Compare commits
	
		
			9 Commits
		
	
	
		
			056bdf36a5
			...
			3829f62100
		
	
	| Author | SHA1 | Date | 
|---|---|---|
| 
							
							
								 | 
						3829f62100 | |
| 
							
							
								 | 
						679a6ee907 | |
| 
							
							
								 | 
						d10444cca6 | |
| 
							
							
								 | 
						db3276b925 | |
| 
							
							
								 | 
						183be391da | |
| 
							
							
								 | 
						9c32202e95 | |
| 
							
							
								 | 
						83006e64eb | |
| 
							
							
								 | 
						3a6de627ee | |
| 
							
							
								 | 
						078c2001e7 | 
										
											Binary file not shown.
										
									
								
							
							
								
								
									
										6
									
								
								Makefile
								
								
								
								
							
							
						
						
									
										6
									
								
								Makefile
								
								
								
								
							| 
						 | 
				
			
			@ -41,9 +41,9 @@ ROM = $(BINDIR)/$(ROMNAME).$(ROMEXT)
 | 
			
		|||
# Argument constants
 | 
			
		||||
INCDIRS  = src/ src/include/
 | 
			
		||||
WARNINGS = all extra
 | 
			
		||||
ASFLAGS  = -p $(PADVALUE) $(addprefix -i,$(INCDIRS)) $(addprefix -W,$(WARNINGS))
 | 
			
		||||
LDFLAGS  = -p $(PADVALUE)
 | 
			
		||||
FIXFLAGS = -p $(PADVALUE) -v -i "$(GAMEID)" -k "$(LICENSEE)" -l $(OLDLIC) -m $(MBC) -n $(VERSION) -r $(SRAMSIZE) -t $(TITLE)
 | 
			
		||||
ASFLAGS  = -p 0xFF $(addprefix -i,$(INCDIRS)) $(addprefix -W,$(WARNINGS))
 | 
			
		||||
LDFLAGS  = -p 0xFF
 | 
			
		||||
FIXFLAGS = -p 0xFF -l 0x33 -m 0x03 -r 0x02 -v -i $(GAMEID) -k $(LICENSEE) -t $(TITLE) -n $(VERSION)
 | 
			
		||||
 | 
			
		||||
# The list of "root" ASM files that RGBASM will be invoked on
 | 
			
		||||
SRCS = $(wildcard src/*.asm)
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -103,9 +103,8 @@ The game can be built using gnu make and the RGBDS toolchain.
 | 
			
		|||
 | 
			
		||||
 | 
			
		||||
## Future Goals
 | 
			
		||||
- Multiplayer with items.
 | 
			
		||||
- Colorization.
 | 
			
		||||
- ...
 | 
			
		||||
- Implement better sound engine.
 | 
			
		||||
- Add more speed curves.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
## License
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
							
								
								
									
										32
									
								
								project.mk
								
								
								
								
							
							
						
						
									
										32
									
								
								project.mk
								
								
								
								
							| 
						 | 
				
			
			@ -1,13 +1,29 @@
 | 
			
		|||
PADVALUE := 0xFF
 | 
			
		||||
VERSION := 0
 | 
			
		||||
# ROM Version
 | 
			
		||||
VERSION := 0x01
 | 
			
		||||
 | 
			
		||||
# 4 Character Game ID
 | 
			
		||||
GAMEID := DTGM
 | 
			
		||||
 | 
			
		||||
# ROM Title (14 chars max)
 | 
			
		||||
TITLE := DMGTRIS
 | 
			
		||||
 | 
			
		||||
# "Licensee" code (2 chars)
 | 
			
		||||
LICENSEE := NR
 | 
			
		||||
OLDLIC := 0x33
 | 
			
		||||
MBC := 0x03
 | 
			
		||||
SRAMSIZE := 0x02
 | 
			
		||||
ROMNAME := out
 | 
			
		||||
ROMEXT  := gb
 | 
			
		||||
 | 
			
		||||
# Output options
 | 
			
		||||
ROMNAME := DMGTRIS
 | 
			
		||||
ROMEXT  := GBC
 | 
			
		||||
 | 
			
		||||
# Extra assembler flags
 | 
			
		||||
# Do not insert nop after halt
 | 
			
		||||
ASFLAGS += -h
 | 
			
		||||
LDFLAGS += -d
 | 
			
		||||
# Do optimize ld to ldh
 | 
			
		||||
ASFLAGS += -l
 | 
			
		||||
 | 
			
		||||
# Extra linker flags
 | 
			
		||||
# Tiny Rom
 | 
			
		||||
LDFLAGS += -t
 | 
			
		||||
 | 
			
		||||
# Extra fix flags
 | 
			
		||||
# SEt as gbc compatible
 | 
			
		||||
FIXFLAGS += -c
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -110,10 +110,14 @@ sOption4::
 | 
			
		|||
sOption5::
 | 
			
		||||
    db "  NO"
 | 
			
		||||
    db " YES"
 | 
			
		||||
sEaster0:: db $C4, $C6, $C8, $CA, $CC
 | 
			
		||||
sEaster1:: db $C5, $C7, $C9, $CB, $CD
 | 
			
		||||
sEaster2:: db $CE, $D0, $C8, $CA, $CC
 | 
			
		||||
sEaster3:: db $CF, $D1, $C9, $CB, $CD
 | 
			
		||||
sEasterM0:: db $C4, $C6, $C8, $CA, $CC ; MGB
 | 
			
		||||
sEasterM1:: db $C5, $C7, $C9, $CB, $CD
 | 
			
		||||
sEasterC0:: db $CE, $D0, $C8, $CA, $CC, $72, $74, $76, $78, $7A, $D6, $D7 ; CGB
 | 
			
		||||
sEasterC1:: db $CF, $D1, $C9, $CB, $CD, $73, $75, $77, $79, $7B, $01, $01
 | 
			
		||||
sEasterA0:: db $D2, $D4, $C8, $CA, $CC, $72, $74, $76, $78, $7A, $D6, $D7 ; AGB
 | 
			
		||||
sEasterA1:: db $D3, $D5, $C9, $CB, $CD, $73, $75, $77, $79, $7B, $01, $01
 | 
			
		||||
sEasterS0:: db $F6, $F8, $C8, $CA, $CC ; SGB
 | 
			
		||||
sEasterS1:: db $F7, $F9, $C9, $CB, $CD
 | 
			
		||||
sPieceXOffsets::    ; How to draw each piece. X-offsets of the sprites.
 | 
			
		||||
    db 0, 8, 16, 24 ; I
 | 
			
		||||
    db 0, 8, 8, 16  ; Z
 | 
			
		||||
| 
						 | 
				
			
			@ -225,7 +229,7 @@ sSpeedCurve::           ; Speed curve of the game.
 | 
			
		|||
    db 20, 1             ; 20G
 | 
			
		||||
    db 20, 8, 30, 24     ; ARE, DAS, LOCK, LINECLEAR
 | 
			
		||||
 | 
			
		||||
    dw $0900, 900, $0900 ; Level 0900
 | 
			
		||||
    dw $0900, 900, $1000 ; Level 0900
 | 
			
		||||
    db 20, 1             ; 20G
 | 
			
		||||
    db 16, 6, 25, 16     ; ARE, DAS, LOCK, LINECLEAR
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -143,6 +143,11 @@ FromShadowField:
 | 
			
		|||
 | 
			
		||||
    ; This routine will copy wField onto the screen.
 | 
			
		||||
BlitField::
 | 
			
		||||
    ; Hold on, are we on a gbc?
 | 
			
		||||
    ld a, [wInitialA]
 | 
			
		||||
    cp a, $11
 | 
			
		||||
    jp z, GBCBlitField
 | 
			
		||||
 | 
			
		||||
    ; What to copy
 | 
			
		||||
    ld de, wField + 40
 | 
			
		||||
    ; Where to put it
 | 
			
		||||
| 
						 | 
				
			
			@ -1742,6 +1747,8 @@ FieldDelay::
 | 
			
		|||
    ldh a, [hBravo]
 | 
			
		||||
    add a, 4
 | 
			
		||||
    ldh [hBravo], a
 | 
			
		||||
 | 
			
		||||
    ; Are there line clears?
 | 
			
		||||
    call ToShadowField
 | 
			
		||||
    call FindClearedLines
 | 
			
		||||
    ldh a, [hClearedLines]
 | 
			
		||||
| 
						 | 
				
			
			@ -1755,8 +1762,8 @@ FieldDelay::
 | 
			
		|||
    and a, c
 | 
			
		||||
    and a, d
 | 
			
		||||
    cp a, $FF
 | 
			
		||||
    jr z, .skip ; If there were no line clears, skip to ARE delay.
 | 
			
		||||
    ld a, DELAY_STATE_LINE_PRE_CLEAR ; Otherwise, do a line clear delay.
 | 
			
		||||
    jr z, .skip
 | 
			
		||||
    ld a, DELAY_STATE_LINE_PRE_CLEAR ; If there were line clears, do a line clear delay, then an ARE delay.
 | 
			
