dmgtris/bin/DMGTRIS.map

2347 lines
104 KiB
Plaintext

ROM0 bank #0:
SECTION: $0000-$0007 ($0008 bytes) ["Bank ID BANK_MAIN"]
SECTION: $0008-$0024 ($001d bytes) ["Switch Bank"]
$0008 = RSTSwitchBank
EMPTY: $0025-$0027 ($0003 bytes)
SECTION: $0028-$0042 ($001b bytes) ["Restore Bank"]
$0028 = RSTRestoreBank
EMPTY: $0043-$0047 ($0005 bytes)
SECTION: $0048-$006a ($0023 bytes) ["LCDC Interrupt"]
$0048 = LCDCInterrupt
$004d = LCDCInterrupt_WaitUntilNotBusy
$0068 = LCDCInterrupt_End
SECTION: $006b-$00fc ($0092 bytes) ["DMG Intro Effect"]
$006b = DoDMGEffect
$0073 = DoDMGEffect.loop0
$0075 = DoDMGEffect.wvb_u1
$0081 = DoDMGEffect.wvbe_u2
$008b = DoDMGEffect.loop1
$008d = DoDMGEffect.wvb_u3
$009a = DoDMGEffect.wvbe_u4
$00a4 = DoDMGEffect.wvb_u5
$00af = DoDMGEffect.loop2
$00b1 = DoDMGEffect.wvb_u6
$00b8 = DoDMGEffect.wvbe_u7
$00c2 = DoDMGEffect.wvb_u8
$00cd = DoDMGEffect.loop3
$00cf = DoDMGEffect.wvb_u9
$00d6 = DoDMGEffect.wvbe_u10
$00e0 = DoDMGEffect.wvb_u11
$00eb = DoDMGEffect.loop4
$00ed = DoDMGEffect.wvb_u12
$00f4 = DoDMGEffect.wvbe_u13
EMPTY: $00fd-$00ff ($0003 bytes)
SECTION: $0100-$014f ($0050 bytes) ["Cartridge Header"]
SECTION: $0150-$0dc3 ($0c74 bytes) ["GBC Functions"]
$0150 = ToATTR
$0173 = GBCTitleInit
$0354 = GBCTitleInit.agb
$0524 = GBCTitleInit.postpalettes
$0564 = GBCGameplayInit
$0745 = GBCGameplayInit.agb
$0915 = GBCGameplayInit.postpalettes
$0940 = GBCTitleProcess
$096e = GBCTitleProcess.nores
$0971 = GBCTitleProcess.noinc
$0988 = !0
$0995 = GBCGameplayProcess
$09cf = GBCGameplayProcess.goverride
$09db = !1
$09e4 = !2
$09ed = !3
$09f6 = GBCGameplayProcess.colorfield
$0ac0 = !4
$0ace = GBCGameplayProcess.outer1
$0ad3 = GBCGameplayProcess.inner1
$0af7 = GBCGameplayProcess.outer2
$0afc = GBCGameplayProcess.inner2
$0b21 = GBCGameplayProcess.empty
$0b25 = GBCGameplayProcess.sub59
$0b27 = GBCGameplayProcess.sub52
$0b29 = GBCGameplayProcess.sub45
$0b2b = GBCGameplayProcess.sub38
$0b2d = GBCGameplayProcess.sub31
$0b2f = GBCGameplayProcess.sub24
$0b31 = GBCGameplayProcess.sub17
$0b33 = GBCGameplayProcess.sub10
$0b35 = GBCGameplayProcess.done
$0b57 = GBCGameplayProcess.darker
$0b5e = GBCGameplayProcess.wvr_u1
$0b6b = GBCGameplayProcess.lighter
$0b72 = GBCGameplayProcess.wvr_u2
$0b7f = GBCGameplayProcess.black
$0b86 = GBCGameplayProcess.wvr_u3
$0b93 = GBCBigGameplayProcess
$0bcd = GBCBigGameplayProcess.goverride
$0bd9 = !5
$0be2 = !6
$0beb = !7
$0bf4 = GBCBigGameplayProcess.colorfield
$0cbe = !8
$0ccc = GBCBigGameplayProcess.outer1
$0cd1 = GBCBigGameplayProcess.inner1
$0cf5 = GBCBigGameplayProcess.outer2
$0cfa = GBCBigGameplayProcess.inner2
$0d1f = GBCBigGameplayProcess.empty
$0d23 = GBCBigGameplayProcess.sub59
$0d25 = GBCBigGameplayProcess.sub52
$0d27 = GBCBigGameplayProcess.sub45
$0d29 = GBCBigGameplayProcess.sub38
$0d2b = GBCBigGameplayProcess.sub31
$0d2d = GBCBigGameplayProcess.sub24
$0d2f = GBCBigGameplayProcess.sub17
$0d31 = GBCBigGameplayProcess.sub10
$0d33 = GBCBigGameplayProcess.done
$0d55 = GBCBigGameplayProcess.darker
$0d5c = GBCBigGameplayProcess.wvr_u4
$0d69 = GBCBigGameplayProcess.lighter
$0d70 = GBCBigGameplayProcess.wvr_u5
$0d7d = GBCBigGameplayProcess.black
$0d84 = GBCBigGameplayProcess.wvr_u6
$0d91 = ToVRAM
$0d91 = GBCBlitField
SECTION: $0dc4-$1591 ($07ce bytes) ["Field Function Unbanked"]
$0dc4 = BlitField
$0f87 = BlitField.waitendvbloop
$0f8d = !0
$0fda = !1
$1027 = !2
$1074 = !3
$10c1 = !4
$110e = !5
$115b = !6
$11ab = BigBlitField
$136e = BigBlitField.waitendvbloop
$1374 = !7
$13c1 = !8
$140e = !9
$145b = !10
$14a8 = !11
$14f5 = !12
$1542 = !13
SECTION: $1592-$191b ($038a bytes) ["Domain Specific Functions"]
$1592 = ApplyTells
$15e9 = ApplyNext
$1619 = ApplyNext.regular
$161f = ApplyNext.postoffsets
$1623 = ApplyNext.getoffn
$162e = ApplyNext.skipoffn
$16a9 = ApplyHold
$16c5 = ApplyHold.hide
$16d7 = ApplyHold.show
$16e7 = ApplyHold.x
$16f7 = ApplyHold.regular
$16fd = ApplyHold.postoffsets
$1701 = ApplyHold.getoffh
$170c = ApplyHold.skipoffh
$173f = ApplyNumbers6
$1767 = ApplyNumbers4
$1783 = SetNumberSpritePositions
$185e = GradeRendering
$1889 = GradeRendering.effect
$1899 = GradeRendering.noeffect
$18a1 = GradeRendering.drawgrade
$18a8 = GradeRendering.regulargrade
$18b0 = GradeRendering.sgrade
$18c6 = GradeRendering.mgrade
$18dc = GradeRendering.lettergrade
$18f9 = GradeRendering.mk
$18ff = GradeRendering.mv
$1905 = GradeRendering.mo
$190b = GradeRendering.mm
$1911 = GradeRendering.gmgrade
SECTION: $191c-$1bb2 ($0297 bytes) ["SFX Functions"]
$191c = SFXInit
$193e = SFXPopQueue
$1953 = SFXPushQueue
$1964 = SFXProcessQueue
$1971 = !0
$1992 = SFXTriggerNoise
$199f = !1
$19ac = !2
$19b8 = SFXEnqueue
$19cd = SFXEnqueue.findsfx
$19e2 = !3
$19f2 = !4
$1a02 = !5
$1a12 = !6
$1a22 = !7
$1a32 = !8
$1a42 = !9
$1a52 = !10
$1a62 = !11
$1a72 = !12
$1a82 = !13
$1a92 = !14
$1aa2 = !15
$1ab2 = !16
$1ac2 = !17
$1ad1 = !18
$1ae0 = !19
$1aef = !20
$1afd = !21
$1b0b = !22
$1b19 = !23
$1b26 = SFXKill
$1b51 = SFXPlayNoise
$1b5c = SFXPlayNoise.noisereg
$1b69 = !24
$1b73 = SFXPlayNoise.savenoiseplayhead
$1b7c = SFXPlay
$1b87 = !25
$1b8a = SFXPlay.play
$1b96 = SFXPlay.getRegister
$1ba0 = !26
$1baa = SFXPlay.savePlayhead
SECTION: $1bb3-$1da0 ($01ee bytes) ["RNG Functions"]
$1bb3 = RNGInit
$1be3 = !0
$1bfe = RNGInit.complexinit
$1c15 = !1
$1c2f = ShiftHistory
$1c4c = GetNextHellPiece
$1c51 = GetNextTGM1Piece
$1c54 = !2
$1c6c = !3
$1c6e = GetNextTGM2Piece
$1c71 = !4
$1c89 = !5
$1c8b = GetNextNesPiece
$1c99 = GetNextTGM3Piece
$1c9c = !6
$1cbf = !7
$1cc2 = !8
$1cd2 = !9
$1cdc = !10
$1cea = !11
$1cf9 = !12
$1d05 = !13
$1d11 = !14
$1d1d = !15
$1d29 = !16
$1d35 = !17
$1d41 = !18
$1d50 = GetNextPiece
$1d5e = GetNextPiece.nextpiecejumps
$1d6d = Next35Piece
$1d6d = !19
$1d77 = Next7Piece
$1d77 = !20
