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6 changed files with 291 additions and 296 deletions

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@ -274,172 +274,171 @@ ROM0 bank #0:
$2394 = SFXPlay.getRegister $2394 = SFXPlay.getRegister
$239e = !26 $239e = !26
$23a8 = SFXPlay.savePlayhead $23a8 = SFXPlay.savePlayhead
SECTION: $23b1-$25a5 ($01f5 bytes) ["RNG Functions"] SECTION: $23b1-$259e ($01ee bytes) ["RNG Functions"]
$23b1 = HarvestEntropy $23b1 = RNGInit
$23b2 = RNGInit $23e1 = !0
$23e8 = !0 $23fc = RNGInit.complexinit
$2403 = RNGInit.complexinit $2413 = !1
$241a = !1 $242d = ShiftHistory
$2434 = ShiftHistory $244a = GetNextHellPiece
$2451 = GetNextHellPiece $244f = GetNextTGM1Piece
$2456 = GetNextTGM1Piece $2452 = !2
$2459 = !2 $246a = !3
$2471 = !3 $246c = GetNextTGM2Piece
$2473 = GetNextTGM2Piece $246f = !4
$2476 = !4 $2487 = !5
$248e = !5 $2489 = GetNextNesPiece
$2490 = GetNextNesPiece $2497 = GetNextTGM3Piece
$249e = GetNextTGM3Piece $249a = !6
$24a1 = !6 $24bd = !7
$24c4 = !7 $24c0 = !8
$24c7 = !8 $24d0 = !9
$24d7 = !9 $24da = !10
$24e1 = !10 $24e8 = !11
$24ef = !11 $24f7 = !12
$24fe = !12 $2503 = !13
$250a = !13 $250f = !14
$2516 = !14 $251b = !15
$2522 = !15 $2527 = !16
$252e = !16 $2533 = !17
$253a = !17 $253f = !18
$2546 = !18 $254e = GetNextPiece
$2555 = GetNextPiece $255c = GetNextPiece.nextpiecejumps
$2563 = GetNextPiece.nextpiecejumps $256b = Next35Piece
$2572 = Next35Piece $256b = !19
$2572 = !19 $2575 = Next7Piece
$257c = Next7Piece $2575 = !20
$257c = !20 $257f = NextByte
$2586 = NextByte SECTION: $259f-$2741 ($01a3 bytes) ["Level Functions"]
SECTION: $25a6-$2748 ($01a3 bytes) ["Level Functions"] $259f = LevelInit
$25a6 = LevelInit $25ef = LevelUp
$25f6 = LevelUp $2613 = LevelUp.doit
$261a = LevelUp.doit $2657 = LevelUp.checknlevel
$265e = LevelUp.checknlevel $2685 = !0
$268c = !0 $269d = !1
$26a4 = !1 $26a6 = LevelUp.bellmaybe
$26ad = LevelUp.bellmaybe $26b8 = LevelUp.leveljinglemaybe
$26bf = LevelUp.leveljinglemaybe $26c5 = LevelUp.checkspeedup
$26cc = LevelUp.checkspeedup $26d6 = !2
$26dd = !2 $26e3 = !3
$26ea = !3 $26f4 = !4
$26fb = !4 $2701 = DoSpeedUp
$2708 = DoSpeedUp SECTION: $2742-$288b ($014a bytes) ["Progress Data"]
SECTION: $2749-$2892 ($014a bytes) ["Progress Data"] $2742 = sProgressData
$2749 = sProgressData SECTION: $288c-$296b ($00e0 bytes) ["Score Functions"]
SECTION: $2893-$2972 ($00e0 bytes) ["Score Functions"] $288c = ScoreInit
$2893 = ScoreInit $28b4 = IncreaseScore
$28bb = IncreaseScore $28ec = IncreaseScore.doConvert
$28f3 = IncreaseScore.doConvert $28ee = !0
$28f5 = !0 $2904 = IncreaseScore.carry
$290b = IncreaseScore.carry $2906 = IncreaseScore.postConvert
$290d = IncreaseScore.postConvert $2913 = !1
$291a = !1 $291a = IncreaseScore.preAddDigit
$2921 = IncreaseScore.preAddDigit $2942 = IncreaseScore.addDigit
