dmgtris/bin/DMGTRIS.map

2431 lines
107 KiB
Plaintext

ROM0 bank #0:
SECTION: $0000-$0007 ($0008 bytes) ["Bank ID BANK_MAIN"]
SECTION: $0008-$0024 ($001d bytes) ["Switch Bank"]
$0008 = RSTSwitchBank
EMPTY: $0025-$0027 ($0003 bytes)
SECTION: $0028-$0042 ($001b bytes) ["Restore Bank"]
$0028 = RSTRestoreBank
EMPTY: $0043-$0047 ($0005 bytes)
SECTION: $0048-$006a ($0023 bytes) ["LCDC Interrupt"]
$0048 = LCDCInterrupt
$004d = LCDCInterrupt_WaitUntilNotBusy
$0068 = LCDCInterrupt_End
SECTION: $006b-$00fc ($0092 bytes) ["DMG Intro Effect"]
$006b = DoDMGEffect
$0073 = DoDMGEffect.loop0
$0075 = DoDMGEffect.wvb_u1
$0081 = DoDMGEffect.wvbe_u2
$008b = DoDMGEffect.loop1
$008d = DoDMGEffect.wvb_u3
$009a = DoDMGEffect.wvbe_u4
$00a4 = DoDMGEffect.wvb_u5
$00af = DoDMGEffect.loop2
$00b1 = DoDMGEffect.wvb_u6
$00b8 = DoDMGEffect.wvbe_u7
$00c2 = DoDMGEffect.wvb_u8
$00cd = DoDMGEffect.loop3
$00cf = DoDMGEffect.wvb_u9
$00d6 = DoDMGEffect.wvbe_u10
$00e0 = DoDMGEffect.wvb_u11
$00eb = DoDMGEffect.loop4
$00ed = DoDMGEffect.wvb_u12
$00f4 = DoDMGEffect.wvbe_u13
EMPTY: $00fd-$00ff ($0003 bytes)
SECTION: $0100-$014f ($0050 bytes) ["Cartridge Header"]
SECTION: $0150-$0e6b ($0d1c bytes) ["GBC Functions"]
$0150 = ToATTR
$0173 = GBCTitleInit
$0354 = GBCTitleInit.agb
$0524 = GBCTitleInit.postpalettes
$0564 = GBCGameplayInit
$0745 = GBCGameplayInit.agb
$0915 = GBCGameplayInit.postpalettes
$0940 = GBCTitleProcess
$096e = GBCTitleProcess.nores
$0971 = GBCTitleProcess.noinc
$0988 = !0
$0995 = GBCGameplayProcess
$09cf = GBCGameplayProcess.goverride
$09db = !1
$09e4 = !2
$09ed = !3
$09f6 = GBCGameplayProcess.colorfield
$0b14 = !4
$0b22 = GBCGameplayProcess.outer1
$0b27 = GBCGameplayProcess.inner1
$0b4b = GBCGameplayProcess.outer2
$0b50 = GBCGameplayProcess.inner2
$0b75 = GBCGameplayProcess.empty
$0b79 = GBCGameplayProcess.sub59
$0b7b = GBCGameplayProcess.sub52
$0b7d = GBCGameplayProcess.sub45
$0b7f = GBCGameplayProcess.sub38
$0b81 = GBCGameplayProcess.sub31
$0b83 = GBCGameplayProcess.sub24
$0b85 = GBCGameplayProcess.sub17
$0b87 = GBCGameplayProcess.sub10
$0b89 = GBCGameplayProcess.done
$0bab = GBCGameplayProcess.darker
$0bb2 = GBCGameplayProcess.wvr_u1
$0bbf = GBCGameplayProcess.lighter
$0bc6 = GBCGameplayProcess.wvr_u2
$0bd3 = GBCGameplayProcess.black
$0bda = GBCGameplayProcess.wvr_u3
$0be7 = GBCBigGameplayProcess
$0c21 = GBCBigGameplayProcess.goverride
$0c2d = !5
$0c36 = !6
$0c3f = !7
$0c48 = GBCBigGameplayProcess.colorfield
$0d66 = !8
$0d74 = GBCBigGameplayProcess.outer1
$0d79 = GBCBigGameplayProcess.inner1
$0d9d = GBCBigGameplayProcess.outer2
$0da2 = GBCBigGameplayProcess.inner2
$0dc7 = GBCBigGameplayProcess.empty
$0dcb = GBCBigGameplayProcess.sub59
$0dcd = GBCBigGameplayProcess.sub52
$0dcf = GBCBigGameplayProcess.sub45
$0dd1 = GBCBigGameplayProcess.sub38
$0dd3 = GBCBigGameplayProcess.sub31
$0dd5 = GBCBigGameplayProcess.sub24
$0dd7 = GBCBigGameplayProcess.sub17
$0dd9 = GBCBigGameplayProcess.sub10
$0ddb = GBCBigGameplayProcess.done
$0dfd = GBCBigGameplayProcess.darker
$0e04 = GBCBigGameplayProcess.wvr_u4
$0e11 = GBCBigGameplayProcess.lighter
$0e18 = GBCBigGameplayProcess.wvr_u5
$0e25 = GBCBigGameplayProcess.black
$0e2c = GBCBigGameplayProcess.wvr_u6
$0e39 = ToVRAM
$0e39 = GBCBlitField
SECTION: $0e6c-$1655 ($07ea bytes) ["Field Function Unbanked"]
$0e6c = BlitField
$102f = BlitField.waitendvbloop
$1035 = !0
$1084 = !1
$10d3 = !2
$1122 = !3
$1171 = !4
$11c0 = !5
$120f = !6
$1261 = BigBlitField
$1424 = BigBlitField.waitendvbloop
$142a = !7
$1479 = !8
$14c8 = !9
$1517 = !10
$1566 = !11
$15b5 = !12
$1604 = !13
SECTION: $1656-$1bc1 ($056c bytes) ["Domain Specific Functions"]
$1656 = ApplyTells
$16b1 = ApplyNext
$16bf = ApplyNext.bone
$16de = ApplyNext.nobone
$16ff = ApplyNext.pos
$170f = ApplyNext.regular
$1715 = ApplyNext.postoffsets
$1719 = ApplyNext.getoffn
$1724 = ApplyNext.skipoffn
$17c2 = ApplyNext.done
$17c5 = ApplyHold
$17d3 = ApplyHold.bone
$17f2 = ApplyHold.nobone
$180f = ApplyHold.hide
$1821 = ApplyHold.show
$1831 = ApplyHold.x
$1841 = ApplyHold.regular
$1847 = ApplyHold.postoffsets
$184b = ApplyHold.getoffh
$1856 = ApplyHold.skipoffh
$1890 = ApplyTime
$18e1 = ApplyTime.loop0
$1910 = ApplyTime.loop1
$1965 = ApplyNumbers8
$1999 = ApplyNumbers6
$19c1 = ApplyNumbers4
$19dd = SetNumberSpritePositions
$1ae4 = GradeRendering
$1b19 = GradeRendering.effect
$1b29 = GradeRendering.noeffect
$1b31 = GradeRendering.drawgrade
$1b38 = GradeRendering.regulargrade
$1b40 = GradeRendering.sgrade
$1b56 = GradeRendering.hisgrade
$1b6c = GradeRendering.mgrade
$1b82 = GradeRendering.lettergrade
$1b9f = GradeRendering.mk
$1ba5 = GradeRendering.mv
$1bab = GradeRendering.mo
$1bb1 = GradeRendering.mm
$1bb7 = GradeRendering.gmgrade
SECTION: $1bc2-$1ed1 ($0310 bytes) ["Grading Functions"]
$1bc2 = GradeInit
$1bed = GradeInit.grade9start
$1bf2 = GradeInit.end
$1bf4 = UpdateGrade
$1c02 = UpdateGrade.gradejumptable
$1c14 = DecayGradeProcess
$1c22 = DecayGradeProcess.gradejumptable
$1c34 = DecayGradeDelay
$1c42 = DecayGradeDelay.gradejumptable
$1c54 = PrepareScore
$1c67 = UpdateGradeDMGT
$1c7d = UpdateGradeDMGT.clearrate
$1c8e = UpdateGradeDMGT.combomult
$1c9b = UpdateGradeDMGT.combo10
$1cac = UpdateGradeDMGT.combo5
$1cbd = UpdateGradeDMGT.combo1
$1ccc = UpdateGradeDMGT.prelevel
$1cdb = UpdateGradeDMGT.single
$1ceb = UpdateGradeDMGT.double
$1cfc = UpdateGradeDMGT.adddonce
$1d00 = UpdateGradeDMGT.triple
$1d11 = UpdateGradeDMGT.addtonce
$1d15 = UpdateGradeDMGT.tetris
$1d19 = UpdateGradeDMGT.levelmult
$1d31 = UpdateGradeDMGT.mult5
$1d38 = UpdateGradeDMGT.mult4
$1d3e = UpdateGradeDMGT.mult3
$1d43 = UpdateGradeDMGT.mult2
$1d47 = UpdateGradeDMGT.mult1
$1d48 = UpdateGradeDMGT.processgrade
$1d6c = UpdateGradeDMGT.increasegrademaybe
$1d8d = UpdateGradeDMGT.gotgm
$1d98 = DecayGradeDMGT
$1db8 = DecayGradeDMGT.nodecay
$1dbd = DecayGradeDMGT.decay
$1dc9 = UpdateGradeTGM1
$1dd3 = UpdateGradeTGM1.trygradeup
$1ded = UpdateGradeTGM1.increasegrade
$1dff = UpdateGradeTGM1.skipjingle
$1e0c = UpdateGradeTGM1.maybegm
$1e22 = UpdateGradeDEAT
$1e2e = UpdateGradeDEAT.notgm
$1e47 = UpdateGradeDEAT.notm
$1e67 = UpdateGradeDEAT.disqualify
$1e6d = UpdateGradeSHIR
$1ead = UpdateGradeSHIR.s5torikan
$1ebd = UpdateGradeSHIR.s10torikan
$1ecc = UpdateGradeSHIR.disqualify
SECTION: $1ed2-$2168 ($0297 bytes) ["SFX Functions"]
$1ed2 = SFXInit
$1ef4 = SFXPopQueue
$1f09 = SFXPushQueue
$1f1a = SFXProcessQueue
$1f27 = !0
$1f48 = SFXTriggerNoise
$1f55 = !1
$1f62 = !2
$1f6e = SFXEnqueue
$1f83 = SFXEnqueue.findsfx
$1f98 = !3
$1fa8 = !4
$1fb8 = !5
$1fc8 = !6
$1fd8 = !7
$1fe8 = !8
$1ff8 = !9
$2008 = !10
$2018 = !11
$2028 = !12
$2038 = !13
$2048 = !14
$2058 = !15
$2068 = !16
$2078 = !17
$2087 = !18
$2096 = !19
$20a5 = !20
$20b3 = !21
$20c1 = !22
$20cf = !23
$20dc = SFXKill
$2107 = SFXPlayNoise