$1d81 = NextByte
SECTION: $1da1-$1f43 ($01a3 bytes) ["Level Functions"]
$1da1 = LevelInit
$1df1 = LevelUp
$1e15 = LevelUp.doit
$1e59 = LevelUp.checknlevel
$1e87 = !0
$1e9f = !1
$1ea8 = LevelUp.bellmaybe
$1eba = LevelUp.leveljinglemaybe
$1ec7 = LevelUp.checkspeedup
$1ed8 = !2
$1ee5 = !3
$1ef6 = !4
$1f03 = DoSpeedUp
SECTION: $1f44-$20b8 ($0175 bytes) ["Grading Functions"]
$1f44 = GradeInit
$1f65 = GradeInit.notdeat
$1f73 = GradeInit.notshir
$1f7a = UpdateGrade
$1f88 = UpdateGrade.gradejumptable
$1f9a = PrepareScore
$1fb1 = UpdateGradeTGM1
$1fbb = UpdateGradeTGM1.trygradeup
$1fd5 = UpdateGradeTGM1.increasegrade
$1fe7 = UpdateGradeTGM1.skipjingle
$1ff4 = UpdateGradeTGM1.maybegm
$200a = UpdateGradeDEAT
$2016 = UpdateGradeDEAT.notgm
$202f = UpdateGradeDEAT.notm
$204f = UpdateGradeDEAT.disqualify
$2055 = UpdateGradeSHIR
$2094 = UpdateGradeSHIR.s5torikan
$20a4 = UpdateGradeSHIR.s10torikan
$20b3 = UpdateGradeSHIR.disqualify
SECTION: $20b9-$21ba ($0102 bytes) ["Grading Data"]
$20b9 = sTGM1GradeScores
$20db = sTGM3InternalGradeSystem
$217b = sTGM3GradeBoosts
$219a = sTGM3LevelMultiplier
$219e = sTGM3BaselineCOOL
$21a7 = sTGM3REGRETConditions
SECTION: $21bb-$2287 ($00cd bytes) ["Input Functions"]
$21bb = InputInit
$21cd = GetInput
$21cd = GetInput.btns
$21da = GetInput.readA
$21de = GetInput.setA
$21e9 = GetInput.clearA
$21ec = GetInput.readB
$21f0 = GetInput.setB
$21fb = GetInput.clearB
$21fe = GetInput.readSelect
$2202 = GetInput.setSelect
$220d = GetInput.clearSelect
$2210 = GetInput.readStart
$2214 = GetInput.setStart
$221f = GetInput.clearStart
$2222 = GetInput.dpad
$222f = GetInput.readUp
$2233 = GetInput.setUp
$223e = GetInput.clearUp
$2241 = GetInput.readDown
$2245 = GetInput.setDown
$2250 = GetInput.clearDown
$2253 = GetInput.readLeft
$2257 = GetInput.setLeft
$2262 = GetInput.clearLeft
$2265 = GetInput.readRight
$2269 = GetInput.setRight
$2274 = GetInput.clearRight
$2277 = GetInput.priorities
$2282 = GetInput.zero
SECTION: $2288-$2353 ($00cc bytes) ["Score Functions"]
$2288 = ScoreInit
$22a8 = IncreaseScore
$22dc = IncreaseScore.doConvert
$22de = !0
$22f4 = IncreaseScore.carry
$22f6 = IncreaseScore.postConvert
$2303 = !1
$230a = IncreaseScore.preAddDigit
$232a = IncreaseScore.addDigit
$2340 = IncreaseScore.nextDigit
SECTION: $2354-$2416 ($00c3 bytes) ["Code Entry Point"]
$2354 = Main
$2369 = Main.wvr_u1
$2372 = !0
$2382 = Main.notgbc
$23af = Main.nocolortiles
$23d0 = Main.wvb_u2
$23d5 = !1
$23db = EventLoop
$23f1 = EventLoop.eventloopjumps
$23fa = EventLoopPostHandler
$23fc = EventLoopPostHandler.wvb_u3
$240e = EventLoopPostHandler.vblankjumps
SECTION: $2417-$24cd ($00b7 bytes) ["SRAM Functions"]
$2417 = RestoreSRAM
$2470 = InitializeSRAM
SECTION: $24ce-$253b ($006e bytes) ["Title Function Trampolines"]
$24ce = SwitchToTitle
$24d8 = TitleEventLoopHandler
$24e2 = TitleVBlankHandler
$24ec = DrawOption6
SECTION: $253c-$25a4 ($0069 bytes) ["Time Functions"]
$253c = TimeInit
$2551 = ResetGameTime
$255c = CheckTorikan
$2573 = CheckTorikan.failure
$2575 = CheckTorikan.success
$2578 = HandleTimers
SECTION: $25a5-$25d2 ($002e bytes) ["Memory Functions"]
$25a5 = UnsafeMemCopy
$25ae = SafeMemCopy.wvr_u1
$25ae = SafeMemCopy
$25bd = UnsafeMemSet
$25c5 = SafeMemSet
$25c5 = SafeMemSet.wvr_u2
SECTION: $25d3-$25fa ($0028 bytes) ["Gameplay Function Trampolines"]
$25d3 = SwitchToGameplay
$25dd = SwitchToGameplayBig
$25e7 = GamePlayEventLoopHandler
$25f1 = GamePlayBigEventLoopHandler
SECTION: $25fb-$261c ($0022 bytes) ["OAM Functions"]
$25fb = CopyOAMHandler
$2607 = ClearOAM
SECTION: $261d-$2635 ($0019 bytes) ["Interrupt Initialization Functions"]
$261d = IntrInit
$2621 = InitializeLCDCInterrupt
SECTION: $2636-$263f ($000a bytes) ["OAM DMA Code"]
$2636 = OAMDMA
$2640 = OAMDMAEnd
EMPTY: $2640-$3fff ($19c0 bytes)
TOTAL EMPTY: $19cb bytes
ROMX bank #1:
SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_OTHER"]
SECTION: $4008-$5ac9 ($1ac2 bytes) ["Static Global data"]
$4008 = sDMGTSpeedCurve
$4210 = sDMGTSpeedCurveEnd
$4212 = sTGM1SpeedCurve
$4398 = sTGM1SpeedCurveEnd
$439a = sCHILSpeedCurve
$44b8 = sCHILSpeedCurveEnd
$44ba = sTGM3SpeedCurve
$469b = sTGM3SpeedCurveEnd
$469d = sDEATSpeedCurve
$46eb = sDEATSpeedCurveEnd
$46ed = sSHIRSpeedCurve
$4748 = sSHIRSpeedCurveEnd
$474a = sTiles
$574a = sColorTiles
$574a = sTilesEnd
$5aca = sColorTilesEnd
EMPTY: $5aca-$7fff ($2536 bytes)
TOTAL EMPTY: $2536 bytes
ROMX bank #2:
SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_SFX"]
SECTION: $4008-$6b58 ($2b51 bytes) ["SFX Data"]
$4008 = sSFXPieceI
$4325 = sSFXPieceZ
$4325 = sSFXPieceIEnd
$4522 = sSFXPieceS
$4522 = sSFXPieceZEnd
$460b = sSFXPieceJ
$460b = sSFXPieceSEnd
$46b6 = sSFXPieceL
$46b6 = sSFXPieceJEnd
$475b = sSFXPieceO
$475b = sSFXPieceLEnd
$489e = sSFXPieceT
$489e = sSFXPieceOEnd
$49d1 = sSFXIHS
$49d1 = sSFXPieceTEnd
$4b67 = sSFXPieceIRSI
$4b67 = sSFXIHSEnd
$4f19 = sSFXPieceIRSZ
$4f19 = sSFXPieceIRSIEnd
$5143 = sSFXPieceIRSS
$5143 = sSFXPieceIRSZEnd
$52dd = sSFXPieceIRSJ
$52dd = sSFXPieceIRSSEnd
$5427 = sSFXPieceIRSL
$5427 = sSFXPieceIRSJEnd
$557b = sSFXPieceIRSO
$557b = sSFXPieceIRSLEnd
$577d = sSFXPieceIRST
$577d = sSFXPieceIRSOEnd
$5961 = sSFXIHSIRS
$5961 = sSFXPieceIRSTEnd
$5b6e = sSFXLevelLock
$5b6e = sSFXIHSIRSEnd
$5bfd = sSFXLevelUp
$5bfd = sSFXLevelLockEnd
$5e72 = sSFXRankUp
$5e72 = sSFXLevelUpEnd
$5fcd = sSFXReadyGo
$5fcd = sSFXRankUpEnd
$673b = sSFXRankGM
$673b = sSFXReadyGoEnd
$6ac2 = sSFXLineClear
$6ac2 = sSFXRankGMEnd
$6ad8 = sSFXLand
$6ad8 = sSFXLineClearEnd
$6ae3 = sSFXLock
$6ae3 = sSFXLandEnd
$6b59 = sSFXLockEnd
EMPTY: $6b59-$7fff ($14a7 bytes)
TOTAL EMPTY: $14a7 bytes
ROMX bank #3:
SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_MUSIC"]
SECTION: $4008-$6ac0 ($2ab9 bytes) ["Music Data"]
