedMain
00:338b DrawSpeedMain 00:33d4 DrawSpeedSettings
00:33db DrawSpeedSettings 00:3424 TimeInit
00:342b TimeInit 00:3444 StartCountdown
00:344b StartCountdown 00:3452 ResetGameTime
00:3459 ResetGameTime 00:345d CheckTorikan
00:3464 CheckTorikan 00:3474 CheckTorikan.failure
00:347b CheckTorikan.failure 00:3476 CheckTorikan.success
00:347d CheckTorikan.success 00:3479 HandleTimers
00:3480 HandleTimers 00:349f HandleTimers.reduce
00:34a6 HandleTimers.reduce 00:34ac HandleTimers.clock
00:34b3 HandleTimers.clock 00:34c6 HandleTimers.go
00:34cd HandleTimers.go 00:34ea SetProgress
00:34f1 SetProgress 00:34f5 SetProgress.loop
00:34fc SetProgress.loop 00:34f9 SetProgress.correct
00:3500 SetProgress.correct 00:3520 SetProgress.wvr_u1
00:3527 SetProgress.wvr_u1 00:352c SetProgress.wvr_u2
00:3533 SetProgress.wvr_u2 00:353a SetProgress.wvr_u3
00:3541 SetProgress.wvr_u3 00:3546 SetProgress.wvr_u4
00:354d SetProgress.wvr_u4 00:3554 SetProgress.wvr_u5
00:355b SetProgress.wvr_u5 00:3560 SetProgress.wvr_u6
00:3567 SetProgress.wvr_u6 00:356e SetProgress.wvr_u7
00:3575 SetProgress.wvr_u7 00:357a SetProgress.wvr_u8
00:3581 SetProgress.wvr_u8 00:3588 SetProgress.wvr_u9
00:358f SetProgress.wvr_u9 00:3594 SetProgress.wvr_u10
00:359b SetProgress.wvr_u10 00:359c Main
00:35a3 Main 00:35c5 Main.notgbc
00:35cc Main.notgbc 00:35cb Main.wvr_u1
00:35d2 Main.wvr_u1 00:35f2 EventLoop
00:35f9 EventLoop 00:3608 EventLoop.eventloopjumps
00:360f EventLoop.eventloopjumps 00:3611 EventLoopPostHandler
00:3618 EventLoopPostHandler 00:3613 EventLoopPostHandler.wvb_u2
00:361a EventLoopPostHandler.wvb_u2 00:3625 EventLoopPostHandler.vblankjumps
00:362c EventLoopPostHandler.vblankjumps 00:362e sHiscoreDefaultData
00:3635 sHiscoreDefaultData 00:36a6 LoadTitleTiles
00:36ad LoadTitleTiles 00:36c4 LoadGameplayTiles
00:36cb LoadGameplayTiles 00:36da LoadGameplayTiles.gbc
00:36e1 LoadGameplayTiles.gbc 00:36e9 LoadGameplayTiles.dmg
00:36f0 LoadGameplayTiles.dmg 00:36f8 sFramesToCS
00:36ff sFramesToCS 00:3734 UnsafeMemCopy
00:373b UnsafeMemCopy 00:373d SafeMemCopy.wvr_u1
00:3744 SafeMemCopy.wvr_u1 00:373d SafeMemCopy
00:3744 SafeMemCopy 00:374c UnsafeMemSet
00:3753 UnsafeMemSet 00:3754 SafeMemSet
00:375b SafeMemSet 00:3754 SafeMemSet.wvr_u2
00:375b SafeMemSet.wvr_u2 00:3762 SwitchToGameplay
00:3769 SwitchToGameplay 00:376b SwitchToGameplayBig
00:3772 SwitchToGameplayBig 00:3774 GamePlayEventLoopHandler
00:377b GamePlayEventLoopHandler 00:377e GamePlayBigEventLoopHandler
00:3785 GamePlayBigEventLoopHandler 00:3788 EnableScreenSquish
00:378f EnableScreenSquish 00:37a2 DisableScreenSquish
00:37a9 DisableScreenSquish 00:37ad CopyOAMHandler
00:37b4 CopyOAMHandler 00:37b9 ClearOAM
00:37c0 ClearOAM 00:37cf BankingInit
00:37d6 BankingInit 00:37de OAMDMA
00:37e5 OAMDMA 00:37e8 OAMDMAEnd
00:37ef OAMDMAEnd
01:4008 sDMGTSpeedCurve 01:4008 sDMGTSpeedCurve
01:4203 sDMGTSpeedCurveEnd 01:4203 sDMGTSpeedCurveEnd
01:4205 sDMGTSpeedCurveSpecialData 01:4205 sDMGTSpeedCurveSpecialData

View File

@ -173,39 +173,39 @@ sDMGTGrading:
db 125, 10, 20, 40, 50 ; Grade 9 — frames/decay, single base, double base, triple base, tetris base db 125, 10, 20, 40, 50 ; Grade 9 — frames/decay, single base, double base, triple base, tetris base
db 80, 10, 20, 30, 40 ; Grade 8 — frames/decay, single base, double base, triple base, tetris base db 80, 10, 20, 30, 40 ; Grade 8 — frames/decay, single base, double base, triple base, tetris base
db 80, 10, 20, 30, 40 ; Grade 7 — frames/decay, single base, double base, triple base, tetris base db 80, 10, 20, 30, 40 ; Grade 7 — frames/decay, single base, double base, triple base, tetris base