$2949 = IncreaseScore.addDigit $2958 = IncreaseScore.nextDigit
$295f = IncreaseScore.nextDigit SECTION: $296c-$2a38 ($00cd bytes) ["Input Functions"]
SECTION: $2973-$2a3f ($00cd bytes) ["Input Functions"] $296c = InputInit
$2973 = InputInit $297e = GetInput
$2985 = GetInput $297e = GetInput.btns
$2985 = GetInput.btns $298b = GetInput.readA
$2992 = GetInput.readA $298f = GetInput.setA
$2996 = GetInput.setA $299a = GetInput.clearA
$29a1 = GetInput.clearA $299d = GetInput.readB
$29a4 = GetInput.readB $29a1 = GetInput.setB
$29a8 = GetInput.setB $29ac = GetInput.clearB
$29b3 = GetInput.clearB $29af = GetInput.readSelect
$29b6 = GetInput.readSelect $29b3 = GetInput.setSelect
$29ba = GetInput.setSelect $29be = GetInput.clearSelect
$29c5 = GetInput.clearSelect $29c1 = GetInput.readStart
$29c8 = GetInput.readStart $29c5 = GetInput.setStart
$29cc = GetInput.setStart $29d0 = GetInput.clearStart
$29d7 = GetInput.clearStart $29d3 = GetInput.dpad
$29da = GetInput.dpad $29e0 = GetInput.readUp
$29e7 = GetInput.readUp $29e4 = GetInput.setUp
$29eb = GetInput.setUp $29ef = GetInput.clearUp
$29f6 = GetInput.clearUp $29f2 = GetInput.readDown
$29f9 = GetInput.readDown $29f6 = GetInput.setDown
$29fd = GetInput.setDown $2a01 = GetInput.clearDown
$2a08 = GetInput.clearDown $2a04 = GetInput.readLeft
$2a0b = GetInput.readLeft $2a08 = GetInput.setLeft
$2a0f = GetInput.setLeft $2a13 = GetInput.clearLeft
$2a1a = GetInput.clearLeft $2a16 = GetInput.readRight
$2a1d = GetInput.readRight $2a1a = GetInput.setRight
$2a21 = GetInput.setRight $2a25 = GetInput.clearRight
$2a2c = GetInput.clearRight $2a28 = GetInput.priorities
$2a2f = GetInput.priorities $2a33 = GetInput.zero
$2a3a = GetInput.zero SECTION: $2a39-$2aef ($00b7 bytes) ["SRAM Functions"]
SECTION: $2a40-$2af6 ($00b7 bytes) ["SRAM Functions"] $2a39 = RestoreSRAM
$2a40 = RestoreSRAM $2a92 = InitializeSRAM
$2a99 = InitializeSRAM SECTION: $2af0-$2ba1 ($00b2 bytes) ["Progress Functions"]
SECTION: $2af7-$2ba8 ($00b2 bytes) ["Progress Functions"] $2af0 = SetProgress
$2af7 = SetProgress $2afb = SetProgress.loop
$2b02 = SetProgress.loop $2aff = SetProgress.correct
$2b06 = SetProgress.correct $2b26 = SetProgress.wvr_u1
$2b2d = SetProgress.wvr_u1 $2b32 = SetProgress.wvr_u2
$2b39 = SetProgress.wvr_u2 $2b40 = SetProgress.wvr_u3
$2b47 = SetProgress.wvr_u3 $2b4c = SetProgress.wvr_u4
$2b53 = SetProgress.wvr_u4 $2b5a = SetProgress.wvr_u5
$2b61 = SetProgress.wvr_u5 $2b66 = SetProgress.wvr_u6
$2b6d = SetProgress.wvr_u6 $2b74 = SetProgress.wvr_u7
$2b7b = SetProgress.wvr_u7 $2b80 = SetProgress.wvr_u8
$2b87 = SetProgress.wvr_u8 $2b8e = SetProgress.wvr_u9
$2b95 = SetProgress.wvr_u9 $2b9a = SetProgress.wvr_u10
$2ba1 = SetProgress.wvr_u10 SECTION: $2ba2-$2c45 ($00a4 bytes) ["Code Entry Point"]
SECTION: $2ba9-$2c4c ($00a4 bytes) ["Code Entry Point"] $2ba2 = Main
$2ba9 = Main $2bb7 = Main.wvr_u1
