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3 Commits
eab34d8f0b
...
9cedde3ed7
Author | SHA1 | Date |
---|---|---|
Randy Thiemann | 9cedde3ed7 | |
Randy Thiemann | 6f0d5d539c | |
Randy Thiemann | 6368948e45 |
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@ -1,8 +1,4 @@
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; *****************************************************************************
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SECTION "Cartridge Header", ROM0[$100]
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; * *
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nop
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; * Cartridge Header. *
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jp Main
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; * *
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ds $150 - @, 0
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; *****************************************************************************
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SECTION "Header", ROM0[$100]
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jp MainEntryPoint
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ds $150 - @, 0 ; RGBFIX will fill in the header.
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@ -0,0 +1,358 @@
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IF !DEF(CONSTANTS_ASM)
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DEF CONSTANTS_ASM EQU 1
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SECTION "Static Data", ROM0
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sPieceXOffsets:: ; How to draw each piece. X-offsets of the sprites.
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db 0, 8, 16, 24 ; I
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db 0, 8, 8, 16 ; Z
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db 0, 8, 8, 16 ; S
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db 0, 8, 16, 16 ; J
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db 0, 0, 8, 16 ; L
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db 8, 8, 16, 16 ; O
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db 0, 8, 8, 16 ; T
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sPieceYOffsets:: ; How to draw each piece. Y-offsets of the sprites.
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db 0, 0, 0, 0 ; I
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db 0, 0, 7, 7 ; Z
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db 7, 7, 0, 0 ; S
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db 0, 0, 0, 7 ; J
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db 7, 0, 0, 0 ; L
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db 0, 7, 0, 7 ; O
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db 0, 0, 7, 0 ; T
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sSpeedCurve:: ; Speed curve of the game.
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dw $0000 ; Level 0000
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db 0, %00000001 ; 1/8G
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db 25, 14, 30, 40 ; ARE, DAS, LOCK, LINECLEAR
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dw $0100 ; Level 0100
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db 0, %00010001 ; 2/8G
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db 25, 14, 30, 40 ; ARE, DAS, LOCK, LINECLEAR
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dw $0150 ; Level 0150
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db 0, %01001001 ; 3/8G
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db 25, 14, 30, 40 ; ARE, DAS, LOCK, LINECLEAR
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dw $0200 ; Level 0200
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db 0, %01010101 ; 4/8G
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db 25, 14, 30, 40 ; ARE, DAS, LOCK, LINECLEAR
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dw $0225 ; Level 0225
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db 0, %01011101 ; 5/8G
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db 25, 14, 30, 40 ; ARE, DAS, LOCK, LINECLEAR
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dw $0250 ; Level 0250
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db 0, %01110111 ; 6/8G
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db 25, 14, 30, 40 ; ARE, DAS, LOCK, LINECLEAR
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dw $0275 ; Level 0275
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db 0, %01111111 ; 7/8G
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db 25, 14, 30, 40 ; ARE, DAS, LOCK, LINECLEAR
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dw $0300 ; Level 0300
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db 1, %11111111 ; 1G
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db 25, 14, 30, 32 ; ARE, DAS, LOCK, LINECLEAR
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dw $0350 ; Level 0350
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db 2, %11111111 ; 2G
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db 25, 14, 30, 32 ; ARE, DAS, LOCK, LINECLEAR
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dw $0400 ; Level 0400
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db 3, %11111111 ; 3G
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db 25, 14, 30, 32 ; ARE, DAS, LOCK, LINECLEAR
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dw $0450 ; Level 0450
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db 4, %11111111 ; 4G
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db 25, 14, 30, 32 ; ARE, DAS, LOCK, LINECLEAR
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dw $0475 ; Level 0475
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db 5, %11111111 ; 5G
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db 25, 14, 30, 32 ; ARE, DAS, LOCK, LINECLEAR
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dw $0500 ; Level 0500
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db 20, %11111111 ; 20G
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db 25, 14, 30, 24 ; ARE, DAS, LOCK, LINECLEAR
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dw $0600 ; Level 0600
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db 20, %11111111 ; 20G
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db 25, 8, 30, 24 ; ARE, DAS, LOCK, LINECLEAR
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dw $0700 ; Level 0700
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db 20, %11111111 ; 20G
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db 20, 8, 30, 24 ; ARE, DAS, LOCK, LINECLEAR
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dw $0900 ; Level 0900
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db 20, %11111111 ; 20G
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db 16, 6, 25, 16 ; ARE, DAS, LOCK, LINECLEAR
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dw $1100 ; Level 1100
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db 20, %11111111 ; 20G
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db 12, 6, 25, 16 ; ARE, DAS, LOCK, LINECLEAR
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dw $1200 ; Level 1200
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db 20, %11111111 ; 20G
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db 12, 6, 25, 8 ; ARE, DAS, LOCK, LINECLEAR
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dw $1300 ; Level 1300
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db 20, %11111111 ; 20G
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db 10, 6, 20, 7 ; ARE, DAS, LOCK, LINECLEAR
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dw $1400 ; Level 1400
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db 20, %11111111 ; 20G
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db 10, 6, 18, 6 ; ARE, DAS, LOCK, LINECLEAR
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dw $1500 ; Level 1500
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db 20, %11111111 ; 20G
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db 8, 4, 16, 5 ; ARE, DAS, LOCK, LINECLEAR
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dw $1600 ; Level 1600
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db 20, %11111111 ; 20G
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db 8, 4, 14, 4 ; ARE, DAS, LOCK, LINECLEAR
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dw $1700 ; Level 1700
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db 20, %11111111 ; 20G
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db 6, 4, 12, 3 ; ARE, DAS, LOCK, LINECLEAR
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dw $1800 ; Level 1800
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db 20, %11111111 ; 20G
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db 6, 4, 10, 3 ; ARE, DAS, LOCK, LINECLEAR
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dw $1900 ; Level 1900
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db 20, %11111111 ; 20G
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db 4, 4, 8, 3 ; ARE, DAS, LOCK, LINECLEAR
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dw $2000 ; Level 2000
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db 20, %11111111 ; 20G
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db 4, 3, 8, 3 ; ARE, DAS, LOCK, LINECLEAR
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dw $2500 ; Level 2500
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db 20, %11111111 ; 20G
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db 2, 1, 8, 2 ; ARE, DAS, LOCK, LINECLEAR
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dw $3000 ; Level 3000
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db 20, %11111111 ; 20G
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db 1, 1, 8, 1 ; ARE, DAS, LOCK, LINECLEAR
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dw $4000 ; Level 4000
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db 20, %11111111 ; 20G
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db 1, 1, 6, 1 ; ARE, DAS, LOCK, LINECLEAR
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dw $5000 ; Level 5000
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db 20, %11111111 ; 20G
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db 1, 1, 4, 1 ; ARE, DAS, LOCK, LINECLEAR
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dw $6666 ; Level 6666
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db 20, %11111111 ; 20G
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db 1, 1, 2, 1 ; ARE, DAS, LOCK, LINECLEAR
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dw $9999 ; Level 9999
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db 20, %11111111 ; 20G
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db 1, 1, 1, 1 ; ARE, DAS, LOCK, LINECLEAR
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sPieceRotationStates:: ; How each piece is rotated.
