dmgtris/designnotes.md

1.2 KiB

Tile layout

Note: All tiles are 8x7 so that the entire tetrion fits on the screen. Tile 0, 1 are all black and all white for lockflash and such. Tiles 2, 3, 4, 5, 6 are the edges of the tetrion. Tile 7 is the background of the tetrion. Tile 8 is a horizontal line for the level state Tile 9 is a pointer Tiles 10, 11, 12, 13, 14, 15, 16 are IZSJLOT in their falling state. Tiles 17, 18, 19, 20, 21, 22, 23 are IZSJLOT in their locked state. Tiles 24, 25, 26, 27, 28, 29, 30 are IZSJLOT in their locking state 1. Tiles 31, 32, 33, 34, 35, 36, 37 are IZSJLOT in their locking state 2. Tiles 38, 39, 40, 41, 42, 43, 44 are IZSJLOT in their locking state 3. Tiles 45, 46, 47, 48, 49, 50, 51 are IZSJLOT in their locking state 4. Tiles 52, 53, 54, 55, 56, 57, 58 are IZSJLOT in their locking state 5. Tiles 59, 60, 61, 62, 63, 64, 65 are IZSJLOT in their locking state 6. Tiles 66-73 are for section drawing Tiles 74-109 are the font, dark. Tiles 110-119 are the numbers, light. Tiles 120-127 -----------------------------------------------