$2112 = SFXPlayNoise.noisereg
$211f = !24
$2129 = SFXPlayNoise.savenoiseplayhead
$2132 = SFXPlay
$213d = !25
$2140 = SFXPlay.play
$214c = SFXPlay.getRegister
$2156 = !26
$2160 = SFXPlay.savePlayhead
SECTION: $2169-$2356 ($01ee bytes) ["RNG Functions"]
$2169 = RNGInit
$2199 = !0
$21b4 = RNGInit.complexinit
$21cb = !1
$21e5 = ShiftHistory
$2202 = GetNextHellPiece
$2207 = GetNextTGM1Piece
$220a = !2
$2222 = !3
$2224 = GetNextTGM2Piece
$2227 = !4
$223f = !5
$2241 = GetNextNesPiece
$224f = GetNextTGM3Piece
$2252 = !6
$2275 = !7
$2278 = !8
$2288 = !9
$2292 = !10
$22a0 = !11
$22af = !12
$22bb = !13
$22c7 = !14
$22d3 = !15
$22df = !16
$22eb = !17
$22f7 = !18
$2306 = GetNextPiece
$2314 = GetNextPiece.nextpiecejumps
$2323 = Next35Piece
$2323 = !19
$232d = Next7Piece
$232d = !20
$2337 = NextByte
SECTION: $2357-$250c ($01b6 bytes) ["Grading Data"]
$2357 = sTGM1GradeScores
$2379 = sTGM3InternalGradeSystem
$2419 = sTGM3GradeBoosts
$2438 = sTGM3LevelMultiplier
$243c = sTGM3BaselineCOOL
$2445 = sTGM3REGRETConditions
$2459 = sDMGTGrading
SECTION: $250d-$26af ($01a3 bytes) ["Level Functions"]
$250d = LevelInit
$255d = LevelUp
$2581 = LevelUp.doit
$25c5 = LevelUp.checknlevel
$25f3 = !0
$260b = !1
$2614 = LevelUp.bellmaybe
$2626 = LevelUp.leveljinglemaybe
$2633 = LevelUp.checkspeedup
$2644 = !2
$2651 = !3
$2662 = !4
$266f = DoSpeedUp
SECTION: $26b0-$278f ($00e0 bytes) ["Score Functions"]
$26b0 = ScoreInit
$26d8 = IncreaseScore
$2710 = IncreaseScore.doConvert
$2712 = !0
$2728 = IncreaseScore.carry
$272a = IncreaseScore.postConvert
$2737 = !1
$273e = IncreaseScore.preAddDigit
$2766 = IncreaseScore.addDigit
$277c = IncreaseScore.nextDigit
SECTION: $2790-$285c ($00cd bytes) ["Input Functions"]
$2790 = InputInit
$27a2 = GetInput
$27a2 = GetInput.btns
$27af = GetInput.readA
$27b3 = GetInput.setA
$27be = GetInput.clearA
$27c1 = GetInput.readB
$27c5 = GetInput.setB
$27d0 = GetInput.clearB
$27d3 = GetInput.readSelect
$27d7 = GetInput.setSelect
$27e2 = GetInput.clearSelect
$27e5 = GetInput.readStart
$27e9 = GetInput.setStart
$27f4 = GetInput.clearStart
$27f7 = GetInput.dpad
$2804 = GetInput.readUp
$2808 = GetInput.setUp
$2813 = GetInput.clearUp
$2816 = GetInput.readDown
$281a = GetInput.setDown
$2825 = GetInput.clearDown
$2828 = GetInput.readLeft
$282c = GetInput.setLeft
$2837 = GetInput.clearLeft
$283a = GetInput.readRight
$283e = GetInput.setRight
$2849 = GetInput.clearRight
$284c = GetInput.priorities
$2857 = GetInput.zero
SECTION: $285d-$2913 ($00b7 bytes) ["SRAM Functions"]
$285d = RestoreSRAM
$28b6 = InitializeSRAM
SECTION: $2914-$29b7 ($00a4 bytes) ["Code Entry Point"]
$2914 = Main
$2929 = Main.wvr_u1
$2932 = !0
$2942 = Main.notgbc
$2971 = Main.wvb_u2
$2976 = !1
$297c = EventLoop
$2992 = EventLoop.eventloopjumps
$299b = EventLoopPostHandler
$299d = EventLoopPostHandler.wvb_u3
$29af = EventLoopPostHandler.vblankjumps
SECTION: $29b8-$2a3f ($0088 bytes) ["Time Functions"]
$29b8 = TimeInit
$29cd = ResetGameTime
$29d8 = CheckTorikan
$29ef = CheckTorikan.failure
$29f1 = CheckTorikan.success
$29f4 = HandleTimers
$2a1c = HandleTimers.go
SECTION: $2a40-$2aad ($006e bytes) ["Title Function Trampolines"]
$2a40 = SwitchToTitle
$2a4a = TitleEventLoopHandler
$2a54 = TitleVBlankHandler
$2a5e = DrawOption6
SECTION: $2aae-$2aff ($0052 bytes) ["Tile Functions"]
$2aae = LoadTitleTiles
$2acc = LoadGameplayTiles
$2ae2 = LoadGameplayTiles.gbc
$2af1 = LoadGameplayTiles.dmg
SECTION: $2b00-$2b3b ($003c bytes) ["Time Data"]
$2b00 = sFramesToCS
SECTION: $2b3c-$2b69 ($002e bytes) ["Memory Functions"]
$2b3c = UnsafeMemCopy
$2b45 = SafeMemCopy.wvr_u1
$2b45 = SafeMemCopy
$2b54 = UnsafeMemSet
$2b5c = SafeMemSet
$2b5c = SafeMemSet.wvr_u2
SECTION: $2b6a-$2b91 ($0028 bytes) ["Gameplay Function Trampolines"]
$2b6a = SwitchToGameplay
$2b74 = SwitchToGameplayBig
$2b7e = GamePlayEventLoopHandler
$2b88 = GamePlayBigEventLoopHandler
SECTION: $2b92-$2bb3 ($0022 bytes) ["OAM Functions"]
$2b92 = CopyOAMHandler
$2b9e = ClearOAM
SECTION: $2bb4-$2bcc ($0019 bytes) ["Interrupt Initialization Functions"]
$2bb4 = IntrInit
$2bb8 = InitializeLCDCInterrupt
SECTION: $2bcd-$2bd6 ($000a bytes) ["OAM DMA Code"]
$2bcd = OAMDMA
$2bd7 = OAMDMAEnd
EMPTY: $2bd7-$3fff ($1429 bytes)
TOTAL EMPTY: $1434 bytes
ROMX bank #1:
SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_OTHER"]
SECTION: $4008-$7149 ($3142 bytes) ["Static Global data"]
$4008 = sDMGTSpeedCurve
$4210 = sDMGTSpeedCurveEnd
$4212 = sTGM1SpeedCurve
$4398 = sTGM1SpeedCurveEnd
$439a = sCHILSpeedCurve
$44b8 = sCHILSpeedCurveEnd
$44ba = sTGM3SpeedCurve
$469b = sTGM3SpeedCurveEnd
$469d = sDEATSpeedCurve
$46eb = sDEATSpeedCurveEnd
$46ed = sSHIRSpeedCurve
$4748 = sSHIRSpeedCurveEnd
$474a = sSharedTiles
$4a4a = sTitleTiles
$4a4a = sSharedTilesEnd
$574a = sTitleTilesEnd
$574a = sGameplayTilesM
$644a = sGameplayTilesMEnd
$644a = sGameplayTilesC
$714a = sGameplayTilesCEnd
EMPTY: $714a-$7fff ($0eb6 bytes)
TOTAL EMPTY: $0eb6 bytes
ROMX bank #2:
SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_SFX"]
SECTION: $4008-$6b58 ($2b51 bytes) ["SFX Data"]
$4008 = sSFXPieceI
$4325 = sSFXPieceZ
$4325 = sSFXPieceIEnd
$4522 = sSFXPieceS
$4522 = sSFXPieceZEnd
$460b = sSFXPieceJ
$460b = sSFXPieceSEnd
$46b6 = sSFXPieceL
$46b6 = sSFXPieceJEnd
$475b = sSFXPieceO
$475b = sSFXPieceLEnd
$489e = sSFXPieceT
$489e = sSFXPieceOEnd
$49d1 = sSFXIHS
$49d1 = sSFXPieceTEnd
$4b67 = sSFXPieceIRSI
$4b67 = sSFXIHSEnd
$4f19 = sSFXPieceIRSZ
$4f19 = sSFXPieceIRSIEnd
$5143 = sSFXPieceIRSS
$5143 = sSFXPieceIRSZEnd
$52dd = sSFXPieceIRSJ
$52dd = sSFXPieceIRSSEnd
$5427 = sSFXPieceIRSL
$5427 = sSFXPieceIRSJEnd
$557b = sSFXPieceIRSO
$557b = sSFXPieceIRSLEnd
$577d = sSFXPieceIRST
$577d = sSFXPieceIRSOEnd
$5961 = sSFXIHSIRS
$5961 = sSFXPieceIRSTEnd
$5b6e = sSFXLevelLock
$5b6e = sSFXIHSIRSEnd
$5bfd = sSFXLevelUp
$5bfd = sSFXLevelLockEnd
$5e72 = sSFXRankUp
$5e72 = sSFXLevelUpEnd
$5fcd = sSFXReadyGo
$5fcd = sSFXRankUpEnd
$673b = sSFXRankGM
$673b = sSFXReadyGoEnd
$6ac2 = sSFXLineClear
$6ac2 = sSFXRankGMEnd
$6ad8 = sSFXLand
$6ad8 = sSFXLineClearEnd
$6ae3 = sSFXLock
$6ae3 = sSFXLandEnd
$6b59 = sSFXLockEnd
EMPTY: $6b59-$7fff ($14a7 bytes)
TOTAL EMPTY: $14a7 bytes
ROMX bank #3:
SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_MUSIC"]
SECTION: $4008-$6ac0 ($2ab9 bytes) ["Music Data"]
$4008 = sMusicMenu
$6ac1 = sMusicMenuEnd
EMPTY: $6ac1-$7fff ($153f bytes)
TOTAL EMPTY: $153f bytes
ROMX bank #4:
SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_TITLE"]
SECTION: $4008-$44a1 ($049a bytes) ["Title Functions Banked"]
$4008 = SwitchToTitleB
$400e = SwitchToTitleB.wvr_u1
$4017 = !0
$404a = SwitchToTitleB.notsgb
$406b = SwitchToTitleB.notmgb
$4093 = SwitchToTitleB.agb
$40ad = SwitchToTitleB.oam
$40ad = SwitchToTitleB.noegg
$40d4 = SwitchToTitleB.wvb_u2
$40db = SwitchToTitleB.wvbe_u3
