dmgtris/bin/DMGTRIS.map

2423 lines
106 KiB
Plaintext

ROM0 bank #0:
SECTION: $0000-$0007 ($0008 bytes) ["Bank ID BANK_MAIN"]
SECTION: $0008-$0024 ($001d bytes) ["Switch Bank"]
$0008 = RSTSwitchBank
EMPTY: $0025-$0027 ($0003 bytes)
SECTION: $0028-$0042 ($001b bytes) ["Restore Bank"]
$0028 = RSTRestoreBank
EMPTY: $0043-$0047 ($0005 bytes)
SECTION: $0048-$006a ($0023 bytes) ["LCDC Interrupt"]
$0048 = LCDCInterrupt
$004d = LCDCInterrupt_WaitUntilNotBusy
$0068 = LCDCInterrupt_End
SECTION: $006b-$00fc ($0092 bytes) ["DMG Intro Effect"]
$006b = DoDMGEffect
$0073 = DoDMGEffect.loop0
$0075 = DoDMGEffect.wvb_u1
$0081 = DoDMGEffect.wvbe_u2
$008b = DoDMGEffect.loop1
$008d = DoDMGEffect.wvb_u3
$009a = DoDMGEffect.wvbe_u4
$00a4 = DoDMGEffect.wvb_u5
$00af = DoDMGEffect.loop2
$00b1 = DoDMGEffect.wvb_u6
$00b8 = DoDMGEffect.wvbe_u7
$00c2 = DoDMGEffect.wvb_u8
$00cd = DoDMGEffect.loop3
$00cf = DoDMGEffect.wvb_u9
$00d6 = DoDMGEffect.wvbe_u10
$00e0 = DoDMGEffect.wvb_u11
$00eb = DoDMGEffect.loop4
$00ed = DoDMGEffect.wvb_u12
$00f4 = DoDMGEffect.wvbe_u13
EMPTY: $00fd-$00ff ($0003 bytes)
SECTION: $0100-$014f ($0050 bytes) ["Cartridge Header"]
SECTION: $0150-$0e6b ($0d1c bytes) ["GBC Functions"]
$0150 = ToATTR
$0173 = GBCTitleInit
$0354 = GBCTitleInit.agb
$0524 = GBCTitleInit.postpalettes
$0564 = GBCGameplayInit
$0745 = GBCGameplayInit.agb
$0915 = GBCGameplayInit.postpalettes
$0940 = GBCTitleProcess
$096e = GBCTitleProcess.nores
$0971 = GBCTitleProcess.noinc
$0988 = !0
$0995 = GBCGameplayProcess
$09cf = GBCGameplayProcess.goverride
$09db = !1
$09e4 = !2
$09ed = !3
$09f6 = GBCGameplayProcess.colorfield
$0b14 = !4
$0b22 = GBCGameplayProcess.outer1
$0b27 = GBCGameplayProcess.inner1
$0b4b = GBCGameplayProcess.outer2
$0b50 = GBCGameplayProcess.inner2
$0b75 = GBCGameplayProcess.empty
$0b79 = GBCGameplayProcess.sub59
$0b7b = GBCGameplayProcess.sub52
$0b7d = GBCGameplayProcess.sub45
$0b7f = GBCGameplayProcess.sub38
$0b81 = GBCGameplayProcess.sub31
$0b83 = GBCGameplayProcess.sub24
$0b85 = GBCGameplayProcess.sub17
$0b87 = GBCGameplayProcess.sub10
$0b89 = GBCGameplayProcess.done
$0bab = GBCGameplayProcess.darker
$0bb2 = GBCGameplayProcess.wvr_u1
$0bbf = GBCGameplayProcess.lighter
$0bc6 = GBCGameplayProcess.wvr_u2
$0bd3 = GBCGameplayProcess.black
$0bda = GBCGameplayProcess.wvr_u3
$0be7 = GBCBigGameplayProcess
$0c21 = GBCBigGameplayProcess.goverride
$0c2d = !5
$0c36 = !6
$0c3f = !7
$0c48 = GBCBigGameplayProcess.colorfield
$0d66 = !8
$0d74 = GBCBigGameplayProcess.outer1
$0d79 = GBCBigGameplayProcess.inner1
$0d9d = GBCBigGameplayProcess.outer2
$0da2 = GBCBigGameplayProcess.inner2
$0dc7 = GBCBigGameplayProcess.empty
$0dcb = GBCBigGameplayProcess.sub59
$0dcd = GBCBigGameplayProcess.sub52
$0dcf = GBCBigGameplayProcess.sub45
$0dd1 = GBCBigGameplayProcess.sub38
$0dd3 = GBCBigGameplayProcess.sub31
$0dd5 = GBCBigGameplayProcess.sub24
$0dd7 = GBCBigGameplayProcess.sub17
$0dd9 = GBCBigGameplayProcess.sub10
$0ddb = GBCBigGameplayProcess.done
$0dfd = GBCBigGameplayProcess.darker
$0e04 = GBCBigGameplayProcess.wvr_u4
$0e11 = GBCBigGameplayProcess.lighter
$0e18 = GBCBigGameplayProcess.wvr_u5
$0e25 = GBCBigGameplayProcess.black
$0e2c = GBCBigGameplayProcess.wvr_u6
$0e39 = ToVRAM
$0e39 = GBCBlitField
SECTION: $0e6c-$1655 ($07ea bytes) ["Field Function Unbanked"]
$0e6c = BlitField
$102f = BlitField.waitendvbloop
$1035 = !0
$1084 = !1
$10d3 = !2
$1122 = !3
$1171 = !4
$11c0 = !5
$120f = !6
$1261 = BigBlitField
$1424 = BigBlitField.waitendvbloop
$142a = !7
$1479 = !8
$14c8 = !9
$1517 = !10
$1566 = !11
$15b5 = !12
$1604 = !13
SECTION: $1656-$1b4a ($04f5 bytes) ["Domain Specific Functions"]
$1656 = ApplyTells
$16b1 = ApplyNext
$16e1 = ApplyNext.regular
$16e7 = ApplyNext.postoffsets
$16eb = ApplyNext.getoffn
$16f6 = ApplyNext.skipoffn
$177c = ApplyHold
$1798 = ApplyHold.hide
$17aa = ApplyHold.show
$17ba = ApplyHold.x
$17ca = ApplyHold.regular
$17d0 = ApplyHold.postoffsets
$17d4 = ApplyHold.getoffh
$17df = ApplyHold.skipoffh
$1819 = ApplyTime
$186a = ApplyTime.loop0
$1899 = ApplyTime.loop1
$18ee = ApplyNumbers8
$1922 = ApplyNumbers6
$194a = ApplyNumbers4
$1966 = SetNumberSpritePositions
$1a6d = GradeRendering
$1aa2 = GradeRendering.effect
$1ab2 = GradeRendering.noeffect
$1aba = GradeRendering.drawgrade
$1ac1 = GradeRendering.regulargrade
$1ac9 = GradeRendering.sgrade
$1adf = GradeRendering.hisgrade
$1af5 = GradeRendering.mgrade
$1b0b = GradeRendering.lettergrade
$1b28 = GradeRendering.mk
$1b2e = GradeRendering.mv
$1b34 = GradeRendering.mo
$1b3a = GradeRendering.mm
$1b40 = GradeRendering.gmgrade
SECTION: $1b4b-$1e5a ($0310 bytes) ["Grading Functions"]
$1b4b = GradeInit
$1b76 = GradeInit.grade9start
$1b7b = GradeInit.end
$1b7d = UpdateGrade
$1b8b = UpdateGrade.gradejumptable
$1b9d = DecayGradeProcess
$1bab = DecayGradeProcess.gradejumptable
$1bbd = DecayGradeDelay
$1bcb = DecayGradeDelay.gradejumptable
$1bdd = PrepareScore
$1bf0 = UpdateGradeDMGT
$1c06 = UpdateGradeDMGT.clearrate
$1c17 = UpdateGradeDMGT.combomult
$1c24 = UpdateGradeDMGT.combo10
$1c35 = UpdateGradeDMGT.combo5
$1c46 = UpdateGradeDMGT.combo1
$1c55 = UpdateGradeDMGT.prelevel
$1c64 = UpdateGradeDMGT.single
$1c74 = UpdateGradeDMGT.double
$1c85 = UpdateGradeDMGT.adddonce
$1c89 = UpdateGradeDMGT.triple
$1c9a = UpdateGradeDMGT.addtonce
$1c9e = UpdateGradeDMGT.tetris
$1ca2 = UpdateGradeDMGT.levelmult
$1cba = UpdateGradeDMGT.mult5
$1cc1 = UpdateGradeDMGT.mult4
$1cc7 = UpdateGradeDMGT.mult3
$1ccc = UpdateGradeDMGT.mult2
$1cd0 = UpdateGradeDMGT.mult1
$1cd1 = UpdateGradeDMGT.processgrade
$1cf5 = UpdateGradeDMGT.increasegrademaybe
$1d16 = UpdateGradeDMGT.gotgm
$1d21 = DecayGradeDMGT
$1d41 = DecayGradeDMGT.nodecay
$1d46 = DecayGradeDMGT.decay
$1d52 = UpdateGradeTGM1
$1d5c = UpdateGradeTGM1.trygradeup
$1d76 = UpdateGradeTGM1.increasegrade
$1d88 = UpdateGradeTGM1.skipjingle
$1d95 = UpdateGradeTGM1.maybegm
$1dab = UpdateGradeDEAT
$1db7 = UpdateGradeDEAT.notgm
$1dd0 = UpdateGradeDEAT.notm
$1df0 = UpdateGradeDEAT.disqualify
$1df6 = UpdateGradeSHIR
$1e36 = UpdateGradeSHIR.s5torikan
$1e46 = UpdateGradeSHIR.s10torikan
$1e55 = UpdateGradeSHIR.disqualify
SECTION: $1e5b-$20f1 ($0297 bytes) ["SFX Functions"]
$1e5b = SFXInit
$1e7d = SFXPopQueue
$1e92 = SFXPushQueue
$1ea3 = SFXProcessQueue
$1eb0 = !0
$1ed1 = SFXTriggerNoise
$1ede = !1
$1eeb = !2
$1ef7 = SFXEnqueue
$1f0c = SFXEnqueue.findsfx
$1f21 = !3
$1f31 = !4
$1f41 = !5
$1f51 = !6
$1f61 = !7
$1f71 = !8
$1f81 = !9
$1f91 = !10
$1fa1 = !11
$1fb1 = !12
$1fc1 = !13
$1fd1 = !14
$1fe1 = !15
$1ff1 = !16
$2001 = !17
$2010 = !18
$201f = !19
$202e = !20
$203c = !21
$204a = !22
$2058 = !23
$2065 = SFXKill
$2090 = SFXPlayNoise
$209b = SFXPlayNoise.noisereg
$20a8 = !24
$20b2 = SFXPlayNoise.savenoiseplayhead
$20bb = SFXPlay
$20c6 = !25
$20c9 = SFXPlay.play
$20d5 = SFXPlay.getRegister
$20df = !26
$20e9 = SFXPlay.savePlayhead
SECTION: $20f2-$22df ($01ee bytes) ["RNG Functions"]
$20f2 = RNGInit
$2122 = !0
$213d = RNGInit.complexinit
$2154 = !1
$216e = ShiftHistory
$218b = GetNextHellPiece
$2190 = GetNextTGM1Piece
$2193 = !2
$21ab = !3
$21ad = GetNextTGM2Piece
$21b0 = !4
$21c8 = !5
$21ca = GetNextNesPiece
