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3 Commits
eab34d8f0b
...
9cedde3ed7
Author | SHA1 | Date |
---|---|---|
Randy Thiemann | 9cedde3ed7 | |
Randy Thiemann | 6f0d5d539c | |
Randy Thiemann | 6368948e45 |
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@ -1,8 +1,4 @@
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; *****************************************************************************
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; * *
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; * Cartridge Header. *
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; * *
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; *****************************************************************************
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SECTION "Header", ROM0[$100]
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jp MainEntryPoint
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ds $150 - @, 0 ; RGBFIX will fill in the header.
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SECTION "Cartridge Header", ROM0[$100]
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nop
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jp Main
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ds $150 - @, 0
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@ -0,0 +1,358 @@
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IF !DEF(CONSTANTS_ASM)
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DEF CONSTANTS_ASM EQU 1
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SECTION "Static Data", ROM0
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sPieceXOffsets:: ; How to draw each piece. X-offsets of the sprites.
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db 0, 8, 16, 24 ; I
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db 0, 8, 8, 16 ; Z
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db 0, 8, 8, 16 ; S
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db 0, 8, 16, 16 ; J
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db 0, 0, 8, 16 ; L
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db 8, 8, 16, 16 ; O
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db 0, 8, 8, 16 ; T
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sPieceYOffsets:: ; How to draw each piece. Y-offsets of the sprites.
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db 0, 0, 0, 0 ; I
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db 0, 0, 7, 7 ; Z
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db 7, 7, 0, 0 ; S
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db 0, 0, 0, 7 ; J
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db 7, 0, 0, 0 ; L
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db 0, 7, 0, 7 ; O
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db 0, 0, 7, 0 ; T
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sSpeedCurve:: ; Speed curve of the game.
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dw $0000 ; Level 0000
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db 0, %00000001 ; 1/8G
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db 25, 14, 30, 40 ; ARE, DAS, LOCK, LINECLEAR
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dw $0100 ; Level 0100
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db 0, %00010001 ; 2/8G
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db 25, 14, 30, 40 ; ARE, DAS, LOCK, LINECLEAR
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dw $0150 ; Level 0150
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db 0, %01001001 ; 3/8G
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db 25, 14, 30, 40 ; ARE, DAS, LOCK, LINECLEAR
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dw $0200 ; Level 0200
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db 0, %01010101 ; 4/8G
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db 25, 14, 30, 40 ; ARE, DAS, LOCK, LINECLEAR
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dw $0225 ; Level 0225
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db 0, %01011101 ; 5/8G
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db 25, 14, 30, 40 ; ARE, DAS, LOCK, LINECLEAR
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dw $0250 ; Level 0250
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db 0, %01110111 ; 6/8G
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db 25, 14, 30, 40 ; ARE, DAS, LOCK, LINECLEAR
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dw $0275 ; Level 0275
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db 0, %01111111 ; 7/8G
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db 25, 14, 30, 40 ; ARE, DAS, LOCK, LINECLEAR
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dw $0300 ; Level 0300
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db 1, %11111111 ; 1G
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db 25, 14, 30, 32 ; ARE, DAS, LOCK, LINECLEAR
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dw $0350 ; Level 0350
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db 2, %11111111 ; 2G
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db 25, 14, 30, 32 ; ARE, DAS, LOCK, LINECLEAR
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dw $0400 ; Level 0400
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db 3, %11111111 ; 3G
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db 25, 14, 30, 32 ; ARE, DAS, LOCK, LINECLEAR
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dw $0450 ; Level 0450
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db 4, %11111111 ; 4G
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db 25, 14, 30, 32 ; ARE, DAS, LOCK, LINECLEAR
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dw $0475 ; Level 0475
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db 5, %11111111 ; 5G
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db 25, 14, 30, 32 ; ARE, DAS, LOCK, LINECLEAR
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dw $0500 ; Level 0500
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db 20, %11111111 ; 20G
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db 25, 14, 30, 24 ; ARE, DAS, LOCK, LINECLEAR
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dw $0600 ; Level 0600
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db 20, %11111111 ; 20G
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db 25, 8, 30, 24 ; ARE, DAS, LOCK, LINECLEAR
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dw $0700 ; Level 0700
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db 20, %11111111 ; 20G
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db 20, 8, 30, 24 ; ARE, DAS, LOCK, LINECLEAR
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dw $0900 ; Level 0900
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db 20, %11111111 ; 20G
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db 16, 6, 25, 16 ; ARE, DAS, LOCK, LINECLEAR
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dw $1100 ; Level 1100
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db 20, %11111111 ; 20G
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db 12, 6, 25, 16 ; ARE, DAS, LOCK, LINECLEAR
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dw $1200 ; Level 1200
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db 20, %11111111 ; 20G
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db 12, 6, 25, 8 ; ARE, DAS, LOCK, LINECLEAR
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dw $1300 ; Level 1300
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db 20, %11111111 ; 20G
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db 10, 6, 20, 7 ; ARE, DAS, LOCK, LINECLEAR
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dw $1400 ; Level 1400
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db 20, %11111111 ; 20G
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db 10, 6, 18, 6 ; ARE, DAS, LOCK, LINECLEAR
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dw $1500 ; Level 1500
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db 20, %11111111 ; 20G
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db 8, 4, 16, 5 ; ARE, DAS, LOCK, LINECLEAR
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dw $1600 ; Level 1600
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db 20, %11111111 ; 20G
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db 8, 4, 14, 4 ; ARE, DAS, LOCK, LINECLEAR
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dw $1700 ; Level 1700
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db 20, %11111111 ; 20G
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db 6, 4, 12, 3 ; ARE, DAS, LOCK, LINECLEAR
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dw $1800 ; Level 1800
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db 20, %11111111 ; 20G
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db 6, 4, 10, 3 ; ARE, DAS, LOCK, LINECLEAR
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dw $1900 ; Level 1900
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db 20, %11111111 ; 20G
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db 4, 4, 8, 3 ; ARE, DAS, LOCK, LINECLEAR
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dw $2000 ; Level 2000
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db 20, %11111111 ; 20G
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db 4, 3, 8, 3 ; ARE, DAS, LOCK, LINECLEAR
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dw $2500 ; Level 2500
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db 20, %11111111 ; 20G
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db 2, 1, 8, 2 ; ARE, DAS, LOCK, LINECLEAR
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dw $3000 ; Level 3000
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db 20, %11111111 ; 20G
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db 1, 1, 8, 1 ; ARE, DAS, LOCK, LINECLEAR
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dw $4000 ; Level 4000
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db 20, %11111111 ; 20G
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db 1, 1, 6, 1 ; ARE, DAS, LOCK, LINECLEAR
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dw $5000 ; Level 5000
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db 20, %11111111 ; 20G
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db 1, 1, 4, 1 ; ARE, DAS, LOCK, LINECLEAR
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dw $6666 ; Level 6666