$4008 = sMusicMenu
$6ac1 = sMusicMenuEnd
EMPTY: $6ac1-$7fff ($153f bytes)
TOTAL EMPTY: $153f bytes
ROMX bank #4:
SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_TITLE"]
SECTION: $4008-$449b ($0494 bytes) ["Title Functions Banked"]
$4008 = SwitchToTitleB
$400e = SwitchToTitleB.wvr_u1
$4017 = !0
$4044 = SwitchToTitleB.notsgb
$4065 = SwitchToTitleB.notmgb
$408d = SwitchToTitleB.agb
$40a7 = SwitchToTitleB.oam
$40a7 = SwitchToTitleB.noegg
$40ce = SwitchToTitleB.wvb_u2
$40d5 = SwitchToTitleB.wvbe_u3
$40db = TitleEventLoopHandlerB
$40de = TitleEventLoopHandlerB.abstart
$40f6 = TitleEventLoopHandlerB.up
$4108 = !1
$410e = TitleEventLoopHandlerB.down
$4120 = !2
$4125 = TitleEventLoopHandlerB.left
$413c = TitleEventLoopHandlerB.right
$4152 = TitleEventLoopHandlerB.done
$4153 = DecrementOption
$4153 = DecrementOption.opt0
$4169 = !3
$4172 = DecrementOption.opt1
$4185 = !4
$418e = DecrementOption.opt2
$41a1 = !5
$41aa = DecrementOption.opt3
$41bd = !6
$41c6 = DecrementOption.opt4
$41dc = !7
$41e8 = DecrementOption.opt5
$41fb = !8
$4204 = DecrementOption.opt6
$4206 = DecrementLevel
$421f = IncrementOption
$421f = IncrementOption.opt0
$4235 = !9
$423d = IncrementOption.opt1
$4250 = !10
$4258 = IncrementOption.opt2
$426b = !11
$4273 = IncrementOption.opt3
$4286 = !12
$428e = IncrementOption.opt4
$42a4 = !13
$42af = IncrementOption.opt5
$42c2 = !14
$42ca = IncrementOption.opt6
$42cc = IncrementLevel
$42e5 = InitSpeedCurve
$42f8 = GetEnd
$4303 = !15
$430b = !16
$4313 = !17
$431b = !18
$4323 = !19
$4327 = GetStart
$4332 = !20
$433a = !21
$4342 = !22
$434a = !23
$4352 = !24
$4356 = CheckLevelRange
$4372 = CheckLevelRange.notatend
$4395 = CheckLevelRange.notatstart
$4396 = TitleVBlankHandlerB
$43e7 = !25
$448d = TitleVBlankHandlerB.disabled
$4499 = TitleVBlankHandlerB.opt6
SECTION: $449c-$47df ($0344 bytes) ["Title Screen Static Data"]
$449c = sEasterM0
$44a1 = sEasterM1
$44a6 = sEasterC0
$44b2 = sEasterC1
$44be = sEasterA0
$44ca = sEasterA1
$44d6 = sEasterS0
$44db = sEasterS1
$44e0 = sOption0
$44e8 = sOption1
$44fc = sOption2
$4508 = sOption3
$451c = sOption4
$4534 = sOption5
$453c = sDisabled
$4540 = sTitleScreenTileMap
$47e0 = sTitleScreenTileMapEnd
EMPTY: $47e0-$7fff ($3820 bytes)
TOTAL EMPTY: $3820 bytes
ROMX bank #5:
SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_GAMEPLAY"]
SECTION: $4008-$5280 ($1279 bytes) ["Field Function Banked Gameplay"]
$4008 = FieldInit
$4030 = FieldClear
$403b = ToBackupField
$4047 = FromBackupField
$4053 = ToShadowField
$405b = ToShadowField.outer
$405d = ToShadowField.inner
$406b = FromShadowField
$4073 = FromShadowField.outer
$4075 = FromShadowField.inner
$4083 = SetPieceData
$40a5 = SetPieceDataOffset
$40ae = XYToSFieldPtr
$40b6 = XYToSFieldPtr.a
$40bc = XYToSFieldPtr.b
$40c1 = XYToFieldPtr
$40c9 = XYToFieldPtr.a
$40cf = XYToFieldPtr.b
$40d4 = GetPieceData
$40e1 = GetPieceDataFast
$40ee = CanPieceFit
$40f9 = CanPieceFit.skipr1a
$4104 = CanPieceFit.skipr1b
$410f = CanPieceFit.skipr1c
$411a = CanPieceFit.r1end
$4130 = CanPieceFit.skipr2a
$413b = CanPieceFit.skipr2b
$4146 = CanPieceFit.skipr2c
$4151 = CanPieceFit.r2end
$4167 = CanPieceFit.skipr3a
$4172 = CanPieceFit.skipr3b
$417d = CanPieceFit.skipr3c
$4187 = CanPieceFit.r3end
$419d = CanPieceFit.skipr4a
$41a8 = CanPieceFit.skipr4b
$41b3 = CanPieceFit.skipr4c
$41be = CanPieceFit.r4end
$41c1 = CanPieceFitFast
$41ce = CanPieceFitFast.skip1
$41db = CanPieceFitFast.skip2
$41e8 = CanPieceFitFast.skip3
$41f5 = CanPieceFitFast.skip4
$41f8 = ForceSpawnPiece
$4214 = TrySpawnPiece
$424d = TrySpawnPiece.try0
$426a = TrySpawnPiece.try1
$428a = TrySpawnPiece.try3
$42aa = TrySpawnPiece.try2
$42c1 = DrawPiece
$42c8 = DrawPiece.skipr1a
$42ce = DrawPiece.skipr1b
$42d4 = DrawPiece.skipr1c
$42da = DrawPiece.r1end
$42e8 = DrawPiece.skipr2a
$42ee = DrawPiece.skipr2b
$42f4 = DrawPiece.skipr2c
$42fa = DrawPiece.r2end
$4308 = DrawPiece.skipr3a
$430e = DrawPiece.skipr3b
$4314 = DrawPiece.skipr3c
$431a = DrawPiece.r3end
$4328 = DrawPiece.skipr4a
$432e = DrawPiece.skipr4b
$4334 = DrawPiece.skipr4c
$433a = FindMaxG
$4347 = FindMaxG.try
$4360 = FindMaxG.found
$4367 = FieldProcess
$4372 = FieldProcess.firstframe
$437f = FieldProcess.handleselect
$438a = FieldProcess.wantrotccw
$4391 = FieldProcess.lda1
$4395 = FieldProcess.ldb1
$4397 = FieldProcess.cp1
$43a4 = FieldProcess.wantrotcw
$43ab = FieldProcess.ldb2
$43af = FieldProcess.lda2
$43b1 = FieldProcess.cp2
$43bd = FieldProcess.tryrot
$43f4 = FieldProcess.maybekick
$4421 = FieldProcess.tljexceptions
$4430 = FieldProcess.trykickright
$446d = FieldProcess.trykickleft
$44ae = FieldProcess.maybetgm3rot
$44b6 = FieldProcess.checkt
$44bc = FieldProcess.tkickup
$44f9 = FieldProcess.tkickupalreadysetforce
$4504 = FieldProcess.checki
$450b = FieldProcess.ikicks
$4519 = FieldProcess.tryiup1
$4555 = FieldProcess.ikickup1alreadysetforce
$4560 = FieldProcess.tryiup2
$459e = FieldProcess.ikickup2alreadysetforce
$45a9 = FieldProcess.tryiright2
$45e5 = FieldProcess.norot
$45e9 = FieldProcess.wantleft
$45fa = FieldProcess.checkdasleft
$4601 = FieldProcess.doleft
$4608 = FieldProcess.wantright
$4613 = FieldProcess.checkdasright
$461a = FieldProcess.doright
$461f = FieldProcess.trymove
$4637 = FieldProcess.skipmovement
$4637 = FieldProcess.donemanipulating
$4659 = FieldProcess.sonicdrop
$4664 = FieldProcess.sonicneutrallockskip
$466e = FieldProcess.harddrop
$467d = FieldProcess.donedeterminingharddropdistance
$4691 = FieldProcess.postdrop
$46ab = FieldProcess.checkregulargravity
$46b9 = FieldProcess.alwaysgravitysentinel
$46bd = FieldProcess.grav
$46c5 = FieldProcess.bigg
$46cf = FieldProcess.smallg
$46d7 = FieldProcess.nograv
$46d7 = FieldProcess.postgrav
$46e6 = FieldProcess.noreset
