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No commits in common. "5b19ba1db0655ebd35988efb728a56ad0080ce50" and "714f27c28b2e147a458b189683a57b0423aadfed" have entirely different histories.
5b19ba1db0
...
714f27c28b
BIN
bin/DMGTRIS.GBC
BIN
bin/DMGTRIS.GBC
Binary file not shown.
Binary file not shown.
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@ -1238,8 +1238,12 @@ FieldProcess::
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ldh [hCurrentPieceY], a
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xor a, a
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ldh [hCurrentLockDelayRemaining], a
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ldh a, [hCurrentIntegerGravity]
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cp a, 1
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jp nz, .draw
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call SFXKill
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ld a, SFX_LOCK
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call SFXTriggerNoise
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call SFXEnqueue
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jp .draw
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; If we press down, we want to do a soft drop.
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@ -1338,8 +1342,12 @@ FieldProcess::
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; Play the firm drop sound, and also reset the lock delay since the piece stepped down.
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.playfirmdropsound
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ldh a, [hCurrentIntegerGravity]
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cp a, 1
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jr nz, .postcheckforfirmdropsound
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call SFXKill
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ld a, SFX_LAND
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call SFXTriggerNoise
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call SFXEnqueue
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; If the down button is held, lock.
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.postcheckforfirmdropsound
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@ -1420,8 +1428,12 @@ FieldProcess::
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; Play the locking sound and draw the piece.
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.dolock
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ldh a, [hCurrentIntegerGravity]
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cp a, 1
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jr nz, .draw
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call SFXKill
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ld a, SFX_LOCK
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call SFXTriggerNoise
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call SFXEnqueue
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jr .draw
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; If we weren't grounded, reset the lock force.
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@ -1813,8 +1825,12 @@ FieldDelay::
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ret nz
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call ClearLines
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ldh a, [hCurrentIntegerGravity]
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cp a, 1
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jr nz, :+
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call SFXKill
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ld a, SFX_LINE_CLEAR
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call SFXTriggerNoise
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call SFXEnqueue
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: ldh a, [hCurrentLineARE]
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ldh [hRemainingDelay], a
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@ -131,7 +131,6 @@ Main::
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EventLoop::
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; Play the sound effect, if any.
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call SFXPlay
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call SFXPlayNoise