$40e1 = TitleEventLoopHandlerB
$40e4 = TitleEventLoopHandlerB.abstart
$40fc = TitleEventLoopHandlerB.up
$410e = !1
$4114 = TitleEventLoopHandlerB.down
$4126 = !2
$412b = TitleEventLoopHandlerB.left
$4142 = TitleEventLoopHandlerB.right
$4158 = TitleEventLoopHandlerB.done
$4159 = DecrementOption
$4159 = DecrementOption.opt0
$416f = !3
$4178 = DecrementOption.opt1
$418b = !4
$4194 = DecrementOption.opt2
$41a7 = !5
$41b0 = DecrementOption.opt3
$41c3 = !6
$41cc = DecrementOption.opt4
$41e2 = !7
$41ee = DecrementOption.opt5
$4201 = !8
$420a = DecrementOption.opt6
$420c = DecrementLevel
$4225 = IncrementOption
$4225 = IncrementOption.opt0
$423b = !9
$4243 = IncrementOption.opt1
$4256 = !10
$425e = IncrementOption.opt2
$4271 = !11
$4279 = IncrementOption.opt3
$428c = !12
$4294 = IncrementOption.opt4
$42aa = !13
$42b5 = IncrementOption.opt5
$42c8 = !14
$42d0 = IncrementOption.opt6
$42d2 = IncrementLevel
$42eb = InitSpeedCurve
$42fe = GetEnd
$4309 = !15
$4311 = !16
$4319 = !17
$4321 = !18
$4329 = !19
$432d = GetStart
$4338 = !20
$4340 = !21
$4348 = !22
$4350 = !23
$4358 = !24
$435c = CheckLevelRange
$4378 = CheckLevelRange.notatend
$439b = CheckLevelRange.notatstart
$439c = TitleVBlankHandlerB
$43ed = !25
$4493 = TitleVBlankHandlerB.disabled
$449f = TitleVBlankHandlerB.opt6
SECTION: $44a2-$47e5 ($0344 bytes) ["Title Screen Static Data"]
$44a2 = sEasterM0
$44a7 = sEasterM1
$44ac = sEasterC0
$44b8 = sEasterC1
$44c4 = sEasterA0
$44d0 = sEasterA1
$44dc = sEasterS0
$44e1 = sEasterS1
$44e6 = sOption0
$44ee = sOption1
$4502 = sOption2
$450e = sOption3
$4522 = sOption4
$453a = sOption5
$4542 = sDisabled
$4546 = sTitleScreenTileMap
$47e6 = sTitleScreenTileMapEnd
EMPTY: $47e6-$7fff ($381a bytes)
TOTAL EMPTY: $381a bytes
ROMX bank #5:
SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_GAMEPLAY"]
SECTION: $4008-$5316 ($130f bytes) ["Field Function Banked Gameplay"]
$4008 = FieldInit
$403e = FieldClear
$4049 = ToBackupField
$4055 = FromBackupField
$4061 = ToShadowField
$4069 = ToShadowField.outer
$406b = ToShadowField.inner
$4079 = FromShadowField
$4081 = FromShadowField.outer
$4083 = FromShadowField.inner
$4091 = SetPieceData
$40b3 = SetPieceDataOffset
$40bc = XYToSFieldPtr
$40c4 = XYToSFieldPtr.a
$40ca = XYToSFieldPtr.b
$40cf = XYToFieldPtr
$40d7 = XYToFieldPtr.a
$40dd = XYToFieldPtr.b
$40e2 = GetPieceData
$40ef = GetPieceDataFast
$40fc = CanPieceFit
$4107 = CanPieceFit.skipr1a
$4112 = CanPieceFit.skipr1b
$411d = CanPieceFit.skipr1c
$4128 = CanPieceFit.r1end
$413e = CanPieceFit.skipr2a
$4149 = CanPieceFit.skipr2b
$4154 = CanPieceFit.skipr2c
$415f = CanPieceFit.r2end
$4175 = CanPieceFit.skipr3a
$4180 = CanPieceFit.skipr3b
$418b = CanPieceFit.skipr3c
$4195 = CanPieceFit.r3end
$41ab = CanPieceFit.skipr4a
$41b6 = CanPieceFit.skipr4b
$41c1 = CanPieceFit.skipr4c
$41cc = CanPieceFit.r4end
$41cf = CanPieceFitFast
$41dc = CanPieceFitFast.skip1
$41e9 = CanPieceFitFast.skip2
$41f6 = CanPieceFitFast.skip3
$4203 = CanPieceFitFast.skip4
$4206 = ForceSpawnPiece
$4222 = TrySpawnPiece
$426a = TrySpawnPiece.try0
$4287 = TrySpawnPiece.try1
$42a7 = TrySpawnPiece.try3
$42c7 = TrySpawnPiece.try2
$42de = DrawPiece
$42e5 = DrawPiece.skipr1a
$42eb = DrawPiece.skipr1b
$42f1 = DrawPiece.skipr1c
$42f7 = DrawPiece.r1end
$4305 = DrawPiece.skipr2a
$430b = DrawPiece.skipr2b
$4311 = DrawPiece.skipr2c
$4317 = DrawPiece.r2end
$4325 = DrawPiece.skipr3a
$432b = DrawPiece.skipr3b
$4331 = DrawPiece.skipr3c
$4337 = DrawPiece.r3end
$4345 = DrawPiece.skipr4a
$434b = DrawPiece.skipr4b
$4351 = DrawPiece.skipr4c
$4357 = FindMaxG
$4364 = FindMaxG.try
$437d = FindMaxG.found
$4384 = FieldProcess
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$439e = FieldProcess.rightslam
$43b3 = FieldProcess.wipe
$43be = FieldProcess.firstframe
$43cb = FieldProcess.handleselect
$43d6 = FieldProcess.wantrotccw
$43dd = FieldProcess.lda1
$43e1 = FieldProcess.ldb1
$43e3 = FieldProcess.cp1
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$43f7 = FieldProcess.ldb2
$43fb = FieldProcess.lda2
$43fd = FieldProcess.cp2
$4409 = FieldProcess.tryrot
$4440 = FieldProcess.maybekick
$446d = FieldProcess.tljexceptions
$447c = FieldProcess.trykickright
$44b9 = FieldProcess.trykickleft
$44fa = FieldProcess.maybetgm3rot
$4502 = FieldProcess.checkt
$4508 = FieldProcess.tkickup
$4545 = FieldProcess.tkickupalreadysetforce
$4550 = FieldProcess.checki
$4557 = FieldProcess.ikicks
$4565 = FieldProcess.tryiup1
$45a1 = FieldProcess.ikickup1alreadysetforce
$45ac = FieldProcess.tryiup2
$45ea = FieldProcess.ikickup2alreadysetforce
$45f5 = FieldProcess.tryiright2
$4631 = FieldProcess.norot
$4635 = FieldProcess.wantleft
$4646 = FieldProcess.checkdasleft
$464d = FieldProcess.doleft
$4654 = FieldProcess.wantright
$465f = FieldProcess.checkdasright
$4666 = FieldProcess.doright
$466b = FieldProcess.trymove
$468a = FieldProcess.nomove
$46a7 = FieldProcess.slamleft
$46ad = FieldProcess.slamright
$46b1 = FieldProcess.noeffect
$46b5 = FieldProcess.skipmovement
$46b5 = FieldProcess.donemanipulating
$46d7 = FieldProcess.sonicdrop
$46e2 = FieldProcess.sonicneutrallockskip
$46ec = FieldProcess.harddrop
$46fb = FieldProcess.donedeterminingharddropdistance
$470f = FieldProcess.postdrop
$4729 = FieldProcess.checkregulargravity
$4737 = FieldProcess.alwaysgravitysentinel
$473b = FieldProcess.grav
$4743 = FieldProcess.bigg
$474d = FieldProcess.smallg
$4755 = FieldProcess.nograv
$4755 = FieldProcess.postgrav
$4764 = FieldProcess.noreset
$477a = FieldProcess.grounded
$478c = FieldProcess.playfirmdropsound
$4791 = FieldProcess.postcheckforfirmdropsound
$47a4 = FieldProcess.downlock20gexceptioncheck
$47b2 = FieldProcess.neutralcheck
$47d7 = FieldProcess.forcelock
$47dc = FieldProcess.dontforcelock
$47e1 = FieldProcess.checklockdelay
$47e7 = FieldProcess.checkfortgm3lockexception
$47f0 = FieldProcess.dolock
$47f7 = FieldProcess.notgrounded
$47fa = FieldProcess.draw
$4813 = FieldProcess.ghost
$482e = FieldProcess.postghost
$4843 = FieldProcess.nobone
$4867 = FieldProcess.drawpiece
$487e = GetTileShade
$488e = GetTileShade.max30
$48ae = GetTileShade.max20
$48cd = GetTileShade.max10
$48ec = GetTileShade.max0
$48ee = GetTileShade.s0
$48f6 = GetTileShade.s1
$48fe = GetTileShade.s2
$4906 = GetTileShade.s3
$490e = GetTileShade.s4
$4916 = GetTileShade.s5
$491e = GetTileShade.s6
$4926 = FieldDelay
$4929 = FieldDelay.incl
$4932 = FieldDelay.incr
$493b = FieldDelay.noinc
$4953 = FieldDelay.determine
$4980 = FieldDelay.skip
$498c = FieldDelay.prelineclear
$499f = FieldDelay.bravodecloop
$49a6 = FieldDelay.applylines
$49ca = FieldDelay.premultiplier
$49cd = FieldDelay.bravo
$49de = FieldDelay.lineclears
$49e3 = FieldDelay.lineclearloop
$49eb = FieldDelay.combo
$49f0 = FieldDelay.comboloop
$49f8 = FieldDelay.forcemax