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db 20, %11111111 ; 20G
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db 1, 1, 2, 1 ; ARE, DAS, LOCK, LINECLEAR
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dw $9999 ; Level 9999
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db 20, %11111111 ; 20G
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db 1, 1, 1, 1 ; ARE, DAS, LOCK, LINECLEAR
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sPieceRotationStates:: ; How each piece is rotated.
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; I
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db %0000
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db %1111
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db %0000
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db %0000
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db %0010
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db %0010
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db %0010
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db %0010
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db %0000
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db %1111
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db %0000
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db %0000
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db %0010
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db %0010
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db %0010
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db %0010
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; Z
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db %0000
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db %1100
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db %0110
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db %0000
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db %0010
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db %0110
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db %0100
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db %0000
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db %0000
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db %1100
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db %0110
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db %0000
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db %0010
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db %0110
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db %0100
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db %0000
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; S
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db %0000
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db %0110
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db %1100
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db %0000
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db %1000
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db %1100
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db %0100
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db %0000
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db %0000
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db %0110
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db %1100
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db %0000
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db %1000
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db %1100
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db %0100
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db %0000
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; J
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db %0000
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db %1110
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db %0010
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db %0000
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db %0110
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db %0100
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db %0100
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db %0000
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db %0000
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db %1000
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db %1110
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db %0000
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db %0100
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db %0100
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db %1100
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db %0000
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; L
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db %0000
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db %1110
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db %1000
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db %0000
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db %0100
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db %0100
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db %0110
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db %0000
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db %0000
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db %0010
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db %1110
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db %0000
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db %1100
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db %0100
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db %0100
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db %0000
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; O
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db %0000
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db %0110
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db %0110
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db %0000
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db %0000
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db %0110
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db %0110
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db %0000
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db %0000
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db %0110
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db %0110
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db %0000
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db %0000
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db %0110
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db %0110
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db %0000
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; T
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db %0000
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db %1110
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db %0100
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db %0000
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db %0100
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db %0110
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db %0100
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db %0000
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db %0000
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db %0100
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db %1110
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db %0000
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db %0100
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db %1100
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db %0100
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db %0000
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DEF PALETTE_REGULAR EQU %11100100
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DEF PALETTE_INVERTED EQU %00011011
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DEF PALETTE_MONO_0 EQU %11111111
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DEF PALETTE_MONO_1 EQU %10101010
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DEF PALETTE_MONO_2 EQU %01010101
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DEF PALETTE_MONO_3 EQU %00000000
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DEF PALETTE_DARKER_0 EQU %11100100
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DEF PALETTE_DARKER_1 EQU %11111001
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DEF PALETTE_DARKER_2 EQU %11111110
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DEF PALETTE_DARKER_3 EQU %11111111
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DEF PALETTE_LIGHTER_0 EQU %11100100
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DEF PALETTE_LIGHTER_1 EQU %10010000
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DEF PALETTE_LIGHTER_2 EQU %01000000
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DEF PALETTE_LIGHTER_3 EQU %00000000
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DEF FIELD_TOP_LEFT EQU $9800+(0*32)+1
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DEF FIELD_ROW_1 EQU $9800+(0*32)+1
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DEF FIELD_ROW_2 EQU $9800+(1*32)+1
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DEF FIELD_ROW_3 EQU $9800+(2*32)+1
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DEF FIELD_ROW_4 EQU $9800+(3*32)+1
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DEF FIELD_ROW_5 EQU $9800+(4*32)+1
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DEF FIELD_ROW_6 EQU $9800+(5*32)+1
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DEF FIELD_ROW_7 EQU $9800+(6*32)+1
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DEF FIELD_ROW_8 EQU $9800+(7*32)+1
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DEF FIELD_ROW_9 EQU $9800+(8*32)+1
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DEF FIELD_ROW_10 EQU $9800+(9*32)+1
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DEF FIELD_ROW_11 EQU $9800+(10*32)+1
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DEF FIELD_ROW_12 EQU $9800+(11*32)+1
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DEF FIELD_ROW_13 EQU $9800+(12*32)+1
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DEF FIELD_ROW_14 EQU $9800+(13*32)+1
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DEF FIELD_ROW_15 EQU $9800+(14*32)+1
