Compare commits
No commits in common. "b387bcebc2e45455e23937475f76fc97854641cd" and "190c403e804a74dbc45914c2b552250276e1b83c" have entirely different histories.
b387bcebc2
...
190c403e80
BIN
bin/DMGTRIS.GBC
BIN
bin/DMGTRIS.GBC
Binary file not shown.
333
bin/DMGTRIS.map
333
bin/DMGTRIS.map
|
@ -274,172 +274,171 @@ ROM0 bank #0:
|
|||
$2394 = SFXPlay.getRegister
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||||
$239e = !26
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||||
$23a8 = SFXPlay.savePlayhead
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||||
SECTION: $23b1-$25a5 ($01f5 bytes) ["RNG Functions"]
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||||
$23b1 = HarvestEntropy
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||||
$23b2 = RNGInit
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||||
$23e8 = !0
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||||
$2403 = RNGInit.complexinit
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||||
$241a = !1
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||||
$2434 = ShiftHistory
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||||
$2451 = GetNextHellPiece
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||||
$2456 = GetNextTGM1Piece
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||||
$2459 = !2
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||||
$2471 = !3
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||||
$2473 = GetNextTGM2Piece
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$2476 = !4
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||||
$248e = !5
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$2490 = GetNextNesPiece
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||||
$249e = GetNextTGM3Piece
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||||
$24a1 = !6
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||||
$24c4 = !7
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||||
$24c7 = !8
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$24d7 = !9
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||||
$24e1 = !10
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$24ef = !11
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$24fe = !12
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$250a = !13
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||||
$2516 = !14
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||||
$2522 = !15
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$252e = !16
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$253a = !17
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$2546 = !18
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$2555 = GetNextPiece
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$2563 = GetNextPiece.nextpiecejumps
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||||
$2572 = Next35Piece
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||||
$2572 = !19
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||||
$257c = Next7Piece
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||||
$257c = !20
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||||
$2586 = NextByte
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||||
SECTION: $25a6-$2748 ($01a3 bytes) ["Level Functions"]
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||||
$25a6 = LevelInit
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||||
$25f6 = LevelUp
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$261a = LevelUp.doit
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$265e = LevelUp.checknlevel
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$268c = !0
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$26a4 = !1
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$26ad = LevelUp.bellmaybe
