Compare commits

..

2 Commits

Author SHA1 Message Date
Randy Thiemann 5b19ba1db0 Deploy new build. 2023-10-27 12:20:45 +02:00
Randy Thiemann 09f7f07827 The sound update. 2023-10-27 12:20:33 +02:00
7 changed files with 146 additions and 147 deletions

Binary file not shown.

Binary file not shown.

View File

@ -1238,12 +1238,8 @@ FieldProcess::
ldh [hCurrentPieceY], a ldh [hCurrentPieceY], a
xor a, a xor a, a
ldh [hCurrentLockDelayRemaining], a ldh [hCurrentLockDelayRemaining], a
ldh a, [hCurrentIntegerGravity]
cp a, 1
jp nz, .draw
call SFXKill
ld a, SFX_LOCK ld a, SFX_LOCK
call SFXEnqueue call SFXTriggerNoise
jp .draw jp .draw
; If we press down, we want to do a soft drop. ; If we press down, we want to do a soft drop.
@ -1342,12 +1338,8 @@ FieldProcess::
; Play the firm drop sound, and also reset the lock delay since the piece stepped down. ; Play the firm drop sound, and also reset the lock delay since the piece stepped down.
.playfirmdropsound .playfirmdropsound
ldh a, [hCurrentIntegerGravity]
cp a, 1
jr nz, .postcheckforfirmdropsound
call SFXKill
ld a, SFX_LAND ld a, SFX_LAND
call SFXEnqueue call SFXTriggerNoise
; If the down button is held, lock. ; If the down button is held, lock.
.postcheckforfirmdropsound .postcheckforfirmdropsound
@ -1428,12 +1420,8 @@ FieldProcess::
; Play the locking sound and draw the piece. ; Play the locking sound and draw the piece.
.dolock .dolock
ldh a, [hCurrentIntegerGravity]
cp a, 1
jr nz, .draw
call SFXKill
ld a, SFX_LOCK ld a, SFX_LOCK
call SFXEnqueue call SFXTriggerNoise
jr .draw jr .draw
; If we weren't grounded, reset the lock force. ; If we weren't grounded, reset the lock force.
@ -1825,12 +1813,8 @@ FieldDelay::
ret nz ret nz
call ClearLines call ClearLines
ldh a, [hCurrentIntegerGravity]
cp a, 1
jr nz, :+
call SFXKill
ld a, SFX_LINE_CLEAR ld a, SFX_LINE_CLEAR
call SFXEnqueue call SFXTriggerNoise
: ldh a, [hCurrentLineARE] : ldh a, [hCurrentLineARE]
ldh [hRemainingDelay], a ldh [hRemainingDelay], a

View File

@ -131,6 +131,7 @@ Main::
EventLoop:: EventLoop::
; Play the sound effect, if any. ; Play the sound effect, if any.
call SFXPlay call SFXPlay
call SFXPlayNoise
; Wrangle inputs and timers at the start of every frame. ; Wrangle inputs and timers at the start of every frame.
call GetInput call GetInput