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DEF FIELD_ROW_16 EQU $9800+(15*32)+1
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DEF FIELD_ROW_17 EQU $9800+(16*32)+1
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DEF FIELD_ROW_18 EQU $9800+(17*32)+1
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DEF FIELD_ROW_19 EQU $9800+(18*32)+1
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DEF FIELD_ROW_20 EQU $9800+(19*32)+1
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DEF TILE_FIELD_EMPTY EQU 7
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DEF TILE_PIECE_0 EQU 10
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DEF TILE_0 EQU 110
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DEF NEXT_BASE_X EQU 120
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DEF NEXT_BASE_Y EQU 40
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DEF HOLD_BASE_X EQU 120
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DEF HOLD_BASE_Y EQU 80
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DEF DIGIT_BASE_X EQU 112
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DEF SCORE_BASE_Y EQU 115
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DEF CLEVEL_BASE_Y EQU 136
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DEF NLEVEL_BASE_Y EQU 148
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DEF SCURVE_N_ENTRIES EQU 32
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DEF SCURVE_ENTRY_SIZE EQU 8
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DEF PIECE_I EQU 0
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DEF PIECE_Z EQU 1
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DEF PIECE_S EQU 2
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DEF PIECE_J EQU 3
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DEF PIECE_L EQU 4
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DEF PIECE_O EQU 5
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DEF PIECE_T EQU 6
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ENDC
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@ -1,110 +1,25 @@
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; *****************************************************************************
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; * *
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; * Libraries and Defines *
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; * *
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; *****************************************************************************
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IF !DEF(GLOBALS_ASM)
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DEF GLOBALS_ASM EQU 1
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INCLUDE "vendor/hardware.inc"
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INCLUDE "vendor/structs.asm"
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INCLUDE "constants.asm"
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; *****************************************************************************
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; * *
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; * Game Variables *
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; * *
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; *****************************************************************************
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SECTION "General Game Variables", WRAM0
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wLCDCCtr:: db
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wEvenFrame:: db
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wField:: ds (10*22)
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wRNGSeed:: ds 4
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SECTION "Important Game Variables", HRAM
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hCtr:: ds 1
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hScore:: ds 6
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hCLevel:: ds 6
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hNLevel:: ds 6
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; *****************************************************************************
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; * *
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; * Static Data *
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; * *
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; *****************************************************************************
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SECTION "Static Data", ROM0
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sPieceXOffsets::
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db 0, 8, 16, 24 ; I
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db 0, 8, 8, 16 ; Z
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db 0, 8, 8, 16 ; S
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db 0, 8, 16, 16 ; J
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db 0, 0, 8, 16 ; L
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db 8, 8, 16, 16 ; O
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db 0, 8, 8, 16 ; T
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sPieceYOffsets::
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db 0, 0, 0, 0 ; I
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db 0, 0, 7, 7 ; Z
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db 7, 7, 0, 0 ; S
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db 0, 0, 0, 7 ; J
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db 0, 7, 0, 0 ; L
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db 0, 7, 0, 7 ; O
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db 0, 0, 7, 0 ; T
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; *****************************************************************************
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; * *
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; * Convenience Defines *
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; * *
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; *****************************************************************************
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DEF PALETTE_REGULAR EQU %11100100
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DEF PALETTE_INVERTED EQU %00011011
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DEF PALETTE_MONO_0 EQU %11111111
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DEF PALETTE_MONO_1 EQU %10101010
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DEF PALETTE_MONO_2 EQU %01010101
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DEF PALETTE_MONO_3 EQU %00000000
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DEF PALETTE_DARKER_0 EQU %11100100
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DEF PALETTE_DARKER_1 EQU %11111001
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DEF PALETTE_DARKER_2 EQU %11111110
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DEF PALETTE_DARKER_3 EQU %11111111
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DEF PALETTE_LIGHTER_0 EQU %11100100
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DEF PALETTE_LIGHTER_1 EQU %10010000
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DEF PALETTE_LIGHTER_2 EQU %01000000
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DEF PALETTE_LIGHTER_3 EQU %00000000
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DEF FIELD_TOP_LEFT EQU $9800+(0*32)+1
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DEF FIELD_ROW_1 EQU $9800+(0*32)+1
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DEF FIELD_ROW_2 EQU $9800+(1*32)+1
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DEF FIELD_ROW_3 EQU $9800+(2*32)+1
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DEF FIELD_ROW_4 EQU $9800+(3*32)+1
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DEF FIELD_ROW_5 EQU $9800+(4*32)+1
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DEF FIELD_ROW_6 EQU $9800+(5*32)+1
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DEF FIELD_ROW_7 EQU $9800+(6*32)+1
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DEF FIELD_ROW_8 EQU $9800+(7*32)+1
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DEF FIELD_ROW_9 EQU $9800+(8*32)+1
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DEF FIELD_ROW_10 EQU $9800+(9*32)+1
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DEF FIELD_ROW_11 EQU $9800+(10*32)+1
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DEF FIELD_ROW_12 EQU $9800+(11*32)+1
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DEF FIELD_ROW_13 EQU $9800+(12*32)+1
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DEF FIELD_ROW_14 EQU $9800+(13*32)+1
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DEF FIELD_ROW_15 EQU $9800+(14*32)+1
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DEF FIELD_ROW_16 EQU $9800+(15*32)+1
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DEF FIELD_ROW_17 EQU $9800+(16*32)+1
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DEF FIELD_ROW_18 EQU $9800+(17*32)+1
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DEF FIELD_ROW_19 EQU $9800+(18*32)+1
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DEF FIELD_ROW_20 EQU $9800+(19*32)+1
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DEF TILE_FIELD_EMPTY EQU 7
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||||
DEF TILE_PIECE_0 EQU 10
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DEF TILE_0 EQU 110
|
||||
DEF NEXT_BASE_X EQU 120
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||||
DEF NEXT_BASE_Y EQU 40
|
||||
DEF HOLD_BASE_X EQU 120
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||||
DEF HOLD_BASE_Y EQU 80
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||||
DEF DIGIT_BASE_X EQU 112
|
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DEF SCORE_BASE_Y EQU 115
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||||
DEF CLEVEL_BASE_Y EQU 136
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||||
DEF NLEVEL_BASE_Y EQU 148
|
||||
|
||||
|
||||
; *****************************************************************************
|
||||
; * *
|
||||
; * Convenience Macros *
|
||||
; * *
|
||||
; *****************************************************************************
|
||||
; Waits for VRAM to be safe to access. (Includes hblank.)