		||||
    ld [wDelayState], a
 | 
			
		||||
    ldh a, [hCurrentLineClearDelay]
 | 
			
		||||
    ldh [hRemainingDelay], a
 | 
			
		||||
| 
						 | 
				
			
			@ -1819,6 +1826,7 @@ FieldDelay::
 | 
			
		|||
    call LevelUp
 | 
			
		||||
 | 
			
		||||
    ; Update the combo counter.
 | 
			
		||||
    ldh a, [hLineClearCt]
 | 
			
		||||
    ld b, a
 | 
			
		||||
    ldh a, [hComboCt] ; Old combo count.
 | 
			
		||||
    add b             ; + lines
 | 
			
		||||
| 
						 | 
				
			
			@ -1916,15 +1924,9 @@ FieldDelay::
 | 
			
		|||
    cp a, 0
 | 
			
		||||
    jr nz, .are
 | 
			
		||||
 | 
			
		||||
    ; Otherwise, increment the level counter by one if it's not at a breakpoint.
 | 
			
		||||
    ; Otherwise, reset the combo.
 | 
			
		||||
    ld a, 1
 | 
			
		||||
    ldh [hComboCt], a
 | 
			
		||||
    ldh a, [hRequiresLineClear]
 | 
			
		||||
    cp a, $FF
 | 
			
		||||
    jr z, .are
 | 
			
		||||
    ld e, 1
 | 
			
		||||
    call LevelUp
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    ; ARE delay.
 | 
			
		||||
    ; Count down the delay. If it hits 0, award levels and score if necessary, then end the delay phase.
 | 
			
		||||
| 
						 | 
				
			
			@ -1935,8 +1937,15 @@ FieldDelay::
 | 
			
		|||
    cp a, 0
 | 
			
		||||
    ret nz
 | 
			
		||||
 | 
			
		||||
    ; Add one level if we're not at a breakpoint.
 | 
			
		||||
    ldh a, [hRequiresLineClear]
 | 
			
		||||
    cp a, $FF
 | 
			
		||||
    jr z, :+
 | 
			
		||||
    ld e, 1
 | 
			
		||||
    call LevelUp
 | 
			
		||||
 | 
			
		||||
    ; Cycle the RNG.
 | 
			
		||||
    ldh a, [hNextPiece]
 | 
			
		||||
:   ldh a, [hNextPiece]
 | 
			
		||||
    ldh [hCurrentPiece], a
 | 
			
		||||
    call GetNextPiece
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -0,0 +1,839 @@
 | 
			
		|||
; DMGTRIS
 | 
			
		||||
; Copyright (C) 2023 - Randy Thiemann <randy.thiemann@gmail.com>
 | 
			
		||||
 | 
			
		||||
; This program is free software: you can redistribute it and/or modify
 | 
			
		||||
; it under the terms of the GNU General Public License as published by
 | 
			
		||||
; the Free Software Foundation, either version 3 of the License, or
 | 
			
		||||
; (at your option) any later version.
 | 
			
		||||
 | 
			
		||||
; This program is distributed in the hope that it will be useful,
 | 
			
		||||
; but WITHOUT ANY WARRANTY; without even the implied warranty of
 | 
			
		||||
; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | 
			
		||||
; GNU General Public License for more details.
 | 
			
		||||
 | 
			
		||||
; You should have received a copy of the GNU General Public License
 | 
			
		||||
; along with this program.  If not, see <https://www.gnu.org/licenses/>.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
IF !DEF(GBC_ASM)
 | 
			
		||||
DEF GBC_ASM EQU 1
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
INCLUDE "globals.asm"
 | 
			
		||||
 | 
			
		||||
DEF B0 EQU %0010000000000000
 | 
			
		||||
DEF B1 EQU %0100000000000000
 | 
			
		||||
DEF B2 EQU %0101000000000000
 | 
			
		||||
DEF B3 EQU %0111110000000000
 | 
			
		||||
DEF G0 EQU %0000000100000000
 | 
			
		||||
DEF G1 EQU %0000001000000000
 | 
			
		||||
DEF G2 EQU %0000001010000000
 | 
			
		||||
DEF G3 EQU %0000001111100000
 | 
			
		||||
DEF R0 EQU %0000000000001000
 | 
			
		||||
DEF R1 EQU %0000000000010000
 | 
			
		||||
DEF R2 EQU %0000000000010100
 | 
			
		||||
DEF R3 EQU %0000000000011111
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
SECTION "GBC Shadow Tilemap", WRAM0, ALIGN[8]
 | 
			
		||||
wShadowTilemap:: ds 32*32
 | 
			
		||||
 | 
			
		||||
SECTION "GBC Shadow Tile Attributes", WRAM0, ALIGN[8]
 | 
			
		||||
wShadowTileAttrs:: ds 32*32
 | 
			
		||||
 | 
			
		||||
SECTION "GBC Variables", WRAM0
 | 
			
		||||
wOuterReps:: ds 1
 | 
			
		||||
wInnerReps:: ds 1
 | 
			
		||||
wTitlePal:: ds 1
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
SECTION "GBC Functions", ROM0
 | 
			
		||||
ToATTR::
 | 
			
		||||
    ld a, [wInitialA]
 | 
			
		||||
    cp a, $11
 | 
			
		||||
    ret nz
 | 
			
		||||
 | 
			
		||||
    ; Bank 1
 | 
			
		||||
    ld a, 1
 | 
			
		||||
    ldh [rVBK], a
 | 
			
		||||
    ld a, HIGH(wShadowTileAttrs)
 | 
			
		||||
    ldh [rHDMA1], a
 | 
			
		||||
    ld a, LOW(wShadowTileAttrs)
 | 
			
		||||
    ldh [rHDMA2], a
 | 
			
		||||
    ld a, HIGH($9800)
 | 
			
		||||
    ldh [rHDMA3], a
 | 
			
		||||
    ld a, LOW($9800)
 | 
			
		||||
    ldh [rHDMA4], a
 | 
			
		||||
    ld a, 39
 | 
			
		||||
    ldh [rHDMA5], a
 | 
			
		||||
    ld a, 0
 | 
			
		||||
    ldh [rVBK], a
 | 
			
		||||
    ret
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
ToVRAM::
 | 
			
		||||
    ; Bank 1
 | 
			
		||||
    ld a, 1
 | 
			
		||||
    ldh [rVBK], a
 | 
			
		||||
    ld a, HIGH(wShadowTileAttrs)
 | 
			
		||||
    ldh [rHDMA1], a
 | 
			
		||||
    ld a, LOW(wShadowTileAttrs)
 | 
			
		||||
    ldh [rHDMA2], a
 | 
			
		||||
    ld a, HIGH($9800)
 | 
			
		||||
    ldh [rHDMA3], a
 | 
			
		||||
    ld a, LOW($9800)
 | 
			
		||||
    ldh [rHDMA4], a
 | 
			
		||||
    ld a, 39
 | 
			
		||||
    ldh [rHDMA5], a
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    ; Bank 0
 | 
			
		||||
    ld a, 0
 | 
			
		||||
    ldh [rVBK], a
 | 
			
		||||
    ld a, HIGH(wShadowTilemap)
 | 
			
		||||
    ldh [rHDMA1], a
 | 
			
		||||
    ld a, LOW(wShadowTilemap)
 | 
			
		||||
    ldh [rHDMA2], a
 | 
			
		||||
    ld a, HIGH($9800)
 | 
			
		||||
    ldh [rHDMA3], a
 | 
			
		||||
    ld a, LOW($9800)
 | 
			
		||||
    ldh [rHDMA4], a
 | 
			
		||||
    ld a, 39 | $80
 | 
			
		||||
    ldh [rHDMA5], a
 | 
			
		||||
    jp EventLoop
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
GBCTitleInit::
 | 
			