$21d8 = GetNextTGM3Piece
$21db = !6
$21fe = !7
$2201 = !8
$2211 = !9
$221b = !10
$2229 = !11
$2238 = !12
$2244 = !13
$2250 = !14
$225c = !15
$2268 = !16
$2274 = !17
$2280 = !18
$228f = GetNextPiece
$229d = GetNextPiece.nextpiecejumps
$22ac = Next35Piece
$22ac = !19
$22b6 = Next7Piece
$22b6 = !20
$22c0 = NextByte
SECTION: $22e0-$2495 ($01b6 bytes) ["Grading Data"]
$22e0 = sTGM1GradeScores
$2302 = sTGM3InternalGradeSystem
$23a2 = sTGM3GradeBoosts
$23c1 = sTGM3LevelMultiplier
$23c5 = sTGM3BaselineCOOL
$23ce = sTGM3REGRETConditions
$23e2 = sDMGTGrading
SECTION: $2496-$2638 ($01a3 bytes) ["Level Functions"]
$2496 = LevelInit
$24e6 = LevelUp
$250a = LevelUp.doit
$254e = LevelUp.checknlevel
$257c = !0
$2594 = !1
$259d = LevelUp.bellmaybe
$25af = LevelUp.leveljinglemaybe
$25bc = LevelUp.checkspeedup
$25cd = !2
$25da = !3
$25eb = !4
$25f8 = DoSpeedUp
SECTION: $2639-$2718 ($00e0 bytes) ["Score Functions"]
$2639 = ScoreInit
$2661 = IncreaseScore
$2699 = IncreaseScore.doConvert
$269b = !0
$26b1 = IncreaseScore.carry
$26b3 = IncreaseScore.postConvert
$26c0 = !1
$26c7 = IncreaseScore.preAddDigit
$26ef = IncreaseScore.addDigit
$2705 = IncreaseScore.nextDigit
SECTION: $2719-$27e5 ($00cd bytes) ["Input Functions"]
$2719 = InputInit
$272b = GetInput
$272b = GetInput.btns
$2738 = GetInput.readA
$273c = GetInput.setA
$2747 = GetInput.clearA
$274a = GetInput.readB
$274e = GetInput.setB
$2759 = GetInput.clearB
$275c = GetInput.readSelect
$2760 = GetInput.setSelect
$276b = GetInput.clearSelect
$276e = GetInput.readStart
$2772 = GetInput.setStart
$277d = GetInput.clearStart
$2780 = GetInput.dpad
$278d = GetInput.readUp
$2791 = GetInput.setUp
$279c = GetInput.clearUp
$279f = GetInput.readDown
$27a3 = GetInput.setDown
$27ae = GetInput.clearDown
$27b1 = GetInput.readLeft
$27b5 = GetInput.setLeft
$27c0 = GetInput.clearLeft
$27c3 = GetInput.readRight
$27c7 = GetInput.setRight
$27d2 = GetInput.clearRight
$27d5 = GetInput.priorities
$27e0 = GetInput.zero
SECTION: $27e6-$289c ($00b7 bytes) ["SRAM Functions"]
$27e6 = RestoreSRAM
$283f = InitializeSRAM
SECTION: $289d-$2940 ($00a4 bytes) ["Code Entry Point"]
$289d = Main
$28b2 = Main.wvr_u1
$28bb = !0
$28cb = Main.notgbc
$28fa = Main.wvb_u2
$28ff = !1
$2905 = EventLoop
$291b = EventLoop.eventloopjumps
$2924 = EventLoopPostHandler
$2926 = EventLoopPostHandler.wvb_u3
$2938 = EventLoopPostHandler.vblankjumps
SECTION: $2941-$29c8 ($0088 bytes) ["Time Functions"]
$2941 = TimeInit
$2956 = ResetGameTime
$2961 = CheckTorikan
$2978 = CheckTorikan.failure
$297a = CheckTorikan.success
$297d = HandleTimers
$29a5 = HandleTimers.go
SECTION: $29c9-$2a36 ($006e bytes) ["Title Function Trampolines"]
$29c9 = SwitchToTitle
$29d3 = TitleEventLoopHandler
$29dd = TitleVBlankHandler
$29e7 = DrawOption6
SECTION: $2a37-$2a88 ($0052 bytes) ["Tile Functions"]
$2a37 = LoadTitleTiles
$2a55 = LoadGameplayTiles
$2a6b = LoadGameplayTiles.gbc
$2a7a = LoadGameplayTiles.dmg
SECTION: $2a89-$2ac4 ($003c bytes) ["Time Data"]
$2a89 = sFramesToCS
SECTION: $2ac5-$2af2 ($002e bytes) ["Memory Functions"]
$2ac5 = UnsafeMemCopy
$2ace = SafeMemCopy.wvr_u1
$2ace = SafeMemCopy
$2add = UnsafeMemSet
$2ae5 = SafeMemSet
$2ae5 = SafeMemSet.wvr_u2
SECTION: $2af3-$2b1a ($0028 bytes) ["Gameplay Function Trampolines"]
$2af3 = SwitchToGameplay
$2afd = SwitchToGameplayBig
$2b07 = GamePlayEventLoopHandler
$2b11 = GamePlayBigEventLoopHandler
SECTION: $2b1b-$2b3c ($0022 bytes) ["OAM Functions"]
$2b1b = CopyOAMHandler
$2b27 = ClearOAM
SECTION: $2b3d-$2b55 ($0019 bytes) ["Interrupt Initialization Functions"]
$2b3d = IntrInit
$2b41 = InitializeLCDCInterrupt
SECTION: $2b56-$2b5f ($000a bytes) ["OAM DMA Code"]
$2b56 = OAMDMA
$2b60 = OAMDMAEnd
EMPTY: $2b60-$3fff ($14a0 bytes)
TOTAL EMPTY: $14ab bytes
ROMX bank #1:
SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_OTHER"]
SECTION: $4008-$7149 ($3142 bytes) ["Static Global data"]
$4008 = sDMGTSpeedCurve
$4210 = sDMGTSpeedCurveEnd
$4212 = sTGM1SpeedCurve
$4398 = sTGM1SpeedCurveEnd
$439a = sCHILSpeedCurve
$44b8 = sCHILSpeedCurveEnd
$44ba = sTGM3SpeedCurve
$469b = sTGM3SpeedCurveEnd
$469d = sDEATSpeedCurve
$46eb = sDEATSpeedCurveEnd
$46ed = sSHIRSpeedCurve
$4748 = sSHIRSpeedCurveEnd
$474a = sSharedTiles
$4a4a = sTitleTiles
$4a4a = sSharedTilesEnd
$574a = sTitleTilesEnd
$574a = sGameplayTilesM
$644a = sGameplayTilesMEnd
$644a = sGameplayTilesC
$714a = sGameplayTilesCEnd
EMPTY: $714a-$7fff ($0eb6 bytes)
TOTAL EMPTY: $0eb6 bytes
ROMX bank #2:
SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_SFX"]
SECTION: $4008-$6b58 ($2b51 bytes) ["SFX Data"]
$4008 = sSFXPieceI
$4325 = sSFXPieceZ
$4325 = sSFXPieceIEnd
$4522 = sSFXPieceS
$4522 = sSFXPieceZEnd
$460b = sSFXPieceJ
$460b = sSFXPieceSEnd
$46b6 = sSFXPieceL
$46b6 = sSFXPieceJEnd
$475b = sSFXPieceO
$475b = sSFXPieceLEnd
$489e = sSFXPieceT
$489e = sSFXPieceOEnd
$49d1 = sSFXIHS
$49d1 = sSFXPieceTEnd
$4b67 = sSFXPieceIRSI
$4b67 = sSFXIHSEnd
$4f19 = sSFXPieceIRSZ
$4f19 = sSFXPieceIRSIEnd
$5143 = sSFXPieceIRSS
$5143 = sSFXPieceIRSZEnd
$52dd = sSFXPieceIRSJ
$52dd = sSFXPieceIRSSEnd
$5427 = sSFXPieceIRSL
$5427 = sSFXPieceIRSJEnd
$557b = sSFXPieceIRSO
$557b = sSFXPieceIRSLEnd
$577d = sSFXPieceIRST
$577d = sSFXPieceIRSOEnd
$5961 = sSFXIHSIRS
$5961 = sSFXPieceIRSTEnd
$5b6e = sSFXLevelLock
$5b6e = sSFXIHSIRSEnd
$5bfd = sSFXLevelUp
$5bfd = sSFXLevelLockEnd
$5e72 = sSFXRankUp
$5e72 = sSFXLevelUpEnd
$5fcd = sSFXReadyGo
$5fcd = sSFXRankUpEnd
$673b = sSFXRankGM
$673b = sSFXReadyGoEnd
$6ac2 = sSFXLineClear
$6ac2 = sSFXRankGMEnd
$6ad8 = sSFXLand
$6ad8 = sSFXLineClearEnd
$6ae3 = sSFXLock
$6ae3 = sSFXLandEnd
$6b59 = sSFXLockEnd
EMPTY: $6b59-$7fff ($14a7 bytes)
TOTAL EMPTY: $14a7 bytes
ROMX bank #3:
SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_MUSIC"]
SECTION: $4008-$6ac0 ($2ab9 bytes) ["Music Data"]
$4008 = sMusicMenu
$6ac1 = sMusicMenuEnd
EMPTY: $6ac1-$7fff ($153f bytes)
TOTAL EMPTY: $153f bytes
ROMX bank #4:
SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_TITLE"]
SECTION: $4008-$44a1 ($049a bytes) ["Title Functions Banked"]
$4008 = SwitchToTitleB
$400e = SwitchToTitleB.wvr_u1
$4017 = !0
$404a = SwitchToTitleB.notsgb
$406b = SwitchToTitleB.notmgb
$4093 = SwitchToTitleB.agb
$40ad = SwitchToTitleB.oam
$40ad = SwitchToTitleB.noegg
$40d4 = SwitchToTitleB.wvb_u2
$40db = SwitchToTitleB.wvbe_u3
$40e1 = TitleEventLoopHandlerB
$40e4 = TitleEventLoopHandlerB.abstart
$40fc = TitleEventLoopHandlerB.up
$410e = !1
$4114 = TitleEventLoopHandlerB.down
$4126 = !2
$412b = TitleEventLoopHandlerB.left
$4142 = TitleEventLoopHandlerB.right
$4158 = TitleEventLoopHandlerB.done
$4159 = DecrementOption
$4159 = DecrementOption.opt0
$416f = !3
$4178 = DecrementOption.opt1
$418b = !4
$4194 = DecrementOption.opt2
$41a7 = !5
$41b0 = DecrementOption.opt3
$41c3 = !6
$41cc = DecrementOption.opt4
$41e2 = !7
$41ee = DecrementOption.opt5
$4201 = !8
$420a = DecrementOption.opt6
$420c = DecrementLevel
$4225 = IncrementOption
$4225 = IncrementOption.opt0
$423b = !9
$4243 = IncrementOption.opt1
$4256 = !10
$425e = IncrementOption.opt2
$4271 = !11
$4279 = IncrementOption.opt3
$428c = !12
$4294 = IncrementOption.opt4
$42aa = !13