$49fc = FieldDelay.applyscore
$4a10 = FieldDelay.lineclear
$4a24 = FieldDelay.preare
$4a39 = FieldDelay.are
$4a4c = FieldDelay.generatenextpiece
$4a56 = AppendClearedLine
$4a6b = FindClearedLines
$4a7f = !14
$4a89 = !15
$4a97 = FindClearedLines.next_u1
$4a9c = !16
$4aa6 = !17
$4ab4 = FindClearedLines.next_u2
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$4ac3 = !19
$4ad1 = FindClearedLines.next_u3
$4ad6 = !20
$4ae0 = !21
$4aee = FindClearedLines.next_u4
$4af3 = !22
$4afd = !23
$4b0b = FindClearedLines.next_u5
$4b10 = !24
$4b1a = !25
$4b28 = FindClearedLines.next_u6
$4b2d = !26
$4b37 = !27
$4b45 = FindClearedLines.next_u7
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$4b54 = !29
$4b62 = FindClearedLines.next_u8
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$4b9c = FindClearedLines.next_u10
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$4bab = !35
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$4bc8 = !37
$4bd6 = FindClearedLines.next_u12
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$4be5 = !39
$4bf3 = FindClearedLines.next_u13
$4bf8 = !40
$4c02 = !41
$4c10 = FindClearedLines.next_u14
$4c15 = !42
$4c1f = !43
$4c2d = FindClearedLines.next_u15
$4c32 = !44
$4c3c = !45
$4c4a = FindClearedLines.next_u16
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$4c59 = !47
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$4c84 = FindClearedLines.next_u18
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$4c93 = !51
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$4cbe = FindClearedLines.next_u20
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$4ccd = !55
$4cdb = FindClearedLines.next_u21
$4ce0 = !56
$4cea = !57
$4cf8 = FindClearedLines.next_u22
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$4d07 = !59
$4d15 = FindClearedLines.next_u23
$4d1a = !60
$4d24 = !61
$4d32 = FindClearedLines.next_u24
$4d33 = MarkClear
$4d3b = MarkClear.markclear1loop
$4d54 = MarkClear.markclear2loop
$4d6d = MarkClear.markclear3loop
$4d86 = MarkClear.markclear4loop
$4d97 = ClearLines
$4dae = ClearLines.clear_u25
$4db6 = !62
$4dd4 = ClearLines.r_u25
$4de8 = ClearLines.clear_u26
$4df0 = !63
$4e0e = ClearLines.r_u26
$4e22 = ClearLines.clear_u27
$4e2a = !64
$4e48 = ClearLines.r_u27
$4e5c = ClearLines.clear_u28
$4e64 = !65
$4e82 = ClearLines.r_u28
$4e96 = ClearLines.clear_u29
$4e9e = !66
$4ebc = ClearLines.r_u29
$4ed0 = ClearLines.clear_u30
$4ed8 = !67
$4ef6 = ClearLines.r_u30
$4f0a = ClearLines.clear_u31
$4f12 = !68
$4f30 = ClearLines.r_u31
$4f44 = ClearLines.clear_u32
$4f4c = !69
$4f6a = ClearLines.r_u32
$4f7e = ClearLines.clear_u33
$4f86 = !70
$4fa4 = ClearLines.r_u33
$4fb8 = ClearLines.clear_u34
$4fc0 = !71
$4fde = ClearLines.r_u34
$4ff2 = ClearLines.clear_u35
$4ffa = !72
$5018 = ClearLines.r_u35
$502c = ClearLines.clear_u36
$5034 = !73
$5052 = ClearLines.r_u36
$5066 = ClearLines.clear_u37
$506e = !74
$508c = ClearLines.r_u37
$50a0 = ClearLines.clear_u38
$50a8 = !75
$50c6 = ClearLines.r_u38
$50da = ClearLines.clear_u39
$50e2 = !76
$5100 = ClearLines.r_u39
$5114 = ClearLines.clear_u40
$511c = !77
$513a = ClearLines.r_u40
$514e = ClearLines.clear_u41
$5156 = !78
$5174 = ClearLines.r_u41
$5188 = ClearLines.clear_u42
$5190 = !79
$51ae = ClearLines.r_u42
$51c2 = ClearLines.clear_u43
$51ca = !80
$51e8 = ClearLines.r_u43
$51fc = ClearLines.clear_u44
$5204 = !81
$5222 = ClearLines.r_u44
$5236 = ClearLines.clear_u45
$523e = !82
$525c = ClearLines.r_u45
$5270 = ClearLines.clear_u46
$5278 = !83
$5296 = ClearLines.r_u46
$52aa = ClearLines.clear_u47
$52b2 = !84
$52d0 = ClearLines.r_u47
$52e4 = ClearLines.clear_u48
$52ec = !85
$530a = ClearLines.r_u48
$530a = ClearLines.fixgarbo
$530d = ClearLines.fixgarboloop
SECTION: $5317-$6140 ($0e2a bytes) ["Gameplay Function Banked"]
$5317 = SwitchToGameplayB
$531d = SwitchToGameplayB.wvr_u1
$5326 = SwitchToGameplayB.loadtilemap
$5376 = SwitchToGameplayB.wvb_u2
$537d = SwitchToGameplayB.wvbe_u3
$5383 = GamePlayEventLoopHandlerB
$538d = GamePlayEventLoopHandlerB.modejumps
$53ab = GamePlayEventLoopHandlerB.leadyMode
$53be = GamePlayEventLoopHandlerB.firstleadyiterskip
$53c7 = GamePlayEventLoopHandlerB.notdoneleady
$53d8 = GamePlayEventLoopHandlerB.goMode
$53e5 = GamePlayEventLoopHandlerB.notdonego
$53f6 = GamePlayEventLoopHandlerB.postGoMode
$540d = GamePlayEventLoopHandlerB.prefetchedPieceMode
$541e = GamePlayEventLoopHandlerB.checkIHS
$5429 = GamePlayEventLoopHandlerB.loaddefaultjingle
$542d = GamePlayEventLoopHandlerB.checkIRSA
$5434 = GamePlayEventLoopHandlerB.ldb1
$5440 = GamePlayEventLoopHandlerB.lda1
$544a = GamePlayEventLoopHandlerB.cp1
$5458 = GamePlayEventLoopHandlerB.checkIRSB
$545f = GamePlayEventLoopHandlerB.lda2
$546b = GamePlayEventLoopHandlerB.ldb2
$5475 = GamePlayEventLoopHandlerB.cp2
$5483 = GamePlayEventLoopHandlerB.postjingle
$5487 = GamePlayEventLoopHandlerB.spawnPieceMode
$5495 = GamePlayEventLoopHandlerB.canspawn
$54a8 = GamePlayEventLoopHandlerB.pieceInMotionMode
$54bc = GamePlayEventLoopHandlerB.nopauserequested
$54dd = GamePlayEventLoopHandlerB.nohold
$54eb = GamePlayEventLoopHandlerB.delayMode
$54ff = GamePlayEventLoopHandlerB.nodelaypauserequested
$5510 = GamePlayEventLoopHandlerB.preGameOverMode
$5520 = GamePlayEventLoopHandlerB.notempty1_u4
$5523 = GamePlayEventLoopHandlerB.skip1_u4
$552d = GamePlayEventLoopHandlerB.notempty1_u5
$5530 = GamePlayEventLoopHandlerB.skip1_u5
$553a = GamePlayEventLoopHandlerB.notempty1_u6
$553d = GamePlayEventLoopHandlerB.skip1_u6
$5547 = GamePlayEventLoopHandlerB.notempty1_u7
$554a = GamePlayEventLoopHandlerB.skip1_u7
$5554 = GamePlayEventLoopHandlerB.notempty1_u8
$5557 = GamePlayEventLoopHandlerB.skip1_u8
$5561 = GamePlayEventLoopHandlerB.notempty1_u9
$5564 = GamePlayEventLoopHandlerB.skip1_u9
$556e = GamePlayEventLoopHandlerB.notempty1_u10
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$557b = GamePlayEventLoopHandlerB.notempty1_u11
$557e = GamePlayEventLoopHandlerB.skip1_u11
$5588 = GamePlayEventLoopHandlerB.notempty1_u12
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$5595 = GamePlayEventLoopHandlerB.notempty1_u13
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$55a2 = GamePlayEventLoopHandlerB.notempty1_u14
$55a5 = GamePlayEventLoopHandlerB.skip1_u14
$55af = GamePlayEventLoopHandlerB.notempty1_u15
$55b2 = GamePlayEventLoopHandlerB.skip1_u15
$55bc = GamePlayEventLoopHandlerB.notempty1_u16
$55bf = GamePlayEventLoopHandlerB.skip1_u16
$55c9 = GamePlayEventLoopHandlerB.notempty1_u17
$55cc = GamePlayEventLoopHandlerB.skip1_u17
$55d6 = GamePlayEventLoopHandlerB.notempty1_u18
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$55e3 = GamePlayEventLoopHandlerB.notempty1_u19
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$55f0 = GamePlayEventLoopHandlerB.notempty1_u20