		||||
    ld a, [wInitialA]
 | 
			
		||||
    cp a, $11
 | 
			
		||||
    ret nz
 | 
			
		||||
    ld a, BCPSF_AUTOINC
 | 
			
		||||
    ldh [rBCPS], a
 | 
			
		||||
    ldh [rOCPS], a
 | 
			
		||||
 | 
			
		||||
    ; Pal 0 (red, I)
 | 
			
		||||
    ld bc, %0000000000000000
 | 
			
		||||
    ld a, c
 | 
			
		||||
    ldh [rBCPD], a
 | 
			
		||||
    ldh [rOCPD], a
 | 
			
		||||
    ld a, b
 | 
			
		||||
    ldh [rBCPD], a
 | 
			
		||||
    ldh [rOCPD], a
 | 
			
		||||
    ld bc, R1
 | 
			
		||||
    ld a, c
 | 
			
		||||
    ldh [rBCPD], a
 | 
			
		||||
    ldh [rOCPD], a
 | 
			
		||||
    ld a, b
 | 
			
		||||
    ldh [rBCPD], a
 | 
			
		||||
    ldh [rOCPD], a
 | 
			
		||||
    ld bc, R2
 | 
			
		||||
    ld a, c
 | 
			
		||||
    ldh [rBCPD], a
 | 
			
		||||
    ldh [rOCPD], a
 | 
			
		||||
    ld a, b
 | 
			
		||||
    ldh [rBCPD], a
 | 
			
		||||
    ldh [rOCPD], a
 | 
			
		||||
    ld bc, R3
 | 
			
		||||
    ld a, c
 | 
			
		||||
    ldh [rBCPD], a
 | 
			
		||||
    ldh [rOCPD], a
 | 
			
		||||
    ld a, b
 | 
			
		||||
    ldh [rBCPD], a
 | 
			
		||||
    ldh [rOCPD], a
 | 
			
		||||
 | 
			
		||||
    ; Pal 1 (green, Z)
 | 
			
		||||
    ld bc, %0000000000000000
 | 
			
		||||
    ld a, c
 | 
			
		||||
    ldh [rBCPD], a
 | 
			
		||||
    ldh [rOCPD], a
 | 
			
		||||
    ld a, b
 | 
			
		||||
    ldh [rBCPD], a
 | 
			
		||||
    ldh [rOCPD], a
 | 
			
		||||
    ld bc, G1
 | 
			
		||||
    ld a, c
 | 
			
		||||
    ldh [rBCPD], a
 | 
			
		||||
    ldh [rOCPD], a
 | 
			
		||||
    ld a, b
 | 
			
		||||
    ldh [rBCPD], a
 | 
			
		||||
    ldh [rOCPD], a
 | 
			
		||||
    ld bc, G2
 | 
			
		||||
    ld a, c
 | 
			
		||||
    ldh [rBCPD], a
 | 
			
		||||
    ldh [rOCPD], a
 | 
			
		||||
    ld a, b
 | 
			
		||||
    ldh [rBCPD], a
 | 
			
		||||
    ldh [rOCPD], a
 | 
			
		||||
    ld bc, G3
 | 
			
		||||
    ld a, c
 | 
			
		||||
    ldh [rBCPD], a
 | 
			
		||||
    ldh [rOCPD], a
 | 
			
		||||
    ld a, b
 | 
			
		||||
    ldh [rBCPD], a
 | 
			
		||||
    ldh [rOCPD], a
 | 
			
		||||
 | 
			
		||||
    ; Pal 2 (purple, S)
 | 
			
		||||
    ld bc, %0000000000000000
 | 
			
		||||
    ld a, c
 | 
			
		||||
    ldh [rBCPD], a
 | 
			
		||||
    ldh [rOCPD], a
 | 
			
		||||
    ld a, b
 | 
			
		||||
    ldh [rBCPD], a
 | 
			
		||||
    ldh [rOCPD], a
 | 
			
		||||
    ld bc, R1 | B1
 | 
			
		||||
    ld a, c
 | 
			
		||||
    ldh [rBCPD], a
 | 
			
		||||
    ldh [rOCPD], a
 | 
			
		||||
    ld a, b
 | 
			
		||||
    ldh [rBCPD], a
 | 
			
		||||
    ldh [rOCPD], a
 | 
			
		||||
    ld bc, R2 | B2
 | 
			
		||||
    ld a, c
 | 
			
		||||
    ldh [rBCPD], a
 | 
			
		||||
    ldh [rOCPD], a
 | 
			
		||||
    ld a, b
 | 
			
		||||
    ldh [rBCPD], a
 | 
			
		||||
    ldh [rOCPD], a
 | 
			
		||||
    ld bc, R3 | B3
 | 
			
		||||
    ld a, c
 | 
			
		||||
    ldh [rBCPD], a
 | 
			
		||||
    ldh [rOCPD], a
 | 
			
		||||
    ld a, b
 | 
			
		||||
    ldh [rBCPD], a
 | 
			
		||||
    ldh [rOCPD], a
 | 
			
		||||
 | 
			
		||||
    ; Pal 3 (blue, J)
 | 
			
		||||
    ld bc, %0000000000000000
 | 
			
		||||
    ld a, c
 | 
			
		||||
    ldh [rBCPD], a
 | 
			
		||||
    ldh [rOCPD], a
 | 
			
		||||
    ld a, b
 | 
			
		||||
    ldh [rBCPD], a
 | 
			
		||||
    ldh [rOCPD], a
 | 
			
		||||
    ld bc, B1
 | 
			
		||||
    ld a, c
 | 
			
		||||
    ldh [rBCPD], a
 | 
			
		||||
    ldh [rOCPD], a
 | 
			
		||||
    ld a, b
 | 
			
		||||
    ldh [rBCPD], a
 | 
			
		||||
    ldh [rOCPD], a
 | 
			
		||||
    ld bc, B2
 | 
			
		||||
    ld a, c
 | 
			
		||||
    ldh [rBCPD], a
 | 
			
		||||
    ldh [rOCPD], a
 | 
			
		||||
    ld a, b
 | 
			
		||||
    ldh [rBCPD], a
 | 
			
		||||
    ldh [rOCPD], a
 | 
			
		||||
    ld bc, B3
 | 
			
		||||
    ld a, c
 | 
			
		||||
    ldh [rBCPD], a
 | 
			
		||||
    ldh [rOCPD], a
 | 
			
		||||
    ld a, b
 | 
			
		||||
    ldh [rBCPD], a
 | 
			
		||||
    ldh [rOCPD], a
 | 
			
		||||
 | 
			
		||||
    ; Pal 4 (orange, L)
 | 
			
		||||
    ld bc, %0000000000000000
 | 
			
		||||
    ld a, c
 | 
			
		||||
    ldh [rBCPD], a
 | 
			
		||||
    ldh [rOCPD], a
 | 
			
		||||
    ld a, b
 | 
			
		||||
    ldh [rBCPD], a
 | 
			
		||||
    ldh [rOCPD], a
 | 
			
		||||
    ld bc, R1 | G0
 | 
			
		||||
    ld a, c
 | 
			
		||||
    ldh [rBCPD], a
 | 
			
		||||
    ldh [rOCPD], a
 | 
			
		||||
    ld a, b
 | 
			
		||||
    ldh [rBCPD], a
 | 
			
		||||
    ldh [rOCPD], a
 | 
			
		||||
    ld bc, R2 | G1
 | 
			
		||||
    ld a, c
 | 
			
		||||
    ldh [rBCPD], a
 | 
			
		||||
    ldh [rOCPD], a
 | 
			
		||||
    ld a, b
 | 
			
		||||
    ldh [rBCPD], a
 | 
			
		||||
    ldh [rOCPD], a
 | 
			
		||||
    ld bc, R3 | G2
 | 
			
		||||
    ld a, c
 | 
			
		||||
    ldh [rBCPD], a
 | 
			
		||||
    ldh [rOCPD], a
 | 
			
		||||
    ld a, b
 | 
			
		||||
    ldh [rBCPD], a
 | 
			
		||||
    ldh [rOCPD], a
 | 
			
		||||
 | 
			
		||||
    ; Pal 5 (yellow, O)
 | 
			
		||||
    ld bc, %0000000000000000
 | 
			
		||||
    ld a, c
 | 
			
		||||
    ldh [rBCPD], a
 | 
			
		||||
    ldh [rOCPD], a
 | 
			
		||||
    ld a, b
 | 
			
		||||
    ldh [rBCPD], a
 | 
			
		||||
    ldh [rOCPD], a
 | 
			
		||||
    ld bc, R1 | G1
 | 
			
		||||
    ld a, c
 | 
			
		||||
    ldh [rBCPD], a
 | 
			
		||||
    ldh [rOCPD], a
 | 
			
		||||
    ld a, b
 | 
			
		||||
    ldh [rBCPD], a
 | 
			
		||||
    ldh [rOCPD], a
 | 
			
		||||
    ld bc, R2 | G2
 | 
			
		||||
    ld a, c
 | 
			
		||||
    ldh [rBCPD], a
 | 
			
		||||
    ldh [rOCPD], a
 | 
			
		||||
    ld a, b
 | 
			
		||||
    ldh [rBCPD], a
 | 
			
		||||
    ldh [rOCPD], a
 | 
			
		||||
    ld bc, R3 | G3
 | 
			
		||||
    ld a, c
 | 
			
		||||
    ldh [rBCPD], a
 | 
			
		||||
    ldh [rOCPD], a
 | 
			
		||||
    ld a, b
 | 
			
		||||
    ldh [rBCPD], a
 | 
			
		||||
    ldh [rOCPD], a
 | 
			
		||||
 | 
			
		||||
    ; Pal 6 (cyan, T)
 | 
			
		||||
    ld bc, %0000000000000000
 | 
			
		||||
    ld a, c
 | 
			
		||||
    ldh [rBCPD], a
 | 
			
		||||
    ldh [rOCPD], a
 | 
			
		||||
    ld a, b
 | 
			
		||||
    ldh [rBCPD], a
 | 
			
		||||
    ldh [rOCPD], a
 | 
			
		||||
    ld bc, B1 | G1
 | 
			
		||||
    ld a, c
 | 
			
		||||
    ldh [rBCPD], a
 | 
			
		||||
    ldh [rOCPD], a
 | 
			
		||||
    ld a, b
 | 
			
		||||
    ldh [rBCPD], a
 | 
			
		||||
    ldh [rOCPD], a
 | 
			
		||||
    ld bc, B2 | G2
 | 
			
		||||
    ld a, c
 | 
			
		||||
    ldh [rBCPD], a
 | 
			
		||||
    ldh [rOCPD], a
 | 
			
		||||
    ld a, b
 | 
			
		||||
    ldh [rBCPD], a
 | 
			
		||||
    ldh [rOCPD], a
 | 
			
		||||
    ld bc, B3 | G3
 | 
			
		||||
    ld a, c
 | 
			
		||||
    ldh [rBCPD], a
 | 
			
		||||
    ldh [rOCPD], a
 | 
			
		||||
    ld a, b
 | 
			
		||||
    ldh [rBCPD], a
 | 
			
		||||
    ldh [rOCPD], a
 | 
			
		||||
 | 
			
		||||
    ; Pal 7 (grayscale, inverted)
 | 
			
		||||
    ld bc, %0000000000000000
 | 
			
		||||
    ld a, b
 | 
			
		||||
    ldh [rBCPD], a
 | 
			
		||||
    ldh [rOCPD], a
 | 
			
		||||
    ld a, c
 | 
			
		||||
    ldh [rBCPD], a
 | 
			
		||||
    ldh [rOCPD], a
 | 
			
		||||
    ld bc, %0010000100001000
 | 
			
		||||
    ld a, c
 | 
			
		||||
    ldh [rBCPD], a
 | 
			
		||||
    ldh [rOCPD], a
 | 
			
		||||
    ld a, b
 | 
			
		||||
    ldh [rBCPD], a
 | 
			
		||||
    ldh [rOCPD], a
 | 
			
		||||
    ld bc, %0100001000010000
 | 
			
		||||
    ld a, c
 | 
			
		||||
    ldh [rBCPD], a
 | 
			
		||||
    ldh [rOCPD], a
 | 
			
		||||
    ld a, b
 | 
			
		||||
    ldh [rBCPD], a
 | 
			
		||||
    ldh [rOCPD], a
 | 
			
		||||
    ld bc, %0111111111111111
 | 
			
		||||
    ld a, c
 | 
			
		||||
    ldh [rBCPD], a
 | 
			
		||||
    ldh [rOCPD], a
 | 
			
		||||
    ld a, b
 | 
			
		||||
    ldh [rBCPD], a
 | 
			
		||||
    ldh [rOCPD], a
 | 
			
		||||
 | 
			
		||||
    ; Copy the tilemap to shadow.
 | 
			
		||||
    ld de, $9800
 | 
			
		||||
    ld hl, wShadowTilemap
 | 
			
		||||
    ld bc, 32*32
 | 
			
		||||
    call UnsafeMemCopy
 | 
			
		||||
 | 
			
		||||
    ; Set attrs to pal 7 and copy to shadow.
 | 
			
		||||
    ld a, 1
 | 
			
		||||
    ldh [rVBK], a
 | 
			
		||||
    ld d, $03
 | 
			
		||||
    ld hl, $9800
 | 
			
		||||
    ld bc, 32
 | 
			
		||||
    call UnsafeMemSet
 | 
			
		||||
    ld d, $01
 | 
			
		||||
    ld bc, (5*32)
 | 
			
		||||
    call UnsafeMemSet
 | 
			
		||||
    ld d, $07
 | 
			
		||||
    ld bc, (14*32)
 | 
			
		||||
    call UnsafeMemSet
 | 
			
		||||
    ld de, $9800
 | 
			
		||||
    ld hl, wShadowTileAttrs
 | 
			
		||||
    ld bc, 32*32
 | 
			
		||||
    call UnsafeMemCopy
 | 
			
		||||
 | 
			
		||||
    ; Reset back to bank 0.
 | 
			
		||||
    xor a, a
 | 
			
		||||
    ldh [rVBK], a
 | 
			
		||||
 | 
			
		||||
    ; Save the current title palette.
 | 
			
		||||
    ld a, $07
 | 
			
		||||
    ld [wTitlePal], a
 | 
			
		||||
    ret
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
GBCGameplayInit::
 | 
			