$2bbe = Main.wvr_u1 $2bc0 = !0
$2bc7 = !0 $2bd0 = Main.notgbc
$2bd7 = Main.notgbc $2bff = Main.wvb_u2
$2c06 = Main.wvb_u2 $2c04 = !1
$2c0b = !1 $2c0a = EventLoop
$2c11 = EventLoop $2c20 = EventLoop.eventloopjumps
$2c27 = EventLoop.eventloopjumps $2c29 = EventLoopPostHandler
$2c30 = EventLoopPostHandler $2c2b = EventLoopPostHandler.wvb_u3
$2c32 = EventLoopPostHandler.wvb_u3 $2c3d = EventLoopPostHandler.vblankjumps
$2c44 = EventLoopPostHandler.vblankjumps SECTION: $2c46-$2ccd ($0088 bytes) ["Time Functions"]
SECTION: $2c4d-$2cd4 ($0088 bytes) ["Time Functions"] $2c46 = TimeInit
$2c4d = TimeInit $2c5b = ResetGameTime
$2c62 = ResetGameTime $2c66 = CheckTorikan
$2c6d = CheckTorikan $2c7d = CheckTorikan.failure
$2c84 = CheckTorikan.failure $2c7f = CheckTorikan.success
$2c86 = CheckTorikan.success $2c82 = HandleTimers
$2c89 = HandleTimers $2caa = HandleTimers.go
$2cb1 = HandleTimers.go SECTION: $2cce-$2d3b ($006e bytes) ["Title Function Trampolines"]
SECTION: $2cd5-$2d42 ($006e bytes) ["Title Function Trampolines"] $2cce = SwitchToTitle
$2cd5 = SwitchToTitle $2cd8 = TitleEventLoopHandler
$2cdf = TitleEventLoopHandler $2ce2 = TitleVBlankHandler
$2ce9 = TitleVBlankHandler $2cec = DrawOption6
$2cf3 = DrawOption6 SECTION: $2d3c-$2d8d ($0052 bytes) ["Tile Functions"]
SECTION: $2d43-$2d94 ($0052 bytes) ["Tile Functions"] $2d3c = LoadTitleTiles
$2d43 = LoadTitleTiles $2d5a = LoadGameplayTiles
$2d61 = LoadGameplayTiles $2d70 = LoadGameplayTiles.gbc
$2d77 = LoadGameplayTiles.gbc $2d7f = LoadGameplayTiles.dmg
$2d86 = LoadGameplayTiles.dmg SECTION: $2d8e-$2dc9 ($003c bytes) ["Time Data"]
SECTION: $2d95-$2dd0 ($003c bytes) ["Time Data"] $2d8e = sFramesToCS
$2d95 = sFramesToCS SECTION: $2dca-$2df7 ($002e bytes) ["Memory Functions"]
SECTION: $2dd1-$2dfe ($002e bytes) ["Memory Functions"] $2dca = UnsafeMemCopy
$2dd1 = UnsafeMemCopy $2dd3 = SafeMemCopy.wvr_u1
$2dda = SafeMemCopy.wvr_u1 $2dd3 = SafeMemCopy
$2dda = SafeMemCopy $2de2 = UnsafeMemSet
$2de9 = UnsafeMemSet $2dea = SafeMemSet
$2df1 = SafeMemSet $2dea = SafeMemSet.wvr_u2
$2df1 = SafeMemSet.wvr_u2 SECTION: $2df8-$2e1f ($0028 bytes) ["Gameplay Function Trampolines"]
SECTION: $2dff-$2e26 ($0028 bytes) ["Gameplay Function Trampolines"] $2df8 = SwitchToGameplay
$2dff = SwitchToGameplay $2e02 = SwitchToGameplayBig
$2e09 = SwitchToGameplayBig $2e0c = GamePlayEventLoopHandler
$2e13 = GamePlayEventLoopHandler $2e16 = GamePlayBigEventLoopHandler
$2e1d = GamePlayBigEventLoopHandler SECTION: $2e20-$2e41 ($0022 bytes) ["OAM Functions"]
SECTION: $2e27-$2e48 ($0022 bytes) ["OAM Functions"] $2e20 = CopyOAMHandler
$2e27 = CopyOAMHandler $2e2c = ClearOAM
$2e33 = ClearOAM SECTION: $2e42-$2e5a ($0019 bytes) ["Interrupt Initialization Functions"]
SECTION: $2e49-$2e61 ($0019 bytes) ["Interrupt Initialization Functions"] $2e42 = IntrInit