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; I
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db %0000
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db %1111
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db %0000
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db %0000
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db %0010
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db %0010
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db %0010
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db %0010
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db %0000
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db %1111
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db %0000
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db %0000
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db %0010
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db %0010
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db %0010
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db %0010
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; Z
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db %0000
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db %1100
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db %0110
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db %0000
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db %0010
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db %0110
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db %0100
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db %0000
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db %0000
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db %1100
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db %0110
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db %0000
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db %0010
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db %0110
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db %0100
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db %0000
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; S
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db %0000
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db %0110
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db %1100
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db %0000
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db %1000
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db %1100
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db %0100
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db %0000
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db %0000
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db %0110
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db %1100
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db %0000
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db %1000
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db %1100
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db %0100
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db %0000
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; J
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db %0000
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db %1110
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db %0010
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db %0000
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db %0110
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db %0100
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db %0100
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db %0000
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db %0000
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db %1000
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db %1110
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db %0000
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db %0100
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db %0100
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db %1100
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db %0000
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; L
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db %0000
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db %1110
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db %1000
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db %0000
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db %0100
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db %0100
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db %0110
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db %0000
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db %0000
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db %0010
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db %1110
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db %0000
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db %1100
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db %0100
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db %0100
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db %0000
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; O
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db %0000
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db %0110
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db %0110
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db %0000
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db %0000
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db %0110
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db %0110
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db %0000
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db %0000
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db %0110
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db %0110
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db %0000
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db %0000
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db %0110
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db %0110
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db %0000
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; T
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db %0000
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db %1110
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db %0100
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db %0000
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db %0100
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db %0110
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db %0100
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db %0000
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db %0000
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db %0100
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db %1110
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db %0000
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db %0100
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db %1100
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db %0100
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db %0000
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DEF PALETTE_REGULAR EQU %11100100
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DEF PALETTE_INVERTED EQU %00011011
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DEF PALETTE_MONO_0 EQU %11111111
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DEF PALETTE_MONO_1 EQU %10101010
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DEF PALETTE_MONO_2 EQU %01010101
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DEF PALETTE_MONO_3 EQU %00000000
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DEF PALETTE_DARKER_0 EQU %11100100
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DEF PALETTE_DARKER_1 EQU %11111001
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DEF PALETTE_DARKER_2 EQU %11111110
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DEF PALETTE_DARKER_3 EQU %11111111
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DEF PALETTE_LIGHTER_0 EQU %11100100
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DEF PALETTE_LIGHTER_1 EQU %10010000
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DEF PALETTE_LIGHTER_2 EQU %01000000
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DEF PALETTE_LIGHTER_3 EQU %00000000
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DEF FIELD_TOP_LEFT EQU $9800+(0*32)+1
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DEF FIELD_ROW_1 EQU $9800+(0*32)+1
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DEF FIELD_ROW_2 EQU $9800+(1*32)+1
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DEF FIELD_ROW_3 EQU $9800+(2*32)+1
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DEF FIELD_ROW_4 EQU $9800+(3*32)+1
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DEF FIELD_ROW_5 EQU $9800+(4*32)+1
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DEF FIELD_ROW_6 EQU $9800+(5*32)+1