		||||
    ld a, [wInitialA]
 | 
			
		||||
    cp a, $11
 | 
			
		||||
    ret nz
 | 
			
		||||
    ld a, BCPSF_AUTOINC
 | 
			
		||||
    ldh [rBCPS], a
 | 
			
		||||
    ldh [rOCPS], a
 | 
			
		||||
 | 
			
		||||
    ; Pal 0 (red, I)
 | 
			
		||||
    ld bc, R3
 | 
			
		||||
    ld a, c
 | 
			
		||||
    ldh [rBCPD], a
 | 
			
		||||
    ldh [rOCPD], a
 | 
			
		||||
    ld a, b
 | 
			
		||||
    ldh [rBCPD], a
 | 
			
		||||
    ldh [rOCPD], a
 | 
			
		||||
 | 
			
		||||
    ld bc, R2
 | 
			
		||||
    ld a, c
 | 
			
		||||
    ldh [rBCPD], a
 | 
			
		||||
    ldh [rOCPD], a
 | 
			
		||||
    ld a, b
 | 
			
		||||
    ldh [rBCPD], a
 | 
			
		||||
    ldh [rOCPD], a
 | 
			
		||||
 | 
			
		||||
    ld bc, R1
 | 
			
		||||
    ld a, c
 | 
			
		||||
    ldh [rBCPD], a
 | 
			
		||||
    ldh [rOCPD], a
 | 
			
		||||
    ld a, b
 | 
			
		||||
    ldh [rBCPD], a
 | 
			
		||||
    ldh [rOCPD], a
 | 
			
		||||
 | 
			
		||||
    ld bc, R0
 | 
			
		||||
    ld a, c
 | 
			
		||||
    ldh [rBCPD], a
 | 
			
		||||
    ldh [rOCPD], a
 | 
			
		||||
    ld a, b
 | 
			
		||||
    ldh [rBCPD], a
 | 
			
		||||
    ldh [rOCPD], a
 | 
			
		||||
 | 
			
		||||
    ; Pal 1 (green, Z)
 | 
			
		||||
    ld bc, G3
 | 
			
		||||
    ld a, c
 | 
			
		||||
    ldh [rBCPD], a
 | 
			
		||||
    ldh [rOCPD], a
 | 
			
		||||
    ld a, b
 | 
			
		||||
    ldh [rBCPD], a
 | 
			
		||||
    ldh [rOCPD], a
 | 
			
		||||
 | 
			
		||||
    ld bc, G2
 | 
			
		||||
    ld a, c
 | 
			
		||||
    ldh [rBCPD], a
 | 
			
		||||
    ldh [rOCPD], a
 | 
			
		||||
    ld a, b
 | 
			
		||||
    ldh [rBCPD], a
 | 
			
		||||
    ldh [rOCPD], a
 | 
			
		||||
 | 
			
		||||
    ld bc, G1
 | 
			
		||||
    ld a, c
 | 
			
		||||
    ldh [rBCPD], a
 | 
			
		||||
    ldh [rOCPD], a
 | 
			
		||||
    ld a, b
 | 
			
		||||
    ldh [rBCPD], a
 | 
			
		||||
    ldh [rOCPD], a
 | 
			
		||||
 | 
			
		||||
    ld bc, G0
 | 
			
		||||
    ld a, c
 | 
			
		||||
    ldh [rBCPD], a
 | 
			
		||||
    ldh [rOCPD], a
 | 
			
		||||
    ld a, b
 | 
			
		||||
    ldh [rBCPD], a
 | 
			
		||||
    ldh [rOCPD], a
 | 
			
		||||
 | 
			
		||||
    ; Pal 2 (purple, S)
 | 
			
		||||
    ld bc, R3 | B3
 | 
			
		||||
    ld a, c
 | 
			
		||||
    ldh [rBCPD], a
 | 
			
		||||
    ldh [rOCPD], a
 | 
			
		||||
    ld a, b
 | 
			
		||||
    ldh [rBCPD], a
 | 
			
		||||
    ldh [rOCPD], a
 | 
			
		||||
 | 
			
		||||
    ld bc, R2 | B2
 | 
			
		||||
    ld a, c
 | 
			
		||||
    ldh [rBCPD], a
 | 
			
		||||
    ldh [rOCPD], a
 | 
			
		||||
    ld a, b
 | 
			
		||||
    ldh [rBCPD], a
 | 
			
		||||
    ldh [rOCPD], a
 | 
			
		||||
 | 
			
		||||
    ld bc, R1 | B1
 | 
			
		||||
    ld a, c
 | 
			
		||||
    ldh [rBCPD], a
 | 
			
		||||
    ldh [rOCPD], a
 | 
			
		||||
    ld a, b
 | 
			
		||||
    ldh [rBCPD], a
 | 
			
		||||
    ldh [rOCPD], a
 | 
			
		||||
 | 
			
		||||
    ld bc, R0 | B0
 | 
			
		||||
    ld a, c
 | 
			
		||||
    ldh [rBCPD], a
 | 
			
		||||
    ldh [rOCPD], a
 | 
			
		||||
    ld a, b
 | 
			
		||||
    ldh [rBCPD], a
 | 
			
		||||
    ldh [rOCPD], a
 | 
			
		||||
 | 
			
		||||
    ; Pal 3 (blue, J)
 | 
			
		||||
    ld bc, B3
 | 
			
		||||
    ld a, c
 | 
			
		||||
    ldh [rBCPD], a
 | 
			
		||||
    ldh [rOCPD], a
 | 
			
		||||
    ld a, b
 | 
			
		||||
    ldh [rBCPD], a
 | 
			
		||||
    ldh [rOCPD], a
 | 
			
		||||
 | 
			
		||||
    ld bc, B2
 | 
			
		||||
    ld a, c
 | 
			
		||||
    ldh [rBCPD], a
 | 
			
		||||
    ldh [rOCPD], a
 | 
			
		||||
    ld a, b
 | 
			
		||||
    ldh [rBCPD], a
 | 
			
		||||
    ldh [rOCPD], a
 | 
			
		||||
 | 
			
		||||
    ld bc, B1
 | 
			
		||||
    ld a, c
 | 
			
		||||
    ldh [rBCPD], a
 | 
			
		||||
    ldh [rOCPD], a
 | 
			
		||||
    ld a, b
 | 
			
		||||
    ldh [rBCPD], a
 | 
			
		||||
    ldh [rOCPD], a
 | 
			
		||||
 | 
			
		||||
    ld bc, B0
 | 
			
		||||
    ld a, c
 | 
			
		||||
    ldh [rBCPD], a
 | 
			
		||||
    ldh [rOCPD], a
 | 
			
		||||
    ld a, b
 | 
			
		||||
    ldh [rBCPD], a
 | 
			
		||||
    ldh [rOCPD], a
 | 
			
		||||
 | 
			
		||||
    ; Pal 4 (orange, L)
 | 
			
		||||
    ld bc, R3 | G2
 | 
			
		||||
    ld a, c
 | 
			
		||||
    ldh [rBCPD], a
 | 
			
		||||
    ldh [rOCPD], a
 | 
			
		||||
    ld a, b
 | 
			
		||||
    ldh [rBCPD], a
 | 
			
		||||
    ldh [rOCPD], a
 | 
			
		||||
 | 
			
		||||
    ld bc, R2 | G1
 | 
			
		||||
    ld a, c
 | 
			
		||||
    ldh [rBCPD], a
 | 
			
		||||
    ldh [rOCPD], a
 | 
			
		||||
    ld a, b
 | 
			
		||||
    ldh [rBCPD], a
 | 
			
		||||
    ldh [rOCPD], a
 | 
			
		||||
 | 
			
		||||
    ld bc, R1 | G0
 | 
			
		||||
    ld a, c
 | 
			
		||||
    ldh [rBCPD], a
 | 
			
		||||
    ldh [rOCPD], a
 | 
			
		||||
    ld a, b
 | 
			
		||||
    ldh [rBCPD], a
 | 
			
		||||
    ldh [rOCPD], a
 | 
			
		||||
 | 
			
		||||
    ld bc, R0
 | 
			
		||||
    ld a, c
 | 
			
		||||
    ldh [rBCPD], a
 | 
			
		||||
    ldh [rOCPD], a
 | 
			
		||||
    ld a, b
 | 
			
		||||
    ldh [rBCPD], a
 | 
			
		||||
    ldh [rOCPD], a
 | 
			
		||||
 | 
			
		||||
    ; Pal 5 (yellow, O)
 | 
			
		||||
    ld bc, R3 | G3
 | 
			
		||||
    ld a, c
 | 
			
		||||
    ldh [rBCPD], a
 | 
			
		||||