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$55fd = GamePlayEventLoopHandlerB.notempty1_u21
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$560a = GamePlayEventLoopHandlerB.notempty1_u22
$560d = GamePlayEventLoopHandlerB.skip1_u22
$5617 = GamePlayEventLoopHandlerB.notempty1_u23
$561a = GamePlayEventLoopHandlerB.skip1_u23
$5624 = GamePlayEventLoopHandlerB.notempty1_u24
$5627 = GamePlayEventLoopHandlerB.skip1_u24
$5631 = GamePlayEventLoopHandlerB.notempty1_u25
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$563e = GamePlayEventLoopHandlerB.notempty1_u26
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$564b = GamePlayEventLoopHandlerB.notempty1_u27
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$5672 = GamePlayEventLoopHandlerB.notempty1_u30
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$567f = GamePlayEventLoopHandlerB.notempty1_u31
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$56c0 = GamePlayEventLoopHandlerB.notempty1_u36
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$56cd = GamePlayEventLoopHandlerB.notempty1_u37
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$56da = GamePlayEventLoopHandlerB.notempty1_u38
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$5728 = GamePlayEventLoopHandlerB.notempty1_u44
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$57f8 = GamePlayEventLoopHandlerB.notempty1_u60
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$5805 = GamePlayEventLoopHandlerB.notempty1_u61
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$582c = GamePlayEventLoopHandlerB.notempty1_u64
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$5839 = GamePlayEventLoopHandlerB.notempty1_u65
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$5846 = GamePlayEventLoopHandlerB.notempty1_u66
$5849 = GamePlayEventLoopHandlerB.skip1_u66
$5853 = GamePlayEventLoopHandlerB.notempty1_u67
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$5860 = GamePlayEventLoopHandlerB.notempty1_u68
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$586d = GamePlayEventLoopHandlerB.notempty1_u69
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$587a = GamePlayEventLoopHandlerB.notempty1_u70
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$5887 = GamePlayEventLoopHandlerB.notempty1_u71
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$5894 = GamePlayEventLoopHandlerB.notempty1_u72
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$58a1 = GamePlayEventLoopHandlerB.notempty1_u73
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$58ae = GamePlayEventLoopHandlerB.notempty2_u74
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$5930 = GamePlayEventLoopHandlerB.notempty3_u84
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$593d = GamePlayEventLoopHandlerB.notempty3_u85
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$594a = GamePlayEventLoopHandlerB.notempty3_u86
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$5957 = GamePlayEventLoopHandlerB.notempty3_u87
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$5964 = GamePlayEventLoopHandlerB.notempty3_u88
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$5971 = GamePlayEventLoopHandlerB.notempty3_u89
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$59b2 = GamePlayEventLoopHandlerB.notempty4_u94
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$5a00 = GamePlayEventLoopHandlerB.notempty4_u100
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$5a0d = GamePlayEventLoopHandlerB.notempty4_u101
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$5a34 = GamePlayEventLoopHandlerB.notempty5_u104
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$5a41 = GamePlayEventLoopHandlerB.notempty5_u105
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$5a4e = GamePlayEventLoopHandlerB.notempty5_u106
$5a51 = GamePlayEventLoopHandlerB.skip5_u106
$5a5b = GamePlayEventLoopHandlerB.notempty5_u107
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$5a68 = GamePlayEventLoopHandlerB.notempty5_u108
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$5aed = GamePlayEventLoopHandlerB.skip6_u118
$5af7 = GamePlayEventLoopHandlerB.notempty6_u119
$5afa = GamePlayEventLoopHandlerB.skip6_u119
$5b04 = GamePlayEventLoopHandlerB.notempty6_u120
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$5d8e = GamePlayEventLoopHandlerB.notempty7_u170
$5d91 = GamePlayEventLoopHandlerB.skip7_u170
$5d9b = GamePlayEventLoopHandlerB.notempty7_u171
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$5da8 = GamePlayEventLoopHandlerB.notempty7_u172
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$5db5 = GamePlayEventLoopHandlerB.notempty7_u173
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$5dc2 = GamePlayEventLoopHandlerB.notempty7_u174
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$5dd2 = GamePlayEventLoopHandlerB.skip7_u175
$5ddc = GamePlayEventLoopHandlerB.notempty7_u176
$5ddf = GamePlayEventLoopHandlerB.skip7_u176
$5de9 = GamePlayEventLoopHandlerB.notempty7_u177
$5dec = GamePlayEventLoopHandlerB.skip7_u177
$5df6 = GamePlayEventLoopHandlerB.notempty7_u178
$5df9 = GamePlayEventLoopHandlerB.skip7_u178
$5e03 = GamePlayEventLoopHandlerB.notempty7_u179
$5e06 = GamePlayEventLoopHandlerB.skip7_u179
$5e10 = GamePlayEventLoopHandlerB.notempty7_u180
$5e13 = GamePlayEventLoopHandlerB.skip7_u180
$5e1d = GamePlayEventLoopHandlerB.notempty7_u181
$5e20 = GamePlayEventLoopHandlerB.skip7_u181
$5e2a = GamePlayEventLoopHandlerB.notempty7_u182
$5e2d = GamePlayEventLoopHandlerB.skip7_u182
$5e37 = GamePlayEventLoopHandlerB.notempty7_u183
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$5e47 = GamePlayEventLoopHandlerB.skip7_u184
$5e51 = GamePlayEventLoopHandlerB.notempty7_u185
$5e54 = GamePlayEventLoopHandlerB.skip7_u185
$5e5e = GamePlayEventLoopHandlerB.notempty7_u186
$5e61 = GamePlayEventLoopHandlerB.skip7_u186
$5e6b = GamePlayEventLoopHandlerB.notempty7_u187
$5e6e = GamePlayEventLoopHandlerB.skip7_u187
$5e78 = GamePlayEventLoopHandlerB.notempty7_u188
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$5e85 = GamePlayEventLoopHandlerB.notempty7_u189
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$5e92 = GamePlayEventLoopHandlerB.notempty7_u190
$5e95 = GamePlayEventLoopHandlerB.skip7_u190
$5e9f = GamePlayEventLoopHandlerB.notempty7_u191
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$5efd = GamePlayEventLoopHandlerB.skip7_u198
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$5f14 = GamePlayEventLoopHandlerB.notempty7_u200
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$5f21 = GamePlayEventLoopHandlerB.notempty7_u201
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$5f2e = GamePlayEventLoopHandlerB.notempty7_u202
$5f31 = GamePlayEventLoopHandlerB.skip7_u202