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DEF FIELD_ROW_7 EQU $9800+(6*32)+1
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DEF FIELD_ROW_8 EQU $9800+(7*32)+1
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DEF FIELD_ROW_9 EQU $9800+(8*32)+1
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DEF FIELD_ROW_10 EQU $9800+(9*32)+1
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DEF FIELD_ROW_11 EQU $9800+(10*32)+1
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DEF FIELD_ROW_12 EQU $9800+(11*32)+1
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DEF FIELD_ROW_13 EQU $9800+(12*32)+1
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DEF FIELD_ROW_14 EQU $9800+(13*32)+1
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DEF FIELD_ROW_15 EQU $9800+(14*32)+1
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DEF FIELD_ROW_16 EQU $9800+(15*32)+1
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DEF FIELD_ROW_17 EQU $9800+(16*32)+1
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DEF FIELD_ROW_18 EQU $9800+(17*32)+1
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DEF FIELD_ROW_19 EQU $9800+(18*32)+1
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DEF FIELD_ROW_20 EQU $9800+(19*32)+1
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DEF TILE_FIELD_EMPTY EQU 7
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DEF TILE_PIECE_0 EQU 10
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DEF TILE_0 EQU 110
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DEF NEXT_BASE_X EQU 120
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DEF NEXT_BASE_Y EQU 40
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DEF HOLD_BASE_X EQU 120
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DEF HOLD_BASE_Y EQU 80
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DEF DIGIT_BASE_X EQU 112
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DEF SCORE_BASE_Y EQU 115
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DEF CLEVEL_BASE_Y EQU 136
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DEF NLEVEL_BASE_Y EQU 148
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DEF SCURVE_N_ENTRIES EQU 32
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DEF SCURVE_ENTRY_SIZE EQU 8
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DEF PIECE_I EQU 0
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DEF PIECE_Z EQU 1
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DEF PIECE_S EQU 2
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DEF PIECE_J EQU 3
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DEF PIECE_L EQU 4
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DEF PIECE_O EQU 5
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DEF PIECE_T EQU 6
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ENDC
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@ -1,110 +1,25 @@
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; *****************************************************************************
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IF !DEF(GLOBALS_ASM)
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; * *
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DEF GLOBALS_ASM EQU 1
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; * Libraries and Defines *
|
|
||||||
; * *
|
|
||||||
; *****************************************************************************
|
|
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INCLUDE "vendor/hardware.inc"
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INCLUDE "vendor/hardware.inc"
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INCLUDE "vendor/structs.asm"
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INCLUDE "vendor/structs.asm"
|
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INCLUDE "constants.asm"
|
||||||
|
|
||||||
|
|
||||||
; *****************************************************************************
|
|
||||||
; * *
|
|
||||||
; * Game Variables *
|
|
||||||
; * *
|
|
||||||
; *****************************************************************************
|
|
||||||
SECTION "General Game Variables", WRAM0
|
SECTION "General Game Variables", WRAM0
|
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wLCDCCtr:: db
|
wLCDCCtr:: db
|
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wEvenFrame:: db
|
wEvenFrame:: db
|
||||||
wField:: ds (10*22)
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wField:: ds (10*22)
|
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wRNGSeed:: ds 4
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|
||||||
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|
||||||
SECTION "Important Game Variables", HRAM
|
SECTION "Important Game Variables", HRAM
|
||||||
|
hCtr:: ds 1
|
||||||
hScore:: ds 6
|
hScore:: ds 6
|
||||||
hCLevel:: ds 6
|
hCLevel:: ds 6
|
||||||
hNLevel:: ds 6
|
hNLevel:: ds 6
|
||||||
|
|
||||||
|
|
||||||
; *****************************************************************************
|
|
||||||
; * *
|
|
||||||
; * Static Data *
|
|
||||||
; * *
|
|
||||||
; *****************************************************************************
|
|
||||||
SECTION "Static Data", ROM0
|
|
||||||
sPieceXOffsets::
|
|
||||||
db 0, 8, 16, 24 ; I
|
|
||||||
db 0, 8, 8, 16 ; Z
|
|
||||||
db 0, 8, 8, 16 ; S
|
|
||||||
db 0, 8, 16, 16 ; J
|
|
||||||
db 0, 0, 8, 16 ; L
|
|
||||||
db 8, 8, 16, 16 ; O
|
|
||||||
db 0, 8, 8, 16 ; T
|
|
||||||
sPieceYOffsets::
|
|
||||||
db 0, 0, 0, 0 ; I
|
|
||||||
db 0, 0, 7, 7 ; Z
|
|
||||||
db 7, 7, 0, 0 ; S
|
|
||||||
db 0, 0, 0, 7 ; J
|
|
||||||
db 0, 7, 0, 0 ; L
|
|
||||||
db 0, 7, 0, 7 ; O
|
|
||||||
db 0, 0, 7, 0 ; T
|
|
||||||
|
|
||||||
|
|
||||||
; *****************************************************************************
|
|
||||||
; * *
|
|
||||||
; * Convenience Defines *
|
|
||||||
; * *
|
|
||||||
; *****************************************************************************
|
|
||||||
DEF PALETTE_REGULAR EQU %11100100
|
|
||||||
DEF PALETTE_INVERTED EQU %00011011
|
|
||||||
DEF PALETTE_MONO_0 EQU %11111111
|
|
||||||
DEF PALETTE_MONO_1 EQU %10101010
|
|
||||||
DEF PALETTE_MONO_2 EQU %01010101
|
|
||||||
DEF PALETTE_MONO_3 EQU %00000000
|
|
||||||
DEF PALETTE_DARKER_0 EQU %11100100
|
|
||||||
DEF PALETTE_DARKER_1 EQU %11111001
|
|
||||||
DEF PALETTE_DARKER_2 EQU %11111110
|
|
||||||
DEF PALETTE_DARKER_3 EQU %11111111
|
|
||||||
DEF PALETTE_LIGHTER_0 EQU %11100100
|
|
||||||
DEF PALETTE_LIGHTER_1 EQU %10010000
|
|
||||||
DEF PALETTE_LIGHTER_2 EQU %01000000
|
|
||||||
DEF PALETTE_LIGHTER_3 EQU %00000000
|
|
||||||
DEF FIELD_TOP_LEFT EQU $9800+(0*32)+1
|
|
||||||
DEF FIELD_ROW_1 EQU $9800+(0*32)+1
|
|
||||||
DEF FIELD_ROW_2 EQU $9800+(1*32)+1
|
|
||||||
DEF FIELD_ROW_3 EQU $9800+(2*32)+1
|
|
||||||
DEF FIELD_ROW_4 EQU $9800+(3*32)+1
|
|
||||||
DEF FIELD_ROW_5 EQU $9800+(4*32)+1
|
|
||||||
DEF FIELD_ROW_6 EQU $9800+(5*32)+1
|
|
||||||
DEF FIELD_ROW_7 EQU $9800+(6*32)+1
|
|
||||||
DEF FIELD_ROW_8 EQU $9800+(7*32)+1
|
|
||||||
DEF FIELD_ROW_9 EQU $9800+(8*32)+1
|
|
||||||
DEF FIELD_ROW_10 EQU $9800+(9*32)+1
|
|
||||||
DEF FIELD_ROW_11 EQU $9800+(10*32)+1
|
|
||||||
DEF FIELD_ROW_12 EQU $9800+(11*32)+1
|
|
||||||
DEF FIELD_ROW_13 EQU $9800+(12*32)+1
|
|
||||||
DEF FIELD_ROW_14 EQU $9800+(13*32)+1
|
|
||||||
DEF FIELD_ROW_15 EQU $9800+(14*32)+1
|
|
||||||
DEF FIELD_ROW_16 EQU $9800+(15*32)+1
|
|
||||||
DEF FIELD_ROW_17 EQU $9800+(16*32)+1
|
|
||||||
DEF FIELD_ROW_18 EQU $9800+(17*32)+1
|
|
||||||
DEF FIELD_ROW_19 EQU $9800+(18*32)+1
|
|
||||||
DEF FIELD_ROW_20 EQU $9800+(19*32)+1
|
|
||||||
DEF TILE_FIELD_EMPTY EQU 7
|
|
||||||
DEF TILE_PIECE_0 EQU 10
|
|
||||||
DEF TILE_0 EQU 110
|
|
||||||
DEF NEXT_BASE_X EQU 120
|
|
||||||
DEF NEXT_BASE_Y EQU 40
|
|
||||||
DEF HOLD_BASE_X EQU 120
|
|
||||||
DEF HOLD_BASE_Y EQU 80
|
|
||||||
DEF DIGIT_BASE_X EQU 112
|
|
||||||
DEF SCORE_BASE_Y EQU 115
|
|
||||||
DEF CLEVEL_BASE_Y EQU 136
|
|
||||||
DEF NLEVEL_BASE_Y EQU 148
|
|
||||||
|
|
||||||
|
|
||||||
; *****************************************************************************
|
|
||||||
; * *
|
|
||||||
; * Convenience Macros *
|
|
||||||
; * *
|
|
||||||
; *****************************************************************************
|
|
||||||
; Waits for VRAM to be safe to access. (Includes hblank.)
|
; Waits for VRAM to be safe to access. (Includes hblank.)
|
||||||
MACRO wait_vram
|
MACRO wait_vram
|
||||||
.waitvram\@
|
.waitvram\@
|
||||||
|
@ -113,6 +28,7 @@ MACRO wait_vram
|
||||||
jr nz, .waitvram\@
|
jr nz, .waitvram\@
|
||||||
ENDM
|
ENDM
|
||||||
|
|
||||||
|
|
||||||
; Waits for lcd to be in vblank.
|
; Waits for lcd to be in vblank.
|
||||||
MACRO wait_vblank
|
MACRO wait_vblank
|
||||||
.waitvb\@
|
.waitvb\@
|
||||||
|
@ -122,6 +38,7 @@ MACRO wait_vblank
|
||||||
jr nz, .waitvb\@
|
jr nz, .waitvb\@
|
||||||
ENDM
|
ENDM
|
||||||
|
|
||||||
|
|
||||||
; Waits for lcd to not be in vblank.
|
; Waits for lcd to not be in vblank.
|
||||||
MACRO wait_vblank_end
|
MACRO wait_vblank_end
|
||||||
.waitvbe\@
|
.waitvbe\@
|
||||||
|
@ -131,21 +48,25 @@ MACRO wait_vblank_end
|
||||||
jr z, .waitvbe\@
|
jr z, .waitvbe\@
|
||||||
ENDM
|
ENDM
|
||||||
|
|
||||||
|
|
||||||
; Sets the background palette to A.