    ldh [rOCPD], a
 | 
			
		||||
    ld a, b
 | 
			
		||||
    ldh [rBCPD], a
 | 
			
		||||
    ldh [rOCPD], a
 | 
			
		||||
 | 
			
		||||
    ld bc, R2 | G2
 | 
			
		||||
    ld a, c
 | 
			
		||||
    ldh [rBCPD], a
 | 
			
		||||
    ldh [rOCPD], a
 | 
			
		||||
    ld a, b
 | 
			
		||||
    ldh [rBCPD], a
 | 
			
		||||
    ldh [rOCPD], a
 | 
			
		||||
 | 
			
		||||
    ld bc, R1 | G1
 | 
			
		||||
    ld a, c
 | 
			
		||||
    ldh [rBCPD], a
 | 
			
		||||
    ldh [rOCPD], a
 | 
			
		||||
    ld a, b
 | 
			
		||||
    ldh [rBCPD], a
 | 
			
		||||
    ldh [rOCPD], a
 | 
			
		||||
 | 
			
		||||
    ld bc, R0 | G0
 | 
			
		||||
    ld a, c
 | 
			
		||||
    ldh [rBCPD], a
 | 
			
		||||
    ldh [rOCPD], a
 | 
			
		||||
    ld a, b
 | 
			
		||||
    ldh [rBCPD], a
 | 
			
		||||
    ldh [rOCPD], a
 | 
			
		||||
 | 
			
		||||
    ; Pal 6 (cyan, T)
 | 
			
		||||
    ld bc, B3 | G3
 | 
			
		||||
    ld a, c
 | 
			
		||||
    ldh [rBCPD], a
 | 
			
		||||
    ldh [rOCPD], a
 | 
			
		||||
    ld a, b
 | 
			
		||||
    ldh [rBCPD], a
 | 
			
		||||
    ldh [rOCPD], a
 | 
			
		||||
 | 
			
		||||
    ld bc, B2 | G2
 | 
			
		||||
    ld a, c
 | 
			
		||||
    ldh [rBCPD], a
 | 
			
		||||
    ldh [rOCPD], a
 | 
			
		||||
    ld a, b
 | 
			
		||||
    ldh [rBCPD], a
 | 
			
		||||
    ldh [rOCPD], a
 | 
			
		||||
 | 
			
		||||
    ld bc, B1 | G1
 | 
			
		||||
    ld a, c
 | 
			
		||||
    ldh [rBCPD], a
 | 
			
		||||
    ldh [rOCPD], a
 | 
			
		||||
    ld a, b
 | 
			
		||||
    ldh [rBCPD], a
 | 
			
		||||
    ldh [rOCPD], a
 | 
			
		||||
 | 
			
		||||
    ld bc, B0 | G0
 | 
			
		||||
    ld a, c
 | 
			
		||||
    ldh [rBCPD], a
 | 
			
		||||
    ldh [rOCPD], a
 | 
			
		||||
    ld a, b
 | 
			
		||||
    ldh [rBCPD], a
 | 
			
		||||
    ldh [rOCPD], a
 | 
			
		||||
 | 
			
		||||
    ; Pal 7 (grayscale)
 | 
			
		||||
    ld bc, %0111111111111111
 | 
			
		||||
    ld a, c
 | 
			
		||||
    ldh [rBCPD], a
 | 
			
		||||
    ldh [rOCPD], a
 | 
			
		||||
    ld a, b
 | 
			
		||||
    ldh [rBCPD], a
 | 
			
		||||
    ldh [rOCPD], a
 | 
			
		||||
    ld bc, %0100001000010000
 | 
			
		||||
    ld a, c
 | 
			
		||||
    ldh [rBCPD], a
 | 
			
		||||
    ldh [rOCPD], a
 | 
			
		||||
    ld a, b
 | 
			
		||||
    ldh [rBCPD], a
 | 
			
		||||
    ldh [rOCPD], a
 | 
			
		||||
    ld bc, %0010000100001000
 | 
			
		||||
    ld a, c
 | 
			
		||||
    ldh [rBCPD], a
 | 
			
		||||
    ldh [rOCPD], a
 | 
			
		||||
    ld a, b
 | 
			
		||||
    ldh [rBCPD], a
 | 
			
		||||
    ldh [rOCPD], a
 | 
			
		||||
    ld bc, %0000000000000000
 | 
			
		||||
    ld a, b
 | 
			
		||||
    ldh [rBCPD], a
 | 
			
		||||
    ldh [rOCPD], a
 | 
			
		||||
    ld a, c
 | 
			
		||||
    ldh [rBCPD], a
 | 
			
		||||
    ldh [rOCPD], a
 | 
			
		||||
 | 
			
		||||
    ; Copy the tilemap to shadow.
 | 
			
		||||
    ld de, $9800
 | 
			
		||||
    ld hl, wShadowTilemap
 | 
			
		||||
    ld bc, 32*32
 | 
			
		||||
    call UnsafeMemCopy
 | 
			
		||||
 | 
			
		||||
    ; Copy set attrs to pal 7 and copy to shadow.
 | 
			
		||||
    ld a, 1
 | 
			
		||||
    ldh [rVBK], a
 | 
			
		||||
    ld d, $07
 | 
			
		||||
    ld hl, $9800
 | 
			
		||||
    ld bc, (32*32)
 | 
			
		||||
    call UnsafeMemSet
 | 
			
		||||
    ld de, $9800
 | 
			
		||||
    ld hl, wShadowTileAttrs
 | 
			
		||||
    ld bc, 32*32
 | 
			
		||||
    call UnsafeMemCopy
 | 
			
		||||
 | 
			
		||||
    ; Reset back to bank 0.
 | 
			
		||||
    xor a, a
 | 
			
		||||
    ldh [rVBK], a
 | 
			
		||||
    ret
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
GBCTitleProcess::
 | 
			
		||||
    ld a, [wInitialA]
 | 
			
		||||
    cp a, $11
 | 
			
		||||
    ret nz
 | 
			
		||||
 | 
			
		||||
    ; Wipe the palettes.
 | 
			
		||||
    ld d, $03
 | 
			
		||||
    ld hl, wShadowTileAttrs
 | 
			
		||||
    ld bc, 32
 | 
			
		||||
    call UnsafeMemSet
 | 
			
		||||
    ld d, $07
 | 
			
		||||
    ld hl, wShadowTileAttrs+32
 | 
			
		||||
    ld bc, (19*32)
 | 
			
		||||
    call UnsafeMemSet
 | 
			
		||||
 | 
			
		||||
    ; Palette for the title?
 | 
			
		||||
    ldh a, [hFrameCtr]
 | 
			
		||||
    and $0F
 | 
			
		||||
    cp a, $01
 | 
			
		||||
    jr nz, .noinc
 | 
			
		||||
    ld a, [wTitlePal]
 | 
			
		||||
    inc a
 | 
			
		||||
    cp a, $07
 | 
			
		||||
    jr c, .nores
 | 
			
		||||
    ld a, $00
 | 
			
		||||
.nores
 | 
			
		||||
    ld [wTitlePal], a
 | 
			
		||||
.noinc
 | 
			
		||||
 | 
			
		||||
    ; Set the palette for the title.
 | 
			
		||||
    ld a, [wTitlePal]
 | 
			
		||||
    ld d, a
 | 
			
		||||
    ld hl, wShadowTileAttrs + (2*32)
 | 
			
		||||
    ld bc, (4*32)
 | 
			
		||||
    call UnsafeMemSet
 | 
			
		||||
 | 
			
		||||
    ; And the selected row.
 | 
			
		||||
    ld a, [wSelected]
 | 
			
		||||
    inc a
 | 
			
		||||
    ld hl, wShadowTileAttrs + (5*32)
 | 
			
		||||
    ld bc, 64
 | 
			
		||||
:   add hl, bc
 | 
			
		||||
    dec a
 | 
			
		||||
    jr nz, :-
 | 
			
		||||
    ld a, 3
 | 
			
		||||
    ld d, a
 | 
			
		||||
    ld bc, 32
 | 
			
		||||
    call UnsafeMemSet
 | 
			
		||||
    ret
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
GBCGameplayProcess::
 | 
			
