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3829f62100
Author | SHA1 | Date |
---|---|---|
Randy Thiemann | 3829f62100 | |
Randy Thiemann | 679a6ee907 | |
Randy Thiemann | d10444cca6 | |
Randy Thiemann | db3276b925 | |
Randy Thiemann | 183be391da | |
Randy Thiemann | 9c32202e95 | |
Randy Thiemann | 83006e64eb | |
Randy Thiemann | 3a6de627ee | |
Randy Thiemann | 078c2001e7 |
Binary file not shown.
6
Makefile
6
Makefile
|
@ -41,9 +41,9 @@ ROM = $(BINDIR)/$(ROMNAME).$(ROMEXT)
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# Argument constants
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INCDIRS = src/ src/include/
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WARNINGS = all extra
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ASFLAGS = -p $(PADVALUE) $(addprefix -i,$(INCDIRS)) $(addprefix -W,$(WARNINGS))
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LDFLAGS = -p $(PADVALUE)
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FIXFLAGS = -p $(PADVALUE) -v -i "$(GAMEID)" -k "$(LICENSEE)" -l $(OLDLIC) -m $(MBC) -n $(VERSION) -r $(SRAMSIZE) -t $(TITLE)
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ASFLAGS = -p 0xFF $(addprefix -i,$(INCDIRS)) $(addprefix -W,$(WARNINGS))
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LDFLAGS = -p 0xFF
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FIXFLAGS = -p 0xFF -l 0x33 -m 0x03 -r 0x02 -v -i $(GAMEID) -k $(LICENSEE) -t $(TITLE) -n $(VERSION)
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# The list of "root" ASM files that RGBASM will be invoked on
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SRCS = $(wildcard src/*.asm)
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@ -103,9 +103,8 @@ The game can be built using gnu make and the RGBDS toolchain.
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## Future Goals
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- Multiplayer with items.
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- Colorization.
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- ...
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- Implement better sound engine.
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- Add more speed curves.
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## License
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|
32
project.mk
32
project.mk
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@ -1,13 +1,29 @@
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PADVALUE := 0xFF
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VERSION := 0
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# ROM Version
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VERSION := 0x01
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# 4 Character Game ID
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GAMEID := DTGM
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# ROM Title (14 chars max)
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TITLE := DMGTRIS
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# "Licensee" code (2 chars)
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LICENSEE := NR
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OLDLIC := 0x33
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MBC := 0x03
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SRAMSIZE := 0x02
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ROMNAME := out
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ROMEXT := gb
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# Output options
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ROMNAME := DMGTRIS
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ROMEXT := GBC
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# Extra assembler flags
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# Do not insert nop after halt
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ASFLAGS += -h
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LDFLAGS += -d
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# Do optimize ld to ldh
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ASFLAGS += -l
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# Extra linker flags
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# Tiny Rom
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LDFLAGS += -t
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# Extra fix flags
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# SEt as gbc compatible
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FIXFLAGS += -c
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@ -110,10 +110,14 @@ sOption4::
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sOption5::
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db " NO"
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db " YES"
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sEaster0:: db $C4, $C6, $C8, $CA, $CC
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sEaster1:: db $C5, $C7, $C9, $CB, $CD
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sEaster2:: db $CE, $D0, $C8, $CA, $CC
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sEaster3:: db $CF, $D1, $C9, $CB, $CD
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sEasterM0:: db $C4, $C6, $C8, $CA, $CC ; MGB
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sEasterM1:: db $C5, $C7, $C9, $CB, $CD
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sEasterC0:: db $CE, $D0, $C8, $CA, $CC, $72, $74, $76, $78, $7A, $D6, $D7 ; CGB
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sEasterC1:: db $CF, $D1, $C9, $CB, $CD, $73, $75, $77, $79, $7B, $01, $01
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sEasterA0:: db $D2, $D4, $C8, $CA, $CC, $72, $74, $76, $78, $7A, $D6, $D7 ; AGB
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sEasterA1:: db $D3, $D5, $C9, $CB, $CD, $73, $75, $77, $79, $7B, $01, $01
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sEasterS0:: db $F6, $F8, $C8, $CA, $CC ; SGB
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sEasterS1:: db $F7, $F9, $C9, $CB, $CD
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sPieceXOffsets:: ; How to draw each piece. X-offsets of the sprites.
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db 0, 8, 16, 24 ; I
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db 0, 8, 8, 16 ; Z
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@ -225,7 +229,7 @@ sSpeedCurve:: ; Speed curve of the game.
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db 20, 1 ; 20G
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db 20, 8, 30, 24 ; ARE, DAS, LOCK, LINECLEAR
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dw $0900, 900, $0900 ; Level 0900
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dw $0900, 900, $1000 ; Level 0900
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db 20, 1 ; 20G
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db 16, 6, 25, 16 ; ARE, DAS, LOCK, LINECLEAR
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@ -143,6 +143,11 @@ FromShadowField:
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; This routine will copy wField onto the screen.
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BlitField::
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; Hold on, are we on a gbc?
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ld a, [wInitialA]
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cp a, $11
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jp z, GBCBlitField
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; What to copy
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ld de, wField + 40
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; Where to put it
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@ -1742,6 +1747,8 @@ FieldDelay::
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ldh a, [hBravo]
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add a, 4
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ldh [hBravo], a
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; Are there line clears?
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call ToShadowField
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call FindClearedLines
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ldh a, [hClearedLines]
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@ -1755,8 +1762,8 @@ FieldDelay::
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and a, c
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and a, d
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cp a, $FF
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jr z, .skip ; If there were no line clears, skip to ARE delay.
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ld a, DELAY_STATE_LINE_PRE_CLEAR ; Otherwise, do a line clear delay.
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jr z, .skip
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ld a, DELAY_STATE_LINE_PRE_CLEAR ; If there were line clears, do a line clear delay, then an ARE delay.
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ld [wDelayState], a
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ldh a, [hCurrentLineClearDelay]
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ldh [hRemainingDelay], a
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@ -1819,6 +1826,7 @@ FieldDelay::
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call LevelUp
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; Update the combo counter.
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ldh a, [hLineClearCt]
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ld b, a
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ldh a, [hComboCt] ; Old combo count.
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add b ; + lines
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@ -1916,15 +1924,9 @@ FieldDelay::
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cp a, 0
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jr nz, .are
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; Otherwise, increment the level counter by one if it's not at a breakpoint.
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; Otherwise, reset the combo.
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ld a, 1
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ldh [hComboCt], a
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ldh a, [hRequiresLineClear]
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cp a, $FF
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jr z, .are
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ld e, 1
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call LevelUp
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; ARE delay.
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; Count down the delay. If it hits 0, award levels and score if necessary, then end the delay phase.