View File

@ -2,10 +2,8 @@ IF !DEF(SFX_DATA_INC)
DEF SFX_DATA_INC EQU 1 DEF SFX_DATA_INC EQU 1
SECTION "SFX Data", ROMX, BANK[2] SECTION "SFX Data", ROMX, BANK[2]
; These sound effects can contain any channel.
sSFXPieceI:: sSFXPieceI::
db REG_NR12_CH1_VOLEV, $00, REG_NR14_CH1_FRQHI, $80, REG_NR22_CH2_VOLEV, $00, REG_NR24_CH2_FRQHI, $80
db REG_NR32_CH3_VOLUM, $00, REG_NR34_CH3_FRQHI, $80, REG_NR42_CH4_VOLEV, $00, REG_NR44_CH4_CNTRL, $80
db REG_NR10_CH1_SWEEP, $00, REG_NR52_MASTERCTL, $8F, REG_NR51_MASTERPAN, $FF, REG_NR50_MVOLVINPN, $77
db REG_NR12_CH1_VOLEV, $F0, REG_NR22_CH2_VOLEV, $F0, REG_NR11_CH1_LENDT, $BF, REG_NR11_CH1_LENDT, $BF db REG_NR12_CH1_VOLEV, $F0, REG_NR22_CH2_VOLEV, $F0, REG_NR11_CH1_LENDT, $BF, REG_NR11_CH1_LENDT, $BF
db REG_NR12_CH1_VOLEV, $F0, REG_NR13_CH1_FRQLO, $AC, REG_NR14_CH1_FRQHI, $85, REG_NR21_CH2_LENDT, $7F db REG_NR12_CH1_VOLEV, $F0, REG_NR13_CH1_FRQLO, $AC, REG_NR14_CH1_FRQHI, $85, REG_NR21_CH2_LENDT, $7F
db REG_NR21_CH2_LENDT, $7F, REG_NR22_CH2_VOLEV, $80, REG_NR23_CH2_FRQLO, $14, REG_NR24_CH2_FRQHI, $87 db REG_NR21_CH2_LENDT, $7F, REG_NR22_CH2_VOLEV, $80, REG_NR23_CH2_FRQLO, $14, REG_NR24_CH2_FRQHI, $87
@ -1352,101 +1350,6 @@ sSFXIHSIRS::
db REG_NR12_CH1_VOLEV, $08, REG_NR12_CH1_VOLEV, $09, REG_NR12_CH1_VOLEV, $11, REG_NR12_CH1_VOLEV, $08 db REG_NR12_CH1_VOLEV, $08, REG_NR12_CH1_VOLEV, $09, REG_NR12_CH1_VOLEV, $11, REG_NR12_CH1_VOLEV, $08
db REG_NR12_CH1_VOLEV, $09, REG_NR12_CH1_VOLEV, $11, REG_NR12_CH1_VOLEV, $08, $FE db REG_NR12_CH1_VOLEV, $09, REG_NR12_CH1_VOLEV, $11, REG_NR12_CH1_VOLEV, $08, $FE
sSFXIHSIRSEnd:: sSFXIHSIRSEnd::
sSFXLineClear::
db REG_NR12_CH1_VOLEV, $F0, REG_NR32_CH3_VOLUM, $20, REG_NR42_CH4_VOLEV, $F1, REG_NR11_CH1_LENDT, $7F
db REG_NR11_CH1_LENDT, $7F, REG_NR12_CH1_VOLEV, $F0, REG_NR13_CH1_FRQLO, $9D, REG_NR14_CH1_FRQHI, $84
db REG_NR41_CH4_LENGT, $3F, REG_NR42_CH4_VOLEV, $F1, REG_NR43_CH4_FQRND, $57, REG_NR44_CH4_CNTRL, $80
db $FF
db REG_NR13_CH1_FRQLO, $12, REG_NR14_CH1_FRQHI, $03, $FF
db REG_NR13_CH1_FRQLO, $D2, REG_NR14_CH1_FRQHI, $00, $FF
db REG_NR13_CH1_FRQLO, $01, REG_NR14_CH1_FRQHI, $00, $FF
db REG_NR13_CH1_FRQLO, $01, REG_NR14_CH1_FRQHI, $00, $FF
db REG_NR11_CH1_LENDT, $7F, REG_NR11_CH1_LENDT, $7F, REG_NR12_CH1_VOLEV, $80, REG_NR13_CH1_FRQLO, $39
db REG_NR14_CH1_FRQHI, $81, REG_NR41_CH4_LENGT, $3F, REG_NR42_CH4_VOLEV, $F1, REG_NR43_CH4_FQRND, $47
db REG_NR44_CH4_CNTRL, $80, $FF