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; Wrangle inputs and timers at the start of every frame.
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call GetInput
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@ -2,8 +2,10 @@ IF !DEF(SFX_DATA_INC)
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DEF SFX_DATA_INC EQU 1
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SECTION "SFX Data", ROMX, BANK[2]
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; These sound effects can contain any channel.
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sSFXPieceI::
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db REG_NR12_CH1_VOLEV, $00, REG_NR14_CH1_FRQHI, $80, REG_NR22_CH2_VOLEV, $00, REG_NR24_CH2_FRQHI, $80
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db REG_NR32_CH3_VOLUM, $00, REG_NR34_CH3_FRQHI, $80, REG_NR42_CH4_VOLEV, $00, REG_NR44_CH4_CNTRL, $80
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db REG_NR10_CH1_SWEEP, $00, REG_NR52_MASTERCTL, $8F, REG_NR51_MASTERPAN, $FF, REG_NR50_MVOLVINPN, $77
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db REG_NR12_CH1_VOLEV, $F0, REG_NR22_CH2_VOLEV, $F0, REG_NR11_CH1_LENDT, $BF, REG_NR11_CH1_LENDT, $BF
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db REG_NR12_CH1_VOLEV, $F0, REG_NR13_CH1_FRQLO, $AC, REG_NR14_CH1_FRQHI, $85, REG_NR21_CH2_LENDT, $7F
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db REG_NR21_CH2_LENDT, $7F, REG_NR22_CH2_VOLEV, $80, REG_NR23_CH2_FRQLO, $14, REG_NR24_CH2_FRQHI, $87
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@ -1350,6 +1352,101 @@ sSFXIHSIRS::
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db REG_NR12_CH1_VOLEV, $08, REG_NR12_CH1_VOLEV, $09, REG_NR12_CH1_VOLEV, $11, REG_NR12_CH1_VOLEV, $08
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db REG_NR12_CH1_VOLEV, $09, REG_NR12_CH1_VOLEV, $11, REG_NR12_CH1_VOLEV, $08, $FE
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sSFXIHSIRSEnd::
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sSFXLineClear::
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db REG_NR12_CH1_VOLEV, $F0, REG_NR32_CH3_VOLUM, $20, REG_NR42_CH4_VOLEV, $F1, REG_NR11_CH1_LENDT, $7F
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db REG_NR11_CH1_LENDT, $7F, REG_NR12_CH1_VOLEV, $F0, REG_NR13_CH1_FRQLO, $9D, REG_NR14_CH1_FRQHI, $84
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db REG_NR41_CH4_LENGT, $3F, REG_NR42_CH4_VOLEV, $F1, REG_NR43_CH4_FQRND, $57, REG_NR44_CH4_CNTRL, $80
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db $FF
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db REG_NR13_CH1_FRQLO, $12, REG_NR14_CH1_FRQHI, $03, $FF
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db REG_NR13_CH1_FRQLO, $D2, REG_NR14_CH1_FRQHI, $00, $FF
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db REG_NR13_CH1_FRQLO, $01, REG_NR14_CH1_FRQHI, $00, $FF
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db REG_NR13_CH1_FRQLO, $01, REG_NR14_CH1_FRQHI, $00, $FF
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db REG_NR11_CH1_LENDT, $7F, REG_NR11_CH1_LENDT, $7F, REG_NR12_CH1_VOLEV, $80, REG_NR13_CH1_FRQLO, $39
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db REG_NR14_CH1_FRQHI, $81, REG_NR41_CH4_LENGT, $3F, REG_NR42_CH4_VOLEV, $F1, REG_NR43_CH4_FQRND, $47
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db REG_NR44_CH4_CNTRL, $80, $FF
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db REG_NR13_CH1_FRQLO, $01, REG_NR14_CH1_FRQHI, $00, $FF
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db REG_NR13_CH1_FRQLO, $01, REG_NR14_CH1_FRQHI, $00, $FF
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db REG_NR13_CH1_FRQLO, $01, REG_NR14_CH1_FRQHI, $00, $FF
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db REG_NR13_CH1_FRQLO, $01, REG_NR14_CH1_FRQHI, $00, $FF
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db REG_NR12_CH1_VOLEV, $08, REG_NR13_CH1_FRQLO, $01, REG_NR14_CH1_FRQHI, $80, $FF
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db REG_NR13_CH1_FRQLO, $01, REG_NR14_CH1_FRQHI, $00, $FF
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db REG_NR13_CH1_FRQLO, $01, REG_NR14_CH1_FRQHI, $00, $FF
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db REG_NR13_CH1_FRQLO, $01, REG_NR14_CH1_FRQHI, $00, $FF
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db REG_NR13_CH1_FRQLO, $01, REG_NR14_CH1_FRQHI, $00, $FF