$42b5 = IncrementOption.opt5
$42c8 = !14
$42d0 = IncrementOption.opt6
$42d2 = IncrementLevel
$42eb = InitSpeedCurve
$42fe = GetEnd
$4309 = !15
$4311 = !16
$4319 = !17
$4321 = !18
$4329 = !19
$432d = GetStart
$4338 = !20
$4340 = !21
$4348 = !22
$4350 = !23
$4358 = !24
$435c = CheckLevelRange
$4378 = CheckLevelRange.notatend
$439b = CheckLevelRange.notatstart
$439c = TitleVBlankHandlerB
$43ed = !25
$4493 = TitleVBlankHandlerB.disabled
$449f = TitleVBlankHandlerB.opt6
SECTION: $44a2-$47e5 ($0344 bytes) ["Title Screen Static Data"]
$44a2 = sEasterM0
$44a7 = sEasterM1
$44ac = sEasterC0
$44b8 = sEasterC1
$44c4 = sEasterA0
$44d0 = sEasterA1
$44dc = sEasterS0
$44e1 = sEasterS1
$44e6 = sOption0
$44ee = sOption1
$4502 = sOption2
$450e = sOption3
$4522 = sOption4
$453a = sOption5
$4542 = sDisabled
$4546 = sTitleScreenTileMap
$47e6 = sTitleScreenTileMapEnd
EMPTY: $47e6-$7fff ($381a bytes)
TOTAL EMPTY: $381a bytes
ROMX bank #5:
SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_GAMEPLAY"]
SECTION: $4008-$5301 ($12fa bytes) ["Field Function Banked Gameplay"]
$4008 = FieldInit
$403e = FieldClear
$4049 = ToBackupField
$4055 = FromBackupField
$4061 = ToShadowField
$4069 = ToShadowField.outer
$406b = ToShadowField.inner
$4079 = FromShadowField
$4081 = FromShadowField.outer
$4083 = FromShadowField.inner
$4091 = SetPieceData
$40b3 = SetPieceDataOffset
$40bc = XYToSFieldPtr
$40c4 = XYToSFieldPtr.a
$40ca = XYToSFieldPtr.b
$40cf = XYToFieldPtr
$40d7 = XYToFieldPtr.a
$40dd = XYToFieldPtr.b
$40e2 = GetPieceData
$40ef = GetPieceDataFast
$40fc = CanPieceFit
$4107 = CanPieceFit.skipr1a
$4112 = CanPieceFit.skipr1b
$411d = CanPieceFit.skipr1c
$4128 = CanPieceFit.r1end
$413e = CanPieceFit.skipr2a
$4149 = CanPieceFit.skipr2b
$4154 = CanPieceFit.skipr2c
$415f = CanPieceFit.r2end
$4175 = CanPieceFit.skipr3a
$4180 = CanPieceFit.skipr3b
$418b = CanPieceFit.skipr3c
$4195 = CanPieceFit.r3end
$41ab = CanPieceFit.skipr4a
$41b6 = CanPieceFit.skipr4b
$41c1 = CanPieceFit.skipr4c
$41cc = CanPieceFit.r4end
$41cf = CanPieceFitFast
$41dc = CanPieceFitFast.skip1
$41e9 = CanPieceFitFast.skip2
$41f6 = CanPieceFitFast.skip3
$4203 = CanPieceFitFast.skip4
$4206 = ForceSpawnPiece
$4222 = TrySpawnPiece
$426a = TrySpawnPiece.try0
$4287 = TrySpawnPiece.try1
$42a7 = TrySpawnPiece.try3
$42c7 = TrySpawnPiece.try2
$42de = DrawPiece
$42e5 = DrawPiece.skipr1a
$42eb = DrawPiece.skipr1b
$42f1 = DrawPiece.skipr1c
$42f7 = DrawPiece.r1end
$4305 = DrawPiece.skipr2a
$430b = DrawPiece.skipr2b
$4311 = DrawPiece.skipr2c
$4317 = DrawPiece.r2end
$4325 = DrawPiece.skipr3a
$432b = DrawPiece.skipr3b
$4331 = DrawPiece.skipr3c
$4337 = DrawPiece.r3end
$4345 = DrawPiece.skipr4a
$434b = DrawPiece.skipr4b
$4351 = DrawPiece.skipr4c
$4357 = FindMaxG
$4364 = FindMaxG.try
$437d = FindMaxG.found
$4384 = FieldProcess
$4387 = FieldProcess.leftslam
$439e = FieldProcess.rightslam
$43b3 = FieldProcess.wipe
$43be = FieldProcess.firstframe
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$43f7 = FieldProcess.ldb2
$43fb = FieldProcess.lda2
$43fd = FieldProcess.cp2
$4409 = FieldProcess.tryrot
$4440 = FieldProcess.maybekick
$446d = FieldProcess.tljexceptions
$447c = FieldProcess.trykickright
$44b9 = FieldProcess.trykickleft
$44fa = FieldProcess.maybetgm3rot
$4502 = FieldProcess.checkt
$4508 = FieldProcess.tkickup
$4545 = FieldProcess.tkickupalreadysetforce
$4550 = FieldProcess.checki
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$45a1 = FieldProcess.ikickup1alreadysetforce
$45ac = FieldProcess.tryiup2
$45ea = FieldProcess.ikickup2alreadysetforce
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$4631 = FieldProcess.norot
$4635 = FieldProcess.wantleft
$4646 = FieldProcess.checkdasleft
$464d = FieldProcess.doleft
$4654 = FieldProcess.wantright
$465f = FieldProcess.checkdasright
$4666 = FieldProcess.doright
$466b = FieldProcess.trymove
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$46a7 = FieldProcess.slamleft
$46ad = FieldProcess.slamright
$46b1 = FieldProcess.noeffect
$46b5 = FieldProcess.skipmovement
$46b5 = FieldProcess.donemanipulating
$46d7 = FieldProcess.sonicdrop
$46e2 = FieldProcess.sonicneutrallockskip
$46ec = FieldProcess.harddrop
$46fb = FieldProcess.donedeterminingharddropdistance
$470f = FieldProcess.postdrop
$4729 = FieldProcess.checkregulargravity
$4737 = FieldProcess.alwaysgravitysentinel
$473b = FieldProcess.grav
$4743 = FieldProcess.bigg
$474d = FieldProcess.smallg
$4755 = FieldProcess.nograv
$4755 = FieldProcess.postgrav
$4764 = FieldProcess.noreset
$477a = FieldProcess.grounded
$478c = FieldProcess.playfirmdropsound
$4791 = FieldProcess.postcheckforfirmdropsound
$47a4 = FieldProcess.downlock20gexceptioncheck
$47b2 = FieldProcess.neutralcheck
$47d7 = FieldProcess.forcelock
$47dc = FieldProcess.dontforcelock
$47e1 = FieldProcess.checklockdelay
$47e7 = FieldProcess.checkfortgm3lockexception
$47f0 = FieldProcess.dolock
$47f7 = FieldProcess.notgrounded
$47fa = FieldProcess.draw
$4813 = FieldProcess.ghost
$482e = FieldProcess.postghost
$4852 = FieldProcess.drawpiece
$4869 = GetTileShade
$4879 = GetTileShade.max30
$4899 = GetTileShade.max20
$48b8 = GetTileShade.max10
$48d7 = GetTileShade.max0
$48d9 = GetTileShade.s0
$48e1 = GetTileShade.s1
$48e9 = GetTileShade.s2
$48f1 = GetTileShade.s3
$48f9 = GetTileShade.s4
$4901 = GetTileShade.s5
$4909 = GetTileShade.s6
$4911 = FieldDelay
$4914 = FieldDelay.incl
$491d = FieldDelay.incr
$4926 = FieldDelay.noinc
$493e = FieldDelay.determine
$496b = FieldDelay.skip
$4977 = FieldDelay.prelineclear
$498a = FieldDelay.bravodecloop
$4991 = FieldDelay.applylines
$49b5 = FieldDelay.premultiplier
$49b8 = FieldDelay.bravo
$49c9 = FieldDelay.lineclears
$49ce = FieldDelay.lineclearloop
$49d6 = FieldDelay.combo
$49db = FieldDelay.comboloop
$49e3 = FieldDelay.forcemax
$49e7 = FieldDelay.applyscore
$49fb = FieldDelay.lineclear
$4a0f = FieldDelay.preare
$4a24 = FieldDelay.are
$4a37 = FieldDelay.generatenextpiece
$4a41 = AppendClearedLine
$4a56 = FindClearedLines
$4a6a = !14
$4a74 = !15
$4a82 = FindClearedLines.next_u1
$4a87 = !16
$4a91 = !17
$4a9f = FindClearedLines.next_u2
$4aa4 = !18
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$4abc = FindClearedLines.next_u3
$4ac1 = !20
$4acb = !21
$4ad9 = FindClearedLines.next_u4
$4ade = !22
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$4af6 = FindClearedLines.next_u5
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$4b05 = !25
$4b13 = FindClearedLines.next_u6
$4b18 = !26
$4b22 = !27
$4b30 = FindClearedLines.next_u7
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$4b87 = FindClearedLines.next_u10
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$4b96 = !35
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$4bc1 = FindClearedLines.next_u12
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$4bd0 = !39
$4bde = FindClearedLines.next_u13
$4be3 = !40
$4bed = !41
$4bfb = FindClearedLines.next_u14
$4c00 = !42
$4c0a = !43
$4c18 = FindClearedLines.next_u15
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$4c35 = FindClearedLines.next_u16
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$4c52 = FindClearedLines.next_u17