$5f3b = GamePlayEventLoopHandlerB.notempty7_u203
$5f3e = GamePlayEventLoopHandlerB.skip7_u203
$5f48 = GamePlayEventLoopHandlerB.notempty7_u204
$5f4b = GamePlayEventLoopHandlerB.skip7_u204
$5f55 = GamePlayEventLoopHandlerB.notempty7_u205
$5f58 = GamePlayEventLoopHandlerB.skip7_u205
$5f62 = GamePlayEventLoopHandlerB.notempty7_u206
$5f65 = GamePlayEventLoopHandlerB.skip7_u206
$5f6f = GamePlayEventLoopHandlerB.notempty7_u207
$5f72 = GamePlayEventLoopHandlerB.skip7_u207
$5f7c = GamePlayEventLoopHandlerB.notempty7_u208
$5f7f = GamePlayEventLoopHandlerB.skip7_u208
$5f89 = GamePlayEventLoopHandlerB.notempty7_u209
$5f8c = GamePlayEventLoopHandlerB.skip7_u209
$5f96 = GamePlayEventLoopHandlerB.notempty7_u210
$5f99 = GamePlayEventLoopHandlerB.skip7_u210
$5fa3 = GamePlayEventLoopHandlerB.notempty7_u211
$5fa6 = GamePlayEventLoopHandlerB.skip7_u211
$5fb0 = GamePlayEventLoopHandlerB.notempty7_u212
$5fb3 = GamePlayEventLoopHandlerB.skip7_u212
$5fbd = GamePlayEventLoopHandlerB.notempty7_u213
$5fc0 = GamePlayEventLoopHandlerB.skip7_u213
$5fc4 = GamePlayEventLoopHandlerB.gameOverMode
$5fe7 = GamePlayEventLoopHandlerB.noretry
$5ff4 = GamePlayEventLoopHandlerB.pauseMode
$600c = GamePlayEventLoopHandlerB.noqr
$601c = GamePlayEventLoopHandlerB.nounpause
$60a0 = GamePlayEventLoopHandlerB.drawStaticInfo
$60d1 = DoHold
$60d5 = DoHold.checkIRSA
$60dc = DoHold.ldb3
$60e8 = DoHold.lda3
$60f2 = DoHold.cp3
$6100 = DoHold.checkIRSB
$6107 = DoHold.lda4
$6113 = DoHold.ldb4
$611d = DoHold.cp4
$612b = DoHold.noRotation
$6136 = DoHold.doHoldOperation
SECTION: $6141-$6556 ($0416 bytes) ["Gameplay Static Data"]
$6141 = sLeftDasSlam
$6147 = sRightDasSlam
$614d = sLeady
$6157 = sGo
$6161 = sPause
$6175 = sPieceXOffsets
$6191 = sPieceYOffsets
$61ad = sPieceFastRotationStates
$621d = sPieceRotationStates
$628d = sTGM3Bag
$62b0 = sTGM3Droughts
$62b7 = sGameplayTileMap
$6557 = sGameplayTileMapEnd
EMPTY: $6557-$7fff ($1aa9 bytes)
TOTAL EMPTY: $1aa9 bytes
ROMX bank #6:
SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_GAMEPLAY_BIG"]
SECTION: $4008-$55cc ($15c5 bytes) ["Field Function Banked Gameplay Big"]
$4008 = BigFieldInit
$4049 = BigFieldClear
$40ef = BigToBackupField
$40fb = BigFromBackupField
$4107 = BigToShadowField
$410f = BigToShadowField.outer
$4111 = BigToShadowField.inner
$411f = BigFromShadowField
$4127 = BigFromShadowField.outer
$4129 = BigFromShadowField.inner
$4137 = BigSetPieceData
$4159 = BigSetPieceDataOffset
$4162 = BigXYToSFieldPtr
$416a = BigXYToSFieldPtr.a
$4170 = BigXYToSFieldPtr.b
$4175 = BigXYToFieldPtr
$417d = BigXYToFieldPtr.a
$4183 = BigXYToFieldPtr.b
$4188 = BigGetPieceData
$4195 = BigGetPieceDataFast
$41a2 = BigCanPieceFit
$41ad = BigCanPieceFit.skipr1a
$41b8 = BigCanPieceFit.skipr1b
$41c3 = BigCanPieceFit.skipr1c
$41ce = BigCanPieceFit.r1end
$41e4 = BigCanPieceFit.skipr2a
$41ef = BigCanPieceFit.skipr2b
$41fa = BigCanPieceFit.skipr2c
$4205 = BigCanPieceFit.r2end
$421b = BigCanPieceFit.skipr3a
$4226 = BigCanPieceFit.skipr3b
$4231 = BigCanPieceFit.skipr3c
$423b = BigCanPieceFit.r3end
$4251 = BigCanPieceFit.skipr4a
$425c = BigCanPieceFit.skipr4b
$4267 = BigCanPieceFit.skipr4c
$4272 = BigCanPieceFit.r4end
$4275 = BigCanPieceFitFast
$4282 = BigCanPieceFitFast.skip1
$428f = BigCanPieceFitFast.skip2
$429c = BigCanPieceFitFast.skip3
$42a9 = BigCanPieceFitFast.skip4
$42ac = BigForceSpawnPiece
$42c8 = BigTrySpawnPiece
$4310 = BigTrySpawnPiece.try0
$432d = BigTrySpawnPiece.try1
$434d = BigTrySpawnPiece.try3
$436d = BigTrySpawnPiece.try2
$4384 = BigDrawPiece
$438b = BigDrawPiece.skipr1a
$4391 = BigDrawPiece.skipr1b
$4397 = BigDrawPiece.skipr1c
$439d = BigDrawPiece.r1end
$43ab = BigDrawPiece.skipr2a
$43b1 = BigDrawPiece.skipr2b
$43b7 = BigDrawPiece.skipr2c
$43bd = BigDrawPiece.r2end
$43cb = BigDrawPiece.skipr3a
$43d1 = BigDrawPiece.skipr3b
$43d7 = BigDrawPiece.skipr3c
$43dd = BigDrawPiece.r3end
$43eb = BigDrawPiece.skipr4a
$43f1 = BigDrawPiece.skipr4b
$43f7 = BigDrawPiece.skipr4c
$43fd = BigFindMaxG
$440a = BigFindMaxG.try
$4423 = BigFindMaxG.found
$442a = BigFieldProcess
$442d = BigFieldProcess.leftslam
$4444 = BigFieldProcess.rightslam
$4459 = BigFieldProcess.wipe
$4464 = BigFieldProcess.firstframe
$4471 = BigFieldProcess.handleselect
$447c = BigFieldProcess.wantrotccw
$4483 = BigFieldProcess.lda1
$4487 = BigFieldProcess.ldb1
$4489 = BigFieldProcess.cp1
$4496 = BigFieldProcess.wantrotcw
$449d = BigFieldProcess.ldb2
$44a1 = BigFieldProcess.lda2
$44a3 = BigFieldProcess.cp2
$44af = BigFieldProcess.tryrot
$44e6 = BigFieldProcess.maybekick
$4513 = BigFieldProcess.tljexceptions
$4522 = BigFieldProcess.trykickright
$455f = BigFieldProcess.trykickleft
$45a0 = BigFieldProcess.maybetgm3rot
$45a8 = BigFieldProcess.checkt
$45ae = BigFieldProcess.tkickup
$45eb = BigFieldProcess.tkickupalreadysetforce
$45f6 = BigFieldProcess.checki
$460b = BigFieldProcess.tryiup1
$4647 = BigFieldProcess.ikick1upalreadysetforce
$4652 = BigFieldProcess.tryiup2
$4690 = BigFieldProcess.ikick2upalreadysetforce
$469b = BigFieldProcess.tryiright2
$46d7 = BigFieldProcess.norot
$46db = BigFieldProcess.wantleft
$46ec = BigFieldProcess.checkdasleft
$46f3 = BigFieldProcess.doleft
$46fa = BigFieldProcess.wantright
$4705 = BigFieldProcess.checkdasright
$470c = BigFieldProcess.doright
$4711 = BigFieldProcess.trymove
$4730 = BigFieldProcess.nomove
$474d = BigFieldProcess.slamleft
$4753 = BigFieldProcess.slamright
$4757 = BigFieldProcess.noeffect
$475b = BigFieldProcess.skipmovement
$475b = BigFieldProcess.donemanipulating
$477d = BigFieldProcess.sonicdrop
$4788 = BigFieldProcess.sonicneutrallockskip
$4792 = BigFieldProcess.harddrop
$47a1 = BigFieldProcess.donedeterminingharddropdistance
$47b5 = BigFieldProcess.postdrop
$47cf = BigFieldProcess.checkregulargravity
$47dd = BigFieldProcess.alwaysgravitysentinel
$47e1 = BigFieldProcess.grav
$47e9 = BigFieldProcess.bigg
$47f3 = BigFieldProcess.smallg
$47fb = BigFieldProcess.nograv
$47fb = BigFieldProcess.postgrav
$480a = BigFieldProcess.noreset
$4820 = BigFieldProcess.grounded
$4832 = BigFieldProcess.playfirmdropsound
$4837 = BigFieldProcess.postcheckforfirmdropsound
$484a = BigFieldProcess.downlock20gexceptioncheck
$4858 = BigFieldProcess.neutralcheck
$487d = BigFieldProcess.forcelock
$4882 = BigFieldProcess.dontforcelock
$4887 = BigFieldProcess.checklockdelay
$488d = BigFieldProcess.checkfortgm3lockexception
$4896 = BigFieldProcess.dolock
$489d = BigFieldProcess.notgrounded
$48a0 = BigFieldProcess.draw
$48b9 = BigFieldProcess.ghost
$48d4 = BigFieldProcess.postghost
$48ea = BigFieldProcess.nobone
$490e = BigFieldProcess.drawpiece
$4928 = BigGetTileShade
$4938 = BigGetTileShade.max30
$4958 = BigGetTileShade.max20
$4977 = BigGetTileShade.max10
$4996 = BigGetTileShade.max0
$4998 = BigGetTileShade.s0