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@ -1935,8 +1937,15 @@ FieldDelay::
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cp a, 0
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ret nz
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; Add one level if we're not at a breakpoint.
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ldh a, [hRequiresLineClear]
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cp a, $FF
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jr z, :+
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ld e, 1
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call LevelUp
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; Cycle the RNG.
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ldh a, [hNextPiece]
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: ldh a, [hNextPiece]
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ldh [hCurrentPiece], a
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call GetNextPiece
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@ -0,0 +1,839 @@
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; DMGTRIS
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; Copyright (C) 2023 - Randy Thiemann <randy.thiemann@gmail.com>
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; This program is free software: you can redistribute it and/or modify
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||||
; it under the terms of the GNU General Public License as published by
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||||
; the Free Software Foundation, either version 3 of the License, or
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||||
; (at your option) any later version.
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||||
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; This program is distributed in the hope that it will be useful,
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; but WITHOUT ANY WARRANTY; without even the implied warranty of
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; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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||||
; GNU General Public License for more details.
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||||
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||||
; You should have received a copy of the GNU General Public License
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||||
; along with this program. If not, see <https://www.gnu.org/licenses/>.
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IF !DEF(GBC_ASM)
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DEF GBC_ASM EQU 1
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INCLUDE "globals.asm"
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DEF B0 EQU %0010000000000000
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DEF B1 EQU %0100000000000000
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DEF B2 EQU %0101000000000000
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DEF B3 EQU %0111110000000000
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DEF G0 EQU %0000000100000000
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DEF G1 EQU %0000001000000000
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DEF G2 EQU %0000001010000000
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DEF G3 EQU %0000001111100000
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DEF R0 EQU %0000000000001000
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DEF R1 EQU %0000000000010000
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DEF R2 EQU %0000000000010100
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DEF R3 EQU %0000000000011111
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SECTION "GBC Shadow Tilemap", WRAM0, ALIGN[8]
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wShadowTilemap:: ds 32*32
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SECTION "GBC Shadow Tile Attributes", WRAM0, ALIGN[8]
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wShadowTileAttrs:: ds 32*32
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SECTION "GBC Variables", WRAM0
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wOuterReps:: ds 1
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wInnerReps:: ds 1
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wTitlePal:: ds 1
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SECTION "GBC Functions", ROM0
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ToATTR::
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ld a, [wInitialA]
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cp a, $11
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ret nz
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; Bank 1
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ld a, 1
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ldh [rVBK], a
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ld a, HIGH(wShadowTileAttrs)
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ldh [rHDMA1], a
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ld a, LOW(wShadowTileAttrs)
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ldh [rHDMA2], a
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ld a, HIGH($9800)
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ldh [rHDMA3], a
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ld a, LOW($9800)
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ldh [rHDMA4], a
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ld a, 39
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ldh [rHDMA5], a
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ld a, 0
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ldh [rVBK], a
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ret
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ToVRAM::
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; Bank 1
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ld a, 1
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ldh [rVBK], a
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ld a, HIGH(wShadowTileAttrs)
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ldh [rHDMA1], a
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ld a, LOW(wShadowTileAttrs)
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ldh [rHDMA2], a
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ld a, HIGH($9800)
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ldh [rHDMA3], a
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ld a, LOW($9800)
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ldh [rHDMA4], a
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ld a, 39
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ldh [rHDMA5], a
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; Bank 0
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ld a, 0
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ldh [rVBK], a
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ld a, HIGH(wShadowTilemap)
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ldh [rHDMA1], a
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ld a, LOW(wShadowTilemap)
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ldh [rHDMA2], a
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ld a, HIGH($9800)
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ldh [rHDMA3], a
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ld a, LOW($9800)
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ldh [rHDMA4], a
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ld a, 39 | $80
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ldh [rHDMA5], a
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jp EventLoop
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GBCTitleInit::
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ld a, [wInitialA]
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cp a, $11
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ret nz