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$4cc6 = FindClearedLines.next_u21
$4ccb = !56
$4cd5 = !57
$4ce3 = FindClearedLines.next_u22
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$4cf2 = !59
$4d00 = FindClearedLines.next_u23
$4d05 = !60
$4d0f = !61
$4d1d = FindClearedLines.next_u24
$4d1e = MarkClear
$4d26 = MarkClear.markclear1loop
$4d3f = MarkClear.markclear2loop
$4d58 = MarkClear.markclear3loop
$4d71 = MarkClear.markclear4loop
$4d82 = ClearLines
$4d99 = ClearLines.clear_u25
$4da1 = !62
$4dbf = ClearLines.r_u25
$4dd3 = ClearLines.clear_u26
$4ddb = !63
$4df9 = ClearLines.r_u26
$4e0d = ClearLines.clear_u27
$4e15 = !64
$4e33 = ClearLines.r_u27
$4e47 = ClearLines.clear_u28
$4e4f = !65
$4e6d = ClearLines.r_u28
$4e81 = ClearLines.clear_u29
$4e89 = !66
$4ea7 = ClearLines.r_u29
$4ebb = ClearLines.clear_u30
$4ec3 = !67
$4ee1 = ClearLines.r_u30
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$4efd = !68
$4f1b = ClearLines.r_u31
$4f2f = ClearLines.clear_u32
$4f37 = !69
$4f55 = ClearLines.r_u32
$4f69 = ClearLines.clear_u33
$4f71 = !70
$4f8f = ClearLines.r_u33
$4fa3 = ClearLines.clear_u34
$4fab = !71
$4fc9 = ClearLines.r_u34
$4fdd = ClearLines.clear_u35
$4fe5 = !72
$5003 = ClearLines.r_u35
$5017 = ClearLines.clear_u36
$501f = !73
$503d = ClearLines.r_u36
$5051 = ClearLines.clear_u37
$5059 = !74
$5077 = ClearLines.r_u37
$508b = ClearLines.clear_u38
$5093 = !75
$50b1 = ClearLines.r_u38
$50c5 = ClearLines.clear_u39
$50cd = !76
$50eb = ClearLines.r_u39
$50ff = ClearLines.clear_u40
$5107 = !77
$5125 = ClearLines.r_u40
$5139 = ClearLines.clear_u41
$5141 = !78
$515f = ClearLines.r_u41
$5173 = ClearLines.clear_u42
$517b = !79
$5199 = ClearLines.r_u42
$51ad = ClearLines.clear_u43
$51b5 = !80
$51d3 = ClearLines.r_u43
$51e7 = ClearLines.clear_u44
$51ef = !81
$520d = ClearLines.r_u44
$5221 = ClearLines.clear_u45
$5229 = !82
$5247 = ClearLines.r_u45
$525b = ClearLines.clear_u46
$5263 = !83
$5281 = ClearLines.r_u46
$5295 = ClearLines.clear_u47
$529d = !84
$52bb = ClearLines.r_u47
$52cf = ClearLines.clear_u48
$52d7 = !85
$52f5 = ClearLines.r_u48
$52f5 = ClearLines.fixgarbo
$52f8 = ClearLines.fixgarboloop
SECTION: $5302-$612b ($0e2a bytes) ["Gameplay Function Banked"]
$5302 = SwitchToGameplayB
$5308 = SwitchToGameplayB.wvr_u1
$5311 = SwitchToGameplayB.loadtilemap
$5361 = SwitchToGameplayB.wvb_u2
$5368 = SwitchToGameplayB.wvbe_u3
$536e = GamePlayEventLoopHandlerB
$5378 = GamePlayEventLoopHandlerB.modejumps
$5396 = GamePlayEventLoopHandlerB.leadyMode
$53a9 = GamePlayEventLoopHandlerB.firstleadyiterskip
$53b2 = GamePlayEventLoopHandlerB.notdoneleady
$53c3 = GamePlayEventLoopHandlerB.goMode
$53d0 = GamePlayEventLoopHandlerB.notdonego
$53e1 = GamePlayEventLoopHandlerB.postGoMode
$53f8 = GamePlayEventLoopHandlerB.prefetchedPieceMode
$5409 = GamePlayEventLoopHandlerB.checkIHS
$5414 = GamePlayEventLoopHandlerB.loaddefaultjingle
$5418 = GamePlayEventLoopHandlerB.checkIRSA
$541f = GamePlayEventLoopHandlerB.ldb1
$542b = GamePlayEventLoopHandlerB.lda1
$5435 = GamePlayEventLoopHandlerB.cp1
$5443 = GamePlayEventLoopHandlerB.checkIRSB
$544a = GamePlayEventLoopHandlerB.lda2
$5456 = GamePlayEventLoopHandlerB.ldb2
$5460 = GamePlayEventLoopHandlerB.cp2
$546e = GamePlayEventLoopHandlerB.postjingle
$5472 = GamePlayEventLoopHandlerB.spawnPieceMode
$5480 = GamePlayEventLoopHandlerB.canspawn
$5493 = GamePlayEventLoopHandlerB.pieceInMotionMode
$54a7 = GamePlayEventLoopHandlerB.nopauserequested
$54c8 = GamePlayEventLoopHandlerB.nohold
$54d6 = GamePlayEventLoopHandlerB.delayMode
$54ea = GamePlayEventLoopHandlerB.nodelaypauserequested
$54fb = GamePlayEventLoopHandlerB.preGameOverMode
$550b = GamePlayEventLoopHandlerB.notempty1_u4
$550e = GamePlayEventLoopHandlerB.skip1_u4
$5518 = GamePlayEventLoopHandlerB.notempty1_u5
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$5525 = GamePlayEventLoopHandlerB.notempty1_u6
$5528 = GamePlayEventLoopHandlerB.skip1_u6
$5532 = GamePlayEventLoopHandlerB.notempty1_u7
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$553f = GamePlayEventLoopHandlerB.notempty1_u8
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$554c = GamePlayEventLoopHandlerB.notempty1_u9
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$5580 = GamePlayEventLoopHandlerB.notempty1_u13
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$558d = GamePlayEventLoopHandlerB.notempty1_u14
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$559a = GamePlayEventLoopHandlerB.notempty1_u15
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$55a7 = GamePlayEventLoopHandlerB.notempty1_u16
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$55b4 = GamePlayEventLoopHandlerB.notempty1_u17
$55b7 = GamePlayEventLoopHandlerB.skip1_u17
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$5602 = GamePlayEventLoopHandlerB.notempty1_u23
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$560f = GamePlayEventLoopHandlerB.notempty1_u24
$5612 = GamePlayEventLoopHandlerB.skip1_u24
$561c = GamePlayEventLoopHandlerB.notempty1_u25
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$5629 = GamePlayEventLoopHandlerB.notempty1_u26
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$5636 = GamePlayEventLoopHandlerB.notempty1_u27
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$566a = GamePlayEventLoopHandlerB.notempty1_u31
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$5817 = GamePlayEventLoopHandlerB.notempty1_u64
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$5824 = GamePlayEventLoopHandlerB.notempty1_u65
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$5831 = GamePlayEventLoopHandlerB.notempty1_u66
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$583e = GamePlayEventLoopHandlerB.notempty1_u67
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$584b = GamePlayEventLoopHandlerB.notempty1_u68
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$5865 = GamePlayEventLoopHandlerB.notempty1_u70
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$5872 = GamePlayEventLoopHandlerB.notempty1_u71
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$587f = GamePlayEventLoopHandlerB.notempty1_u72
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$588c = GamePlayEventLoopHandlerB.notempty1_u73
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$5899 = GamePlayEventLoopHandlerB.notempty2_u74
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$591b = GamePlayEventLoopHandlerB.notempty3_u84
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$595c = GamePlayEventLoopHandlerB.notempty3_u89
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$599d = GamePlayEventLoopHandlerB.notempty4_u94
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$59eb = GamePlayEventLoopHandlerB.notempty4_u100
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$5a1f = GamePlayEventLoopHandlerB.notempty5_u104
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$5a2c = GamePlayEventLoopHandlerB.notempty5_u105
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$5a39 = GamePlayEventLoopHandlerB.notempty5_u106