|
||||
MACRO wait_vram
|
||||
.waitvram\@
|
||||
|
@ -113,6 +28,7 @@ MACRO wait_vram
|
|||
jr nz, .waitvram\@
|
||||
ENDM
|
||||
|
||||
|
||||
; Waits for lcd to be in vblank.
|
||||
MACRO wait_vblank
|
||||
.waitvb\@
|
||||
|
@ -122,6 +38,7 @@ MACRO wait_vblank
|
|||
jr nz, .waitvb\@
|
||||
ENDM
|
||||
|
||||
|
||||
; Waits for lcd to not be in vblank.
|
||||
MACRO wait_vblank_end
|
||||
.waitvbe\@
|
||||
|
@ -131,21 +48,25 @@ MACRO wait_vblank_end
|
|||
jr z, .waitvbe\@
|
||||
ENDM
|
||||
|
||||
|
||||
; Sets the background palette to A.
|
||||
MACRO set_bg_palette
|
||||
ldh [rBGP], a
|
||||
ENDM
|
||||
|
||||
|
||||
; Sets the object0 palette to A.
|
||||
MACRO set_obj0_palette
|
||||
ldh [rOBP0], a
|
||||
ENDM
|
||||
|
||||
|
||||
; Sets the object1 palette to A.
|
||||
MACRO set_obj1_palette
|
||||
ldh [rOBP1], a
|
||||
ENDM
|
||||
|
||||
|
||||
; Sets all palettes to A.
|
||||
MACRO set_all_palettes
|
||||
set_bg_palette a
|
||||
|
@ -158,3 +79,6 @@ ENDM
|
|||
MACRO lb
|
||||
ld \1, (LOW(\2) << 8) | LOW(\3)
|
||||
ENDM
|
||||
|
||||
|
||||
ENDC
|
||||
|
|
|
@ -1,34 +0,0 @@
|
|||
SECTION "Hardware Control Functions", ROM0
|
||||
DisableAudio::
|
||||
xor a, a
|
||||
ldh [rNR52], a
|
||||
ret
|
||||
|
||||
|
||||
DisableLCDKeepingSettings::
|
||||
ldh a, [rLCDC]
|
||||
and LOW(~LCDCF_ON)
|
||||
wait_vram
|
||||
ldh [rLCDC], a
|
||||
ret
|
||||
|
||||
|
||||
DisableLCD::
|
||||
wait_vram
|
||||
xor a, a
|
||||
ldh [rLCDC], a
|
||||
ret
|
||||
|
||||
|
||||
EnableLCD::
|
||||
ldh a, [rLCDC]
|
||||
or LCDCF_ON | LCDCF_BGON | LCDCF_OBJON
|
||||
ldh [rLCDC], a
|
||||
ret
|
||||
|
||||
|
||||
SetTileDataBanks::
|
||||
ldh a, [rLCDC]
|
||||
or LCDCF_BLK01
|
||||
ldh [rLCDC], a
|
||||
ret
|
|
@ -1,3 +1,7 @@
|
|||
IF !DEF(INTERRUPTS_ASM)
|
||||
DEF INTERRUPTS_ASM EQU 1
|
||||
|
||||
|
||||
SECTION "Interrupt Initialization Functions", ROM0
|
||||
InitializeLCDCInterrupt::
|
||||
ld a, STATF_LYC
|
||||
|
@ -52,3 +56,5 @@ LCDCInterrupt_End:
|
|||
pop af
|
||||
reti
|
||||
|
||||
|
||||
ENDC
|
||||
|
|
|
@ -1,3 +1,7 @@
|
|||
IF !DEF(MEMORY_ASM)
|
||||
DEF MEMORY_ASM EQU 1
|
||||
|
||||
|
||||
SECTION "Memory Functions", ROM0
|
||||
; Copies data from de to hl, bc bytes
|
||||
UnsafeMemCopy::
|
||||
|
@ -32,3 +36,6 @@ UnsafeMemSet::
|
|||
or a, c
|
||||
jp nz, UnsafeMemSet
|
||||
ret
|
||||
|
||||
|
||||
ENDC
|
|
@ -1,34 +1,138 @@
|
|||
IF !DEF(RNG_ASM)
|
||||
DEF RNG_ASM EQU 1
|
||||
|
||||
|
||||
INCLUDE "globals.asm"
|
||||
|
||||
|
||||
SECTION "RNG Variables", WRAM0
|
||||
wRNGSeed: ds 4
|
||||
wPieceHistory: ds 4
|
||||
wNextPiece:: ds 1
|
||||
|
||||
|
||||
section "RNG Functions", ROM0
|
||||
NextByte::
|
||||
StartNewGame::
|
||||
; Do some bit fuckery on the seed using the gameboy's free-running timers.