|
; Sets the background palette to A.
|
||||||
MACRO set_bg_palette
|
MACRO set_bg_palette
|
||||||
ldh [rBGP], a
|
ldh [rBGP], a
|
||||||
ENDM
|
ENDM
|
||||||
|
|
||||||
|
|
||||||
; Sets the object0 palette to A.
|
; Sets the object0 palette to A.
|
||||||
MACRO set_obj0_palette
|
MACRO set_obj0_palette
|
||||||
ldh [rOBP0], a
|
ldh [rOBP0], a
|
||||||
ENDM
|
ENDM
|
||||||
|
|
||||||
|
|
||||||
; Sets the object1 palette to A.
|
; Sets the object1 palette to A.
|
||||||
MACRO set_obj1_palette
|
MACRO set_obj1_palette
|
||||||
ldh [rOBP1], a
|
ldh [rOBP1], a
|
||||||
ENDM
|
ENDM
|
||||||
|
|
||||||
|
|
||||||
; Sets all palettes to A.
|
; Sets all palettes to A.
|
||||||
MACRO set_all_palettes
|
MACRO set_all_palettes
|
||||||
set_bg_palette a
|
set_bg_palette a
|
||||||
|
@ -158,3 +79,6 @@ ENDM
|
||||||
MACRO lb
|
MACRO lb
|
||||||
ld \1, (LOW(\2) << 8) | LOW(\3)
|
ld \1, (LOW(\2) << 8) | LOW(\3)
|
||||||
ENDM
|
ENDM
|
||||||
|
|
||||||
|
|
||||||
|
ENDC
|
||||||
|
|
|
@ -1,34 +0,0 @@
|
||||||
SECTION "Hardware Control Functions", ROM0
|
|
||||||
DisableAudio::
|
|
||||||
xor a, a
|
|
||||||
ldh [rNR52], a
|
|
||||||
ret
|
|
||||||
|
|
||||||
|
|
||||||
DisableLCDKeepingSettings::
|
|
||||||
ldh a, [rLCDC]
|
|
||||||
and LOW(~LCDCF_ON)
|
|
||||||
wait_vram
|
|
||||||
ldh [rLCDC], a
|
|
||||||
ret
|
|
||||||
|
|
||||||
|
|
||||||
DisableLCD::
|
|
||||||
wait_vram
|
|
||||||
xor a, a
|
|
||||||
ldh [rLCDC], a
|
|
||||||
ret
|
|
||||||
|
|
||||||
|
|
||||||
EnableLCD::
|
|
||||||
ldh a, [rLCDC]
|
|
||||||
or LCDCF_ON | LCDCF_BGON | LCDCF_OBJON
|
|
||||||
ldh [rLCDC], a
|
|
||||||
ret
|
|
||||||
|
|
||||||
|
|
||||||
SetTileDataBanks::
|
|
||||||
ldh a, [rLCDC]
|
|
||||||
or LCDCF_BLK01
|
|
||||||
ldh [rLCDC], a
|
|
||||||
ret
|
|
|
@ -1,3 +1,7 @@
|
||||||
|
IF !DEF(INTERRUPTS_ASM)
|
||||||
|
DEF INTERRUPTS_ASM EQU 1
|
||||||
|
|
||||||
|
|
||||||
SECTION "Interrupt Initialization Functions", ROM0
|
SECTION "Interrupt Initialization Functions", ROM0
|
||||||
InitializeLCDCInterrupt::
|
InitializeLCDCInterrupt::
|
||||||
ld a, STATF_LYC
|
ld a, STATF_LYC
|
||||||
|
@ -52,3 +56,5 @@ LCDCInterrupt_End:
|
||||||
pop af
|
pop af
|
||||||
reti
|
reti
|
||||||
|
|
||||||
|
|
||||||
|
ENDC
|
||||||
|
|
|
@ -1,3 +1,7 @@
|
||||||
|
IF !DEF(MEMORY_ASM)
|
||||||
|
DEF MEMORY_ASM EQU 1
|
||||||
|
|
||||||
|
|
||||||
SECTION "Memory Functions", ROM0
|
SECTION "Memory Functions", ROM0
|
||||||
; Copies data from de to hl, bc bytes
|
; Copies data from de to hl, bc bytes
|
||||||
UnsafeMemCopy::
|
UnsafeMemCopy::
|
||||||
|
@ -32,3 +36,6 @@ UnsafeMemSet::
|
||||||
or a, c
|
or a, c
|
||||||
jp nz, UnsafeMemSet
|
jp nz, UnsafeMemSet
|
||||||
ret
|
ret
|
||||||
|
|
||||||
|
|
||||||
|
ENDC
|
|
@ -1,34 +1,138 @@
|
||||||
|
IF !DEF(RNG_ASM)
|
||||||
|
DEF RNG_ASM EQU 1
|
||||||
|
|
||||||
|
|
||||||
|
INCLUDE "globals.asm"
|
||||||
|
|
||||||
|
|
||||||
|
SECTION "RNG Variables", WRAM0
|
||||||
|
wRNGSeed: ds 4
|
||||||
|
wPieceHistory: ds 4
|
||||||
|
wNextPiece:: ds 1
|
||||||
|
|
||||||
|
|
||||||
section "RNG Functions", ROM0
|
section "RNG Functions", ROM0
|
||||||
NextByte::
|
StartNewGame::
|
||||||
|
; Do some bit fuckery on the seed using the gameboy's free-running timers.
|
||||||
|
ld hl, wRNGSeed
|
||||||
|
ldh a, [rDIV]
|
||||||
|
xor a, [hl]
|
||||||
|
ld [hl+], a
|
||||||
|
|
||||||
|
ldh a, [rTIMA]
|
||||||
|
xor a, [hl]
|
||||||
|
ld [hl+], a
|
||||||
|
|
||||||
|
ldh a, [rDIV]
|
||||||
|
xor a, [hl]
|
||||||
|
ld [hl+], a
|
||||||
|
|
||||||
|
ldh a, [rTIMA]
|
||||||
|
xor a, [hl]
|
||||||
|
ld [hl], a
|
||||||
|
|
||||||
|
; Initialize the next history.
|
||||||
|
ld hl, wPieceHistory
|
||||||
|
ld a, PIECE_Z
|
||||||
|
ld [hl+], a
|
||||||
|
ld [hl+], a
|
||||||
|
ld a, PIECE_S
|
||||||
|
ld [hl+], a
|
||||||
|
ld [hl], a
|
||||||
|
|
||||||
|
; Get the first piece and make sure it's not Z, S or O.
|
||||||
|
: call NextPiece
|
||||||
|
cp a, PIECE_Z
|
||||||
|
jr z, :-
|
||||||
|
cp a, PIECE_S
|
||||||
|
jr z, :-
|
||||||
|
cp a, PIECE_O
|
||||||
|
jr z, :-
|
||||||
|
|
||||||
|
; Store it.