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ld a, BCPSF_AUTOINC
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ldh [rBCPS], a
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ldh [rOCPS], a
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; Pal 0 (red, I)
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ld bc, %0000000000000000
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ld a, c
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ldh [rBCPD], a
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ldh [rOCPD], a
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ld a, b
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ldh [rBCPD], a
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ldh [rOCPD], a
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ld bc, R1
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ld a, c
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ldh [rBCPD], a
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ldh [rOCPD], a
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ld a, b
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ldh [rBCPD], a
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ldh [rOCPD], a
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ld bc, R2
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ld a, c
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||||
ldh [rBCPD], a
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ldh [rOCPD], a
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ld a, b
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ldh [rBCPD], a
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||||
ldh [rOCPD], a
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ld bc, R3
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ld a, c
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||||
ldh [rBCPD], a
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ldh [rOCPD], a
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ld a, b
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ldh [rBCPD], a
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||||
ldh [rOCPD], a
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||||
|
||||
; Pal 1 (green, Z)
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ld bc, %0000000000000000
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||||
ld a, c
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||||
ldh [rBCPD], a
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ldh [rOCPD], a
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ld a, b
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||||
ldh [rBCPD], a
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||||
ldh [rOCPD], a
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||||
ld bc, G1
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ld a, c
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||||
ldh [rBCPD], a
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||||
ldh [rOCPD], a
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ld a, b
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||||
ldh [rBCPD], a
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||||
ldh [rOCPD], a
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||||
ld bc, G2
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||||
ld a, c
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||||
ldh [rBCPD], a
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||||
ldh [rOCPD], a
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||||
ld a, b
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||||
ldh [rBCPD], a
|
||||
ldh [rOCPD], a
|
||||
ld bc, G3
|
||||
ld a, c
|
||||
ldh [rBCPD], a
|
||||
ldh [rOCPD], a
|
||||
ld a, b
|
||||
ldh [rBCPD], a
|
||||
ldh [rOCPD], a
|
||||
|
||||
; Pal 2 (purple, S)
|
||||
ld bc, %0000000000000000
|
||||
ld a, c
|
||||
ldh [rBCPD], a
|
||||
ldh [rOCPD], a
|
||||
ld a, b
|
||||
ldh [rBCPD], a
|
||||
ldh [rOCPD], a
|
||||
ld bc, R1 | B1
|
||||
ld a, c
|
||||
ldh [rBCPD], a
|
||||
ldh [rOCPD], a
|
||||
ld a, b
|
||||
ldh [rBCPD], a
|
||||
ldh [rOCPD], a
|
||||
ld bc, R2 | B2
|
||||
ld a, c
|
||||
ldh [rBCPD], a
|
||||
ldh [rOCPD], a
|
||||
ld a, b
|
||||
ldh [rBCPD], a
|
||||
ldh [rOCPD], a
|
||||
ld bc, R3 | B3
|
||||
ld a, c
|
||||
ldh [rBCPD], a
|
||||
ldh [rOCPD], a
|
||||
ld a, b
|
||||
ldh [rBCPD], a
|
||||
ldh [rOCPD], a
|
||||
|
||||
; Pal 3 (blue, J)
|
||||
ld bc, %0000000000000000
|
||||
ld a, c
|
||||
ldh [rBCPD], a
|
||||
ldh [rOCPD], a
|
||||
ld a, b
|
||||
ldh [rBCPD], a
|
||||
ldh [rOCPD], a
|
||||
ld bc, B1
|
||||
ld a, c
|
||||
ldh [rBCPD], a
|
||||
ldh [rOCPD], a
|
||||
ld a, b
|
||||
ldh [rBCPD], a
|
||||
ldh [rOCPD], a
|
||||
ld bc, B2
|
||||
ld a, c
|
||||
ldh [rBCPD], a
|
||||
ldh [rOCPD], a
|
||||
ld a, b
|
||||
ldh [rBCPD], a
|
||||
ldh [rOCPD], a
|
||||
ld bc, B3
|
||||
ld a, c
|
||||
ldh [rBCPD], a
|
||||
ldh [rOCPD], a
|
||||
ld a, b
|
||||
ldh [rBCPD], a
|
||||
ldh [rOCPD], a
|
||||
|
||||
; Pal 4 (orange, L)
|
||||
ld bc, %0000000000000000
|
||||
ld a, c
|
||||
ldh [rBCPD], a
|
||||
ldh [rOCPD], a
|
||||
ld a, b
|
||||
ldh [rBCPD], a
|
||||
ldh [rOCPD], a
|
||||
ld bc, R1 | G0
|
||||
ld a, c
|
||||
ldh [rBCPD], a
|
||||
ldh [rOCPD], a
|
||||
ld a, b
|
||||
ldh [rBCPD], a
|
||||
ldh [rOCPD], a
|
||||
ld bc, R2 | G1
|
||||
ld a, c
|
||||
ldh [rBCPD], a
|
||||
ldh [rOCPD], a
|
||||
ld a, b
|
||||
ldh [rBCPD], a
|
||||
ldh [rOCPD], a
|
||||
ld bc, R3 | G2
|
||||
ld a, c
|
||||
ldh [rBCPD], a
|
||||
ldh [rOCPD], a
|
||||
ld a, b
|
||||
ldh [rBCPD], a
|
||||
ldh [rOCPD], a
|
||||
|
||||
; Pal 5 (yellow, O)
|
||||
ld bc, %0000000000000000
|
||||
ld a, c
|
||||
ldh [rBCPD], a
|
||||
ldh [rOCPD], a
|
||||
ld a, b
|
||||
ldh [rBCPD], a
|
||||
ldh [rOCPD], a
|
||||
ld bc, R1 | G1
|
||||
ld a, c
|
||||
ldh [rBCPD], a
|
||||
ldh [rOCPD], a
|
||||
ld a, b
|
||||
ldh [rBCPD], a
|
||||
ldh [rOCPD], a
|
||||
ld bc, R2 | G2
|
||||
ld a, c
|
||||
ldh [rBCPD], a
|
||||
ldh [rOCPD], a
|
||||
ld a, b
|
||||
ldh [rBCPD], a
|
||||
ldh [rOCPD], a
|
||||
ld bc, R3 | G3
|
||||
ld a, c
|
||||
ldh [rBCPD], a
|
||||
ldh [rOCPD], a
|
||||
ld a, b
|
||||
ldh [rBCPD], a
|
||||
ldh [rOCPD], a
|
||||
|
||||
; Pal 6 (cyan, T)
|
||||
ld bc, %0000000000000000
|
||||
ld a, c
|
||||
ldh [rBCPD], a
|
||||
ldh [rOCPD], a
|
||||
ld a, b
|
||||
ldh [rBCPD], a
|
||||
ldh [rOCPD], a
|
||||
ld bc, B1 | G1
|
||||
ld a, c
|
||||
ldh [rBCPD], a
|
||||
ldh [rOCPD], a
|
||||
ld a, b
|
||||
ldh [rBCPD], a
|
||||
ldh [rOCPD], a
|
||||
ld bc, B2 | G2
|
||||
ld a, c
|
||||
ldh [rBCPD], a
|
||||
ldh [rOCPD], a
|
||||
ld a, b
|
||||
ldh [rBCPD], a
|
||||
ldh [rOCPD], a
|
||||
ld bc, B3 | G3
|
||||
ld a, c
|
||||
ldh [rBCPD], a
|
||||
ldh [rOCPD], a
|
||||
ld a, b
|
||||
ldh [rBCPD], a
|
||||
ldh [rOCPD], a
|
||||
|
||||
; Pal 7 (grayscale, inverted)
|
||||
ld bc, %0000000000000000
|
||||
ld a, b
|
||||
ldh [rBCPD], a
|
||||
ldh [rOCPD], a
|
||||
ld a, c
|
||||
ldh [rBCPD], a
|
||||
ldh [rOCPD], a
|
||||
ld bc, %0010000100001000
|
||||
ld a, c
|
||||
ldh [rBCPD], a
|
||||
ldh [rOCPD], a
|
||||
ld a, b
|
||||
ldh [rBCPD], a
|
||||
ldh [rOCPD], a
|
||||
ld bc, %0100001000010000
|
||||
ld a, c
|
||||
ldh [rBCPD], a
|
||||
ldh [rOCPD], a
|
||||
ld a, b
|
||||
ldh [rBCPD], a
|
||||
ldh [rOCPD], a
|
||||
ld bc, %0111111111111111
|
||||
ld a, c
|
||||
ldh [rBCPD], a
|
||||
ldh [rOCPD], a
|
||||
ld a, b
|
||||
ldh [rBCPD], a
|
||||
ldh [rOCPD], a
|
||||
|
||||
; Copy the tilemap to shadow.
|
||||
ld de, $9800
|
||||
ld hl, wShadowTilemap
|
||||
ld bc, 32*32
|
||||
call UnsafeMemCopy
|
||||
|
||||
; Set attrs to pal 7 and copy to shadow.
|
||||
ld a, 1
|
||||
ldh [rVBK], a
|
||||
ld d, $03
|
||||
ld hl, $9800
|
||||
ld bc, 32
|
||||
call UnsafeMemSet
|
||||
ld d, $01
|
||||
ld bc, (5*32)
|
||||
call UnsafeMemSet
|
||||
ld d, $07
|
||||
ld bc, (14*32)
|
||||
call UnsafeMemSet
|
||||
ld de, $9800
|
||||
ld hl, wShadowTileAttrs
|
||||
ld bc, 32*32
|
||||
call UnsafeMemCopy
|
||||
|
||||
; Reset back to bank 0.