		||||
    ld a, [wInitialA]
 | 
			
		||||
    cp a, $11
 | 
			
		||||
    ret nz
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    ; What to copy
 | 
			
		||||
    ld de, wField + 40
 | 
			
		||||
    ; Where to put it
 | 
			
		||||
    ld hl, wShadowTilemap + 1
 | 
			
		||||
    ; How much to increment hl after each row
 | 
			
		||||
    ld bc, 32-10
 | 
			
		||||
 | 
			
		||||
    ; Blit me up daddy.
 | 
			
		||||
    ld a, 20
 | 
			
		||||
    ld [wOuterReps], a
 | 
			
		||||
.outer1
 | 
			
		||||
    ld a, 10
 | 
			
		||||
    ld [wInnerReps], a
 | 
			
		||||
.inner1
 | 
			
		||||
    ld a, [de]
 | 
			
		||||
    ld [hl+], a
 | 
			
		||||
    inc de
 | 
			
		||||
    ld a, [wInnerReps]
 | 
			
		||||
    dec a
 | 
			
		||||
    ld [wInnerReps], a
 | 
			
		||||
    jr nz, .inner1
 | 
			
		||||
 | 
			
		||||
    add hl, bc
 | 
			
		||||
    ld a, [wOuterReps]
 | 
			
		||||
    dec a
 | 
			
		||||
    ld [wOuterReps], a
 | 
			
		||||
    jr nz, .outer1
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    ; What to copy
 | 
			
		||||
    ld de, wField + 40
 | 
			
		||||
    ; Where to put it
 | 
			
		||||
    ld hl, wShadowTileAttrs + 1
 | 
			
		||||
    ; How much to increment hl after each row
 | 
			
		||||
    ld bc, 32-10
 | 
			
		||||
 | 
			
		||||
    ; Blit me up daddy.
 | 
			
		||||
    ld a, 20
 | 
			
		||||
    ld [wOuterReps], a
 | 
			
		||||
.outer2
 | 
			
		||||
    ld a, 10
 | 
			
		||||
    ld [wInnerReps], a
 | 
			
		||||
.inner2
 | 
			
		||||
    ld a, [de]
 | 
			
		||||
    cp a, 10
 | 
			
		||||
    jr c, .empty
 | 
			
		||||
    cp a, 10 + (1*7)
 | 
			
		||||
    jr c, .sub10
 | 
			
		||||
    cp a, 10 + (2*7)
 | 
			
		||||
    jr c, .sub17
 | 
			
		||||
    cp a, 10 + (3*7)
 | 
			
		||||
    jr c, .sub24
 | 
			
		||||
    cp a, 10 + (4*7)
 | 
			
		||||
    jr c, .sub31
 | 
			
		||||
    cp a, 10 + (5*7)
 | 
			
		||||
    jr c, .sub38
 | 
			
		||||
    cp a, 10 + (6*7)
 | 
			
		||||
    jr c, .sub45
 | 
			
		||||
    cp a, 10 + (7*7)
 | 
			
		||||
    jr c, .sub52
 | 
			
		||||
    cp a, 10 + (8*7)
 | 
			
		||||
    jr c, .sub59
 | 
			
		||||
.empty
 | 
			
		||||
    ld a, $07
 | 
			
		||||
    jr .done
 | 
			
		||||
.sub59
 | 
			
		||||
    sub a, 7
 | 
			
		||||
.sub52
 | 
			
		||||
    sub a, 7
 | 
			
		||||
.sub45
 | 
			
		||||
    sub a, 7
 | 
			
		||||
.sub38
 | 
			
		||||
    sub a, 7
 | 
			
		||||
.sub31
 | 
			
		||||
    sub a, 7
 | 
			
		||||
.sub24
 | 
			
		||||
    sub a, 7
 | 
			
		||||
.sub17
 | 
			
		||||
    sub a, 7
 | 
			
		||||
.sub10
 | 
			
		||||
    sub a, 10
 | 
			
		||||
.done
 | 
			
		||||
    ld [hl+], a
 | 
			
		||||
    inc de
 | 
			
		||||
    ld a, [wInnerReps]
 | 
			
		||||
    dec a
 | 
			
		||||
    ld [wInnerReps], a
 | 
			
		||||
    jr nz, .inner2
 | 
			
		||||
 | 
			
		||||
    add hl, bc
 | 
			
		||||
    ld a, [wOuterReps]
 | 
			
		||||
    dec a
 | 
			
		||||
    ld [wOuterReps], a
 | 
			
		||||
    jr nz, .outer2
 | 
			
		||||
    ret
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
GBCBlitField::
 | 
			
		||||
    jp ToVRAM
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
ENDC
 | 
			
		||||
| 
						 | 
				
			
			@ -277,6 +277,7 @@ LevelUp::
 | 
			
		|||
    and a, $0F
 | 
			
		||||
    ld hl, hCLevel
 | 
			
		||||
    cp a, [hl]
 | 
			
		||||
    jr z, :+
 | 
			
		||||
    ret nc
 | 
			
		||||
 | 
			
		||||
:   ldh a, [hNextSpeedUp]
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -86,6 +86,15 @@ Main::
 | 
			
		|||
    ; Set up stack
 | 
			
		||||
    ld sp, wStackEnd-1
 | 
			
		||||
 | 
			
		||||
    ; GBC? Double speed mode and set up palettes.
 | 
			
		||||
    ld a, [wInitialA]
 | 
			
		||||
    cp a, $11
 | 
			
		||||
    jr nz, .notgbc
 | 
			
		||||
    ld a, KEY1F_PREPARE
 | 
			
		||||
    ldh [rKEY1], a
 | 
			
		||||
    stop
 | 
			
		||||
.notgbc
 | 
			
		||||
 | 
			
		||||
    ; We use a single set of tiles for the entire game, so we copy it at the start.
 | 
			
		||||
    ld de, Tiles
 | 
			
		||||
    ld hl, _VRAM
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
										
											Binary file not shown.
										
									
								