$5a3c = GamePlayEventLoopHandlerB.skip5_u106
$5a46 = GamePlayEventLoopHandlerB.notempty5_u107
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$5a53 = GamePlayEventLoopHandlerB.notempty5_u108
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$5aa1 = GamePlayEventLoopHandlerB.notempty6_u114
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$5aef = GamePlayEventLoopHandlerB.notempty6_u120
$5af2 = GamePlayEventLoopHandlerB.skip6_u120
$5afc = GamePlayEventLoopHandlerB.notempty6_u121
$5aff = GamePlayEventLoopHandlerB.skip6_u121
$5b09 = GamePlayEventLoopHandlerB.notempty6_u122
$5b0c = GamePlayEventLoopHandlerB.skip6_u122
$5b16 = GamePlayEventLoopHandlerB.notempty6_u123
$5b19 = GamePlayEventLoopHandlerB.skip6_u123
$5b23 = GamePlayEventLoopHandlerB.notempty7_u124
$5b26 = GamePlayEventLoopHandlerB.skip7_u124
$5b30 = GamePlayEventLoopHandlerB.notempty7_u125
$5b33 = GamePlayEventLoopHandlerB.skip7_u125
$5b3d = GamePlayEventLoopHandlerB.notempty7_u126
$5b40 = GamePlayEventLoopHandlerB.skip7_u126
$5b4a = GamePlayEventLoopHandlerB.notempty7_u127
$5b4d = GamePlayEventLoopHandlerB.skip7_u127
$5b57 = GamePlayEventLoopHandlerB.notempty7_u128
$5b5a = GamePlayEventLoopHandlerB.skip7_u128
$5b64 = GamePlayEventLoopHandlerB.notempty7_u129
$5b67 = GamePlayEventLoopHandlerB.skip7_u129
$5b71 = GamePlayEventLoopHandlerB.notempty7_u130
$5b74 = GamePlayEventLoopHandlerB.skip7_u130
$5b7e = GamePlayEventLoopHandlerB.notempty7_u131
$5b81 = GamePlayEventLoopHandlerB.skip7_u131
$5b8b = GamePlayEventLoopHandlerB.notempty7_u132
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$5b98 = GamePlayEventLoopHandlerB.notempty7_u133
$5b9b = GamePlayEventLoopHandlerB.skip7_u133
$5ba5 = GamePlayEventLoopHandlerB.notempty7_u134
$5ba8 = GamePlayEventLoopHandlerB.skip7_u134
$5bb2 = GamePlayEventLoopHandlerB.notempty7_u135
$5bb5 = GamePlayEventLoopHandlerB.skip7_u135
$5bbf = GamePlayEventLoopHandlerB.notempty7_u136
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$5bcc = GamePlayEventLoopHandlerB.notempty7_u137
$5bcf = GamePlayEventLoopHandlerB.skip7_u137
$5bd9 = GamePlayEventLoopHandlerB.notempty7_u138
$5bdc = GamePlayEventLoopHandlerB.skip7_u138
$5be6 = GamePlayEventLoopHandlerB.notempty7_u139
$5be9 = GamePlayEventLoopHandlerB.skip7_u139
$5bf3 = GamePlayEventLoopHandlerB.notempty7_u140
$5bf6 = GamePlayEventLoopHandlerB.skip7_u140
$5c00 = GamePlayEventLoopHandlerB.notempty7_u141
$5c03 = GamePlayEventLoopHandlerB.skip7_u141
$5c0d = GamePlayEventLoopHandlerB.notempty7_u142
$5c10 = GamePlayEventLoopHandlerB.skip7_u142
$5c1a = GamePlayEventLoopHandlerB.notempty7_u143
$5c1d = GamePlayEventLoopHandlerB.skip7_u143
$5c27 = GamePlayEventLoopHandlerB.notempty7_u144
$5c2a = GamePlayEventLoopHandlerB.skip7_u144
$5c34 = GamePlayEventLoopHandlerB.notempty7_u145
$5c37 = GamePlayEventLoopHandlerB.skip7_u145
$5c41 = GamePlayEventLoopHandlerB.notempty7_u146
$5c44 = GamePlayEventLoopHandlerB.skip7_u146
$5c4e = GamePlayEventLoopHandlerB.notempty7_u147
$5c51 = GamePlayEventLoopHandlerB.skip7_u147
$5c5b = GamePlayEventLoopHandlerB.notempty7_u148
$5c5e = GamePlayEventLoopHandlerB.skip7_u148
$5c68 = GamePlayEventLoopHandlerB.notempty7_u149
$5c6b = GamePlayEventLoopHandlerB.skip7_u149
$5c75 = GamePlayEventLoopHandlerB.notempty7_u150
$5c78 = GamePlayEventLoopHandlerB.skip7_u150
$5c82 = GamePlayEventLoopHandlerB.notempty7_u151
$5c85 = GamePlayEventLoopHandlerB.skip7_u151
$5c8f = GamePlayEventLoopHandlerB.notempty7_u152
$5c92 = GamePlayEventLoopHandlerB.skip7_u152
$5c9c = GamePlayEventLoopHandlerB.notempty7_u153
$5c9f = GamePlayEventLoopHandlerB.skip7_u153
$5ca9 = GamePlayEventLoopHandlerB.notempty7_u154
$5cac = GamePlayEventLoopHandlerB.skip7_u154
$5cb6 = GamePlayEventLoopHandlerB.notempty7_u155
$5cb9 = GamePlayEventLoopHandlerB.skip7_u155
$5cc3 = GamePlayEventLoopHandlerB.notempty7_u156
$5cc6 = GamePlayEventLoopHandlerB.skip7_u156
$5cd0 = GamePlayEventLoopHandlerB.notempty7_u157
$5cd3 = GamePlayEventLoopHandlerB.skip7_u157
$5cdd = GamePlayEventLoopHandlerB.notempty7_u158
$5ce0 = GamePlayEventLoopHandlerB.skip7_u158
$5cea = GamePlayEventLoopHandlerB.notempty7_u159
$5ced = GamePlayEventLoopHandlerB.skip7_u159
$5cf7 = GamePlayEventLoopHandlerB.notempty7_u160
$5cfa = GamePlayEventLoopHandlerB.skip7_u160
$5d04 = GamePlayEventLoopHandlerB.notempty7_u161
$5d07 = GamePlayEventLoopHandlerB.skip7_u161
$5d11 = GamePlayEventLoopHandlerB.notempty7_u162
$5d14 = GamePlayEventLoopHandlerB.skip7_u162
$5d1e = GamePlayEventLoopHandlerB.notempty7_u163
$5d21 = GamePlayEventLoopHandlerB.skip7_u163
$5d2b = GamePlayEventLoopHandlerB.notempty7_u164
$5d2e = GamePlayEventLoopHandlerB.skip7_u164
$5d38 = GamePlayEventLoopHandlerB.notempty7_u165
$5d3b = GamePlayEventLoopHandlerB.skip7_u165
$5d45 = GamePlayEventLoopHandlerB.notempty7_u166
$5d48 = GamePlayEventLoopHandlerB.skip7_u166
$5d52 = GamePlayEventLoopHandlerB.notempty7_u167
$5d55 = GamePlayEventLoopHandlerB.skip7_u167
$5d5f = GamePlayEventLoopHandlerB.notempty7_u168
$5d62 = GamePlayEventLoopHandlerB.skip7_u168
$5d6c = GamePlayEventLoopHandlerB.notempty7_u169
$5d6f = GamePlayEventLoopHandlerB.skip7_u169
$5d79 = GamePlayEventLoopHandlerB.notempty7_u170
$5d7c = GamePlayEventLoopHandlerB.skip7_u170
$5d86 = GamePlayEventLoopHandlerB.notempty7_u171
$5d89 = GamePlayEventLoopHandlerB.skip7_u171
$5d93 = GamePlayEventLoopHandlerB.notempty7_u172
$5d96 = GamePlayEventLoopHandlerB.skip7_u172
$5da0 = GamePlayEventLoopHandlerB.notempty7_u173
$5da3 = GamePlayEventLoopHandlerB.skip7_u173
$5dad = GamePlayEventLoopHandlerB.notempty7_u174
$5db0 = GamePlayEventLoopHandlerB.skip7_u174
$5dba = GamePlayEventLoopHandlerB.notempty7_u175
$5dbd = GamePlayEventLoopHandlerB.skip7_u175
$5dc7 = GamePlayEventLoopHandlerB.notempty7_u176
$5dca = GamePlayEventLoopHandlerB.skip7_u176
$5dd4 = GamePlayEventLoopHandlerB.notempty7_u177
$5dd7 = GamePlayEventLoopHandlerB.skip7_u177
$5de1 = GamePlayEventLoopHandlerB.notempty7_u178
$5de4 = GamePlayEventLoopHandlerB.skip7_u178
$5dee = GamePlayEventLoopHandlerB.notempty7_u179
$5df1 = GamePlayEventLoopHandlerB.skip7_u179
$5dfb = GamePlayEventLoopHandlerB.notempty7_u180
$5dfe = GamePlayEventLoopHandlerB.skip7_u180
$5e08 = GamePlayEventLoopHandlerB.notempty7_u181
$5e0b = GamePlayEventLoopHandlerB.skip7_u181
$5e15 = GamePlayEventLoopHandlerB.notempty7_u182
$5e18 = GamePlayEventLoopHandlerB.skip7_u182
$5e22 = GamePlayEventLoopHandlerB.notempty7_u183
$5e25 = GamePlayEventLoopHandlerB.skip7_u183
$5e2f = GamePlayEventLoopHandlerB.notempty7_u184
$5e32 = GamePlayEventLoopHandlerB.skip7_u184
$5e3c = GamePlayEventLoopHandlerB.notempty7_u185
$5e3f = GamePlayEventLoopHandlerB.skip7_u185
$5e49 = GamePlayEventLoopHandlerB.notempty7_u186
$5e4c = GamePlayEventLoopHandlerB.skip7_u186
$5e56 = GamePlayEventLoopHandlerB.notempty7_u187
$5e59 = GamePlayEventLoopHandlerB.skip7_u187
$5e63 = GamePlayEventLoopHandlerB.notempty7_u188
$5e66 = GamePlayEventLoopHandlerB.skip7_u188
$5e70 = GamePlayEventLoopHandlerB.notempty7_u189
$5e73 = GamePlayEventLoopHandlerB.skip7_u189
$5e7d = GamePlayEventLoopHandlerB.notempty7_u190
$5e80 = GamePlayEventLoopHandlerB.skip7_u190
$5e8a = GamePlayEventLoopHandlerB.notempty7_u191