|
||||||
|
ld hl, wPieceHistory
|
||||||
|
ld [hl], a
|
||||||
|
ld hl, wNextPiece
|
||||||
|
ld [hl], a
|
||||||
|
ret
|
||||||
|
|
||||||
|
|
||||||
|
GetNextPiece::
|
||||||
|
ld e, 7
|
||||||
|
: dec e
|
||||||
|
jr z, :+
|
||||||
|
|
||||||
|
call NextPiece
|
||||||
|
ld hl, wPieceHistory
|
||||||
|
cp a, [hl]
|
||||||
|
jr z, :-
|
||||||
|
inc hl
|
||||||
|
cp a, [hl]
|
||||||
|
jr z, :-
|
||||||
|
inc hl
|
||||||
|
cp a, [hl]
|
||||||
|
jr z, :-
|
||||||
|
inc hl
|
||||||
|
cp a, [hl]
|
||||||
|
jr z, :-
|
||||||
|
|
||||||
|
: ld hl, wNextPiece
|
||||||
|
ld [hl], a
|
||||||
|
ld b, a
|
||||||
|
ld hl, wPieceHistory+2
|
||||||
|
ld a, [hl+]
|
||||||
|
ld [hl], a
|
||||||
|
ld hl, wPieceHistory+1
|
||||||
|
ld a, [hl+]
|
||||||
|
ld [hl], a
|
||||||
|
ld hl, wPieceHistory
|
||||||
|
ld a, [hl+]
|
||||||
|
ld [hl-], a
|
||||||
|
ld a, b
|
||||||
|
ld [hl], a
|
||||||
|
ret
|
||||||
|
|
||||||
|
|
||||||
|
NextPiece:
|
||||||
|
call NextByte
|
||||||
|
and a, $07
|
||||||
|
cp a, 7
|
||||||
|
ret nz
|
||||||
|
dec a
|
||||||
|
ret
|
||||||
|
|
||||||
|
NextByte:
|
||||||
; Load seed
|
; Load seed
|
||||||
ld hl,wRNGSeed+3
|
ld hl,wRNGSeed+3
|
||||||
ld a,[hl-]
|
ld a, [hl-]
|
||||||
ld b,a
|
ld b, a
|
||||||
ld a,[hl-]
|
ld a, [hl-]
|
||||||
ld c,a
|
ld c, a
|
||||||
ld a,[hl-]
|
ld a, [hl-]
|
||||||
|
|
||||||
; Multiply by 0x01010101
|
; Multiply by 0x01010101
|
||||||
add [hl]
|
add [hl]
|
||||||
ld d,a
|
ld d, a
|
||||||
adc c
|
adc c
|
||||||
ld c,a
|
ld c, a
|
||||||
adc b
|
adc b
|
||||||
ld b,a
|
ld b, a
|
||||||
|
|
||||||
; Add 0x31415927 and write back
|
; Add 0x31415927 and write back
|
||||||
ld a,[hl]
|
ld a, [hl]
|
||||||
add $27
|
add $27
|
||||||
ld [hl+],a
|
ld [hl+], a
|
||||||
ld a,d
|
ld a, d
|
||||||
adc $59
|
adc $59
|
||||||
ld [hl+],a
|
ld [hl+], a
|
||||||
ld a,c
|
ld a, c
|
||||||
adc $41
|
adc $41
|
||||||
ld [hl+],a
|
ld [hl+], a
|
||||||
ld c,a
|
ld c, a
|
||||||
ld a,b
|
ld a, b
|
||||||
adc $31
|
adc $31
|
||||||
ld [hl],a
|
ld [hl], a
|
||||||
ld b,a
|
|
||||||
ret
|
ret
|
||||||
|
|
||||||
|
|
||||||
|
ENDC
|
||||||
|
|
|
@ -1,3 +1,7 @@
|
||||||
|
IF !DEF(SPRITES_ASM)
|
||||||
|
DEF SPRITES_ASM EQU 1
|
||||||
|
|
||||||
|
|
||||||
SECTION "Shadow OAM", WRAM0, ALIGN[8]
|
SECTION "Shadow OAM", WRAM0, ALIGN[8]
|
||||||
UNION
|
UNION
|
||||||
wShadowOAM:: ds 160
|
wShadowOAM:: ds 160
|
||||||
|
@ -84,12 +88,18 @@ ApplyNext::
|
||||||
ld hl, sPieceXOffsets
|
ld hl, sPieceXOffsets
|
||||||
ld de, sPieceYOffsets
|
ld de, sPieceYOffsets
|
||||||
cp 0
|
cp 0
|
||||||
jp z, .skipoffn
|
jr z, .skipoffn
|
||||||
.getoffn
|
.getoffn
|
||||||
inc hl
|
inc hl
|
||||||
|
inc hl
|
||||||
|
inc hl
|
||||||
|
inc hl
|
||||||
|
inc de
|
||||||
|
inc de
|
||||||
|
inc de
|
||||||
inc de
|
inc de
|
||||||
dec a
|
dec a
|
||||||
jp nz, .getoffn
|
jr nz, .getoffn
|
||||||
.skipoffn
|
.skipoffn
|
||||||
ld a, [hl+]
|
ld a, [hl+]
|
||||||
add a, NEXT_BASE_X
|
add a, NEXT_BASE_X
|
||||||
|
@ -144,12 +154,18 @@ ApplyHold::
|
||||||
ld hl, sPieceXOffsets
|
ld hl, sPieceXOffsets
|
||||||
ld de, sPieceYOffsets
|
ld de, sPieceYOffsets
|
||||||
cp 0
|
cp 0
|
||||||
jp z, .skipoffh
|
jr z, .skipoffh
|
||||||
.getoffh
|
.getoffh
|
||||||
inc hl
|
inc hl
|
||||||
|
inc hl
|
||||||
|
inc hl
|
||||||
|
inc hl
|
||||||
|
inc de
|
||||||
|
inc de
|
||||||
|
inc de
|
||||||
inc de
|
inc de
|
||||||
dec a
|
dec a
|
||||||
jp nz, .getoffh
|
jr nz, .getoffh
|
||||||
.skipoffh
|
.skipoffh
|
||||||
ld a, [hl+]
|
ld a, [hl+]
|
||||||
add a, HOLD_BASE_X
|
add a, HOLD_BASE_X
|
||||||
|
@ -320,3 +336,6 @@ SetNumberSpritePositions::
|
||||||
ld [hl], a
|
ld [hl], a
|
||||||
add a, 8
|
add a, 8
|
||||||
ret
|
ret
|
||||||
|
|
||||||
|
|
||||||
|
ENDC
|
||||||
|
|
|
@ -22,7 +22,7 @@
|
||||||
; SOFTWARE.
|
; SOFTWARE.
|
||||||
|
|
||||||
|
|
||||||
|
IF !DEF(STRUCTS_VERSION)
|
||||||
DEF STRUCTS_VERSION equs "3.0.1"
|
DEF STRUCTS_VERSION equs "3.0.1"
|
||||||
MACRO structs_assert
|
MACRO structs_assert
|
||||||
assert (\1), "rgbds-structs {STRUCTS_VERSION} bug. Please report at https://github.com/ISSOtm/rgbds-structs, and share the above stack trace *and* your code there!"