db REG_NR13_CH1_FRQLO, $01, REG_NR14_CH1_FRQHI, $00, $FF
db REG_NR13_CH1_FRQLO, $01, REG_NR14_CH1_FRQHI, $00, $FF
db REG_NR13_CH1_FRQLO, $01, REG_NR14_CH1_FRQHI, $00, $FF
db REG_NR13_CH1_FRQLO, $01, REG_NR14_CH1_FRQHI, $00, $FF
db REG_NR12_CH1_VOLEV, $08, REG_NR13_CH1_FRQLO, $01, REG_NR14_CH1_FRQHI, $80, $FF
db REG_NR13_CH1_FRQLO, $01, REG_NR14_CH1_FRQHI, $00, $FF
db REG_NR13_CH1_FRQLO, $01, REG_NR14_CH1_FRQHI, $00, $FF
db REG_NR13_CH1_FRQLO, $01, REG_NR14_CH1_FRQHI, $00, $FF
db REG_NR13_CH1_FRQLO, $01, REG_NR14_CH1_FRQHI, $00, $FF
db REG_NR13_CH1_FRQLO, $01, REG_NR14_CH1_FRQHI, $00, $FF
db REG_NR13_CH1_FRQLO, $01, REG_NR14_CH1_FRQHI, $00, $FF
db REG_NR13_CH1_FRQLO, $01, REG_NR14_CH1_FRQHI, $00, $FF
db REG_NR13_CH1_FRQLO, $01, REG_NR14_CH1_FRQHI, $00, $FF
db REG_NR13_CH1_FRQLO, $01, REG_NR14_CH1_FRQHI, $00, $FE
sSFXLineClearEnd::
sSFXLand::
db REG_NR42_CH4_VOLEV, $21, REG_NR41_CH4_LENGT, $3F, REG_NR42_CH4_VOLEV, $C1, REG_NR43_CH4_FQRND, $00
db REG_NR44_CH4_CNTRL, $80, $FE
sSFXLandEnd::
sSFXLock::
db REG_NR42_CH4_VOLEV, $F2, REG_NR41_CH4_LENGT, $3F, REG_NR42_CH4_VOLEV, $12, REG_NR43_CH4_FQRND, $14
db REG_NR44_CH4_CNTRL, $80, $FF
db REG_NR43_CH4_FQRND, $00, REG_NR44_CH4_CNTRL, $00, $FF
db REG_NR43_CH4_FQRND, $00, REG_NR44_CH4_CNTRL, $00, $FF
db REG_NR41_CH4_LENGT, $3F, REG_NR42_CH4_VOLEV, $F2, REG_NR43_CH4_FQRND, $A4, REG_NR44_CH4_CNTRL, $80
db $FF
db REG_NR43_CH4_FQRND, $75, REG_NR44_CH4_CNTRL, $00, $FF
db REG_NR43_CH4_FQRND, $55, REG_NR44_CH4_CNTRL, $00, $FF
db REG_NR43_CH4_FQRND, $35, REG_NR44_CH4_CNTRL, $00, $FF
db REG_NR43_CH4_FQRND, $14, REG_NR44_CH4_CNTRL, $00, $FF
db REG_NR43_CH4_FQRND, $00, REG_NR44_CH4_CNTRL, $00, $FF
db REG_NR41_CH4_LENGT, $3F, REG_NR42_CH4_VOLEV, $22, REG_NR43_CH4_FQRND, $A4, REG_NR44_CH4_CNTRL, $80
db $FF
db REG_NR43_CH4_FQRND, $75, REG_NR44_CH4_CNTRL, $00, $FF
db REG_NR43_CH4_FQRND, $55, REG_NR44_CH4_CNTRL, $00, $FF
db REG_NR41_CH4_LENGT, $3F, REG_NR42_CH4_VOLEV, $12, REG_NR43_CH4_FQRND, $A4, REG_NR44_CH4_CNTRL, $80
db $FF
db REG_NR43_CH4_FQRND, $75, REG_NR44_CH4_CNTRL, $00, $FF
db REG_NR43_CH4_FQRND, $55, REG_NR44_CH4_CNTRL, $00, $FF
db REG_NR43_CH4_FQRND, $35, REG_NR44_CH4_CNTRL, $00, $FF
db REG_NR43_CH4_FQRND, $14, REG_NR44_CH4_CNTRL, $00, $FF
db REG_NR43_CH4_FQRND, $00, REG_NR44_CH4_CNTRL, $00, $FF
db REG_NR43_CH4_FQRND, $00, REG_NR44_CH4_CNTRL, $00, $FF
db REG_NR43_CH4_FQRND, $00, REG_NR44_CH4_CNTRL, $00, $FE
sSFXLockEnd::
sSFXLevelLock:: sSFXLevelLock::