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$26bf = LevelUp.leveljinglemaybe
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||||
$26cc = LevelUp.checkspeedup
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$26dd = !2
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||||
$26ea = !3
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$26fb = !4
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$2708 = DoSpeedUp
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||||
SECTION: $2749-$2892 ($014a bytes) ["Progress Data"]
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||||
$2749 = sProgressData
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||||
SECTION: $2893-$2972 ($00e0 bytes) ["Score Functions"]
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$2893 = ScoreInit
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||||
$28bb = IncreaseScore
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||||
$28f3 = IncreaseScore.doConvert
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$28f5 = !0
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$290b = IncreaseScore.carry
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||||
$290d = IncreaseScore.postConvert
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||||
$291a = !1
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$2921 = IncreaseScore.preAddDigit
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||||
$2949 = IncreaseScore.addDigit
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||||
$295f = IncreaseScore.nextDigit
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SECTION: $2973-$2a3f ($00cd bytes) ["Input Functions"]
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||||
$2973 = InputInit
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||||
$2985 = GetInput
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$2985 = GetInput.btns
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$2992 = GetInput.readA
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$2996 = GetInput.setA
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$29a1 = GetInput.clearA
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$29a4 = GetInput.readB
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$29a8 = GetInput.setB
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$29b3 = GetInput.clearB
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$29b6 = GetInput.readSelect
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||||
$29ba = GetInput.setSelect
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$29c5 = GetInput.clearSelect
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||||
$29c8 = GetInput.readStart
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||||
$29cc = GetInput.setStart
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||||
$29d7 = GetInput.clearStart
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||||
$29da = GetInput.dpad
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||||
$29e7 = GetInput.readUp
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||||
$29eb = GetInput.setUp
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||||
$29f6 = GetInput.clearUp
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||||
$29f9 = GetInput.readDown
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$29fd = GetInput.setDown
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$2a08 = GetInput.clearDown
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||||
$2a0b = GetInput.readLeft
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||||
$2a0f = GetInput.setLeft
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||||
$2a1a = GetInput.clearLeft
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||||
$2a1d = GetInput.readRight
