20 lines
1.2 KiB
Markdown
20 lines
1.2 KiB
Markdown
# Tile layout
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Note: All tiles are 8x7 so that the entire tetrion fits on the screen.
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Tile 0, 1 are all black and all white for lockflash and such.
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Tiles 2, 3, 4, 5, 6 are the edges of the tetrion.
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Tile 7 is the background of the tetrion.
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Tile 8 is a horizontal line for the level state
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Tile 9 is a pointer
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Tiles 10, 11, 12, 13, 14, 15, 16 are IZSJLOT in their falling state.
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Tiles 17, 18, 19, 20, 21, 22, 23 are IZSJLOT in their locked state.
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Tiles 24, 25, 26, 27, 28, 29, 30 are IZSJLOT in their locking state 1.
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Tiles 31, 32, 33, 34, 35, 36, 37 are IZSJLOT in their locking state 2.
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Tiles 38, 39, 40, 41, 42, 43, 44 are IZSJLOT in their locking state 3.
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Tiles 45, 46, 47, 48, 49, 50, 51 are IZSJLOT in their locking state 4.
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Tiles 52, 53, 54, 55, 56, 57, 58 are IZSJLOT in their locking state 5.
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Tiles 59, 60, 61, 62, 63, 64, 65 are IZSJLOT in their locking state 6.
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Tiles 66-73 are for section drawing
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Tiles 74-109 are the font, dark.
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Tiles 110-119 are the numbers, light.
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Tiles 120-127 -----------------------------------------------
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