$49a0 = BigGetTileShade.s1
$49a8 = BigGetTileShade.s2
$49b0 = BigGetTileShade.s3
$49b8 = BigGetTileShade.s4
$49c0 = BigGetTileShade.s5
$49c8 = BigGetTileShade.s6
$49d0 = BigFieldDelay
$49d3 = BigFieldDelay.incl
$49dc = BigFieldDelay.incr
$49e5 = BigFieldDelay.noinc
$49fd = BigFieldDelay.determine
$4a2a = BigFieldDelay.skip
$4a36 = BigFieldDelay.prelineclear
$4a49 = BigFieldDelay.bravodecloop
$4a50 = BigFieldDelay.applylines
$4a74 = BigFieldDelay.premultiplier
$4a77 = BigFieldDelay.bravo
$4a88 = BigFieldDelay.lineclears
$4a8d = BigFieldDelay.linecleardecloop
$4a95 = BigFieldDelay.combo
$4a9a = BigFieldDelay.combodecloop
$4aa2 = BigFieldDelay.forcemax
$4aa6 = BigFieldDelay.applyscore
$4aba = BigFieldDelay.lineclear
$4ad0 = BigFieldDelay.preare
$4ae5 = BigFieldDelay.are
$4afa = BigFieldDelay.generatenextpiece
$4b04 = BigAppendClearedLine
$4b19 = BigFindClearedLines
$4b2d = !86
$4b37 = !87
$4b45 = BigFindClearedLines.next_u49
$4b4a = !88
$4b54 = !89
$4b62 = BigFindClearedLines.next_u50
$4b67 = !90
$4b71 = !91
$4b7f = BigFindClearedLines.next_u51
$4b84 = !92
$4b8e = !93
$4b9c = BigFindClearedLines.next_u52
$4ba1 = !94
$4bab = !95
$4bb9 = BigFindClearedLines.next_u53
$4bbe = !96
$4bc8 = !97
$4bd6 = BigFindClearedLines.next_u54
$4bdb = !98
$4be5 = !99
$4bf3 = BigFindClearedLines.next_u55
$4bf8 = !100
$4c02 = !101
$4c10 = BigFindClearedLines.next_u56
$4c15 = !102
$4c1f = !103
$4c2d = BigFindClearedLines.next_u57
$4c32 = !104
$4c3c = !105
$4c4a = BigFindClearedLines.next_u58
$4c4f = !106
$4c59 = !107
$4c67 = BigFindClearedLines.next_u59
$4c6c = !108
$4c76 = !109
$4c84 = BigFindClearedLines.next_u60
$4c89 = !110
$4c93 = !111
$4ca1 = BigFindClearedLines.next_u61
$4ca6 = !112
$4cb0 = !113
$4cbe = BigFindClearedLines.next_u62
$4cbf = BigMarkClear
$4cc7 = BigMarkClear.markclear1loop
$4ce0 = BigMarkClear.markclear2loop
$4cf9 = BigMarkClear.markclear3loop
$4d12 = BigMarkClear.markclear4loop
$4d23 = BigClearLines
$4d3a = BigClearLines.clear_u63
$4d42 = !114
$4d60 = BigClearLines.r_u63
$4d74 = BigClearLines.clear_u64
$4d7c = !115
$4d9a = BigClearLines.r_u64
$4dae = BigClearLines.clear_u65
$4db6 = !116
$4dd4 = BigClearLines.r_u65
$4de8 = BigClearLines.clear_u66
$4df0 = !117
$4e0e = BigClearLines.r_u66
$4e22 = BigClearLines.clear_u67
$4e2a = !118
$4e48 = BigClearLines.r_u67
$4e5c = BigClearLines.clear_u68
$4e64 = !119
$4e82 = BigClearLines.r_u68
$4e96 = BigClearLines.clear_u69
$4e9e = !120
$4ebc = BigClearLines.r_u69
$4ed0 = BigClearLines.clear_u70
$4ed8 = !121
$4ef6 = BigClearLines.r_u70
$4f0a = BigClearLines.clear_u71
$4f12 = !122
$4f30 = BigClearLines.r_u71
$4f44 = BigClearLines.clear_u72
$4f4c = !123
$4f6a = BigClearLines.r_u72
$4f7e = BigClearLines.clear_u73
$4f86 = !124
$4fa4 = BigClearLines.r_u73
$4fb8 = BigClearLines.clear_u74
$4fc0 = !125
$4fde = BigClearLines.r_u74
$4ff2 = BigClearLines.clear_u75
$4ffa = !126
$5018 = BigClearLines.r_u75
$502c = BigClearLines.clear_u76
$5034 = !127
$5052 = BigClearLines.r_u76
$5066 = BigClearLines.clear_u77
$506e = !128
$508c = BigClearLines.r_u77
$50a0 = BigClearLines.clear_u78
$50a8 = !129
$50c6 = BigClearLines.r_u78
$50da = BigClearLines.clear_u79
$50e2 = !130
$5100 = BigClearLines.r_u79
$5114 = BigClearLines.clear_u80
$511c = !131
$513a = BigClearLines.r_u80
$514e = BigClearLines.clear_u81
$5156 = !132
$5174 = BigClearLines.r_u81
$5188 = BigClearLines.clear_u82
$5190 = !133
$51ae = BigClearLines.r_u82
$51c2 = BigClearLines.clear_u83
$51ca = !134
$51e8 = BigClearLines.r_u83
$51fc = BigClearLines.clear_u84
$5204 = !135
$5222 = BigClearLines.r_u84
$5236 = BigClearLines.clear_u85
$523e = !136
$525c = BigClearLines.r_u85
$525c = BigClearLines.fixgarbo
$525f = BigClearLines.fixgarboloop
$527d = BigWidenField
SECTION: $55cd-$646b ($0e9f bytes) ["Gameplay Function Big Banked"]
$55cd = SwitchToGameplayBigB
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$6155 = GamePlayBigEventLoopHandlerB.notempty7_u404
$6158 = GamePlayBigEventLoopHandlerB.skip7_u404
$6162 = GamePlayBigEventLoopHandlerB.notempty7_u405
$6165 = GamePlayBigEventLoopHandlerB.skip7_u405
$616f = GamePlayBigEventLoopHandlerB.notempty7_u406
$6172 = GamePlayBigEventLoopHandlerB.skip7_u406
$617c = GamePlayBigEventLoopHandlerB.notempty7_u407
$617f = GamePlayBigEventLoopHandlerB.skip7_u407
$6189 = GamePlayBigEventLoopHandlerB.notempty7_u408
$618c = GamePlayBigEventLoopHandlerB.skip7_u408
$6196 = GamePlayBigEventLoopHandlerB.notempty7_u409
$6199 = GamePlayBigEventLoopHandlerB.skip7_u409
$61a3 = GamePlayBigEventLoopHandlerB.notempty7_u410
$61a6 = GamePlayBigEventLoopHandlerB.skip7_u410
$61b0 = GamePlayBigEventLoopHandlerB.notempty7_u411
$61b3 = GamePlayBigEventLoopHandlerB.skip7_u411
$61bd = GamePlayBigEventLoopHandlerB.notempty7_u412
$61c0 = GamePlayBigEventLoopHandlerB.skip7_u412
$61ca = GamePlayBigEventLoopHandlerB.notempty7_u413
$61cd = GamePlayBigEventLoopHandlerB.skip7_u413
$61d7 = GamePlayBigEventLoopHandlerB.notempty7_u414
$61da = GamePlayBigEventLoopHandlerB.skip7_u414
$61e4 = GamePlayBigEventLoopHandlerB.notempty7_u415
$61e7 = GamePlayBigEventLoopHandlerB.skip7_u415
$61f1 = GamePlayBigEventLoopHandlerB.notempty7_u416
$61f4 = GamePlayBigEventLoopHandlerB.skip7_u416
$61fe = GamePlayBigEventLoopHandlerB.notempty7_u417
$6201 = GamePlayBigEventLoopHandlerB.skip7_u417
$620b = GamePlayBigEventLoopHandlerB.notempty7_u418
$620e = GamePlayBigEventLoopHandlerB.skip7_u418
$6218 = GamePlayBigEventLoopHandlerB.notempty7_u419
$621b = GamePlayBigEventLoopHandlerB.skip7_u419
$6225 = GamePlayBigEventLoopHandlerB.notempty7_u420
$6228 = GamePlayBigEventLoopHandlerB.skip7_u420
$6232 = GamePlayBigEventLoopHandlerB.notempty7_u421
$6235 = GamePlayBigEventLoopHandlerB.skip7_u421
$623f = GamePlayBigEventLoopHandlerB.notempty7_u422
$6242 = GamePlayBigEventLoopHandlerB.skip7_u422
$624c = GamePlayBigEventLoopHandlerB.notempty7_u423
$624f = GamePlayBigEventLoopHandlerB.skip7_u423
$6259 = GamePlayBigEventLoopHandlerB.notempty7_u424
$625c = GamePlayBigEventLoopHandlerB.skip7_u424
$6266 = GamePlayBigEventLoopHandlerB.notempty7_u425
$6269 = GamePlayBigEventLoopHandlerB.skip7_u425
$6273 = GamePlayBigEventLoopHandlerB.notempty7_u426
$6276 = GamePlayBigEventLoopHandlerB.skip7_u426
$6280 = GamePlayBigEventLoopHandlerB.notempty7_u427
$6283 = GamePlayBigEventLoopHandlerB.skip7_u427
$628d = GamePlayBigEventLoopHandlerB.notempty7_u428
$6290 = GamePlayBigEventLoopHandlerB.skip7_u428
$629a = GamePlayBigEventLoopHandlerB.notempty7_u429
$629d = GamePlayBigEventLoopHandlerB.skip7_u429
$62a7 = GamePlayBigEventLoopHandlerB.notempty7_u430
$62aa = GamePlayBigEventLoopHandlerB.skip7_u430
$62b4 = GamePlayBigEventLoopHandlerB.notempty7_u431
$62b7 = GamePlayBigEventLoopHandlerB.skip7_u431
$62c1 = GamePlayBigEventLoopHandlerB.notempty7_u432