$46fc = FieldProcess.grounded
$470e = FieldProcess.playfirmdropsound
$4713 = FieldProcess.postcheckforfirmdropsound
$4726 = FieldProcess.downlock20gexceptioncheck
$4734 = FieldProcess.neutralcheck
$4759 = FieldProcess.forcelock
$475e = FieldProcess.dontforcelock
$4763 = FieldProcess.checklockdelay
$4769 = FieldProcess.checkfortgm3lockexception
$4772 = FieldProcess.dolock
$4779 = FieldProcess.notgrounded
$477c = FieldProcess.draw
$4795 = FieldProcess.ghost
$47b0 = FieldProcess.postghost
$47d4 = FieldProcess.drawpiece
$47eb = GetTileShade
$47fb = GetTileShade.max30
$481b = GetTileShade.max20
$483a = GetTileShade.max10
$4859 = GetTileShade.max0
$485b = GetTileShade.s0
$4863 = GetTileShade.s1
$486b = GetTileShade.s2
$4873 = GetTileShade.s3
$487b = GetTileShade.s4
$4883 = GetTileShade.s5
$488b = GetTileShade.s6
$4893 = FieldDelay
$4893 = FieldDelay.incl
$489c = FieldDelay.incr
$48a5 = FieldDelay.noinc
$48bd = FieldDelay.determine
$48ea = FieldDelay.skip
$48f6 = FieldDelay.prelineclear
$4909 = FieldDelay.bravodecloop
$4910 = FieldDelay.applylines
$4934 = FieldDelay.premultiplier
$4937 = FieldDelay.bravo
$4948 = FieldDelay.lineclears
$494d = FieldDelay.lineclearloop
$4955 = FieldDelay.combo
$495a = FieldDelay.comboloop
$4962 = FieldDelay.forcemax
$4966 = FieldDelay.applyscore
$497a = FieldDelay.lineclear
$498e = FieldDelay.preare
$49a3 = FieldDelay.are
$49b6 = FieldDelay.generatenextpiece
$49c0 = AppendClearedLine
$49d5 = FindClearedLines
$49e9 = !14
$49f3 = !15
$4a01 = FindClearedLines.next_u1
$4a06 = !16
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$4b5d = FindClearedLines.next_u13
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$4b7a = FindClearedLines.next_u14
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$4c7f = FindClearedLines.next_u23
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$4c9c = FindClearedLines.next_u24
$4c9d = MarkClear
$4ca5 = MarkClear.markclear1loop
$4cbe = MarkClear.markclear2loop
$4cd7 = MarkClear.markclear3loop
$4cf0 = MarkClear.markclear4loop
$4d01 = ClearLines
$4d18 = ClearLines.clear_u25
$4d20 = !62
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$4d5a = !63
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$4e42 = !67
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$4e7c = !68
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$4eae = ClearLines.clear_u32
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$4ed4 = ClearLines.r_u32
$4ee8 = ClearLines.clear_u33
$4ef0 = !70
$4f0e = ClearLines.r_u33
$4f22 = ClearLines.clear_u34
$4f2a = !71
$4f48 = ClearLines.r_u34
$4f5c = ClearLines.clear_u35
$4f64 = !72
$4f82 = ClearLines.r_u35
$4f96 = ClearLines.clear_u36
$4f9e = !73
$4fbc = ClearLines.r_u36
$4fd0 = ClearLines.clear_u37
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$4ff6 = ClearLines.r_u37
$500a = ClearLines.clear_u38
$5012 = !75
$5030 = ClearLines.r_u38
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$504c = !76
$506a = ClearLines.r_u39
$507e = ClearLines.clear_u40
$5086 = !77
$50a4 = ClearLines.r_u40
$50b8 = ClearLines.clear_u41
$50c0 = !78
$50de = ClearLines.r_u41
$50f2 = ClearLines.clear_u42
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$5118 = ClearLines.r_u42
$512c = ClearLines.clear_u43
$5134 = !80
$5152 = ClearLines.r_u43
$5166 = ClearLines.clear_u44
$516e = !81
$518c = ClearLines.r_u44
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$5200 = ClearLines.r_u46
$5214 = ClearLines.clear_u47
$521c = !84
$523a = ClearLines.r_u47
$524e = ClearLines.clear_u48
$5256 = !85
$5274 = ClearLines.r_u48
$5274 = ClearLines.fixgarbo
$5277 = ClearLines.fixgarboloop
SECTION: $5281-$6094 ($0e14 bytes) ["Gameplay Function Banked"]
$5281 = SwitchToGameplayB
$5287 = SwitchToGameplayB.wvr_u1
$5290 = SwitchToGameplayB.loadtilemap
$52d9 = SwitchToGameplayB.wvb_u2
$52e0 = SwitchToGameplayB.wvbe_u3
$52e6 = GamePlayEventLoopHandlerB
$52f0 = GamePlayEventLoopHandlerB.modejumps
$530e = GamePlayEventLoopHandlerB.leadyMode
$531e = GamePlayEventLoopHandlerB.firstleadyiterskip
$5327 = GamePlayEventLoopHandlerB.notdoneleady
$5338 = GamePlayEventLoopHandlerB.goMode
$5342 = GamePlayEventLoopHandlerB.notdonego
$5353 = GamePlayEventLoopHandlerB.postGoMode
$536a = GamePlayEventLoopHandlerB.prefetchedPieceMode
$537b = GamePlayEventLoopHandlerB.checkIHS
$5386 = GamePlayEventLoopHandlerB.loaddefaultjingle
$538a = GamePlayEventLoopHandlerB.checkIRSA
$5391 = GamePlayEventLoopHandlerB.ldb1
$539d = GamePlayEventLoopHandlerB.lda1
$53a7 = GamePlayEventLoopHandlerB.cp1
$53b5 = GamePlayEventLoopHandlerB.checkIRSB
$53bc = GamePlayEventLoopHandlerB.lda2
$53c8 = GamePlayEventLoopHandlerB.ldb2
$53d2 = GamePlayEventLoopHandlerB.cp2
$53e0 = GamePlayEventLoopHandlerB.postjingle
$53e4 = GamePlayEventLoopHandlerB.spawnPieceMode
$53f2 = GamePlayEventLoopHandlerB.canspawn
$5405 = GamePlayEventLoopHandlerB.pieceInMotionMode
$5419 = GamePlayEventLoopHandlerB.nopauserequested
$543a = GamePlayEventLoopHandlerB.nohold
$5448 = GamePlayEventLoopHandlerB.delayMode
$545c = GamePlayEventLoopHandlerB.nodelaypauserequested
$546d = GamePlayEventLoopHandlerB.preGameOverMode
$547d = GamePlayEventLoopHandlerB.notempty1_u4
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$548a = GamePlayEventLoopHandlerB.notempty1_u5
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$5497 = GamePlayEventLoopHandlerB.notempty1_u6
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$5796 = GamePlayEventLoopHandlerB.notempty1_u65
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$57a3 = GamePlayEventLoopHandlerB.notempty1_u66
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$57b0 = GamePlayEventLoopHandlerB.notempty1_u67
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$57bd = GamePlayEventLoopHandlerB.notempty1_u68