							| 
						 | 
				
			
			@ -440,20 +440,20 @@ Tiles::
 | 
			
		|||
    DB $2D,$25,$3D,$3D,$01,$01,$00,$00
 | 
			
		||||
    DB $01,$01,$3D,$3D,$2D,$35,$C5,$FD
 | 
			
		||||
    DB $08,$F8,$10,$F0,$E0,$E0,$00,$00
 | 
			
		||||
    DB $00,$00,$7C,$7C,$44,$44,$7C,$7C
 | 
			
		||||
    DB $44,$44,$44,$44,$00,$00,$00,$00
 | 
			
		||||
    DB $00,$00,$7C,$7C,$40,$40,$5C,$5C
 | 
			
		||||
    DB $44,$44,$7C,$7C,$00,$00,$00,$00
 | 
			
		||||
    DB $00,$00,$7C,$7C,$44,$44,$78,$78
 | 
			
		||||
    DB $44,$44,$7C,$7C,$00,$00,$00,$00
 | 
			
		||||
    DB $00,$00,$7C,$7C,$10,$10,$10,$10
 | 
			
		||||
    DB $10,$10,$10,$10,$00,$00,$00,$00
 | 
			
		||||
    DB $00,$00,$7C,$7C,$40,$40,$7C,$7C
 | 
			
		||||
    DB $04,$04,$7C,$7C,$00,$00,$00,$00
 | 
			
		||||
    DB $00,$00,$7C,$7C,$40,$40,$5C,$5C
 | 
			
		||||
    DB $44,$44,$7C,$7C,$00,$00,$00,$00
 | 
			
		||||
    DB $00,$00,$7C,$7C,$44,$44,$78,$78
 | 
			
		||||
    DB $44,$44,$7C,$7C,$00,$00,$00,$00
 | 
			
		||||
    DB $03,$03,$02,$02,$04,$04,$06,$04
 | 
			
		||||
    DB $05,$04,$0B,$09,$0F,$09,$00,$00
 | 
			
		||||
    DB $0D,$0B,$1A,$16,$17,$1B,$10,$1F
 | 
			
		||||
    DB $23,$3F,$24,$3C,$3C,$3C,$00,$00
 | 
			
		||||
    DB $C0,$C0,$40,$40,$20,$20,$A1,$21
 | 
			
		||||
    DB $61,$21,$B1,$91,$F1,$91,$00,$00
 | 
			
		||||
    DB $D1,$B1,$69,$59,$D9,$E9,$09,$F9
 | 
			
		||||
    DB $C4,$FC,$24,$3C,$3C,$3C,$00,$00
 | 
			
		||||
    DB $3C,$3C,$3E,$3E,$36,$36,$36,$36
 | 
			
		||||
    DB $3E,$3E,$3C,$3C,$00,$00,$00,$00
 | 
			
		||||
    DB $C6,$C6,$6C,$6C,$38,$38,$38,$38
 | 
			
		||||
    DB $6C,$6C,$C6,$C6,$00,$00,$00,$00
 | 
			
		||||
    DB $00,$00,$00,$00,$00,$00,$00,$00
 | 
			
		||||
    DB $00,$00,$00,$00,$00,$00,$00,$00
 | 
			
		||||
    DB $00,$75,$00,$47,$00,$55,$00,$55
 | 
			
		||||
    DB $00,$75,$00,$00,$00,$3E,$00,$00
 | 
			
		||||
    DB $00,$75,$00,$47,$00,$55,$00,$55
 | 
			
		||||
| 
						 | 
				
			
			@ -512,14 +512,14 @@ Tiles::
 | 
			
		|||
    DB $00,$00,$00,$00,$00,$00,$00,$00
 | 
			
		||||
    DB $00,$00,$00,$00,$00,$00,$00,$00
 | 
			
		||||
    DB $00,$00,$00,$00,$00,$00,$00,$00
 | 
			
		||||
    DB $00,$00,$00,$00,$00,$00,$00,$00
 | 
			
		||||
    DB $00,$00,$00,$00,$00,$00,$00,$00
 | 
			
		||||
    DB $00,$00,$00,$00,$00,$00,$00,$00
 | 
			
		||||
    DB $00,$00,$00,$00,$00,$00,$00,$00
 | 
			
		||||
    DB $00,$00,$00,$00,$00,$00,$00,$00
 | 
			
		||||
    DB $00,$00,$00,$00,$00,$00,$00,$00
 | 
			
		||||
    DB $00,$00,$00,$00,$00,$00,$00,$00
 | 
			
		||||
    DB $00,$00,$00,$00,$00,$00,$00,$00
 | 
			
		||||
    DB $03,$03,$04,$04,$08,$08,$0D,$08
 | 
			
		||||
    DB $0B,$09,$0D,$08,$0F,$08,$00,$00
 | 
			
		||||
    DB $06,$05,$03,$03,$00,$00,$0F,$0F
 | 
			
		||||
    DB $08,$0F,$08,$0F,$0F,$0F,$00,$00
 | 
			
		||||
    DB $FC,$FC,$04,$04,$04,$04,$FD,$FD
 | 
			
		||||
    DB $01,$01,$F1,$F1,$F9,$09,$00,$00
 | 
			
		||||
    DB $AD,$55,$D5,$ED,$2D,$35,$C5,$FD
 | 
			
		||||
    DB $04,$FC,$08,$F8,$F0,$F0,$00,$00
 | 
			
		||||
    DB $44,$44,$44,$44,$28,$28,$28,$28
 | 
			
		||||
    DB $28,$28,$10,$10,$12,$12,$00,$00
 | 
			
		||||
    DB $C4,$C4,$2A,$2A,$2A,$2A,$4A,$4A
 | 
			
		||||
| 
						 | 
				
			
			@ -528,10 +528,10 @@ Tiles::
 | 
			
		|||
    DB $82,$82,$82,$82,$EC,$EC,$00,$00
 | 
			
		||||
    DB $44,$44,$CA,$CA,$4A,$4A,$4A,$4A
 | 
			
		||||
    DB $4A,$4A,$4A,$4A,$E4,$E4,$00,$00
 | 
			
		||||
    DB $CC,$CC,$22,$22,$22,$22,$44,$44
 | 
			
		||||
    DB $82,$82,$82,$82,$EC,$EC,$00,$00
 | 
			
		||||
    DB $0E,$0E,$08,$08,$08,$08,$0C,$0C
 | 
			
		||||
    DB $08,$08,$08,$08,$0E,$0E,$00,$00
 | 
			
		||||
    DB $CA,$CA,$2A,$2A,$2A,$2A,$4E,$4E
 | 
			
		||||
    DB $82,$82,$82,$82,$E2,$E2,$00,$00
 | 
			
		||||
    DB $04,$04,$0A,$0A,$0A,$0A,$0E,$0E
 | 
			
		||||
    DB $0A,$0A,$0A,$0A,$0A,$0A,$00,$00
 | 
			
		||||
TilesEnd::
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -101,6 +101,12 @@ ClearOAM::
 | 
			