$5e8d = GamePlayEventLoopHandlerB.skip7_u191
$5e97 = GamePlayEventLoopHandlerB.notempty7_u192
$5e9a = GamePlayEventLoopHandlerB.skip7_u192
$5ea4 = GamePlayEventLoopHandlerB.notempty7_u193
$5ea7 = GamePlayEventLoopHandlerB.skip7_u193
$5eb1 = GamePlayEventLoopHandlerB.notempty7_u194
$5eb4 = GamePlayEventLoopHandlerB.skip7_u194
$5ebe = GamePlayEventLoopHandlerB.notempty7_u195
$5ec1 = GamePlayEventLoopHandlerB.skip7_u195
$5ecb = GamePlayEventLoopHandlerB.notempty7_u196
$5ece = GamePlayEventLoopHandlerB.skip7_u196
$5ed8 = GamePlayEventLoopHandlerB.notempty7_u197
$5edb = GamePlayEventLoopHandlerB.skip7_u197
$5ee5 = GamePlayEventLoopHandlerB.notempty7_u198
$5ee8 = GamePlayEventLoopHandlerB.skip7_u198
$5ef2 = GamePlayEventLoopHandlerB.notempty7_u199
$5ef5 = GamePlayEventLoopHandlerB.skip7_u199
$5eff = GamePlayEventLoopHandlerB.notempty7_u200
$5f02 = GamePlayEventLoopHandlerB.skip7_u200
$5f0c = GamePlayEventLoopHandlerB.notempty7_u201
$5f0f = GamePlayEventLoopHandlerB.skip7_u201
$5f19 = GamePlayEventLoopHandlerB.notempty7_u202
$5f1c = GamePlayEventLoopHandlerB.skip7_u202
$5f26 = GamePlayEventLoopHandlerB.notempty7_u203
$5f29 = GamePlayEventLoopHandlerB.skip7_u203
$5f33 = GamePlayEventLoopHandlerB.notempty7_u204
$5f36 = GamePlayEventLoopHandlerB.skip7_u204
$5f40 = GamePlayEventLoopHandlerB.notempty7_u205
$5f43 = GamePlayEventLoopHandlerB.skip7_u205
$5f4d = GamePlayEventLoopHandlerB.notempty7_u206
$5f50 = GamePlayEventLoopHandlerB.skip7_u206
$5f5a = GamePlayEventLoopHandlerB.notempty7_u207
$5f5d = GamePlayEventLoopHandlerB.skip7_u207
$5f67 = GamePlayEventLoopHandlerB.notempty7_u208
$5f6a = GamePlayEventLoopHandlerB.skip7_u208
$5f74 = GamePlayEventLoopHandlerB.notempty7_u209
$5f77 = GamePlayEventLoopHandlerB.skip7_u209
$5f81 = GamePlayEventLoopHandlerB.notempty7_u210
$5f84 = GamePlayEventLoopHandlerB.skip7_u210
$5f8e = GamePlayEventLoopHandlerB.notempty7_u211
$5f91 = GamePlayEventLoopHandlerB.skip7_u211
$5f9b = GamePlayEventLoopHandlerB.notempty7_u212
$5f9e = GamePlayEventLoopHandlerB.skip7_u212
$5fa8 = GamePlayEventLoopHandlerB.notempty7_u213
$5fab = GamePlayEventLoopHandlerB.skip7_u213
$5faf = GamePlayEventLoopHandlerB.gameOverMode
$5fd2 = GamePlayEventLoopHandlerB.noretry
$5fdf = GamePlayEventLoopHandlerB.pauseMode
$5ff7 = GamePlayEventLoopHandlerB.noqr
$6007 = GamePlayEventLoopHandlerB.nounpause
$608b = GamePlayEventLoopHandlerB.drawStaticInfo
$60bc = DoHold
$60c0 = DoHold.checkIRSA
$60c7 = DoHold.ldb3
$60d3 = DoHold.lda3
$60dd = DoHold.cp3
$60eb = DoHold.checkIRSB
$60f2 = DoHold.lda4
$60fe = DoHold.ldb4
$6108 = DoHold.cp4
$6116 = DoHold.noRotation
$6121 = DoHold.doHoldOperation
SECTION: $612c-$6541 ($0416 bytes) ["Gameplay Static Data"]
$612c = sLeftDasSlam
$6132 = sRightDasSlam
$6138 = sLeady
$6142 = sGo
$614c = sPause
$6160 = sPieceXOffsets
$617c = sPieceYOffsets
$6198 = sPieceFastRotationStates
$6208 = sPieceRotationStates
$6278 = sTGM3Bag
$629b = sTGM3Droughts
$62a2 = sGameplayTileMap
$6542 = sGameplayTileMapEnd
EMPTY: $6542-$7fff ($1abe bytes)
TOTAL EMPTY: $1abe bytes
ROMX bank #6:
SECTION: $4000-$4007 ($0008 bytes) ["Bank ID BANK_GAMEPLAY_BIG"]
SECTION: $4008-$55b6 ($15af bytes) ["Field Function Banked Gameplay Big"]
$4008 = BigFieldInit
$4049 = BigFieldClear
$40ef = BigToBackupField
$40fb = BigFromBackupField
$4107 = BigToShadowField
$410f = BigToShadowField.outer
$4111 = BigToShadowField.inner
$411f = BigFromShadowField
$4127 = BigFromShadowField.outer
$4129 = BigFromShadowField.inner
$4137 = BigSetPieceData
$4159 = BigSetPieceDataOffset
$4162 = BigXYToSFieldPtr
$416a = BigXYToSFieldPtr.a
$4170 = BigXYToSFieldPtr.b
$4175 = BigXYToFieldPtr
$417d = BigXYToFieldPtr.a
$4183 = BigXYToFieldPtr.b
$4188 = BigGetPieceData
$4195 = BigGetPieceDataFast
$41a2 = BigCanPieceFit
$41ad = BigCanPieceFit.skipr1a
$41b8 = BigCanPieceFit.skipr1b
$41c3 = BigCanPieceFit.skipr1c
$41ce = BigCanPieceFit.r1end
$41e4 = BigCanPieceFit.skipr2a
$41ef = BigCanPieceFit.skipr2b
$41fa = BigCanPieceFit.skipr2c
$4205 = BigCanPieceFit.r2end
$421b = BigCanPieceFit.skipr3a
$4226 = BigCanPieceFit.skipr3b
$4231 = BigCanPieceFit.skipr3c
$423b = BigCanPieceFit.r3end
$4251 = BigCanPieceFit.skipr4a
$425c = BigCanPieceFit.skipr4b
$4267 = BigCanPieceFit.skipr4c
$4272 = BigCanPieceFit.r4end
$4275 = BigCanPieceFitFast
$4282 = BigCanPieceFitFast.skip1
$428f = BigCanPieceFitFast.skip2
$429c = BigCanPieceFitFast.skip3
$42a9 = BigCanPieceFitFast.skip4
$42ac = BigForceSpawnPiece
$42c8 = BigTrySpawnPiece
$4310 = BigTrySpawnPiece.try0
$432d = BigTrySpawnPiece.try1
$434d = BigTrySpawnPiece.try3
$436d = BigTrySpawnPiece.try2
$4384 = BigDrawPiece
$438b = BigDrawPiece.skipr1a
$4391 = BigDrawPiece.skipr1b
$4397 = BigDrawPiece.skipr1c
$439d = BigDrawPiece.r1end
$43ab = BigDrawPiece.skipr2a
$43b1 = BigDrawPiece.skipr2b
$43b7 = BigDrawPiece.skipr2c
$43bd = BigDrawPiece.r2end
$43cb = BigDrawPiece.skipr3a
$43d1 = BigDrawPiece.skipr3b
$43d7 = BigDrawPiece.skipr3c
$43dd = BigDrawPiece.r3end
$43eb = BigDrawPiece.skipr4a
$43f1 = BigDrawPiece.skipr4b
$43f7 = BigDrawPiece.skipr4c
$43fd = BigFindMaxG
$440a = BigFindMaxG.try
$4423 = BigFindMaxG.found
$442a = BigFieldProcess
$442d = BigFieldProcess.leftslam
$4444 = BigFieldProcess.rightslam
$4459 = BigFieldProcess.wipe
$4464 = BigFieldProcess.firstframe
$4471 = BigFieldProcess.handleselect
$447c = BigFieldProcess.wantrotccw
$4483 = BigFieldProcess.lda1
$4487 = BigFieldProcess.ldb1
$4489 = BigFieldProcess.cp1
$4496 = BigFieldProcess.wantrotcw
$449d = BigFieldProcess.ldb2
$44a1 = BigFieldProcess.lda2
$44a3 = BigFieldProcess.cp2
$44af = BigFieldProcess.tryrot
$44e6 = BigFieldProcess.maybekick
$4513 = BigFieldProcess.tljexceptions
$4522 = BigFieldProcess.trykickright
$455f = BigFieldProcess.trykickleft
$45a0 = BigFieldProcess.maybetgm3rot
$45a8 = BigFieldProcess.checkt
$45ae = BigFieldProcess.tkickup
$45eb = BigFieldProcess.tkickupalreadysetforce
$45f6 = BigFieldProcess.checki
$460b = BigFieldProcess.tryiup1
$4647 = BigFieldProcess.ikick1upalreadysetforce
$4652 = BigFieldProcess.tryiup2
$4690 = BigFieldProcess.ikick2upalreadysetforce
$469b = BigFieldProcess.tryiright2
$46d7 = BigFieldProcess.norot
$46db = BigFieldProcess.wantleft
$46ec = BigFieldProcess.checkdasleft
$46f3 = BigFieldProcess.doleft
$46fa = BigFieldProcess.wantright
$4705 = BigFieldProcess.checkdasright
$470c = BigFieldProcess.doright
$4711 = BigFieldProcess.trymove
$4730 = BigFieldProcess.nomove
$474d = BigFieldProcess.slamleft
$4753 = BigFieldProcess.slamright
$4757 = BigFieldProcess.noeffect
$475b = BigFieldProcess.skipmovement
$475b = BigFieldProcess.donemanipulating
$477d = BigFieldProcess.sonicdrop
$4788 = BigFieldProcess.sonicneutrallockskip
$4792 = BigFieldProcess.harddrop
$47a1 = BigFieldProcess.donedeterminingharddropdistance
$47b5 = BigFieldProcess.postdrop
$47cf = BigFieldProcess.checkregulargravity
$47dd = BigFieldProcess.alwaysgravitysentinel
$47e1 = BigFieldProcess.grav
$47e9 = BigFieldProcess.bigg
$47f3 = BigFieldProcess.smallg
$47fb = BigFieldProcess.nograv
$47fb = BigFieldProcess.postgrav
$480a = BigFieldProcess.noreset
$4820 = BigFieldProcess.grounded