|
||||
xor a, a
|
||||
ldh [rVBK], a
|
||||
|
||||
; Save the current title palette.
|
||||
ld a, $07
|
||||
ld [wTitlePal], a
|
||||
ret
|
||||
|
||||
|
||||
GBCGameplayInit::
|
||||
ld a, [wInitialA]
|
||||
cp a, $11
|
||||
ret nz
|
||||
ld a, BCPSF_AUTOINC
|
||||
ldh [rBCPS], a
|
||||
ldh [rOCPS], a
|
||||
|
||||
; Pal 0 (red, I)
|
||||
ld bc, R3
|
||||
ld a, c
|
||||
ldh [rBCPD], a
|
||||
ldh [rOCPD], a
|
||||
ld a, b
|
||||
ldh [rBCPD], a
|
||||
ldh [rOCPD], a
|
||||
|
||||
ld bc, R2
|
||||
ld a, c
|
||||
ldh [rBCPD], a
|
||||
ldh [rOCPD], a
|
||||
ld a, b
|
||||
ldh [rBCPD], a
|
||||
ldh [rOCPD], a
|
||||
|
||||
ld bc, R1
|
||||
ld a, c
|
||||
ldh [rBCPD], a
|
||||
ldh [rOCPD], a
|
||||
ld a, b
|
||||
ldh [rBCPD], a
|
||||
ldh [rOCPD], a
|
||||
|
||||
ld bc, R0
|
||||
ld a, c
|
||||
ldh [rBCPD], a
|
||||
ldh [rOCPD], a
|
||||
ld a, b
|
||||
ldh [rBCPD], a
|
||||
ldh [rOCPD], a
|
||||
|
||||
; Pal 1 (green, Z)
|
||||
ld bc, G3
|
||||
ld a, c
|
||||
ldh [rBCPD], a
|
||||
ldh [rOCPD], a
|
||||
ld a, b
|
||||
ldh [rBCPD], a
|
||||
ldh [rOCPD], a
|
||||
|
||||
ld bc, G2
|
||||
ld a, c
|
||||
ldh [rBCPD], a
|
||||
ldh [rOCPD], a
|
||||
ld a, b
|
||||
ldh [rBCPD], a
|
||||
ldh [rOCPD], a
|
||||
|
||||
ld bc, G1
|
||||
ld a, c
|
||||
ldh [rBCPD], a
|
||||
ldh [rOCPD], a
|
||||
ld a, b
|
||||
ldh [rBCPD], a
|
||||
ldh [rOCPD], a
|
||||
|
||||
ld bc, G0
|
||||
ld a, c
|
||||
ldh [rBCPD], a
|
||||
ldh [rOCPD], a
|
||||
ld a, b
|
||||
ldh [rBCPD], a
|
||||
ldh [rOCPD], a
|
||||
|
||||
; Pal 2 (purple, S)
|
||||
ld bc, R3 | B3
|
||||
ld a, c
|
||||
ldh [rBCPD], a
|
||||
ldh [rOCPD], a
|
||||
ld a, b
|
||||
ldh [rBCPD], a
|
||||
ldh [rOCPD], a
|
||||
|
||||
ld bc, R2 | B2
|
||||
ld a, c
|
||||
ldh [rBCPD], a
|
||||
ldh [rOCPD], a
|
||||
ld a, b
|
||||
ldh [rBCPD], a
|
||||
ldh [rOCPD], a
|
||||
|
||||
ld bc, R1 | B1
|
||||
ld a, c
|
||||
ldh [rBCPD], a
|
||||
ldh [rOCPD], a
|
||||
ld a, b
|
||||
ldh [rBCPD], a
|
||||
ldh [rOCPD], a
|
||||
|
||||
ld bc, R0 | B0
|
||||
ld a, c
|
||||
ldh [rBCPD], a
|
||||
ldh [rOCPD], a
|
||||
ld a, b
|
||||
ldh [rBCPD], a
|
||||
ldh [rOCPD], a
|
||||
|
||||
; Pal 3 (blue, J)
|
||||
ld bc, B3
|
||||
ld a, c
|
||||
ldh [rBCPD], a
|
||||
ldh [rOCPD], a
|
||||
ld a, b
|
||||
ldh [rBCPD], a
|
||||
ldh [rOCPD], a
|
||||
|
||||
ld bc, B2
|
||||
ld a, c
|
||||
ldh [rBCPD], a
|
||||
ldh [rOCPD], a
|
||||
ld a, b
|
||||
ldh [rBCPD], a
|
||||
ldh [rOCPD], a
|
||||
|
||||
ld bc, B1
|
||||
ld a, c
|
||||
ldh [rBCPD], a
|
||||
ldh [rOCPD], a
|
||||
ld a, b
|
||||
ldh [rBCPD], a
|
||||
ldh [rOCPD], a
|
||||
|
||||
ld bc, B0
|
||||
ld a, c
|
||||
ldh [rBCPD], a
|
||||
ldh [rOCPD], a
|
||||
ld a, b
|
||||
ldh [rBCPD], a
|
||||
ldh [rOCPD], a
|
||||
|
||||
; Pal 4 (orange, L)
|
||||
ld bc, R3 | G2
|
||||
ld a, c
|
||||
ldh [rBCPD], a
|
||||
ldh [rOCPD], a
|
||||
ld a, b
|
||||
ldh [rBCPD], a
|
||||
ldh [rOCPD], a
|
||||
|
||||
ld bc, R2 | G1
|
||||
ld a, c
|
||||
ldh [rBCPD], a
|
||||
ldh [rOCPD], a
|
||||
ld a, b
|
||||
ldh [rBCPD], a
|
||||
ldh [rOCPD], a
|
||||
|
||||
ld bc, R1 | G0
|
||||
ld a, c
|
||||
ldh [rBCPD], a
|
||||
ldh [rOCPD], a
|
||||
ld a, b
|
||||
ldh [rBCPD], a
|
||||
ldh [rOCPD], a
|
||||
|
||||
ld bc, R0
|
||||
ld a, c
|
||||
ldh [rBCPD], a
|
||||
ldh [rOCPD], a
|
||||
ld a, b
|
||||
ldh [rBCPD], a
|
||||
ldh [rOCPD], a
|
||||
|
||||
; Pal 5 (yellow, O)
|
||||
ld bc, R3 | G3
|
||||
ld a, c
|
||||
ldh [rBCPD], a
|
||||
ldh [rOCPD], a
|
||||
ld a, b
|
||||
ldh [rBCPD], a
|
||||
ldh [rOCPD], a
|
||||
|
||||
ld bc, R2 | G2
|
||||
ld a, c
|
||||
ldh [rBCPD], a
|
||||
ldh [rOCPD], a
|
||||
ld a, b
|
||||
ldh [rBCPD], a
|
||||
ldh [rOCPD], a
|
||||
|
||||
ld bc, R1 | G1
|
||||
ld a, c
|
||||
ldh [rBCPD], a
|
||||
ldh [rOCPD], a
|
||||
ld a, b
|
||||
ldh [rBCPD], a
|
||||
ldh [rOCPD], a
|
||||
|
||||
ld bc, R0 | G0