		|||
SECTION "Domain Specific Functions", ROM0
 | 
			
		||||
; Index of next piece in A.
 | 
			
		||||
ApplyNext::
 | 
			
		||||
    ; Correct color
 | 
			
		||||
    ld [wSPRNext1+3], a
 | 
			
		||||
    ld [wSPRNext2+3], a
 | 
			
		||||
    ld [wSPRNext3+3], a
 | 
			
		||||
    ld [wSPRNext4+3], a
 | 
			
		||||
 | 
			
		||||
    ; Correct tile
 | 
			
		||||
    add a, TILE_PIECE_0
 | 
			
		||||
    ld [wSPRNext1+2], a
 | 
			
		||||
| 
						 | 
				
			
			@ -167,6 +173,12 @@ ApplyHold::
 | 
			
		|||
    ret
 | 
			
		||||
 | 
			
		||||
.doApplyHold
 | 
			
		||||
    ; Correct color
 | 
			
		||||
    ld [wSPRHold1+3], a
 | 
			
		||||
    ld [wSPRHold2+3], a
 | 
			
		||||
    ld [wSPRHold3+3], a
 | 
			
		||||
    ld [wSPRHold4+3], a
 | 
			
		||||
 | 
			
		||||
    ; Correct tile
 | 
			
		||||
    add a, TILE_PIECE_0
 | 
			
		||||
    ld [wSPRHold1+2], a
 | 
			
		||||
| 
						 | 
				
			
			@ -277,7 +289,7 @@ SetNumberSpritePositions::
 | 
			
		|||
    inc hl
 | 
			
		||||
    inc hl
 | 
			
		||||
    ld b, a
 | 
			
		||||
    ld a, OAMF_PAL1
 | 
			
		||||
    ld a, OAMF_PAL1 | $07
 | 
			
		||||
    ld [hl], a
 | 
			
		||||
    ld a, b
 | 
			
		||||
    add a, 8
 | 
			
		||||
| 
						 | 
				
			
			@ -289,7 +301,7 @@ SetNumberSpritePositions::
 | 
			
		|||
    inc hl
 | 
			
		||||
    inc hl
 | 
			
		||||
    ld b, a
 | 
			
		||||
    ld a, OAMF_PAL1
 | 
			
		||||
    ld a, OAMF_PAL1 | $07
 | 
			
		||||
    ld [hl], a
 | 
			
		||||
    ld a, b
 | 
			
		||||
    add a, 8
 | 
			
		||||
| 
						 | 
				
			
			@ -301,7 +313,7 @@ SetNumberSpritePositions::
 | 
			
		|||
    inc hl
 | 
			
		||||
    inc hl
 | 
			
		||||
    ld b, a
 | 
			
		||||
    ld a, OAMF_PAL1
 | 
			
		||||
    ld a, OAMF_PAL1 | $07
 | 
			
		||||
    ld [hl], a
 | 
			
		||||
    ld a, b
 | 
			
		||||
    add a, 8
 | 
			
		||||
| 
						 | 
				
			
			@ -313,7 +325,7 @@ SetNumberSpritePositions::
 | 
			
		|||
    inc hl
 | 
			
		||||
    inc hl
 | 
			
		||||
    ld b, a
 | 
			
		||||
    ld a, OAMF_PAL1
 | 
			
		||||
    ld a, OAMF_PAL1 | $07
 | 
			
		||||
    ld [hl], a
 | 
			
		||||
    ld a, b
 | 
			
		||||
    add a, 8
 | 
			
		||||
| 
						 | 
				
			
			@ -325,7 +337,7 @@ SetNumberSpritePositions::
 | 
			
		|||
    inc hl
 | 
			
		||||
    inc hl
 | 
			
		||||
    ld b, a
 | 
			
		||||
    ld a, OAMF_PAL1
 | 
			
		||||
    ld a, OAMF_PAL1 | $07
 | 
			
		||||
    ld [hl], a
 | 
			
		||||
    ld a, b
 | 
			
		||||
    add a, 8
 | 
			
		||||
| 
						 | 
				
			
			@ -336,7 +348,7 @@ SetNumberSpritePositions::
 | 
			
		|||
    ld [hl], a
 | 
			
		||||
    inc hl
 | 
			
		||||
    inc hl
 | 
			
		||||
    ld a, OAMF_PAL1
 | 
			
		||||
    ld a, OAMF_PAL1 | $07
 | 
			
		||||
    ld [hl], a
 | 
			
		||||
 | 
			
		||||
    ld a, LEVEL_BASE_X
 | 
			
		||||
| 
						 | 
				
			
			@ -347,7 +359,7 @@ SetNumberSpritePositions::
 | 
			
		|||
    inc hl
 | 
			
		||||
    inc hl
 | 
			
		||||
    ld b, a
 | 
			
		||||
    ld a, OAMF_PAL1
 | 
			
		||||
    ld a, OAMF_PAL1 | $07
 | 
			
		||||
    ld [hl], a
 | 
			
		||||
    ld a, b
 | 
			
		||||
    add a, 8
 | 
			
		||||
| 
						 | 
				
			
			@ -359,7 +371,7 @@ SetNumberSpritePositions::
 | 
			
		|||
    inc hl
 | 
			
		||||
    inc hl
 | 
			
		||||
    ld b, a
 | 
			
		||||
    ld a, OAMF_PAL1
 | 
			
		||||
    ld a, OAMF_PAL1 | $07
 | 
			
		||||
    ld [hl], a
 | 
			
		||||
    ld a, b
 | 
			
		||||
    add a, 8
 | 
			
		||||
| 
						 | 
				
			
			@ -371,7 +383,7 @@ SetNumberSpritePositions::
 | 
			
		|||
    inc hl
 | 
			
		||||
    inc hl
 | 
			
		||||
    ld b, a
 | 
			
		||||
    ld a, OAMF_PAL1
 | 
			
		||||
    ld a, OAMF_PAL1 | $07
 | 
			
		||||
    ld [hl], a
 | 
			
		||||
    ld a, b
 | 
			
		||||
    add a, 8
 | 
			
		||||
| 
						 | 
				
			
			@ -382,7 +394,7 @@ SetNumberSpritePositions::
 | 
			
		|||
    ld [hl], a
 | 
			
		||||
    inc hl
 | 
			
		||||
    inc hl
 | 
			
		||||
    ld a, OAMF_PAL1
 | 
			
		||||
    ld a, OAMF_PAL1 | $07
 | 
			
		||||
    ld [hl], a
 | 
			
		||||
 | 
			
		||||
    ld a, LEVEL_BASE_X
 | 
			
		||||
| 
						 | 
				
			
			@ -393,7 +405,7 @@ SetNumberSpritePositions::
 | 
			
		|||
    inc hl
 | 
			
		||||
    inc hl
 | 
			
		||||
    ld b, a
 | 
			
		||||
    ld a, OAMF_PAL1
 | 
			
		||||
    ld a, OAMF_PAL1 | $07
 | 
			
		||||
    ld [hl], a
 | 
			
		||||
    ld a, b
 | 
			
		||||
    add a, 8
 | 
			
		||||
| 
						 | 
				
			
			@ -405,7 +417,7 @@ SetNumberSpritePositions::
 | 
			
		|||
    inc hl
 | 
			
		||||
    inc hl
 | 
			
		||||
    ld b, a
 | 
			
		||||
    ld a, OAMF_PAL1
 | 
			
		||||
    ld a, OAMF_PAL1 | $07
 | 
			
		||||
    ld [hl], a
 | 
			
		||||
    ld a, b
 | 
			
		||||
    add a, 8
 | 
			
		||||
| 
						 | 
				
			
			@ -417,7 +429,7 @@ SetNumberSpritePositions::
 | 
			
		|||
    inc hl
 | 
			
		||||
    inc hl
 | 
			
		||||
    ld b, a
 | 
			
		||||
    ld a, OAMF_PAL1
 | 
			
		||||
    ld a, OAMF_PAL1 | $07
 | 
			
		||||
    ld [hl], a
 | 
			
		||||
    ld a, b
 | 
			
		||||
    add a, 8
 | 
			
		||||
| 
						 | 
				
			
			@ -428,7 +440,7 @@ SetNumberSpritePositions::
 | 
			
		|||
    ld [hl], a
 | 
			
		||||
    inc hl
 | 
			
		||||
    inc hl
 | 
			
		||||
    ld a, OAMF_PAL1
 | 
			
		||||
    ld a, OAMF_PAL1 | $07
 | 
			
		||||
    ld [hl], a
 | 
			
		||||
    ret
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -110,6 +110,9 @@ SwitchToGameplay::
 | 
			
		|||
    ld a, LEADY_TIME
 | 
			
		||||
    ldh [hModeCounter], a
 | 
			
		||||
 | 
			
		||||
    ; GBC init
 | 
			
		||||
    call GBCGameplayInit
 | 
			
		||||
 | 
			
		||||
    ; Install the event loop handlers.
 | 
			
		||||
    ld a, 1
 | 
			
		||||
    ldh [hGameState], a
 | 
			
		||||
| 
						 | 
				
			
			@ -526,6 +529,8 @@ drawStaticInfo:
 | 
			
		|||
    ld de, hNLevel
 | 
			
		||||
    call ApplyNumbers
 | 
			
		||||
 | 
			
		||||
    call GBCGameplayProcess
 | 
			
		||||
 | 
			
		||||
    jp EventLoopPostHandler
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -23,7 +23,7 @@ INCLUDE "globals.asm"
 | 
			
		|||
 | 
			
		||||
 | 
			
		||||
SECTION "Title Variables", WRAM0
 | 
			
		||||
wSelected:     ds 1
 | 
			
		||||
wSelected:: ds 1
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
SECTION "Title Functions", ROM0
 | 
			
		||||
| 
						 | 
				
			
			@ -42,30 +42,63 @@ SwitchToTitle::
 | 
			
		|||
    ld bc, TitleScreenTilemapEnd - TitleScreenTilemap
 | 
			
		||||
    call UnsafeMemCopy
 | 
			
		||||
 | 
			
		||||
    ; Little easter egg.
 | 
			
		||||
    ld a, [wInitialA]
 | 
			
		||||
    cp a, $FF
 | 
			
		||||
    jr nz, :+
 | 
			
		||||
    ld de, sEaster0
 | 
			
		||||
    ; Title screen easter egg.
 | 
			
		||||
    ld a, [wInitialC]
 | 
			
		||||
    cp a, $14
 | 
			
		||||
    jr nz, .notsgb
 | 
			
		||||
    ld de, sEasterS0
 | 
			
		||||
    ld hl, EASTER_0
 | 
			
		||||
    ld bc, 5
 | 
			
		||||
    call UnsafeMemCopy
 | 
			
		||||
    ld de, sEaster1
 | 
			
		||||
    ld de, sEasterS1
 | 
			
		||||
    ld hl, EASTER_1
 | 
			
		||||
    ld bc, 5
 | 
			
		||||
    call UnsafeMemCopy
 | 
			
		||||
    jr .oam
 | 
			
		||||
 | 
			
		||||
:   cp a, $11
 | 
			
		||||
    jr nz, .oam
 | 
			
		||||
    ld de, sEaster2
 | 
			
		||||
.notsgb
 | 
			
		||||
    ld a, [wInitialA]
 | 
			
		||||
    cp a, $FF
 | 
			
		||||
    jr nz, .notmgb
 | 
			
		||||
    ld de, sEasterM0
 | 
			
		||||
    ld hl, EASTER_0
 | 
			
		||||
    ld bc, 5
 | 
			
		||||
    call UnsafeMemCopy
 | 
			
		||||
    ld de, sEaster3
 | 
			
		||||
    ld de, sEasterM1
 | 
			
		||||
    ld hl, EASTER_1
 | 
			
		||||
    ld bc, 5
 | 
			
		||||
    call UnsafeMemCopy
 | 
			
		||||
    jr .oam
 | 
			
		||||
 | 
			
		||||
.notmgb
 | 
			
		||||
    ld a, [wInitialA]
 | 
			
		||||
    cp a, $11
 | 
			
		||||
    jr nz, .noegg
 | 
			
		||||
 | 
			
		||||
    ld a, [wInitialB]
 | 
			
		||||
    bit 0, a
 | 
			
		||||
    jr nz, .agb
 | 
			
		||||
    ld de, sEasterC0
 | 
			
		||||
    ld hl, EASTER_0-1
 | 
			
		||||
    ld bc, 12
 | 
			
		||||
    call UnsafeMemCopy
 | 
			
		||||
    ld de, sEasterC1
 | 
			
		||||
    ld hl, EASTER_1-1
 | 
			
		||||
    ld bc, 12
 | 
			
		||||
    call UnsafeMemCopy
 | 
			
		||||
    jr .oam
 | 
			
		||||
 | 
			
		||||
.agb
 | 
			
		||||
    ld de, sEasterA0
 | 
			
		||||
    ld hl, EASTER_0-1
 | 
			
		||||
    ld bc, 12
 | 
			
		||||
    call UnsafeMemCopy
 | 
			
		||||
    ld de, sEasterA1
 | 
			
		||||
    ld hl, EASTER_1-1
 | 
			
		||||
    ld bc, 12
 | 
			
		||||
    call UnsafeMemCopy
 | 
			
		||||
    jr .oam
 | 
			
		||||
.noegg
 | 
			
		||||
 | 
			
		||||
    ; Clear OAM.
 | 
			
		||||
.oam
 | 
			
		||||
| 
						 | 
				
			
			@ -78,6 +111,9 @@ SwitchToTitle::
 | 
			
		|||
    set_obj0_palette
 | 
			
		||||
    set_obj1_palette
 | 
			
		||||
 | 
			
		||||
    ; GBC init
 | 
			
		||||
    call GBCTitleInit
 | 
			
		||||
 | 
			
		||||
    ; Install the event loop handlers.
 | 
			
		||||
    ld a, 0
 | 
			
		||||
    ldh [hGameState], a
 | 
			
		||||
| 
						 | 
				
			
			@ -94,6 +130,8 @@ SwitchToTitle::
 | 
			
		|||
 | 
			
		||||
 | 
			
		||||
TitleEventLoopHandler::
 | 
			
		||||
    call GBCTitleProcess
 | 
			
		||||
 | 
			
		||||
    ; Start game?
 | 
			
		||||
.abstart
 | 
			
		||||
    ldh a, [hStartState]
 | 
			
		||||
| 
						 | 
				
			
			@ -407,6 +445,8 @@ CheckLevelRange:
 | 
			
		|||
 | 
			
		||||
 | 
			
		||||
TitleVBlankHandler::
 | 
			
		||||
    call ToATTR
 | 
			
		||||
 | 
			
		||||
    ld a, TILE_UNSELECTED
 | 
			
		||||
    ld hl, TITLE_OPTION_0
 | 
			
		||||
    ld [hl], a
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
		Loading…
	
		Reference in New Issue