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||||
$2a21 = GetInput.setRight
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$2a2c = GetInput.clearRight
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||||
$2a2f = GetInput.priorities
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||||
$2a3a = GetInput.zero
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||||
SECTION: $2a40-$2af6 ($00b7 bytes) ["SRAM Functions"]
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||||
$2a40 = RestoreSRAM
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||||
$2a99 = InitializeSRAM
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||||
SECTION: $2af7-$2ba8 ($00b2 bytes) ["Progress Functions"]
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||||
$2af7 = SetProgress
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||||
$2b02 = SetProgress.loop
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||||
$2b06 = SetProgress.correct
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||||
$2b2d = SetProgress.wvr_u1
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||||
$2b39 = SetProgress.wvr_u2
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||||
$2b47 = SetProgress.wvr_u3
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||||
$2b53 = SetProgress.wvr_u4
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||||
$2b61 = SetProgress.wvr_u5
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||||
$2b6d = SetProgress.wvr_u6
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||||
$2b7b = SetProgress.wvr_u7
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||||
$2b87 = SetProgress.wvr_u8
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||||
$2b95 = SetProgress.wvr_u9
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||||
$2ba1 = SetProgress.wvr_u10
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||||
SECTION: $2ba9-$2c4c ($00a4 bytes) ["Code Entry Point"]
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||||
$2ba9 = Main
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||||
$2bbe = Main.wvr_u1
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||||
$2bc7 = !0
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||||
$2bd7 = Main.notgbc
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||||
$2c06 = Main.wvb_u2
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||||
$2c0b = !1
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$2c11 = EventLoop
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||||
$2c27 = EventLoop.eventloopjumps
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||||
$2c30 = EventLoopPostHandler
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||||
$2c32 = EventLoopPostHandler.wvb_u3
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||||
$2c44 = EventLoopPostHandler.vblankjumps
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||||
SECTION: $2c4d-$2cd4 ($0088 bytes) ["Time Functions"]
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||||
$2c4d = TimeInit
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||||
$2c62 = ResetGameTime
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||||
$2c6d = CheckTorikan
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||||
$2c84 = CheckTorikan.failure
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||||
$2c86 = CheckTorikan.success
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||||
$2c89 = HandleTimers
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||||
$2cb1 = HandleTimers.go
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||||
SECTION: $2cd5-$2d42 ($006e bytes) ["Title Function Trampolines"]
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||||
$2cd5 = SwitchToTitle
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||||
$2cdf = TitleEventLoopHandler
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||||