|
||||
ld a, c
|
||||
ldh [rBCPD], a
|
||||
ldh [rOCPD], a
|
||||
ld a, b
|
||||
ldh [rBCPD], a
|
||||
ldh [rOCPD], a
|
||||
|
||||
; Pal 6 (cyan, T)
|
||||
ld bc, B3 | G3
|
||||
ld a, c
|
||||
ldh [rBCPD], a
|
||||
ldh [rOCPD], a
|
||||
ld a, b
|
||||
ldh [rBCPD], a
|
||||
ldh [rOCPD], a
|
||||
|
||||
ld bc, B2 | G2
|
||||
ld a, c
|
||||
ldh [rBCPD], a
|
||||
ldh [rOCPD], a
|
||||
ld a, b
|
||||
ldh [rBCPD], a
|
||||
ldh [rOCPD], a
|
||||
|
||||
ld bc, B1 | G1
|
||||
ld a, c
|
||||
ldh [rBCPD], a
|
||||
ldh [rOCPD], a
|
||||
ld a, b
|
||||
ldh [rBCPD], a
|
||||
ldh [rOCPD], a
|
||||
|
||||
ld bc, B0 | G0
|
||||
ld a, c
|
||||
ldh [rBCPD], a
|
||||
ldh [rOCPD], a
|
||||
ld a, b
|
||||
ldh [rBCPD], a
|
||||
ldh [rOCPD], a
|
||||
|
||||
; Pal 7 (grayscale)
|
||||
ld bc, %0111111111111111
|
||||
ld a, c
|
||||
ldh [rBCPD], a
|
||||
ldh [rOCPD], a
|
||||
ld a, b
|
||||
ldh [rBCPD], a
|
||||
ldh [rOCPD], a
|
||||
ld bc, %0100001000010000
|
||||
ld a, c
|
||||
ldh [rBCPD], a
|
||||
ldh [rOCPD], a
|
||||
ld a, b
|
||||
ldh [rBCPD], a
|
||||
ldh [rOCPD], a
|
||||
ld bc, %0010000100001000
|
||||
ld a, c
|
||||
ldh [rBCPD], a
|
||||
ldh [rOCPD], a
|
||||
ld a, b
|
||||
ldh [rBCPD], a
|
||||
ldh [rOCPD], a
|
||||
ld bc, %0000000000000000
|
||||
ld a, b
|
||||
ldh [rBCPD], a
|
||||
ldh [rOCPD], a
|
||||
ld a, c
|
||||
ldh [rBCPD], a
|
||||
ldh [rOCPD], a
|
||||
|
||||
; Copy the tilemap to shadow.
|
||||
ld de, $9800
|
||||
ld hl, wShadowTilemap
|
||||
ld bc, 32*32
|
||||
call UnsafeMemCopy
|
||||
|
||||
; Copy set attrs to pal 7 and copy to shadow.
|
||||
ld a, 1
|
||||
ldh [rVBK], a
|
||||
ld d, $07
|
||||
ld hl, $9800
|
||||
ld bc, (32*32)
|
||||
call UnsafeMemSet
|
||||
ld de, $9800
|
||||
ld hl, wShadowTileAttrs
|
||||
ld bc, 32*32
|
||||
call UnsafeMemCopy
|
||||
|
||||
; Reset back to bank 0.
|
||||
xor a, a
|
||||
ldh [rVBK], a
|
||||
ret
|
||||
|
||||
|
||||
GBCTitleProcess::
|
||||
ld a, [wInitialA]
|
||||
cp a, $11
|
||||
ret nz
|
||||
|
||||
; Wipe the palettes.
|
||||
ld d, $03
|
||||
ld hl, wShadowTileAttrs
|
||||
ld bc, 32
|
||||
call UnsafeMemSet
|
||||
ld d, $07
|
||||
ld hl, wShadowTileAttrs+32
|
||||
ld bc, (19*32)
|
||||
call UnsafeMemSet
|
||||
|
||||
; Palette for the title?
|
||||
ldh a, [hFrameCtr]
|
||||
and $0F
|
||||
cp a, $01
|
||||
jr nz, .noinc
|
||||
ld a, [wTitlePal]
|
||||
inc a
|
||||
cp a, $07
|
||||
jr c, .nores
|
||||
ld a, $00
|
||||
.nores
|
||||
ld [wTitlePal], a
|
||||
.noinc
|
||||
|
||||
; Set the palette for the title.
|
||||
ld a, [wTitlePal]
|
||||
ld d, a
|
||||
ld hl, wShadowTileAttrs + (2*32)
|
||||
ld bc, (4*32)
|
||||
call UnsafeMemSet
|
||||
|
||||
; And the selected row.
|
||||
ld a, [wSelected]
|
||||
inc a
|
||||
ld hl, wShadowTileAttrs + (5*32)
|
||||
ld bc, 64
|
||||
: add hl, bc
|
||||
dec a
|
||||
jr nz, :-
|
||||
ld a, 3
|
||||
ld d, a
|
||||
ld bc, 32
|
||||
call UnsafeMemSet
|
||||
ret
|
||||
|
||||
|
||||
GBCGameplayProcess::
|
||||
ld a, [wInitialA]
|
||||
cp a, $11
|
||||
ret nz
|
||||
|
||||
|
||||
; What to copy
|
||||
ld de, wField + 40
|
||||
; Where to put it
|
||||
ld hl, wShadowTilemap + 1
|
||||
; How much to increment hl after each row
|
||||
ld bc, 32-10
|
||||
|
||||
; Blit me up daddy.
|
||||
ld a, 20
|
||||
ld [wOuterReps], a
|
||||
.outer1
|
||||
ld a, 10
|
||||
ld [wInnerReps], a
|
||||
.inner1
|
||||
ld a, [de]
|
||||
ld [hl+], a
|
||||
inc de
|
||||
ld a, [wInnerReps]
|
||||
dec a
|
||||
ld [wInnerReps], a
|
||||
jr nz, .inner1
|
||||
|
||||
add hl, bc
|
||||
ld a, [wOuterReps]
|
||||
dec a
|
||||
ld [wOuterReps], a
|
||||
jr nz, .outer1
|
||||
|
||||
|
||||
; What to copy
|
||||
ld de, wField + 40
|
||||
; Where to put it
|
||||
ld hl, wShadowTileAttrs + 1
|
||||
; How much to increment hl after each row
|
||||
ld bc, 32-10
|
||||
|
||||
; Blit me up daddy.