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db REG_NR13_CH1_FRQLO, $01, REG_NR14_CH1_FRQHI, $00, $FF
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db REG_NR13_CH1_FRQLO, $01, REG_NR14_CH1_FRQHI, $00, $FF
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db REG_NR13_CH1_FRQLO, $01, REG_NR14_CH1_FRQHI, $00, $FF
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db REG_NR13_CH1_FRQLO, $01, REG_NR14_CH1_FRQHI, $00, $FF
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db REG_NR13_CH1_FRQLO, $01, REG_NR14_CH1_FRQHI, $00, $FE
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sSFXLineClearEnd::
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sSFXLand::
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db REG_NR42_CH4_VOLEV, $21, REG_NR41_CH4_LENGT, $3F, REG_NR42_CH4_VOLEV, $C1, REG_NR43_CH4_FQRND, $00
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db REG_NR44_CH4_CNTRL, $80, $FE
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sSFXLandEnd::
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sSFXLock::
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db REG_NR42_CH4_VOLEV, $F2, REG_NR41_CH4_LENGT, $3F, REG_NR42_CH4_VOLEV, $12, REG_NR43_CH4_FQRND, $14
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db REG_NR44_CH4_CNTRL, $80, $FF
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db REG_NR43_CH4_FQRND, $00, REG_NR44_CH4_CNTRL, $00, $FF
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db REG_NR43_CH4_FQRND, $00, REG_NR44_CH4_CNTRL, $00, $FF
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db REG_NR41_CH4_LENGT, $3F, REG_NR42_CH4_VOLEV, $F2, REG_NR43_CH4_FQRND, $A4, REG_NR44_CH4_CNTRL, $80
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db $FF
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db REG_NR43_CH4_FQRND, $75, REG_NR44_CH4_CNTRL, $00, $FF
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db REG_NR43_CH4_FQRND, $55, REG_NR44_CH4_CNTRL, $00, $FF
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db REG_NR43_CH4_FQRND, $35, REG_NR44_CH4_CNTRL, $00, $FF
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db REG_NR43_CH4_FQRND, $14, REG_NR44_CH4_CNTRL, $00, $FF
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db REG_NR43_CH4_FQRND, $00, REG_NR44_CH4_CNTRL, $00, $FF
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db REG_NR41_CH4_LENGT, $3F, REG_NR42_CH4_VOLEV, $22, REG_NR43_CH4_FQRND, $A4, REG_NR44_CH4_CNTRL, $80
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db $FF
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db REG_NR43_CH4_FQRND, $75, REG_NR44_CH4_CNTRL, $00, $FF
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db REG_NR43_CH4_FQRND, $55, REG_NR44_CH4_CNTRL, $00, $FF
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db REG_NR41_CH4_LENGT, $3F, REG_NR42_CH4_VOLEV, $12, REG_NR43_CH4_FQRND, $A4, REG_NR44_CH4_CNTRL, $80
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db $FF
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db REG_NR43_CH4_FQRND, $75, REG_NR44_CH4_CNTRL, $00, $FF
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db REG_NR43_CH4_FQRND, $55, REG_NR44_CH4_CNTRL, $00, $FF
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db REG_NR43_CH4_FQRND, $35, REG_NR44_CH4_CNTRL, $00, $FF
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db REG_NR43_CH4_FQRND, $14, REG_NR44_CH4_CNTRL, $00, $FF
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db REG_NR43_CH4_FQRND, $00, REG_NR44_CH4_CNTRL, $00, $FF
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db REG_NR43_CH4_FQRND, $00, REG_NR44_CH4_CNTRL, $00, $FF
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db REG_NR43_CH4_FQRND, $00, REG_NR44_CH4_CNTRL, $00, $FE
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sSFXLockEnd::
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sSFXLevelLock::
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db REG_NR12_CH1_VOLEV, $F1, REG_NR11_CH1_LENDT, $7F, REG_NR11_CH1_LENDT, $7F, REG_NR12_CH1_VOLEV, $F1
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db REG_NR13_CH1_FRQLO, $A7, REG_NR14_CH1_FRQHI, $87, $FF, $FF, $FF, $FF
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@ -1919,62 +2016,4 @@ sSFXReadyGo::
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db REG_NR22_CH2_VOLEV, $11, REG_NR22_CH2_VOLEV, $08, $FE
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sSFXReadyGoEnd::
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; These sound effects contain only noise.