$2ce9 = TitleVBlankHandler
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||||
$2cf3 = DrawOption6
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||||
SECTION: $2d43-$2d94 ($0052 bytes) ["Tile Functions"]
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||||
$2d43 = LoadTitleTiles
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||||
$2d61 = LoadGameplayTiles
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||||
$2d77 = LoadGameplayTiles.gbc
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||||
$2d86 = LoadGameplayTiles.dmg
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||||
SECTION: $2d95-$2dd0 ($003c bytes) ["Time Data"]
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||||
$2d95 = sFramesToCS
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||||
SECTION: $2dd1-$2dfe ($002e bytes) ["Memory Functions"]
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||||
$2dd1 = UnsafeMemCopy
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||||
$2dda = SafeMemCopy.wvr_u1
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||||
$2dda = SafeMemCopy
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||||
$2de9 = UnsafeMemSet
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||||
$2df1 = SafeMemSet
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||||
$2df1 = SafeMemSet.wvr_u2
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||||
SECTION: $2dff-$2e26 ($0028 bytes) ["Gameplay Function Trampolines"]
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||||
$2dff = SwitchToGameplay
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||||
$2e09 = SwitchToGameplayBig
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||||
$2e13 = GamePlayEventLoopHandler
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||||
$2e1d = GamePlayBigEventLoopHandler
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||||
SECTION: $2e27-$2e48 ($0022 bytes) ["OAM Functions"]
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||||
$2e27 = CopyOAMHandler
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||||
$2e33 = ClearOAM
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||||
SECTION: $2e49-$2e61 ($0019 bytes) ["Interrupt Initialization Functions"]
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||||
$2e49 = IntrInit
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||||
$2e4d = InitializeLCDCInterrupt
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||||
SECTION: $2e62-$2e6b ($000a bytes) ["OAM DMA Code"]
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||||
$2e62 = OAMDMA
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||||
$2e6c = OAMDMAEnd
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||||
EMPTY: $2e6c-$3fff ($1194 bytes)
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||||
TOTAL EMPTY: $119f bytes
|
||||
SECTION: $23b1-$259e ($01ee bytes) ["RNG Functions"]
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||||
$23b1 = RNGInit
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||||
$23e1 = !0
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||||
$23fc = RNGInit.complexinit
|
||||
$2413 = !1
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||||
$242d = ShiftHistory
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||||
$244a = GetNextHellPiece
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||||
$244f = GetNextTGM1Piece
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||||
$2452 = !2
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||||
$246a = !3
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||||
$246c = GetNextTGM2Piece
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||||
$246f = !4
|
||||
$2487 = !5
|
||||
$2489 = GetNextNesPiece
|
||||
$2497 = GetNextTGM3Piece