|
||||
ld a, 20
|
||||
ld [wOuterReps], a
|
||||
.outer2
|
||||
ld a, 10
|
||||
ld [wInnerReps], a
|
||||
.inner2
|
||||
ld a, [de]
|
||||
cp a, 10
|
||||
jr c, .empty
|
||||
cp a, 10 + (1*7)
|
||||
jr c, .sub10
|
||||
cp a, 10 + (2*7)
|
||||
jr c, .sub17
|
||||
cp a, 10 + (3*7)
|
||||
jr c, .sub24
|
||||
cp a, 10 + (4*7)
|
||||
jr c, .sub31
|
||||
cp a, 10 + (5*7)
|
||||
jr c, .sub38
|
||||
cp a, 10 + (6*7)
|
||||
jr c, .sub45
|
||||
cp a, 10 + (7*7)
|
||||
jr c, .sub52
|
||||
cp a, 10 + (8*7)
|
||||
jr c, .sub59
|
||||
.empty
|
||||
ld a, $07
|
||||
jr .done
|
||||
.sub59
|
||||
sub a, 7
|
||||
.sub52
|
||||
sub a, 7
|
||||
.sub45
|
||||
sub a, 7
|
||||
.sub38
|
||||
sub a, 7
|
||||
.sub31
|
||||
sub a, 7
|
||||
.sub24
|
||||
sub a, 7
|
||||
.sub17
|
||||
sub a, 7
|
||||
.sub10
|
||||
sub a, 10
|
||||
.done
|
||||
ld [hl+], a
|
||||
inc de
|
||||
ld a, [wInnerReps]
|
||||
dec a
|
||||
ld [wInnerReps], a
|
||||
jr nz, .inner2
|
||||
|
||||
add hl, bc
|
||||
ld a, [wOuterReps]
|
||||
dec a
|
||||
ld [wOuterReps], a
|
||||
jr nz, .outer2
|
||||
ret
|
||||
|
||||
|
||||
GBCBlitField::
|
||||
jp ToVRAM
|
||||
|
||||
|
||||
ENDC
|
|
@ -277,6 +277,7 @@ LevelUp::
|
|||
and a, $0F
|
||||
ld hl, hCLevel
|
||||
cp a, [hl]
|
||||
jr z, :+
|
||||
ret nc
|
||||
|
||||
: ldh a, [hNextSpeedUp]
|
||||
|
|
|
@ -86,6 +86,15 @@ Main::
|
|||
; Set up stack
|
||||
ld sp, wStackEnd-1
|
||||
|
||||
; GBC? Double speed mode and set up palettes.
|
||||
ld a, [wInitialA]
|
||||
cp a, $11
|
||||
jr nz, .notgbc
|
||||
ld a, KEY1F_PREPARE
|
||||
ldh [rKEY1], a
|
||||
stop
|
||||
.notgbc
|
||||
|
||||
; We use a single set of tiles for the entire game, so we copy it at the start.
|
||||
ld de, Tiles
|
||||
ld hl, _VRAM
|
||||
|
|
Binary file not shown.
|
@ -440,20 +440,20 @@ Tiles::
|
|||
DB $2D,$25,$3D,$3D,$01,$01,$00,$00
|
||||
DB $01,$01,$3D,$3D,$2D,$35,$C5,$FD
|
||||
DB $08,$F8,$10,$F0,$E0,$E0,$00,$00
|
||||
DB $00,$00,$7C,$7C,$44,$44,$7C,$7C
|
||||
DB $44,$44,$44,$44,$00,$00,$00,$00
|
||||
DB $00,$00,$7C,$7C,$40,$40,$5C,$5C
|
||||
DB $44,$44,$7C,$7C,$00,$00,$00,$00
|
||||
DB $00,$00,$7C,$7C,$44,$44,$78,$78
|
||||
DB $44,$44,$7C,$7C,$00,$00,$00,$00
|
||||
DB $00,$00,$7C,$7C,$10,$10,$10,$10
|
||||
DB $10,$10,$10,$10,$00,$00,$00,$00
|
||||
DB $00,$00,$7C,$7C,$40,$40,$7C,$7C
|
||||
DB $04,$04,$7C,$7C,$00,$00,$00,$00
|
||||
DB $00,$00,$7C,$7C,$40,$40,$5C,$5C
|
||||
DB $44,$44,$7C,$7C,$00,$00,$00,$00
|
||||
DB $00,$00,$7C,$7C,$44,$44,$78,$78
|
||||
DB $44,$44,$7C,$7C,$00,$00,$00,$00
|
||||
DB $03,$03,$02,$02,$04,$04,$06,$04
|
||||
DB $05,$04,$0B,$09,$0F,$09,$00,$00
|
||||
DB $0D,$0B,$1A,$16,$17,$1B,$10,$1F
|
||||
DB $23,$3F,$24,$3C,$3C,$3C,$00,$00
|
||||
DB $C0,$C0,$40,$40,$20,$20,$A1,$21
|
||||
DB $61,$21,$B1,$91,$F1,$91,$00,$00
|
||||
DB $D1,$B1,$69,$59,$D9,$E9,$09,$F9
|
||||
DB $C4,$FC,$24,$3C,$3C,$3C,$00,$00
|
||||
DB $3C,$3C,$3E,$3E,$36,$36,$36,$36
|
||||
DB $3E,$3E,$3C,$3C,$00,$00,$00,$00
|
||||
DB $C6,$C6,$6C,$6C,$38,$38,$38,$38
|
||||
DB $6C,$6C,$C6,$C6,$00,$00,$00,$00
|
||||
DB $00,$00,$00,$00,$00,$00,$00,$00
|
||||
DB $00,$00,$00,$00,$00,$00,$00,$00
|
||||
DB $00,$75,$00,$47,$00,$55,$00,$55
|
||||
DB $00,$75,$00,$00,$00,$3E,$00,$00
|
||||
DB $00,$75,$00,$47,$00,$55,$00,$55
|
||||
|
@ -512,14 +512,14 @@ Tiles::
|
|||
DB $00,$00,$00,$00,$00,$00,$00,$00
|
||||
DB $00,$00,$00,$00,$00,$00,$00,$00
|
||||
DB $00,$00,$00,$00,$00,$00,$00,$00
|
||||
DB $00,$00,$00,$00,$00,$00,$00,$00
|
||||
DB $00,$00,$00,$00,$00,$00,$00,$00
|
||||
DB $00,$00,$00,$00,$00,$00,$00,$00
|
||||
DB $00,$00,$00,$00,$00,$00,$00,$00
|
||||
DB $00,$00,$00,$00,$00,$00,$00,$00
|
||||
DB $00,$00,$00,$00,$00,$00,$00,$00
|
||||