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$580b = GamePlayEventLoopHandlerB.notempty2_u74
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$590f = GamePlayEventLoopHandlerB.notempty4_u94
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$5c69 = GamePlayEventLoopHandlerB.notempty7_u160
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$5d05 = GamePlayEventLoopHandlerB.notempty7_u172
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$5d12 = GamePlayEventLoopHandlerB.notempty7_u173
$5d15 = GamePlayEventLoopHandlerB.skip7_u173
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$5d39 = GamePlayEventLoopHandlerB.notempty7_u176
$5d3c = GamePlayEventLoopHandlerB.skip7_u176
$5d46 = GamePlayEventLoopHandlerB.notempty7_u177
$5d49 = GamePlayEventLoopHandlerB.skip7_u177
$5d53 = GamePlayEventLoopHandlerB.notempty7_u178
$5d56 = GamePlayEventLoopHandlerB.skip7_u178
$5d60 = GamePlayEventLoopHandlerB.notempty7_u179
$5d63 = GamePlayEventLoopHandlerB.skip7_u179
$5d6d = GamePlayEventLoopHandlerB.notempty7_u180
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$5d7a = GamePlayEventLoopHandlerB.notempty7_u181
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$5d87 = GamePlayEventLoopHandlerB.notempty7_u182
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$5d94 = GamePlayEventLoopHandlerB.notempty7_u183
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$5dae = GamePlayEventLoopHandlerB.notempty7_u185
$5db1 = GamePlayEventLoopHandlerB.skip7_u185
$5dbb = GamePlayEventLoopHandlerB.notempty7_u186
$5dbe = GamePlayEventLoopHandlerB.skip7_u186
$5dc8 = GamePlayEventLoopHandlerB.notempty7_u187
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$5dd5 = GamePlayEventLoopHandlerB.notempty7_u188
$5dd8 = GamePlayEventLoopHandlerB.skip7_u188
$5de2 = GamePlayEventLoopHandlerB.notempty7_u189
$5de5 = GamePlayEventLoopHandlerB.skip7_u189
$5def = GamePlayEventLoopHandlerB.notempty7_u190
$5df2 = GamePlayEventLoopHandlerB.skip7_u190
$5dfc = GamePlayEventLoopHandlerB.notempty7_u191
$5dff = GamePlayEventLoopHandlerB.skip7_u191
$5e09 = GamePlayEventLoopHandlerB.notempty7_u192
$5e0c = GamePlayEventLoopHandlerB.skip7_u192
$5e16 = GamePlayEventLoopHandlerB.notempty7_u193
$5e19 = GamePlayEventLoopHandlerB.skip7_u193
$5e23 = GamePlayEventLoopHandlerB.notempty7_u194
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$5e30 = GamePlayEventLoopHandlerB.notempty7_u195
$5e33 = GamePlayEventLoopHandlerB.skip7_u195
$5e3d = GamePlayEventLoopHandlerB.notempty7_u196
$5e40 = GamePlayEventLoopHandlerB.skip7_u196
$5e4a = GamePlayEventLoopHandlerB.notempty7_u197
$5e4d = GamePlayEventLoopHandlerB.skip7_u197
$5e57 = GamePlayEventLoopHandlerB.notempty7_u198
$5e5a = GamePlayEventLoopHandlerB.skip7_u198
$5e64 = GamePlayEventLoopHandlerB.notempty7_u199
$5e67 = GamePlayEventLoopHandlerB.skip7_u199
$5e71 = GamePlayEventLoopHandlerB.notempty7_u200
$5e74 = GamePlayEventLoopHandlerB.skip7_u200
$5e7e = GamePlayEventLoopHandlerB.notempty7_u201
$5e81 = GamePlayEventLoopHandlerB.skip7_u201
$5e8b = GamePlayEventLoopHandlerB.notempty7_u202
$5e8e = GamePlayEventLoopHandlerB.skip7_u202
$5e98 = GamePlayEventLoopHandlerB.notempty7_u203
$5e9b = GamePlayEventLoopHandlerB.skip7_u203
$5ea5 = GamePlayEventLoopHandlerB.notempty7_u204
$5ea8 = GamePlayEventLoopHandlerB.skip7_u204
$5eb2 = GamePlayEventLoopHandlerB.notempty7_u205
$5eb5 = GamePlayEventLoopHandlerB.skip7_u205
$5ebf = GamePlayEventLoopHandlerB.notempty7_u206
$5ec2 = GamePlayEventLoopHandlerB.skip7_u206
$5ecc = GamePlayEventLoopHandlerB.notempty7_u207
$5ecf = GamePlayEventLoopHandlerB.skip7_u207
$5ed9 = GamePlayEventLoopHandlerB.notempty7_u208
$5edc = GamePlayEventLoopHandlerB.skip7_u208
$5ee6 = GamePlayEventLoopHandlerB.notempty7_u209
$5ee9 = GamePlayEventLoopHandlerB.skip7_u209
$5ef3 = GamePlayEventLoopHandlerB.notempty7_u210
$5ef6 = GamePlayEventLoopHandlerB.skip7_u210
$5f00 = GamePlayEventLoopHandlerB.notempty7_u211
$5f03 = GamePlayEventLoopHandlerB.skip7_u211
$5f0d = GamePlayEventLoopHandlerB.notempty7_u212
$5f10 = GamePlayEventLoopHandlerB.skip7_u212
$5f1a = GamePlayEventLoopHandlerB.notempty7_u213
$5f1d = GamePlayEventLoopHandlerB.skip7_u213
$5f21 = GamePlayEventLoopHandlerB.gameOverMode
$5f44 = GamePlayEventLoopHandlerB.noretry
$5f51 = GamePlayEventLoopHandlerB.pauseMode
$5f69 = GamePlayEventLoopHandlerB.noqr
$5f79 = GamePlayEventLoopHandlerB.nounpause
$5ffd = GamePlayEventLoopHandlerB.drawStaticInfo
$6025 = DoHold
$6029 = DoHold.checkIRSA
$6030 = DoHold.ldb3
$603c = DoHold.lda3
$6046 = DoHold.cp3
$6054 = DoHold.checkIRSB
$605b = DoHold.lda4
$6067 = DoHold.ldb4
$6071 = DoHold.cp4
$607f = DoHold.noRotation
$608a = DoHold.doHoldOperation
SECTION: $6095-$649e ($040a bytes) ["Gameplay Static Data"]
$6095 = sLeady
$609f = sGo
$60a9 = sPause
$60bd = sPieceXOffsets
$60d9 = sPieceYOffsets
$60f5 = sPieceFastRotationStates
$6165 = sPieceRotationStates
$61d5 = sTGM3Bag
$61f8 = sTGM3Droughts
$61ff = sGameplayTileMap
$649f = sGameplayTileMapEnd
EMPTY: $649f-$7fff ($1b61 bytes)
TOTAL EMPTY: $1b61 bytes
ROMX bank #6:
SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_GAMEPLAY_BIG"]
SECTION: $4008-$552a ($1523 bytes) ["Field Function Banked Gameplay Big"]
$4008 = BigFieldInit
$4030 = BigFieldClear
$40d6 = BigToBackupField
$40e2 = BigFromBackupField
$40ee = BigToShadowField
$40f6 = BigToShadowField.outer
$40f8 = BigToShadowField.inner
$4106 = BigFromShadowField
$410e = BigFromShadowField.outer
$4110 = BigFromShadowField.inner
$411e = BigSetPieceData
$4140 = BigSetPieceDataOffset
$4149 = BigXYToSFieldPtr
$4151 = BigXYToSFieldPtr.a
$4157 = BigXYToSFieldPtr.b
$415c = BigXYToFieldPtr
$4164 = BigXYToFieldPtr.a
$416a = BigXYToFieldPtr.b
$416f = BigGetPieceData