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||||
$249a = !6
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||||
$24bd = !7
|
||||
$24c0 = !8
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||||
$24d0 = !9
|
||||
$24da = !10
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||||
$24e8 = !11
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||||
$24f7 = !12
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||||
$2503 = !13
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||||
$250f = !14
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||||
$251b = !15
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||||
$2527 = !16
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||||
$2533 = !17
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||||
$253f = !18
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||||
$254e = GetNextPiece
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||||
$255c = GetNextPiece.nextpiecejumps
|
||||
$256b = Next35Piece
|
||||
$256b = !19
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||||
$2575 = Next7Piece
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||||
$2575 = !20
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||||
$257f = NextByte
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||||
SECTION: $259f-$2741 ($01a3 bytes) ["Level Functions"]
|
||||
$259f = LevelInit
|
||||
$25ef = LevelUp
|
||||
$2613 = LevelUp.doit
|
||||
$2657 = LevelUp.checknlevel
|
||||
$2685 = !0
|
||||
$269d = !1
|
||||
$26a6 = LevelUp.bellmaybe
|
||||
$26b8 = LevelUp.leveljinglemaybe
|
||||
$26c5 = LevelUp.checkspeedup
|
||||
$26d6 = !2
|
||||
$26e3 = !3
|
||||
$26f4 = !4
|
||||
$2701 = DoSpeedUp
|
||||
SECTION: $2742-$288b ($014a bytes) ["Progress Data"]
|
||||
$2742 = sProgressData
|
||||
SECTION: $288c-$296b ($00e0 bytes) ["Score Functions"]
|
||||
$288c = ScoreInit
|
||||
$28b4 = IncreaseScore
|
||||
$28ec = IncreaseScore.doConvert
|
||||
$28ee = !0
|
||||
$2904 = IncreaseScore.carry
|
||||
$2906 = IncreaseScore.postConvert
|
||||
$2913 = !1
|
||||
$291a = IncreaseScore.preAddDigit
|
||||
$2942 = IncreaseScore.addDigit
|
||||
$2958 = IncreaseScore.nextDigit
|
||||
SECTION: $296c-$2a38 ($00cd bytes) ["Input Functions"]
|
||||
$296c = InputInit
|
||||
$297e = GetInput
|
||||
$297e = GetInput.btns
|
||||
$298b = GetInput.readA
|
||||
$298f = GetInput.setA
|
||||
$299a = GetInput.clearA
|
||||
$299d = GetInput.readB
|
||||
$29a1 = GetInput.setB
|
||||
$29ac = GetInput.clearB
|
||||
$29af = GetInput.readSelect
|
||||
$29b3 = GetInput.setSelect
|
||||
$29be = GetInput.clearSelect
|
||||
$29c1 = GetInput.readStart
|
||||
$29c5 = GetInput.setStart
|
||||
$29d0 = GetInput.clearStart
|
||||
$29d3 = GetInput.dpad
|
||||
$29e0 = GetInput.readUp
|
||||
$29e4 = GetInput.setUp
|
||||
$29ef = GetInput.clearUp
|
||||
$29f2 = GetInput.readDown
|
||||
$29f6 = GetInput.setDown
|
||||
$2a01 = GetInput.clearDown
|
||||
$2a04 = GetInput.readLeft
|
||||
$2a08 = GetInput.setLeft
|
||||
$2a13 = GetInput.clearLeft
|
||||
$2a16 = GetInput.readRight
|
||||
$2a1a = GetInput.setRight
|
||||
$2a25 = GetInput.clearRight
|
||||
$2a28 = GetInput.priorities
|
||||
$2a33 = GetInput.zero
|
||||
SECTION: $2a39-$2aef ($00b7 bytes) ["SRAM Functions"]
|
||||
$2a39 = RestoreSRAM
|
||||
$2a92 = InitializeSRAM
|
||||
SECTION: $2af0-$2ba1 ($00b2 bytes) ["Progress Functions"]
|
||||
$2af0 = SetProgress
|
||||
$2afb = SetProgress.loop
|
||||
$2aff = SetProgress.correct
|
||||
$2b26 = SetProgress.wvr_u1
|
||||
$2b32 = SetProgress.wvr_u2
|
||||
$2b40 = SetProgress.wvr_u3
|
||||
$2b4c = SetProgress.wvr_u4
|
||||
$2b5a = SetProgress.wvr_u5
|
||||
$2b66 = SetProgress.wvr_u6
|
||||
$2b74 = SetProgress.wvr_u7
|
||||
$2b80 = SetProgress.wvr_u8
|
||||
$2b8e = SetProgress.wvr_u9
|
||||
$2b9a = SetProgress.wvr_u10
|
||||