db REG_NR12_CH1_VOLEV, $F1, REG_NR11_CH1_LENDT, $7F, REG_NR11_CH1_LENDT, $7F, REG_NR12_CH1_VOLEV, $F1 db REG_NR12_CH1_VOLEV, $F1, REG_NR11_CH1_LENDT, $7F, REG_NR11_CH1_LENDT, $7F, REG_NR12_CH1_VOLEV, $F1
db REG_NR13_CH1_FRQLO, $A7, REG_NR14_CH1_FRQHI, $87, $FF, $FF, $FF, $FF db REG_NR13_CH1_FRQLO, $A7, REG_NR14_CH1_FRQHI, $87, $FF, $FF, $FF, $FF
@ -2016,4 +1919,62 @@ sSFXReadyGo::
db REG_NR22_CH2_VOLEV, $11, REG_NR22_CH2_VOLEV, $08, $FE db REG_NR22_CH2_VOLEV, $11, REG_NR22_CH2_VOLEV, $08, $FE
sSFXReadyGoEnd:: sSFXReadyGoEnd::
; These sound effects contain only noise.
sSFXLineClear::
db REG_NR41_CH4_LENGT, $3F, REG_NR42_CH4_VOLEV, $F1, REG_NR43_CH4_FQRND, $57, REG_NR44_CH4_CNTRL, $80
db $FF, $FF, $FF, $FF, $FF
db REG_NR41_CH4_LENGT, $3F, REG_NR42_CH4_VOLEV, $F1, REG_NR43_CH4_FQRND, $47, REG_NR44_CH4_CNTRL, $80,
db $FE
sSFXLineClearEnd::
sSFXLand::
db REG_NR42_CH4_VOLEV, $21, REG_NR41_CH4_LENGT, $3F, REG_NR42_CH4_VOLEV, $C1, REG_NR43_CH4_FQRND, $00
db REG_NR44_CH4_CNTRL, $80, $FE
sSFXLandEnd::
sSFXLock::
db REG_NR42_CH4_VOLEV, $F2, REG_NR41_CH4_LENGT, $3F, REG_NR42_CH4_VOLEV, $12, REG_NR43_CH4_FQRND, $14
db REG_NR44_CH4_CNTRL, $80, $FF
db REG_NR43_CH4_FQRND, $00, REG_NR44_CH4_CNTRL, $00, $FF
db REG_NR43_CH4_FQRND, $00, REG_NR44_CH4_CNTRL, $00, $FF
db REG_NR41_CH4_LENGT, $3F, REG_NR42_CH4_VOLEV, $F2, REG_NR43_CH4_FQRND, $A4, REG_NR44_CH4_CNTRL, $80
db $FF
db REG_NR43_CH4_FQRND, $75, REG_NR44_CH4_CNTRL, $00, $FF
db REG_NR43_CH4_FQRND, $55, REG_NR44_CH4_CNTRL, $00, $FF
db REG_NR43_CH4_FQRND, $35, REG_NR44_CH4_CNTRL, $00, $FF
db REG_NR43_CH4_FQRND, $14, REG_NR44_CH4_CNTRL, $00, $FF
db REG_NR43_CH4_FQRND, $00, REG_NR44_CH4_CNTRL, $00, $FF
db REG_NR41_CH4_LENGT, $3F, REG_NR42_CH4_VOLEV, $22, REG_NR43_CH4_FQRND, $A4, REG_NR44_CH4_CNTRL, $80
db $FF
db REG_NR43_CH4_FQRND, $75, REG_NR44_CH4_CNTRL, $00, $FF
db REG_NR43_CH4_FQRND, $55, REG_NR44_CH4_CNTRL, $00, $FF
db REG_NR41_CH4_LENGT, $3F, REG_NR42_CH4_VOLEV, $12, REG_NR43_CH4_FQRND, $A4, REG_NR44_CH4_CNTRL, $80
db $FF
db REG_NR43_CH4_FQRND, $75, REG_NR44_CH4_CNTRL, $00, $FF
db REG_NR43_CH4_FQRND, $55, REG_NR44_CH4_CNTRL, $00, $FF
db REG_NR43_CH4_FQRND, $35, REG_NR44_CH4_CNTRL, $00, $FF
db REG_NR43_CH4_FQRND, $14, REG_NR44_CH4_CNTRL, $00, $FF
db REG_NR43_CH4_FQRND, $00, REG_NR44_CH4_CNTRL, $00, $FF
db REG_NR43_CH4_FQRND, $00, REG_NR44_CH4_CNTRL, $00, $FF
db REG_NR43_CH4_FQRND, $00, REG_NR44_CH4_CNTRL, $00, $FE
sSFXLockEnd::
ENDC ENDC