|
||||
ld hl, wRNGSeed
|
||||
ldh a, [rDIV]
|
||||
xor a, [hl]
|
||||
ld [hl+], a
|
||||
|
||||
ldh a, [rTIMA]
|
||||
xor a, [hl]
|
||||
ld [hl+], a
|
||||
|
||||
ldh a, [rDIV]
|
||||
xor a, [hl]
|
||||
ld [hl+], a
|
||||
|
||||
ldh a, [rTIMA]
|
||||
xor a, [hl]
|
||||
ld [hl], a
|
||||
|
||||
; Initialize the next history.
|
||||
ld hl, wPieceHistory
|
||||
ld a, PIECE_Z
|
||||
ld [hl+], a
|
||||
ld [hl+], a
|
||||
ld a, PIECE_S
|
||||
ld [hl+], a
|
||||
ld [hl], a
|
||||
|
||||
; Get the first piece and make sure it's not Z, S or O.
|
||||
: call NextPiece
|
||||
cp a, PIECE_Z
|
||||
jr z, :-
|
||||
cp a, PIECE_S
|
||||
jr z, :-
|
||||
cp a, PIECE_O
|
||||
jr z, :-
|
||||
|
||||
; Store it.
|
||||
ld hl, wPieceHistory
|
||||
ld [hl], a
|
||||
ld hl, wNextPiece
|
||||
ld [hl], a
|
||||
ret
|
||||
|
||||
|
||||
GetNextPiece::
|
||||
ld e, 7
|
||||
: dec e
|
||||
jr z, :+
|
||||
|
||||
call NextPiece
|
||||
ld hl, wPieceHistory
|
||||
cp a, [hl]
|
||||
jr z, :-
|
||||
inc hl
|
||||
cp a, [hl]
|
||||
jr z, :-
|
||||
inc hl
|
||||
cp a, [hl]
|
||||
jr z, :-
|
||||
inc hl
|
||||
cp a, [hl]
|
||||
jr z, :-
|
||||
|
||||
: ld hl, wNextPiece
|
||||
ld [hl], a
|
||||
ld b, a
|
||||
ld hl, wPieceHistory+2
|
||||
ld a, [hl+]
|
||||
ld [hl], a
|
||||
ld hl, wPieceHistory+1
|
||||
ld a, [hl+]
|
||||
ld [hl], a
|
||||
ld hl, wPieceHistory
|
||||
ld a, [hl+]
|
||||
ld [hl-], a
|
||||
ld a, b
|
||||
ld [hl], a
|
||||
ret
|
||||
|
||||
|
||||
NextPiece:
|
||||
call NextByte
|
||||
and a, $07
|
||||
cp a, 7
|
||||
ret nz
|
||||
dec a
|
||||
ret
|
||||
|
||||
NextByte:
|
||||
; Load seed
|
||||
ld hl,wRNGSeed+3
|
||||
ld a,[hl-]
|
||||
ld b,a
|
||||
ld a,[hl-]
|
||||
ld c,a
|
||||
ld a,[hl-]
|
||||
ld a, [hl-]
|
||||
ld b, a
|
||||
ld a, [hl-]
|
||||
ld c, a
|
||||
ld a, [hl-]
|
||||
|
||||
; Multiply by 0x01010101
|
||||
add [hl]
|
||||
ld d,a
|
||||
ld d, a
|
||||
adc c
|
||||
ld c,a
|
||||
ld c, a
|
||||
adc b
|
||||
ld b,a
|
||||
ld b, a
|
||||
|
||||
; Add 0x31415927 and write back
|
||||
ld a,[hl]
|
||||
ld a, [hl]
|
||||
add $27
|
||||
ld [hl+],a
|
||||
ld a,d
|
||||
ld [hl+], a
|
||||
ld a, d
|
||||
adc $59
|
||||
ld [hl+],a
|
||||
ld a,c
|
||||
ld [hl+], a
|
||||
ld a, c
|
||||
adc $41
|
||||
ld [hl+],a
|
||||
ld c,a
|
||||
ld a,b
|
||||
ld [hl+], a
|
||||
ld c, a
|
||||
ld a, b
|
||||
adc $31
|
||||
ld [hl],a
|
||||
ld b,a
|
||||
ld [hl], a
|
||||
ret
|
||||
|
||||
|
||||
ENDC
|
||||
|
|
|
@ -1,3 +1,7 @@
|
|||
IF !DEF(SPRITES_ASM)
|
||||
DEF SPRITES_ASM EQU 1
|
||||
|
||||
|
||||
SECTION "Shadow OAM", WRAM0, ALIGN[8]
|
||||
UNION
|
||||
wShadowOAM:: ds 160
|
||||
|
@ -84,12 +88,18 @@ ApplyNext::
|
|||
ld hl, sPieceXOffsets
|
||||
ld de, sPieceYOffsets
|
||||
cp 0
|
||||
jp z, .skipoffn
|
||||
jr z, .skipoffn
|
||||
.getoffn
|
||||
inc hl
|
||||
inc hl
|
||||
inc hl
|
||||
inc hl
|
||||
inc de
|
||||
inc de
|
||||
inc de
|
||||
inc de
|
||||
dec a
|
||||
jp nz, .getoffn
|
||||
jr nz, .getoffn
|
||||
.skipoffn
|
||||
ld a, [hl+]
|
||||
add a, NEXT_BASE_X
|
||||
|
@ -144,12 +154,18 @@ ApplyHold::
|
|||
ld hl, sPieceXOffsets
|
||||
ld de, sPieceYOffsets
|
||||
cp 0
|
||||
jp z, .skipoffh
|
||||
jr z, .skipoffh
|
||||
.getoffh
|
||||
inc hl
|
||||
inc hl
|
||||
inc hl
|
||||
inc hl
|
||||
inc de
|
||||
inc de
|
||||
inc de
|
||||
inc de
|
||||
dec a
|
||||
jp nz, .getoffh
|
||||
jr nz, .getoffh
|
||||
.skipoffh
|
||||
ld a, [hl+]
|
||||
add a, HOLD_BASE_X
|
||||
|
@ -320,3 +336,6 @@ SetNumberSpritePositions::
|
|||
ld [hl], a
|
||||
add a, 8
|
||||
ret
|
||||
|
||||
|
||||
ENDC
|
||||
|
|
|
@ -22,7 +22,7 @@
|
|||
; SOFTWARE.