SECTION: $2ba2-$2c45 ($00a4 bytes) ["Code Entry Point"]
|
||||
$2ba2 = Main
|
||||
$2bb7 = Main.wvr_u1
|
||||
$2bc0 = !0
|
||||
$2bd0 = Main.notgbc
|
||||
$2bff = Main.wvb_u2
|
||||
$2c04 = !1
|
||||
$2c0a = EventLoop
|
||||
$2c20 = EventLoop.eventloopjumps
|
||||
$2c29 = EventLoopPostHandler
|
||||
$2c2b = EventLoopPostHandler.wvb_u3
|
||||
$2c3d = EventLoopPostHandler.vblankjumps
|
||||
SECTION: $2c46-$2ccd ($0088 bytes) ["Time Functions"]
|
||||
$2c46 = TimeInit
|
||||
$2c5b = ResetGameTime
|
||||
$2c66 = CheckTorikan
|
||||
$2c7d = CheckTorikan.failure
|
||||
$2c7f = CheckTorikan.success
|
||||
$2c82 = HandleTimers
|
||||
$2caa = HandleTimers.go
|
||||
SECTION: $2cce-$2d3b ($006e bytes) ["Title Function Trampolines"]
|
||||
$2cce = SwitchToTitle
|
||||
$2cd8 = TitleEventLoopHandler
|
||||
$2ce2 = TitleVBlankHandler
|
||||
$2cec = DrawOption6
|
||||
SECTION: $2d3c-$2d8d ($0052 bytes) ["Tile Functions"]
|
||||
$2d3c = LoadTitleTiles
|
||||
$2d5a = LoadGameplayTiles
|
||||
$2d70 = LoadGameplayTiles.gbc
|
||||
$2d7f = LoadGameplayTiles.dmg
|
||||
SECTION: $2d8e-$2dc9 ($003c bytes) ["Time Data"]
|
||||
$2d8e = sFramesToCS
|
||||
SECTION: $2dca-$2df7 ($002e bytes) ["Memory Functions"]
|
||||
$2dca = UnsafeMemCopy
|
||||
$2dd3 = SafeMemCopy.wvr_u1
|
||||
$2dd3 = SafeMemCopy
|
||||
$2de2 = UnsafeMemSet
|
||||
$2dea = SafeMemSet
|
||||
$2dea = SafeMemSet.wvr_u2
|
||||
SECTION: $2df8-$2e1f ($0028 bytes) ["Gameplay Function Trampolines"]
|
||||
$2df8 = SwitchToGameplay
|
||||
$2e02 = SwitchToGameplayBig
|
||||
$2e0c = GamePlayEventLoopHandler
|
||||
$2e16 = GamePlayBigEventLoopHandler
|
||||
SECTION: $2e20-$2e41 ($0022 bytes) ["OAM Functions"]
|
||||
$2e20 = CopyOAMHandler
|
||||
$2e2c = ClearOAM
|
||||
SECTION: $2e42-$2e5a ($0019 bytes) ["Interrupt Initialization Functions"]
|
||||
$2e42 = IntrInit
|
||||
$2e46 = InitializeLCDCInterrupt
|
||||
SECTION: $2e5b-$2e64 ($000a bytes) ["OAM DMA Code"]
|
||||
$2e5b = OAMDMA
|
||||
$2e65 = OAMDMAEnd
|
||||
EMPTY: $2e65-$3fff ($119b bytes)
|
||||
TOTAL EMPTY: $11a6 bytes
|
||||
|
||||
ROMX bank #1:
|
||||
SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_OTHER"]
|
||||
|
@ -2464,7 +2463,7 @@ HRAM bank #0:
|
|||
TOTAL EMPTY: $0003 bytes
|
||||
|
||||
SUMMARY:
|
||||
ROM0: 11873 bytes used / 4511 free
|
||||
ROM0: 11866 bytes used / 4518 free
|
||||
ROMX: 56523 bytes used / 41781 free in 6 banks
|
||||
SRAM: 14 bytes used / 8178 free in 1 bank
|
||||
WRAM0: 3515 bytes used / 581 free
|
||||
|
|
Binary file not shown.
233
bin/DMGTRIS.sym
233
bin/DMGTRIS.sym
|
@ -209,123 +209,122 @@
|
|||
00:2388 SFXPlay.play
|
||||
00:2394 SFXPlay.getRegister
|
||||
00:23a8 SFXPlay.savePlayhead
|
||||
00:23b1 HarvestEntropy
|
||||
00:23b2 RNGInit
|
||||
00:2403 RNGInit.complexinit
|
||||
00:2434 ShiftHistory
|
||||
00:2451 GetNextHellPiece
|
||||
00:2456 GetNextTGM1Piece
|
||||
00:2473 GetNextTGM2Piece
|
||||
00:2490 GetNextNesPiece
|
||||
00:249e GetNextTGM3Piece
|
||||
00:2555 GetNextPiece
|
||||
00:2563 GetNextPiece.nextpiecejumps
|
||||
00:2572 Next35Piece
|
||||
00:257c Next7Piece
|
||||
00:2586 NextByte
|
||||
00:25a6 LevelInit
|
||||
00:25f6 LevelUp
|
||||
00:261a LevelUp.doit
|
||||
00:265e LevelUp.checknlevel
|
||||
00:26ad LevelUp.bellmaybe
|
||||
00:26bf LevelUp.leveljinglemaybe
|
||||
00:26cc LevelUp.checkspeedup
|
||||
00:2708 DoSpeedUp
|
||||
00:2749 sProgressData
|
||||
00:2893 ScoreInit
|
||||
00:28bb IncreaseScore
|
||||
00:28f3 IncreaseScore.doConvert
|
||||
00:290b IncreaseScore.carry
|
||||
00:290d IncreaseScore.postConvert
|
||||
00:2921 IncreaseScore.preAddDigit
|
||||
00:2949 IncreaseScore.addDigit
|
||||
00:295f IncreaseScore.nextDigit
|
||||
00:2973 InputInit
|
||||
00:2985 GetInput
|
||||
00:2985 GetInput.btns
|
||||
00:2992 GetInput.readA
|
||||
00:2996 GetInput.setA
|
||||
00:29a1 GetInput.clearA