db 50, 10, 20, 30, 40 ; Grade 6 — frames/decay, single base, double base, triple base, tetris base db 40, 10, 20, 30, 40 ; Grade 6 — frames/decay, single base, double base, triple base, tetris base
db 45, 5, 20, 30, 40 ; Grade 5 — frames/decay, single base, double base, triple base, tetris base db 40, 5, 20, 30, 40 ; Grade 5 — frames/decay, single base, double base, triple base, tetris base
db 45, 5, 20, 30, 40 ; Grade 4 — frames/decay, single base, double base, triple base, tetris base db 40, 5, 20, 30, 40 ; Grade 4 — frames/decay, single base, double base, triple base, tetris base
db 45, 5, 20, 30, 40 ; Grade 3 — frames/decay, single base, double base, triple base, tetris base db 40, 5, 20, 30, 40 ; Grade 3 — frames/decay, single base, double base, triple base, tetris base
db 40, 5, 20, 20, 30 ; Grade 2 — frames/decay, single base, double base, triple base, tetris base db 40, 2, 20, 20, 30 ; Grade 2 — frames/decay, single base, double base, triple base, tetris base
db 40, 5, 20, 20, 30 ; Grade 1 — frames/decay, single base, double base, triple base, tetris base db 40, 2, 15, 20, 30 ; Grade 1 — frames/decay, single base, double base, triple base, tetris base
db 40, 2, 20, 20, 30 ; Grade S1 — frames/decay, single base, double base, triple base, tetris base db 20, 2, 15, 20, 30 ; Grade S1 — frames/decay, single base, double base, triple base, tetris base
db 40, 2, 20, 20, 30 ; Grade S2 — frames/decay, single base, double base, triple base, tetris base db 20, 2, 15, 20, 30 ; Grade S2 — frames/decay, single base, double base, triple base, tetris base
db 40, 2, 20, 20, 30 ; Grade S3 — frames/decay, single base, double base, triple base, tetris base db 20, 2, 15, 20, 30 ; Grade S3 — frames/decay, single base, double base, triple base, tetris base
db 30, 2, 20, 20, 30 ; Grade S4 — frames/decay, single base, double base, triple base, tetris base db 20, 2, 15, 20, 30 ; Grade S4 — frames/decay, single base, double base, triple base, tetris base
db 30, 2, 15, 20, 30 ; Grade S5 — frames/decay, single base, double base, triple base, tetris base db 20, 2, 15, 20, 30 ; Grade S5 — frames/decay, single base, double base, triple base, tetris base
db 30, 2, 15, 20, 30 ; Grade S6 — frames/decay, single base, double base, triple base, tetris base db 20, 2, 15, 20, 30 ; Grade S6 — frames/decay, single base, double base, triple base, tetris base
db 20, 2, 15, 20, 30 ; Grade S7 — frames/decay, single base, double base, triple base, tetris base db 20, 2, 15, 20, 30 ; Grade S7 — frames/decay, single base, double base, triple base, tetris base
db 20, 2, 15, 20, 30 ; Grade S8 — frames/decay, single base, double base, triple base, tetris base db 20, 2, 15, 20, 30 ; Grade S8 — frames/decay, single base, double base, triple base, tetris base
db 20, 2, 15, 20, 30 ; Grade S9 — frames/decay, single base, double base, triple base, tetris base db 15, 2, 15, 20, 30 ; Grade S9 — frames/decay, single base, double base, triple base, tetris base
db 20, 2, 15, 20, 30 ; Grade S10 — frames/decay, single base, double base, triple base, tetris base db 15, 2, 15, 20, 30 ; Grade S10 — frames/decay, single base, double base, triple base, tetris base
db 20, 2, 15, 20, 30 ; Grade S11 — frames/decay, single base, double base, triple base, tetris base db 15, 2, 15, 20, 30 ; Grade S11 — frames/decay, single base, double base, triple base, tetris base
db 15, 2, 15, 20, 30 ; Grade S12 — frames/decay, single base, double base, triple base, tetris base db 15, 2, 15, 20, 30 ; Grade S12 — frames/decay, single base, double base, triple base, tetris base