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sSFXLineClear::
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db REG_NR41_CH4_LENGT, $3F, REG_NR42_CH4_VOLEV, $F1, REG_NR43_CH4_FQRND, $57, REG_NR44_CH4_CNTRL, $80
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db $FF, $FF, $FF, $FF, $FF
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db REG_NR41_CH4_LENGT, $3F, REG_NR42_CH4_VOLEV, $F1, REG_NR43_CH4_FQRND, $47, REG_NR44_CH4_CNTRL, $80,
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db $FE
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sSFXLineClearEnd::
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sSFXLand::
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db REG_NR42_CH4_VOLEV, $21, REG_NR41_CH4_LENGT, $3F, REG_NR42_CH4_VOLEV, $C1, REG_NR43_CH4_FQRND, $00
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db REG_NR44_CH4_CNTRL, $80, $FE
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sSFXLandEnd::
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sSFXLock::
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db REG_NR42_CH4_VOLEV, $F2, REG_NR41_CH4_LENGT, $3F, REG_NR42_CH4_VOLEV, $12, REG_NR43_CH4_FQRND, $14
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db REG_NR44_CH4_CNTRL, $80, $FF
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db REG_NR43_CH4_FQRND, $00, REG_NR44_CH4_CNTRL, $00, $FF
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db REG_NR43_CH4_FQRND, $00, REG_NR44_CH4_CNTRL, $00, $FF
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db REG_NR41_CH4_LENGT, $3F, REG_NR42_CH4_VOLEV, $F2, REG_NR43_CH4_FQRND, $A4, REG_NR44_CH4_CNTRL, $80
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db $FF
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db REG_NR43_CH4_FQRND, $75, REG_NR44_CH4_CNTRL, $00, $FF
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db REG_NR43_CH4_FQRND, $55, REG_NR44_CH4_CNTRL, $00, $FF
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db REG_NR43_CH4_FQRND, $35, REG_NR44_CH4_CNTRL, $00, $FF
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db REG_NR43_CH4_FQRND, $14, REG_NR44_CH4_CNTRL, $00, $FF
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db REG_NR43_CH4_FQRND, $00, REG_NR44_CH4_CNTRL, $00, $FF
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db REG_NR41_CH4_LENGT, $3F, REG_NR42_CH4_VOLEV, $22, REG_NR43_CH4_FQRND, $A4, REG_NR44_CH4_CNTRL, $80
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db $FF
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db REG_NR43_CH4_FQRND, $75, REG_NR44_CH4_CNTRL, $00, $FF
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db REG_NR43_CH4_FQRND, $55, REG_NR44_CH4_CNTRL, $00, $FF
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db REG_NR41_CH4_LENGT, $3F, REG_NR42_CH4_VOLEV, $12, REG_NR43_CH4_FQRND, $A4, REG_NR44_CH4_CNTRL, $80
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db $FF
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db REG_NR43_CH4_FQRND, $75, REG_NR44_CH4_CNTRL, $00, $FF
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db REG_NR43_CH4_FQRND, $55, REG_NR44_CH4_CNTRL, $00, $FF
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db REG_NR43_CH4_FQRND, $35, REG_NR44_CH4_CNTRL, $00, $FF
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db REG_NR43_CH4_FQRND, $14, REG_NR44_CH4_CNTRL, $00, $FF
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db REG_NR43_CH4_FQRND, $00, REG_NR44_CH4_CNTRL, $00, $FF
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db REG_NR43_CH4_FQRND, $00, REG_NR44_CH4_CNTRL, $00, $FF
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db REG_NR43_CH4_FQRND, $00, REG_NR44_CH4_CNTRL, $00, $FE
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sSFXLockEnd::
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ENDC
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Binary file not shown.