|
||||
00:29a4 GetInput.readB
|
||||
00:29a8 GetInput.setB
|
||||
00:29b3 GetInput.clearB
|
||||
00:29b6 GetInput.readSelect
|
||||
00:29ba GetInput.setSelect
|
||||
00:29c5 GetInput.clearSelect
|
||||
00:29c8 GetInput.readStart
|
||||
00:29cc GetInput.setStart
|
||||
00:29d7 GetInput.clearStart
|
||||
00:29da GetInput.dpad
|
||||
00:29e7 GetInput.readUp
|
||||
00:29eb GetInput.setUp
|
||||
00:29f6 GetInput.clearUp
|
||||
00:29f9 GetInput.readDown
|
||||
00:29fd GetInput.setDown
|
||||
00:2a08 GetInput.clearDown
|
||||
00:2a0b GetInput.readLeft
|
||||
00:2a0f GetInput.setLeft
|
||||
00:2a1a GetInput.clearLeft
|
||||
00:2a1d GetInput.readRight
|
||||
00:2a21 GetInput.setRight
|
||||
00:2a2c GetInput.clearRight
|
||||
00:2a2f GetInput.priorities
|
||||
00:2a3a GetInput.zero
|
||||
00:2a40 RestoreSRAM
|
||||
00:2a99 InitializeSRAM
|
||||
00:2af7 SetProgress
|
||||
00:2b02 SetProgress.loop
|
||||
00:2b06 SetProgress.correct
|
||||
00:2b2d SetProgress.wvr_u1
|
||||
00:2b39 SetProgress.wvr_u2
|
||||
00:2b47 SetProgress.wvr_u3
|
||||
00:2b53 SetProgress.wvr_u4
|
||||
00:2b61 SetProgress.wvr_u5
|
||||
00:2b6d SetProgress.wvr_u6
|
||||
00:2b7b SetProgress.wvr_u7
|
||||
00:2b87 SetProgress.wvr_u8
|
||||
00:2b95 SetProgress.wvr_u9
|
||||
00:2ba1 SetProgress.wvr_u10
|
||||
00:2ba9 Main
|
||||
00:2bbe Main.wvr_u1
|
||||
00:2bd7 Main.notgbc
|
||||
00:2c06 Main.wvb_u2
|
||||
00:2c11 EventLoop
|
||||
00:2c27 EventLoop.eventloopjumps
|
||||
00:2c30 EventLoopPostHandler
|
||||
00:2c32 EventLoopPostHandler.wvb_u3
|
||||
00:2c44 EventLoopPostHandler.vblankjumps
|
||||
00:2c4d TimeInit
|
||||
00:2c62 ResetGameTime
|
||||
00:2c6d CheckTorikan
|
||||
00:2c84 CheckTorikan.failure
|
||||
00:2c86 CheckTorikan.success
|
||||
00:2c89 HandleTimers
|
||||
00:2cb1 HandleTimers.go
|
||||
00:2cd5 SwitchToTitle
|
||||
00:2cdf TitleEventLoopHandler
|
||||
00:2ce9 TitleVBlankHandler
|
||||
00:2cf3 DrawOption6
|
||||
00:2d43 LoadTitleTiles
|
||||
00:2d61 LoadGameplayTiles
|
||||
00:2d77 LoadGameplayTiles.gbc
|
||||
00:2d86 LoadGameplayTiles.dmg
|
||||
00:2d95 sFramesToCS
|
||||
00:2dd1 UnsafeMemCopy
|
||||
00:2dda SafeMemCopy.wvr_u1
|
||||
00:2dda SafeMemCopy
|
||||
00:2de9 UnsafeMemSet
|
||||
00:2df1 SafeMemSet
|
||||
00:2df1 SafeMemSet.wvr_u2
|
||||
00:2dff SwitchToGameplay
|
||||
00:2e09 SwitchToGameplayBig
|
||||
00:2e13 GamePlayEventLoopHandler
|
||||
00:2e1d GamePlayBigEventLoopHandler
|
||||
00:2e27 CopyOAMHandler
|
||||
00:2e33 ClearOAM
|
||||
00:2e49 IntrInit
|
||||
00:2e4d InitializeLCDCInterrupt
|
||||
00:2e62 OAMDMA
|
||||
00:2e6c OAMDMAEnd
|
||||
00:23b1 RNGInit
|
||||
00:23fc RNGInit.complexinit
|
||||
00:242d ShiftHistory
|
||||
00:244a GetNextHellPiece
|
||||
00:244f GetNextTGM1Piece
|
||||
00:246c GetNextTGM2Piece
|
||||
00:2489 GetNextNesPiece
|
||||
00:2497 GetNextTGM3Piece
|
||||
00:254e GetNextPiece
|
||||
00:255c GetNextPiece.nextpiecejumps
|
||||
00:256b Next35Piece
|
||||
00:2575 Next7Piece
|
||||
00:257f NextByte
|
||||
00:259f LevelInit
|
||||
00:25ef LevelUp
|
||||
00:2613 LevelUp.doit
|
||||
00:2657 LevelUp.checknlevel
|
||||
00:26a6 LevelUp.bellmaybe
|
||||
00:26b8 LevelUp.leveljinglemaybe
|
||||
00:26c5 LevelUp.checkspeedup
|
||||
00:2701 DoSpeedUp
|
||||
00:2742 sProgressData
|
||||
00:288c ScoreInit
|
||||
00:28b4 IncreaseScore
|
||||
00:28ec IncreaseScore.doConvert
|
||||
00:2904 IncreaseScore.carry
|
||||
00:2906 IncreaseScore.postConvert
|
||||
00:291a IncreaseScore.preAddDigit
|
||||
00:2942 IncreaseScore.addDigit
|
||||
00:2958 IncreaseScore.nextDigit
|
||||
00:296c InputInit
|
||||
00:297e GetInput
|
||||
00:297e GetInput.btns
|
||||
00:298b GetInput.readA
|
||||
00:298f GetInput.setA
|
||||
00:299a GetInput.clearA
|
||||
00:299d GetInput.readB
|
||||
00:29a1 GetInput.setB
|
||||
00:29ac GetInput.clearB
|
||||