|
||||
|
||||
|
||||
|
||||
IF !DEF(STRUCTS_VERSION)
|
||||
DEF STRUCTS_VERSION equs "3.0.1"
|
||||
MACRO structs_assert
|
||||
assert (\1), "rgbds-structs {STRUCTS_VERSION} bug. Please report at https://github.com/ISSOtm/rgbds-structs, and share the above stack trace *and* your code there!"
|
||||
|
@ -336,3 +336,5 @@ MACRO dstructs ; nb_structs, struct_type, instance_name
|
|||
ENDR
|
||||
PURGE STRUCT_ID
|
||||
ENDM
|
||||
|
||||
ENDC
|
||||
|
|
41
src/main.asm
41
src/main.asm
|
@ -1,18 +1,21 @@
|
|||
INCLUDE "globals.asm"
|
||||
INCLUDE "memcpy.asm"
|
||||
INCLUDE "hardwarectl.asm"
|
||||
INCLUDE "memory.asm"
|
||||
INCLUDE "interrupts.asm"
|
||||
INCLUDE "sprites.asm"
|
||||
INCLUDE "rng.asm"
|
||||
INCLUDE "res/tiles.inc"
|
||||
INCLUDE "res/gameplay_map.inc"
|
||||
|
||||
SECTION "Code Entry Point", ROM0
|
||||
MainEntryPoint::
|
||||
Main::
|
||||
; Turn off LCD during initialization.
|
||||
call DisableLCD
|
||||
wait_vram
|
||||
xor a, a
|
||||
ldh [rLCDC], a
|
||||
|
||||
; Save some power and turn off the audio.
|
||||
call DisableAudio
|
||||
xor a, a
|
||||
ldh [rNR52], a
|
||||
|
||||
; We use a single set of tiles for the entire game, so we copy it at the start.
|
||||
ld de, Tiles
|
||||
|
@ -27,7 +30,9 @@ MainEntryPoint::
|
|||
call UnsafeMemCopy
|
||||
|
||||
; Make sure both sprites and bg use the same tile data.
|
||||
call SetTileDataBanks
|
||||
ldh a, [rLCDC]
|
||||
or LCDCF_BLK01
|
||||
ldh [rLCDC], a
|
||||
|
||||
; The tilemap is just for testing for now.
|
||||
ld de, GameplayTilemap
|
||||
|
@ -44,6 +49,11 @@ MainEntryPoint::
|
|||
ld a, PALETTE_REGULAR
|
||||
set_all_palettes
|
||||
|
||||
; Get the timer going. It's used for RNG.
|
||||
xor a, a
|
||||
ldh [rTMA], a
|
||||
ld a, TACF_262KHZ | TACF_START
|
||||
|
||||
; Zero out the ram where needed.
|
||||
call InitializeVariables
|
||||
|
||||
|
@ -51,12 +61,17 @@ MainEntryPoint::
|
|||
call InitializeLCDCInterrupt
|
||||
|
||||
; And turn the LCD back on before we start.
|
||||
call EnableLCD
|
||||
ldh a, [rLCDC]
|
||||
or LCDCF_ON | LCDCF_BGON | LCDCF_OBJON
|
||||
ldh [rLCDC], a
|
||||
|
||||
; Make sure the first game loop starts just like all the future ones.
|
||||
wait_vblank
|
||||
wait_vblank_end
|
||||
|
||||
; TEMP: Set up the game.