111
src/sfx.asm
111
src/sfx.asm
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@ -66,7 +66,6 @@ INCLUDE "res/music_data.inc"
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SECTION "High SFX Variables", HRAM
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hPlayhead:: ds 2
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hPlayQueue:: ds 4
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hNoisePlayhead:: ds 2
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SECTION "SFX Functions", ROM0
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@ -87,8 +86,6 @@ SFXInit::
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xor a, a
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ldh [hPlayhead], a
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ldh [hPlayhead+1], a
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ldh [hNoisePlayhead], a
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ldh [hNoisePlayhead+1], a
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ret
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@ -154,32 +151,6 @@ SFXProcessQueue:
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ret
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SFXTriggerNoise::
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cp a, SFX_LINE_CLEAR
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jr nz, :+
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ld a, LOW(sSFXLineClear)
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ldh [hNoisePlayhead], a
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ld a, HIGH(sSFXLineClear)
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ldh [hNoisePlayhead+1], a
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ret
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: cp a, SFX_LAND
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jr nz, :+
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ld a, LOW(sSFXLand)
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ldh [hNoisePlayhead], a
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ld a, HIGH(sSFXLand)
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ldh [hNoisePlayhead+1], a
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ret
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: cp a, SFX_LOCK
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ret nz
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ld a, LOW(sSFXLock)
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ldh [hNoisePlayhead], a
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ld a, HIGH(sSFXLock)
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ldh [hNoisePlayhead+1], a
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ret
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; Attempt to play the sound effect in A. Will enqueue the sound effect if the play routine is currently busy.
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SFXEnqueue::
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; If the playhead isn't null, then we're already playing something.
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@ -369,6 +340,35 @@ SFXEnqueue::
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ret
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; Pieces dropping
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: cp a, SFX_LINE_CLEAR
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jr nz, :+
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ld a, LOW(sSFXLineClear)
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ldh [hPlayhead], a
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ld a, HIGH(sSFXLineClear)
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ldh [hPlayhead+1], a
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call SFXPlay
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ret
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: cp a, SFX_LAND
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jr nz, :+
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ld a, LOW(sSFXLand)
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ldh [hPlayhead], a
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ld a, HIGH(sSFXLand)
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ldh [hPlayhead+1], a
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call SFXPlay
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ret
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: cp a, SFX_LOCK
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jr nz, :+
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ld a, LOW(sSFXLock)
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ldh [hPlayhead], a
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ld a, HIGH(sSFXLock)
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ldh [hPlayhead+1], a
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call SFXPlay
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ret
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; Leveling
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: cp a, SFX_LEVELLOCK
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jr nz, :+
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@ -435,59 +435,6 @@ SFXKill::
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ret
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SFXPlayNoise::
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; Get the noise playhead.
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ldh a, [hNoisePlayhead]
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ld l, a
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ldh a, [hNoisePlayhead+1]
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ld h, a
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or a, l
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; Bail if it's null
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ret z
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ld b, BANK("SFX Data")
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rst RSTSwitchBank
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; Get the register to write to
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.noisereg
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ld a, [hl]
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inc hl
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; If it's $FE, then we're done.
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cp a, $FE
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jr nz, :+
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rst RSTRestoreBank
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xor a, a
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ldh [hNoisePlayhead], a
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ldh [hNoisePlayhead+1], a
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ret
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; If it's $FF, then we're done for this frame.
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: cp a, $FF
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jr z, .savenoiseplayhead
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; Otherwise, put the register in C.
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ld c, a
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; Get the value to write.
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||||
ld a, [hl]
|
||||
inc hl
|
||||
|
||||
; Write it and loop.
|
||||
ldh [$ff00+c], a
|
||||
jr .noisereg
|
||||
|
||||
; Save the playhead position.
|
||||
.savenoiseplayhead
|
||||
ld a, l
|
||||
ldh [hNoisePlayhead], a
|
||||
ld a, h
|
||||
ldh [hNoisePlayhead+1], a
|
||||
rst RSTRestoreBank
|
||||
ret
|
||||
|
||||
|
||||
; This play routine must be called every frame.
|
||||
SFXPlay::
|
||||
; Bank to correct bank.
|
||||
|
|
Loading…
Reference in New Issue