$2e49 = IntrInit $2e46 = InitializeLCDCInterrupt
$2e4d = InitializeLCDCInterrupt SECTION: $2e5b-$2e64 ($000a bytes) ["OAM DMA Code"]
SECTION: $2e62-$2e6b ($000a bytes) ["OAM DMA Code"] $2e5b = OAMDMA
$2e62 = OAMDMA $2e65 = OAMDMAEnd
$2e6c = OAMDMAEnd EMPTY: $2e65-$3fff ($119b bytes)
EMPTY: $2e6c-$3fff ($1194 bytes) TOTAL EMPTY: $11a6 bytes
TOTAL EMPTY: $119f bytes
ROMX bank #1: ROMX bank #1:
SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_OTHER"] SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_OTHER"]
@ -2464,7 +2463,7 @@ HRAM bank #0:
TOTAL EMPTY: $0003 bytes TOTAL EMPTY: $0003 bytes
SUMMARY: SUMMARY:
ROM0: 11873 bytes used / 4511 free ROM0: 11866 bytes used / 4518 free
ROMX: 56523 bytes used / 41781 free in 6 banks ROMX: 56523 bytes used / 41781 free in 6 banks
SRAM: 14 bytes used / 8178 free in 1 bank SRAM: 14 bytes used / 8178 free in 1 bank
WRAM0: 3515 bytes used / 581 free WRAM0: 3515 bytes used / 581 free

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@ -209,123 +209,122 @@
00:2388 SFXPlay.play 00:2388 SFXPlay.play
00:2394 SFXPlay.getRegister 00:2394 SFXPlay.getRegister
00:23a8 SFXPlay.savePlayhead 00:23a8 SFXPlay.savePlayhead
00:23b1 HarvestEntropy 00:23b1 RNGInit
00:23b2 RNGInit 00:23fc RNGInit.complexinit
00:2403 RNGInit.complexinit 00:242d ShiftHistory
00:2434 ShiftHistory 00:244a GetNextHellPiece
00:2451 GetNextHellPiece 00:244f GetNextTGM1Piece
00:2456 GetNextTGM1Piece 00:246c GetNextTGM2Piece
00:2473 GetNextTGM2Piece 00:2489 GetNextNesPiece
00:2490 GetNextNesPiece 00:2497 GetNextTGM3Piece
00:249e GetNextTGM3Piece 00:254e GetNextPiece
00:2555 GetNextPiece 00:255c GetNextPiece.nextpiecejumps
00:2563 GetNextPiece.nextpiecejumps 00:256b Next35Piece
00:2572 Next35Piece 00:2575 Next7Piece
00:257c Next7Piece 00:257f NextByte
00:2586 NextByte 00:259f LevelInit
00:25a6 LevelInit 00:25ef LevelUp
00:25f6 LevelUp 00:2613 LevelUp.doit
00:261a LevelUp.doit 00:2657 LevelUp.checknlevel
00:265e LevelUp.checknlevel 00:26a6 LevelUp.bellmaybe
00:26ad LevelUp.bellmaybe 00:26b8 LevelUp.leveljinglemaybe
00:26bf LevelUp.leveljinglemaybe 00:26c5 LevelUp.checkspeedup
00:26cc LevelUp.checkspeedup 00:2701 DoSpeedUp
00:2708 DoSpeedUp 00:2742 sProgressData
00:2749 sProgressData 00:288c ScoreInit
00:2893 ScoreInit 00:28b4 IncreaseScore
00:28bb IncreaseScore 00:28ec IncreaseScore.doConvert
00:28f3 IncreaseScore.doConvert 00:2904 IncreaseScore.carry
00:290b IncreaseScore.carry 00:2906 IncreaseScore.postConvert
00:290d IncreaseScore.postConvert 00:291a IncreaseScore.preAddDigit
00:2921 IncreaseScore.preAddDigit 00:2942 IncreaseScore.addDigit
00:2949 IncreaseScore.addDigit 00:2958 IncreaseScore.nextDigit
00:295f IncreaseScore.nextDigit 00:296c InputInit
00:2973 InputInit 00:297e GetInput
00:2985 GetInput 00:297e GetInput.btns
00:2985 GetInput.btns 00:298b GetInput.readA