Binary file not shown.

View File

@ -66,6 +66,7 @@ INCLUDE "res/music_data.inc"
SECTION "High SFX Variables", HRAM SECTION "High SFX Variables", HRAM
hPlayhead:: ds 2 hPlayhead:: ds 2
hPlayQueue:: ds 4 hPlayQueue:: ds 4
hNoisePlayhead:: ds 2
SECTION "SFX Functions", ROM0 SECTION "SFX Functions", ROM0
@ -86,6 +87,8 @@ SFXInit::
xor a, a xor a, a
ldh [hPlayhead], a ldh [hPlayhead], a
ldh [hPlayhead+1], a ldh [hPlayhead+1], a
ldh [hNoisePlayhead], a
ldh [hNoisePlayhead+1], a
ret ret
@ -151,6 +154,32 @@ SFXProcessQueue:
ret ret
SFXTriggerNoise::
cp a, SFX_LINE_CLEAR
jr nz, :+
ld a, LOW(sSFXLineClear)
ldh [hNoisePlayhead], a
ld a, HIGH(sSFXLineClear)
ldh [hNoisePlayhead+1], a
ret
: cp a, SFX_LAND
jr nz, :+
ld a, LOW(sSFXLand)
ldh [hNoisePlayhead], a
ld a, HIGH(sSFXLand)
ldh [hNoisePlayhead+1], a
ret
: cp a, SFX_LOCK
ret nz
ld a, LOW(sSFXLock)
ldh [hNoisePlayhead], a
ld a, HIGH(sSFXLock)
ldh [hNoisePlayhead+1], a
ret
; Attempt to play the sound effect in A. Will enqueue the sound effect if the play routine is currently busy. ; Attempt to play the sound effect in A. Will enqueue the sound effect if the play routine is currently busy.
SFXEnqueue:: SFXEnqueue::
; If the playhead isn't null, then we're already playing something. ; If the playhead isn't null, then we're already playing something.
@ -340,35 +369,6 @@ SFXEnqueue::
ret ret
; Pieces dropping
: cp a, SFX_LINE_CLEAR
jr nz, :+
ld a, LOW(sSFXLineClear)
ldh [hPlayhead], a
ld a, HIGH(sSFXLineClear)
ldh [hPlayhead+1], a
call SFXPlay
ret
: cp a, SFX_LAND
jr nz, :+
ld a, LOW(sSFXLand)
ldh [hPlayhead], a
ld a, HIGH(sSFXLand)
ldh [hPlayhead+1], a
call SFXPlay
ret
: cp a, SFX_LOCK
jr nz, :+
ld a, LOW(sSFXLock)
ldh [hPlayhead], a
ld a, HIGH(sSFXLock)
ldh [hPlayhead+1], a
call SFXPlay
ret
; Leveling ; Leveling
: cp a, SFX_LEVELLOCK : cp a, SFX_LEVELLOCK
jr nz, :+ jr nz, :+
@ -435,6 +435,59 @@ SFXKill::
ret ret
SFXPlayNoise::
; Get the noise playhead.
ldh a, [hNoisePlayhead]
ld l, a
ldh a, [hNoisePlayhead+1]
ld h, a
or a, l
; Bail if it's null
ret z
ld b, BANK("SFX Data")
rst RSTSwitchBank
; Get the register to write to
.noisereg
ld a, [hl]
inc hl
; If it's $FE, then we're done.
cp a, $FE
jr nz, :+
rst RSTRestoreBank
xor a, a
ldh [hNoisePlayhead], a
ldh [hNoisePlayhead+1], a
ret
; If it's $FF, then we're done for this frame.
: cp a, $FF
jr z, .savenoiseplayhead
; Otherwise, put the register in C.
ld c, a
; Get the value to write.
ld a, [hl]
inc hl
; Write it and loop.
ldh [$ff00+c], a
jr .noisereg
; Save the playhead position.
.savenoiseplayhead
ld a, l
ldh [hNoisePlayhead], a
ld a, h
ldh [hNoisePlayhead+1], a
rst RSTRestoreBank
ret
; This play routine must be called every frame. ; This play routine must be called every frame.
SFXPlay:: SFXPlay::
; Bank to correct bank. ; Bank to correct bank.