$417c = BigGetPieceDataFast
$4189 = BigCanPieceFit
$4194 = BigCanPieceFit.skipr1a
$419f = BigCanPieceFit.skipr1b
$41aa = BigCanPieceFit.skipr1c
$41b5 = BigCanPieceFit.r1end
$41cb = BigCanPieceFit.skipr2a
$41d6 = BigCanPieceFit.skipr2b
$41e1 = BigCanPieceFit.skipr2c
$41ec = BigCanPieceFit.r2end
$4202 = BigCanPieceFit.skipr3a
$420d = BigCanPieceFit.skipr3b
$4218 = BigCanPieceFit.skipr3c
$4222 = BigCanPieceFit.r3end
$4238 = BigCanPieceFit.skipr4a
$4243 = BigCanPieceFit.skipr4b
$424e = BigCanPieceFit.skipr4c
$4259 = BigCanPieceFit.r4end
$425c = BigCanPieceFitFast
$4269 = BigCanPieceFitFast.skip1
$4276 = BigCanPieceFitFast.skip2
$4283 = BigCanPieceFitFast.skip3
$4290 = BigCanPieceFitFast.skip4
$4293 = BigForceSpawnPiece
$42af = BigTrySpawnPiece
$42e8 = BigTrySpawnPiece.try0
$4305 = BigTrySpawnPiece.try1
$4325 = BigTrySpawnPiece.try3
$4345 = BigTrySpawnPiece.try2
$435c = BigDrawPiece
$4363 = BigDrawPiece.skipr1a
$4369 = BigDrawPiece.skipr1b
$436f = BigDrawPiece.skipr1c
$4375 = BigDrawPiece.r1end
$4383 = BigDrawPiece.skipr2a
$4389 = BigDrawPiece.skipr2b
$438f = BigDrawPiece.skipr2c
$4395 = BigDrawPiece.r2end
$43a3 = BigDrawPiece.skipr3a
$43a9 = BigDrawPiece.skipr3b
$43af = BigDrawPiece.skipr3c
$43b5 = BigDrawPiece.r3end
$43c3 = BigDrawPiece.skipr4a
$43c9 = BigDrawPiece.skipr4b
$43cf = BigDrawPiece.skipr4c
$43d5 = BigFindMaxG
$43e2 = BigFindMaxG.try
$43fb = BigFindMaxG.found
$4402 = BigFieldProcess
$440d = BigFieldProcess.firstframe
$441a = BigFieldProcess.handleselect
$4425 = BigFieldProcess.wantrotccw
$442c = BigFieldProcess.lda1
$4430 = BigFieldProcess.ldb1
$4432 = BigFieldProcess.cp1
$443f = BigFieldProcess.wantrotcw
$4446 = BigFieldProcess.ldb2
$444a = BigFieldProcess.lda2
$444c = BigFieldProcess.cp2
$4458 = BigFieldProcess.tryrot
$448f = BigFieldProcess.maybekick
$44bc = BigFieldProcess.tljexceptions
$44cb = BigFieldProcess.trykickright
$4508 = BigFieldProcess.trykickleft
$4549 = BigFieldProcess.maybetgm3rot
$4551 = BigFieldProcess.checkt
$4557 = BigFieldProcess.tkickup
$4594 = BigFieldProcess.tkickupalreadysetforce
$459f = BigFieldProcess.checki
$45b4 = BigFieldProcess.tryiup1
$45f0 = BigFieldProcess.ikick1upalreadysetforce
$45fb = BigFieldProcess.tryiup2
$4639 = BigFieldProcess.ikick2upalreadysetforce
$4644 = BigFieldProcess.tryiright2
$4680 = BigFieldProcess.norot
$4684 = BigFieldProcess.wantleft
$4695 = BigFieldProcess.checkdasleft
$469c = BigFieldProcess.doleft
$46a3 = BigFieldProcess.wantright
$46ae = BigFieldProcess.checkdasright
$46b5 = BigFieldProcess.doright
$46ba = BigFieldProcess.trymove
$46d2 = BigFieldProcess.skipmovement
$46d2 = BigFieldProcess.donemanipulating
$46f4 = BigFieldProcess.sonicdrop
$46ff = BigFieldProcess.sonicneutrallockskip
$4709 = BigFieldProcess.harddrop
$4718 = BigFieldProcess.donedeterminingharddropdistance
$472c = BigFieldProcess.postdrop
$4746 = BigFieldProcess.checkregulargravity
$4754 = BigFieldProcess.alwaysgravitysentinel
$4758 = BigFieldProcess.grav
$4760 = BigFieldProcess.bigg
$476a = BigFieldProcess.smallg
$4772 = BigFieldProcess.nograv
$4772 = BigFieldProcess.postgrav
$4781 = BigFieldProcess.noreset
$4797 = BigFieldProcess.grounded
$47a9 = BigFieldProcess.playfirmdropsound
$47ae = BigFieldProcess.postcheckforfirmdropsound
$47c1 = BigFieldProcess.downlock20gexceptioncheck
$47cf = BigFieldProcess.neutralcheck
$47f4 = BigFieldProcess.forcelock
$47f9 = BigFieldProcess.dontforcelock
$47fe = BigFieldProcess.checklockdelay
$4804 = BigFieldProcess.checkfortgm3lockexception
$480d = BigFieldProcess.dolock
$4814 = BigFieldProcess.notgrounded
$4817 = BigFieldProcess.draw
$4830 = BigFieldProcess.ghost
$484b = BigFieldProcess.postghost
$486f = BigFieldProcess.drawpiece
$4889 = BigGetTileShade
$4899 = BigGetTileShade.max30
$48b9 = BigGetTileShade.max20
$48d8 = BigGetTileShade.max10
$48f7 = BigGetTileShade.max0
$48f9 = BigGetTileShade.s0
$4901 = BigGetTileShade.s1
$4909 = BigGetTileShade.s2
$4911 = BigGetTileShade.s3
$4919 = BigGetTileShade.s4
$4921 = BigGetTileShade.s5
$4929 = BigGetTileShade.s6
$4931 = BigFieldDelay.incl
$4931 = BigFieldDelay
$493a = BigFieldDelay.incr
$4943 = BigFieldDelay.noinc
$495b = BigFieldDelay.determine
$4988 = BigFieldDelay.skip
$4994 = BigFieldDelay.prelineclear
$49a7 = BigFieldDelay.bravodecloop
$49ae = BigFieldDelay.applylines
$49d2 = BigFieldDelay.premultiplier
$49d5 = BigFieldDelay.bravo
$49e6 = BigFieldDelay.lineclears
$49eb = BigFieldDelay.linecleardecloop
$49f3 = BigFieldDelay.combo
$49f8 = BigFieldDelay.combodecloop
$4a00 = BigFieldDelay.forcemax
$4a04 = BigFieldDelay.applyscore
$4a18 = BigFieldDelay.lineclear
$4a2e = BigFieldDelay.preare
$4a43 = BigFieldDelay.are
$4a58 = BigFieldDelay.generatenextpiece
$4a62 = BigAppendClearedLine
$4a77 = BigFindClearedLines
$4a8b = !86
$4a95 = !87
$4aa3 = BigFindClearedLines.next_u49
$4aa8 = !88
$4ab2 = !89
$4ac0 = BigFindClearedLines.next_u50
$4ac5 = !90
$4acf = !91
$4add = BigFindClearedLines.next_u51
$4ae2 = !92
$4aec = !93
$4afa = BigFindClearedLines.next_u52
$4aff = !94
$4b09 = !95
$4b17 = BigFindClearedLines.next_u53
$4b1c = !96
$4b26 = !97
$4b34 = BigFindClearedLines.next_u54
$4b39 = !98
$4b43 = !99
$4b51 = BigFindClearedLines.next_u55
$4b56 = !100
$4b60 = !101
$4b6e = BigFindClearedLines.next_u56
$4b73 = !102
$4b7d = !103
$4b8b = BigFindClearedLines.next_u57
$4b90 = !104
$4b9a = !105
$4ba8 = BigFindClearedLines.next_u58
$4bad = !106
$4bb7 = !107
$4bc5 = BigFindClearedLines.next_u59
$4bca = !108
$4bd4 = !109
$4be2 = BigFindClearedLines.next_u60
$4be7 = !110
$4bf1 = !111
$4bff = BigFindClearedLines.next_u61
$4c04 = !112
$4c0e = !113
$4c1c = BigFindClearedLines.next_u62
$4c1d = BigMarkClear
$4c25 = BigMarkClear.markclear1loop
$4c3e = BigMarkClear.markclear2loop