DB $00,$00,$00,$00,$00,$00,$00,$00
|
||||
DB $00,$00,$00,$00,$00,$00,$00,$00
|
||||
DB $03,$03,$04,$04,$08,$08,$0D,$08
|
||||
DB $0B,$09,$0D,$08,$0F,$08,$00,$00
|
||||
DB $06,$05,$03,$03,$00,$00,$0F,$0F
|
||||
DB $08,$0F,$08,$0F,$0F,$0F,$00,$00
|
||||
DB $FC,$FC,$04,$04,$04,$04,$FD,$FD
|
||||
DB $01,$01,$F1,$F1,$F9,$09,$00,$00
|
||||
DB $AD,$55,$D5,$ED,$2D,$35,$C5,$FD
|
||||
DB $04,$FC,$08,$F8,$F0,$F0,$00,$00
|
||||
DB $44,$44,$44,$44,$28,$28,$28,$28
|
||||
DB $28,$28,$10,$10,$12,$12,$00,$00
|
||||
DB $C4,$C4,$2A,$2A,$2A,$2A,$4A,$4A
|
||||
|
@ -528,10 +528,10 @@ Tiles::
|
|||
DB $82,$82,$82,$82,$EC,$EC,$00,$00
|
||||
DB $44,$44,$CA,$CA,$4A,$4A,$4A,$4A
|
||||
DB $4A,$4A,$4A,$4A,$E4,$E4,$00,$00
|
||||
DB $CC,$CC,$22,$22,$22,$22,$44,$44
|
||||
DB $82,$82,$82,$82,$EC,$EC,$00,$00
|
||||
DB $0E,$0E,$08,$08,$08,$08,$0C,$0C
|
||||
DB $08,$08,$08,$08,$0E,$0E,$00,$00
|
||||
DB $CA,$CA,$2A,$2A,$2A,$2A,$4E,$4E
|
||||
DB $82,$82,$82,$82,$E2,$E2,$00,$00
|
||||
DB $04,$04,$0A,$0A,$0A,$0A,$0E,$0E
|
||||
DB $0A,$0A,$0A,$0A,$0A,$0A,$00,$00
|
||||
TilesEnd::
|
||||
|
||||
|
||||
|
|
|
@ -101,6 +101,12 @@ ClearOAM::
|
|||
SECTION "Domain Specific Functions", ROM0
|
||||
; Index of next piece in A.
|
||||
ApplyNext::
|
||||
; Correct color
|
||||
ld [wSPRNext1+3], a
|
||||
ld [wSPRNext2+3], a
|
||||
ld [wSPRNext3+3], a
|
||||
ld [wSPRNext4+3], a
|
||||
|
||||
; Correct tile
|
||||
add a, TILE_PIECE_0
|
||||
ld [wSPRNext1+2], a
|
||||
|
@ -167,6 +173,12 @@ ApplyHold::
|
|||
ret
|
||||
|
||||
.doApplyHold
|
||||
; Correct color
|
||||
ld [wSPRHold1+3], a
|
||||
ld [wSPRHold2+3], a
|
||||
ld [wSPRHold3+3], a
|
||||
ld [wSPRHold4+3], a
|
||||
|
||||
; Correct tile
|
||||
add a, TILE_PIECE_0
|
||||
ld [wSPRHold1+2], a
|
||||
|
@ -277,7 +289,7 @@ SetNumberSpritePositions::
|
|||
inc hl
|
||||
inc hl
|
||||
ld b, a
|
||||
ld a, OAMF_PAL1
|
||||
ld a, OAMF_PAL1 | $07
|
||||
ld [hl], a
|
||||
ld a, b
|
||||
add a, 8
|
||||
|
@ -289,7 +301,7 @@ SetNumberSpritePositions::
|
|||
inc hl
|
||||
inc hl
|
||||
ld b, a
|
||||
ld a, OAMF_PAL1
|
||||
ld a, OAMF_PAL1 | $07
|
||||
ld [hl], a
|
||||
ld a, b
|
||||
add a, 8
|
||||
|
@ -301,7 +313,7 @@ SetNumberSpritePositions::
|
|||
inc hl
|
||||
inc hl
|
||||
ld b, a
|
||||
ld a, OAMF_PAL1
|
||||
ld a, OAMF_PAL1 | $07
|
||||
ld [hl], a
|
||||
ld a, b
|
||||
add a, 8
|
||||
|
@ -313,7 +325,7 @@ SetNumberSpritePositions::
|
|||
inc hl
|
||||
inc hl
|
||||
ld b, a
|
||||
ld a, OAMF_PAL1
|
||||
ld a, OAMF_PAL1 | $07
|
||||
ld [hl], a
|
||||
ld a, b
|
||||
add a, 8
|
||||
|
@ -325,7 +337,7 @@ SetNumberSpritePositions::
|
|||
inc hl
|
||||
inc hl
|
||||
ld b, a
|
||||
ld a, OAMF_PAL1
|
||||
ld a, OAMF_PAL1 | $07
|
||||
ld [hl], a
|
||||
ld a, b
|
||||
add a, 8
|
||||
|
@ -336,7 +348,7 @@ SetNumberSpritePositions::
|
|||
ld [hl], a
|
||||
inc hl
|
||||
inc hl
|
||||
ld a, OAMF_PAL1
|
||||
ld a, OAMF_PAL1 | $07
|
||||
ld [hl], a
|
||||
|
||||
ld a, LEVEL_BASE_X
|
||||
|
@ -347,7 +359,7 @@ SetNumberSpritePositions::
|
|||
inc hl
|
||||
inc hl
|
||||
ld b, a
|
||||
ld a, OAMF_PAL1
|
||||
ld a, OAMF_PAL1 | $07
|
||||
ld [hl], a
|
||||
ld a, b
|
||||
add a, 8
|
||||
|
@ -359,7 +371,7 @@ SetNumberSpritePositions::
|
|||
inc hl
|
||||
inc hl
|
||||
ld b, a
|
||||
ld a, OAMF_PAL1
|
||||
ld a, OAMF_PAL1 | $07
|
||||
ld [hl], a
|
||||
ld a, b
|
||||
add a, 8
|
||||
|
@ -371,7 +383,7 @@ SetNumberSpritePositions::
|
|||
inc hl
|
||||
inc hl
|
||||
ld b, a
|
||||
ld a, OAMF_PAL1
|
||||
ld a, OAMF_PAL1 | $07
|
||||
ld [hl], a
|
||||
ld a, b
|
||||
add a, 8
|
||||
|
@ -382,7 +394,7 @@ SetNumberSpritePositions::
|
|||
ld [hl], a
|
||||
inc hl
|
||||
inc hl
|
||||
ld a, OAMF_PAL1
|
||||
ld a, OAMF_PAL1 | $07
|
||||