|
assert (\1), "rgbds-structs {STRUCTS_VERSION} bug. Please report at https://github.com/ISSOtm/rgbds-structs, and share the above stack trace *and* your code there!"
|
||||||
|
@ -336,3 +336,5 @@ MACRO dstructs ; nb_structs, struct_type, instance_name
|
||||||
ENDR
|
ENDR
|
||||||
PURGE STRUCT_ID
|
PURGE STRUCT_ID
|
||||||
ENDM
|
ENDM
|
||||||
|
|
||||||
|
ENDC
|
||||||
|
|
41
src/main.asm
41
src/main.asm
|
@ -1,18 +1,21 @@
|
||||||
INCLUDE "globals.asm"
|
INCLUDE "globals.asm"
|
||||||
INCLUDE "memcpy.asm"
|
INCLUDE "memory.asm"
|
||||||
INCLUDE "hardwarectl.asm"
|
|
||||||
INCLUDE "interrupts.asm"
|
INCLUDE "interrupts.asm"
|
||||||
INCLUDE "sprites.asm"
|
INCLUDE "sprites.asm"
|
||||||
|
INCLUDE "rng.asm"
|
||||||
INCLUDE "res/tiles.inc"
|
INCLUDE "res/tiles.inc"
|
||||||
INCLUDE "res/gameplay_map.inc"
|
INCLUDE "res/gameplay_map.inc"
|
||||||
|
|
||||||
SECTION "Code Entry Point", ROM0
|
SECTION "Code Entry Point", ROM0
|
||||||
MainEntryPoint::
|
Main::
|
||||||
; Turn off LCD during initialization.
|
; Turn off LCD during initialization.
|
||||||
call DisableLCD
|
wait_vram
|
||||||
|
xor a, a
|
||||||
|
ldh [rLCDC], a
|
||||||
|
|
||||||
; Save some power and turn off the audio.
|
; Save some power and turn off the audio.
|
||||||
call DisableAudio
|
xor a, a
|
||||||
|
ldh [rNR52], a
|
||||||
|
|
||||||
; We use a single set of tiles for the entire game, so we copy it at the start.
|
; We use a single set of tiles for the entire game, so we copy it at the start.
|
||||||
ld de, Tiles
|
ld de, Tiles
|
||||||
|
@ -27,7 +30,9 @@ MainEntryPoint::
|
||||||
call UnsafeMemCopy
|
call UnsafeMemCopy
|
||||||
|
|
||||||
; Make sure both sprites and bg use the same tile data.
|
; Make sure both sprites and bg use the same tile data.
|
||||||
call SetTileDataBanks
|
ldh a, [rLCDC]
|
||||||
|
or LCDCF_BLK01
|
||||||
|
ldh [rLCDC], a
|
||||||
|
|
||||||
; The tilemap is just for testing for now.
|
; The tilemap is just for testing for now.
|
||||||
ld de, GameplayTilemap
|
ld de, GameplayTilemap
|
||||||
|
@ -44,6 +49,11 @@ MainEntryPoint::
|
||||||
ld a, PALETTE_REGULAR
|
ld a, PALETTE_REGULAR
|
||||||
set_all_palettes
|
set_all_palettes
|
||||||
|
|
||||||
|
; Get the timer going. It's used for RNG.
|
||||||
|
xor a, a
|
||||||
|
ldh [rTMA], a
|
||||||
|
ld a, TACF_262KHZ | TACF_START
|
||||||
|
|
||||||
; Zero out the ram where needed.
|
; Zero out the ram where needed.
|
||||||
call InitializeVariables
|
call InitializeVariables
|
||||||
|
|
||||||
|
@ -51,12 +61,17 @@ MainEntryPoint::
|
||||||
call InitializeLCDCInterrupt
|
call InitializeLCDCInterrupt
|
||||||
|
|
||||||
; And turn the LCD back on before we start.
|
; And turn the LCD back on before we start.
|
||||||
call EnableLCD
|
ldh a, [rLCDC]
|
||||||
|
or LCDCF_ON | LCDCF_BGON | LCDCF_OBJON
|
||||||
|
ldh [rLCDC], a
|
||||||
|
|
||||||
; Make sure the first game loop starts just like all the future ones.
|
; Make sure the first game loop starts just like all the future ones.
|
||||||
wait_vblank
|
wait_vblank
|
||||||
wait_vblank_end
|
wait_vblank_end
|
||||||
|
|
||||||
|
; TEMP: Set up the game.
|
||||||
|
call StartNewGame
|
||||||
|
|
||||||
|
|
||||||
GameLoop::
|
GameLoop::
|
||||||
call GetInput
|
call GetInput
|
||||||
|
@ -65,10 +80,18 @@ GameLoop::
|
||||||
; Handle gameplay here
|
; Handle gameplay here
|
||||||
; TODO
|
; TODO
|
||||||
|
|
||||||
ld a, 0
|
ldh a, [hCtr]
|
||||||
|
inc a
|
||||||
|
and a, $1F
|
||||||
|
ldh [hCtr], a
|
||||||
|
|
||||||
|
jr nz, :+
|
||||||
|
call GetNextPiece
|
||||||
|
|
||||||
|
: ld a, [wNextPiece]
|
||||||
call ApplyNext
|
call ApplyNext
|
||||||
|
|
||||||
ld a, 4
|
ld a, [wNextPiece]
|
||||||
call ApplyHold
|
call ApplyHold
|
||||||
|
|
||||||
ld hl, wSPRScore1
|
ld hl, wSPRScore1
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
#Emulicious settings file
|
#Emulicious settings file
|
||||||
#Wed Oct 11 08:17:53 CEST 2023
|
#Fri Oct 13 08:36:54 CEST 2023
|
||||||
SouthPanelHeight=635
|
SouthPanelHeight=635
|
||||||
GameBoyErrorBreakpointMessage6=
|
GameBoyErrorBreakpointMessage6=
|
||||||
GameBoyErrorBreakpointMessage5=
|
GameBoyErrorBreakpointMessage5=
|
||||||
|
@ -46,7 +46,7 @@ GameBoyErrorBreakpointEnabled3=false
|
||||||
Gamepad0Key5=-1
|
Gamepad0Key5=-1
|
||||||
GameBoyErrorBreakpointEnabled2=false
|
GameBoyErrorBreakpointEnabled2=false
|
||||||
Gamepad0Key4=-1
|
Gamepad0Key4=-1
|
||||||
WindowVideoViewerOpen=true
|
WindowVideoViewerOpen=false
|
||||||
GameBoyErrorBreakpointEnabled1=false
|
GameBoyErrorBreakpointEnabled1=false
|
||||||