$4c57 = BigMarkClear.markclear3loop
$4c70 = BigMarkClear.markclear4loop
$4c81 = BigClearLines
$4c98 = BigClearLines.clear_u63
$4ca0 = !114
$4cbe = BigClearLines.r_u63
$4cd2 = BigClearLines.clear_u64
$4cda = !115
$4cf8 = BigClearLines.r_u64
$4d0c = BigClearLines.clear_u65
$4d14 = !116
$4d32 = BigClearLines.r_u65
$4d46 = BigClearLines.clear_u66
$4d4e = !117
$4d6c = BigClearLines.r_u66
$4d80 = BigClearLines.clear_u67
$4d88 = !118
$4da6 = BigClearLines.r_u67
$4dba = BigClearLines.clear_u68
$4dc2 = !119
$4de0 = BigClearLines.r_u68
$4df4 = BigClearLines.clear_u69
$4dfc = !120
$4e1a = BigClearLines.r_u69
$4e2e = BigClearLines.clear_u70
$4e36 = !121
$4e54 = BigClearLines.r_u70
$4e68 = BigClearLines.clear_u71
$4e70 = !122
$4e8e = BigClearLines.r_u71
$4ea2 = BigClearLines.clear_u72
$4eaa = !123
$4ec8 = BigClearLines.r_u72
$4edc = BigClearLines.clear_u73
$4ee4 = !124
$4f02 = BigClearLines.r_u73
$4f16 = BigClearLines.clear_u74
$4f1e = !125
$4f3c = BigClearLines.r_u74
$4f50 = BigClearLines.clear_u75
$4f58 = !126
$4f76 = BigClearLines.r_u75
$4f8a = BigClearLines.clear_u76
$4f92 = !127
$4fb0 = BigClearLines.r_u76
$4fc4 = BigClearLines.clear_u77
$4fcc = !128
$4fea = BigClearLines.r_u77
$4ffe = BigClearLines.clear_u78
$5006 = !129
$5024 = BigClearLines.r_u78
$5038 = BigClearLines.clear_u79
$5040 = !130
$505e = BigClearLines.r_u79
$5072 = BigClearLines.clear_u80
$507a = !131
$5098 = BigClearLines.r_u80
$50ac = BigClearLines.clear_u81
$50b4 = !132
$50d2 = BigClearLines.r_u81
$50e6 = BigClearLines.clear_u82
$50ee = !133
$510c = BigClearLines.r_u82
$5120 = BigClearLines.clear_u83
$5128 = !134
$5146 = BigClearLines.r_u83
$515a = BigClearLines.clear_u84
$5162 = !135
$5180 = BigClearLines.r_u84
$5194 = BigClearLines.clear_u85
$519c = !136
$51ba = BigClearLines.r_u85
$51ba = BigClearLines.fixgarbo
$51bd = BigClearLines.fixgarboloop
$51db = BigWidenField
SECTION: $552b-$63b3 ($0e89 bytes) ["Gameplay Function Big Banked"]
$552b = SwitchToGameplayBigB
$5531 = SwitchToGameplayBigB.wvr_u214
$553a = SwitchToGameplayBigB.loadtilemap
$5583 = SwitchToGameplayBigB.wvb_u215
$558a = SwitchToGameplayBigB.wvbe_u216
$5590 = GamePlayBigEventLoopHandlerB
$559a = GamePlayBigEventLoopHandlerB.modejumps
$55b8 = GamePlayBigEventLoopHandlerB.leadyMode
$55c8 = GamePlayBigEventLoopHandlerB.firstleadyiterskip
$55d1 = GamePlayBigEventLoopHandlerB.notdoneleady
$55e2 = GamePlayBigEventLoopHandlerB.goMode
$55ec = GamePlayBigEventLoopHandlerB.notdonego
$55fd = GamePlayBigEventLoopHandlerB.postGoMode
$5614 = GamePlayBigEventLoopHandlerB.prefetchedPieceMode
$5625 = GamePlayBigEventLoopHandlerB.checkIHS
$5630 = GamePlayBigEventLoopHandlerB.loaddefaultjingle
$5634 = GamePlayBigEventLoopHandlerB.checkIRSA
$563b = GamePlayBigEventLoopHandlerB.ldb1
$5647 = GamePlayBigEventLoopHandlerB.lda1
$5651 = GamePlayBigEventLoopHandlerB.cp1
$565f = GamePlayBigEventLoopHandlerB.checkIRSB
$5666 = GamePlayBigEventLoopHandlerB.lda2
$5672 = GamePlayBigEventLoopHandlerB.ldb2
$567c = GamePlayBigEventLoopHandlerB.cp2
$568a = GamePlayBigEventLoopHandlerB.postjingle
$568e = GamePlayBigEventLoopHandlerB.spawnPieceMode
$569c = GamePlayBigEventLoopHandlerB.canspawn
$56af = GamePlayBigEventLoopHandlerB.pieceInMotionMode
$56c3 = GamePlayBigEventLoopHandlerB.nopauserequested
$56e4 = GamePlayBigEventLoopHandlerB.nohold
$56ef = GamePlayBigEventLoopHandlerB.delayMode
$5703 = GamePlayBigEventLoopHandlerB.nodelaypauserequested
$5714 = GamePlayBigEventLoopHandlerB.preGameOverMode
$5727 = GamePlayBigEventLoopHandlerB.notempty1_u217
$572a = GamePlayBigEventLoopHandlerB.skip1_u217
$5734 = GamePlayBigEventLoopHandlerB.notempty1_u218
$5737 = GamePlayBigEventLoopHandlerB.skip1_u218
$5741 = GamePlayBigEventLoopHandlerB.notempty1_u219
$5744 = GamePlayBigEventLoopHandlerB.skip1_u219
$574e = GamePlayBigEventLoopHandlerB.notempty1_u220
$5751 = GamePlayBigEventLoopHandlerB.skip1_u220
$575b = GamePlayBigEventLoopHandlerB.notempty1_u221
$575e = GamePlayBigEventLoopHandlerB.skip1_u221
$5768 = GamePlayBigEventLoopHandlerB.notempty1_u222
$576b = GamePlayBigEventLoopHandlerB.skip1_u222
$5775 = GamePlayBigEventLoopHandlerB.notempty1_u223
$5778 = GamePlayBigEventLoopHandlerB.skip1_u223
$5782 = GamePlayBigEventLoopHandlerB.notempty1_u224
$5785 = GamePlayBigEventLoopHandlerB.skip1_u224
$578f = GamePlayBigEventLoopHandlerB.notempty1_u225
$5792 = GamePlayBigEventLoopHandlerB.skip1_u225
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$61d1 = GamePlayBigEventLoopHandlerB.notempty7_u427
$61d4 = GamePlayBigEventLoopHandlerB.skip7_u427
$61de = GamePlayBigEventLoopHandlerB.notempty7_u428
$61e1 = GamePlayBigEventLoopHandlerB.skip7_u428
$61eb = GamePlayBigEventLoopHandlerB.notempty7_u429
$61ee = GamePlayBigEventLoopHandlerB.skip7_u429
$61f8 = GamePlayBigEventLoopHandlerB.notempty7_u430
$61fb = GamePlayBigEventLoopHandlerB.skip7_u430
$6205 = GamePlayBigEventLoopHandlerB.notempty7_u431
$6208 = GamePlayBigEventLoopHandlerB.skip7_u431
$6212 = GamePlayBigEventLoopHandlerB.notempty7_u432
$6215 = GamePlayBigEventLoopHandlerB.skip7_u432
$621f = GamePlayBigEventLoopHandlerB.notempty7_u433
$6222 = GamePlayBigEventLoopHandlerB.skip7_u433
$622c = GamePlayBigEventLoopHandlerB.notempty7_u434
$622f = GamePlayBigEventLoopHandlerB.skip7_u434
$6239 = GamePlayBigEventLoopHandlerB.notempty7_u435
$623c = GamePlayBigEventLoopHandlerB.skip7_u435
$6246 = GamePlayBigEventLoopHandlerB.notempty7_u436
$6249 = GamePlayBigEventLoopHandlerB.skip7_u436
$624d = GamePlayBigEventLoopHandlerB.gameOverMode
$6270 = GamePlayBigEventLoopHandlerB.noretry
$627d = GamePlayBigEventLoopHandlerB.pauseMode
$6295 = GamePlayBigEventLoopHandlerB.noqr
$62a4 = GamePlayBigEventLoopHandlerB.nounpause
$631c = GamePlayBigEventLoopHandlerB.drawStaticInfo
$6344 = BigDoHold