$4832 = BigFieldProcess.playfirmdropsound
$4837 = BigFieldProcess.postcheckforfirmdropsound
$484a = BigFieldProcess.downlock20gexceptioncheck
$4858 = BigFieldProcess.neutralcheck
$487d = BigFieldProcess.forcelock
$4882 = BigFieldProcess.dontforcelock
$4887 = BigFieldProcess.checklockdelay
$488d = BigFieldProcess.checkfortgm3lockexception
$4896 = BigFieldProcess.dolock
$489d = BigFieldProcess.notgrounded
$48a0 = BigFieldProcess.draw
$48b9 = BigFieldProcess.ghost
$48d4 = BigFieldProcess.postghost
$48f8 = BigFieldProcess.drawpiece
$4912 = BigGetTileShade
$4922 = BigGetTileShade.max30
$4942 = BigGetTileShade.max20
$4961 = BigGetTileShade.max10
$4980 = BigGetTileShade.max0
$4982 = BigGetTileShade.s0
$498a = BigGetTileShade.s1
$4992 = BigGetTileShade.s2
$499a = BigGetTileShade.s3
$49a2 = BigGetTileShade.s4
$49aa = BigGetTileShade.s5
$49b2 = BigGetTileShade.s6
$49ba = BigFieldDelay
$49bd = BigFieldDelay.incl
$49c6 = BigFieldDelay.incr
$49cf = BigFieldDelay.noinc
$49e7 = BigFieldDelay.determine
$4a14 = BigFieldDelay.skip
$4a20 = BigFieldDelay.prelineclear
$4a33 = BigFieldDelay.bravodecloop
$4a3a = BigFieldDelay.applylines
$4a5e = BigFieldDelay.premultiplier
$4a61 = BigFieldDelay.bravo
$4a72 = BigFieldDelay.lineclears
$4a77 = BigFieldDelay.linecleardecloop
$4a7f = BigFieldDelay.combo
$4a84 = BigFieldDelay.combodecloop
$4a8c = BigFieldDelay.forcemax
$4a90 = BigFieldDelay.applyscore
$4aa4 = BigFieldDelay.lineclear
$4aba = BigFieldDelay.preare
$4acf = BigFieldDelay.are
$4ae4 = BigFieldDelay.generatenextpiece
$4aee = BigAppendClearedLine
$4b03 = BigFindClearedLines
$4b17 = !86
$4b21 = !87
$4b2f = BigFindClearedLines.next_u49
$4b34 = !88
$4b3e = !89
$4b4c = BigFindClearedLines.next_u50
$4b51 = !90
$4b5b = !91
$4b69 = BigFindClearedLines.next_u51
$4b6e = !92
$4b78 = !93
$4b86 = BigFindClearedLines.next_u52
$4b8b = !94
$4b95 = !95
$4ba3 = BigFindClearedLines.next_u53
$4ba8 = !96
$4bb2 = !97
$4bc0 = BigFindClearedLines.next_u54
$4bc5 = !98
$4bcf = !99
$4bdd = BigFindClearedLines.next_u55
$4be2 = !100
$4bec = !101
$4bfa = BigFindClearedLines.next_u56
$4bff = !102
$4c09 = !103
$4c17 = BigFindClearedLines.next_u57
$4c1c = !104
$4c26 = !105
$4c34 = BigFindClearedLines.next_u58
$4c39 = !106
$4c43 = !107
$4c51 = BigFindClearedLines.next_u59
$4c56 = !108
$4c60 = !109
$4c6e = BigFindClearedLines.next_u60
$4c73 = !110
$4c7d = !111
$4c8b = BigFindClearedLines.next_u61
$4c90 = !112
$4c9a = !113
$4ca8 = BigFindClearedLines.next_u62
$4ca9 = BigMarkClear
$4cb1 = BigMarkClear.markclear1loop
$4cca = BigMarkClear.markclear2loop
$4ce3 = BigMarkClear.markclear3loop
$4cfc = BigMarkClear.markclear4loop
$4d0d = BigClearLines
$4d24 = BigClearLines.clear_u63
$4d2c = !114
$4d4a = BigClearLines.r_u63
$4d5e = BigClearLines.clear_u64
$4d66 = !115
$4d84 = BigClearLines.r_u64
$4d98 = BigClearLines.clear_u65
$4da0 = !116
$4dbe = BigClearLines.r_u65
$4dd2 = BigClearLines.clear_u66
$4dda = !117
$4df8 = BigClearLines.r_u66
$4e0c = BigClearLines.clear_u67
$4e14 = !118
$4e32 = BigClearLines.r_u67
$4e46 = BigClearLines.clear_u68
$4e4e = !119
$4e6c = BigClearLines.r_u68
$4e80 = BigClearLines.clear_u69
$4e88 = !120
$4ea6 = BigClearLines.r_u69
$4eba = BigClearLines.clear_u70
$4ec2 = !121
$4ee0 = BigClearLines.r_u70
$4ef4 = BigClearLines.clear_u71
$4efc = !122
$4f1a = BigClearLines.r_u71
$4f2e = BigClearLines.clear_u72
$4f36 = !123
$4f54 = BigClearLines.r_u72
$4f68 = BigClearLines.clear_u73
$4f70 = !124
$4f8e = BigClearLines.r_u73
$4fa2 = BigClearLines.clear_u74
$4faa = !125
$4fc8 = BigClearLines.r_u74
$4fdc = BigClearLines.clear_u75
$4fe4 = !126
$5002 = BigClearLines.r_u75
$5016 = BigClearLines.clear_u76
$501e = !127
$503c = BigClearLines.r_u76
$5050 = BigClearLines.clear_u77
$5058 = !128
$5076 = BigClearLines.r_u77
$508a = BigClearLines.clear_u78
$5092 = !129
$50b0 = BigClearLines.r_u78
$50c4 = BigClearLines.clear_u79
$50cc = !130
$50ea = BigClearLines.r_u79
$50fe = BigClearLines.clear_u80
$5106 = !131
$5124 = BigClearLines.r_u80
$5138 = BigClearLines.clear_u81
$5140 = !132
$515e = BigClearLines.r_u81
$5172 = BigClearLines.clear_u82
$517a = !133
$5198 = BigClearLines.r_u82
$51ac = BigClearLines.clear_u83
$51b4 = !134
$51d2 = BigClearLines.r_u83
$51e6 = BigClearLines.clear_u84
$51ee = !135
$520c = BigClearLines.r_u84
$5220 = BigClearLines.clear_u85
$5228 = !136
$5246 = BigClearLines.r_u85
$5246 = BigClearLines.fixgarbo
$5249 = BigClearLines.fixgarboloop
$5267 = BigWidenField
SECTION: $55b7-$6455 ($0e9f bytes) ["Gameplay Function Big Banked"]
$55b7 = SwitchToGameplayBigB
$55bd = SwitchToGameplayBigB.wvr_u214
$55c6 = SwitchToGameplayBigB.loadtilemap
$5616 = SwitchToGameplayBigB.wvb_u215
$561d = SwitchToGameplayBigB.wvbe_u216
$5623 = GamePlayBigEventLoopHandlerB
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$6159 = GamePlayBigEventLoopHandlerB.notempty7_u406
$615c = GamePlayBigEventLoopHandlerB.skip7_u406
$6166 = GamePlayBigEventLoopHandlerB.notempty7_u407
$6169 = GamePlayBigEventLoopHandlerB.skip7_u407
$6173 = GamePlayBigEventLoopHandlerB.notempty7_u408
$6176 = GamePlayBigEventLoopHandlerB.skip7_u408
$6180 = GamePlayBigEventLoopHandlerB.notempty7_u409
$6183 = GamePlayBigEventLoopHandlerB.skip7_u409
$618d = GamePlayBigEventLoopHandlerB.notempty7_u410
$6190 = GamePlayBigEventLoopHandlerB.skip7_u410
$619a = GamePlayBigEventLoopHandlerB.notempty7_u411
$619d = GamePlayBigEventLoopHandlerB.skip7_u411
$61a7 = GamePlayBigEventLoopHandlerB.notempty7_u412
$61aa = GamePlayBigEventLoopHandlerB.skip7_u412
$61b4 = GamePlayBigEventLoopHandlerB.notempty7_u413
$61b7 = GamePlayBigEventLoopHandlerB.skip7_u413
$61c1 = GamePlayBigEventLoopHandlerB.notempty7_u414
$61c4 = GamePlayBigEventLoopHandlerB.skip7_u414
$61ce = GamePlayBigEventLoopHandlerB.notempty7_u415
$61d1 = GamePlayBigEventLoopHandlerB.skip7_u415
$61db = GamePlayBigEventLoopHandlerB.notempty7_u416
$61de = GamePlayBigEventLoopHandlerB.skip7_u416
$61e8 = GamePlayBigEventLoopHandlerB.notempty7_u417
$61eb = GamePlayBigEventLoopHandlerB.skip7_u417
$61f5 = GamePlayBigEventLoopHandlerB.notempty7_u418
$61f8 = GamePlayBigEventLoopHandlerB.skip7_u418
$6202 = GamePlayBigEventLoopHandlerB.notempty7_u419
$6205 = GamePlayBigEventLoopHandlerB.skip7_u419
$620f = GamePlayBigEventLoopHandlerB.notempty7_u420
$6212 = GamePlayBigEventLoopHandlerB.skip7_u420
$621c = GamePlayBigEventLoopHandlerB.notempty7_u421
$621f = GamePlayBigEventLoopHandlerB.skip7_u421
$6229 = GamePlayBigEventLoopHandlerB.notempty7_u422
$622c = GamePlayBigEventLoopHandlerB.skip7_u422
$6236 = GamePlayBigEventLoopHandlerB.notempty7_u423
$6239 = GamePlayBigEventLoopHandlerB.skip7_u423
$6243 = GamePlayBigEventLoopHandlerB.notempty7_u424
$6246 = GamePlayBigEventLoopHandlerB.skip7_u424
$6250 = GamePlayBigEventLoopHandlerB.notempty7_u425
$6253 = GamePlayBigEventLoopHandlerB.skip7_u425
$625d = GamePlayBigEventLoopHandlerB.notempty7_u426
$6260 = GamePlayBigEventLoopHandlerB.skip7_u426
$626a = GamePlayBigEventLoopHandlerB.notempty7_u427
$626d = GamePlayBigEventLoopHandlerB.skip7_u427
$6277 = GamePlayBigEventLoopHandlerB.notempty7_u428
$627a = GamePlayBigEventLoopHandlerB.skip7_u428