|
||||
call StartNewGame
|
||||
|
||||
|
||||
GameLoop::
|
||||
call GetInput
|
||||
|
@ -65,10 +80,18 @@ GameLoop::
|
|||
; Handle gameplay here
|
||||
; TODO
|
||||
|
||||
ld a, 0
|
||||
ldh a, [hCtr]
|
||||
inc a
|
||||
and a, $1F
|
||||
ldh [hCtr], a
|
||||
|
||||
jr nz, :+
|
||||
call GetNextPiece
|
||||
|
||||
: ld a, [wNextPiece]
|
||||
call ApplyNext
|
||||
|
||||
ld a, 4
|
||||
ld a, [wNextPiece]
|
||||
call ApplyHold
|
||||
|
||||
ld hl, wSPRScore1
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
#Emulicious settings file
|
||||
#Wed Oct 11 08:17:53 CEST 2023
|
||||
#Fri Oct 13 08:36:54 CEST 2023
|
||||
SouthPanelHeight=635
|
||||
GameBoyErrorBreakpointMessage6=
|
||||
GameBoyErrorBreakpointMessage5=
|
||||
|
@ -46,7 +46,7 @@ GameBoyErrorBreakpointEnabled3=false
|
|||
Gamepad0Key5=-1
|
||||
GameBoyErrorBreakpointEnabled2=false
|
||||
Gamepad0Key4=-1
|
||||
WindowVideoViewerOpen=true
|
||||
WindowVideoViewerOpen=false
|
||||
GameBoyErrorBreakpointEnabled1=false
|
||||
Gamepad0Key3=-1
|
||||
GameBoyErrorBreakpointEnabled0=false
|
||||
|
@ -63,7 +63,7 @@ WindowEventViewerWindowY=489
|
|||
WindowEventViewerWindowX=1472
|
||||
WindowSpriteViewerHeight=527
|
||||
WindowSpriteViewerWidth=370
|
||||
DebuggerWestPanelSelectedTab=1
|
||||
DebuggerWestPanelSelectedTab=0
|
||||
WindowMemoryTracerWindowHeight=289
|
||||
Gamepad0Key37=-1
|
||||
Gamepad0Key36=-1
|
||||
|
@ -76,7 +76,7 @@ Gamepad0Key32=-1
|
|||
Gamepad0Key31=-1
|
||||
Gamepad0Key30=-1
|
||||
DebuggerSouthPanelSelectedTab=0
|
||||
StackWidth=940
|
||||
StackWidth=1311
|
||||
SMSGamepadAKeyboard=false
|
||||
GameBoyErrorBreakpointCondition19=
|
||||
GameBoyErrorBreakpointCondition18=
|
||||
|
@ -148,33 +148,33 @@ Gamepad1Key21=-1
|
|||
Gamepad1Key20=-1
|
||||
StackSplitLocation=320
|
||||
FontSize=13
|
||||
CombineVideoViewers=true
|
||||
WindowEmuliciousHeight=781
|
||||
CodeFontSize=13
|
||||
WindowEmuliciousHeight=781
|
||||
CombineVideoViewers=true
|
||||
WindowTilemapViewerY=544
|
||||
MemoryTracer=true
|
||||
GBGamepadKeyboard=false
|
||||
UninitializedMemoryBreakpointSuspend=true
|
||||
WindowTilemapViewerX=1013
|
||||
UninitializedMemoryBreakpointSuspend=true
|
||||
GBGamepadKeyboard=false
|
||||
MemoryTracer=true
|
||||
SMSGamepadBKeyboard=false
|
||||
DebuggerConsoleLogBreakpoints=true
|
||||
SMSGamepadBThreshold=50
|
||||
Gamepad1Key19=-1
|
||||
Gamepad1Key18=-1
|
||||
BankSwapAtPCBreakpointEnabled=false
|
||||
Gamepad1Key18=-1
|
||||
Gamepad1Key17=-1
|
||||
WindowPaletteViewerWidth=485
|
||||
Gamepad1Key16=-1
|
||||
Gamepad1Key15=-1
|
||||
Recent0=C\:\\workspace\\dmgtris\\bin\\out.gb
|
||||
WindowPaletteViewerWidth=485
|
||||
GameBoyErrorBreakpointSuspend32=true
|
||||
Recent0=C\:\\workspace\\dmgtris\\bin\\out.gb
|
||||
Gamepad1Key15=-1
|
||||
Gamepad1Key14=-1
|
||||
Gamepad1Key13=-1
|
||||
Gamepad1Key12=-1
|
||||
Gamepad1Key11=-1
|
||||
GameBoyErrorBreakpointSuspend9=true
|
||||
Gamepad1Key10=-1
|
||||
Gamepad1Key11=-1
|
||||
GameBoyErrorBreakpointSuspend8=true
|
||||
Gamepad1Key10=-1
|
||||
GameBoyErrorBreakpointSuspend7=true
|
||||
GameBoyErrorBreakpointSuspend6=true
|
||||
GameBoyErrorBreakpointSuspend5=true
|
||||
|
@ -184,73 +184,73 @@ GameBoyErrorBreakpointSuspend2=true
|
|||
GameBoyErrorBreakpointSuspend1=true
|
||||
GameBoyErrorBreakpointSuspend0=true
|
||||
Scale=5.0
|
||||
DebuggerMemorySelectedAddress=0
|
||||
DebuggerMemorySelectedAddress=390
|
||||
WindowEmuliciousWidth=816
|
||||
GameBoyErrorBreakpointSuspend20=true
|
||||
DataExecutionBreakpointCondition=
|
||||
GameBoyErrorBreakpointMessage32=
|
||||
BankSwapAtPCBreakpointCondition=
|
||||
WindowTilemapViewerWidth=404
|
||||
BankSwapAtPCBreakpointCondition=
|
||||