$6348 = BigDoHold.checkIRSA
$634f = BigDoHold.ldb3
$635b = BigDoHold.lda3
$6365 = BigDoHold.cp3
$6373 = BigDoHold.checkIRSB
$637a = BigDoHold.lda4
$6386 = BigDoHold.ldb4
$6390 = BigDoHold.cp4
$639e = BigDoHold.noRotation
$63a9 = BigDoHold.doHoldOperation
SECTION: $63b4-$6793 ($03e0 bytes) ["Gameplay Big Static Data"]
$63b4 = sBigLeady
$63be = sBigGo
$63c8 = sBigPause
$63dc = sBigPieceXOffsets
$63f8 = sBigPieceYOffsets
$6414 = sBigPieceFastRotationStates
$6484 = sBigPieceRotationStates
$64f4 = sBigGameplayTileMap
$6794 = sBigGameplayTileMapEnd
EMPTY: $6794-$7fff ($186c bytes)
TOTAL EMPTY: $186c bytes
SRAM bank #0:
SECTION: $a000-$a00d ($000e bytes) ["Persistent Globals"]
$a000 = rCheck
$a006 = rSwapABState
$a007 = rRNGModeState
$a008 = rRotModeState
$a009 = rDropModeState
$a00a = rSpeedCurveState
$a00b = rAlways20GState
$a00c = rSelectedStartLevel
EMPTY: $a00e-$bfff ($1ff2 bytes)
TOTAL EMPTY: $1ff2 bytes
WRAM0 bank #0:
SECTION: $c000-$c3ff ($0400 bytes) ["GBC Shadow Tilemap"]
$c000 = wShadowTilemap
SECTION: $c400-$c7ff ($0400 bytes) ["GBC Shadow Tile Attributes"]
$c400 = wShadowTileAttrs
SECTION: $c800-$c89f ($00a0 bytes) ["Shadow OAM"]
$c800 = wShadowOAM
$c800 = wSPRNext1
$c804 = wSPRNext2
$c808 = wSPRNext3
$c80c = wSPRNext4
$c810 = wSPRHold1
$c814 = wSPRHold2
$c818 = wSPRHold3
$c81c = wSPRHold4
$c820 = wSPRScore1
$c824 = wSPRScore2
$c828 = wSPRScore3
$c82c = wSPRScore4
$c830 = wSPRScore5
$c834 = wSPRScore6
$c838 = wSPRCLevel1
$c83c = wSPRCLevel2
$c840 = wSPRCLevel3
$c844 = wSPRCLevel4
$c848 = wSPRNLevel1
$c84c = wSPRNLevel2
$c850 = wSPRNLevel3
$c854 = wSPRNLevel4
$c858 = wSPRQueue1A
$c85c = wSPRQueue1B
$c860 = wSPRQueue2A
$c864 = wSPRQueue2B
$c868 = wSPRModeRNG
$c86c = wSPRModeRot
$c870 = wSPRModeDrop
$c874 = wSPRModeHiG
$c878 = wGrade0
$c87c = wGrade1
$c880 = wUnused0
$c884 = wUnused1
$c888 = wUnused2
$c88c = wUnused3
$c890 = wUnused4
$c894 = wUnused5
$c898 = wUnused6
$c89c = wUnused7
SECTION: $c8a0-$cd1b ($047c bytes) ["Field Variables"]
$c8a0 = wField
$c990 = wBackupField
$ca80 = wPreShadowField
$ca9c = wShadowField
$cc08 = wWideField
$cc3f = wWideBlittedField
$cd1b = wDelayState
SECTION: $cd1c-$cd5c ($0041 bytes) ["Stack"]
$cd1c = wStack
$cd5d = wStackEnd
SECTION: $cd5d-$cd88 ($002c bytes) ["TGM3 RNG Variables"]
$cd5d = wTGM3Bag
$cd80 = wTGM3Droughts
$cd87 = wTGM3GeneratedIdx
$cd88 = wTGM3WorstDroughtIdx
SECTION: $cd89-$cd91 ($0009 bytes) ["Globals"]
$cd89 = wSwapABState
$cd8a = wRNGModeState
$cd8b = wRotModeState
$cd8c = wDropModeState
$cd8d = wSpeedCurveState
$cd8e = wAlways20GState
$cd8f = wInitialA
$cd90 = wInitialB
$cd91 = wInitialC
SECTION: $cd92-$cd97 ($0006 bytes) ["Grade Variables"]
$cd92 = wDecayRate
$cd93 = wGradePoints
$cd94 = wInternalGrade
$cd95 = wDisplayedGrade
$cd96 = wEffectTimer
$cd97 = wRankingDisqualified
SECTION: $cd98-$cd9b ($0004 bytes) ["Banking Variables"]
$cd98 = wBankBackup
SECTION: $cd9c-$cd9e ($0003 bytes) ["GBC Variables"]
$cd9c = wOuterReps
$cd9d = wInnerReps
$cd9e = wTitlePal
SECTION: $cd9f-$cda1 ($0003 bytes) ["Time Variables"]
$cd9f = wMinutes
$cda0 = wSeconds
$cda1 = wFrames
SECTION: $cda2-$cda2 ($0001 byte) ["Title Variables"]
$cda2 = wSelected
EMPTY: $cda3-$cfff ($025d bytes)
TOTAL EMPTY: $025d bytes
HRAM bank #0:
SECTION: $ff80-$ff9a ($001b bytes) ["High Field Variables"]
$ff80 = hPieceDataBase
$ff82 = hPieceDataBaseFast
$ff84 = hPieceDataOffset
$ff85 = hCurrentLockDelayRemaining
$ff86 = hGrounded
$ff87 = hWantedTile
$ff88 = hWantedG
$ff89 = hActualG
$ff8a = hGravityCtr
$ff8b = hWantX
$ff8c = hYPosAtStartOfFrame
$ff8d = hWantRotation
$ff8e = hRemainingDelay
$ff8f = hClearedLines
$ff93 = hLineClearCt
$ff94 = hComboCt
$ff95 = hLockDelayForce
$ff96 = hDownFrames
$ff97 = hAwardDownBonus
$ff98 = hStalePiece
$ff99 = hBravo
$ff9a = hShouldLockIfGrounded
SECTION: $ff9b-$ffb5 ($001b bytes) ["High Level Variables"]
$ff9b = hCurrentDAS
$ff9c = hCurrentARE
$ff9d = hCurrentLineARE
$ff9e = hCurrentLockDelay
$ff9f = hCurrentLineClearDelay
$ffa0 = hCurrentIntegerGravity
$ffa1 = hCurrentFractionalGravity
$ffa2 = hNextSpeedUp
$ffa4 = hSpeedCurvePtr
$ffa6 = hStartSpeed
$ffa8 = hRequiresLineClear
$ffa9 = hLevel
$ffab = hCLevel
$ffaf = hNLevel
$ffb5 = hPrevHundreds
SECTION: $ffb6-$ffc4 ($000f bytes) ["Score Variables"]
$ffb6 = hScore
$ffbc = hScoreIncrement
$ffbe = hScoreIncrementBCD
$ffc4 = hScoreIncrementHead
SECTION: $ffc5-$ffcf ($000b bytes) ["High RNG Variables"]
$ffc5 = hRNGSeed
$ffc9 = hPieceHistory
$ffcd = hNextPiece
$ffce = hUpcomingPiece1
$ffcf = hUpcomingPiece2
SECTION: $ffd0-$ffd9 ($000a bytes) ["High Gameplay Variables"]
$ffd0 = hCurrentPiece
$ffd1 = hCurrentPieceX
$ffd2 = hCurrentPieceY
$ffd3 = hCurrentPieceRotationState
$ffd4 = hHeldPiece
$ffd5 = hHoldSpent
$ffd6 = hMode
$ffd7 = hModeCounter
$ffd8 = hPrePause
$ffd9 = hRequestedJingle
SECTION: $ffda-$ffe3 ($000a bytes) ["OAM DMA"]
$ffda = hOAMDMA
$ffe0 = !0
SECTION: $ffe4-$ffec ($0009 bytes) ["High SFX Variables"]
$ffe4 = hPlayhead
$ffe6 = hCurrentlyPlaying
$ffe7 = hPlayQueue
$ffeb = hNoisePlayhead
SECTION: $ffed-$fff4 ($0008 bytes) ["High Input Variables"]
$ffed = hUpState
$ffee = hDownState
$ffef = hLeftState
$fff0 = hRightState
$fff1 = hAState
$fff2 = hBState
$fff3 = hStartState
$fff4 = hSelectState
SECTION: $fff5-$fff6 ($0002 bytes) ["High Time Variables"]
$fff5 = hFrameCtr
$fff6 = hEvenFrame
SECTION: $fff7-$fff7 ($0001 byte) ["High Globals"]
$fff7 = hGameState
SECTION: $fff8-$fff8 ($0001 byte) ["High Interrupt Variables"]
$fff8 = hLCDCCtr
EMPTY: $fff9-$fffe ($0006 bytes)
TOTAL EMPTY: $0006 bytes
SUMMARY:
ROM0: 9781 bytes used / 6603 free
ROMX: 50423 bytes used / 47881 free in 6 banks
SRAM: 14 bytes used / 8178 free in 1 bank
WRAM0: 3491 bytes used / 605 free
HRAM: 121 bytes used / 6 free