Improve pause.
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c572aabefa
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@ -73,16 +73,28 @@ FieldInit::
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ld hl, wShadowField
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ld bc, 14*26
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ld d, $FF
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call UnsafeMemSet
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ret
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jp UnsafeMemSet
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FieldClear::
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ld hl, wField
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ld bc, 10*24
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ld d, TILE_FIELD_EMPTY
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call UnsafeMemSet
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ret
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jp UnsafeMemSet
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ToBackupField::
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ld hl, wBackupField
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ld de, wField
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ld bc, 10*24
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jp UnsafeMemCopy
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FromBackupField::
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ld hl, wField
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ld de, wBackupField
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ld bc, 10*24
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jp UnsafeMemCopy
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ToShadowField::
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@ -293,6 +293,7 @@ pieceInMotionMode:
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ldh a, [hStartState]
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cp a, 1
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jr nz, :+
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call ToBackupField
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ldh a, [hMode]
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ldh [hPrePause], a
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ld a, MODE_PAUSED
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@ -336,6 +337,7 @@ delayMode:
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ldh a, [hStartState]
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cp a, 1
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jr nz, :+
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call ToBackupField
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ldh a, [hMode]
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ldh [hPrePause], a
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ld a, MODE_PAUSED
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@ -482,15 +484,13 @@ pauseMode:
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ldh a, [hStartState]
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cp a, 1
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jr nz, :+
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call FromBackupField
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ldh a, [hPrePause]
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ldh [hMode], a
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jr drawStaticInfo
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; Draw PAUSE all over the field, but not if we came from delay mode.
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: ldh a, [hPrePause]
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cp a, MODE_DELAY
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jr z, drawStaticInfo
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ld de, sPause
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; Draw PAUSE all over the field.
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: ld de, sPause
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ld hl, wField+(4*10)
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ld bc, 200
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call UnsafeMemCopy
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