00:29af GetInput.readSelect
|
||||
00:29b3 GetInput.setSelect
|
||||
00:29be GetInput.clearSelect
|
||||
00:29c1 GetInput.readStart
|
||||
00:29c5 GetInput.setStart
|
||||
00:29d0 GetInput.clearStart
|
||||
00:29d3 GetInput.dpad
|
||||
00:29e0 GetInput.readUp
|
||||
00:29e4 GetInput.setUp
|
||||
00:29ef GetInput.clearUp
|
||||
00:29f2 GetInput.readDown
|
||||
00:29f6 GetInput.setDown
|
||||
00:2a01 GetInput.clearDown
|
||||
00:2a04 GetInput.readLeft
|
||||
00:2a08 GetInput.setLeft
|
||||
00:2a13 GetInput.clearLeft
|
||||
00:2a16 GetInput.readRight
|
||||
00:2a1a GetInput.setRight
|
||||
00:2a25 GetInput.clearRight
|
||||
00:2a28 GetInput.priorities
|
||||
00:2a33 GetInput.zero
|
||||
00:2a39 RestoreSRAM
|
||||
00:2a92 InitializeSRAM
|
||||
00:2af0 SetProgress
|
||||
00:2afb SetProgress.loop
|
||||
00:2aff SetProgress.correct
|
||||
00:2b26 SetProgress.wvr_u1
|
||||
00:2b32 SetProgress.wvr_u2
|
||||
00:2b40 SetProgress.wvr_u3
|
||||
00:2b4c SetProgress.wvr_u4
|
||||
00:2b5a SetProgress.wvr_u5
|
||||
00:2b66 SetProgress.wvr_u6
|
||||
00:2b74 SetProgress.wvr_u7
|
||||
00:2b80 SetProgress.wvr_u8
|
||||
00:2b8e SetProgress.wvr_u9
|
||||
00:2b9a SetProgress.wvr_u10
|
||||
00:2ba2 Main
|
||||
00:2bb7 Main.wvr_u1
|
||||
00:2bd0 Main.notgbc
|
||||
00:2bff Main.wvb_u2
|
||||
00:2c0a EventLoop
|
||||
00:2c20 EventLoop.eventloopjumps
|
||||
00:2c29 EventLoopPostHandler
|
||||
00:2c2b EventLoopPostHandler.wvb_u3
|
||||
00:2c3d EventLoopPostHandler.vblankjumps
|
||||
00:2c46 TimeInit
|
||||
00:2c5b ResetGameTime
|
||||
00:2c66 CheckTorikan
|
||||
00:2c7d CheckTorikan.failure
|
||||
00:2c7f CheckTorikan.success
|
||||
00:2c82 HandleTimers
|
||||
00:2caa HandleTimers.go
|
||||
00:2cce SwitchToTitle
|
||||
00:2cd8 TitleEventLoopHandler
|
||||
00:2ce2 TitleVBlankHandler
|
||||
00:2cec DrawOption6
|
||||
00:2d3c LoadTitleTiles
|
||||
00:2d5a LoadGameplayTiles
|
||||
00:2d70 LoadGameplayTiles.gbc
|
||||
00:2d7f LoadGameplayTiles.dmg
|
||||
00:2d8e sFramesToCS
|
||||
00:2dca UnsafeMemCopy
|
||||
00:2dd3 SafeMemCopy.wvr_u1
|
||||
00:2dd3 SafeMemCopy
|
||||
00:2de2 UnsafeMemSet
|
||||
00:2dea SafeMemSet
|
||||
00:2dea SafeMemSet.wvr_u2
|
||||
00:2df8 SwitchToGameplay
|
||||
00:2e02 SwitchToGameplayBig
|
||||
00:2e0c GamePlayEventLoopHandler
|
||||
00:2e16 GamePlayBigEventLoopHandler
|
||||
00:2e20 CopyOAMHandler
|
||||
00:2e2c ClearOAM
|
||||
00:2e42 IntrInit
|
||||
00:2e46 InitializeLCDCInterrupt
|
||||
00:2e5b OAMDMA
|
||||
00:2e65 OAMDMAEnd
|
||||
01:4008 sDMGTSpeedCurve
|
||||
01:4210 sDMGTSpeedCurveEnd
|
||||
01:4212 sTGM1SpeedCurve
|
||||
|
|
|
@ -72,7 +72,7 @@ INCLUDE "globals.asm"
|
|||
; Field colors
|
||||
DEF_RGB555_FROM24 BLACK_F, $20, $20, $20
|
||||
DEF_RGB555_FROM24 GOLD_0, $36, $2C, $05
|
||||
DEF_RGB555_FROM24 GOLD_1, $99, $73, $16
|
||||
DEF_RGB555_FROM24 GOLD_1, $5B, $4A, $08
|
||||
|
||||
|
||||
SECTION "GBC Shadow Tilemap", WRAM0, ALIGN[8]
|
||||
|
|
19
src/rng.asm
19
src/rng.asm
|
@ -38,25 +38,22 @@ wTGM3WorstDroughtIdx: ds 1
|
|||
|
||||
|
||||
section "RNG Functions", ROM0
|
||||
HarvestEntropy::
|
||||
ret
|
||||
|
||||
; Snapshots the initial seed for a game, then initializes the history and piece queue.
|
||||
RNGInit::
|
||||
; Do some bit fuckery on the seed using the gameboy's free-running timers.
|
||||
ld hl, rDIV
|
||||
ldh a, [hRNGSeed]
|
||||
ldh a, [rDIV]
|
||||
xor a, [hl]
|
||||
ldh [hRNGSeed], a
|
||||
ldh a, [hRNGSeed+2]
|
||||
|
||||
ldh a, [rTIMA]
|
||||
xor a, [hl]
|
||||
ldh [hRNGSeed+1], a
|
||||
|
||||
ldh a, [rDIV]
|
||||
xor a, [hl]
|
||||
ldh [hRNGSeed+2], a
|
||||
|
||||
ld hl, rTIMA
|
||||
ldh a, [hRNGSeed+1]
|
||||
xor a, [hl]
|
||||
ldh [hRNGSeed+1], a
|
||||
ldh a, [hRNGSeed+3]
|
||||
ldh a, [rTIMA]
|
||||
xor a, [hl]
|
||||
ldh [hRNGSeed+3], a
|
||||
|
||||
|
|
Loading…
Reference in New Issue