ld [hl], a
|
||||
|
||||
ld a, LEVEL_BASE_X
|
||||
|
@ -393,7 +405,7 @@ SetNumberSpritePositions::
|
|||
inc hl
|
||||
inc hl
|
||||
ld b, a
|
||||
ld a, OAMF_PAL1
|
||||
ld a, OAMF_PAL1 | $07
|
||||
ld [hl], a
|
||||
ld a, b
|
||||
add a, 8
|
||||
|
@ -405,7 +417,7 @@ SetNumberSpritePositions::
|
|||
inc hl
|
||||
inc hl
|
||||
ld b, a
|
||||
ld a, OAMF_PAL1
|
||||
ld a, OAMF_PAL1 | $07
|
||||
ld [hl], a
|
||||
ld a, b
|
||||
add a, 8
|
||||
|
@ -417,7 +429,7 @@ SetNumberSpritePositions::
|
|||
inc hl
|
||||
inc hl
|
||||
ld b, a
|
||||
ld a, OAMF_PAL1
|
||||
ld a, OAMF_PAL1 | $07
|
||||
ld [hl], a
|
||||
ld a, b
|
||||
add a, 8
|
||||
|
@ -428,7 +440,7 @@ SetNumberSpritePositions::
|
|||
ld [hl], a
|
||||
inc hl
|
||||
inc hl
|
||||
ld a, OAMF_PAL1
|
||||
ld a, OAMF_PAL1 | $07
|
||||
ld [hl], a
|
||||
ret
|
||||
|
||||
|
|
|
@ -110,6 +110,9 @@ SwitchToGameplay::
|
|||
ld a, LEADY_TIME
|
||||
ldh [hModeCounter], a
|
||||
|
||||
; GBC init
|
||||
call GBCGameplayInit
|
||||
|
||||
; Install the event loop handlers.
|
||||
ld a, 1
|
||||
ldh [hGameState], a
|
||||
|
@ -526,6 +529,8 @@ drawStaticInfo:
|
|||
ld de, hNLevel
|
||||
call ApplyNumbers
|
||||
|
||||
call GBCGameplayProcess
|
||||
|
||||
jp EventLoopPostHandler
|
||||
|
||||
|
||||
|
|
|
@ -23,7 +23,7 @@ INCLUDE "globals.asm"
|
|||
|
||||
|
||||
SECTION "Title Variables", WRAM0
|
||||
wSelected: ds 1
|
||||
wSelected:: ds 1
|
||||
|
||||
|
||||
SECTION "Title Functions", ROM0
|
||||
|
@ -42,30 +42,63 @@ SwitchToTitle::
|
|||
ld bc, TitleScreenTilemapEnd - TitleScreenTilemap
|
||||
call UnsafeMemCopy
|
||||
|
||||
; Little easter egg.
|
||||
ld a, [wInitialA]
|
||||
cp a, $FF
|
||||
jr nz, :+
|
||||
ld de, sEaster0
|
||||
; Title screen easter egg.
|
||||
ld a, [wInitialC]
|
||||
cp a, $14
|
||||
jr nz, .notsgb
|
||||
ld de, sEasterS0
|
||||
ld hl, EASTER_0
|
||||
ld bc, 5
|
||||
call UnsafeMemCopy
|
||||
ld de, sEaster1
|
||||
ld de, sEasterS1
|
||||
ld hl, EASTER_1
|
||||
ld bc, 5
|
||||
call UnsafeMemCopy
|
||||
jr .oam
|
||||
|
||||
: cp a, $11
|
||||
jr nz, .oam
|
||||
ld de, sEaster2
|
||||
.notsgb
|
||||
ld a, [wInitialA]
|
||||
cp a, $FF
|
||||
jr nz, .notmgb
|
||||
ld de, sEasterM0
|
||||
ld hl, EASTER_0
|
||||
ld bc, 5
|
||||
call UnsafeMemCopy
|
||||
ld de, sEaster3
|
||||
ld de, sEasterM1
|
||||
ld hl, EASTER_1
|
||||
ld bc, 5
|
||||
call UnsafeMemCopy
|
||||
jr .oam
|
||||
|
||||
.notmgb
|
||||
ld a, [wInitialA]
|
||||
cp a, $11
|
||||
jr nz, .noegg
|
||||
|
||||
ld a, [wInitialB]
|
||||
bit 0, a
|
||||
jr nz, .agb
|
||||
ld de, sEasterC0
|
||||
ld hl, EASTER_0-1
|
||||
ld bc, 12
|
||||
call UnsafeMemCopy
|
||||
ld de, sEasterC1
|
||||
ld hl, EASTER_1-1
|
||||
ld bc, 12
|
||||
call UnsafeMemCopy
|
||||
jr .oam
|
||||
|
||||
.agb
|
||||
ld de, sEasterA0
|
||||
ld hl, EASTER_0-1
|
||||
ld bc, 12
|
||||
call UnsafeMemCopy
|
||||
ld de, sEasterA1
|
||||
ld hl, EASTER_1-1
|
||||
ld bc, 12
|
||||
call UnsafeMemCopy
|
||||
jr .oam
|
||||
.noegg
|
||||
|
||||
; Clear OAM.
|
||||
.oam
|
||||
|
@ -78,6 +111,9 @@ SwitchToTitle::
|
|||
set_obj0_palette
|
||||
set_obj1_palette
|
||||
|
||||
; GBC init
|
||||
call GBCTitleInit
|
||||
|
||||
; Install the event loop handlers.
|
||||
ld a, 0
|
||||
ldh [hGameState], a
|
||||
|
@ -94,6 +130,8 @@ SwitchToTitle::
|
|||
|
||||
|
||||
TitleEventLoopHandler::
|
||||
call GBCTitleProcess
|
||||
|
||||
; Start game?
|
||||
.abstart
|
||||
ldh a, [hStartState]
|
||||
|
@ -407,6 +445,8 @@ CheckLevelRange:
|
|||
|
||||
|
||||
TitleVBlankHandler::
|
||||
call ToATTR
|
||||
|
||||
ld a, TILE_UNSELECTED
|
||||
ld hl, TITLE_OPTION_0
|
||||
ld [hl], a
|
||||
|
|
Loading…
Reference in New Issue