db 15, 2, 15, 20, 30 ; Grade S13 — frames/decay, single base, double base, triple base, tetris base db 15, 2, 12, 15, 30 ; Grade S13 — frames/decay, single base, double base, triple base, tetris base
db 15, 2, 15, 15, 30 ; Grade m1 — frames/decay, single base, double base, triple base, tetris base db 15, 2, 12, 15, 30 ; Grade m1 — frames/decay, single base, double base, triple base, tetris base
db 15, 2, 15, 15, 30 ; Grade m2 — frames/decay, single base, double base, triple base, tetris base db 15, 2, 12, 15, 30 ; Grade m2 — frames/decay, single base, double base, triple base, tetris base
db 15, 2, 15, 15, 30 ; Grade m3 — frames/decay, single base, double base, triple base, tetris base db 15, 2, 12, 15, 30 ; Grade m3 — frames/decay, single base, double base, triple base, tetris base
db 15, 2, 15, 15, 30 ; Grade m4 — frames/decay, single base, double base, triple base, tetris base db 15, 2, 12, 15, 30 ; Grade m4 — frames/decay, single base, double base, triple base, tetris base
db 15, 2, 12, 15, 30 ; Grade m5 — frames/decay, single base, double base, triple base, tetris base db 15, 2, 12, 15, 30 ; Grade m5 — frames/decay, single base, double base, triple base, tetris base
db 15, 2, 12, 15, 30 ; Grade m6 — frames/decay, single base, double base, triple base, tetris base db 10, 2, 12, 15, 30 ; Grade m6 — frames/decay, single base, double base, triple base, tetris base
db 15, 2, 12, 15, 30 ; Grade m7 — frames/decay, single base, double base, triple base, tetris base db 10, 2, 12, 15, 30 ; Grade m7 — frames/decay, single base, double base, triple base, tetris base
db 10, 2, 12, 15, 30 ; Grade m8 — frames/decay, single base, double base, triple base, tetris base db 10, 2, 12, 15, 30 ; Grade m8 — frames/decay, single base, double base, triple base, tetris base
db 5, 2, 12, 15, 30 ; Grade m9 — frames/decay, single base, double base, triple base, tetris base db 5, 2, 8, 13, 30 ; Grade m9 — frames/decay, single base, double base, triple base, tetris base
db 5, 2, 12, 13, 30 ; Grade M — frames/decay, single base, double base, triple base, tetris base db 5, 2, 8, 13, 30 ; Grade M — frames/decay, single base, double base, triple base, tetris base
db 5, 2, 12, 13, 30 ; Grade MK — frames/decay, single base, double base, triple base, tetris base db 5, 2, 8, 13, 30 ; Grade MK — frames/decay, single base, double base, triple base, tetris base
db 5, 2, 12, 13, 30 ; Grade MV — frames/decay, single base, double base, triple base, tetris base db 5, 1, 8, 13, 30 ; Grade MV — frames/decay, single base, double base, triple base, tetris base
db 5, 2, 12, 13, 30 ; Grade MO — frames/decay, single base, double base, triple base, tetris base db 5, 1, 8, 13, 20 ; Grade MO — frames/decay, single base, double base, triple base, tetris base
db 5, 2, 8, 10, 20 ; Grade MM — frames/decay, single base, double base, triple base, tetris base db 4, 1, 4, 10, 20 ; Grade MM — frames/decay, single base, double base, triple base, tetris base
; No entry for GM. We're done there. ; No entry for GM. We're done there.
sDMGTGaugeLUT: sDMGTGaugeLUT:
@ -531,9 +531,9 @@ UpdateGradeDMGT::
.levelmult .levelmult
ld a, [hCLevel+CLEVEL_THOUSANDS] ; thousands ld a, [hCLevel+CLEVEL_THOUSANDS] ; thousands
cp a, 1 cp a, 1
jr nc, .mult5 jr nc, .mult4
ld a, [hCLevel+CLEVEL_HUNDREDS] ; hundreds ld a, [hCLevel+CLEVEL_HUNDREDS] ; hundreds
cp a, 7 cp a, 9
jr nc, .mult4 jr nc, .mult4
cp a, 5 cp a, 5
jr nc, .mult3 jr nc, .mult3
@ -541,14 +541,6 @@ UpdateGradeDMGT::
jr nc, .mult2 jr nc, .mult2
jr .mult1 jr .mult1
.mult5
ld a, d
add a, d
add a, d
add a, d
add a, d
jr .processgrade
.mult4 .mult4
ld a, d ld a, d
add a, d add a, d