GameBoyErrorBreakpointMessage32=
|
||||
SMSbuttonsThreshold=50
|
||||
WindowTileViewerY=549
|
||||
Gamepad1Key9=-1
|
||||
WindowTileViewerX=271
|
||||
Gamepad1Key8=-1
|
||||
Gamepad1Key9=-1
|
||||
UninitializedMemoryBreakpointCondition=
|
||||
Gamepad1Key7=-1
|
||||
Gamepad1Key8=-1
|
||||
GameBoyErrorBreakpointSuspend19=true
|
||||
Gamepad1Key6=-1
|
||||
Gamepad1Key7=-1
|
||||
GameBoyErrorBreakpointSuspend18=true
|
||||
Gamepad1Key5=-1
|
||||
Gamepad1Key6=-1
|
||||
GameBoyErrorBreakpointSuspend17=true
|
||||
Gamepad1Key4=-1
|
||||
Gamepad1Key5=-1
|
||||
GameBoyErrorBreakpointSuspend16=true
|
||||
WindowVideoViewerY=275
|
||||
Gamepad1Key4=-1
|
||||
Gamepad1Key3=-1
|
||||
WindowVideoViewerX=946
|
||||
WindowVideoViewerY=275
|
||||
Gamepad1Key2=-1
|
||||
WindowVideoViewerX=946
|
||||
Gamepad1Key1=-1
|
||||
Gamepad1Key0=-1
|
||||
GameBoyErrorBreakpointSuspend10=true
|
||||
WindowTilemapViewerHeight=744
|
||||
WindowEventViewerWindowDivider=309
|
||||
WindowTilemapViewerHeight=744
|
||||
GameBoyErrorBreakpointMessage20=
|
||||
MemoryTracerDisplayFileOffsetsForROM=true
|
||||
WindowTileViewerWidth=467
|
||||
WindowDebuggerY=158
|
||||
WindowDebuggerX=939
|
||||
MemoryTracerDisplayFileOffsetsForROM=true
|
||||
WindowDebuggerY=189
|
||||
WindowDebuggerX=1113
|
||||
Key37=-1
|
||||
Key36=-1
|
||||
Key35=-1
|
||||
GameBoyErrorBreakpointCondition9=
|
||||
GameBoyErrorBreakpointEnabled32=false
|
||||
WindowTileViewerOpen=false
|
||||
Key34=-1
|
||||
GameBoyErrorBreakpointEnabled32=false
|
||||
GameBoyErrorBreakpointCondition9=
|
||||
Key35=-1
|
||||
GameBoyErrorBreakpointCondition8=
|
||||
Key33=-1
|
||||
GameBoyErrorBreakpointMessage19=
|
||||
Key34=-1
|
||||
GameBoyErrorBreakpointCondition7=
|
||||
Key32=-1
|
||||
GameBoyErrorBreakpointCondition6=
|
||||
GameBoyErrorBreakpointMessage18=
|
||||
GameBoyErrorBreakpointMessage19=
|
||||
Key33=-1
|
||||
DebuggerMemoryTabVisibleRect=0,0,0,0
|
||||
Key31=-1
|
||||
GameBoyErrorBreakpointCondition5=
|
||||
GameBoyErrorBreakpointMessage17=
|
||||
OutlineWidth=425
|
||||
GameBoyErrorBreakpointMessage18=
|
||||
GameBoyErrorBreakpointCondition6=
|
||||
Key32=-1
|
||||
WindowEventViewerWindowWidth=930
|
||||
Key30=-1
|
||||
GameBoyErrorBreakpointCondition4=
|
||||
OutlineWidth=425
|
||||
GameBoyErrorBreakpointMessage17=
|
||||
GameBoyErrorBreakpointCondition5=
|
||||
Key31=-1
|
||||
GameBoyErrorBreakpointMessage16=
|
||||
GameBoyErrorBreakpointCondition4=
|
||||
Key30=-1
|
||||
GameBoyErrorBreakpointCondition3=
|
||||
GameBoyErrorBreakpointCondition2=
|
||||
GameBoyErrorBreakpointCondition1=
|
||||
Key9=40
|
||||
GameBoyErrorBreakpointCondition0=
|
||||
GameBoyErrorBreakpointCondition1=
|
||||
Key8=38
|
||||
GameBoyErrorBreakpointCondition0=
|
||||
Key7=83
|
||||
Key6=87
|
||||
GameBoyErrorBreakpointMessage10=
|
||||
Key6=87
|
||||
Key5=65
|
||||
Key4=68
|
||||
Key3=10
|
||||
|
@ -262,21 +262,21 @@ Update=2
|
|||
Key29=-1
|
||||
Key28=10
|
||||
Key27=-1
|
||||
WindowSpriteViewerOpen=false
|
||||
Key26=-1
|
||||
WindowSpriteViewerOpen=false
|
||||
Key25=-1
|
||||
Key24=-1
|
||||
WindowTileViewerHeight=453
|
||||
Key23=10
|
||||
Key24=-1
|
||||
GameBoyErrorBreakpointEnabled20=false
|
||||
Key23=10
|
||||
Key22=-1
|
||||
Key21=-1
|
||||
Key20=-1
|
||||
BankSwapAtPCBreakpointSuspend=true
|
||||
WindowEmuliciousY=376
|
||||
WindowEmuliciousX=146
|
||||
DebuggerMemorySelectedTab=HRAM
|
||||
WindowDebuggerWidth=1110
|
||||
Key20=-1
|
||||
WindowEmuliciousY=489
|
||||
WindowEmuliciousX=666
|
||||
DebuggerMemorySelectedTab=RAM
|
||||
WindowDebuggerWidth=1481
|
||||
GameBoyErrorBreakpointMessage9=
|
||||
GameBoyErrorBreakpointMessage8=
|
||||
GameBoyErrorBreakpointMessage7=
|
||||
|
|
Loading…
Reference in New Issue