$6284 = GamePlayBigEventLoopHandlerB.notempty7_u429
$6287 = GamePlayBigEventLoopHandlerB.skip7_u429
$6291 = GamePlayBigEventLoopHandlerB.notempty7_u430
$6294 = GamePlayBigEventLoopHandlerB.skip7_u430
$629e = GamePlayBigEventLoopHandlerB.notempty7_u431
$62a1 = GamePlayBigEventLoopHandlerB.skip7_u431
$62ab = GamePlayBigEventLoopHandlerB.notempty7_u432
$62ae = GamePlayBigEventLoopHandlerB.skip7_u432
$62b8 = GamePlayBigEventLoopHandlerB.notempty7_u433
$62bb = GamePlayBigEventLoopHandlerB.skip7_u433
$62c5 = GamePlayBigEventLoopHandlerB.notempty7_u434
$62c8 = GamePlayBigEventLoopHandlerB.skip7_u434
$62d2 = GamePlayBigEventLoopHandlerB.notempty7_u435
$62d5 = GamePlayBigEventLoopHandlerB.skip7_u435
$62df = GamePlayBigEventLoopHandlerB.notempty7_u436
$62e2 = GamePlayBigEventLoopHandlerB.skip7_u436
$62e6 = GamePlayBigEventLoopHandlerB.gameOverMode
$6309 = GamePlayBigEventLoopHandlerB.noretry
$6316 = GamePlayBigEventLoopHandlerB.pauseMode
$632e = GamePlayBigEventLoopHandlerB.noqr
$633d = GamePlayBigEventLoopHandlerB.nounpause
$63b5 = GamePlayBigEventLoopHandlerB.drawStaticInfo
$63e6 = BigDoHold
$63ea = BigDoHold.checkIRSA
$63f1 = BigDoHold.ldb3
$63fd = BigDoHold.lda3
$6407 = BigDoHold.cp3
$6415 = BigDoHold.checkIRSB
$641c = BigDoHold.lda4
$6428 = BigDoHold.ldb4
$6432 = BigDoHold.cp4
$6440 = BigDoHold.noRotation
$644b = BigDoHold.doHoldOperation
SECTION: $6456-$6841 ($03ec bytes) ["Gameplay Big Static Data"]
$6456 = sBigLeftDasSlam
$645c = sBigRightDasSlam
$6462 = sBigLeady
$646c = sBigGo
$6476 = sBigPause
$648a = sBigPieceXOffsets
$64a6 = sBigPieceYOffsets
$64c2 = sBigPieceFastRotationStates
$6532 = sBigPieceRotationStates
$65a2 = sBigGameplayTileMap
$6842 = sBigGameplayTileMapEnd
EMPTY: $6842-$7fff ($17be bytes)
TOTAL EMPTY: $17be bytes
SRAM bank #0:
SECTION: $a000-$a00d ($000e bytes) ["Persistent Globals"]
$a000 = rCheck
$a006 = rSwapABState
$a007 = rRNGModeState
$a008 = rRotModeState
$a009 = rDropModeState
$a00a = rSpeedCurveState
$a00b = rAlways20GState
$a00c = rSelectedStartLevel
EMPTY: $a00e-$bfff ($1ff2 bytes)
TOTAL EMPTY: $1ff2 bytes
WRAM0 bank #0:
SECTION: $c000-$c3ff ($0400 bytes) ["GBC Shadow Tilemap"]
$c000 = wShadowTilemap
SECTION: $c400-$c7ff ($0400 bytes) ["GBC Shadow Tile Attributes"]
$c400 = wShadowTileAttrs
SECTION: $c800-$c8a1 ($00a2 bytes) ["Shadow OAM"]
$c800 = wShadowOAM
$c800 = wSPRNext1
$c804 = wSPRNext2
$c808 = wSPRNext3
$c80c = wSPRNext4
$c810 = wSPRHold1
$c814 = wSPRHold2
$c818 = wSPRHold3
$c81c = wSPRHold4
$c820 = wSPRScore1
$c824 = wSPRScore2
$c828 = wSPRScore3
$c82c = wSPRScore4
$c830 = wSPRScore5
$c834 = wSPRScore6
$c838 = wSPRScore7
$c83c = wSPRScore8
$c840 = wSPRCLevel1
$c844 = wSPRCLevel2
$c848 = wSPRCLevel3
$c84c = wSPRCLevel4
$c850 = wSPRNLevel1
$c854 = wSPRNLevel2
$c858 = wSPRNLevel3
$c85c = wSPRNLevel4
$c860 = wSPRQueue1A
$c864 = wSPRQueue1B
$c868 = wSPRQueue2A
$c86c = wSPRQueue2B
$c870 = wSPRModeRNG
$c874 = wSPRModeRot
$c878 = wSPRModeDrop
$c87c = wSPRModeHiG
$c880 = wSPRGrade1
$c884 = wSPRGrade2
$c888 = wSPRTimeM1
$c88c = wSPRTimeM2
$c890 = wSPRTimeS1
$c894 = wSPRTimeS2
$c898 = wSPRTimeCS1
$c89c = wSPRTimeCS2
$c8a0 = wScratch
SECTION: $c8a2-$cd20 ($047f bytes) ["Field Variables"]
$c8a2 = wField
$c992 = wBackupField
$ca82 = wPreShadowField
$ca9e = wShadowField
$cc0a = wWideField
$cc41 = wWideBlittedField
$cd1d = wDelayState
$cd1e = wLeftSlamTimer
$cd1f = wRightSlamTimer
$cd20 = wMovementLastFrame
SECTION: $cd21-$cd61 ($0041 bytes) ["Stack"]
$cd21 = wStack
$cd62 = wStackEnd
SECTION: $cd62-$cd8d ($002c bytes) ["TGM3 RNG Variables"]
$cd62 = wTGM3Bag
$cd85 = wTGM3Droughts
$cd8c = wTGM3GeneratedIdx
$cd8d = wTGM3WorstDroughtIdx
SECTION: $cd8e-$cd9c ($000f bytes) ["Grade Variables"]
$cd8e = wDecayRate
$cd8f = wGradePoints
$cd90 = wInternalGrade
$cd91 = wDisplayedGrade
$cd92 = wEffectTimer
$cd93 = wRankingDisqualified
$cd94 = wDecayCounter
$cd95 = wGradeGauge
$cd96 = wSMult
$cd97 = wDMult
$cd98 = wTMult
$cd99 = wSRate
$cd9a = wDRate
$cd9b = wTRate
$cd9c = wQRate
SECTION: $cd9d-$cda5 ($0009 bytes) ["Globals"]
$cd9d = wSwapABState
$cd9e = wRNGModeState
$cd9f = wRotModeState
$cda0 = wDropModeState
$cda1 = wSpeedCurveState
$cda2 = wAlways20GState
$cda3 = wInitialA
$cda4 = wInitialB
$cda5 = wInitialC
SECTION: $cda6-$cda9 ($0004 bytes) ["Banking Variables"]
$cda6 = wBankBackup
SECTION: $cdaa-$cdac ($0003 bytes) ["GBC Variables"]
$cdaa = wOuterReps
$cdab = wInnerReps
$cdac = wTitlePal
SECTION: $cdad-$cdaf ($0003 bytes) ["Time Variables"]
$cdad = wMinutes
$cdae = wSeconds
$cdaf = wFrames
SECTION: $cdb0-$cdb0 ($0001 byte) ["Title Variables"]
$cdb0 = wSelected
EMPTY: $cdb1-$cfff ($024f bytes)
TOTAL EMPTY: $024f bytes
HRAM bank #0:
SECTION: $ff80-$ff9a ($001b bytes) ["High Field Variables"]
$ff80 = hPieceDataBase
$ff82 = hPieceDataBaseFast
$ff84 = hPieceDataOffset
$ff85 = hCurrentLockDelayRemaining
$ff86 = hGrounded
$ff87 = hWantedTile
$ff88 = hWantedG
$ff89 = hActualG
$ff8a = hGravityCtr
$ff8b = hWantX
$ff8c = hYPosAtStartOfFrame
$ff8d = hWantRotation
$ff8e = hRemainingDelay
$ff8f = hClearedLines
$ff93 = hLineClearCt
$ff94 = hComboCt
$ff95 = hLockDelayForce
$ff96 = hDownFrames
$ff97 = hAwardDownBonus
$ff98 = hStalePiece
$ff99 = hBravo
$ff9a = hShouldLockIfGrounded
SECTION: $ff9b-$ffb5 ($001b bytes) ["High Level Variables"]
$ff9b = hCurrentDAS
$ff9c = hCurrentARE
$ff9d = hCurrentLineARE
$ff9e = hCurrentLockDelay
$ff9f = hCurrentLineClearDelay
$ffa0 = hCurrentIntegerGravity
$ffa1 = hCurrentFractionalGravity
$ffa2 = hNextSpeedUp
$ffa4 = hSpeedCurvePtr
$ffa6 = hStartSpeed
$ffa8 = hRequiresLineClear
$ffa9 = hLevel
$ffab = hCLevel
$ffaf = hNLevel
$ffb5 = hPrevHundreds
SECTION: $ffb6-$ffc7 ($0012 bytes) ["Score Variables"]
$ffb6 = hScore
$ffbe = hScoreIncrement
$ffc0 = hScoreIncrementBCD
SECTION: $ffc8-$ffd2 ($000b bytes) ["High RNG Variables"]
$ffc8 = hRNGSeed
$ffcc = hPieceHistory
$ffd0 = hNextPiece
$ffd1 = hUpcomingPiece1
$ffd2 = hUpcomingPiece2
SECTION: $ffd3-$ffdc ($000a bytes) ["High Gameplay Variables"]
$ffd3 = hCurrentPiece
$ffd4 = hCurrentPieceX
$ffd5 = hCurrentPieceY
$ffd6 = hCurrentPieceRotationState
$ffd7 = hHeldPiece
$ffd8 = hHoldSpent
$ffd9 = hMode
$ffda = hModeCounter
$ffdb = hPrePause
$ffdc = hRequestedJingle
SECTION: $ffdd-$ffe6 ($000a bytes) ["OAM DMA"]
$ffdd = hOAMDMA
$ffe3 = !0
SECTION: $ffe7-$ffef ($0009 bytes) ["High SFX Variables"]
$ffe7 = hPlayhead
$ffe9 = hCurrentlyPlaying
$ffea = hPlayQueue
$ffee = hNoisePlayhead
SECTION: $fff0-$fff7 ($0008 bytes) ["High Input Variables"]
$fff0 = hUpState
$fff1 = hDownState
$fff2 = hLeftState
$fff3 = hRightState
$fff4 = hAState
$fff5 = hBState
$fff6 = hStartState
$fff7 = hSelectState
SECTION: $fff8-$fff9 ($0002 bytes) ["High Time Variables"]
$fff8 = hFrameCtr
$fff9 = hEvenFrame
SECTION: $fffa-$fffa ($0001 byte) ["High Globals"]
$fffa = hGameState
SECTION: $fffb-$fffb ($0001 byte) ["High Interrupt Variables"]
$fffb = hLCDCCtr
EMPTY: $fffc-$fffe ($0003 bytes)
TOTAL EMPTY: $0003 bytes
SUMMARY:
ROM0: 11093 bytes used / 5291 free
ROMX: 56526 bytes used / 41778 free in 6 banks
SRAM: 14 bytes used / 8178 free in 1 bank
WRAM0: 3505 bytes used / 591 free
HRAM: 124 bytes used / 3 free