$62c4 = GamePlayBigEventLoopHandlerB.skip7_u432
$62ce = GamePlayBigEventLoopHandlerB.notempty7_u433
$62d1 = GamePlayBigEventLoopHandlerB.skip7_u433
$62db = GamePlayBigEventLoopHandlerB.notempty7_u434
$62de = GamePlayBigEventLoopHandlerB.skip7_u434
$62e8 = GamePlayBigEventLoopHandlerB.notempty7_u435
$62eb = GamePlayBigEventLoopHandlerB.skip7_u435
$62f5 = GamePlayBigEventLoopHandlerB.notempty7_u436
$62f8 = GamePlayBigEventLoopHandlerB.skip7_u436
$62fc = GamePlayBigEventLoopHandlerB.gameOverMode
$631f = GamePlayBigEventLoopHandlerB.noretry
$632c = GamePlayBigEventLoopHandlerB.pauseMode
$6344 = GamePlayBigEventLoopHandlerB.noqr
$6353 = GamePlayBigEventLoopHandlerB.nounpause
$63cb = GamePlayBigEventLoopHandlerB.drawStaticInfo
$63fc = BigDoHold
$6400 = BigDoHold.checkIRSA
$6407 = BigDoHold.ldb3
$6413 = BigDoHold.lda3
$641d = BigDoHold.cp3
$642b = BigDoHold.checkIRSB
$6432 = BigDoHold.lda4
$643e = BigDoHold.ldb4
$6448 = BigDoHold.cp4
$6456 = BigDoHold.noRotation
$6461 = BigDoHold.doHoldOperation
SECTION: $646c-$6857 ($03ec bytes) ["Gameplay Big Static Data"]
$646c = sBigLeftDasSlam
$6472 = sBigRightDasSlam
$6478 = sBigLeady
$6482 = sBigGo
$648c = sBigPause
$64a0 = sBigPieceXOffsets
$64bc = sBigPieceYOffsets
$64d8 = sBigPieceFastRotationStates
$6548 = sBigPieceRotationStates
$65b8 = sBigGameplayTileMap
$6858 = sBigGameplayTileMapEnd
EMPTY: $6858-$7fff ($17a8 bytes)
TOTAL EMPTY: $17a8 bytes
SRAM bank #0:
SECTION: $a000-$a00d ($000e bytes) ["Persistent Globals"]
$a000 = rCheck
$a006 = rSwapABState
$a007 = rRNGModeState
$a008 = rRotModeState
$a009 = rDropModeState
$a00a = rSpeedCurveState
$a00b = rAlways20GState
$a00c = rSelectedStartLevel
EMPTY: $a00e-$bfff ($1ff2 bytes)
TOTAL EMPTY: $1ff2 bytes
WRAM0 bank #0:
SECTION: $c000-$c3ff ($0400 bytes) ["GBC Shadow Tilemap"]
$c000 = wShadowTilemap
SECTION: $c400-$c7ff ($0400 bytes) ["GBC Shadow Tile Attributes"]
$c400 = wShadowTileAttrs
SECTION: $c800-$c8a1 ($00a2 bytes) ["Shadow OAM"]
$c800 = wShadowOAM
$c800 = wSPRNext1
$c804 = wSPRNext2
$c808 = wSPRNext3
$c80c = wSPRNext4
$c810 = wSPRHold1
$c814 = wSPRHold2
$c818 = wSPRHold3
$c81c = wSPRHold4
$c820 = wSPRScore1
$c824 = wSPRScore2
$c828 = wSPRScore3
$c82c = wSPRScore4
$c830 = wSPRScore5
$c834 = wSPRScore6
$c838 = wSPRScore7
$c83c = wSPRScore8
$c840 = wSPRCLevel1
$c844 = wSPRCLevel2
$c848 = wSPRCLevel3
$c84c = wSPRCLevel4
$c850 = wSPRNLevel1
$c854 = wSPRNLevel2
$c858 = wSPRNLevel3
$c85c = wSPRNLevel4
$c860 = wSPRQueue1A
$c864 = wSPRQueue1B
$c868 = wSPRQueue2A
$c86c = wSPRQueue2B
$c870 = wSPRModeRNG
$c874 = wSPRModeRot
$c878 = wSPRModeDrop
$c87c = wSPRModeHiG
$c880 = wSPRGrade1
$c884 = wSPRGrade2
$c888 = wSPRTimeM1
$c88c = wSPRTimeM2
$c890 = wSPRTimeS1
$c894 = wSPRTimeS2
$c898 = wSPRTimeCS1
$c89c = wSPRTimeCS2
$c8a0 = wScratch
SECTION: $c8a2-$cd20 ($047f bytes) ["Field Variables"]
$c8a2 = wField
$c992 = wBackupField
$ca82 = wPreShadowField
$ca9e = wShadowField
$cc0a = wWideField
$cc41 = wWideBlittedField
$cd1d = wDelayState
$cd1e = wLeftSlamTimer
$cd1f = wRightSlamTimer
$cd20 = wMovementLastFrame
SECTION: $cd21-$cd61 ($0041 bytes) ["Stack"]
$cd21 = wStack
$cd62 = wStackEnd
SECTION: $cd62-$cd8d ($002c bytes) ["TGM3 RNG Variables"]
$cd62 = wTGM3Bag
$cd85 = wTGM3Droughts
$cd8c = wTGM3GeneratedIdx
$cd8d = wTGM3WorstDroughtIdx
SECTION: $cd8e-$cd9c ($000f bytes) ["Grade Variables"]
$cd8e = wDecayRate
$cd8f = wGradePoints
$cd90 = wInternalGrade
$cd91 = wDisplayedGrade
$cd92 = wEffectTimer
$cd93 = wRankingDisqualified
$cd94 = wDecayCounter
$cd95 = wGradeGauge
$cd96 = wSMult
$cd97 = wDMult
$cd98 = wTMult
$cd99 = wSRate
$cd9a = wDRate
$cd9b = wTRate
$cd9c = wQRate
SECTION: $cd9d-$cda5 ($0009 bytes) ["Globals"]
$cd9d = wSwapABState
$cd9e = wRNGModeState
$cd9f = wRotModeState
$cda0 = wDropModeState
$cda1 = wSpeedCurveState
$cda2 = wAlways20GState
$cda3 = wInitialA
$cda4 = wInitialB
$cda5 = wInitialC
SECTION: $cda6-$cda9 ($0004 bytes) ["Banking Variables"]
$cda6 = wBankBackup
SECTION: $cdaa-$cdac ($0003 bytes) ["GBC Variables"]
$cdaa = wOuterReps
$cdab = wInnerReps
$cdac = wTitlePal
SECTION: $cdad-$cdaf ($0003 bytes) ["Time Variables"]
$cdad = wMinutes
$cdae = wSeconds
$cdaf = wFrames
SECTION: $cdb0-$cdb0 ($0001 byte) ["Title Variables"]
$cdb0 = wSelected
EMPTY: $cdb1-$cfff ($024f bytes)
TOTAL EMPTY: $024f bytes
HRAM bank #0:
SECTION: $ff80-$ff9a ($001b bytes) ["High Field Variables"]
$ff80 = hPieceDataBase
$ff82 = hPieceDataBaseFast
$ff84 = hPieceDataOffset
$ff85 = hCurrentLockDelayRemaining
$ff86 = hGrounded
$ff87 = hWantedTile
$ff88 = hWantedG
$ff89 = hActualG
$ff8a = hGravityCtr
$ff8b = hWantX
$ff8c = hYPosAtStartOfFrame
$ff8d = hWantRotation
$ff8e = hRemainingDelay
$ff8f = hClearedLines
$ff93 = hLineClearCt
$ff94 = hComboCt
$ff95 = hLockDelayForce
$ff96 = hDownFrames
$ff97 = hAwardDownBonus
$ff98 = hStalePiece
$ff99 = hBravo
$ff9a = hShouldLockIfGrounded
SECTION: $ff9b-$ffb5 ($001b bytes) ["High Level Variables"]
$ff9b = hCurrentDAS
$ff9c = hCurrentARE
$ff9d = hCurrentLineARE
$ff9e = hCurrentLockDelay
$ff9f = hCurrentLineClearDelay
$ffa0 = hCurrentIntegerGravity
$ffa1 = hCurrentFractionalGravity
$ffa2 = hNextSpeedUp
$ffa4 = hSpeedCurvePtr
$ffa6 = hStartSpeed
$ffa8 = hRequiresLineClear
$ffa9 = hLevel
$ffab = hCLevel
$ffaf = hNLevel
$ffb5 = hPrevHundreds
SECTION: $ffb6-$ffc7 ($0012 bytes) ["Score Variables"]
$ffb6 = hScore
$ffbe = hScoreIncrement
$ffc0 = hScoreIncrementBCD
SECTION: $ffc8-$ffd2 ($000b bytes) ["High RNG Variables"]
$ffc8 = hRNGSeed
$ffcc = hPieceHistory
$ffd0 = hNextPiece
$ffd1 = hUpcomingPiece1
$ffd2 = hUpcomingPiece2
SECTION: $ffd3-$ffdc ($000a bytes) ["High Gameplay Variables"]
$ffd3 = hCurrentPiece
$ffd4 = hCurrentPieceX
$ffd5 = hCurrentPieceY
$ffd6 = hCurrentPieceRotationState
$ffd7 = hHeldPiece
$ffd8 = hHoldSpent
$ffd9 = hMode
$ffda = hModeCounter
$ffdb = hPrePause
$ffdc = hRequestedJingle
SECTION: $ffdd-$ffe6 ($000a bytes) ["OAM DMA"]
$ffdd = hOAMDMA
$ffe3 = !0
SECTION: $ffe7-$ffef ($0009 bytes) ["High SFX Variables"]
$ffe7 = hPlayhead
$ffe9 = hCurrentlyPlaying
$ffea = hPlayQueue
$ffee = hNoisePlayhead
SECTION: $fff0-$fff7 ($0008 bytes) ["High Input Variables"]
$fff0 = hUpState
$fff1 = hDownState
$fff2 = hLeftState
$fff3 = hRightState
$fff4 = hAState
$fff5 = hBState
$fff6 = hStartState
$fff7 = hSelectState
SECTION: $fff8-$fff9 ($0002 bytes) ["High Time Variables"]
$fff8 = hFrameCtr
$fff9 = hEvenFrame
SECTION: $fffa-$fffa ($0001 byte) ["High Globals"]
$fffa = hGameState
SECTION: $fffb-$fffb ($0001 byte) ["High Interrupt Variables"]
$fffb = hLCDCCtr
EMPTY: $fffc-$fffe ($0003 bytes)
TOTAL EMPTY: $0003 bytes
SUMMARY:
ROM0: 11212 bytes used / 5172 free
ROMX: 56569 bytes used / 41735 free in 6 banks
SRAM: 14 bytes used / 8178 free in 1 bank
WRAM0: 3505 bytes used / 591 free
HRAM: 124 bytes used / 3 free