Gamepad0Key3=-1
|
Gamepad0Key3=-1
|
||||||
GameBoyErrorBreakpointEnabled0=false
|
GameBoyErrorBreakpointEnabled0=false
|
||||||
|
@ -63,7 +63,7 @@ WindowEventViewerWindowY=489
|
||||||
WindowEventViewerWindowX=1472
|
WindowEventViewerWindowX=1472
|
||||||
WindowSpriteViewerHeight=527
|
WindowSpriteViewerHeight=527
|
||||||
WindowSpriteViewerWidth=370
|
WindowSpriteViewerWidth=370
|
||||||
DebuggerWestPanelSelectedTab=1
|
DebuggerWestPanelSelectedTab=0
|
||||||
WindowMemoryTracerWindowHeight=289
|
WindowMemoryTracerWindowHeight=289
|
||||||
Gamepad0Key37=-1
|
Gamepad0Key37=-1
|
||||||
Gamepad0Key36=-1
|
Gamepad0Key36=-1
|
||||||
|
@ -76,7 +76,7 @@ Gamepad0Key32=-1
|
||||||
Gamepad0Key31=-1
|
Gamepad0Key31=-1
|
||||||
Gamepad0Key30=-1
|
Gamepad0Key30=-1
|
||||||
DebuggerSouthPanelSelectedTab=0
|
DebuggerSouthPanelSelectedTab=0
|
||||||
StackWidth=940
|
StackWidth=1311
|
||||||
SMSGamepadAKeyboard=false
|
SMSGamepadAKeyboard=false
|
||||||
GameBoyErrorBreakpointCondition19=
|
GameBoyErrorBreakpointCondition19=
|
||||||
GameBoyErrorBreakpointCondition18=
|
GameBoyErrorBreakpointCondition18=
|
||||||
|
@ -148,33 +148,33 @@ Gamepad1Key21=-1
|
||||||
Gamepad1Key20=-1
|
Gamepad1Key20=-1
|
||||||
StackSplitLocation=320
|
StackSplitLocation=320
|
||||||
FontSize=13
|
FontSize=13
|
||||||
CombineVideoViewers=true
|
|
||||||
WindowEmuliciousHeight=781
|
|
||||||
CodeFontSize=13
|
CodeFontSize=13
|
||||||
|
WindowEmuliciousHeight=781
|
||||||
|
CombineVideoViewers=true
|
||||||
WindowTilemapViewerY=544
|
WindowTilemapViewerY=544
|
||||||
MemoryTracer=true
|
|
||||||
GBGamepadKeyboard=false
|
|
||||||
UninitializedMemoryBreakpointSuspend=true
|
|
||||||
WindowTilemapViewerX=1013
|
WindowTilemapViewerX=1013
|
||||||
|
UninitializedMemoryBreakpointSuspend=true
|
||||||
|
GBGamepadKeyboard=false
|
||||||
|
MemoryTracer=true
|
||||||
SMSGamepadBKeyboard=false
|
SMSGamepadBKeyboard=false
|
||||||
DebuggerConsoleLogBreakpoints=true
|
DebuggerConsoleLogBreakpoints=true
|
||||||
SMSGamepadBThreshold=50
|
SMSGamepadBThreshold=50
|
||||||
Gamepad1Key19=-1
|
Gamepad1Key19=-1
|
||||||
Gamepad1Key18=-1
|
|
||||||
BankSwapAtPCBreakpointEnabled=false
|
BankSwapAtPCBreakpointEnabled=false
|
||||||
|
Gamepad1Key18=-1
|
||||||
Gamepad1Key17=-1
|
Gamepad1Key17=-1
|
||||||
WindowPaletteViewerWidth=485
|
|
||||||
Gamepad1Key16=-1
|
Gamepad1Key16=-1
|
||||||
Gamepad1Key15=-1
|
WindowPaletteViewerWidth=485
|
||||||
Recent0=C\:\\workspace\\dmgtris\\bin\\out.gb
|
|
||||||
GameBoyErrorBreakpointSuspend32=true
|
GameBoyErrorBreakpointSuspend32=true
|
||||||
|
Recent0=C\:\\workspace\\dmgtris\\bin\\out.gb
|
||||||
|
Gamepad1Key15=-1
|
||||||
Gamepad1Key14=-1
|
Gamepad1Key14=-1
|
||||||
Gamepad1Key13=-1
|
Gamepad1Key13=-1
|
||||||
Gamepad1Key12=-1
|
Gamepad1Key12=-1
|
||||||
Gamepad1Key11=-1
|
|
||||||
GameBoyErrorBreakpointSuspend9=true
|
GameBoyErrorBreakpointSuspend9=true
|
||||||
Gamepad1Key10=-1
|
Gamepad1Key11=-1
|
||||||
GameBoyErrorBreakpointSuspend8=true
|
GameBoyErrorBreakpointSuspend8=true
|
||||||
|
Gamepad1Key10=-1
|
||||||
GameBoyErrorBreakpointSuspend7=true
|
GameBoyErrorBreakpointSuspend7=true
|
||||||
GameBoyErrorBreakpointSuspend6=true
|
GameBoyErrorBreakpointSuspend6=true
|
||||||
GameBoyErrorBreakpointSuspend5=true
|
GameBoyErrorBreakpointSuspend5=true
|
||||||
|
@ -184,73 +184,73 @@ GameBoyErrorBreakpointSuspend2=true
|
||||||
GameBoyErrorBreakpointSuspend1=true
|
GameBoyErrorBreakpointSuspend1=true
|
||||||
GameBoyErrorBreakpointSuspend0=true
|
GameBoyErrorBreakpointSuspend0=true
|
||||||
Scale=5.0
|
Scale=5.0
|
||||||
DebuggerMemorySelectedAddress=0
|
DebuggerMemorySelectedAddress=390
|
||||||
WindowEmuliciousWidth=816
|
WindowEmuliciousWidth=816
|
||||||
GameBoyErrorBreakpointSuspend20=true
|
GameBoyErrorBreakpointSuspend20=true
|
||||||
DataExecutionBreakpointCondition=
|
DataExecutionBreakpointCondition=
|
||||||
GameBoyErrorBreakpointMessage32=
|
|
||||||
BankSwapAtPCBreakpointCondition=
|
|
||||||
WindowTilemapViewerWidth=404
|
WindowTilemapViewerWidth=404
|
||||||
|
BankSwapAtPCBreakpointCondition=
|
||||||
|
GameBoyErrorBreakpointMessage32=
|
||||||
SMSbuttonsThreshold=50
|
SMSbuttonsThreshold=50
|
||||||
WindowTileViewerY=549
|
WindowTileViewerY=549
|
||||||
Gamepad1Key9=-1
|
|
||||||
WindowTileViewerX=271
|
WindowTileViewerX=271
|
||||||
Gamepad1Key8=-1
|
Gamepad1Key9=-1
|
||||||
UninitializedMemoryBreakpointCondition=
|
UninitializedMemoryBreakpointCondition=
|
||||||
Gamepad1Key7=-1
|
Gamepad1Key8=-1
|
||||||
GameBoyErrorBreakpointSuspend19=true
|