00:2992 GetInput.readA 00:298f GetInput.setA
00:2996 GetInput.setA 00:299a GetInput.clearA
00:29a1 GetInput.clearA 00:299d GetInput.readB
00:29a4 GetInput.readB 00:29a1 GetInput.setB
00:29a8 GetInput.setB 00:29ac GetInput.clearB
00:29b3 GetInput.clearB 00:29af GetInput.readSelect
00:29b6 GetInput.readSelect 00:29b3 GetInput.setSelect
00:29ba GetInput.setSelect 00:29be GetInput.clearSelect
00:29c5 GetInput.clearSelect 00:29c1 GetInput.readStart
00:29c8 GetInput.readStart 00:29c5 GetInput.setStart
00:29cc GetInput.setStart 00:29d0 GetInput.clearStart
00:29d7 GetInput.clearStart 00:29d3 GetInput.dpad
00:29da GetInput.dpad 00:29e0 GetInput.readUp
00:29e7 GetInput.readUp 00:29e4 GetInput.setUp
00:29eb GetInput.setUp 00:29ef GetInput.clearUp
00:29f6 GetInput.clearUp 00:29f2 GetInput.readDown
00:29f9 GetInput.readDown 00:29f6 GetInput.setDown
00:29fd GetInput.setDown 00:2a01 GetInput.clearDown
00:2a08 GetInput.clearDown 00:2a04 GetInput.readLeft
00:2a0b GetInput.readLeft 00:2a08 GetInput.setLeft
00:2a0f GetInput.setLeft 00:2a13 GetInput.clearLeft
00:2a1a GetInput.clearLeft 00:2a16 GetInput.readRight
00:2a1d GetInput.readRight 00:2a1a GetInput.setRight
00:2a21 GetInput.setRight 00:2a25 GetInput.clearRight
00:2a2c GetInput.clearRight 00:2a28 GetInput.priorities
00:2a2f GetInput.priorities 00:2a33 GetInput.zero
00:2a3a GetInput.zero 00:2a39 RestoreSRAM
00:2a40 RestoreSRAM 00:2a92 InitializeSRAM
00:2a99 InitializeSRAM 00:2af0 SetProgress
00:2af7 SetProgress 00:2afb SetProgress.loop
00:2b02 SetProgress.loop 00:2aff SetProgress.correct
00:2b06 SetProgress.correct 00:2b26 SetProgress.wvr_u1
00:2b2d SetProgress.wvr_u1 00:2b32 SetProgress.wvr_u2
00:2b39 SetProgress.wvr_u2 00:2b40 SetProgress.wvr_u3
00:2b47 SetProgress.wvr_u3 00:2b4c SetProgress.wvr_u4
00:2b53 SetProgress.wvr_u4 00:2b5a SetProgress.wvr_u5
00:2b61 SetProgress.wvr_u5 00:2b66 SetProgress.wvr_u6
00:2b6d SetProgress.wvr_u6 00:2b74 SetProgress.wvr_u7
00:2b7b SetProgress.wvr_u7 00:2b80 SetProgress.wvr_u8
00:2b87 SetProgress.wvr_u8 00:2b8e SetProgress.wvr_u9
00:2b95 SetProgress.wvr_u9 00:2b9a SetProgress.wvr_u10
00:2ba1 SetProgress.wvr_u10 00:2ba2 Main
00:2ba9 Main 00:2bb7 Main.wvr_u1
00:2bbe Main.wvr_u1 00:2bd0 Main.notgbc
00:2bd7 Main.notgbc 00:2bff Main.wvb_u2
00:2c06 Main.wvb_u2 00:2c0a EventLoop
00:2c11 EventLoop 00:2c20 EventLoop.eventloopjumps
00:2c27 EventLoop.eventloopjumps 00:2c29 EventLoopPostHandler
00:2c30 EventLoopPostHandler 00:2c2b EventLoopPostHandler.wvb_u3
00:2c32 EventLoopPostHandler.wvb_u3 00:2c3d EventLoopPostHandler.vblankjumps
00:2c44 EventLoopPostHandler.vblankjumps 00:2c46 TimeInit
00:2c4d TimeInit 00:2c5b ResetGameTime
00:2c62 ResetGameTime 00:2c66 CheckTorikan
00:2c6d CheckTorikan 00:2c7d CheckTorikan.failure
00:2c84 CheckTorikan.failure 00:2c7f CheckTorikan.success
00:2c86 CheckTorikan.success 00:2c82 HandleTimers
00:2c89 HandleTimers 00:2caa HandleTimers.go
00:2cb1 HandleTimers.go 00:2cce SwitchToTitle
00:2cd5 SwitchToTitle 00:2cd8 TitleEventLoopHandler
00:2cdf TitleEventLoopHandler 00:2ce2 TitleVBlankHandler
00:2ce9 TitleVBlankHandler 00:2cec DrawOption6
00:2cf3 DrawOption6 00:2d3c LoadTitleTiles
00:2d43 LoadTitleTiles 00:2d5a LoadGameplayTiles
00:2d61 LoadGameplayTiles 00:2d70 LoadGameplayTiles.gbc
00:2d77 LoadGameplayTiles.gbc 00:2d7f LoadGameplayTiles.dmg
00:2d86 LoadGameplayTiles.dmg 00:2d8e sFramesToCS
00:2d95 sFramesToCS 00:2dca UnsafeMemCopy
00:2dd1 UnsafeMemCopy 00:2dd3 SafeMemCopy.wvr_u1
00:2dda SafeMemCopy.wvr_u1 00:2dd3 SafeMemCopy
00:2dda SafeMemCopy 00:2de2 UnsafeMemSet
00:2de9 UnsafeMemSet 00:2dea SafeMemSet
00:2df1 SafeMemSet 00:2dea SafeMemSet.wvr_u2
00:2df1 SafeMemSet.wvr_u2 00:2df8 SwitchToGameplay
00:2dff SwitchToGameplay 00:2e02 SwitchToGameplayBig
00:2e09 SwitchToGameplayBig 00:2e0c GamePlayEventLoopHandler
00:2e13 GamePlayEventLoopHandler 00:2e16 GamePlayBigEventLoopHandler
00:2e1d GamePlayBigEventLoopHandler 00:2e20 CopyOAMHandler
00:2e27 CopyOAMHandler 00:2e2c ClearOAM
00:2e33 ClearOAM 00:2e42 IntrInit
00:2e49 IntrInit 00:2e46 InitializeLCDCInterrupt
00:2e4d InitializeLCDCInterrupt 00:2e5b OAMDMA
00:2e62 OAMDMA 00:2e65 OAMDMAEnd
00:2e6c OAMDMAEnd
01:4008 sDMGTSpeedCurve 01:4008 sDMGTSpeedCurve
01:4210 sDMGTSpeedCurveEnd 01:4210 sDMGTSpeedCurveEnd
01:4212 sTGM1SpeedCurve 01:4212 sTGM1SpeedCurve

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@ -72,7 +72,7 @@ INCLUDE "globals.asm"
; Field colors ; Field colors
DEF_RGB555_FROM24 BLACK_F, $20, $20, $20 DEF_RGB555_FROM24 BLACK_F, $20, $20, $20
DEF_RGB555_FROM24 GOLD_0, $36, $2C, $05 DEF_RGB555_FROM24 GOLD_0, $36, $2C, $05
DEF_RGB555_FROM24 GOLD_1, $99, $73, $16 DEF_RGB555_FROM24 GOLD_1, $5B, $4A, $08
SECTION "GBC Shadow Tilemap", WRAM0, ALIGN[8] SECTION "GBC Shadow Tilemap", WRAM0, ALIGN[8]

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@ -38,25 +38,22 @@ wTGM3WorstDroughtIdx: ds 1
section "RNG Functions", ROM0 section "RNG Functions", ROM0
HarvestEntropy::
ret
; Snapshots the initial seed for a game, then initializes the history and piece queue. ; Snapshots the initial seed for a game, then initializes the history and piece queue.
RNGInit:: RNGInit::
; Do some bit fuckery on the seed using the gameboy's free-running timers. ; Do some bit fuckery on the seed using the gameboy's free-running timers.
ld hl, rDIV ldh a, [rDIV]
ldh a, [hRNGSeed]
xor a, [hl] xor a, [hl]
ldh [hRNGSeed], a ldh [hRNGSeed], a
ldh a, [hRNGSeed+2]
ldh a, [rTIMA]
xor a, [hl]
ldh [hRNGSeed+1], a
ldh a, [rDIV]
xor a, [hl] xor a, [hl]
ldh [hRNGSeed+2], a ldh [hRNGSeed+2], a
ld hl, rTIMA ldh a, [rTIMA]
ldh a, [hRNGSeed+1]
xor a, [hl]
ldh [hRNGSeed+1], a
ldh a, [hRNGSeed+3]
xor a, [hl] xor a, [hl]
ldh [hRNGSeed+3], a ldh [hRNGSeed+3], a