GameBoyErrorBreakpointSuspend19=true
|
||||||
Gamepad1Key6=-1
|
Gamepad1Key7=-1
|
||||||
GameBoyErrorBreakpointSuspend18=true
|
GameBoyErrorBreakpointSuspend18=true
|
||||||
Gamepad1Key5=-1
|
Gamepad1Key6=-1
|
||||||
GameBoyErrorBreakpointSuspend17=true
|
GameBoyErrorBreakpointSuspend17=true
|
||||||
Gamepad1Key4=-1
|
Gamepad1Key5=-1
|
||||||
GameBoyErrorBreakpointSuspend16=true
|
GameBoyErrorBreakpointSuspend16=true
|
||||||
WindowVideoViewerY=275
|
Gamepad1Key4=-1
|
||||||
Gamepad1Key3=-1
|
Gamepad1Key3=-1
|
||||||
WindowVideoViewerX=946
|
WindowVideoViewerY=275
|
||||||
Gamepad1Key2=-1
|
Gamepad1Key2=-1
|
||||||
|
WindowVideoViewerX=946
|
||||||
Gamepad1Key1=-1
|
Gamepad1Key1=-1
|
||||||
Gamepad1Key0=-1
|
Gamepad1Key0=-1
|
||||||
GameBoyErrorBreakpointSuspend10=true
|
GameBoyErrorBreakpointSuspend10=true
|
||||||
WindowTilemapViewerHeight=744
|
|
||||||
WindowEventViewerWindowDivider=309
|
WindowEventViewerWindowDivider=309
|
||||||
|
WindowTilemapViewerHeight=744
|
||||||
GameBoyErrorBreakpointMessage20=
|
GameBoyErrorBreakpointMessage20=
|
||||||
MemoryTracerDisplayFileOffsetsForROM=true
|
|
||||||
WindowTileViewerWidth=467
|
WindowTileViewerWidth=467
|
||||||
WindowDebuggerY=158
|
MemoryTracerDisplayFileOffsetsForROM=true
|
||||||
WindowDebuggerX=939
|
WindowDebuggerY=189
|
||||||
|
WindowDebuggerX=1113
|
||||||
Key37=-1
|
Key37=-1
|
||||||
Key36=-1
|
Key36=-1
|
||||||
Key35=-1
|
|
||||||
GameBoyErrorBreakpointCondition9=
|
|
||||||
GameBoyErrorBreakpointEnabled32=false
|
|
||||||
WindowTileViewerOpen=false
|
WindowTileViewerOpen=false
|
||||||
Key34=-1
|
GameBoyErrorBreakpointEnabled32=false
|
||||||
|
GameBoyErrorBreakpointCondition9=
|
||||||
|
Key35=-1
|
||||||
GameBoyErrorBreakpointCondition8=
|
GameBoyErrorBreakpointCondition8=
|
||||||
Key33=-1
|
Key34=-1
|
||||||
GameBoyErrorBreakpointMessage19=
|
|
||||||
GameBoyErrorBreakpointCondition7=
|
GameBoyErrorBreakpointCondition7=
|
||||||
Key32=-1
|
GameBoyErrorBreakpointMessage19=
|
||||||
GameBoyErrorBreakpointCondition6=
|
Key33=-1
|
||||||
GameBoyErrorBreakpointMessage18=
|
|
||||||
DebuggerMemoryTabVisibleRect=0,0,0,0
|
DebuggerMemoryTabVisibleRect=0,0,0,0
|
||||||
Key31=-1
|
GameBoyErrorBreakpointMessage18=
|
||||||
GameBoyErrorBreakpointCondition5=
|
GameBoyErrorBreakpointCondition6=
|
||||||
GameBoyErrorBreakpointMessage17=
|
Key32=-1
|
||||||
OutlineWidth=425
|
|
||||||
WindowEventViewerWindowWidth=930
|
WindowEventViewerWindowWidth=930
|
||||||
Key30=-1
|
OutlineWidth=425
|
||||||
GameBoyErrorBreakpointCondition4=
|
GameBoyErrorBreakpointMessage17=
|
||||||
|
GameBoyErrorBreakpointCondition5=
|
||||||
|
Key31=-1
|
||||||
GameBoyErrorBreakpointMessage16=
|
GameBoyErrorBreakpointMessage16=
|
||||||
|
GameBoyErrorBreakpointCondition4=
|
||||||
|
Key30=-1
|
||||||
GameBoyErrorBreakpointCondition3=
|
GameBoyErrorBreakpointCondition3=
|
||||||
GameBoyErrorBreakpointCondition2=
|
GameBoyErrorBreakpointCondition2=
|
||||||
GameBoyErrorBreakpointCondition1=
|
|
||||||
Key9=40
|
Key9=40
|
||||||
GameBoyErrorBreakpointCondition0=
|
GameBoyErrorBreakpointCondition1=
|
||||||
Key8=38
|
Key8=38
|
||||||
|
GameBoyErrorBreakpointCondition0=
|
||||||
Key7=83
|
Key7=83
|
||||||
Key6=87
|
|
||||||
GameBoyErrorBreakpointMessage10=
|
GameBoyErrorBreakpointMessage10=
|
||||||
|
Key6=87
|
||||||
Key5=65
|
Key5=65
|
||||||
Key4=68
|
Key4=68
|
||||||
Key3=10
|
Key3=10
|
||||||
|
@ -262,21 +262,21 @@ Update=2
|
||||||
Key29=-1
|
Key29=-1
|
||||||
Key28=10
|
Key28=10
|
||||||
Key27=-1
|
Key27=-1
|
||||||
WindowSpriteViewerOpen=false
|
|
||||||
Key26=-1
|
Key26=-1
|
||||||
|
WindowSpriteViewerOpen=false
|
||||||
Key25=-1
|
Key25=-1
|
||||||
Key24=-1
|
|
||||||
WindowTileViewerHeight=453
|
WindowTileViewerHeight=453
|
||||||
Key23=10
|
Key24=-1
|
||||||
GameBoyErrorBreakpointEnabled20=false
|
GameBoyErrorBreakpointEnabled20=false
|
||||||
|
Key23=10
|
||||||
Key22=-1
|
Key22=-1
|
||||||
Key21=-1
|
Key21=-1
|
||||||
Key20=-1
|
|
||||||
BankSwapAtPCBreakpointSuspend=true
|
BankSwapAtPCBreakpointSuspend=true
|
||||||
WindowEmuliciousY=376
|
Key20=-1
|
||||||
WindowEmuliciousX=146
|
WindowEmuliciousY=489
|
||||||
DebuggerMemorySelectedTab=HRAM
|
WindowEmuliciousX=666
|
||||||
WindowDebuggerWidth=1110
|
DebuggerMemorySelectedTab=RAM
|
||||||
|
WindowDebuggerWidth=1481
|
||||||
GameBoyErrorBreakpointMessage9=
|
GameBoyErrorBreakpointMessage9=
|
||||||
GameBoyErrorBreakpointMessage8=
|
GameBoyErrorBreakpointMessage8=
|
||||||
GameBoyErrorBreakpointMessage7=
|
GameBoyErrorBreakpointMessage7=
|
||||||
|
|
Loading…
Reference in New Issue